#I only played around at the science-experiments-for-children level
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jokerislandgirl32 · 5 hours ago
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Wild Kratts Academy?
Okay, this might be a bit of an out of the box idea, but what if the Wild Kratts Crew hosted a school or summer camp for the Wild Kratts kids (and any of the fankids created by members of the WK fandom)?
It could either be like a boarding school situation where the children travel/live with the Wild Kratts for a certain part of the year, and they are with their families the rest of the year.
Or, it could be a summer camp type deal where they join the Kratts for the summer and hone in on important educational skills and animal/environmental knowledge (I feel like this is probably the more logical option, but I’ll explain both scenarios below the cut).
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For the boarding school option….During the time they are with the Wild Kratts, they would learn not only basic skills (reading, writing, math), but there would, obviously, be a huge emphasis on science/creatures! Namely, science or creature based activities would be utilized to help teach the children.
For example: The kids need to learn their letters and sounds, so they will go find creatures whose names begin with those letters/sounds. Or, the children need to learn counting: welp, let’s take them out to count the number of elephants in the herd. And those are just some basic/kindergarten level examples (kindergarten educator here 😂).
Different members of the Wild Kratts team would be assigned to different subjects and age groups. All members would assist with the science part of course, but they could each take specific subjects/age groups.
Perhaps Koki could teach reading/language arts to younger children. Chris could teach math to older students. And so on. (I’m just brainstorming here, I’m not sure which subjects would fit which WK member best, if anyone has any advice or suggestions, feel free to add them in a reblog!)
I also love the idea of the villains, redeemed in this scenario of course, taking part in the learning venture. I feel like Donita would be a fabulous animal (inspired) art teacher. Gourmand a wonderful culinary teacher, specializing in vegetarian meals or foods that are made to look like animals, but are not made from animals.
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For the summer camp option, it would be much of the same concept, but instead of having an emphasis on educational activities geared to learn core content knowledge, the activities would be focused solely on science/animal/environment based learning.
With this option, I feel like Aviva would take on a great part of the leadership role, and she would formulate the camp activities to reflect those similar to the experiences she and Zach shared at science camp as children.
Speaking of Zach and the villains…
Funding for such a program could come from grants or donations, and I feel like Zach, and to a lesser extent Donita, Gourmand, and Paisley, would be the individuals responsible for many of these monetary aids.
In turning to the side of good they wanted to help the future generations not turn to villainy against animals and the environment like they had. So, they would use their own money to help ensure the program is well funded.
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And if my OC Violet was part of the action in this scenario (speaking specifically of the boarding school option)…. I feel she’d totally be responsible for the academics for the youngest Wild Kratts Academy members: the kindergartners and 1st to 2nd grade aged students.
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As a bit of a side note, but also a possible explanation to how this program may have started, I’ve played around with the idea of Zach and Violet homeschooling their children. After some input from @novazentryx I truly feel like this would be the best move for Zach and Violet with their own children.
Due to their work life and busy schedules it would be difficult to remain in one place and allow the children to obtain schooling in a traditional setting (because Zach and Violet join the Wild Kratts Team in the years following the births of their eldest children).
So, Zach and Violet would already have their children with them, so perhaps they could be the “pilot children” for the program. Along with some of the Wild Kratts kids we know and love, and fankids/children of the other Wild Kratts characters (in my AU the fankids created by @rosey100 @lovelynurseandhenchman and @octoqueen10 exist so maybe your fankids will join in or will participate in the summer camp option if not full time/the boarding school???)
Anyway, I hope all of this makes sense, feel free to add to this post if you all would like!
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freedomofthemoon · 1 year ago
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This is amazing 😍!!! The colours are great as is, but I do wish for a time machine to see just how vivid someone who clearly knew what they were doing was able to achieve at this piece's peak, befor time and light exposure.
I wonder if people ever planned around this...choosing their stitches in such a way that if an object was to be unravelled and reknit/sewn/woven down the line, the variegation of faded and preserved spots along the yarn would make a pleasing pattern?
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My bf got this dye chart with local plants at an art thrift store! 🍂
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htfs-ranked-on · 2 months ago
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if this hasn't already been done, ranking on how good each would be at babysitting?
in approximate order from best to worst
toothy: probably one of the best babysitters of the tree friends! strikes a good balance between letting the kiddo bend the rules just a little bit, but not letting them do anything actually reckless or dangerous
flippy: probably one of the better options! he likes kids, and he's the responsible type. maybe a bit on the strict side, though
giggles: she's good at keeping the kid safe, but she hovers too much for them to have any real fun
lammy: pretty similar to flippy, but worse at responding under pressure, so if there was any sort of minor incident like a glass breaking, she'd be at a bit of a loss
handy: relatively decent! good with kids, but not a stickler for rules. definitely lets the kiddo get away with staying up late and not eating their vegetables at dinner
sniffles: he doesn't really know what to DO with children. what he DOES know how to do, though, is set up basic grade school level science experiments, which ends up making him one of the favorite babysitters for his "cool science stuff"
cuddles: he's never gonna be the FIRST person to call if you need a babysitter, of course, but he does alright. the kid probably falls over and gets a fun new bruise or scrape to explain to their grownups, but cuddles handles the situation without panicking and only bribes the kiddo with candy a little bit
russell: keeps the kid entertained with "cool pirate stories" that their grownups assume are made up (they are not made up)
petunia: this would probably be worse for her than it would be for the child in question. kids are messy and would stress her out to hell and back, but she'd NEVER take that out on them. the kid would be in great hands, but she wouldn't like a single second of it
pop: is the one looking for a babysitter, haha. on the off chance he has to watch someone else's kid, he does... okay, probably.
mime: not necessarily a BAD babysitter, but he sort of treats the situation like he's performing at a birthday party. super fun, but maybe not the most responsible
lifty: he has no idea what to do with kids. he doesn't DISLIKE them, exactly, but he'll readily admit he's out of his depth. still, though, the kid ends up having fun because he's more than willing to ply them with fast food and play along with whatever little game they come up with just to keep them occupied
shifty: similar to lifty, he has no idea what to do with kids, but he's exponentially more likely to stick them in front of the tv/a video game the whole time because "that's what i grew up doing and i turned out fine" (he did not turn out fine)
nutty: obviously not a GOOD choice, but not as disastrously bad as you'd expect. more candy and video games are involved than is healthy, but no one ends up injured and the kid probably ends the day with a smile
flaky: oh this would stress them out so badly. if they ever managed to get out of their own head, they would get along well with kids, but they're too worried about everything that could go terribly wrong
disco bear: ".....you want a beer?" "he's FOUR 😠" "i don't know, what am i supposed to do with him?!"
splendid: certified Not Good With Children. liable to get distracted and leave the kid unattended around the cleaning supplies or something
mole: let's be real no one is asking him to babysit, and he would say no if anyone did
splendont: i'm not sure you could convince him to babysit
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frostcorpsclub · 5 months ago
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Character Development Ask: 17 and 44 for Suzy
17. What was your character’s favorite toy as a child?
Suzy wasn’t allowed very many toys, Eloise did not want to see the mess or deal with the noise, even though she wouldn’t be the one cleaning up any mess anyways. She wanted to make sure that Suzy could satisfy herself with her own imagination and not seek her out to show her things or urge her to play with her. The few toys she did have, however, were very well crafted and well taken care of.
Suzy loved her dolls and dollhouse above all else.
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She enjoyed emulating the social interactions she saw around her and practicing things she would say, how other people might react. It was her version of a science lab where she could experiment and her own little world where she would have complete control.
When she was older she loved to sew grand gowns for her barbies to wear to the balls she would throw. However, before she was allowed to have that level of independence -at the start of her scissor obsession you may recall- she had a different kind of doll.
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44. How easy or difficult is it for your character to say “I love you?” Can they say it without meaning it?
Suzy says I love you without meaning it every day. The only person she truly loves the way you or I can love is Jack, he’s made her feel emotions she never thought capable before. That is to say, on her own she sees her children as pedigree dogs or expensive antiques. She wants to take care of them and while they need to be trained and refined, she would never hurt them physically. She understands that they need to feel loved and they need to be fed emotionally just as they do physically so she happily provides that for them. HOWEVER, Jack’s influence means she finds herself on occasion affected by things they do or things that happen to them that are most illogical. Perhaps she does mean it?
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dovahkiin796 · 1 year ago
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This Damn Room Finally Explained.
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I'm so glad we FINALLY got an explanation for this iconic bedroom in Fnaf 4. It's fake. Everything in this room is fake. It along with the hallways, the Plushtrap hallway, bathroom, kitchen, and living room is just one big test chamber built by William Afton to test his hallucinogenic gas on children he had kidnapped so he can measure their fear levels.
Hard to believe some people actually called this years ago. Well, not the fear gas, but this room being used for an experiment.
To address Afton measuring the children's fear. It can be assumed that he knew of the existence of Agony. Agony is used as a blanket term for all negative emotions and fear would be the easiest for kids to express.
It does makes sense William would eventually come across Agony as Remnant is only made when someone dies. Afton knows he can't go on a killing spree in the hopes he can collect some Remnant. That would draw too much attention even if he does get away with the murders. Afton is not dumb, he's an intelligent man who started a business with his partner and best friend Henry. He even ran his own business, "Afton Robotics". What got William killed was his own arrogance. Believing hiding in the suit he wore to kill the missing kids would protect him.
Now onto the hallucinogenic gas. It was a surprising reveal that this whole-time gas was being pumped into the bedroom. Causing whoever was inside to hallucinate the Nightmare Animatronics. Who turned out to be mannequins with Freddy, Bonnie, Chica, and Foxy costumes on them.
There have been debates if the Nightmares were real, given they have the word nightmare in their names. But in the world of Fnaf. It's entirely possible for William Afton to make actual physical Nightmare Animatronics.
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With the reveal of the hallucinogenic gas. These tanks make so much sense now. In UCN they're oxygen tanks, but in the real world they're tanks that hold Afton's fear gas. The main character Rory from Dittophobia comes across them after escaping the bedroom.
There are a few people who don't like this reveal of the gas as it makes William Afton come off as a Mad Scientist. Something the games never hinted at. Which is true and the thing is... he isn't. He's a Mad Engineer from my point of view. But Afton does have to study Remnant and Agony in a scientific manner if he wants to understand how it works and then make himself immortal. Do you want to see Afton brew up some potions, cackle like a witch, and stand around a cauldron, chanting? Cause I sure don't. He needs science to study this supernatural element he discovered to achieve his goal.
Like The Mimic, the fear gas is a welcome addition. It is MILES better than the Illusion Discs and people REALLY don't like them.
I should address Rory since I mentioned him. He's the main character of Dittophobia and he's one of the kids Afton kidnapped for his experiments. NO, we don't play as Rory in Fnaf 4. It's kind of confirmed we're Micheal Afton in the fourth game and I don't think Willaim was experimenting on his own kid.
Anyway. Rory is the last surviving kid of the experiments, and he has been doing this for TEN YEARS! This is because the experiments are automated and at this point William would've already been dead and trapped in the safe room in the Fnaf 1 location. So, no one can stop the experiments. What's mind blowing but something we already knew was the Fanf 4 bedroom connecting to Circus Baby's. But the Funtime Animatronics still being there. Confirming Sister Location is AFTER Five Nights at Freddy's 1 and not before. Like everyone thought it was. Mainly because of Micheal being fired due to his bad odor making people believe he was corpse when working at the Fnaf 1 location.
Dittophobia finally gave us the answer we needed to put to rest a theory that has been in the fandom for years. Great job to whoever wrote Dittophobia.
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dpenvs3000semester · 13 days ago
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Unit 10 Blog
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Sedona, Arizona
As I continue on my journey of becoming a nature interpreter and using the skills that I have honed, I've come to realize that my personal ethic has been shaped by a combination of beliefs, responsibilities, and prioritizing connection, understanding, and empowerment. Throughout this course, I have been challenged to reflect on my role as an interpreter, and this process has not only shaped my understanding of what it takes to be an interpreter but also one that is responsible and an effective communicator. 
I believe that everyone has the capacity to connect with nature, regardless of their background or even prior experiences. Nature interpretation isn’t just about sharing facts or looking at cool landmarks, but it's about creating an opportunity for yourself and for others to feel a sense of wonder, curiosity, and connection to the world around you. One of my core beliefs is that having a connection to nature plays a vital role in nurturing the environment. When someone feels connected to something, it is more likely that they will care for it and go out of their way to make sure that they can do anything in their power to protect it. This belief of mine has been reinforced by many moments in my life where nature has given me more clarity and perspective. These experiences have helped me realize the power of nature and how I can use it to motivate others to discover their own moments of connection. Another belief that I have is that interpretation must be accessible and inclusive to everyone, whether it be children, adults, or even families. This means that as an interpreter my methods will meet diverse needs and learning styles tailored to the audience. My understanding is that everyone engages with nature differently and my role is to create an experience that resonates with people on an individual level while also encouraging a collective appreciation of the environment around them.
As a nature interpreter, I feel the responsibility to provide experiences that are not only meaningful but also educational. One way that I do this is by presenting issues in a way that is honest but also helpful. It can be easy to focus on the issues that our planet faces on a daily basis, but it is just as important to recognize the importance of balancing these realities with stories that are informative and an opportunity for action. Another responsibility of mine is to create a safe and welcoming environment around me. During the summer I worked at a science camp for kids, I learned the importance of fostering an environment where curiosity thrives. For example, I would encourage kids to ask questions about the natural world and share activities with them to help them understand complex concepts. By doing this I was able to make science relatable and engaging, which I believe is a crucial part of interpretation. While I do think it is important to teach others, I believe that maintaining my own sense of curiosity is quite important also. If I'm not genuinely passionate about what I am sharing with others it is unlikely that they will be either. Part of my responsibility includes continuing my learning and staying open to new perspectives and methods of interpretation.
Throughout this course and my experiences, I have come to realize which approaches align best with my personality and communication style. One of the many ways in which I express this is by combining storytelling with interactive activities. I realized that storytelling has a way of connecting with people on a deeper level and a more emotional one which leaves a lasting impression. During Science camp last summer, I would use storytelling to explain concepts such as the ecosystem. Instead of presenting facts that some kids would not be able to understand, I would frame a narrative of how all living things are interconnected and present themselves in everyone’s everyday life. This approach helped me keep the kids engaged while also letting them see their role in nature. Hands-on activities have always been a cornerstone of my approach, an example of this has been when I would help kids build simple models of things that they would be learning that day, whether it be a magnifying glass or even a catapult! 
Feedback has always been a huge part of my success and growth, throughout this course I have received numerous things that I can improve and further enhance my craft. One of the most significant ways I have grown as a nature interpreter has been through the process of self-reflection, and teaching camp last summer has been a way for me to apply my skills in a real-world setting. It has also helped me realize that I have learned the importance of flexibility and adaptability which is very crucial when engaging with kids that have a unique way of learning. As I continue to grow as a nature interpreter, I am committed to deepening my understanding of how to create an experience that leaves a lasting impact. I plan to explore new tools and techniques that will help me reach a broader audience and cater to different learning styles.
My personal ethic as a nature interpreter is built on the foundation of curiosity and continuous learning. I believe my role is not just to educate others but to inspire them and show what this beautiful world truly has to offer. As I move forward in this field, I carry with me the lessons that I have learned and the feedback that iu have received. By embracing responsibility I hope to contribute to a world where nature is not only sustained but celebrated.
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destinygoldenstar · 2 years ago
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Just A Couple Of Fun Headcanons Of TD Characters (Harold)
- Harold is a middle child of three children, with an older brother and a younger sister. 
- When Harold was born, he had about ten surgeries in the span of a month. There was that many complications to his birth.
- This mostly happened because of his father, who was a heavy smoker. (Explain his messed up vocal cords) (And NO, no one else in this family does that. If I ever headcanon that any character smokes, I am high)
- Harold is autistic. (I know a LOT of people headcanon that for a lot of TD characters, mostly so they can project themselves onto them. But for me, that’s not the case. For the first gen, the autism headcanon just applies to three people. Harold is one of them.)
- Harold doesn’t know much about his father besides that fact, and that he resembles a lot of his father’s genetics. He wouldn’t ask too many questions about him. Needless to say, his parents divorced when he was around two years old. No the dad doesn’t visit.
- Harold was heavily hospitalized at the start of his life. He said it himself, he contracted nearly three hundred diseases, so the hospital was basically his home. It took about a year for him to learn to walk. 
- Harold was the only member of his family with these issues. His siblings are relatively healthy, and whatever illnesses that caught were minor. Harold, from experience, would try to play the doctor role, even if they don’t ask for it.
- Most of the doctors thought that Harold wouldn’t live a long life. Someday his many illnesses would catch up to him.
- Harold, in his time in the hospital, read a lot of comics. Specifically, about superheroes and ninjas. He’s a massive fan about every TV show involving ninjas. You could say they’re his special interest. These stories definitely pushed him through his sick life.
- Harold taught himself how to read. And math. And a lot of science facts. And historical facts. And you get it.
- Harold was very curious about the world and all it’s glory. It’s mostly because it took a long time for him to actually get out there. Down to the smallest atoms of content there. It made him want to know everything.
- Harold watches Game Theory. He rips off the concept a lot.
- Harold is an anime fan. Say hello to the weeb of the TD cast.
- Harold does LEGOS. He has a lot of the Ninjago sets. He’ll also make hour long analysis videos on Ninjago lore and explain it’s many plot holes. (Not sorry. But I grew up with Ninjago so you know. I do love that show.)
- Harold is a KPop fan. (The unfollow button is right there)
- Harold taught himself first aid. With multiple allergies, and the fact that he gets hurt a lot, he’s always prepared for the worst.
- Harold didn’t start school until he was eight. That was when he became healthy enough to get some form of education. Almost instantly, he was bullied by a few jerks, due to being ‘old’ and only in preschool. However, he instantly proved himself as a very smart kid, with all his random facts helping him.
- Harold skipped several grades, and got to the level of is age group in only the span of two years. He’s a straight A student all the way. He’s in honors on everything, even. 
- Except for PE. He can’t do that without getting some sort of asthma attack. One time a strict coach pushed that and Harold almost choked to death. That coach got fired immediately.
- Harold has an aggressively low BMI. He has a hard time gaining weight because he has a fast metabolism. There’s a limit to what he can eat anyway. 
- Despite never having a dad, Harold loves his mom. She’s very supportive of him and puts in the effort to understand her kid. (From the past headcanon posts I’ve made with TD characters having bad parents, hopefully this is a breath of fresh air.)
- Harold has a decent relationship with his sister. She doesn’t find much value in him, but he takes the time to braid her hair, and she listens to him geeking out about his favorite media. Though she doesn’t care.
- If there’s any member of his family Harold has a complicated relationship with, it’s his brother. Actually, that’s an understatement. These two hate each other. This guy was basically the Duncan before Total Drama, but way less brotherly by the end. That’s irony right there. It’s mostly due to jealousy of Harold’s hospitality getting him more attention than the oldest of the kids, and the fact that Harold’s habits are disgusting, his voice is grating, and he never shuts up. Most of their interactions is just Harold’s brother bullying him to no end. Pranks. Fighting. Galore. He would even invite several of his friends over just to make Harold miserable. It’s a hobby now. The mom grounds the bully multiple times, but no one listens. Duncan’s kind of a blessing compared to this guy.
- This is why Harold isn’t crying when being bullied. It’s a casualty. So the harshest reaction would be “Aw s**t, here we go again...”
- Harold learned how to defend himself after awhile. Half of the stuff he got in trouble for. This is not the first time he’s cheated someone, as he has plenty of experience. 
- One time when his brother fell in love with a girl in high school, Harold sent that girl several uncomfortable posts about him to make her reject him. The brother found out and locked Harold in the car for days. The mom was out of the house then and he was in charge, so Harold was left in there.
- When the mom came back and found this out, she offered him a day out of school to spend time with her so he could chill, eat all his favorite stuff, and watch whatever show he wanted. And the brother? He was thrown in night school for his stunt.
- Harold wrote a poem titled: ‘Why does my brother hate me?’ It’s badly made, as you’d expect, but the end of that poem says that there was a ninja invasion at the mall, and the MC abandoned their brother to feed him to the invaders... so yeah, when he showed this to show and tell in school, the teacher said that it was... something.
- And that brother is his worst bully, but there’s several others too. School isn’t too kind of him. Some classmates use plenty of verbal insults or take advantage of his nature. They steal his work without consent, and get away with it. They put tacks on his seat, and get away with it. It’s only when Harold stands up for himself that the teachers do anything, and that’s punish Harold.
- Harold doesn’t have a lot of friends. Those that do are more so only friends with him because they’re in the same fandoms.
- Harold puts his hair up in a samurai bun. 
- Harold loves cosplaying as his favorite characters. He has a ton of costumes he hates throwing out, more so than actual clothes.
- Harold adores his shoes. He wears them around the house all the time and never takes them off. Not even in bed or in the shower. Sometimes he forgets he’s even wearing them.
- Harold spends his entire summer in summer camps. From the very first summer he got out of the hospital. He wanted to see the entire world and know everything about everything. Obviously, the summer camps teach him a lot of his many mad skills.
- Except beatboxing. He learned that from his brother, who beatboxes in the showers poorly.
- Since his father isn’t around, Harold likes to imagine his father is Steve. They’re not blood related or anything, but he likes to imagine that his dad came back for him to be his mentor. (Steve isn’t his actual father though)
- All the camps he’s been too were listed in the show. I don’t think I need to explain what he can do. He’s got the masters badges for every single subject there is in those camps.
- Harold’s dream is to become a ninja superhero. He wants to wield ninja stars as his prime weapon, and save several citizens from the villains of the world. He would be so skilled and strong, successful, and honorable, and everybody would love him and see him as a savior.
- Everyone laughs at this dream when he says it. To them, he’s just a dweeb.
- He wants to die of honor. Hopefully after living a long life. His biggest fear is perishing with no story for people to remember him by. He doesn’t want to just be ‘sick boy equals automatic sympathy’.
- He auditioned for Total Drama to try and fulfill that dream and make a name for himself.
- I guess you could say he’s not throwing away his shot? (Eh? Eh? I’m terrible)
- Chris and Chef were NOT originally gonna cast him. They thought it was a whole lot of nothing from him. However, one of their other choices, upon further research, was blind. Chris, being the offensive guy he is, decided that was gonna drive him nuts, so he went with Harold as a replacement. (From my Owen headcanon post and this, I think you get the message that these producers are incredibly petty and disrespectful)
- Leshawna was his first crush ever. He had no idea how to deal with it. Being an anime fan does not help matters.
- He wanted to keep his letters a secret from everyone because he knew they would torment him for it. After all, what good is he for a goddess like her? 
- After the clothes bullying, Harold stored his clothes in a cave to make sure that never happened again.
- DJ and Geoff eventually apologized to Harold about the bullying, though it took longer for Geoff to do so. Harold and DJ on the other hand are on good terms. 
- Duncan of course, never apologized for his behavior. As we saw on the show, it got to Harold’s skin and resulted in him rigging off Courtney.
- Harold McGrady is a horndog. The fanservice is everything to him.
- Harold went into hiding from Courtney almost instantly. Canonically, he never came out in the open because of how bad and worse Courtney’s threats were. If he wanted to eat, he had to wait extremely late at night and eat from the garbage since food wouldn’t be left out at that time. And even then, Courtney was taking all nighters just to find and kill Harold. She’s THAT crazy.
- This is also how he met the remaining Drama Brothers (The others are Gophers after all)
- It was around the time Trent was eliminated. Harold was hiding under the bed of Cody’s guest room. Cody ended up catching him there, which caused a bit of freaking out. Cody agreed to keep him hidden from Courtney and even offered to bring some barbeque back for them both. During that, Cody ran into Trent arriving at the resort, and eventually Justin, and the three of them came back to Harold. They got to know each other quite a bit from there, and even discovering each other’s music talent.
- Courtney never apologized about beating him up, or felt bad about Leshawna’s boot. She claimed Harold deserved it.
- Harold was bawling when Leshawna arrived at the resort, about how he couldn’t protect her... it ended up being awkward.
- Harold, technically canon, planned a whole future with Leshawna when they’re in their thirties. He became in denial when Leshawna turned him down, and he drowned away his sorrow in grape soda.
- Harold loves grape soda. It’s his favorite thing to drink. 
- I just want to make one thing clear: Harold’s flirts come across as fetish because he doesn’t know how to deal with a crush. I said it in my Noah defense post that TD does not have its characters blatantly say they care about others, or how they feel. Unless it’s a confessional, the writers kinda leave you with what’s shown on the show and leaves you to connect the dots to coherent characterization. So here’s my predicament on this specifically:
- I do NOT fault anyone for saying Harold fetishizes Leshawna. They’re... right. It’s also one reason why Leshawna does not hook up with him. Though it’s kinda part of Harold’s character development in Action where he sees how... morally complicated Leshawna is and what exactly he loves about her in the first place. And the snail? Letting that go is kinda him letting go of the guarantee that they’d get together, and fully respecting her choice to not want to be around him. So in my perspective, he does improve that fetishizing rubbish. Heck, even in Baby (the worst World Tour song next to Chinese Lesson, sorry not sorry) he does kind of address this. (Geez that was torture to listen to on loop)
- With that said, Action Harold is my favorite TD character ever. If the season ONLY had Harold on screen, the season is a 10/10 masterpiece. My opinion tho. Please do not take this point seriously.
- Harold sees Heather as a friend first, and a crush second. 
- When Action rolled around, Harold wanted to win the season. With NO cheating. He was ready to prove himself.
- When Leshawna bad mouthed them, Heather consoled Harold, who was the most upset about it. She told him he shouldn’t worry about her and just look out for number one. She and Harold became friends around the time Heather was eliminated from that season.
- Harold will always regret the day he voted Leshawna off the show. It haunts him in his sleep. 
- Harold and Beth are NOT friends. Harold heavily called out Beth for sexually harassing him, for NO good reason mind you. (Do not ask me to do a Beth headcanon post. I do not like her character at all)
- Aside from these, canon Harold is just that good that I have minimal things I feel I need to headcanon. Except for the end. I WISH I could say Harold won the season, even if it was an alt ending. But this is one thing I CAN’T headcanon because it contradicts canon. So, for what we got, I’m gonna try my best...
- Harold was very upset with himself that he lost the show. Over a SPIDER of all things. (Canon be stupid) I mean, Harold was THIS CLOSE, THIS CLOSE to proving his bullies wrong and achieving fame and glory, what he came on the show for. He was THIS CLOSE to proving everyone that they were wrong about him and that he could do great things... but he failed. Now all those people end up being right. His bullies, Duncan, his brother, they were all right about him. Fame was completely out of his reach.
- He was in denial about the idea he wouldn’t have the story he wanted to tell about his life. He wanted fame. He wanted glory. He wanted everyone to know who Harold McGrady was.
- The Drama Brothers was Trent’s idea, but Harold immediately begged to join in. 
- Harold was considered the least popular Drama Brother.
- That’s why he disbanded from the group. He thought a solo album would get him his fame and make people see him. His friends, as you might expect, were disgusted by his ego.
- So yeah, he kinda pushed away the people who cared about him. All for a title that no one cared for. It even caused Leshawna to distance herself from him, as much as she didn’t want to.
- Needless to say, the failure to make any relevance really got to Harold, and he took certain extents to cope.
- Next no nobody remembers this from Celebrity Manhunt, and it’s kind of confusing as it only appears one scene then is forgotten about, but it is technically canon. Harold let himself go. You know he did when I said previously he had a hard time gaining weight. Basically, he gained weight on purpose as he thought his fragile health was the issue as to why no one cared about him. So he started binging. That only made him look pregnant and did next to no favors otherwise. He made excuses, as shown in that quick scene, but Duncan will tell you that he clearly had a problem. (Again, he had a hard time gaining weight so it took very little effort for him to lose it in time for the reunion)
- The weight gaining started AFTER Harold disbanded from the Drama Brothers. Yes, the scene and the disbanding shown in Celebrity Manhunt are played the other way around, but there’s zero evidence of the weight issue during the disbanding montage, and there’s no real indication that any of the clips in that special were in the order of which they happened. So in my headcanon, it was out of order on what happened.
- And yes Duncan was there. These two did forgive each other after Action and agreed in their relationship being ‘rivals’. They’ve actually been there for each other quite a few times during the year gap. Harold sees Duncan as a brother This is one instance where Duncan had to smack sense into Harold, sometimes physically. Ironic since Duncan essentially stole the win Harold wanted. 
- Harold sees Duncan as more of a brother than his own brother.
- This ego persisted in World Tour. Obviously. He wanted to be the leader of Team Victory and lead them to, well, victory. Obviously, he failed. It was a bit of a harsh moment for him, as it was very clearly his fault. As we saw, Alejandro influenced him that the right thing to do for the people he cared about was to preserve honor and just... disappear. That’s exactly what he did in his Harold way.
- Also obviously, no one bought any emotional investment in his ‘redemption’. But it was enough for him.
- Harold continued working with the Drama Brothers after the show, and they’ve carried a modest place in their generation.
- Harold got Cody and Justin into K/Pop.
- Harold and Cody do Ninjago marathons. (In case you’re wondering, Harold’s favorite ninja is Jay)
- Harold and Leshawna did hook up after the show. They decided to work things out. 
- Harold often loves impressing his girl. He’ll pretend to have every mad skill in the book to show off to her. Even when he fails them, she laughs and supports him.
- Harold and Leshawna go to cosplay conventions together. Their favorite one was Star Trek.
- Harold got into an algebra college. He easily got an honors scholarship.
- What did he do with that scholarship? He became a middle school math teacher... and he hates his job. (This was NOT his ideal career choice)
- His students really see Harold as a pushover.
- Harold tried to get a more impressive career everywhere, auditioning for music bands, movies, even the military, but they all said he was not what they were looking for.
- This did get Harold some internet fame though from his multiple attempts at auditioning. He kind of became a social media guy and a YouTuber. He’s an analytic if you’re wondering.
- The opinion that got Harold the most backlash online? He hates Harry Potter.
- Harold made some pretty bad money choices in his time, it’s why he’s still living in a cheap apartment in the city, and even then he still barely scratches rent.
- Justin retired from the Drama Brothers to move to Hollywood North. And Trent is taking care of his family. Cody keeps the name afloat, but he doesn’t see Harold too often because he’s bitter from Harold spending more time with his career than helping him with his unhappy marriage. 
- Harold and Leshawna ended up breaking up. Why? Her family did not approve of Harold, especially when they learned about his medical conditions, making it so that he couldn’t give Leshawna any kids. Yes, this family wanted Leshawna to have kids, even if neither of them wanted that. Leshawna herself did want marriage, but the idea scared Harold, as he thought he couldn’t provide for her with his career and life. That reason only proved he cared more about his shot at fame than her. He broke her heart.
- Harold and Heather are still in touch, and occasionally help each other out. Even if Harold still hates Alejandro, her boyfriend. In fact, a year or two after the breakup, it was Heather who encouraged Harold to try and get Leshawna back. She saw he was willing to at least apologize to her and ask for a second chance. So they did meet again, and were happy to see each other again...
- But Leshawna was engaged to a celebrity. Jose Burromuerto, as ironic and uncomfortable and disgusting as it is. (Yes, Heather hates Leshawna as an in law, not because of their rocky dynamic, but because of their partners.)
- It was not a happy marriage, her family forced her into it, but she went along with it anyway. Harold knew this, especially when she opened up to him about it, but he felt powerless to stop it. He couldn’t even protect anyone.
- Cody came back into Harold’s life when he learned that Harold was going through a bit of medical issues. The guy shut down. They both got to apologize for being selfish towards the other. Cody was able to use his wealth to get Harold some doctors and therapists, and he would always visit to help him out. Harold, in return, supported Cody through the marriage, and though it took a few years, he was able to convince Cody to get a divorce. 
- Cody also became a co-editor in Harold’s videos. And an occasional guest in them. But even Cody draws the line with Harold’s hatred of Harry Potter.
- Even Harold’s mother took time to still visit him and help him as much as she needs. She heard him out and supported him. She encouraged him that she was proud of him and what he could do. It’s not what he wanted, but he’s got a great life ahead of him. Se truly sees that.
- Leshawna had a daughter with Jose. Harold did not attend the baby shower. He was still bitter about the marriage. She understood, and didn’t bug him about it. Though she missed him.
- Harold and Cody took a vacation to California to see Justin. They were happy to see each other again and bring back a band of friends. Justin even let them be around his paparazzi's, and tell them these were his friends. 
- Trent came back to the band. Though Justin was out from where he lived, the remaining three Brothers did some music videos on Harold’s channel. Even though Trent’s not a fan of the genre, he let them do a bit of K/Pop. 
- Harold actually became pretty happy with his teacher career. Not because he liked it, and his students are kind of jerks, but because he has a life outside of that, and he can be remembered outside of that. 
- Leshawna and Jose got a divorce. Leshawna made her own choice outside of what the expectations around her wanted. Jose acknowledged that she and their daughter would be happier with a different husband/father. She and Heather still consider each other in laws, just for the sake of another reason to argue over nothing. Leshawna kept her daughter.
- She came back to Harold in open arms, though they took things slow yet again, they got back together and Harold occasionally babysat her kid. It took years of Leshawna asking and asking and asking and asking, they got married. 
- They have a modest life, the money mostly from Leshawna. She occasionally does bug Harold about the YouTuber life being unpaid, but she doesn’t make him quit. Harold’s a stepfather to his wife’s daughter, and he puts in as much effort as he can to be a good dad to her. 
- Harold’s channel is called: “H-Bomb The Ninja”
(Out of ALL the TD characters I could’ve done, some even with more to work with, I chose Harold to do next. Harold was actually the first character I made headcanons for and most of these are just going off of my notes I made a bit ago. How was it I didn’t do him first again? Yeah, Harold is one of my favorite characters in TD. I love him. So he gets favorite character syndrome. I keep saying Heather is the better character and I like Noah’s potential and dialogue far more, but hey, Harold might actually be my favorite deep down and I’m in denial.)
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franki-lew-yo · 23 days ago
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About Us
K, so like what is the deal with people saying Us doesn't make sense? No really? People keep saying that it's a plot hole that the tethered might be science experiments and like...how is that a plot hole? It's not a plot hole, it's just an explanation that I don't even think you're supposed to buy into considering who's telling it. To me, there's a different between the writing mistakes that make up plot-holes vs 'plot logic'. A plot-hole is when no one was around to hear Kane's last word in Citizen Kane; plot-logic is the explanation of the tethered or the one in Star Wars everyone was complaining about before Rogue One happened. That is to say; if the explanation or lack of explanation for things is too much of a problem for you to take the movie seriously as t wants to be taken...well I get it but that's still not a problem or a matter of 'turning your brain off' like this person suggests.
((do not bother op. I don't think any of you are mean enough to do that but leave the people in this screencap BE))
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The tethered being an experiment by the government as the only explanation or under-explaination for why they exist/how they work isn't a plot-hole; it just may be the make-or-break-you point of contention regarding the movie. Does that worldbuilding beat personally ruin the movie for you or not?
It doesn't for me because- [click 'Read More' if you wanna hear me gush about Us. If not and you're one of the 'Us sucks' crowd please don't bother; this is MY post on my blog Felicia.]
-I never needed an explanation for how the tethered work+exist. I feel the storytelling of the movie itself, especially if you watch it multiple times, reveals and elaborates on what exactly the Tethered are and aren't while still leaving it ambiguous on the specifics. Besides the fact that the information given about them is from the point of view of Red/og!Addy, and so is biased and possibly a fake explanation; to me the logic feels pretty solid based on what is shown:
there is a race of dopplegangers linked spiritually in some way to the above ground-American population -> who are unable to speak without being taught and must live on what they have with them which isn't much -> are prone to violence because they are feral -> and are bound to unwillingly instinctively copy the movements of their above-counterparts -- all that's enough of what I need to know to make the story from there work.
I guess I always assumed if there IS any truth to the 'abandoned government experiment'-explanation, it was less of an real work MK-Ultra deal and more of some kind of quantum interdimensional mindscrew science' deal. I instantly took it to heart that the Tethered were created by someone playing some kind dimensional astralphysical physics they shouldn't have; some Jimmy Neutron-level magic science. Or I guess maybe Dr. Whovian/Quantum Leap science for people who watch shows made for their age group....
Somehow someone in the 20th century wound up making copies of the then-current American population and THEN abandoned them and forgot they were ever there, while the copies continued to be so tied to their counterparts that they created more Tethered by bearing copies of their original's children, who were then tied to THEIR OWN counterparts: the current generation. If you think of the Tethered pairing up only because their above-version is doing so willingly, it actually makes sense that they'd biologically have the same children as their above counterparts. THEN that same Tethered bonding physics-gene is then passed from Tethered-parent to Tethered-child and so said Tethered-child is born with an instinctive bond to their Tethered-parent's counterpart's offspring.
How exactly they were made, what time period they were made and for what exact purpose they were made for isn't what's important within the context of the story off Red and Tethered-Addy'. I guess, to me, those things aren't as important as the details we do know, i.e. the ones discussed in the paragraph above- and also the ones discussed in the paragraph below:
As seen with Tethered-Addy, the Tethered ARE capable and be independent and even speak on their own IF they learn to. The Tethered aren't heartless or without souls, but they instinctively copy their above-world counterparts because they know nothing else in their feral existence besides being a copy of their counterparts, hence the resentment and rage they have for them. As to the smaller details that put a wrench in this concept, I guess I presumed that the clothes without logos that the Tethered somehow had were a result of the magi-quantum science that originally created the Tethered in the first place: that the underground is somehow a pocket dimension/gate to the Tethered's reality - a reality that is ALL liminal space backrooms and fading remnants of whatever magiscience which made them...I don't know why I just presumed that without that being said out loud, but that's my takeaway then and now.
I guess, if you find the government experiment-backstory bad, the real problem isn't that it can't make sense but that it shouldn't have been said at all. Peele should have kept the Tethered to JUST some kind of pocket-dimension hapless dopplegangers and not tried to explain their being on earth with any sort of science -flawed logic of the person telling that story notwithstanding. If your problem with the Tethered is that the brief explanation actually makes them more confusing and frustrating-- I get that ruining the movie for you. Somehow it doesn't ruin it for me I guess.
What I like about the current existing Jordan Peele trilogy is that each one has this "creepypasta/SCP vibe but if it was actually good"-vibe to them. Fantastical things happen within a grounded reality that, even with the science of how it works being broken down and dealt with, feels as unreal and terrifying as any non-supernatural threat much like how real-world people would react to an impossible sounding situation.
'The family in Get Out use pseudoscience hypnotherapy to traffic people for racist selfish means by trapping them in their own minds and bodies'; 'Jean Jacket in Nope is an alien creature that DOES scheme but and yet it behaves like a genuinely hostile earth animal when it hunts and when it's threatened'; 'the Tethered in Us were created from universe-bending magi-science and hate their counterparts for being the reason they exist and are in agony. Here's one story about a Tethered that found the will to leave and the trickle-down cycle of horror it caused'. All different kinds of horror, all different kinds of in-exact 'science'.
What works to me about them all, world building wise, is not how that science works but the function it plays in the story.
I really REALLY like the story of Us. Granted I also just love doppleganger, 'dark counterpart' stories in general where two sides/two versions of a person are in competition to be the 'true' version. It feels like a modern, artsy but never to stilted retelling of Hans Christian Anderson's The Shadow, which is one of my favorite fairytales. Thematically it has all the juicy elements of that story in it's own context; I love the characters of 'Addy' and Red for that reason. Us was my first Jordan Peele film and I've been in love with all three movies ever since. Each one has a unique flavor from the other. I guess it's a blessing and a curse that Get Out blew everyone away thought because in some ways I can't help but think people were hoping the later two movies would be sequels and would be exactly like Get Out thematically. Well, I'm happy they're not. Get Out is Get Out. Nope is Nope. Us is Us.
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albertonykus · 1 year ago
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Doraemon Movie Review: Nobita's Sky Utopia (2023)
What is Doraemon? The title character of the Doraemon manga and anime is a blue robotic cat from the 22nd Century who keeps an array of high-tech gadgets in a portable pocket dimension on his belly, and has traveled from the future to improve the fortunes of a hapless schoolboy named Nobita. Although relatively obscure in the English-speaking world, Doraemon is a Mickey-Mouse-level cultural icon in East Asia (and some other regions, too). The Doraemon franchise was a big part of my childhood, and there are still elements of it that I enjoy now.
Doraemon has released theatrical films almost annually since 1980, most of which involve Nobita and his friends (kind Shizuka, brash Gian, and crafty Suneo) getting swept into adventures thanks to Doraemon's gadgets. Despite being of potentially broad appeal to fans of science fiction and animated films, there are very few English reviews of the Doraemon movies, so I've embarked on a project to write about all the films, for as long as I continue watching them, at least.
For links to all of my Doraemon movie reviews, see here.
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Movie premise: Nobita thinks life would be much better if he lived in a utopia, and asks Doraemon to help him find one.
My spoiler-free take: Although it could perhaps benefit from minor adjustments to the pacing and writing, this is an emotionally charged movie that is a solid addition to the Doraemon cinematic lineup.
POTENTIAL SPOILERS AFTER THIS POINT
Review: There are quite a few things I enjoyed about this film. The story is well crafted for most part, making effective use of foreshadowing. It's certainly one of the most emotionally driven Doraemon movies, with several heartfelt moments among the characters, especially between Nobita and Doraemon and between Doraemon and the "perfect" robot cat Sonya. Speaking of which, Doraemon being the main protagonist to forge a connection with one of the movie characters is a rare occurrence! Additionally, Sonya himself probably qualifies as one of the more memorable and developed movie-exclusive characters in the franchise.
If I were to criticize anything about this movie, one would be that it's very exposition heavy. I have to wonder whether some of the scenes dedicated to explaining background information and character backstories through dialogue could have been trimmed down just a bit, especially given that there were other elements of the story that could have used the extra runtime. For example, Shizuka, Gian, and Suneo don't get a whole lot of focus this time around.
I do appreciate though that the movie actually highlights one of Shizuka's flaws other than "she plays violin badly"—she can be stubborn, which is true... even if the way it is shown here makes her come across as studious more than anything. The scene where the protagonists come around to embracing their shortcomings is also a well done character moment.
That being said, there are ways in which the central theme of the story (essentially "it's okay not to be perfect") could have been handled with more nuance. After all, Gian and Suneo's misbehavior is regularly shown to cause real harm to others throughout the franchise. I know, there are limits to how deeply one can explore a moral conundrum in a children's film, but I don't believe this would have been too challenging to achieve. Perhaps more emphasis could have been placed on learning to control one's flaws and redirecting them into exacting positive change, contrasting with the villain's plan to forcibly erase all individuality. Glimmers of this are already present in the aforementioned scene, but I think it could have been made more explicit still, which isn't helped by the fact that the main villain only appears in person briefly and barely interacts with the heroes.
On the whole, however, these weaknesses didn't detract much from my viewing experience, and I'd consider this a worthwhile entry in the Doraemon film series.
Star rating: ★★★★☆
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averagepathologicenjoyer · 2 years ago
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Thinking about how pathologic classic sets up this concept of gameplay as the player entering this world as a part of it and not automatically as a 'hero' character and then if you do well enough in it as a 'hero' character would then you are shown that everything you experience in the world is just two children playing in a sandbox with dolls, and that nothing you have experienced is real or true, but for that time you were playing as that character it was real and true.
Which adds another level of gameplay, as while some might call the idea of 'oh but it all wasn't real!!' some kind of cop-out, in reality you as the player are also acting as the children that created this world. Whatever is real for you as the player is the reality for that character. In the Bachelors route the logic of science is the reality and it works, everything else fails and the Bachelor 'wins'. In the Haruspex route, traditional medicine and cultural practices are the reality and that works, you 'win'. In the Changelings route this abstract idea of magic and fantastical concepts is the reality, and again you 'win'. Another character can only 'win' when you the player accept the others realities upon yourself and heal their bound, who fell ill only because you were not in control of them.
The more you play the game the more you are reinforcing this idea that the progression through those 12 days are as a result of you the player manipulating the world around you to make it more likely for that character to 'win' based on how they have interacted with the world through your control. You are doing the exact thing those children are doing, over and over, a game of make believe where you know its not real, but no one else seems to (besides Clara) and the knowledge of this causes the characters to despair at their own insignificance. It's very cosmis horror when you think about it. Clara is probably the only character to acknowledge this because she is still a child, she still is able to suspend disbelief and accept the fantastical nature of things, just as the player does when they boot up the game, which is also why her route is so out there and weird. Yes it has a lot lacking, but it also gives the player the feeling they have wanted, to be the 'hero' who is chosen to do all these wondrous things that no one else can that aren't based in reality, albeit at the cost of also being a child in the given world and therefore virtually completely defenseless and vulnerable.
None of this is even touching the various themes the game lays down for you (of which there are a lot) but when you add that extra layer on top it adds a new feeling to the playing experience. I was thinking about the opening theatre sequence and the line 'if we ourselves are to suffer deception, our hands are no longer tied' and what that means, and I felt that it meant that when you, the player, are decieved into believing that none of this is real, by treating it as a game, then you are free to do anything, there is nothing that can stop you from doing anything or even just, doing nothing. When you believe that everything is real (like the game wants you to, as that is the point of a 'game'), that this is a world, you feel you are bound by the laws of that world and therefore can't do what you need to or want to do because the world is expecting something from you. You can't steal or kill people because in the context of the world that is bad, but, theres also nothing really stopping you from doing that anyway and treating the worlds given consequences as just another obstacle to overcome, and Clara is the only one aware of that. That's my reading of it anyway.
The more I play pathologic the more I think about and read into the smaller things, or even things that might seem pointless to look into, but it makes me appreciate the game more and what it has going for it.
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forever-eternal · 11 months ago
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Since I shared Center of the Multiverse, I want to share Chance at Love— which is the Alternate Universe and Accompanying Multiverse of that.
——Chance at Love——
In this AU, Fenris does not get kidnapped by FATE and is instead allowed to live a relatively normal life with her adoptive family.
The house in Snowdin is slightly different to the OG, with two extra rooms, actual bathrooms, and the basement is larger + accessible. Gaster’s office is inaccessible.
Humans evolved to have magic instead of monsters to better survive underground
Here is some basic character info;
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Fenris Fontman
-6’0
-22 yrs old
-Would rather die than go to the doctor, it took years for Alphys to be in the same building as her with a needle
-Cat in dogs body basically
-Angry at all times, mean and sarcastic but not usually violent
-WILL fight a child if provoked
-Weaponized puppy-dog eyes, has the Baby Sister Priviledges
-Barks at cats, but loved the Garfield cartoons as a kid
Abilities:
•Wolf Blasters
•Increased physical capabilities
•”Hate” spikes instead of bones
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Papyrus Fontman
-6’4
-28 yrs old
-Master-Chef and in culinary school (Fen’s sensitive tastebuds helped him improve a lot)
-Lives at home since his university is so close
-Worried TM
-PUT THE COFFEE DOWN SANS YOU HAVE A HEART CONDITION
Abilities:
•Gaster Blasters
•Bone attacks
•Bone sword
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Sans Fontman
-5’9
-31 yrs old
-Works a lot of jobs to help provide for his younger siblings
-Caffeine addict who now takes heart medication as his younger sister glares through his skull until he puts the coffee down (or she knocks it out of his hand and they’ve already broken enough mugs)
-Would hold Fenris like she was Simba as children
Abilities:
•Gaster Blasters
•Bone attacks
•Teleportation
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Gaster Fontman
-Died at 50 yrs
-6’9
-Tall Science Dad
-Exhausted
-Did not fall into Core (Fenris walks in with a coat hanger stuck on her neck: “Daaaaad.”)
-Died in his sleep, leaving enough savings and insurance money behind for his kids to live comfortably for eternity
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Optima Fontman
-Died at 33 yrs
-5’5
-Stereotypical Awesome Anime Mom
-Died from pneumonia
-Fenris’ first experience with someone she loves dying
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Extra Info!
-Once, Gaster sent his three kids out to buy eggs (Sans was 15). They came back with a carton of eggs, and a young hen held in his youngest’s arms.
-The Hen stayed, was named Garfield, and became the main source of eggs in the house. They do not know how Garfield has lived as long as she has, the running theory is that she’s God
-There is, in fact, a cultish following for Garfield the Hen, mostly occupied by awe-struck children
-They all love animated movies, Inside Out is Papyrus’s fav movie, Sans will always stand with Anastasia, and Fenris will fight to the death over Fox and the Hound
-They have a box of pet-toys that belong to Garfield and Fen exclusively, and each of them know whose is whose
-Garfield lives in the house, and has a harness-vest to go on walks with. Everyone in Snowdin knows shes off limits, allowed to strut around like the queen she is
-Everyone also knows that Fenris will bite everyone but Papyrus, Sans, and Grillby
-Everyone loves to play with Wolf!Fenris
-Wolf! Fenris is also the softest-floof-dog you’ll ever meet (it’s because of Papyrus and the shampoo he forces onto her)
While Wolf!Fenris does not wear clothes, she will wear a harness. Fenris’ clothes do not get ruined by transformation, and seemingly disappear until she turns back into a human. Wolf!Fenris will also be wearing a collar, usually with a tracker on it (mostly in Fell verses or worlds where she needs to track things down. She is often helpful in finding missing people), but this collar will not always appear on human Fenris.
The only time her clothes get ruined is during a forced half-transformation, where Fenris is more-so becoming a werewolf instead. There are two level’s to Werewolf transformation, the half-transformation, and the full. Full Werewolf transformation does not ruin the clothes despite form’s size. Werewolf is different than Wolf.
Currently drawing Fenris and her brothers (and Garfield) in Alternate Universes! Idk how many I’ll release at once though.
Here’s Garfield the Hen.
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maidayevergreen · 1 year ago
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The Sims 4 Disney Legacy Challenge
Sims 4 Disney Legacy This was inspired by the sims 3 version I found here, this the line to it, go check it out. There will be 11 gens.
Rules and Guidelines • No cheats, unless bb.moveobjects, or money cheat at the beginning • Aging must be set to normal • Mods are allowed unless it messes with the current generation • Do not bring back your sim from the dead, unless specified • Do not bake or eat cake unless it’s one of your sims birthday • Your sims do not need to look like its generations theme, though it’s up to you, traits are also up to yoi
The Generations Some of these will have packs involved, so I will try and give options that you can use so you can still play this challenge.
Gen 1 - Light Year Buzz lightyear is a space ranger who was stuck on his own with nothing, not knowing where is family was just by himself working on becoming the best Astronaut there has ever been.
• Complete the astronaut career • Level 10 in fitness, logic and rocket science • Start with nothing and no money • Marry a co-worker • Have two children, one being evil and younger one being the heir • Have a completed space ship • Have 4 good friends • Complete the body builder aspiration • Have a brother or sister that you don’t really know/ speak to
Gen 2 - Lion King You grew up surrounded by getting everything you ever wanted, but your older sibling was always jealous of you for some reason, and when you needed your father the most he was not around and you ran away from your problems until it is your time to return home.
• Father dies when sim is a child • Older sibling had something to do with the death (do what you want with that) • Runaway and move in with nature crazy uncle’s or aunt’s (Pumba and Timon, they can be married, do whatever you want) • Complete Fabulously wealthy aspiration • Complete the politician career - president • Max the fitness, singing and charisma skill • Have a childhood best friend • Return home when a young adult and get revenge at your sibling in anyway you want • Marry childhood friend • Have one child
Gen 3 - Soul You grew up surround by music, and you have loved learning instruments. But you didn't think you would be good enough be for going into the music industry, so you went into business until something gave you a passion to do something you want to do with your life.
• Get to level 5 in the business career than quit • After quitting the business career, adopt a daughter • The adopted daughter is the next heir • Live in the city • Have a near death experience • Complete the musical genius career • Complete the Entertainer (musician) career • Max three different instruments • Marry when an adult and have a child with them
Gen 4 - Lady and the Tramp You grew up and was a little spoil't and you had all of your parents attention, until you had gotten a surprise sibling, you got lost after having an argument with you parents and ran into a person that has offered you a place with them, how will this story go?
• Start to get ignored after new baby is born • Love your sibling but can’t help feel hurt by parents • Runaway after an argument and join a household with a sim that you just met • Start to fall in love with the other sim - eventually marry • Complete the Big happy family aspiration • Max the parenting, cooking and gourmet cooking skill • Have at least 4 children • Favourite 3 of them • Partner is in the criminal career until adulthood after being arrested • Don't have a job • Reconnect with parents after baby number 4 • Second youngest is heir
Gen 5 - Encanto Your family was very close knit, except why weren’t you included. All your life you where last choice, ignored by your mother, bullied by your older siblings with only the younger to rely on.
• Your family is ‘amazing’ and popular • Father dies when a toddler • If able try and make the family full of occults • Be distance and not close to family until a teen • House is destroyed when there a teen • Marry a co-worker in style-influencer career • Complete the Style-influencer career • Complete the friend of the world aspiration • Max writing, painting, photography and charisma skills • Reconnect with family after house is repaired and be best friends with one of the older siblings • Have one child
Gen 6 - Turning Red You was the perfect child, the one everyone wanted there child to be like, but you knew that you where different, but how?
• Have an A as a child • Complete as many toddler traits • Be best friends with mother until there a teen • When a teen become a were-wolf • Parents try to convince you to hide it until they can find a cure • You get angry at them for trying to cure you • Have 3 best friends • Max the violin, Entrepreneur and painting skill • Complete the freelance painter career • Marry one of best friends • Mother become distant and angry • You stay a were-wolf • Complete the Lone Wolf Aspiration • Only have two children
Gen 7 - Onward One of your parents died at a young age, and you don’t really remember them all that well, you had your other parent and older sibling growing up, but you wish to hug them once, but what if you can?
• One parent must die when toddler • Older sibling helped raise you and close to them • You bring back your father for a little bit to hug them as a teen • Have a step parent that is in the police force, don’t get on well until later on • Max the scientist career • Max the logic, wellness and video gaming • Only have one child • Have a nice garden that you leave behind for your child
Gen 8 - Strange World It’s a strange world out there and you want to find it all, but at the risk of your family, you don’t truly know.
• When a teen father disappears • Master the gardener career • Max the gardening, logic and handiness skill • Have only one child • Complete the freelance botanist aspiration • Partner must either be a scientist or astronaut career wise • Only have one child, preferably a boy • Travel to the alien world with family
Gen 9 - Lilo And Stitch When you where a child your watched your family go into the alien world and it made you want to meet and alien but is that what you really wanted when you get abducted?
• Have a alien baby • Be close to parents • Marry a alien • Complete the detective career • Max mischief, guitar and painting skill • Complete the chief of mischief aspiration • Drive away a neighbours on both sides whenever possible • Have 2 to 3 children • Alien child is heir
Gen 10 - Luca You always felt like an outcast in your family but also in the world. Your parents always let you be yourself but you always feel the need to hide yourself when your outside. You meet another alien and you both make the choice of running away.
• A blue alien with a human form • Must run away with new friend as a teen • Meet a human and become best friends • Never truly went to school due to fear until teen • Have a human that hates you and is your rival • They bully you due to them finding out they are an alien • You love water and live close to it • Complete the painter extortioner • Max the painting, photography and cooking skill • Have one child • Have a five star business • Marry a human
Gen 11 - Aladdin After your whole family perish to unknown causes they have to survive on there own, and start a family in there life.
• Master the criminal career • Fall in love with a rich sim • Pretend to be rich when poor • Max the fitness, rock climbing and baking • Make friends with a plant sim or genie type inspired sim • Have one child • Get rid of the rich partners weird uncle • After the criminal career leave it and live happily ever after
If you decide to do this challenge please tag me @maidayevergreen , and put the #TS4disney_challenge
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the2amrevolution · 1 year ago
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On Stray Kids' FNF
The song was already on my "songs that might make me cry (depending on my mood) playlist," but with the video, I'm now a sobbing mess
The song was written by Chris and Felix after the bushfires in 2019-2020 and the feelings of loss of so much of the native environment of their home.
I was okay until it cut to Seungmin riding a bike and enjoying being outside.
I miss outside. I want to be out exploring and finding all sorts of plants and animals I've only seen in photos. I want to run along a trail and climb over rocks and ride down a river again.
I want to be able to take photos of things I find beautiful. I want to be able to sit in the park and paint the scenery like Hyunjin. I want to explore new cities and sit outside at a cafe like Lee Know. I want to read a book in the sun like Felix. I want to have fun with my friends on the beach.
I started having trouble keeping up with my friends' activity levels when I was 12. If I tried to run and climb and keep pace with everyone else, I'd go into bronchospasm. I started getting left behind. When I was struggling to climb the stairs back up Tallulah Gorge at 13 years old because I couldn't breathe, one friend lagged behind to stay with me so I wouldn't be completely left behind.
I was treated like I just didn't do enough in my free time. Like I just wasn't outdoorsy or just didn't try. It didn't matter that I loved animals and the science of nature or that if you gave me access to a pool I would spend all day in it. It was my fault that I couldn't breathe or started to feel sick or started having difficulties with heat that would make me nearly pass out even though I had the same activity level as most of my friends and drank the same amount of water or more or ate the same amounts of food. It didn't matter that I met getting launched from a raft or stuck at the bottom of a waterfall with laughter and eagerness to get back on the river. It didn't matter that I always wanted to see the snake or the bug or the weird thing someone found in the woods.
I just wasn't "outdoorsy."
When the outdoors makes you sick, its easier to not be outdoorsy.
In Japan I had more chance to be outdoors again. I still struggled to climb up the "easy date outing, women in low heels, and children can gmdo it mountain," but I figured that was because I was used to the flatness of Tampa and Middle GA, not mountains.
I was able to go to parks and enjoy the outdoors a little more over time because I was walking all the time. I did get a little more heat acclimated, but I also knew how to correct for the amount I was sweating and could control when I got into air conditioning more than I could at a band practice. Running still wasn't an option (I pretty much stopped running outside of emergencies at 13 because of the bronchiospasm) so I couldn't play soccer with my friends, but I could still cheer them on. I was unfortunately dealing with too much anxiety to do all the things I wanted to be able to do on my own.
I continued at that level of able to be outside and okay walking and at a casual pace for a while. I could do shorter, strength based work like carrying things across camp or setting up a tent, and I could walk for miles with just normal muscle fatigue.
Then late 2015 the ability I had started to fall away. I've been trying to get it back since then. Chasing after the ability I did have and longing for a life where I could just walk my dog around my neighborhood without having to plan the whole day around it. Wishing I didn't spend 75% of my time on a queen size mattress.
Ive been trying so hard. I've looked for any answer. Any remedy. Any experiment I can run on myself to try to claw some of my life back. Since November 2021, I have gotten some back. A tiny bit, but some. I have proper diagnoses. I have more science to try to piece together my medical puzzle. I've struggled with my body and my brain, trying to understand so I can try to make things better. I have a sleep study coming up that will hopefully lead to improvements. I have an experiment next week that could really help or it could be a really awful waste of time.
I'm trying so hard to catch up with the life I wish I had.
"I run and chase after you, even if it's impossible."
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sciencespies · 2 years ago
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Geologists mapped how metal pollutants have traveled across the city
https://sciencespies.com/environment/geologists-mapped-how-metal-pollutants-have-traveled-across-the-city/
Geologists mapped how metal pollutants have traveled across the city
Pittsburgh’s steel industry may be largely in the past, but its legacy lives on in city soils. New research led by Pitt geologists shows how historical coking and smelting dropped toxic metals in Pittsburgh’s soil, particularly in the eastern half of the city.
“I don’t think people need to be scared, but I think they need to be aware,” said Alexandra Maxim (A&S ’19G), now a PhD student at Georgia Tech, who led the research as a Pitt master’s student. “Make sure you test your soil and be thoughtful about your gardening and your children playing in certain areas.”
While the most severe levels of soil lead come from concentrated sources, those aren’t the only factors that can make dirt harmful to garden or play in, especially in a city with industrial history like Pittsburgh.
“The gut reaction when you’re thinking about urban metals is to think it’s all gasoline lead or paint lead, and as long as you take care of those, you’re in good shape,” said coauthor Daniel Bain, an associate professor in the Kenneth P. Dietrich School of Arts and Sciences. “But we don’t really have a good idea of other less common or more diffuse sources of lead.”
Understanding those other sources requires looking beyond houses and roads to areas with relatively undisturbed soil — and only recently have the tools for testing soil samples become common enough for researchers to branch out from the most concentrated and worrisome sources of pollution, Bain added.
With samples from 56 parks, cemeteries and other sites around the city collected by Carnegie Mellon University students and Jonathan Burgess from the Allegheny County Conservation District, the team was able to pinpoint some of those polluting factors. They recently published their results in the journal Environmental Research Communications.
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Concentrations of soil metals were generally higher in the east end of the city, likely a result of wind patterns, and the city’s geography also plays a role, the team found. Levels were higher in the two large, flat valleys that crisscross Pittsburgh: the historical paths of the Allegheny and Monongahela rivers.
These valleys still influence local weather patterns, serving as the site of temperature inversions that trap pollution close to the ground. Along with worsening air pollution, the team theorizes, inversions may have given heavy metals from historical industrial sites a chance to settle from the air into the soil.
“All the industrial activity was along the rivers, and if you think about the smoke and wind patterns, it makes sense that they would settle in these valleys,” said Maxim.
To pin the pollution to likely sources, the team measured the ratios of different pollutants, comparing them to the outputs of different industrial processes. For Maxim, that meant not just learning statistics and mapping techniques but sorting and cross-referencing historical sources to locate past coking plants and smelters. She also had to determine what metals they released into the air.
Even with that painstaking work, there was a limit to what the team could piece together. “We really had to dig, and I feel like I just scratched the surface of these records,” Maxim said. “It was a really fascinating experience — I felt like I knew Pittsburgh in a very intimate way as a result of this study.”
The team searched for several pollutants, including arsenic, cadmium, zinc and copper. While lead tends to dominate conversations about soil metals, others often fly under the radar — like cadmium, which can replace the calcium in bones and increase the chances of a fracture.
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“Cadmium is in coal, and it boils at about the same temperature that we would coke coal, something we have a long history of in Pittsburgh,” Bain explained. “So this is probably something we should probably be more concerned about.”
The concentrations the team discovered aren’t immediately alarming, Bain said — most fall well below the action levels that regulatory agencies use to determine whether a problem needs to be addressed. But those who garden or have young children may still want to get their soil checked. He pointed to resources offered by the Allegheny County Conservation District for those interested in learning about their soil.
Maxim offered another suggestion. She now lives in Atlanta and found her own backyard had high lead levels, a concern for her due to her 13-month-old child. She pointed to the hope offered by the burgeoning field of “phytoremediation”: using plants to lock up harmful pollutants.
“If you have high vegetation that kind of keeps the soil in place without letting it move, that helps,” she said. “Other vegetation like sunflowers can uptake metals. There are things we can do with our environment other than just lawns. We have avenues for keeping ourselves safe.”
And the team is doing further testing on the precise forms the pollutants in Pittsburgh take — whether they’re harmful to humans as is or locked in chemical compounds that keep them from making their way into the bodies of living creatures. While there’s more to learn, Bain said, it still doesn’t hurt to be safe.
“I don’t think we need to dig up the entire city and replace it with fresh soil,” said Bain. “But this sort of drives home the point that people should take advantage of the public health measures that are available.”
#Environment
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m39 · 4 months ago
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Doom WADs’ Roulette (2009): Plutonia 2
I lived… but at what cost?
G10: Plutonia 2
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Main author(s): Various
Release date: December 31st, 2008
Version(s) played: ???
Required port compatibility: Vanilla
Levels: 33 (standard roster + bonus MAP33)
Hey, guys! Remember Plutonia!? Not enough Hoovies and skeletons in your life?! Well, you just hit a jackpot, because there is an answer for your problems ==> Plutonia 2.
cheering children
18+ only. No refunds.
But seriously, folks. We are going to end 2009 and the 2000s overall (at least when it comes to Cacowards winners) with the unofficial sequel to the Plutonia Experiment. That actually requires the original Plutonia WAD to properly play (I forgot to mention that).
From what I’ve gathered, the project started around 2000/2001; led by Sam Woodman, who we already met in many other WADs like Nimrod and Hell Revealed II. It was canceled around 2004, then uncanceled in 2007 to finally be released at the very end of 2008.
After the events of the first Plutonia, the UAC has been dismantled and (more or less) remade into UAAF, with Doomguy marked as one of the main founders. Later, he was forced to resign from his position (he didn't mind), and even after proposing a legitimate plan to cool down the tension between UAAF and the colonies they supervise, he gets slandered even more by his haters with some science study bullshit claiming that using health items will turn you into the inmate of R/Batmanarkham. Then the same idiots start fighting each other instead of focusing on the demons that came back (what a surprise; although, they sometimes fight with them).
I’m starting to thing that only Doomguy (and other individuals) is the only one in his timeline that has triple digits IQ.
Oh, well. Let’s get into the WAD.
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For a vanilla WAD, and despite focusing on its predecessor’s shenanigans, Plutonia 2 looks great most of the time. The best-looking maps I can think of are Black Ice and Plutopia. The former because it changes the scenery from the typical brown and green shit trying to resemble a tropical jungle to some icy background, and the latter for being full of funny details and fleshy stuff, courtesy of Thomas van der Velden.
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Musically is also great. This is some of the earlier works of Stewboy and Jimmy Paddock (two out of three main composers), and their tracks even then felt like fire, especially Jimmy’s (take one good listen at Astral Dreadnought and Slime Dweller and see what I mean). There is also stuff made by Jamie Robertson; these ones are also good. I think I saw people mostly talking about End is Nigh, and while I consider this track to be good, I believe there are better ones in this WAD.
Not all of the tracks are new, though, but at least the stocks are from Doom I.
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Most of the time, Plutonia the Second wasn’t that convoluted to play through. Sure, there are maps that might as well be described as mangled to the arse (usually from Adolf Vojta from what I can remember), wasting your time even when you somewhat know where to go next, but I think around half of these maps aren’t confusing as shit.
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While many maps tend to be more or less a fresh idea, there are maps that reference the ones from the original experiment, ranging from one location to the entire map. Although, many times, it also comes with cons that plagued the original maps. Take a look at Ticket to Eternity for instance – it’s like the same mess of a demonic city as Odyssey of Noises except feeling more like a mangled mosh pit than before.
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There is some cool stuff that happens in this WAD from time to time. The best one I think is in Cosmodrome, with a spaceship getting ready to take off.
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Cybernation and Go 4 It are basically Cyberden and Go 2 It on steroids; with Eternal making you fight two siege cows instead of one after pressing the main switch on the former map, while the latter map is made out of DWANGO1 and E1M1 instead of the original Entryway (plus the music track feels like a mix between Nobody Told Me About ID and one of the tracks from RotT (I can’t remember the name of it)). It even ends on a really dope-looking logo… that defaults down into another icon of shit.
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Speaking of icon of shit, the Gatewatcher is what you can expect from another, below-average MAP30 with a boss. For a supposed elder brother of both icon of sin and gate keeper, he’s basically more annoying shit we saw already… At least he looks great.
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If you take one look at the WAD’s name, you already know what to expect from it. Prepare to have your balls ripped off by an armada of spooky skeletons and then turned into Swiss cheese by hoovies.
Now, to be perfectly honest, despite at least 13 maps feeling like a speedrunner’s delight of masochistic tendencies (courtesy of Adolf Vojta, partial or complete), I felt numb to the WAD’s difficulty for around the first half of it. I believe there are WADs (like Scythe 2 and Deus Vult II for instance) released before Plutonia 2 that would make this WAD pale in comparison to what those had to offer.
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Also, going back to Gusta of Czechia, something in me makes me feel like he was a weak link to this WAD. I don’t want to slander him, nor his work for this project, but usually, when I played the map not made by him, solo or with someone, the enjoyment of playing the maps went up twice at least (not to mention even bigger respect for maps who end up hard with a small number of enemies). In the case of Gusta’s maps, I felt like, while good-looking, they mostly relied on throwing random shit at you from every direction, with next to no cover that wasn’t the previous area. That, and almost all of the maps starting with you surrounded by enemies… Fair fun for everyone… sigh
There were a few bugs that I saw, but those were mostly visual stuff, like holes to the void, or awkwardly placed items.
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And, uh… that’s basically all I have to say for this WAD. I can honestly recommend Plutonia 2 to people who enjoyed the original Plutonia WAD, and/or are into really hard WADs. Other than that, you can freely skip it.
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And we are almost done with 2009, not to mention 2000s of Doom WADs. The only things left are Revenant Awards, and a couple of other WADs not mentioned in Cacowards, nor other award stuff from Doomworld.
See you next time.
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paradiseicecream · 5 months ago
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Instant Joy on Wheels: How Ice Cream Vans in Sydney Can Lift Your Mood in Seconds
Coated in chocolate, packed with fruits and nuts, drenched in caramel, nothing comes close to comfort and lift off a bad day other than a scooping of ice cream. Children’s delight in Sydney is not just the sudden appearance of an ice cream van because it is sundae, indeed, it signifies joy. This is one of the mobile beauties that have the awe to turn frowns into chuckles in little or no time at all. It is now time to uncover how i – ce cream vans in Sydney can make your bad day turn around in quick succession.
The Power of Nostalgia
The emotional experiences of a human being have always been moved by the power of nostalgia which nothing causes so much as the sound of an ice cream van. Most people could easily hum to this tune since it conjures up the memories of youth in a world where children played in the streets and counting the days till the arrival of the ice-cream van was the biggest thrill. Thanks to nostalgia, it is enough to get a glimpse of a familiar sight to become happy and to feel a bit of comfort.
Ways of Making Science Fun: The Science of Sweet Treats
Ice cream has the capacity to improve your mood and the following is given for scientific explanation as to why ice cream has the capacity to make you happy. It is said that when you consume sweet foods such as ice cream, your brain releases dopamine which is commonly referred as the ‘feel happy’. Then produces these endorphins which offer a feeling of pleasure and well-being is able to fight off stress and sadness. Downsides Well, ice cream is packed with sugars that make the blood sugar levels to rise immediately giving one energy or making you happier.
Sensory Delight
Ice cream is something that not only can fill a person’s stomach but also give them a sense of satisfaction. The unique texture of milk, the pleasant temperature, the density and taste of the used ingredients, and the combined crispy feeling of the added garnishes are beneficial for the sensory perspective. As those who derive satisfaction from food know too well, this sensory pleasure can help alter one’s mood for the lighter, acting as a temporary distraction to whatever ails you.
The Magic of Spontaneity
In my opinion, one of the most significant advantages of ice cream vans is that they are occasional and can be found on the streets at any time. Whenever the ice cream van drives from one place to another or comes to the park or your neighborhood, it is a welcome change that will certainly add a little cheer in your day. Such an element of surprise together with the delight occurring from having a cheat meal can help elevate the mood a great deal.
Social Connection and Community
To go further, ice cream vans on occasion act as social attractions because people usually come out of their homes and interacts with other people. Ice cream vans, just like ice cream men, work as a focus, where people congregate as they do not do when the ice cream man comes, or when the ice cream man arrives. Talking to the neighbors, friends, or even the person behind you while waiting in line for a sandwich or enjoying a cupcake helps the community create contact. These are the interactions to other people which can substantially improve the person’s emotional state.
Personal Stories and Memories
For most people, ice cream has those special things associated with an individual’s niche in their individual life events. Be it trips with families, dates, or childhood memories, ice cream seem to be a part of the happiest experiences of our lives. <|reserved_special_token_276|>escaping from these events via taking a scoop of ice cream in preference of the ice cream van is a way to make shift the mood from bad to good.
Ice cream vans are a very popular sight all over the world and specifically in the UK, and Sydney is no exception to this, which brings us to the topic of the Sydney ice cream van experience.
That is why in Sydney this experience of getting an ice cream from a van is even more meaningful because of its lovely outdoor scenery. In terms of the image of consuming soft-serve cone, gelato or popsicle in specific locations, let us fathom the following: enjoying soft serve cone at Bondi Beach, taking gelati at Hyde Park or relishing on pop sickle with Sydney Opera House in the background. Such beautiful places can enhance excitement for the ice cream, and therefore the mood can be boosted using this confection even more effectively.
As for me, I believe that a joyful experience could be given by ice cream; the desire to sit in the van and have an ice cream is enough to change the mood. The feelings of childhood nostalgia, positive effect of endorphins being released, the sensual appeal from the flavors and textures, the fun act of indulging, and comforting memories associated with eating ice cream all sum up to the ‘magical’ power of ice cream to make a dreadful day a little better. So, the next time the sound of an ice cream van starts to play on a Sunday in Sydney, don’t allow yourself to refrain from indulging. And it’s not just about using our senses – our taste buds – to inspire lovers of sweets with comforting tastes; it’s about being able to make people happy by giving them a small, sweet moment when all their problems go away with the warmth of the candy.
For more in fo visit here:- ice cream truck birthday party near me
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