#MEAN Stack application example
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oditeksolutionsyaass · 1 year ago
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MEAN Stack application is powered by MongoDB, Express, Angular, and Node.js that leverages JavaScript from top to bottom. Rely on Oditek’s expertise for the implementation, integration, and maintenance of your enterprise mobile applications using MEAN Stack.
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anaquariusfox · 9 months ago
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I spent the evening looking into this AI shit and made a wee informative post of the information I found and thought all artists would be interested and maybe help yall?
edit: forgot to mention Glaze and Nightshade to alter/disrupt AI from taking your work into their machines. You can use these and post and it will apparently mess up the AI and it wont take your content into it's machine!
edit: ArtStation is not AI free! So make sure to read that when signing up if you do! (this post is also on twt)
[Image descriptions: A series of infographics titled: “Opt Out AI: [Social Media] and what I found.” The title image shows a drawing of a person holding up a stack of papers where the first says, ‘Terms of Service’ and the rest have logos for various social media sites and are falling onto the floor. Long transcriptions follow.
Instagram/Meta (I have to assume Facebook).
Hard for all users to locate the “opt out” options. The option has been known to move locations.
You have to click the opt out link to submit a request to opt out of the AI scraping. *You have to submit screenshots of your work/face/content you posted to the app, is curretnly being used in AI. If you do not have this, they will deny you.
Users are saying after being rejected, are being “meta blocked”
People’s requests are being accepted but they still have doubts that their content won’t be taken anyways.
Twitter/X
As of August 2023, Twitter’s ToS update:
“Twitter has the right to use any content that users post on its platform to train its AI models, and that users grant Twitter a worldwide, non-exclusive, royalty-free license to do so.”
There isn’t much to say. They’re doing the same thing Instagram is doing (to my understanding) and we can’t even opt out.
Tumblr
They also take your data and content and sell it to AI models.
But you’re in luck!
It is very simply to opt out (Wow. Thank Gods)
Opt out on Desktop: click on your blog > blog settings > scroll til you see visibility options and it’ll be the last option to toggle
Out out of Mobile: click your blog > scroll then click visibility > toggle opt out option
TikTok
I took time skim their ToS and under “How We Use Your Information” and towards the end of the long list: “To train and improve our technology, such as our machine learning models and algorithms.”
Regarding data collected; they will only not sell your data when “where restricted by applicable law”. That is not many countries. You can refuse/disable some cookies by going into settings > ads > turn off targeted ads.
I couldn’t find much in AI besides “our machine learning models” which I think is the same thing.
What to do?
In this age of the internet, it’s scary! But you have options and can pick which are best for you!
Accepting these platforms collection of not only your artwork, but your face! And not only your faces but the faces of those in your photos. Your friends and family. Some of those family members are children! Some of those faces are minors! I shudder to think what darker purposes those faces could be used for.
Opt out where you can! Be mindful and know the content you are posting is at risk of being loaded to AI if unable to opt out.
Fully delete (not archive) your content/accounts with these platforms. I know it takes up to 90 days for instagram to “delete” your information. And even keep it for “legal” purposes like legal prevention.
Use lesser known social media platforms! Some examples are; Signal, Mastodon, Diaspora, et. As well as art platforms: Artfol, Cara, ArtStation, etc.
The last drawing shows the same person as the title saying, ‘I am, by no means, a ToS autistic! So feel free to share any relatable information to these topics via reply or qrt!
I just wanted to share the information I found while searching for my own answers cause I’m sure people have the same questions as me.’ \End description] (thank you @a-captions-blog!)
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ozzgin · 5 months ago
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Yandere!School Q&A 2
Answering some of the questions involving the Yandere School universe. Gender neutral reader, mildly NSFW/suggestive in parts.
Just curious, is there a difference between men and women in the yandere/darling academy?
Not at all. In theory, there could be a difference in uniforms, as seen from the occasional depiction of skirts, but that's really up to the student. As in, they can wear either, regardless of gender.
When it comes to you, on the other hand...I feel like they'd either ask you to wear pants, or heavily reinforced skirts. Too many creepshots and perverted attempts otherwise.
I know the yandere school verse is meant to be silly but I’m genuinely invested in the lore and worldbuilding now. What classes are taught in both schools? Do the darlings resent the yanderes? WOULD THEY BEAT THE YANDERE STUDENT’S ASS IF THEY GOT FOUND OUT??? SO MANY QUESTIONS SMFKEDKK
To be honest, I still haven't considered all the logistics!
I'm imagining a mix of both when it comes to classes: you have yandere-specific courses, and then general subjects with some practical applications. Obviously you can't do without mathematics, for example. If you don't understand double integrals, how will you determine the area you need to cover to reach your Darling who's running for the hills?
Also, I don't think the Darlings would be too upset. After all, they are studying solely to find themselves a yandere one day. What is a little baffling is that out of all the damn darlings in school, this guy ends up chasing after a ‘yandere’ student.
One of the Yanderes at Yandere Academy is bound to be a Platonic, and they're probably going insane watching every student and teacher going after the school Darling. Do you think they'd be on the staff or a fellow student?
There's plenty of platonic yanderes, both among the students and teaching staff. They make up the security brigade, ensuring your safety and keeping dangers away. If other students let their infatuation go overboard, they will be quick to correct it.
In fact, this is where their yandere skills shine most. Taking care of you.
Ohh what about yan art teacher using reader as the model for nude portraits in class?
That'd be like opening Pandora's box. What's to guarantee that the students won't go feral? Even as a regular model, removing any article of clothing within the artistic depictions is strictly forbidden. The other teachers already have to sort through stacks of confiscated fanart involving you, they don't need a boost in lewd creations.
Unless you mean a private encounter with Yan!Art Teacher for some extra credit. That's a whole different story. 👀
for your yandere school au if I was in readers situation, and I got a free full?? scholarship?/ to a fancy school?/? I no longer need to go along with family tradition I’m getting that free scholarship it’s not like I particularly needed a bunch of people to stalk me 🤷
I'm kind of hoping that Yandere School comes with a full scholarship, too. Bonus points if they offer legacy benefits. Reader comes from several generations of graduates, after all.
Not to mention, you already have a bunch of people stalking you, if we are to count the yandere family members. You'll feel right at home.
The darling is christian in some other scenarios right? What if in sex ed class, she said that she would only do that if she got married? Imagine every single yanderes trying to be a good husband material but the darling is so damn clueless about it
I don't think the religion was ever specified, but you're free to imagine it however you'd like, anon. I can definitely picture the yandere students perking their ears at such statement and taking it as a challenge. You want to wait until marriage? Then they’ll bring the marriage over right now. You have to wonder if there’s some current fashion trend you’re unaware of, as every student has asked for your opinion in rings. You’d assumed it’s a question involving their own, personal acquisitions, so now there’s a bunch of classmates fighting outside because they all got different answers and clearly only one of them holds truth.
That one teacher who got all those accidental smut submissions about Y/N is gonna be feasting tonight
I suspect most teachers have a neatly organized storage full of content involving you. Whether it's accidental submissions, confiscated doodles, illegal photos and so on. Hell, they probably trade the stuff like collectibles.
"You got the fic I asked for?" one teacher asks lowly, resting against the wall.
"Uh huh."
Another teacher swipes through a thick folder with the efficacy of someone who does this too often.
Imagine yandere school y/n slips up and accidently calls a teacher mom/dad. Or worse (or perhaps better depending on who it is), mommy/daddy. y/n is embarrassed, yandere students are jealous, and teacher is now horny.
Terrifying affair. The teacher will have to evade weeks, maybe even months of assassination attempts coming from the students and parents. Reader probably joked about it at the dinner table once, and the mom/dad has been spiraling ever since. How could such a mistake happen? Have they neglected their darling child?
“I-It’s not what it looks like!” one student will stutter, terrified to find Reader’s parent behind them.
“I’d say it’s pretty obvious, you’re doing a terrible job. Hand me the binoculars”, they demand in a whisper, glaring at the object of their envious stalking: the teacher.
How would the readers parents/fam react if the reader complained about the school staff or a student? [Gym teacher dress coding reader] With this as personally speaking I would be really annoyed. The yan family could also take it as an insult because I know for a fact they make sure the reader has all the best stuff. As well how they're bothering or unfairly treating the reader. And if the yan fam connects that the school is yan (students and staff) they would FLIP OUT. But that's out of the point
I’d say it depends on their relationship. Remember, Reader’s parents are graduates of Yandere School, so it’s entirely possible they were taught by the very same teachers and staff. Thus, they might be reluctant to question their authority.
“You have to understand, I had my best intentions in mind”, gym teacher will explain to the parents with a solemn face.
“No, you’re right. We’ve seen the way those kids look at our (Y/N). Who knows what perverted thoughts linger in their mind?”
The grey-haired man dabs a handkerchief across his forehead, visibly paler.
“E-exactly. It was all to protect (Y/N) from any indecent, uh, risks.”
Gym teacher prob got a forest downstairs
Only one way to find out. Better put on your adventurer's hat! 👅
Okay but like, the poor principal having to deal with the entire Yan!academy
He probably stares in the mirror every morning, noticing yet another grey hair, or that his eyebags have gotten worse. He's going to need an early retirement. "I tried my best", he mumbles to the portraits of the previous principals.
How would the yandere school react to reader being hypersexual? P.s can I be raccoon 🦝 anon? [I'm afraid you'll have to pick a different emoji, anon, as raccoon is already taken]
I mean, I can totally picture a playboy/playgirl kind of Reader who skips class to smooch one of the students in a storage room. Or Reader getting too flustered and excited and begging one of the teachers for "help" after school. I'm sure most would comply without hesitation.
Though you may have to deal with a horde of jealous partners who don't like to share. Next thing you know, you have to compile a sexy time chart and schedule the smooching to fit everyone in.
hai ! this is related to yandere school, i’m curious to know what if reader decided to accept the scholarship to darling academy? like i can imagine readers parents worried and proud while clumsy yandere is absolutely celebrating abt it :D
Knowing Reader’s luck and Clumsy!Yandere’s misfortune, I wouldn’t be surprised if there’s more yandere students lurking the Darling Academy grounds. Or even worse, some darlings begin to develop intense feelings for Reader. Worry not, your clumsy best friend will always come to your rescue.
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phantomrose96 · 1 year ago
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Hey not to go all "tumblr is a professional networking site" on you, but how did you get to work for Microsoft??? I'm a recent grad and I'm being eviscerated out here trying to apply for industry jobs & your liveblogging about your job sounds so much less evil than Data Entry IT Job #43461
This place is basically LinkedIn to me.
I'm gonna start by saying I am so so very sorry you're a recent grad in the year 2024... Tech job market is complete ass right now and it is not just you. I started fulltime in 2018, and for 2018-2022 it was completely normal to see a yearly outflow of people hopping to new jobs and a yearly inflow of new hires. Then sometime around late-spring/early-summer of 2022 Wallstreet sneezed the word "recession" and every tech company simultaneously shit themselves.
Tons of layoffs happened, meaning you're competing not just with new grads but with thousands of experienced workers who got shafted by their company. My org squeaked by with a small amount of layoffs (3 people among ~100), but it also means we have not hired anyone new since mid-2022. And where I used to see maybe 4-8 people yearly leave in order to hop to a new job, I think I've seen 1 person do that in the whole last year and a half.
All this to say it's rough and I can't just say "send applications and believe in yourself :)".
I have done interviews though. (I'm not involved in resume screening though, just the interviews of candidates who made it past the screening phase.) So I have at least some relevant advice, as well as second-hand knowledge from other people I know who've had to hop jobs or get hired recently.
If you have friends already in industry who you feel comfortable asking, reach out to them. Most companies have a recommendation process where a current employee fills out a little form that says "yeah I'd recommend such-and-such for this job." These do seem to carry weight, since it's coming from a trusted internal person and isn't just one of the hundreds of cold-call applications they've received.
A lot of tech companies--whether for truly well-intentioned reasons or to just check a checkbox--are on the lookout for increasing employee diversity. If you happen to have anything like, for example, "member of my college Latino society", it's worth including on your resume among your technical skills and technical projects.
I would add "you're probably gonna have to send a lot of applications" as a bullet point but I'm sure you're already doing that. But here it is as a bullet point anyway.
(This is kind of a guess, since it's part of the resume screening) but if you can dedicate some time to getting at least passingly familiar with popular tech/stacks for the positions you're looking into, try doing that in your free time so you can list it on your resume. Even better if you make a project you can point to. Like if you're aiming for webdev, get familiar with React and probably NodeJS. On top of being comfortable in one of the all-purpose languages like C(++) or Java or Python.
If you get to the interview phase - a company that is good to work for WILL care that you're someone who's good to work with. A tech-genius who's a coworker-hating egotistical snob is a nuisance at best and a liability at worst for companies with even a half-decent culture. When I do interviews, "Is this someone who's a good culture fit?" is as important as the technical skills. You'll want to show you'll be a perfectly pleasant, helpful, collaborative coworker. If the company DOESN'T care about that... bullet dodged.
For the technical questions, I care more about the thought process than I do the right answer, especially for entry-level. If you show a capacity for asking good, insightful clarifying questions, an ability to break down the problem, explain your thought process, and backtrack&alter your approach upon realizing something won't work, that's all more important than just being able to spit out a memorized leetcode answer. (I kinda hate leetcode for this reason, and therefore I only ask homebrewed questions, because I don't want the technical portion to hinge at all on whether someone managed to memorize the first 47 pages of leetcode problems). For a new hire, the most important impression you can give me is that you have a technical grasp and that you're capable of learning. Because a new hire isn't going to be an expert in anything, but they're someone who's capable of learning the ropes.
That's everything I have off the top of my head. Good luck anon. I'm very sorry you were born during a specific range of years that made you a new grad in 2024 and I hope it gets better.
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spark-hearts2 · 6 days ago
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It's been a month since chapter 3 was released, where's chapter 4?
(this is about this fanfic btw)
The good news is that I've written 10k words. The bad news is that I've only gotten a little more than half of the chapter done. That doesn't mean I don't have things written for the bottom half, it's just that it looks like bare dialog with general vibe notes. I estimate around 16k words total though, so it should come together sooner than later.
SO I want to release some fun snippets for y'all to look at. Please note that any of this is liable to change. Also, you can harass me in my inbox for updates. I love answering your questions and laughing at your misery.
Spoilers under cut.
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Ragatha stood up and walked over to where Caine was seated. “Can I get a list of all commands?” She asked, only a hint of nervousness in her voice.
“Certainly!” Caine says as he blasts into the air. He digs around in his tailcoat and pulls out an office style manilla folder. It visually contains a few papers, but with how thin it is there must only be a few pages inside.
Ragatha takes the folder from Caine and opens it.
“Oh boy” she says after a second of looking it over.
“I wanna see” Jax exclaimed as he hops over the row of seats.
“Hold on” Ragatha holds the folder defensively “Let’s move to the stage so everyone can take a look”
Jax hopped over the seats again while Ragatha calmly walked around. Caine watched the two curiously.
Well, Zooble wasn’t just going to sit there. They joined the other two by the edge of the stage, quickly followed by the rest of the group.
Ragatha placed the folder on the stage with a thwap. Zooble looked over to see that the pages had gone from razor thin to a massive stack when the folder was opened. On one hand, it had to contain more information than that video, but on the other…
They get close enough to read what’s on the first page.
The execution of commands via the system’s designated input terminal, C.A.I.N.E., will be referred to as the "console” in this document. The console is designed to accept any input and will generate an appropriate response, however only certain prompts will be accepted as valid instructions. The goal of this document is to list all acceptable instructions in a format that will result in the expected output. Please note that automatic moderation has been put in place in order to prevent exploitation of both the system and fellow players. If you believe that your command has been unfairly rejected, please contact support. 
By engaging in the activities described in this document, you, the undersigned, acknowledge, agree, and consent to the applicability of this agreement, notwithstanding any contradictory stipulations, assumptions, or implications which may arise from any interaction with the console. You, the constituent, agree not to participate in any form of cyber attack; including but not limited to, direct prompt injection, indirect prompt injection, SQL injection, Jailbreaking…
Ok, that was too many words.
_______
“Take this document for example. You don't need to know where it is being stored or what file type it is in order to read it."
"It may look like a bunch of free floating papers, but technically speaking, this is just a text file applied to a 3D shape." Kinger looked towards Caine. "Correct?” he asked
Caine nodded. “And a fabric simulation!”
Kinger picked up a paper and bent it. “Oh, now that is nice”
_________
"WE CAN AFFORD MORE THAN 6 TRIANGLES KINGER"
_________
"I'm too neurotypical for this" - Jax
_________
"What about the internet?" Pomni asked "Do you think that it's possible to reach it?"
Kinger: "I'm sorry, but that's seems to be impossible. I can't be 100% sure without physically looking at the guts of this place, but it doesn't look like this server has the hardware needed for wireless connections. Wired connections should be possible, but someone on the outside would need to do that... And that's just the hardware, let alone the software necessary for that kind of communication"
Pomni: "I'm sorry, but doesn't server mean internet? Like, an internet server?"
Kinger: "Yes, websites are ran off servers, but servers don't equal internet."
(This portion goes out to everyone who thought that the internet could be an actual solution. Sorry folks, but computers don't equal internet. It takes more effort to make a device that can connect to things than to make one that can't)
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prokopetz · 2 years ago
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Brief summary of my thoughts so far now that I've done character creation and played half a session (we broke in the middle but may come back to it):
1) 7 players and a GM is too many. I know you know this already but I want to reaffirm it because that was what we had and it was really hard to understand what was going on.
2) I made my character 100% random and then backsolved an identity from there, and it worked better than it had any right to. The Traits are very evocative and I immediately had ideas of what I wanted my God Eater to look like.
3) I'm not sure the Calamity Clock is explained as clearly as I'd like it to be; to be honest, Tests in general are explained in a pretty convoluted way. It felt like some of the less-experienced TTRPG players at the table struggled with them, especially coming from a 5e-only background.
Sorry if this isn't the most helpful feedback; I'm just getting my thoughts down before any more time passes and I forget how the session went. I'll do a more full writeup if/when we finish the session.
(With reference to this post here.)
I definitely agree that the process of making tests could use a cheat sheet, and that's something that will be present in future revisions. However, it's worth noting that it's probably impossible to boil it down to something that a player with a 5E-only background would find intuitive because of some pretty basic differences in what kind of games they are.
In brief, 5E (and Dungeons & Dragons in general) keeps its conflict resolution mechanics almost entirely GM-facing in order to make it easier to onboard new players. Those mechanics are structured in such a way that it's completely feasible for the GM to figure out the target numbers, the applicable modifiers, the range of plausible outcomes, and the interpretation of the results with no player input whatsoever, with the player's sole responsibility being to roll a die with the correct number of sides (and if push comes to shove, the GM can do that part, too).
Eat God, conversely, is designed from the ground up to readily support GMless play (the specific rules for that will be in a forthcoming revision), which means that its conflict resolution mechanics can't be purely GM-facing. It puts a lot more responsibility on the player in terms of figuring out what the hell is going on, both narratively and mechanically, because its design goals mean it has to.
That said, it might help to frame it for a 5E player like this:
Making a test in Eat God is like playing blackjack: rather than rolling as high as possible, you want to roll as high as possible without going bust; "going bust" means all of your dice came up higher than your relevant Facet.
Everybody gets one die to start. If you can use any of your Traits to help with whatever you're trying to do, you get advantage on the test and roll an extra die. Unlike 5E, advantage stacks, to a maximum of five dice.
Instead of having a separate "damage roll", Eat God gets "did I hit or miss?" and "how much damage did I do?" from a single roll. A test's "damage" is the face value of the highest die that didn't go bust; the rules refer to this "damage" as a capital-R "Result".
You can get bonuses or penalties to a test's "damage" based on how effective the GM thinks your approach is. The GM will generally tell you about these modifiers before rolling. A penalty can't turn a success into a failure, no matter your Result; just like in 5E, a successful hit always inflicts at least one "damage".
Instead of critical hits, Eat God has critical fuckups. These have a range of dice roll values that trigger them, just like conventional crits; for example, you might score a critical fuckup on a roll of 11+, just like a champion archetype fighter in 5E gets a critical hit on a roll of 19+. This range can vary depending on how goofy the GM thinks your approach is.
Critical fuckups are assessed on a per die basis, so if you're rolling multiple dice, it's possible to generate multiple critical fuckups on the same roll. Yes, this also means that rolling multiple dice makes you more likely to succeed and more likely to fuck up, and creates the possibility of doing both on the same test. This is intentional.
When you roll a critical fuckup, the GM doesn't have to make something bad happen to you right away. They can do that, or they can take the fuckup and bank it toward a countdown to a really big fuckup that affects the whole adventure. You can see this countdown, but the GM is not obligated to tell you what will happen when it hits zero.
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judasrpc · 6 months ago
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TIPS FOR WRITING COMBAT, TACTICS, AND / OR FIELD MEDICINE SCENARIOS PT. 2
Hello again! Coming out of the woodwork with my niche interests and hoping to pass along some information about writing things such as combat, tactical operations, and / or field medicine!
Disclaimer: I am not a medical professional, nor am I someone who has served in the military or law enforcement in any capacity. Any information in this post is gained from personal research in mostly internet circles. Some topics may be unsettling/disturbing, so please take care in reading.
You can view part one of this post [HERE].
Note: This part will be written more in-depth, as the sources I've pulled from are either no longer accessible, or from narrators I would not feel comfortable platforming due to their motives for sharing this information (e.g., anti-human rights individuals with qualified backgrounds). Knowledge is power, but we don't have to platform fascists in order to share it (* ^ ω ^)
To start this post off, I'll share some archives I've found since part one! This way, if you're just looking for resources and don't want to read something super lengthy, this post is still (hopefully) useful to my fellow writers.
Safety Data Sheets [Archive] - A collection of safety data sheets for what looks like various types of compounds, mostly based around industrial work (e.g., concrete mixes, roof coatings, etc.). While arguably not relevant to this sort of topic focus, I think it could be in the right scenarios, especially as sheets provide first-aid instructions, hazard classification, and details about specific compounds.
War Medicine [Archive] - Definitely a more historical reference (dated 1918), but published by the American Red Cross Society in France covering… war medicine. Includes various diagrams and topics.
Field Manuals and Technical Manuals [Archive] - A collection of field and technical manuals from various military services spanning across various decades. I believe most of these are U.S.-based.
Now, for the in-depth written information, placed behind the "keep reading" button.
CLOSE-QUARTERS BATTLE (CQB) / MILITARY OPERATIONS IN URBAN TERRAIN (MOUT)
CQB is typically defined as a short duration, high intensity conflict characterized by sudden violence at close range. MOUT is an example of a scenario where CQB may be applicable.
When in these environments, it's important for your character(s) to know how to navigate them. The presence of closer-knit buildings, various entryways, and populated environments means there's a lot of risk for both them and those around them.
As such, one of the founding concepts is entry and clearance.
There are many different ways to enter and clear rooms within a building, but the three primary types are as follows:
Conventional (aka: Strong Walling) - The leading individual "commits" to the room by stepping in with their full body, pressing their back to the wall opposite to the door's attachment, and using their upper torso to sweep the room with their light/weapon.
Lateral - The leading individual enters the room at either a 90-degree angle to the door (straight toward back wall of room) or a 45-degree angle (toward the corner opposite to the door).
Framing - Rather than step into the room, the leading individual peeks around the door frame and conducts their sweep from within it (think of them as using the door frame as a "mount" for their weapon, if they have one).
These can be conducted solo, or with a wingman.
A wingman is usually one other individual who stacks beside the leading individual, and uses an over-the-shoulder vantage to provide a secondary set of eyes for cover, while also being able to cover tasks such as opening doors.
Then, there's navigating environments as teams. With teams, there comes a need to develop tactics. With CQB in particular, there are two primary types of strategies:
Dynamic - Rapid movement and clearance; Your character(s) are likely in a high-intensity/time-sensitive scenario where speed is more important than safety. In these scenarios, your character(s) is/are more likely to clear rooms by committing with their entry and flooding in if in a team.
Deliberate - Slower movement and clearance; Your character(s) are likely still in dire circumstance, but they're able to take the time and prioritize safety over speed. In these scenarios, your character(s) is/are more likely to clear rooms by framing and entering one at a time to ensure all angles are covered.
But not every room is a perfect rectangle with wider-open spaces. Regardless of the structure, dead space is an important factor to consider for characters both outside and within these environments.
Dead space simply refers to the space that has not been cleared by the individual(s) entering the space. There are a few different types, including:
Anchored - The object creating the dead space is anchored to a wall, and thus prevents flanking. This could be a dividing wall, and certain types of cabinetry or other furniture.
Unanchored - The object creating the dead space is not anchored to a wall, and thus allows for flanking. This can be… any piece of furniture, crates/boxes/shelves, even certain installation pieces such as a 360-fireplace or showcase tank/terrarium.
Low - The object creating the dead space cannot fully conceal an individual/individuals who are standing, but could if they were crouched or laying prone. This could be things such as couches, tables with cloth over them, etc.
High - The object creating the dead space is elevated above the entry point. This usually, and pretty much only, includes things like stairwells, but it could include higher cabinetry if your character(s) is/are creative enough or able to navigate that.
Moving away from specific scenarios, there is something I've seen written a lot in fanfic and in rp spaces that I think would be important to clarify:
Do. not. attempt. to. catch. a. falling. gun.
I'm serious! In active combat, this isn't as applicable because your character's goal is (ultimately) to neutralize whatever threat is in front of them. Beyond that, though, your character(s) should never attempt to catch.
"But why? Wouldn't you want to stop it from discharging?"
That is why.
Yes, the firearm may discharge when hitting the ground… but in catching it, your character(s) may also discharge it. Unless they know for a fact they will not grab the area around or within the trigger guard, it's highly likely that a finger/fingers will slip into the guard and, due to the force of the catch, end up pulling.
The best practice, especially for a character/characters who are skilled with firearms and versed in safety practices, is to put the hands up and let it fall. Step back, find cover if possible, and retrieve the firearm after it has landed.
And again, I am not responsible for what y'all do with this info. Read responsibly, and stay frosty!
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mint-in-the-moonlight · 5 months ago
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rethinking the wheel of the year: Autumn Equinox/Mabon
hello everyone and welcome to this post! this is hopefully the first of a series where i will be rethinking the wheel of the year celebrations (originally from Wicca) so that they may fit better into my particular and in general a more modern, urban and let's be honest poor, lifestyle. i'm doing this mainly for myself as i want to celebrate the events but i struggle with finding value in them as i live in an environment that does not fit as well with many of the nature-focused and agricultural-inspired themes.
since i live in the northern hemisphere and in the global north, a lot of my interpretation is based on that and so may not be applicable to people who live elsewhere. i instead invite you to use my post as inspiration for your own interpretation if you so wish.
lastly, this interpretation is not meant to replace any previous associations with the celebrations that you may have. you may use this post to strengthen your understanding, offer some new insights or just be food for thought!
alright, let's get into it!
traditional view of the Autumn Equinox/Mabon
in the traditional view, the celebration that falls on the autumn equinox is supposed to be the second of two harvest celebrations. i'm not going to go too deeply into the history and other influences as there are many other sources that you can look at and this is not the focus of this post, but suffice to say, the harvest and the changing of the season to autumn are the biggest themes.
however to me personally, the harvest theme never really resonated and i found it hard to imagine what kinds of things i would like to do during the celebration. many of the activities usually suggested are also tied to a certain kind of environment or household. as a poor student, i don't exactly have the time, energy or means to go out of my way and bake something from scratch or something like that.
thus i am approaching my reimagining from a more practical perspective and thinking about things that people could do potentially at any point but may have special significance during the autumn equinox. you are of course more than welcome to do big, time-consuming things and find your own significance in it.
highlighting what is personally relevant
since the Autumn Equinox/Mabon falls on late september, it can interact with a lot of other events that usually happen during this time. what i'm mainly thinking about is going back to school or work after the summer break. the Autumn Equinox/Mabon can be seen as the season of change, from the light-hearted summer to a more serious autumn. it may also be good to tackle more important issues during this time, both mundane and magical. the theme of balance can also be relevant as the autumn equinox is a time when the day and night are equal before moving out of balance again.
while in the traditional view the Autumn Equinox/Mabon is supposed to be a time of abundance and happiness, in the modern world it may instead be a time of new stressors and challenges. thus it may also be important to make sure you are grounded and ready to face what awaits you.
in the past, pagan and magical celebrations often involved both magical, but also mundane aspects, such as the harvest in the case of the Autumn Equinox/Mabon. so, in the activities that i propose below, i'm adding a section on the mundane aspect, that can help us feel more connected to the season and the world around us.
ideas for activities (mundane)
prepare your wardrobe for the colder season - make sure your coats and warm sweaters are washed and ready in case you wake up one day to a cold and grey morning
make sure your warm drink supplies are stacked - for example, teas or hot chocolates (i assume for more regular drinkers this is a given at any time of the year)
reorganising or getting back on track after the summer break - catching up on health appointments that you couldn't schedule due to being on holiday, cleaning your house etc.
finding a balance between different aspects of your life - work, school, spending time with those you love, spiritual practice etc.
ideas for activities (magical and mental)
shadow work, if that is something you're interested in doing
magic that invites some kind of change into your life - such as money magic, spells to find new jobs or housing, magic that allows you to find new friends in an unfamiliar environment or start a new activity you're anxious about such as going to the gym
magic that is meant to bring balance into some aspect of your life - similar to the mundane activity but with a magical twist, this is based on the whole equinox part of the Autumn Equinox
going back to the original "harvest" theme - you could also reflect on the progress that you have made in the areas that you may have tackled earlier in the year, thus symbolically "reaping" the fruit of your effort. consider the path you are on and where it leads further.
giving thanks or reflecting on what you are grateful for - also tied to the harvest theme, this could be about the people in your life, a fortunate life situation, your deities or anything else you may find valuable to give thanks to
grounding and magic that helps you overcome stress and anxiety - for a potentially more stressful time of year due to going back to work and/or school
conclusion
at the end of the day, what is most important is that you find value in celebrating the Autumn Equinox/Mabon, no matter what that is or how close it is to more traditional associations with autumn. there's no point in celebrating it if you're just following some prescribed steps and are not feeling connected to your spirituality or your environment. i encourage you, not only in this area, to build your own personalised practice that makes you feel happy and fulfilled and brings meaning into your life. for a long time i just followed what others said but trust me your practice can become much more engaging if you just do your own thing.
you also don't need to celebrate the wheel of the year at all. for me it's something that i've known for a very long time and it's comfortable to me however there are plenty other celebrations that stem from different cultures and religions that you could adopt instead.
do what you want as long as it makes you happy and doesn't hurt anyone in the process.
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housewifebuck · 1 year ago
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hi everyone! I've gotten several requests to make a tutorial on how to make gifs for someone just starting out and I finally got around to slapping a tutorial together.
This tutorial will cover:
software recommendations
choosing what to gif
creating a gif step by step with probably a lot of unnecessary detail
some tips and tricks:)
(This particular tutorial will not cover how to find tv and movies to download and gif, or any specific instructions on coloring. only the basic gif making process.)
so for the purposes of this tutorial, we will be using Adobe Photoshop, which is the most common program for making gifs, and the one I recommend. the version you have doesn't make a major difference in terms of capabilities but the interface may be slightly different looking if you have an older version or a different type of device. you cannot make or edit gifs in any mobile version of the photoshop application. Optionally, we will also be using Adobe Premiere Rush/Pro or another video editing software of your choice. wherever you are downloading Photoshop, whether from Adobe or a third party, you should easily be able to acquire Premiere as well. I am aiming to be as detailed as possible in this tutorial, so it may sound more time consuming than it really is. once you get the hang of things, it goes fast. the most time consuming part by far is the editing and coloring. in my opinion, one thing that majorly saves time while giffing is knowing your keyboard shortcuts and using your mouse/trackpad as little as possible. I will be going over these in this tutorial as well.
before we begin, some general tips:
gifs of single shots that do not cut between angles or subjects generally will look the best, barring exceptions
for a single gif set, choosing scenes and shots with similar lighting will be easiest to get to look uniform when compiled together, since editing wildly different looking scenes to have similar coloring and lighting is hard and takes some practice!
avoid shots that will require you to majorly crop or zoom to properly frame the subject, as this will greatly diminish quality
speaking of quality, gifs will look best using 1080p video, but you can get away with 720p as well. I would not recommend giffing with anything lower resolution than that
Tumblr's upload capacity for image and gif files is 10mb. be sure when exporting your finished gif that it is under that size. if it is a bit over, you can try trimming a few frames off your gif in the video timeline.
if you get frustrated, don't give up! giffing is hard and complicated especially if you are new to photoshop. I tried to make this tutorial as detailed as possible so it's easy to understand (although im sure I still forgot some stuff)
ok onto the tutorial!!!
STEP ONE: choose what range of frames you want to gif, and how.
once you have decided what you want to gif, there are two main way to convert your episode into a range of frames to make into a gif. the first is by screencapping. this involves downloading a program like mplayer or vlc which can be used to convert video files into "stacks" of screencaps, which can then be separated into whatever range of frames you want and imported into photoshop. this is seemingly by far the most common method I have seen amongst gifmakers*, but personally I don't care for it and I think it's more confusing and time consuming overall, so I will be explaining the second method: importing video frames to layers.
now, normally what this would mean is opening the full episode in photoshop and using the pathetic little playheads on either end of the scrub bar to trim the file into a clip. this is where your video editing software comes into play.
open whatever episode or movie you want to gif in your program. if it is a large file like a long movie in 1080p, this may take a few seconds. like I said, I am using Premiere Rush. I will be using a random episode of 9-1-1 for my example gif.
in your media browser, hover over whichever episode you want (you can also just add the whole episode to your project and scrub through, but that can take longer unless you know what time stamp you're after). click the fullscreen button by the bottom righthand corner.
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now you can scrub through and trim the episode before you even import it to premiere. this makes trimming your clip even easier.
use the trim bar (yellow outlines) to trim as close as you can around the scene you want to gif.
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then click this plus, and then "add" below. this will add the clip to your project.
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now, move the blue playhead up to the frame you want your gif to start on. then, use the scissors button off to the left to slice the clip. select the portion before the playhead, and delete it.
now move the playhead to where you want the gif to stop. a good length for most gifs is around 1.5-2 seconds in my opinion. some may be shorter depending on how long the shot is, or longer if you plan on making them smaller (remember, the uploading capacity on Tumblr is 10mb per file.) trim again, now delete the portion after the playhead. you can also use the left and right arrows beside the play button to move frame by frame, and you can adjust the side of the horizontal scroll bar below your clip to “zoom” in on it and make scrubbing easier.
once you have your clip, go up to where it says "share". your clip will be rendered, and then you can click export to save it.
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repeat step one as many times as you want for each gif. I know this may sound complicated, but like I said above once you get in the rhythm this step takes only a few seconds.
STEP TWO: create your gif!
close premiere. open photoshop. head to the control bar at the top. select file > import > import video frames to layers.
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navigate to whatever folder you exported your clip to. select it, and hit enter. a second popup will appear asking you to select your range of frames. since you have already trimmed your clip to your liking, simply hit enter a second time.
now your screen looks like this, and we are going to crop and resize our gif! (troubleshooting: if you do not see the timeline bar at the bottom, select window from the control bar, scroll down, and make sure timeline is selected as part of your workspace. Adjustments and layers should be there automatically but if not add them too).
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Tumblr posts are 540px wide, so in order to make my gifs as small as possible while maintaining quality, I typically crop my gifs to be around 550-600px wide, with varying heights depending on what shape I want the gif to be. experiment with this a little and decide what works for you. just don't make the width lower than 540px. once you have the portion of the frame you want inside the cropping grid, hit enter again. sometimes you have to hit it twice.
here are the measurements I am using for this gif
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now in your timeline, select frame 1. hold down the shift key and scroll to the end to select the very last frame, thereby highlighting them all. from here we will edit our frame delay rate. photoshop will automatically set it to .03s, which will make your finished gif awkwardly fast. I typically use .05s, or .06s if I want a gif to be subtly slower (this comes in handy if the shot you are trying to gif is very short). anything longer than .06s will look weird though. choose "other" from this menu and type in your delay rate. make sure not to miss the zero after the decimal.
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once you've set your frame rate, go to the other end of your timeline and click here to convert your frames into a video timeline.
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then press option + command + A (on Mac) or windows + alt + A (on PC) to select all layers. then right click (control + click with a trackpad) on any one of the highlighted layers in your layers tab off to the right. scroll down in the popup menu and select Convert to Smart Object.
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THAT'S IT!! CONGRATULATIONS!!!!! WE HAVE GIF!!!
from here comes the fun part!! you will begin adding action filters like sharpening as well as adjustment layers to color and edit your gif. experiment with different adjustments and styles until you find something you like. too many adjustment layers will up the size of the finished gif though, so I tend to keep mine to 3-4 layers max unless its a really hard to color scene. if anyone is interested in a separate coloring tutorial, please let me know!
once you are finished editing your gif, click file > export > save for web (legacy) OR hit shift + option + command + S. play your gif in the export window to make sure it looks okay, and then hit save!
I hope you guys find this helpful and informative! please hit up my in box if you have any questions or if anything doesn't make sense. happy giffing!!!
*one reason people seem to prefer screencapping to this method, is saving all the individual clips as video files does take up a lot of space on your scratch drive, which in turn can cause your computer to work slowly or crash programs. this can be rectified by making sure to delete the clips from your computer once you are done making the gifs. another space hoarder to look out for is the proxy files of your episodes that will be automatically saved to your hard drive whenever you add an episode to your project in Premiere. Periodically, go through your storage and delete all the .proxy video files. this will not delete the original episode files, only the proxy files created by Premiere.
tagging some mutuals to sb hehe: @shitouttabuck @lover-of-mine @honestlydarkprincess @eddiediaaz @compactdiscmp3 @eddiebabygirldiaz @bigfootsmom @callaplums @athenagranted @firemedicdiaz @sibylsleaves @loserdiaz @buck2eddie @diazass @eddiediaztho @giddyupbuck @monsterrae1 @icecreampotluck @sunflowerdiaiz @swiftfootedachilles @singlethread @aziraaphales @911onabc
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cerastes · 2 years ago
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Reed the Flame Shadow has allowed for a lot of creative plays, she’s truly fun to use. I also appreciate that she’s very versatile and that her skill selection is very case to case basis, like Cantabile for example. Both S2 and S3 have a lot of different roles and applications besides their main apparent slotted duties. S2 is her most damaging skill, though also her most resource-intensive skill if the aim is to use it for single target shredding (three deployment slots! Congruent with Kal’tsit, who needs two to do her huge damage — I like this idea of Medics that can theoretically deal a lot of damage but are expensive to use in the terms of slots), but even if you don’t want to use it like that, it’s still an immensely useful skill to lane, sustain and dps.
Likewise, S3 is famous for its big explosions and crowd thinning, but it’s not bad at all when you need a mix of mob control and boss/elite killing power. In IS3 Waves 12, for instance, the ATK debuff in Cinders has actually been very useful to survive some hits that my units otherwise would’ve buckled under, and the fact that it’s multitarget with a decent ATK buff means that Reed will be doling out insane healing in addition to good damage. I keep seeing this aspect of the skill glossed over, it’s an incredibly powerful sustain tool in addition to a damage tool, Cinders also inflict Arts Fragile, which stacks multiplicatively (to my knowledge) with Fragile, so a combo with Suzuran, Shamare, Pramanix and Gnosis can set up some truly delirious Arts haymakers on enemies.
Flame Shadow does so much for a single slot, with varied selection! She’s become core in my teams now. Part of that is my bias since she’s a favorite, but the other part is raw utilitarian pragmatism since she is honestly that good. Funnily enough, her S2 suffers from a similar issue as Laurentina’s S3: It’s description is not quite effective at explaining exactly how strong the skill really is.
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oditeksolutionsyaass · 1 year ago
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loser-female · 11 months ago
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Hey wanted to reach out since I've seen you're a woman in cyber too. I was wondering if you knew of any courses/training material that could get me up to speed with using certain CLI tools? Mainly since I'll need it to do config reviews of certain cloud stacks; I'm moving from GRC to a tech/architecture type role and trying to do the reviews manually is a total pain : ( Any tips are appreciated :)
Hi! So I don't do any cloud management, but I have a trick and a more serious qdvice. Idk if it's applicable or not.
1. I memorise commands generally by remembering their meanings.
So for example we have nmap [IP] -sV -vv -p 15-3200 I think of -Service Version -Very Verbose -[Port range]. I also generally build my own cheat sheet based on the commands I use the most.
2. You learn how to write scripts. That's actually very doable. With a very powerful but easy language like python (but there are others!) You can build small programs to automate the process of getting the information you need. For example you could write a program that does a preliminary check, if this check hits some conditions it could perform other checks until it reaches the exit of the program. I cannot write the diagram rn I'm on mobile but if I had to check if something it's working or not this is how I would solve it
Automation is definitely not my area of expertise though, I have two people on the team that do exactly this stuff only.
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quirkwizard · 1 year ago
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Trying to come up with good QMs and got one for Homing and Twin Impact. It’s an Emitter called “Double Tap”. Whenever the user lands a projectile; they have the ability to chose an object in line of sight to where the projectile landed. They can then cause this object to fly towards the impact area. The object chosen can be anything with a possible weight/size cut off. This means you could shoot someone and then cause yourself to go flying at them. You could stack this ability to send a barrage.
So I think there is something in the idea, but I think it needs some revisions. I think activation of the Quirk is really odd and pretty easy to pull off. I do get that hitting a target would be difficult on paper, but it really wouldn't be that hard since it seemingly works with any kind of projectile. And having it work on people is way too easy to abuse for too little work. All they would have to do is throw a bunch of ball bearings out of a sling shot, and boom, they have potential targets everywhere. You could send your opponents flying everywhere you want without a lot of risk or issues. I think there need to be some changes to the applications and limits. I would start by dropping how it could work with people and try going from there. I would go with it taking more setup, like the user needing to hit two targets with their body in order to launch one target into the other. If you want to stick with this idea, maybe keep the effect on the user's projectiles, like having them instead, so it somehow increases the power of their projectiles. For example, having each successive shot increase their damage output or having the projectile carry a weaker kinetic charge, the user could set off for various purposes.
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prismatic-glow · 1 year ago
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╰┈➤ let's build Furina! ˏˋ°•*⁀➷
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・❥・Furina's best artifact set is 4PC Golden Troupe. It provides a massive bonus to her very high elemental skill damage
・❥・ Furina wants an HP% sands (or ER% if you really need it), and HP% Goblet (Or Hydro%, both are very similar in damage but HP is a little better), and a Crit Rate/DMG Circlet
・❥・Her signature weapon is Splendor of Tranquil Waters. If you don't have it, you can also give her Festering Desire (4 star), Fleuve Cendre Ferryman (4 star, available through fishing), or Favonius Sword (doesn't buff her damage but it helps with her energy needs + provides energy for your team)
・❥・ She can also use Key of Khaj-Nisut or Primordial Jade Cutter
・❥・ If Furina is the only hydro character in your team, she needs 180-210 ER. More hydro characters in the team will reduce this need. My biggest piece of advice for her energy is to try it out at different amounts and see which build works the best
・❥・ Level up her burst and skill together, but prioritize her burst. You can ignore her normal attacks
・❥・ To play her, use her Ousia skill (the one that summons the salon members) and then her burst. Next, swap to your healer to quickly gain a lot of stacks. Her healing skill isn't recommended for use but it's great for exploration
・❥・ Furina brings lots of damage, some hydro application, and a massive damage buff to the team. To get the most out of her buff and quickly get max stacks, play her with a healer who heals your entire party at once such as Jean, Baizhu, Mika, Charlotte, Sayu, or even Noelle (on field)! This means slotting in Furina effectively takes up 2 team slots, so it's important to choose a healer that provides other utility to the team such as viridescent venerer with Jean/Sayu or an attack speed buff from Mika
・❥・ Because she buff so much damage, i'd recommend you play her with at least 1-2 other characters who can benefit from the buff
╰┈➤ team examples ˏˋ°•*⁀➷
・❥・ Hu Tao/Yelan/Furina/Jean
・❥・ Noelle/Furina/Gorou/Albedo
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t-oppenheimer · 2 years ago
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Pathfinder: Wrath of the Righteous Review
Steam said my original review was too long so I had to butcher it to fit it in. Here's the full and original intended review.
This game has excellent writing, and I can't understate that. It's the obligatory shell which ultimately forces me to turn away from an excellent story.
The first problem extends from the central conceit, even before the plot of a crusade against demons: a CRPG conversion of the Pathfinder roleplaying system. This comes with many hurdles, and this game clears them with finesse and clumsiness in equal measure. They have simplified the long list of 26 skills into a streamlined 11, not only because there were simply too many (I am not sure if the separation of Escape Artist and Acrobatics, or Use Magic Device and Spellcraft, are justified in the original rpg. Clearly Paizo agrees with me to some extent as will be discussed) and a number of them simply do not have application in a CRPG with necessarily finite interactions (sorry, no human writer can account for the player attempting to flirt with important NPCs at any given point of the narrative in advance) on a simulated two dimensional map (no flying, here). What's left is simple and efficient, Intelligence and Wisdom both get two "knowledge" skills to preserve the place that a high amount of skill ranks served, and all uses of all skills are intuitive.
What has come with more struggle is the refusal to address the "rocket tag" dynamics of gameplay which manifest themselves shortly after level 5. There are people who love this type of gameplay and I am not saying in and of itself it is a bad design direction: the first edition of Pathfinder endured so long for reasons. The way the 'machine', the way the rules of the game are interpreted, adjudicates certain situations turns precise and remarkable combat situations into eye twitching slogs. Two examples, both relatively early in the game (Act 1 and Act 2) with minimum spoilers:
Your party enters a room with 4 Dretches, sloth demons. They are at such a distance away from you that your melee fighters cannot strike them in the first turn, or maybe they won initiative. At any rate, each of them begins the combat by casting stinking cloud, a DC 13 Fortitude Save. In my experience of running these games, I might have the dretches cast the spell in strategic choke points, or around themselves to encourage indirect combat (archery) or compel magical counterplay (dispersal with wind). As it is a utility spell with too few applications, no wind spells are available in Wrath of the Righteous, immediately stripping spellcasters of use in this type of encounter. That in and of itself is inelegant but there is one more thing that the machine decides to do which makes this low level encounter a hassle every time it happens (and it is by no means uncommon throughout act 1): The dretches all place their clouds directly on top of allies. The original description reads: Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect. They incorporated this rule element correctly. I argue that allowing the clouds to stack has only negative effects on gameplay, and must be categorized as an incorrect ruling. When each spell is cast, every party member in the area is forced to make a save. And then, when their turn begins, they make a new save against each cloud individually. This spell can completely disable characters for up to five rounds since they leave the cloud. If a game master looked me in the eye and told me I needed to make upwards of five saves against an identical disabling effect per character in a row, every round in some rooms, I would not tolerate a DM which expresses such clear animosity for me.
Second situation, you are forced to enter a room with ghouls pouring in It does not matter how your party entered the room, if it is possible for the ghouls to aggro your main character they are aggrod on your main character. That is annoying, but actually exploitable. I decide to reload the save and have my character slip into the next room which has a tighter door and make a choke point with two tanks, and from there we're running them down with cleaves and arrows, I cannot ask for a more efficient configuration. That is, until the game decides that seven ghouls mashing their face into two suits of armor doesn't make sense. Rather than change any of their tactics, the game simply started allowing them to pass to attack my character. I would simply stand up and leave if a human game master gave this situation to me. I don't need to be here, I don't need to put up with this.
This game is glitchy, and nearly every glitch happens to fall to the enemy's favor. I don't think I can recommend this game in good faith based on how, even when everything goes right, I cannot convince a machine to not have a personal animus it does not in fact possess: this game master is presented to you "as is" and the best you can do is drop the difficulty all the way down, as if to say "fine, I never even liked the stupid game anyway, screw this". This is no victory, though, as even if your whole party can now move through the game as wind passes over the plain, other problems rear their head.
Your party moves intolerable slow over maps, and the best thing you can do to mitigate takes resources it shouldn't. In the tabletop game, dragging pieces to where they need to be is a matter of a hand gliding over a mat. Moreover, to leave an area all that needs to be done is the declaration, and the whole scene is swept aside for the next. But in this game, all space must be recognized so all space is walked. Nothing is taken for granted, and this drags the pace of the game out.
The game maintains an inequity between classes, and creates new ones with it's attempts at streamlining. The Rogue is a simply bad class-- they have to fulfill special conditions to merely meet the damage of a well built fighter while having worse armor, for a benefit which is typically irrelevant, as you can shape your party of six to have all of the skills you need. Spellcasters have all of their utility options stripped of them as described before, so if you're not optimizing for damage you're not optimizing for anything. Take all spell penetration feat taxes or watch spell after spell fizzle. This also goes for all party members.
Speaking of the party of six, your character's "protagonist" role makes the game unforgiving in a way that the Pathfinder RPG was never meant to be: When your character dies in the original RPG there were a thousand solutions to that problem. Maybe your party could seek a resurrection ritual, and that could be as simple as visiting a cleric or a whole plotline could be created out of it. Maybe that quest alone could splinter into so many roleplay possibilities-- a party member could look into becoming a Lich in order to protect you forever into the afterlife, or another party member could seek to exchange their soul for yours in a heroic sacrifice. Maybe they need to make a massive diversion from the main quest to seek out a wizard's tower, or battle down into the boneyard to retrieve your soul. This is not to mention that maybe it's not a problem to be solved at all per-se. Character death can be an opportunity to rethink your strategy, to make a new character who won't suffer the problems of the old.
None of this is possible in Wrath of the Righteous. If your character dies, you reload a save and that's that. Experimenting with builds is a no go. All tactical decisions in and out of battle have to revolve around your character surviving. You will need to adopt every habit of bad faith gaming which sucks the life out of many tabletop groups; you will have to meta game, you will have to rest after losing a more than marginal amount of resources no matter what, you will have to create new kinds of tedium simply because tedium works.
And on tedium, the Crusades system is simply that bad. It is a scaled down strategy game which takes too long to work through (mostly due to the forced animations) and it nearly totally disconnected from your main story. There are, again, difficulty options to attempt to curb this annoyance, but that can make the situation far worse: if you relinquish control over the Crusades, you will inevitably and automatically build things which will cause disapproval among your ranks.
This game has a modding scene, but there devs have a slightly obnoxious attitude towards it. They disable achievements while it detects that you have gameplay mods on, as if to 'tut tut' us for cheating. That in and of itself would be merely eye roll inducing except that most Quality of Life mods also triggers the achievement disable. That means you are at least heartily discouraged from fixing the game yourself, which isn't great for a game so obviously flawed.
Finally, I must give a thought about the implementation of alignment. Wrath of the Righteous lives and dies on the alignment mechanic-- your character's morality and where it places them in the polarized cosmos. A story like this will likely become impossible to tell, since Paizo has now moved on from publishing for the Pathfinder RPG, in favor of Pathfinder 2nd Edition. This massively overhauls most of the rules of the game, and now they seem intent to sweep away many artifacts of the original rpg which were intent on making the transition from one to the next easier. It was decided that alignment was, at the best of times, contradictory and confusing. Given that, the choices for approaching this story may fall between a ten year old set of books which require a group of competent players to run or this piece of software. It is a shame that I have to report that, even in terms of convenience, just buying the books and reading through them may provide an easier, if incomplete experience.
I thought I'd complete the game before making this review, but two abandoned characters and a hundred hours on, my hand was forced, and it was forced to a negative review. A glitch of some kind broke the main quest's progression, and I cannot move on to Act 4 of the story. Realize that all of these severe problems I have mentioned to you crop up fairly early in the game. None of this is mentioning Act 4, which seems to get universal derision for having a needlessly difficult to navigate map and quest lines.
There is an overwhelming amount of good writing in this software, but time and time again the 'game' will present you with obnoxious hurdles before you can get from one piece to the next. So many unique and interesting companions don't get their time to shine because their niche overlaps with yours too much, or they're just not that useful. Getting locked into certain kinds of decisions gives replay value, yes, but that involves going through all of that again. And I can't for the life of me recommend a game which has proven so difficult in every way it shouldn't be.
TL:DR Great story which is all gas no breaks all the way through… but a glitchy, frustrating and inadequate shell of mechanics and systems entrap it and keep it from soaring to the heights it needs to.
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21st-century-minutiae · 1 month ago
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MS Paint is a late twentieth century, early twenty-first century free image creation and modification application that is included by default with the Microsoft Operating System. It provides extremely limited options for image modification compared to more sophisticated options.
For example, the ability to work with layers (independent, transparent images stacked on top of one another) was not added until 2023. Almost every other image editing software supported this feature which is of great value to digital artists. The above artwork thus preceded this particular development, meaning it would have been a lot more difficult to create the image.
The context of the media (MS Paint) makes the image itself a greater demonstration of skill. In the early twenty-first century, people generally appreciate obvious skill as a component in aesthetics independent from the actual product. It serves as a shorthand for time spent, both in learning the skill itself and in creating the result. Artwork that is not visibly difficult to make is held with some scorn by those who cannot tell its labor.
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ms paint study from 2021
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