#Keyboard Automation Tools
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instantdataservices · 1 year ago
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Hii Everyone! I Hope all are doing well
Medical Insurance Auto-Fill Software is a specialized tool designed to streamline and automate the process of filling out medical insurance claim forms and related documentation. The software is developed to enhance efficiency, reduce errors, and save time.
Implementing Medical Insurance Auto-Fill Software can contribute to a more streamlined and accurate claims submission process, reducing the administrative burden on data entry works
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zaions · 2 years ago
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Tips and tricks for improving Photoshop workflow
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alyss-erulisse · 1 year ago
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
Looking for more info about morphing problems? See this post.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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quartz-components · 1 month ago
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DB9 connector is a widely used electrical connector. Recognizable by its distinctive D-shaped metal shell and 9-pin configuration, the DB9 connector has been a staple in electronics for decades, especially for serial communication.
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What Is a DB9 Connector?
The DB9 connector features a D-shaped shell to ensure proper orientation when connecting. The 9 pins (or sockets in female versions) are arranged in two rows, with 5 pins on the top and 4 on the bottom. This compact design is suitable for low-profile applications.
The connector comes in two main types:
DB9 Male Connector: Have pins and are typically used on cables.
DB9 Female Connector: Have sockets and are often found on equipment or devices.
Key Features of DB9 Connectors
Durable Construction: The metal shell provides mechanical strength and shields against electromagnetic interference (EMI).
Compact Design: Ideal for devices where space is limited.
Versatile Applications: Commonly used for RS-232 serial communication, connecting peripherals like mice, keyboards, and modems.
Customization: Can support different pin configurations and wiring for varied uses.
Common Applications of DB9 Connectors
Serial Communication: Widely used in RS-232 interfaces to connect computers, printers, and industrial equipment.
Automation and Control Systems: Frequently seen in programmable logic controllers (PLCs) and industrial machines.
Networking Equipment: Used in switches, routers, and legacy systems.
Testing and Prototyping: Found in diagnostic and development tools for electronics.
DB9 Pinout Diagram
Here’s a standard pinout for a DB9 connector used in RS-232 communication:
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Advantages of DB9 Connectors
Reliable Connection: Secure locking mechanism ensures a stable link.
Broad Compatibility: Works with many legacy and modern devices.
Easy Maintenance: Simple design allows for straightforward repairs or replacements.
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ravenlocksentwisted · 6 months ago
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Setting: a lone typist, NaNoWriMo, works at the centre of the stage, with only the light from the screen and a single light from above illuminating them. As NaNoWriMo types, words in white are projected on a screen behind them so the audience can read.
The typist is about to communicate a policy decision on a controversial topic. Sitting in the open, surrounded on all sides by the audience, NaNoWriMo has not anticipated the fallout of their statement.
NaNoWriMo: [typing] We're not going to police what writers do with AI tools, because we're not capable of enforcing that. It's a bad idea to have rules you can't enforce.
NaNoWriMo: [typing] The event where we aim to write 50k in a month has always been based on the honour system. As we said last year (in an article that we then used ChatGPT output in because we probably thought it was funny), using ChatGPT to write the entire novel would kind of "defeat the purpose of the challenge", yeah? You all know that.
NaNoWriMo: [typing] But yeah, our organization is about overcoming procrastination and perfectionism, so it would be kind of silly to create specific rules that you needed to study in-depth to figure out which automated editing, rephrasing, or brainstorming tools you're "allowed" to use, right? Everyone would just spend the entire month arguing! Better let each participant use their own best judgement instead.
NaNoWriMo: [typing] So policing the tools people use is against our mission and values, which I'm sure everyone understands and we don't need to say explicitly. 
NaNoWriMo: [typing] After all, that kind of policing tends to fall hardest on people who are already vulnerable. We want people who are isolated, have less support, have fewer resources, or are dealing with disability to be able to make their own informed decisions about what tools they use. If we have explicit rules about AI, then we might end up with people bandwagoning against our most vulnerable community members.
NaNoWriMo: [typing] Surely, everyone won't immediately leap to the conclusion that we want everyone to use ChatGPT to output their entire novel in five minutes.
NaNoWriMo: 
NaNoWriMo: [suddenly stands up, knocking the chair over, and stares blankly at the ceiling for a few moments]
NaNoWriMo: [gives a full-body "whatever" shrug, hits enter on the keyboard, and walks off the stage]
fin.
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broken-clover · 2 years ago
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Who in the GG/BB universe do you think play Minecraft?
I hate that I put so much thought into this but it's the weirdest questions that make my brain tism the hardest.
I think it helps to divide them up into subgroups. A lot of them play, but not all of them play the same! Minecraft is a very open game, after all.
Silly Players:
-The Jellyfish have their own group server, For the most part they just have fun building things, exploring and making fun little houses. Nobody get into any scuffles unless someone accidentally punches one of April's 27 tamed wolves
-Sin plays a hint more seriously, just enough to go nuts exploring and trying to find all the cool stuff he can. He likes giving all of his enchanted armor and weapons cool names. He still doesn't know how to deal with creepers outside of screaming and trying to stab it as fast as possible.
-Ramlethal, obviously, has tamed an obscene number of wolves and just wanders from place to place with them. She doesn't even have a sword because as soon as she bonks a mob with a stick the dogs swarm it and kill it for her.
-Dizzy doesn't really know what she's doing but she has a nice little garden and collects all the different kinds of flowers
-Taokaka has done the same, but with cats. She makes little dirt houses to spend the night in and then immediately forgets where she put her bed. She's trying to actually play but keeps getting distracted
-Makoto is on a quest to have a dyed sheep of every color. If you ask why she doesn't have an answer, but she's very passionate about it
-Noel is so scared of the game but she's being very brave about it. She built her house in a bamboo grove so she lives nearby the pandas. Tsubaki goes to the nether to get stems and glowstone for her because she's too scared to go herself.
-Arakune has made himself a house of wool, concrete and terracotta. Everything is dyed azure. He is living the dream.
-Nagoriyuki is currently level 233. He does nothing but fish and farm potatoes. Once he fished up a sword with five different enchantments on it, but he never uses it
Serious Players
-As far as Answer is concerned, Minecraft is not a game. It is a tool for beta-ing ECK settlements in excruciating detail. Chipp tried introducing it to him as a fun game to play during downtime but it did not work.
-Bedman constructs world landmarks in precise one-to-one scale. It's kind of amazing to just let him go at it, he'll work for hours straight and spend weeks to make a perfectly detailed facsimile of the Roman coliseum.
-Tager, when not accidentally breaking keyboards, is making giant detailed boats. He currently has them organized by size, country of origin, and year of original construction.
-Kokonoe got really into Minecraft for about two and a half weeks, after building a bunch of automated systems to produce and sort more resources than anyone would ever need she immediately got bored and quit.
-Carl builds incredibly elaborate contraptions that are impressive but tend to explode
-Axl heads off into a mineshaft and gets lost for a week. He's having a great time, except for the part where the Warden showed up and threw him into a wall. He likes the music players
-Faust digs perfectly chunk-sized holes in patterns then proceeds to make floating cubes out of the cobblestone and miscellaneous rocks. Apparently he finds it calming, though he tries to limit his screentime to avoid eyestrain.
-Kagura has convinced himself that slaying the Enderdragon is something girls will find cool. He doesn't actually know how to get to the End. He does have a very cool set of enchanted armor and a fancy house (mostly built by Hibiki)
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sibyl-of-space · 1 year ago
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Would you say that a midi piano is needed when composing music? I'm still pretty new to this (only got a couple of rough tracks done) and have been on the fence on whether I should get a midi piano so I thought I'd ask
There is no answer to this question unfortunately, as it really comes down to how YOU work best.
I can talk about my own workflow, and where having a MIDI piano is helpful to me; whether one will be helpful to you depends a lot on your particular workflow, comfort level with the piano, expertise, etc.
For me, I actually start composing in MuseScore first (aka by writing it out in Western notation). I find it easiest to write that way, especially when it comes to doing cool things with rhythm and counterpoint. So I'll write it in notation first and then export MIDI from there, and then use that MIDI in my DAW to flesh it out into something more. A lot of people don't do this but they compose by "playing" into the DAW directly with a MIDI keyboard; in that case the keyboard would be invaluable.
At the DAW stage, however, I do find the keyboard useful. I use it in two ways:
- if it feels like something is missing, I might set the track on loop and "play" to it with the keyboard, and then once I figure out what's missing I'll use the keyboard to record the new part. If you have a non-MIDI instrument (including your voice) you can just as well do this by layering a recording on top instead - I do this with cello often. But the MIDI keyboard can help if you want to just record a part and mess with instrumentation later, and I also use it to bang out percussion parts sometimes.
- it really, really makes a difference if I actually "perform" the MIDI especially for melodic parts. So I will sometimes use the MIDI keyboard to record myself playing a part, instead of using the perfect performance exported from MuseScore. You can get the same effect by doing lots of detail work by editing the MIDI itself: nudging notes before or after the beat, changing velocities, modifying lengths. So a keyboard isn't strictly necessary. However if you're proficient at it, it's generally faster to play it in and then tweak it than doing all of the modifying in the piano roll. Up to you though!
Now there's one thing that a proper MIDI keyboard (as in not mine which is just an electric keyboard from like 1998 that has MIDI out, but no CC's) can really help with: recording "performances" of synth parameters. Currently I do that entirely by just adding automation manually and playing it back to see how it sounds, but playing with knobs and sliders live can really help make working with synths faster in the same way playing the notes in makes humanizing a MIDI part faster.
Anyway, I know I didn't actually answer your question, but hopefully this has given you some idea of how a MIDI keyboard might help and where in a composer's workflow it might be of use. If I'm honest my teachers in grad school tried so hard to get me to use my keyboard more, and it wasn't until I ignored them and started writing in MuseScore that I ended up writing music I liked better. So it's all personal preference and if I told you definitively yes or no I feel like I'd be doing a disservice.
It's a great tool, but only if you think you'd use it. Good luck, try stuff, see what works, and keep making music! There is no "right" way to create.
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mywifeleftme · 1 year ago
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189: The Haxan Cloak // Excavation
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Excavation The Haxan Cloak 2013, Tri Angle (Bandcamp)
Through his work as the Haxan Cloak and as a film composer (notably on a couple of Ari Aster pictures), Bobby Krlic has helped define the modern aesthetics of what we might call Upsetting Music:
Extremely low frequency synthesized bass with a subliminal roar
Slow, deliberate, violent industrial percussion with a ton of reverb
Creepy whirring noises that simultaneously evoke machinery and insects
Staticky, panned whooshing sounds, that suggest rapid movement captured on degraded video tape
Piercing whines, reminiscent of alarms or the shrill violin notes exploited in scores like Psycho
Snippets of higher pitched noises that sound like muffled or glitched recordings of human cries
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Unlike traditional symphonic scores or even the kind of throbbing but ultimately melodic progressive electronic stuff used in ‘80s horror scores, this music largely eschews melody in favour of manipulating sounds to provoke a visceral sense of unease as directly as possible. Electronic music made its initial inroads into horror in the late ‘70s largely because it was cheap to produce, but the runaway success of independent/low-budget films with keyboard-heavy scores like John Carpenter’s Halloween made the aesthetic popular. Since then, genre film has continued to evolve alongside the darker strains of electronic music, from schlocky early ‘90s flicks that incorporate techno and horrorcore rap, to the way industrial became de rigueur for a certain variety of desaturated, nihilistic, almost fetishy brand of cheap ‘00s torture flick.
Independent of this history though, I think there’s something specific about recent horror and thriller filmmakers’ embrace of dark ambient/drone music like Krlic’s that links to Western contemporary anxieties and how these audiences experience fear. I remember many years ago (I’m 51) reading an article in a film theory class about how the rise of automation in the early 20th century kicked off a minor craze in the newspapers of the day for grisly stories about bodies being maimed by trams and the like. The author argued that these sorts of accidents were a new form or vector of terror specific to the industrial age, and that there was a corresponding spike in depictions of these tragedies in contemporaneous films, which tended to pull their subject matter and aesthetics from the well of public worries. Genre music has evolved along parallel lines. Traditional orchestral horror scores derive from ominous motifs found in classical music and opera, which reflect older notions of how evil and despair should be depicted—a Christian understanding of evil, with attendant tropes. A world mediated by religion and versed in devotional music (masses, hymnals, Gregorian chant) would naturally imagine Satanic music as its inversion (dark, baroque renditions of the religious cannon) or opposite (“primitive” tribal music).
By the middle of the century a secularized notion that evil might derive from the personal psychoses of individuals, or (as the tram reading suggested) the indifference of technology and institutions, became widespread, and was duly reflected in the cinema. Today, in the West anyway, our bodies are more insulated than ever before from daily exposure to the sorts of violence depicted in horror films, and our fears have become more secularized and more abstracted still. Our most immediate experiences of dread and bodily harm have tended to come from what we witness on our screens, the fear of seeing something troubling. At the same time, filmmakers have realized that the sonically unsettling aspects of ominous symphonic music (extreme high and low frequencies; disharmony; jerky rhythms) could be divorced from the orchestral context, leaving artists with a set of specific tools for physically startling audiences in tandem with the action onscreen.
Krlic’s music is a product of these parallel processes. As noted, much of his work prioritizes psychological and physiological effect above all, pushing these notions (in his Haxan Cloak work especially) about as far as they can be taken outside of extremist genres like harsh noise and powerviolence. When he makes his synths literally growl, our bodies respond to the perceived threat, even though we know what we’re hearing isn’t produced by a living animal. Some of what he’s exploiting, again, is stuff that goes back to our base threat-detecting instincts, but the overtly technological aspect is also the sound of horrible things both real and simulated we’ve seen through media. Staticky screams and the scrape of metal on concrete summon the spectre of snuff films, hostage videos, extreme BDSM porn, war footage, and all of the movies, video games, and music videos that have adapted their imagery to get a rise out of people. It also, especially to a broad subset of “average” moviegoers, sounds like the type of music people who want to rape and murder your family would listen to for kicks.
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There is a good deal more going on in Krlic’s music than simple fearmongering though—we can look at Excavation, his second and final LP to date as the Haxan Cloak,as part of a long lineage stretching from ‘60s experimental electronic music like White Noise through Nurse with Wound, Aphex Twin, and Nine Inch Nails among many others. “The Mirror Reflecting (Part 2)” eventually reveals a sequence of austere, crystalline guitar-like sounds that post-metallers Agalloch might’ve produced; “Dieu” opens with some subterranean breakbeats and chopped up samples that nearly threaten to look in the direction of a dancefloor before a creepy violin quells the thought; the rain-drenched “The Drop” flashes a bit of a Baths-style emo/downtempo vibe when it isn’t trudging past the sounds of dark satanic mills. Just as some people will hear Excavation as sadistic junkie music, others will no doubt find it an exceedingly warm and plush casket to disappear within, the overwhelming weight of its sounds divorced of violent associations, just signals strobing across the darkened hemispheres.
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shemsuji432 · 1 year ago
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Demystifying Python: Exploring 7 Exciting Capabilities of This Coding Marvel
Greetings aspiring coders! Are you ready to unravel the wonders of Python programming? If you're curious about the diverse possibilities that Python offers, you're in for a treat. Let's delve into seven captivating things you can achieve with Python, explained in simple terms from the best Python Training Institute.
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1. Craft Dynamic Websites:
Python serves as the backbone for numerous websites you encounter daily. Utilizing robust frameworks such as Django and Flask, you can effortlessly fashion web applications and dynamic websites. Whether your ambition is to launch a personal blog or the next big social platform, Python is your reliable companion. If you want to learn more about Python from the Beginner to Advance level, I will highly recommend the best Python course in Bangalore
2. Automate Mundane Tasks:
Say goodbye to repetitive tasks! Python comes to the rescue with its automation prowess. From organizing files to sending emails and even extracting information from websites, Python's straightforward approach empowers your computer to handle these tasks autonomously.
3. Master Data Analysis:
For those who revel in manipulating numbers and data, Python is a game-changer. Libraries like NumPy, Pandas, and Matplotlib transform data analysis into an enjoyable and accessible endeavor. Visualize data, discern patterns, and unlock the full potential of your datasets.
4. Embark on Game Development:
Surprising as it may be, Python allows you to dip your toes into the realm of game development. Thanks to libraries like Pygame, you can bring your gaming ideas to life. While you may not be creating the next AAA blockbuster, Python provides an excellent starting point for game development enthusiasts.
5. Explore Artificial Intelligence:
Python stands out as a juggernaut in the field of artificial intelligence. Leveraging libraries such as TensorFlow and PyTorch, you can construct machine learning models. Teach your computer to recognize images, comprehend natural language, and even engage in gaming – the possibilities are limitless.
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6. Craft Mobile Applications:
Yes, you read that correctly. Python empowers you to develop mobile applications through frameworks like Kivy and BeeWare. Now, you can turn your app concepts into reality without the need to learn an entirely new language for each platform.
7. Mastery in Network Programming:
Python emerges as your ally in the realm of networking. Whether you aspire to create network tools, collaborate with APIs, or automate network configurations, Python simplifies the intricacies of networking.
In essence, Python can be likened to a versatile Swiss Army knife for programmers. It's approachable for beginners, flexible, and applicable across diverse domains. Whether you're drawn to web development, data science, or AI, Python stands as the ideal companion for your coding journey. So, grab your keyboard, start coding, and witness the magic of Python unfold!
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prettysurethisworks · 2 years ago
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A Rant About "AI" Content Generation
(I've seen a lot of posts about "AI tools" that generate text or images automatically. I keep starting to reblog one and add my own thoughts at the bottom, but always end up with something both long and unrelated to the OP. I think this merits a separate conversation.)
In college, I took a class in Linguistics. One of the exercises was building a text generator that could produce syntactically valid output — that is, readable sentences that followed grammatical rules.
Pretty simple, really. You just need two things:
a list of words (nouns, verbs, and so on), grouped by type, and
rules for how those words can be combined into phrases or sentences.
The list and rules, together, are all you need to have a program spit out random stuff, like:
(Bob) throws (the (ball)).
(Sally) goes (to (the (store))).
((Bob) and (Sally)) go (to (the (park)) (near (the (library)))).
It's like Mad Libs, but the whole story is made of blanks. There's no theme or background or context; it's just a string of words in an arrangement that obeys basic grammar.
(The toy that we made for the exercise — this text generator — was never meant to create meaningful output; it was meant to make us think about the structures of language so we could identify and articulate them.)
The current text generators and image generators are doing exactly the same thing, but with extensions:
Huge amounts of existing content (generally from the Internet) has been poured in to create an astonishingly long list of words (and images) to draw from.
Machine learning has been used to automate the creation of increasingly-complex rules. (Essentially, this means that the computer tries some number of keyboard-smashing operations at random and gets feedback about any "good" or "bad" results; the operations that led to "good" results are included as steps in the next round of randomized iterations, with the rules tending to get longer and more complicated with each iteration.)
With the massive scale of the list, and the relatively low cost of adding more complex rules, the systems have incorporated what we might call "word association" elements: "When this word appears, there is a 75% chance of this other word appearing among the following 5 words."
This adds up to an incredibly complex toy. But, fundamentally, it's still just a toy; the output is syntactically valid, and it may even make sense (thanks to the complex word-association element being layered on top of valid syntax) but it's still meaningless.
We're dazzled by the fact that we can read "Sally goes to the store" in the automatically-generated content, instead of "AHUr38jh,kn au82j3rkc 093rkfsd" — or even "store Sally goes the to."
But did Sally actually go to the store? (Is the statement true?) No way to know; even the best algorithms are trained on hearsay, and their sources are obfuscated.
Is the text generator being creative? Hardly; that requires intent, and not even the techbro-est of techbros is assigning intent to these toys. Their creators probably intend for the toys to become monetized, but the content itself is provided "for entertainment purposes only."
The algorithms only know that when Sally is mentioned, and the verb "to go" is used (with Sally as the subject), there is a high probability of "the store" appearing in a prepositional phrase, weighted such that "to" is the most likely preposition.
Any meaning that we find in these automated results is coming from:
sources we can't identify, whose statements have been modified through operations we can't trace, or
our own interpretation of the text being presented.
That first point, obviously, is not going to be worthy of trust. (Besides, these algorithmic synthesizers can't have personal responsibility, or social connection, or a continuous self-identity, or any of the other complex mechanisms by which we can build trust.)
And the second point? Well, that's just... well, tarot.
ChatGPT is tarot for techbros.
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maximumloverwinner · 2 years ago
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Modern Warfare Hacks And Cheats
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Hacks and cheats in games provide you with a massive advantage over your rivals. They can be harmful.
Hackers were spotted in MW2 Remastered using aimbots and wall mw2 hacks. This can ruin the competitive experience that Ranked Play should provide.
1. They can give you a advantage in your business by utilizing them
Hacks and cheats provide players with an advantage over their opponents. The perks can allow you to enhance your shooting skills and help you take on enemies fast and easily. They can be hacks for radar and wallhacks. These hacks are available for Modern Warfare 2 as well as for other games available on the Internet.
Call of Duty players have been clamoring for a solution that would stop hacking rampantly in multiplayer. Ricochet the latest anti-cheat software that has been created to address this problem, isn't working in all cases.
Aim prediction is an extremely popular hack used in Modern Warfare 2 that can help you hit your enemies in the distance. You can use the keyboard/mouse as well as code to stay the enemy's position even when they're moving. This is an important skill for top-tier players to be able to compete in the levels.
2. They will help you save time
Automating the tasks or skipping certain parts of the mw2 games, cheating techniques or hacks could save time. It can be particularly useful if you're trying to beat the record or complete the game fast.
COD MW 2 Aimbot is a popular improvement in aiming for the game, and it helps you to take out opponents with pinpoint accuracy. The tool can highlight the specifics of the enemy player and their weapons to ensure you are aware of where they're, even if they're hidden behind obstacles or wall.
There are several sources you could use to aid you. You can try looking for them on auction websites and gaming forums online. Make sure you read the reviews prior to making any purchases. Find sites with an unconditional refund. It is possible to be certain that the product you're purchasing is high-quality. There's a chance that you'll end up with an account that's broken or, even more serious.
3. This can be a lot of fun
The cast members from the first Modern Warfare return for a new version of. The principal cast from Modern Warfare return to reimagine the show.
The game is also more complicated in comparison to previous COD games featuring a new weapon set that can be unlocked through an enchanted tree. It may sound like a good thing, however, it means that you will notice some major leaps in the game's logic, particularly in missions where players completely obliterate army and cartel units in order to capture one person.
Regarding multiplayer gaming options, the game has a nice variety of games and some new games like Knock out and Prisoner Rescue that give it a distinct feel from the previous games. Its launch was a little disappointing, however Activision is working on Season 1 Reloaded to address some of the game's issues and to deliver new content.
4. It could be extremely risky
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These can create serious issues for the COD Community, causing a negative gaming experience. Hackers employ wall hacks, aimbots and various other devices to monitor where players are. This is a problem that is known for quite a while, and was a major issue in the Modern Warfare 2 beta. Activision uses a system to detect cheaters called Ricochet.
The method has proven successful over the years, and it has helped reduce the quantity of cheaters who play the game. However, the problem has returned. Hackers are employing new techniques to circumvent the system and the amount of reports about cheaters is increasing.
Players should be sure to be sure to report suspected cheaters. This helps ensure an enjoyable and fair playing experience for all. It is also important to be cautious while downloading files off the internet, and they must ensure that they scan the downloaded files for viruses prior downloading them.
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blurb-brain · 2 years ago
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I have not yet tried this for myself but I WILL read about it further, do some more research, wait for a bit more review, and THEN try it out. What is promising is that it can be downloaded and used offline instead of online where the upload-download process is in danger of data mining.
Now, this is not a panacea. The AI arms race is FAST and constantly developing (mid journey can do hands properly now btw). The developers have also chosen not to make this open source in an effort to increase security. This means it can get outdated very quickly. However this is a good place to start and CONTINUE. If you have the skills and/or interest to join projects like these, perhaps this thread is a good place to start.
Some thoughts regarding AI:
I put Artificial Intelligence on an automation spectrum with Fully Handmade/Manually Done/Live Performance/etc on one end and artificial intelligence on the other. Between those lay many tools that reduce human effort, time, and cost. I would then add that as you lose more and more of that, you lose the soul because what is art if not an expression of human soul?
Take music for example. You have a song performed live by singer/s and one instrument or a band or an entire orchestra. Move down one step on that spectrum and suddenly you can fit all those instruments on a keyboard and perform with the singers. The keyboard still requires musicality, physical hand skill to play, and some advance programming of rifts for the different instruments (and some choral, wordless singing) to somehow come in but still. That's a whole lot of people who have suddenly become "unecessary". Then move a step again and all that that keyboard can do can be played on a midi pad. Requires musicality still and a lot more pre-programming but the physical skill set to play it is lesser but still has a live element like during DJ concerts. Step down again and all this can be done on a computer. It can do all the previous but live element is now gone. I thought singers were still safe but with the recent AI on copying a specific person's voice, lyric style, music style, and just overall song style, that's gone too. Congratulations you don't need anyone but one person with an idea. You save a lot of money and can make a lot more than what you invested.
Thanks, we all know that musicians and artists are the jobs that get paid so much that removing them from the equation is anti-gatekeeping (eye-roll & sarcasm).
That is ONE thing I will allow AI, that one person with a half heard melody, a sweeping symphony, an impossible world inside their soul and no idea, time, and money to realize it can have the tools to do so.
But what I find absolutely UNACCEPTABLE is the theft of style, of identity. In art school, realistic drawing is taught in first year. With enough time, anyone can do it. But what sets you apart? Why can a stick figure hyperbolic satire comic be more wildly successful than a painstakingly detailed, scarily accurate painting of an entire city? Why is it also absolutely hilarious for a character painted in the Rembrandt style to be in a pop color, cartoonish grocery? It's about life, the connection, the commiseration, the lenses in which we experience it and the joy in finding something that echoes it exactly. It's so hard to make it big in the arts. We're called starving artists for a reason people. It's not just about technical skill. There's that something more, something about that person specifically, their X-Factor (tm) as they say. To then take that away, filter it down to code, and mass produce it is... it's dehumanizing. It's theft. It's an erasure. And for what? To save money?
What I've seen is that it's the people who struggle to earn a living who's jobs are most easily taken over by automation. Save money, destroy lives I guess. If art is just a commodity for quick money then what is even the point.
This has also given me severe trust issues. Can't trust photos, can't trust videos, can't trust sound bites. Can't trust frikkin anything. I used to think that the Assassin's Creed motto of "Nothing is True, Everything is Permitted" was such an edge Lord, emo phrase to go parading around but the older I get, the more true it becomes and I'm so upset about it.
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thursdayisbetterthanfriday · 10 months ago
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I have had the pleasure of teaching gen Z co-workers on how to do certain processes/use certain technology and this absolutely tracks. 95% of the time, it's really not the case that they're lazy, or don't want to learn. It's mainly the case that they haven't either been taught it, or their "technology environment" hasn't involved having to use various desktop systems that many businesses use, or that even late millennials like me use. I was lucky in that I grew up messing around with, and using, a lot of the tools necessary for me to do my old job reasonably well.
- Want to make a god-awful Sonic the Hedgehog sprite-comic to impress your 10 year old class-mates because you think it makes them laugh? Get good at using Microsoft Publisher, sprite editing using Microsoft Paint, GIMP , and "surfing the web" on that new-fangled Google thing to find all the fan-forums where people are ripping sprites.
- Want to calculate the best trade routes in an online 18th century trading MMO? Want to calculate the right formula to make that Garry's mod automated rocket launching system? Excel/LibreOffice Spreadsheets. Spreadsheets for days, and you can use the formula system to MASS PRODUCE the numbers. It's like goddamn magic, (except when you mass produce the errors, and your whole model falls apart). - Want to print a giant geological map? Get used to the nightmare that is a large A0 plotter, learning about trim and bleed sizes and essential maintenance. Get ready to cry at the price of an ink cartridge. Get ready to scream as the several-foot long map is printed at an A3 size, on an A0 page, because you forgot to adjust one of the two sets of internal Windows vs printer driver settings.
Even using a desktop computer. You might have guessed I'm a massive computer nerd. It makes it so much easier to do a wide variety of jobs knowing how to use shortcuts, having a high wpm keyboard typing speed and being able to automate parts using auto-hotkeys and other programming tricks. The Gen-Z workers I had to teach often had less experience with desktop computing, and are mainly mobile-native. It's no surprise they aren't familiar with these systems which many I knew grew up with, and use as readily as breathing in some cases. But they did learn - and they did pick it up when they tried, and failed, to use them over and over again. Just as I did growing up in lower-stakes situations. Computing and IT classes, in my opinion, MASSIVELY waste the time of children as they are often (at least in the UK) viewed as non-important by schools and parents attempting to game the University selection system. This is typically picked up on by the kids as well, who then use them as an excuse to mess around (Though sometimes learning key skills in the process, such as running N64 emulators!). While I did learn to use practical computer skills, such as Microsoft Office, during my early education, most of what I know is self taught. I enjoyed it - and made practical use of it. What happens to the people who didn't? Gen-Z. And then we pillory them for it. Computing should be given the respect it deserves in the curriculum - both for the functional, practical, elements and for the sheer, utter, magic of the machine itself.
seriously, though. i work in higher education, and part of my job is students sending me transcripts. you'd think the ones who have the least idea how to actually do that would be the older ones, and while sure, they definitely struggle with it, i see it most with the younger students. the teens to early 20s crowd.
very, astonishingly often, they don't know how to work with .pdf documents. i get garbage phone screenshots, sometimes inserted into an excel or word file for who knows what reason, but most often it's just a raw .jpg or other image file.
they definitely either don't know how to use a scanner, don't have access to one, or don't even know where they might go for that (staples and other office supply stores sometimes still have these services, but public libraries always have your back, kids.) so when they have a paper transcript and need to send me a copy electronically, it's just terrible photos at bad angles full of thumbs and text-obscuring shadows.
mind bogglingly frequently, i get cell phone photos of computer screens. they don't know how to take a screenshot on a computer. they don't know the function of the Print Screen button on the keyboard. they don't know how to right click a web page, hit "print", and choose "save as PDF" to produce a full and unbroken capture of the entirety of a webpage.
sometimes they'll just copy the text of a transcript and paste it right into the message of an email. that's if they figure out the difference between the body text portion of the email and the subject line, because quite frankly they often don't.
these are people who in most cases have done at least some college work already, but they have absolutely no clue how to utilize the attachment function in an email, and for some reason they don't consider they could google very quickly for instructions or even videos.
i am not taking a shit on gen z/gen alpha here, i'm really not.
what i am is aghast that they've been so massively failed on so many levels. the education system assumed they were "native" to technology and needed to be taught nothing. their parents assumed the same, or assumed the schools would teach them, or don't know how themselves and are too intimidated to figure it out and teach their kids these skills at home.
they spend hours a day on instagram and tiktok and youtube and etc, so they surely know (this is ridiculous to assume!!!) how to draft a formal email and format the text and what part goes where and what all those damn little symbols means, right? SURELY they're already familiar with every file type under the sun and know how to make use of whatever's salient in a pinch, right???
THEY MUST CERTAINLY know, innately, as one knows how to inhale, how to type in business formatting and formal communication style, how to present themselves in a way that gets them taken seriously by formal institutions, how to appear and be competent in basic/standard digital skills. SURELY. Of course. RIGHT!!!!
it's MADDENING, it's insane, and it's frustrating from the receiving end, but even more frustrating knowing they're stumbling blind out there in the digital spaces of grown-up matters, being dismissed, being considered less intelligent, being talked down to, because every adult and system responsible for them just
ASSUMED they should "just know" or "just figure out" these important things no one ever bothered to teach them, or half the time even introduce the concepts of before asking them to do it, on the spot, with high educational or professional stakes.
kids shouldn't have to supplement their own education like this and get sneered and scoffed at if they don't.
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qussymagnet · 3 days ago
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[ID: Screenshot of a Medium story that says, "...generating backgrounds if you wanted to. For me AI has taken background art from something I dread because it's so time consuming, to one of my favorite parts of the composition to work on, because it comes together so quickly and I can try so many things without needing to worry about the time and effort it will take." End ID.]
Hate to fucking break it to you but if you don't want and don't enjoy participating in the creative process of learning how to do something, toiling a bit, and discovering some cool things via the process of trying things out for yourself then you don't fucking like making art and you need to shut the fuck up.
"I love to use AI for making art because I don't have to try to make anything myself or spend time on my process," okay then you don't like making art. You can prototype and mock up ideas without AI in so many ways lol, people been doing it for centuries. Can't draw? Use photos, TAKE photos, make a collage, sketch something simple, or learn more skills.
Also I don't think all AI is evil or something but there's a huge difference between using an automation tool to expedite a process that you could do by hand and using an automation tool to avoid any creativity yourself.
Since it was just Valentine's Day let's use a themed example:
Using a keyboard to write a love letter and printing it: You're using a tool to expedite a process. 👍
Using a writing aid like Grammarly or an AI tool like ChatGPT to give you feedback: Iffy depending on your approach. If you're checking for spelling mistakes or trying to see if your poem is truly in iambic pentameter, that's probably fine. 👍 (But also keep learning grammar and formatting yourself so you're using these tools as an oversight check rather than a way to do it for you! Also don't rely on what the tool says at face value, because often what grammar checkers recommend to me is wrong lmao. You need to know your shit and be using these as a second proofreader, not your sole guide! And there's better tools out there for this stuff than generative AI.)
If you want to say the same thing but in less words and use ChatGPT for some ideas of how you could do that: 🧐 That might be okay, but is super fucking iffy. It's kind of lazy, and to me it makes more sense for business emails or something rather than anything creative or personal. Either way, when you do this, you give up a little bit of your soul because those words aren't really yours anymore! And, it's not going to help you become a better writer and it's super lame to give someone a love letter made like that. You'd be better off getting human feedback or just taking a break and trying again later yourself or just picking some other type of gift to give/buy/make for your partner.
Asking AI to write a bunch of love letters for you and then picking the one you feel you identify with the most to send to someone: 🚯You suck and I hope whoever you sent it to rejects you and dumps your ass and I hope you fall down and scrape your knee and that your wallet spontaneously bursts into flame.
Like yeah there's some grey area here but if you like using AI because then you don't have to think about or put effort into art then you don't like art and please fuck off.
Also worth nothing, the person who made this post has really terrible art lol. Because they haven't attempted to learn anything about their craft and aren't challenging themselves at all, so no matter what tool they use the result will always be bad.
AI isn't going to make you a better artist! Practice will!!
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[ID: Screenshot of a comic from Sarah's Scribbles that depicts a conversation across 6 panels with the following conversation: Person: "How do you draw so well?" Artist: "Practice." Person: "It must be an innate gift... A gift from God...." Artist: "It's practice." Person: "I'll never understand how some people are so talented... A mystery..." Artist: "Practice." End ID.]
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kyi195 · 1 year ago
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Yea! And the even better (worse) part is that the level of familiarity with mobile OSes like iOS and Android are driving the development decisions of modern desktop OSes! From UI all the way down to the level of troubleshooting! Literally, on new Windows devices that are managed by an Intune environment, you aren't encouraged to wipe-and-load. Receiving a new device from an oem doesn't mean you slap it down on a workbench and lay out a fat image on it. You use the OOB image, hook it up to the network and it pulls any configuration down from whatever Intune tenant has the device's hardware hash stored. AND if for whatever reason the OS hits a point where its unusable? No REAL troubleshooting past surface level "oh are the drivers updated?". You just fuckin factory reset the bitch like a phone.
Legitimately fucking infuriating for people who actually want to know WHY shit breaks. Oh you want to run an automated tool? Hope you don't like having logs where you can go back through and see what happened. You just get some fucking cheeky "Hold on a second! Our code hamsters are monchin away at your problem!" until it finishes. Drives me up the goddamn wall!
But the problem is that boomers and Gen-X-ers just think "kids know computers" so no one fucking TEACHES kids how computers work these days. How to set them up. Its just expected. So there's a WHOLE new level of astonishment when some early 20s kid DOESN'T have some innate level of control over a standard desktop computer.
We got a new tech where I work who's like, I dunno, 20? Maybe? And she had to have training on how to set up a laptop setup (laptop dock, two monitors, soundbar, keyboard, mouse). That's not a drag on her, she just never had a reason to learn and this is her first step into the tech industry. But that's just something I took for granted because I, as someone who straddled the line of "go play in the street all summer" and "I play games on my computer with my friends", learned how to set a computer up when I was like, 7. I learned to not use both video cables (at that time, VGA and DVI). I knew what plugs went where. But I also grew up at a time where if you used a computerized device it was a proper desktop computer. Phones were still nokia feature phones. She's doin great now but I'm still catching myself saying phrases I'd use with my boss or the sysadmin team I shadow with and forgetting that she doesn't know these phrases because she never had to learn them before college.
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this can't be true can it
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learning-code-ficusoft · 3 days ago
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Designing Websites for Accessibility: A Step-by-Step Guide
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Introduction
Why web accessibility matters.
The impact on users with disabilities, SEO, and legal compliance (WCAG, ADA, Section 508).
Common barriers in web design that affect accessibility.
1. Understanding Web Accessibility Standards
Overview of WCAG (Web Content Accessibility Guidelines).
Key principles: Perceivable, Operable, Understandable, Robust (POUR).
Legal requirements: ADA, Section 508 (US), EN 301 549 (EU).
2. Designing for Visual Accessibility
Ensure high contrast between text and background.
Use accessible fonts (legible sizes, scalable text, avoid all caps).
Provide alternative text (alt text) for images and icons.
Avoid color-dependent navigation; use labels and patterns.
3. Ensuring Keyboard Navigation & Focus Indicators
Make sure all elements are navigable via keyboard (Tab, Enter, Space).
Provide visible focus indicators (outline for selected elements).
Implement skip links for quick navigation (<a href="#maincontent">Skip to Content</a>).
4. Using Semantic HTML for Better Screen Reader Support
Use proper heading structures (<h1>, <h2>, <h3>).
Implement ARIA roles and landmarks (role="navigation", role="banner").
Ensure forms are labeled correctly (<label for="email">Email:</label>).
5. Making Multimedia Content Accessible
Provide captions and transcripts for videos.
Ensure audio content has transcripts.
Use ARIA live regions for dynamic content updates.
6. Creating Accessible Forms
Use clear labels instead of placeholders.
Provide error messages with suggestions for corrections.
Ensure form elements are focusable and operable via keyboard.
7. Responsive & Mobile Accessibility
Implement flexible layouts for different screen sizes.
Test accessibility on mobile devices using tools like Lighthouse.
Avoid hover-dependent interactions for touchscreen users.
8. Testing and Validating Accessibility
Use automated tools (axe, WAVE, Lighthouse).
Test with screen readers (NVDA, JAWS, VoiceOver).
Perform manual keyboard navigation tests.
9. Best Practices for Continuous Accessibility
Keep accessibility in mind from the design phase.
Regularly audit and update accessibility features.
Educate your team on inclusive design principles.
Conclusion
Recap the key steps for designing accessible websites.
How accessibility benefits all users, not just those with disabilities.
Encouraging developers and designers to adopt an inclusive mindset.
WEBSITE: https://www.ficusoft.in/web-designing-training-in-chennai/
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