#Iron Meat
Explore tagged Tumblr posts
Text
September has been an absolutely phenomenal month for indie game releases! Here are some highlights!
The game list: IRON MEAT by Ivan Meat Mouthwashing by Wrong Organ Perennial Order by TeamGardenfiend Parking Garage Rally Circuit by Walaber I Am Your Beast by Strange Scaffold Tiny Glade by PounceLight What The Car? By triband CATO by Team Woll EchoPoint Nova by Greylock Studio Beyond Shadowgate by Chrisaegrim Funeralopolis by Banana Jeff
All games available now on Steam except for Funeralopolis, which is only on Itch (and is free). Some also available on consoles.
#gaming#indie games#video games#pc games#pc gaming#indie gaming#games#free games#indie game#pc game#IRON MEAT#mouthwashing
2K notes
·
View notes
Text
Carnarach from Iron Meat cosplay.
510 notes
·
View notes
Text
Iron Meat
Konami’s Contra series showed obvious influence from R-rated movies like Predator, Aliens, and Rambo, but the games were still fundamentally aimed at kids, so the end results were always a little sanitized. Now thirty-five years after the original Contra game, unshackled by such regulations, Iron Meat delivers run-and-gun action far more brutal and far more vicious than the original games were ever allowed to be.
Read more...
#iron meat#retroware#pc games#action games#run and gun#gore#indie games#xbox one#nintendo switch#playstation 4#playstation 5#microsoft windows#retro style#hardcore gaming 101#kurt kalata#review#video games
13 notes
·
View notes
Text
IRON MEAT
It's giving strong Super Contra vibes
9 notes
·
View notes
Text
• Interdimensional Meat Inspector • • Dialogue •
Vadim: Greetings, Scientist. I have come to inspect the biological container you are holding in your hands, please hand it over to me.
Yuri: What the hell are you supposed to be planning, Vadim? Don't think you're fooling me with that. Okay?
Also Yuri: Wait, what? "Interdimensional meat inspector"?… Well, that doesn´t seem so far-fetched to me… distracted
-Vadim takes advantage of Yuri's distraction and grabs the biological container-
Vadim: Interesting… It has a moderate weight, an exotic organism of its species with an incomprehensible nature… Should I destroy it?
Yuri: GIVE IT BACK TO ME!! - Yuri can't reach the biological container as Vadim is standing on a step stool -
7 notes
·
View notes
Text
youtube
Hey tumbles, here's a brand new video review of the latest indie Contra-like to hit the scene. And it's QUITE good!!
8 notes
·
View notes
Text
2024 RECAP
It's that time of the year once again: the end of it. The holiday season is hitting us with its capitalistic drive, cold-ass weather (if applicable), and family love (if applicable)! I'm enjoying my little break from making videos and reflecting on the work I put out in 2024. My video count was much higher than in 2023. But even then, I had a lot more in mind, so much so that I made a cute little MV for patrons in the beginning of the year. Sadly, not everything I considered 'locked in' came to fruition.
But that's okay, because I still came out with some fun videos! The projects I couldn't focus on aren't entirely abandoned, but they'll have to simmer more as I have big plans for 2025. That doesn't necessarily include everything I had in mind for this ending year, but you'll see. With that, let's go over all the videos I managed to create for this channel throughout this year leaving us;
Sonic 3D Retrospective | Onto Adventure
I have begun a retrospective series on Sonic's post-2D era, as I've always had a passing interest in the franchise.
The point of the video:
I used to be a major poser regarding some Sonic games, most notably blindly hating Adventure 1. This gave me a chance to reevaluate and describe why I love it as an adult today. I also found it interesting how vastly different SA1 and 2 are from each other, so I wanted to explore that as well.
Deadly Individualism: Frog Minutes
This was my first ever April Fools video, and it was a lot of fun to make! Thanks to an anonymous individual that made Frog Minutes playable via Android emulator, I got to experience a Grasshopper "gem" of sorts myself! I had a great time goofing on it as well as various comments disparaging my work. They motivate me just as much as the rest!
The point of the video:
I wanted to surprise folks as it was a long-running joke about when I'd make a video analysis on Frog Minutes, so I thought it made for a great gag!
Suda51 interview | Talking about Shadows of the Damned
One of my dreams came true, I got to meet Suda51 and talk to him extensively about his games, mainly Shadows of the Damned! This video pretty much had the entire interview, with added visual context of what we're discussing.
The point of the video:
To live a dream. Suda himself was a very kind man. I also had him sign my copy of Moonlight Syndrome, which he absolutely freaked out about! I don't think anyone has had him sign a copy of that in years, if ever.
I Do NOT Want a Flower, Sun, and Rain Remaster | Prelude Analysis
Originally part of the full analysis where I would go on an early tangent regarding the nature of video game remakes, I figured it was good enough to warrant its own video, rather than be a somewhat random tangent about game remakes in general.
The point of the video:
I realized I'm not a fan of most game remakes, I think just about all are unnecessary and pretty much always provide a downgraded experience of the original. Even regarding Resident Evil 1 (the go-to "what about-" example), I still prefer playing the original above the remake.
3 videos about Dead Rising Deluxe Remastered
Initially, I was merely reacting to the news of the original Dead Rising getting a full-on remake, as I figured people would be curious about my thoughts. To my surprise, Capcom recognized my dedication and reached out to me with early access and a free copy! I had to take the opportunity and provide deeper thoughts of my experience.
The point of the videos:
To properly evaluate what I thought of the remake, things that changed, and things that stayed the same. And, of course, to appease Capcom as they did me a solid. I was more than happy to make these videos!
Flower, Sun, and Rain Analysis | Yes Paradise
Another gigantic analysis video in a game directed by Suda51? Who could have guessed? Unlike my analysis for The Silver Case, this felt less daunting as I found Flower, Sun, and Rain easier to understand. Therefore, I had a great time really dissecting what Suda and the gang were trying to say with it.
The point of the video:
I never gave this game a proper analysis until now. A lot of people think it's just senseless and quirky, but there's actually a lot of great nuance and intrigue. Also, I wanted to describe that its story and structure is eerily close to how No More Heroes 3 was designed and even narrated. Awesome game.
In Here Is a Tragedy | The Silent Hill 2 remake is terrible
Experiencing the Silent Hill 2 remake was both grueling and gratifying. I felt a near infinite amount of vindication, as nearly all of my suspicions were proven right. The Silent Hill 2 remake is anti-art and anti-thought. Just like with The Medium, the developers did not take this harrowing adventure's centerpiece of severe mental health and trauma seriously. They tried selling an arthouse film like a theme park ride, which is all sorts of disgusting.
The point of the video:
I jokingly sent a request for a review code on Silent Hill 2, and Konami was dense enough to send it to me. I felt obligated to make a review at that point.
Shadows of the Damned | Bygone Era of Third Person Shooters
Shadows of the Damned received a proper remaster in 2024, making the game available on all current platforms! I wanted to give my thoughts on the port itself, as well as reflecting on this 2011 classic TPS. Also, the fine folks at NetEase sent me a code to review it, which was kind of them.
The point of the video:
Shadows of the Damned represents this era of TPS games that were more arcadey, faster-paced, and fun. I wanted to reflect on how TPS games don't play like it anymore, and why that might be the case.
Iron Meat Review | Finally, a good Contra game
I was given the opportunity of reviewing Iron Meat, an indie run-n-gun game that's heavily inspired by the Contra series. And, in turn, excels the efforts of current Contra in every single way imaginable.
The point of the video:
Contra is truly dead. Anything official using the name is merely a husk piece of the old game's glory. It's either unrecognizable, or nostalgia-grabbing trite with uninspired design. Retroware has a much better understanding of run-n-gun design than Wayforward, or anyone at Konami. It's sad, but I'm glad the spirit of Contra lives in indie gems such as this!
That's it for now, thank you so much for supporting me! I hope to make more awesome videos in 2025, catch y'all next time, and happy holidays!
#flower sun and rain#suda51#grasshopper manufacture#Ghenry#Ghenryperez#Contra#Iron Meat#Silent Hill 2#Frog Minutes#Konami#Retroware#Youtube#Dead Rising#Sonic Adventure#Sonic Adventure 2
4 notes
·
View notes
Text
Iron Meat Fan Art.
6 notes
·
View notes
Text
Iron Meat launches September 26 - Gematsu
Side-scrolling run-and-gun arcade shooter Iron Meat will launch digitally for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam, Epic Games Store, and itch.io on September 26, developer Retroware announced. Strictly Limited Games will also release an exclusive physical Limited Edition for PlayStation 5 and Switch, with more news about availability to be announced soon.
Here is an overview of the game, via Retroware:
About
Iron Meat is a fast-paced, run-and-gun shooter that immerses players in a world overrun by The Meat—an all-consuming interdimensional biomass. With a mix of classic arcade and console mechanics, players will battle against mutated victims and machines, dodge bullet barrages, and crush bosses in nine levels of gore-ific brutality. As Vadim, fight back against The Meat and stop the terrors spawned from scientist Yuri Markov’s experiments on the Moon.
Key Features
Multi-phase Boss Fights – Iron Meat pays homage to classic run-and-gun titles from the past, with intense boss fights fixed into multiple phases. With three difficulty settings to choose from, players can put their skills to the test, where a higher difficulty is rewarded with an even more challenging boss battle.
Multiplayer Couch Cooperative Play – Who says you have to take on The Meat invasion alone? With two-player couch cooperative play, you can grab a buddy to leave a trail of bloody, Meat-infected corpses together! It’s double the firepower, double the carnage, and double the MEAT!
Over 30 Unlockable Skins – You don’t have to be a soldier to fight against The Meat. Hell, you don’t even have to be a HUMAN to do so! With over 30 unlockable skins to choose from, players can customize their character the way they want. Each skin comes with interchangeable parts, allowing for greater customization with mixing and matching. Want a shark head on a robot body with dinosaur feet? DONE. Maybe a half human, half doggo? YOU BET! Or how about a cowboy with a tail and demon wings? Hmm…YEP!
Watch a new trailer below.
Release Date and Physical Editions Trailer
youtube
4 notes
·
View notes
Text
'Iron Meat' Switch Review
I really try to avoid unfair comparisons when I'm reviewing indie efforts, but the publisher of Iron Meat straight-up said it was better than Contra. Well, that kind of thing is always subjective. But the comparison has been invited, so I consider it fair play to openly consider it. Anyway, Iron Meat. It's a run-and-gun action game, clearly more than a little inspired by the Contra series but also other popular names in the genre like Metal Slug. Mostly Contra, though. You, and perhaps a friend, take on a massive force of alien-twisted creatures known as The Meat. Fortunately, you have guns. As usual, aliens prove to have a real weakness to guns. Perhaps this day can be saved?
Heck, I'm going for it. Is Iron Meat better than Contra? No, of course it isn't. I mean, it's better than some Contra games, because that basement goes deep in places. I'd also say it's better than Operation Galuga, so it wins the 2024 battle. But compared to the dazzling heights of the Contra series, Iron Meat is another pretender. A well-made pretender, to be sure. But it cribs very obviously and frequently from the best Contra games, and as such I don't think it could ever actually be better. It just doesn't have enough ideas of its own for that. It is Joker to Contra III's The King of Comedy. A solid pastiche that seems to lack the confidence to be more than that. Let's hope Iron Meat 2 isn't a musical. That's it, I'm leaving this point alone from here.
Iron Meat takes you through nine levels of action, all running perhaps a touch longer than I would prefer. It works more or less as you would expect. You can shoot in eight directions, jump, fall prone, plant your feet, and swap between two carried weapons. There are a handful of different weapons you can pick up, each mostly mapping to a familiar one from that series I'm done mentioning. If you collect multiples of a weapon, you'll get a powered-up version of it. That's pretty much all there is to your moves, but it's plenty. You can also unlock different skins for your main character, which is one of the primary incentives for replays beyond simply enjoying the game again.
There are a few different difficulty modes to play on, with the default one being rather kind and probably a little too easy for seasoned run-and-gun players. One-hit kills are the order of the day here, but you’re given oodles of lives on this setting. Head to the harder mode as soon as you can if you've got your Contra medals, you'll have more fun. If you're not so good at this kind of thing and just want to see the sights, there’s an easy mode. It's truth in advertising. Those sights are worth seeing, too. One thing Iron Meat has down to a science is its creature design. The way the Meat can infect and bring to life inanimate objects as well as organic material leads to some very creative enemies. The bosses are a treat to gaze upon.
The presentation is superb all around, with detailed and interesting backgrounds, some cool set pieces, and a great rock soundtrack. It runs smoothly, which is one thing it certainly has over some of the genre greats. The controls are good, and the hit detection is excellent. I appreciate the level designs, and I think they do a good job of keeping you on your toes while also dealing with the more immediate threat of the enemies pouring in and doing their thing. Homework was clearly done.
I think anyone who enjoys this genre will get what they're looking for here. It's the best game in this genre since Blazing Chrome, and while it isn't a world-beater by any means, Iron Meat hits a lot more than it misses. It could probably do with cribbing a little less from the classics, and the default difficulty can feel a little toothless if you're an experienced player. Aside from those relatively minor quibbles, there's plenty to like here. Great creature designs, terrific backgrounds with lots of fun details, reliable and responsive controls, and some entertaining unlockables are all highlights of Iron Meat. A worthy pick-up.
Switch Score: 4/5
4 notes
·
View notes
Text
youtube
I'm Definitely going to buy This Run And Gun Game For Ps4/Ps5 & Switch! ( I Found this On YouTube)
#my stuff#video games#games#new game#iron meat#retroware#run and gun#hype#hell yeaaaaaaah#ps4#ps5#playstation#xbox one#xbox series x#steam#steam games#nintendo#nintendo switch#switch#Youtube#game trailer#trailer
2 notes
·
View notes
Text
IRON MEAT is finally out! - The ONLY game where a banana can kill a meat train!
Out now on Steam & Consoles
No Death Gameplay Video:
youtube
#pc games#pc gaming#indie gaming#games#indie games#indie game#free games#pc game#video games#gaming#IRON MEAT#IRON MEAT game#Youtube
494 notes
·
View notes
Text
Solder from the game "Iron Meat" from Retroware
3 notes
·
View notes
Photo
2 notes
·
View notes