#Nativity Narrative
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I carried this thing for MONTHS with the EXPRESS PURPOSE of putting Raphael in it (knowing full well Larian wouldn't let me do that, mechanically) and I had one major miscalculation.
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[[ All Croissant Adventures (chronological, desktop) ]]
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#Ok I'm gonna ramble in the tags about all this get ready:#I KNEW Larian wouldn't let me actually pull this off but I PROMISE you that stupid flask sat in my inventory since the moment I grabbed it#WAITING for when I could write this little bit about putting Raphael in it#I even threw it at him in the fight with a 30% hit chance and it succeeded so I considered that Larian giving me permission to say it workd#But as I was reading up on it again when I was sketching this I saw the bit about native planes and I cried LMAO. But it's dnd-#so I rewrote is as it would've happened in a game. U kno.#Also I have been waiting to use that fox line for SO LONG bc of Croissant's dad being a fox-like fey creature#So much backstory that's slotted in PERFECTLY with the BG3 narrative#Anyway absolutely wild that we managed to take out this ancient powerful devil - and on the first try!#Lae'zel with a potion of speed did WORK. Gale came in clutch with hold monster. Astarion gave Raph stage fright. Croissant made him dance#(I'm pretty sure he just doesn't have a dance animation in ascended form lol)#Hope didn't even need to use divine intervention - this party is terrifying#Croissant hated him but in the end I loved Raphael I see why all you people like him#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#house of hope#croissant adventures#tav#raphael#lae'zel#iron flask#comics#ALSO shoutouts to you if you both noticed and knew which worthikids animation I borrowed the expression in panel 5 from
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the book has arrived. currently im on a page 33. i have Thoughts. idk if yall would be interested in my rambles, but maybe ill post some of em as i get through it
#some live reading sort of thing#miscellaneous#house of leaves#its pretty interesting so far but damn its a heavy read#specially since i aint a native english speaker and i buyed the book in english#guess i like to make my life harder for myself LMFAO#but i rlly like the design of the book#the book cover being slightly shorter than the pages making it seem like theyre spilling out of it not fitting quite right#the word âhouseâ being colored blue adds a sense of foreboding like its this bigger thing looming over the narrative#the changes in fonts indicating the switch of the narrator#fun stuff
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rotating the pub scene from 73 yards in my mind i think there is so much being said there about wales and welsh/english tension that is so interesting and is going so under discussed
#blahs#dw#dw spoilers#the whole thing about castles in wales being english torture centres. much to unpack#i think it's easy for most viewers to watch it and see that the characters are taking the piss and write it off#but what's interesting about it is i think rtd is basing that on real exaggerations of oppression by welsh people#most castles in wales WERE built by the english and they WERE designed to oppress the welsh. except that was like 800 years ago#and some people use this as an example of welsh oppression /now/ when it's like. not relevant to modern wales really#and 'torture chambers' is a wild exaggeration that dangerously tries to compare wales to much more recent human rights violations#i think rtd is trying to caution against a romanticised or sensationalised narrative of old wales that certain welsh nationalists have#this is also what he's doing with roger ap gwilliam#i keep seeing people say his character is 'just nukes' and i'm not gonna pretend it's The most complex politics ever#but it's also not just nukes. it's about specific political tensions and attitudes in wales.#rtd's viewpoint reminds me a lot of my dad#my dad's a proud welshman he's a native speaker he grew up in a welsh speaking community#but he doesn't really care about old welsh history about llewelyn ap gruffydd or owain glyndwr or anything like that#he doesn't see it as relevant. to him what's important is modern wales and the tensions of the 20th century#i'd wager rtd probably feels the same#and what with doctor who being produced in wales being rtd's doing i think he's enthusiastic about collaborating with england#rather than being like. isolationist about it. (that's the wrong word but i can't think of a better one)#WHICH INCIDENTALLY ties the political strand of the episode with the personal strand about ruby#who is also dealing with a self-fulfilling sense of isolation#anyway i think this episode is about wales in a very significant way. we need more welsh people writing think pieces about it#honest to god i don't think any analysis of it that doesn't talk about its welshness is quite Getting It
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the playerâs judge (and jury, and executioner) is in some respects the primary job of a gameâs developers. Moreover, surely all art emerges from the artistâs own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Letâs first dispelâbrieflyâthe idea that any game can avoid espousing a particular worldview or moral philosophy. Say weâre developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now weâre forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the playerâs own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why donât the police investigate the murder at a later date and track down the player then?
Why doesnât the neighborhood change, knowing thereâs a vicious murderer around whoâs never been caught? Why arenât there candlelight vigils and impromptu memorials?
Why doesnât the victimâs son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. Thereâs no right answer here, but the consequences we build into a game are inherently a judgment on the playerâs actions. Attempting to simulate ârealityâ will always failâwe must instead build a caricature of truth that suggests a broader, more realized world. Declaring âin a modern city, murderous predators can escape any and all consequencesâ is as bold a statement on civilization and humanity as deciding âin the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).â
Knowing that, whatâs the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular âgameâ is a reasonable way to run a country.)
These core ideals should affect more than your gameâs storytellingâthey should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchiseâs key ideals to guide narrative and mechanical choices probably wonât be useful. (âMaybe we reward the player for reaching an accord with the corn?â)
Know what principles drive your game world. Youâre going to need that knowledge for everything thatâs coming.
[...]
Teaching the player the thematic basics of your world shouldnât be overly difficultâlow-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the playerâs expectations. You can introduce theme in a game the way you would in any medium, so we wonât dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. Youâll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that youâre telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, Iâm not going to be delighted by having my expectations subverted; Iâm just going to be irritated.
When you give a player a measure of control over the narrative, the playerâs expectations for a certain type of story become even stronger. Weâll discuss this more in the next two points, but donât allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: âYou show me how your world works, and Iâll invest myself in it to the best of my understanding.â
[...]
In order to determine the results of any given choice, you (that is, the game youâve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If youâre building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if youâve set the playerâs expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the playerâonly bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for âbadâ decisionsâthe player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as itâs an engaging experience.)
[...]
Itâs okay to explore difficult themes without offering up a âcorrectâ answer. Itâs okay to let players try out deeds and consequences and decide for themselves what it all means. But donât forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesnât mean slapping the playerâs wrist every time sheâs wrongâit means building a game where the player can play and learn and experiment within the boundaries of the lesson.
#every choice you make while designing your game says something about your experiences and your world view#whether you think it does or not#i think abt that interview with hozier where he talks abt all art being political & someone in the comments tried to disagree#by saying a child's drawing of their house cant possibly be political & someone else replies:#but it is. what does a house look like to them? is it one story or two? is it a trailer? an apartment? these things imply something#about that child's lived experience#another post i reblogged on kithj that talked abt these games like the forest or far cry where you play as a random white guy#that is being hunted by the evil native people. and the game requires you to just indiscriminately kill them#without thinking about it bc it's a game and you're the protag. that says something whether it was intentional or not#allowing the player character to do or say certain things without consequences communicates something to the player!!!#this does not mean you should punish them but that you should think about your narrative design and your choices and their outcomes#think about what makes sense in your world#and think about what it could imply in the real world. to the player#and think about all the different paths you can explore with them in this way#writing
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i wanna clarify - i do love the skypiea arc but not. everything about it. i like it narratively as the crew's first adventure for adventure's sake, i like the jaya arc's theme of dreams, i like the creative setting and the still-developing dynamics between the strawhats, i love all the meaning and emotion behind ringing the golden bell and "we're right here" and the ideas about human connection and respecting differences and the ways the past affects us in the present
but then the entire backstory part of it is like "this white explorer guy saved the ignorant natives from their restrictive evil customs with the power of science!!' it fully sucks so bad. even though the shandians do get treated with respect by the narrative it still ends up like oh don't worry even though it made everyone sad, noland was still totally right to cut down their sacred trees because he's smart and he was right all along and they should forgive him :( even if he doesn't want them to, because he feels sooo bad about it, they should :( and it Starts to touch on complacency in colonization (re: the skypieans) but doesn't really do anything with it... because it focuses more on complacency in a restrictive religious/governmental system instead. "religion can be used as a tool to inflict fear and gain power and control" yes absolutely- "and it's restrictive and evil, and native people who believe in gods are inherently violent and trapped by their stupidity" NO!! STOP!!!
#i know the things i like about this arc can't be fully divorced from the things that are racist#and i am not going to defend any of this stuff about it#not a screencap#it's irresponsible to ignore the historical violence that white colonizers enacted on native people#because like friendship and connection and community is a huge thing in one piece and that's great#but in this arc it ends up with this racist undertone like. theyre all friends now and the skypieans didn't do anything wrong#and noland didn't do anything wrong. the narrative refuses to hold them responsible for colonizer stuff because they were good people who#didn't mean it i promise guys :(#gan fall says he tries to give upper yard back and the shandians don't want it because theyre mad??? we can't be doing that#despite treating the shandians with respect it still feels like it's centering noland and the skypieans' feelings and regrets
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been revisiting outcast (via the wcwit podcast!) and given my main issues with the series as a whole it's frustrating to me to remember that they actually DID have a whole deal about needing to address the flaws of a status quo and set of traditional values to adapt and change it, but instead of applying this to the nightmare stagnant oppressive theocracy that is the clans it was instead a white saviour narrative about an exponentially more indigenous-coded group who are narratively presented as too incompetent to thrive (or even brainstorm literally any ideas) by themselves without outsider interference overwriting their culture
#the clans are native american coded but they're also white and british and christian if that makes sense#one thing for marketability and another one for narrative#leads to plenty of issues on both ends of it obviously#also casual recommendation but if you like podcasts you should check out Warrior Cats: What Is That?#very fun way to revisit the series#they do the first arc very fast paced but the SEs and subsequent arcs are more like just slightly abridged rereads with commentary
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Yes!!! I was also wondering if thereâs different lands located in different countries or continents??? Do they speak any languages other than English???
(anon is referencing this post)
the Folk have their own language, a fact that gets dropped and then criminally underused in tfota!!!
but yeah i'm so curious about this. i think i'm leaning toward the idea that the faery courts are only somewhat tied to geographical locationsâlike they require physical touchstones to enter them, but are not truly physically "there." for example, the court of termites is underground, and we see kaye entering from a specific physical location, but it's still "separate" and would therefore never be touched by, for example, human drilling or digging.
also, elfhame being the High Court (TM) leads me to believe that even if there are fae courts elsewhere, they don't operate as totally independent powers. i think the faery world is probably more connected even if it's geographically spread outâagain because i'm not convinced that geographical "distance" is much of a barrier
to me, this kiiindd of solves the issue of them being in north america, because it means their courts could've been around a long time, but people have only been entering them from north america for a little while. so maybe immigrants isn't quite the right term, but essentially the folk are still newer to north american soil.
honestly the reason i started thinking about all this is because i refuse to accept that the folk have been on turtle island for very long (like pre-european colonization). i just don't appreciate the undertones that carries of erasing indigenous peoples and our ways of understanding the world
#the faery folklore referenced in tfota is not indigenous to north america#which means if faeries have been on north american soil for thousands of years#you're rewriting indigenous history and ways of knowing#and i understand it's a ya fiction book but i still find it very important#that we..... don't do that#y'know#you could argue that native stories about place and spirit#are about different kinds of folk#but it feels a bit like narrative colonialism to me#to impose european folklore onto indigenous stories#like sometimes the peg is just a square and will not fit into the round hole#need to create a new tag for#thinking too hard about things#not sure if this 100% makes sense#tfota#the folk of the air#tcp#the cruel prince#anon#ask tag
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I remember you closing the shutters and laying down by my side and the light that was just slipping through it was painting your body in stripes
#music#Local Natives#Violet Street#When Am I Gonna Lose You#love me some lyrics that create strong narrative vignettes#Bandcamp
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What kind of Pokemon is Moon; he kind of looks like a power ranger with the visor thing? And do you know what kind of Pokemon Sun is/will be?
Oh he's Lunala! I've pretty decided that from the beginning when I was drawing this au. (you actually see him in a previous minior Lunar post!) dfbk Visor yeah!!
Sun is Solgaleo respectively as well. (The fun thing thats changed is Bloodmoon and Eclipse were originally gonna be the *shiny* versions of them since they were both red.)
#i dont have a necrozma tho i can think about it. did think about killcode and technically would in a way fit the narrative of that.#i did think about killcode being necrozma but also hard... to draw so thats a factor too#necrozma's more of a 'antagonist' in USUM anyway#earth and solar flare i havent decided on cause well i just wasnt thinking of them#also you'll notice most of them are from Alola aside killcode and eclipse (solrocks arent native to alola ironically enough)#sigery#sun and moon show#sams au#myart#pokemon au#lunala moon#solgaleo sun#not me remembering lunala and solgaleo are technically from different dimensions#but for the sake of this au they coexist! ultradimensions will be.... HMN#i think about this au more often than u think
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Stupid piece of shit, Twilight literally caused so many myths & misconceptions about Native & Quileute people that the Quileute tribe had to put up an entire site dispelling the shit Stephanie Meyer caused. I literally cannot begin to explain how insanely racist Twilight is as a series with the number of bullshit that happens to not just the Native characters, but other characters of color (but Stephanie Meyer targeted Native Americans specifically). Twilight is an incredibly mediocre and poorly written series created by a fucking Mormon, go read Wuthering Heights, Jane Eyre, or Dracula.
You mean that same Quileute people that has come out with their support for the series, talking about how the series garnered tourism, attention, and economic wealth to their reservation? The same Quileute tribe who credited Twilight for their success in moving their reservation to higher ground and even getting that northern boundary approved after 50 years of no progress?
You literally cannot explain how racist Twilight is a series for a reason, anon. Because if all of it boils down to Meyer changing their legends for a whole-ass fantasy AU, then thatâs not good enough, anon. Hell, it provided a great opportunity for the Quileutes to educate tourists on their real-life legends, so itâs a win-win for them.
And of course they arenât offended by the seriesâ portrayal of them either. The Quileutes have it good in these books overall: They have wolf superpowers but with none of the downsides of actual bloodlust, need to kill, or sociopathy. In fact, they are framed as protectors in the narrative and their power is deeply rooted in their communal blood ties and their positive relationship with nature. In the books the Quileute legends have them be spirit warriors who had a wolf consent to share his body with one of them. And of course all the bad guys, save a typical internecine power grab, are the pale, evil, sociopathic bloodsuckers.
And thatâs not counting the fact that a Native male characterâdrawn complementary with the male heroâis the secondary love interest of the romantic heroine, and so strong a contender he even has passionate fans arguing for his ship to this very day. And thatâs not counting the fact that the author personally loves that character, to the point where she could not bear to end the series with him not getting a love interest/happy ending.
Also, Iâm literally an English major a hairsbreadth shy of becoming an actual English teacher at some point. And if you think the likes of Jane Eyre, Wuthering Heights, and freakinâ Dracula donât have very similar themes or even their own issues even on the writing level, then Iâm not the one who must read them, anon. I think a re-reading is in order.
#i come anon#twilight#twilight meta#itâs âlisten to POCâ until they react in a way that goes against the established narrative#for my part idgaf about what anyone other than what the quileutes think about the portrayal of the native characters in this series#their opinion is the only thing that matters regarding their portrayal#and if they dngaf neither do i#twilight clownery#twilight renaissance
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I'm still not over how the fandom was given a book that's 60% author's monologue about her relationship with race and went, no-no, the OG show does a better job discussing colonialism.
#the best colonialist narrative is the narrative where natives solemnly watch white men have actual characterization/plot#because when a native is a tragedy you can spend your time beating other viewers with the stick for not giving a damn about them#instead of actually giving them something to do#the ministry of time
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kinda pissed that my commentators keep talking down on Morocco. like how are you shocked that they are technically gifted and keep creating chances as if they didnât boss Canada and Belgium all while topping their group??
#like be so ffr rn#need to put an end to the narrative that African countries arenât as good as European ones#a lot of European countries would not be where they are today if their African players actually played for their native countries#football#fifa world cup#fifa#morocco#Spain#morocco nt#spain nt
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An actual publicist says there are no long term fake relationships these days. I'm confused.
https://www.tumblr.com/sunnywiththescoop/743534350327578624/why-are-the-big-fandoms-so-reluctant-to-accept?source=share
Hi, anon!
Link. So first of all. If this is a real publicist, do you know what a publicists job is? To spin narratives in favour of their client. It's their job to make you believe celebrities relationship are real and not fake and made up by publicists. It also seems like they're trying to call out PR relationships as something that's chosen by celebrities in stead of pushed by publicist. It might be true, or they're trying to place themselves in a good light. So all this coming from a publicist? Colour me skeptical.
Second of all, i think you're misunderstanding what they're saying. They're not saying there are no long term PR relationships anymore, they're saying there are few publicist made up ones. They're saying the celebrity themselves choose this as a tool to promote themselves. It seems like they're saying it's tried and tested and doesnât work anymore, which i somewhat agree with.
PR relationships are supposed to be short, because it has a single purpose, to promote a film, album or a product. The promotion periode is often a set time, and then they move on to other things to promote. So if a fake relationship last longer than the promo period, either it's a huge success and the celebrities themselves want to continue for their own gain and not the product they're promoting (like Zend*ya and T*m). Oftentimes the reason the fake relationship is long is because it's about something other than PR. It's usually bearding, but can also be for image rehab.
#also this publicist sounds a bit native sorry#i think they're underestimating what someone like sony is willing to do to control the narrative around harry#stunting#pr relationships#boyband politics
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real tired of blue eyed samurai being seen as "novel approach to the take down of japanese xenophobia" and not literally as "japanese people are fascinated by whiteness, were axis power aligned, and only want to dip their toes into the idea of being different but only in a whiter way because they're racist to literally anything else" masked as "mixed race narrative"
#shosh#im so tired i'm alwyas angry#this isn't a mixed race narrative#i am japanese everyone be quiet lol#as always tired of white person or mixed white person being discriminated against and beaten by natives narrative#cough cough last samurai etc
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Words escape them.
A golden ray of light falls upon a crucifix, upon naked, intertwined limbs. There is sensation â warmth â and there is memory â love â but there aren't words.
Jillian fears to move, fears a declaration of regret; Suzanne fears herself, the consequences, the punishment â and she fears the loss of the woman in her arms.
The night has gone and passion has left doubtful sobriety in its wake.
They watch. They wait.
Suzanne at last dares caress a cheek. Jillian smiles.
There is no return. Let damnation come, let judgement â a kiss seals their fate before the morning bell.
#doctor superion#warrior nun#mother superion#jillian salvius#i don't always write for prompts but this is... the first in quite a series of them. let's see how long i can make it last#then again there's only one more drabble ready for next week and then...#well to be entirely honest there's yet one more but i needed help from someone who speaks italian for a sentence in it#if you are italian and can spare a minute to deal with this author's lack of knowledge she would be very appreciative#as i really don't want to post anything without having it go through a native first. google translate is treacherous!#i did try translating the sentence from all the languages i speak and the results were similar but STILL. i'm not confident.#anyway this post's prompt was awakening. if that matters.#once more i write them as able to navigate their relationship without words#a funny thing for a woman who loves words so but i see the ship as i see it lol#warrior nun drabble#narratives and similar
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Trying to romanticize my life in this coffee shop in an attempt to finish editing and revising my writing sample for grad school applicationsđ
#studyspo#studyblr#study motivation#study aesthetic#aesthetic#light academia#dark academia#mine#english lit studyblr#coffee#coffee shop#john smith#generall historie of virginia#narratives against native americans#gradblr
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