#Ironclad Vanguard
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Before I sleep, rarepair memery sequel to this; featuring two variants.
#;alezart#trollhunters#draal#alex lanford#wotw au#au of an au#ironclad vanguard#draalex#draal the deadly#geck#pannfora#changeling oc
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The Ironclad has taken time to locate a vantage point suitable for her observational needs. Once an arm drapes over armoured knee and metal coated pede-claws curls over cement lip of roof, silent gaze shifts to rove over all that she could see below.
Time to process all that she was unfamiliar with and try to piece parts of an unknown puzzle together.
#Ironclad Vanguard - WOTW AU#;ic status#;Vanguard tag tbd#Changeling in the Room - Alex#//yeets Vanguard out again#//she big spooky and serious
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Campfire Darkness
In partnership with @jaxsthugs
Chapter 9: Legacy of Destruction
The city lay in ruins, a testament to the unstoppable force that was Camp. His fortress stood tall amid the devastation, a symbol of his unyielding supremacy and the new order he sought to establish. The air was thick with the scent of burning debris and the acrid tang of ozone, the aftermath of countless battles fought and won.
Camp stood in the heart of his compound, the metallic flag clutched in his powerful hand. His eyes glowed with electric intensity, and his body, now a towering mass of muscle and metal, pulsed with raw energy. The New Order had solidified its grip on the world, and Camp was its ultimate enforcer.
Around him, his allies Pyroclast and Shockwave worked to fortify their defenses, ensuring that no one could challenge their dominion. The compound buzzed with activity as loyal followers toiled under the watchful eyes of Camp and his lieutenants. The atmosphere was charged with an electric tension, a constant reminder of the power that held everything together.
Camp looked down at the metallic flag, enrobed in silver leaf, its stars and stripes gleaming in the harsh light. It was more than a symbol; it was a declaration of his rule, a testament to the conservative philosophy and elemental love that fueled his every action. He felt a surge of pride as he gazed at it, knowing that it represented everything he had fought for.
In the distance, he saw the remnants of the coalition that had tried to stop him. Vanguard’s force fields had been shattered, Ironclad’s defenses broken, and the rest of their allies lay defeated. Camp’s victory was complete, his enemies scattered and broken.
He turned to his allies, his voice a deep, commanding growl. “We’ve done it. The city is ours. The world is next.”
Pyroclast nodded, his face grim but resolute. “What’s our next move, Camp?”
Camp looked out over the ruins, his mind already plotting the next steps. “We expand. We take this power, this order, and we spread it. No one will stand against us.”
Shockwave stepped forward, her eyes filled with a dangerous gleam. “And those who try?”
Camp’s grin was feral, his teeth bared in a snarl. “They’ll learn the hard way. No one defies the New Order and lives.”
As he spoke, the sky darkened, clouds swirling overhead. A storm was brewing, the air crackling with electricity. Camp raised his arms, feeling the power surge through him. Lightning struck the flagpole, sending electric arcs dancing across the compound. The ground shook as the energy coursed through him, amplifying his power.
The bulldozers rumbled to life, their engines growling in response to Camp’s command. He felt a deep, crackling love for the power that surged through him, an elemental connection that no one else could understand. It was his alone, and he would not share it with anyone.
With a roar of triumph, Camp unleashed a wave of electricity, sending it arcing through the compound. The followers cheered, their voices rising in a chorus of adulation. Camp stood at the center, his body a beacon of power and destruction.
As the storm raged on, Camp knew that this was just the beginning. His legacy of destruction was only starting, and the world would soon learn to fear his name. He was the enforcer of the New Order, the ultimate symbol of power and authority. And he would stop at nothing to see his vision realized.
With a final, defiant roar, Camp turned his gaze to the horizon. The future was his to conquer, and nothing would stand in his way. The world had better be ready. Camp was coming, and he was bringing a storm of fury and power that nothing could withstand.
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"With my ironclad cavalry, I made life very hard for the thieves and bandits of Mount Liang."
That she (they?) did! And that was even after, in trademark Liangshan fashion, they persuaded the two subordinate generals (Han Tao and Peng Qi) to join them, as well as the artillerist Ling Zhen, "the Heaven Shaking Thunder". Despite these setbacks, Huyan Zhou's iron chain linked cavalry formation was impenetrable... but for a very specific type of barbed lance that, if it managed to piece the defenses of one horse and fell it, would bring the entire formation toppling down with it!
The chieftain Tang Long (Gold Coin Spotted Leopard) had the schematics for one such weapon, and while the bandits could make it in-house, they needed someone with the talent to wield it, and thus sought out Xu Ning, Tang Long's cousin and a legendary lance commander. Who was also, coincidentally, in posession of a legendary suit of nigh-impenetrable armor known as "Lion's Fur". The bandits surmised that, if they were to steal said heirloom armor, Xu Ning would have no choice but to follow them back to Liangshan, and they sent the master thief Shi Qian (Flea on a Drum) to steal it for them.
So, to summarize: To beat the iron cavalry formation, they make a special weapon. But they need a person to wield said special weapon. And to get the person to wield the special weapon to defeat the chain linked cavalry, they need to steal a suit of armor from the guys house to. In order to involuntarily recruit him, in trademark Liangshan fashion.
And while the spear-horse plan worked in breaking the formation, that wasn't even the last of the struggles against Huyan Zhou, who, after retreating the battle, had their beautiful horse stolen and ended up fighting future Liangshan VIPs Lu Zhishen and Wu Song(who were currently leading their own bandit gangs) before finally being captured and persuaded to join.
Tried to make this as concise as possible but still super long, sorry! I started reading Water Margin because of FGO, and so I took special note of how and when the ones in FGO appeared. While Huyan Zhou doesn't gave much more of an arc after this (unlike, say, Yan Qing), Huyan still stands out as one of Liangshan's toughest, and most worthy, opponents, and is made one of the 5 Tiger Vanguard Generals!
So listen to what she says, and praise her! She's got the skills!
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d200 Single Word Starship Names
Completed List
Intrepid
Longarm
Midsommer
Protos
Worship
Calador
Philosopher
Santera
Castillo
Dragoon
Horizon
Windswept
Aurelian
Resolute
Corinth
Trimaran
Titan
Olympia
Watcher
Matador
Sleuth
Herald
Halcyon
Buccaneer
Flagstone
Respite
Monarch
Sumere
Zemnoi
Polaris
Angkor
Halogen
Pathfinder
Wildfire
Altair
Lamplight
Falchion
Vega
Archimedes
Copernicus
Helios
Hypatia
Cypress
Northumbria
Celeste
Calliope
Carpathia
Vengeance
Remembrance
Nightingale
Sidewinder
Saphrax
Terminus
Deadlock
Tuscan
Vitalis
Cascade
Acolyte
Lockstone
Malkuth
Ætheris
Kaiser
Ascent
Parallax
Saudade
Stargazer
Hephaestus
Proteus
Columbia
Silence
Panama
Harmony
Conqueror
Cromwell
Chimera
Nemesis
Emissary
Syracuse
Lancaster
Nautilus
Dauntless
Reliant
Tranquility
Remus
Romulus
Vanguard
Artemis
Firebrand
Defiance
Renault
Observer
Providence
Stalwart
Tortoise
Leviathan
Covenant
Inquisitor
Claymore
Pursuit
Facade
Bonus Names:
how would you roll Midway
Tenacity
Halacion
Trimaran
Spitfire
Magus
Ravenous
Idalia
Rutledge
Stockton
Errant
Hylacomylus
Mercator
Meridian
Cartographer
Azimuth
Vohlonen
Tyrolian
Vizier
Sahara
Alexandria
Eddystone
Aperture
Fresnel
Ambrose
Rodionov
Iikon
Roanoke
Croatoan
Terracotta
Mercurial
Thermopylae
Odessa
Sunrise
Agamemnon
Atreus
Mastiff
Demeter
Corsican
Tarascan
Gibraltar
Genoa
Ironclad
Ulysses
Malachai
Tortuga
Nexus
Requiem
Solstice
Paragon
Empyrean
Relic
Tempest
Oracle
Mirage
Nomad
Onyx
Valkyrie
Ascendant
Endeavor
Reverie
Calypso
Epoch
Apogee
Odyssey
Rasmussen
Aerostar
Convair
Clarion
Sevastopol
Aralsk
Mentor
Nautilus
Sanctity
Autumn
Primavera
Inquieto
Myrrddin
Tartan
Pendragon
Mezzanine
Troubadour
Pelican
Matador
Armstrong
Chesapeake
Strider
Eloquence
Bastille
Bastion
Algernon
Kingfisher
Evergreen
Avalanche
Sovereign
Solitude
Maktoub
Charrería
Vaquero
Sublime
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237 Leadership Team Names To Inspire Teamwork
A strong, cohesive team is the backbone of any successful organization, and the right team name can set the tone for collaboration, motivation, and success. Whether you’re leading a corporate project, a community initiative, or a sports team, choosing a powerful and inspiring team name is essential. A great name can foster unity, boost morale, and reflect the values and goals of the group. To help you find the perfect name, we've compiled a list of 237 leadership team names that are sure to inspire teamwork and collaboration.
Motivational Leadership Team Names
These names are designed to uplift and motivate your team, encouraging them to reach their full potential. - The Achievers - Visionary Squad - The Success Seekers - Goal Getters - Dream Team - The Trailblazers - The Victory Crew - Champions Collective - The Power Players - The Go-Getters - The Ambition Alliance - The Innovators - The Motivators - The Pathfinder Group - Success Pursuers
Inspirational Leadership Team Names
For teams that thrive on inspiration and big-picture thinking, these names will resonate deeply. - The Visionaries - Rise and Shine - The Change Makers - The Beacon Brigade - Inspired Minds - The Dream Builders - The Growth Squad - Future Leaders - The Innovation Nation - The Uplifters - The Forward Thinkers - Vision Quest - The Light Bearers - Purpose Driven - The Bright Sparks
Strong Leadership Team Names
For teams that are all about strength, resilience, and determination, these names will make a powerful statement. - The Powerhouse - Ironclad Unity - The Titans - The Strength Squad - The Guardians - The Resilients - The Bold Battalion - The Invincibles - The Defenders - The Fortress - The Crusaders - The Iron Eagles - The Rock Solid Team - The Pillars - The Backbone Brigade
Creative Leadership Team Names
For teams that value creativity and out-of-the-box thinking, these names reflect innovation and originality. - Creative Collective - The Idea Factory - The Innovation Hub - Mind Benders - The Brainstormers - The Concept Crew - Imagination Inc. - The Vision Factory - Creative Spark - The Dream Forge - The Think Tank - The Idea Squad - The Thought Leaders - The Creative Core - The Innovators’ League
Leadership Team Names for Corporate Teams
These names are perfect for professional teams working in a corporate environment, reflecting their focus and determination. - The Boardroom Bunch - The Strategy Squad - Executive Alliance - The Decision Makers - The Corporate Conquerors - The Innovate Team - The Leadership League - The Management Mavericks - The Vision Vanguards - The Strategy Stars - The C-Suite Squad - The Synergy Team - The Goal Diggers - The Revenue Rangers - The Growth Gurus
Leadership Team Names for Nonprofit and Community Groups
These names are tailored for teams that focus on making a positive impact in their communities. - The Change Champions - Community Builders - The Impact Makers - The Humanitarians - The Heart and Soul Team - The Empowerment Squad - The Giving Tree - The Difference Makers - The Philanthropy Force - The Helping Hands - The Compassion Crew - The Service Squad - The Mission Makers - The Benevolent Brigade - The Unity Team
Leadership Team Names for Sports Teams
For teams that need to combine leadership with athletic prowess, these names balance inspiration with competitive spirit. - The Captains - The Power Players - The Goal Masters - The Champions - The All-Stars - The Victory Squad - The Playmakers - The Game Changers - The Winning Team - The Hustlers - The Titans of the Field - The Gladiators - The Warriors - The Fast and the Fearless - The Iron Men/Women
Fun Leadership Team Names
For teams that like to keep things light and fun while still getting the job done, these names bring a playful vibe. - The Fun Bunch - The Cheer Squad - The Happy Crew - The Joyful Journeymen - The Laughing Leaders - The Upbeat Team - The Energizers - The High Spirits - The Lighthearted Leaders - The Positivity Pack - The Smiley Squad - The Jolly Good Team - The Gleeful Gang - The Happiness Heroes - The Optimists
Leadership Team Names for Women
For women-led teams, these names reflect strength, empowerment, and unity. - The Empowered Women - The Leading Ladies - Women of Wisdom - The Femme Force - The Sisterhood - The She-EOs - The Iron Maidens - The Lady Leaders - Queens of the Boardroom - Women United - The Wonder Women - The Valkyries - The Matriarchs - The Trailblazing Women - The Fearless Females
Leadership Team Names for Men
These names are great for men’s teams, emphasizing leadership, strength, and camaraderie. - The Brotherhood - The Gentlemen’s Club - The Men of Honor - The Knights - The Iron Men - The Brotherhood of Steel - The Kingsmen - The Legacy Leaders - The Noblemen - The Gentlemen’s League - The Titans of Industry - The Bold and the Brave - The Fraternity - The Knights of the Round Table
Innovative Leadership Team Names
For teams that thrive on innovation and forward-thinking, these names highlight your pioneering spirit. - The Innovators - The Pioneers - The Trailblazers - The NextGen Leaders - The Change Agents - The Futurists - The Revolutionaries - The Pathfinders - The Vanguard - The Trendsetters - The Visionaries - The Evolutionaries - The Forward Thinkers - The Innovators’ Circle - The Renaissance Team
Leadership Team Names for Education
Perfect for teams in schools, universities, or educational organizations, these names reflect learning and growth. - The Educators - The Knowledge Builders - The Wisdom Warriors - The Learning Leaders - The Scholars - The Mentors - The Teaching Titans - The Educator’s Elite - The Wisdom Seekers - The Academic Avengers - The Learning League - The Knowledge Keepers - The Intellectuals - The Education Enforcers - The Student Success Squad
Leadership Team Names for Startups
For startup teams, these names capture the energy, innovation, and drive necessary to succeed in a fast-paced environment. - The Disruptors - The Visionary Founders - The Startup Stars - The Growth Hackers - The Startup Squad - The Trailblazing Founders - The Hustlers - The Dream Team - The Innovators’ Hub - The Lean Leaders - The Vision Chasers - The Bootstrap Brigade - The Agile Achievers - The Launch Crew - The Pivot Masters
Leadership Team Names for Sales Teams
Sales teams need names that reflect their ambition, drive, and success-oriented mindset. - The Deal Makers - The Rainmakers - The Revenue Runners - The Sales Superstars - The Closer Crew - The Deal Closers - The Sales Sharks - The Profit Pioneers - The Target Crushers - The Revenue Machine - The Commission Kings - The Sales Surgeons - The Revenue Generators - The Sales Savvy Squad - The Profit Maximizers
Leadership Team Names for Project Teams
For project-focused teams, these names emphasize organization, efficiency, and goal attainment. - The Task Force - The Project Pioneers - The Solution Squad - The Executioners - The Goal Setters - The Taskmasters - The Plan Prodigies - The Project Pros - The Finish Line Crew - The Objective Operators - The Deadline Demolishers - The Strategy Stars - The Milestone Masters - The Project Pilots - The Mission Masters
Leadership Team Names for International Teams
For teams working across borders, these names highlight global collaboration and unity. - The Global Leaders - The World Changers - The International Innovators - The Global Gurus - The Cross-Cultural Collective - The Global Pioneers - The Worldwide Warriors - The Global Citizens - The World-Class Team - The Borderless Builders - The Global Network - The International Inspiration - The Worldwide Visionaries
Tips for Choosing the Perfect Leadership Team Name
Selecting the right leadership team name can set the tone for your group’s dynamic and culture. Here are a few tips to help you choose the perfect name: - Reflect the Team’s Mission: Your team’s name should align with its purpose and goals. Whether you’re focused on innovation, growth, or community impact, choose a name that embodies your mission. - Consider the Audience: Think about who will see or hear your team’s name. Make sure it’s appropriate and resonates with your audience, whether it’s corporate, community, or creative. - Involve the Team: Get input from team members to ensure everyone feels included and represented by the chosen name. This can also help build a stronger sense of unity. - Keep It Memorable: A good team name should be easy to remember and pronounce. Avoid overly complex or long names. - Incorporate Values: If your team has core values like integrity, innovation, or collaboration, consider reflecting these in your name. - Test It Out: Before finalizing your name, say it out loud, visualize it on team materials, and see how it feels. A name that feels right will resonate with the team and inspire them.
Conclusion
Choosing the right leadership team name is more than just a formality—it’s a way to inspire and unify your team. Whether you’re leading a corporate project, a community initiative, or a sports team, the right name can motivate your members, reflect your team’s values, and set the stage for success. With these 237 leadership team names, you’ll find plenty of inspiration to help your team stand out and thrive. So, gather your team, brainstorm your options, and choose a name that will lead you to victory! Read the full article
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Legal Architects: Building Strong Foundations with Commercial Lawyers
In the dynamic landscape of business, where uncertainties and challenges abound, the role of commercial lawyers emerges as that of legal architects—crafting robust foundations upon which successful enterprises thrive. In this exploration, we delve into the intricate world of commercial lawyers, uncovering their significance in building and fortifying the strong legal underpinnings that businesses need for sustained success.
Understanding the Essence of Commercial Lawyers
1. The Legal Architects:
Commercial lawyers are not mere legal practitioners; they are architects shaping the legal framework of businesses. Their expertise extends beyond the courtroom, encompassing the intricacies of contracts, negotiations, compliance, and strategic planning. As legal architects, they play a pivotal role in establishing and fortifying the foundations upon which businesses are built.
2. Navigating Legal Landscapes:
The legal landscape for businesses is complex and ever-evolving. Commercial lawyers serve as navigators, guiding businesses through the intricate web of laws and regulations. From local business laws to international trade agreements, they ensure that businesses operate within legal boundaries and capitalize on opportunities while mitigating risks.
3. Guardians of Compliance:
Compliance is the cornerstone of a legally sound business. Commercial lawyers act as guardians of compliance, staying abreast of regulatory changes and ensuring that businesses adhere to the legal frameworks relevant to their industries. This commitment to compliance not only safeguards businesses from legal complications but also enhances their reputation and credibility.
Building Strong Foundations: The Role of Commercial Lawyers
1. Crafting Ironclad Contracts:
Contracts are the DNA of business relationships, and commercial lawyers excel in crafting ironclad agreements. Whether it's supplier contracts, client agreements, or partnership arrangements, these legal architects ensure that contracts are comprehensive, clear, and protective of their clients' interests.
2. Negotiation Expertise:
Successful negotiations are an art, and commercial lawyers are adept negotiators. They bring their expertise to the negotiating table, balancing assertiveness with diplomacy to secure favorable terms for their clients. From mergers and acquisitions to complex business transactions, their negotiation skills are instrumental in achieving positive outcomes.
3. Mitigating Legal Risks:
Business landscapes are rife with legal risks, and commercial lawyers are the vanguards against potential legal challenges. Through meticulous risk assessments and proactive legal strategies, they identify and mitigate risks before they escalate, safeguarding businesses from costly legal battles.
4. Strategic Business Planning:
Beyond addressing immediate legal concerns, commercial lawyers contribute to strategic business planning. They provide legal insights that align with business goals, ensuring that legal considerations are integrated into overall business strategies. This forward-thinking approach positions businesses for long-term success.
The Collaborative Nature of Commercial Lawyers
1. Cross-Functional Collaboration:
Commercial lawyers don't work in isolation; they thrive in cross-functional collaboration. They collaborate with other legal professionals, financial experts, and business strategists to provide comprehensive legal solutions that address the multifaceted needs of businesses.
2. Client-Centric Approach:
The best commercial lawyers adopt a client-centric approach. They take the time to understand the unique challenges and aspirations of their clients, tailoring legal strategies that align with the specific goals and values of the businesses they represent.
Choosing Your Legal Architects: Key Considerations
1. Expertise in Commercial Law:
When selecting commercial lawyers , prioritize those with expertise in commercial law. Their specialized knowledge ensures that they are well-versed in the intricacies of business-related legal matters.
2. Track Record and Reputation:
Review the track record and reputation of potential commercial lawyers. Case studies, client testimonials, and reviews provide insights into their effectiveness and client satisfaction.
3. Communication Skills:
Effective communication is paramount. Choose commercial lawyers who can explain complex legal concepts in a clear and understandable manner, fostering transparent communication between the legal team and business stakeholders.
4. Accessibility and Responsiveness:
Legal matters may require swift responses. Ensure that your commercial lawyers are accessible and responsive, providing timely assistance when needed.
Conclusion
In the grand design of business success, commercial lawyers stand as indispensable architects, building strong foundations and fortifying enterprises against legal storms. From crafting contracts to navigating legal complexities and fostering compliance, their multifaceted roles contribute to the resilience and prosperity of businesses.
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Ok so. City politics. Back in the Dark Age, when the City was first being planned and conceived of as a refuge for Lightless humans, Efrideet defined it as a collaborative venture between Lightless and Risen. "We'll (RIsen) just build the place and bring people there. We can defend the walls, but we're not going to dictate what happens inside them. This is a joint venture. A collaboration." So right away, we’re getting a fairly ironclad description of the ideal roles of Risen and non-Risen in the City. Political and governing matters to the civilians, defending the Walls to Risen.
This doesn’t mean that Risen are excluded from public life - after all, they are meant to live together - but the key here is that the City is NOT ruled like the rest of the Dark Age settlements, controlled by a Warlord because they have the material power to do so. Instead, the Risen are deliberately restraining their own power inside the walls in order to allow the Lightless to govern themselves in safety. And that’s exactly what it is; allowing. No material concessions between the two groups were struck. No new balance of power was created. However seriously modern Guardians take the ability of Lightless to self-govern, to put it harshly, it is only ever a privilege to be revoked if the Guardians choose to do so.
Now, in the modern day we can see how the lines between Risen and non-Risen, in the public sphere, have blurred. I think this has a lot to do with the Factions, most of whom have Guardians sworn to their cause, which seems like a natural way to maintain the balance of power between them. Ditto for the Vanguard, which from the earliest days of the City seems to have had a governing voice on the Consensus (equal to the Lightless Faction leaders, although I would guess, if a Faction chose to do so, a Guardian could be sent to the Consensus as leader. New Monarchy almost did this when they asked Zavala to be King, although I’m having some trouble finding a source for this one). But equally, I think this is a problem with how it is... very difficult for even well-meaning Risen not to have power over the City. They are celebrities, demigods, storied personalities and famous warrior-heroes. How does someone like Saint-14 avoid being a force in politics? Even if he deliberately abstained (as he is trying to do in SotS, notably), his opinions and desires would be taken as a guiding light by many.
However, it would be hard for any Faction leader, or their rank-and-file, to forget that Guardians have such an enormous power advantage over them. Throw in the sheer fragility of the City’s position as one fortified position in a solar system filled with danger, and you’ve got a real problem. And I think this comes into play when the Pyramids show up, because all of a sudden a world-ending threat has showed up that only the Guardians can deal with, if they can. And now reports are coming in that Guardians have embraced the Darkness, and what exactly is a Lightless civilian to do? Leave the City, into the darkness and danger? Live in fear that one day all Guardians would turn away from protecting you, perhaps even actively persecute you? What could the Lightless population possibly do if the Guardians merely made the choice to turn on them, as simple and easy as deciding what area to patrol?
It’s that powerlessness that Lakshmi is preying on in Season of the Splicer, and it’s also why I’m unimpressed with Ikora’s responses to her. Ikora is appealing to compassion and fellowship with the Eliksni refugees, but is failing to address the fact that she (and Zavala) took a massive political step by inviting the House of Light into the City without any involvement by the rest of the Consensus. Even Mithrax is unnerved by this when he finds out, because of what it means for his House. To be clear, I think Ikora did the right thing, morally and practically. Even in the haste in which she did it; any time spent debating with the Consensus about the House of Light was time Mithrax was out in the danger of the system, at risk of dying, and NOT inside the walls helping dispel the Endless Night.
But I mean, if you were a civilian, wouldn’t you be worried? At a time when the agreement between Risen and non-Risen seems more fragile than ever, Ikora goes and overrules the entire Consensus on a very important and delicate matter? Wouldn’t it feel like the Guardians are beginning to rule the City? I feel like if Ikora and Zavala wanted to address the root of Lakshmi’s support, they would focus more on that problem than they are now.
#destiny#i had a whole tangent about 'exile' and how as a punishment it fits into the city political structure#as well as the relationship between risen and nonrisen#but that would have taken us way off course so... maybe later :)#me talking
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𝐇𝐄𝐀𝐃𝐂𝐀𝐍𝐎𝐍 : npc’s of the jolly roger crew .
𝐅𝐈𝐑𝐒𝐓 𝐌𝐀𝐓𝐄 : Chris De'Sean as Galen, the oldest son of Damien Salt. Galen’s father has been a member of the Jolly Roger crew for decades and was among those pirates imprisoned on the Isle of the Lost when James Hook was resurrected. Damien Salt enjoyed his life as a roaming pirate. His love for the sea and his love of brawling is something that he passed down to his children and Galen spent the majority of his childhood and adolescence boxing for script. Beside his childhood best friend, Aleena, Galen would discover his fondness for music, and would go as far as to duet with Aleena when she performed at Club Crossover.
Harry and Galen grew up together aboard the Jolly Roger and were on reasonably good terms until Harry left the ship and joined Uma’s pirate crew. Galen was among those Harry attempted to recruit, but he reluctantly turned down the offer as he didn’t want to leave his father or siblings. Harry and Galen would cross paths often during the pirate boxing matches and when Uma disappeared, Galen began working casually with Harry as an informant and occasional man for hire.
When Harry took control of the Jolly Roger some years later, Damien Salt is among those of the original crew that Harry spares and brings back to the Isle. Galen is among the first to join Harry’s new crew, and becomes Harry’s First Mate.
𝐐𝐔𝐀𝐑𝐓𝐄𝐑𝐌𝐀𝐒𝐓𝐄𝐑 : Aurora Burghart as Liara, daughter of Red Jessica. Red Jessica was affected by cursed treasure prior to her imprisonment on the Isle of the Lost and this curse influenced her pregnancy with Liara. Upon the barrier’s fall, Liara soon discovered her ability to “leech” magic, absorbing it and containing it within herself or channeling it into power of her own. Liara has a tense relationship with her mother, as her mothers optimism became increasingly overwhelming on the Isle, to the point where Liara was often convinced that she suffered from delusions, creating a fabricated reality in order to survive the horrors of the Isle.
Liara left her mothers household when she was sixteen and fell in with Harry Hook shortly after Uma disappeared from the Isle. While Harry was temporary Captain of the Lost Revenge crew, Liara worked closely with Harry and the crew as a spy, informant, and thief. She hoped to secure herself a place on the Lost Revenge crew but when the barrier fell, she was forced to enrol into the Isle’s Witch School in order to master and train her unique abilities. She continued to work with Harry and the Lost Revenge crew, but could not commit full time.
When Harry returned to the Isle sailing the Jolly Roger, Liara had graduated from her classes at Witch School and signed onto the new crew's roster as the ship's Quartermaster.
𝐕𝐀𝐍𝐆𝐔𝐀𝐑𝐃 : Jojo Macari as Stick, son of Pip the Pirate Genie. Despite Pip's good nature, under the oppressive laws of King Adam, his powers as a genie were under constant scrutiny. Having already been labeled as something of a troublemaker due to being a Pirate, the moment Pip used his powers to travel between Neverland and Auradon without the appropriate paperwork, he was condemned to life on the Isle of the Lost.
Imprisoned again, but this time without his powers and abilities, Pip was forced to find new ways to survive the island. Here he met, befriended, and fell in love with a young woman and together they had their son Stick. However, inevitably Captain Hook discovered Pip and his lover, as well as his son, and lashed out. Stick's mother disappeared, Pip was grievously wounded and Stick was held captive. During his imprisonment aboard the Jolly Roger, Stick met Harry. Harry would help Stick escape from the Jolly Roger for no other reason than to thwart his fathers plans of using Stick to lure Pip into an ambush.
Harry didn't meet Stick again until after the Cotillion Riots when Stick appeared at the Lost Revenge demanding to be made a pirate. Harry denied him, telling him he knew nothing about being a pirate, and for two years, Stick worked to change that. After the barrier falls, Stick finds himself attuned only slightly to his fathers nature as a genie. He can often sense or “hear” the wishes of those around him if he focuses hard enough, and uses that to manipulate people.
When Harry returned to the Isle sailing the Jolly Roger, Stick was among the first to join his new crew and Harry made him the leader of his Vanguard.
𝐆𝐔𝐍𝐍𝐄𝐑 : Ryan Destiny, as Aleena, daughter of Bones. Bones raised Aleena as a single parent after her mother Donna, a siren imprisoned on the Isle for murder, was killed soon after Aleena was born. According to her father, Bones and Donna loved each other and had a good relationship until her demise. Bones was a member of a pirate band and was best friends with Galen's father, Damien Salt. Bones would write and compose various songs about her mother, using music to tell Aleena about her mothers life and keep the memory of her alive. Aleena took after her father and is an exceptionally skilled musician. She performed often with her fathers band, until she began composing and writing her own songs.
Like Galen, she grew up with Hook siblings and considered herself an ally. She worked at Club Crossover as a Hostess and performer, and would feed information to Harry for the Lost Revenge, both when he was First Mate, and when he became temporary Captain. After the barrier fell, Aleena discovered her siren abilities, learning how to hypnotise people with her voice which she uses in brawls and fights in order to lower the morale of her enemies and boost the morale of her allies.
While Aleena loves the life of a musician, she believes that she needs to seek out adventure and excitement in order to broaden her musical skill and when Harry returns to the Isle sailing the Jolly Roger, Aleena snatches her chance to become a pirate and is made a Gunner.
𝐒𝐇𝐀𝐑𝐏𝐒𝐇𝐎𝐎𝐓𝐄𝐑 : Ian Alexander as Asher, son of Bill Jukes. While Asher’s father was a member of the Jolly Roger crew, Asher was raised by his mother, Ava who worked at the Siren’s Song. He experienced various struggles with self-identity and sexuality growing up on the Isle and was a victim of bullying for the majority of his childhood and early adolescence until he attended Champion Night. A yearly event hosted by Captain Hook where a member of every pirate crew participated in a bare-knuckle boxing match for a prize. Asher watched Harry fight and win Champion Night and it was this moment that compelled Asher to seek to become a pirate himself.
Due to his much smaller frame, Asher struggled with feats of strength and brute force so turned his sights to becoming a sharpshooter. Asher trained with crossbows, hunting bows, and small arms such as pistols before eventually getting his hands on a rifle. Asher trained tirelessly to master his skill with long ranged weapons, and only approached Harry after the barrier was finally removed from the Isle as he worried that Harry would leave the island and he wouldn’t be able to follow.
Harry was initially reluctant to consider Asher much of anything as Asher had never been aboard a ship and knew nothing about sailing, however Asher proved himself to be a skilled fighter, and after several weeks of Asher dogging Harry’s every move, Harry finally relented and began teaching Asher the basics of life aboard a sailing ship.
When Harry returned to the Isle sailing the Jolly Roger, Asher leaped at the chance to join his crew.
𝐒𝐔𝐑𝐆𝐄𝐎𝐍 : Luciane Buchanan as Morven Keara Le Beak, daughter of Beatrice Le Beak. Morven lived with her mother for the majority of her life, learning how to be a blackhand, a sneak-thief, and a pick-pocket. She helped her mother lie, cheat, and steal from the other prisoners of the Isle until she was recruited by the thief’s guild known as the Knaves. Morven craved the chance to step out from under her mother’s ironclad rule and she took her opportunity with the Knaves to do it. Her knowledge of the North-Eastern part of the Isle made it her territory to pick and pillage from.
Not long after the Cotillion Riots, Morven was captured by a group of rogue Bogs Boys. She was held prisoner for days, trapped and used for cruel entertainments until their hideout was assaulted by Harry Hook and the Lost Revenge crew. Harry pulled her from the cage locked hole that the Bogs Boys had thrown her into and secured Morven’s services ever since.
Morven has worked as a thief and a spy for Harry for several years. She spent time with Noelani, the Lost Revenge’s surgeon, and interned briefly at Dr. Facilier’s arcade but when Harry returned to the Isle sailing the Jolly Roger, Morven could not have signed on faster, becoming the crew's Surgeon.
#♤ ― where the sharks have his body ; the devil has his soul. ��� headcanon. 」#♤ ― the seas be ours & by the powers where we will we’ll roam. 「 npc. 」#lets try that again#this post got very long#proceed at your own risk#and if you're mobile...well...sorry dude
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I love how your swtor characters look. Can you please tell me what armor sets they are wearing?
Hey, Nonny! Apologies for the late reply. All my OCs have different armour sets they like to wear, so I'll show which ones I prefer on each of them.
I've also included links to their stats on Swtorista's extensive catalogue website on all things SWTOR in case you wanna pick it up. I also have links to TOR fashion:
REPUBLIC
Darred Quell | Jedi Sage = Jedi Survivalist Armor Set
Narzu'chev | Jedi Shadow = RD-07A Armor Set
Mithus Vitaan | Jedi Shadow = Zakuul Knight Armor Set
Kyros Urso | Jedi Guardian = Outlander Bulwark / Pummeler MK-5
Lebiri Mondi | Jedi Guardian = Valiant Jedi Armor Set
Jacen Sontrax | Jedi Guardian = Veteran Pummeler MK-2 (Pub)
Jett Jhazar | Jedi Sentinel = Jedi Strategist Armor Set
Kerrar Lang | Jedi Sentinel = Skilled Hunter Armor Set
Tyson Sontrax | Gunslinger = Revered Chronicler Armor Set
Buzz Veldren | Scoundrel = Troublemaker Armor Set / Opportunistic Rogue Headgear
Niko Senshii | Commando = Havoc Squad Armor Set
Dennel Fek | Vanguard = Ironclad Soldier Armor Set
EMPIRE
Vaxxen Norr | Sith Juggernaut = Sith Annihilator Armor Set / Reinforced Diatium Headgear
Ergikent Kaan | Sith Juggernaut = Veteran Pummeler MK-2 (Imp)
Encurtur Kaan | Sith Marauder = Shikaakwan Royalty's Armor Set
Xin Aja | Sith Marauder = Revanite Champion's Armor Set
Argo Tyllerax | Sith Sorcerer = Charged Interrogator Armor Set
Shajeed Rist | Sith Sorcerer = Callous Conquerer Armor Set
Rynkor Malik | Sith Assassin = Wasteland Crusader Armor Set
Parkon Jessig | Operative = Recon Spotter Armor Set
Zem’Aanix’Littha | Sniper = Clandestine Officer Armor Set
Yin Dal’Qorr | Mercenary = Charismatic Mandalorian Armor Set
Zraxajj Xendred| Pyrotech = Freelance Hunter Amor Set
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Sect of the Revelation Mechanism
// AdMech lore! This started as a desire to make some tech-priest OCs and fluff a Mars-Taranis-Fortidus army concept. I may end up writing some actual story snippets featuring this group in the future.
A secretive, small, yet powerful organization within the Martian Adeptus Mechanicus, the Sect of the Revelation Mechanism has been headed by the Lord-Archmagos Chertovsky Upsilon-28 for nigh-on several thousand years. Though few can discern the true motives of these enigmatic tech-priests, none can dispute the might of the forces that follow their commands. More than just their hosts of rare and loyal war-walkers, from Knights of House Taranis to relics of the ancient Legio Fortidus, the Sect is at the center of a broad range of alliances with shadowy figures throughout the Imperium of Man. Archmagos Upsilon-28 has attracted the ire of many elites within the Mechanicus and the Imperium for his lack of accountability, though none have been able to lock down a specific heresy upon him or his followers. Like a javelin thrown from the void, the unstoppable forces of the Sect – known as the “Red Legion” – will appear on some warzone or another with little warning, assist Imperial forces, and promptly assume command of the situation. Though many have noted that the extreme efficiency and precision of the Sect’s methodology produces commendable results, the tech-priests always retreat back into hiding in the end – often with a new haul of rare technological artifacts pilfered from those locations they choose to visit.
Lord-Archmagos Chertovsky Upsilon-28
Appearance: Archmagos Upsilon-28 is as inhuman as is to be expected from a veteran lord of the Adeptus Mechanicus. Little of his original form remains save for a handful of specific organs, which are themselves augmented and locked away beneath layers of arcane technology. Chertovsky specialized in bionic research in his early days as a tech-priest, and so he spent countless centuries assembling the finest cybernetic enhancements for himself before branching into further fields of study.
Beneath layers of Martian-red robes, Chertovsky does not look too different in silhouette from a human, and his core chassis in many ways still resembles a humanoid form. However from his back and waist emerge a veritable tangle of mechadentrite tentacles, which provide both additional articulation support, as well as enhanced mobility beyond what the Archmagos’ standard bipedal gait could provide under so many equipment harnesses. The Magos’ face is styled to suggest a skull, with many sub-lenses to enhance his standard vision. Most notable in terms of exterior augmentations is his Abeyant, which takes the form of a metal hood extending into an insectoid carapace mounted on his back. More than just a device for additional enhanced mobility and tool-uplinks, the Abeyant is Chertovsky’s most advanced store of artificial organs, mainly to provide increased processing power and memory space to his cyborg brain. If that wasn’t enough, within the Archmagos’ torso unit are additional masterworks of bio-cybernetic engineering, making Chertovsky’s simple if strange outward appearance little more than a mask to the full extent of his prowess as an augmeticist.
Background: Born Germani Chertovsky in the sprawling hives of Mars, the current Lord-Archmagos was far from the pinnacle of guile and might that he has since become. No, he was rather a weak and skittish youth who joined the Adeptus Mechanicus for lack of any other course in life, and a desperation to alleviate some of the weaknesses of his own flesh through just a few spare augmetics. However, when he began studying more and more into the possibilities of the Mechanicum’s arcane technologies, he became obsessed. Rather than focus on more petty devices, Chertovsky went down the path of bio-cybernetic-augmentation, undertaking extensive enhancements to his internal organs and brain before anything else. In this way, he was able to manipulate his own biology to make all his future endeavors far easier, removing his sense of pain, his need for rest, and other hindrances of the flesh.
Chertovsky’s curiosity ended up pushing him away from many of the more orthodox priests on the Red Planet, however, though he still remained a patriot to his order. The Archmagos fell in with more radical sects of the tech-priests, until at one point he dropped from the galactic stage and was not seen for several centuries. When he reemerged, Chertovsky was changed. Now he is among the most enigmatic and reclusive of all Archmagi, and has placed himself at the center of a broad web of inscrutable alliances in service to some unknown end goal. None have been able to brand him as a heretic – more for how hard it is to encounter the Archmagos than the added difficulties of delving his secrets – but few trust him. This does not bother Chertovsky, as what alliances he has are ironclad, and suit his aims just fine.
Lord-Archmagos Chertovsky Upsilon-28 maintains three primary bases – one being on the small but highly industrialized ice-moon of Tyrentis, in orbit around the gas giant of Volans, located in the distant Vol system of the Segmentum Tempestus. This serves as Chertovsky’s sect’s primary base, though he still maintains a pseudo-lab and office in the southern polar region of Mars proper. It is known that Chertovsky can call upon the transport of at least two Ark Mechanicus-class vessels, with the Archmagos’ personal ship being the Immanent Ascendance.
Archmagos Dominus Go Zeta-06
Appearance: Though not so ancient as his superior Archmagos, Go Zeta-06’s outward appearance is far more typical of the eccentricities indulged by the elite of the Adeptus Mechanicus. It was Go Zeta’s dream as a youth to be a commander of one of the mighty God-Machines, or even an Imperial Knight, though he was distraught to find that his base flesh lacked the constitution for such an undertaking. Still, as a current overseer and top engineer for these venerable war-walkers, he’s remade himself to reflect his passions.
Go Zeta’s overall form is rather humanoid, with an upgraded outer dermis meant to almost evoke the armor of the God-Machines he loves. The Archmagos’ head is somewhat atypical of most tech-priests, instead taking on a form akin to a Skitarii Vanguard, though more gilded and regal, resembling the war-helm of an senior Knight-Pilot. From his back emerge several high-grade servo-arms similar to those used by Techmarines, as Go Zeta requires far greater strength than normal for the engineering he specializes in. Most unconventional are Go Zeta’s missing legs – more than just a nest of mechadendrites, the Archmagos Dominus’ lower half has been stripped bare in favor of a selection of specialized cables and appendages allowing him to jack in to one of several advanced harnesses. These “mounts” enable the Archmagos to adapt to different situations, with such variations as an equine mobility-enhancer, or a Dreadnought-esque war rig.
Background: Martian-born and first known as Temur Go, the future Archmagos was the son of a pair of menial servants of the great Knight House Taranis. From an early age Go was afforded glimpses of the mighty machines, and grew infatuated with their majesty. He joined the Adeptus Mechanicus despite his rather humble background and lack of any prominent skills beyond janitorial work, as his impassioned praise for the Imperial Knights was met with approval by his superiors. Go Zeta-06 was trained as a basic mechanic, before rising through the ranks to undertake additional work on the grandest of all Imperial walkers – the Titans. In time, Go’s eccentricity and zeal led him into the company of Archmagos Chertovsky, where he found a fellow admirer of the rare and unorthodox. Go became a sort of field commander beneath Chertovsky and was granted access to the Lord-Archmagos’ web of elusive contacts in exchange for his total loyalty.
Now, Go Zeta-06 is the master of the 2800th Martian War-Division, known colloquially as the Red Legion. This is the personal battle order of Archmagos Chertovsky, and is meant to be both the hammer and the scalpel of the Revelation Mechanism whenever violence is needed to overcome an obstacle. The Red Legion specializes in the deployment of Imperial superheavy walkers, with most of its actual infantry, maintenance, artillery, aerial, and other supplemental forces geared towards supporting these God-Machines. House Taranis has provided dedicated Knight lances towards the Red Legion’s forces, and the Titans which Go is able to deploy are his pride and joy. Through a series of intensive searches and clandestine deals, Archmagos Go acquired several Titans said to have been a part of the extinct Legio Fortidus. After recruiting select Pricipes crews and appealing to some bribed bureaucrats, Go Zeta was able to “resurrect” the Dauntless Legion and fly their heraldry over his maniples. A great victory for a collector as obsessive as Go Zeta.
Archmagos Go’s primary home and main base of operations is the Ark Mechanicus Worth of the Slain, which acts as the flagship of the Red Legion, and is outfitted with not just advanced engineering and combat capabilities, but a robust suite of intelligence-gathering and communications arrays.
Fleet
Ark Mechanicus Immanent Ascendance
The personal ship of the Lord-Archmagos, Immanent Ascendance is as much a masterwork as would be expected from a vessel of its station. Always accompanied by a fleet of servitor-craft, this Ark Mechanicus is outfitted as a mobile base of operations for Chertovsky. Prominent features include broad-based automation – a rarity closely guarded by the Adeptus Mechanicus – along with permanent astropathic communications to both the Mars and Tyrentis strongholds. Massive hangar bays service those war-walkers kept closest to the Archmagos, along with laboratories brimming with other rare artifacts. As with most ships in service to the Sect, the Immanent Ascendance also boasts a massive sensor array focused on information gathering in any local and nearby systems, reflecting Chertovsky’s compulsive need to remain aware of every last shred of data that could be of use to him.
Ark Mechanicus Worth of the Slain
There is at least one other Ark Mechanicus that the Sect can call on, and the Worth of the Slain could be said to be the more fearsome of the two, at least by conventional standards. Functioning as the personal chariot of Archmagos Dominus Go Zeta-06, the Worth of the Slain is also the flagship of the Red Legion. With similar systems and suites as the Immanent Ascendance, this Ark Mechanicus is nonetheless a warship first and foremost. Its duty is to clear all obstacles that lay in the path of the Sect’s goals and oversee the deployment of the mightiest Titans the Red Legion can boast possession of. Despite this awesome power, the Worth of the Slain is rare to deploy Exterminatus measures. Archmagos Go prides himself on providing a swift and decisive end to any conflict he deigns to enter, so that the most post-conflict value can be extracted from the relevant warzones.
Order of Battle
Though the beleaguered Imperial forces who are fortunate enough to receive assistance from the Red Legion might show gratitude, the truth is that the Revelation Mechanism does not intercede in any battles they do not believe they could win. Or, more importantly, profit from. The vast intelligence network that Chertovsky considers more powerful than any conventional weapon is the means by which he may track down lucrative opportunities to obtain artifacts, resources, or even just additional allies and informants. Once these goals have been identified, the Red Legion is the unstoppable spearhead that may claim these treasures in as swift a manner as possible.
Go Zeta is not a novice tactician, but he is still an eccentric obsessive. Though he has numerous spies, infiltrators, support troops and supplemental war engines, these are all considered just facilitators for his mainline – the Knights and Titans. Zeta-06’s preference is to weaken entrenched targets through clandestine means so that absolutely nothing might stand in the way of these superheavy walkers, inflicting maximum damage to morale and cementing the image of the Red Legion as Omnissiah-blessed liberators to their allies. The majority of the Red Legion’s actual strength in not in their own troops, but in the resources they are able to call in, such as specialized cult-assassins, mercenary insurgents, prototype archaeotech projects, and other oddities. These auxiliaries allow the mechanics and pilots of the Sect’s treasured Titans to operate with maximum focus and freedom.
The two most notable and glorified groups of war-walkers within Chertovsky’s arsenal are the Titans and the “B-class” Knights. Every Titan is valued not just for its incredible power, but for the fact that Go Zeta was able to arrange maintenance lines and Imperial filing in such a way as to “resurrect” the heraldry of the ancient Legio Fortidus. Once the pride of Mars, the Dauntless Legion suffered massive casualties in the Schism under Kelbor-Hal and was forced to be shut down. Now, a fragment of that venerable Legio remains under the control of the Sect, like vengeful ghosts of the distant past. The B-class Knights are an unofficial categorization of those off-pattern Taranis Kights that have been collected and maintained by Chertovsky’s engineers. Such legendary suits include mechs like the King-Slayer or the Martyr’s Shroud, whose core chassis reflect that fact that they were once Renegade engines which were reclaimed and purified through the most painstaking ministrations of the Mechanicus adepts. The rarity of these suits means that none but the most loyal and skilled pilots may operate them; and they provide a distinct advantage of surprise over any foes who might otherwise know the best ways to engage Knight walkers.
Secrets of the Revelation Mechanism
Ultimately, the secret of Archmagos Chertovsky and his order, as reflected in the whispered name of their Sect, is that they prescribe to the Revelationist school of radical theology. This philosophy contains a strange mixture of apocalyptic and fringe dogma, and is condemned by many within the Imperial elite. Revelationism holds that the Time of Ending is upon the galaxy, but that a great ascension is forthcoming with the return of the Emperor and the Divines. Rather than sinking into typical doomsayer dogma, however, the Revelationists believe that all endeavors of the galaxy should be geared towards preparing for this final confrontation between the Light and the Darkness, regardless of any other ethical concerns. They believe that those who sacrifice themselves in the battle against the forces of darkness will be blessed and reborn in the final battle, and in the end a new era will arise filled with divine beings like the Emperor in abundance who will be able to destroy the powers of Chaos once and for all. Therefor, while Revelationist groups are known for their suicidal zeal, they are also known for supporting any movement that will bring about greater cohesion in the name of supporting the Imperial war effort. Governors who otherwise would have been considered ideal by the High Lords have been deposed by Revelationist uprisings, only for the resulting government to be even more pious and productive than its predecessor.
As such, the Red Legion reflects their hidden religious leanings by focusing all their efforts on obtaining rare and powerful technologies, and striking key blows against the “servants of Darkness” in service to this higher plan. Numerous series of inscrutable decisions, allegiances, and wars may confuse critics of Chertovsky’s order, though within the Archmagos’ mind they are all part of one massive algorithm meant to ensure that the Imperium is preparing itself for that glorious Final Battle and subsequent ascension.
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Little sleep = a new set of reference sheets for Vanguard!Alex.
#;alezart#trollhunters#tales of arcadia#alex lanford#Ironclad Vanguard#WOTW au#geck#pannfora#reference sheets#//so many details caused all these extra additions lmao
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Verse: Ironclad Vanguard
The world has not yet hit the modern that we know. It may never do such - for the planet was ravaged by Martians and humanity had to adapt to survive. Rising from those ashes, A.R.E.S. came to life and became the leading force in protecting the globe.
Adapting alien technology into man's version of steam and diesel, tripod walkers and other sorts of machines are now the norm in various levels across civilian and military lives alike.
Inside of A.R.E.S. there are many facets, and for some, they have been there since the very beginning. Vanguard is one such figure, the posterchild of the now newly budding Ironclads. Pledging herself to the defense of the creatures she holds so dearly after seeing the total destruction that could be brought from the sky first-hand, the changeling hides her true face behind a suit of metal as she carries out her duties - even fighting against mythical beings that would wish harm to peaceful life.
#changeling in the room - alex#;hc tag tbd#//slides this thought blurp out for folks about this rendition of her thats mainly on Discord#Ironclad Vanguard - WOTW Verse
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Campfire Darkness
In partnership with @jaxsthugs
Chapter 8: The Ultimate Showdown
The city streets were eerily quiet as Camp prepared for the ultimate showdown. His compound had become a fortress of power and innovation, a bastion of the New Order he served. The air crackled with anticipation, electric currents dancing through the metal structures that surrounded him. Camp’s transformation was nearly complete—his body a massive wall of muscle, charged with an energy that radiated from within.
Camp knelt down, gripping his helmet, feeling the electric surges coursing through him. His muscles bulged with every breath, veins pulsing with the raw power that had become his lifeblood. The tattoos on his arms glowed faintly, metallic patterns that symbolized his allegiance to the New Order and the conservative philosophy he championed.
He rose to his feet, eyes burning with a fierce blue light. The metallic flag, enrobed in silver leaf, fluttered proudly atop the highest point of the compound. It was more than just a symbol; it was a testament to his unyielding dominance and the new world he sought to create.
The streets began to rumble as his enemies approached. This time, it wasn’t just a group of heroes—it was an army. Led by Vanguard, the coalition had grown stronger, their resolve hardened by previous defeats. With him were Ironclad and Windrider, as well as new allies: Blaze, who wielded fire with deadly precision, and Stonewall, whose impenetrable defense made him a formidable opponent.
Camp’s allies, Pyroclast and Shockwave, stood by his side, ready to defend the compound. But Camp knew this battle was his alone to win. The New Order depended on his victory, on his ability to crush the opposition and solidify his rule.
As the coalition closed in, Camp felt the familiar surge of his elemental love, the crackling energy that fueled his every move. It was a connection that no one else could understand, a force that drove him to protect and expand his domain at all costs.
The clash began with an explosion of sound and light. Blaze sent torrents of fire towards the compound, but Camp countered with a wave of electricity that dispersed the flames. Shockwave unleashed sonic booms that shook the ground, while Pyroclast hurled molten lava at their foes.
Vanguard’s force fields protected his allies, but Camp’s sheer power began to overwhelm them. He charged through the battlefield, muscles expanding with each surge of energy. His fists crackled with electric fury as he delivered crushing blows to his enemies.
Ironclad and Stonewall tried to hold the line, but Camp’s strength was unstoppable. He grabbed a piece of rebar and, with a surge of energy, turned it into a lethal weapon. He swung it with deadly precision, shattering Ironclad’s defenses and sending him crashing to the ground.
Windrider attempted to control the air, creating tornadoes to disorient Camp, but he was undeterred. With a roar, he summoned lightning from the stormy sky, directing it towards Windrider and incapacitating her.
Blaze and Stonewall launched a coordinated attack, but Camp was ready. He unleashed a torrent of electricity that arced between them, the sheer power of it causing their attacks to falter. With a final, devastating blow, he brought them both to their knees.
Vanguard was the last to stand against him. The hero’s force fields shimmered as he faced Camp, determination in his eyes. “This ends now, Camp,” he shouted.
Camp smirked, his eyes glowing with a menacing light. “You’re right. It does.”
With a surge of power, Camp charged at Vanguard, breaking through the force field with sheer brute strength. He grabbed Vanguard by the throat, lifting him off the ground. Electricity surged through Camp’s body, into Vanguard, overwhelming him with raw energy.
“You’re finished,” Camp growled, his voice low and deadly.
He threw Vanguard to the ground, watching as the hero struggled to rise. The battle was over. Camp stood victorious, his enemies defeated at his feet.
The metallic flag fluttered above, a symbol of his absolute power and the New Order he had sworn to uphold. Camp looked around, feeling the electric energy that connected him to this place, to the legacy he was building. It was a love that no one else could understand, a bond that drove him to protect his domain at all costs.
As the dust settled, Camp knew this was just the beginning. His victory here solidified his place as the ultimate enforcer of the New Order, a force of nature that could not be stopped. The city, the country, the world—they would all come to understand the might of his electric dominion.
With a final, triumphant roar, Camp raised his fist to the sky, lightning striking the flagpole once more. The night was his, and the future belonged to the New Order. Camp was coming, and he was bringing a storm of fury and power that nothing could withstand.
#androphilia#tf story#electric phenom#massively masculine#lib to con#super villain#respect law enforcement
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FFXIV Prompt 12. Tooth and Nail
It was hot as an oven in the Burn, but Legatus Gnaeus Van Crixos could see a film of frost covering the nearest corpses, a sheen that did not let under the heat. Adding to the sense of dislocation was the cloud of some flowery smell hanging over the battlefield, masking the smell of blood and gore. The reflection of the moon shimmered in the air like a mirage, though it was the late afternoon. Here and there, conical furrows marked their way through the baked soul like some clawed hand had carved their mark on it.
It had been a crushing defeat for the Ever Glorious Empire. The Emperor's withdrawal following the unrest back home had left the war effort in the hands of Crown Prince Zenos and his newly reformed XIII Legion. The odds should still have been heavily in their Empire's favor, but he and his XXIII had fought against a savage push by tribal forces of the Azim Steppe, backed up by a small contingent of swordsmen from Doma.
The demon leading the Doman contingent had fought with—of all things—a wooden blade, but the wood had cleaved through reinforced steel of magitek armor like it was a hot knife through butter. While all of the tall, horned devilkin called Au Ra had been dangerous, this stick-wielding Samurai had dived into formations of Hoplonmachi and Vanguards alone and chewed them apart like a wolf among chickens.
The push by the combined Doman-Steppe forces had been so heavy that Prince Zenos himself had led reinforcements; only for the incoming troops to be scattered when the demon samurai faced him in single combat—and beaten him. His soldiers had lost heart and run, and Gnaeus couldn't really blame them. The Crown Prince was the deadliest warrior the Homeland had to offer. This was partly a combination of drugs, magitek augments, and cutting-edge modifications, but the truth was that Zenos was a great warrior even without these advantages. But counting those additional strengths he was invincible, or so had been the belief of every son and daughter of the Homeland. Today, the Prince had fought tooth and nail and still been beaten. Bleeding and bested, he would have died then and there had he not dived into some portal and escaped that demon's wrath. He had survived the day, but his myth of invincibility had not. Thousands had seen him fall, thousands had seen him run with his tail between his legs.
Seeing their reinforcements—an entire Legion—turn tail and run, the few survivors of the XXIII had surrendered. The armies of the Steppes had not been pleased, damned savage heathens! But thank goodness, they had readily accepted the surrender without their officers—or what passed for them—having to enforce discipline.
There were several of them there. Officers. War Leaders. Battle Masters. Whatever titles these backward barbarians used. A massive brown-skinned specimen with black sclera and horns, and all the arrogance which only a scion of the Imperial House should possess. A blue-black skinned woman with white hair who rained fiery death upon her enemies stood a short ways off, eyes observing the prisoners' every move. And of course, the Samurai who had nearly killed Zenos.
If they could rout two legions in the field, what was to stop them marching on the heart of Garlemald itself? Was their glorious conquest at an end?
"I heard rumors," Fulvia Sas Quintus whispered. "That the Crown Prince died in the battle of Ala Mhigo, and his body is possessed by a ghost."
"Keep your baseless market gossip to yourself, Tribunus!" Crixos hissed.
"Hear me out!" she insisted. "I have fought beside the Prince before. Never have I known him to flee. He is the most courageous man I have ever seen. He would rather die fighting than flee."
"What is the point of this?" he demanded.
"Just... the real Prince Zenos would not have lost to this savage."
Crixos considered that. It was true that the Prince loved fighting above all else. It was also true that many had found his newfound dedication to Imperial authority surprising. "Perhaps there is something to the rumor," he admitted.
The Dark Skinned nomad looked over at them and grinned mockingly but did not say anything.
Presently, a cloud of dust appeared in the distance and a small group of soldiers arrived on chocobos, bearing flags belonging to the different nations in the Eorzean Alliance.
"What news?" the Samurai asked.
"The Garleans have fled the field," a messenger said. "The day is ours!" Her message was greeted by a war chant by the nomads, and a more mundane cheer by the Domans.
"Anything else?" the tall brown savage with the arrogant demeanor asked from behind the Samurai.
"Aye, there's one other thing," a cowled man emerged from the midst of the messenger's escort. "You Ryosen?"
"You already know me, Master Weaponsmith!" the Samurai answered aloofly.
"Right, right, whatever. I've got what you requested." the 'Master' smith pulled out a bundle from his saddlebags and tossed it to the Samurai, who snatched it out of midair with ease. He unwrapped the bundle to find a katana sheathed in a beautifully decorated scabbard. He drew it from its sheath in a swift motion and held it to the heavens, observing the way the light glinted off the edge. Then he struck, attacking the pile of Magitek armor and discarded weapons before him. The targets were sliced and diced like a salad. The sword radiated with a calm but deadly purpose, readily accepting the Samurai's talent like a sponge. Legatus Gnaeus swallowed the lump in his throat. WIth a true blade in his hand, this monster might even be a match for the true Zenos.
"It's a good blade," the Samurai bowed reverently to the smith. "Far better suited to the war I must fight."
"I call it the Kiku-Ichimonji," the weaponsmith grumbled. "To be honest, I was surprised you said you were taking up a sword again. Are you really concerned about the Garleans that much?"
The Samurai shrugged. "I have heard... summons," he whispered. "My sword arm is needed, and anything less than ironclad resolve will be disastrous." Gnaeus tried not to groan. Garlemald was doomed.
*
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Bungie Weekly Update - 3/21/19
This week at Bungie, the Drifter keeps drifting.
We are now in our third week of Season of the Drifter and there’s a lot going on. All three tiers of the Reckoning are live. The Thorn quest is available for those who are brave enough to wield a dark weapon. Gambit Prime is on Legion’s Folly for the first time this week, and it will migrate to Emerald Coast next week.
If you’re looking for lore, Invitations of the Nine started last Friday, and it continues for many weeks to come. Complete the first invitation to discover the backstory of the Drifter and his ties to the mysterious Nine. Everyone who accepted the first invitation last Friday will have a new experience this week. If you missed it last week, don’t worry. You can pick it up this Friday. There won’t be a cutscene every week, but that definitely wasn’t the last one you’ll see.
Iron Sharpens Iron
This season, Lord Saladin has a few new tricks up his ironclad sleeve. We’re introducing two new consumable items that will change the flow of combat through temporary Power level adjustments.
Iron Burden
The Iron Burden consumable is for the best of the best to challenge themselves by lowering their Power by 100, putting more focus on skill, strategy, and gunplay. With greater risk comes greater reward. For the brave, Saladin will be offering the Iron Burden consumable for purchase with 5 Iron Banner Tokens. There will be a new Triumph you can complete this Season by defeating 500 opponents while the Iron Burden debuff is active. Completing it will reward you with an updated version of Wizened Rebuke that is fully Masterworked and has a curated roll. You don’t have to complete this during the first event. Your progress will carry over to the next Iron Banner.
Wolf’s Favor
For those of you who find yourselves in PvE activities more frequently, the Wolf’s Favor consumable has been added as an invitation to try your hand in the Iron Banner. These consumables, which will drop with limited availability, grant a temporary 100 Power increase, up to a cap of 700, for 30 minutes. Our goal here is to help those who don’t normally play Crucible take a step in to the action.
The Wolf’s Favor consumable has a chance to drop from completing the following daily and weekly challenges:
Daily Heroic story mission
Vanguard strikes
Nightfall
Flashpoints
Gambit (Forsaken only)
Weekly milestones from Ikora and Hawthorne
Reward Updates
Bounties have been updated to provide more choice and address feedback from previous Seasons over how long it took to earn progress toward various objectives. Each bounty will grant a powerful reward upon completion. Additionally, completion of a bounty will unlock the ability to direct purchase specific rewards from Lord Saladin. Saladin will also offer a new emblem you can pick up after completing all the weekly bounties called the Weight of Guilt. It will track higher-Power opponents defeated while under the effects of The Iron Burden. We have also added an updated version of Orewing’s Maul with random rolls that will drop from match completion and from token packages.
We’re trying something new with Iron Banner this season. As always, we’re eager to hear your feedback. Let us know what you think about the changes after you spend some time in the Crucible.
Strengthen Your Core
As you make progress in Season of the Drifter, you’ll be making choices about which weapons and armor you want to power up first. We’ve been following the conversation around the use of Enhancement Cores for infusion. As a response, the Destiny Dev Team have some changes lined up that they want to share.
Destiny Dev Team: The goal of the infusion system is to create an impactful feeling of progression when you increase the Power of an item you enjoy using. An infusion system with no scarcity around the materials would diminish this impact. To that end, we tapped into a material with inherent scarceness, Enhancement Cores, to use as one of the keystone materials for this process.
That is the goal the infusion system, but if the overall system is causing a negative experience, we want to work to improve it. We’re constantly monitoring the infusion economy to see what kind of impact it has on gear usage. We keep a close eye on the amount of infusion materials being earned versus how many are being used and will continue to make adjustments as needed. To that end, we’ll be making a change in Season of Opulence with the goal of providing more access to Enhancement Cores.
Scrapper Bounties previously dropped randomly when dismantling gear. There was no reliable way to earn Enhancement Cores using these bounties, and we didn’t feel they were providing enough materials. We will be deprecating these bounties at the start of Season 7. (Note that any unfinished Scrapper Bounties still in your inventory when the new season begins can still be completed before their natural expiration.) In their place, the Gunsmith will now offer a selection of daily and weekly bounties that can be purchased for Gunsmith Materials. As with the Scrapper Bounties, each of these will include, among other things, an Enhancement Core as a reward when completed.
Our hope is that this increased access and control over Enhancement Core acquisition will help improve the balance of materials being earned vs. materials being used. As always, we’ll be continuously monitoring this item economy, along with your feedback to assess its effectiveness.
Who Do You Truly Serve?
Season of the Drifter offers your characters an interesting choice. Your decision impacts your experience with both the story and the world around you. So far, we’ve enjoyed watching the debate between Team Drifter and Team Vanguard.
We wanted to give you a little insight into where the community has been pledging their allegiance. The following two graphics show which side is receiving the most pledges. The first graph is an account-level look and looks at data on which side you pledged to first. The second is character based, and takes into account all the characters that pledged overall.
Account-level
Character-level
So far the Drifter has received a lot of support. The question still remains: Should he be trusted?
Helping Hands
The Player Support Team is on the front line every day, making sure any issues are properly triaged and sent to the dev team for fixing.
This is their report.
Destiny 2 Hotfix 2.2.0.2
Last week, we highlighted an issue where players with full Pursuits inventories were not receiving their Allegiance quest item from the Drifter, regardless of which side they chose. With the conclusion of our Tuesday maintenance, we expect this issue to be resolved.
In addition to this change, we’d like to highlight the resolution of the following issues:
Fixed an issue where the Dark Age Arsenal Triumph was not properly unlocking when players won Gambit matches with a full set of Gambit gear equipped
Fixed an issue where Glory Win Streak Triumphs from previous Seasons were updating on wins in Season of the Drifter
For the full list of issues resolved in Tuesday’s hotfix, players should visit the Destiny 2 Hotfix 2.2.0.2 patch notes.
Destiny General Service Maintenance
Earlier today, between 10–11 AM PDT, all Destiny services underwent scheduled maintenance. This involved taking both
Destiny and Destiny 2 offline across all platforms, and no changes were made to the game experience.
Players who observed issues following this maintenance should report them to the #Help forum.
Destiny 2 Season of the Drifter Known Issues
This week, we’d like to take the opportunity to revisit some existing known issues, which we’ve covered in past weeks.
Fixed an issue where the Dark Age Arsenal Triumph was not properly unlocking when players won Gambit matches with a full set of Gambit gear equipped
Fixed an issue where Glory Win Streak Triumphs from previous Seasons were updating on wins in Season of the Drifter
Stronghold Titan Exotic: We're investigating an issue where the “Clenched Fist” perk is not activating on the StrongholdExotic Titan gauntlets when players use Exotic swords, such as Black Talon.
The Vow Infusion: We're investigating an issue where the Vow cannot be infused above 650 Power.
Crimson Days at Shaxx: We're investigating an issue where Lord Shaxx shows Crimson Days UI for some players in the Tower map.
GUITAR Errors in Last Wish: We're investigating an issue where players may still receive GUITAR errors in the “Last Wish” raid.
Season 6 Eververse Shaders: We're investigating an issue where Season 6 Eververse shaders don't give back Bright Dust when they are dismantled using the Cryptarch’s Shader Recycling.
Chaos Reach and Thorn's Soul Devourer: We're investigating an issue where Chaos Reach won't do any damage to an enemy when that enemy is shot by Thorn when Soul Devourer is active.
Invitations of the Nine "Ecdysis" Triumphs: We're investigating an issue where these triumphs may not always unlock when completing an Invitation of the Nine.
For the running list of all issues tracked by Destiny Player Support, players are encouraged to visit our Destiny 2 Known Issueshelp page. Players who encounter other issues should report to the #Help forum.
When reporting a gameplay issue, providing screenshots, captured video, or repro steps will help Destiny Player Support investigate your report.
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