#Like wow I'm actually talking to people
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timove · 2 months ago
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If me from a year ago saw me now she wouldn't believe I'm actually her.
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anneapocalypse · 2 years ago
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So, just curious how many writers and creators will have to be forcibly outed by relentless harassment before we acknowledge that "This queer characters was written by a cishet person and that's why they're bad" is not good criticism.
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justafriendofxanders · 7 months ago
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call buffyverse the bermuda triangle because no ship made it out of that shit alive. no marriage finale, no kids, no epilogue. the ideal ending for me where it's just a whole bunch of exes and dead exes in a world where people are constantly coming back to life. multidimensional divorce FOREVER.
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demodraws0606 · 4 months ago
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People complaining about Tsukasa5 already are pissing me off, because like, it's so unbelievably obvious what this event is trying to do and the fact that people are so hung up on "urgh dur tsukasa strong why can't he do a wall climb".
Like, first of all, a lot of Tsukasa's strength has been used as comedy before and also it's never been said that Tsukasa could specifically do a wall climb before so people calling this a retcon or a stretch is really dumb to me.
Sure we can make jokes about it, but this is not like a serious writing problem or anything.
Also are we just gonna ignore the fact this event is literally just a reference to his 3rd event in a silly trenchcoat. Or the fact that this is obviously meant to be WxS's downtime and training arc to prepare them to face the loose plotpoints in the future?
His inner dialogue when chasing the ninja is very clearly a reference to the whole Pheonix thing, how he can't reach it no matter how hard he tries.
The wall climb is like an extremely fucking on the nose metaphor to him climbing over his issues as an actor.
THERE IS ALSO THE WHOLE THING THAT HINTS THAT TSUKASA CAN ONLY OVERCOME HIS PROBLEMS IF HE HAS HELP FROM OTHERS (AKA tsukasa would've literally BEEN INJURED, if it wasn't for the fact the troupe's leader was there).
In fact this literally followed an event aka Tsukasa 4 where he FAILED to do his role correctly.
It's almost like this event is meant to be a transition point between Tsukasa 4 and 6, where Tsukasa builds up the knwoledge on how to face his problems.
But no this is just mid event because it's very silly and "wow plot is stupid why can't tsukasa wall climb".
WxS fans are slowly just turning into VBS fans in terms of how whiney they're being i swear
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elviraaxen · 3 months ago
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I'm probably not the first to admit this but goddamn was I a narcissistic prick when I wasn't on stimulants
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youssefguedira · 7 months ago
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wrote this instead of doing any of my actual tasks <3 tw for brief mention of animal death (by hunting)
Yusuf has been dreading this since the moment they left for Akkala. He had made as many excuses as he could to stay in Goron City for as long as he could, but every one had run out in the end, and he could no longer put off the inevitable. 
The first time he had walked this road, his father had accompanied him with a platoon of guards, still cautious, still reeling from the attack that had taken Yusuf's mother. The second time there had been fewer, but still many. 
In the years after that, the number of people sent with him had decreased even further until it was only two or three guards, enough to keep him safe. His father stopped accompanying him on these journeys after he turned fourteen and there had been no sign of their worth. 
Now, only Nicolò. 
He follows, keeping a respectful distance away from Yusuf, but closer than he had walked before they had gone to meet Nile, to ask for her help. He doesn't ever ask to stop, or to slow down, letting Yusuf set the pace. He keeps a hand on the hilt of his sword and does not speak. 
What is there to be said? Nicolò knows what lies at the end of this road, even if he does not know what it will mean for Yusuf. 
Yusuf can feel Nicolò's eyes on his back. It is bad enough that the whole kingdom knows he is a failure: he does not need Nicolò to watch him fail and say nothing. 
The sun is low, casting the landscape in burnt orange. It would be beautiful were it not so horribly familiar. There is a cabin nearby, and not far from it, the Spring. They will stay in the cabin tonight; they will leave for the Spring in the morning and spend three days there, then return to Goron City and after that, the castle. 
Yusuf thinks about returning, about his father's inevitable disappointment, and feels sick. 
“Yusuf,” Nicolò says, sounding uncertain. He is not yet used to calling Yusuf by his name. “We are not far, yes?” 
Yusuf had forgotten that Nicolò does not know every cursed inch of this road the way Yusuf does. “No, not far. In a moment you'll see the cabin.” 
Nicolò says nothing. Yusuf glances back just long enough to meet his eyes before looking away. 
What is Nicolò thinking? Yusuf can never tell. 
Yusuf catches sight of the cabin a moment later. Dread sits like a stone in his stomach. 
When they get closer, Nicolò takes hold of his elbow, gentle. It startles Yusuf all the same - he hadn't realised Nicolò was that close to him. 
“Let me go first,” Nicolò says. “To check. But stay close.” 
Yusuf nods, and lingers barely a handspan from Nicolò's back while he surveys first the outside, then the inside, of the cabin. Once he's satisfied, he gestures for Yusuf to enter. 
“You should rest,” he says, and he is being so gentle with Yusuf it almost hurts. Perhaps Andromache has told him what this will mean for him: she has accompanied him before. 
Yusuf shakes his head, because sleep means dreams, and dreams will be worse. “What are you going to do?” 
“I am going to find something for dinner,” Nicolò says. 
“Let me come with you,” Yusuf says. Anything is better than sitting in this cabin alone with his thoughts.
Nicolò looks at him for a long moment. Perhaps he takes pity on Yusuf, or perhaps he thinks that it will be easier to keep Yusuf safe if he stays with Nicolò. Either way, he nods. “All right.”
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Finding something for dinner means that Nicolò leads Yusuf a little way into the woods, far enough that the foliage and the dying sunlight makes it difficult to see, and bids him hide beneath a tree, in a space formed by the roots, while Nicolò crouches beside him with his bow, nocking an arrow in one smooth, seamless motion. From his vantage point, Yusuf can see a small clearing with a few fallen trees.
“Do not move,” Nicolò instructs him in a whisper, “and do not make a sound.”
Yusuf rests his head against the tree and watches the leaves move in the breeze. It is quiet enough that all he can hear is their rustling, the sounds of birds and animals calling to each other, the rushing of the stream nearby. After a moment, and with nothing else to watch, Yusuf begins to watch Nicolò. 
He has gone as still and as quiet as the trees around them, barely breathing, his shoulders rising and falling only slightly, like he has become a part of the forest. Faron Woods is much further south from here, but Yusuf supposes that this forest must be somewhat similar to where Nicolò grew up. He wonders who taught him to hunt; who taught him to be so comfortable in this place. Why he left it behind to travel to the castle and work for the king.
There are a lot of things Yusuf wonders about him. He cannot tell if Nicolò is aware of Yusuf’s watching; he must be. Still, Yusuf cannot help but watch.
It happens faster than Yusuf can track. Nicolò goes entirely still, and draws his bow swiftly, silently. Yusuf holds his breath and so does the forest.
Nicolò lets the arrow fly.
Yusuf doesn’t see whether it finds its mark, but Nicolò looks for a moment and then stands. “Wait here,” he says to Yusuf, and then heads for the clearing. When he returns he’s carrying something behind his back, the arrow in his other hand. Blood drips onto the grass. 
“You can wait inside while I prepare it, if you prefer,” Nicolò says haltingly. Yusuf shakes his head, and so he sits on a log outside while Nicolò skins the rabbit, arms wrapped around his knees and chin drawn up to his chest. Nicolò keeps his back to Yusuf, shielding most of it from view. 
Who taught him this? Yusuf wonders. It is a part of Nicolò he has never seen before.
When it is done, he takes it back inside to cook over the fire, and they eat it alongside the bread and cheese they brought from Goron City, across from each other at the cabin’s little table.
“When do you want to leave, tomorrow?” Nicolò asks softly. 
“I don’t,” Yusuf says before he can stop himself, and then adds, “I don’t know. Early, probably.” The thought bursts the little bubble he’s been in since they arrived. He doesn’t want to leave, could stay here for the three days they’ve been allocated and return to his father without even having tried and it would change nothing. 
“Just after sunrise, then,” Nicolò says. “It is not far, you said?”
Yusuf shakes his head. “No,” he says. “Not far.”
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The water is freezing.
It has always been freezing. But Yusuf knows well enough that if he stands in it for long enough, it will start to warm. It reaches to around halfway up his thigh; when he was younger, it felt deeper. 
The stone in front of him offers nothing. No sign, no indication that anything is listening to him except for the water and Nicolò, who has been standing at the gate of the Spring for however long he has been in here. Has he been listening? Has he heard Yusuf pleading for something, anything, dreading the moment he returns to the castle and his father looks down at his left hand and sees nothing there? 
What does Nicolò think of him now? If he did not see a failure before, does he see one now? 
His legs may be going numb. They tremble beneath him, struggling to hold his weight. How long has he been standing here? 
“Tell me what I am doing wrong,” he begs the stone. His voice sounds like it’s coming from somewhere else. “I know I am not the one you wanted, but I am trying. I am trying. I have given everything. I do not know how much more I have left.”
The stone says nothing.
Nicolò says, “Yusuf.”
Yusuf hears him without listening, falls to his knees in the water and does not even feel the chill. 
“Please,” he pleads. “I cannot return – I cannot give anymore.”
There is a splash behind him, and then there is Nicolò, pulling him to his feet, pulling him from the water. Yusuf tries to hold fast - he cannot leave now or it will have been three days in the Spring with nothing to show for it. 
“Yusuf,” Nicolò says again. His grip is gentle but unrelenting, and he is warm. Yusuf, shivering as he is, can’t help but lean into it. “You are exhausted. You are going to freeze. Come with me.”
“I can’t,” Yusuf says, even as he lets Nicolò take his weight, lets him guide Yusuf out of the Spring. “I can’t.”
There is a small paved area where their camp is set up. Nicolò has kept the fire going, or restarted it, while Yusuf was in there, and he half-carries Yusuf over to it now. Yusuf’s legs buckle under him the moment Nicolò lets him go, and he sinks onto something soft laid over the paving stones. He blinks, and there is a bowl in his hands, warming even if he does not really taste it. 
“It was never supposed to be me,” Yusuf says without really meaning to. 
From across the fire, Nicolò watches him.
“It was supposed to be my mother,” Yusuf whispers. The only sound between them is the crackling of the fire. Yusuf is so, so tired. He has never said this to anybody else, not even Andromache, but he cannot keep the words from rushing out of him now.
“It came to her when she was nineteen,” he says, “and that’s how they knew it would happen in her lifetime. So she trained, and she mastered it, and we were ready. And then she was killed, and because I was the oldest, it came to me.”
He does not like thinking about this. He has not thought about this in years. They do not speak of it anymore.
Nicolò is still watching him.
“I was asleep when it happened,” Yusuf continues. “I dreamt it as it happened, but I didn’t know until later. The moment she died, I woke up screaming. They told me afterwards that I was– I was glowing, bright enough that nobody could look at me for long or get close enough to see what was happening to me. They just had to wait until I came out of it. It felt like I was burning.” If he closes his eyes, he is there again, twelve years old and terrified.
“That’s how we know it should be me,” he says after a moment. “Who can do it. Because I did, once, but never again, despite all of this.” He waves at the Spring, the water, the stone. 
Exhaustion tugs at him. His eyes will not stay open, but he cannot let himself fall asleep, not yet.
“Don’t let me fall asleep,” he tells Nicolò. “There’s still time.” It cannot be late yet; the sun has gone down, but it is not quite dark. “Don’t let me.”
“You have to rest,” Nicolò says. It is the first thing he has said to Yusuf since he pulled him from the Spring, and Yusuf cannot tell what he is thinking. 
“I can’t fall asleep,” Yusuf insists.
“At least let yourself warm up first,” Nicolò says. There is a pile of dry clothes in his hands - where did he get them?
Nicolò convinces him to change and to sit back down, to rest a little while longer. This time he  steers Yusuf to sit down on his bedroll instead, and Yusuf’s grip on his arm goes tight.
“Don’t let me fall asleep,” he says again. 
“You cannot go on like this,” Nicolò says. “Sleep, and I will wake you in a few hours’ time.”
Yes, a few hours. That, Yusuf can afford. “Promise me,” Yusuf says, but his eyes are already closing unbidden. 
Nicolò says nothing.
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When Yusuf wakes, it is still dark outside, and there is a cloak that is not his own draped over him. Nicolò is crouched over the fire only a short distance away. He catches Yusuf’s eye, but doesn’t say a word.
It all comes crashing back at once: the water, the stone, Nicolò. Yusuf sits up.
“You didn’t wake me,” he says.
Nicolò watches him for a long moment. “You needed the rest,” he says finally. 
Suddenly his consideration stings. “That wasn’t your decision to make. What time is it?”
Nicolò glances at the sky. “It will be sunrise soon.”
Yusuf’s heart sinks. Sunrise means return, means return to the castle and his father with nothing. He gets up, pushes Nicolò’s cloak aside. “You should have woken me.”
Unexpectedly, Nicolò pushes back. “You would have only made yourself ill. You were barely conscious. I would not have done it if–” “That was not your decision to make,” Yusuf snaps. “I am not a child, Nicolò. I am capable of handling myself. I have lost hours.”
Nicolò does not say anything. Yusuf almost wishes he would keep pushing, but he does not. He simply folds himself back into the same blank expression he always carries, and again, Yusuf cannot read him.
“If the sun will rise soon, there is not much use in staying here for much longer,” Nicolò says eventually, quiet. He doesn’t meet Yusuf’s eyes. Guilt twists his stomach. 
Did Nicolò know? Did Andromache warn him? Or was he just worried?
Yusuf nods. 
They pack up their camp in silence, side by side. By the time they set off on the road back towards Goron City, the sun has risen, and the early light turns the world around them to gold.
Yusuf walks, and Nicolò follows behind him, as always.
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northwest-cryptid · 5 months ago
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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anexistingexistence · 6 months ago
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UMM HELLO WHAT DO YOU HAVE AGAINST MILO💀💀 “the anthill in my garden”😭😭
Nonononono I love Milo, he's great but Fool! Milo? I want that man six feet under. I don't know why but his whole deal makes me want to grab him by the collar and relocate him into my neighbor's garden like I want to do with that stupid anthill
Actually no, I do know why I don't like him, it's because I don't like characters who think they're oh so fucking great just because they either have money or are powerful (see: my rant about wanting Blake dead). Like regular Milo is great, I love him to death, but I just want to hit Fool! Milo over the head with a toaster yk? Like maybe a slight concussion will give him a personality outside of "Oh look at me I fuck good and I am so strong and special unhhh"
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sisterdragonwithfeathers · 1 month ago
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ok so was I just not paying attention (or not actually around anyone who talked about it when it was airing) or did everyone forget to tell me Gravity Falls is actually good
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neo-shitty · 1 month ago
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i've let myself be fully absorbed by minecraft :')
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anonymusbosch · 1 month ago
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today after work i sat in the car in the parking lot for 30 straight minutes staring at my phone ("vegetarian options near me") staring out the windshield at the gray sky (slowly getting darker) staring at my phone ("hi [manager] i was not cool with") and staring out the windshield trying to swallow some seething and a headache to drive back with a cool head.
i don't - i don't get angry. not really. frustrated, grumpy, irked, annoyed - sure. i am not moved to out-loud anger: raised voice, yelling, outbursts. whatever rises I am capable of biting back.
kept my cool long enough to get a Vegetarian Options Near Me (note: bad) and long enough after that to go buy ingredients that i can make food with in a hotel microwave. took care of some of the needs of the flesh. called partner. could relay nothing but the insanity of the work conversations and, in speaking, heard again the words that had driven me to muteness earlier
"I would have just said 'what the fuck' out loud" says the phone.
and I had, alone, in my car, quietly, "what is wrong with you" and "what the fuck" and "what is your problem", but not in conversation.
for which i am giving myself several gold stars today and resolving for tomorrow:
* literally leave the conversation and walk away while they're talking to you if they don't give you grace to leave
* don't play their games
* data, document, propose solution. ask for nothing. especially permission to do your damn job
* buy a fucking soldering iron.
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dollsome-does-tumblr · 1 year ago
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[Midge is] proud that she did exactly what she set out to do after doing exactly what she set out to do the first time and having the rug ripped out from under her. She's proud that she rebuilds, that she headed in a completely different direction that she didn't know was possible, that she found a partner and the love of her life in a lot of ways in both Susie and stand-up. She's proud and she's fulfilled. Is she happy? I don't know.
Rachel Brosnahan on the finale [x]
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front-facing-pokemon · 1 year ago
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#this one's like a fucking mystery. who's that pokémon?? what pokémon is this?? you can't fucking tell unless you open the cut or read below#where i tag what pokémon it is. i think i'm gonna put this one's tags above the actual name of the pokémon just to throw y'all for a loop#because this one? i don't even KNOW what counts as front-facing. i'm ASSUMING it's the top one?? but the prey eyes are just#unbelievable so i included that one under the cut. i don't even know if i can consider that “prey eyes” at this point. what is this thing??#what's the thing protruding?? a mouth?? it doesn't lend itself to making it look any more like a moon! it just— it just protrudes!!#i really just don't understand. what or why this pokémon is or exists. what type is it? pure psychic?#nnnNNAURP rock/psychic. can't believe i forgot about the rock typing considering the way that guy with the solrock in swsh#raid battles used it. whatever i think i've successfully revealed what pokémon this is by now#lunatone#and yes‚ i know now that zangoose walks on all fours in pmd. THANK YOU!!! FOR TELLING ME. EVERYONE ON TUMBLR#i got it when the first person told me. i looked them up. i saw them. with my eyes. i feel like i've talked about pmd enough in these tags#and in asks that i've answered that you all should know how much of a pmd fan i am by now but i guess it's GOOD TO CONFIRM#perhaps no one really does read these tags. unless they have an opportunity to correct me. lasered in on that#i'm not like mad i'm just like WOW everyone told me. that is SO many people telling me after the first one did and i know SO hard#anyway. i'm gonna go remove these tags from the dusclops post. pphhhheew
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icewindandboringhorror · 4 months ago
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Lineup of all of the characters that appear long enough to need a visual representation of them in the game lol
#I added a few people that you can randomly run into around town (like at the inn or in the forest or etc) and have very short conversations#with just to kind of flesh out the world a little more in a more natural-ish seeming way. Like nobody in the main cast would really#have much reason to talk about the actual city you're in or anything. Since most of them havent lived there that long anyway.#But if there's a ''city inspector'' that you can run into whilst he's writing up notes examining the local inn. then maybe there could be a#few dialogue options with him where you can ask about things like that. since he would know more about the area as an offical Government#Worker or etc. Optional of course. since I have to be so wary of my natural inclination to lore dump lol and am trying extra hard to make i#all stuff thats easily avoided/skipped. But for the people like ME who deliberately choose to exhaust every possible optional dialogue#option and explore every single inch of the world and try to collect as much information as possible - then there are a few extra places to#do that. Though obviously not all of them just give exposition for like 15 paragraphs blandly. Some you don't really learn anything from#and it's kind of just.. random flavor to make the non-shop map locations more ''lived in'' feeling. Like the random#little girl you can talk to in the park doesn't bizarrely start reading out the wikipedia description of some War that happened 10 years ag#or whatever. she's just complains about school a little and asks if you've tried the nearby ice cream cart treats and etc lol#ANYWAY..#some of the art is so so evil but I'm not going to spend 800 years trying to clean it up and update it. whatever the hell mess I sketched#out in 2018 or whatever is just what I'm keeping lol... it is what it is#One of the many trials of the whole 'briefly work a few months on something and then abandon it almost entirely only to pick up work#on it literally like 4 - 5 yrs later and now you must contend with trying to decipher whatever weird shit you did years ago' experience lol#Also given the population breakdowns of the world in general I think there's an unrealistic amount of jhevona in this lineup since#they're a much rarer species to just see out and about anywhere but.. it IS a global trading center type area. and the game#takes place in the north (the country of Asen. near the coast. for the maybe 2 or less people who actually keep up with my worldbuilding#enough to know where that is lol (the same continent as Navyete (where the avirre'thel live)) and there's a decent concentration#of nothern jhevona only a short ways away so... tee hee..I shall pretend it makes sense and not merely me just wanting#to represent more of that species because I think their lore is interesting lol#I MEAN also realistically there would NOT be a human here because humans are extremely isolated species that don't even know the rest#of the world exists really and human territories are extremely protected from the outside world but... of course it's like.. well we need#at least One of them to be there for the Optional Lore. Same with the Ythrili. But at least those are like.. PLAUSIBLE.. not nonsensically#outlandish. If I had a Verrucalt or something in there THEN that would be truly lore-breaking almost lol#ANYWAY.. rambling that only means anything to me because nobody else knows what I'm even referencing but hbjh#also I think my character designs are so funny in the sense that I really do just love to do the same thing over and over again ghbjh#wow... random asymmetry and belts and arm straps and high collars where the neck is completely covered?? you dont say..how novel
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plexippusangel · 3 months ago
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About to hand weave this man a potion carrying pouch in his character colors. I was already thinking about it. And then was like no. It's too early. I'll just give him a bit of the yarn my pouch is woven out of that I hypothetically would use as one of the components as a favor to wear for the tournament. I will be normal. So normal.
AND THEN HE GAVE ME A HANDMADE POTION CARRYING POUCH IN HIS BLUE THIS MAN MATCHED MY FREAK AND I TEMPORARILY SCALED BACK
gonna stay at 100% freak going forward
#faer personal files#i am about to get so so sappy in the tags#i am typing this bc i started setting up my loom and then i was like wait i need sleep#i literally have dnd in the morning#augh#it is immune to boyfriend curse bc 1. he did not request it 2. it is a surprise and 3. i am weaving not knitting 4. im not a girl#oh 5 he's not even technically my boyfriend yet#i also want to flex. like even when he is at events i am not at i want people envying his custom hand woven pouch and him to be like thanks#my partner made it for me <3#man cannot hand me a mace and a cool heraldic item and expect me to not want everyone to know he is loved#he's gonna have to get used to it. not saying i love you yet you know what i mean.#idk. i like him so much. i like who he is i like how he is and i like that he actually has room for me in his head#i like being looked at without feeling sliced in two. even i can't always do that when i look in the mirror.#i like when he smiles. i like when he looks a little surprised about how delighted i am by him but i'm gonna like it even more when#the surprise settles down bc he feels secure in how much i like him#i wanna make him worse i want to give him an ego i want to make him better i want him to love himself so much#i love getting 3 am goodnight texts bc he was working on his art i love sending those i was in an art hole text now i must sleep texts#a good 6 hours earlier lol and having him be just as hyped i love talking to him i love his smile so much#i am putting in the work to get chill with reciprocation bc i am not used to it and wow. wow. this is. very nice.#my knight
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zukkaoru · 7 months ago
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so then talk about them instead of whining that other people are having fun with what they like. if those other ones are so interesting than make that content in place of behaving like a child because someone else is actually enjoying themselves.
omg guys look my first bsd fandom anon hate ask 🥰🥰🥰
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