#LONG TAG LIST
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kazthisnuts · 1 day ago
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all the strawhats are muppets except one
daily sketch 50
im afraid i have not watched the muppets show 😔😔
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lmfao look at chopper
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requests are still open <3 (keep it one piece related pls!)
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funkii4-blog · 1 year ago
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I’ve been trying to resist showing any interest in sonadow my entire time in this fandom (pretty much my whole life), but the difficulty just increased by a lot with the new episode ngl
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onefey · 8 months ago
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you're going about your normal day when, suddenly, surprise! you've been pokémon mystery dungeon'd!
unfortunately, due to budget cuts, the pokémon assigning quiz has been canceled. instead, you must spin THE WHEEL, assigning you a random, unevolved, non-legendary and non-mythical pokémon. you must now go on some sort of world-saving adventure as this pokémon. good luck!
tell me in the tags what you rolled, and how you feel about it - for bonus points, you can spin the wheel again for (or just take your pick of) a pokémon to be your partner.
bonus rules:
you're not shiny unless the wheel tells you you're shiny
take your pick of regional forms and evolutions (for example, if you roll vulpix, it's up to you whether that means normal or alolan vulpix)
apply whatever logic you like with regards to gender
have fun and be yourself!
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hiding-under-the-willow · 15 days ago
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WHERE ARE MY BBC GHOSTS FANS AT 💥💥💥
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AU that was absolutely inevitable if you know anything about me
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cipheramnesia · 1 year ago
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Tumblr stop recommending me horny sapphic blogs that all say men dni in the pinned post, go back to sending me posts from the one that's just horny all the time please, I want the fat furries and the queer freaks that are way less respectably normal about me and my body.
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runraerun · 2 months ago
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Steddie Amnesia Fic: 1/3
-> Part 2 | Part 3 | AO3
cw: lots of head trauma/brain injury/recovery stuff.
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Steve wakes up in the hospital with someone snoring loudly on his leg, mouth open, drool getting soaked up into the scratchy hospital blanket over him.
Steve just stares.
It’s… Freddie? No, that’s not right... Eddie! Eddie ‘the freak’ Munson, known delinquent and drug dealer… resting his head on Steve’s lap.
What the hell…?
Steve reaches up with a wobbly, IV-ridden hand to clumsily pat along his head, but instead of meeting messy hair, he meets a thick wad of bandages. He flinches when he hits an especially tender spot.
It’s not much but it’s enough to wake Eddie Munson up with a jolt, and a random jumble of words that sounded something like, “the dice have spoken!”, but Steve can’t be sure. Not with the sharp ringing still going off inside his skull.
“Steve? Steve! Oh thank fuck, Jesus H. Christ, you scared the ever loving shit out of me.” Eddie stood and grabbed at one of Steve’s shoulders, shaking him enough to elicit another wince.
“Oh, damn, sorry. I’m like a fucking bull in a china shop here, man. There’s way too much expensive, breakable shit here. I’m not used to it. I accidentally ripped your IV out the other day... Fuck. The nurses hate my guts.” Eddie chuckles, eyes wide and solely on Steve, talking like they were old friends or something.
But that can’t be right. Steve doesn’t remember saying more than two words to Eddie Munson during the entire time he knew he even existed, and even then it was just to discuss weed prices.
“For real though, talk to me Harrington, how you feelin’, hm? Loopy? Gonna yak again? Apparently they got you on the good stuff,” Eddie flicks a liquid filled bag hanging above Steve and shakes his head, “but they keep cutting you back. Dicks.”
Steve’s eyes try and follow Eddie’s erratic movements but his eyes ache the more he moves them. He blinks against the harsh fluorescents and tries to open his mouth. And thank God, Eddie Munson seems to take this as a sign and shut up.
“What happened?” Steve finally croaks.
One of Eddie’s brows jumps. “You don’t remember?”
Steve gives his head a small shake. Did Eddie hit him with his car or something? Is that why he’s sleeping at his bedside and talking to him like they’re buddies?
“You fell, Stevie.” Eddie makes a whistling noise and mimicks something falling with his hands, then makes a crashing sound when his hand lands on Steve’s bandaged head. “Like a coconut out of a tree. Landed right on that big ol’ melon of yours. There was blood everywhere. It scared the shit out of me and the kids. Especially when you wouldn’t wake up.”
Steve’s throat feels like sandpaper, but he manages to swallow, his throat clicking as he did, and gets out, “The kids?”
Eddie seems to notice, even before Steve can ask, and reaches for a water bottle with a straw already in it, and half chewed. Eddie’s own, no doubt. Against his better judgment, Steve accepts it when Eddie offers it to him. He was just so goddamn thirsty.
“Don’t worry, they’re all fine. They were just shaken up. I’ll radio the little gremlins and give ‘em the good news in a sec.” Eddie’s smile falters a little, seeming lost for words. Like he wants to say something, but can’t quite get it out.
Steve finishes swallowing his few, meager gulps of water before he asks, “What is it?”
“Don’t freak out—“ Eddie begins.
And, okay, that’s exactly the thing you tell someone before they freak the fuck out. Steve’s stomach is subject to a growing, sluggish panic. “What? Dude, tell me—“
“It’s your hair.” Eddie seems genuinely pained at having to deliver this crushing of a blow to Steve ‘The Hair’ Harrington.
Steve can hear the beeping from the monitors he’s hooked up to begin to pick up speed as his heart begins racing. “My hair?”
“It’s okay! It’s okay, it’ll grow back! They just had to take a little bit off where the stitches went, you can hardest notice it—well, that’s a fucking lie, you could spot that landing strip from space—but I think if you part it to the other side it won’t look so… y’know.”
“No, dude, I don’t know.” Steve says, eyes wide, brows pinched.
“Like a drunk toddler took a pair of rusty kitchen shears to your mop.” Eddie says, huffing out a nervous sort of laugh.
Steve groans, half due to the bastardization that’s happened to his favorite feature, and half due to the migraine that’s looming on his horizon.
“You’re still pretty, Stevie, don’t worry.” Eddie grins, eyebrows raised, like he’s trying to be cute or something.
That weirdest part is, it’s kind of working.
Steve must have hit his head really, really hard.
The doctors eventually come in and perform all sorts of tests, and he tries his best to comply with them and jump through whatever hoops they make him jump through. He just wants to get the hell out of this hospital bed.
Unfortunately for him, Steve hadn’t exactly aced any of the tests.
In fact, he had failed most of them pretty fucking dismally. He couldn’t remember the date, who the president was, where he lived, couldn’t say the alphabet backwards… although, who the fuck can do that? He stands by that failing grade.
A couple of CAT scans later and it’s clear that Steve’s brain got smacked around a little more than they had originally thought.
Among a pile of other stuff, the thing that sticks out the most to Steve is his diagnosis of something called short term amnesia. They explain it like the past 2 to 3 years has just been wiped from his brain. The last clear thing he really remembers is getting the shit beat out of him by Billy, and then it all sort of gets jumbled. Fragmented. The doctors explain that this is pretty typical for head trauma patients.
He’s a head trauma patient, now.
It’s normal for memories of trauma to link, creating spiderwebs throughout your brain.
Which, that’s great. So when he gets beat up again, there’s always a chance his brain will try and erase his easy, happy years and revert back to a trauma default. Really helpful brain, thank you.
And the thing that sucks the most is that his years after the Billy beat down sound pretty great. Traumatizing, sure, but great. Once the Upside Down shit was locked up, with every scary nightmare fuel monster inside of it, life in Hawkins didn’t sound all that terrible.
He lived with Robin, who’s his best friend, (his ‘platonic soulmate’ even, as she explains it), he’s working a retail job, (also with Robin), and coaches the high school basketball team during the evenings. He’d even been talking with Hopper about joining the force.
Well, he was. Now he’s more or less useless, working full time at re-learning his life, along with a couple of fine motor skills that got glitchy after the fall.
And then there’s Eddie.
Eddie, who’s apparently also his best friend, only their soulmate link isn’t platonic at all.
The strange and weirdly exciting reality was that Steve Harrington had woken up from his 3-day medically induced coma with not only a full fledged relationship, but a boyfriend.
It’s a lot to digest, and part of him still doesn’t even know how to process it, but hearing the stories being told around him, seeing how Eddie is practically living in his and Robin’s two-bedroom apartment, and just… the way Eddie looks at him?
It’s with love—Steve can see it. Feel it. Eddie’s practically vibrating with it.
What’s even crazier is that when Steve looks at Eddie, he feels the exact same way.
It’s like looking at the stars. Steve’s heart skips a beat when those dark eyes of hit him, and Steve wants nothing more than to make Eddie smile—no, better than that, to make him laugh, just so he can watch Eddie’s adam’s apple bob up and down and hear that manic, unhinged cackle. It’s downright delightful. Steve loves being in relationships like this, where it’s all consuming.
Steve may not have the memories of falling in love with Eddie, but he has all the feelings.
No one talks about it with Steve, of course. Maybe they think it’s going to be too heavy for him to process that he’s into dudes now, but Steve isn’t a big dumb baby. Sure, he’s got a pretty severe brain injury, and yeah, alright, it takes him a minute to remember people’s names sometimes, and he has a harder time controlling his emotions, but he isn’t a complete invalid. Only a little bit of one. He’s working on it, dammit.
And Eddie is so painfully, frustratingly patient with him. He never pushes. He’s clearly letting Steve retrieve his memories before he makes a move, because despite his whole outward appearance, Eddie Munson is a goddamn gentleman. He never so much as reaches for Steve’s hands, but Steve can tell by the way their pinkies graze when they watch movies late at night that he wants to.
Steve can tell by the way Eddie teases him, the way he’s there with him through his recovery, that he doesn’t ever make Steve feel stupid when he asks the same questions over and over again, when he cries at the drop of a hat or when he gets sort of confused about the lay out of his apartment—he doesn’t care about that of that.
Because he’s in love with Steve. It’s so painfully romantic, it brings a painful lump to Steve’s throat every time he thinks too much about it.
The two of them are driving to one of Steve’s therapy sessions, Eddie in the driver's seat, Steve in the passengers, listening to a low racket of some kind of heavy metal music. Eddie always keeps the volume low now, for Steve.
He’s just been so intensely good about everything that Steve needs to try and do something good for Eddie in return. He needs Eddie to know that there’s a light at the end of this tunnel that they’re both currently lost in.
“I’m sorry about this, y’know.” Steve says when they finally pull up the building that has ‘Brain Injury Recover Center’ written on the front. So all the boys and girls with scrambled eggs for brains know where to converge.
“Don’t worry about it, man. I work the evening shifts, remember? My days are free.” Eddie explains, and Steve wonders if he’s had to be told this bit of information a couple of times now. Sometimes it takes a few times before something sticks to his brain now. His short term memory is still majorly flighty. But no, Steve remembers that Eddie bartends at a local bowling alley most evenings. He’s gone a few times. Not to bowl, of course—too much hand eye coordination involved—but just to hang out with Eddie. He’s pretty decent at Ms. Pac-Man though.
Steve shakes his head. He knows his mind must have wandered because there’s been a lull where no one’s spoken. Eddie never seems to care about that though. “I don’t mean about the drive. I was talking about… y’know.”
“Wha’dy’mean?” Eddie mumbles as he backs into his parking space, hand on the back of Steve’s headrest.
Steve sighs and decides to just come out and say it: “I mean having your boyfriend forget everything about you and your relationship. I just… that must be really tough.”
Everything in Eddie Munson comes to a jarring halt, hand frozen over where he’s turned to ignition off.
It’s sort of unnerving—Eddie is always moving, fidgeting. Damn near bouncing off the walls. But now it’s like someone hit the poor guy with a freeze ray gun.
Steve chuckles softly as he reaches out and touches Eddie’s arm, giving him a playful jostle, to loosen him up a little, “it’s okay, Eddie. I know. You don’t have to keep going easy on me. I’m gay! Or, bi-sexual. Whatever.” Steve shrugs, “see? Not falling apart. I can handle being in love with another dude. You don’t need to keep babying me.”
The side of Eddie’s mouth twitches into a downturned smile that he seems to be trying to hide.
“I know, I know. Not just any dude.” Steve rolls his eyes, a smile still firmly on his face. He takes Eddie’s hand from the steering wheel, and Eddie seems to watch it go in a detached sort of awe. Steve wonders if Eddie’s proud of him for being so cool with it all. “In love with you.”
“Steve, I don’t think—
“Wait, just let me finish.” Steve asks, and Eddie blinks and works on closing his mouth. Knows it’s important to let Steve get his thoughts out quickly, lest they be lost to the giant black hole inside of his beat-up brain now. “I know that I don’t remember any of the important stuff with us. Our first date, or our first kiss or, y’know, any of our other first firsts. So maybe it feels like you’re cheating on the old Steve with me? But… Eddie, I know it’s crazy but even though my brain forgot all of the specifics; my heart didn’t. I look at you, and it’s all there. I’m still so into you, dude. I can feel it, even though I don’t remember how I got here. I’m in l—“
“Steve! Stevestevesteve wait, holy shit—!” Eddie’s eyes snap up from his intense stare at the place where their hands are linked. “Steve—”
“Yeah?” Steve prompts when Eddie doesn’t seem to be able to find the words. He runs his thumb gently over Eddie’s knuckles. It feels so nice to finally be able to hold his hand again. They fit together so well, and Steve wonders briefly if it’s some kind of muscle memory.
Eddie opens his mouth a few more times before he remembers how to make the words come out.
“Steve. Buddy. We’re… we’re not dating.”
Steve’s face falls, and he can feel a lump form in his throat, but he keeps a firm hold of Eddie’s warm hand in his own. “Yeah, I know, I know. We haven’t had any time to be a couple. And it’s probably been torture for you, man. You’re so busy taking care of me and making sure I don’t freak out over everything that you’ve clearly been neglecting your own hierarchy of needs.”
Eddie raises a brow.
Steve chuckles, “Shut up. It’s a therapy term.”
Eddie laughs in his throat. “Steve, you gotta slow down and listen to me.”
He turns his shoulders so that he’s fully facing Steve while he reaches his free hand over and tugs at one of his earlobes. “Got your hearing ears on?”
Steve rolls his eyes, but he nods just the same.
“We… we weren’t dating before your accident,” Eddie speaks slowly, his voice warm, gentle. “Hell, I didn’t even know you were, y’know, into dudes like that. Much less me.”
Something throbs dully behind Steve’s eyes. It’s the start of a migraine—the one that makes it hard to process much of anything. Steve squints, trying to make sense of what Eddie’s saying. “…you’re not my boyfriend?”
Eddie shakes his head very, very slowly. “No.”
Steve snatches his hand back like he’s only just now noticed how burning hot Eddie’s hand is.
He settles back in his seat, staring out the front window. The sounds from the outside world are muffled, and everything feels far away and sort of… Made up. Just like everything he’d imagined was going on between him and Eddie. Not real.
He feels painfully detached from reality. Unmoored. Maybe this was the disassociation thing the doctor mentioned might happen…
“Are you sure?” Steve asks, risking another glance over to Eddie, who hasn’t taken his eyes off him for a second.
“Pretty fuckin’ sure.” Eddie snorts.
“Oh, God. This is… I’m—sorry. I’m so stupid. Fuck, I gotta—“ Steve suddenly attacks the door handle with a clumsy fury that has his hand fumbling with the handle for way too long. Fucking busted up, bruised as fuck fucking brain-!
“Steve, it’s okay, dude,” Eddie says from behind Steve, but that’s easy for him to say; he didn’t just humiliate himself in front of his not-boyfriend, definitely-crush, possibly ex-friend—“Steve, wait!”
Steve flees the van on unsteady feet, not daring to look back.
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worm-on-a-blog · 1 year ago
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happy Halloween! may it be spooky and fun >:)
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heartorbit · 5 months ago
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find another role, carry on the show
#EDIT IT DIDNT SAVE MY TAGS. hey so this post got a thousand notes huh. interesting. surely nothing will change#i'll leave all the old tags. for my thought process. and its kinda funny#take a bow stupid idiot (throws a tomato at them)#in stars and time#isat#siffrin#siffrin no middle names no last name ദ്ദി ˉ͈̀꒳ˉ͈́ )✧#... or is it. Smiles#i'd like to draw mira for her birthday but um (hasnt open artfight website in a few days) im scared.#also i have NICE ASKS TO ANSWER.... But im scared. give me a minute#Uawaaaaagh i drew this bc i was trying to animate a little bit but it just . Didnt look good. im not good ag 2d animation#tch. ill keep trying cause there ar e way too many songs that and now about isat because i have brain worms. i need amvs.#IM SCARED TO POST THINGS THAT ARE SPOILERY BECAUSE I WANT MY FRIENDS TO PLAY ISAT. BUT.#isat spoilers#in stars and time spoilers#sasasap#sasasa:p#WHAT IS THE PROLOGUES TAG.#tshirt that says 'i <3 killing the image in the mirror and taking its place' on the fromt#and a list of megan thee stallions tour dates on the back. お金稼ぐ俺らはスター#Im kind of tempted to edit this to be the versiom with the eyes. or maybe twt can have that. or. well#all of my friends are on twt (trombone slide sfx) so maybe thats where i should worry about spoilers.#ill see if i want to slap an eyepatch on them in the morning#Im one of those people who was like idgaf about twohats (lets it simmer for a week) Oh my god. Oh my god. Ohmy god#EDIT. i swapped it out for the Eyes version it should be fine as long as its tagged formspoilers right...#ill post eyepatch vers on twt partly bc spoilers but also ppl over there can be .. annoying ..... ....#i fear i would get 800 You Forgot The Eyepatch replies. PLEASE JUST SEE MY VISION.#[BANGING MY HANDS ON THE GLASS] HIS HAND. LIKE IN THE PROLOGUE. WHEN THEYE. HANDS. HELD[EXPLOSION
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asukachii · 2 years ago
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"Why don't YOU drive for once?! Ya idiot!"
"BECAAAAUUSE! I... can't.. drive these things!"
[bonus]
(I don’t like putting watermarks so, PLEASE, if you want to post these gifs somewhere GIVE CREDITS! Also, don’t use them in edits/videos. Thanks~)
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ihatebrainstorm · 7 months ago
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Happy TF Earthspark s2 part 1 release day!!! (I am 12 minutes late damnit) Have some scribbly doodles i made while watching it lol (contains spoilers)
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I want to eat. Alex Malto's food. so. badly.
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attyrocious · 1 year ago
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my works for Corazon week 2023, all compiled into one post so it actually looks chronological as intended. Prompts and IDs are in each image Thank you to @corazon-week for hosting this event and @gendervapor14 for suffering with me writing all the wonderful poetry for each day + throwing ideas at me when im stumped with the prompts
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maxanor · 6 months ago
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QUEER CHARACTERS IN PERIOD DRAMA TELEVISION → pre-twentieth century [insp]
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uncanny-tranny · 1 year ago
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Once you stop thinking about queer people's labels as strict indications of what's in their pants and who they do/don't bed and instead view queer people's labels as how they interact with the world, you'll find that you'll get along with queer people better and treat them better, I think.
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funkii4-blog · 2 years ago
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Apparently some serious drama just erupted within the Paladins community and it just makes me sad, it gives me even less hope that the game will survive past this year :((
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quicksilversnails · 11 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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bobosbillionsknives · 4 months ago
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Only REAL trigun fans will get this! (Manga joke)
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