#Defense Down
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Intruding on Our Daily Life
Single Effect: Defense Down [15%] (All / 1 Turn) & Magia Damage Up [10%] (All / 1 Turn)
MLB Effect: Defense Down [15%] (All / 1 Turn) & Magia Damage Up [17.5%] (All / 1 Turn)
Effect Definitions:
Defense Down will decrease the target’s base defense.
Magia Damage Up increases the damage done by a Magia or a Doppel.
TLDR: “Intruding on Our Daily Life” is one of the best memoria in the game for Kimochi fights. This is due to the caps for Attack Up, Damage Up, and Damage Increase; and also with how easy (or hard) it is to get the effect of Magia Damage Up. It’s a very supportive memoria that doesn’t need to be equipped on your main Attacker to deal powerful damage. This memoria is a limited gacha memoria for the 4th Anniversary event: “The Great Banquet that Transcends Time.”
Review: “Intruding on Our Daily Life” is similar to several memoria in the game. This ranges from the Magia Damage Up + Defense Down combo found on these memoria:
(Limited 4*) “The Light of Hope Without Despair” Defense Down [30%] (One / 1 Turn) & Magia Damage Up [22.5%] (Self / 1 Turn)
(Limited 4*) “Resound, Horn of the End” Defense Down [25%] (All / 1 turn) & Magia Damage Up [20%] (Self / 1 turn)
(4*) “Popular from the Start” Defense Down [30%] (One / 1 turn) & Magia Damage Up [20%] (Self / 1 turn)
Of these, “Intruding on Our Daily Life” offers the least in terms of effect percentages. However, it has one significant difference-- it affects all members of the party, meaning it doesn’t buff one Magia/Doppel but potentially three.
In that regard, it’s similar to the following memoria:
(4*) “Peace to this Battered, Dead Land” Magia Damage Up [12.5%] (All / 1 Turn)
(Personal Memoria) “That Which Links Emotion” Magia Damage Up [15%] (All / 1 Turn)
However, befitting a limited Event memoria, “Intruding on Our Daily Life” outclasses them in terms of its effects and even its DEF stats (please note that some of the following sections were copy+pasted).
Now, these memoria might seem a little too niche at first, but they are in fact actually massive damage boosts for Kimochi battles.
In Kimochi, you want to squeeze out as much extra damage as possible using any buff at your disposal. However, a few things might stand in your way, such as Attack Up having a 100% cap, or Damage Up/Damage Increase collectively (effectively) capping at 300%. But what do you do if you want more damage than that? Simple-- use memoria like this.
Another thing to consider is how easy it is to get some buffs in comparison to other ones. Attack Up and Damage Up/Damage Increase can be found on several connects-- Magia Damage Up can’t be. Magia Damage Up can be found in Magia/Doppels on three characters (as of writing this review), so realistically, if you are going to get it, you’ll need to use it through a memoria of some sort.
Because of this, you can prioritize using Magia/Doppels to buff the easier-to-find effects like Attack Up, Damage Increase, and then use the memoria to further buff your units.
Another thing that sets “Intruding on Our Daily Life” apart from the aforementioned Magia Damage Up (on All) is its Defense Down. This makes it excellent for piercing the defense of tough enemies, though it can also add a small boost in damage to generic ones too.
One thing you might notice is that these two effects can be used on anyone in the team as long as they have the slots-- this mean that you can buff your main attacker while keeping their own active slots free for other powerful offensive memoria. This makes “Intruding on Our Daily Life” very supportive.
The last positive to mention (and least important benefit) is that this memoria can serve as a Stat Stick. Stat Sticks are a term used for Active memoria that beef up a character’s defense through the passive stats, not through its effects. These kind of memoria are very helpful in Mirrors, where some actives serve little more than, well, “stat sticks.” A Stat Stick can be useful in some PVE as well, although not quite as good as it is for Mirrors. If a character has low DEF/HP but you don’t want to use up a passive memoria slot to increase their defense through outright effects, then a memoria like this can give the character a little more padding while keeping their passive slots free for extra damage. This blog considers anything about 2200 DEF a stat stick.
Please keep in mind though, that as good as this memoria is for Kimochi, it is only good if you intend on using more than one Magia/Doppel and will benefit from that Defense Down. If not, then use a higher Magia Damage Up active instead. For example, consider these:
(Limited 4*) “The Three of Us, Forward” Magia Damage Up [27.5%] (Self / 1 Turn)
(4*) “When You Look Up It's Blue” Magia Damage Up [22.5%] & Skill Quicken [100%] (Self / 1 Turn)
(Limited 4*) “That Day, at the Sword Willow Manor” Magia Damage Up [20%] & Accele MP Gain Up [22.5%] (Self / 3 Turns)
(4*) “Melancholy with Daybreak” Magia Damage Up [20%] & Doppel Damage Up [30%] (Self / 1 Turn)
(4*) “Night Buzz Time” Magia Damage Up [20%] (Self / 1 Turn) & Status Ailment Resistance Down [17.5%] (All / 1 Turn)
(4*) “Obtaining Power From Nature” Magia Damage Up [20%] (Self / 1 Turn) Bind [37.5%] (All / 1 turn)
(4*) “Popular from the Start” Magia Damage Up [20%] (Self / 1 turn) Defense Down [30%] (One / 1 turn)
You can also considering using an Attack Up/Damage Up/Damage Increase memoria if overcapping isn’t an issue. Don’t lose out on potential damage! Many memoria are excellent in one way and terrible in another. What makes this one good is combining many different factors, so don’t read that it’s Great and then think it’s applicable to any fight.
With all of this in mind, “Intruding on Our Daily Life” is absolutely Whale-tier class. Its uses are highly specialized, and if you need to pump up your numbers on a Magia-weak Kimochi fight then this memoria is an incredible boon.
This can be used on Support.
#Magia Record#The Great Banquet that Transcends Time#Four Star Memoria#Defense Down#Defense Down Active#Magia Damage Up#Magia Damage Up Active#Mami Tomoe#Kyoko Sakura#Iroha Tamaki#Madoka Kaname#Madoka & Iroha#Sayaka Miki#Homura Akemi#Homura Akemi (Glasses ver.)#Useful for Support#Stat Stick#Magia Team Memoria#Kimochi Memoria Standouts#Limited Gacha Memoria
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Like, Those are Meant for Me!
Obtainability: Unlimited
Effect: Defense Down [30%] (Target for one turn)
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Three Geniuses
Single Effect: Defense Down [20%] & Poison [100%] (One / 1 Turn)
MLB Effect: Defense Down [25%] & Poison [100%] (One / 1 Turn)
Effect Definitions:
Defense Down will decrease the target’s base defense. This effect will allow you to increase your team’s damage without directly buffing a single character, meaning that since it affects the enemy, any character can take advantage of it and not just the one equipped with the memoria.
Poison is a Status Ailment that will damage the afflicted target for 5% HP per turn. It can be considered weaker than similar Status Ailments such as Burn or Curse, as it doesn’t increase the damage done by the afflicted target’s weak element, and it doesn’t prevent HP Regen by the afflicted target. As a Status Ailment, Poison will negate Evade and can be used in combination with the effect “Damage Up Versus Enemies Affected with Status Ailments.” Poison chance can stack. Note that damaging Status Ailments have a stacked maximum of inflicting 10,000 HP done per turn.
TLDR: “Three Geniuses” has its faults, but it’s good for Free-to-Play players. Its low cooldown means you can use it often in fights, and the Poison means you have a way to disrupt Evade. It doesn’t synergize as well as limited memoria, but its not bad for a budget memoria.
Review: “Three Geniuses” is the Free-to-Play version of memoria such as “Fire Drake Roars” or “Magical Halloween Theater.” However, it’s important to keep in mind that the synergy of “Three Geniuses” doesn’t work as well as it does for those two limited memoria.
This is because “Fire Drake Roars” and “Magical Halloween Theater” have Burn and Curse as the Status Ailments they inflict, as opposed to Poison. Burn and Curse both don’t just damage the enemy over time, they also increase the damage done by the afflicted target’s weak element. So in addition to the increased damage the target takes from the Defense Down, they could also be hit by an extra 80% if you counter that enemy’s element too.
Poison doesn’t do this. All it does is inflict 5% damage to the target’s HP each round. So the synergy between the two effects isn’t as effective as it is for the limited memoria. It’s not just that Poison is a worse effect either; the 25% Defense Down is a step down from the 45% given by “Fire Drake Roars” and “Magical Halloween Theater.”
With all of that in mind, there are still plenty of uses for “Three Geniuses.” It has an extremely low cooldown at four turns, and can be used extremely frequently. The effects are lackluster compared to other memoria but since you can spam it often this won’t feel as bad to use.
Additionally, Poison can still be used to negate pesky Evades. In Challenges where Evade an issue, you can use “Three Geniuses” as opposed to Anti-Evade memoria instead. This means that any character on the team can attack the Evading enemy and not just the one equipped with Anti-Evade, and also that you can squeeze out extra damage on the enemy as well.
The 25% Defense Down isn’t as much as some other memoria in the game, but you can always use this memoria alongside them to keep up a layer of debuffs on the enemy for each turn. This, plus its low cooldown, means that you can chew through tough enemies with ease.
When making up your team, consider using this on a character who has a Spirit Enhancement passive that lets them Skill Quicken. Then you can use this memoria even more often.
Other memoria to consider would be:
(Limited 4*) “Consult the Closet” Defense Down [45%] (All / 1 Turn) & Blast Damage Up [45%] (Self / 1 Turn)
(4*) “The Way Home after the Rain (Mito)” Defense Down [45%] (All / 1 Turn) & Attack Down [50%]
(4*) “Little Soldier” Defense Down [40%] (One / 1 turn) & Anti-Counter [100%] (Self / 1 turn)
(3*) “PPPH! Perfect Callout!” Defense Down [40%] (All / 1 Turn)
(3*) “Waking Up from the School Bell” Defense Down [35%] (All / 1 turn) & Status Ailment Resistance Up [45%] (Self / 1 turn)
(Limited 4*) “Naked Heart” Defense Down [30%] (One / 3 Turns) & Burn [100%] (One / 1 Turn)
(4*) “Popular from the Start” Defense Down [30%] (One / 1 turn) & Magia Damage Up [20%] (Self / 1 turn)
(Limited 3*) “Keep Promises in the Heart” Defense Down [30%] & Attack Down [30%] (One / 1 Turn)
Overall, “Three Geniuses” isn’t as good as some memoria in the game, but it’s not terrible either. For Free-to-Play players this should be helpful when you don’t have the best limiteds available to use.
#Magia Record#Three Star Memoria#Defense Down#Defense Down Active#Poison#Poison Active#Alina Gray#Touka Satomi#Nemu Hiiragi#Kimochi Memoria Standouts#Magia Stall Team Memoria#Unlimited Gacha Memoria
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Little Soldier
Single Effect: Anti-Counter [100%] (Self / 1 turn) & Defense Down [35%] (One / 1 turn)
MLB Effect: Anti-Counter [100%] (Self / 1 turn) & Defense Down [40%] (One / 1 turn)
Effect Definitions:
Anti-Counter will negate the effects of Counter. Counter gives an equipped character the chance to attack back if damaged by an enemy by the percentage shown.
Defense Down will decrease the target’s base defense.
TLDR: “Little Soldier” is a very good memoria that has a ridiculously low cooldown and a high amount of Defense Down to go with it. It’s going to be great in long fights-- just keep in mind that it’s a single target effect, it’s best used on powerful, chunky bosses and not little familiars.
Review: “Little Soldier” is pretty excellent-- it doesn’t reach Whale Tier, but it’s close. This isn’t because of the Anti-Counter-- that’s great, but it’s not always applicable, but because of its 40% Defense Down.
Defense Down means you can buff your entire team’s damage and not just a single player, because this debuff will hit the enemy target instead. In fact, because it can serve as a buff for the whole team, the character equipped with it doesn’t even need to attack for it to be useful-- one can place “Little Soldier” on a Support character as a way to indirectly buff an attacking character without using up valuable active slots on the attack character instead.
40% Defense Down is good, especially when compared to the best active memoria in the game, “The Way Home After Rain (Mito),” which gives 45% Defense Down when max awakened. But see, here’s the thing... The secret to the madness for “Little Soldier.” Take a look at the cooldown. It’s four turns.
That’s less than “The Way Home After Rain (Mito)!” It’s less than a lot of memoria, and that’s pretty powerful when you remember that this gives you 40% Defense Down! Of course, the downside of it is that this memoria is single-target when compared to other memoria in the game. However, that doesn’t stop “Little Soldier” from being useful. It just means you should use your targets carefully. On bosses that can live for long periods of time (Kimochi, some EX-Challenge Quests, Achievement Events), you can utilize this memoria potentially even more than once.
Another thing to consider is equipping this on a Support character, not only because they don’t need to use it for it to be useful, but because most Supports will have a passive Skill Quicken Spirit Enhancement node. This means it’s possible for the character to to activate Skill Quicken, making the already low four-turn cooldown into three. At that point your enemy just doesn’t stand a chance.
Of course, the Anti-Counter is good too, but that’s more limited in scope. You either need Anti-Counter or you don’t, and it doesn’t offer any other kind of potential gameplay. Unfortunately, Anti-Counter for one turn isn’t as appealing as other memoria out there, like “Even if I Take a Wrong Path” which lasts for three, or even the few limited passives that exist.
Overall, “Little Soldier” is great and shouldn’t be looked down upon. Even if you don’t have it max awakened, it’s still going to have a very good cooldown of 5, and it might be a good idea to keep separate copies of this memoria instead of one max awakened one. It’s up to you-- separate copies means that you can layer it on the enemy on different turns, guaranteeing that you’re always attacking with the advantage.
This memoria will be good on Supports, even if they aren’t Attack focused.
#Magia Record#Four Star Memoria#Anti Counter#Anti Counter Active#Defense Down#Defense Down Active#Useful for Support#Hundred Calamities#Felicia Mitsuki#Magia Stall Team Memoria#Unlimited Gacha Memoria
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Popular from the Start
Single Effect: Defense Down [25%] (One / 1 turn) & Magia Damage Up [17.5%] (Self / 1 turn)
MLB Effect: Defense Down [30%] (One / 1 turn) & Magia Damage Up [20%] (Self / 1 turn)
Effect Definitions:
Defense Down will decrease the target’s base defense.
Magia Damage Up increases the damage done by a Magia or a Doppel. One thing to note is that buffs like Attack Up/Damage Increase/Damage Up will also increase the damage done by Magia and Doppels; in comparison, Magia Damage Up will only ever be useful if a Magia/Doppel is involved. A reason to use Magia Damage Up over other effects is if you’re close to capping on the other buffs.
TLDR: “Popular from the Start” offers two good effects, especially its Defense Down effect. It is best used when you actually plan on getting a Magia off with it, but the Defense Down means you can use it outside of Magia strats if you don’t have much else (or want to blanket the enemy in Defense Down debuffs). Its long cooldown is a bit of a problem however.
Review: “Popular from the Start” is pretty good-- not to the point of Whale Tier, but it will be excellent for Magia-oriented Support and even some fights where you don’t expect to use Magia at all. This is because of its Defense Down effect. notably, there are other memoria in the game that give Defense Down as well, such as:
(4*) “The Way Home After Rain (Mito)” Defense Down [45%] & Attack Down [50%] (All / 1 Turn)
(Limited 4*) “Consult the Closet“ Defense Down [45%] (All / 1 Turn) & Blast Damage Up [45%] (Self / 1 Turn)
(3*) “PPPH! Perfect Callout!” Defense Down [40%] (All / 1 Turn)
(3*) “Waking Up from the School Bell” Defense Down [35%] (All / 1 turn) & Status Ailment Resistance Up [45%] (Self / 1 turn)
These all will give more Defense Down, however the benefit of Defense Down is that you can use one of the above memoria and “Popular from the Start” on the same character for their actives-- making it possible to use two Defense Downs at one time.
Defense Down will allow you to indirectly buff your team without actually buffing them outright. One benefit of this is if you’re facing an enemy that doesn’t let you use buffs, the other is that you can make a tough, defensive enemy much less tanky. However, one of the more important ways it can help is that it doesn’t require a specific character to cast it-- any character will benefit from its presence as it is cast onto the enemy. This means you can use Defense Down memoria on characters who won’t actually attack that turn.
...That being said, if you want to take advantage of the other effect from “Popular from the Start” then you’ll still want it on a character who will actually make full use of it. Magia Damage Up with the combo of Defense Down will make you hit the target pretty hard. The two effects combine to become a pretty good force.
This makes it excellent for Magia fights, especially if you use Magia Stall tactics in the Hundred Calamities, or for certain EX-Challenges.
Unfortunately, what really holds this memoria back is its long cooldown at 9 turns. The active memoria “The Way Home After Rain (Mito)” offers far more Defense Down at 45% and it cooldown at 5 turns, making it far more viable (there’s a reason it’s considered to be the best active memoria in the game).
Overall, “Popular from the Start” isn’t Whale Tier but it’s not bad either. It has some flaws, but it’s also a memoria you should be pleased to get.
#Magia Record#Four Star Memoria#Defense Down#Defense Down Active#Magia Damage Up#Magia Damage Up Active#Hundred Calamities#Useful for Support#Mikage Yakumo#Emiri Kisaki#Sasara Minagi#Kanoko Yayoi#Asuka Tatsuki#Magia Team Memoria#Kimochi Memoria Standouts#Magia Stall Team Memoria#Unlimited Gacha Memoria
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These Shoes Are Mine!
Single Effect: Defense Down [25%] (One / 1 Turn)
MLB Effect: Defense Down [30%] (One / 1 Turn)
TLDR: Much better than what you’d think for a two-star memoria, “These Shoes are Mine” can still be useful even if already have a good Defense Down memoria as you can layer it onto the enemy. Once you have multiple better copies, you can use this as enhancement fodder though.
Review: “These Shoes are Mine” isn’t that bad for a two-star, though there is an unlimited three-star that can do what it does but better (along with a four-star, but that should be a given). Defense Down will decrease the target’s base defense. It’s an excellent debuff that has the additional bonus that you don’t need a character to have disks for it to be useful-- since it effects the enemy, any character can utilize it on the team.
This is a really excellent effect to have and it can help defeat tough bosses. Note that this memoria will only effect one character however-- we now contrast this to a better version of this memoria at three stars:
“PPPH! Perfect Callout!” Defense Down [40%] (All / 1 Turn)
This three star memoria will give more Defense Down and also apply to all characters, making it more useful than “These Shoes are Mine.” There is one other memoria to take into consideration that is also unlimited:
“The Way Home After Rain (Mito)” Defense Down [45%] & Attack Down [50%] (All / 1 Turn)
“Mito Rain” is one of the best memoria in the game and definitely something you’ll want to have at some point, and it combines the excellent Defense Down with also Attack Down, giving it an offensive and defensive edge. However, especially for new (or unlucky) players, it might be hard to aquire.
When using multiple “Defense Down” active memoria, be sure to spread them out so that you can blanket as many attacks and turns with them as possible, rather than use them all on the same turn. Keep in mind though that AUTO won’t do this and will instead use them all ASAP, so plan accordingly when making teams.
It’s perfectly acceptable to use “These Shoes are Mine” in conjunction with other Defense Down memoria until you have acquired multiple copies of better memoria. Despite being outclassed by other memoria in the game, it’s still very useful.
Once you have a few Mito Rains or PPH! you can safely use this one as enhancement fodder.
#Magia Record#Two Star Memoria#Defense Down#Defense Down Active#Enhancement Fodder#Emiri Kisaki#Magia Stall Team Memoria#F2P Friendly#Unlimited Gacha Memoria
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Seven Stars in the Moonlit Sky
Single Effect: Defense Down [45%] & Status Ailment Resistance Down [22.5%] (One / 1 Turn)
MLB Effect: Defense Down [50%] & Status Ailment Resistance Down [25%] (One / 1 Turn)
TLDR: Extremely good for a Supportive-Heal-type character, “Seven Stars in the Moonlit Sky” gives Umika a way to help her teammates in an offensive way in addition to all the defensive ways she can supply.
Review: This is a personal memoria for Umika Misaki. This is an extremely good memoria, especially for a free character from an event. Despite Umika being a very defense-oriented support, this memoria gives her an offensive way to support her teammates. She won’t need to use her disks or give a connect for this one. Note that this is the highest source of Defense Down in the entire game.
Defense Down will decrease the target’s base defense. It’s an excellent debuff that has the additional bonus that you don’t need a character to have disks for it to be useful-- since it effects the enemy, any character can utilize it on the team. Status Ailment Resistance Down will increase the chance of the debuffed target to be affected by a Status Ailment.
This makes this memoria especially good for enemies with high status ailment resistance, and try to inflict a status ailment while “Seven Stars in the Moonlit Sky” is active. Just remember that this will only effect a single target. The short cooldown at five turns is especially good too.
This memoria is worth investing cores into. You can use it for Support if you wish.
#Magia Record#Personal Memoria#Defense Down#Defense Down Active#Status Ailment Resistance Down#Status Ailment Resistance Down Active#Good Personal Memos#Another Daze#Hundred Calamities#Three-Star Over Limiter Options#Umika Misaki
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PPPH! Perfect Callout!
Obtainability: Unlimited Single Effect: Defense Down [35%] (All / 1 Turn) MLB Effect: Defense Down [40%] (All / 1 Turn)
Defense Down decreases the target’s base defense.
At 40% for Defense Down, “PPPH! Perfect Callout!” is in-line with other Four-Star active memoria in the game, and a very useful debuff to have on hand for difficult bosses. It’s additionally an unlimited three-star memoria and should be easy to get and max awaken, making free-to-play friendly. With a relatively low cooldown (seven turns if not max, six if it is), you can probably count on using this memoria more than once in a longer fight.
A better version of this memoria would be “The Way Home after the Rain (Mito)” which gives a 45% Defense Down debuff in addition to a 50% Attack Down debuff-- however, unlike other memoria, it’s still worth keeping “PPPH! Perfect Callout” around after you precure “The Way Home after the Rain (Mito).” If you have a large team with several debuff memoria equipped, you can keep debuffing the boss every turn so that they’re always taking extra damage.
TLDR: A very nice free-to-play friendly memoria that will help you do more damage against bosses, regardless of who gets disks.
#Magia Record#Three Star Memoria#Defense Down#Defense Down Active#Momoko Togame#Magia Stall Team Memoria#F2P Friendly#Unlimited Gacha Memoria
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The Sky with Seven Stars
Obtainability: You can get one copy from completing all three of the unit’s MSS, and the rest can be rolled from the Support Fate Weave. Usable by Umika Misaki only.
Effect: Defense Down [50%] / Status Ailment Defense Down [25%] (Target for one turn)
#Magia Record#Personal Memoria#Defense Down#Defense Down Active#Status Ailment Defense Down#Status Ailment Defense Down Active
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Resound, Horn of the End
Obtainability: Limited to the “Magia Clash” event.
Effect: Defense Down [25%] (All foes for one turn) / Magia Damage Up [20%] (Self for one turn)
#Magia Record#Magia Clash#Defense Down#Defense Down Active#Magia Damage Up#Magia Damage Up Active#Four Star Memoria
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Hope’s Light, Free from Despair
Obtainability: Limited to the “Hereafter” event / Ultimate Madoka Fateweave.
Effect: Defense Down [30%] (Target for one turn) / Magia Damage Up [22.5%] (Self for one turn)
#Four Star Memoria#Defense Down#Defense Down Active#Magia Damage Up#Magia Damage Up Active#Hereafter#Useful for Support#PVE Viable#Stat Stick
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I Will Keep On Living
Effect: Follow Up Attack Chance [21%] (Self for three turns) / Defense Down [12.5%] (All foes for three turns)
#Four Star Memoria#My Diary With You#Follow Up Attack Chance#Follow Up Attack Chance Active#Defense Down#Defense Down Active
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Kawaii Collection
Obtainability: Limited to the Ashley Taylor Fateweave.
Effect: Blast Damage Up [45%] (Self for one turn) / Defense Down [45%] (All foes for one turn)
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PPPH! Perfect Cheers!
Obtainability: Unlimited
Effect: Defense Down [40%] (All foes for one turn)
TLDR: Fairly good for a 3* unlimited memoria, this one can act as a budget “After The Rain-Mito” for those who don’t have a copy yet.
Thoughts: For those without access to “After The Rain - Mito” or “Dependable Negotiator,” this memoria can be a useful way to debuff multiple enemies in one turn.
It has a decent cooldown and could be conceivably used more than once in a fight. Amusingly enough, it has a higher Defense Down percentage than the 4* limited memoria “Clear Summer Colors,” along with hitting more than one target.
As far as 3* unlimited active memoria go, this one is fairly decent and worth having on hand.
This memoria won’t be useful for mirrors due to not having a short enough cooldown, and it doesn’t have good enough stats to justify as a stat stick. This memoria might be acceptable to use as on support?
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Three Geniuses
Obtainability: Unlimited
Effect: Guaranteed Poison / Defense Down [25%] (Target for one turn)
TLDR: This memoria is outclassed by “Magical Halloween Theatre” but still worth keeping. It can be useful in PVE for keeping a boss’s defense down and functions well with the effect “Damage UP on Enemies with Status Ailments.” It can be useful for mirrors to get rid of pesky evades, but keep in mind that as a 3* memoria it has poor defense stats.
Thoughts: The easiest memoria to compare this one to is “Magical Halloween Theatre,” which offers Curse and Defense Down [45%]. “Magical Halloween Theatre” is a much better version of “Three Geniuses,” in that Curse is a better status ailment to inflict, as Curse will make the target lose 15% health, take more damage from its weak element, and be unable to recover HP. Poison, meanwhile, will cause the target to lose 5% of its HP per turn. Additionally, this memoria only gives a defense down of 25% compared to “Magical Halloween Theatre” giving 45%.
However, this doesn’t make “Three Geniuses” useless. If you weren’t able to get a copy of “Magical Halloween Theatre,” then this one can still work, and you can also use both memoria (on seperate turns: note that there is a damage cap on how much Poison, Curse, and Burn can do per turn) to keep a boss’s defense low.
This memoria will also function well with the effect “Damage UP on Enemies with Status Ailments,” which can come from memoria such as “Attitude Towards Art” or “Let Your Feelings Fly” -- or from connects from Holy Mami or Mitama.
As for mirrors, this 3* memoria doesn’t have high enough stats to be a stat stick, but it can serve the same functionality as “Magical Halloween Theatre” does by lowering the target’s defense and preventing evade. Notably evade can be worked around by inflicting a status debuff such as Curse, Poison, Bewitch, ect. This memoria has a low enough cooldown to be used by turn three in mirrors, making it an acceptable option.
A similar option for avoiding evade in mirrors through status debuffs would include the mirrors shop-purchasable memoria of “When She Was Copied” (link to be added) that will guarantee inflict poison for three turns. However, “When She was Copied” trades a longer poison time for no Defense Down, and it also is a 3* memoria with poor stats.
#Magia Record#Poison Chance#Poison Chance Active#Defense Down#PVP Viable#PVE Viable#Defense Down Active#Useful for Support
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Magical Halloween Theater
Obtainability: Limited to the “Magical Halloween Theater” event (not to be confused with the memoria of the same name).
Effect: Curse (Target for one turn) / Defense Down [45%] (Target for one turn)
TLDR: This is one of the best active memoria in the game and useful for PVE, Mirrors, and on Supports.
Thoughts: This is a truly excellent memoria, worth using in both PVE and Mirrors. You can only get five copies in total from the Halloween Theater event, and you will want to MLB them.
Regarding PVE, this memoria has such a low cooldown that you will be able to use it more than once (and maybe even more than twice) a fight. Curse is a great status debuff to inflict, as it does an excellent amount of damage, it stops the target from recovering HP, and it makes them take more damage from the element it’s weak against. In addition to Curse, it also makes the target endure “Defense Down,” further making it weak for attack.
Keep in mind that this memoria is single-target, so it’s best used for bosses or otherwise tough enemies with a lot of HP to burn through.
As for Mirrors, it is excellent at getting rid of pesky evade, as Evade will not work through status debuffs. Additionally, it still has a good effect, helping to chew through tanks or troublesome mahous alike. Just keep in mind that it does not have the best stats out there compared to other active memoria. In general, you want more Def than HP for your active memoria in mirrors.
#Magia Record#Four Star Memoria#Curse Chance#Defense Down#PVE Viable#PVP Viable#Useful for Support#Curse Chance Active#Magical Halloween Theater Event#Edit
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