#Lords of Uncreation
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remnantglow · 2 years ago
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handle with care‼️
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mysandwichgiver · 1 year ago
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Idris is Frodo.
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lifblogs · 1 year ago
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Idris just died for maybe the fifth time. Truly a poor little meow meow.
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some-guy-named-john · 11 months ago
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juddgeeksout · 1 year ago
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Traveller: Hyperspace
Unspace was different. Things from real space—such as humans—had a tenuous existence there. It was a terrible, lonely place, until you sensed something… other. Shards of Earth by Adrian Tchaikovsky What does a jump through space look like in your Traveller game? Classic Traveller is a toolbox for making a certain range of science fiction campaigns. I know that there later editions with…
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biblionerdreflections · 2 years ago
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ARC Review - Lords of Uncreation
Hello, everyone! Today I’m reviewing a book that I’ve been waiting to read for so long, the epic conclusion of The Final Architecture series. Lords of Uncreation by Adrian Tchaikovsky completes this fantastic series in a satisfying way, although with a few bumps in the road. If you’d like to see what I thought about the first two books, check out my reviews of Shards of Earth and Eyes of the…
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rhetoricandlogic · 1 month ago
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Russell Letson Reviews Lords of Uncreation by Adrian Tchaikovsky
October 5, 2023 Russell Letson
Lords of Uncreation is the third entry in Adrian Tchaikovsky’s Final Architecture sequence that began with Shards of Earth and Eyes of the Void, which introduced a me­nagerie of alien civilizations living and dead, allies and opponents of all species, and a galactic history of interstellar warfare, ruined worlds, and refugees on the run from inscrutable, unstoppable planet-killers. Which means the series is probably best seen as space opera, but with any number of extensions bolted onto that sturdy chassis. The result is a three-ring-circus extravaganza, juggling flaming chainsaws, kittens, and Fabergé eggs while pedaling a unicycle backwards across a pool of hungry crocodiles.
The books combine the cosmic vision of Olaf Stapledon and the cosmic horror of H.P. Lovecraft (or William Hope Hodgson), plus cross-cultural encounters, and adventures of the military and picaresque kind, along with other items from the Big Box of Narrative Components. But then, this is the omnivorous SF category we’ve come to call New Space Opera, a fictional environment encompass­ing deep galactic history, vanished civilizations, enigmatic aliens, metaphysical mysteries, world-saving (or destroying) McGuffins, monstrous monsters, gigantic battles, titanic devices (infernal and miraculous), and posthuman/nonhuman heroes and villains. Among other items of interest and amazement.
That Lovecraftian vibe is foregrounded in this climactic volume, though it has played a significant part from the beginning. Interstellar travel through ‘‘unspace’’ is so harrowing that it can drive travelers to suicide, thanks to the travelers’ sense that they are alone with a horrid, unseen, hostile presence, so everyone except Intermediaries (extensively and painfully altered navigators) travels sedated. And from unspace emerge the Architects, gigantic, relentless entities that reshape inhabited worlds into planet-size sculptural constructions. The first two volumes establish and elaborate the ways that a multispecies alliance (in which humankind is a junior but not insignificant member) manages to push back against the Architects. But ‘‘push back’’ is not the same as ‘‘defeat’’ or ‘‘eliminate,’’ and in Lords of Uncreation the Architects are back, and the allies must decide how to locate and stop the power behind them.
A partial list of the allied forces includes the genetically engineered, all female, human-based Parthenon military culture; the Council of Hu­man Interests (the ‘‘Hugh,’’ remnant of the much-diminished human interstellar polity); the crab-like Hannilambra; the collective-AI-mind Hivers (former tools of humankind, now independent); and the powerful and once Architect-proof multi-species Essiel Hegemony, which behaves like a cross between an empire and a religious cult.
The viewpoint characters caught up in these plot machineries include survivors of the earlier books’ exertions, including the remnants of the crew of the salvage vessel Vulture God: the physically incomplete but extensively technologically en­hanced engineer Olli; the business agent-lawyer-duellist Kris; the long-instantiated Hiver AI-swarm Medvig. At the center of everything remains the unusual pairing of the independent Intermediary Idris Telemmier, who can navigate unspace awake and bare-brained and communi­cate with Architects; and his one-time comrade-in-arms, the Partheni soldier Solace, who feels the strain of compet­ing loyalties to her military society and her old friend. Also returning are the caught-in-the-middle Hugh intelligence agent Havaer Mundy; some extravagantly arrogant and persistent aristocratic hu­man bullies; and the wonderfully named, nightmarish Essiel criminal and ‘‘rebel angel’’ The Unspeakable Aklu, the Razor and the Hook, along with one of its more durable (in fact, nearly indestructible) minions.
With multiple viewpoint characters and story lines to follow (and the ever-present threat of Spoiling), even a skeletal plot summary is going to strain at the limits of this column. I can report, however, that the occasionally comic episodic-adventure feeling of the first two volumes has shifted to something darker and more desperate as the new wave of Architects turn their attentions even onto the previously immune Essiel. Old al­liances are strained almost to the breaking point, and long-running tensions among competing and cooperating powers generate not only diverg­ing notions of how to combat the Architects but whether to do so at all. One group is planning on gigantic ark-ships on which to preserve a selection of humanity (with themselves at the top of the pyramid, of course), while both the Hugh and the Parthenon hierarchy harbor restless plotters with their own agendas. Accordingly, the story line is rich with plots and counterplots, betrayals and backstabbings, realignments of loyalty, and enough big special-effects set pieces to justify the ‘‘opera’’ part of the genre label.
In the spirit of movie trailers, though, there are snippets that give the flavor of this big, complex story. When, for example, the Architects move from mere planetary reconfiguration to using their infantry-equivalent forces, whose horrors are decidedly up-close physical:
a half a dozen other appendages peeled the portal back…. What came through first was something like a woodlouse, its raised un­derside all gleaming killer cutlery. Behind it stalked an absurdly delicate thing on spin­dly gazelle legs, its head a flower of teeth.
We see quite a bit more of the Essiel, who finally condescend to offer cooperation of a sort in the shape of The Uspeakable Aklu and his ship and minions. Olli (herself dependent on a range of prosthetic appendages) is partnered with one of the Essiel’s half-human, half-alien-symbiote assassin-agents and becomes, effectively, part of the Unspeakable’s organization–and finds it oddly fitting.
Aklu was her monster…. Something about the Razor and the Hook’s life in defiance of the [Essiel] Hegemony spoke to the rebel inside her that had never agreed to live with her inbuilt limitations.
Which leaves Idris at the center of a new team of oddballs and revenge-obsessed scientists, hoping to find a way to penetrate unspace and confront the powers behind all the destruction rising from its undepths. Frodo-like in his fragility and determination, he continues his desperate, draining efforts to get to the ‘‘kraken,’’ the enemy at the (metaphorical) bottom of unspace, toward a Lovecraftian moment.
It uncoiled. Vast, sightless, lazy. Its unreal tentacles reaching up through the lightless abyss to touch him…. He felt himself in the very shadow of the Presence, sneaking past the limitless expanse of its leathery flank. And be­yond it, beneath it…. The abyss gazed back at him.
The combination of space operatics, horrors nameless and all-too-physical, alien cultural encounters, eye-crossing intrigues, serviceable villains, desperate heroics, durable loyalties, and strange but satisfying transformations makes for a complex, exhilarating ride. Save the kittens, and watch out for the crocodiles.
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rosemariecawkwell · 8 months ago
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Review: Lords of Uncreation, by Adrian Tchaikovsky
Published in paperback by Tor11 April 20249781529052008624 pages Synopsis From Adrian Tchaikovsky, author of Children of Time and winner of the Arthur C. Clarke Award, Lords of Uncreation is the final high-octane instalment in the Final Architecture space opera trilogy.He’s found a way to end their war, but will humanity survive to see it?Idris Telemmier has uncovered a secret that changes…
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cherylmmbookblog · 8 months ago
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#Blogtour Lords of Uncreation by Adrian Tchaikovsky
It’s a pleasure to take part in the Blogtour Lords of Uncreation by Adrian Tchaikovsky. From Adrian Tchaikovsky, author of Children of Time and winner of the Arthur C. Clarke Award, Lords of Uncreation is the final high-octane instalment in The Final Architecture space opera trilogy. About the Author Adrian Tchaikovsky lives in Leeds, with his wife and son. Adrian is a keen live role-player and…
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filipmagnuswrites · 1 year ago
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Lords of Uncreation by Adrian Tchaikovsky — Book Review | A Perfect Closing Act
You can find the review for book 1 here, and for book 2 here. Published by: TORSeries: The Final Architecture (#3 of 3)Genre: Sci-fi, Space OperaPage Count: 608Format: Paperback It really is quite infuriating how good Tchaikovsky is at this whole writing thing. Lords of Uncreation marks a final exclamation mark to what has become a favourite trilogy of mine in the space opera genre. There is…
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remnantglow · 2 years ago
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badwolfwho1 · 11 months ago
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Finished my second book of the year, The Lords of Uncreation, the third in Adrian Tchaicovsky's The Final Architecture trilogy, my streak of loving everything I've read of his continues this is I believe the seventh in a row now, it's currently in the number one position of books I've read this year (admittedly only of two but it's going to be a very hotly contested category I'm sure and its a very strong number one to aim for).
I always think of world building as Tchaikovsky's greatest strength and that's in full force here, I adore every scrap of info you get about the various weirdo alien races and the offshoots of humanity.
Endings are usually hard to land with me, I'm generally a lot more of a fan of an opening of a series than the close but he really landed it here, whole heartedly recommend the whole trilogy.
Also it has this giant somewhat Eel adjacent alien called Ahab, he communicates almost entirely via bellowing "Yes", "No" or "The Work Must Continue", he's dedicated his entire life and genius towards revenge against the planet destroying moon sized forces of nature that are the Architects that remoulded his and countless other worlds (including Earth) into abstract art sculptures. I love him he's not even my favourite weirdo alien from the trilogy he's probably only my third favourite.
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lifblogs · 1 year ago
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Lords of Uncreation had such a beautiful ending. This has been my absolute favorite space opera since I’ve tried getting more into sci-fi. The ending left some things unfinished for two characters who loved another very much, but the ending itself shows that what the main character Idris always wanted for his kind has been achieved, and that’s something so beautiful. I can’t explain it. But the three books of this trilogy explain it very well.
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nimblermortal · 5 months ago
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"It's like this," Olli said, and then had to think about just how it was... "Tell me what it is like," Kittering prompted.
NEW FAVORITE CHARACTER
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juddgeeksout · 10 months ago
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Inspiration Goat recommends...
As heard on the Daydreaming about Dragons podcast, the Inspiration Goat helps me process media and take parts that are useful for the gaming table. This isn’t about the hottest new thing or the crowdfunding with the biggest payday; it is just a few geeky things that are inspiring me. The Indie RPG Newsletter is always one of the first things I look at on Sunday morning. the tradition of it…
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numbers-31-blog · 1 month ago
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The first step on your path to the Uncreated is to demonstrate your commitment to Lord Satan by blaspheming the three persons of the Christian Godhead. You should begin by blaspheming God the Father (Jehovah, Yahweh), then God the Son (Jesus Christ), and finally God the Holy Spirit (or Holy Ghost). According to Matthew 12:32, blasphemy of the Holy Spirit is the one, unforgivable sin which you can never come back from. By blaspheming the Holy Spirit, you are sending a message to Lord Satan, Jesus Christ, and yourself that you have truly committed yourself and taken sides in the cosmic struggle.
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