#I'm proud of what I've accomplished
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lunarrepel · 17 days ago
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This has been a great welcome back with me tiptoeing back to this muse. I really appreciate all of your interest in my little goth cleric, she is a hot mess.
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rhys-ravenfeather · 2 years ago
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Listen, sometimes in life you’ve just gotta ignore canon, and even certain headcanons/AUs you don’t like or agree with and come up with your own/a version of the thing you like. As a form of self-care. This is a moral I live by, I think anyone who knows me knows at this point.
But for all that is good and decent in the world, you still absolutely need to be respectful towards others, even if what they made does not gel with you, personally. Especially if they’re the original creator(s) of the original, canon work.
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sarcasticdolphin · 1 year ago
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Elisabeth fic stats part 2
So as the year is over I decided to update my spreadsheet from earlier this year. And the numbers are in.
(Data set is Elisabeth das Musical fics in English on Ao3 as of 1/1/2024):
Average: 3391 words per fic.
Median: 1314 words per fic.
Mode: 0 words per fic.
Total Words: 1258426 words.
Total Fics: 370 fics.
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So there were more words written in 2023 than in 2022, but not by much. 316739 words in 2022 and 352541 in 2023. (I counted the drabble fic as 100k to 2023 and the rest to 2022, which is roughly correct).
Congrats to all of us that wrote fic this year!
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peridots-pixiwolf · 2 years ago
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[Start ID. A drawing of two scavengers from Rain World, one labelled Sanic and the other one Shrek. Sanic's fur is light brown, with darker extremities, a messy row of pale green spines down its back, and bright blue eyes. They sit contentedly, staring at the screen, with a couple grenades by its feet. Shrek has pale fur, a green head, hands, and feet, and brown eyes. It's facing to the right, with their arms splayed out and an explosive spear on their back. Beside each scavenger are a few woefully-compressed screencaps of their in-game appearance. End ID]
An ode to these silly beasts, who accompanied me on my second visits to Industrial and Chimney
#peridots-art#rain world#scavenger rain world#...usually only draw set characters of games and not. creatures. so that's new for me#absolutely love specbioing these guys though!! buggifying them scratches the right itch in my brain especially when they could reasonably#be buggy in canon!!#bugs#clarification on the ''shrek is maybe two guys'' thing ahead. first we'll argue for One Guy#1. both found in the same region at the same time 2. remarkably similar coloring and mannerisms (seemed to be the pack leader)#and now evidence supporting the two different guys theory:#1. travelled with a different pack of scavengers the second time vs when i found it 2. second time had slightly duller colors and noticably#longer horns (without the little gradient at the end)#so now you see why i didn't notice anything wrong until after reviewing the screenshots. BUT!!! secret third option!!!#the first one with the short horns was found first when i was using the entrance-to-industrial shelter#and the one i mostly relied on for reference was near the higher shelter. shrek numero dos. the canon shrek.#but i have a screenshot of shrek 1 in the place shrek 2 was found. hanging out with one of shrek 2's pack members no less.#ok now that that's ''settled''. don't let this all distract you from the fact that the simple act of SWITCHING TO THE SHADING LAYER#got me out of a four-month-long mental rut. i can't say that it was depression nor that i know anything about depression in the first place#but even if it wasn't very serious? it Sucked. even if it was just a nagging thought at the back of my mind my life was duller somehow#i started to feel a little unmotivated. lonely. anxious. like the days blend together. the things i liked weren't bringing as much joy#and all of that got worse recently. the main reason i haven't posted any art for like a month? art stopped being fun.#which is a TERRIBLE thing for someone like me who loves to draw so so much. so when everything that's been building up over the past months#just vanished completely? without warning? you better believe i teared up over a doodle of a scavenger for making me feel right again.#i'm overjoyed to be free of it. i'm hopeful again! i love myself again! i can fall in love with the world all over again!!!#i have no idea how this happened. but i have motivation and determination and i feel like i can change my life for the better now. if i try#maybe this was my normal but it's the striking opposite of what I've been feeling--i'm finally proud of my accomplishments! and of myself!!#which was something i couldn't say in earnest even before december.#and reader? i call you tag-wanderer for i have no way of knowing who you are. maybe a treasured mutual or maybe a stranger. but i love you.#and i hope you make your way out.#peridots-described
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emometalhead · 9 months ago
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#having a day full of mixed feelings#I suppose this is how life goes#I'm officially done with my Bachelor's degree as of today#obviously I'm proud of myself for the accomplishment and I was excited to be celebrated today#it was a long and difficult road and there were many times where I didn't think I'd live to see it through but I made it#I'm the first person in my family to get this degree and I was really looking forward to having today be my day#I had a really lovely morning and then things kind of waned#there were a few arguments. someone I spent the day with repeatedly made negative comments about something I care about#it felt awful. I know it was intended as more of a playful jab than anything but I directly asked for the comments to stop and they didn't#it especially hurt that it was a fandom thing and the person is so invested in their own fandoms yet they felt it fair to step on mine#even though I've never done that to them#then people kept talking over me and acted like I was wrong for trying to interject to finish my own sentences#also as I said in the last post I was deeply upset by how my family members spoke of my 12 year old cousin#she's just a kid and some of our close family members have such a nasty opinion of her. she's so young and she's had a rough few years#but it seems like no one except my brother and I are willing to give her any grace#I think everyone else has forgotten what it feels like to be a kid and feel as if the world is against you#on a more positive note. I had a decadent slice of chocolate cake. it was heavenly#unfortunately I was really too in my head to fully enjoy it#literally every day for 3 weeks I've been talking about the lunch I planned to have today#I knew exactly what meal and dessert I wanted from the restaurant. it's my absolute fave and isn't available at any other local restaurant#I was totally starving by time we got to the restaurant. we were out all morning and I ate a tiny breakfast in anticipation of this meal#when we got there we found out they removed what I planned to order from the menu. I was devastated.#I know it's stupid but like this was the one part of my day that I've had planned for MONTHS and I've been thinking about it for weeks#we had a 40 minute car ride where I mentioned my excitement for the food no less than 10 times so this crushed me#also I'm just really picky in general and typically restaurants only have one or two things I'm able to eat#I offered to just eat the dessert while everyone else ordered food because they were all really hungry too but they wouldn't allow it#we left the restaurant and I still feel horrible for walking out. if I had known the item was removed we wouldn't have even gone there#it happened so recently though and I feel dumb for not even thinking to check the menu online beforehand#so we went to another restaurant and I barely ate anything and now I have no appetite for dinner and I feel bad for ruining the afternoon#even though it's my day and my celebration and I feel like I'm entitled to a slight amount of unreasonableness
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uwudonoodle · 11 months ago
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I hit 50,000 words on my fic!!
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monotonous-minutia · 11 months ago
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Me: *putting the kiddo to bed (she's finally started sleeping in her big-girl bed)*
Kiddo: I'm not sleepy!
Me: Yes you are.
Kiddo: No I'm not!
Me: Yes you are. You just told me you were sleepy and that's why we're going night-night.
Kiddo: Nooo I'm not tired. I won't sleep.
Me: Yes you will. Good night.
Kiddo: Not sleepy.
*two minutes later*
Kiddo: *is completely zonked out in bed*
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tvrningout-a · 2 years ago
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alrighty, considering it took me waaaay too long just to write the littlest starters, i'm gonna head off for now and relax! anything i owe, i'll try to get to tomorrow, so feel free to still like the starter call if you're wanting one! and other than that, please have a lovely night <3
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orteil42 · 2 months ago
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hey! if you've been following me for my game dev stuff here's an end-of-year summary
i would've liked to release a lot more things this year but between me moving and other life events i've been a little tight on focus and that's before accounting me being just very slow as a person!
nevertheless, here's what's been accomplished this year:
Cookie Clicker android update - this one was a LONG time coming and is the main reason i'm not writing this year off as unproductive. i've put a lot of care and time into it and i can say i'm proud of that release. some of it will help improve Cookie Clicker on web and Steam in future updates, ie. full offline idling and UI rework. a second, sizeable mobile update is planned at some point later to add sugar lumps, minigames etc
substantial headway on Cookie Clicker's dungeon minigame! it's been a lot of gameplay + layout tests, some resulting in design dead-ends ie. this whole "making the world map in Blender" notion i had. it's regardless seen the most progress it's had in a long time; i'm hoping next year will have me keeping my ambitions in check and keeping it simple enough for a proper beta release. sorry i couldn't make it happen this year again!…
various prototypes that started off as minor side-projects for a laugh or as code warmups but turned out oddly solid? i'd really like to keep pursuing some of these next year to the point where i can start showing off screens and playable alphas. said prototypes include an embeddable music composer/player, a painterly mini-photoshop and some kind of Pokemon-lite with level editor, all browser-based
a good amount of other behind-the-scenes Cookie Clicker-related stuff i'm hoping i get to disclose next year
2025 will see me starting fresh in a new town and hopefully with a steadier outlook on the way i get things done. i've started a good amount of new stuff this year that i'd like to finish in the next one. i'm writing this when i should be packing to visit my family for christmas i'll be right back
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medicinemane · 1 year ago
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Well, decided to call it there for minecraft. Still got a reasonable amount to go, lots to go on getting that whole area done, but like... if I did, that's almost 1/3 of the base taken care of... well... maybe more like 1/4 since I also need to do the nether, and I always forget that but it really does need to get done
(No matter how much it sucks... and it sucks because netherrack looks like ass and also lacks... if I could just have like the... nylium or whatever it's called, if I could have a version where that was growing from the bottom of the block and I had it in stairs and slabs this would be easy... it's inventing something that looks natural, like the nether, and not totally like ass to go on the ceiling that's the issue)
(Also... this is less a nether issue and more of a me issue, but I'm still having trouble figuring out a nice building to put around portals... like the ground, more or less know exactly how I want that to look and more or less how to spawn proof it... but the ceiling and buildings... that's the rough part)
Anyway, point is getting the underwater shit designed would be a huge part of the base done
It'll take a ton of time to actually install this design, and it'll almost certainly mean we have to make a couple farms, but man... be so nice to have this well and truly done
I always look forward to the day I can call the base done, really done, really get to show it off while moving on to new areas
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felassan · 2 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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bat-mom-writer · 3 months ago
Text
Wife On Repeat
Reader(Wife) X Bruce Wayne(Husband)
Summery: Bruce goes on an interview, and during his interview he wouldn't stop talking about you.
Rating: Fluff, slight spicy(if you squint your eyes and turn your head sideways.)
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"Welcome back, folks," the host, Janelle, flashed a gleaming smile as the commercial break concluded. "And tonight, we have a truly remarkable individual joining us. An inspiration to millions, a legend in his own right. Ladies and gentlemen, let's give a warm welcome to Bruce Wayne!"
The studio audience erupted into applause as Bruce emerged from behind the velvet curtains. He was impeccably dressed, as always, his jaw firmly set, and his eyes focused on the cameras. He took his seat opposite Janelle.
"Mr. Wayne, we're absolutely thrilled to have you here," Janelle said, her voice a mix of excitement and professionalism.
"Oh, Janelle, it's an honor to be here," Bruce responded with a courteous nod, his deep voice resonating through the studio. "I might even say I've been here before, but then I realize that you're show is always on my 12th living room Tv."
The audience chuckled at Bruce's light-hearted remark, easing the tension that always seemed to follow him. Janelle leaned in, her eyes sparkling with curiosity. "Now, as a man with such an illustrious career, we're all dying to know, what drives you?"
"Well, Janelle," Bruce replied with a twinkle in his eye, "you might say it's my chauffeur."
The audience chuckled again, and Janelle couldn't help but laugh along. "Seriously though," she said, "what motivates you to get out of bed in the morning?"
Bruce's smile remained, but there was a sudden shift in his demeanor, a softening of his eyes. "My wife, she usually has to shove me out of bed in the morning," he joked, his tone light but tinged with a hint of something deeper. "But in all seriousness, it's my wife and sons that keep me going. They're my rock, my reason."
The camera zoomed in on his face, capturing the sincerity of his words. Janelle nodded, her own expression a blend of admiration and curiosity. "You speak of your wife, Mr. Wayne, but you never mention her name. Is there a particular reason for that?"
Bruce's smile never wavered, but his eyes grew distant for a brief moment, as if looking into a memory. "Let's just say she's a very private person, and I like to respect her wishes. Plus, I think the mystery adds a bit of intrigue to the whole billionaire philanthropist package, don't you think?" He winked at Janelle, and the audience laughed in response.
"Well, I'm sure swim suit modals and Russian ballerina, are sadden to see you off the market," Janelle said with a playful smile, eliciting another round of laughter from the audience.
"Ah, the perils of fame," Bruce chuckled. "But in all seriousness, she's the love of my life, I wouldn't have her any other way."
The interview progressed, with Janelle asking him about his latest ventures in tech and philanthropy. Yet, she found herself drawn back to the topic of his family life. "You have quite the brood of young men, Mr. Wayne," she said, glancing at her notes. "Dick, Jason, Tim, and Damian. They're all so accomplished in their own right. Tell us a bit about them."
"Well, my wife would tell you that each of our sons mostly take after me, but I'd say with a sprinkle of their mother's charm and grace," Bruce said with a proud smile. "Dick is the eldest. He's taken after me in a lot of ways, but he's also forged his own path. He's got a strong sense of justice, and he's not afraid to get his hands dirty to make the world a better place. Sometimes he'll literally get dirty, and my wife has to remind him to wash up before dinner."
The audience chuckled, and Bruce's gaze grew more intense as he continued. "Jason, on the other hand, is the wild card. He's got this fiery passion that can either set the world alight or burn bridges. But usually my wife is the one putting out the fires."
"Then there's Tim," Bruce went on, a hint of warmth in his voice. "The brains of the bunch. He's got a mind like a computer—no, better than a computer. And he uses it for good, just like his mother always taught him. He's got a gentle soul, but don't let that fool you. He's as tenacious as they come when he sets his sights on something. I think he picked that up from my wife."
"And finally," Janelle prompted, "what can you tell us about Damian?"
Bruce's smile grew wistful. "Ah, Damian. He's the youngest, but he's got the heart of a lion. And the stubbornness to match. He's a bit of a handful, I won't lie. But he's also the most loving and fiercely loyal little guy I know. He's got a bit of his mother's grace in him, which I'm sure she's thrilled about, and he's learning to channel his intensity into positive outlets. I can't wait to see what he'll achieve when he's all grown up. Though I think my wife would argue that he's already achieved quite a bit."
Janelle nodded, scribbling down notes. "It seems you're very proud of your sons," she said.
"I am," Bruce said, his eyes glowing with pride. "But it's my wife who truly deserves the credit. She's the glue that holds us all together. Without her, we'd all be lost."
Janelle leaned back in her chair, her gaze thoughtful. "I couldn't help but notice how often you brought up your wife," she said. "It's clear she plays a significant role in your life and the lives of your sons."
"She does," Bruce agreed, his voice filled with a warmth that seemed to radiate through the studio. "She's the unsung hero behind the Wayne legacy. Without her, none of this would be possible."
"How did you two meet?" Janelle asked, her curiosity piqued.
Bruce took a deep breath, his eyes glazing over as if lost in a cherished memory. "Well, Janelle, that's a story for another night," he said, a knowing smile playing at the corners of his mouth. "But I can tell you that she walked into my life when I least expected it, and she changed everything."
The audience leaned in, hanging onto every word. Janelle, sensing the gravity of the moment, decided not to push further. "Let's move on to your philanthropic efforts," she said, switching topics. "Your newest venture, the Wayne Foundation, is making waves with its innovative approach to solving global issues. Can you tell us more about that?"
"My wife's idea," Bruce said, his eyes lighting up with excitement. "She saw a need for a more personal approach to giving back. We wanted to create a foundation that didn't just throw money at problems, but actually rolled up its sleeves and got involved in the community. We've started with education and environmental initiatives, but our goal is to expand into healthcare and social justice as well. She's the heart of it all, the one who keeps me grounded and reminds me that it's not about the size of the donation, but the impact it makes."
As Janelle nodded, she couldn't help but feel the genuine love and admiration Bruce had for his wife. It was clear she wasn't just a partner in life, but also in his mission to make a difference.
The interview continued, with Bruce explaining the intricate details of the Wayne Foundation's projects. His passion for the cause was palpable, and it was evident that his wife's influence had been instrumental in shaping the foundation's core values. The audience listened intently, inspired by the depth of his commitment and the quiet strength of the woman who remained behind the scenes.
"Well, that's all the time we have for tonight," Janelle announced as the interview drew to a close. "Thank you, Bruce Wayne, for giving us a glimpse into your fascinating life and the incredible work you do. And of course, a special thank you to the woman who stands by your side, even if she's not here in the flesh."
"Thank you, Janelle," Bruce said with a nod. "I'm sure she's watching," he added, a knowing smile playing on his lips. "And she's probably cringing at every sappy thing I've said."
The audience erupted in laughter as Janelle wrapped up the segment. "Well, folks, there you have it," she said as the lights dimmed. "The enigmatic Bruce Wayne, opening up about his life's work and the woman who fuels his passion. Thank you for watching and we're going to take a quick break. When we come back, we'll be discussing the latest in celebrity gossip."
The cameras switched off and Bruce took a moment to collect himself. The mention of his wife had stirred up a whirlwind of emotions. He had always been careful about what he shared with the public, but tonight, he had allowed himself to be more open than ever before. The warmth of the studio lights began to feel stifling, and he longed for the cool embrace of the night.
Once arriving home, Bruce found his mansion ablaze with lights, a stark contrast to the quiet solitude he had left behind in the TV studio.
"Welcome home, Master Bruce," Alfred, his ever-faithful butler, greeted him at the door. "Your presence was quite enchanting on television tonight. Your mysterious charm has not waned."
Bruce chuckled, peeling off his tie. "Thanks, Alfred," he said, his gaze drifting to the grand staircase. "I think it's time for me to check in with the real star of the show."
Alfred nodded knowingly, his eyes twinkling. "Indeed, she's been waiting for your return."
Bruce took the stairs two at a time, his heart racing with anticipation. He found you in your private study, surrounded by books and papers, your eyes glued to the computer screen. You looked up as he entered, a soft smile playing on your lips. "Welcome back," your said, your voice warm as you get up to greet him. You're arms wrapped around him in an embrace that felt more like a homecoming than a simple greeting.
He held you tightly, burying his face in your hair, inhaling your sweet scent. "How'd it go?" you whispered.
"You watched it, didn't you?" he said, pulling back slightly to look into your eyes.
"I had to make sure you didn't spill any of our secrets," you teased, brushing a strand of hair from his face.
Bruce chuckled, his arms tightening around you. "You know me, I'm a pro at keeping secrets," he murmured. "But it went smoothly, all things considered. Janelle was quite the interviewer."
You stepped away, a playful smirk on your face. "Or you're just eager to spill everything about your love life on national television," you said, raising an eyebrow.
"Maybe I did get carried away," Bruce admitted with a chuckle, his gaze following you as you moved to the minibar to pour him a whiskey. He took the glass gratefully, his eyes never leaving yours. "But when it comes to you, I find it hard not to." Taking a sip of the amber liquid, he let out a contented sigh.
You took a seat on the couch, your legs crossed elegantly, and your arms resting on the back of the cushion. "Well, with everything you told Janelle tonight, I don't think I'll be revealing myself any time soon," you said, your voice a perfect blend of humor and affection.
Bruce sat down next to you, his eyes never leaving yours as he took another sip of whiskey. "I have to let them know how lucky I am without them getting all… obsessive," he said with a smirk.
You rolled your eyes playfully. "I couldn't help but notice how you avoided the question of how we met."
Bruce took a long sip of his whiskey, his eyes twinkling. "Some secrets are better left untold," he said, his voice low and mysterious. "But if I did, a few… other secrets would come to light."
You leaned in, intrigued. "Oh? And what might those secrets be?"
Bruce set his whiskey glass down with a clink, his eyes alight with mischief. "Well, thinking back, it would be interesting telling them the real story of how we met," he began, his tone playful yet filled with a sense of nostalgia. "Imagine their faces when I tell them it was in a dark alley, not at some fancy gala or charity event."
You couldn't help but laugh, the sound as enchanting as it was unexpected. "Only you could turn a mugging into a romantic meet-cute," you said, shaking your head.
"Well, when you put it that way," Bruce said with a grin, his arm sliding around your shoulders with yours coming down. "But really, it was your fiery spirit and quick thinking that night that made me fall for you."
You playfully slapped his chest. "Fiery spirit? I was just trying not to get shot."
"And you did it with such poise," Bruce said, his eyes warm with admiration. "But yes, that's when I knew you were special. And when I saw you handle those thugs with nothing but a pair of heels and a handbag…"
You blushed, the memory still vivid in your mind. "Well, I'd like to think I've improved since then."
Bruce leaned in, his voice dropping to a whisper. "And you have, in more ways than you know," he said, his gaze lingering on your face. "But I'll always remember that night, when I realized I'd met my match."
You raised an eyebrow at his dramatic tone. "The Joker?" You joked, trying to lighten the mood. "I don't recall seeing the Joker there."
Bruce leaned closer, his breath warm against your cheek. "No, not the Joker. But someone equally as formidable," he said, his eyes sparkling with mischief. "Someone who could handle the chaos of Gotham and still look good in a pantsuit."
You rolled your eyes, but the warmth of his gaze had your heart fluttering. "Dick?" you said, playing along.
"No," Bruce said, his voice a low murmur. "Someone much more… elusive." He leaned in closer, his lips so close to yours. "Someone who can melt the ice in my heart."
"Superman?" You whisper your tone teasing.
"You little teasing woman," he murmured, his gaze lingering on your lips before returning to meet your eyes. "Always keeping me guessing."
"It's part of my charm," you said, your voice a gentle tease.
"The charm that never gets old," Bruce murmured, his eyes darkening with desire.
The air between them grew thick with anticipation, the unspoken tension stretching taut as a bowstring. You leaned closer, your heart racing. "Are you just going to keep a girl waiting?" you whispered.
With a soft chuckle, Bruce closed the distance between you, capturing your lips in a kiss that was as fiery as it was gentle. The warmth of his embrace enveloped you, and for a moment, the weight of their shared secrets and the chaos of Gotham City felt a world away.
As the kiss deepened, you felt the tension of the day melt away. His touch was familiar yet always had the power to ignite something new within you. You pulled him closer, your hand resting gently on the back of his neck, the warmth of his skin sending shivers down your spine.
Bruce set the whiskey glass down with care, the sound of the liquid swirling the last reminder of their light-hearted banter before the intensity of their connection took over. He wrapped his arm around your waist, pulling you closer, his hand splayed over the curve of your hip. The warmth of his palm seemed to seep into your very bones, anchoring you to the moment, to him.
The door to the study swung open with a creak, the hinges protesting against the weight of the heavy wood. You both startled, breaking the kiss as your eyes darted to the intrusion. In the doorway stood Dick, his eyes wide and a look of shock etched on his face. "Bruce, I—uh, I didn't." he pause, "I should have figured…this, after tonight's interview."
Bruce cleared his throat, straightening his tie with a slight blush. "Dick, what can I do for you?"
"I wanted to say," Dick says, his cheeks flushing as he stepped into the room, "that I thought you did a really good job on the interview tonight. You talked a lot about us, and…" He trailed off, looking down at his feet. "And I'll just leave now, oh but, uh… you might want to start locking doors."
You both laugh awkwardly, the tension dissipating as quickly as it had formed. "Thank you Dick, I think we'll keep that in mind," Bruce says, patting your knee reassuringly.
Dick nods, a knowing smile on his face, closes the door and retreats down the hallway. "Nobody go in the office, Bruce is making out with mom," he calls out, his voice echoing through the mansion.
You and Bruce listen as he goes, "It's like he's announcing dinner," you murmur, amusement coloring your voice.
"Well, my dinner at least, come here" he smirks, tackling you to the couch with a playful growl, making you giggle and squirm in his grip. The plush fabric cushions your fall, but it's Bruce's arms that truly make you feel safe and secure. His eyes dance with mischief as he pins you down, the weight of his body pressing into yours, a comforting reminder of his presence.
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dontbesoweirdkira · 3 months ago
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I'm not saying yandere Dick Grayson would baby trap his darling...but he most definitely would
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Warnings: toxic and abusive themes. forced domesticated life, mentions of baby trapping, purposeful weight gain, manipulation, dick is a good hubby though, he's just so desprate
Please just hear me out on this concept. Now i've said before that Dick Grayson would've realistically had to put a halt on his personal life and relationships because alongside being nightwing and keeping his family together, it'd just be too much.
Could you imagine Yandere! Dick is like hitting his mid-thirties at this point, work is growing old and all of his siblings are just about adults and he's exhausted. One day, the siblings are all just chilling around the mansion and the topic of what they plan to do with their life after being a vigilante comes up. Dick hadn't though about it ever because well...this consumed every minute of his life but he figured he'd probably settle down and start a family. Jokingly one of his siblings said, "How could you ever find time for another family when you're already the matriarch of this one?", and it just hasn't left his mind since.
Fast forward and he's sitting in a dinner alone after patrol and he's just watching this family and their kids and it just hits him that he'll never have that at the rate he's going. If he doesn't end up dead from his work, he'd probably end up rotting in that mansion alone because he's too busy fixing the messes Bruce made with the others. He's been a "father" to his siblings since his teen years and he has not much to show for it. I mean he's proud of all of them but...he's still just their older brother...
He goes home and is thinking about just how happy that father looked while throwing his kids up in the air...or how beautiful his wife looked carrying their unborn child. He envied how simple and perfect their life was. They didn't have to miss out on life to fight crime around the clock or to piece back together something he never broke. They could happily go home..with each other and be proud of what they've made. He's looking back at his life and while he knows he's accomplished so much but being an actual dad is something he'll never get a chance to be. Not while he's still playing as the head of Bruce's household.
Yandere! Dick Grayson who now wants to be a father so badly and to come home to a pretty wife who truly loved him. Not just some one nighter who couldn't see past his body.
He met you by chance a few weeks later. It was while he was grabbing food before his nightly patrol, and the spark was like never before. It was fate. or delusion You were destined to be his pretty wife and be his ticket out of that mess. You're so perfect
Dick is maybe a little too eager to make his desires a reality. Like he's completely ready to let go of his previous familial duties to make way for his new ones. It's a huge shift but it's a necessary one. This is his Fiona Gallagher moment. He's steadily loosening the grip and ignoring calls to be fully focused on you. Dick wants to prove he'll be a great husband who won't neglect you for anyone else even if they're as close as family. He can't let them get in the way anymore.
He doesn't care if he has to manipulate his way into your heart, he's going to have you. He's the only one that'd ever be as good to you as he will be. There's not even a money limit on how much he's willing to pour into this process. If it takes paying your rent or car note to prove he's provider material...then so be it. Anything for the future mother of his children.
!Yandere Dick Grayson who doesn't even know if you want kids or marriage but he's so far gone in his own fantasies that he just assumes you have the same goals as he...even if you don't...you soon will..I like to think he slowly shifts you into being a stay at home girlfriends and floods your mind with ideas of this being your purpose. He needs you to know just how great you are at being domestic...this isn't so bad right? You could do this for the rest of your life!
Like i said he doesn't mind throwing money at you if it'll make you desire this life with him. Besides, he prefers you to be financially dependent on him. You are so shy when you ask him for things but he loves knowing that you need him, just like a good wife does.
First he's just always wanting you over his house for cute dates, then it's becoming a weekender situation...then a few days out of the week and now you practically live with him.
In the meantime he's doing subtle things like cooking dinner and breakfast with you at the same times every day. This is so you'll automatically start doing this on your own and so you know what he likes and at what time. He's got you doing shopping runs for the home. He's a sneaky little shit who asks you to throw in his laundry and clean up his messes while he's at work. He of course compensates you for being such a great helper. Your new job is here at his home. It fills him up with so much joy when he comes home and all your tasks are completed.
Yandere! Dick who is always surprising you with foods and snacks you cannot resist to make you plumper for when you're carrying his baby. Of course he's denying the allegations when you jokingly tease him about making you fat on purpose but we know the truth. Still, he's loving your body regardless, it needs to be healthy with extra fats to keep your children protected. He can barely contain himself though when he sees your little stomach pudge , it gets him all too excited for the real deal. It makes him feel all the less guilty about tampering with the contraceptives when he thinks about how gorgeous you'll be when you're swollen with his baby. I mean you're already this cute with a little bloat.
Oh just the thought of you walking around in public and everyone who sees you know that you're already claimed..ugh He doesn't know what to do with himself. You're all his and no one can steal you away from him. Not when you don't have any time. You're too busy taking care of the home and the baby to be bothered by anything else.
You won't be too mad at him, right? I mean just so desperate to have a quiet new life. He wants to be a father so bad, please let him have this. He'll be so so good for you and the baby.....he needs this.
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miscellaneousmao · 1 year ago
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Just some of my favorite creations in 2023! 🎉
It's been a hectic year, but I'm really proud of what I've accomplished. Couldn't even reasonably fit in all my treats from this year into this video, hope I didn't miss anyone's favorite!
Thanks to everyone who's followed along with my experiments, I appreciate your support so much and I hope I've made your year a little sweeter 🥹💕 Here's to more fun creations in 2024!
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jaytalking · 5 months ago
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Spoilers for the fop: a new wish ending.
TW for vague-ish allusions to child abuse/neglect
(I've never written for Tumblr before. Go easy on me.)
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His interrogator is a child.
Timmy had started to think today was just not his day somewhere in between "coming home from vacation to an invaded Fairy World" and "Being captured by anti-fairies minutes away from the chip and tied to a chair with iron chains". Dale Dimmadone and fucking Foop (Irep. Oh who cares.) of all people being his captors had been the confirmation.
Now there's a child with sunglasses scowling at him, and he's just bracing himself for whatever this damn day throws at him next.
"Why didn't you talk?"
Timmy considers the question for about 5 seconds before deciding he doesn't care enough to weave a lie.
"Fairies can't break the rules, not directly. It applies to revealing secrets too, not my fault they couldn't figure it out."
"But you're not a fairy, the nets didn't work on you, only iron seems to have some kind of effect."
He gives the kid a wry smile. "Burning sting" was definitely An effect.
"Not that hard to figure out; once-human, means exactly what you think it means. So yeah, Maybe I just don't want to give that idiot answers, considered that?"
The kid gives him an angry look, Timmy just raises an eyebrow.
"Don't call my dad an idiot. Do you even know who he is? He seemed to know you, that's for sure."
"Did he ever tell you about a lemonade factory? I pulled him out of there, I knew THAT Dale. Whoever the golden-toothed asshole outside is he's not anyone I care to know, that's for sure."
The kid looks somehow angrier, Timmy continues undeterred.
"I do want to know your name at least, I'm getting tired of calling you "kid" in my head."
"You first."
"Smart. It's Timmy, Timmy T-... Fairywinkle-Cosma."
He's not surprised to feel a spark of recognition from the kid, the sunglasses hide his face but for the average fairy any emotion, especially a kid's, is as visible as ever. What he IS surprised to see is a curl of dread.
"Dev. Dev Dimmadone- why don't you just give up? We've got all the fairies under nets, the chip is gone so they can't do magic anyways, and you're in chains with no way to escape. Dad even offered you-"
"There's nothing he could offer that would make me give up on my family."
There's... a picture, that's starting to be painted in Timmy's mind, and he doesn't like one bit of it; Dev must be the kid Irep used to accomplish this plan, there's no other explanation for the kid being here and knowing so much about fairies otherwise. Dev is a Godkid. Dev is Peri's Godkid-
"What about letting your family go? Would that be enough?"
"... You don't know anything, do you?"
He might have put too much venom in those words by the way the kid visibly flinches and goes silent, but in that moment he doesn't care.
"Do you know what happens when a fairy doesn't grant wishes? Their magic begins to build up, bit by bit- it gets harder to breathe, to do anything without feeling absolutely horrible- and then they're gone, just like that. Without the Big Wand, without the ability to grant wishes, that's what awaits all of them- all of US. Your dad is a short-sighted idiot who doesn't realise I'm not exempt from this- so even if I did tell him how to become like me, he'd have the exact same fate. We'd both be dead and the Anti-fairies would have a grand ol' laugh about it."
"Irep-"
"Irep doesn't care about you. I don't give a damn what he told you, but it's obvious he kept you in the dark about basically all of this and now he's off to do the same to Dale. You need to accept you've been used, kid."
Dev is quiet, eyes fixed on the floor. Timmy's anger deflates slightly; the true mastermind here is Irep, he should reserve his anger for him, not for the kid he strung along.
"... He told me it would make him proud."
The question leaves his mouth before his mind can process it.
"Would that be enough? To justify all of this?"
Something has snapped, an echo of the ignored child who wished so badly his parents would pay more attention and was called selfish for it, who lashed out and wanted more, more, and more to fill a bottomless hole in his heart, felt vindicated when the truth was made evident: that love and attention is not a damn privilege, it's the right of any child.
"It wouldn't, and it wouldn't last for long. You know this, we both know this."
Dev is shaking. Timmy clams his mouth shut. He's shaking and his grip on the iron key is tight.
"There's no way they'll forgive me."
And he has to laugh at that, a short burst cut off by the pain of the chains moving and reaching new skin.
"That's the worst part- they always do. And before you even realise you're in the wrong."
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sturniqlo · 7 months ago
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GRAMMYS- CHRIS STURN
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summary: chris is singer!y/n plus one to the grammys, he can't help but be proud of her and her accomplishments.
cw: mild cursing, FLUFF
an: olivia rodrigo will be the fc for this but feel free to imagine who ever you'd like! also, i just love social media fics so much, this is also a social media fic!! it's a long one and it's officially my favorite thing i've ever written!!
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Following the release of her second album. Y/n has been nominated for three awards at this years Grammys. She's been nominated for the following categories; Best Pop Album, Record of the Year, and Song of the Year. When Y/n had found out she was nominated for three Grammys she was over the moon. "Holy shit, Chris!" With Chris next to her, on their daily walk, they jumped up and down, Chris picked her up and spun her around and kissed her face. "I'm so proud of you!" Later that night, Y/n and the triplets went out for dinner to celebrate her nominations.
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Two years ago, she had won two Grammys for her debut album, one for Music Video of the Year, and Best New Artist. Unfortunately, Chris and her were only friends at the time so her plus one was her mom, which she was still excited to share that special moment with her, but Chris was happily watching at home with his brothers and other friends cheering her on. Luckily, this time Y/n asked Chris to be her plus one to this years Grammys. "Of course I will!" He said giddily. Later that week, Y/n's manager had called her and told her she was invited to perform. "Are you serious? I- yea!" When she hung up and squealed and ran to Chris who was brushing his teeth. "Chris, you'll never guess what happened!"
It was the night before the Grammys and Y/n's team booked her and Chris a hotel room close to the arena where the Grammys were going to be held. "Do you want to go out for dinner, baby?" Chris rubbed Y/n's shoulders as she laid on his chest, controller in hand flipping through the channels on the tv. "Please, I'm starving." She turned off the television and threw the controller somewhere on the bed.
Y/n cuddled Chris, moving on top of him to bury her face into his neck, placing a few light kisses along his skin. "You nervous for tomorrow?" She asked, lifting her head off to look at him. "No, I don't see a reason to be nervous." He giggled. "Just don't pick your nose, or do anything that will make you feel embarrassed on live, national television." She teased him. Y/n felt him tense under her. "Baby, you can say that. Now I'm starting to overthink." He whined. "I'm kidding" She laughed into his neck. "Come on, let's go to dinner." She patted his chest as she got off of him and made her way to the bathroom.
At dinner, a couple of fans went up to both Y/n and Chris. They took a picture with each one and then one together with both of them. There was also a paparazzi outside the restaurant they were at. Luckily, he was a nice guy just trying to do his job, unlike other paps they've ran into in the past who asked invasive questions, harassed them when they wouldn't stop to pose for them, and pushed them to get a picture. They stopped and had a small conversation with him, and even offered him dinner which he kindly declined.
Y/n and Chris took a stroll around downtown, surprisingly the streets were pretty empty and they could enjoy a nice walk together before a hectic day. "I've never seen LA so empty before." Chris said, swinging their intertwined hands back and forth. "I was about to say that." She looked at him with a smile. Y/n loved intimate moments like these, just the two of them with no interruptions. "You're so pretty." Chris stopped and grabbed both of her hands and brought them to his chest.
"Chris." She whines, trying to hide her face in his chest. "Don't hide from me, let me see you." He lets go of her hands to gently grab her face. Face to face, she's beat red. As much as she loved the compliments he never failed to make her blush and same with him. "See, look at you. So beautiful. Can't wait to see you all dolled up tomorrow. Walking down the red carpet. Going up on the stage to perform, to win all three Grammys." He planted a kiss on her lips. Y/n couldn't stop smiling that she cheeks hurt. "Baby, you don't know if I'll even win or not." Chris hated when she doubted herself especially when it came to her music. "I know you will. Tell me, have I ever been wrong about any other award ceremony?" Every award show Y/n has even been invited to, she always won every category she was nominated for. She shook her head.
"Exactly, this time is no different. By this time tomorrow night, I'll be able to tell the world that my girlfriend is a five time grammy award winner."
Going back to their hotel, Y/n was skipping down the streets as Chris jogged lightly behind her giggling like high school teenagers hanging out for the first time. Chris stops jogging, and pulls his phone out to capture a picture of her. "Babe, look!" He says to her. As she turns to him, he takes picture. "Let me see!" She skips to him as he goes to the picture. "Send that to me!" She gasps.
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The next morning, Y/n's alarm blared at the crack of dawn. "Turn it off." Chris mumbled his morning voice making an appearance. He rolls closer to her and tucks his face into Y/n's neck who is sleepily trying to reach for her phone to turn it off. "I'm trying." She yawns, finally grabbing her phone and shutting off the alarm. "What time is it?" Chris picks his head up and yawns, running a hand through his messy hair. "six thirty." She says, throwing her phone next to her and wrapping her arm around Chris' bare torso. "Ughh!" He groans. Y/n stifles a laugh. "I don't think I've ever been up this early since the Billboard Awards." He leans his head on hers.
"Stop being dramatic." She giggles. After few minutes pass and Chris is slowly dozing off before he feels Y/n get off the bed. "Where are you going?" He asks, shielding his eyes from the bright sun that is entering the room. "The bathroom." She slips her slippers on and stretches. "Can you bring me a robe? I want to wear it. Wait, nevermind I'll go with you." He grunts as he gets up and walks towards the door where Y/n is waiting. Exiting the bedroom, they walk through the living area, the room being lit with sunlight, considering that they're in a high rise and there's no blinds in that area. "Woah! If I wasn't awake before I am now."
They take turns using the toilet, trying to wake up fully as they waited for one another. "Do you want a robe?" Chris asks, as he ties the robe closed. Y/n nods. "Why not?" He hands the last one to her and she slips it on, feeling the soft material on the parts her sport bra and sleeping shorts don't cover. "Soft, isn't it?" He hugs himself. "It really is." She does the same. They look at each other and laugh. As routine, they brush their teeth together and Chris takes his phone and hands it to her so she can take a picture.
"Room service?" Y/n asks Chris as they sit on the dining table provided for them. "Yes, let me get the menu." Chris gets up and runs to where he saw the menus earlier. "I'll have whatever you get." He tells her. Y/n picks up the phone and dials the room service number. Chris stares at her, blurring out her voice as he just stares. When she finishes, Chris realizes something and gasps. "What?!" Y/n gets startled. "We haven't kissed at all this morning." He says. "I thought it was something serious!" She gentry swats his robe covered arm.
"This is serious! Come here." He grabs her chin and kisses her.
A knock at the door breaks their small conversation of what today will look like. "I'll get it." Chris gets up placing a kiss on her cheek before going to the door. "Hello, good morning!" Y/n hears Chris greet whoever is at the door. "I can take it from here, thank you so much. Enjoy your day." Chris comes back in the room with a tray full of food. "Breakfast is here." He carefully places the tray down. All four plates are covered with a cloche. Chris places two in front of her and uncovers them. "Ta-da!" He says, Y/n giggles. "Thank you, Chris." She leans over to grab utensils and syrup for her waffles. "Im assuming I got the same." Y/n nods at him as she digs in her food.
"What time is everyone getting here?" Chris questions. "Rudy is coming here at nine to pick us up for sound check. And then we're coming back here at around eleven. My stylist, hairstylist, makeup artist, and photographer are getting here at twelve so we can both start getting ready."
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At soundcheck, Y/n and Chris spotted all of the other artists who were performing. And they were starstruck to say the least. They saw Harry Styles, which Y/n was over the moon for although she had met him a few times and needed a minute after those interactions, Billie Eilish also sound checked and both of them took a picture sneakily and sent it to the group chat with Matt and Nick. At home Nick was going crazy. They also saw H.E.R, Jack Harlow, and Lil Nas X.
"Alright, Y/n, you're up!" Her manager, Rudy, stood up to walk her backstage so she can get mic'd up. "I'll be back." Y/n kissed Chris as she walked away. He waited patiently, excited to know what songs she was going to since. She hadn't told him yet, but all he knew is she was going to sing a mashup of two songs. He stared at the stage, seeing her band members tuning up their instruments and playing a light beat. "Guitar needs to be turned up a bit." Someone working for the production yelled. As Sage, her guitarist kept playing a light strum he heard it get louder. "That's good!" They did that with the rest of the band and their instruments.
Finally, Y/n came out on the stage and waved at Chris. "Ready?" The same guy spoke to Y/n through around mic. "Ready!" She held up a thumbs up. "Alright test the mic." Y/n cleared her throat. "Testing one two three, three, two, one." She spoke, her voice could now be heard throughout the arena. "Turn it up just a tad more." The same man spoke. "Keep going." He said to Y/n. Repeating the same words her voice got louder. "Perfect! Now, let's hear her and the band together. Band, whenever you're ready."
The band started to play a light melody Chris soon realized what the song was, Invisible String, which was one of his favorite songs by her. It was about their relationship, and how they had certain moments in their lives that connected them to one another. Y/n, who grew up in New York had family in Massachusetts where Chris was specifically from and she would frequently visit them. Her career had just started at the age of sixteen so she would get stopped by a few people in his small town. However, years later they realized just how often they were face to face at the frozen yogurt shop Chris worked at. Eventually, they met again in LA at a movie premiere.
Before she got halfway through the song, the beat changed and turned into a new song. Pov, which was also about him and was her most popular song from her new album which was also nominated for both Record of the Year and Song of the Year. After soundcheck, they stopped by a spot to pick up a quick lunch to eat back at their hotel. They had a good half hour to eat until everyone would arrive. Y/n, Chris, and Rudy all ate their lunch and had a fun conversation about certain conspiracy theories.
Forty minutes later, their hotel room was full of people running back and forth from Y/n. Chris was first to get ready since he didn't need much. He just got his hair styled and his clothes fitted. He was memorized by Y/n, she would occasionally glance at him and wink making him giddy.
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"I'm nervous!" Y/n places her gloved hand on Chris' bouncing knee. "Why? It's just like any other award show." Chris looks at her. "It's the Grammys! And there's way more people watching plus we're sitting near the front and we'll be in the shots throughout the whole night. I'm going to embarrass myself." She regrets telling him what she did last night. "Baby, I was only kidding about what I said last night. You're not going to embarrass yourself, I promise. Okay?" She places a kiss on his cheek. "Okay, okay." The car comes to a halt and the driver up front tells them they have arrived.
"Ready to head out?" Chris nods. They get out and they are met with the red carpet, there's many artist walking on and stopping for pictures. "Hello, you must be Y/n and Christopher!" A lady in a suit speaks. "Hi, that's us." Y/n giggles, grabbing Chris' hand. "It's nice to meet you, let's get you two checked in! Follow me." They get checked in and get informed what time Y/n will be pulled out to get charged into her performance outfit. "Alright, you guys are ready for the carpet. I'm pretty sure your manager went over these things but you're free to ignore any questions you don't feel comfortable answering and also you can skip interviews but it's all up to you."
During the red carpet, they took pictures alone and together. Y/n decided that she did want to do interviews. "Here, let's do some interviews." She leaded Chris towards the interview section. "Y/n! Over here!" They both looked who called her and they're met with Liza Koshy. "Liza!" Y/n squealed. "Look at you, you're gorgeous!" Liza hugged her. "And you must be Chris, it's nice to meet you, I love watching your videos with your brothers." Chris thanked her.
"Can I interview you, Chris?" Chris froze. "Oh- uh, sure." Y/n smiles, watching Chris as he does his very first interview. "Excuse me, Y/n! Can we interview you for E!" A man dressed in a suit asks. "Of course!" During the interview, Chris walks behind and her and gets out of the shot. "He looks a bit nervous." The interviewer says. Y/n giggles, "He just had his first interview."
"You did great, babe!" Y/n tells Chris as they walk inside the arena to find their table. "You think so?" He asks. "I know so!" Soon, they find their table, remembering they saw their name cards on a table yesterday as they were setting them up. "Wait, look who's sitting there!" Y/! stops. "Who?" He's confused. "It's Harry!" Chris looks and it's enough there he is. "Holy shit! I'm going to be sitting next to him." Y/n gives him a stare. "Lucky, motherfucker."
"Hey, you be sitting next to the Christopher Sturniolo." He laughs. As they get to their table, they greet the people who have been hired to be sit ins at tables. "Hello!" A british voice says next to Chris. "Oh! Hello, I'm Chris!" He greets Harry. "You're Y/n's boyfriend, correct?" Chris nods. "I thought so, I saw you two here yesterday during soundcheck. She was amazing."
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"Next up, please welcome grammy award winner and nominee, Y/n." Chris quickly stands up and starts recording on his phone. "Green was the color of the grass where I used to read at Centennial Park, I used to think I'd meet somebody there." Y/n's voice can be heard throughout the area. Chris can hear the crowd above in the seats singing along. "And isn't it just so pretty to think, all along there was some, invisible string, tying you to me?" Y/n looks over at Chris and points at him and then points at her.
She keeps singing the song for a couple more seconds before switching songs. "I wanna love me, the way that you love me." Chris doesn't notice but, a cameraman pans the camera to him and everyone watching at home got a scene of Chris smiling at her.
"You did great!" Chris tells Y/n as she returns back to her seat in her dress she had in before. "Thank you, I was so nervous!" Chris hugs Y/n. "I recorded the whole thing." He kisses her temple.
Minutes go by, performances go by and awards go by until it's time for Y/n's first category she is nominated in. "You got this, babe." He grabs her gloved hand and rubs his thumb over her knuckles. "And the Grammy for Best Pop Album goes to..." Dua Lipa says into the mic before opening the envelope. She sees who the winner is and nods her head smiling. "Y/n for her album Heart Beats" Y/n freezes in her seat and Chris jumps in his seat grabbing her hand and kissing it. "Babe, you won! Holy shit!" Seconds later, Y/n turns to Chris and they both get up. "Go up there, 'M so proud of you." He hugs her tightly rocking her side to side. "Oh my god, Chris." She grabs his face and kisses him quickly before walking up to get her award.
She hears one of her songs playing throughout the arena and covers her mouth. Soon she reaches the stairs carefully going up them. Dua Lipa meets her half way and gives her, her Grammy. "Congrats!" Dua pulls her into a hug. She stands to the side, and Y/n goes up to the mic, "Oh my- I- I want to start off by saying thank you to the recording academy for this award. I would also like to thank every single person who made this album possible, from the producers to my band and the person who inspired this whole album." She looks over at Chris who is recording but his head is turned away from his phone, looking directly at her and they both blush. "And I want to take a moment to thanks my fans, my supporters, my listeners this," She holds up the Grammy. "wouldn't be possible without you guys or your support. Thank you so so much! Lastly, thank you to my family, my friends, and my boyfriend for always believing in me and showing me endless love and support. I love you guys. Thank you!" She holds up her Grammy, before walking away backstage.
Her manager, Rudy, is waiting for her backstage. "Congrats, kid! Only two more to go!" He gives her a side hug and grabs the Grammy for her to put it in a safe spot before she goes back to sit down. "You did amazing!" Chris wraps his left arm around her and rubs her shoulder. "I was so nervous, sorry if I kept weird eye contact with you." She leans her head on his shoulder. "Only two more to go!" Suddenly and ring covered fist appears in front of Y/n. She realizes the familiar cross tattoo and lifts her head off Chris' shoulder. "Congrats, Y/n" She bumps Harry Styles' fist. "Thank you so much, Harry!" All three of them keep a conversation going until it's time for that last four awards. Y/n was surprised to hear that Chris and Harry had several conversations while she was up out of her seat. She even found out they took a picture together.
"And now, the winner for this year Song of the Year is..." Jared Leto opens the envelope. Chris, once again hold her hand. "Pov, by Y/n" Y/n throws her face into Chris' neck. The crowd erupts in claps and cheers. "Holy shit." She laughs. "You did it again! Song of the fucking Year!" Chris says, kissing her lips and getting up to hug her. She wipes her eye, and walks past Harry who pulls her into a hug. Walking up to the stage, she receives the Grammy from Jared and goes up to the mic. "Wow, hello again." She giggles. "Once again thank you to everyone in the recording academy for choosing me out of all of the other great artists. I'm incredibly grateful for even being here. I want to thank my producer, Fred, who helped me add some lyrics to this song. Thank you, Fred. ."
"I would like to dedicate this award to the person who inspired this whole song, and anything and everything I write, is my boyfriend Chris, without him I really wouldn't have been able to write this song. He is my muse, my best friend, my everything, he's really made me a better version of myself. I think I'd be lost without him. He also is truly one of my biggest supporters. Chris thank you for always being proud of me, for showing me what true love really is. Thank you, thank you, thank you!" She smiles bowing a kiss in Chris' direction before walking off the stage.
By this time, Chris can't stop smiling, his cheeks are completely red from how much he's blushed and his eyes are glossed over from her heartwarming words. "I love you so so much." Is the first thing he said to her as she sat back down. "I love you more."
"Now, the grammy for Record of the Year goes to, this is a big one." Trevor Noah, the hosts says before opening the envelope. "Aha, Y/n! Pov!" Y/n gasps and turns to Chris. "My five time grammy winning girlfriend! You're amazing!" Chris engulfs her in a hug. "Chris, oh my god! This is actually insane." Y/n cant believe that she won all three grammys she was nominated for.
"This- this is absolutely insane. Wow," She blows air out. "I did some research when I got nominated for this grammy and found out this is for the best sounding song, which now blows my mind that I won. Thank you, recording academy. I also want to thank my producer once again, Fred, unfortunately he couldn't be here today. Also, thank you to the engineers and mixers, Jack, Travis, and Pat for their incredible support on the song. My band, Sage, Derick, Eve, Angel for playing the instruments on this song beautifully. And my mastering engineer Delaney. My team, everyone at Columbia Records. Just, thank you, to everyone who has ever and always supported me! Thank you so much! Goodnight!" She holds her Grammy up and walks away.
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Back at the hotel, Y/n and Chris were exhausted to say the least. They decided to skip on the after parties and just stay huddled up in their room before they returned to their respective home the next morning. "I can't believe I won all three Grammys." She says as she wipes off her makeup sitting on the bed. "I told you, I'm never wrong when it comes to your awards." Chris grabs one of the three Grammys off the bed and reads the engraved words.
National Academy of Recording Arts and Sciences
Y/n Y/l/n- Artist/Producer
Best Pop Album
"Now you can put these next to the other two you have on your bookshelf." He says grabbing all three carefully and placing them on the dresser that was provided. "Do you want to keep one?" Y/n says out of the blue. "What?" He says shocked. "Yeah, do you want the Song of the Year one? I like to call it your song. So it's your Song of the Year." She explains tossing the dirty makeup wipes in the small trash can near the bed. "But it's your Grammy." Chris says, walking over to her. "And it's your song." She adds on. "Are you sure?" Chris asks. "I wouldn't be asking if I wasn't." She smiles. "Okay, I'll take it and put it next to my Y/n shrine." They both laugh.
"Have I told you how much I'm proud of you?" Chris teases. "You've told me once or twice." She nods, smiling. "Well, that's not enough. I really am so proud of you. Like so much I can't put into words."
"Thank you, Chris. I love you."
extras!
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