🎮 Cisco Heat (Arcade)
Complete Gameplay: https://youtu.be/d5a3QEJvdIU
#CiscoHeat #Arcade #Jaleco #Imageworks #Race #Racer #Racing #Drive #Driver #Driving #Police #Cars #Simulator #Forza #GranTurismo #TopGear #Cisco #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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A "heartfelt thanks" in the form of a full-color, full page trade magazine ad, from cyberpunk author William Gibson to the CGI crews of the film "Johnny Mnemonic."
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oddly specific but tfw you're in a terrible mood but you have to go film animation reference
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Here's something I think is neat that I wanted to share: Dreamfinder’s School of Drama - EPCOT - 1995
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ppl saying the animators at sony should strike are not realizing imageworks is non union……….
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so that cyberstrike outage apparently not only temporarily took out the Journey Into Imagination with Figment ride and ImageWorks...
...BUT IT ALSO REVEALED THAT IT'S STILL RUNNING ON FUCKING WINDOWS 98.
DISNEY I AM BEGGING YALL TO GIVE THIS RIDE A REVAMP. AN ACTUALLY GOOD REVAMP. PREFERRABLY A REMAKE OF THE ORIGINAL WITH UPDATED IMAGINEERING.
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SONY PICTURES ENTERTAINMENT ANNOUNCES THE ACQUISITION OF PIXOMONDO, AN OSCAR AND EMMY® AWARD WINNING VIRTUAL PRODUCTION, VISUALIZATION, AND VFX COMPANY
SONY PICTURES ENTERTAINMENT ANNOUNCES THE ACQUISITION OF PIXOMONDO, AN OSCAR AND EMMY® AWARD WINNING VIRTUAL PRODUCTION, VISUALIZATION, AND VFX COMPANY
Sony Pictures Entertainment (“SPE”) today announced the acquisition of Pixomondo, an Oscar and Emmy® Award Winning virtual production, visualization and VFX company, from Mayfair Equity Partners, a dedicated technology and consumer investor. Pixomondo (“PXO”), which is known for its work on premium content including Sony Pictures Television’s The Boys, as well as Game of Thrones, House of the…
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hi!!!! there been news articles saying that the working conditions of spiderverse were rlly rlly bad to the point of 100 ppl quitting or someting…. sorry to be liek an annoying reporter and b kinda invasive but is this tru D:
the big article that came out, for anyone curious: https://www.vulture.com/2023/06/spider-verse-animation-four-artists-on-making-the-sequel.html
there are some aspects about the article that i don't feel comfortable commenting on, but yes a lot of animators did quit. a lot of it had to do with the issues mentioned in the article, but a lot also left because disney opened a studio in vancouver (where sony imageworks is located) and had to hire an entire crew. i don't blame people for leaving spiderverse to get in on being a part of establishing the disney vancouver studio
i will also say that some of the information going around is incorrect; we did not work 11 hours a day, 7 days a week for over a year. working 7 days a week is illegal, and though some people worked sundays, they were clearly told that they could not work the next saturday if they worked a sunday. we encouraged people to not work ghost hours, and OT was always optional (except for saturday work towards the end, but nobody was punished or anything if they couldn't work a saturday). we also get paid for OT. i was on the movie for over a year but we certainly weren't crunching that whole time. like the article said, we were idle for a long time
it was undeniably a hard movie to work on and with such a large crew, everyone had a wide variety of experiences. the anonymous animators in the article aren't wrong, but i will say that there are people that felt differently, or not as strongly as them. it's a complicated issue that doesn't have a simple solution
i just hope this doesn't tarnish your view of the movie. we worked hard on it and everyone's immense celebration of the animation is making all that hard work very worth it!
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