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#Lava is an EArth Dragon
luxshine · 8 months
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Chapters: 4/? Fandom: రంగస్థలం | Rangasthalam (2018), జై లవకుశ | Jai Lava Kusa (2017), RRR (2022) Rating: Mature Warnings: No Archive Warnings Apply Relationships: Chelluboina Chitti Babu/Jai Kumar | Raavana, Chelluboina Chitti Babu/Kusa Kumar, Chelluboina Kumar Babu/Kasi, Chelluboina Chitti Babu/Lava Kumar Characters: Chelluboina Chitti Babu, Jai Kumar | Raavana, Kusa Kumar, Chelluboina Kumar Babu, Kasi (Rangashtalam), Lava Kumar Additional Tags: Dragons, Alternate Universe - Dragons, Dragon shifters, Soulmates, Soulmarks, Chitti Babu is a Water Dragon, Canon-Typical Violence, Deaf Character Summary:
After the events of Jai, Lava, Kusa, Jai survived but he and his brothers need a peaceful place to rebuild their relationship and get away from the darkness. Kasi, one of Jai's underlings, suggests the town of Rangasthalam, where he grew up. What the triplets didn't expect was to call the attention of the Water Dragon who watched over Rangasthalam.
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leidensygdom · 1 year
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I'm gonna hold on a bit before sharing some of the bigger pieces I did for artfight, so welcome to portraitapocalipse town! This is Scoria, @eaglewind13 's earth/fire genasi mix! She's based around lava and I go absolutely feral for elemental hair-
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kradogsrats · 1 year
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anyway, THIS is why I fucking hate the wiki, just look at this shit:
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know where that citation goes? somewhere super fucking useful:
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well okay, I have the artbook right here next to my desk... what does it actually have to say about magma titans?
well... about 2/3rds of that:
Magma Titan Magma titans are huge sentient beings made of burning hot lava and rock. Though dangerous, at heart they are just like so many other creatures of Xadia: peaceful unless provoked. Queen Sarai tried to impress this message of compassion upon the leadership of Katolis, but even Harrow did not heed her words. Image caption: The magma titan towers over its barren domain, hot lava flowing under its rocky carapace. Image caption: The detailed texture and glowing cracks of the magma titan design were a challenge for the 2D/3D style of the show.
and that's all, literally that is it, I checked the entire rest of the book out of fucking spite just to be sure
so whomst, may I ask, declared the magma titan to be a creature of the Sun primal? because they're fucking wrong
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morva-doodles · 1 year
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Just finished up his tectonic form! I really love how this one turned out.
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Melpomene the Calamity of Eruption (Experiment Number: 746) Gender: Female Background: Melpomene was one of the test subject in the Alchemy Cult of Zelophbog, with the intention of creating The Seven Calamities, a group of natural disasters that have a significance in Dragon history and culture equivalent to representing the Horsemen of the Apocalypse. Melpomene was given the powers of the Calamity of Eruption: Ash, Earthquakes, Firestorms. Before being captured by the Legion, Melpomene was actually royalty from an Island kingdom in the Northern Region. She was taught to be seen and not heard unless addressed directly, be an obedient lady, and that her role is to serve her people. As a child she was betrothed to a Prince from another kingdom as a diplomatic arrangement and sent away from home to learn to get used to her future husband who she hated. It was not just a loveless betrothal, it was a hostage situation and her betrothed Prince would openly abuse and would humiliate her in front of the noble court. Eventually she lost her composure and attacked him leaving a scar on his mouth before fleeing the kingdom and was then captured by the Alchemy Cult...She thought that at least this meant she would never see the Prince she scarred again...but he was there too... Personality: Melpomene appears to be in silent, serious, and completley in control most of the time acting like a Strong Silent Enforcer, but right below her hard rocky exterior she is actually a hothead who is almost constantly ready to blow up! She tried to bottle up her strong emotions and not express anything at all but it doesn't take a whole lot of prodding to get a reaction out of her...unfortunately her reactions tend to be Violent and once that fuse is blown it's hard to contain it back up or get her to cool off especially while she is breaking and burning everything standing between her and her target! Strengths: Adaptable Armor, Dangerous to Touch, Resistant to Most Weapons Weaknesses: Short Fuse, Wrath, Shame Powers: Earth-Lava, Fire Stats Elemental Energy: 8/10 Melpomene has an exceptional amount of energy, she is almost constantly using a little bit of her power at all times in order to keep up her Lava Armor without being overwhelmed by its heat. Elemental Control: 9/10 Melpomene has a very fine tuned control over her element, Her attacks are usually very big and destructive but her control over her suit of Armor is very precise allowing her to change parts of it very quickly and adapt to new circumstances. Intelligence: 5/10 Melpomene is not exceptionally smart and has a tendency not think things through all the way but she does have Battle Intelligence.  Combat Ability: 10/10 Melpomene is fierce and nearly unstoppable. Her Lava and Rock armor is Dangerous to get to close to and the Liquid Lava is able to absorb shock and reform broken parts on the hard rock exterior. She is also able to change the shape of her armor for different situations making her unexpectedly versatile. Potential to Grow: If Melopmene is to grow she is going to need to learn to stop pushing down her emotions before she explodes, and get away from her betrothed "Husband"
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galatariel · 6 months
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Legend says that when the ground quakes or lava spews from the earth, it's the dragons letting us know they're still here. Waiting for us to figure out how to get along. Yes, the world believes the dragons are gone, if they ever existed at all. But we know otherwise. And we'll guard this secret until the time comes when dragons can return in peace. HOW TO TRAIN YOUR DRAGON: THE HIDDEN WORLD (2019) Dir. Dean DeBlois
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legokingfisher · 5 months
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Does anyone else think about the ways the merge impacted the world beyond just a cultural/societal sense? Bc my geosci student ass is sitting here like ohhh so all their soil is fucked. Mixing of soils from diff realms is probs like introducing like a million more invasive species than anyone realizes (do you have any idea how alive soil is?) and fucking with the soil microbiome and agriculture is probably going to go to shit in one way or another. I’m sitting here like ohhh so all those dragons in the lava wastes might have kept developing wasting disease post-merge because volcanoes spew up different toxic shit depending (in part) on local geology and now that the volcanoes are in a new place they’re probably spewing new shit the dragons haven’t evolved to withstand. I’m sitting here like ohhh so with all the new chunks of land shoved haphazardly into Ninjago’s land by the merge has probably created new fault systems, subjecting places (which were previously seismically quiet) to earthquakes that their architecture and local psyche have never had to withstand before. Like ohhh okay their world is screwed whether or not the ninja stop mergequakes from happening. Like. Being a lego is not going to be very fun in the next few decades. Okay 👍 no WONDER Cole said the earth itself is screaming 👍
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The Kobayashi Alternative (or the 1000 deaths of James T. Kirk)
Finished this game (a text adventure) recently, and oh God, what a glorious mess it was!
The frame story (which only appears in the manual, by the way) places you as a Starfleet Academy cadet, playing a simulation of one of Kirk's famous missions, as a sort of alternative to the infamous Kobayashi Maru test (hence the title). But the actual game revolves around Kirk's mission, trying to find Sulu, who has disappeared in the Trianguli sector. And you're given complete freedom to explore the area and planets in whatever order you choose, and to mess the game in whatever way you want.
And that's my main point of interest here. I've witnessed so, SO many deaths for poor Kirk, because of my ill-advised decisions... Falling into craters, being run over by lava from a (not-so-extinct) volcano, sinking in quicksand, being eaten by a dragon, falling into a moat (and then being eaten), beaming down to a planet with a temperature of -250° in just my uniform (because why not?), or the more gruesome version of beaming down to a no-atmosphere planet without a spacesuit. It's also possible to return to Earth without finishing the mission, just like that, which gets you court-martialed. Or beam down some unsuspecting redshirt to a dangerous area, and to his unavoidable death (which here causes a Game-Over, very much unlike the series). Want to swear at someone until the crew arrests you for bad conduct? Check. *For the record, these are the swear words I found to work: bitch, bastard, suck, c*ck, f*ck, ass (use them in any combination you see fit). There's also many crazy things to do, which don't necessarily lead to a game over. Leave poor Scotty stranded on a planet and depart without him (good luck when you need something from Engineering). Or make Spock mindmeld with clay. Or tell McCoy to enter Spock's quarters, and just leave him there for the rest of the game. There's a planet with aliens that are offended by clothes and will put you in jail for wearing them (well, this is inaccurate, because James Tits-Out Kirk would definitely beam down naked, if it would help the mission... and make sure to video-call Spock right before doing so).
Anyway, despite being a primitive game from 1985, I'm impressed by the sheer amount of possibilities and open-ended options in this game. The graphic adventures from the 90's (25th Anniversary, and specially Judgement Rites) are much, much better games overall. But I wanted to talk a bit about these, more obscure text adventures.
If anyone's interested in playing them, I've found the best way is through this custom installer here, which includes all three adventures: https://collectionchamber.blogspot.com/p/star-trek-first-contact.html It automatically runs the games through an emulator for modern systems, and has the last version of Kobayashi Alternative (which is very important, since previous versions were buggy as hell). First Contact uses the same engine of Kobayashi, but since it's a much linear and smaller game, it's obvious a lot of options go un-used. The Promethean Prophecy is a more traditional text adventure. It has some ingenious puzzles, but I found its typical plot of "go there and collect gems" less Trek-like.
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ask-avatar-korra · 7 months
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@earth-and-fire-just-make-lava
Zuko and Toph were in the garden discussing the most recent and pressing lies from the members of his court and what they might be hiding, when Zuko saw something odd. Zuko pulled the baby dragon sleeping curled around his top knot off his head and hid it away safely in an unlit lantern along the path before going to investigate, leaving his blind friend confused as she tries to figure out what he just put in the lantern and why it's moving as he walks away
There was a flash of light and a girl wearing water tribe clothes stumbled to the ground. “Ow…” She groans.
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quitealotofsodapop · 1 month
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So we been DMing. And thought the greater group would like this odea I had.
FFM is in a volcanic ring, so it goes to show that it's likely an active volcano as well. What if the first time MK sees Wukong's kaiju form is due to an impending eruption?
It was a beautiful day put when MK and Wukong were having a training session when the mountains shook and trembled, interrupting the two monkeys as the play fought. MK was confused about the matter, but shrug it off thinking he and Wukong had been too rough and caused the tremors. It certainly hadn't been the first time.
Wukong, who is a monkey born of the earth and knows the mountain better than anyone else, knows better.
He immediately cuts the training short and tells MK to get off the mountain. All training is canceled until further notice, and he is to stay clear of the place unless instructed otherwise. That tremor was the first warning sign of an impending eruption, and it was a large one, too.
MK had gone home that day confused, wondering why his mentor had suddenly kicked him off the mountain. When he tells his friends, he can't even answer why Wukong had done so as he had been so desperate to get MK to safety the king had forgotten to tell him what the problem even was! This will lead to a problem when the eruption happens, because the whole group wasn't going to let MK be kicked fork training without an answer and they decided to go confront Wukong, not realizing they were stepping foot on an active volcano within hours of a Cesuvius level eruption
Prev.
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Wukong goes full "General-King-Mode" during this time. He can't risk his subjects (demonic and wild) or his beloved island from getting hurt in the eruption.
Wukong breathes steady but nervous, all things are going to plan. The volcanic ring around FFM isn't just a useful security measure - but also evidence of previous redirected eruptions. The danger is ultimately caused by heat and gas being under pressure beneath the earth. Normally all Wukong has to do is punch a hole in the magma chamber every so often to "let off steam".
He calls upon begrudging allies like Macaque (using his portals to evacuate the monkeys) and Iron Fan (to redirect the poisonous fumes). Red Son and DBK are even involved since they are super-heat resistant (DBK literally walks through a waterfall of lava with dinner during "The First Ring") and can help punch holes into the crust to help ease the pressure beneath the earth. Royal sea dragons like Ao Guang are on call to minimize any tidal waves caused in the eruption's wake.
It's a mutual understanding between the immortals. Wukong never wants devastation like The Burning to ever happen again.
He can't let innocent people be hurt by-
MK, waving from Sandys' ship: "Hi Monkey King!! Wukong, furious with worry: "I thought I told you to go home!" MK: "I did go home! And me and the guys are worried why you sent me away like that? If that earthquake was sign of something bigger then we could help!" Mei: "Yeah! And my parents got weird and flew off after the earthquake too! We shouldn't be kept in the dark like this!" Wukong: "Guys, listen very, very carefully; I sent MK home so suddenly because The Island is About to BLOW!!" The Noodle Gang, looking furiously at MK: "WHAT!?" MK, wincing with realisation: "Oooooo... I don't think we can help with that." Wukong, eyes glowing red: "YA THINK!?"
Whilst Wukong is partially to blame for not explaining himself clearly, he isn't blamed for his sheer worry. This isn't some tangible enemy he could defeat, but Nature itself.
Eventually Wukong feels this terrible pit in his stomach. Like his heart is about to burst out of his chest.
Huaguoshan itself is about to blow.
And all his friends are in its' path.
With a Heaven-shaking roar he activates his War Form.
Macaque activates his own, forcing the entirety of the Noodle Gang through one of his portals (boat included) a safe distance from the island. In the shadow's eyes is no longer fear as he once felt towards his mate's form, but adoration.
Wukong plunges to the bottom of the sea beneath the island chain, digging through the silt and rock until he reaches the mantle. With each new punch he releases a new viscous explosion of magma that violently shoots to the surface like an underwater bomb. But with each new punch, the pressure beneath the island itself lessens.
He feels no pain from the heat - it's not comparable to the True Fire he felt within the Furnace.
Around him miles away in all four cardinal directions, sea dragons (including the Ao-Long couple) come to his aid; redirecting the waves away from the cities and islands that would be swept away in the tide.
Above the waves, Iron Fan gets to work fanning the fires and clouds of poisonous sulphur away from the island, a skill she perfected from protecting her home in the Flaming Mountains. (Tang in particular squees at see her in action, followed soon by PIF's own husband).
DBK and Red Son are running along the existing volcanic ring - destroying the old chimneys and opening new channels in the hardened basalt to ease the load off of the King's shoulders. Red Son's fiery mane even seems to be increasing in volume the longer they work to release the heat.
Soon it seems like the ring of fire has been built from the mantle-up.
The Gang are watching the whole thing with amazement. Depending on what happens in between, they may actually try and help the Demon Bull fam with their efforts.
Mei gets a crash course in her own sea-dragon abilities when she has to direct the waves away from Sandy's boat. Her and Red Son laugh, teasing that for a sea dragon, she's more familiar with flames than water!
Pigsy might not be able to withstand the heat - but the indestructible, size altering rake he inherited can! He slingshots it towards DBK's waiting hand - the nine teeth of the rake making nine times the amount of new chimneys in the mantle.
MK is tempted to follow the Monkey King below the waves, but the gentle hand of Sandy (and the not-so-gentle hand of Macaque's kaiju form) stop him from leaving the ship.
As the tremors quiet and the spouts become less frequent, the peak of Huaguoshan seems to "sneeze", and settles back to normalcy as if no great danger was a foot.
After many tense minutes, the Monkey King emerges from the sea - cloaked in salt and lava like he was born from the core of the earth itself.
Macaque makes an appreciative growling sound before slinking his way through the water to greet his King.
All three face of the King are confused. Confused and afraid. Not because his mission failed, far from it.
But because he honestly didn't expect the reaction of his allies;
MK: "MONKEY KING!! YOU LOOK AMAZING!!!" Mei, emerges from the waves: "WE ROCKED!!" Red Son, victory-hugging his parents: "We certainly did rock!" Tang: (*fainted from fanboy-ing too hard*) Pigsy, catching Tang: "YOU DID GREAT, KING!!" Sandy, softer shouts: "I don't think anyone else could have done that!"
Wukong is so taken aback. They... aren't afraid of him??
Each face of the King blushes beneath the yellow-orange glow as the cheers fail to cease. The Demon Bull couple applauding their sworn brother's courage to let his inner self free after so long.
Macaque sidles up to his King. The Shadow's bandage-like tendrils examining Wukong's golden body for injuries or burns. His soft but deep voice whispering into his mates' now-matching six ears.
Kaiju!Macaque: "I t o l d y o u, P e a c h e s. B E A U T I F U L."
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huramuna · 10 months
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selkie's song - chapter 1.
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night's watch aemond x wildling shapeshifter ofc work is 18+, minors do not interact, lest ye be smited.
this is wholly inspired by @lonelymagpies depiction of Night's Watch Aemond. please go check out their beautiful work here!
i am also partial to selkies bc irish 🤭 i'm going to take some liberties with wildling lore since we don't know too too much about them and mix some of my own heritage into it (indigenous american and irish) , which i feel would meld really well.
previous | next chapter
word count: 2.2k
content: smut (eventually, specifics will be under the cut of chapters with it), enemies to lovers, canon typical violence, canon divergence, ofc is a menace to Aemond and he kind of likes it
who is she? - I MONSTER • dead! - my chemical romance
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The blood of the dragon runs hot and thick, pulsing through Targaryen veins like molten lava. His mother always snuggled him as a child, citing him as her own personal furnace. 
If only that would come in handy now. Aemond thought he knew cold, way up in the skies, skimming the clouds upon Vhagar’s back, feeling the chill away from the heat of the earth. A frigid autumn breeze going through his window, causing him to bundle up in two blankets— although he usually kicked them off sometime during the night. 
But this— this was cold. Ball freezing, bone chilling, blue lipped cold. He was stuck up in the ass of the North, stationed at the wall, dressed all in black. He puffed up the collar of his cloak, trying to find some respite from the gales of glacial air. 
“Saddle up, Targaryen,” the lord commander grunted. He was a broad man, some disgraced Northman who rose his way up the ranks of the Night’s watch. Aemond could hardly remember his name, “We’re goin’ beyond the wall. Scouts said wildlings gettin’ too close.” 
“Mm.” Aemond grumbled in response, not wanting to waste his energy talking to the ogre of a man when it could be better used for warmth.
The stable boy, no older than nine name days, tugged his palfrey to him, “I’ve got ‘em all tacked  up for ya, prince.” 
“Oy, Ryam,” the lord commander snapped. Lord Ennard Fir, that was the commander’s name, “He ain’t no prince anymore, so stop callin’ him as such. He’s just one of us now, eh? A man in black.” 
Ryam nodded slowly, handing the reins to Aemond. The boy’s face was tinged red as he puffed air into his cupped hands, trying to keep warm. He was a boy from the south, just like Aemond— a butcher’s bastard boy, Ryam Waters. He had accompanied the now scorned prince on his ride up the Kingsroad. He reminded Aemond greatly of Daeron.
“Stay warm, boy,” Aemond said, giving the youngster a stiff nod of his head, “Take the fur from my bed, it’ll help.” 
Ryam puffed out his chest, “Uh huh, your grace,” he giggled, speaking the title in secret. 
It almost made a smile come to Aemond’s lips. Almost. He tried to remember the last time he smiled– it was on that fateful day near Storm’s End, over Shipbreaker’s bay. He was taunting Lucerys, finally being the stronger one, the one who had control. He laughed and smiled like a madman, chasing his nephew on his puny hatchling of a dragon. He felt like a god.
Then Vhagar snapped her jaws, ignoring Aemond’s commands. The sickening crunch of Lucerys Velaryon and his dragon still lived in his mind. It played in his dreams, making them into nightmares. He constantly woke up in a cold sweat, muttering, “It was an accident, it was an accident, I didn’t mean it.”
His eye began to ache and he clenched his jaw as he mounted his horse. Glancing around, he saw that five other men were joining him. He tugged his hood up slightly before his hand rested on his blade. He donned two weapons; a standard issue castle-steel short sword, and the Catspaw blade. He had watched his father carry it for years, he watched his mother brandish it in his name and cut Rhaenyra— and now it was his. 
Not by precedent or bestowment, he actually stole it. When he was being sent to take the black, he pilfered it from Daemon’s chambers. The old fucker already had one ancestral blade, he didn’t need two. It was the only thing he had left of home, besides the sapphire in his socket and his eyepatch. It was gorgeous crafted Valyrian steel and he always kept it on his person. 
His thumb grazed over the ruby gem on the hilt of the dagger absentmindedly as they descended on their journey, spurring their horses further across the threshold of the wall. Lord Fir was at the front, with Aemond holding up the back in their procession of ingrates and outcasts. 
If he told his younger self that he was to be lumped in with bastards, thieves, rapers and ne’er-do-wells, he would’ve laughed in his own face. It was a ridiculous notion for a Targaryen prince to be even entertaining the idea. And yet, here he was. Living it out. 
He wondered what his mother was doing currently. Had she taken Helaena and Aegon to Oldtown with the children? Did she stay in the Red Keep to be squashed under Rhaenyra’s heel? 
“Aemond Targaryen, you stand before Queen Rhaenyra Targaryen, Lord of the Seven Kingdoms, Queen of the Andals, the Rhoynar and the First Men, protector of the realm,” Ser Westerling had shouted, “You stand accused of treason, conspiracy to commit usurpation, and nepoticide. You murdered Lucerys Velaryon in cold blood above the skies of Shipbreaker Bay.” 
Aemond had been in chains, his face haggard and stubbled from not being able to shave. They stripped him of his eyepatch and sapphire at the hearing, sending him down to his knees with his barren eye socket to behold. 
“How do you plead to these charges?” Ser Harrold asked. 
Aemond said nothing. 
Rhaenyra sat upon the Iron Throne, tapping her finger incessantly against the metal, “Brother. I’ve granted you the courtesy of allowing a hearing to your… crimes, rather than simply sending you to the block. Mayhaps I was too lenient on my decision to let you say your piece.” 
Aemond still said nothing, looking down at the ground. He heard his mother shuffling near him, off to the side in the throne room, murmuring something hurriedly to someone. 
“I have nothing to say. Lucerys is dead— nothing I can say will bring him back or undo what’s been done.” he finally grit out, his voice hoarse from disuse. 
“So, you have no objection to being punished for your crimes? The crime of Kinslaying is the most cursed,” Rhaenyra said, leaning forward, “Mayhaps I will grant you a death by dragon— I would honor you the same way you so graciously honored Lucerys, hm? Mayhaps have Syrax and Caraxes rip you limb from limb and scatter your parts over Blackwater Bay.” 
Aemond didn’t respond.
“Y-your grace,” Alicent spoke up, walking to Aemond and standing in front of him, “Please, have mercy upon him. Your son wouldn’t have wanted this—“
“DON’T YOU DARE TELL ME WHAT MY SON WOULD’VE WANTED,” Rhaenyra bellowed, standing up from her seat, “Your son took away his ability to want anything, and for that there should be repercussions! A son for a son.” 
“Rhaenyra, please,” Alicent murmured, “Please, I can’t lose him— it… it was an accident. Aemond, tell her it was an accident!”
He squeezed his eyes shut, not wanting to admit their family’s greatest fear was true; they did not have complete control over their dragons. 
Rhaenyra gazed at Aemond’s pained expression, then at Alicent, “He will be punished. But I would not become a Kinslayer— I do not wish to be as accursed as you, brother,” she strode back to the throne, twisting the rings on her fingers, “He will take the black and be sent to the wall. He will have no titles, no land, no wife or children. He will have nothing for the rest of his life except for the Night’s Watch.” 
Alicent was stunned, as was Aemond. He wondered if he would’ve preferred death. 
“In addition,” Rhaenyra continued, “His claim to his dragon, Vhagar, will be severed. He will undergo the Valyrian ceremony for it.” 
“You can’t,” Aemond growled, “You can’t!” he panicked— Vhagar had been the only thing he ever achieved in his life, truly. He lost his eye for her. 
“Take him back to his cell and prepare him for the ride up the Kingsroad.” she said with finality, looking down at her hand as she sat back on the throne. 
Aemond saw— she had been pricked by the throne, blood beading at the tip of her finger. 
Mayhaps there are still small mercies in this world. 
A particularly strong gust of cold air snapped him back to reality, his hand still itching over his dagger. They reached the thick treeline that stretched out for miles, their horses trudging through the snow. 
They were at least ten miles out from the wall now, the Seven Kingdoms left truly well behind them. A small river trickled near them and Aemond saw the shadows of fish— large ones at that. 
He had been in the Night’s Watch for at least seven moons now, and this was his first expedition outside of the wall. It felt like a whole different world— a world without laws, without political duty, without fights of succession over a throne made of swords— there was something freeing about being here. It was only a remnant of what he felt soaring the skies on Vhagar, but it would have to do. 
The wind whistled through the branches of the trees, fresh snow beginning to fall. He heard a fly buzzing near his ear. No, that couldn’t be right. Surely there weren’t flies in the cold? 
It wasn’t right— another fly whizzed past him, sticking into the man in front of him. Those were the arrows. 
“Ambush! Wildlings!” Lord Fir shouted, reeling in his horse. 
Aemond went to unsheathe his sword when his horse went haywire, rearing up on its hind legs. “Lykiri, lykiri!” Be calm, be calm. He shouted at the horse, tugging at the reins as the wildlings descended upon them. He felt like he was above Storm’s End once more, screaming for Vhagar to heed his commands—
His horse bucked him off, sending him tumbling into a deep snow drift. He dropped his sword somewhere aside— his hand immediately went to his waist, gripping around the Catspaw dagger. 
A breath of relief washed over him as he rolled and hid behind a tree, unsheathing the dagger. He twirled it around, waiting for someone, anyone to cross his path. 
He then felt the cool pressure of a blade against his throat. 
“Don’t move, crow,” a voice said. It was almost diminutive, soft in tone— but it was threatening all the same, “I don’t need to paint the snow red with your blood just yet. Drop the dagger.” 
Begrudgingly, he dropped the Valyrian steel into the snow. 
“Now turn around, slowly. Keep your hands out.” 
He turned around, expecting to see an ugly wildling in his gaze. He had only heard the tales of them, that they were more ugly than not. 
His breath caught in his throat as he looked upon her— she was small, much smaller than he, her skin somewhat pale and cool toned, freckles dotting the bridge of her nose. It was her eyes that caught him— one was a deep, rich brown, and the other was a light blue, with fragments and shards of brown in it, like a mountain against a clear sky. Her hair, dark chocolate brown with one streak of white in it, was tied into a haphazard braid. She wore earrings made of the lower jaw of some small mammal, inlaid with opals. She was holding a dragonglass dagger to his throat, the hilt of it carved from a deer’s antler, encrusted with a matching moonstone. 
She wore a long, white coat— it looked to be the skin of some animal, but Aemond couldn’t tell which. It was spotted and fluffed. 
His brow narrowed as he noticed that she was soaking wet, dripping water from her nose and hair, the sheen of moisture shining from her skin.
He could only imagine how astonished he looked staring at her— but she stared back at him in the same manner, her eyes wide. She had huge eyes, Gods be good. 
“Fucking hell, you’ve got a purple eye.” she murmured. 
“You should see my other eye.”
A harsh crack across his face— she had slapped him, “Don’t be a pig.” 
Aemond blinked profusely, “By the Seven— I meant my actual other eye,” he grunted, “May I?” he gestured to his eyepatch. 
“… better be worth it, crow.” she murmured, nodding slowly. 
He lifted his eyepatch off, revealing the sapphire underneath. 
Her lips were slightly agape as she ogled at him, “You’re a fancy crow, aren’t you?”
“Hm.” he grumbled. 
She retrieved the Catspaw dagger from the ground, stowing it at her hip, “I’ll be keepin’ this for right now.” 
“Aren’t you going to kill me?” he asked, perplexed as to why he wasn’t dead yet. 
“Not yet— you got interesting eyes, I wanna show my papa,” she retrieved a leather cord from her belt and wrapped it keenly around his wrists, “Caught myself a crow.” she hummed, seemingly entertained with herself. 
Aemond rolled his eye, letting her hoist him up into a standing position. He towered over her, to which she didn’t seem too bothered about. 
She led him past the battle, which was now over. He saw three of his Night’s Watch brothers slain, and it looks like two others had run off like cravens, including Lord Commander Fir. 
“Where are you taking me?” 
“My tribe,” she replied, stringing him along. 
“Your… tribe,” he repeated, “And what is your name?”
“Euna. And you, crow?” 
“Aemond.”
215 notes · View notes
astrolovecosmos · 1 year
Text
Aries vs. Libra
Red Dragon vs. Harpy
Man-Caused Fires vs. Polluted Air
Lava Flow, Fireworks, Sparklers, Burns, Red Paint, Red Stones vs. Feathers, Chimes, Cottonwood Seeds, Bubbles, Fresh Air or Naturally Fragrant Air
Taurus vs. Scorpio
Earth Giant vs. Sea Monster or Titan
Earthquake vs. Tsunami
Diamonds, Emeralds, Silks, Satin, Wine vs. Caviar, Hypnotizing Colors and Lights, Deep Sea Secrets, Graveyards, or Treasures
Gemini vs. Sagittarius
Fairy vs. Salamander
Raining of Animals or Substances, Surprises from the Wind vs. Wildfire or Fire Cyclone
Fairy Lights, Fireflies, Butterflies, Talking Birds, Swamp Lights vs. Dancing Flames, Embers, Sparks, Wax, Lanterns or Torches, All the Colors of Fire, Glow
Cancer vs. Capricorn
The Kraken vs. Gold-Hoarding Dragon
Cave-In vs. Riptide
Lost Treasure, Coral, Pearls, Seaweed, Crabs, Lobsters, Seafoam, Moonlight vs. Precious Metals, Crystals, Expensive Woods, Coins
Leo vs. Aquarius
Chimera or Manticore vs. Thunderbird
Heatwave vs. Freeze
Sunshine, Sunbursts, Glittering Sand, Mirages, Heat Refraction, Cozy Fireplace, Heated Blankets vs. Stars, Rainbows, Prisms, Glitter, Wide and Open Skies
Virgo vs. Pisces
Gnome vs. Mermaid or Siren
Famine, Infestation, or Sickness vs. Floods
Safron, Truffles, Expensive Fruits, Medicinal Plants vs. Seashells, River Stones, Gold, River Treasures, Flashy Scales, Salmon, Smell and Sound of Rain, Watery Reflections
391 notes · View notes
aphidclan-clangen · 2 months
Note
Gym Leaders
Oleander
Grass type
Alder+Pigeon+Titania
Psychic type
Lilacpaw
Fire type
Spiderglade
Bug type
Paradiseskies
Flying type
Goldshine
Dark type
Gravel
Ground type
Firebeetle
Fairy type
Elite 4
Stormwhisper
Steel type
Shadebreak
Poison type
Icesheep
Ice type
Sparkspeckle
Electric type
Champion
Pearlstar
Teams
Oleander(Grass)
Fomantis (lvl 15)
Razor leaf
Fury cutter
Protect
Sunny day
Ability : Leaf guard
Morelull (lvl 15)
Mega drain
Confuse ray
Astonish
Poison powder
Ability : Effect spore
Deerling (lvl 16)
Leech seed
Double kick
Sand attack
Trailblaze
Ability : Sap sipper
Alder+Pigeon+Titania(Psychic)
Solosis (lvl 21)
Psybeam
Confusion
Charm
Encore
Ability : Regenerator
Ralts (lvl 21)
Draining kiss
Confusion
Psybeam
Double team
Ability : Synchronize
Espurr (lvl 21)
Disarming voice
Covet
Psyshock
Scratch
Ability : Keen eye
Lilacpaw(Fire)
Fletchinder (lvl 27
Ember
Acrobatics
Agility
Fire spin
Ability : Flame body
Houndoom (lvl 27)
Incinerate
Thunder fang
Snarl
Bite
Ability : Early bird
Torkoal (lvl 28)
Lava plume
Clear smoke
Smokescreen
Rapid spin
Ability : White smoke
Ninetales (lvl 28)
Flamethrower
Charm
Fake tears
Rest
Ability : Drought
Spiderglade(Bug)
Anorith (lvl 33)
Bug bite
Brine
Ancient power
Slash
Ability : Battle armor
Centiskorch (lvl 33)
Inferno
Bite
Skitter smack
Slam
Abilty : Flame body
Leavanny (lvl 34)
Fell stinger
Razor leaf
String shot
Seed bomb
Ability : Chlorophyll
Heracross (lvl 35)
Horn attack
Brick break
Struggle bug
Seismic toss
Ability : Guts
Paradiseskies(Flying)
Altaria (lvl 40)
Dragon breath
Feather dance
Disarming voice
Hurricane
Ability : Natural cure
Staraptor (lvl 40)
Aerial ace
Theif
Close combat
Air slash
Ability : Intimidate
Togekiss (lvl 40)
Sky attack
Fairy wind
Water pulse
Extreme speed
Ability : Super luck
Archeops (lvl 41)
Dragon claw
Rock throw
Wing attack
Crunch
Ability : Defeatist
Goldshine(Dark)
Pangoro (lvl 46)
Bullet punch
Crunch
Low sweep
Night slash
Ability : Iron fist
Sableye (lvl 46)
Night shade
Zen headbutt
Knock off
Confuse ray
Ability : Prankster
Zoroark (lvl 47)
Night daze
U-turn
Extrasensory
Shadow ball
Ability : Illusion
Zoroark (lvl 47)
Night daze
Brick break
Sludge bomb
Hex
Ability : Illusion
Umbreon (lvl 48)
Dark pulse
Moonlight
Bodyslam
Confuse ray
Ability : Inner focus
Gravel(Ground)
Garchomp (lvl 53)
Dragon claw
Bulldoze
Crunch
Slash
Ability : Rough skin
Mamoswine (lvl 53)
Ancient power
Earthquake
Ice fang
Snowscape
Ability : Snow cloak
Sandslash (lvl 54)
Bulldoze
Stone edge
Gyro ball
Poison jab
Ability : Sand rush
Nidoqueen (lvl 54)
Sludge wave
Crunch
Earth power
Sandstorm
Ability : Poison point
Mudsdale (lvl 55)
High horsepower
Heavy slam
Superpower
Double edge
Ability : Stamina
Firebeetle(Fairy)
Clefable (lvl 60)
Moonblast
Moonlight
Meteor mash
Ice beam
Ability : Magic guard
Florges (lvl 60)
Moonblast
Solar beam
Magical leaf
Sunny day
Ability : Flower veil
Gardevoir (lvl 60)
Dream eater
Dazzling gleam
Shadow sneak
Destiny bond
Ability : Trace
Grimmsnarl (lvl 61)
Foul play
Play rough
Nasty plot
Draining kiss
Ability : Prankster
Alolan Ninetales (lvl 62)
Blizzard
Aurora beam
Extrasensory
Dazzling gleam
Ability : Snow warning
Stormwhisper(Steel)
Metagross (lvl 70)
Meteor mash
Zen headbutt
Hammer arm
Iron defense
Ability : Clear body
Lucario (lvl 70)
Close combat
Dragon pulse
Steel beam
Quick guard
Ability : Inner focus
Genesect (lvl 70)
Metal claw
Bug buzz
Zap cannon
Shadow claw
Ability : Download
Corviknight (lvl 70)
Brave bird
Thief
Steel wing
Roost
Ability : Pressure
Aggron (lvl 70)
Metal burst
Iron tail
Rock slide
Dragon rush
Ability : Sturdy
Shadebreak(Poison)
Seviper (lvl 70)
Belch
Crunch
X-scissor
Iron head
Ability : Shed skin
Drapion (lvl 70)
X-scissor
Cross poison
Toxic spikes
Ice fang
Ability : Battle armor
Toxicroak (lvl 70)
Gunk shot
Bullet punch
Sucker punch
Swords dance
Ability : Dry skin
Toxtricity (lvl 70)
Boomburst
Shock wave
Gunk shot
Hex
Ability : Punk rock
Dragalge (lvl 70)
Outrage
Poison tail
Hydro pump
Play rough
Ability : Poison point
Icesheep(Ice)
Alolan Sandslash (lvl 70)
Icicle crash
Metal claw
Blizzard
Leech life
Ability : Snow cloak
Glaceon (lvl 70)
Blizzard
Ice fang
Bite
Shadow ball
Ability : Ice body
Weavile (lvl 70)
Dark pulse
Icy wind
Metal claw
Screech
Ability : Pressure
Lapras (lvl 70)
Brine
Freeze dry
Hydro pump
Charm
Ability : Hydration
Walrein (lvl 70)
Hail
Aurora beam
Waterfall
Avalanche
Ability : Ice body
Sparkspeckle(Electric)
Zebstrika (lvl 70)
Wild charge
Trash
Eerie impulse
Overheat
Ability : Lightning rod)
Luxray (lvl 70)
Wild charge
Take down
Crunch
Thunder fang
Ability : Intimidate
Boltund (lvl 70)
Electric terrain
Thunder
Snarl
Play rough
Ability : Strong jaw
Ampharos (lvl 70)
Dragon pulse
Zap cannon
Power gem
Bulldoze
Ability : Static
Raichu (lvl 70)
Thunder
Draining kiss
Iron tail
Focus blast
Ability : Static
Pearlstar
Galarian Rapidash (lvl 75)
Smart strike
Psycho cut
Charm
Dazzling gleam
Ability :Pastel veil
Mismagius (lvl 75)
Phantom force
Power gem
Dark pulse
Night shade
Ability : Levitate
Steelix (lvl 75)
Ice fang
Double edge
Iron tail
Dark pulse
Ability : Sheer force
Bewear (lvl 75)
Superpower
Thrash
Brutal swing
Dragon claw
Abilty : Fluffy
Goodra (lvl 75)
Power whip
Muddy water
Poison tail
Ice beam
Ability : Sap sipper
Absol (lvl 75)
Future sight
Sucker punch
Hex
Swords dance
Ability : Pressure
ENJOYYYY :3
okay. this is fucking awesome. and it’s always interesting to hear your guys’s headcanons/perspectives on the characters.
but “giving non-Pokemon OCs Pokemon teams and imagining their role/jobs in the Pokemon universe” is a very specific hyperfixation of mine. i have been doing this with my OCs for years. and you bet your doggone dollar that i have fuckin OPINIONS on what teams my characters would have and what their roles would best fit. and you know what that means.
THE APHIDCLAN POKÉMON AU
(Obviously in this au, they’d all be humans, but I do not have the capacity to make up human designs on the spot for 16 different characters right now, so this is all you’re getting) As always, you play as the player character in a non-descript undecided generation that takes place either in or after Gen 8. You are the newest student of Professor Pearlstar, who is both a man of science studying new Pokemon and the champion of the region. He is regarded as the expert on all things Pokemon and is excellent at taming and raising the creatures (hence why he’s so powerful, and your mentor). He encourages you to go out and explore the region to discover new Pokemon for your Pokédex, and encourages you to do the league challenge while you’re at it. (“but sir, won’t that mean that if i get to the end of the challenge…I’ll be challenging you?” “Yup! Good luck! ^w^”)
Your companion is Lilacpaw. She’s this rebellious preteen brat that you meet on the road, you battle her on occasion but for the most part she’s here to help you out when you need it and continuously check on you as your brand new best friend.
Your rival is Oleander. In my mind, Oleander is too baby to be a gym leader (same with lilac, who in this universe is younger than him. she’s like, 10-13, and he’s 15-16ish), so he’s your rival instead. He bares a resemblance to Gladion in Sun and Moon. He’s a member of the local “evil team,” The Saint Tines, a cult-like organization that keeps stealing and trying to “sacrifice” other people’s Pokemon. You continuously catch fern in the act of participating in crimes that you have to stop by battling him. However, they become your friend over time, slowly realizing how bad news their organization is and leaving it to help you defeat the evil final boss, The Reverend, at the end of the game. The Reverend would be the Giovanni/Cyrus/Lysander/etc character in the game. Oleander and Lilacpaw are siblings that bicker all the damn time
The first gym you face is the Normal type gym, run by gym leader Pigeon.
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For ease sake I’m gonna say all gym leaders have 4 pokemon. Pigeon owns a Stoutland (his prize Pokemon), Tauros, Ursaring, and Diggersby. His Pokemon are early lvl 20s. I wanted to give his team a farm theme, since he lives on a farm. He’s the farmhand countryboy man,,,
Next, the Dark type gym, led by Goldshine.
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Goldshine owns a Mimikyu, Sableye, Absol, and an Umbreon. His Pokemon are mid lvl 20s. I wanted to give him the most emo misunderstood team possible
The fourth gym would be the fairy type gym, run by Titania.
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Titania would have a Togepi, Milotic, Blissey, and a Wigglytuff. She has a very cute and beautiful team, all around late lvl 20s. Shes married to Pigeon and Alder and can frequently be seen hanging around Pigeon’s gym and vice versa. Alder’s role in the game would be closer to a “nurse joy” figure, he continuously pops up around the region throughout your journey, where he heals your pokemon and can sell you various berries and healing supplies. Hes a sweet, traveling old man following the league trail to make sure all those kiddos take care of themselves <3
Next, the Bug type gym, ran by Spiderglade.
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Spiderglade owns an Ariados, Parasect, Scyther, and a Dustox. His Pokemon are early lvl 30s. I wanted a strong poison type secondary theme for him, his gym would be heavily centered around poison, toxicity, and pollution. Parasect for mind control symbolism. He’s very much in touch with his little brother, Blisswhistle, though he hasn’t sent his parents letters in a while… also how the hell would he not have at least one spider pokemon
Next, the electric type gym, ran by Sparkspeckle.
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Sparkspeckle uses a Flaaffy, Toxtricity, Electabuzz, and a Dedenne. Her team are all mid lvl 30s, her gym probably has a stage built-in with a band playing all the time, and it’s all very crazy electric punk (with a touch of cutesy).
Next, the water type gym, run by Stormwhisper.
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Stormwhisper would own a Lapras, Azumarill, Lanturn, Carracosta, all late lvl 30s. He would be a very nice and merciful gym leader, especially in comparison to his siblings. He gives you free healing items before you battle <3
Next, the ice gym, ran by Icesheep.
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Icesheep would own a Snom, Aurorus, Beartic, and an Alolan Ninetales. His team is all early lvl 40s, and he’s very friendly as a gym leader! He does warn you about his sibling, however…
The explosive and intimidating poison type gym leader, Shadebreak.
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Shadebreak would own a Liepard, Toxtricity, Crobat, and a Gengar. All their Pokemon are mid lvl 40s, and they are merciless. They are the final gym leader. ((Spark likes to talk about how they’re “twinning” with the Toxtricity and similar gym themes, but Shade absolutely hates it and makes a grumpy face every time Spark talks about how they’re so totally twins))
Once you’ve defeated all eight gym leaders, you move on to the…
ELITE FOUR
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Gonna be honest, the only two I had actual solid typing in mind with was Gravel w/ Steel Type and Paradiseskies with Flying Type. But Blisswhistle and Firebeetle I had little to NO clue what to do with, so for the most part I decided the elite four’s teams with varied typing in mind for all of them. Gravel is based around dark/steel typing, Paradiseskies is flying/water/fairy based, Blisswhistle is ice/normal/fairy based, and Firebeetle I divided between fire, water, and fairy types because I couldn’t pick between the three.
Blisswhistle, the first Elite Four member you face and the weakest, uses an Aurorus, Cinccino, Frosmoth, Lapras, and a Togekiss. Shes very sweet and loves her gym leader husband very much. ((there really needs to be more rainbow pokemon……))
Firebeetle, the second member you face, owns a Walrein, Primarina, Volcarona, Granbull, and a Centiskorch. He’s happily married to his wife, Gravel.
Paradiseskies, the third and second-strongest elite four member, uses a Florges, Hatterene, Togekiss, Altaria, and a Gardevoir. She’s very happy to work alongside her husband and children.
Gravel the Brutal lives up to their title. A former member of the Saint Tines, she would appear frequently in your continuous efforts to stop the organization, aiding your efforts in taking them down. They use an Obstagoon, a Pangoro, a Steelix, a Garchomp, and a Metagross. All four members are mid lvl 50s to early lvl 60s.
THE CHAMPION AND RIVAL BATTLE
Pearlstar is very proud of you and your progress! You’ve come a long way since you first started your apprenticeship under his wing. But now it’s time for the final test, and stars not holding back. Let’s see if you can handle Pearlstar at his best, hm?
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Pearlstar uses a Clefairy, Gallade, Bewear, Galarian Rapidash, Kengaskhan, and a Starmie. They’re all mid lvl 70s. After you beat him, he happily retires the position and tells you how extremely proud he is of your growth as a trainer.
Then Oleander challenges you. All his Pokemon are early lvl 50s (the phantump probably would’ve evolved into a Trevenant by the end of the game, but for the most part it stays a phantump). He uses an Alolan Muk, a Weezing, a Phantump, a Mimikyu, a Vileplume, and a Decidueye (regardless of which starter you chose). By this point, you’d have gone through quite a lot together, and now this battle is more a triumphant rival-to-rival fight for old times sake. He loses, and takes his defeat in stride, thanking you for everything you’ve done for him and all the wonderful times you’ve had together. He hopes to keep in touch.
And I think that’s everything <3
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xxdemonicheartxx · 3 months
Text
Most common funerary burials by flight:
Putting this one below the cut due to death mentions and burial descriptions I understand this can be a topic of discomfort no matter how vague one is when speaking on it <3
Arcane: opalization, the body is taken and layed in the shallows of intensely magic rich pools in a resting position, where it will rapidly opalize in a matter of weeks or months due to the volitile arcane energy of the land, sometimes individual scales are opalized instead and the rest of the body is cremated to be scattered amid their favorite place of study
Earth: mummification, the body is taken and embalmed, richly doused in spices, oils, and linen wraps, the organs removed are in canopic jars that resemble the dragon's own visage. Some earth mages practice petrification of the body as well upon request. Another practice is glass blowing cremated remains into colorful works of art, often colorful globes of glittering glass or glass sculptures of the deceased's visage
Shadow: the body is often cremated and the ashes greatly compressed into logs or bricks, before being soaked in spores and water to allow the mushrooms the the tangled wood to reclaim them and take them home. Other practices include burials or creating wrought iron burial markers. Celebrations of life are held around these burial sites
Light: due to the.... emperor problem.... graveyards have rapidly been destroyed and the fear of merging with Luminax sits like a stone in the heart of every imperial. Cremation is the most common practice as of now but celestial burials used to be common practice where the sun would always be able to touch you even in death (also known as sky burials) a new practice adopted from the earth flight includes taking these cremated remains and turning them into glass suncatchers
Plague: plague dragons believe that returning to the land you've survived is a must, dying of old age is a great achievement!! Often the body is returned to the land, buried or laid to be reclaimed by the ecosystem. Some more sentimental dragons or close loved ones will save scales or tan parts of wing membrane to carry close to their heart
Nature: burials are the most common practice, continuing to feed the shrieking wilds, some pathways have small markers or idols where loved ones frequent so that they can continue to pay homage in the labyrinthian jungle
Ice: ice dragons actually do not freeze their deceased, instead they take parts of membranes and tan them before tattooing a depiction of their loved one into their own hide, complete with a name, date of birth and date of death, its too cold to dig in this land so they cremate the remains and scatter them amid the tundra so in spring they can help the flowers return. The tanned memento is kept with a clan's priest, shaman, or spiritual leader with the rest of them, under expert care
Fire: forge pyres, often when fire dragons die their own heat resistance can make cremation a difficult process. So their remains are given to forge masters who are capable of reaching intense heat, working bellows and feeding the flames until the body is reclaimed by the flames. Other practices include caldera funerals, where the body is taken to be sunk in the lava of volcanoes or lava floes. Sometimes blackened skeletons can be reclaimed by loved ones in doing this
Wind: sky burials. The body is taken high up and laid under open sky for the sun and the wind to reclaim, it is believed that in doing this their spirit may continue to soar. Also refered to as celestial burials
Water: sinking of the body in designated graveyards is a common practice, often referred to as a burial at sea. Tiny tiny fragments of the dragon are often kept to be artificially put into oysters so that a pearl can be formed from their loved one's remains. Another practice is water cremation or Alkaline hydrolysis is another practice that is starting to gain traction
Lightning: the desert sand is not suitable for proper burials and grave markers aren't reliable in the shifting expanse, often the body is dehydrated first before undergoing electrical cremation, with no fluid the body will burn rapidly, the ashes then mixed with sand are placed amid one of hundreds of electrical storms with a tall metal rod in the center of the remains. To be struck by lightning turning them into "fulgurites" or "fossilized lightning" these unique and intimate structures are then returned to loved ones to be kept similarly to an urn
There are always exceptions to funeral practices. Dragons like obelisks and imperials often require additional care in the event the obelisk returns to stone or cremation is not an option for the imperial but these are the common or most popular practices in each region (non cannon)
As always I'd love to hear your own headcannons and takes too!!
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Text
Thinking of personal headcanons for the Eleven in my lore instead of sleeping, long post below:
Earthshaker:
Everyone knows that he is deep in grief over the seperation from his siblings. He keeps hidden a primal rage building up inside - he is enraged at his siblings and the divided world they've created, but he knows how devastating his wrath is - he blocked out the sun for centuries and plunged the world into darkness in a battle with Flamecaller. He lives in fear and shame of this anger- of himself - and regretfully chooses to withdraw from modern life to keep it from having the chance to emerge.
Despite his withdrawal from modern life, he needs constant attention. Travelling Dusthides made pilgrimage to visit him in ancient times with stories of heartwarming tales and the greatest feats from across the realm. In modern years, many dedicated Earth dragons across the realm have made it a Rockbreaker's tradition to visit The Pillar and stand by the destroyed relic as they tell it their own stories of love and hope, or leave written stories on biodegradable materials around the base. Earth dragons who cannot travel to visit the Pillar write their stories and bury it in the ground by a quiet dirt road - all roads lead home to Dragonhome.
He is growing amnesiac. He remembers his siblings by their elements through their children that inhabit Dragonhome, but their names are eroding away, their forms and faces a dark blur in his mind.
Flamecaller:
Her heart is breaking and it's slowly killing her. It shattered first when the Icewarden and his Gaolers almost brought the Banescales to extinction in an ancient war between the two deities. Now those ancient scars have opened for the civil war which is tearing apart her domain. She knows she could contact Earthshaker to confess this mutual feeling - but he nearly killed her, and for that she will never forgive.
She is extremely maternal, being protective of hatchlings and dragon eggs especially. It is believed having a Porphyry Flamecaller Statue watching over your nests (regardless of element) will ensure her eyes are watching over the nests and will keep them safe from all harm, and the hatchlings will grow up with a burning desire to live life to the fullest.
She is terrifying in battle. She descends onto the battlefield screaming like a banshee, her lava and flames enveloping the battlefield like the enclosing wings of a phoenix, much to her enemy's awe and horror. She is not one for sending pawns to die in her stead; she fights like a mother snapped into action upon seeing her child in danger.
Windsinger:
He frequently wonders what it's like to live as other beings. To lurk in muddy wetlands as a marsh stalker, or to gallop across the open plains as a centaur? He is endlessly fascinated with the thought of experiencing life through different perspectives.
For his hyperactive personality he is an incredible mediator. He can quickly establish a sense of authority that can silence even Stormcatcher and his shouty mouth. He is responsible for spearheading most of the Plaguebringer and Gladekeeper's truces.
He is possibly the only deity that the Shadowbinder has an inkling of respect for. No one's sure why, but it's speculated he may have saved her from becoming overwhelmed by the Shade. Or maybe it's just that they both have a mutual fondness of pranking their own children and fellow deities.
Tidelord:
He had actually been missing for quite some time before it was noticed that he was gone. His seers were used to him going quiet for several weeks to gather his strength, but it was the change in water temperature of the Shoredeep Presage that was the official sign that something was terribly wrong.
Building on the above point, the prophecies and visions experienced by the Tidelord can overwhelm him, mentally and physically. His body is very weak. It's possible he could have been driven to madness millenias ago had he not had his children to bear the burden with him.
In ancient times he commanded a flock of Omens - non-draconic shapeshifters often taking the form of seabirds. They are not storm seekers, for as well as heralding warnings of dangerous weather, Omens often brought to light informaton and revelations that could drive ship captains insane if their will wasn't strong enough. Most Omens have faded away as the Tidelord's children took on his burden of prophecy, though few still linger into the modern day. No one knows what they truly are and just how Tidelord came to command them. Killing an Omen is a sin with deadly consequences.
Stormcatcher:
He is one of two deities who actively participates in modern day-to-day life alongside his descendants, the other being the Plaguebringer. He travels to projects across his domain to get first-hand reports on their progress and to observe his workers with his own eyes - he is wary and distrustful of information being kept from him.
He likes destruction. Especially when he's personally overseeing failed projects being torn down; the sounds of crashing bricks, metal scraping against the ground, and the rumbling and beeping of heavy machinery is ASMR to his ears.
For his constant pursuit of modern technology, Stormcatcher is a fanboy for airships. He collects certified parts of famous ships, build-it-yourself figurines of model airships, photographs and videos of airship launches, there's even rumours he keeps giant hangars of retired airships that he's personally restored and preserved. Don't tell anyone, especially Windsinger!
I love this pathetic dragon man.
Icewarden:
His cold demeanor is a mask that hides a deep feeling deity underneath. He is blunt because he cares. He will hurt you with the truth because he wants to watch you grow into a stronger version of yourself from moving past it, rather than becoming soft and stagnant in a bittersweet lie. Sometimes he gets carried away with this emotionless state and it hurts his children, which hurts him once he snaps out of it.
He is an incredible hunter. Gaoler Seekers and game hunters alike pray for his keen eye and endless patience to guide them in their own hunts.
He has personally observed horrors beyond mortal comprehension. As a result, he is the only deity who completely understands the Arcanist's withdrawal from the world.
He hates the Flamecaller especially - because he sees himself in her, and what could become of him if he dares open up his emotions to the world. That, and a bitter war between them almost resulting in the extinction of the entire Icefield and Banescale race probably didn't help either of them.
Lightweaver:
She cares for the Arcanist. A lot. She just wants to invite him over to the Beacon to show him the sunrise over the endless horizon, or even visit the Observatory herself to skim through his libraries with him. She wants to be his friend given their shared hobbies. He keeps declining her offers though, to her dismay.
She dedicates herself and her Flight to preserving as much of history as possible so that one day dragonkind's descendants can learn from their ancestors mistakes. Yes, this includes the creation of Imperials and the ensuing Emperors, again to her dismay. She has to fight the urge in her mind "erase them from history... no one must know..."
She is a rather dismayed deity. She fights to keep up a bubbly and outgoing façade though, lest her biggest threat Shadowbinder discover these unpleasant feelings and exploit them.
She taps her claws on surfaces a lot out of habit. She also enjoys manicuring her claws and painting them with glitter.
Shadowbinder
Shadowbinder doesn't hate anyone. In fact, she just can't feel anything or develop bonds with anyone. Everything is just a tool she can manipulate to an end - dragons, fellow deities, worshipping beasts. To what end is something she keeps to herself.
She is a fantastic liar, and revered by fools and monarchs alike as the Queen of Liars. She can spin tales so tall it could make the Arcanist climb the Pillar again, believing that it was whole once more.
While the Lightweaver is her preferred target as her "natural opposite", she will pursue any of the other deities just as relentlessly. Windsinger is probably last on the list cause out of all of them, he could most easily out-sabotage her.
She is the most terrified of the Shade out of the Eleven. Any creature - dragons included - in her sight that shows even a small sign of being Shade-infected is killed instantly.
Plaguebringer:
She cackles like a fairytale witch as she stirs the Wyrmwound and you can't convince me otherwise.
She can be as maternal as Flamecaller, but only to her "children" who have proven to thrive in the Wasteland she's created. Anyone who can continuously survive in the Wasteland she considers her own and treats with a great deal of respect - no matter their element, origin, breed, age, beastkind etc. She personally interacts with these "super mutants", coming up with ways through contagion to make them even more powerful.
Out of the Two Sisters, she's the one who adheres to the natural order of life and death the most. She's appalled at Gladekeeper's vision for the world. Only stagnation awaits a world of never-ending life.
smely
Gladekeeper:
She speaks in a very sophisticated manner, and is generally very polite even to her "sister" Plaguebringer. She won't admit it but she does like hearing the sound of her own voice.
Her ultimate goal is to conquer death itself. An immortal world of never ending life in the form of her green blooms on every patch of ground, reaching towards the heavens and rooting deep into the soil below. Her fellow deities can join her or perish - deep down she sees them all as nothing but destructive warmongers anyway.
Beneath the sophisticated layers of leaves lies a feral deity who isn't afraid of fighting tooth and bloody claw for her beliefs. A battle between her and Flamecaller would be long lasting and terrifying to say the least.
She sprays herself with so much floral perfume - on top of the potent floral blooms covering her hide - that some Nature dragons have a saying "breathe in Gladekeeper's blooms every time [someone] does [thing].
The Arcanist:
He is the least socialised out of the Eleven. Mostly considering he grew up alone and had barely spoken a word to anyone until the Aethers were created. He has a noticeable speech impairment. Witness him with a pen, or on a typewriter or one of Lightning's fancy touchscreen interfaces, though, and he's a speedy techno-magician. Would definitely text/email over answering phone calls anyday.
He often forgets to nourish and clean himself and his quarters. He has trusted scholars who are tasked to remind him; he knows he can't avoid social interactions forever, and that it's in his best interest. A malnourished body would hinder his research after all. Several trusted Fae progenitors are dedicated to maintaining his records whilst keeping out of his way and spin web lairs in the nooks and crannies of his giant shelves. Scribbles - Tomo's scribe - has an ancestor from one of these clans. Awww.
The truth is, when he stood atop the Pillar and connected with the Shade, the two opposing forces experienced totality. He experienced possibilities - on a grander galactic scale than the prophecies seen by Tidelord. He briefly became one with eldritch creatures beyond the fabric of reality. He held ultimate power beyond comprehension, a force beyond creation and uncreation. He wants to understand what this force was, and what it's done to the Shade...and to him.
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skyward-floored · 7 months
Text
This is the longest one yet, buckle up (comes before the one where Volga confronts Cia)
———
Skyloft is beautiful.
...Or, at least, Link thinks it would be, if there weren’t currently a battle sweeping across its placid fields.
He wipes some dirt off his cheek as he slices past another monster, the warm sunshine and springlike weather in sharp opposition to the blood and screams surrounding him. A flower gets crushed under a moblin’s foot as Link goes to attack it, and he distantly wishes he could have come here before all of this destruction and death swept through.
The Skyloftians aren’t letting their islands being overtaken without a fight though, and they fight just as fiercely as the men Link brought with him.
One cuts down a bokoblin that was trying to sneak up on him, and Link nods his thanks before spinning around and slashing at another. He can’t help feeling the pressure of leading his men here without any higher officers above him and an unfamiliar force as their allies, but they’re making it work, and the battle is close to being won.
But if they’re going to win, they need to defeat the commander of the enemy forces.
A sudden roar rings out from somewhere outside the keep they’re fighting to take, and Link’s heart wrenches into his throat, the sound horribly familiar. He leaves the keep in the other soldiers’ capable hands and runs outside, making his way along charred grass and scorched earth.
Fire shoots into the air nearby, and Link freezes as he reaches a plaza, locking eyes with Volga when he turns his way.
He’s only seen the dragon knight once since Cia spilled the secret of his parentage, but only from a distance. He hasn’t fought him at all since that first day, merely watched Impa fight him from a distance, busy with his own mission and battles, but that was it.
This is the closest he’s gotten to Volga since he learned who he is.
Link hesitates as he looks at the dragon knight, his throat growing strangely tight, but Volga has no similar reservations, charging forward with his spear raised.
The first thrust nearly takes off his head, but Link dodges, and the two of them whirl around each other, Link avoiding flames and jabs from the spear while Volga dodges his sword. Link falls quickly into the familiar rhythm of battle, ignoring the thoughts crashing through his head and the endless echoes of both Cia and Impa’s words.
He has a job to do, and he won’t let the fact that something in his chest feels like it’s going to either shatter or explode stop him from doing it.
He refuses to think about who Volga is to him right now.
Volga swings his spear and Link blocks it with his sword, grunting as their weapons lock. Link is by no means weak, but Volga is incredibly strong, probably due to being a literal dragon, and Link finds himself being pushed backwards, scrambling for purchase.
His foot slips just the smallest bit as he tries to make a move, and Volga sees the opportunity and leaps on it.
He roars as fire explodes around them, and Link cries out as he‘s thrown backwards from the force of the flames, heat and light and pain whirling around him.
Proxi yelps in alarm, and Link’s skin aches, the fire searing through his gloves and no doubt forming burns on his hands. Volga’s flame is so intense that even Link’s practically fireproof skin can’t stand up to it, and he’s almost afraid to look at the impact it left. Link dizzily raises his head, and feels an almost tingly feeling run up his hands where he’d lifted them to try and shield himself.
He hazards a glance down at them, and stares, eyes going wide at the orangey-red scales shimmering over his fingers like the lava in the Eldin caves.
Every other thought in his head is immediately silenced.
“What..?” Link whispers, lifting a shaking hand closer to his face, spreading his aching fingers.
Upon closer inspection, it doesn’t look like his hands have actually grown scales, merely gained a faint impression of them, shimmering and glowing in the sunlight. His skin is doubtlessly burnt underneath, but he can barely tell through the almost jewel-like luster that’s fallen over it.
Link doesn’t have time to examine his hands further though, as something else slams into him, throwing him backwards and sending him crashing into a wall.
More fire accompanies it, and Link coughs as pain sears up his middle, the edges of his tunic singed. He clutches a hand around himself, ignoring the pain from the burns and the strange appearance of his hands, and curses his distracted state as he feels around for his sword.
Weird hands can come later, Link!
Footsteps approach, and Link scrambles to get to his feet, biting back a cry when he ends up sliding back to the ground. He looks up and sees Volga staring at him, his spear raised as if to run him through.
But he doesn’t attack, merely stands in front of Link, smoke trailing from his form.
Link blinks, then realizes Volga is also staring at his hands, the faint shimmer of scales fading, but still visible. His stomach suddenly heaves with nerves, and Link swallows, Cia’s words flashing through his head again.
Apparently there’s a bit more to being half dragon then he thought.
“What are you?”
Link looks back at Volga at the words, the dragon knight still staring at his hands. His brows are drawn with an emotion Link can’t puzzle out as the scales finally fade, nothing but reddish skin left in their wake, and Link drags in a shaking breath.
“Your hands should be nothing but charcoal right now,” Volga continues as Link tries to sit up, gritting his teeth when his middle flares with pain again. “Yet your skin... what are you?”
Link bristles a little at the question, and tries to draw on the legendary courage he supposedly possesses in order to get his thoughts in order and actually speak, instead of continue to merely stare.
“I... I’m part dragon,” he says finally, unsure of how else to put it.
Volga tilts his head, still staring, face expressionless. Link is reminded of his conversation with Impa as he looks at him, where the Sheikah leader had told him of the darkness she’d observed surrounding Volga, unlike when she knew him.
Looking at his shadowed eyes, Link sees what she means.
“How is this possible?” Volga rumbles, voice impossible for Link to read.
Link swallows. He can think of several ways Volga could take what he’s about to say off the top of his head, none of them good. Proxi softly chimes from inside his hat, quietly encouraging him, and Link closes his eyes.
“You... it’s because you’re... my father,” he says thickly, still breathing heavily through the pain, his arm curled tightly around his middle. “I’m— I’m your son.”
The words feel strange as they leave his mouth.
Volga stares at him, his eyes narrowing as the silence stretches between them.
Link sits quietly as he waits for a reaction. If Volga decides to attack in any way, Link won’t be able to dodge in time, Volga too close, the pain in his middle too intense. There’s a potion in his bag, but he doesn’t have time to pull it out and drink it. His sword is out of reach on the ground behind Volga, and none of his men are in the direct area, busy taking keeps further away or blocked off by the wall he’s been slammed against. Link and the dragon are alone for the moment.
He’s entirely at Volga’s mercy.
“Who told you this?” Volga rumbles finally, his voice low and stern. “How do you know?”
“Cia,” Link gets out weakly, fighting the urge to cough. “Weeks ago.”
Volga is silent, smoke trailing from his nostrils, and Link watches him in silence, breath hitching when a tremor runs through him. The dragon knight appears deep in thought, his thumb lightly rubbing his spear, and doesn’t say anything for such a long time that Link isn’t sure what to do.
“...Impa,” Volga murmurs finally, voice distant as his spear lowers a hair.
“Yes,” Link says quietly, trying to see Volga’s eyes through the shadows that lie over them. “She... she’s my mother.”
Something in Volga’s disposition seems to shift at the words, hard lines easing, his tense posture softening, expression turning into one that seems almost wistful, in a way.
Link watches him cautiously, unsure of what’s going through Volga’s head. He’s never seen the knight act like this, still and quiet. And despite the part of his brain reminding him of their first encounter and yelling at him to fight back and get out of here, he remains where he is, watching Volga think in silence.
“A hatchling,” Volga murmurs after what feels like forever, so soft Link almost doesn’t hear him.
Then suddenly Volga whips around and leaps into the air, turning into a dragon with a burst of flames.
He flies away without so much as a backward glance, and Link watches him go, a bit stunned at the abrupt departure. He stares at Volga flying away until all he can make out is a faint impression of fiery wings, then leans back against the wall, breath still shaking in his throat.
Proxi pokes out of his cap as he finally pulls his potion from his bag, and she sits on his knee as he drinks it, watching him in silence.
“Are you okay Link?” she asks softly.
Link exhales as the potion does its work, soothing his aching hands, healing the burns and weaving through the pain in his middle. A cheer goes up from somewhere nearby, which probably means that the battle has been won, the monsters in disarray without their commander.
Link stares up at the sky, looking back at the spot where Volga disappeared.
“Link?” Proxi asks again, her tone much more worried then before.
“I’m alright,” he says quietly. “Sorry Proxi.”
“It’s okay. He sure left in a hurry,” his fairy notes, wings fluttering in the breeze. “Do... do you think he believed you?”
Link sighs, thinking back to what Volga said. His reaction had seemed so incredulous, but he hadn’t attacked him again, despite Link being cornered and unable to easily fight back. And had he merely imagined the softness in his tone when he’d spoken of Impa and a hatchling, or had Volga truly..?
Link shakes his head, brushing the thought aside.
“I don’t know if he did or not. But at least he knows now,” Link says, Proxi fluttering into the air as he raises himself upward. “And he heard it from me. Not Cia.”
He can’t help but smile just a hair at that realization. Impa had told him that she assumed Cia didn’t want Volga knowing anything about a son, but now he is fully aware of the possibility, even if he didn’t believe him.
Your move, sorceress.
Proxi settles on his shoulder, and Link sighs, realizing now just how how weary he is from the battle. He looks at his hands, now healed from any marks from Volga, then turns to retrieve his sword and prepares to head back.
The wind blows his bangs, and Link pauses for a moment, glancing back at the sky where Volga disappeared.
Then he turns away, footsteps lightly crunching across the burnt grass.
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