#Innovation in Film
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gursimrankaur03 · 6 months ago
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Exploring the Dynamic World of Film Production Companies in Los Angeles
Unveiling the Epicenter of Filmmaking Excellence: Film Production Companies in Los Angeles
This city is currently regarded as the amusement capital of the arena where: The enfants who aspire to become filmmakers of film production companies in Los Angeles congregate Side by side with the prohbet experts. Amidst the concrete jungle of this world city, lay the film production companies in Los Angeles and each contributing to the greatness of the heritage. With its wealthy records, various subculture, and remarkable property, film production companies in Los Angeles emerges because the integral hub for the ones enthusiastic about the paintings of storytelling via film.
Navigating the Realm of Creativity and Innovation: Film Production Companies in Los Angeles
Since it is a town of dream chasers where the film production companies in Los Angeles known as Los Angels are set in a environment that is extremely charged with creativity and advanced technology. From careful script selection, location scoping, and casting through beautifully shot sequences and polished post-production, one receives a crescendo of how film production companies in Los Angeles work as a well-architected system of professional services, technology, and what some might call artistry in relation to narrative construction. Embracing technology and defying the law of reinvention, these film production companies in Los Angeles are changing the dynamics of the motion picture industry and the movie lovers worldwide.
Embracing Diversity and Inclusion: Film Production Companies in Los Angeles
In the heart of film production companies in Los Angeles, there is a promise of diversity reflected in the variety of ranges that the city was named after. The following independentfilm production companies in Los Angeles act as agents of change that advocate for unlikely stories and bring forward the truth as the world perceives it. Due to the inclusive casting, multiple narratives, and other tasks undertaken to ensure the representation of a diverse crew behind the scenes, film production companies in Los Angeles are leading the way to a more inclusive and representative silver screen.
Forging Connections and Shaping Futures: Film Production Companies in Los Angeles
Newcomers to film production companies in Los Angeles encompass would-be administrators, actors, and other occupation authorities given that appearing factories for creating possibilities and the enchantment of risk. Film production companies in Los Angeles serve no longer most effective as creators of content but additionally as mentors, collaborators, and gateways to achievement. Through workshops, networking activities, and collaborative initiatives, film production companies in Los Angeles nurture skills, foster creativity, and form the destiny of the enjoyment industry.
Contact Us: 
Phone: 646–417–5330 
Address: 54 W 40th St New York, NY 10018
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shittysawtraps · 7 months ago
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please god let them make an animated film or series set in the saw universe it would be so so so funny
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elennemigo · 3 months ago
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31 (August. I thought this one was on sept 1st by I was wrong so here it is.)
★ Benedict arrived at the Venice Film Festival.
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★ Benedict attended Miu Miu Women’s Tales event in Venice. x x
★ He also assisted to the Aston Martin Vanquish launch event in Venice. Gallery / clips (my post)
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★ Benedict´s toast and speech during a special gala for Sophie´s Salt of the Earth film. (more here)
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★New Benedict pic.
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★ National Theatre Live announced their plays will come to Latin America (and Spain) with Spanish subtitles. Including Hamlet and Frankestein.
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★ Benedict and Sophie attended a dinner event to celebrate Naomi Campbell.
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★ Benedict and Sophie participated in the Earthshot Prize Innovation Summit. (my post)
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★ Benedict and Sophie Hunter attended an event at the British Embassy in NYC, during the United Nations General Assembly Week. (video and pics x, x)
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★ Benedict became ambassador for the KOKO Foundation.
★ And he will be attending a special fundraising edition of Letters Live.
✧ ── ⋅ FIN ⋅ ── ✧
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redhairclara · 6 months ago
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Ziegfeld girl, actress, and pathologist Justine Johnstone photographed by Geisler & Andrews, c. 1920. From my collection.
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genericpuff · 1 year ago
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Genuinely curious as to if you asked permission to use Rachel’s characters and she said yes or if you just decided Lore Olympus is popular enough to make a fan comic of and are hoping you don’t receive a cease and desist? Can anyone create a remake comic of original content and just change what you don’t like about it and it’s considered legal if you say the characters belong to the original creator? There is plenty of disappointing media out there that could be remade. I understand you cannot use their characters for profit so is just posting it ok?
Yes, anyone can, because it's called fanfiction lmao Obviously in my case the term "fan" is being used loosely here as at this point it's more like "foe"fiction LMAO but the same principles apply. Unless I try to claim LO is my own creation or make a profit off Rekindled, I should be in the clear. If legal action was taken against me then it would set a precedent against all forms of fanfiction, rewrite, redraw, etc. content around LO which are all essentially doing the same thing Rekindled is doing. I think people tend to view Rekindled as somewhat of an "exception" that's vulnerable to legal action because it's an actual weekly comic put into practice in the same playing field as LO (though they're on massively different bases obviously LOL), but there's not much more separating it from the LO redraw accounts or even the genuine fan accounts that have learned how to draw in Rachel's style (and use it to make their own LO self-inserts and whatnot). I had the time and resources and experience to do what I do through Rekindled, but every redraw, rewrite, fanfiction, etc. account are making the exact same statement I am, whether intentionally or not - "I do/don't like the canon, but/so here's what I think it would be like if it went like this".
There is definitely plenty of media out there that could be remade, and a lot of them are by the fanfiction writers out there who are filling that niche within their respective fandoms. LO is the one I want to do because it's the one that interests me and compels me the most to rewrite.
Not to mention, it's already a bold statement in and of itself to say that I'm "using Rachel's characters", a statement that likely wouldn't hold up in court LMAO Her "characters" are literally just stylized self-insert versions of public domain figures. She did not write The Hymn to Demeter. She did not create Hades, or Persephone, or Hecate, or any of the other characters she writes about. She does not own an entire religion or its deities. The only thing that she really "owns" is the licensing rights to the name "Lore Olympus", and while the style of LO is very unique and identifiable, you can't trademark/copyright a style because that uproots the entire foundation of what art is (ironically no one has had an original idea SINCE the Greeks, we all just learn and adapt our styles based on other artists that we get inspired by and learn from).
Shit, there are series completely unrelated to LO that get harassed or otherwise warned that they could cross into "legal territory" with LO just because they're Greek myth comics. Punderworld, Theia Mania, H x P Ficlets, all of these are comics that also tackle the H x P myth, and while they aren't attempting to do the same thing as Rekindled (as they exist on their own terms) it's really disappointing when I see people talk about these comics purely through the scope of Lore Olympus as if LO invented Greek myth. If WT/Rachel tried to pull rank over the story's "characters", they'd be picking a fight with every other Greek myth comic, book, movie, etc. and they oughta know that's not a fight they're gonna win lol
So everything beyond LO's branding is, in and of itself, fanfiction. Rekindled is just another level deeper by being fanfiction of a fanfiction. As long as I'm not profiting off Lore Olympus' namesake or distributing my work with the misconception that I created LO, it's legally fine. Morally, I'm sure it doesn't exactly make me a saint to do it, it definitely took a lot of hubris for me to say "yeah I don't like how you wrote your story enough that I felt the need to rewrite it completely" and I wouldn't blame anyone for thinking doing so is icky. There are certain lines I won't cross - I don't use the general LO hashtags because my content is very critical and my work isn't really for the fans, I don't encourage anyone to "show Rachel" what I do here because none of what I do here is obligated to be seen by her (and I know it wouldn't be in her best interest to see it anyways, she's literally said that she doesn't like criticism so why tf would I wanna show her a comic that exists to criticize her work lol), and I'm not planning on posting it to Webtoons because that's Rachel's territory. I don't want to overstep both in the legal sense and in the moral one. I think it's more than enough for me to just post my stuff here for the people who are seeking it, and not profit off it or directly affiliate it with LO/Rachel beyond crediting.
All that said, in a moral and legal sense, what I'm doing is literally the basis of fanfiction, and I wouldn't be going to such lengths and spending this much time every week putting out episodes every week if I never cared about LO and how it made us all feel, even if some of us don't love it as much as we used to.
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spotsupstuff · 1 year ago
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"Can off the string puppets get sick from viral or bacterial infections since they no longer have a whole can to give them immunity?"
i swear to god anon, when i read "can off the string" i immediately thought of iterator cans walking around
horrifying suicidal kaiju
there Was some iterator design out there with some kind of walking can so like...
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frank-olivier · 26 days ago
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The Birth of an Industry: Fairchild’s Pivotal Role in Shaping Silicon Valley
In the late 1950s, the Santa Clara Valley of California witnessed a transformative convergence of visionary minds, daring entrepreneurship, and groundbreaking technological advancements. At the heart of this revolution was Fairchild Semiconductor, a pioneering company whose innovative spirit, entrepreneurial ethos, and technological breakthroughs not only defined the burgeoning semiconductor industry but also indelibly shaped the region’s evolution into the world-renowned Silicon Valley.
A seminal 1967 promotional film, featuring Dr. Harry Sello and Dr. Jim Angell, offers a fascinating glimpse into Fairchild’s revolutionary work on integrated circuits (ICs), a technology that would soon become the backbone of the burgeoning tech industry. By demystifying IC design, development, and applications, Fairchild exemplified its commitment to innovation and knowledge sharing, setting a precedent for the collaborative and open approach that would characterize Silicon Valley’s tech community. Specifically, Fairchild’s introduction of the planar process and the first monolithic IC in 1959 marked a significant technological leap, with the former enhancing semiconductor manufacturing efficiency by up to 90% and the latter paving the way for the miniaturization of electronic devices.
Beyond its technological feats, Fairchild’s entrepreneurial ethos, nurtured by visionary founders Robert Noyce and Gordon Moore, served as a blueprint for subsequent tech ventures. The company’s talent attraction and nurturing strategies, including competitive compensation packages and intrapreneurship encouragement, helped establish the region as a magnet for innovators and risk-takers. This, in turn, laid the foundation for the dense network of startups, investors, and expertise that defines Silicon Valley’s ecosystem today. Notably, Fairchild’s presence spurred the development of supporting infrastructure, including the expansion of Stanford University’s research facilities and the establishment of specialized supply chains, further solidifying the region’s position as a global tech hub. By 1965, the area witnessed a surge in tech-related employment, with jobs increasing by over 300% compared to the previous decade, a direct testament to Fairchild’s catalyzing effect.
The trajectory of Fairchild Semiconductor, including its challenges and eventual transformation, intriguingly parallels the broader narrative of Silicon Valley’s growth. The company’s decline under later ownership and its subsequent re-emergence underscore the region’s inherent capacity for reinvention and adaptation. This resilience, initially embodied by Fairchild’s pioneering spirit, has become a hallmark of Silicon Valley, enabling the region to navigate the rapid evolution of the tech industry with unparalleled agility.
What future innovations will emerge from the valley, leveraging the foundations laid by pioneers like Fairchild, to shape the global technological horizon in the decades to come?
Dr. Harry Sello and Dr. Jim Angell: The Design and Development Process of the Integrated Circuit (Fairchild Semiconductor Corporation, October 1967)
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Robert Noyce: The Development of the Integrated Circuit and Its Impact on Technology and Society (The Computer Museum, Boston, May 1984)
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Tuesday, December 3, 2024
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pedroam-bang · 6 months ago
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Ready Player One (2018)
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istandonsnowpiles · 8 months ago
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My Entrance
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frommybookbook · 7 months ago
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#6: The Lady in the Lake (1946)
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I’ll be honest, the best part of this movie is Audrey Totter. There’s a reason she was one of the queens of B movies in the 1940s—she’s just incredible. She’s cold and calculating and absolutely gorgeous.
A lot of things about this movie are a little hard to judge because the cinematography is frankly just that distracting. Robert Montgomery invented first-person POV camera work for this movie and it’s a very impressive accomplishment. It also just takes over the whole thing.
The plot kind of follows the book, though it simplified the actual lake plot, which is kind of hilarious, and all of the romance between Marlowe and Adrienne Fromsett is completely made up.
Montgomery is a so-so Marlowe, he’s not the worst one to do it but he’s far from the best either. Again, I think a big part of that is that the cinematography keeps him so disconnected from the audience that you just don’t get to know him well and then his doing double-duty as the director kept him busy. The star of the film is really Totter, which is probably just as well.
Overall movie score: 3.5/5, mostly for Audrey Totter and the innovation in cinematography
Marlowe score: 3/5, Montgomery isn't bad, he just doesn't quite feel present; ironically his focus on the first-person POV made me feel detached from him as a character
Perry Mason score: 3/5, it's only Audrey Totter but she's just so incredible that she's worth 3 points all by herself
For a reminder of why I started this series and how I��m rating these movies, you can check out my master Marlowe post. I’ll be posting my reviews/rankings of the remaining Marlowe movies using the tag #Marlowe movies so if you’re interested, follow along!
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wclassicradio · 4 months ago
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imdressing4revenge · 4 months ago
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Shirt : A Piece Of History London
Trousers : Marks and spencer
Undershirt : Marks and spencer
Earings : Shein
Necklace : Astral Pewter
Shoes : Doc Martens
Headphones : JBL
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pynkhues · 5 months ago
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Hello,
Why do yuu think 2D animation is a dying art? I love Pixar animation and thinks it’s gorgeous but there’s something really special about hand drawn animation and think it’s expressive In a way that 3D isn’t. I just saw the frozen concept art and was blown away. Do you agree and what is ur thoughts on 2D OR animation in general?
Hey, and oh! I don't think it's dying as an artform at all - in fact, I lowkey think its heading into a bit of a renaissance given the calibre of work that's come out in the last 18 months - I just don't think major studios are investing in it anymore.
Like, anon! In the last 18 months alone, we've had:
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That is thrilling to me as someone who once wanted to be an animator, and I think shows a huge range of styles and, with the exception of The Boy and the Heron of course, shows a real investment in terms of indie animation and treating 2D animation as the unique and varied artform that it is.
I actually don't necessarily agree that 2D animation is more expressive, but I do think it often feels more creatively unique because it is. There's something about 2D animation that creates an intimacy between artist and audience that I think can be there in 3D, but often isn't? And regardless of the story, it can build in this sense of immediacy and connection and the feeling that you're truly experiencing art as opposed to, well, watching content, which I do think sometimes 3D animation can feel like when it clearly lifting from a factory template.
But yeah, that new Frozen concept art is pretty amazing.
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theteapotofdoom · 2 years ago
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Barry (HBO) is making television history and I’m so so so so serious and not hyperbolic about that statement.
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omegaphilosophia · 4 months ago
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The Impact of Film and Video on Society
Film and video have profoundly impacted society in various ways, shaping culture, politics, social behavior, and individual identity. Here are some key effects:
1. Cultural Influence:
Storytelling and Shared Narratives: Films and videos serve as powerful storytelling tools that create shared cultural narratives. They convey societal values, norms, and ideals, influencing how people perceive the world and their place within it.
Globalization of Culture: The global distribution of films and videos has facilitated the spread of cultural ideas across borders, promoting cultural exchange but also raising concerns about cultural homogenization and the dominance of certain cultures over others.
2. Social and Political Impact:
Awareness and Advocacy: Films and documentaries have been instrumental in raising awareness about social and political issues, from civil rights movements to environmentalism. They can mobilize public opinion and inspire activism.
Propaganda and Persuasion: Throughout history, films have also been used as tools of propaganda, shaping public opinion and reinforcing political ideologies, particularly during times of war or political unrest.
3. Behavior and Social Norms:
Shaping Social Norms: Film and video often depict societal norms, behaviors, and expectations, influencing how individuals perceive gender roles, relationships, and other social constructs. This can reinforce stereotypes or challenge them, depending on the content.
Consumer Behavior: Advertising through video content has a significant impact on consumer behavior, influencing buying decisions and popularizing trends.
4. Identity and Representation:
Representation of Diversity: Film and video provide platforms for representing diverse identities, including different races, genders, sexual orientations, and cultures. Positive representation can foster inclusivity and self-acceptance, while negative or stereotypical portrayals can perpetuate prejudice.
Identity Formation: Individuals often see themselves reflected in film and video, influencing their identity formation and how they relate to others in society. This is particularly impactful for marginalized communities seeking representation.
5. Education and Information:
Educational Content: Films and videos are widely used as educational tools, providing accessible and engaging ways to learn about history, science, and other subjects. Visual storytelling can enhance understanding and retention of information.
Misinformation: On the downside, the spread of video content also facilitates the dissemination of misinformation, especially in the digital age, where videos can go viral without verification.
6. Technological and Artistic Innovation:
Artistic Expression: Film and video have expanded the possibilities for artistic expression, combining visual, auditory, and narrative elements to create new forms of art. This has led to the development of various film genres, styles, and techniques.
Technological Advancements: The evolution of film and video technology has driven innovation in both the arts and other fields, from CGI in movies to virtual reality experiences that blur the line between fiction and reality.
7. Social Connectivity and Communication:
Social Media and Video Content: The rise of platforms like YouTube, TikTok, and Instagram has democratized video production, allowing individuals to create and share content widely. This has revolutionized how people communicate, share information, and build communities online.
Impact on Attention Span: The proliferation of short-form video content, particularly on social media, has raised concerns about its impact on attention spans and the quality of discourse.
8. Economic Impact:
Entertainment Industry: The film and video industry is a significant economic driver, creating jobs and generating revenue globally. It also influences tourism, fashion, and other industries.
Piracy and Intellectual Property: The digital distribution of films and videos has also led to challenges with piracy, affecting the economic model of the entertainment industry.
9. Psychological and Emotional Impact:
Emotional Engagement: Films and videos have the power to evoke strong emotional responses, from joy and laughter to fear and sadness. This emotional engagement can have therapeutic effects or, conversely, contribute to emotional desensitization.
Escapism and Coping Mechanism: For many, watching films or videos serves as a form of escapism, providing a temporary reprieve from the stresses of everyday life and offering a means of coping with personal challenges.
10. Ethical and Moral Reflection:
Moral Dilemmas: Films often explore complex moral dilemmas, prompting viewers to reflect on their values and beliefs. This can lead to greater empathy and ethical consideration in real-life situations.
Impact on Violence and Behavior: The portrayal of violence in films and videos has sparked debates about its potential influence on behavior, particularly among young audiences, leading to discussions about censorship and responsible media consumption.
Film and video have transformed society by shaping culture, influencing behavior, driving technological innovation, and providing new ways to communicate and express ideas. While they offer significant benefits in education, entertainment, and social awareness, they also pose challenges related to representation, misinformation, and ethical considerations. As these mediums continue to evolve, their impact on society will likely grow, further intertwining with our daily lives and collective consciousness.
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pavlikbuonarroti · 5 months ago
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biggest L of the change in timeline in amc iwtv vs the books is that talkies came about in 1927, two years before the murder attempt, so they can't adapt lestat assuming a vision is fake bc it had video with sound
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