#I want texture but also blending
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cats-and-dr-pepper · 1 year ago
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Today’s work in progress!
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It’s going great.
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redhotarsenic · 1 year ago
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@nowfallc PICTURE!! FOR YOU!! PLEASE TAKE IT!! <3
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lightprkdraws · 7 months ago
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AU where Reo is short
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astarionposting · 2 days ago
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Sylvan | Son of Elaria & Sylus | Oath of the Ancients Paladin
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I am so happy with this sculpt and the textures!! my boyfriend said this is his favourite character he has played in his 700+ hours of baldurs gate lol. I am happy with the different similarities of Sylus and Elaria in Sylvan. Since we have to start a new playthrough, I am going to make Sylvan's twin and play as her!
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dawnthefluffyduck · 10 months ago
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Small doodle from yesterday that turned into me learning new things about a brush I already adored
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wall-eye · 11 months ago
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Arlaen and the Raven Queen, making a choice
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valiant-portabella-pirkko · 3 months ago
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just a little bit of experimenting with Scarlet to shake the rust off 👍
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painted my nails
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Finishing my WIPs was just an excuse to cast on all over lace project. Day one always has the most impressive progress.
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thethingything · 8 months ago
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also though this dentist is genuinely the best dentist we've ever had.
she was really understanding about us having issues with toothpaste and we asked if she had any recommendations for alternatives we could try to see if those help and she gave us some options to look into so that's cool.
she also took our medical trauma into account and kept checking if we were okay throughout the appointment and asking if we needed to take breaks and we've never had a dentist do that before.
she warned us about what each tool would feel like too and actually warned us if something was going to be painful which like, I would in fact rather be warned that "this is going to be uncomfortable in this way" and "yeah this is gonna feel really bad for a few days but that's normal" than have someone try to reassure us that it won't be that bad only for it to get really painful.
our next appointment is to have a tooth removed and she explained the procedure to us and how that normally goes, and then we asked if we can take the tooth home afterwards and I can only assume from the look on her face that she's never been asked that before, but she was like "yeah I don't see why not, it is yours after all" so that's cool
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ktarsims · 2 years ago
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Just a look at what I've been up to the last few days. I know, I know... I just had to start ANOTHER hair project. But really, it's about time I took out some of the overly shiny original hairs (or shiny retextures), and replaced them with stuff I like better (assuming there is anything better to be had).
In some cases I have so many retextures of a hair, I have to take them into game to see what they look like to make up my mind. In this case, I kept two of the above options. The top left was kept for the braid textures, and the one at the bottom for the color streaks.
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kirnet · 10 months ago
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FINALLT figured out a rendering style that I have admired in many artists for years >:3c
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pyrosomatic-metamorphosis · 9 months ago
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wuaghghg i know the only way ill improve my lineart is if i actually draw lineart (and probably do nothing But lineart, except for one or two base colours underneath) but :c what about painting. what about big messy sketch lines. what about impatience
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gallusrostromegalus · 3 months ago
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Are you the "I have strong feelings about parchment" Tumblr user? If not, I feel like I saw you might know who they are. I was going to put parchment in a fic, but then I was like "no, I can't do that without asking the Parchment Person first because I don't want to get it Wrong."
...no, but I know the post you're talking about, and I too have strong feelings about parchment, esp because I've worked on it before.
I took an illumination course while getting my illustration degree and did an "H.M." in the style of a medieval manuscript on a small piece of the stuff.
Parchment is not paper. It's cured calf or pig skin.
It's thick, and HARD like non-corrugated cardboard. If it's been stored in a roll, it does not want to unroll. If it's been stored flat, it does not want to roll. It's got the same texture as skin, because it IS skin, and you have to account for that while working on it. It smells like rawhide. It actually takes ink in a really interesting way- there's a half-second to blend of fix something before it actually sinks into the parchment, but it doesn't bleed once it's in there. It also never comes back out. It's not bright white like paper, almost a buff color, and white stands out on it.
Fascinating stuff. Actually pretty fun to work on, but it's definitely a medium for highly polished and important pieces (like illuminated manuscripts), not for casual note-taking (because it's MAD EXPENSIVE to make)
I should go hit up the local art stores and get different paper-and-other-art-media samples to demo for everyone for fanfic purposes because they are VERY different things that have different purposes, prices, origins, and societal connotations, all of which can be used in your writing.
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fuckingrecipes · 2 months ago
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Do you have advice on the art of sandwiches? I feel like i my best sandwich at home is still leagues below the worst sandwich ive bought at a restaurant
Since sandwiches are infinitely variable, I'm going to assume you're trying to make my favorite sandwich: the Turkey Club, sandwich style not sub style.
Your goal is to MAXIMIZE FLAVOR.
Thicker bread. Standard slice size for bread isn't going to cut it, here. You want thick-slice bread.
Sourdough, or French Bread not 'White' bread. You want it chewy, with a thicker crust. Hearty.
Extra-Heavy Mayo. Restaurants do not use standard mayo from the grocery. Extra-heavy mayo has a higher ratio of egg yolks, giving it a richer flavor and thicker consistency for both spreading and using in tuna or egg salad. It's also more of a warm ivory color, rather than 'white.'
Instead of yellow deli mustard, try a ground-whole-seed mustard. It has a spicier, richer profile, and a little more vinegar.
Be generous with condiments. You're making a good sandwich, not cutting calories.
SEASON your sandwich. Dust the vegetables - salt and pepper goes a long way! Dried oregano, onion powder, garlic powder are also champs. My fave is to take a spicy blend (like a fajita seasoning blend) and sprinkle generously over the mayo before adding other stuff.
Lettuce CRUNCH is important. Include the pale crispy parts in your sandwich, not just the soft green leaf parts. Use romaine and arugula, not 'iceburg' lettuce, which has next to zero flavor.
If you're using texture leafy greens like arugula, toss it in a vinaigrette before piling it onto the sandwich. The vinegar zing makes a statement.
The tomato should have a strong flavor of its own. Salt & pepper on ripe tomato is heavenly. Make sure your seasoning hits the tomato.
If you're adding onion, make sure the slices are super duper thin-sliced. Like, mandolin-thin. Translucent-thin. Red onion is king.
If you want it toasted, make sure the cheese and meat gets hot, but the greens/tomato/onion is added afterward so it stays cold and crisp.
Don't be afraid to STACK IT TALL. CRAM IT FULL! How many sandwiches from restaurants feel impossible to fit in your mouth at first glance? Most of 'em. Make it big. With the meat, especially, they often CRAM the meat in there. No single-layer of ham slices here.
It's ok to MIX MEATS. Fry up some bacon (extra crispy!) or crisp up some pepperoni and layer it with your turkey.
Once you're done, wrap your sandwich in parchment paper (not WAX paper, there's a difference), then slice in half. By wrapping it, you force all the ingredients to smush together and start blending flavors. This makes 'em all a little better and stops them from sliding around, so it's easy to get a bite with every ingredient at once, and stops the sandwich from actually falling apart.
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Honestly, the biggest 'secrets' of sandwich making is:
MAXIMIZE FLAVOR. USE RICHLY FLAVORED INGREDIENTS.
SEASON ALL YOUR SHIT FOR MORE FLAVOR
DON'T BE AFRAID TO PILE ON MORE GOOD SHIT.
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alfheimr · 7 months ago
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My Favorite Cheap Art Trick: Gradient Maps and Blending Modes
i get questions on occasion regarding my coloring process, so i thought i would do a bit of a write up on my "secret technique." i don't think it really is that much of a secret, but i hope it can be helpful to someone. to that end:
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this is one of my favorite tags ive ever gotten on my art. i think of it often. the pieces in question are all monochrome - sort of.
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the left version is the final version, the right version is technically the original. in the final version, to me, the blues are pretty stark, while the greens and magentas are less so. there is some color theory thing going on here that i dont have a good cerebral understanding of and i wont pretend otherwise. i think i watched a youtube video on it once but it went in one ear and out the other. i just pick whatever colors look nicest based on whatever vibe im going for.
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this one is more subtle, i think. can you tell the difference? there's nothing wrong with 100% greyscale art, but i like the depth that adding just a hint of color can bring.
i'll note that the examples i'll be using in this post all began as purely greyscale, but this is a process i use for just about every piece of art i make, including the full color ones. i'll use the recent mithrun art i made to demonstrate. additionally, i use clip studio paint, but the general concept should be transferable to other art programs.
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for fun let's just start with Making The Picture. i've been thinking of making this writeup for a while and had it in mind while drawing this piece. beyond that, i didn't really have much of a plan for this outside of "mithrun looks down and hair goes woosh." i also really like all of the vertical lines in the canary uniform so i wanted to include those too but like. gone a little hog wild. that is the extent of my "concept." i do not remember why i had the thought of integrating a shattered mirror type of theme. i think i wanted to distract a bit from the awkward pose and cover it up some LOL but anyway. this lack of planning or thought will come into play later.
note 1: the textured marker brush i specifically use is the "bordered light marker" from daub. it is one of my favorite brushes in the history of forever and the daub mega brush pack is one of the best purchases ive ever made. highly recommend!!!
note 2: "what do you mean by exclusion and difference?" they are layer blending modes and not important to the overall lesson of this post but for transparency i wanted to say how i got these "effects." anyway!
with the background figured out, this is the point at which i generally merge all of my layers, duplicate said merged layer, and Then i begin experimenting with gradient maps. what are gradient maps?
the basic gist is that gradient maps replace the colors of an image based on their value.
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so, with this particular gradient map, black will be replaced with that orangey red tone, white will be replaced with the seafoamy green tone, etc. this particular gradient map i'm using as an example is very bright and saturated, but the colors can be literally anything.
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these two sets are the ones i use most. they can be downloaded for free here and here if you have csp. there are many gradient map sets out there. and you can make your own!
you can apply a gradient map directly onto a specific layer in csp by going to edit>tonal correction>gradient map. to apply one indirectly, you can use a correction layer through layer>new correction layer>gradient map. honestly, correction layers are probably the better way to go, because you can adjust your gradient map whenever you want after creating the layer, whereas if you directly apply a gradient map to a layer thats like. it. it's done. if you want to make changes to the applied gradient map, you have to undo it and then reapply it. i don't use correction layers because i am old and stuck in my ways, but it's good to know what your options are.
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this is what a correction layer looks like. it sits on top and applies the gradient map to the layers underneath it, so you can also change the layers beneath however and whenever you want. you can adjust the gradient map by double clicking the layer. there are also correction layers for tone curves, brightness/contrast, etc. many such useful things in this program.
let's see how mithrun looks when we apply that first gradient map we looked at.
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gadzooks. apologies for eyestrain. we have turned mithrun into a neon hellscape, which might work for some pieces, but not this one. we can fix that by changing the layer blending mode, aka this laundry list of words:
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some of them are self explanatory, like darken and lighten, while some of them i genuinely don't understand how they are meant to work and couldn't explain them to you, even if i do use them. i'm sure someone out there has written out an explanation for each and every one of them, but i've learned primarily by clicking on them to see what they do.
for the topic of this post, the blending mode of interest is soft light. so let's take hotline miamithrun and change the layer blending mode to soft light.
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here it is at 100% opacity. this is the point at which i'd like to explain why i like using textured brushes so much - it makes it very easy to get subtle color variation when i use this Secret Technique. look at the striation in the upper right background! so tasty. however, to me, these colors are still a bit "much." so let's lower the opacity.
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i think thats a lot nicer to look at, personally, but i dont really like these colors together. how about we try some other ones?
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i like both of these a lot more. the palettes give the piece different vibes, at which point i have to ask myself: What Are The Vibes, Actually? well, to be honest i didn't really have a great answer because again, i didn't plan this out very much at all. however. i knew in my heart that there was too much color contrast going on and it was detracting from the two other contrasts in here: the light and dark values and the sharp and soft shapes. i wanted mithrun's head to be the main focal point. for a different illustration, colors like this might work great, but this is not that hypothetical illustration, so let's bring the opacity down again.
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yippee!! that's getting closer to what my heart wants. for fun, let's see what this looks like if we change the blending mode to color.
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i do like how these look but in the end they do not align with my heart. oh well. fun to experiment with though! good to keep in mind for a different piece, maybe! i often change blending modes just to see what happens, and sometimes it works, sometimes it doesn't. i very much cannot stress enough that much of my artistic process is clicking buttons i only sort of understand. for fun.
i ended up choosing the gradient map on the right because i liked that it was close to the actual canary uniform colors (sorta). it's at an even lower opacity though because there was Still too much color for my dear heart.
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the actual process for this looks like me setting my merged layer to soft light at around 20% opacity and then clicking every single gradient map in my collection and seeing which one Works. sometimes i will do this multiple times and have multiple soft light and/or color layers combined.
typically at this point i merge everything again and do minor contrast adjustments using tone curves, which is another tool i find very fun to play around with. then for this piece in particular i did some finishing touches and decided that the white border was distracting so i cropped it. and then it's done!!! yay!!!!!
this process is a very simple and "fast" way to add more depth and visual interest to a piece without being overbearing. well, it's fast if you aren't indecisive like me, or if you are better at planning.
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let's do another comparison. personally i feel that the hint of color on the left version makes mithrun look just a bit more unwell (this is a positive thing) and it makes the contrast on his arm a lot more pleasing to look at. someone who understands color theory better than i do might have more to say on the specifics, but that's honestly all i got.
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just dont look at my layers too hard. ok?
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