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#Information about retailer
graciousdragon · 9 months
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OH MY FUCKING GOD
I JUST WENT TO MY LOCAL HOT TOPIC THAT I'VE BEEN GOING TO FOR LIKE. 5 OR 6 YEARS NOW RIGHT??
I GOT SOME MCR STUFF BECAUSE. OF COURSE. IF YOU'VE SEEN MY RECENT POSTING HABITS YOU KNOW. THE BRAINROT IS REAL
I WAS TALKING WITH THE CASHIER ABOUT THEM BECAUSE HE WAS ALSO A FAN AND HE FUCKING SAYS "you wanna know a fun fact? this is the hot topic the lead singer used to work at! :D"
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FUCKING WHAT
GERARD WAY USED TO WORK AT MY LOCAL FUCKING HOT TOPIC?!?
AND AFTER I LEFT I LOOKED IT UP TO MAKE SURE HE WASN'T FUCKING WITH ME AND YEAH. HE WAS RIGHT. WHAT THE FUCK
SORRY FOR THE ALL CAPS THIS IS LIKE. WORLD-SHATTERING INFORMATION TO ME AND HE JUST DROPPED THAT SHIT SO CASUALLY WHAT THE HELL BRO. I NEEDED TO SCREAM ABOUT THIS SOMEWHERE
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can-of-slorgs · 6 months
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are you the one with the nt series where sloth is all buff and hanging out with the user's twinky oc? there was something also about sloth turning into a snowbunny? was that you or another guy?
do you know what i'm talking about if it isn't you... because if not this is embarrassing...
Anon I have no idea what you're talking about.
I haven't publish (nor read for that matter) anything NT related in maybe a decade.
Now, that said... The what comic about dr sloth's twink??
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black-silverwolf · 23 days
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Does the whole Working with people makes you realize how stupid people are include my coworkers
Because
Oh my god
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frogersonlydotcom · 5 months
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My mom was working a a convenience store in the 90s and a woman came in and asked “do you want to hear some real music”. Then suggested she play so of her son’s music. She then played Nookie by Limp Bizkit.
Turns out it was Fred Durst Mom?! She described his music as “catchy tunes”. My Mom later became a fan so I guess the promo worked.
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pinolitas · 1 year
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i have finally made a good decision. i am going to get a gis certificate but probably not until next fall cause i wanna do another semester of polish and ive seen the schedule of classes and it interferes with my polish class unfortunately. grad school for linguistics will be shelved for another year. i also am not confident i would get in with my gpa and the thought of having to write a thesis scares me.
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bourbontrend · 2 months
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smoft-demons · 6 months
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MC needs some extra love
_______
You’re having an off day. Your demons have asked to make sure nothing’s actually wrong, just to be safe, but they’ve seen you like this a few times before. They understand. You’re just feeling down for no particular reason. Just sad and low energy. Extra tired.
Nothing happened, no one hurt you, nothing’s wrong… you just woke up in a low mood. Because it simply be like that sometimes. You just… need some extra affection today. No reason. It’s okay, they’re not judging. They’ll do what they can to cheer you up a little—they love you, you know. They want to see you smile at least once today.
_______
Lucifer:
When Lucifer notices your mood, he softens towards you a lot. He asks if anything is wrong first of course—they all do—but once he learns that there’s nothing he needs to correct and no one he needs to punish on your behalf, he just softens. He treats you more gently than usual.
He expects you’ll get fed up entertaining all his brothers, with their endless chaotic energy. So he invites you to hide out with him in his office. You are invited to just sit with him and read, or put on some music, or play a game on your DDD, or just rest… or whatever it is that will help.
He’ll even let you curl up in his lap and cuddle with him if that’s what you want. That cheers him up too.
He quietly redistributes the most taxing of your chores for today amongst the seven of them, to give you time to recharge.
You’ll find Levi and Beel doing the dishes for you when it’s your turn, or if you’re supposed to make dinner you’ll find that Mammon and Asmo have already ordered everyone takeout, and they’re already in the middle of setting it all out on the table. You won’t have to do a thing! If you were supposed to clean up a common space in the house, it’ll already be done by some of your assorted pact partners. You might even find sticky notes placed amongst your homework in Lucifer’s, Satan’s, and Belphie’s handwriting, suggesting edits and books titles to check for better information, and pointing out any parts in your work that are particularly well done.
When you check your DDD later, you see that Lucifer had instructed his brothers to take on what they can from you to make your life easier today. He was not planning on letting you know that, clearly—because he sent that in the brothers group chat. You only know because Karasu’s spy feature showed you.
His support is shown in all these soft, quiet details. Peaceful moments. Simple, but unmistakable reminders of how loved you are. It’s okay if you don’t smile today, even though he would like you too. He will verbally remind you that loves you anyway.
_______
Mammon:
Mammon’s first instinct, of course, is retail therapy. He offers to take you shopping. He’ll even pay for your stuff! He doesn’t mind if it makes you happy!
You appreciate that very much—and maybe you’d be happy to take him up on that if you were sad for a reason, but… you just have no spare energy. Just thinking about going out exhausts you more. You’d have to deal with looking at things! And forming opinions, and deciding on stuff to buy! There’s crowds and cashiers and bright lights and just… stuff outside! You can’t, you just can’t. You have no energy and you can’t.
The first time Mammon sees you like this, he’s confused. You don’t wanna go out? You don’t want any new stuff?? He sure hasn’t felt like that before!
He puts effort into figuring out what will actually help cheer you up instead. He’s considerate that way.
He tries taking you for a long drive. He tries taking tasks off your to-do list. He tries trailing after you all day to keep you company, holding your hand, chattering all day so you can’t hear your thoughts, staying quiet so you don’t get overstimulated. He cycles through every possible approach over the months, on every random day you happen to wake up like this.
It’s all greatly appreciated—and hey, some of his ideas work better than the rest! You feel loved and cared for regardless. It’s impossible to miss how much he adores you.
Eventually though, he strikes gold!
That particular day, he had been telling you a stupid joke every time he ran into you, in an attempt to make you smile. He gets a weak grin for his troubles just about halfway through the day. He beams at you triumphantly at that, impulsively scooping you up for a hug and repeatedly kissing the top of your head, and—aha! THERE’S the smile he was looking for!
From that point on, he knows what to do!
The next time you wake up in this mood, he takes the first opportunity to give you a playfully over the top show of affection. Over the course of the day, he keeps doing it!
He runs into you in the hallway between classes, he (gently) aggressively ruffles your hair as he passes you. He finds you aimlessly walking through the house, you immediately get snatched into his arms for a nice long squeeze. You sit with him as he’s scrolling through devilgram, he sets it aside for a moment to squish your cheeks between his hands and cover your forehead and nose with loud, playful kisses. You go up to him and request attention? You get kiss attacked, and he won’t let up until you crack a smile!
Your brain hurts, he says, echoing your very first explanation. It’s okay though, he says. He’ll kiss it better, he says.
He is MORE than happy to completely discard the tsundere façade to lean into this… over-the-top affectionate silliness, as long as it continues to make you laugh and smile like that.
He won’t admit it, but… this is more honest. This is much closer to who he is at heart than his usual behaviour is. Try as he might, he can’t hide how much he cares to save his life.
The realest aspect of Mammon is not the dumbass, not the money-grubber, not the uncaring cool guy that he pretends to be… no, it’s the goofy dork who loves you SO much that he’d go to any amount of effort to cheer you up.
He’s damn good at it too! HE was put in charge of your well-being for a reason! He’s the best big brother/guardian/friend/pact partner ever, and you’re his to take care of. He’s not letting HIS human go without smiling once for a whole day! You’re the sole member of his family he can openly dote on, and dammit, he will!
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Levi:
Levi’s go-to is, of course, distracting you with media. He tries games first, but if you’re too low-energy for that, he gets it. He tries anime, movies, shows, videos, manga, whatever you seem to respond best to.
You’ll notice a theme of letting others help, confiding in friends, opening up to people. There are repeated instances of characters asking for support from the rest of the cast and then being helped and taken care of. Lots of power of friendship stories, lots of hurt/comfort and “it’s rotten work” “not to me, not if it’s you” and team-as-family.
Maybe, just maaaybe, he’s trying to tell you something!
He relaxes when you explain that you just woke up like this, sometimes this just happens and it’s no one’s fault, there’s no problem, he doesn’t have to worry about you. He gets that! Sometimes he wakes up like that too. It does happen!
But… you’re his player two! He wants to worry about you!
So he takes care of you the way he wishes someone would take care of him when he gets like that. Gives you the extra love he knows first-hand that you need right now. He lets you choose the entertainment, he holds your hand, and mirrors what you do to self-soothe.
If you wanna lie on the floor and stare at his jellyfish decorations, he’s right next to you. If you wanna tell Henry how you’re feeling, he’s right there with you doing the same so you don’t have to feel self-conscious. If you’re stimming, he will too. That one makes him happy as well! If you wanna burrow into a pile of blankets and plushies like a hognose snake, he totally gets it and will also do that. He does that anyway sometimes, just because it’s comfy.
There’s not a hint of judgement from Levi. Ever. He gets it.
When you guys HAVE to leave his room, like for meals and such, he lends you his headphones. So you don’t get overstimulated from all the noise his brothers make. He never goes far from you, either. He always stays close enough that you can reach for him if you want to.
After dinner, when you’re tired and done with trying to act normal (not that even one of your demons is fooled), Levi brings you back to his room. He asks if you have any requests, anything you want to do, anything he can do to help you. If you know what you need, he’ll just do it. If you don’t, he’ll offer comfort in some form that makes sense to him. He understands that all you really need is some extra love when you’re like this, so he’s not at a loss. He gets it, he feels the same way sometimes, he can do that!
You end up curled up in his lap, hiding your face in his shoulder as he watches an anime you���ve both seen before at a low volume. Familiar and comforting. He’s happy to just sit and chill with you until you feel like you’ve recharged enough. He knows you’d do the same for him.
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Satan:
Satan’s instinct, once he learns what’s going on, is to bring you to the quiet spot outside where the stray cats he has befriended gather and then plonk the chillest one in your lap.
Cats are perfect fluffy little warm purring bundles of free therapy, after all. How could you not be recharged by this?
He’s not wrong, the cat definitely helps. It is in fact a perfect creature.
But… well, you don’t bother to spend the energy on saying so, but being outside isn’t really helping. You cringe at every loud noise. The wind ruffling your clothes every so often is annoying you. You’re sitting on concrete and it’s making you cold. The streetlights feel particularly aggressive to your eyes today. Very stabby. There are smells outside! No one wants that!
You love the cats, but Satan is giving them all his attention and you’re getting just a little bit jealous. You as well are giving the cat in your lap all your attention, and—as stupid as you feel about it—you’re getting a little bit jealous about that too. You want attention too! All the cat has to do is be cute and soft and it can have all the petting and cuddling it wants! As it deserves, yes, but… don’t you as well, though..?
You try to push that feeling away and just pet the cat. The cat did nothing wrong, you still love it, you’re supposed to be feeling MORE recharged from this! Not… whatever it is you do feel. At the end of the day you still enjoy petting the cat and you don’t want it to leave. That’s still true and that’s what matters, you tell yourself.
Eventually the cat decides it’s had enough petting for now, and gets up. Satan checks on you, fully expecting you to be thoroughly cheered up! Instead he sees you staring forlornly at your hands, mostly zoned out. Confused, he asks if you’re okay.
You nod once, giving him a hollow smile.
Now he’s concerned. He takes a minute to finish petting the cats surrounding him—noting the hint of jealousy in your eyes as you observe him—then comes to sit on the concrete stair next to you.
He gently points out that he knows you well enough to detect a lie. Especially an unconvincing lie like that. You give a noncommittal hum in reply. That’s all you have the energy for.
He wraps an arm around your shoulders, letting you slump against his side. Your head leans against his shoulder. His other arm comes up to stroke your head for a moment, then drops down again to take your hand.
In a small, tired voice, you thank him. He gives your hand a gentle squeeze in reply.
Eventually he adjusts you so he can hold you more comfortably. Every so often he kisses the top of your head, or rubs your shoulder, or squeezes your hand, or says something quietly to you. Pointing out a interesting leaf shape, telling you something inconsequential about his day, prompting you to look when one of the cats does something cute, reminding you that he loves you and it’s okay to feel like this. That he enjoys your company no matter what mood you’re in.
This helps a lot more. Eventually you have enough energy to reply to him in full sentences! He’s visibly relieved at that. Still, he continues to hold you.
It’s after this point that a different cat comes up to you. It sniffs your shoelace then rubs itself against your leg. It flops over your shoe, stretching adorably with its little paws reaching up. It looks up at you all wide-eyed and cute, and finally you give a short puff of a laugh. Satan feels it more than hears it, but still!! He feels successful!
You pet this cat as it stands up and sniffs at your free hand. You look at it with a little smile. There’s a bit more soul in this smile, to Satan’s relief.
Later, as the two of you are leaving, he slips the cat a treat and whispers a thank you to it. Then he takes your hand again and leads you back home.
(He makes a mental note to himself for next time: pet the sad human first!! Then go see the cats!)
_______
Asmo:
Asmo notices that you’re having one of those days today, and he rushes to spoil you. Like Mammon, his first instinct is to take you shopping—but specifically for clothes and makeup and skincare products. Stuff that would cheer him up.
But you’re tired, and he understands that. It’s okay, he still knows what to do!
Asmo brings you into his room. You curl up in a sad, tired lump on his bed. He lets you chill there while he gathers up the stuff he wants.
He returns to you with his arms full of stuff! Nail polish, face masks, a hairbrush, moisturizer and hair oil, etc etc. Stuff for taking care of you.
He makes a point of only doing stuff that doesn’t sting at all. No plucking eyebrows or messing with your cuticles or anything like that. Just the stuff that feels nice.
Asmo quietly chatters about people he knows and stuff he’s used and whatever the latest gossip he’s heard is. Not even really to inform you this time, because he knows you’re probably not gonna remember much when you’re like this, but more to provide you with a constant, grounding backdrop of his familiar voice.
He speaks softly to you as he wipes your face with cleanser and then proceeds with his skincare process. He gently brushes your hair, spending twice as long as necessary just because it feels nice. He insists you don’t bother to move as he sits next to you and paints your nails.
At some point he runs out of stuff to do, so he ends up just brushing over your face with a clean makeup brush. No product on it at all, he’s just doing it to make you relax, because it’s soft and it feels nice. It’s meditative, honestly. For both of you.
He spends a good long while doing that.
He finishes up and lies down next to you. He pulls you into a cuddle. You offer to return the favour for him. Do his skincare and hair and nails and stuff for him, spoil him back—because he deserves the best.
For the first time ever, he declines. He shushes you and holds you tighter. This is the only situation in which he would ever refuse that!
He says you’re more than welcome to return the favour tomorrow if you like, but for now he just wants you to rest. He did all that for you to get you in this relaxed state you’re in right now, don’t get up and un-relax yourself so fast! Keep your brain turned off! It’s good for you sometimes!
… yes, Asmo is surprised by his own selflessness too—more surprised than you are by now, knowing him. He’s always been selfless for your sake since you first became his friend. It still surprises him though.
_______
Beel:
Beel is your best guy for validation. For quiet, thoughtful, unwavering support. He’s a lot more insightful than he’s often given credit for. He’s one of the best people in this family in terms of emotional intelligence, no question about it.
He knows just what to do. He observes you as the day goes on, taking the first opportunity to pull you aside and check on you without any others around. Just to make absolutely sure there’s nothing else going on.
His voice is soft, his hands are gentle, and he puts effort into understanding you. You’re family, he loves you so much! So of course he would.
He’ll share his food with you of course—both because he wants you to know that he loves you that much, and because he’s trying to remove a task from your to-do list. You don’t have to think about getting food and preparing it and any of that if he just. Does it for you. You can spend your very limited energy elsewhere.
He’ll take you with him on his routine walk, just so you can have a change of scenery and an opportunity to chat uninterrupted.
He listens to you complain about being outside with his characteristic placid sympathy—a combination that would be a bit contradictory if it came from anyone else, but somehow makes perfect sense for Beel. It’s soothing. Reassuring, somehow. He helps a lot, just by being himself.
When you inevitably run out of energy—much quicker than you usually do, but you expected that—he offers to carry you. Or rather, he automatically goes to do it on muscle memory, because that’s just what he does with tired loved ones (Belphie usually). He catches himself and realizes he should ask first in this case. Just to make sure. He’s considerate like that.
You are very tired… and you want contact. So of course you accept the offer. How could you refuse when he offers so earnestly?
He walks in measured, consistent steps as he carries you. The sway of his movement is deliberately relaxing. He’s trying to lull you into a meditative haze, or maybe put you to sleep. Either is good, he thinks.
The warmth of him makes the… everything about being outside when you’re feeling this way a lot more tolerable. The sounds of his footsteps, his breaths, his heartbeat… all of that drowns out the background noise just enough. Your face is pressed into his jacket, so the streetlights don’t stab your eyes and all the distressingly inconsistent outside smells are entirely covered by the spices-aromatics-soap scent of Beel. It’s a smell you know very well, and the familiarity of it is grounding.
Everything about him is grounding, really. He really did know exactly what to do.
At the end of the day… it’s okay if you don’t smile. He would like you to, of course, but he will meet you where you’re at. Anyway, it’s more important to him that you feel like it’s safe to show however it is you actually feel around him. He understands the amount of trust that takes, and he’s honoured by it. Nothing is more important to him than that trust.
So, you don’t have to smile. It’s okay.
Don’t be strong, he tells you. There’s no need, for now. Just let him. Rest, lean on his strength—he’s got more than enough for both of you. He’s got you. He’s not going anywhere.
_______
Belphie:
Oh, you’re tired? A bit sad, a bit grouchy? Damn. Looks like even HE has more energy than you today. That’s not something he sees often! Well, that’s fine. He knows what to do.
It’s straight to baby jail with you!
In his arms, that is. In bed, surrounded by his best pillows, covered by the least warm heavy blanket he has, so you won’t overheat but will still feel nice and covered.
He positions you so you’re facing each other, with your head tucked under his chin. So you have room to comfortably breathe and talk, but your face is still as covered as possible so you won’t be bothered by any lights.
Emotional intelligence may not be Belphie’s strong suit, but he is observant and he understands exhaustion. This may not exactly be the usual kind of exhaustion, but still! There’s no demon better equipped to understand what’s going on with you right now, just by nature.
He’s totally fine with cuddling you in silence if you don’t feel like talking. That really works for him, actually, because it allows him to nap.
Not that he doesn’t WANT to listen to you. He does. He’d be happy to. But he gets it if you don’t wanna bother with that. It’s okay.
He will, however, delay taking a nap until you doze off first. He just wants to make sure you’re okay. He’s not about to just fall asleep and abandon you if you still need attention.
If you’re not falling asleep very fast, he will help. Not with magic, surprisingly. He’s being more… gentle, he supposes, than that in this situation.
He talks quietly about nothing important. The soft drone of his voice, kept consistent and deliberately soporific, melts into your brain like butter, slowing it way down. Blocking everything else out. Gradually turning it off. One hand rubs your back slowly, almost as if to match the rhythm of his voice.
It’s so relaxing. You feel like you could stay like this forever and never want to move, you’re that comfortable.
Belphie knows what he’s doing.
It works really well! He makes sure you feel loved and cared for, then makes sure you get some extra rest. Mental and physical recharging.
Of course, you wake up feeling a lot better. Maybe not entirely back to your normal self yet, but definitely better. How could you not?
You’re a lot less tired after you’ve slept, and less sad too… so he’s succeeded—but you’re still not smiling!
He can fix that, right?
He lets you get up and stretch first, of course. He does the same. Before you leave the room though, he wraps you up in another hug.
He pulls back to examine your face after a minute or two.
Hmm… you look comfy, but still no smile! He can’t have that! So he hugs you tightly again, but this time his fingers start to lightly poke and brush over your sides. He’s trying to force you to smile by tickling you. He’s not gonna do too much, he’s not trying to overwhelm you. He stops as soon as you crack a smile.
There we go, he says as he gives you one last gentle squeeze. That was all he wanted, he tells you.
He doesn’t let go of you for long, over the rest of the day. Always holding your hand, giving you random hugs, draping himself over your shoulders—but without making you take all his weight for once, because he knows you’re still kinda tired. Enough of it to be soothing, but no more. Just so you don’t get lonely. He doesn’t want you to get all sad again.
If you do get sad again though, it’s okay. He will squish the sadness out of you all over again, as many times as you need. He doesn’t mind.
_______
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neon-danger · 2 years
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shout out to my retail job for only working me weekends again
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notherpuppet · 8 months
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I know they’re probably not going to go into this (which i understand, there’s only so much time in an episode and they’re telling a different story) but I think about Al’s background a LOT. Get ready if ur in the mood for a read.
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To be a mixed Black person in America is a…bizarre experience. You come to realize that due to the coincidence of your genetic makeup, white folks may divulge information that they keep so closely guarded from the ears of “more obvious-looking” black folks. Im gonna bring it back to Alastor, but lemme give some personal context. I’m mixed with Filipino, so I’m pretty obviously not white, yet my ambiguous ethnic makeup in a predominantly white suburbia seemed to make white peers and people feel much more at ease in relaying their criticisms or prejudices of black people to me. I would hear someone feel comfy enough to spew vitriolic racist shit with me, then toe the line like a circus acrobat when around someone a few shades darker in skin tone and a few coils curlier in hair texture. It was constantly infuriating and holding my tongue was a practice to both investigate someone’s true nature and preserve my own safety. I did abandon that method of navigating life in America, and experienced the switch-up white folks made when I started ‘broadcasting’ my blackness. (E.G. beyonce pre vs. post Lemonade). The criticisms and prejudice confessions just came less often, til I saw them being caged up completely after white peers experienced backlash from me. After they realized “OH this bitch is a n*****!?”
Now this is from someone who is brown, but i also wanna talk about my white-passing cousin with a similar racial makeup as Al, who is from the south and oh BOY. (Let’s call him J for this post’s purposes). J’s navigation though simple daily life is such a constant contradictory experience, of which he is still working through in therapy. I think of one moment when he was manager at retail gig and his boss told him that whenever a Black customer enters, it’s policy to give them “exceptionally attentive customer service”. Essentially, “follow that n***** around”. This is just one modern incident of when J would hear the quiet part out loud, despite his Blackness, because his appearance was white enough to make white folks drop their guard. Eventually, my cousin and I took to the same direction where we used our advantage of disarming white folks against them when the time came. We would keep note and record of racism and unlock a sort of “this you?” when the opportunity to expose that person’s true nature came. It’s pretty vengeful thinking ngl, but it is really REALLY hard to resist exposing an asshole rather than attempting to teach an asshole to change their ways. Especially given that such an attempt is an ARDUOUS uphill battle. The experience of KNOWING the truth about what someone thinks of your people, and being opened to opportunities and information that you would not have access to if the chance of your genetics was only slightly different is bIZARRE, horrific, and fuel for constant inner turmoil. (It sucks y’all)
Now back to Alastor; to have been a mixed person in the Deep South in 1930s America—it’s not too difficult for me to imagine how traumatic and convoluted that experience must have been. Especially when legally and socially, things were so much more Black and White. And when you’re on the line in between that, when society does not prepare a place for your existence, it can be SO isolating. You may consider the absurdity of such an arbitrary method of determining class, status, and/or caste much earlier in life than peers, which only further isolates you. You hold a resentment of society now that you know exactly how the other side is operating to ensure your oppression.
And then I think of Al’s weird ass moral code. How he arrived in Hell and (according to Mimzy) began killing overlords with reckless abandon. This is someone who likely had to develop the cunning to navigate 1930s Deep South America as a mixed, murdering, psychopath without getting caught by authorities who are already gunning for you. And now he is in Hell where the rules of society have gone up in smoke and he can fully embrace his rage, resentment, and vengeance. A desire to burn down the powerful people of the world can be accommodated and ANY previous inhibitions can finally be released. The morality of rising above someone by cutting them down (instead of developing emotional/spiritual healing) has become the easier and satisfying option. Finally the opportunity to show the power-secure villains of the world how easily you can tear them down when nothing is holding you back any longer.
TLDR; The trauma of racism in America is pretty sufficient cannon fodder for a severe psychotic break, the development of socially debilitating behaviors and isolation, and a quest for profound vengeance. So maybe that can explain some of the enigma that is Alastor.
And this is just ONE facet of Al. I didn’t even get to bring up the isolation that comes with being an aroace nonbeliever in the 1930s Deep South. Like FUCK. I’m a mixed, aroace nonbeliever from a modern day conservative town and yall….what a weird experience for sure lol but anyway lemme get back to my life. Whole point of this was—-WHAT AN INTERESTING FUCKEN CHARACTER TO THINK ABOUT
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felassan · 2 months
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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watchmegetobsessed · 4 months
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WING IT
A/N: we are slowly getting more content, lets just hope something drops soon!
WORD COUNT: 3k
SUMMARY: It's your first day working in Selma's Home, you're nervous enough already, but when an emergency calls your boss away and you're left alone, the situation is topped when famous CEO Harry Styles casually strolls in.
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It doesn’t matter that this job is just an in-between. Something that earns you money until your dream position opens. A first day is always stressful, especially when you have no idea what to do.
You were applying to dozens of jobs at once, just shooting everywhere you could, hoping to get an answer back before your rent was due. Selma’s Home was the first one to invite you for an interview and somehow, miraculously you even got the job despite the fact that you have no experience in retail. You suspect that desperation was a big factor in your hiring, because Selma lost 2 of her employees at once when the young couple that was working for her moved across the country. 
Now here you are, walking into the store, nervously fidgeting with your fingers as you head down the aisles where you see Selma behind the cash register already getting ready to open.
“Hi!” you greet her, her head snapping up at your weak voice. Selma is such a fierce, kind of intimidating woman, but you can see how it helped her to open this store and make it one of the most successful home decor stores in the city, offering tasteful stylish pieces along with practical utility items for one’s home. 
“Oh, hi! Welcome to your first day, you ready?” She even cracks a smile, but somehow it just makes you gulp hard.
“Yeah, readier than ever!” you manage to squeeze out a nervous chuckle, hoping she doesn’t sense your jitters.
“Alright, then let’s get started.”
With an hour until opening Selma is eager to squeeze in as much information into it as possible. She walks you through the store, talking about the most important items, but also handing you a handbook about everything that’s currently selling in the store.
“Use your downtime to roam around and you’ll learn them by the end of the week without the handbook,” she says, eyes running over the shelves as she is talking, already moving to the storage room in the back. 
She talks about the system, how to unload the new arrivals every two weeks and then you move on to the cash register, aka your biggest fear. It’s quite the stress factor to deal with money, making sure everything is neat and correct, you can only hope you won’t mess it all up.
Then the store opens and you follow around Selma to learn the ropes. What’s different here is that whenever a customer comes in you offer them help right away and if needed, you assist them throughout their whole time shopping. There are quite some designer products selling and you’ll need to know everything about them to be able to sell them to the customers just like Selma does.
She is so good at it. No matter who comes in, she so effortlessly talks them into leaving with not only what they came for, but some more as well. She is enchanting, nice, open and warm and you just keep taking notes mentally, though you don’t feel confident enough to be as charming as she can be the moment the bell rings above the door. 
When lunch rolls around you allow yourself to feel relieved for a second that you survived half the day already. Selma sends you to the back to have your lunch and you just sit in silence, staring ahead of you, mustering up all your energy for the rest of the workday. You’ve just finished your sandwich when Selma barges into the breakroom.
“Y/N, there’s a bit of an emergency.”
You jump to your feet, scenarios already running through your mind. Is there a fire? Did the storefront just collapse? Someone stole those hella expensive Japanese tablecloths? 
“What happened?”
“My daughter, she is ugh! Such a menace, she got into trouble at school, so I have to go there. I need you to cover for a bit, just an hour tops, I swear!” 
She is already grabbing her purse, pushing her sunglasses to the top of her head, car keys in hand while you just stand there dumbfounded. Is she actually gonna leave you alone in the store on your first day?
“Selma, I-I don’t…”
“You do, Honey. Just an hour. This is a dead time anyway, if anyone comes in, just try your best to help them and ring them up at the end. Easy, I know you can do it!”
She is storming out and you follow her like a lost puppy.
“B-But what if I mess something up?” you ask, panic setting in. 
“As long as you don’t set the store on fire, you’ll be fine. I trust you, Y/N!”
And with that, she is already gone, the bell rings above the door as you stand there like a statue. 
You watch the storefront in pure panic, your stomach dropping every time it seems like someone is approaching the shop, but no one comes in. 
Until the bell rings above the door. 
For a split second you hope it’s Selma, but looking up you see a tall, broad figure and your heart threatens to burst right out of your anxiety filled chest, at first because hello! It’s a customer! But then as he steps further into the shop and takes off his sunglasses, realization settles in. 
This is not just a regular customer, this is Harry Fucking Styles, CEO of Pleasing Productions, the studio that’s given the world the absolute best romantic movies in the past decades and the man is famously known for being a ladies favorite, but appearing as a total mystery in the media. 
You’ve read about him a lot before, it’s hard not to bump into his name online, thanks to his looks he is always somehow in talk for either having dinner with a model, appearing on the red carpet looking like a fucking snack, or, your personaly favorite, declining giving an answer to a question regarding his private life. 
And now he is standing there, looking around the store. 
It takes a couple of moments for you to push out of this frozen state and finally step forward.
“Hello!”
Wow. Did your voice actually sound like that?
Clearing your throat you keep moving towards him.
“Hi, can I help you with anything?”
You try to rake your mind to remember everything you’ve seen and heard from Selma to use now, but the moment he looks up, your mind goes blank. He is just as beautiful as he looks in pictures or maybe even more. Unlike on those red carpet photos where he is always dressed in designer suits, now he is wearing a pair of simple pants and a gray long sleeve, his hair is a bit tousled and it appears he is growing his beard out, a bit shaggy, but he makes it look very… hot. That’s all you can say looking at him.
“Oh, hey!” He is sporting a polite smile as he looks up, about to keep talking, but he stops for a moment upon looking at you and he stops.
Everything stops. 
It’s as if he is taking you in, you can feel your cheeks heating up, the nervous fidgeting starts again, but you hide your hands behind your back so he doesn’t notice. 
“I’m looking for some kitchen stuff,” he then says, hiding his hands in his pockets. 
“Great!” you breathe out. “We do have… those.”
You flinch internally, but ignore just how awkward you are in his presence. 
You ask him about what he needs specifically as the two of you start walking down the isles and for a moment you think of grabbing the handbook, but that would look awful, so you make a decision on the spot.
You’re gonna just wing it. 
What could go wrong? You’ll just pretend like you’re Selma, confident and know everything about the items, you’re gonna say whatever comes to your mind and just… wing it. 
All while ignoring how attractive this man is up close. And intimidating. And charming. And…
“I think I want to check out the coffee stuff first,” he suggests and nodding you walk him over to the kitchen items.
“Do you have a coffee machine and you’re looking for some accessories, or…”
“I just got one of those old fashioned moka coffee pots,” he says with a boyish smile. “But I want to get that to the next level, if you know what I mean.” You do not.
“Of course,” you smile, eyes scanning over the shelves. 
Your grandmother has one of those old moka coffee makers, but you have absolutely no idea what else could be used for those, so you just start grabbing things and making up what they are used for. 
One after the other, you just keep showing him stuff with no idea what you’re talking about, but the longer you’re talking the more confident you’re growing, especially when he just keeps nodding and humming along to anything you say. 
“So… which one are you more interested in?” you ask at the end of your little speech. You look at him and find him already looking at you with a tiny smile curling up the corners of his mouth. 
“What can you tell me about those?” he asks, ignoring your question and just moving to another shelf. 
He keeps asking about items and you just make up everything as you go. Of course, you know some of the stuff, but you were never really a true chef in the kitchen, so there are way too many items you don’t know that much, but somehow, you’ve gathered enough confidence that even you believe what you say. 
Slowly, Harry fills his basket as you move through the store and every time you look at him you catch him already looking at you with the same smile you can’t quite decipher. 
“What about those?” he points up at a set of plates on the top shelf.
“Oh, those are so pretty! Let me show you them!” you enthuse and run to grab the ladder from the back. 
It’s not the steadiest tool for sure, but you ignore the wobble you feel when you start climbing it.
“Are you sure it’s–”
“It’s fine, don’t worry,” you chuckle, reaching the top step, but your knees are definitely shaking. You focus on grabbing the plates and getting off as fast as possible, but right when you take them off the shelf you already feel yourself losing balance. 
But Harry is quick to come to your rescue. One of his hands grabs the ladder to steady it and the other… the other one grabs the back of your thigh to help you hold yourself up. Until then you were shaking because of the ladder, but now it’s definitely because of his firm hold on you, the warmth of his touch and the thoughts that unrelease when you realize just how perfectly his fingers are digging into your flesh. 
“You good?” he asks in a deep, husky voice. 
“Yeah.” Your voice is barely more than just a whisper as you hold onto the plates as if they could hold you up. 
You start moving down on the ladder, but Harry’s hand doesn’t leave your body, it works up on your hips and waist, grabbing onto your elbow as you finally step onto the ground and even then, he is still touching you, his eyes locked on yours as you’re still holding those damn plates. The image of dropping them and pushing up against him flashes through your mind and your knees wobble again when you catch his gaze flickering down to your lips for a second. 
“The plates,” you blurt out then. He looks down and a smile stretches across his face.
“They really are pretty.”
“Right?” you let out a breathy laugh. 
“Now that you risked your life for them, I guess it’s only fair if I actually buy them.”
Fuck, your heart is about to jump right out of your chest, how is he so smooth?
You gather a few more things and then move to the cash register to ring everything up. 
“How long have you been working here?” he asks, patiently waiting for you to finish. 
“Um… Do you want the truth?” you ask, with a cheeky smile.
“Yeah.”
“This is my first day,” you admit, just as you finish the scanning and when you look at the amount it all added up to, you almost choke on your own saliva. “Um, your total is 1630.”
For a moment you think he’ll question how it’s so much, but without hesitation he whips out his card and taps it on the terminal.
“First day, huh?”
“You wouldn’t have guessed?”
“Oh, I kind of did,” he chuckles and he starts to help you with putting everything away in bags. “You really should learn what the items are used for.”
Normally you’d be embarrassed that he noticed how much you just made up, but the smile he is gifting you with vanishes all negative feelings and you can actually find it funny. 
“I will.”
“Thank you for your assistance,” he smirks, grabbing the bags from the counter. “And if I happen to leave a review about the excellent service, what name should I drop?” 
“I’m Y/N,” you say with a sheepish smile. He then sticks his hand out and you take it.
“Harry. It was really nice meeting you.”
“You too.”
With a final wave he turns around, slides his sunglasses back to the bridge of his nose and then walks out of the store. You stand there completely overwhelmed by the experience and you have no idea how much time passes by before Selma barges through the door.
“Hi Darling! How did everything go?” she beams, walking up to the counter where you’re still standing. 
“Great!”
“Did anyone come in?” 
“Yeah. Harry Styles was just here.” Selma freezes for a moment before looking up at you.
“Harry Styles? As in…”
“Yeah. That Harry Styles.”
“How did it go? Did he buy anything?”
“He spent 1600 dollars on kitchen stuff.”
“Y/N, that’s great!” Selma claps her hands. “Was he satisfied? Could you help him?”
“I think I could,” you say with a knowing smile. “He seemed… satisfied, yeah.”
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The first day jitters are luckily gone by the next day, especially because Selma looked at you with so much pride after you told her about your encounter with Harry that you feel like you can’t do anything wrong. 
Before lunch Selma asks you to rearrange some stuff in the storage and you’re a bit relieved you don’t have to take any customers for now.
But because of that, you’re not out when one specific person walks into the shop. Again. 
Harry enters the store confidently, a smile already on his lips as he looks in the direction of the cash register, but it fades when he only sees Selma, but no sight of you. Selma, on the other hand, becomes ecstatic when she sees and recognizes him.
“Welcome! How may I help you?” she chirps, walking towards Harry, who is still looking around, eyes searching for you. 
“Hey, is the… Is the woman who worked yesterday here? Y/N?” Selma stops, surprised.
“Y/N? Uh, yes, but she is busy now, I’m sure I can help you–”
“I want her,” he states.
“She is still training, I’m sure I can–”
“Look,” Harry sighs. “What’s your name?”
“I’m Selma, the owner,” she states proudly.
“Selma, I’m more than happy to buy everything in this store if it means I get to talk to her. How does that sound?”
Selma stares back at him, finally understanding the situation. Her stance changes instantly.
“Let me go get her for you.”
You’re going over your list in the back when Selma appears, her spotless appearance feels odd in the storage room’s setting. 
“Oh, hey! I just finished with–”
“I need you outside.”
“What? Why?” Panic washes over you, because you can’t read her face and what could she possibly need you for outside on your second day?
“Just come. Now!” She turns around and heads out, not even checking if you’re following her. Of course you do.
“Selma, what did I–” you start mumbling behind her, but just when you step out and spot Harry at the cash register.
His face lights up the moment he sees you and those damn butterflies start raging in your stomach. 
“Harry, you’re here. Again,” you state the obvious. 
“I am,” he chuckles and you see Selma walk away from the corner of your eyes. 
“How, um–What can I… help you with?” you ask, clearing your throat. Why is he here? Could it be… because of you? Yesterday you definitely spent an awful lot of time daydreaming of the way he was touching you on that ladder and you’d be lying if you said you felt disappointed he just walked out, knowing you might never see him again. 
Well, so much for that.
“I forgot to get something yesterday.” 
“Oh,” is all you can say, the disappointment snaking back into your gut. He is not here because of you, how could you even think about that?
Harry’s smile widens as he watches your face drop and then he finally continues.
“Your number.”
Your eyes widen and you must look quite funny, because Harry chuckles at the sight of your expression. 
“Was this too straight forward?”
“No!” you snap right away, maybe a bit too eagerly. “Not at all.”
“Great, then…”
He pulls his phone out of his pocket and hands it over, you type your number in quickly and hand it over. He taps on the screen and a second later your phone starts buzzing in your back pocket.
“Just checking you didn’t give me a pizzeria’s number,” he jokes, making you laugh. “And… now that I’m conveniently here, maybe you can show me some more stuff.”
“What do you need?” you ask as the two of you head down one of the aisles. 
“Hmm, how long is your shift?”
“Um, another four hours,” you scoff.
“Then I guess I’m interested in everything. Whatever takes four hours to look at so I can take you out once you’re done.”
Thank you for reading, please like and reblog if you enjoyed and buy me a coffee if you want to support me!
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nornities · 4 months
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How to use DXVK with The Sims 3
Have you seen this post about using DXVK by Criisolate? But felt intimidated by the sheer mass of facts and information?
@desiree-uk and I compiled a guide and the configuration file to make your life easier. It focuses on players not using the EA App, but it might work for those just the same. It’s definitely worth a try.
Adding this to your game installation will result in a better RAM usage. So your game is less likely to give you Error 12 or crash due to RAM issues. It does NOT give a huge performance boost, but more stability and allows for higher graphics settings in game.
The full guide behind the cut. Let me know if you also would like it as PDF.
Happy simming!
Disclaimer and Credits
Desiree and I are no tech experts and just wrote down how we did this. Our ability to help if you run into trouble is limited. So use at your own risk and back up your files!
We both are on Windows 10 and start the game via TS3W.exe, not the EA App. So your experience may differ.
This guide is based on our own experiments and of course criisolate’s post on tumblr:  https://www.tumblr.com/criisolate/749374223346286592/ill-explain-what-i-did-below-before-making-any
This guide is brought to you by Desiree-UK and Norn.
Compatibility
Note: This will conflict with other programs that “inject” functionality into your game so they may stop working. Notably
Reshade
GShade
Nvidia Experience/Nvidia Inspector/Nvidia Shaders
RivaTuner Statistics Server
It does work seamlessly with LazyDuchess’ Smooth Patch.
LazyDuchess’ Launcher: unknown
Alder Lake patch: does conflict. One user got it working by starting the game by launching TS3.exe (also with admin rights) instead of TS3W.exe. This seemed to create the cache file for DXVK. After that, the game could be started from TS3W.exe again. That might not work for everyone though.
A word on FPS and V-Sync
With such an old game it’s crucial to cap framerate (FPS). This is done in the DXVK.conf file. Same with V-Sync.
You need
a text editor (easiest to use is Windows Notepad)
to download DXVK, version 2.3.1 from here: https://github.com/doitsujin/DXVK/releases/tag/v2.3.1 Extract the archive, you are going to need the file d3d9.dll from the x32 folder
the configuration file DXVK.conf from here: https://github.com/doitsujin/DXVK/blob/master/DXVK.conf. Optional: download the edited version with the required changes here.
administrator rights on your PC
to know your game’s installation path (bin folder) and where to find the user folder
a tiny bit of patience :)
First Step: Backup
Backup your original Bin folder in your Sims 3 installation path! The DXVK file may overwrite some files! The path should be something like this (for retail): \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin (This is the folder where also GraphicsRule.sgr and the TS3W.exe and TS3.exe are located.)
Backup your options.ini in your game’s user folder! Making the game use the DXVK file will count as a change in GPU driver, so the options.ini will reset once you start your game after installation. The path should be something like this: \Documents\Electronic Arts\The Sims 3 (This is the folder where your Mods folder is located).
Preparations
Make sure you run the game as administrator. You can check that by right-clicking on the icon that starts your game. Go to Properties > Advanced and check the box “Run as administrator”. Note: This will result in a prompt each time you start your game, if you want to allow this application to make modifications to your system. Click “Yes” and the game will load.
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2. Make sure you have the DEP settings from Windows applied to your game.
Open the Windows Control Panel.
Click System and Security > System > Advanced System Settings.
On the Advanced tab, next to the Performance heading, click Settings.
Click the Data Execution Prevention tab.
Select 'Turn on DEP for all programs and services except these”:
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Click the Add button, a window to the file explorer opens. Navigate to your Sims 3 installation folder (the bin folder once again) and add TS3W.exe and TS3.exe.
Click OK. Then you can close all those dialog windows again.
Setting up the DXVK.conf file
Open the file with a text editor and delete everything in it. Then add these values:
d3d9.textureMemory = 1
d3d9.presentInterval = 1
d3d9.maxFrameRate = 60
d3d9.presentInterval enables V-Sync,d3d9.maxFrameRate sets the FrameRate. You can edit those values, but never change the first line (d3d9.textureMemory)!
The original DXVK.conf contains many more options in case you would like to add more settings.
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A. no Reshade/GShade
Setting up DXVK
Copy the two files d3d9.dll and DXVK.conf into the Bin folder in your Sims 3 installation path. This is the folder where also GraphicsRule.sgr and the TS3W.exe and TS3.exe are located. If you are prompted to overwrite files, please choose yes (you DID backup your folder, right?)
And that’s basically all that is required to install.
Start your game now and let it run for a short while. Click around, open Buy mode or CAS, move the camera.
Now quit without saving. Once the game is closed fully, open your bin folder again and double check if a file “TS3W.DXVK-cache” was generated. If so – congrats! All done!
Things to note
Heads up, the game options will reset! So it will give you a “vanilla” start screen and options.
Don’t worry if the game seems to be frozen during loading. It may take a few minutes longer to load but it will load eventually.
The TS3W.DXVK-cache file is the actual cache DXVK is using. So don’t delete this! Just ignore it and leave it alone. When someone tells to clear cache files – this is not one of them!
Update Options.ini
Go to your user folder and open the options.ini file with a text editor like Notepad.
Find the line “lastdevice = “. It will have several values, separated by semicolons. Copy the last one, after the last semicolon, the digits only. Close the file.
Now go to your backup version of the Options.ini file, open it and find that line “lastdevice” again. Replace the last value with the one you just copied. Make sure to only replace those digits!
Save and close the file.
Copy this version of the file into your user folder, replacing the one that is there.
Things to note:
If your GPU driver is updated, you might have to do these steps again as it might reset your device ID again. Though it seems that the DXVK ID overrides the GPU ID, so it might not happen.
How do I know it’s working?
Open the task manager and look at RAM usage. Remember the game can only use 4 GB of RAM at maximum and starts crashing when usage goes up to somewhere between 3.2 – 3.8 GB (it’s a bit different for everybody).
So if you see values like 2.1456 for RAM usage in a large world and an ongoing save, it’s working. Generally the lower the value, the better for stability.
Also, DXVK will have generated its cache file called TS3W.DXVK-cache in the bin folder. The file size will grow with time as DXVK is adding stuff to it, e.g. from different worlds or savegames. Initially it might be something like 46 KB or 58 KB, so it’s really small.
Optional: changing MemCacheBudgetValue
MemCacheBudgetValue determines the size of the game's VRAM Cache. You can edit those values but the difference might not be noticeable in game. It also depends on your computer’s hardware how much you can allow here.
The two lines of seti MemCacheBudgetValue correspond to the high RAM level and low RAM level situations. Therefore, theoretically, the first line MemCacheBudgetValue should be set to a larger value, while the second line should be set to a value less than or equal to the first line.
The original values represent 200MB (209715200) and 160MB (167772160) respectively. They are calculated as 200x1024x1024=209175200 and 160x1024x1024=167772160.
Back up your GraphicsRules.sgr file! If you make a mistake here, your game won’t work anymore.
Go to your bin folder and open your GraphicsRules.sgr with a text editor.
Search and find two lines that set the variables for MemCacheBudgetValue.
Modify these two values to larger numbers. Make sure the value in the first line is higher or equals the value in the second line. Examples for values: 1073741824, which means 1GB 2147483648 which means 2 GB. -1 (minus 1) means no limit (but is highly experimental, use at own risk)
Save and close the file. It might prompt you to save the file to a different place and not allow you to save in the Bin folder. Just save it someplace else in this case and copy/paste it to the Bin folder afterwards. If asked to overwrite the existing file, click yes.
Now start your game and see if it makes a difference in smoothness or texture loading. Make sure to check RAM and VRAM usage to see how it works.
You might need to change the values back and forth to find the “sweet spot” for your game. Mine seems to work best with setting the first value to 2147483648 and the second to 1073741824.
Uninstallation
Delete these files from your bin folder (installation path):
d3d9.dll
DXVK.conf
TS3W.DXVK-cache
And if you have it, also TS3W_d3d9.log
if you changed the values in your GraphicsRule.sgr file, too, don’t forget to change them back or to replace the file with your backed up version.
OR
delete the bin folder and add it from your backup again.
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B. with Reshade/GShade
Follow the steps from part A. no Reshade/Gshade to set up DXVK.
If you are already using Reshade (RS) or GShade (GS), you will be prompted to overwrite files, so choose YES. RS and GS may stop working, so you will need to reinstall them.
Whatever version you are using, the interface shows similar options of which API you can choose from (these screenshots are from the latest versions of RS and GS).
Please note: 
Each time you install and uninstall DXVK, switching the game between Vulkan and d3d9, is essentially changing the graphics card ID again, which results in the settings in your options.ini file being repeatedly reset.
ReShade interface
Choose – Vulcan
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Click next and choose your preferred shaders.
Hopefully this install method works and it won't install its own d3d9.dll file.
If it doesn't work, then choose DirectX9 in RS, but you must make sure to replace the d3d9.dll file with DXVK's d3d9.dll (the one from its 32bit folder, checking its size is 3.86mb.)
GShade interface
Choose –           
Executable Architecture: 32bit
Graphics API: DXVK
Hooking: Normal Mode
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GShade is very problematic, it won't work straight out of the box and the overlay doesn't show up, which defeats the purpose of using it if you can't add or edit the shaders you want to use.
Check the game's bin folder, making sure the d3d9.dll is still there and its size is 3.86mb - that is DXVK's dll file.
If installing using the DXVK method doesn't work, you can choose the DirectX method, but there is no guarantee it works either.
The game will not run with these files in the folder:
d3d10core.dll
d3d11.dll
dxgi.dll
If you delete them, the game will start but you can't access GShade! It might be better to use ReShade.
Some Vulcan and DirectX information, if you’re interested:
Vulcan is for rather high end graphic cards but is backward compatible with some older cards. Try this method with ReShade or GShade first.
DirectX is more stable and works best with older cards and systems. Try this method if Vulcan doesn't work with ReShade/GShade in your game – remember to replace the d3d9.dll with DXVK's d3d9.dll.
For more information on the difference between Vulcan and DirectX, see this article:
https://www.howtogeek.com/884042/vulkan-vs-DirectX-12/
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beaft · 5 months
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whenever i've worked in retail it has always been emphasised that the Thing To Do when a customer comes in is to approach them and do a big smile and go "hi, how are you!! do you need help finding anything today?" (or something similar).
i thought it was universally agreed that nobody enjoys this, but my friend informs me that apparently this line not only works but noticeably improves sales. so, poll:
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birdietrait · 1 year
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✿ The Home Sweet Home Legacy Challenge ✿
Info ✿
view on google docs
Use the tag #HSHLegacy so I can see your posts!!
If there are any rules that you don’t vibe with, just skip over them!
Some of the rules are centered around gameplay and some are more story-based!
You don’t have to complete aspirations or max out careers if you don’t want to, unless it’s otherwise specified in the generation’s rules!
Play with any lifespan you prefer.
Read one generation ahead to get all of the information you need!
Mods are allowed and encouraged; especially ones that make the game more realistic. I’ve linked a couple mods in some generations that can add to the gameplay! 
If you have the more traits in cas mod, pick whatever extra traits you think would fit your sim!
Rules for the generations under the cut ✿
GENERATION ONE ✿
You were raised in the city by strict parents who pushed you to be the best student in school. Despite your ambitious nature you hated the fact that you had no autonomy or free time. When you became a young adult you packed up your belongings, your pet and your limited funds and you moved to the countryside. Your cottage is rundown and outdated…it’s going to take a lot of work (and money) to make it a home. You quickly realize you might not actually be cut out for this life, but you are too stubborn and proud to give up and move back in with your parents.
Traits: Squeamish, Ambitious, High Maintenance
Aspiration: Country Caretaker OR Freelance Botanist
Career: Start with a part time job and/or odd jobs until your sim ages up into an adult, then settle into a full time job of your choice. To make additional money, you can also sell harvestables from your garden or your farm animals (if you want to go down that route!)
Starting Out: Start in Henford-on-Bagley with your pet in a small, rundown cottage with 2-3 bedrooms. You can use money cheats at this point, but remember: small rundown cottage…don’t use those extra funds for nice appliances!! When your house is done, set your funds to 450.
Rules: 
Your lot must have the ‘simple living’ lot trait
Reach level 5 in: Handiness, Cooking and Gardening
Befriend a few locals
Meet and fall in love with an outdoorsy sim with a large tight knit family 
Spend every holiday with your partner’s family, and have a solid relationship with most (if not all) of them
Have 2 kids
Take a vacation for every sim’s birthday (if you can’t afford it, throw a birthday party on a public lot instead)
Renovate the cottage over time (get new appliances, wallpaper/flooring, etc.)
Optional Rules:
Play with the ‘off the grid’ lot trait
Max out Handiness, Cooking and/or Gardening
Make the sim’s parents and make them have a negative relationship 
GENERATION TWO ✿
You grew up in a small, quiet town. After hearing about your parent’s childhood in the city, you were inspired to give it a try. You say goodbye to your loving family and set out for San Myshuno. You find an apartment and a part time job, then you get a few roommates to help with the bills. When you are faced with an accidental pregnancy, your roommates rally in support.
Traits: Loyal, Creative, Slob
Aspiration: City Native OR Painter Extraordinaire
Career: Max out the Retail part time job before quitting and selling paintings full time
Starting Out: Move into an apartment in San Myshuno with 2-3 roommates (you can use the roommate feature but I recommend actually having them in the household!)
Rules:
Max the painting skill
Have Game Night, or something similar, once a week with your roomies
Have an accidental pregnancy after a one night stand (if your sim can’t become pregnant and the other sim can, move the baby into your household when they’re born!)
Raise your kid as a single parent (with the help of your roomies)
Once your child becomes a teen, move out into your own place (it could be in San Myshuno or another world)
Marry as an elder
Optional Rules: 
As an elder, marry the sim you had a one night stand with (that ultimately resulted in the birth of your child)
Become famous (because of your paintings)
GENERATION THREE ✿
Just as the expression goes, it took a village to raise you. You were a wild, rebellious child with a love for athletics. Even though you were surrounded by love as a kid (not just from your biological family, but from your parent’s roommates) you always wanted to have siblings. You end up marrying one of your childhood best friends and you settle down in a quiet neighborhood.
Traits: Family Oriented, Hot Headed, Athletic
Aspiration: Big Happy Family
Career: Athletic 
Starting Out: Move into a house in a world of your choice with your partner.
Rules:
Max the parenting skill and the athletic skill
Have 4 children
Reach the summit of Mt. Komorebi at some point in your life
Be a hands-on parent: play with your kids, build them a treehouse, throw birthday parties, be as involved as possible in their lives
Go through rough patches with your spouse due to your anger issues
Eventually decide to get a divorce after trying to make it work (or if you have RPO, you can opt for separation instead)
You and your ex-spouse must live on the same lot and continue to raise your kids together
Sleep in your workout shed in the backyard
Optional Rules:
Remarry your ex-spouse
Reach level 5 of the handiness skill
GENERATION FOUR ✿
Although you and your siblings were loved by your parents, the living situation after their divorce was not ideal. Because of that, you vowed to never get married. You head off to university immediately after graduation and start on your path toward success.
Traits: Ambitious, Noncommittal, Genius
Aspiration: Fabulously Wealthy OR Academic
Career: Business OR Politics
Starting Out: Enroll in University and move into a dorm
Rules:
Max the research and debate skill, and the logic skill
Reach the top of your career
Get the best possible grades throughout your life
Have at least two romantic relationships at all times…you are never faithful to one sim
Have two kids with two different partners
(Hesitantly) become official with one of your flings and move in together
When your partner proposes, reject them and have them move out
Go on a post-breakup trip with your kids to Sulani
Rarely discipline your children. In fact, rarely interact with them
Optional Rules:
Never retire
Move at least three times
GENERATION FIVE ✿
Growing up, your parent was pretty distant and you never had a great relationship with them. They were always working, talking about work, or spending time with their significant others. One of your favorite memories of your childhood was your trip to Sulani. You and your sibling decide to move out together and live there permanently. It’s rough living in a new place with limited funds, but the two of you have some creative solutions.
Traits: Loyal, Bro, Kleptomaniac
Aspiration: Party Animal
Career: Criminal
Starting Out: Move into a small house in Sulani with your sibling. 
Rules: 
Max the charisma skill
Reach the top of your career
Earn money from the criminal career, stealing and pickpocketing 
Always maintain a close relationship with your sibling (who can also follow in your criminal footsteps, or work part time / odd jobs instead)
Throw parties regularly and pickpocket the whole time
Have a rivalry with another criminal that turns into love at some point 
Your sibling eventually moves out…and your partner moves in!
Have one child
Have a super tacky over the top wedding
Optional Rules:
 Max the mischief skill
(If you have this mod, you can pickpocket when your sim is younger! If you have Basemental you can also become a dealer to make money. If you have this mod, I recommend using the enemies to lovers interactions!)
And that’s all for now! I’m breaking this up into two parts, so the next five generations will be coming sometime (fairly) soon!
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itsdannycragg · 3 months
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Hi Tumblr!
I logged da fuck off at some point and will continue to be very much so not on social media! Believe me when I tell you life is better on the other side.
I do want to pop in with a life update for the curious!
I'm out here in Durham, NC, and three years after moving here with Shelby and Brian, I can confidently say there isn't a place in the world I'd rather put my roots down.
I never knew what actual community looked or felt like until I came here. I'd made friends in town everywhere I'd lived, of course, and we would go out to eat or on a vacation, visit a gallery or something, but in Durham it's just different. Looking out the window during a car ride, chatting with a stranger in a grocery store, checking out a thrift shop or going to the library, I find myself declaring "I love living here..." the same compulsive way I tell my partners I love them. Durham isn't just a place I live, it's where I belong.
I've been calling myself an ex-cartoonist, and preaching the nightmare of trying to make art for infinite-profit focused megacorps. It's not that I didn't love making cartoons, it's that I did. It may not be that way for everyone, but for me, working a job I loved meant I was working every second of my life. Being an artist is a core part of my heart and soul, and near the end, I had become so burnt out I would spend hours just trying to start doing the work I used to fly out of bed excited to do.
So I did some of this and that, worked a retail job that fucked my hands up so bad that I had to have double carpal tunnel release surgery. 29 years as an artist and I get carpal tunnel from hefting around boxes in a warehouse!
Since then, I've pivoted into building a career as a graphic designer. (And I'm learning web dev too!) I'm getting involved in the local nonprofit scene, meeting so many incredible people and finding so many cool and exciting opportunities to focus my design work on community awareness, nonprofits, small businesses!! I didn't expect that to be so viable for a Graphic Designer. I had the misconception for a long time that I'd have to put my creative sensibilities aside for more dry, sensible corporate phooey. But there's so much more. Graphic design is truly a delight and a challenge! I have always enjoyed thinking critically about all forms of human creation. Why am I so drawn to this book cover? What makes that building so weird? Why do these casserole mix boxes piss me off? Why does that person's outfit look so fucking awesome?
Taking those thoughts and using them to inform how I approach design is an entirely different beast from animating and illustrating. I'm fighting for my life out there formatting text, morphing vectors and and scooting things around a comp until it works. A picture's worth a thousand words, but you don't have space for a thousand words in a graphic design. Condense! Condense! It's challenging, and a lot of fun.
Working as a cartoonist was my dream come true, and I am forever proud of and thankful for the part I have played in the history of animation and queer representation in entertainment. I had the privilege of having the life crisis I had at 21— "I never thought I'd get this far. What more could I want? What do I do now?"
Well, a decade later I confidently know what comes after having my dreams come true. I get older, and I experience new things, meet new people, struggle paying bills, endure all kinds of misfortunes and problems, and come out the other side astounded and proud to have survived it. Grow closer to my family friends and community as the years deepen our history together, and just be amazed and thankful that I made it this far, over and over.
It's funny being called old by my younger friends, because I have never felt so young in my life! I JUST cracked 30. There are so many things I haven't done yet, and so many things I don't know that I don't know yet. And I have the power to take ALL of this and to create art about it. Hopy shit!
Speaking of making art and sharing it, one of the reasons I'm excited to be learning web dev is so I can carve out places online where I can share anything and everything I want to. Media Crit, comics, essays, comics, illos, however I want to present it. I'll share it when I get the site running. Or maybe I wont and you'll have to find it by chance.
And of course, I'm still actively writing Neokosmos with Shelby and Brian, and doing other little things here and there. :) See ya when I see ya, Danny
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brynnewithane · 2 months
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[Dating Hoshina Headcanons]
Absolutely no one asked but this is how I imagine dating Hoshina would look like:
This post is based on my personal research and officially published information about Hoshina up to Chapter 110. Please read this with a giant grain of salt.
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If he has a half day off:
Casual coffee dates, talk about anything and everything.
Walk in the park while he’s still wearing his tracksuit so he can respond quickly to Kaiju’s attacks.
Takes you to all the bookstores or libraries, buy books for each other then go home and read each other’s book.
Late night Izakaya date when his shift is finished. Both grab a beer and you’ll listen to him telling you about how his day went, including all the drama at work of course lol.
Spend a lot of quality time together reading, discussing a book he has recommended (probably non-fiction or classics).
I also love the idea that he likes to take you to every Japanese Festival like the Kyoto Gion Matsuri (Kyoto is in the Kansai region; he’s from a traditional old-money clan in the Kansai region, so this festival is a must), but he’d probably be on duty those days for extra vigilance in case there’s an attack. Despite so, he’s gonna make it up to you later on bc this man does have a sense of loyalty and he cares a whole lot once you make it to his heart and earn his trust.
Another headcanon of mine is that he‘s lowkey romantic. Like c’mon, he reads poetry lmao. I’ve never seen someone who reads poetry that doesn’t have a romantic side. If he’s off duty, he’d plan a proper date, such as:
Watches the Blossom Forecast to plan for a Hanami picnic (花見, hanami, "flower viewing") when Spring comes. He’ll bring sweets like Dango, Daifuku, and his favorite Mont Blanc.
Takes you to those kimono retailers, makes you try on different types of kimono, and buy the one you like most.
He’d take you to the beach, or onsen on some mountains. He’d ask you to go on a hike with him in the early morning bc that’s his routine and he wants you to join him as well.
He’ll prepare a yukata for both to attend summer festivals, buy sparklers (線香花火, senkou hanabi), play goldfish scooping (金魚すくい, kingyo sukui), eat candied apples and watch fireworks together.
Chilling in his house, drinking ramune and eating watermelon. You watch your favorite show, he reads his newly bought novel. Either you both cook and prepare dinner, or head out to a rather fancy traditional restaurant.
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English is not my first language so my grammar isn’t grammaring sometimes. If there are any parts that feel weird or unnatural, please let me know🤧
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