#Mod Bro
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hskinhome · 2 years ago
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Bro and Dave Strider stimboard with white rabbits and black crows!
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mroddmod · 21 days ago
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rough seas
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midnightgorefest · 8 months ago
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OHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGOD
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weirdmarioenemies · 8 months ago
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Name: Hot-Hot Rock Debut: Super Mario Bros. Wonder
You know something I love about the Mario series? Its tendency to use reduplication to put emphasis on certain words. You thought your average everyday mountain was tall? Well this is a Tall Tall Mountain. You've never seen docks quite this dire before! And it's not even just adjectives that get in on the fun! Rock Rock Mountain, Ice Ice Outpost, I love that something can be more "rock" or "ice" than something else. Sometimes a word is so nice, you just wanna say it twice twice.
Hot-Hot Rocks are one of the latest additions to this long-running Mario trend, and also one of our latest Cubic Companions! You know, Blocks are very important to the Mario franchise, but how many enemies can you think of that are blocks...? The answer should be a lot. This was a Mod Hooligon Trick and you may or may not have fallen for it. I can't tell unless you tell me, alright?
Hot-Hot Rocks first appear in the level Hot-Hot Hot! (this is an example of a linguistic phenomenon known as "threeduplication"), where they serve as one of the primary obstacles. As long as Hot-Hot Rocks are Not-Hot, you can stand on them like any other platform. But when they start glowing red, you better get out of the kitchen, because Mario and friends can't stand the heat!
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Of course, a little water is all it takes to turn Hot-Hot Rocks into Not-Hot Rocks for good, so spray them with Elephant Mario's trunk or a precariously placed pot of water, and they won't be able to hurt you anymore!
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Hot-Hot Rocks have a symbiotic relationship with another new enemy called Kerpop, which will probably get its own post someday, likely courtesy of Mod Chikako. These guys act like Goombas most of the time, but when they touch a hot Hot-Hot Rock, they will pop and begin jumping around! How cute! This attention to detail is what makes Super Mario Bros. Wonder truly special.
That's about all there is to Hot-Hot Rocks, but we're not quite done yet, because this post is about to get all philisolophical(sic)! Because as Weird Mario Enemies, an important part of that title-we-love-to-defy-and-love-bringing-up-how-much-we-love-to-defy-it is knowing what an "enemy" is to begin with. And so we must ask ourselves: what is an enemy? What separates an enemy from an obstacle? And is there even a meaningful difference...?
I can't say I can give you an answer. But I can give you a bunch of thought exercises under the cut! You like those, right?
You do like those! Thanks for looking under the cut, I really appreciate it.
So if we want to have a discussion of what counts as an "enemy" in the context of a video game, we should probably have a rough definition of what we think an "enemy" is in the first place. It's tough to look for edge cases of something that doesn't have any edges.
I personally think a good starting definition is along the lines of "a character designed with the intent of hurting the player," or something roughly like that. And now that we have a definition, we can scrutinize the hell out of it!
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On the left we have Thwomp. Thwomp is a classic Mario Enemy. The kind you'd see featured on @regularmarioenemies. We invite Thwomp over for dinner every Sunday, and Thwomp always smashes the dinner table because that's just what Thwomp does. On the right we have Karamenbo. Karamenbo does the exact same thing that Thwomp does, but it doesn't have a face! And despite the fact they act the exact same way, this simple design difference leads to most people considering Thwomp an "enemy" and Karamenbo an "obstacle"!
Is the difference between an enemy and an obstacle really something so simple as having a face? And if so...
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What do we make of Lava Bubble, another Classic Mario Enemy that only sometimes has a face? Are they only an enemy when they have a face? Or are they allowed to always be enemies in spite of their occasional facelessness? Or alternatively, are they prohibited from being enemies despite their occasional befacedness? I don't know, and my "the fact I am writing for this blog" tells me I should probably be an expert in this field!
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And what about Moonsnake? What could easily be dismissed as a simple obstacle like a Spike Bar is revealed by in-game text to be a living creature! Does this allow it to be classified as an enemy instead? Does something become an enemy just because there's text saying it's alive? Do ghosts and robots count as alive? Is a thorny flower an enemy instead of an obstacle, or does the specific choice of the word "creature" make a meaningful distinction here?
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What if I told you there's official text calling Karamenbo a type of Thwomp, does that change your perception of it?
And we haven't even started touching on the idea of whether or not enemies need to hurt you. Let me ask you an important question...
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Are Hoppos enemies? They can not hurt you. Whenever you touch them, you just bounce off, and sure, you might be bounced into something that can hurt you, but Hoppo is just an animal. Is it really Hoppo's fault? Could Hoppo be charged with manslaughter for bouncing Mario into a bottomless pit? Are bottomless pits a type of enemy?
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Flomps, Bomps, these can not hurt you directly, but they can cause you to get hurt! And they're relatives of Thwomp, too! Do these factors matter in defining them as an enemy? Bomps act basically the same as the Push-Blocks from Super Mario Odyssey, and the wiki classifies those as mere platforms!
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Is mayonnaise an enemy? I don't even know anymore!
Basically, enemies are a subclass of obstacle but there's not really a meaningful distinction that separates them. Literally the only thing that separates an enemy from an obstacle is the Vibes. Nothing else matters! Sorry! But what does that mean for our blog...?
Absolutely nothing! As I've said multiple times, we stopped caring about that distinction ages ago. We're hardly even a Mario blog anymore! I just wanted to subject you to my ramblings because I've had this in the back of my mind for a while now and well I had to say it somewhere.
And since I subjected you to several paragraphs of ramblings that amount to basically nothing... am I an enemy...?
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kibby-reaper · 24 days ago
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yeah
- mod kibby
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canon-gabriel-quotes · 5 months ago
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Transcript:
Machine, how many times do I have to tell you this?
TAKE YOUR TESTOSTERONE.
Audio source
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wtftaylr · 4 months ago
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hello benny new vegas, prepare to be Dressed Up
i love @effielovesapples body hc for Benny, it's been living in my mind rent free since i saw it SJDJH -- and much like benny new vegas i like taking things that arent mine, /j (sorry if u dont wanna be tagged!!)
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incorrect-hs-quotes · 5 months ago
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-- tentacleTherapist [TT] began pestering grimAuxiliatrix [GA] -- TT: I want a baby. GA: Give Me A Week GA: What Color
-- carcinoGeneticist [CG] began pestering turntechGodhead [TG] -- CG: I WANT A BABY. TG: good for tax returns
-- timaeusTestified [TT] began pestering golgothasTerror [GT] -- TT: Okay same. TT: I want a baby GT: Mine? TT: Yeah? TT: Who else's? GT: Aquamans.
-- tipsyGnostalgic [TG] began pestering uranianUmbra [UU] -- TG: i watn a baby UU: a baby baby? TG: th alive kind UU: a hUman baby or a small fUrry whiskered baby? TG: ether or
-- tonicandGinetics [TG] began pestering tactitionTerminated [TT] -- TG: I watn a baby TT: oh. TT: just to hangout with?
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sillylittlegaymer · 5 months ago
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Hhi i have a new interest chat uhm do we fw sml
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correct-hermitcraft-quotes · 4 months ago
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Tango: Because you obviously don't want patio tables 'cause it frightens and confuses you.
Zedaph, with barely managed stress typical of someone waiting tables, even within a video game: Yep. I'm gonna burn them. I think.
Tango: Yeah. The people or the-?
Zedaph: Whatever.
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shittysawtraps · 5 months ago
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please god let them make an animated film or series set in the saw universe it would be so so so funny
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hskinhome · 2 years ago
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A stimboard for a scenemo transmasc Vriska!
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dailyenki · 6 months ago
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Painting i abandoned but posted anyway
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rvb-is-gay · 6 months ago
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why did they split up grimmons. why is simmons staying in blood gulch when he has no reason to stay. he has NO TEAM. HE BECAME RED LEADER ONLY TO END UP WITH NO TEAM?? AND HES COOL WITH THAT?? 😭😭😭😭
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weirdmarioenemies · 7 months ago
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Name: Baboom
Debut: Super Mario Bros. Wonder
Baboom is my number one favorite new enemy from Wonder! In the days after the game's release, I was extra careful during what felt like the eternity before I got to play it myself (it was a week at most.) to not spoil anything for myself, and I succeeded, mostly! Yippee! And while I was playing through the beginning of the game, at least three friends all individually told me there was one enemy that they felt I would absolutely love. And they were right!
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Let me tell you. I gasped when I saw it. I gasped when I saw this little waddling plastic tube. You know me! I do things like that. Its pure white eyes. Its adorable little trot. Its use of primary colors like some kind of baby's toy. But don't give it to a baby! This is explosive! You also shouldn't give any living creature to a baby! Why would you do that? You should be giving it some mashed carrots instead.
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Speaking of babies though, it is Baboom who is the baby here, because it is canonically the newest of the living bombs produced by Bowser's Minions! What a little darling! It may be a little unclear what exactly it does at first, but when attacked, Baboom will begin shooting fireworks directly upward, one for each body segment! This "uses up" each segment, including the last one, but they don't actually explode themselves. Do you think they can still live after this? A "spent" Baboom, a single red segment, living a peaceful life wherever it landed? That would be nice.
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I hate fireworks. Far too loud and bright. But Baboom makes it fun! It can be carried, and its fireworks used as an upward attack, defeating enemies, breaking blocks, and making coins fall! It is so enriching to shoot upwards in a Mario game. These fireworks cannot hurt the player, which seems like a big problem for a weapon made to fight Mario. An enemy that defeats enemies, and does not hurt our heroes? My word! Can this be? The classic and beloved story trope of a weapon made for evil rebelling against the circumstances of its creation? Hooray! Who says Mario games don't have complex stories? Look at the motivation I personally ascribed to this one disposable bomb. What are the other enemies thinking at any given time? There's surely a stunning story in every Snortoise!
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Wonder has all these cute little animations for enemies bumping into each other, and Babooms will do a little... nod? toward one another when they meet! It's hard to tell if it is a nod given its anatomy, but whatever it is, I think it is saying "hello my friend!"
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I would be remiss to talk about Baboom without mentioning Kab-omb, the ORIGINAL firework Bob-omb variant! I like Baboom more, but I hold a lot of respect for Kab-omb. A bomb just looking for a kiss, or maybe a glass of chocolate milk with a bendy straw. Is that so wrong?
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kibby-reaper · 2 months ago
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jude stans pls don't kill me-
- mod kibby
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