#Map making
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MAP CALL FOR UNSTABLE UNIVERSE
why hello there!!! hope i got your attention. i, mutt, am planning to animate Parrot's first Unstable Universe video: "This Button Destroys the World". However to do this, I would need a LOT of help, considering the video is roughly 40 minutes long. So, here's a MAP call to see who would be interested!
please reblog this if you think you could help share the post! i'll probably make a discord server for this if it gets enough traction.
#unstable universe#unstable smp#mcyt#mcytblr#mcytumblr#minecraft#minecraft animation#lifesteal art#artists on tumblr#art#digital art#animation#map call#map making
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World Map Hex Tiles
Have you mapped your world yet? If not, these hex tiles are for you! Oh, and let us know what to add to Part 2. ;)
→ Download them here!
#ttrpg#tabletop#dungeons and dragons#dnd#dungeons & dragons#d&d#d&d5e#pathfinder#gurps#rpg#top-down#battle map#map#cartography#encounter#geomorph#map building#map making#custom map#world map#hex map#biome
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Mapping the heavens. Youth's golden cycle. c.1884.
Internet Archive
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I made a set of Tolkien inspired fantasy maps of real-world locations including Scotland, the UK and Ireland, Europe, New England and North America for fun but turns out people like using them in their games so, here's how you can find them!
You can download copies of all these maps for free with or without labels for printing or use in your TTRPGs over on my Tumblr page here:
Fantasy Maps in a Tolkien Style
You can also buy prints of these maps on my Redbubble page :
If you would like to use these in a commercial project, drop me a DM and I'd love to chat!
#Maps#Tolkien#cartography#middle earth#lotr#fantasy maps#D&D#dnd#pathfinder#ttrpg#map making#hobbits#shire#rpg#roleplaying game#gimp#mountains#Scotland#UK#America#New England#Ireland#Europe#scottish#jrr tolkien#lord of the rings#the hobbit#mapmaking#digital art
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Solo Co-op TTRPG
For a while, I had the idea of writing a game that you could play at your own pace, as a solo game, but that would allow you to share part of the experience with your friends, in a way that didn't require everyone to meet/talk at the same time.
So as the One Page RPG Jam is on, I thought this was the perfect time to try out this idea of a Solo Co-op TTRPG.
#ttrpg#tabletop role playing game#roleplaying game#indie ttrpg#ttrpg community#fantasy#original art#solo ttrpg#co op#co op games#exploitation#journaling#map making#lore#world building#worldbuilding#one page rpg#itch.io#1pRPGjam
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With an odometer strapped to a bike wheel, Brian Patton measures the Plain of Six Glaciers trail. Alberta, Canada
1970
#vintage camping#campfire light#alberta#plain of six glaciers trail#canada#hiking#camping#history#map making#1970s
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I'm making a world map for a fantasy project and it's taken me 42 minutes to get down the basic continent outlines and I regret everything
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So, gamers, worldbuilders, writers, and whoever else may be interested in fake maps: please note that the very finest in fake maps for your fantasy world would be:
(little TA-DA noise)
COW SPOTS.
Also, the map can be reversed from brown-land and white-water to brown-water and white-land. Either one is a complex and compelling world. Throw a few mountain ranges in there and a desert or two; Boom! I give you, the Isle (sea, continent, enchanted land) of Guernsey.
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I got blue
now to fill the color in then do landmarks then add spice then flatten the paper back
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Made significant progress in my world building pursuits and it made me want to share so look, I did thing.
#dnd#d&d#pathfinder#pathfinder 2e#dungeons and dragons#fantasy worldbuilding#worldbuilding#game master#ttrpg#fantasy maps#map making#maps#worldographer
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*shaking u awake* hey dude new yuwen map dropped
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WHAT FOLLOWS IS A RECOVERED PIECE OF COMPANION MEDIA FOR THE UNRELEASED PC TITLE COMPLEX NOCTURNA.
by ifeelodd and @devours-the-world !!!
made for the TRANS ORACULAR JAM
#i feel odd#indie game#indie rpg#ttrpg#indie ttrpg#digital art#furry art#postfurry#weirdfur#worldbuilding#world game#textures#map game#map making#weirdcore#ifeelodd#idun#foxboro#trans oracular jam#free game#indie games#tabletop#pay what you want#free
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redoing the post with how you can help me cuz some things changed up a bit
if you don't know who i am, hi, i'm Royal, a queer artist, writer and translator from a post-communist country from east europe. i wanna leave my country, for i don't have a safe future here. but i need to gather money for that. that's why i'm making this post. here are some ways you can help me out:
i have gigs on fiverr! for translation (i studied it at uni btw), transcription (very good reviews, just saying) and collage making (prices and services are flexible, just dm and i may be able to do anything lol)
i have stuff on itch! they are free, but you can still donate to support me on there
finally i have a kofi where you can also support me! i have art commissions open over there and i'm slowly adding more options. i may even add writing commissions, who knows
i appreciate any help, however small or big. reblogs matter very much too. thank you
#signal boost#self promo#fiverr#itch.io#kofi#art comms open#translation#transcription#writing#art#map making#idk what other tags to add#please share this post
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This is the map I drew of the location of the character.
@local-pickpocket @ignisuadaroleplay @crickled-thorn-thug @casual-dalob
#wizard#wizard island island#wizard shit#wizardposting#wizard posting#wizard tumblr#wizardblr#wizardblogging#wizard stuff#wizard blogging#intro post#introduction#blog intro#introductory post#map#map making#fantasy#fantasy map#ttrpg#fantasy map making
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Submitted via Google Form:
How much can a city get away with not actually giving streets a specific name? As in all the streets are like First Street, or First Street West, etc... Any names are descriptive and the only thing available like if there is one hospital the street it's on might be called Hospital Street, and the road that leads to the only train station is called Train Street, the street with the only university is called University Street. Even when they have actual names, the street is still just descriptive. I think this might make a place very easy to navigate? The only thing is you've got to know where those unique descriptors are. Something like this has got to be planned right? Because if things get changed, it can go awry. The streets will have to fairly straight in a grid layout right so streets can't crisscross every which way or be too curvy.
Licorice: In my town, which was founded in Roman times, we do indeed have streets called “Street of the Hospital”, “Street of the Train Station”, “Street of the Cathedral”, “Street of the Cliffs”, “Street of the Windmills” and so on. Most UK towns have streets called “Station Road”, “Church Road”, and of course the ubiquitous “High Street” where all the shops are congregated, which in every town is always known as the High Street even when its official name is something else. It’s the equivalent of Main Street in the USA.
Does one need to know the location of the landmarks after which these streets are named? I don’t see why one should. Once you find a road called “Street of the Train Station”, you can be pretty sure it’s going to lead you to the train station.
A lot depends on whether your city is a planned city or one that has grown up organically over the centuries.
Street names in older, organic cities tend to derive from one of the following sources
A landmark on the street, e.g. Church Street. The landmark doesn’t have to be man-made. Fleet Street in London was, in the middle ages, a street that ran along the river Fleet, which no longer exists.
The place the road leads to, e.g. Oxford Street, Liverpool Street
The occupation of the people who lived and worked on that street, e.g. Threadneedle Street
Streets in planned cities or planned subdivisions are named by the planners and often follow some kind of theme. In the UK, new housing developments in Victorian times might commemorate famous battles (Alma Terrace, Lucknow Terrace), places in the colonies (Canberra Drive), historic figures (Wellington Road), and so on. In my European town, one of the main streets is named after the date on which we were liberated from occupation by Napoleon.
In Hamilton, Ontario, which was constructed on a grid system in the 19th century, the main streets are (if I recall correctly) named after the family of the founder, George Hamilton, or the family of Sir Allan Napier McNab, a local bigwig - they’re called John Street, James Street, Mary Street and so on.
Trees are a perennially popular naming theme for street planners in North America. Chestnut Street, Elm Street, Mulberry Street….
The Romans built a lot of new towns. The grid system was widely used by the Romans and was based on the layout of their army camps. You might find it interesting to look up Roman city planning and see how they named their roads. It sounds like you want your city to be a practical city, and the Romans were eminently practical people. They knew how to design a town that people would find it easy to live in.
Utuabzu: A lot, really. Kyōto has gotten away with it for over a thousand years in its historic core. Venice has street names, but few signs or indicators of what street one is on or what address a building has, and it has also been functional for over a thousand years. In a lot of older cities, people navigate more by landmarks than by street addresses, which makes sense, because any urban environment older than about 150 years was built to be navigated on foot, and likely has a bunch of little alleyways and shortcuts that wouldn’t show up on a street map but which all the locals know and use constantly. Pre-internet and without a car, getting directions in the form of landmarks was generally going to be more useful than a street address, particularly because, as Licorice pointed out, most streets in older, organic cities were named for landmarks or some visible characteristic (like who lived and worked there).
Even when the landmark is lost or moved, the name often still endures as a fossilised bit of urban history. The hospital might move, but the street it was on would still get called Old Hospital Street, because everyone was used to it being Hospital Street and it’d be annoying to have to learn a new name for the place, while the new location would either keep it’s pre-existing name (eg. the new hospital is on Station Street, so they call it the Station Street Hospital) or it would get called something like New Hospital Street.
Oftentimes old cities are very dense and have narrow, winding street networks with names that seem to change arbitrarily, but this isn’t always the case. Almost all Roman cities were founded with a grid, and the Roman foundation is roughly square or rectangular (eg. The City of London, Jerusalem’s Old City*, Florence), although these grids all break down very quickly outside the original Roman walls. Cities in the Sinosphere (the region of the world historically under heavy Chinese cultural influence) were also often initially built on a grid, such as Kyōto, which I referenced earlier. And like Kyōto, many don’t have regularly used street names. Grids are also common in Spanish colonial cities, because almost all of them were laid out following the regulations in the ley de los indes, a Spanish law that (among other things) governed how and where new colonies were to be established. Consequently, almost all Spanish colonial cities have a very similar layout in their historic cores, with a central square and a grid radiating out from there.
Prior to the late 19th Century and the creation of the suburbs, most of the time these grids broke down because of unplanned informal development outside the area covered by the initial city plan. In a lot of the world this still happens frequently. And oftentimes these informal settlements become officially part of the urban fabric simply because it would be too much work to remove them.
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Hello there! My name is Derxwna Kapsyla, and you might know me as the mastermind behind projects such as "Yitria Resurrection", "Touhouon Asteria", "Touhou Pupet Play ~ The Adventures of Ayaka", "Chronicles of the Omniverse"- Wait, you don't know that last one? Never mind it then! Today I'm here to talk about something I am extremely passionate about- map design!
It is easily my favorite aspect of game development, and I feel like I'm pretty proficient at it. So, I would like to open up map making commissions to help people out on their own projects! I've got well over 10 years of experience, getting my start back in the ancient days of Binary ROM Hacking with Advance Map being the hottest tool on the block. I like to make sure the maps I make are of the highest standards I can possibly muster, so I have a fairly sharp eye for detail.
I also love communicating ideas with people and helping them reach a desired solution (If I'm able to)! If you're interested in taking a shot on me, I welcome you to message me on here, or DM me on Discord! I look forward to getting a chance to work with you! I promise, I don't bite- I'd much rather use an Ion Cannon. Also I just lost my job recently so I could really use some supplementary income while I try and find a new job...
Things to know about Derxwna:
I've been working with game development as a hobbyist for over 10 years, with an exceptional passion for map design.
I like to make sure that anything I make is the best quality I can possibly produce.
I do have a degree (of sorts) in Game Design, Programming, and Animation.
Spent a good majority of my time playing Wind Waker just trying to compare terrain to Ocarina of Time.
You will not find a person more offended by the tile errors in vanilla Pokemon games, I guarantee it.
What I am offering:
Map design for 2D environment based games.
Map critique and feedback. (This is free!)
Eventing on a small scale.
Redesigning your own maps.
What I am not offering:
A whole game made from scratch (Unless you're paying massive $Revenue).
Complex scripting maneuvers.
Unique tilesets. If you have a unique tileset you want me to use, send it- but I will check if you are allowed to use it.
Trainer battles.
Advice on how to spend your FSA. I answer those questions enough at my previous workplace.
Examples of my work:
-- Touhoumon Asteria -- https://imgur.com/a/hsAjnuk
-- Yitria Resurrection -- https://imgur.com/a/fveRkMc
-- Adventures of Ayaka -- https://imgur.com/a/tYAV8u7
-- Other Map Creations -- https://imgur.com/a/ZzqvrdV
Prices
-- Map Size --
Small map (30x30 or smaller): $10
Medium map (60x60 or smaller): $35
Large Map (100x100 or smaller): $60
Extra Large Map (100x100 or greater): $90
I am willing to take on a multi-map endeavor. Prices will be discounted for bulk purchases. I am also willing to very slightly haggle on the tiers above Small Map, but prices will not go below $10 above the previously listed tier.
-- Eventing --
Depending on event complexity and quantity, additional fees may be incurred.
-- Additional Pricing --
Gen 4 or 5 theme: +$40. I am not comfortable mapping in this style. I can attempt it, but only if you provide a tileset of the exact tiles you want.
When it comes to payments, I am flexible with how I receive them. I understand that people are not comfortable giving an entire lump sum for commissions. If you'd like, we can work out a payment plan of sorts, or you can pay a portion up front and pay the rest upon completion. If I do not or am unable to finish the map, I will refund the amount paid up front. As a note, if you are looking for a rush order, an additional fees may be incurred.
Contact Information
The best ways to reach me if you are looking for a commission, or if you have any additional questions are as follows:
The Eevee Expo Forums
Discord: DerxwnaKapsyla
Tumblr
This is where I would put my Twitter account- if it was unsuspended.
Bluesky: https://bsky.app/profile/derxwnakapsyla.bsky.social
The best times to reach me are between 12 PM and 12 AM PST (GMT-7).
#Commissions#Map Design#Map Making#Indie Game Dev#Pokemon#Touhoumon#RPG Maker XP#Pokemon Essentials#Level Design
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