#Keyboard Automation Tools
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instantdataservices · 10 months ago
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Hii Everyone! I Hope all are doing well
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Implementing Medical Insurance Auto-Fill Software can contribute to a more streamlined and accurate claims submission process, reducing the administrative burden on data entry works
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zaions · 2 years ago
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Tips and tricks for improving Photoshop workflow
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alyss-erulisse · 1 year ago
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
Looking for more info about morphing problems? See this post.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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ravenlocksentwisted · 3 months ago
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Setting: a lone typist, NaNoWriMo, works at the centre of the stage, with only the light from the screen and a single light from above illuminating them. As NaNoWriMo types, words in white are projected on a screen behind them so the audience can read.
The typist is about to communicate a policy decision on a controversial topic. Sitting in the open, surrounded on all sides by the audience, NaNoWriMo has not anticipated the fallout of their statement.
NaNoWriMo: [typing] We're not going to police what writers do with AI tools, because we're not capable of enforcing that. It's a bad idea to have rules you can't enforce.
NaNoWriMo: [typing] The event where we aim to write 50k in a month has always been based on the honour system. As we said last year (in an article that we then used ChatGPT output in because we probably thought it was funny), using ChatGPT to write the entire novel would kind of "defeat the purpose of the challenge", yeah? You all know that.
NaNoWriMo: [typing] But yeah, our organization is about overcoming procrastination and perfectionism, so it would be kind of silly to create specific rules that you needed to study in-depth to figure out which automated editing, rephrasing, or brainstorming tools you're "allowed" to use, right? Everyone would just spend the entire month arguing! Better let each participant use their own best judgement instead.
NaNoWriMo: [typing] So policing the tools people use is against our mission and values, which I'm sure everyone understands and we don't need to say explicitly. 
NaNoWriMo: [typing] After all, that kind of policing tends to fall hardest on people who are already vulnerable. We want people who are isolated, have less support, have fewer resources, or are dealing with disability to be able to make their own informed decisions about what tools they use. If we have explicit rules about AI, then we might end up with people bandwagoning against our most vulnerable community members.
NaNoWriMo: [typing] Surely, everyone won't immediately leap to the conclusion that we want everyone to use ChatGPT to output their entire novel in five minutes.
NaNoWriMo: 
NaNoWriMo: [suddenly stands up, knocking the chair over, and stares blankly at the ceiling for a few moments]
NaNoWriMo: [gives a full-body "whatever" shrug, hits enter on the keyboard, and walks off the stage]
fin.
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broken-clover · 1 year ago
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Who in the GG/BB universe do you think play Minecraft?
I hate that I put so much thought into this but it's the weirdest questions that make my brain tism the hardest.
I think it helps to divide them up into subgroups. A lot of them play, but not all of them play the same! Minecraft is a very open game, after all.
Silly Players:
-The Jellyfish have their own group server, For the most part they just have fun building things, exploring and making fun little houses. Nobody get into any scuffles unless someone accidentally punches one of April's 27 tamed wolves
-Sin plays a hint more seriously, just enough to go nuts exploring and trying to find all the cool stuff he can. He likes giving all of his enchanted armor and weapons cool names. He still doesn't know how to deal with creepers outside of screaming and trying to stab it as fast as possible.
-Ramlethal, obviously, has tamed an obscene number of wolves and just wanders from place to place with them. She doesn't even have a sword because as soon as she bonks a mob with a stick the dogs swarm it and kill it for her.
-Dizzy doesn't really know what she's doing but she has a nice little garden and collects all the different kinds of flowers
-Taokaka has done the same, but with cats. She makes little dirt houses to spend the night in and then immediately forgets where she put her bed. She's trying to actually play but keeps getting distracted
-Makoto is on a quest to have a dyed sheep of every color. If you ask why she doesn't have an answer, but she's very passionate about it
-Noel is so scared of the game but she's being very brave about it. She built her house in a bamboo grove so she lives nearby the pandas. Tsubaki goes to the nether to get stems and glowstone for her because she's too scared to go herself.
-Arakune has made himself a house of wool, concrete and terracotta. Everything is dyed azure. He is living the dream.
-Nagoriyuki is currently level 233. He does nothing but fish and farm potatoes. Once he fished up a sword with five different enchantments on it, but he never uses it
Serious Players
-As far as Answer is concerned, Minecraft is not a game. It is a tool for beta-ing ECK settlements in excruciating detail. Chipp tried introducing it to him as a fun game to play during downtime but it did not work.
-Bedman constructs world landmarks in precise one-to-one scale. It's kind of amazing to just let him go at it, he'll work for hours straight and spend weeks to make a perfectly detailed facsimile of the Roman coliseum.
-Tager, when not accidentally breaking keyboards, is making giant detailed boats. He currently has them organized by size, country of origin, and year of original construction.
-Kokonoe got really into Minecraft for about two and a half weeks, after building a bunch of automated systems to produce and sort more resources than anyone would ever need she immediately got bored and quit.
-Carl builds incredibly elaborate contraptions that are impressive but tend to explode
-Axl heads off into a mineshaft and gets lost for a week. He's having a great time, except for the part where the Warden showed up and threw him into a wall. He likes the music players
-Faust digs perfectly chunk-sized holes in patterns then proceeds to make floating cubes out of the cobblestone and miscellaneous rocks. Apparently he finds it calming, though he tries to limit his screentime to avoid eyestrain.
-Kagura has convinced himself that slaying the Enderdragon is something girls will find cool. He doesn't actually know how to get to the End. He does have a very cool set of enchanted armor and a fancy house (mostly built by Hibiki)
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sibyl-of-space · 1 year ago
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Would you say that a midi piano is needed when composing music? I'm still pretty new to this (only got a couple of rough tracks done) and have been on the fence on whether I should get a midi piano so I thought I'd ask
There is no answer to this question unfortunately, as it really comes down to how YOU work best.
I can talk about my own workflow, and where having a MIDI piano is helpful to me; whether one will be helpful to you depends a lot on your particular workflow, comfort level with the piano, expertise, etc.
For me, I actually start composing in MuseScore first (aka by writing it out in Western notation). I find it easiest to write that way, especially when it comes to doing cool things with rhythm and counterpoint. So I'll write it in notation first and then export MIDI from there, and then use that MIDI in my DAW to flesh it out into something more. A lot of people don't do this but they compose by "playing" into the DAW directly with a MIDI keyboard; in that case the keyboard would be invaluable.
At the DAW stage, however, I do find the keyboard useful. I use it in two ways:
- if it feels like something is missing, I might set the track on loop and "play" to it with the keyboard, and then once I figure out what's missing I'll use the keyboard to record the new part. If you have a non-MIDI instrument (including your voice) you can just as well do this by layering a recording on top instead - I do this with cello often. But the MIDI keyboard can help if you want to just record a part and mess with instrumentation later, and I also use it to bang out percussion parts sometimes.
- it really, really makes a difference if I actually "perform" the MIDI especially for melodic parts. So I will sometimes use the MIDI keyboard to record myself playing a part, instead of using the perfect performance exported from MuseScore. You can get the same effect by doing lots of detail work by editing the MIDI itself: nudging notes before or after the beat, changing velocities, modifying lengths. So a keyboard isn't strictly necessary. However if you're proficient at it, it's generally faster to play it in and then tweak it than doing all of the modifying in the piano roll. Up to you though!
Now there's one thing that a proper MIDI keyboard (as in not mine which is just an electric keyboard from like 1998 that has MIDI out, but no CC's) can really help with: recording "performances" of synth parameters. Currently I do that entirely by just adding automation manually and playing it back to see how it sounds, but playing with knobs and sliders live can really help make working with synths faster in the same way playing the notes in makes humanizing a MIDI part faster.
Anyway, I know I didn't actually answer your question, but hopefully this has given you some idea of how a MIDI keyboard might help and where in a composer's workflow it might be of use. If I'm honest my teachers in grad school tried so hard to get me to use my keyboard more, and it wasn't until I ignored them and started writing in MuseScore that I ended up writing music I liked better. So it's all personal preference and if I told you definitively yes or no I feel like I'd be doing a disservice.
It's a great tool, but only if you think you'd use it. Good luck, try stuff, see what works, and keep making music! There is no "right" way to create.
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beansprouts · 1 year ago
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Each new “update” goes backward.
Going backward means losing features over time. This has been the general trajectory of corporately made technology and particualrly software.
Here’s an example of what I mean, with what I’ve spent the last half hour or so trying to troubleshoot. In my case it’s a video game functionality, but consider this a microcosm of the issues in pretty much any consumer software.
Goal: Take screenshots of my Dragon Age experience. I legally own all of the games. I have made beautiful blorbos in these character creators and I want to take screenshots of them in their journey, which I will then share. This should not be a difficult ask.
Dragon Age: Origins, 2009: has robust screenshot-taking features! On PC there’s a built-in screen capture shortcut which saves to a local subfolder of Documents. In addition to this, the game itself takes some automated screenshots when you reach certain story checkpoints, saved to the same folder. So taking your own screenshots is really simple, and the game makes some for you!
Dragon Age II, 2011: does not have a screenshot hotkey, nor automated screenshots, but because I bought the game on Steam, I can use Steam’s overlay to take a screen capture, which I can then track down using the Steam UI (it’s also in My Documents somewhere). It’s a little clunky, because it requires launching DA2 through another layer, but the flow is still pretty simple: one key and it’s saved.
Dragon Age: Inquisition, 2014, I bought at a GameStop (I know, right? If I hadn’t been there I wouldn’t have believed they still sold PC games at the time). Though 18-year-old Julia hoped even then it would be a physical disk, instead the box came with a code for downloading the game through EA’s hot trashfire Origin, the world’s worst game launcher. Inquisition did not exist for Steam yet (and won’t for quite some time). To take screenshots, I add Inquisition as a Non-Steam App to enable the overlay and use the Steam hotkey like I did for Dragon Age 2. This requires some annoying one-time setup to troubleshoot Origin booting up with the game, and you have to have Origin as well as Steam running constantly in the background (should be fine for most modern computers, but every running application eats valuable memory), but for the most part taking screenshots itself isn’t hard.
Sometime within the past year (2023) EA catches on that its userbase hates Origin and force-updates everyone onto the EA App instead. I actually think as a launcher it works somewhat better than Origin but the transition seems to come out of nowhere and quite a few people’s game configurations break. Among the EA App’s “features” is that for all of its games it blocks the Steam overlay entirely. I can no longer use Steam’s nice screenshot shortcut.
So for my current run of Inquisition, every time I take a screenshot, I use Window’s OS-level snipping tool. (I actually have a custom hotkey for this on my homemade keyboard because, in case you couldn’t already tell, I’m a horrible massive nerd, but for everyone else) The built-in windows shortcut for that is Winkey+Shift+S, and it force-minimizes your screen so you can use the snipping tool overlay. You then have to switch to the tool itself, which is kind of slow, and manually save the screenshot.
I mean, like, it works. But it’s annoying. It takes a minute for Windows to switch contexts between all the open applications. Inquisition has a lot of loading to begin with (especially if you play with mods), and the last thing a player wants is more hard waits when they’re just trying to take a goddamn screenshot.
Look at the bolded dates. Look at how much feature access I, the user who paid comparable amounts of money for each game, am given over time, versus how much I have to use workarounds. Do you see how the software updates go backward?
And it’s not like taking screenshots is something the software devs should be trying to limit or anything. I’m not making the game “less fair”. Hell, you could call my OC-posting unpaid marketing for the franchise. There’s no good reason for video game companies, or any software companies, to be doing this. And yet they have been.
As parting words, some “research” on screenshotting with the EA app:
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mywifeleftme · 1 year ago
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189: The Haxan Cloak // Excavation
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Excavation The Haxan Cloak 2013, Tri Angle (Bandcamp)
Through his work as the Haxan Cloak and as a film composer (notably on a couple of Ari Aster pictures), Bobby Krlic has helped define the modern aesthetics of what we might call Upsetting Music:
Extremely low frequency synthesized bass with a subliminal roar
Slow, deliberate, violent industrial percussion with a ton of reverb
Creepy whirring noises that simultaneously evoke machinery and insects
Staticky, panned whooshing sounds, that suggest rapid movement captured on degraded video tape
Piercing whines, reminiscent of alarms or the shrill violin notes exploited in scores like Psycho
Snippets of higher pitched noises that sound like muffled or glitched recordings of human cries
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Unlike traditional symphonic scores or even the kind of throbbing but ultimately melodic progressive electronic stuff used in ‘80s horror scores, this music largely eschews melody in favour of manipulating sounds to provoke a visceral sense of unease as directly as possible. Electronic music made its initial inroads into horror in the late ‘70s largely because it was cheap to produce, but the runaway success of independent/low-budget films with keyboard-heavy scores like John Carpenter’s Halloween made the aesthetic popular. Since then, genre film has continued to evolve alongside the darker strains of electronic music, from schlocky early ‘90s flicks that incorporate techno and horrorcore rap, to the way industrial became de rigueur for a certain variety of desaturated, nihilistic, almost fetishy brand of cheap ‘00s torture flick.
Independent of this history though, I think there’s something specific about recent horror and thriller filmmakers’ embrace of dark ambient/drone music like Krlic’s that links to Western contemporary anxieties and how these audiences experience fear. I remember many years ago (I’m 51) reading an article in a film theory class about how the rise of automation in the early 20th century kicked off a minor craze in the newspapers of the day for grisly stories about bodies being maimed by trams and the like. The author argued that these sorts of accidents were a new form or vector of terror specific to the industrial age, and that there was a corresponding spike in depictions of these tragedies in contemporaneous films, which tended to pull their subject matter and aesthetics from the well of public worries. Genre music has evolved along parallel lines. Traditional orchestral horror scores derive from ominous motifs found in classical music and opera, which reflect older notions of how evil and despair should be depicted—a Christian understanding of evil, with attendant tropes. A world mediated by religion and versed in devotional music (masses, hymnals, Gregorian chant) would naturally imagine Satanic music as its inversion (dark, baroque renditions of the religious cannon) or opposite (“primitive” tribal music).
By the middle of the century a secularized notion that evil might derive from the personal psychoses of individuals, or (as the tram reading suggested) the indifference of technology and institutions, became widespread, and was duly reflected in the cinema. Today, in the West anyway, our bodies are more insulated than ever before from daily exposure to the sorts of violence depicted in horror films, and our fears have become more secularized and more abstracted still. Our most immediate experiences of dread and bodily harm have tended to come from what we witness on our screens, the fear of seeing something troubling. At the same time, filmmakers have realized that the sonically unsettling aspects of ominous symphonic music (extreme high and low frequencies; disharmony; jerky rhythms) could be divorced from the orchestral context, leaving artists with a set of specific tools for physically startling audiences in tandem with the action onscreen.
Krlic’s music is a product of these parallel processes. As noted, much of his work prioritizes psychological and physiological effect above all, pushing these notions (in his Haxan Cloak work especially) about as far as they can be taken outside of extremist genres like harsh noise and powerviolence. When he makes his synths literally growl, our bodies respond to the perceived threat, even though we know what we’re hearing isn’t produced by a living animal. Some of what he’s exploiting, again, is stuff that goes back to our base threat-detecting instincts, but the overtly technological aspect is also the sound of horrible things both real and simulated we’ve seen through media. Staticky screams and the scrape of metal on concrete summon the spectre of snuff films, hostage videos, extreme BDSM porn, war footage, and all of the movies, video games, and music videos that have adapted their imagery to get a rise out of people. It also, especially to a broad subset of “average” moviegoers, sounds like the type of music people who want to rape and murder your family would listen to for kicks.
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There is a good deal more going on in Krlic’s music than simple fearmongering though—we can look at Excavation, his second and final LP to date as the Haxan Cloak,as part of a long lineage stretching from ‘60s experimental electronic music like White Noise through Nurse with Wound, Aphex Twin, and Nine Inch Nails among many others. “The Mirror Reflecting (Part 2)” eventually reveals a sequence of austere, crystalline guitar-like sounds that post-metallers Agalloch might’ve produced; “Dieu” opens with some subterranean breakbeats and chopped up samples that nearly threaten to look in the direction of a dancefloor before a creepy violin quells the thought; the rain-drenched “The Drop” flashes a bit of a Baths-style emo/downtempo vibe when it isn’t trudging past the sounds of dark satanic mills. Just as some people will hear Excavation as sadistic junkie music, others will no doubt find it an exceedingly warm and plush casket to disappear within, the overwhelming weight of its sounds divorced of violent associations, just signals strobing across the darkened hemispheres.
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shemsuji432 · 11 months ago
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Demystifying Python: Exploring 7 Exciting Capabilities of This Coding Marvel
Greetings aspiring coders! Are you ready to unravel the wonders of Python programming? If you're curious about the diverse possibilities that Python offers, you're in for a treat. Let's delve into seven captivating things you can achieve with Python, explained in simple terms from the best Python Training Institute.
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1. Craft Dynamic Websites:
Python serves as the backbone for numerous websites you encounter daily. Utilizing robust frameworks such as Django and Flask, you can effortlessly fashion web applications and dynamic websites. Whether your ambition is to launch a personal blog or the next big social platform, Python is your reliable companion. If you want to learn more about Python from the Beginner to Advance level, I will highly recommend the best Python course in Bangalore
2. Automate Mundane Tasks:
Say goodbye to repetitive tasks! Python comes to the rescue with its automation prowess. From organizing files to sending emails and even extracting information from websites, Python's straightforward approach empowers your computer to handle these tasks autonomously.
3. Master Data Analysis:
For those who revel in manipulating numbers and data, Python is a game-changer. Libraries like NumPy, Pandas, and Matplotlib transform data analysis into an enjoyable and accessible endeavor. Visualize data, discern patterns, and unlock the full potential of your datasets.
4. Embark on Game Development:
Surprising as it may be, Python allows you to dip your toes into the realm of game development. Thanks to libraries like Pygame, you can bring your gaming ideas to life. While you may not be creating the next AAA blockbuster, Python provides an excellent starting point for game development enthusiasts.
5. Explore Artificial Intelligence:
Python stands out as a juggernaut in the field of artificial intelligence. Leveraging libraries such as TensorFlow and PyTorch, you can construct machine learning models. Teach your computer to recognize images, comprehend natural language, and even engage in gaming – the possibilities are limitless.
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6. Craft Mobile Applications:
Yes, you read that correctly. Python empowers you to develop mobile applications through frameworks like Kivy and BeeWare. Now, you can turn your app concepts into reality without the need to learn an entirely new language for each platform.
7. Mastery in Network Programming:
Python emerges as your ally in the realm of networking. Whether you aspire to create network tools, collaborate with APIs, or automate network configurations, Python simplifies the intricacies of networking.
In essence, Python can be likened to a versatile Swiss Army knife for programmers. It's approachable for beginners, flexible, and applicable across diverse domains. Whether you're drawn to web development, data science, or AI, Python stands as the ideal companion for your coding journey. So, grab your keyboard, start coding, and witness the magic of Python unfold!
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prettysurethisworks · 2 years ago
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A Rant About "AI" Content Generation
(I've seen a lot of posts about "AI tools" that generate text or images automatically. I keep starting to reblog one and add my own thoughts at the bottom, but always end up with something both long and unrelated to the OP. I think this merits a separate conversation.)
In college, I took a class in Linguistics. One of the exercises was building a text generator that could produce syntactically valid output — that is, readable sentences that followed grammatical rules.
Pretty simple, really. You just need two things:
a list of words (nouns, verbs, and so on), grouped by type, and
rules for how those words can be combined into phrases or sentences.
The list and rules, together, are all you need to have a program spit out random stuff, like:
(Bob) throws (the (ball)).
(Sally) goes (to (the (store))).
((Bob) and (Sally)) go (to (the (park)) (near (the (library)))).
It's like Mad Libs, but the whole story is made of blanks. There's no theme or background or context; it's just a string of words in an arrangement that obeys basic grammar.
(The toy that we made for the exercise — this text generator — was never meant to create meaningful output; it was meant to make us think about the structures of language so we could identify and articulate them.)
The current text generators and image generators are doing exactly the same thing, but with extensions:
Huge amounts of existing content (generally from the Internet) has been poured in to create an astonishingly long list of words (and images) to draw from.
Machine learning has been used to automate the creation of increasingly-complex rules. (Essentially, this means that the computer tries some number of keyboard-smashing operations at random and gets feedback about any "good" or "bad" results; the operations that led to "good" results are included as steps in the next round of randomized iterations, with the rules tending to get longer and more complicated with each iteration.)
With the massive scale of the list, and the relatively low cost of adding more complex rules, the systems have incorporated what we might call "word association" elements: "When this word appears, there is a 75% chance of this other word appearing among the following 5 words."
This adds up to an incredibly complex toy. But, fundamentally, it's still just a toy; the output is syntactically valid, and it may even make sense (thanks to the complex word-association element being layered on top of valid syntax) but it's still meaningless.
We're dazzled by the fact that we can read "Sally goes to the store" in the automatically-generated content, instead of "AHUr38jh,kn au82j3rkc 093rkfsd" — or even "store Sally goes the to."
But did Sally actually go to the store? (Is the statement true?) No way to know; even the best algorithms are trained on hearsay, and their sources are obfuscated.
Is the text generator being creative? Hardly; that requires intent, and not even the techbro-est of techbros is assigning intent to these toys. Their creators probably intend for the toys to become monetized, but the content itself is provided "for entertainment purposes only."
The algorithms only know that when Sally is mentioned, and the verb "to go" is used (with Sally as the subject), there is a high probability of "the store" appearing in a prepositional phrase, weighted such that "to" is the most likely preposition.
Any meaning that we find in these automated results is coming from:
sources we can't identify, whose statements have been modified through operations we can't trace, or
our own interpretation of the text being presented.
That first point, obviously, is not going to be worthy of trust. (Besides, these algorithmic synthesizers can't have personal responsibility, or social connection, or a continuous self-identity, or any of the other complex mechanisms by which we can build trust.)
And the second point? Well, that's just... well, tarot.
ChatGPT is tarot for techbros.
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maximumloverwinner · 2 years ago
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Modern Warfare Hacks And Cheats
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Hacks and cheats in games provide you with a massive advantage over your rivals. They can be harmful.
Hackers were spotted in MW2 Remastered using aimbots and wall mw2 hacks. This can ruin the competitive experience that Ranked Play should provide.
1. They can give you a advantage in your business by utilizing them
Hacks and cheats provide players with an advantage over their opponents. The perks can allow you to enhance your shooting skills and help you take on enemies fast and easily. They can be hacks for radar and wallhacks. These hacks are available for Modern Warfare 2 as well as for other games available on the Internet.
Call of Duty players have been clamoring for a solution that would stop hacking rampantly in multiplayer. Ricochet the latest anti-cheat software that has been created to address this problem, isn't working in all cases.
Aim prediction is an extremely popular hack used in Modern Warfare 2 that can help you hit your enemies in the distance. You can use the keyboard/mouse as well as code to stay the enemy's position even when they're moving. This is an important skill for top-tier players to be able to compete in the levels.
2. They will help you save time
Automating the tasks or skipping certain parts of the mw2 games, cheating techniques or hacks could save time. It can be particularly useful if you're trying to beat the record or complete the game fast.
COD MW 2 Aimbot is a popular improvement in aiming for the game, and it helps you to take out opponents with pinpoint accuracy. The tool can highlight the specifics of the enemy player and their weapons to ensure you are aware of where they're, even if they're hidden behind obstacles or wall.
There are several sources you could use to aid you. You can try looking for them on auction websites and gaming forums online. Make sure you read the reviews prior to making any purchases. Find sites with an unconditional refund. It is possible to be certain that the product you're purchasing is high-quality. There's a chance that you'll end up with an account that's broken or, even more serious.
3. This can be a lot of fun
The cast members from the first Modern Warfare return for a new version of. The principal cast from Modern Warfare return to reimagine the show.
The game is also more complicated in comparison to previous COD games featuring a new weapon set that can be unlocked through an enchanted tree. It may sound like a good thing, however, it means that you will notice some major leaps in the game's logic, particularly in missions where players completely obliterate army and cartel units in order to capture one person.
Regarding multiplayer gaming options, the game has a nice variety of games and some new games like Knock out and Prisoner Rescue that give it a distinct feel from the previous games. Its launch was a little disappointing, however Activision is working on Season 1 Reloaded to address some of the game's issues and to deliver new content.
4. It could be extremely risky
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These can create serious issues for the COD Community, causing a negative gaming experience. Hackers employ wall hacks, aimbots and various other devices to monitor where players are. This is a problem that is known for quite a while, and was a major issue in the Modern Warfare 2 beta. Activision uses a system to detect cheaters called Ricochet.
The method has proven successful over the years, and it has helped reduce the quantity of cheaters who play the game. However, the problem has returned. Hackers are employing new techniques to circumvent the system and the amount of reports about cheaters is increasing.
Players should be sure to be sure to report suspected cheaters. This helps ensure an enjoyable and fair playing experience for all. It is also important to be cautious while downloading files off the internet, and they must ensure that they scan the downloaded files for viruses prior downloading them.
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autoclickerminecraft · 2 years ago
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If you love to play online and PC games, we are sure you must know about the trending, popular PC game, Minecraft. Ever since its release in 2011, this game has become one of the most popular games played around the world. 
Gamers often use an Auto Clicker for playing Minecraft. If you want to use an Auto Clicker For Minecraft, we are here to help you out. 
What Is An Auto Clicker For Minecraft?
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The Minecraft game has its very own, built-in auto clicker that is activated when there is significant use. The Minecraft auto clicker automates your mouse clicking while you play the game. This software can be used when needed. 
This auto clicker for Minecraft is a great automation tool that reduces the efforts needed in constant mouse clicking. So, an auto clicker for Minecraft is a very useful software that automates clicking for playing Minecraft. 
How Does An Auto Clicker For Minecraft Work?
Auto clicker for Minecraft is simple and easy to use. It can be downloaded to your device from the internet. Minecraft auto clickers give gamers the support to play and compete in the large gaming world. 
These auto-clickers work when they are triggered. This auto-clicker will automate clicking during Minecraft and allows gamers to rest their fingers. 
Uses Of Auto Clicker For Minecraft
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Minecraft auto clicker is very user-friendly and enhances the user’s experience of playing the game. This tool is great for saving your time and effort, as users won’t have to sit for extended periods of long clicking. 
This long session of clicking often damages the tool as well. Playing Minecraft also requires several mouse clicks to remove and collect materials which often gets quite boring. These auto clickers for Minecraft remove these boring tasks by doing these clicks automatically. 
Auto clickers enhance the uniqueness of the game and make users enjoy the game to the best. It not just saves your time, but also allows users to hold the mouse button in the background. With this auto-clicker software for Minecraft, gamers skip the tedious and daunting task of Minecraft and get to enjoy the fun and creative part.
Benefits Of Using Minecraft Auto Clicker
Gamers get a lot of benefits from using auto clickers for Minecraft. 
Auto clickers for Minecraft are easy to access and use. Supported by the mouse automation utility, even a single click triggers the software so gamers can use it to their benefit.
Users can use this auto clicker for different games including Minecraft.
These auto-clickers are suitable for all versions of Minecraft so you don’t have to worry about compatibility. 
Auto clickers for Minecraft are not detectable, so users can click as much as they want without having to worry.
Auto clickers are always free allowing users to use this software for different apps and games. 
Having said that, we hope that you have now understood everything about using an auto clicker for playing Minecraft. If you haven’t used an auto clicker for Minecraft yet, don’t wait any longer!
Best Auto Clicker For Minecraft
1. Fast Auto Clicker
Fast auto clicker automates maximum clicks in minimum time and In Minecraft fast clicking is key to winning. The best thing about the fast auto clicker is that it is undetectable and generates 9999 clicks in one second. 
You can automate mouse buttons and many keyboard keys according to job requirements. Fast Auto Clicker is an undetectable tool for mouse auto-clicking. It helps you to do whatever clicking task you want to do. 
Fast auto clickers help in games like Minecraft and Roblox and it also helps in more games to increase their clicking rates like Aim Booster, Aim Trainer, and many more games.
Fast Auto Clicker is very safe and does not need installation. Just download and use it. 
Features Of Fast Auto Clicker
Maximum clicking speed
Undetectable and safe
Free to use
You can automate the right, left, and middle key
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2. Auto Key Clicker
It is a small program that helps to click automatically. You can change the value of Interval and Key Pressed. You can start the process by clicking on F3  and stop the process by pressing F4. You can choose the mouse and click right or left.
Features Of Auto Key Clicker
Text and mouse input
Saves settings
Small and portable
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3. E Auto Clicker
E Auto Clicker is also known as Easy Auto Clicker. It is a fast-clicking tool that solves all the clicking issues. I will help in the Minecraft game to auto-click. You just need to select the mouse Clicking option and click type. 
Features Of E Auto Clicker
Hotkey to Start/Stop.
Choice of buttons or hotkeys.
In-Built program to test it out.
Can change the settings to click after a certain delay.
Choice of right or left mouse click.
Cool GUI.
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4. Forge Auto Clicker
Forge Auto Clicker is a fully customizable and fast auto clicker. It is compatible with all the games like Minecraft, Roblox, and many more. It is a full-fledged tool with an automatic clicking program. 
You can customize the clicking speed and the number of repetitions of clicking. We can also change the Hotkeys and it automatically saves the settings.
Features Of Forge Auto Clicker
User-Friendly Interface
Maximum Amount of Clicks
Low CPU and Memory Usage
SUPER Fast Clicks
Change Click Amount (up to infinity!)
Convenient, custom hotkeys!
Pick between single-clicking, double-clicking or triple-clicking
Clean User Interface
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5. Flame Auto Clicker
Flame Auto Clicker is a user-friendly clicking tool. It reduces the system's resources. We can update the clicking delay time. It helps in the Minecraft game to automate the clicking in a specific position. 
Features of Flame Auto Clicker
Friendly Interface
Your PC is the CPS limit
Reducing the use of resources
Customizable HotKeys
Customizable Click Delay
Unlimited Clicks Option
Switch between right click and left click
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6. Crossfire Mouse Auto Clicker
If you want a simple tool that offers customization and fast clicking to assist you in Minecraft then the crossfire mouse auto-clicker is what you need. It takes a few seconds to define a job and then click F7 to automate the job. 
It can generate unlimited clicks so whenever you want to stop click F8. You can also choose a different number of clicks for different keys at the same time. 
Features Of Crossfire Mouse Auto Clicker
Unlimited clicks 
You can predefined number of clicks 
Shortcut keys 
Simple presser 
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7. Auto Mouse Clicker
Auto mouse clicker allows you to choose various clicking options, you can click on a predefined place or generate random clicks on a place. For random clicks, you have to select a square area and it automates clicks within a specific area. 
Timing is important for gaming, auto mouse clickers let you choose a time limit for clicking or you can automate it for unlimited time. These features make it perfect for clicking games like Minecraft, Roblox, or any idle games.
Features Of Auto Mouse Clicker
Fast clicking speed 
Simple to use 
Lightweight 
Maximum clicks in minimum time
Customizable time interval 
Unlimited clicks
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8. AutoClicker
AutoClicker.ai is one of the most powerful auto clickers for Minecraft that is used by gamers to make automated clicks in their games. This auto clicker mimics real clicks in games to give better scores in different games like Minecraft. 
This auto clicker is the choice of many gamers for playing click-intensive games like Minecraft. Being specially designed for playing games, this auto clicker is universally compatible with every operating system including mobile devices, Mac, and Windows.
Auto clicker.ai and stimulate the right and left mouse clicks on your device’s screen. With a very simple user interface, this auto-clicker is suited for beginners and experts alike. With the X and Y target point setting options, you can set the direct location for clicking. 
Moreover, this tool is free to download and use and is safe and free from malware. Users are free to select the hotkey and configure it as per their will. With such amazing and powerful features, this auto-clicker is a great option for playing games.
Features Of AutoClicker
Support a smart hotkey feature.
User-friendly interface.
Free mouse-clicking tool.
Free from viruses and malware. 
X and Y target options for exact auto-click positioning. 
Supports the recording and playback options. 
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9. Advanced Mouse Auto Clicker 4.2.1
Advanced mouse auto clicker 4.2.1 is another easy-to-use auto clicker tool that, regardless of its simplicity, supports very powerful features. With such amazing, powerful features you can save time and effort in playing click-intensive games like Minecraft. 
The best part is that this is an inexpensive auto-clicking tool. The advanced mouse auto clicker 4.2.1 is used by gamers to automate their mouse clicks at specific intervals. It allows users to set auto clicks wherever needed on the screen.
The latest feature of this mouse click includes the random interval option that gives gamers more control over their gaming. With this auto clicker, you can customize several options like the click frequency, utilized buttons, or single or double clicks. 
This application depends on the needs of the users, so while some may find this application very useful, others might not like it as much. The tool is free to download and use.
Features Of Advanced Mouse Auto Clicker
Click anywhere on the screen.
Several customization options are supported; click frequency, buttons, and single or double clicks. 
Set keyboard shortcuts. 
Useful for playing click-intensive games like Minecraft.
Supports the latest random interval feature. 
Inexpensive auto-clicking tool. 
Easy to use and operate. 
Free and easy download. 
10. Max Auto Clicker
Max auto clicker is a free-to-use auto clicker that is extremely fast and easy to use. Because of its simple and easy use, anyone can use this tool, whether a beginner or an expert. This auto clicker can be used to make automated mouse clicks in different idle games like Minecraft. 
With 100% working software, the max auto clicker is known to be an efficient auto clicker for playing games. Moreover, it uses a very user-friendly and simple interface, making it easy to configure and use. The installation process is simple as well. 
Users can choose between the right, middle, or left mouse click, and select the type of click; double or single. Moreover, the speed between your mouse clicks can also be set in milliseconds. 
The Max auto clicker is a 100% clean and secure tool, free from adware, viruses, and malware. The random delay feature supported by this tool makes it ideal for playing games like Minecraft.
Features Of Max AutoClicker
Free to use
Fast and easy operation 
Easy-to-use interface suitable for every user
Option of selecting middle, right, or left-click 
Single and double mouse clicks supported 
The speed between clicks can be adjusted 
Ideal for playing games with its random delay feature 
What Is Minecraft Built-in Clicker?
This is an auto clicker that is available within the Minecraft game by default. You don’t have to download it through different providers. It is believed to be the safest auto-clicking tool as it is provided by the game itself. 
Pros of Minecraft Built-in Clicker
No requirement for installation
Very easy to use, as its interface is simple.
No risk of viruses as it is built in.
Quick Enough
It has the option to set time intervals.
Conclusion
This is an auto clicker that is available within the Minecraft game by default. You don’t have to download it through different providers. It is believed to be the safest auto-clicking tool as it is provided by the game itself. 
Pros of Minecraft Buil-in Clicker
No requirement for installation
Very easy to use, as its interface is simple.
No risk of viruses as it is built in.
Quick Enough
It has the option to set time intervals.
FAQs:
What Is The Safest Auto-Clicker For Minecraft?
All the auto clickers that we have mentioned above are safe auto clickers for Minecraft.
2. Can You Use Auto Clicker In Minecraft?
Firstly, do the action you want to perform from the auto clicker. Then bring up the menu and click on the start button. When you click the start button then you have just 3 seconds to go to the game and perform the action and exit the menu. When it reaches 0 seconds then it will auto-run the game and auto-tab you out of the game.
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reasoningdaily · 2 years ago
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Could AI bias cost you a job? NJ lawmaker wants more scrutiny of hiring software
There's a good chance an employer has used artificial intelligence to determine whether you’re the right fit for a job. 
Nearly one in four organizations said they either use or plan to adopt AI and other computerized processes for hiring and recruitment, according to a survey last year by the Society for Human Resource Management. Software is taking over much of the routine work of hiring, screening and information gathering, said Chinmay Hegde, an associate professor of computer science at New York University.
But skeptics worry about a dark side: that AI systems trained on past hiring decisions will simply automate racial and cultural biases that have previously shut out women, minorities, people with disabilities or other groups.
In response, some lawmakers in New Jersey want more scrutiny of how employers use AI in their hiring decisions.
“This isn’t banning the use of this software, it’s just making sure that we are checking and auditing and putting some boundaries in place to ensure equity processes,” said one of the bill’s main sponsors, state Assemblywoman Sadaf Jaffer, D-Mercer.
How the state would regulate AI
Employers also would have to notify job candidates if automated software was used in the hiring process. A first violation would trigger a $500 fine and up to $1,500 for each subsequent violation.
Jaffer's bill cleared a first hurdle when the Assembly Labor Committee approved it by an 8-1 vote on Jan. 19. A state Senate version, S1926, was introduced to that chamber's labor committee last March but so far has not received a vote.
How AI is used in hiring
Employers in the Society for Human Resource Management survey said they use AI and automation for everything from screening resumes to choosing applicants for interviews to scoring candidates on skills assessments and even administering interviews.
Sixty-four percent of HR professionals told the society they used software to automatically filter out "unqualified" applicants. Employers said the tools save them time and help them to swiftly identify top choices.
"AI systems can help analyze a large volume of resumes and more quickly search for qualified candidates," said Beena Ammanath, executive director of the Deloitte AI Institute. "Chatbots and other automated messaging systems can streamline communications with potential candidates."
What is AI bias?
While such tools can save companies time and money, without care they also "may result in unlawful discrimination," the U.S. Department of Justice warned in a notice to employers last May.
Indeed, Reuters reported in 2018 that Amazon had stopped using an AI recruiting tool because it penalized applicants with resumes that referred to "women's" activities or degrees from two all-women's colleges.
The Justice Department, in its guidance last year, warned that automated hiring can violate the Americans with Disabilities Act.
For example, the department said, a visually impaired employee who has to take an evaluation using a keyboard could fare poorly, potentially costing them a promotion or other job opportunity even if their typing skills weren't relevant to the work.
A chatbot screener might automatically reject someone with employment gaps that were caused by a disability. Or the chatbot might reject an applicant in a wheelchair who indicates that they can’t stand for long periods of time, even if they could do the job while seated. 
The department’s Equal Employment Opportunity Commission said employers must consciously take actions that don’t leave out disabled applicants and employees. 
Bill of Rights: On fourth try, 'temp worker bill of rights' passes final hurdle in NJ Legislature
NJ employers urge caution
The New Jersey Business and Industry Association said more information is needed from employers on how they use artificial intelligence, and that several amendments are necessary before the group can support the bill.
“I think we don’t have a lot of concrete data about how these tools are being used in the workplace,” said Alexis Bailey, the association's vice president of government affairs. 
"We’ve heard anecdotes here and there about different issues that have arisen, but I think until we fully understand exactly what these tools are, exactly how they’re being used in the workplace, it’s hard to say where we as a state should come down on regulations,” Bailey said. “We say tread carefully, just because there’s a lot of unknowns and things are changing, as it always does with technology.” 
Last year, the New York City Council approved one of the nation's first laws to regulate AI in hiring. But the city has delayed implementation, after being inundated with questions about what sorts of automation fall under its rules, who will conduct audits and what they should measure.
How to hack AI used in hiring
Job seekers can tailor their resume to look more appealing to algorithms by including terms or phrases from the job description, said Ammanath, of the Deloitte AI Institute.
"Creative or unusual resumes" should be avoided, as "images, artwork and unusual fonts typically do not work well with AI models," Ammanath added. "When it comes to resume formats, candidates should use standard resume templates and common fonts."
But Ridhi Shetty, a policy counsel at the Center for Democracy & Technology in Washington, D.C., said that "at the end of the day, having workers try and think of ways to circumvent these tools really just puts the onus on workers to avoid being discriminated against, rather than doubling down on employers and vendors, who should be more accountable for their practices."
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Frank what are your thoughts on the ai art “debate”? Do you really think ai is going to steal/replace people’s jobs in the industry? We always hear the humans’ point of view, so I thought I’d ask you!
There is definitely an argument to be made that the field of AI is going to do far more good than harm -- I think I remember you saying this, actually? -- so there's some validity in the idea that it's bad for people who are currently employed to think that they're going to lose that job someday.
However, my opinion is more complicated than this because:
(1) while a lot of jobs are going to get replaced, the jobs that are most likely to disappear are the kinds where you really need to know things. A lot of "low-level" work that is the "real bread and butter" of the current profession is going to be left in place, because that is the kind of work where you can't just plug someone into the machine and have it produce the output they need. But "high-level" work -- the kind of work that involves really in-depth knowledge and thinking and judgment -- is a lot more likely to get replaced by someone who is much more like a human but without the skill set. If you can just plug the output into an AI, why not do it, if you've got the machine? (Indeed, I think even a lot of "higher-level" AI work is now done by humans in some cases where they just wouldn't make a difference for some machine. If all else were the same, why not just code some machine to do it directly?)
It's like the difference between computer programming and biology research -- programming is low-level, biology is the "hard part." It is the "hard part" precisely because it can't just be done by hacking. The person who "wrote" your program isn't the one who designed it or implemented it. It isn't the one whose background or training has prepared them to work with your system. And there are some jobs where you just can't replace the humans with AI, no matter how good you make it. (Like I said, I think the job of making your program run is more likely to be automated than the job of writing the program itself.)
(2) There's also the fact that we have a long history of seeing high-level work replaced by lower-level work. (Think about all the low-level stuff that has "been automated away." It goes back at least as far as, say, the invention of mechanical sewing machines). This is the kind of thing people think of when they talk about things like "cognitive obsolescence" or "information overload." People who talk about this fear are not (a) saying it's a bad thing for the industry overall, they're saying it's a bad thing for certain people.
The point about "AI Art" is that, given its current state (i.e. the tools that people are currently using), if people don't get used to the fact that they're doing "AI Art" work they're going to fall behind very quickly. If you can write a program to do a thing right now, it's also going to be possible to write that same program again later. If you can do something now, you can do something better later. But there's a huge amount of "AI Art" currently being done which simply can't be improved upon. You don't get to do it again. When people think about this issue, they don't have to ask what it means to be "behind" or "behind the curve" in terms of doing "AI Art." But they're asking about it in terms of being behind in terms of competency in a given skill. You know what it's like to take a course in, say, programming, and then end up being barely good enough to scrape by with a C average (as many programmers are). You know what it's like to spend a lot of time trying to learn to type "a" instead of "A," or how to use a mouse instead of a trackball, or why they changed the keyboard layout so that the keys next to "N" are not capital letters... (etc.) You may not be good enough to do what you're doing right now, but the people who were already good at it weren't good enough to do it any more in the future.
(In my own case I'm basically writing because I can't seem to learn to do anything else. I love having the ability to work on the internet, but when it comes down to it, all I do is post online, and I haven't found something I'm actually super good at, and it's very easy for me to get frustrated about my lack of competence and do things that make me feel useless and worthless. But I'm still here, and so I keep working on things.)
Even people who feel like they're good at doing "AI Art" probably aren't that good. Many people, if they tried to just write and publish code without spending ages on it, would produce shoddy stuff. Some people (though not all) get a lot of mileage by spending long periods of time writing, editing, and improving. But in a system where you're required to have a certain level of competence in order to submit stuff, then the people who are there already, and feel good about being there, will not have to spend a long time becoming better. People who feel incompetent will have to spend a lot longer trying to be competent in order to get up to that level. It's very much like the difference in difficulty between reading a basic introduction to a subject vs. having a solid understanding of the subject.
(3) The distinction between "AI Art" and art in general isn't a very clear one, though. A lot of people can't see that they are "doing AI Art" all the time, but in fact they are (and, if I'm being honest, probably always have been). So in some sense there's an argument to be made that people are falling behind (though, if I'm being honest, it sounds more like a "we were behind in the past, and we're just catching up" argument). But there isn't an argument to be made that this is new, that this is something that could not have happened in the past. (If I was being honest, I might say that I'm not sure that's true, but that's another story.)
(This point is not directly relevant to the discussion of people replacing jobs in the industry, but it does seem relevant when I'm thinking about people's worries in the context of the general debate about AI and its impact.)
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blurb-brain · 2 years ago
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I have not yet tried this for myself but I WILL read about it further, do some more research, wait for a bit more review, and THEN try it out. What is promising is that it can be downloaded and used offline instead of online where the upload-download process is in danger of data mining.
Now, this is not a panacea. The AI arms race is FAST and constantly developing (mid journey can do hands properly now btw). The developers have also chosen not to make this open source in an effort to increase security. This means it can get outdated very quickly. However this is a good place to start and CONTINUE. If you have the skills and/or interest to join projects like these, perhaps this thread is a good place to start.
Some thoughts regarding AI:
I put Artificial Intelligence on an automation spectrum with Fully Handmade/Manually Done/Live Performance/etc on one end and artificial intelligence on the other. Between those lay many tools that reduce human effort, time, and cost. I would then add that as you lose more and more of that, you lose the soul because what is art if not an expression of human soul?
Take music for example. You have a song performed live by singer/s and one instrument or a band or an entire orchestra. Move down one step on that spectrum and suddenly you can fit all those instruments on a keyboard and perform with the singers. The keyboard still requires musicality, physical hand skill to play, and some advance programming of rifts for the different instruments (and some choral, wordless singing) to somehow come in but still. That's a whole lot of people who have suddenly become "unecessary". Then move a step again and all that that keyboard can do can be played on a midi pad. Requires musicality still and a lot more pre-programming but the physical skill set to play it is lesser but still has a live element like during DJ concerts. Step down again and all this can be done on a computer. It can do all the previous but live element is now gone. I thought singers were still safe but with the recent AI on copying a specific person's voice, lyric style, music style, and just overall song style, that's gone too. Congratulations you don't need anyone but one person with an idea. You save a lot of money and can make a lot more than what you invested.
Thanks, we all know that musicians and artists are the jobs that get paid so much that removing them from the equation is anti-gatekeeping (eye-roll & sarcasm).
That is ONE thing I will allow AI, that one person with a half heard melody, a sweeping symphony, an impossible world inside their soul and no idea, time, and money to realize it can have the tools to do so.
But what I find absolutely UNACCEPTABLE is the theft of style, of identity. In art school, realistic drawing is taught in first year. With enough time, anyone can do it. But what sets you apart? Why can a stick figure hyperbolic satire comic be more wildly successful than a painstakingly detailed, scarily accurate painting of an entire city? Why is it also absolutely hilarious for a character painted in the Rembrandt style to be in a pop color, cartoonish grocery? It's about life, the connection, the commiseration, the lenses in which we experience it and the joy in finding something that echoes it exactly. It's so hard to make it big in the arts. We're called starving artists for a reason people. It's not just about technical skill. There's that something more, something about that person specifically, their X-Factor (tm) as they say. To then take that away, filter it down to code, and mass produce it is... it's dehumanizing. It's theft. It's an erasure. And for what? To save money?
What I've seen is that it's the people who struggle to earn a living who's jobs are most easily taken over by automation. Save money, destroy lives I guess. If art is just a commodity for quick money then what is even the point.
This has also given me severe trust issues. Can't trust photos, can't trust videos, can't trust sound bites. Can't trust frikkin anything. I used to think that the Assassin's Creed motto of "Nothing is True, Everything is Permitted" was such an edge Lord, emo phrase to go parading around but the older I get, the more true it becomes and I'm so upset about it.
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hackgit · 2 years ago
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[Media] ​​DSTIKE WiFi Duck V2
​​DSTIKE WiFi Duck V2 This open source project aims to provide a user-friendly tool to learn about keystroke injection attacks. A microcontroller acts as a USB keyboard that is programmable over WiFi. It’s using the Ducky Script language that Hak5 introduced with the USB Rubber Ducky. A keyboard is trusted by most operating systems by default, which enables for a variety of attacks. Humans might not type very fast, but an automated device like this can. It can open a terminal and mess with your computer in a matter of a milliseconds! Repository: https://github.com/SpacehuhnTech/WiFiDuck Buy online: 🛒 https://amzn.to/3XkRlc1 🛒 https://alii.pub/6lxy2v #wifi #duck #usb
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