#Masaya Games
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harpoonn · 1 year ago
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Mamono Hunter Yōko: Dai 7 no Keishō (Megadrive) Magazine Ad
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satoshi-mochida · 7 months ago
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Cyber Citizen Shockman 3: The Princess from Another World releases today digitally for the PS4/5, Xbox Series/One and Switch.
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operationrainfall · 5 months ago
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Cyber Citizen Shockman Zero Launches on July 5th
Following up on the previously released Cyber Citizen Shockman 3, Ratalaika Games have announced that Cyber Citizen Shockman Zero will be launching on July 5. This will be the first time the title will be officially available outside of Japan. In fact even the Japanese release is a bit of an obscurity being originally released as a Satellaview title in 1997 before finally getting a limited…
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gamemories · 8 months ago
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acquired-stardust · 2 months ago
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Parappa the Rapper Playstation 1996
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linzb0t · 5 months ago
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Preorders are up for my Parappa and Lammy enamel pins!
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sandytrish008 · 7 months ago
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Fanart I made based on the Playstation game franchise Parappa The Rapper and Um Jammer Lammy, with the two doing their best together with the teachers from both games 🐑🐕🎤🎸
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cleaetpauline60 · 25 days ago
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♡ Heroine Otome Game ♡
❥ Ashanty Ris [ Albaria no Otome ]
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sprinkanao · 1 year ago
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Guys, I made this 2048 Tokyo Mew Mew game
✨ enjoy and show me your final score! ✨
if you’d like to support me, there's now an option to buy me a coffee
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belindarimbi13 · 6 months ago
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Masaya Fukunishi (Draken's VA) drawing Wizard Mitsuya for Pazuribe 1.5th Anniversary
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At last year's Halloween event "Bloody Halloween!? ~Shibuya Cosplay Contest~", Tokyo Manji members wore various cosplays, but what cosplay was Mitsuya wearing?
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abs0luteb4stard · 2 days ago
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W A T C H I N G
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satoshi-mochida · 7 months ago
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Cyber Citizen Shockman 3: The Princess from Another World coming to PS5, Xbox Series, PS4, Xbox One, and Switch on May 3
From Gematsu
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Ratalaika Games, in partnership with Masaya Games and Shinyuden, will release classic action platformer sequel Cyber Citizen Shockman 3: The Princess from Another World for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and Switch on May 3. Wishlisting is now available via PlayStation Store.
Cyber Citizen Shockman 3: The Princess from Another World first launched for PC Engine CD-ROM² in Japan on February 28, 1992. It has since been re-released on multiple platforms since, including PlayStation 3, PS Vita, PSP, PC, and Wii U.
Ratalaika Games has previously re-released the original Cyber Citizen Shockman and sequel Cyber Citizen Shockman 2: A New Menace for modern consoles.
Here is an overview of the third game, via Ratalaika Games:
About
Originally released in 1992, Cyber Citizen Shockman 3: The Princess from Another World brings another blast from the past! After Sonya wins a big prize in the lottery, she and Arnold travel to a tropical southern island to enjoy some well-deserved holidays. However, paradise soon turns into hell when a strange spaceship appears all of a sudden and starts attacking the city. Unable to just sit around and do nothing while chaos unfolds, Arnold and Sonya transform into Shockman and head to battle this new mysterious enemy!
Key Features
Play through a big variety of stages that include platform stages as well as scrolling shooting stages.
Fight powerful bosses alone or with a friend with the two-player mode.
Brand new English translation plus original Japanese text.
Image gallery from hand-made scans.
Handy emulation features such as rewind / forward, save states, and CRT filters.
View a set of screenshots at the gallery.
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hoshis-sanrio-stuff · 1 year ago
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so you guys know masaya matsuura? one of the guys who worked on parappa and vib-ribbon? well he also worked on a hello kitty game too, and i don't think i have ever seen anyone talk about that.
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(this is from the 3DS manual for hello kitty's magic apron.)
the game also uses vocaloid too.
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and if you are wondering, the ost sounds like this:
youtube
though i should note that i don't know if he worked on this song or not.
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stellato-17 · 1 year ago
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"Bella no llores más
Se, eh
Se arrepentirán... 🎶"
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tiny-design · 2 years ago
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Rhythm-based response and timing are crucial aspects of Parappa the Rapper, but it is extremely notable that, even with all the singing and dancing involved, the focus of this game is less on any specific instrument as the output of rhythm, but rather, it places the emphasis on day-to-day activities. Parappa is learning karate, getting a driver’s license, earning money working at a local flea market, all as part of his daily life, and from these activities the player is then brought into the experience of finding a rhythm as part of that. It both showcases a unique set of circumstances for gameplay conceits, as well as emphasizes the character of the world that Parappa is in, as well as his personal connection to it.
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acquired-stardust · 25 days ago
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Um Jammer Lammy Playstation 1998
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