#Magia Stall Team Memoria
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The Small World I Wanted to Protect
Obtainability: Limited to “Pax Romana’s Sweetheart” event shop. This is event bonus memoria and should be kept in case of a rerun.
MLB Effect: Attack Up [15%] & Accele MP Gain Up [17.5%]
Effect Definitions:
Attack Up increases the equipped character’s base stats, meaning that its effects are calculated before buffs/debuffs are considered. The effect caps at 100%.
Accele MP Gain Up will increase the amount of MP gained by using Accele discs.
TLDR: A common memoria to buy from event shops, but luckily it’s a good combination of effects. This memoria will be useful in magia teams, provided you plan on using Accele discs.
Review: Accele MP Gain Up and Attack Up are a good combination. Attack Up can be used whenever-- you almost always want to have it, as it’s the best offensive buff in the game. The only times you don’t want to have it are when you’re overcapping on it, but you probably don’t need to worry about that if you’re considering using a memoria like this. Accele MP Gain Up will help increase your MP when using Accele discs, allowing you to reach Magia/Doppel faster, and when you do, that Attack Up will help make the Magia/Doppel hit harder. A fairly useful combo!
This is a nice freebie memo that gives both Attack Up and Accele MP Gain Up, but there are several memoria in the game like it now, and I’m not just talking in general. Here’s a short list of just three-star memoria that strike similarities:
(Limited 3*) “The Small World I Wanted to Protect” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited 3*) “Currently on a Hostile Inspection” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited 3*) “Never Allow Will to Be Erased” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited 3*) “Something to Remember” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited 3*) “Prided Haregi” Accele MP Gain Up [17.5%] & Magia Damage Up [10%]
Most of these (”Hostile Inspection,” “Never Allow Will to be Erased, “and “Something to Remember”) are event shop memoria. Meanwhile, “Prided Haregi,” is only available in the limited gacha.
Of course, there are four-star examples of Accele MP Gain Up + an Offensive Effect too. Here’s another compilation:
(Limited 4*) “Waiting for the Moment” Accele MP Gain Up [20%] & Damage Increase [20%]
(Limited 4*) “Rakshasi of Salvation” Accele MP Gain Up [17.5%] & Forest Attribute Attack Up [15%]
(Limited 4*) “The Rena I Hate” Accele MP Gain Up [17.5%] & MP Gain Up [10%] & Attack Up [20%]
(Limited 4*) “An Odd Coincidence” Accele MP Gain Up [17.5%] & Magia Damage Up [15%]
(Limited 4*) “Goodbye Fable” Accele MP Gain Up [17.5%] & Magia Damage Up [15%]
(4*) “A Moment of Peace” Accele MP Gain Up [17.5%] & Status Ailment Resistance Down (Self) [10%] & Magia Damage Up [30%]
Notably, all of these four-star memoria (except for the first one) will offer the same amount of Accele MP Gain Up as “The Small World” does. The biggest differences are the secondary effect and how much passive ATK stats they give. That means equipping “The Small World” can give you the same mp gain with a loss in offensive potential. However, it’s also worth pointing out that if one of the above memoria isn’t max-awakened then “The Small World” might actually be better for you overall in comparison, as it comes max-awakened and max-leveled for free!
Overall a good event shop memoria. This should be useful wherever you need a magia team-- just remember that the Accele MP Gain Up only applies to Accele discs and not to overall MP gained. That means this is best used on characters who plan on using Accele Discs.
#Magia Record#Pax Romana’s Sweetheart#Three Star Memoria#Event Shop Memoria#Welfare Memoria#Attack Up#Attack Up Passive#Accele MP Gain Up#Accele MP Gain Up Passive#Amaryllis#Himena Aika#Shigure Miyabi#Miyuri Yukari#Magia Team Memoria#Magia Stall Team Memoria
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Damn, that third challenge was rough lmao. I def feel like I earned that ticket!
I tried a few times with my Light Trio, but was really struggling with Minou. And you know why? I just looked it up. My foolish ass thought that Madoka & Iroha’s Magia/Doppel gave 2x Negate Status Ailments. Nope. It’s just 2x Anti-Debuff. I’m so foolish!
Anyways.
Minou was a problem, because she’d put Dazzle and Charm on a character and it lasts for 5 - 10 turns. The issue isn’t that she was killing me, but it was preventing me from fighting Isabeau with all my stuff available!
To fix this, I added Mikage to my team. In retrospect I think I should have equipped her personal instead of the mp/def memoria. I had to equip a bunch of Anti-Curse and Anti-Magia Seal so that Isabeau wouldn’t screw me over, but it meant that I was struggling for MP more than usual. Having another source of accele draw would have helped with that. But in the end it worked, so /shrug
Mikage’s Magia is single-target, so that allowed me to murder Minou with little fuss and no annoying Guardians from her supports. Mikage also was useful in that she has charm on her connect-- it won’t affect Minou, Lapin, or Corbeau, but it will affect the nameless magical girls with them, which is great.
By the time Isabeau popped up, I spent Mikage’s Doppel, Sayuki’s Doppel, then Madoka & Iroha’s. Unfortunately Isabeau murdered Sayuki that round, but I was able to get off Madoka’s doppel, another Mikage magia, and then two more Madoka & Iroha doppels and that did the job.
I really enjoyed this one. It felt like a puzzle that took some time to solve, and I like that it had me busting out some memoria that I otherwise never use.
If you’re struggling, I def recommend Anti-Curse and Anti-Magia Seal memoria:
*a great option only if it’s max awakened
*this one needs to be max awakened for full coverage
*interestingly, this is prob the best option as it gives both 20% Attack Up (very high for a three-star) and also Magia Seal.
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These three all offer Anti-Magia Seal. Unfortunately the Jun memoria only gives 100% when max awakened (it’s otherwise 65%). This is a huge problem because the Magia Seal that Isabeau inflicts lasts infinite turns.
Anti-Curse memoria shouldn’t be hard to find.
*This one is prob best for mp gain, but you lose out on damaging effects
*This one is a worse version of my bible
*One of the better ones to equip
*Probably the best one to equip
*it’s not bad. It gets the job done.
*This one will do in a pinch, but it needs to be max awakened for full coverage.
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The biggest problem here imo is that you lose out on mp gain and damage when you equip a passive anti-curse and a passive anti-magia seal.
I feel like having very good magia units is key here-- and by very good, I mean three slots+ and full Spirit Enhancement filled out. I honestly don’t know how a person who only has f2p uncapped units could do this. I don’t think you can use a Magia Stall for this one. I’d love to know if someone was able to though!
Anyways, this was a fun one. I actually really liked that single-target magia was so strong here-- I’d like to see more battles where you want to carefully kill one enemy and not all of them at once.
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The new Magia Record event style goes a long way towards encouraging players to use more of their roster, rather than “steamroll opponents with Ashley, Mami or Mokyu” or “stall opponents with Madoka or Umika.” That said, I do feel like it shows a flaw in how the game is structured.
Namely, the lack of a real reason to use lower-rarity units instead of “you have to because I say so.”
In Magia Record’s sister game, FGO, there is a wide variety of playable servants with different rarities, and unless their kit is absolute trash like Nightingale or Altria Lily you’re going to have an opportunity to use them, a fight where they shine. This is true even of the less “murder you to death in as few turns as possible” servants.
Arash is a 1* who has a pretty strong AoE Noble Phantasm that also kills him, so he gets politely out of the way for a better damage dealer to take his place.
Euryale is a 3* whose Noble Phantasm damage doubles against male targets, to the point of outclassing many 5*s, and is worth taking to fights throughout the game despite her low rarity.
Mash is a 4*, but she’s still one of the best tanks in the game (ignoring her shitty Cosmos in the Lostbelt rework) and a good addition to pretty much any team that isn’t “bring two Skaðis and murder everything.”
Siegfried is a pretty mediocre 3* Saber - until you point him at a dragon at which point he does pretty great damage.
Meanwhile there isn’t really a nice equivalent in Magia Record? For even using a non-natural 4* to be worth it they either have to have a really sweet connect or Magia effect to make up for their worse stats, or have lots of SE which is a really costly system. The only really accessible low-rarity strat I can think of off the top of my head is “bring only Tsuruno and get her to Magia once, evade memes will take care of the rest.”
What I’m trying to say is that we need more niche low-rarity units that don’t fall into the “need to play protect the smol with a bunch of healers” pitfall and work well with no or low SE. I feel like the introduction of a trait system might go a long way in this respect: give a 3* hacker girl mediocre stats but an active personal memoria that makes her deal double Magia damage against [Artificial] enemies and she’d get a lot of use against the more annoying Uwasa.
#pmmm magia record#magia record#magireco#fate/grand order#arash kamangir#euryale#mash kyrielight#siegfried#tsuruno yui#ashley taylor#mami tomoe#small kyubey#madoka kaname#umika misaki#gameplay thoughts
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Those Feathers From Before
Obtainability: Limited to the “A New Beginning” event.
Effect: Accele MP Up [15%] / Evade Chance [20%]
TLDR: This is one of the better passive Evade Chance memoria currently in the game, and has long-term potential for Ranked Mirrors.
Thoughts: “Those Feathers From Before” is probably the best passive evade memoria in the game right now, though that isn’t saying too much. It has better stats than the only other 3* passive evade memoria: “The Struggle Against Fate” which also has Evade Chance at 20% (Real quick: evade chance does not stack, so there is no point to equipping both of these memoria on the same unit). In addition to having better stats, “Those Feathers From Before” has a secondary effect in Accele MP Up.
Evade chance doesn’t tend to be useful for PVE, and if you are looking to protect your units, memoria with defense up/ reduce damage might be better, such as:
“The Power to Protect” Defense Up [30%] / Defense Up When Near Fainting [40%] / Reduce Damage [15%]
“The Mao Family Is As Rowdy As Ever” Defense Up [30%] / Status Ailment Resistance Up [30%]
“A Wild Welcome in the Sewer” Defense Up [30%] / Negate Stun
“Blessed Wind Returns” Defense Up [22.5%] / Reduce Damage [15%]
Evade Chance is most powerful when using in Mirrors. Not only will it annoy your opponent, but if the AI in Mirrors believes that one of your units has died (either through Evade or Reduce Damage), it will move onto a different character instead. When considering Ranked Mirrors, leaving this memoria on your characters for a defense team can also make battles drag on longer than they should, causing your opponents to lose points.
However, keep in mind that Evade can be negated through specific Negate Evade memoria or even through status ailments. Additionally, at a 20% chance, this memoria isn’t guaranteed to proc when you need it, and its low stats as a 3* means trading off better stats for a chance at a random proc.
One more thing to keep in mind is the “Accele MP Up” portion. Now, currently on EN, Mirrors doesn’t prioritize magia teams. Blast is king. However, eventually on JP the rules for ranked will change enough that using magia will be more effective than blast teams.
So currently, the Accele MP Up effect isn’t useful for Mirrors, but it will be in the future. This makes this memoria good to invest in for both its higher passive stats, and for future potential.
Lastly, on the Accele MP Up effect itself. 15% is respectable, but there are other memoria in the game that can offer a higher percentage or better passive stats. These include:
“The Third Magical Girl” Accele MP Up [20%] / Damage After Using Charge Up [15%]
“The World is Full of Wishes” Accele MP Up [17.5%] / Status Ailment Resistance UP [30%]
“Keep it Secret!” Accele MP Up [17.5%]
“Battle in Sync” Accele MP Up [17.5%]
“Time for a Treasure Hunt” Accele MP Up [15%] / Blast Damage Up [30%] / Negate Charm [100%]
“Food Stall Paradise” Accele MP Up [15%] / Blast Damage Up [30%] / Negate Bind [100%]
“Cloaked in Guilt” Negate Skill Seal / Accele MP Up [15%]
Overall, this memoria is better than one might think it can be at first glance.
#Magia Record#A New Beginning#Accele MP Up#Accele MP Up Passive#Evade Chance#Evade Chance Passive#PVP Viable
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Until Late Tonight...?
Obtainability: This is a limited memoria that can be purchased during the “2000 Days Since Release” Campaign.
MLB Effect: HP Restore [35%] (Self) & Defense Up [37.5%] (Self / 3 Turns)
Effect Definitions:
HP Restore will instantly restore health to the character upon activating the effect.
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
TLDR: This memoria is Enhancement Fodder for most players. It can see use in Magia Stall strategies but otherwise is outclassed by more offensive gameplay.
Review: “Until Late Tonight” has a few possible uses but is largely forgettable. It’s a defensive memoria in a game that doesn’t reward defensive strategies-- you are almost always better off going with more offense than defense in this game.
With that said, it gives a high amount of Defense up for three turns. This actually puts it in the same range as several limited and unlimited memoria:
(3*) “The Strongest, Even at Basketball” Defense Up [60%] & Status Ailment Resistance Up [50%] (Self / 1 Turn)
(Limited Gacha 4*) “Equal Destruction to All” Defense Up [52.5%] & Attack Up [35%] & Provoke [100%] (Self / 1 Turn)
(Limited Gacha 4*) “Even Games Are Serious” Defense Up [52.5%] (Self / 1 Turn) & Attack Down [65%] (One / 1 Turn)
(3*) “She'll Definitely Be Happy” Defense Up [52.5%] & Attack Up [40%] (Self / 1 Turn)
(Limited Gacha 3*) “Unexpected Real Intentions” Defense Up [45%] (Self / 1 Turn) & Attack Up [30%]
(2*) “Closely Watched Heart” Defense Up [45%] (Self / 1 Turn)
(Limited Welfare 4*) “Until Late Tonight” Defense Up [37.5%] (Self / 3 Turns) & HP Restore [35%] (Self)
(Limited Gacha 4*) “The Wind Rising Before The Resolve” Defense Up [37.5%] & Attack Up [30%] & Critical Hit [30%] (Self / 3 Turns)
(4*) “I Won't Stray From This Path” Defense Up [37.5%] & Attack Up [30%] (Self / 3 Turns)
(4*) “Survival Date on a Deserted Island” Defense Up [37.5%] & Anti-Debuff [2 Debuffs] & Attack Up [30%] (Self / 3 Turns)
You’ll note that the only memoria that have higher Defense Up all last for one turn or have some features that make them less desirable to use outside of special circumstances. This makes this memoria useful at least for purely defensive purposes-- you don’t need to worry about lower stats like you would with the three-star options and the fact that it will last for three turns means your equipped unit can stay safer for longer.
When comparing effects, Defense Up isn’t generally as good as Damage Cut for a character’s protection, but still-- 37.% Defense Up can still help a character survive and it’s better than nothing.
The HP Restore on this memoria is useful, but note that it is different from something like Regenerate HP. The HP Restore will apply to your character right away, while Regenerate HP will apply after the enemy’s turn is over. This can be good or wasteful. It means that this is a good “oh-shit” memoria to press if a character is in danger of dying, but it also means that you’ll waste the HP Restore if you’re trying to take preventative measures.
Because of how defensive this memoria is, it’s best used on Tanks and in Magia Stall Teams. It’s cooldown is too long to be of use in areas like Mirrors or Ranking and it offers nothing helpful for places like Kimochi.
The last thing to note would be that there is another memoria in the game that is exactly the same as this one:
(Limited Welfare 4*) “Holding Hands to Tomorrow” Defense Up [37.5%] (Self / 3 Turns) & HP Restore [35%] (Self)
“Holding Hands to Tomorrow” is another welfare memoria given to the playerbase for Madoka’s Birthday October 2022, meaning players who have “Until Late Tonight” are also going to have that one as well. What this means for new players and some free-to-play players is that they now have two options for a defensive memoria to use, but for everyone else it means they have two next-to-worthless memoria that do the same thing.
If you already have a lot of really good memoria and don’t need to rely on defensive strategies such as Magia Stall, you can treat “Until Late Tonight” as Enhancement Fodder. However if you do struggle or if you’re just starting out, keep this memoria around.
#Magia Record#Yachiyo Nanami#Tsuruno Yui#Iroha Tamaki#Four Star Memoria#2000 Days Since Release Campaign#HP Restore#HP Restore Active#Defense Up#Defense Up Active#Welfare Memoria#Enhancement Fodder#Defensive Memoria#Magia Stall Team Memoria
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An Odd Coincidence
Obtainability: Limited to completing the “Mirage of Alexandria” event story quests.
MLB Effect: Accele MP Gain Up [17.5%] & Magia Damage Up [15%]
Effect Definitions:
Accele MP Gain Up will increase the amount of MP gained by using Accele discs.
Magia Damage Up increases the damage done by a Magia or a Doppel.
TLDR: “An Odd Coincidence” is extremely good, especially for a free event reward-- it’ll be an easy go-to for Magia teams and has very competitive percentages when compared to other memoria in the game, and additionally even has excellent passive stats!
Review: “An Odd Coincidence” is similar to another event reward memoria in the game “Goodbye Fable”. Because of these similarities, the reviews will be largely copy + pasted. If you have both memoria, “Goodbye Fable” is better to use thanks to its better ATK stats, though “An Odd Coincidence” has fairly decent ATK stats as well.
“An Odd Coincidence” is a massive boon for Free-to-Play players and Dolphins alike-- perhaps even some diminutive Whales will find this memoria to be a massive relief to own. This is because of how good the two effects work with each other, as Accele MP Gain Up will help you gain MP, and then Magia Damage Up will increase your damage when you spend that MP.
Not only do the effects synergize perfectly well, but they’re pretty competitive when compared to other memoria! Let’s compare it to other Accele MP Gain Up memoria in the game:
(Limited Gacha 4*) “Shouldering Everybody's Hope” Accele MP Gain Up [20%] & Blast Damage Up [35%] & Charged Attack Damage Up [15%] & Status Ailment Resistance Up [30%]
(Limited Gacha 4*) “Waiting for the Moment” Accele MP Gain Up [20%] & Damage Increase [20%]
(Limited Welfare 4*) “Always Thinking of You” Accele MP Gain Up [20%] & Burn on Attack [30%] (2 Turns)
(Limited Gacha 4*) “The Rena I Hate” Accele MP Gain Up [17.5%] & MP Gain Up [10%] & Attack Up [20%]
(Limited Gacha 4*) “You Can Wear Any Outfit You Want” Accele MP Gain Up [17.5%] & Defense Up [30%] & MP Gain Up [10%]
(Limited Welfare 4*) “An Odd Coincidence” Accele MP Gain Up [17.5%] & Magia Damage Up [15%]
(Limited Welfare 4*) “Goodbye Fable” Accele MP Gain Up [17.5%] & Magia Damage Up [15%]
(4*) “A Moment of Peace” Accele MP Gain Up [17.5%] & Magia Damage Up [30%] & Status Ailment Resistance Down (Self) [10%]
(4*) “Because the World Is Full of Wishes” Accele MP Gain Up [17.5%] & Status Ailment Resistance Up [30%]
(Limited Welfare 3*) “Currently on a Hostile Inspection” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited Gacha 3*) “Be My Servant” Accele MP Gain Up [17.5%] & Anti-Bind [100%]
(Limited Gacha 3*) “Never Allow Will to Be Erased” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited Welfare 3*) “Something to Remember” Accele MP Gain Up [17.5%] & Attack Up [15%]
Several limited memoria have more Accele MP Gain Up, but “An Odd Coincidence” otherwise matches with many unlimited memoria in the game-- in fact, it even has more percentage to offer than some limited ones. But how about its Magia Damage Up?
(4*) “A Moment of Peace” Magia Damage Up [30%] & Accele MP Gain Up [17.5%] & Status Ailment Resistance Down (Self) [10%]
(4*) “Here With You” Magia Damage Up [25%]
(4*) “The Invincible Snacks General” Magia Damage Up [20%] & Anti-Magia Seal [100%]
(Limited Welfare 4*) “An Odd Coincidence” Magia Damage Up [15%] & Accele MP Gain Up [17.5%]
(Limited Welfare 4*) “Goodbye Fable” Magia Damage Up [15%] & Accele MP Gain Up [17.5%]
(Limited Welfare 4*) “The 2nd Christmas Carol” Magia Damage Up [12.5%] Blast Damage Cut [15%]
(Limited Gacha 4*) “Miracle Heroines” Magia Damage Up [12.5%] & Attack Up [25%]
(Limited Welfare 4*) “A Christmas Miracle” Magia Damage Up [12.5%] & Magia Damage Cut [20%]
(4*) “I Can Make a Serious Face Too, You Know” Magia Damage Up [12.5%] & Regenerate HP [6%]
Pretty damn good as well! In fact, it beats out many sources of unlimited Magia Damage Up, only surpassed by three currently in the game.
To put it more plainly, if you don’t have “Here With You”, “The Invincible Snacks General”, or “A Moment of Peace”; then the memoria “An Odd Coincidence” is going to be the highest passive source of Magia Damage Up available for you.
That’s pretty good-- but wait, there’s more! The stats on this memoria are pretty excellent at 2,145 ATK. While there is no generic Attack Up/Damage Increase/Damage Up effect, the stats slightly make up for it-- this makes the memoria extremely good for new players as well, since they can easily pop it on a character if they have nothing better to use.
It goes without saying that this memoria will be good on Magia teams. Ideally you’ll place this on a character who you plan on using Magia often, and who will take the most advantage of that Accele MP Gain Up. Accele Gorillas or characters with two Accele disks are preferable here.
Another thing to keep in mind is that using this memoria means sacrificing one passive that could have been used for a more generic damage effect. Sometimes its better to use generic damage-increasing effects like Attack Up/Damage Up/Damage Increase as passives and Magia Damage Up as an active, just because the generic ones apply all the time and the Magia one only applies during Magia-- and using Magia Damage Up as an active memoria instead.
However, this can be waived if you plan on using Magia often or are going to be capping on some of those generic damage effects through other sources, such as Connects, other Magia, Doppels, ect. Of course “An Odd Coincidence” can also be used if you just don’t have a lot of good memoria on you in the first place too.
So overall? A shockingly really great memoria given to the playerbase for free. Make sure you finish the event in time to get this excellent passive!
#Magia Record#Four Star Memoria#Welfare Memoria#Event Reward Memoria#Mirage of Alexandria#Accele MP Gain Up#Accele MP Gain Up Passive#Magia Damage Up#Magia Damage Up Passive#Ebony#Shizuka Tokime#Useful for Support#Magia Team Memoria#Magia Stall Team Memoria
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Holding Hands to Tomorrow
Obtainability: Limited to purchasing from the Support Point shop during Madoka’s Birthday (October 2022).
MLB Effect: HP Restore [35%] (Self) & Defense Up [37.5%] (Self / 3 Turns)
Effect Definitions:
HP Restore will instantly restore health to the character upon activating the effect.
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
TLDR: This memoria is Enhancement Fodder for most players. It can see use in Magia Stall strategies but otherwise is outclassed by more offensive gameplay.
Review: “Holding Hands to Tomorrow” has a few possible uses but is largely forgettable. It’s a defensive memoria in a game that doesn’t reward defensive strategies-- you are almost always better off going with more offense than defense in this game.
With that said, it gives a high amount of Defense up for three turns. This actually puts it in the same range as several limited and unlimited memoria:
(3*) “The Strongest, Even at Basketball” Defense Up [60%] & Status Ailment Resistance Up [50%] (Self / 1 Turn)
(Limited Gacha 4*) “Equal Destruction to All” Defense Up [52.5%] & Attack Up [35%] & Provoke [100%] (Self / 1 Turn)
(Limited Gacha 4*) “Even Games Are Serious” Defense Up [52.5%] (Self / 1 Turn) & Attack Down [65%] (One / 1 Turn)
(3*) “She'll Definitely Be Happy” Defense Up [52.5%] & Attack Up [40%] (Self / 1 Turn)
(Limited Gacha 3*) “Unexpected Real Intentions” Defense Up [45%] (Self / 1 Turn) & Attack Up [30%]
(2*) “Closely Watched Heart” Defense Up [45%] (Self / 1 Turn)
(Limited Welfare 4*) “Until Late Tonight” Defense Up [37.5%] (Self / 3 Turns) & HP Restore [35%] (Self)
(Limited Welfare 4*) “Holding Hands to Tomorrow” Defense Up [37.5%] & HP Restore [35%] (Self) (Self / 3 Turns)
(Limited Gacha 4*) “The Wind Rising Before The Resolve” Defense Up [37.5%] & Attack Up [30%] & Critical Hit [30%] (Self / 3 Turns)
(4*) “I Won't Stray From This Path” Defense Up [37.5%] & Attack Up [30%] (Self / 3 Turns)
(4*) “Survival Date on a Deserted Island” Defense Up [37.5%] & Anti-Debuff [2 Debuffs] & Attack Up [30%] (Self / 3 Turns)
You’ll note that the only memoria that have higher Defense Up all last for one turn or have some features that make them less desirable to use outside of special circumstances. This makes this memoria useful at least for purely defensive purposes-- you don’t need to worry about lower stats like you would with the three-star options and the fact that it will last for three turns means your equipped unit can stay safer for longer.
When comparing effects, Defense Up isn’t generally as good as Damage Cut for a character’s protection, but still-- 37.% Defense Up can still help a character survive and it’s better than nothing.
The HP Restore on this memoria is useful, but note that it is different from something like Regenerate HP. The HP Restore will apply to your character right away, while Regenerate HP will apply after the enemy’s turn is over. This can be good or wasteful. It means that this is a good “oh-shit” memoria to press if a character is in danger of dying, but it also means that you’ll waste the HP Restore if you’re trying to take preventative measures.
Because of how defensive this memoria is, it’s best used on Tanks and in Magia Stall Teams. It’s cooldown is too long to be of use in areas like Mirrors or Ranking and it offers nothing helpful for places like Kimochi.
The last thing to note would be that there is another memoria in the game that is exactly the same as this one:
(Limited Welfare 4*) “Until Late Tonight” Defense Up [37.5%] (Self / 3 Turns) & HP Restore [35%] (Self)
If you already have a lot of really good memoria and don’t need to rely on defensive strategies such as Magia Stall, you can treat “Holding Hands to Tomorrow” as Enhancement Fodder. However if you do struggle or if you’re just starting out, keep this memoria around.
#Magia Record#Four Star Memoria#Welfare Memoria#Login Bonus Memoria#Madoka’s Birthday (October 2022)#Event Shop Memoria#HP Restore#HP Restore Active#Defense Up#Defense Up Active#Madoka Kaname#Event Bonus Memoria#Enhancement Fodder#Defensive Memoria#Magia Stall Team Memoria
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If You Want to Go to Sleep...
Obtainability: This is a limited memoria that can be purchased during the “2000 Days Since Release” Campaign.
MLB Effect: Defense Up [30%] & Status Ailment Resistance Up [30%]
Effect Definitions:
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
Status Ailment Resistance Up will decrease the chance of the equipped target to be afflicted by a Status Ailment. Even at 100%, it is still possible for a character to be hit by a Status Ailment. This effect will stack.
TLDR: “If You Want to Go to Sleep” is a defensive memoria in a game that doesn’t really reward defensive gameplay-- however it might be helpful in Magia Stall teams and perhaps in Ranked Mirrors if you’re really struggling for defensive memoria. For most players though, this belongs either in the Memoria Vault Jail or as straight up Enhancement Fodder.
Review: “If You Want to Go to Sleep” is a decent free memoria. Most players won’t find this one to be that helpful, but it has some uses for new players and some free-to-play players. It’s a defensive memoria that combines the protective Defense Up effect with the preventative Status Ailment Resistance Up.
Now, Magia Record is not a game that prioritizes defense-- you’re almost always better going on the offensive and using buffs like Attack Up or Damage Increase because you can either waste ten turns protecting your team or finish a battle in one turn with a decisive and powerful blow.
However there are circumstances where this isn’t possible. For example, if you’re a new player and/or free-to-play player, you may be considering Magia Stall teams for battles such as the Hundred Evils, where defensive memoria help “stall” your fights as you build up Magia/Doppels to kill the enemy with. (You can read more about the Magia Stall team strategy here). Effects like MP Gain Up and Accele MP Gain Up are important for this strategy to help build up MP, but so can Defense Up/Damage Cut. If you go this route, just make sure you’re not only equipping your characters with defensives-- they need offensives/mp too so that they can eventually kill their targets.
One last thing to note-- Status Ailment Resistance Up can be better on a tank sometimes than a regular damage dealer. This is because tanks can easily be destroyed by Ailments such as Curse or Burn. These status ailments are percentage-based, not HP-based, so they can chew through high HP like nothing else. Additionally tanks will struggle to actually defend their teams if they’re tied up in Binds, Charms, or Stuns. If you go the Magia Stall route, carefully consider who gets what memoria.
There are several memoria in the game that can do what “If You Want to Go to Sleep” does but better-- these range from easily acquired event rewards to limited memoria. A middle ground would be:
(4*) “Hand-Waving Happiness” Status Ailment Resistance Up [35%] & Defense Up [45%]
(4*) “The Power to Protect Who You Love” Defense Up [30%] & Damage Cut [15%] & Defense Up When At Critical Health [40%]
(4*) “Everyday Overflowing with Pride” Defense Up [37.5%] & Attack Up [25%]
“Hand-Waving Happiness” is an unlimited gacha memoria, so it will require multiple copies to max awaken and then investment to level it up. However, it’s the superior version of “If You Want to Go to Sleep”, outclassing it in both effect percentages and also in its passive stats. “The Power to Protect Who You Love” is still a good defensive choice if you have it max-awakened. It adds extra protectiveness through the addition of Damage Cut and extra Defense Up if the tank should enter Critical Health. “Everyday Overflowing with Pride” is an excellent choice for a solid offensive and defensive memoria all in one.
As for welfare comparisons, you have the Jun/Mitsune memoria:
(Limited Welfare 4*) “The Great Escape” Defense Up [37.5%] & Anti-Charm [100%] & Anti-Poison [100%]
This is an event welfare memoria that players received upon defeating the Girls in the Hood event. It has advantages and disadvantages over “If You Want to Go to Sleep”. Notably it has higher Defense Up and it swaps out Status Ailment Resistance Up for the more direct Anti-Charm and Anti-Poison. Note that you can still get hit with a Status Ailment, even if you have 100% Status Ailment Resistance Up, so “The Great Escape” is superior to use if you know for certain that you will only be facing Poison or Charm in the upcoming fight.
As for limited memoria, your option is:
(Limited Gacha 4*) “Watching Over a Small First Dream of the Year” Defense Up [37.5%] & Damage Increase [15%] & Attack Up [20%]
“Watching Over a Small First Dream of the Year” is quite frankly insane in how good it is as a memoria. It offers a high amount of Defense Up and a high amount of offensive capability between both its Damage Increase and Attack Up. It absolutely outclasses “If You Want to Go to Sleep” but that should be expected when comparing a limited memoria to a free welfare one.
These following limited memoria combine Defense Up with MP Gain Up of some kind:
(Limited Gacha 4*) “You Can Wear Any Outfit You Want” Defense Up [30%] & MP Gain Up [10%] & Accele MP Gain Up [17.5%]
(Limited Gacha 4*) “Beyond the Waves” Defense Up [30%] & MP Gain Up [10%] & Damage Cut [25%]
(Limited Gacha 4*) “Inside the Heart Even When Cold” Defense Up [45%] & MP Gain Up [12.5%]
This is arguably much better than Status Ailment Resistance Up, as even tanks will want MP gain to help better support their team through Doppels or Magia. Additionally, this can make it better for Ranked Mirrors, where Magia/Doppels are king.
Hopefully these comparisons help explain the capabilities of “If You Want to Go to Sleep.” It’s a decent for a free memoria but it can be outclassed by other unlimited memoria (and definitely by limited ones). However, for players who don’t have many memoria on hand or for players who are using Magia Stall strategies, this can be a helpful freebie that can assist in any Hundred Evils Challenges.
Lastly, there is one other possible use for this memoria-- Mirrors. One can use this memoria to help manipulate the AI into attacking who you want through the use of high Defense Up. There are many better memoria to use, as listed above, that will allow you to keep a character safe without sacrificing offensive buffs, but this can do in a pinch if your account is lacking.
#Magia Record#2000 Days Since Release Campaign#Four Star Memoria#Sana Futaba#Felicia Mitsuki#Defense Up#Defense Up Passive#Status Ailment Resistance Up#Status Ailment Resistance Up Passive#Defensive Memoria#Magia Stall Team Memoria#Memo Vault Jail
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Bitter & Citrus
Obtainability: Limited to completing the “Valentines Message” event.
MLB Effect: Damage Cut [15%] & Defense Up [15%]
Effect Definitions:
Damage Cut reduces the damage from incoming attacks onto the equipped character, and its effects are calculated after buffs/debuffs are considered. Damage Cut is generally better than Defense Up.
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
TLDR: "Bitter & Citrus” is going to be more useful for new players and/or Free-to-Play players as there are other memoria in the game that are better. For everyone else, it belongs in the Memo Vault Jail.
Review: “Bitter & Citrus” is a defensive memoria. It has the same effects and percentages as the following memoria:
(Limited Welfare 4*) “AI Want to Meet You” Defense Up [15%] & Damage Cut [15%]
When comparing the two, “AI Want to Meet You” has slightly better ATK stats and "Bitter & Citrus” has slightly better HP stats. However this difference is largely minimal. The review is going to be copy +pasted because this reviewer is as energetic as the devs are creative when it comes to making new effects for event welfare memoria apparently.
“Bitter & Citrus” is a worse version of the unlimited memoria “The Power to Protect Who You Love,” but it’s by no means bad. After all, “Bitter & Citrus” comes fully awakened and leveled, making it good for Free-to-Play players who may not have a lot of defensive memoria.
The Defense Up and Damage Cut synergize very well. Having both Damage Cut and Defense Up is useful against fights against enemies with Defense Pierce or Ignore Damage Cut, as they rarely have both on them at the same time, and this allows you to fully protect a character. “Bitter & Citrus” will be especially useful for tanks (and maybe supports / heals) who really need that extra protection.
You can compare this memoria to other extra defensive memoria such as:
(Limited Gacha 4*) “Jumping for Tempering” Defense Up [30%] & Regenerate HP [4%] & Defense Up While At Max Health [50%]
(4*) “Hand-Waving Happiness” Defense Up [45%] & Status Ailment Resistance Up [35%]
(Limited Welfare 4*) “The Great Escape” Defense Up [37.5%] & Anti-Charm [100%] & Anti-Poison [100%]
(Limited Mirrors 4*) “Transparent Feelings Reflected in the Mirror” Defense Up [30%] & Guardian [30%] & Damage Cut [15%]
(Limited Gacha 4*) “Beyond the Waves” Defense Up [30%] & MP Gain Up [10%] & Damage Cut [25%]
(Limited Gacha Welfare 4*) “If You Want to Go to Sleep...” Defense Up [30%] & Status Ailment Resistance Up [30%]
(4*) “Slowly, But Steadily” Defense Up [30%] & Damage Cut [25%] & Attack Down [25%]
(4*) “The Power to Protect Who You Love” Defense Up [30%] & Damage Cut [15%] & Defense Up When At Critical Health [40%]
(3*) “A Rough Welcome in the Sewers” Defense Up [30%] & Anti-Stun [100%]
(3*) “The Mao Family Is Lively Today As Well” Defense Up [30%] & Status Ailment Resistance Up [30%]
(Limited Gacha 4*) “The Lively Roar of the Sea” Damage Cut [30%] & MP Gain Up [12.5%]
(4*) “Rest Deliciously” Damage Cut [20%] & Defense Up While At Max Health [90%]
(Limited Welfare 4*) “AI Want to Meet You” Damage Cut [15%] & Defense Up [15%]
Just keep in mind that the game largely rewards and prioritizes offensive gameplay over defensive gameplay. You may be better off using a memoria that combines offensive and defensive elements such as “Stars to Express Gratitude” or “Everyday Overflowing with Pride” instead.
However for the new player or free-to-play player without a lot of memoria on hand, this can work in a pinch. It’s possible this could see usage on Stall teams.
If you’re more established in the game, this memoria can rot in your Memo Vault Jail instead.
#Magia Record#Valentine's Message#Valentines Sudachi#Sudachi Sawa#Light Kuro#Livia Medeiros#Yozuru Sasame#Four Star Memoria#Event Reward Memoria#Welfare Memoria#Damage Cut#Damage Cut Passive#Defense Up#Defense Up Passive#Defensive Memoria#Magia Stall Team Memoria#Memo Vault Jail
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Eternal Darkness Party
Obtainability: Limited for the “Dark Halloween is the Color of Love” event shop. This is a event bonus memoria and it should be kept in case of a rerun.
MLB Effect: Attack Down [35%] (All / 1 Turn)
Effect Definitions:
Attack Down is a Debuff that will decrease the target’s base attack.
TLDR: “Eternal Darkness Party” is good for Magia Stall Teams and for Free-to-Play players who don’t have many memoria to use. However if you do have better memoria to field, this becomes Enhancement Fodder (or alternatively it belongs in the Memoria Vault Jail if you want to save it for the possibility of an event rerun).
Review: “Eternal Darkness Party” is okay. There are many better memoria to use in the game, and its usage is diminished by how good your account is.
Attack Down is a good effect for Magia Stall teams (and to a lesser extent, so is Damage Down). At a percentage of 35% and with a relatively low cooldown at six turns, “Eternal Darkness Party” should be helpful in debuffing the enemy, ensuring that troublesome bosses deal as little damage to you as possible. On a Magia Stall team, you can equip multiple Attack Down active memoria, allowing you to blanket the enemy in debuffs for as many turns in a row as you can. So if you plan on using Magia Stall strategies in situations such as the Hundred Evils, multiple memoria with Attack Down are a good thing to have.
Other Attack Down memoria include:
(Limited Gacha 4*) “Even Games Are Serious” Attack Down [65%] (One / 1 Turn) & Defense Up [52.5%] (Self / 1 Turn)
(Limited Gacha 4*) “The True Gift Was the Smile” Attack Down [65%] & Dazzle [100%] (One / 1 Turn)
(Limited Gacha 4*) “For This Fine Day” Attack Down [50%] & Damage Down [45%] (One / 1 Turn)
(4*) “The Way Home after the Rain (Mito)” Attack Down [50%] & Defense Down [45%] (All / 1 Turn)
(4*) “Hiding the Real Me” Attack Down [50%] (One / 1 Turn) & Skill Quicken [100%] (Self / 1 Turn)
(Limited Welfare 3*) “Eternal Darkness Party” Attack Down [35%] (All / 1 Turn)
(Limited Gacha 3*) “Wash Away The Past” Attack Down [35%] & Fog [100%] (One / 1 Turn)
(Limited Gacha 3*) “Light Attributed Characters” Attack Down [35%] & Dazzle [45%] (One / 1 turn)
(3*) “The Way Home after the Rain (Leila)” Attack Down [35%] (One / 1 Turn) & Darkness [100%]
(4*) “An Inhabitant from Another World” Attack Down [30%] & Charm [42.5%] (All / 1 turn)
(Limited Gacha 3*) “Keep Promises in the Heart” Attack Down [30%] & Defense Down [30%] (One / 1 Turn)
(Limited Welfare 3*) “A Place of Ease” Attack Down [30%] (All / 1 Turn)
(2*) “Busy After School” Attack Down [30%] (One / 1 Turn)
This is a long list, even when editing it for what most players are likely to have. Still, it’s unlikely a player will have all of these, as several are limited and even the four-stars might be hard to grab considering how large the unlimited pool is these days. Additionally, free-to-play players, for whom the Magia Stall strategy is most useful for, are probably going to be lacking in memoria selection. Therefor while “Eternal Darkness Party” isn’t as good as several of these, it’s also still helpful when you don’t have many on hand.
So... the usefulness of this memoria depends on what memoria you have and what teams you’re using. If you need to use a Magia Stall team, then this will be helpful. If you don’t have a lot of Attack Down memoria, then this will be helpful.
Outside of that, you can chuck it into the Memoria Vault Jail in case the event is eventually rerun. Alternatively you can use it as Enhancement Fodder.
#Magia Record#Dark Halloween is the Color of Love#Attack Down#Attack Down Active#Kanagi Izumi#Mitama Yakumo#Three Star Memoria#Welfare Memoria#Event Shop Memoria#Mitama Yakumo (Darkness ver.)#Kanagi Izumi (Darkness ver.)#Event Bonus Memoria#Memo Vault Jail
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Shining Like the Setting Sun
Obtainability: Limited for the “Sayonara Storage” event shop. This is event bonus memoria and it should be kept in case of a rerun.
MLB Effect: Defense Down [10%] & Defense Down Further [15%] (One / 1 Turn)
Effect Definitions:
Defense Down decreases the target’s base defense.
Defense Down Further is similar to Defense Down, as it decreases the target’s base defense.
TLDR: “Shining Like the Setting Sun” is surprisingly helpful, particularly as it let you wipe out Anti-Debuff on the enemy team (especially concerning the 100 Evils).
Review: “Shining Like the Setting Sun” isn’t a groundbreaking memoria, but it’s also not too bad for anyone new to the game or to some free-to-play players. It offers a collective total of 25% Defense Down towards an enemy target-- initially this might seem pretty mediocre considering a single copy of “The Way Home after the Rain (Mito)” gives 40% Defense Down... to all targets, with a lower cooldown to boot.
However it’s never a bad thing to have multiple copies of Defense Down. Additionally, there is another benefit to “Shining Like the Setting Sun:” the fact that it has two debuff effects instead of one means that you can use it to clear off pesky Anti-Debuff off of enemies.
Now, clearing off Anti-Debuff tends to be more important for Mirrors Ranking given that annoying units like Madoka & Iroha exist, who will give their entire team 2 stacks of Anti-Debuff from the start of the fight. “Shining Like the Setting Sun” has a cooldown that is slightly too long to be useful in Ranking for this purpose. However, Anti-Debuff can be found outside of Ranking too-- one notable example includes the recent horrifyingly difficult Anniversary 100 evils from Stardust Mirage. The last battle gave the entire team stacks of Anti-Debuff, making it difficult to Mito Rain away their Attack and Defense.
However, “Shining Like the Setting Sun” means you can use this memoria as Anti-Anti-Debuff fodder to wipe out two stacks of it, letting you use better and more powerful Debuff memoria afterwards.
One last thing important to note is that “Shining Like the Setting Sun” isn’t actually the best memoria in the game for this-- no, it actually belongs to what was considered before a pretty pathetic and useless memoria:
(4*) “An Uncrossable Gap” Magia Damage Down [35%] & Accele MP Gain Down [27.5%] (All / 1 Turn)
This memoria has a low cooldown (good for Mirrors!) and will apply two debuffs to the entire enemy team, making it extremely useful.
That doesn’t mean that “Shining Like the Setting Sun” is useless of course-- who knows what horrible team you’ll be fighting in the future. If you’ve unlucky enough that you’ve never gotten a Mito Rain, then this memoria should be helpful with increasing your damage a little bit at least.
Overall a good memoria, especially for Free-to-Play.
#Magia Record#Three Star Memoria#Event Shop Memoria#Welfare Memoria#Goodbye Storage#Mikoto Sena#Hanna Sarasa#Defense Down#Defense Down Active#Defense Down Further#Defense Down Further Active#F2P Friendly#Magia Stall Team Memoria#Event Bonus Memoria
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Even Games Are Serious!
Obtainability: Limited gacha for the “Rainbow Colored Summer” event. This is event bonus memoria and it should be kept in case of a rerun.
Single Effect: Attack Down [60%] (One / 1 Turn) & Defense Up [45%] (Self / 1 Turn)
MLB Effect: Attack Down [65%] (One / 1 Turn) & Defense Up [52.5%] (Self / 1 Turn)
Effect Definitions:
Attack Down is a Debuff that will decrease the target’s base attack.
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
TLDR: “Even Games Are Serious” is an excellent memoria for Mirrors Ranking but it’s less useful for the casual player as it focuses on defensives and not damage. It should be helpful for difficult content like the Hundred Evils, Witches’ Paradox, and the occasional Battle Museum (whenever it pops up again) but it’s not going to be helping you in Kimochi.
Review: “Even Games Are Serious” is very similar to another memoria in the game:
(Limited Gacha 4*) “Chill With the Devil While Waiting for Rescue” Damage Down [50%] (One / 1 Turn) & Damage Cut [50%] (Self / 1 Turn)
Both memoria offer around the same amount of DEF stats at 2447-ish, qualifying them as stat sticks, both are very defensive memoria, and both give one way of decreasing the enemy’s damage while increasing the user’s defense.
All of this is only notable if you’re a whale. If you’re not, then you probably don’t have either of them and even if you do, you probably don’t have them both max-awakened. Even then, you might not need them for what they’re perfectly designed for-- Ranked Mirrors.
But before we go into that, is “Even Games Are Serious” going to be useful outside of Whale strategies? Well, yes and no.
Good for Average Play?
Defensive memoria in this game aren’t as good as offensive ones. Take a look at the review for “Call On the Alchemist Duo” for more detail, but to summarize: you’re better off increasing your damage than you are protecting yourself from it. Most gameplay will encourage more damage over protection-- Kimochi is a prime example. Additionally, you’ll probably be able to protect your characters always without needing to use defensive memoria just by playing naturally. For example, a Magia team will want to use a Madoka Kaname or a Madoka & Iroha who can heal and protect their teams through their connects and Magia/Doppels. If your natural gameplay will keep your characters safe, then why bother equip defensives like this?
Magia Stall Strategies-- that’s one answer. If your units are lacking, then you might rely on Magia Stall strategies to bring down your enemies, particularly in long battles like the Hundred Evils. I’ve written a guide on how it works here, but “Even Games Are Serious” is a great memoria to bring for it. Even as a single copy it has a low cooldown and high effect percentages.
In fact, unless you’re a mega whale, you might want to consider keeping this memoria sperate and not using up each copy to max awaken it. That’s because you’ll be able to blanket the enemy with debuffs, one for each turn, by equipping as many single copies on your characters as possible.
Outside of the Hundred Evils, this memoria might be useful for difficult content like the Witches’ Paradox or the Battle Museum. It can give you more time to prepare. Just keep in mind that you’re sacrificing an active memoria slot to use it. It may be more beneficial sometimes to go for extra damage (or for more mp gain) to end a fight faster over prolonging it.
But with all of that said, let’s bring it back to why Whales might want this, and why it’s good for Ranking.
Whales and Ranking
For Mirrors Ranking, you need this one max-awakened. The biggest reason is that it functions as a stat stick. Stat Sticks are Active memoria that beef up a character’s passive DEF through its stats, not its effects. These kind of memoria are helpful in Mirrors, where some Actives serve little more than, well, “stat sticks.” This blog considers anything about 2200 DEF a Stat Stick. Note that the memoria needs to be Max Awakened to qualify as a Stat Stick. That last part is the most important issue here-- it’s all well and good if you have this as a single copy, but a single copy isn’t going to have stat stick stats, it’s going to have a piddly 750 or something like that.
Next you want this memoria to be max awakened so that the cooldown is lowered from six to five. This means you can use it as soon as possible in mirrors, aka by turn three or even earlier depending on if you have Skill Quicken on a character or not. This is important not only because this is a protective memoria (more on that in a moment) but because the more active skills you use in Mirrors Ranking, the better. There is one additional reason (to get rid of anti-debuff shields) but let’s address that a little bit later.
Now let’s take a look at what the memoria actually does in terms of its effects:
Attack Down [65%] (One / 1 Turn)
Defense Up [52.5%] (Self / 1 Turn)
Let’s address the Attack Down first. Attack Down at 65% is kind of stupidly overpowered and it should definitely protect your characters from danger. Of course, the problem here is that the Attack Down also only targets one enemy. You’ll have no idea who in the lineup will get discs or not, so using it might seem like a gamble... maybe.
It also might be easy to predict who will attack next and who won’t. Enemy teams might be built around one damage dealer and a bunch of supports, all of which serve to inflate the player’s score before their primary attacker deals the final blows. If your enemies are generic supports and then one powerful Kyoko Sakura (Doppel ver.), you know who you’ll need to use this memoria on eventually. Additionally, anyone who gains Magia quickly through Regenerate MP as part of their Spirit Enhancement is going to be a problem. Two particularly dangerous enemies include:
Kyoko Sakura (Doppel ver.)
Kuroe (Swimsuit ver.)
These units have the potential to hit Magia by round two, or in some horrifying cases, round one. You might not be able to prevent their magia/kill them right away, but this memoria means you can at last try and protect your team. One very important thing to note about Mirrors Ranking is that you score better when your team’s HP is healthy and high. Preventing damage is very important for this reason.
The last thing to consider for Attack Down is that it’s a debuff, and every debuff you throw at the enemy can cut into their Anti-Debuff shields. With units like Madoka & Iroha, Ashley, or Little Kyubey, you might be facing an enemy that a few Anti-Debuff shields on them, preventing you from using other effects like Defense Down instead.
If you have multiple Debuff memoria equipped, you can “sacrifice” some active debuffs to prioritize other ones instead. Do you want that pesky Madoka & Iroha to take increased damage, but they have three Anti-Debuff shields on them? Use this memoria and “An Uncrossable Gap” (which gives Accele MP Gain Down and Magia Damage Down, both debuffs) to get rid of that Shield, then use a helpful “The Way Home after the Rain (Mito)” to lower the enemy’s defense!
Next, let’s take a look at that Defense Up. One important thing to note about Defense Up is that it’s generally not as good as Damage Cut. I don’t have exact numbers on how much equals what, but just keep in mind that Damage Cut gives more bang for its buck. However, that’s not the only thing to know about it-- Damage Cut and Defense Up have interesting interactions in Mirrors.
The Mirrors AI will always prioritize the target with the lowest Defense (along with whatever is its weak element). Defense Up will contribute to the AI’s calculations, but Damage Cut will not.
This means that you can manipulate who the AI attacks by keeping Defense low on some characters (by providing them less DEF stats and not giving them Defense Up) while still protecting them through Damage Cut. The opposite is true too-- you can keep the AI from attacking a character by giving that character high defense through DEF stats and Defense Up buffs.
That’s where this memoria comes in. This memoria has a high amount of Defense Up, meaning that for one turn, you can make one unit very unattractive to hit. Of course, by the time you actually use this memoria, it might be too late in the game and you’re close to finishing up with a Magia or Doppel, but who knows.
Of course, you can still use this on a character who you want to take aggro. You might activate this on a Sudachi at the same time you use Provoke on her just to keep her extra safe-- there will be some overlap because her Spirit Enhancement Active combined with “Even Games Are Serious” should push you over the 100% cap ceiling for Defense Up, but at least your Sudachi should be protected utmost. Just make sure the enemy doesn’t have some form of Anti-Provoke to ruin your plans with.
Devil Homura Memoria versus Swimsuit Madoka Memoria
At the beginning I mentioned that “Even Games Are Serious” is similar to another limited memoria:
(Limited Gacha 4*) “Even Games Are Serious” Attack Down [65%] (One / 1 Turn) & Defense Up [52.5%] (Self / 1 Turn)
(Limited Gacha 4*) “Chill With the Devil While Waiting for Rescue” Damage Down [50%] (One / 1 Turn) & Damage Cut [50%] (Self / 1 Turn)
“Even Games Are Serious” has Attack Down and Defense Up, while “Chill With the Devil While Waiting for Rescue” has Damage Down and Damage Cut.
Damage Down is less efficient than Attack Down, but Damage Cut is more powerful than Attack Up, and as mentioned, you can use Damage Cut to manipulate the AI into thinking a unit’s defense is lower than it actually is.
When comparing the two memoria, “Chill With the Devil While Waiting for Rescue” is better on units that want to feign having less defense than they actually do while “Even Games Are Serious” is better for units that want to bluff a little and fend off an enemy attack. Just keep in mind that “Chill With the Devil While Waiting for Rescue” still has a lot of passive DEF so it’s actually possible to use this to increase a unit’s defense and make them less attractive to the enemy AI too. In fact, as of writing this review, both memoria have the highest DEF stats in the game:
It’s possible that some Hyper-whales might equip both “Chill With the Devil While Waiting for Rescue” and “Even Games Are Serious” on a unit to inflate their defensive stats as much as possible!
Conclusion
However, everything I just said is more important for a Hyper-Whale than it is a regular player. If you’re a Hyper-Whale, you don’t need me to tell you this stuff-- you’re probably already tuned in to Japanese forums that are discussing this in even higher detail. But if you’re an average player, hopefully this review helps explain why this memoria is both very useful and not useful at all.
For the common player, this will be helpful in some of the harder challenges, especially if you don’t have great units. If you rolled for Swimsuit Madoka and managed to get five copies of this memoria, you’ll have a touch choice-- keep them separate in order to keep an enemy from dealing out as much damage as possible, or take advantage of the high DEF stats you can gain from it? It’s a difficult choice and one only you can make for yourself.
Overall this is a good Whale-tier memoria, but casuals shouldn’t feel the need to roll for it.
#Magia Record#Four Star Memoria#Rainbow Colored Summer#Limited Gacha Memoria#Event Bonus Memoria#Whale Tier#Stat Stick#Defensive Memoria#Attack Down#Attack Down Active#Defense Up#Defense Up Active#Madoka Kaname#Madoka Kaname (Swimsuit ver.)#Homura Akemi#Homura Akemi (Swimsuit ver.)#Magia Stall Team Memoria
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Currently on a Hostile Inspection
MLB Effect: Accele MP Gain Up [17.5%] & Attack Up [15%]
Effect Definitions:
Accele MP Gain Up will increase the amount of MP gained by using Accele discs.
Attack Up increases the equipped character’s base stats, meaning that its effects are calculated before buffs/debuffs are considered. The effect caps at 100%.
TLDR: “Currently on a Hostile Inspection” is a good freebie memoria for budget Magia teams. It’s best used on characters who have two or more Accele disks.
This memoria is exclusive to the “Passion is Sharp, Love is Rounded” event shop. This is event memoria and it should be kept in case of a rerun.
Review: “Currently on a Hostile Inspection” is a decent event shop memoria that should serve Free-to-Play players well on low-budget Magia teams.
Interestingly enough, this memoria is the same as two other Event Shop memoria:
(Limited 3*) “Never Allow Will to Be Erased” Accele MP Gain Up [17.5%] & Attack Up [15%]
(Limited 3*) “Something to Remember” Accele MP Gain Up [17.5%] & Attack Up [15%]
“Never Allow Will to Be Erased” and “Currently on a Hostile Inspection” both have the same amount of ATK stats while “Something to Remember” has less. Otherwise, all three are pretty decent and should be good options for Accele MP Gain Up memoria if you don’t have any four-star options to choose from.
Otherwise, “Currently on a Hostile Inspection” is going to be good for Magia teams and on characters that will be using Accele disks. Its two effects synergize well, as Attack Up won’t just increase the damage attacks do, but also the damage a Doppel or Magia will do as well.
If you’re looking for something better to equip, consider the following memoria:
(Limited 4*) “Iroha of the Midsummer Beach” MP Gain Up [12.5%] & Attack Up [20%]
(Limited 4*) “Tonight We Shall Have a Banquet” MP Gain Up [12.5%] & Damage Increase [20%]
(Limited 4*) “The Rena I Hate” MP Gain Up [10%] & Attack Up [20%] & Accele MP Gain Up [17.5%]
(Limited 4*) “You Can Wear Any Outfit You Want” MP Gain Up [10%] & Accele MP Gain Up [17.5%] & Defense Up [30%]
(Limited 4*) “Waiting for the Moment” Accele MP Gain Up [20%] & Damage Increase [20%]
(Limited 4*) “The Third Magical Girl” Accele MP Gain Up [20%] & Charged Attack Damage Up [15%]
(Limited 4*) “Always Thinking of You” Accele MP Gain Up [20%] & Burn on Attack [30%] (2 Turns)
(Limited 4*) “Goodbye Fable” Accele MP Gain Up [17.5%] & Magia Damage Up [15%]
(4*) “Because the World Is Full of Wishes” Accele MP Gain Up [17.5%] & Status Ailment Resistance Up [30%]
(Limited 4*) “Still Far From a Starry Night...” Accele MP Gain Up [15%] & Attack Up [25%]
(4*) “Deep in Thought” Accele MP Gain Up [15%] & Damage Up [15%] & MP Gain Up [10%]
But overall, “Currently on a Hostile Inspection” is a pretty good freebie memoria and a great addition to any budget Magia team.
#Magia Record#Passion Is Sharp Love Is Rounded#Three Star Memoria#Akari Mai#Hotaru Yura#Accele MP Gain Up#Accele MP Gain Up Passive#Attack Up#Attack Up Passive#Event Shop Memoria#Welfare Memoria#F2P Friendly#Magia Team Memoria#Magia Stall Team Memoria#Event Bonus Memoria
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The Me I Might Have Been
Obtainability: Limited for the “The Mirror That Reflects My True Self” event shop. This is event bonus memoria and it should be kept in case of a rerun.
MLB Effect: Defense Down [10%] & Defense Down Further [15%] (One / 1 Turn)
Effect Definitions:
Defense Down decreases the target’s base defense.
Defense Down Further is similar to Defense Down, as it decreases the target’s base defense.
TLDR: “The Me I Might Have Been” is surprisingly helpful, particularly as it let you wipe out Anti-Debuff on the enemy team (especially concerning the 100 Evils).
Review: “The Me I Might Have Been” is nearly identical to the memoria “Shining Like the Setting Sun.” Because this reviewer is lazy, this review will be copy + pasted.
“The Me I Might Have Been” isn’t a groundbreaking memoria, but it’s also not too bad for anyone new to the game or to some free-to-play players. It offers a collective total of 25% Defense Down towards an enemy target-- initially this might seem pretty mediocre considering a single copy of “The Way Home after the Rain (Mito)” gives 40% Defense Down... to all targets, with a lower cooldown to boot.
However it’s never a bad thing to have multiple copies of Defense Down. Additionally, there is another benefit to “The Me I Might Have Been:” the fact that it has two debuff effects instead of one means that you can use it to clear off pesky Anti-Debuff off of enemies.
Now, clearing off Anti-Debuff tends to be more important for Mirrors Ranking given that annoying units like Madoka & Iroha exist, who will give their entire team 2 stacks of Anti-Debuff from the start of the fight. “The Me I Might Have Been” has a cooldown that is slightly too long to be useful in Ranking for this purpose. However, Anti-Debuff can be found outside of Ranking too-- one notable example includes the recent horrifyingly difficult Anniversary 100 evils from Stardust Mirage. The last battle gave the entire team stacks of Anti-Debuff, making it difficult to Mito Rain away their Attack and Defense.
However, “The Me I Might Have Been” means you can use this memoria as Anti-Anti-Debuff fodder to wipe out two stacks of it, letting you use better and more powerful Debuff memoria afterwards.
One last thing important to note is that “The Me I Might Have Been” isn’t actually the best memoria in the game for wiping away Anti-Debuff-- no, it actually belongs to what was considered before a pretty pathetic and useless memoria:
(4*) “An Uncrossable Gap” Magia Damage Down [35%] & Accele MP Gain Down [27.5%] (All / 1 Turn)
This memoria has a low cooldown (good for Mirrors!) and will apply two debuffs to the entire enemy team, making it extremely useful.
That doesn’t mean that “The Me I Might Have Been” is useless of course-- who knows what horrible team you’ll be fighting in the future. If you’ve unlucky enough that you’ve never gotten a Mito Rain, then this memoria should be helpful with increasing your damage a little bit at least.
Overall a good memoria, especially for Free-to-Play.
#Magia Record#Three Star Memoria#Welfare Memoria#Event Bonus Memoria#Event Shop Memoria#Sae Kirino#The Mirrors that Reflects My True Self#Defense Down#Defense Down Active#Defense Down Further#Defense Down Further Active#F2P Friendly#Magia Stall Team Memoria
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Chill With the Devil While Waiting for Rescue
Single Effect: Damage Cut [40%] (Self / 1 Turn) & Damage Down [40%] (One / 1 Turn)
MLB Effect: Damage Cut [50%] (Self / 1 Turn) & Damage Down [50%] (One / 1 Turn)
Effect Definitions:
Damage Cut reduces the damage from incoming attacks onto the equipped character, and its effects are calculated after buffs/debuffs are considered.
Damage Down will decrease the target’s damage on attacks.
TLDR: “Chill With the Devil While Waiting for Rescue” is good for Ranked Mirrors thanks to its high Damage Cut percentage, its high DEF stats, and low cooldown. Outside of that specific situation it is much less useful. This memoria is exclusive to “Kamihama Beach Spa Adventure: The Demon’s Grudge Whirlpooling at the Beach” event gacha. This is event memoria and should be kept in case of a rerun.
Review: “Chill With the Devil While Waiting for Rescue” suffers from similar problems to the memoria “Call On the Alchemist Duo.” It’s a limited defensive memoria in a meta where defensive gameplay isn’t rewarded as much as offensive gameplay. However, unlike “Call On the Alchemist Duo,” “Chill With the Devil While Waiting for Rescue” does have a few things going for it that don’t make it quite as “bad” as “Call On the Alchemist Duo” can seem. This ranges from its excellent passive DEF stats, making it a Stat Stick, to it’s possible uses in Ranked Mirrors. Additionally, it will be useful for Magia Stall teams, even if it’s not max awakened.
Right away, “Chill With the Devil While Waiting for Rescue” fills a niche that did need to be filled-- a one-turn high Damage Cut active. You might be surprised to know that the highest Damage Cut percentage a player could get (if they weren’t around during the first Ultimate Madoka’s release) would be an unlimited three-star memoria:
(Limited 4*) “Chill With the Devil While Waiting for Rescue” Damage Cut [50%] (Self / 1 Turn) & Damage Down [50%] (One / 1 Turn)
(Limited 4*) “The Goddess Stares Quietly” Damage Cut [40%] & Regenerate HP [5%] (Self / 1 Turn)
(3*) “Splash Party!” Damage Cut [35%] & Damage Increase [40%] (Self / 1 Turn)
(2*) “Heart-Melting Pillow” Damage Cut [30%] (Self / 1 Turn)
(4*) “Past and Future” Damage Cut [25%] & Damage Increase [30%] (Self / 3 Turns)
(4*) “The One and Only Contradiction” Damage Cut [25%] & Critical Hit [30%] (Self / 3 Turns)
(Limited 4*) “Call On the Alchemist Duo!” Damage Cut [20%] & Defense Up [30%] (Self / 3 Turns)
(Limited 4*) “The Loving Heart that Wields the Brush” Damage Cut [20%] & Damage Increase [25%] (Self / 3 turns)
(Limited 4*) “Miracle Reporters” Damage Cut [20%] & Damage Increase [25%] (Self / 3 Turns)
(Limited 4*) “With MagiReco MI-Card!” Damage Cut [20%] & Status Ailment Resistance Up [25%] (Self / 3 Turns)
(4*) “For My Treasured Ones” Damage Cut [20%] & Regenerate HP [5%] (Self / 3 Turns)
(3*) “A Symbol of Acquaintance” Damage Cut [10%] & Regenerate HP [3%] (Self / 3 turns)
Even when not max awakened, “Chill With the Devil While Waiting for Rescue” will still beat out the competition with its 40% Damage Cut. Another important thing to note here is the low cooldown at 5 turns-- this makes it good for Ranked Mirrors.
In fact, it’s hard to discuss this memoria without addressing the elephant in the room-- the star of the banner gacha that this memoria comes from, Akuma Homura-chan. She’s hyper specialized for Ranked Mirrors by way of being extremely defensive-- this goes from her active (which makes the opposing team deal less damage and generate less MP), to her discs, to her Spirit Enhancement. What is especially notable about her Spirit Enhancement is that she has a passive Skill Quicken on start. For PVE purposes this is pretty useless, but in Mirrors, this means that memoria you can use on turn three can now be used on turn two... which includes “Chill With the Devil While Waiting for Rescue” (when it’s max awakened).
So it’s hard not to look at “Chill With the Devil While Waiting for Rescue” and see it as an extension of Akuma Homura-chan’s kit, letting her even further protect her team from damage and also herself. Damage Cut is especially important in Mirrors due to how it interacts with the AI, letting it believe its killed a character when it hasn’t. Many of the best defensive memoria considered for Ranked Mirrors will prioritize Damage Cut over Defense Up for a reason. Of course, this won’t just be useful on Akuma Homura-chan-- another character who can use active memoria by turn two would be Valentines Nagisa-- but since this is Akuma Homura-chan’s gacha banner, it feels important to include.
I mentioned that this is a Stat Stick above as well, which further adds to the defensiveness of this memoria. Stat Sticks are Active memoria that beef up a character’s passive DEF its stats, not its effects. These kind of memoria are helpful in Mirrors, where some Actives serve little more than, well, “stat sticks.” This blog considers anything about 2200 DEF a Stat Stick. Note that the memoria needs to be Max Awakened to qualify as a Stat Stick.
So far, this seems like a beast for Ranked Mirrors, where you gain points for keeping characters health as high as possible and drawing out fights just enough to get to Magia and Doppel (but not so long that you start to lose points). The one issue that “Chill With the Devil While Waiting for Rescue” has is its Damage Down effect.
In general, Damage Down is not as good as Attack Down. It’s not the worst effect in the world, but there’s a reason that “The Way Home after the Rain (Mito)” is considered more defensive than “Reliable Negotiator.”
When it comes to Damage Down, “Chill With the Devil While Waiting for Rescue” does beat out the competition just like it does for Damage Cut:
(Limited 4*) “Chill With the Devil While Waiting for Rescue” Damage Down [50%] (One / 1 Turn) & Damage Cut [50%] (Self / 1 Turn)
(Limited 4*) “For This Fine Day” Damage Down [45%] & Attack Down [50%] (One / 1 Turn)
(4*) “Reliable Negotiator” Damage Down [45%] (All / 1 Turn) & Status Ailment Resistance Up [55%] (Self / 1 Turn)
(3*) “Let's Eat Together” Damage Down [40%] (All / 1 Turn)
(Limited 4*) “Now After Having Fun Playing...” Damage Down [35%] (One / 3 Turns) & Defense Up [30%] (Self / 3 Turns)
(2*) “Lovely Akira Room” Damage Down [30%] (One / 1 Turn)
(Limited 3*) “Overlapping Strategies” Damage Down [10%] & Attack Down [10%] (One / 3 Turns)
(Limited 3*) “Passing Dreams” Damage Down [10%] & Attack Down [10%] (One / 3 Turns)
However, most players will still prefer memoria like the unlimited four-star “Reliable Negotiator.” The difference between the two memoria when max awakened is only 5%, and “Reliable Negotiator” has the benefit of effecting all targets and not just one. Additionally, “Reliable Negotiator” also has a low cooldown at 5 when max awakened, making the the same as “Chill With the Devil While Waiting for Rescue.” Lastly, “Reliable Negotiator” also has the stats to qualify as a Stat Stick.
And while we’re mentioning memoria that can fill a similar niche, we need to go back to “The Way Home after the Rain (Mito).” It’s just like “Reliable Negotiator” in that: it has a 5 turn cooldown, it is a defensive (but also offensive!) memoria, and it has good enough DEF stats to qualify as a Stat Stick. And just like “Reliable Negotiator,” it’s also unlimited.
So where does that leave us?
“Chill With the Devil While Waiting for Rescue” is going to be excellent when max awakened for Ranked Mirrors, especially on characters like Akuma Homura-chan who have a way to use active memoria on turn two. However, unless you’re a hyper-whale who wants the best of the best when it comes to memoria, it’s not necessary to own. Memoria like “The Way Home after the Rain (Mito)” and “Reliable Negotiator” can fill the same role that “Chill With the Devil While Waiting for Rescue” can-- they’re not exactly the same, but they’re good enough for most players.
In addition, those two above memoria will also be better for Stall teams because they effect all the enemies at once instead of only one, they should be easier to acquire thanks to their unlimited status, and you have more freedom regarding who to equip them on (this is because whoever uses “Chill With the Devil While Waiting for Rescue” really wants to benefit from that Damage Cut to make sure it’s not a waste).
However, like I mentioned all the way at the beginning, this still isn’t a bad memoria.
Most of the benefits from “Chill With the Devil While Waiting for Rescue” are when its max awakened, as that’s when it has enough stats to be a stat stick, that’s when it has the 5-turn cooldown, and that’s when it has the 50% of each effect’s percentage. However, if you’re not planning on using this in Ranked Mirrors, then a single copy is perfectly acceptable.
This isn’t going to be an amazing memoria for most content because most content prefers offensive memoria to defensive-- but for Magia Stall teams, this is a boon. You can use it alongside the aforementioned “The Way Home after the Rain (Mito)” and “Reliable Negotiator” to layer debuffs on the enemies, ensuring that you keep your team healthy and safe long enough to generate MP to wipe the floor of anyone who stands against you. Even a 6-turn cooldown is still good, and using “Chill With the Devil While Waiting for Rescue” on a unit who has passive Skill Quicken in their Spirit Enhancement is a good idea to make sure you can apply the debuffs as much as possible.
So overall, this a very specialized niche memoria that is going to be excellent for Ranked Mirrors, but suffers in most PVE play. For PVE it’s outclassed by several memoria in the game, but it can still be useful even if you only have it at one copy. It’s not necessary to own, but it’s not bad to have on you either.
This isn’t a good choice for Support, as it’s defensive and not offensive.
“Chill With the Devil While Waiting for Rescue” occupies the Whale Tier category, but keep in mind that’s only for very specific circumstances and most players won’t need it.
#Magia Record#Four Star Memoria#Kamihama Beach Spa Adventure: The Demon's Grudge Whirlpooling at the Beach#Damage Cut#Damage Cut Active#Damage Down#Damage Down Active#Akuma Homura-chan#Whale Tier#Magia Stall Team Memoria#Stat Stick#Defensive Memoria#Limited Gacha Memoria#Event Bonus Memoria
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The Lively Roar of the Sea
Obtainability: Limited gacha for the “Rainbow Colored Summer” event. This is event bonus memoria and it should be kept in case of a rerun.
Single Effect: Damage Cut [25%] & MP Gain Up [10%]
MLB Effect: Damage Cut [30%] & MP Gain Up [12.5%]
Effect Definitions:
Damage Cut reduces the damage from incoming attacks onto the equipped character, and its effects are calculated after buffs/debuffs are considered. Damage Cut is generally better than Defense Up.
MP Gain Up will increase the MP gained from all sources, including Accele Discs, Charge Discs, damage taken by the equipped character, and when they activate an ability that gives them MP Restore or Regenerate MP.
TLDR: “The Lively Roar of the Sea” is an excellent whale-bait memoria that is specialized for a specific Mirrors Ranking strategy while still being useful in the game in other situations. It’s not necessary to roll for if you aren’t going to be using that specific Ranking strategy, but it’s also still a good memoria to have, as MP Gain Up memoria can be hard to aquire.
Review: “The Lively Roar of the Sea” is a good memoria that combines an excellent defensive buff with the perfect MP-building effect. It’s probably the best memoria to use for Magia-tanks in Mirrors Ranking right now. Let’s explore why.
Almost all MP Gain Up memoria are good memoria. This is because MP Gain Up can be hard to find for either actives or passives (Accele MP Gain Up is much easier to acquire), and because MP Gain Up will apply to all sources of potential MP (except for Blast MP Gain Up for some reason). This includes using Accele discs, Charge discs, Regenerate MP, and more importantly for this memoria: getting hit by an attack.
That’s not to say that this memoria is better than other memoria when it comes to building up MP. A memoria like “The Rena I Hate” has 10% MP Gain Up and 17.5% Accele MP Gain Up for comparison, and much better MP-building capability if the character uses Accele discs. However, what makes “The Lively Roar of the Sea” so useful is that the MP Gain Up effect is crucial for strategies using characters with the following effect in their Spirit Enhancement: MP Up When Damaged.
On a character like Sudachi Sawa, equipping this memoria means that she can get to Magia/Doppel by turn two in Mirrors Ranking without ever using a single disc-- she just needs to take every hit from the enemy. You can ensure this by either using her turn one Provoke or alternatively, by keeping her DEF lower than her teammates. This is because Mirrors AI will prioritize attacking the character with the lowest DEF first.
Of course, keeping a character’s DEF low seems like a bad idea if they’re going to be tanking every enemy attack. That’s where the Damage Cut on this memoria comes in. The Mirrors AI does not consider Damage Cut when it weighs the DEF of each character, so you can stack as much Damage Cut on your Sudachi as you want without making her DEF higher, thereby protecting her and making her an appealing target for the AI to target first. Additionally, Damage Cut is a more effective buff than Defense Up, so that makes this memoria extra beefy when it comes to protecting your character.
This is notable because you can compare “The Lively Roar of the Sea” to another limited summer memoria in the game:
(Limited 4*) “Beyond the Waves” MP Gain Up [10%] & Damage Cut [25%] & Defense Up [30%]
“Beyond the Waves” has less MP Gain Up, less Damage Cut (by 5%) and it includes Defense Up (an effect which will contribute to a character’s DEF). To be perfectly clear, “Beyond the Waves” is not a bad memoria by any means-- in some ways it’s more defensive than “The Lively Roar of the Sea” is, because the 30% Defense Up outweighs the -5% Damage Cut. If you already have a max-awakened copy of “Beyond the Waves,” you don’t need to get a max-awakened copy of “The Lively Roar of the Sea” unless you’re a hyper-whale.
It’s just that “Beyond the Waves” is not as perfect as “The Lively Roar of the Sea” for a specific strategy using specific characters in Mirrors Ranking.
However, that doesn’t mean that “The Lively Roar of the Sea” is too specialized to use elsewhere. It might not have any offensive buffs, but it does have excellent passive ATK stats and a max-awakened copy of this memoria will be better to use than the unlimited three-star memoria “It's Not Like I Was Waiting.” And like I said at the beginning of this review, passive MP Gain Up memoria can be hard to find.
(Limited 4*) “The Lively Roar of the Sea” MP Gain Up [12.5%] & Damage Cut [30%]
(Limited 4*) “Tonight We Shall Have a Banquet” MP Gain Up [12.5%] & Damage Increase [20%]
(Limited 4*) “Iroha of the Midsummer Beach” MP Gain Up [12.5%] & Attack Up [20%]
(Limited 3*) “Is It Such a Dramatic Taste” MP Gain Up [12.5%] & MP Up When Attacked By Weak Element [3 MP]
(3*) “It's Not Like I Was Waiting” MP Gain Up [12.5%]
(Limited 4*) “The Rena I Hate” MP Gain Up [10%] & Attack Up [20%] & Accele MP Gain Up [17.5%]
(Limited 4*) “You Can Wear Any Outfit You Want” MP Gain Up [10%] & Accele MP Gain Up [17.5%] & Defense Up [30%]
(Limited 4*) “Beyond the Waves” MP Gain Up [10%] & Damage Cut [25%] & Defense Up [30%]
(4*) “Deep in Thought” MP Gain Up [10%] & Accele MP Gain Up [15%] & Damage Up [15%]
(Limited 3*) “Dive into Summer (Touka/Nemu)” MP Gain Up [10%] & Defense Up [22.5%]
(3*) “First Time Make Up” MP Gain Up [10%] & Damage Cut [15%]
Your only unlimited options are “It's Not Like I Was Waiting” and “First Time Make Up,” neither of which have an offensive buff attached to them either. So if you were lucky enough to roll for “The Lively Roar of the Sea,” you should absolutely use it!
Overall this is a very good memoria that is both specialized for a specific part of the game while also still useful for more generic play.
Characters like Sudachi Sawa, Perenelle Flamel, and Sayaka Miki (Surfing ver.) will all benefit from using “The Lively Roar of the Sea” if you’re intending them to tank hits and use Magia/Doppels. However, it will also be useful on anyone who benefits from the effect MP Gain Up-- this includes characters with the effect Regenerate MP, such as Kuroe (Swimsuit ver.), Isabeau, Final Oriko, and/or Madoka & Iroha.
#Magia Record#Four Star Memoria#Rainbow Colored Summer#Damage Cut#Damage Cut Passive#MP Gain Up#MP Gain Up Passive#Kuroe (Swimsuit ver.)#Kuroe#Felicia Mitsuki#Touka Satomi#Limited Gacha Memoria#Whale Tier#Useful for Support#Defensive Memoria#Magia Team Memoria#Magia Stall Team Memoria#Tanking Memoria#Event Bonus Memoria
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