#ImageWorks
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meekosthemeparkphotos · 10 months ago
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Figment
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viciogame · 8 months ago
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🎮 Cisco Heat (Arcade)
Complete Gameplay: https://youtu.be/d5a3QEJvdIU
#CiscoHeat #Arcade #Jaleco #Imageworks #Race #Racer #Racing #Drive #Driver #Driving #Police #Cars #Simulator #Forza #GranTurismo #TopGear #Cisco #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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thyarqade · 1 year ago
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waltergamersposts · 1 year ago
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That Came with the Frame
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frogshunnedshadows · 6 months ago
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A "heartfelt thanks" in the form of a full-color, full page trade magazine ad, from cyberpunk author William Gibson to the CGI crews of the film "Johnny Mnemonic."
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jennilah · 5 months ago
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oddly specific but tfw you're in a terrible mood but you have to go film animation reference
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fangirlmary · 1 year ago
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Here's something I think is neat that I wanted to share: Dreamfinder’s School of Drama - EPCOT - 1995
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naaicha · 1 year ago
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ppl saying the animators at sony should strike are not realizing imageworks is non union……….
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neptune432 · 1 year ago
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I can't find who said it but someone's already pointed out before this came out that making a 2+ animated film within 5 years is just not possible without horrific working conditions. they were right and now this team is expected to make the sequel within just one year.
The Spider-Verse movies mean everything to me but I just can't accept this selfish and needlessly soul-crushing process being used on any film. I hope to god someone at least wises up and realizes they need more than a year to make a film. I think even more should be done to recitify all this, but I'll settle for making the sequel's working conditions better.
Spider-Verse Artists Say Working on the Sequel Was ‘Death by a Thousand Paper Cuts’
Why don’t more animated movies look this good? According to people who worked on the sequel, Across the Spider-Verse, it’s because the working conditions required to produce such artistry are not sustainable.
Multiple Across the Spider-Verse crew members — ranging from artists to production executives who have worked anywhere from five to a dozen years in the animation business — describe the process of making the the $150 million Sony project as uniquely arduous, involving a relentless kind of revisionism that compelled approximately 100 artists to flee the movie before its completion.
While frequent major overhauls are standard operating procedure in animation (Pixar films can take between four and seven years to plot, animate, and render), those changes typically occur early on during development and storyboarding stages. But these Spider-Verse 2 crew members say they were asked to make alterations to already-approved animated sequences that created a backlog of work across multiple late-stage departments. Across the Spider-Verse was meant to debut in theaters in April of 2022, before it was postponed to October of that year and then June 2023 owing to what Entertainment Weekly reported as “pandemic-related delays.” However, the four crew members say animators who were hired in the spring of 2021 sat idle for anywhere from three to six months that year while Phil Lord tinkered with the movie in the layout stage, when the first 3-D representation of storyboards are created.
As a result, these individuals say, they were pushed to work more than 11 hours a day, seven days a week, for more than a year to make up for time lost and were forced back to the drawing board as many as five times to revise work during the final rendering stage.
"For animated movies, the majority of the trial-and-error process happens during writing and storyboarding. Not with fully completed animation. Phil’s mentality was, This change makes for a better movie, so why aren’t we doing it? It’s obviously been very expensive having to redo the same shot several times over and have every department touch it so many times. The changes in the writing would go through storyboarding. Then it gets to layout, then animation, then final layout, which is adjusting cameras and placements of things in the environment. Then there’s cloth and hair effects, which have to repeatedly be redone anytime there’s an animation change. The effects department also passes over the characters with ink lines and does all the crazy stuff like explosions, smoke, and water. And they work closely with lighting and compositing on all the color and visual treatments in this movie. Every pass is plugged into editing. Smaller changes tend to start with animation, and big story changes can involve more departments like visual development, modeling, rigging, and texture painting. These are a lot of artists affected by one change. Imagine an endless stream of them."
"Over 100 people left the project because they couldn’t take it anymore. But a lot stayed on just so they could make sure their work survived until the end — because if it gets changed, it’s no longer yours. I know people who were on the project for over a year who left, and now they have little to show for it because everything was changed. They went through the hell of the production and then got none of their work coming out the other side."
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perkins-buzo · 1 year ago
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chelledoggo · 4 months ago
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so that cyberstrike outage apparently not only temporarily took out the Journey Into Imagination with Figment ride and ImageWorks...
...BUT IT ALSO REVEALED THAT IT'S STILL RUNNING ON FUCKING WINDOWS 98.
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DISNEY I AM BEGGING YALL TO GIVE THIS RIDE A REVAMP. AN ACTUALLY GOOD REVAMP. PREFERRABLY A REMAKE OF THE ORIGINAL WITH UPDATED IMAGINEERING.
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meekosthemeparkphotos · 3 months ago
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Figment
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shrozie · 1 year ago
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extracurious · 4 months ago
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ATSV Concept Art
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By Jay Thakur
-Sony Imageworks
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waltergamersposts · 9 months ago
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not-quite-normal · 1 year ago
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hi!!!! there been news articles saying that the working conditions of spiderverse were rlly rlly bad to the point of 100 ppl quitting or someting…. sorry to be liek an annoying reporter and b kinda invasive but is this tru D:
the big article that came out, for anyone curious: https://www.vulture.com/2023/06/spider-verse-animation-four-artists-on-making-the-sequel.html
there are some aspects about the article that i don't feel comfortable commenting on, but yes a lot of animators did quit. a lot of it had to do with the issues mentioned in the article, but a lot also left because disney opened a studio in vancouver (where sony imageworks is located) and had to hire an entire crew. i don't blame people for leaving spiderverse to get in on being a part of establishing the disney vancouver studio
i will also say that some of the information going around is incorrect; we did not work 11 hours a day, 7 days a week for over a year. working 7 days a week is illegal, and though some people worked sundays, they were clearly told that they could not work the next saturday if they worked a sunday. we encouraged people to not work ghost hours, and OT was always optional (except for saturday work towards the end, but nobody was punished or anything if they couldn't work a saturday). we also get paid for OT. i was on the movie for over a year but we certainly weren't crunching that whole time. like the article said, we were idle for a long time
it was undeniably a hard movie to work on and with such a large crew, everyone had a wide variety of experiences. the anonymous animators in the article aren't wrong, but i will say that there are people that felt differently, or not as strongly as them. it's a complicated issue that doesn't have a simple solution
i just hope this doesn't tarnish your view of the movie. we worked hard on it and everyone's immense celebration of the animation is making all that hard work very worth it!
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