#Monolithic Power Systems
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barbw2xey · 2 years ago
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Voltage conversion system, Power Management IC, ‎DC-DC Switching Converter
MP4570 Series 55 V 3 A Fully Integrated Step-Down Converter - TSSOP-20EP
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koicrimes · 27 days ago
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literally only 16 minutes into megan's documentary and im already on the verge of tears.. hell, I was on the verge of tears by the five minute mark. lol I don't usually care for celebrity docs but I am just soooo fucking proud of her. I mentioned before I only recently got into rap fr fr and she's one of my reasons. I love the persona she plays. I love her confidence, her work ethic, her ability to rose above when people try to tear her down and I love that she's one of the faces of black American culture rn and she's a fucking proud nerd.. like, the shit I used to get made fun of and told horrible shit for loving is part of HER BRAND and there's just something so fucking motivating about a beautiful, young black woman being this successful and still being herself. no matter what people have to say about it.
she represents an image of something that i was made to feel was impossible growing up. and it warms my heart so much.
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nervousmonolith · 1 year ago
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watching "survive the raft" so far the only based person is the hillbilly
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bread-tab · 2 years ago
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It's true that there's a set of tyrannical old people who are unfairly influential. But being old is not what gave them power.
There's a certain kind of insidious propaganda regarding marginalized groups, an idea that targets young people but affects everyone... "People like you don't survive that long."
It's that stupid myth that "trans women have a life expectancy of 33."
It's when you come out to your mom and she says "it's just a phase."
It's the understanding that there are autistic kids, but complete ignorance about autistic adults.
There's this idea that the "weird" people either get fixed somehow, or they just... go away. And if you absorb this belief you will feel so much more isolated.
Pay attention to your marginalized elders. Not just for their sakes, but for yours. Not because their life experience means you "have to" listen to them (you don't), but because they are living proof that you are allowed to exist and continue being yourself. Because their stories can teach you so much about bravery, both the loud bravery of defiance and the quiet bravery of persistence.
Treasure your elders not because they are elders but because under all the generation gaps and wrinkles and culture clashes, they are your people. They have traveled far through time to meet you.
Look beyond the surface that is being sold to you. You never know where you will find a kindred spirit.
You don’t hate the elderly; you hate people who are living long lives at the expense of others, people whose longevity is made possible via suffering and injustice. There is no generational conflict and there never has been. You have more in common with old people living in poverty than you ever will with someone who watched the same TV shows you did when you were both twelve.��
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bethanydelleman · 2 months ago
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You really enjoy romanticizing women’s suffering
Use your face if you want to insult me, you coward.
But I'll reply anyway, because it honestly is kind of annoying how many people don't understand what I'm saying in my arranged marriage post. I assume you haven't really read anything else I've written because a whole lot of it is pointing out how women are oppressed and harmed in Jane Austen's works and begging people to stop hating on abused 16-18 year-old fictional girls.
My point in that post is that women would have different reactions to arranged marriage because a lot of people buy into oppression. That is how oppression is perpetuated. Right now, in our world, people are convincing women that the only natural form of childbirth is epidural-free and they aren't "real mothers" if they don't go through that. Mothers will tell you, sincerely, with a straight face, that you should have a "real natural birth" and that's it's a beautiful experience. That is complete and utter bullshit, and I know that because I've birthed a freaking baby. So if I write from the perspective of one of these women, am I "romanticizing women's suffering?" No. I'm showing how people can buy into things that persecute them. I'm telling a story about how someone can embrace something that harms them.
It's actually a better indictment of the arranged marriage system to show someone excited about it whose entire worldview crumbles after facing the reality. But it would also be interesting, and good fiction, and acknowledgement that people in the past had different ideas about love and marriage, to show women who want to climb socially, or be richer, or gain power, happy with their arranged partner because he's rich, powerful, or socially savvy.
"Stop writing women as Modern Girlboss Monoliths who all have the exact same worldview" ≠ "romanticizing women’s suffering"
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not-terezi-pyrope · 10 months ago
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Often when I post an AI-neutral or AI-positive take on an anti-AI post I get blocked, so I wanted to make my own post to share my thoughts on "Nightshade", the new adversarial data poisoning attack that the Glaze people have come out with.
I've read the paper and here are my takeaways:
Firstly, this is not necessarily or primarily a tool for artists to "coat" their images like Glaze; in fact, Nightshade works best when applied to sort of carefully selected "archetypal" images, ideally ones that were already generated using generative AI using a prompt for the generic concept to be attacked (which is what the authors did in their paper). Also, the image has to be explicitly paired with a specific text caption optimized to have the most impact, which would make it pretty annoying for individual artists to deploy.
While the intent of Nightshade is to have maximum impact with minimal data poisoning, in order to attack a large model there would have to be many thousands of samples in the training data. Obviously if you have a webpage that you created specifically to host a massive gallery poisoned images, that can be fairly easily blacklisted, so you'd have to have a lot of patience and resources in order to hide these enough so they proliferate into the training datasets of major models.
The main use case for this as suggested by the authors is to protect specific copyrights. The example they use is that of Disney specifically releasing a lot of poisoned images of Mickey Mouse to prevent people generating art of him. As a large company like Disney would be more likely to have the resources to seed Nightshade images at scale, this sounds like the most plausible large scale use case for me, even if web artists could crowdsource some sort of similar generic campaign.
Either way, the optimal use case of "large organization repeatedly using generative AI models to create images, then running through another resource heavy AI model to corrupt them, then hiding them on the open web, to protect specific concepts and copyrights" doesn't sound like the big win for freedom of expression that people are going to pretend it is. This is the case for a lot of discussion around AI and I wish people would stop flagwaving for corporate copyright protections, but whatever.
The panic about AI resource use in terms of power/water is mostly bunk (AI training is done once per large model, and in terms of industrial production processes, using a single airliner flight's worth of carbon output for an industrial model that can then be used indefinitely to do useful work seems like a small fry in comparison to all the other nonsense that humanity wastes power on). However, given that deploying this at scale would be a huge compute sink, it's ironic to see anti-AI activists for that is a talking point hyping this up so much.
In terms of actual attack effectiveness; like Glaze, this once again relies on analysis of the feature space of current public models such as Stable Diffusion. This means that effectiveness is reduced on other models with differing architectures and training sets. However, also like Glaze, it looks like the overall "world feature space" that generative models fit to is generalisable enough that this attack will work across models.
That means that if this does get deployed at scale, it could definitely fuck with a lot of current systems. That said, once again, it'd likely have a bigger effect on indie and open source generation projects than the massive corporate monoliths who are probably working to secure proprietary data sets, like I believe Adobe Firefly did. I don't like how these attacks concentrate the power up.
The generalisation of the attack doesn't mean that this can't be defended against, but it does mean that you'd likely need to invest in bespoke measures; e.g. specifically training a detector on a large dataset of Nightshade poison in order to filter them out, spending more time and labour curating your input dataset, or designing radically different architectures that don't produce a comparably similar virtual feature space. I.e. the effect of this being used at scale wouldn't eliminate "AI art", but it could potentially cause a headache for people all around and limit accessibility for hobbyists (although presumably curated datasets would trickle down eventually).
All in all a bit of a dick move that will make things harder for people in general, but I suppose that's the point, and what people who want to deploy this at scale are aiming for. I suppose with public data scraping that sort of thing is fair game I guess.
Additionally, since making my first reply I've had a look at their website:
Used responsibly, Nightshade can help deter model trainers who disregard copyrights, opt-out lists, and do-not-scrape/robots.txt directives. It does not rely on the kindness of model trainers, but instead associates a small incremental price on each piece of data scraped and trained without authorization. Nightshade's goal is not to break models, but to increase the cost of training on unlicensed data, such that licensing images from their creators becomes a viable alternative.
Once again we see that the intended impact of Nightshade is not to eliminate generative AI but to make it infeasible for models to be created and trained by without a corporate money-bag to pay licensing fees for guaranteed clean data. I generally feel that this focuses power upwards and is overall a bad move. If anything, this sort of model, where only large corporations can create and control AI tools, will do nothing to help counter the economic displacement without worker protection that is the real issue with AI systems deployment, but will exacerbate the problem of the benefits of those systems being more constrained to said large corporations.
Kinda sucks how that gets pushed through by lying to small artists about the importance of copyright law for their own small-scale works (ignoring the fact that processing derived metadata from web images is pretty damn clearly a fair use application).
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katakaluptastrophy · 1 year ago
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The Nine Houses must be absolutely terrifying to fight.
And not just because their invasions start with a drop ship full of pimply 14 year olds inexplicably armed with zweihanders whose entire remit is to cause a mass casualty event for necromantic purposes...
We're mostly introduced to the schools of necromancy at the beginning of GTN, before we have broader context beyond "ooh, new magic system." But if you think about it in light of what we later learn about the Cohort:
Second House: they can literally drain your life force to power up their cavaliers. "It’s said they all die screaming"
Third House: that pile of corpses in no man's land? They're being used as a power up. Also, someone's just rearranged your face; your arse is on backwards.
Fourth House: that pile of corpses in no man's land? They're bombs now. And if you corner a Fourth House necro, they're a bomb too!
Fifth House: at best, they're the weird technicians for the Houses' horrifying blood and monolith based FTL system. At worst, it doesn't matter if you kill yourself to avoid capture or if you hold out under interrogation until you expire, they can still interrogate your ghost.
Sixth House: drop a cigarette or shed a hair on a clandestine operation? These guys now know your age, shoe size, and approximate location. They know what you had for breakfast. They know what you held in the last 12 hours.
Seventh House: that pile of corpses in no man's land? They're armed and marching on you now.
Eigth House: why is he glowing? WHY IS HE GLOWING?!
Ninth House: the guy next to you's bones just became an IED.
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rainstormcolors · 5 months ago
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Seto's been betrayed by the system and adults within the system from his childhood, and therapy for a CEO in the mid-90s and early-00s in Japan wouldn't have seemed like the solution it does now -- there was a kind of taboo to mental illness and struggles as it was expected to be kept private, within the family, and could very much be seen as a sign of poor willpower (the West absolutely has issues with the way mental illness and trauma are viewed as well, and no culture or time period is a monolith, but I feel it's worth considering for my personal view of canon and the characters).
Adult therapists are human beings too, prone to biases, flawed, with limited viewpoints like all people. And it's strange how people say we should be wary of those in authority, but suddenly when it comes to therapists we ignore how therapists can make mistakes or sometimes even abuse their power. (Absolutely not all therapists -- but this is in the context of Seto Kaiba and his life, and I do know the reality of therapists making mistakes with their clients.)
For me, the situation Seto's been placed into and the reality of it, and how turning to others seems so weak and self-defeating to him (and to many others) and how it does have a real double-edged blade, are part of having compassion for how much he mentally tears himself apart.
Having read some of KT's ideas behind how he wrote YGO, and noticing the repeated themes within it of how duty and expectation can destroy people even as it binds them to the people they love, I have to take note of how exception and duty and the "need" to be strong and self-reliant are written into Seto's character and what his story is saying to us. I think pretending the answer and road for Seto to good mental health was actually easy and right there the whole time does a disservice to his struggle, which I don't feel fans who want him in therapy believe BUT I have seen people abandon their compassion because they felt the struggle with trauma and mental health had an easy and universal solution in therapy and that, indeed, people still struggling are weak.
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agentnoun · 12 days ago
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Let's Talk about Metaphor: ReFantazio's Politics
I think, primarily, Metaphor: ReFantazio is about fantasy, escapism, and utopia more than it wants to be about politics. But it does feature a political message, and one that feels especially poignant here in late 2024.
Full game spoilers beneath the cut!
Poltiically, Metaphor is about two things: the politics of fear, and the weaknesses of democracy.
Louis stokes the flames of populist fear, whipping that fear into anger and riding it like a wave to prominence. Louis himself is not a fascist--his actual goals are far more esoteric than that and don't really map to real-world political ideologies at all--but his rise to power strongly resembles how fascism rises in the real world. He preys on the people's fear of the unknown and of what lies beyond their walls (represented by the game's "human" monsters), promising that he is the only one who can protect them. He is their strong man, their great leader, the one who will deliver them from this monolithic, omnipresent danger.
And democracy can't do shit about it.
That's just the thing, right? Democracy has very limited defenses against fascism. If the people are afraid, angry, feel abandoned or ignored, it is easy for a charismatic fascist to build a movement, taking those justified feelings and turning them towards a destructive aim.
And that's a lot easier to sell than what Will is selling. It's notable that Will and his party can only really offer some fairly vague assurances that they will "help everyone in need" and make sure nobody is left behind, but how? How can they possibly prove that? Any explanation is long, boring, feels wishy-washy, while Louis is right over there offering a simple solution. Strength. Power. That's what matters.
Metaphor highlights the glaring weakness of democracy as a political system: when things get bad enough, bad actors can subvert the whole thing. It doesn't matter if what those bad actors are selling is destructive, wrong, based on lies. How will you prove that? It feels right.
At the same time--Metaphor finds hope. It's not saying "democracy bad." Notably, Will wins the election. If you check your rank while you're in the Tyrant's Star final dungeon, you're rank 1. You've won.
But by that point, whether you win the election or not is secondary. The election is almost just for show at that point (barring the last-minute power-up with kingly magic, of course). Will and his friends are not going to beat Louis by beating him in an election. They have to fight him directly.
And that's just it: you're not going to beat fascism just by voting. That doesn't mean you shouldn't vote, but it does mean you also need to be ready to actually fight them. Because ultimately, when fascists gain enough power, that becomes the only way to take them down.
That, I think, is Metaphor's politics. We should not abandon democracy. But we also can't sit back and accept that the will of the people will always steer us right. Evil doesn't become right just because people voted for it. Sometimes, evil grabs the wheel, and someone--no, a lot of someones need to go and grab it back.
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qqueenofhades · 10 months ago
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As someone whose country went through a brutal dictatorship, we still see the bleeding wounds it's left- even 50 years later. The idea of not exercising the right to vote is absolutely unthinkable to most citizens. Granted, voting is obligatory, but everyone I know does it voluntarily and enthusiastically. The discourse I hear around it in the US evidences a narrow perspective, which is so upsetting to see, especially within leftist spaces.
The right to vote is something every citizen must, sadly, defend. Most Latin American countries know all too well what happens when fascism and treason disguised as conservatism take centre stage. I hope it won't be too late when the people peddling anti voting crap to younger generations realise the harm it causes.
All around the world, the reason fascist authoritarian dictatorships of whatever ideology stay in power is precisely either because citizens aren't allowed to vote, the vote is outrageously rigged (think of the 99% margins routinely racked up in places like Russia and Venezuela) or they rely on repressing the vote through intentionally disheartening liberal, left-wing, progressive, or other similarly oriented voters, who often do much of the work themselves with constant internal attacks and purity tests and adopting the rhetoric of anti-voting propaganda in the name of purity. Despite all their populist claims to enact a monolithic Will of the People, all these anti-democratic authoritarian movements are terrified of a genuinely representative popular vote and will do anything to stop it, because it turns out that if you give them the choice, people anywhere in the world don't super like being repressed, extorted, and terrorized in the name of Ideology, and will give your tiresome fascist ass Das Boot.
In the American context, the Republicans have gone full masks-off illiberal authoritarianism and they desperately hate the idea of people voting, which is why they have filed endless lawsuits, passed endless restrictive laws, disenfranchised even their own voters, shrieked election fraud, and everything else to try to jerry-rig their position as extremist minority oligarchic rulers for life. Which is why it is befuddling, to say the least, to see people insist that voting doesn't work, it doesn't matter that much, it isn't an effective tool against fascism, it's Morally Wrong, or all the other idiot "justifications" they come up with. All you have to do is look at how fucking terrified the bad guys are of a minimally equitable electoral system (such as getting rid of the Electoral College, which would pretty much ensure a Republican never won the presidency again if it had to be selected by -- gasp! -- an actual nationwide popular vote). That's why I don't even buy into the "voting sucks and is the bare minimum" rhetoric that gets peddled as a sort of tempting carrot to get the recalcitrants to do it -- don't worry, you can still post your mean tweets about Biden and that totally is more effective! Voting is A BIG DEAL. Voting works. Americans don't realize this because they are lucky enough to never have lived in a country where it wasn't available to be taken for granted and therefore scoffed off.
Voting, having the right to vote, and the large-scale ability that it confers to change the structures of society, is a MASSIVELY powerful tool that has largely not been available to most people throughout history (and is still unavailable to a large chunk of the world today). That's why there were bitter and protracted battles to get women and African Americans the right to vote in America. That is why the GOP still particularly targets those voters today, because the simple act of exercising your civic franchise in your best interests (and therefore not in the MAGA TrumpCult's interests) is so terrifying to them. If it was meaningless, none of this would matter. But it does.
Here, Imma make it real easy for you. If you have any reason to think your voter registration is lapsed, inactive, or nonexistent, if you have recently moved and don't know your status or your polling place or whether you get a mail ballot or whether your evil DeSantis governor has recently taken you off the rolls, or if you have never done it before, or if you want to do one basic thing to oppose fascism today, click this simple link. Do it.
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blackhistorystoryteller · 1 year ago
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AFRICAN VOODOO
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The deep truth about AFRICAN VOODOO
African Voodoo: Unraveling the Mysteries of a Rich Spiritual Tradition
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African Voodoo, often shrouded in mystery and misconceptions, is a complex and fascinating spiritual tradition with deep-rooted cultural significance. This ancient belief system, practiced in various forms across the African continent and the African diaspora, offers a unique perspective on the relationship between humans, nature, and the divine. In this article, we will delve into the world of African Voodoo, exploring its history, beliefs, rituals, and its enduring impact on the cultures and societies where it thrives.
A Diverse Tradition
Voodoo, also spelled Vodou or Vodun, is not a monolithic belief system; rather, it is a diverse and adaptable spiritual tradition that has evolved differently in various regions of Africa and beyond. Its origins can be traced back to the indigenous religions of West and Central Africa, where it was practiced by different ethnic groups. Over time, African Voodoo underwent syncretism with Catholicism and indigenous beliefs in the Caribbean, particularly in Haiti, giving birth to Haitian Vodou, which is perhaps the most well-known form of Voodoo.
Core Beliefs
At its core, African Voodoo centers around the veneration of spirits, ancestors, and deities. These spirits are believed to have the power to influence human life and the natural world. Each spirit has a specific domain, and practitioners seek their guidance and assistance through various rituals and offerings. Ancestor worship is a fundamental aspect of Voodoo, as it connects the living to their familial lineage and heritage.
The Loa, or spirits, are a central focus of Voodoo ceremonies. These spirits are intermediaries between humans and the ultimate divine force. Practitioners often enter trance-like states to communicate with the Loa, who possess them temporarily during rituals. The Loa are known for their distinct personalities and preferences, and offerings such as food, drinks, and dance are made to appease and honor them.
Rituals and Practices
Voodoo rituals are colorful and lively events filled with drumming, dancing, singing, and the use of symbolic objects. Rituals are often held in temples or outdoor spaces, and they vary widely depending on the specific tradition and purpose. Some rituals are celebratory, while others are intended to seek protection, healing, or guidance.
One of the most famous Voodoo rituals is the "Voodoo Doll," which is often misunderstood. These dolls are not meant for causing harm but are used as tools for healing or connecting with a specific person's spirit. Pins may be used symbolically to focus intention.
Voodoo in the African Diaspora
The transatlantic slave trade played a significant role in spreading African Voodoo to the Americas, particularly in regions like Haiti, New Orleans, and Brazil. In these places, Voodoo underwent further syncretism with local beliefs and Catholicism, resulting in unique variations of the tradition.
Haitian Vodou, for instance, is a vibrant blend of African Voodoo, Catholicism, and indigenous Taino beliefs. It has had a profound impact on Haitian culture and played a central role in the struggle for independence from colonial rule.
Misconceptions and Stereotypes
African Voodoo has been the subject of many misconceptions and stereotypes, often portrayed negatively in popular culture. These portrayals frequently focus on the more sensational aspects of Voodoo, such as curses and zombies, rather than its rich cultural and spiritual dimensions. It's important to recognize that Voodoo is a legitimate religious practice for millions of people, and like any belief system, it encompasses a wide range of beliefs and practices.
African Voodoo is a complex, multifaceted spiritual tradition with a deep and enduring cultural significance. It is a testament to the resilience of African heritage and the ability of beliefs to adapt and evolve over time. Beyond the stereotypes and misconceptions, Voodoo represents a profound connection between humans, nature, and the divine—a connection that continues to shape the lives and cultures of those who practice it.
Communication with the spirits, often referred to as Loa or Lwa in Voodoo, is a central aspect of Voodoo rituals and practices. Here's an overview of how practitioners communicate with these entities:
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1. **Rituals and Offerings**: Voodoo rituals are the primary means of communication with the spirits. Practitioners gather in a designated sacred space, such as a temple or outdoor altar. They often create an elaborate ritual environment with symbols, candles, and ceremonial objects. Offerings, including food, drinks, tobacco, and other items, are presented to specific spirits to gain their favor and attention.
2. **Dance and Music**: Music and dance are essential elements of Voodoo ceremonies. Drumming and chanting create a rhythmic and trance-inducing atmosphere. Through dance and music, practitioners enter altered states of consciousness, allowing them to connect with the spirits more profoundly. It is believed that the spirits may possess individuals during these ceremonies, providing a direct channel for communication.
3. **Possession and Trance**: One of the most distinctive aspects of Voodoo rituals is the concept of spirit possession. Practitioners, often referred to as "servants of the spirits," may enter a trance-like state during which a particular Loa or spirit is believed to take control of their body. In this state, the possessed individual may speak in the voice of the spirit, offering guidance, advice, or requests on behalf of the spirit.
4. **Divination**: Divination is another way to communicate with the spirits in Voodoo. Practitioners may use various divination tools such as tarot cards, cowrie shells, or casting of objects to seek guidance from the spirits. These divination practices help practitioners understand the desires and intentions of the spirits and may provide insights into their own lives.
5. **Prayer and Invocation**: Voodoo practitioners often use prayer and invocation to establish a connection with the spirits. Specific prayers or invocations are recited to call upon a particular spirit's presence and assistance. These prayers are typically passed down through generations and may be spoken in a specific language or dialect.
6. **Voodoo Dolls**: Contrary to popular misconceptions, Voodoo dolls are not used for causing harm but are symbolic tools for communication. They can represent a specific person or spirit and are employed in rituals to convey intentions, requests, or healing energy to the spirits associated with them.
It's important to note that communication with the spirits in Voodoo is a deeply spiritual and cultural practice, and the methods may vary among different Voodoo traditions and communities. Voodoo practitioners believe that these rituals and practices maintain a reciprocal relationship with the spirits, offering offerings and devotion in exchange for protection, guidance, and assistance in various aspects of life.
Masquerades and Voodoo in Africa: A Cultural Tapestry of Spiritual Expression
Africa is a continent rich in cultural diversity, and its spiritual practices are as varied as its landscapes. Among the many vibrant traditions that permeate African culture, masquerades and Voodoo (often spelled Vodun or Vodou) hold significant places in the hearts and lives of its people. This article explores the fascinating intersection of masquerades and Voodoo, shedding light on how these practices are intertwined with African spirituality.
**Masquerades: The Embodiment of Spirits**
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Masquerades are a prominent cultural phenomenon across Africa, characterized by elaborate costumes, masks, and dances. These performances serve multifaceted purposes, including entertainment, social commentary, and spiritual expression. However, it's the latter aspect, the spiritual dimension, that ties masquerades to Voodoo and other indigenous African belief systems.
1. **Role of Ancestors**: In many African cultures, masquerades are a means of connecting with ancestors and spirits of the deceased. The masks and costumes worn by performers often represent these spirits. During masquerade ceremonies, participants believe that the spirits inhabit the masks and interact with the living. This interaction serves as a way to honor and seek guidance from the ancestors.
2. **Protection and Cleansing**: Some masquerades have protective roles in communities. They are believed to ward off evil spirits, illnesses, or other malevolent forces. These masquerades often perform purification rituals, symbolically cleansing the community and its members.
3. **Harvest and Fertility Celebrations**: Masquerades are frequently associated with agricultural and fertility rites. They may perform dances and rituals to ensure a bountiful harvest or to promote fertility among the community members.
4. **Social Order and Governance**: Masquerades also play a role in enforcing social norms and maintaining order within communities. They may act as judges, mediators, or enforcers of communal rules during their performances.
**Voodoo: The Spiritual Heartbeat**
Voodoo, a widely practiced religion across West Africa and its diaspora, is deeply entwined with masquerades and the spiritual fabric of the continent.
1. **Ancestor Worship**: Voodoo places a significant emphasis on ancestor worship, much like masquerades. Practitioners believe that the spirits of ancestors are ever-present and can influence the living. Offerings, rituals, and masquerade performances are ways to honor and seek the guidance of these spirits.
2. **Connection to Nature**: Voodoo, like many African belief systems, recognizes the close relationship between humans and nature. It views natural elements, such as rivers, forests, and animals, as inhabited by spirits. Masquerades often incorporate nature-centric symbolism in their performances.
3. **Trance and Possession**: Both Voodoo and certain masquerades involve altered states of consciousness. In Voodoo, devotees may enter trances and become possessed by spirits, similar to the possession experiences during some masquerade ceremonies. These states facilitate direct communication with the divine.
4. **Rituals and Sacrifices**: Offerings and sacrifices are common in both Voodoo and masquerade traditions. These rituals are believed to appease spirits and seek their favor.
**Cultural Resilience and Transformation**
While masquerades and Voodoo have endured the test of time and colonization, they have also adapted and evolved. In the African diaspora, especially in the Americas, they fused with other cultural elements and religions, giving rise to unique traditions such as Haitian Vodou and New Orleans Voodoo.
masquerades and Voodoo in Africa are vibrant expressions of spirituality, culture, and identity. They are living traditions that continue to shape the lives and beliefs of countless individuals and communities, offering insights into the enduring resilience and adaptability of African cultures in the face of change and adversity.
The timing for Voodoo practices, like many spiritual traditions, can vary depending on the specific tradition, the purpose of the practice, and the preferences of the practitioner. There is no universally "best" time for Voodoo practice, but certain times and occasions are commonly observed:
1. **Festival Days**: Many Voodoo traditions have specific festival days or holidays when practitioners gather to perform rituals and ceremonies. For example, in Haitian Vodou, the Festival of the Ancestors (Fèt Gede) is a significant event where people honor and communicate with their ancestors. These festivals often have fixed dates in the Voodoo calendar.
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2. **Full Moon and New Moon**: Lunar phases are significant in various spiritual practices, including Voodoo. Some practitioners prefer to conduct rituals during the full moon or new moon, believing that these phases are particularly potent for spiritual work. The full moon is often associated with amplifying energy and intentions, while the new moon is seen as a time for new beginnings.
3. **Nighttime**: Many Voodoo rituals take place during the nighttime. This is believed to be a time when the veil between the spiritual and physical realms is thinner, making it easier to communicate with the spirits. Candlelit ceremonies, drumming, and dancing are common elements of Voodoo rituals conducted at night.
4. **Personal Preference**: Individual practitioners may have their own preferred times for Voodoo practice based on their personal experiences and beliefs. Some may feel a stronger connection to the spirits during specific times of the day or year.
5. **Life Events**: Voodoo is often integrated into various life events such as births, marriages, and funerals. The timing of these rituals is determined by the occurrence of these events.
6. **Consulting a Voodoo Priest/Priestess**: For more specific guidance on the timing of Voodoo practices, consulting a Voodoo priest or priestess is advisable. They can provide insights based on their knowledge and experience within their particular Voodoo tradition.
It's essential to remember that Voodoo is not a monolithic practice; it encompasses various traditions and regional variations, each with its own customs and beliefs. Therefore, the best time for Voodoo practice can differ significantly from one tradition to another. Additionally, Voodoo is deeply rooted in cultural and spiritual contexts, so practitioners often follow the customs passed down through generations within their specific communities.
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cyberwhumper · 1 month ago
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Number 5 is quite handsome.
The doctor almost regrets having to shatter that nice square jawline.
He has the animal fully immobilized—animal, despite his prosthetic ears and inability to shift, how funny—but not sedated. He won’t feel any pain, but he will see and hear and remember everything that is done to him. It’s just as well that he should. This procedure is not a punishment, after all, but a gift.
To his persistent detriment, 5 has proven to be utterly incapable of shutting the fuck up.
The doctor has elected to cure him of that ailment.
5’s pupils contract down to panicked pinpricks as the scalpel descends to his lips. His skin parts beautifully, pulling back to expose the pale gleam of his mandible like theater curtains, deep red, the blade skating over his chin and down the line of his throat with ease. The doctor filets his cheeks, next, quick and neat along the contours of the maxilla, splitting the dermis so he can slip beneath and separate the delicate membrane of fascia from buccinator and mentalis. Soon enough, 5 is spread open before him like a book. Esophagus and trachea, pale pink and quivering beneath the thick cartilage junction of the larynx, the delicate buckshot of lymph nodes and pulsing tributaries of carotid and jugular, all beautiful. All wholly unnecessary.
A single strike of the orthopedic hammer splits the mandible at the symphysis. The esophagus is neatly terminated—total parenteral nutrition will suffice—and epiglottis diverted, salivary glands excised, ugly little golden accessories popped free of incisors and destroyed. The doctor removes the larynx almost reverently, holding it up to the stark white lights to see the petal-like bundle of vocal cords within.
“See that?” he murmurs to the animal. “Remarkable. Something so small caused you so much trouble.” He chuckles. It’s poetic license, obviously. Number 5’s issue was never in the throat, but rather his underdeveloped prefrontal cortex and utterly corrupted mesolimbic system, but that just doesn’t quite roll off the tongue.
Speaking of which.
The tongue is next to go.
The pharynx is replaced with a thick monolith of precision-machined pneumatic tubing, vagus innervation successfully synthesizing flesh and machine, the chrome’s digital power supply running parallel to organic veins, down to his nuclear heart. It’s truly a masterpiece of bioengineering.
The doctor’s only regret is that Number 5 can’t tell him how good it feels.
[Fic by the exceptionally talented @bxtterflystxtches , who I have the honor of collaborating with for this event. Please show him some love!]
[OC INDEX]
COMMISSIONS ARE OPEN!
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theresattrpgforthat · 6 months ago
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Hey mint. For a long time now I've been looking for games that emulate Zelda. Now I know you've gotten a request like this before, so I'll add an extra challenge to help me find what I'm looking for - I'm looking for something that can handle the fantasy of playing as Zelda, or Link, or Ganondorf. Think wielding the master sword, sealing away monsters with holy magic, or playing projectile tennis with the baddies.
For bonus points: got anything with majora's-mask-style transformation masks?
THEME: Legend of Zelda; Powerful Characters.
My dear, dear friend, I don’t know if you realized this when you posted this question, but I think I’m working on a game that fits exactly what you’re looking for. (But never fear, that’s not the only thing I’m recommending.)
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A Terrible Fate, by Mint-Rabbit.
The world is ending. A comet is falling; the moon is fading; the sun is growing dark. In three days, we will succumb to the heavens abandoning us to the cold and dark, or burning us up in a whirlwind of fire and ash. That is, unless the four Great Spirits can awaken.
You are heroes, called upon by the people to dive deep into the dungeons in which the Spirits slumber. Discover what has put them to sleep, and free them from whatever traps them deep within their winding halls. Keep your promise to the people, and the land will be free.
A Terrible Fate is a lightweight Forged-in-the-Dark game about cursed heroes using a time loop to free the land from impending doom. These heroes will use magic masks that they have been granted in order to open up cursed dungeons and free the Spirits that can save the land from this tragedy.
A Terrible Fate takes a lot of inspiration from the Masks of Brinkwood, and I was inspired to create it back when I received an ask about games inspired by Majora’s Mask. You are doomed adventurers granted supernatural powers through a series of magical masks, which will consume you should you fail. Venture through four dungeons to free the Spirits that can stop the sky from falling, and do your best to help people who will never remember your names. If you want a game about grief, anonymity, and time loops, then this is the game for you.
I’ll hopefully have the full game up by the time this post is live, but if not, the goal is to have this game released by June 8, because that’s when the Majora’s Mask Game Jam finishes up!
Echoes of the Broken, by Scribbles and Dice.
Welcome to Echoes of the Broken — a tabletop roleplaying game of elemental mayhem in a post-apocalyptic fantasy world.
It’s been 100 years since the Breaking of the Gods, when the world of Ranaskar was devastated by an apocalyptic war between the gods. Falling from the heavens, the broken corpses of the gods became the Remnants — colossal, monolithic structures of arcane power. From the Remnants emanates the Echo, the will of the Broken Gods, twisted by their violent end. The Echo warps the land, and corrupts the people, leaving Ranaskar a volatile hellscape. 
Now, 100 years later, the Sanctums grow weak, ever besieged by the Echoes of the Broken Gods. In desperation, the Remnants of Oros have called upon champions — the Wardens.
Characters have fairly powerful abilities granted to them by a dead god, as well as Burdens; weaknesses or curses that provide them specific disadvantages. Character creation feels fairly descriptive, building a layered history that culminates in a character with plenty of connections, gifts and responsibilities. Your characters also have attributes and skills that use a point-buy system to determine where you’ll pull your dice from.
When you want to do something, the GM will tell you what threshold is required for success. Players will create a pool of d6’s based on their attributes and skills, and attempt to meet or beat the threshold. What is really interesting about this game is that the group can choose to tackle an obstacle together, and contribute all of their successes towards the same goal. At the same time, the GM can set a higher threshold difficulty if a challenge is meant to be a group challenge, so the difficulty can scale. If you want a game with powerful characters who have a substantial amount of backstory, you might want to check out Echoes of the Broken.
Keepers of the Six Worlds, by carnel.
You are the Keepers of Harmony, beings of spirit created to guide and protect the six worlds by the All-Mother. The six worlds were created by the trickster Yorgi when he shattered the world gem in the serpent's forehead. Each of the six was a reflection of the true world but brought into equal and parallel creation.
The worlds were sealed away in a fold of the blanket of night where they would be hidden and protected from the manipulations of the gods and the temptations of the true world.
Take on the role of divine beings given authority over a pocket universe. Will you resist the temptation to become as gods? Will you preserve the status quo as you were tasked or will you help those in your care to find their own path?
This is a deck-based game that uses playing cards to generate the worlds that your characters will attempt to protect. Your actions will change the trajectory of each of these worlds, but at the same time you may also find yourself changed in the process. I think this carries the theme of transformation that you might be looking for, even if the transformation that came about is not through masks.
At World’s Edge, by Workpire.
Welcome to the edge of the world. At the final days of the final age, the fires of life have nearly been extinguished. The Sun is bleeding. The Kings are dead.Only a handful of beings are left alive - Immortals. Gods.  Whatever's left, make your way to the Temple of Fire, defeat the guardians within, complete their trials, and feed the Fire to restart life… or stop the cycle forever.
At World's Edge is a short, simple combat-based tabletop RPG with a new, unique combat system that relies on area of attacks and a dodge mechanic that makes for dynamic combat.  You are Gods, and you fight as Gods.
This is primarily a fighting game, complete with a grid to move your characters around on and attack modifiers that relate to numbers on your character sheet. Your characters are also not just hyper-competent people; they are Gods, with specific Aspects that will improve your rolls whenever they are relevant. Unfortunately, you cannot be the God of Courage or the God of Wisdom; the game works better if you have a domain over Lightning or Fire or something more tangible.
Firmament, by Veil’s Edge Games.
FIRMAMENT is a rules-lite action fantasy RPG about the conflict between the Champion of an ancient order and the various factions that wield the corrupt magic of Affliction. Players embody the powerful Champions of the Order of the Firmament as they join the fight against Affliction.
The Champions are opposed by the factions that use Affliction as a weapon. From the industrial Braxon Alchemical to the implacable Hexhunters, these enemies are the most dangerous foes the order will face. Combat is fast and deadly in FIRMAMENT—for the order's foes at least. In combat, Champions wield weapons of sunlight and moonlight in battle, and spend a resource called Celest to use powers unique to their Discipline.
If you want highly-competent characters, LUMEN is probably a good system to consider, as I’ve mentioned before. Characters are rather sleek, with three Attributes, a health and “magic” bar, and a few abilities that make your character special. The core part of this game is fast, high-action combat, and the fight against Affliction kind of reminds me of Link’s attempt to cleanse parts of Hyrule in games such as Twilight Princess or Breath of the Wild.
POWER | WISDOM | COURAGE, by UnabashedlyRose.
Whenever the Shadows rise there will always be three points of Light that oppose them. They will fight, sacrifice, and overcome the Shadows at a great cost to themselves.  But that is what makes them heroes. It is up to you now and we know you will not let us down.
POWER|WISDOM|COURAGE is a GMless game for three players about being chosen by the Light to face off against the Shadows and save your home from destruction. 
There’s an obvious reference going on with this game, although all of your characters are considered heroes, including the Ganondorf analogue. I’m not entirely sure how much setting is packaged into this game; you can probably draw the connections between the three parts of the Triforce if you want to, but I have a feeling that they’re not necessary. The other limiting factor is that this game is exactly for three players, so if you have more or less, it’s not really an option.
You might also be interested in…
My Legend of Zelda Recommendation Post.
The question that started it all. (Majora’s Mask)
Dawn of the First Day, by Riley Hopkins.
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strawberrybyers · 10 months ago
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hey guys i need all of us to be insane about electricity real quick
so the stranger things account put on their broadcast channel this video and said “some light reading going on this wednesday”. well i’ve decided to look up each of these books and they all have to do with electricity???? and we know stranger things has an obsession with electricity, so let’s talk about it.
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the orange book in the video is “The Voltage Regulator Handbook”. in the introduction it says “Too often, a design finds itself stalled in the development of a power supply to complete the total system. This problem is being eased with the development of a new generation of monolithic integrated circuit regulators and discrete components…” this makes me think of how the upside down is stuck in time and how season 4 ended with the upside down forming into one with hawkins??
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then i’m pretty sure the book next to it is “Solid State Lamp” ?? but i googled it and there’s such a thing as solid-state lighting, so the book would be about lights and how they work. that’s interesting to me as lights have been used as a way of communicating with the upside down. also, there’s something called “Solid State Chemistry” as well and that’s interesting because i feel like nancy’s chemistry cards are a clue as to what is going on. i wrote a post about that here
the other book featured in the image is “The Transistor Manual”. another interesting book about electricity, but it seems like it has more to do with telecommunications such as a radio?? the radio has played a significant role in stranger things in regards to music and communicating through a radio.
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the blue book is the “Ampex AG-440 AG-445 Recorder and Reproducer Operation Maintenance Manual”. this one intrigued me specifically because of this page??
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“CAUTION: DO NOT TOUCH HIM, OR YOU MAY SHARE HIS PREDICAMENT” BITCHHHH WHEN I TELL YOU I SCREAMED???? also you have to keep him warm?? remember the whole “he likes it cold thing?” or the upside down/demogorgon is affected by heat?? my mind can’t help but think is something going to happen to will since he still has a connection with the mindflayer/upiside down/vecna and interacting with him could result in death or harm to oneself ?? LIKE IDK A DAMN THING ABOUT ELECTRICITY EXCEPT THAT THE LAB POSED AS A LIGHT AND ELECTRIC COMPANY, STEVE TALKS ABOUT HAVING ELECTRICITY WITH THE RIGHT PERSON, THE OFFICIAL PLAYLIST FOR MIKE HAS A SONG CALLED “ARE FRIENDS ELECTRIC?”, LIGHTS ARE USED TO COMMUNICATE WITH THE UPSIDE DOWN AND THESE BOOKS ARE CLUES AND SOMEHOW ALL OF THAT LEADS TO BYLER ENDGAME OK THANK YOU FOR BEING INSANE WITH ME ‼️
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satoshi-mochida · 30 days ago
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Xenoblade Chronicles X: Definitive Edition announced for Switch - Gematsu
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Publisher Nintendo and developer Monolith Soft have announced Xenoblade Chronicles X: Definitive Edition for Switch. It will launch on March 20, 2025 worldwide for $59.99. It is a remastered version of the 2015-released Wii U game with enhanced visuals, additional story elements, and more.
Here is an overview of the game, via Nintendo:
Originally available on the Wii U system in 2015, the action RPG Xenoblade Chronicles X comes to Nintendo Switch with enhanced visuals, added story elements, and more. The year is 2054. Humans have fled Earth amid a destructive intergalactic war. As one of the survivors and a member of the New Los Angeles (NLA) colony, it’s your mission to help build a new home on the sprawling, hostile planet of Mira. Explore this seamless open world across five otherworldly continents teeming with unknown creatures—some of which are epic in scale – and fight for the future of humanity. Xenoblade Chronicles X: Definitive Edition features your character at the center of the action in a standalone sci-fi story. Customize your avatar’s looks and class to your liking and choose from a wide variety of options in a comprehensive battle system that’s as deep as you want it to be. Once you have proven yourself to the BLADE organization, you can also unlock a powerful Skell: Your giant, customizable mech that’s proficient in exploration and combat to assist you in your adventures across Mira. While you go about the reconstruction effort, you’ll get to know the people of NLA, help them with their problems, and build affinity with your party members to unlock quests that contain rare gear and other rewards to earn. Plus, join an online squad* and take on multiplayer-specific missions, including extra-challenging Global Nemesis Battles! You can even recruit the avatars of other players to your team in the main story. There is even more to discover in this definitive version of the game. Just who is the mysterious hooded figure on the beach? You’ll have to stay tuned to learn more…
According to a note on the Japanese official website, Xenoblade Chronicles X: Definitive Edition is based on the western version of Xenoblade Chronicles X.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
English
youtube
Japanese
youtube
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tlonista · 4 months ago
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I wish the conversation over Problematic Relationships In Fiction weren't so heavily framed around individual stories. Because I don't care about some random fucked-up novel, but I do feel like current romance media trends toward a recommendation-fueled monoculture with some frustratingly rigid gender norms, and a lot of "does fiction affect reality" discourse offers no way of talking about it.
Every time I dip my toe outside AO3 (Wattpad, Kindle Unlimited, Reddit, my BookTok experience is limited but that's the vibe I get there) I'm dismayed by how hard it is to find M/F romance that's not implicitly or explicitly about eroticized male-dominated power imbalance. Not just "he's a serial unaliver" dark romance, but the huge focus on hypermasculine heroes taking care of heroines and possessive alpha-male fated mates and nigh-inescapable trends like "good girl" praise-kink stuff.
Obviously this was always common in romance publishing, but a) the internet was supposed to support niches and b) I find significantly more diversity on AO3, so I think it can. It's just that no other platform or online community seems structured to do it. Instead a combination of recommendation feeds, word-of-mouth virality, and fast-fashion self-publishing surfaces infinite variations on a handful of the most broadly appealing industry blockbusters and buries everything else.
So instead of offering an alternative to old monolithic print publishing, online platforms seem even better at elevating male-domination kinks from "a fairly popular dynamic" to an inescapable default of What Romance Is. Even if you're fully aware it's a sexual fantasy, it gets downright hard to articulate desire in any other way, especially if you don't have a fully-formed picture of what you like. Unless you think sexuality simply isn't a "real" component of people's lives, I think this is a reasonable example of fiction in aggregate affecting reality in a negative way.
(It's also obviously not unique to romance lit. I just can't speak to stuff like video porn firsthand, and I don't see a ton of pushback on people criticizing the gender dynamics of Pornhub.)
But if the only available question is "is X book corrupting impressionable young women," then... no, that's silly. If anything, the aggregate system makes individual books feel bad in ways the authors probably didn't intend. Like, in Popular Kink Land, "your feminism says no but your body says yes" tropes are appealing for some women working through a particular kind of purity culture. In Inescapable Dynamic Land they take on this Gorean overtone where all women secretly want a man to take charge of them. The former is not my thing but fine; the latter feels like some kind of weird accidental gaslighting.
To the extent AO3 escapes this, I think it's for four reasons.
A focus on tags and chronological sorting, which helps surface non-popular stuff and gives readers more control
It's strictly non-commercial so there's less incentive to write for the broadest audience or fill the site with boilerplate sludge
It doesn't segregate categories like "romance for men", so there's less gerrymandering of cross-gender niches like femdom
The fourth reason, which is most interesting to me, is that fanfic ships (specifically not X-reader ships) create easily discoverable literary microgenres drawn from a huge range of media outside the tropey echo chamber of Romancelandia Proper.
In my experience it takes hours of scouring Reddit and Goodreads to find non-normative original romance, but one AO3 search and a few clicks to get from "I played Resident Evil and liked Ada and Leon's vibe" to a substantial microgenre about a badass woman making a cute guy stutter, or "I loved Kaz and Inej in Six of Crows" to a bunch of takes on a not-conventionally-masculine hero and a powerful but vulnerable heroine pining for each other. Since a decent number of fanfic authors also write non-fanfic, there's even a chance you'll find somebody who does original characters with a sensibility you like. I have no idea how you'd bring this system outside shipfic, but I'd love to see someone try.
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