#I need to play through this game with the ost version this is spot on
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nachosncheeze · 3 years ago
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Music of Blindspot
The music of Blindspot 2x05 - Condone Untidiest Thefts
We're officially into the part of the season (and the whole series going forward, really) where individual new tracks are increasingly harder to find and there's a lot more recycling of sounds, at times clipped so small and layered so thick that teasing them apart is really not worth it. That said, there's still a ton of good stuff and I'm having fun with my little memory game (and there's some excellent borrowed music in upcoming episodes) so, still going!
Scenes/Tracks I've been unable to name or locate are listed in blue. If you have any info about the music for those scenes please do let me know! Likewise if you spot any errors!
As always, all music is composed by Blake Neely and Sherri Chung; I'm getting nothing out of this except an excuse to re-watch with my own little "name that track" memory mini-game (and my folders and bookmarks semi-organized for a change). Please don't do anything shady with the YouTube links; I don't want to get the OPs in trouble or we could lose access to this awesome content. Thank you! :)
Post is behind a cut, because it's long and I'll be referring to specific scenes so... spoilers!
Camera gun/Jane's flashback
Jane and Shepherd - Saving Mine (https://youtu.be/noru14nB4aw) from the previous episode.
Weller and Nas digging about Shepherd - You can hear Trying to Protect You (https://youtu.be/WqoTkCxjghM) from S1 when he starts talking about Taylor, because they wanted to be really on the nose or something I guess. :P (I kid, but what's not kidding is that the song is officially released and purchasable on the S1 soundtrack.)
Zapata has Shadowcat's solution/Reade and security guy
Patterson and Borden wheyyyy - has a funky happy version of Trying to Protect You (above) which alas I have not found.
Kurt and Allie at the doctor/Reade needs a personal day/Snapitz briefing/Rally in the park
Main Theme - Officially released and purchasable on the Season 1 OST; can be heard in "Who is Jane Doe?/Main Theme" starting at approx 2:20. https://youtu.be/jdpjmqbUd-U?t=140
Rally chaos/Allie's briefing/Reade confronts Jones/Weller and Allie (tiny bit of Ink in there when he looks at Jane after Allie helpfully points out that people aren't their families)/Jane asks Patterson to trace the ring/Interrogating Patrick/Discussing the Donohue revelation/Jane and Patrick/Zapata takes a call/Weller and Allie's exciting new territory/Another briefing/Setting out for the office/Reade breaking in
The building and lawyer's office etc - OK so imagine you're a kid that's gotten pretty good at naming plants and animals and you're having fun playing a little game looking at pictures and naming what you know. Then someone gives you a picture of a whole tropical fucking rainforest and asks you to circle everything you know the name of. Some of it you've never seen before, but then there's fucking geckos peeking out from behind leaves, birds sitting on trees, everything's all wrapped up in each other and overlapping... if you tried to circle them it would just be a hot mess of crayon everywhere.
This post is the musical version of that fun little naming game.
This entire sequence in the building is that rainforest. I could probably do a play-by-play but...........no.
Reade in Jones' house/More office skirmish (see above :P)
"They've gotten through the doors." until "What took you so long?" - OMG and THAR SHE BLOWS, one of my 3 white whales starts here. I have no idea if this track had an official name and I have no idea why it's named as it is on youtube but mixes of it are also used in 2x09 and most prominently in 5x11 (I WANT that mix from 5x11 and will make a separate request post but in the slim chance anyone has it pls pls pretty pls!). I suppose for lack of an actual name we could tongue-in-cheek call it "Danger Jane" bc every time I hear it she's doing something potentially suicidal to get someone else outta harm's way. https://youtu.be/FjeIJzwCirM 🐋💕
"The baby's fine Kurt" - Mix of Pregnant (https://youtu.be/gH2BId-NHHk) from previous episodes.
Weller and Jane in the locker room/Patterson found some information about the ring/Jane calls Oliver
Roman and Shepherd - I feel very strongly that I have this one but I cannot find it at the minute. See? 🙈 I need my notes and bookmarks organized. I will edit if/when I do.
Made the evening news/Know where Douglas Winter is/Reade? ........Reade?
End theme - The usual. https://youtu.be/zh2PlvOWnTU
I'm totally open to suggestions for names other than "Danger Jane". I adore that song (as noted I much more adore the mix of it in 5x11 but I'll take what I can get) so giving it a name makes my life easier when I wanna say how great it is. 😆
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ziggyzagreus · 4 years ago
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do you have a favorite piece of music from the game? what about a favorite level? (tartarus, asphodel, etc.)
OOH this is such a good one!!!
Music is really important to me, as well as one of my favorite parts of the game, so I don’t have a particular favorite, there are so many things I like about each piece. I will list the ones that actually made me stop and listen the first time I heard them, though!!
I also listen to these when I write and study 😳 I have an entire Hades-themed playlist on Spotify that includes the actual OST as well as songs I listen to that make me think of the characters...
Anyways!
The opening title, “No Escape.” The first time I heard it was when I opened the game and I almost crapped myself, it was so cool. Every time I open the game, I always have to wait till 00:08 for that first base line because that shit hits differenttttt at 2 am on weekends which is when I play this game. 10/10 good shit.
“Lament of Orpheus,” the first song we hear Orpheus actually sing... It’s so beautiful, and I’ve always personally loved the actual myth of Orpheus and Eurydice, so hearing that in such a haunting tune tugged at my heartstrings in a particular way. I’ve heard some people find Orpheus’ voice annoying???? But I really love it. It sounds like mist. It’s terrifying in such a heartbreaking way and very fitting for his character.
“From Olympus,” or better known as “that song that plays when you find Patroclus and he’s muttering about his lost husband.” I love the cadence of this piece because it’s very fitting of Patroclus’ vibes - it’s downtrodden, paced and methodical, there’s a tune to living in it, but it lacks any jarring beats that the other tracks have. I feel like it really encapsulates Patroclus’ dead inside vibes and I love that for him tbh. Very mellow, very chill, very soothing in my opinion.
“Good Riddance,” both Eurydice’s solo version as well as the duet with Orpheus. Again, the first time I heard it, I was absolutely stunned that they had like - good songs with lyrics in this game, so I just stood outside her door for 2 minutes to hear the whole thing. Every time I meet Eurydice I stay to listen to her song before going inside. If you guys can’t tell from my Icarus OC Fic, Eurydice is one of my favorite characters because of how motherly and calming she is. I feel so safe in her presence, and that’s not an exaggeration - even IRL I get a sense of peace when hearing her sing. This song is also in my Crying playlist on Spotify, as it hit me in a personal emotional spot as well as a Good OST spot.
“Final Expense” holy shit, Charon’s theme HITS DIFFERENT. It has like - a dual effect on me. On one hand, I get the same feeling from it as I do Eurydice’s song - I feel very safe and content listening to that tune, and I feel very safe in Charon’s shop. This piece is in one of my “so you’re crying about school and need to calm down and feel safe” playlists, it’s just got that wholesome effect on me. But it also makes me want to go fuck around in a Spencer’s store with my friends, or go to an arcade, and I love that too.
“Final Expense (Payback Mix)” AKA Charon Drip. That shit hits so hard. I love it so fucking much and I fucking love fighting Charon in Erebus anywaysssssss
“Hymn to Zagreus,” if you guys can’t tell, I love Orpheus’ voice so much... and I love the legend of Zagreus anyways!! This song is just so fucking cool and brings so much new edge to the story and Zagreus’ origin (as well as his connection to Dionysus like holy heck aahHHHhhhHHhhHh) i love it sooo much
“Last Words” I LOVE THANATOS SO MUCH. The first time I heard his voice I had to put down the game to process how much I loved him, and so I associate his theme very much with that experience. I love the harpsichord in it, and how the theme itself is very different compared to the other tracks - it has a lot more modern instrumentation, as well as just a generally different and more dangerous, energizing vibe to it and I love that so so so so so much.
“The King and the Bull” I don’t have much to say on this except Theseus and Asterius is my favorite boss fight so I just love this track haha
“On the Coast” I just.... I cried the first time I reached the surface and once again, I associate this tune with that experience. And the sunrise and the snow, just... wow. Just wow, you know? Also I can’t tell if that’s an oboe or an English Horn but I think it’s an english horn - either way I love double-reeded instruments. (Or if it’s a soprano sax then good on them, I have so much respect for sop sax players)
“In the Blood” is just.... so good. And Orpheus and Eurydice duetting hits me in the feelings so hard. I also love this song because it brings so much explanation to the game as a whole, like - Zagreus is the fucking life of the Underworld and that has SO many deep connotations that I have pages on pages of headcanons/thoughts written out about... it’s so cool... wow. Just wow, you know? Also that lyric “Run all you like from the place you belong...” is such a haunting line, it just - wow. Wow. WOW.
I realize I just went on a full rant about most of those pieces to the point that I just started typing “wow” to make up for not having words, but music is very very important to me so I think about it way too much... Anywaysssss.
As for your second question, I do have a favorite level!! Elysium!!
Tartarus is really fun for me because it’s not very hard, and I can just smash through all of the chambers... Asphodel is SO irritating because of the magma, and there’s this one chamber that is literally ONLY witches and it has island terrain and the witches always float out over the magma, so you can’t get to them unless you go out there and it’s just SO FRUSTRATING. I love the aesthetic of Asphodel but hate playing it.
And I hate the Temple of Styx just because of stupid poison and stupid rats. It’s just - not my bag. 
Elysium though!!! It’s bright, it’s pretty, it’s super challenging with the levels of foes you face there, and I love seeing Pat and I love fighting Theseus and Asterius!!! I love Elysium so much... ALSO I love seeing my Good Shade!!! Every time!!!! My love....
Thank you so much for the ask, this was super fun!!!!
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rpgmgames · 5 years ago
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November’s Featured Game: Grimm's Hollow
DEVELOPER(S): ghosthunter ENGINE: RPG Maker 2003 GENRE: Indie RPG, Adventure WARNINGS: Discussions of death, losing a loved one, grief SUMMARY: Grimm’s Hollow is a spooky, freeware RPG where you search the afterlife for your brother. Reap ghosts with your scythe, explore haunted caves, and eat ghostly treats on your journey through death.
Download the game here! Our Interview With The Dev Team Below The Cut!
Introduce yourself! *BB: My name's Bruno and I did some of the music along with Nat! I’m super happy to have participated in this game! *NW: I’m Nat Wesley, a.k.a. Natbird! I’m a composer available for hire with a few projects in the works. I’m honored to have had the chance to work on the soundtrack to Grimm’s Hollow! *GH: Hello! I go by ghosthunter online; I started developing RPGs with a friend in school when we found out that we both enjoyed RPG Horror. I enjoy art, webcomics, cartoons and narrative-driven indie games a lot. I bought RM2K3 on sale and started pouring pixel art into it, before learning how to do things like chase scenes, cutscenes, etc. I used to fantasize about making my own game, drawing dungeons and ghosts in the back of my sketchbooks, before I finally started Grimm’s Hollow. Now I’m near the end of high-school, and I’m hoping the best for uni!
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What is your project about? What inspired you to create this game initially? *GH: Grimm’s Hollow, originally, wasn’t as ambitious or personal. It was simply just going to be “my first game”, something that I could finally put my doodles and RM2K3 skills to. I wanted a game that a younger me would have enjoyed, back when I first discovered the classic RPGMaker games and replayed them constantly for those endings. That was my initial inspiration. It eventually evolved into an action turn-based RPG that relies on timing, yet it’s mostly narrative-driven. You traverse death in search of your sibling, and try to make an escape. There are unexpected pieces of me that ended up in this game, some of which I’m still noticing even now.
How long have you been working on your project? *GH: Since the summer of June 2018.
Did any other games or media influence aspects of your project? *GH: Standstill Girl, OFF by Mortis Ghost, Undertale, Over The Garden Wall, and the animation medium in general.
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Have you come across any challenges during development? How have you overcome or worked around them? *GH: Many! Making your first game is such a giant learning curve, that the list of challenges goes on. I would say that the most difficult issue I encountered (and that, in some ways, I am still facing after release) is working around the limitations of the game engine I am using. I wanted to see whether creating an engaging but simple 1-party RPG in RM2K3 (without going completely custom) was feasible, and I experimented with quick time events as part of that. I worked around the engine’s built-in formulae so players could see progress when they upgraded their stats - although the game might display as defence as “10”, in reality the game stores it as 40 since the engine splits defence by 4. Since I did not want to create an RPG which was too complex for my first game, I also scrapped traditional staples such as armour or weapons. There were also issues such as having an appropriate “game over” handling event which wouldn’t shoot you back to the title screen after you lost a battle; getting RM2K3 to play a small cutscene where you faint and respawn somewhere else was tricky. I felt that if the player had to reload after a loss, it would disrupt the game flow.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *GH: Like I mentioned before, the game started off impersonal. I just had a soft spot for a spooky cute aesthetic, and I wanted to indulge in that. It was (and in its essence, still is) meant to be a short story, to keep the player invested for the short game length - nothing grandiose. The original draft did not have Baker play a role in the narrative - he was just an ordinary shopkeeper NPC. For a long time during development, Lavender did not even have a name. In the very first draft, she was a silent protagonist the player could name and customize. But she played a very active role in the final outline, so it was hard not to give her own unique voice when one emerged from the narrative naturally. I am glad I did; she grew on me quite quickly! Grimm was virtually unchanged from beginning to end. The only difference was that a close friend suggested that he seemed like he would be into drinking Oolong tea - so that’s what he offers you when you meet him. Timmy also did not go under massive overhauls like Lavender and Baker did, but his relationship with Lavender became much more fleshed out as I wrote the narrative. In other facets of the game’s design, there were not many changes to the original prototype.
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What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *GH: It was just myself, doing the art, writing, programming, etc. But halfway through creating the second cave, I realised I would need a very specific sound for Grimm’s Hollow. So, I contacted Nat for music, but I also created a post on tumblr calling for a composer since there were many tracks to make. I met Bruno as a result! I am very happy with their work and I am so grateful I’ve got to work with them! (Some players are asking for an OST release, which is in the works).
What is the best part of developing a game? *GH: I really enjoyed the early stages of development: creating new tilesets, sprites and maps and piecing them together in the editor, then taking a small screenshot and sharing it with my friend over summer vacation … It was nice to see the game’s world slowly come together. I think that’s what I enjoyed the most from beginning to end: that sense of world-building, that sense of relaxation from making a small cosy game. The latter started to disappear as work and other responsibilities started to intrude, and pressure began to seep into development time - but I never stopped loving making the world and characters. I also want to say that, by lucky chance, I have met a lot of kind people from making my first game. I’m very grateful for that, so thank you to everyone.
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *GH: All the time! Other RPG Maker 2003 projects are great inspirations for pixel art tilesets, as well as how to code harder features such as custom menus. They’re also just fun to play.
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Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *GH: Lavender and Timmy are relatable to me in multiple ways. I can’t elaborate on Timmy since that would go into spoiler territory, but I somewhat relate to Lavender’s insistence on managing her life on her own - sometimes to her own detriment. I’d say the most fun character to write for was Grimm. He can be unintentionally silly while speaking in the most formal way, but also very caring too. Everything he does and says was easy to write, whereas I had to think harder for the interactions between everyone else - especially for very crucial scenes regarding their development. That being said, my favourite is still the game’s central two siblings. I can not pick between them for the life of me.
Looking back now, is there anything that regret/wish you had done differently? *GH: I wish I started testing even earlier! Not only does it give you a good sense of what’s missing, but seeing people enjoy what you’ve made yet get hindered by bugs is a very strong incentive to fix your game immediately. When I was lacking motivation or was stuck, I found that good feedback and support made me motivated again. I also wish that I could have pushed the deadline a little further, or perhaps released the game on Early Access since it will take me a while to refine post-release bugs - but as it is, the 31st of October really was the deadline for my game due to external circumstances (no, that deadline wasn’t just because it was Halloween!). Other than that, I wonder if using an updated version of RPG Maker would have produced the same game …? It’s hard to tell, but I hope people enjoy it for what it is - I will be working on that post-release patch soon!
Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *GH: There are no current plans, but I would be happy to have the opportunity to improve and expand on the game. As it is, the game’s released for free and done as a hobby, so I would struggle to do that by myself.
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What do you most look forward to now that you have finished the game? *GH: Earlier on, I was really looking forward to players’ reactions. Games are made to be fun, and I would have felt distraught if my game didn’t achieve what it was set out to do. Yet it was not just about the gameplay; it was about the narrative. I hoped that what I found funny, the player would too; what was heartfelt to me, was heartfelt to the player as well. Like sharing a laugh, or just a good experience together. I hoped they would enjoy the feeling that went into it, despite the struggle of making it against circumstance and limitations. Now, I look forward to resting and sleeping once this over. I want to explore my other interests, improve, and explore new media. I want to relax, and refocus again like I was before the heat of development.
Is there something you’re afraid of concerning the development or the release of your game? *GH: Bugs! Some are easy to fix, but others are harder due to the limitations of the engine (e.g an error in one ending is caused by an overflow error).
Do you have any advice for upcoming devs? *GH: Show your game as early as possible, to as many people as possible. As soon as you have something playable, it’s ready for feedback. You’ll see if that game mechanic you spent hours refining works, or if it doesn’t work and why. You’ll understand what players enjoy and what they want more of, but also what they don’t like or don’t enjoy. And you will definitely encounter bugs. You’ll be able to pinpoint and fix minor problems early on that can easily become a larger issue later. You’ll be able to fine-tune your game so its best bits shine, and the difficulty is just right.
Question from last month's featured dev @dead-dreams-dev: Is there anything you’ve added to your game for no other reason than because you’re hoping fans will get a kick out of it? Fanservice, fourth wall breakage, references to other games, jokes, abilities that are just ridiculously overpowered and badass, etc? *GH: It’s hard to say; game design is trying to find the intersection between what’s good for the player, what the developer enjoys, and what’s feasible to implement. Every decision made should be conscious of that … I think a lot of the game’s early light-hearted jokes was not only made because I enjoyed it, but I hoped the player would “get a kick out of it” too. But more so, I think it’s because I would struggle to write a story which is serious and bleak from beginning to end. The game is a little self-indulgent in the narrative that way.
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We mods would like to thank ghosthunter & team for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Grimm's Hollow if you haven’t already! See you next month! 
- Mods Gold & Platinum
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floaromaxtowns · 3 years ago
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Pokemon games!
Send me the name of a video game franchise, and I’ll respond with my favorite game, scene, song, and character from that franchise! [Accepting, Thank you for the ask!]
Franchise: Pokemon
Ah yes, another franchise that is obviously very dear to me. I have been introduced to it very early in my life, and it has stuck with me since. This is a serie that brings me a lot of comfort, I have many good memories associated with it.
Unfortunately, I am going through what appears to be a franchise burnout since 2020. I am not happy with the direction that the serie is taking, the franchise rn feels like just a husk of what it used to be. I think it is safe to assume I was really disappointed with gen 8, and it was my wake up call to the current state of it. I haven't given up on it, I just need to take my time from it.
With that said though, when it comes to the games. Mainline ones: I have played through all of them, until gen 5 (with the exception of FRLG). Then I played ORAS, that's the most recent pokemon game I own.
Spin-offs: Mystery dungeon blue rescue team, ranger (didn't get v far into it) and battle revolution! Oh yeah I also played masters for awhile, I should get back to it bc of the new story mode's chapters... Although tbh I'm really only waiting for them to add Juan to the game, that's the last character I need so I can say how 'I have all my favorites'.
Fun fact: I OWN a pokemon jade version cartridge. :P if anyone is familiar with bootleg/piracy stuff, or is into reading about these things I suggest looking into this stuff.
Favorite game: I am VERY nostalgic about gen 4, Sinnoh is very special to me. Diamond version might be the one I played the most of. However, I got to play my old games awhile back and now I can safely say how B2/W2 stole that spot. Gen 5 was when pokemon was at its best. I couldn't bring myself to complete platinum version, meanwhile I was already doing post-game stuff in B2 like... I don't recall having THIS much fun, when I first got to try it (I was a dumb kid, who used to smash A as quickly as possible without taking my time or even care to read stuff).
Favorite scene: it is not exactly a scene but... Pokemon world tournament, from B2W2 ❤️ it felt such a neat little way to pay homage to the older gens, until that point.
Favorite song: HGSS have such great remixes of classic tunes! I also LOVE B2W2's OST.
Favorite character: 2 pER GEN LET'S GOOO
Gen 1: Agatha and prof Oak
Gen 2: Pryce and Morty
Gen 3: Drake and Juan
Gen 4: Barry and Rowan
Gen 5: Drayden and Clay
Gen 6: Zinnia and Drasna
Gen 7: Kahili and Lusamine
Gen 8: Rose and Oleana
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dany36 · 4 years ago
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so i beat ffcc today. cried during the ending credits, as expected! i was seriously overpowered for the final bosses because i had collected all of the artifacts for the normal dungeons, should have thought that through much better cus wanted a bit more of a challenge haha, oh well. but the reason why i wanted to get all the artifacts for the original dungeons before beating the game was because i KNEW that if i unlocked the hard mode dungeons, i would want to play through those ASAP. and i wasn’t wrong! i played through fallen leaves, toadstool forest, and miasma pit as soon as it took me back to the map. the first two weren’t that bad, but fucking miasma pit??? INSANE!! took me 45 minutes to go through the level, when usually the mine of cathuriges only takes me about 20-25 minutes for a full clear in normal mode. the mobs kept kicking my ass but luckily i had +2 poison resistance so it wasn’t that bad...except....
the boss was fucking tough!! i was barely doing any damage, and the mobs respawn so much faster! also those annoying-ass cockatrices kept petrifying me, which was making the battle go that much slower. it’ll be a while before i gather the ingredients for the +2 poison resistance armor, and not sure if there is one for petrification cus holy shit those monsters were annoying af. i had heard that miasma pit, goblin festival, and rainy ruins are some of the toughest hard mode dungeons and they weren’t kidding...sheesh! also that was only cycle 4 of miasma pit, can’t imagine how insane it’s going to be once i get to cycle 6!
also i was pleasantly surprised when i heard that...the hard mode dungeons have the songs remastered as well!! holy shit!! like i knew they had added that veo lu sluice dried up river version, and the new boss theme for the giant crab, but....to have remastered all the dungeon songs?? ffcc has always had one of my favorite OSTs EVER, and it has solidified its spot with just a few versions of the remastered songs i’ve heard. LOVE what they did to the river belle path song, and...replacing the main instrument for the mine of cathuriges with a FLUTE??? my jaw dropped. also i went in to oblivion village cus i wanted to hear what the new song would sound like and omfg, i was not prepared to hear vocals in the song!! reminded me a bit of nier automata. ahhhh i NEED to buy the remastered OST, it’ll be totally worth it!!! can’t wait to hear what the selepation cave song will sound. i wonder if the remastered cd will also have new versions for the towns...?? 
either way, i know folks have complained about the remastered not being what they expected, and i can totally understand that if their main experience with the original was multiplayer mode. but as someone who only played the original in solo mode, i couldn’t be happier with this remaster. sure there are definitely improvements that could be made, but overall, can’t complain too much. i have 50 hours logged into the game already, and it looks like with all the stuff that’s been added as part of the hard mode dungeons, i’ll have quite ways to go before i am ready to move on to another game :)
anyway tl;dr i love ffcc forever and always
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popmusicu · 4 years ago
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My favorite soundtracks from video games
Monkey Island: Main theme 
What a suspenseful beginning. The slow buildup, the soft bongo, light percussion, and then.....BAM!!! All these beautiful instruments come together to create one of my favorite video game intros. It perfectly encapsulates the Monkey Island games and their aesthetic. In a humorous game inspired by the Pirates of the Caribbean theme park ride, what better soundtrack could there be than this, a so-called “pirate reggae” style of music?
Secret of Mana: The Color of the Summer Sky
Fun and sweet town tunes are a staple of RPGs, Dragon Quest, Illusion of Gaia, Super Mario RPG, etc, they all have them. But what makes Secret of Mana’s special to me is nostalgia. This was one of the first games I played and actually got really far in it without my siblings' help. All of its music and locations are so special, but the first time i heard the town theme stands out. Going from the wild fighting monsters to this warm and colorful village feels great, it immediately puts you in a cheery mood and even the shopkeepers can’t help but dance to it.
 And it becomes even more special when contrasted to Phantom and a Rose, the sad theme that plays when you’re forced to leave the village.
Katamari Damacy: Katamari Mambo
I recommend this soundtrack for when you feel tired, I'm almost 100% sure it will give you energy. 
The whole Katamari OST is something truly unique, and that’s because that was the intention of the music director Yuu Miyake. He and his team had complete control of the sound design in the game, so they focused on making whatever sounded good and fitted best. This resulted in a shibuya-key style album with jazz and samba influences that features vocals by many j-pop artists and anime voice actors.
I love this album so much, every song is so different from the last one, but they still all feel cohesive. My favorite has to be Katamari Mambo, something about it is so addicting to listen to. Ka-tama-ri Mambo de~
Doom: All of it 
You are the Doom Slayer, woken from your slumber and in a mission to brutally destroy every demon that crosses your path. The soundtrack that accompanies you in your journey? Industrial Metal. 
It’s just perfect.
Breath of the Wild: Stables and Kass‘ Theme
Breath of the Wild is probably my favorite game of all time, and the sound design is one of the many reasons why I love it.
The stables theme is so soothing and comforting, when you hear it you immediately know that you’re safe and there are people around. Every time I traveled to a new location and suddenly heard the guitar and bongo I got so excited because I didn't expect a stable to be there. Like when i was in the snowy mountains, low on health and thinking that i was all alone and about to die, but then i heard the stable theme and rushed to get there. It really helps cement the idea that while it seems like Hyrule is desolate, there are still small communities here and there, doing their own thing.
Super Mario Galaxy: Rosalina in the Observatory 2
This game makes me emotional, even though it’s not very plot heavy (because it’s a Mario game), Rosalina’s backstory impacted me a lot when i first played this game years ago. Going into the observatory and hearing this song before knowing the whole story is nice, but listening to it knowing what happened adds something more emotional to it for me. The fact that the ship and the Lumas became Rosalina’s home make this song bittersweet. The observatory is where she tells her story of being left alone in the galaxy which is very sad, but it’s also where the Lumas gather around and remind her that she’s not all alone after all. And i think this tune encapsulates that feeling, a little melancholic but hopeful and uplifting, and i really like it.
Life is Strange: Mountains - Message to Bears
Every time I play this part of the game and this song starts playing I tear up. I love this song not because it makes me happy or feel good, but because of the pressure it puts on my chest. The rapid beat and overwhelming instrumental simulate the anxiousness you feel when desperately hoping that Rachel is alive. And the lyrics only add to that feeling; they repeat, over and over, a promise to run away to something better or at least different, but in the end it stays as only an unfulfilled promise.
Ib: Game Over
The song’s name is actually El Sueño de la Muñeca by Agustín Barrios. I just think it’s so random that the creator of the game decided to use this as the game over theme. It’s such a nice guitar composition and i’m glad i found out about it through Ib. 
Silent Hill 4: The Room: Drops of shame and The Suicidal Clock Chime
Paranoia in song form. Two great compositions by Akira Yamaoka for a pretty good game (in my opinion). The atmosphere in these songs is so suffocating, it emanates despair and the feeling of someone being near. The soundtrack of Silent Hill is a pretty big reason for me not finishing the games, I get too scared. But I love listening to the OST whenever because it makes for good background music.
Animal Crossing: K.K. Metal.
Of course, animal crossing is known for it’s amazing songs, especially the ones by the humble superstar K.K. Slider. He’s given us bops such as Bubblegum K.K, Stale Cupcakes, Rockin’ K.K, among others. All of them performed on guitar and accompanied only by his beautiful vocals.
So what does he do when performing a metal song and he needs to shred like on an electric guitar but he doesn’t have one? He sings the arpeggios. And it would be the cutest thing ever, except him howling right after wins the prize.
Naruto Shippuden Ultimate Ninja 5: Opening Theme
In the beginning I said the opening of Monkey Island might be my favorite game intro, but actually, the Ultimate Ninja 5 OP is a strong contender for the top spot. That piano and ominous deep vocals in the very beginning used to be my favorite thing about this game, and i would actually close and open the game just to see the intro cutscene with naruto emanating red light and transforming into his four tailed fox. And then there’s of course the explosion of classic naruto action music, but mixed with something darker and some beautiful piano melodies.
Pokemon Sun and Moon: Abandoned Thrifty Megamart
This was a really cool part in Pokemon Moon. The song by itself would sound good, but very normal and typical, so the effects make it so much better. The background supermarket static effect is great, and also the fact that from time to time the sound will stop working in one of your earbuds is a fun touch. It all makes for the perfect song to a spooky part in the game where at the end of the section you find the best pokemon of all creeping on you, Mimikyu.
Touhou Project 8: Imperishable Night: Reach for the Moon, Immortal Smoke and Immaterial and Missing Power: Doll Judgement
Touhou has too many good songs, but for the sake of not making this 4k words long i decided to only include two. 
Fujiwara no Mokou is my favorite Touhou character and her theme song is equally as cool as her. A little soft and forgiving in certain parts, but fast and exciting in others. Like all Touhou enemy songs it perfectly fits her attack patterns and is incredibly rhythmic and catchy. I also really like the arrangements fans make of this song, they’re so talented and transform these themes into something so different.
And speaking of arrangements, IaMP’s Doll Judgement is a jazz version of Alice’s original theme exclusive to the fighting game. When i first played IaMP and heard this version i had to search for it on youtube because i liked it so much. It’s so smooth and a little theatrical, and it keeps the sound that made the original such a classic for fans, so much so that i might even like it better than the original.
  There are many other songs from video games that i love, but i don’t think i can mention them all without making this post 10 pages long, so i’m going to leave it to here. 
-Violeta Silva
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mysterylover123 · 5 years ago
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BNHA Rewatch: Episode 29 “Hero Killer Stain vs UA Students”
mysterylover123
This is a great episode.
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So imagine you’ve never heard of BNHA and only heard a synopsis of this episode. Notice how you can figure out a lot about Midoriya’s character, just by learning how he manages to find Iida? By observing what kind of person he is, utilizing his knowledge of the Hero Killer’s tendencies, and deducing via process of elimination where he is. You get it. Smart, a little reckless, observant and self-sacrificing. That, my friend, is good writing. 
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Endeavor’s introduction here is so jarring the first time you see it. He’s introduced the same way Midoriya is introduced when he finds Iida and Stain later on - saving the day at the last minute, saying he’s got this, and that he’s here as a hero. It’s this eerie contrast to the Endeavor in the audience’s mind, the monster who seems to justify Stain’s philosophy with his douchebaggery. 
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Tomura asking AFO for Nomu like a kid asking a parent for more toys lol.
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“Ingenium is the name of a hero who will defeat you” Iida takes up his brother’s mantle...and is instantly defeated. For those playing the Major Theme Home game, this is the Imitation one. Blind Imitation in BNHA=Instant Death Ticket. And interestingly enough, Stain embodies this concept as well. Stain is someone who thinks everyone should imitate All Might’s style of heroism and nothing else. He enforces blind imitation. 
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Yeesh. That looks painful.
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So trying to piece together why Stain thought Tensei was a fake hero is odd, since he’s such a standup guy. Iida’s flashback has Tensei revealing that he feels dependent on his sidekicks, and perhaps that’s the idea here: just like Tensei, Iida needs Todoroki and Midoriya’s support, but one of the series’ components of a great hero (eg All Might) is someone who can stand on their own. At the same time, Stain is kinda, you know, wrong, so it’s possible the series is not refuting the power of friendship with this, but rather advocating for it.
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Stain’s rebuke to Tenya also speaks about the other half of being a great hero - prioritizing rescue - that the series advocates. Iida is so fixated on killing Stain, he didn’t even notice that Stain was about to murder the pro-hero Native (presumably for being a fake hero who commits cultural appropriation), a mistake that Midoriya immediately counteracts when he arrives and notices Native, realizing he has to stick around to protect both Native and Iida. 
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Speaking of...
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Deku is so sugoi. Seriously this entrance is one of the most badass moments in the series to me. It’s like, boom, give Deku a couple days working on his quirk, and he goes from a shy kid who’s scared to use his powers to a tough, confident badass who just buzzes in, bouncing off the walls, and socks a professional villain in the face. 
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OMG THIS OST. I don’t know what it’s called. Someone tell me what it’s called, this is one of my favorite OSTs in the series. 
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Stain recognizes him. Villain Love at First Sight! (I’m kidding, but seriously, I like how Stain actually respects Midoriya. It’s totally in character and makes perfect sense. It’s probably my favorite thing about Stain, actually - the way he can spot a true hero-in-training when he sees one).
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Deku’s on such a winning streak lately. Just...looking great, being great, doing great things. 
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Stain’s eyes are, according to Deku ‘those of a fanatic’, compared to Tomura’s (there’s that Motivation theme again). Interestingly enough, Deku and Stain are both ‘fanatics’ about the same thing. Stain is a foil, an evil counterpart of Deku. The person he could’ve been if he allowed his idolization of All Might to take him too far. 
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Iida tells Deku to basically leave him there to die. Deku’s response is so good that I just have to post it (the dub version here): “If you really believe that, then why are you trying to become a hero in the first place?...All Might was right, though. Meddling where you don’t need to is the essence of being a hero!”
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I’m with you, Stain. I’m with you.
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So we get this fight. While Deku’s taken out quickly, his strategy is still pretty cool. It’s so fun to watch him fight. Full Cowl is one of my favorite fight styles in anime. 
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Deku does so amazing he’s so smart. Damn but Stain still gets him. Nonetheless, Stain isn’t about to kill his new Hero Crush, Symbol of Peace 2.0, so he leaves him struggling and goes to kill his Current Archnemesis, Ingenium 2.0. Only to be interrupted by...
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SQUEEE!!!! Also, the Tododeku is strong with this one. Sending messages like this isn’t Deku’s style, Shoto says. Aw!
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Deku gives us a friendly reminder that he’s Smart beyond Smart as he’s already put together the Hero Killer’s quirk and how it works. Marry me Deku. 
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Ew Stain no licking Shoto that’s Deku’s job.
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Iida is yelling about how Shoto needs to let him kill Stain. (I’m reminded of a scene from Angel: “He’s my lead, he’s my lead, what are we, on the schoolyard here?) Anyway, the animation on Shoto fighting here is jaw-dropping, seeing him swap between hot and cold...wow...
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The nature of Stain’s quirk is just flat-out brilliant. He freezes people in place, reflecting his own mindset of how people can’t just change, how he refuses to accept Iida’s change. And according to Blood Type Personality theory, his quirk is most effective against the types of people he hates the most (B) and least against those he likes the most (O). O being closest type to his image of a perfect hero (BTW, Blood Type in Japanese dating culture also corresponds with romantic compatibility. For my main ship: O/A (Izuku/Katsuki) is considered an ideal match. Score!)
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But speaking of ships, Tododeku negotiate how to work together to fight Stain and it’s super cute. Shoto then has a long flashback scored to another mindblowingly good OST about how Deku completely changed his life and made it so he could deal with his shit and talk to his mom and it’s so precious and sweet. (For the record, they’re both Type O.)
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Also Shoto thinking about his trek to his old man’s internship is so well-timed for me today. SPOILERS Chapter 242 ends with him offering to let Wonder Duo intern with his dad and him. Holy Crap. They sure have come a long way.
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OMG Sub and Dub this line is so good: “Set your eyes on what you want to become”/”Become the hero he wanted you to be!” I can’t decide which I like better. Todoroki you master of epic speeches you. 
I’d say this is the best of the Stain episodes. Overall, it’s just so strong. Great pacing, acting, animation, story, everything. The OST is incredible all the way through, the character development is just a joy to behold. Everything is all around amazing. Another really-high up there one. Season 2 is just a masterwork. 
BKDK Corner
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Iida: His moves, like Bakugou’s! Everyone can see it. (Though as an aside - I think Deku  just might be faster). Also in the eternal home game of “Win and Rescue” heroes, Izuku is a true hero to Stain because he will put others first, but a true hero also needs to be able to win a fight on their own if they want to do so. Izuku isn’t quite there yet, but he’s taken an important first step. By learning from the Embodiment of Victory. 
Best Girl of the Ep: Unnamed blonde pro lady!
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RANKER: Top 5 Favorite Midoriya Quotes
5.  “My body moved before I could think.” Episode 2/Chapter 1. 
4. “It’s your power, isn’t it?”Episode 23/Chapter 39
3. “To the same degree as all of your terrible traits, your sheer amazingness at everything you do was so brilliant to me, it was blinding.” Episode 61/Chapter 119
2. “Meddling where you don’t need to is the essence of being a hero.” Episode 29/Chapter 152
1. “A hero’s job is to risk his life, to turn his lip service into a reality!” Episode 42/Chapter 75.
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halfbakedporxie · 5 years ago
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Fav FFXIV Raids/Dungeons or Trials/Bossfights based on their OST alone...
Because just how great the music is is a totally valid way of ranking them... It’s not a super strict placement and I love many more pieces of music in this game but these are continuously at the top
                                                        ~~~
1. Syrcus Tower (Alliance Raid) - The combination of the Crystal Tower theme from FFIII combined with this absolutely badass battle theme? Perfection!
2. Final Steps Of Faith (Trial) - The song and both themes playing in this fight are like a musical culmination of the themes that accompanied us all the way through Heavensward - from the first trailer music though the Ishgard theme and the boss fight themes
3. Thok Ast Thok (Trial) - The first time the first theme changes into the second one I got goosebumps! And I got weird Rammstein associations for a moment... But it’s such an unexpected change and it’s brilliant and fitting
4. Ultima (MSQ) - The choir, the harmonies, the sheer epicness... Need I say more?
5. The Dying Gasp (Trial) - For pretty much the same reasons I love The Final Steps of Faith - it just feels incredibly well rounded. And it’s probably one of the most epic themes in the entire game. 
6. Lakshmi (Trial) - I am a sucker for songs with lyrics in those boss fight situations and her song is absolutely amazing and gives the whole fight a very unique feel.
7. The Twinning (Dungeon) - What can I say... it’s a more pumped up version of my absolute favourite theme (see number one) - how can I not love this?
8. Royal Menagerie (Trial) - A bit like the Final Steps of Faith - a great musical conclusion with familiar themes - the Stormblood Edition
9. Snowcloack (Dungeon) -  A super simple theme but running this dungeon feels like a very peaceful and relaxing thing, despite all the fighting just because of this quite tranquil piece of music
10. Copied Factory (Alliance Raid) final Boss Theme - Ngl, I am really enjoying this crossover and the song redone into this epic version and mixed with the typical FF arpeggio just hits all the right spots.
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pkmn-fangamer · 5 years ago
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Pokémon Uranium Review
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Intro:
Enjoy the region of Tandor, with over 150 new original species of Pokémon, complex characters, and many secrets to discover. Become Champion, complete the Pokédex, and beat the many challenge modes available; it’s time to prove your worth as a trainer! Pokémon Uranium, at its core, is a homage to the original Pokémon games, which have been in the hearts of many of us since childhood. Coupled with a serious storyline and slightly harder gameplay, this fangame is aimed towards a slightly older audience: one that often remembers Pokémon with nostalgia.
How to Play:
Go to Pokemon Uranium’s Reddit here, which gives several download options and further instructions.
Story:
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-Light spoilers below-
The story of this game is unique and interesting. For the most part it is strongest at the beginning and the end of the game, though it’s not particularly weak in the middle. There is a cut scene at the beginning of the game in which your mother is working as a scientist at a nuclear power plant, where she disappears during an accidental nuclear meltdown. Your dad, Ranger Kellyn, originally from the Almia region, is struck with grief, and becomes obsessed with his work as a ranger. You, the main character, are forced to live with your elderly Aunt, and later become a Pokemon trainer and assistant to the local professor to financially relieve her.
If you find the above summary of your first fifteen minutes of game play intriguing, you’ll probably enjoy the plot of Pokemon Uranium immensely. I certainly did- the game’s story mostly took itself seriously, getting dark in a few places without getting too edgy.
The biggest difference between main series games’ plot and Uranium is the lack of your average evil team. The enemy in this game is both physical and philosophical. I’ll only get into it partially, so I don’t spoil it too badly. The main enemy are Nuclear-type Pokemon, and whoever/whatever is causing the meltdowns of nuclear plants across the region. But these plants were obviously created by humans, and in turn Nuclear-type Pokemon are also in way man-made. Nuclear Pokemon may be the obvious enemy in this game, but the human perspective is also lightly explored, and for this I was glad.
This is also the first fan game I’ve played through in a while with genuinely interesting characters. Your rival is a bratty child at first but matures and develops as a person by the end, for example. Additionally, your absentee father may seem distant and uninvolved in your life at first, but eventually you grow closer to him too, as you battle Nuclear Pokemon alongside each other. Many of the gym leaders are also interesting past their gimmick, and are encountered not just in their gyms, but are also present in another part of the game that you’ll just have to find out for yourself.
Score: 9/10
Pokemon:
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The Pokedex of this game contains exactly 200 Pokemon, about 150 of which are original Fakemon, the rest being Pokemon selected from various regions. At first, I was puzzled as to why some real Pokemon were included, but then I later realized that many of these Pokemon were either given new evolutions or mega evolutions, which in the main series are sorely needed. The best example of this is Dunsparce’s new evolution, Dunseraph, making it a strong Dragon/Flying type Pokemon. However, a there are a few main series Pokemon that are included without any improvements being made to them, so their appearance does confuse me a bit, though I’m not totally against their presence.
The Fakemon in this game are overall likeable. The starters are all well designed, and in my opinion are some of the best Pokemon in the game. They are unique because they’re only two stage Pokemon, with all main series starters being 3 stage Pokemon. I picked Orchynx, which is a Grass/Steel cat Pokemon, and there was never a point where I regretted my choice. The rest of the Fakemon are pretty good- there are some designs I’m not the biggest fan of, but this can be said about many official Pokemon too. The Fakemon range widely in abilities, types, and movepools- which brings me to my next topic.
Undoubtedly, one of the biggest gimmicks of the game is the new Nuclear-type. Nuclear Pokemon are weak against every type except themselves, but their new Nuclear-type moves are super-effective against every type but Nuclear and Steel-types, and doubly so against Pokemon with more than one type. This makes these Pokemon super interesting to use- the strongest of their types can be the ultimate glass cannon in battle if used correctly.
There are both Nuclear versions of main-series Pokemon and some original Nuclear Pokemon present in the game. The former are much more numerous than the latter, and I wish there were a few more original Nuclear types, but I understand coming up with new Pokemon for a new type must be time consuming and difficult.
Score: 9/10
Gameplay:
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The gameplay of Uranium is great overall. While the game is contained in a single region, there is an East and West segment that makes it almost seem like there are two different regions in the game. The West half that you begin on is land-based, and the East half is water-based, on an archipelago of islands. The wealth of different cities, areas of interest, and routes are sure to give the player more than enough to take in and explore.
For those of you curious, I would put the difficulty of Uranium at a bit above the average main series game. It’s not horrifically hard, and not much grinding is necessary until towards the end of the game. A balanced team will help you get far, and I’d say it’s rather important to have a Steel-type, Nuclear-type, or both on your team to help you get through battles with Nuclear Pokemon. However, if you’re looking to bump up the difficulty level in playing, having neither of those types will definitely help challenge you.
HMs are present in this game, but there are items that you can receive later to replace them. It is nice that these items become available later in the game, but I wonder why HMs exist at all in the game if the creators were willing to replace the HMs with items. I would have preferred receiving these items rather than HMs from the get-go, but it is pleasant at least that you don’t need HMs eventually. My biggest gripe about HMs is how late you receive HM Fly in the game- not until winning your 8th badge. Luckily, there are various methods of transportation available, like subway and boat, but paying for these services and coordinating which methods work in what town is a little tedious.
In general, the gameplay of Uranium is very polished. There are so many tiny features that make this game more playable than even main series game, still without making the game too easy. One such feature is the Pokepod, your main technological device. In it, there is a Jukebox used to listen to any in-game track, your region map, and a phone to call the regional professor, and store numbers of trainers looking for rematches. A Pokeball is present next to trainers who want rematches, and best of all, your opponent’s rematch team has levels that are scaled to be equivalent to yours. This makes grinding much easier and more enjoyable.
Score: 8.5/10
Art/Music:
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The overworld art resembles Gen 4 graphics in a way that is creative and original- I can barely find a tile that was imported directly from Gen 4, aside from some overworld character sprites. The landscapes are varied and nice to look at, many of them being based on the country Brazil. My favorite city is Venesi City, which is a beautiful port city based on Venice, Italy.
The in-battle art and animation are fantastic as well, based on Gen 5, with your Pokemon and your opponent’s actually moving around a bit. There are also many moves with great animations. However, there is also a fair number of moves lacking any animation. This bothered me a little, but perhaps it could have been a glitch? Either way, the battle scene is very polished- almost every new area has new background art accurate to whatever time of day it currently is. With how much time is spent battling in this game, I appreciate the effort put in to make it look as nice as it does.
The music in Uranium is about a 50/50 split of well-composed original OSTs and re-orchestrated versions of tracks from other generations. Since these re-orchestrations are well made and contribute well to the game’s atmosphere, I don’t mind the lack of original music in these spots. I especially enjoyed that the diving theme was a slower, more beautiful version of the in-game surf music.
There is one more important thing of note before I move on, and that is the ability to choose a well-designed, non-binary player character. Gamefreak should really pay attention and implement that feature (but I know they won’t). Fantastic job on inclusivity in this area, and I especially loved the proper usage of pronouns depending on which appearance you choose.
Score: 9.5/10
Misc:
If you play Pokemon fan games, or have even heard of them at all, then you probably know at least a little bit about the incredible rise and forced decline of Pokemon Uranium. I urge you to read about what really happened here, according to one of the creators, @oripoke. I don’t have much more to say about this topic without getting heated about it, so I suggest checking out the provided link here if you’re at all interested.
Because of the cease-and-desist order from Nintendo, the community for this game is a little more hidden than it would be for a famous fan game. However, you can find an extremely helpful wiki here, and the main discord here.
Overall:
I’ll begin my conclusion by saying that this is the third time I’ve attempted to finish Pokemon Uranium, and boy am I upset that I didn’t stick to following through with this gem of a game earlier. Uranium truly does have just about everything fans could want- a game with a slightly deeper storyline than main series games, with nearly all new Pokemon (and even some old ones, if you prefer), a new region to explore, and even a new type to spice things up.
I would gladly recommend this game to Pokemon fans new and old. This is a polished, pretty product, and you won’t find many other fan games as complete and polished as this one. There are almost no glitches- the only one that I experienced was the music cutting out occasionally, but the game can easily be saved and rebooted to fix this.
Usually I have more to say in this ending section, but I think that’s all for my final thoughts. This game really is just a work of art, and because of its interesting plot and gameplay, I can see myself picking Uranium up and playing it through again in a few years, possibly even more than once.
Final Score: 9/10
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sage-nebula · 5 years ago
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how do you like sword/shield so far? i'm a little leery of the whole reduced pokedex thing, but then again, they did this with black/white but worse. mostly, i'm intrigued by the rivals :D
The lack of a National Dex was not done with Black/White, and certainly not worse than it is here. While it’s true that only Unova pokémon were able to be found and caught in the wild in Black/White during the main story, once the main story was completed and the National Dex was obtained, players could transfer in any pokémon from Gen I to Gen IV. The ‘dex was never limited, and in fact in an interview given around that time, Masuda said that they would never limit the ‘dex because they didn’t want to cut people off from pokémon they loved the way they almost had to between Gen II and Gen III (before finding a way around it with FireRed/LeafGreen and the Colosseum/XD games). So no, the limited ‘dex that we have in Sword/Shield---and that we’re going to have in the foreseeable future---is not something they already did in Gen V. It’s brand new, and is unfortunately never going away.
That said, a brief rundown of my thoughts on Gen VIII so far, keeping in mind that I only have Sword and that I’m only just past the first gym (because I’m trying to get a Galar Ponyta through Surprise Trade and it’s not going well):
Pros: 
The trainer customization is already much better than it was in Sun/Moon, and I like that you have a clothes shop right in the first (real) town, so that you don’t have to be stuck with an ugly outfit for too long if you don’t want to be. I do wish that there was a genuinely purple color option for hair, but the fact that my trainer is at least wearing good clothes soothes the wound for me.
Being able to skip (some of) the tutorials was a GODSEND. I must’ve missed the way to skip the “how to catch a pokémon” tutorial with Leon, unfortunately, but I was able to tell the others to fuck off when it came to learning what a Pokémon Center is and whatnot, and that was just so great. Honestly, I’ve been playing these games since before these characters were even conceptualized, I do not need them to tell me a goddamn thing.
I like seeing pokémon in the overworld, because it makes it not only easier to know what you’re about to do battle with, but also more realistic (in the sense that it doesn’t make sense to have a huge bear just attack you out of nowhere in tall grass; there’s no way you shouldn’t be able to see it coming).
The game is so BRITISH that I find it really charming and amusing. I like that even in the US version they kept all the English slang and terminology, and even worked it into some accents (like you can tell that Marnie is supposed to have a working class London accent, and I like that).
I like most of the characters so far, and am especially thrilled that we finally have a jerkass rival again. It’s been three thousand years . . .
I like several of the new pokémon so far. My team is only four ‘mon at the moment (would be five if I could get someone to TRADE ME A PONYTA), but they’re all good.
While there are some graphical areas that don’t look so hot (those Ocarina of Time trees . . .) other aspects, like the water, look pretty nice.
Cons:
The music, by and large, is so generic and doesn’t have a Galar feel. This has been an increasing problem with the past two gens, although admittedly there were certain themes in the Gen VII games that tried to spin a Hawaiian sound for Alola (e.g. the PokéCenter theme). In earlier gens, the wild battle and trainer battle themes were all distinctive, sometimes to the point of leaning heavily on certain instruments (e.g. Hoenn’s famous trumpets, and I remember Sinnoh having quite a bit of percussion). But in recent times the themes all kind of sound alike, to the point where the main overture can be heard in standard Galar trainer battles. As someone who always loves OSTs, that’s pretty disappointing to me.
THE STUPID Y-COMM BADGES ON THE LEFT SIDE OF THE SCREEN HOLY SHIT. The fact that you cannot turn these notifications off naturally is maddening. I keep having to turn wireless communication on and off to clear the notifications because that’s the only way I can figure out how to do it (because even in Local Communication you get notifications for shit you just did like?? I know what I did, leave me alone??). Y-Comm is definitely better than RotomDex, don’t get me wrong, but oh my god that thing is bloody annoying. If they could patch in a way to turn off Y-Comm notifications that would be real swell.
It’s not as bad in the spot where I am at right now, but in the beginning of the game for sure I was being stopped by either Hop or Sonia every ten seconds and that was really annoying. The writing was a bit repetitive at times now (e.g. I don’t need to be reminded every two seconds that Leon gets lost easily, I got that the first time you told me).
If you have wireless communications on in the wild area, the lag is pretty noticeable. Aside from the Y-Comm notifications, this is another reason I prefer to keep it off.
I spent $18,000 on a Gym Challenge uniform and my trainer still wears the ugly default one in challenges and I see no way to change this. I feel like I was personally victimized. (Speaking of, the Arcanine shirt is $30,000 while all other shirts are $980 hello?? Considering Arcanine is one of my signature ‘mon I feel personally attacked by this.)
The weather effects in the wild area seem random and don’t really make sense, haha. Like I get it, there are phenomena in real life where you can be in a place that’s raining and then drive through it, but how is the sunlight harsh in one spot, but two steps later it’s snowing . . . like I live in a place where we experience every time of weather phenomena there is to experience throughout the year (we have summers over 100 F easily, and then winters -10 F easily), sometimes on a day to day basis, but even then, this is kind of ridiculous lol.
I’m starting to think none of the big pokémon in the wild area will be catchable until after I beat the game considering how they’re all mysteriously still too strong after I got my first badge, but we’ll see I guess lol.
There are probably more things I could say for each, but this is where I’m at right now. I am enjoying it more than I thought I would, but my expectations going in were also rock bottom, so that’s not really saying much in terms of kudos to Game Freak, haha. We’ll see how things shake out for the rest of the game.
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sailor-cresselia · 6 years ago
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Zi-O 29-30: Blade spoilers within (from someone who has NOT watched Blade)
Ha! Black!Woz walks out of the Storytime vault and into 9-to-5.
White!Woz: Haha sweet I get to choose Another Blade
Swartz: Hey, what do you think of being a person who gets used… you know, hypothetically speaking…
White!Woz: ...ah. Well. Shit.  
(We continue this super spoiler-iffic liveblog under the cut. It gets long - this one made it to about 3,000 words. My apologies to mobile users. Just... scroll. Scroll like your life depends on it.)
Awww… the café from Blade has photos from back then on the counter, that’s so sweet. And Amane’s actually wearing the recent necklace for Chalice – that’s a really nice touch there, Toei. Product placement, but it’s a really nice tribute.
Another Blade’s design is – that’s terrifying, that’s a lot of knifes. I like how the spade symbol glows red, and it doesn’t have the ‘handle’ part of a spade. It’s a heart, too. But the thing is… this is the second Another Rider to not have the lens-eyes. Everyone up to Another Zi-O had them, and he notably didn’t.
I know people have been saying they’re proud of Sougo for managing to graduate, and I agree. I really do. I’m happy for our book-dumb protagonist. It’s actually kind of nice to see all four of the ‘team’ together. You know, for certain definitions of ‘team’.
Noting here the Tsukuyomi hasn’t told Sougo that his ‘dream’ was. Not actually a dream, so much as a memory. It makes sense that a small 8-year-old reality warper would take the trauma of something like what Swartz did, and assume the first time he saw it was a nightmare, too.
(Seriously, screw that guy.)
Okay, so, I have not watched Decade, but… from the two (2) films I’ve seen with his cast – WxDecade and the first Hero Taisen movie – this seems to be pretty damned in-character for this Daiki guy. “Lol sup hi just saying hello don’t mind me” *proceeds to steal all your transformation trinkets*
Case in point… Sougo and Geiz don’t notice their personal watches are missing until they go to activate the button on the side. Not when they don’t pull anything out – no, when they go to turn them on. Boys. Boys please.
Also, can I just say that I’m starting to see why people pair Tsukasa and Daiki? I mean, the guy came out in a ~magenta~ apron. And they’re both little shits.
Sougo just shoves Woz in front of them. Woz!Kikai is so OP, oh my god. First the mind control thing when it debuted, the satellite dish lasers in Another Zi-O, and now it has extendable robot arms to grab the watches back. Oh my god.
(Kaito, suddenly copied into another existance as Baron: GFDI just let me be a tree spirit already)
(I know it’s a doppelganger, but seriously. So many Barons. So little patience on his end for people constantly trying to revive him as a pawn.) 
Sougo: Okay, so, you guys’s past is my future, and since it’s 2019, anything that happens in 2068 is the future now, so aren’t you talking about things that haven’t happened yet?
Woz: My lord, please, verb tenses get complicated enough without you speaking.
OOF. Yeah, uh, there’s gonna be a. A few problems with Blade ‘2019’. Namely that he isn’t supposed to be in, like. Japan. Ever again. Because Bad Things Happen when he is around fellow Undead. (He made an exception for Gorider, because a certain zombie f*er was stealing his gig, and poorly at that.
((Am I saying that he’s an asshole who is also a zombie, or that he would do a zombie? … Both. I’m saying both.))
Sougo: Okay, so, we need one person who can fight on both ends, and really, if a team is going after Geiz’s watch, it ought to include Geiz, and you guys want me to go after the Another Riders, so of course the groups are me with Tusukyomi, and Geiz with Woz! :) It’s only rational! :) And if you happen to work out whatever’s going on between you, well, that’s just a bonus, isn’t it? :)
Geiz: ...if I kill him, it’s your fault, you know.
Tsukuyomi: This is a terrible idea.
Sougo: I know! :)
(gasp) Dark Toei is giving us the forbidden rebel backstory!
Oh goody Woz was the leader of their team! And he said he was going to ‘infiltrate’ Oma Zi-O’s camp! And everyone died because he seems to have switched sides. Delightful.
White!Woz: Excuse me? I see a pair of powerups here, but not the one I specifically requested you get.
Daiki: Lol you mad?
White!Woz: ...fight us irl bitch.
Daiki: Heh.
Huh… So… when White!Woz’s tablet makes someone do something, they’re supposed to hear his ‘narration’… and maybe that’s a recent idea from the team, but. When it seemed that he was compelling Sougo to come after him – I can’t remember when, it was during either Shinobi or Quiz, but Sougo and Black!Woz were talking in 9-to-5, and he summoned Sougo away, that didn’t happen. Hm.
Sougo: Dang, couldn’t even knock the watch out temporarily. Drat.
Hm. Regulus is showing up in the daytime now… and so is the rest of the constellation. That can’t be good.
Oooh, nifty. Another Blade has the inverted heart for Chalice on her torso, but the spade for Blade on her. Well, blade. As well as a circular saw, which is a bit overkill when you consider the literal knives sticking up from her shoulders.
Oh, hey, remember that theory about how the Another Riders are technically the enemy that each rider fought? Like how Another Gaim opened cracks into the Helheim forest, and Another OOO bled Cell Medals like a Greeed?
And remember why Kenzaki can never return to Japan?
Undead are drawn to fight each other.
Okay, I get why a speed versus speed battle, to counter Woz!Shinobi, would wind up with Diend summoning Accel. But why Birth? Date’s version was never particularly fast – he’s more of a Mighty Glacier. And the suit isn’t really intended for speed, since Gotou was only particularly speedy when he used the Cutter Wing ‘attachment’.
And then I am immediately answered. Bike juggling to get Woz into the air, so that ‘Birth’ can shoot him down without mercy. (Was reminding us of the bike form really necessary? Was it? I don’t think it was. I could have done without seeing that in-action again.)
Diend: Wow, that’s cold, even for me, watching your friend get beat up like that.
Geiz: Bold of you to assume we’re friends. He’s a born liar. I mean, he’s using a ninja form right now.
Geiz: Yeah, no, Woz, screw you. I know you wanted a distraction. Asshole.
Diend: Aw, look, they do like each other.
OH THANK COSMOS it’s Chalice Versus Zi-O. ...for now. There’s about minutes left for everything to go terribly, terribly wrong. (Because Blade.)
And then it immediately went terribly, terribly, wrong.
Kenzaki and Hajime haven’t transformed in years, because they can’t. They would feel each other’s power, seek each other out, and be forced to fight. Probably the only time Blade has reappeared was in a slightly-alternate reality. (shakes fist at Gorider). And Kenzaki looks absolutely terrible. How did you get here so fast, sir? That jacket has clearly seen far better days, is the damage recent?
Some excellent ‘teamwork’ on Geiz and Black!Woz’s parts – using Shinobi’s finisher to get the two targets in one spot for Geiz’s finisher. Clever. Pity that the other two watches aren’t here.
And with that, and some brutal slashes exchanged between Blade and Chalice…
we move to episode 30.
The power-up watches get all electro-staticy, and try to start a chain reaction with White!Woz, but it doesn’t hold up. Hm.
Geiz: What’s your issue?!
Diend: Looking for my boyfriend-rival. No big deal.
Oh man, neither of them want to be in this fight, but they don’t have a choice. Zi-O accidentally knocks Another Blade into the line of fire for Actual Blade’s finisher, so naturally Chalice steps in to try and take the hit.
It doesn’t… technically work. She still gets knocked out of her transformation, back to Amane, and he’s still in his armor.
Kenzaki: oh god oh shit what the hell?! Amane?! what’s going on oh shit
Woz’s storytime vault…
Oh… The Day of Oma is apparently meant for Sougo to stop the end of the world… apparently as brought on by the Battle Fight.
… Rider versus Rider, right? A pair of Riders who can’t coexist, but also can’t not coexist. And yet another who is supposedly erasing all Riders from history. Starting with the primary members of each group. So… if Blade goes, the world goes. If Chalice goes, the world goes. If they both go, Oma Zi-O rises.
“An interesting game, Professor. The only way to win is not to play.”
Zi-O II’s shot in the opening has been replaced by Zi-O Trinity.
Geiz can relate pretty hard to Kenzaki’s resignation to having to fight Hajime, but also to his desperately not wanting to do that thing.
Once again, we have the question of “What is the future you are aiming for?” The question of “And then what?”
Geiz wants to see the one that Sougo – that they will create.
<3
Junichiro: Hey, what are your plans for the new era?
Sougo: ...Uncle, you have no idea how loaded that question is with this group.
(or does he?)
Hey, that camera’s a clue in more ways than one, isn’t it? Another Blade was attacking photo studios, because Hajime’s a photographer. But that camera’s awfully similar to Tsukasas. Who asked you to repair, that, I wonder…?
Yeah, Woz, you’re kind of being a hypocrite here. Criticizing a woman for wanting to reconnect with an old friend/mentor, while unable to get over the urge to lord over having been Geiz’s superior. GEIZ has a point in his anger. WOZ is just being an ass. And Sougo hones directly in on this.
Kid’s got a decent Charisma stat, too.
When Amane picks up the photos, through to when Kenzaki calls for Hajime. That! The Background!
I think that’s a piano ballad version of “Zi-O: King of Time”!
OST when?
And, also, can we get another instance of Future Soldier in-show anytime soon?
Okay, okay, sorry, back to the show.
OH NOOOO.
Firstly, White!Woz summons the two into a fight.
Then he forcibly activates the Another Blade watch inside of Amane.
The transformation has a screen with Another Blade’s face appear and move over her, just like the card that appears when Kenzaki transforms.
Ow, my heart.
OH SHIT RIGHT.
These two episodes have made no effort to hide the green blood that both Kenzaki and Hajime have – from the miscolored bruises to actual bloodstains. And Undead can be ‘sealed’ away – that’s where the Rouze cards come from in the first place. Another Blade – no. Amane doesn’t want them to fight – doesn’t want them to have to fight. So she seals their powers. Their emblems move onto the Another Blade… armor, I guess is as good a word as any.
And now their wounds are red.
But she just took the powers of two Jokers, absorbing them into one person. Leaving one person with the Joker designation.
Herself.
Please note that I typed this immediately before restarting, only to watch the Sealing Stone appear.
It’s the end of the world as we know it, and nobody feels fine.
Oh, the cinematography of this show. A beam visually separating Sougo and White!Woz from their angles on the stairs – it’s going the opposite direction, making an x with the handrail behind them.
We’re back to the question of “And then what?”.
White!Woz’s future is gone, the potential isn’t there anymore, so he’d rather there not be a future at all. I guess we’ll never see if my ‘a future frozen in an endless moment’ theory was right. Pity. I was wondering if they would go that route for him.
Oooh, an orchestral version of ‘Zi-O: King of Time’!
“You can’t just give up! What’s the use in assuming that it’s over?” Sougo is cheering on even his enemy this boy is not nearly as dark as he assumed in the Ryuki arc, oh my goodness. “You can’t say that any one future is set in stone, so keep trying, keep opposing us! I’ll... No. We’ll keep foiling your plans, but you can’t just give up on the world.”
And the orchestral theme just keeps rising in the background.
Oh… and Sougo said the same thing to Woz. Geiz says that he can’t stand living in the past. And, like I guessed last episode, in like, the fourth section of this liveblog… The past that they’ve lived is, technically, still in the future from where they are now. From Sougo’s perspective, and from the perspective of time itself, none of that has happened yet.
Besides, like Geiz is saying, they came to the past to change history anyway. They’re making a new future, all of them – Sougo, Tsukuyomi, and Geiz… and Woz.
“Do you want in?”
“… That sounds interesting.”
Hm. The Trinity watch – which is somehow successfully created by White!Woz – has all three of the current Belt Voices, doesn’t it? The two that the Ziku Driver uses and the high-pitched one from the BeyonDriver.
“If you use this, I will accept it.”
… accept what? The option to create a new future? The future that Sougo’s aiming for?
Nifty – the light from Regulus and the Day of Oma burns out the clouds from the Sealing Stone.
Pffft - ‘the light is guiding us’ no, no it’s not so much that…
(I love the ‘wtf is going on’ faces from Kenzaki and Hajime)
GEEZ Trinity’s basically a mini-Sentai mech, with all three of them in one place inside.
“Guys, no, I’m sorry, I know none of us know what is going on, but I have to take control for a second, I have to do my speech okay, it’s in my contract. This is not optional.”
I like how the hand on the clock moves to point to whoever’s in control of the body.
I really like how Trinity forms all of their weapons – and how they dissolve when discarded. Nice touch.
And I really like the triumphant section of ‘King of Time’ playing behind this fight.
...Regulus is shining still, brighter than before. With a ‘shine’ of pink, yellow, and green. Their colors.
“Why did you choose to let me stay?”
“Because I think you have more potential.”
White!Woz accepts that ‘his’ world will never exist, and that Sougo will create a better one. He goes out peacefully, and warning Black!Woz – no. Warning Woz that Sir Swartz is planning more than they know.
He goes out with a shimmer of golden motes of light, and the glitching effects that have been a key sign of time re-writing an existence.
Oma Zi-O: You’re almost done… only six more until you’re me.
Sougo: But what I don’t want to?
Daiki yoinked the Future Note. Show off.
Which, of course, creates a slight problem for me and my potential ‘fix it’ of Zi-O, down the line in the Re-United ‘verse. Or, rather, a complication.
See, the draft I’ve got has at minimum one of the Den-O’s and Zeronos ferrying Riders back and forth. THAT is how I plan to deal with the amnesia issue. Not warning them in the present and past, like I had planned. But having the ‘contemporary’ versions of them just. Sorta travel backward, and pretend that they’re the ones that from in the past. Just… ya know, keep their past selves unaware of what’s going on, take the brunt of temporary power removal. Fill in for themselves when Zi-O and Geiz meet them.
And I had everyone scheduling this from Tsukasa having somehow duplicated Black!Woz’s book when he grabbed it during the Ghost arc. I have never seen Decade, and have no idea if that would even be part of his powerset. But, like, Trinity just knocked off his ability to turn Riders into weapons and stuff, so. Ya know.
I’m apparently not that far off, if I can work Daiki into it. … need to watch Den-O and Decade first, but that’s just how it goes.
The complication is my stated ‘not wanting to touch on Zi-O’ aspect. I now admit that I want to handle it somehow, but if they keep airing concepts similar to ones I’ve been working on for months, I’m going to get accused of lying.
Arceus, Cosmos, and Gaim DAMNIT.
Of course, you may have noticed I skipped a scene there during the re-cap.
Because not for the first time, something has been saved by Zi-O taking powers away. I’m still decidedly not here for the amnesia concept, and I am not okay with the fact that certain characters have potentially been un-created – Ankh, Parad, Poppy and the like among them – but here’s the thing.
Both Kenzaki and Hajime remember being Blade and Chalice. They can properly retire – They’re both bleeding red. Hajime was never human to start with – he was using the Spirit card to be human. But he seems to be human now. The Blade and Chalice watches appear to have taken their Joker situation out of the picture.
Like how his intervention by introducing the father to Emu, who clearly went on to point him to Hiiro, saved the son during the Ex-Aid arc.
Like how the girls would have never gone missing during the Fourze and Faiz arc, to say nothing of Takumi and Kusaka being decidedly more alive than usual.
Like how Kaito also appears to be alive again after the Gaim arc.
And how neither the girl or her brother died in the Ghost arc.
How Rentaro can become Shinobi in a newly created potential future.
How Mondo got to meet his father.
… admittedly, his apparently re-creating the events of Ryuki might be a problem. I haven’t had a chance to watch any of the RIDER TIME specials, but I hear that’s what happened? Sorry, Shinji.
But here’s the thing. A not-insignificant number of things have turned out for the better… and as long as the ‘you were never riders’ thing can be… worked around…
Hmn.
((also, just a quick note, if you comment on any of the sections in here, I’d really appreciate it if you specify which statements you’re talking about. These recaps get really long, so... y’know, it’ll make it a little easier for a conversation.))
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captainfawful · 6 years ago
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 With the year coming to a close, that means it’s time for me to do my “Nobody Cares Awards” thing I like to do! Check under the cut for some hot takes I may or may not have!
Hello, hello! It’s me again! Third year in a row I decided to jot my thoughts down on the years various game. I decided to change things up more from last year, kind of eliminating most of the categories in favor of writing more about the games I enjoyed. I tried to write at least something about every game in the Top 10 this time, even if it’s the bare minimum. Let’s see how it goes!
BEST MUSIC
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This entire thing was first created because I wanted to write about how good Death Road To Canada’s soundtrack was. So no matter what changes with my format on this, there will always be a Best Music category. I’ll be honest though, there weren’t a whole lot of games this year with amazing soundtracks. The only real contender for most of the year was Celeste, which OST is very good, and fits perfectly with the games tone and style, but it’s not... The Best music. They aren’t songs I’ll put on loop and listen to multiple times throughout the day. They’re not the hard hitting tracks I would typically put at the top of this category, despite how great the music is. That’s how I felt until about August, when The Messenger came out. Messenger is not a game that will be in my Top 10 by any means, but it’s a pretty good game nonetheless with a couple of really weird twists. But the OST is phenomenal. Easily my number 1 favorite of this year. Just about every track in the game is a total banger. But don’t take it from me, take a listen yourself! A little later in the year I played through Just Shapes & Beats. I have a personal stigma against saying a thing with licensed music should qualify for Best Music, which is why JS&B did not make it into my top 3, but rest assured that it is sitting comfortably in the 4th place spot. Almost immediately after I played JS&B, Deltarune suddenly came out. I don’t think I have to tell you why that’s on here, right? Toby Fox cannot make bad music.
SPECIAL MENTIONS
THE MISSING:J.J. Macfield and the Island of Memories
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It’s hard for me to talk about what makes The Missing so special without diving deep into spoilers. There’s a reason it’s in the special mentions, and not the Top 10: And that reason is because the gameplay isn’t great. The Missing is a side-scrolling puzzle game, in the same vein as Limbo or Inside. Unlike those two, however, the puzzles you have to solve are not that hard, and most of the difficulty around it revolves around how slowly and janky the movement is. However, the overall story and twist is what makes this game great. There’s not a whole lot for me to say about the themes this game presents, so if you want to play The Missing, play it. If you don’t want to play it, then maybe take a look at some writings from actual queer women who could talk about its subject matter in a way I never possibly could.
The Quiet Man
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The Quiet Man is a terrible game. When I first saw the trailer during Suare Enix's E3 presentation, I was super interested. I've always wanted a game that transitions from FMV to gameplay with as few seams as possible, and The Quiet Man promised that. Not only that, it promised a compelling story told from the perspective of its' deaf protagonist. The way I saw it, this game would either accomplish what it set out to do, or fail miserably. Either way, it was a win/win scenario for me! Little did I know just HOW miserably it would fail.... Oooooh, how miserably it failed... The gameplay is absolute trash, the graphics leave much to be desired which makes the "seamless" transitions from FMV look unconvincing and bad, the story is needlessly complicated despite how generic it is, the acting ranges from decent to awful, and it requires you to play it twice in order to actually understand what's happening. And all of those problems are the LEAST offensive parts of the game. It's racist, misogynistic, somehow ableist against more than just deaf people, semi-incestual, and also kind of pro-abuse??? I mean, it doesn't take a stance to be anti-abuse, and certainly doesn't condemn abuse, so does that make it pro? Maybe? Probably? I have a headache. I've watched this entire 2-4 hour game be played 10 or 11 times, and I still don't understand how this exists. Square-Enix published this. They dropped Hitman and IO Interactive not even one year ago, yet threw money at this horrible abomination of a video game! Oh by the way, you might be wondering why I said you have to play it twice to understand, and that's because the first playthrough doesn't give you any sound. Yup, aside from the intro cutscene and the credits song, the entire games' audio is just muffled ambiance. This includes all of it's cutscenes, of which there are MANY, and they are LONG. Entire MINUTES of dialogue happening at a time that the game just doesn't want you to hear or have subtitles for. The only way to get audio is to beat the game once and replay it. Not only that, but the New Game + with sound and subtitles didn't even get patched in until a week after it's release!!! Who does that!!!!! And the version with audio has some ATROCIOUS writing. Just about every scene has at least one line of dialogue that makes no sense, almost as if the writers were only told about how humans speak, but never actually heard one themselves. I’ve heard a lot of people saying it’s The Room of video games, and I sort of agree. Much like The Room, it’s not the absolute worst of it’s form of media, the game is playable start-to-finish, extremely straight forward so you can’t get lost, no bizarre puzzles to figure out, the FMV cutscenes are at decently produced. Hell, I wouldn’t even say The Quiet Man is the worst game to come out THIS YEAR. Crying Is Not Enough released in June, and boy oh boy is that game a trash fire. But it’s just BAFFLING that this game exists. That’s the perfect word to summarize my feelings on The Quiet Man. Every single thing about it is just, baffling. I need to stop writing about this game. This whole paragraph is probably going to be longer than anything from my Top 10, which feature a few games I ADORE, but no. All my writing energy is going to how terrible this fucking video game is. Don't play The Quiet Man. Or do, fuck if I care. Maybe watch someone else play it, I don't know. I don't know anything anymore.
Ori and the Blind Forest
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Back on the topic of good games, I finally got around to playing Ori and the Blind Forest! I played it for a little while after it originally came out around 2015, but it just didn’t stick with me at the time. There wasn’t any real reason why it didn’t stick, I just got bored and stopped playing, which isn’t that uncommon for me to do. But for whatever reason I decided to go back to it super late last year. It may have been the excitement for all the cool looking Metroidvanias slated to release throughout the year, I don’t know. But I played through it, and it’s fantastic! Most Metroidvanias tend to go with around a 60-40 split between platforming and combat. Different games have different splits, sure, but most of them tend to keep those somewhat even. Ori is like an 85-15, greatly favoring tight platforming over fighting enemies. Your main attack automatically locks on to nearest enemies, and boss fights are replaced with autoscrolling or stealth segments. The traversal is also super smooth and fun, making that 85-15 split much more favorable than others in its’ genre. Great controls combined with some amazing visuals and music, Ori is definitely a game I regret not playing earlier.
2019′S COMING IN HOT
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Spelunky 2, Wargroove, Indivisible, Hypnospace Outlaw, Ooblets, UFO 50, Kingdom Hearts 3, Overland, Sea of Solitude, Ori and the Will of the Wisps, and  Get in the Car, Loser!. These are all great looking games that are supposed to be coming out in 2019. I remember last December when I last did this, I couldn't think of THAT many games I was really excited for, and despite that I ended up with a pretty damn good list of games for 2018. So who knows what next year will be like?!
And now... The Top 10!
#10: Spider-Man
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It’s been a great year for Spider-Man. His best buddy Venom had a pretty good movie, his new video game is good, and he has a new movie that’s fantastic! Yep, it’s been such a good year for Spider-Man in which nothing bad has happened to him or the people who created him.
#9: Megaman 11
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2 > 4 > 3 > 8 > 11 > 7 > 5 > 6 > 9 > 10 > 1. Don’t @ me.
#8: Iconoclasts
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Iconoclasts has been in development for a very long time. Officially, development for it began in around 2010, but there is a seemingly earlier game by Konjak that shares many similarities. Basically, Iconoclasts began development at least 8 years ago, and it shows, for better or worse. On one hand, the game is gorgeous. Grade A sprite work all around. The characters are interesting and well written with their own morales and arcs, and the story is surprisingly deep and compelling considering the type of game it is. On the other hand, the gameplay feels very outdated now. The combat is super simplistic, the puzzles aren't terribly challenging or rewarding, and the weapon/ability upgrades are very limited. The traversal can be sluggish and boring, which is a red flag for a game where you have to backtrack a decent amount. If Iconoclasts came out 4 or 5 years ago, I feel like it would've been at least a cult classic. But in 2018, it's a decent Metroidvania in a year of great Metroidvanias. Overall, I'm glad Iconoclasts finally came out. I just wish it either came out sooner, or got more updated for modern game design.
#7: Slay the Spire
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For all intents and purposes, I shouldn't like Slay the Spire. I always hated card-based RPGs, and always hated RPGs with only one party member. And for the most part, the issues I have with both of those are still very much present in Spire. So why have I sunk 50 hours into it so far? Beats me! If I had to guess, I’d say it’s the similarities it shares to Darkest Dungeon, one of my favorite games, that ultimately drives me to it. Now, you might be asking why Slay the Spire, a game that came out in 2017, and won’t be in 1.0 until probably 2019, is in my top 10 for this year, but Ori & the Blind Forest isn’t? Well, I started Ori last year, and didn’t start Spire until the middle of this year! Also, they’re my awards, and I can do whatever I want!
#6: Just Shapes & Beats
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Just Shapes & Beats’ concept is simple: A rhythm bullet hell. Certainly not the first of it’s kind, and not even the first one to use simplistic shapes as the obstacles/characters. But there’s a bit more to it than that. JS&B has some good personality to go with it. It has some fun characters, all of the levels are demonstrative of the areas you’re in on the world map, it even has a couple lightly emotional moments! It’s much more than you’d expect from a game about Just Shapes & Beats. When I was younger and had vague dreams to make games, I always imagined making one that was basically “What if a Windows Visualizer was trying to kill you?” and also be themed around a world and a story, and JS&B is basically that.
#5: Pipe Push Paradise
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What happens when you take Pipe Dream, an iconic puzzler which has given inspiration to countless others, and mix it with Stephen's Sausage Roll, arguably one of the greatest puzzle games of all time? You get Pipe Push Paradise, of course! That’s all I really have to say, and all I NEED to say.
#4: Dead Cells
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Go play Dead Cells. Really, it’s the closest thing to a perfect Rogue-like (that isn’t Spelunky) out there right now. It’s a game so good, Filip Miucin couldn’t look away from it long enough to write his own review!
#3: Subnautica
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If I had the opportunity to become a Fishman and live underwater, I’d probably take it. As long as you take out the jellyfish that can kill you .0001 seconds after stinging you, I have no qualms with open water. In fact, the isolated feeling from it is really relaxing to me. That’s what initially drew me to Subnautica. Survival games are usually hit or miss for me, but the ones I like I really dive deep into (Heh heh), and Subnautica is one of those. Also, I was rewatching the Super Mario Bros. Super Show on Netflix as I played this, so now I’ll have those two permanently linked in my mind from now on.
#2: Into The Breach
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I love tactics games, especially Advance Wars. While I do still love others in the genre like Fire Emblem or X-COM, there are some intricacies of the AW series that most of the others don't have. When I first heard about Into The Breach, I thought it would be exactly what I wanted, a true successor to the series I'd been waiting for. And it was not! But it's still pretty damn good. It's not so much a tactics game as it is a puzzle game, described by Waypoint's own Austin Walker as a "tactical dance". You know at the start of each turn where each enemy is going to attack, and it's your job to navigate and attack with your 3 mech units in the exact right way to minimize or even straight up prevent any damage that would befall you or the cities you're protecting. You aren't trying to advance a map during combat, or conquer any enemy bases. You are merely trying to avoid damage for a certain amount of turns and move on to the next level. And it's all super fun! I've let the game sit for 10, 20 minutes while I try and figure out every possible option I have after being backed into a corner, and coming up with the absolute perfect solution and getting through to the other side is super satisfying. The biggest gripe I have with Into The Breach is the same one I had for FTL, the developer's last game, which is I don't think the unlockable mechs/mech teams are as fun as the default ones. I played most of them once or twice and went "Yeah, that's a thing" and migrate back to the first mech team. All in all, Into The Breach is a fantastic game, it just doesn't scratch that Advance Wars itch I've been feeling. Oh well, at least there's still Wargroove!
#1: Celeste
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Celeste is a game I got 100% completion in. For those of you who might not know me well enough to know how I play games, that’s something that never happens. I think the last time I purposely got 100% on a game was in Uncharted 2, and even that was only to get a skin for multiplayer. Despite that, it’s been really difficult for me to write up a whole thing about why I love Celeste so much. It’s just a compilation of everything. I love the look of it, both the sprite work and the character portraits. The music, as mentioned before, is fantastic and perfectly fitting for all of the levels themes which deal in different forms of anxiety or self-doubt. The levels are hard, but not too hard. The secrets hidden throughout the game are so satisfying to figure out and find, very reminiscent of Braid. I feel confident in saying that Celeste has cemented itself as one of my favorite games of all time.
Well, that’s all I can handle writing for this year. Thanks to the few of you who skimmed through all this, and extra thanks to the fewer of you who read all of it! I’m not 100% sure if I’ll do this whole shpeel next year or not; maybe if 2019 turns out to be an incredible year for games, and definitely not if I have to move to Twitter in the off-chance Tumblr dies out completely. Hope you all had a fun holiday season, and have a great 2019! 
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odanurr87 · 7 years ago
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My thoughts on... Altered Carbon
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Apologies for not posting this review earlier but a few things happened during the week, one of which was the Farewell episode of Life is Strange: Before the Storm and I simply couldn’t not play it right away. Also, as you may have noticed by now, I hadn’t written up this review yet. I’ll try to keep this brief.
Overall, Altered Carbon is a series I enjoyed a great deal due to several factors, the first of which is its length. Much like British TV shows, Altered Carbon’s first season is short, comprised only of ten episodes, what’s good because it doesn’t dilute the narrative and keeps the momentum going. I’ve lost count of how many filler episodes there are in any given American TV show and I’ve often pondered how much better something like, say, The Flash would be if it were given half the number of episodes to tell a story. Not to mention there are only so many times I can be invested in Barry having to defeat yet another evil speedster. Altered Carbon is given 10 hours to make this work and I believe it succeeds.
The second factor that immediately appealed to me was the blend between sci-fi and crime thriller ala Blade Runner (probably leaning more towards 2049 than the original). The main protagonist, Takeshi Kovacs, is introduced to us as a mercenary on the run who is later hired as a private eye to look into a murder given his... colourful background. The investigation is certainly eventful and well-paced although it doesn’t do as good of a job as other murder mysteries, such as Poirot, or Miss Marple, in involving the audience and trying to get them to play detective themselves. By the time Kovacs decided to gather everyone in the traditional “room scene” I had few concrete reasons to suspect any of them for the murder but Takeshi managed to paint a colourful picture as was, indeed, the intention. 
Perhaps this is compounded by the fact that, in Altered Carbon’s universe, the body is just a shell (wink wink), a sleeve, a skin that can be worn by anyone, what makes it difficult to guess who may be using a person’s sleeve at any given time, a fact that Altered Carbon takes advantage of throughout the series. This leads to a number of plot threads that introduce new characters and potential allies of Takeshi, such as Kristin Ortega (played by Martha Higareda), a police officer who’s aware of Takeshi’s colourful past and decides to keep tabs on him; and Vernon Elliot (played by Ato Essandoh), a former medic in the Tac Marines who initially becomes a prime suspect in Takeshi��s investigation. I would be remiss if I didn’t mention Poe (played by Chris Conner), the Raven hotel’s Artificial Intelligence who takes on the appearance of, you guessed it, Edgar Allan Poe and sees himself as Takeshi’s partner in crime. If only. Poe’s introduction in episode 1 is probably the best in the series (certainly the funniest and a tad creepy as well) and I hope he returns in an eventual sequel.
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Poe, one of the best supporting characters.
Since we’re talking cast I should mention a few other names that are tied to Takeshi’s past but for that I need to paint you a picture of the setting. As I mentioned earlier, in this alternate future, humanity has unlocked the means to live forever by storing their consciousness in a chip called a “stack.” In so doing however, humanity has paved the way for further differentiation of the classes, where the rich and powerful can practically live forever in the best and most alluring sleeves while the lower classes either die or often get placed in the cheapest bodies they can afford. At one point, a group of rebels called Envoys decided to rise against this system and tried to put an end to immortality. Needless to say, it did not go well for them and the series explores the events that led to their downfall alongside the murder mystery. In fact, Takeshi was the sole surviving member of their group and he was put on ice for a couple hundred of years. You can imagine he was none too thrilled about being brought back to solve the murder of an immortal, as he embodies everything Takeshi fought against.
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Takeshi Kovacs, meet the new Takeshi Kovacs.
This segways nicely into an interesting discussion point as Altered Carbon’s main protagonist is played by two actors (three actually, as he’s briefly played by Byron Mann in the beginning as the above picture shows): Will Yun Lee, during his Envoy days; and Joel Kinnaman (whom you may recognize from Suicide Squad), during the murder investigation. Personally, I liked both their performances and I even felt, at times, that I could see Lee’s Takeshi in Kinnaman’s performance, what is no mean feat. Connecting the two is Quellcrist Falconer (played by Renée Elise Goldsberry), the smart and fearless leader of the Envoys and, incidentally, Takeshi’s love interest. I absolutely loved her interactions with Takeshi, be them past or present. Indeed, Altered Carbon successfully weaves and balances the Envoy storyline with the murder mystery in a way reminiscent of how Arrow used to balance Oliver’s past in the island and his day-to-day as a vigilante in Star City. Some, if not all, of the best moments in the series involve these two in some form or another. Quell is always present in Takeshi’s thoughts, even in death, and her wisdom helps him out of many a tight spot. It’s a rather beautiful, if tragic, love story and I’m a sucker for those. The ending of the series perfectly sets up the sequel playing to Quellcrist’s theme, undoubtedly the most emotional of the music tracks in the series and my personal favourite (sadly, it’s not a part of the OST). Since I mentioned music, I must admit Altered Carbon has some badass scenes that are perfectly enhanced by tracks like PJ Harvey’s “The Wicked Tongue.” Is the soundtrack worth listening to on its own? My first answer would be “no” but let me get back to you on that.
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Quell is my favourite supporting character and I hope we see more of her in a sequel.
There are a few other positives and negatives I could mention about the show but I’ll do so in the spoilers section of this post. In general lines, the murder mystery is relegated to a second place after a certain point in the series as it switches to the heist genre once the criminal mastermind has been identified (perhaps somewhat sooner than I would’ve liked in retrospect). The reveal came as a bit of a surprise, even when it really shouldn’t have. Personally, I found the conclusion to the investigation more disappointing than the culprit’s identity as a few things line up rather too conveniently. 
The series has also been, to an extent, criticized for its somewhat gratuitous depictions of gore and nudity but, to be fair, it’s nothing we haven’t seen in Game of Thrones before, a series that, if I remember correctly, was praised for that very same fact not too long ago (even though I always felt this was done for the shock value and to attract viewers). However, at least the nudity doesn’t seem too out of place in Altered Carbon when you consider most of the universe’s richer denizens see their bodies, their sleeves, as a sign of their power and would probably waste no opportunity to show off (indeed, one such scene transpires between Takeshi and Miriam Bancroft). Still, I believe the series would work just as well if there was less of it.
Overall, Altered Carbon is a series I would heartily recommend to any fan of science fiction and murder mysteries, not to mention it has a solid romance story between Takeshi and Quell (and maybe between Takeshi and the beautiful Kristin Ortega, you’ll just have to see!). I’m a bit puzzled by the critics’ tepid, if not outright dismissive, reception of this series, but for a while now I’ve had the feeling that critics have become increasingly out of touch with what people look for in entertainment. Their professionalism in analyzing or critiquing a film or a series has, sadly, become more and more influenced by their biases and agendas (be those political or otherwise), as recent releases like Ghostbusters or The Last Jedi would suggest (or the different reception to The Orville vs. Star Trek Discovery insofar TV shows are concerned). In fact, James Raney over at YouTube makes an interesting comparison between reviews for Netflix’s Bright and Disney’s The Last Jedi, highlighting the lack of consistency when reviewing one of the other (you can watch his video here). Erik Kain from Forbes also wrote an article about a month ago arguing some critics didn’t do their due diligence when reviewing Altered Carbon (you can read his article here). Is the takeaway here that I should start watching everything the critics review badly? I should hope not.
With that said, let’s dive into spoiler territory.
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I didn’t like the character of Lizzie, Vernon’s daughter. I thought Poe’s therapy took way too long and was meant entirely to have her show up in the last episode to save her parents through Kovacs’ levels of badassery in an outfit that felt out of place, if not out of character. Not to mention she hints at being able to see the future, something that comes entirely out of the left field and certainly adds nothing to this series but perhaps it’s setup for the sequel. It’s also rather convenient that she has the single, most damning, piece of evidence for Takeshi to round up his investigation, something you will probably guess early on and that the show will do its utmost to make you forget (or you will have solved at least half of the puzzle).
Much criticism has also been directed at the character of Reileen Kawahara (played by Dichen Lachman; did I mention the women in this show are all absolutely gorgeous?), Takeshi’s sister. As you can undoubtedly guess, she’s the evil mastermind behind everything that’s going on to the point she even has her version of Oddjob (that’s from James Bond’s Goldfinger in case you didn’t know) to run interference and murder everyone that gets in her way. I personally liked how Lachman played the character as I felt she was very attached to her brother (maybe too much so), to the point I truly believed she was sincere about wanting him back at her side, the two of them against the world, even if it was also crystal clear everyone else was utterly expendable to her. In hindsight, perhaps the flashbacks don’t accurately convey this bond as Takeshi and Reileen have little time to reconnect, after being separated since childhood, before they’re recruited into the Envoys, but Reileen certainly comes across as (overly) protective of her big brother from that point onwards. Props to Joel Kinnaman also as Reileen’s and Takeshi’s last scene aboard the “Head in the Clouds,” is especially poignant as you can see how neither truly wants to harm the other and it tears Takeshi (and the viewer) apart when he finally pulls the trigger and end his sister’s life. As the resort plunges from the skies to its inevitable doom, Takeshi ignores Ortega’s pleas to escape with her and resolves to stay with his little sister to the very end.
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Please find a way to reunite brother and sister in a sequel! It’s so sad we spent so little time with her before she was outed as the villain.
I think that about covers it. As you may have noticed, I’ve taken a liking to several of the supporting characters in the show. Sadly, all of these end up dead but I’ve learned not to take death for granted in a sci-fi show, especially one where there a technology exists that can backup a person’s consciousness. Let me add here that I also liked Ortega’s busybody character but I feel her arc was well-rounded at the end of the series so I don’t think it’s necessary for us to see her again in the sequel, but maybe Takeshi will run into Elias Ryker one day? That would be fun to watch.
What did you make of Altered Carbon? Who was your favourite character? Who would you bring back? Also, with the introduction of sleeves, this show could potentially go on for as long as it wants (or has enough material), similarly to Doctor Who. Will Yun Lee could certainly reprise his role as Takeshi Kovacs or perhaps he could be played by someone else. The ending takes every precaution not give away any hint as to his ethnicity, to the point his new sleeve is even wearing gloves. Who would you like to see play Takeshi Kovacs in a sequel?
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lizzybeth1986 · 7 years ago
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Music Ask - Queen Edition
@callmetippytumbles tagged me on this, stating that she was sure there would be a Queen song for every question on this ask. Well Ima prove her right! 😂
So since they’re all going to be Queen (unless otherwise specified), I’m going to replace band name with album name instead.
1: A song you like with a color in the title:
🎶 White Man🎶 from A Day At The Races
“What is left of your dream?
Just the words on your stone
A man who learned how to teach
Then forgot how to learn"
Part of me loves this song, but part of me is also is uneasy about it. The song is supposed to be from the PoV of an unspecified Native American tribe, speaking of how colonization has destroyed everything they have stood and lived for - but it’s written by a British white man, Brian May - and we have no idea whether he consulted a Native American for this or not. If he hadn’t, or hadn’t gotten consent, it would be him speaking in the voice of the oppressed while still holding the privilege of being White…and that’s a little disturbing. I love the song, and Brian May is my favourite Queen member, but I can’t ignore that this song has problems.
2: A song you like with a number in the title
🎶'39🎶 from A Night At The Opera
For the earth is old and grey, little darling we’ll away
But my love this cannot be
For so many years have gone though I’m older but a year
Your mother’s eyes from your eyes cry to me.
Besides being an ace guitarist, Brian May is also an Astrophysicist with a Doctorate!! xD And this song really shows us his background in that area: it’s fashioned in the song tradition of a sea shanty, but is about outer space and time relativity. I called this "the plot of Interstellar, 39 years before Interstellar”.
3: A song that reminds you of summertime:
🎶Seaside Rendezvous🎶 from A Night At The Opera
One of Queen’s few vaudeville tracks xD
4: A song that reminds you of someone you would rather forget about:
Thankfully I got into Queen loooong after I broke up with my ex. BUT “More than Words” by Extreme and Aerosmith’s “I Don’t Wanna Miss A Thing” hit very particular sore spots coz he dedicated them to me AFTER dedicating them to a girl he always had a thing for (long story gah).
5: A song that needs to be played LOUD:
🎶March of the Black Queen🎶 from Queen II
6: A song that makes want to dance:
🎶Don’t Stop Me Now🎶 from The Game
This one was the very first Queen song I actually listened to, and every time I hear it I wind up doing Hana’s happy dance in my seat 😂
7: A song to drive to:
HAHA there are two! One by Roger Taylor and the other from Brian’s first solo album:
🎶I’m In Love With My Car🎶 from A Night At The Opera
This is a song by Roger Taylor, and it’s not really his best (he’s capable of far superior tracks: Tenement Funster, Radio Gaga, These Are The Days of Our Lives, Small), but it garnered a lot of money and royalties by virtue of being the B-Side of Bohemian Rhapsody.
🎶Driven by You🎶 from Back to the Light
This song ended up being used as a theme for commercials for Ford cars in the early nineties, as I recall.
8: A song about drugs or alcohol:
Drugs: 🎶Don’t Stop Me Now🎶 from The Game
I mean, just listen to some of the lyrics! “Floating around in ecstasy”? “Tiger leaping through the sky defying the laws of gravity”? “Travelling at the speed of light”? I personally think the songs about a whole lot more, but you can’t deny the narrator sounds very trippy lol.
Alcohol: 🎶Killer Queen🎶 from Sheer Heart Attack
She keeps Moet et Chandon in a pretty cabinet
Let them eat cake, she says, just like Marie Antoinette…
Not about alcohol really, but it does mention it.
9: A song that makes you happy:
🎶You’re My Best Friend🎶 from A Night At The Opera
So John Deacon wrote this lovely sweet song for his wife, and it’s got the most adorable lyrics ever.
Ooh I’ve been wandering round
But I still come back to you
In rain or shine
You’ve stood by me girl
I’m happy at home
You’re my best friend
10: A song that makes you sad:
🎶Mother Love🎶 from Made in Heaven.
This is spoken of as being the last song Freddie ever recorded before he died, and his vocals are OFF-THE-ROOF powerful here. Two verses are sung by Freddie, and the last is sung by Brian May, who co-wrote the song (because Freddie felt too worn and weak and tired to continue recording, and told Brian he would return and do the rest. He never did). To hear Brian complete the song because Freddie has gone…is quite heartbreaking, actually. I’d definitely recommend everyone listen to this gem.
11: A song that you never get tired of:
🎶Teo Torriatte🎶 from A Day at the Races.
What I love about Queen is how appreciative they are of their overseas fans, esp those who loved them at the very start of their career. Way before Bohemian Rhapsody placed Queen on the map, they had a very devoted fanbase in Japan, and I believe this song was written specially for them. It also appeals to me as a super mushy romantic xD
12: A song from your preteen years:
EVERYTHING PRECEEDS MY PRETEEN YEARS. Okay but definitely this one we heard a lot:
🎶We are the Champions🎶 from News of the World
13: One of your favorite 80’s songs:
🎶Who Wants To Live Forever🎶 from A Kind of Magic
Another Brian May gem. I tend to associate this a lot with my Liam MC, Esther - esp for most of Book 2. It’s a beautiful track and was used as part of the Highlander movie OST.
14: A song that you would love played at your wedding:
We never had wedding dances at our weddings, and Queen is usually not wedding material haha but here’s some songs that would go well!
🎶You’re My Best Friend🎶 from A Night At The Opera
🎶Teo Torriatte🎶 from A Day At The Races
🎶Bijou🎶 from Innuendo
Bijou is very interesting because it was structured as an “inside-out” version of the usual song - there would be instrumental (guitar, in this case) where lyrics would be and lyrics where you would typically find a guitar solo. Haunting.
15: A song that is a cover by another artist:
🎶Goin’ Back🎶 by Larry Lurex
This was the first ever recording we have of Freddie Mercury, under the name of Larry Lurex. The original was written by Carole King and Gerry Goffin. A sampling of it is used at the very end of Mother Love, as a way of rewinding to the beginning…a symbolic goodbye to Freddie by going back to the first words that sparked his career.
Damn. I’m emotional now. 😭😭
16: One of your favorite classic songs:
Most people would go for 🎶Bohemian Rhapsody🎶 - and for good reason - but I think 🎶Prophet’s Song🎶 from the same album is equally deserving of this. It’s beautiful, has a lot of echoes that make it surreal and ethereal to me, and very power-packed vocals and lyrics.
17: A song that you’d sing a duet to on karaoke:
🎶Love of My Life🎶 from A Night At The Opera.
The fun thing about any Queen concert is that the audience has always been as much participant as spectator. LoML is one of the few ballads that the band used to interact with the audience, who were always ready to sing along. Freddie started this tradition in his live concerts, and Brian carried it on when he and Roger went back to touring as Queen +. To this day, you will always find a Queen audience being as involved in this song as the people on stage. It’s beautiful to watch. No Queen concert is complete without the audience crooning this ballad.
18: A song from the year that you were born:
🎶A Kind of Magic🎶 from the album of the same name (released 1986)
19: A song that makes you think about life:
🎶A Winter’s Tale🎶 from Made in Heaven
This happens to be one of Freddie’s last written compositions, and it’s unbelievably beautiful and dreamy. He had very few months left to live when he wrote this gem of a song, and there’s so much joy and hope and tranquility in it, and the moment you listen you will inevitably feel a sense of peace washing over you. I can imagine sitting by a lake alone in Switzerland, looking out at the sky and the snow, just listening to the song and basking in all it has to offer.
🎶Miracle🎶 from The Miracle
This is also a very hope-filled song, composed by Freddie shortly after he was diagnosed and told he had very little time left. It’s a very idealistic view of the world, but yeah I really like this one too. Just not as much as I like A Winter’s Tale. 😂
20: A song that has many meanings to you:
🎶White Queen (As It Began)🎶 from Queen II
On one level it’s about a girl who cannot see and the boy who loves her. On another I feel like it can also be about the sadness of unrequited love in general, and of an almost-relationship.
21: A favorite song with a person’s name in the title:
🎶Delilah🎶 from Innuendo
This song was about Freddie’s cat. It’s fun xD
22: A song that moves you forward:
🎶Death On Two Legs🎶 from A Night At the Opera
I can be a spectacularly petty bitch sometimes, and this number can be so vicious it satisfies those vengeful, bitchy parts of me lol. A lot of the lines in this song are particularly cutting, and it should be because it was written for someone who was fleecing the band dry in their early days.
23: A song that you think everybody should listen to:
🎶Track 13/Untitled🎶 from Made in Heaven.
Most people might be put off by this track because it’s 22:33 whopping minutes long, and it’s an endless loop of sounds but OMG is it trippy. Mostly a lot of synthetic, loops, Freddie saying words, and this overall ethereal, otherworldly vibe. Most Queen fans interpret this piece as a depiction of Freddie’s journey to heaven, and call it “Ascension”. Kind of like a requiem, a fitting goodbye to Freddie. I can see why. I mean I can always lie down, close my eyes and immerse myself in the tranquility of this track. All 22.33 minutes of it. It’s a strange recommendation, but in my mind a fitting one.
24: A song by a band/group you wish were still together:
🎶The Show Must Go On🎶 from Innuendo.
Queen aren’t together because their frontman passed away, not entirely out of choice 😟 (okay and John Deacon didn’t want to be involved anymore later on). This was written and composed by Brian May, but Freddie really makes this song his own in the singing. The way he hits some of those notes - at that stage in his life - is spine tingling.
25: A song by an artist no longer living:
🎶Lily of the Valley🎶, written by Freddie Mercury from Sheer Heart Attack.
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crystalnet · 7 years ago
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Top 10 Games of the Year
1. Breath of the Wild
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It’s not a remotely close contest as far as my top pick goes. This game is simply the finest example of an adventure game that I can imagine, and seems as though it were an example of Plato's Archetypes, as in it is the perfectly crystallized realization of what an "adventure" game should be (read "adventure" as actually meaning lite action RPG). 
I've written about it a lot elsewhere on this blog and will continue to given that substantial DLC is dropping for it soon so to be brief and not over-repeat myself, I believe there is a sacred zen quality to this game by which all systems, emergent and physics-based ones-- as well as culinary, arsenal-building, combat and item collecting systems-- are all all excellently interwoven in an organic and emotionally moving way, in which wandering through a never-before explored glade or glen is as life-affirming as a very good scenic hike might be, for example. Indeed, I believe this game is just the breath of fresh air that gaming needed~
2. Nier Automata
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Violently eviscerating hordes of robots with a blade-wielding android has never been paired with Hegelian philosophy so well. Indeed this game is as fun to play as it is to think about... or at least it's fun until you consider the implications of what your actually doing in the game much of the time. Alas, most games don't make you question the ethics and morality of the things you do in-game, such as massacre robot hordes, but this game makes you look directly at ethical quandaries like it's your job, and that's kind of amazing.  I'm not even a big story buff when it comes to gaming, but this one is something special, and reminds me of the PS1 era of gritty, spunky JRPGs like Xenogears or Vagrant Story.
It's also just a blast to play, and tweaking your individualized load-out which includes weapons combinations, abilities and deep stat-tweaking, is really satisfying. And the cherry on top here is the gorgeous design concepts and music. Especially the music. The OST is certainly my favorite game music of the year.
3. Persona 5
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I haven't beat it so I'm technically kind of a poser but I mean I spent over 50 hours on it which is the 3rd highest playtime this year for me after BotW and FFXV so I think it counts. Sure I won't know the ultimate fate of the Phantom Thieves for another couple months probably, since I've been savouring this and going slow with it, but I've certainly played enough to know that this is a shining example of what a modern JPRG can be. A shit ton of deep, interwoven non-linear systems? Check. Quirky Japanese stuff out the wazoo like dating sim stuff and a talking cat? Check. Great combat and grindy, ass kicking dungeons? Double check. Insane acid jazz OST? Checkkkkkk, you get the point It's really good. In some ways it's sitll not quite my type of game in the way it is neither high-fantasy or cyberpunk, but the gameplay itself shines through. Idk,  I don't like it as much as some people do but like I feel a kinship with the people who worship it. And I've def gotten more out of it than the other games listed below, if only for the serious depth of combat/gameplay and sheer length. The length.... (help)
4. Sonic Mania/ Forces
Yeah that's right, Mania AND Forces. Mania is well-loved but Forces is well-derided, but I'm here to say I probably prefer  Forces. Yeah that's right. Write me off now if you want, all 3 of you who ever see this. I think it's a damn solid Sonic game, and I can count the number of good 3D Sonic games on a single hand (Adventure 1, some of A2, Generations, Colors and Lost World). So like idk why Sanic fans get it so twisted and love the complain-train so much, and as far as 3D entries go, I think it's a very solid, if not altogether good Sonic game. Yeah the levels are short compared to Adventure levels, and even Generations, but there's a ton of them, and there's depth in the Avatar levels, and speed-running is really fun in this, and the design is great, and and and, I get to be best friends with Sonic!!!! Also yeah Mania is great and functions as a solid summation of Sonic 1-3. Now bring on the Sonic Advance homage!
5. Super Mario Odyssey
It's really freakin good, 'nuff basically said. Like it was a blast to play through initially and there's still an insane amount of Moons I need to get so the good times keeping rolling with this one. The visual style is a thrill. The platform-y stuff is super fun and well-designed (as are the levels in general). Everything comes together and it easily supplants my other favorite Mario game (Galaxy, sorry!). And yeah that's right, I choose Sonic over Mario, any day. Sonic 4 life. 6. Final Fantasy XII Zodiac Age + FFXV DLC/Comrades
One of these is a re-master of a 10 year old game, and the other is a slew of DLC that Square has churned out for a 1 year old game, so I think together they count for a super solid entry. XII is one of my favorites and this fresh coat of paint and job system does wonders for the game. Like seriously, it's an amazing remaster. And the FFXV DLC has proven to be slightly uneven but pretty fantastic at its best (Episode Prompto, Comrades specifically). And a game changing patch next week makes it seem like this game is still very much alive over a year later, and it has Square's full support. Meanwhile, they get all out money because we are slaves to the mighty Enix. I don't mind though (help).
7. Fire Emblem Warriors
Really solid Warriors/Emblem spin-off! I'm not even previously a fan of Musou games really, but the thought of having a game like this on the go seemed to make a lot of sense. Plus they add in a little more lite-RTS style strategic play so it's not just hack-n-slash. The presentation is the x-factor for me though, which this cel-shaded style growing on me more and more. I also don't even have experience with FE outside of maining as Robin on Smash but honestly I feel like this works as an interesting intro to the series. I'll get into it in time for the new proper entry on the Switch, but in the meantime, this is a super satisfying strategic action game with really nice RPG systems underlying everything. And it looks and plays like a dream on the Switch.
8. Resident Evil 7
So I totally still don't know how to feel about this game as far as what it does for the series as a whole and what it means for the franchise, but I think it's clearly a more positive, or at very least more interesting, step for the franchise than RE6 was. I played through the whole thing in 2 days which warranted its status as a rental and not a buy for me, but I certainly enjoyed it! Like I may have just slightly enjoyed the demo more somehow, but the game was pretty fun, and just thinking about it makes me want to revisit it now... I may have to buy the new version with all DLC and stuff eventually, even though I'm still not sure RE should be first-person, or if it's okay to ransack a never-released property like P.T. in the way this game does, but I think this game still deserves a spot.
9. Snipperclips
Super fun, super cheap. Surprisingly fun at that, and it's a multiplayer/party game, which I always need more of. The Switch is still missing that  Wii Sports type of game that can get the whole family involved at holiday gatherings in that there's nothing that showcases the gyro/rumble stuff in a easy-going multiplayer context, and no I can't count 1-2-Switch because that game looks like a weird mess of a game that only hipsters or 30-somethings would try to play, busting out at a party like once and then tossing it? Honestly though I have no idea who that game is for. But it doesn't matter though, because Snipperclips comes closest to this on the Switch. It doesn't utilize any gyro stuff, but it's still a really good, pick-up-and play multiplayer game, which any console can always use more of.
10. Xenoblade Chronicles 2?
Haven't gotten this yet, but I inevitably will.... I think. I'm chomping at the bit for a full-scale JRPG on Switch, and this looks really solid, and yet I'm slightly hesitant because it has that super kid-friendly Nintendo sheen which doesn't always mesh super organically with JRPGs. Like Takahashi used to do games like Xenosaga/Xenogears so I'm just curious how he comes to work with Nintendo (I say this as a virtual Xenoblade noob, I know people love the first game a lot). But yeah this will probably be a great into to the series when I finally do cave and soon I'll be hitting up the first one and the Wii U one...If I like this enough it could likely replace Persona 5, as both of them seem to both be excellent JRPG goodness. 
In short, t's been a super solid year y'all. Wow. Now can I stop pretending to care this much about video games because our country is undergoing a Nazi takeover and this level of escapism is actually the priority of my life right now? No? Still no? Okay...
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saiffxv · 8 years ago
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Updated 2017 List- Favorite Games
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1. Aka the best game ever. If I had to choose a game that had the biggest impact on my life, it would be TWEWY. This game means the world to me and I hold the characters near and dear to my heart. There is not a game out there that means this much to me and that I love this much. My only hope is that a sequel eventually gets released during my lifetime. It’ll be a dream come true~ I could go on about this game so I’ll leave it at that. 
Story: I always knew about TWEWY since like 2010 but never bothered playing it. I didn’t gain interest until I listened to the album The Death March by Takeharu Ishimoto; however, I didn’t discover this album until I googled the singer who sang Utakata from Final Fantasy Type-0 and found out she sings in the Death March album. One of the songs I immediately fell in love was RUN AWAY and that got me interested the game. After listening to more tracks from the TWEWY ost, like Calling and Transformation, it got me even more interested in the game, so I decided to finally get the game once 2015 summer school ended and that’s when my whole life changed. 
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2. Aka the best game ever until TWEWY came along. I seriously like this game! No matter how many people bash it, it’s still one of my favorite games that I have played. The characters, story, music, and graphics are all amazing and the game was very cinematic. This is one of those games that felt like an actual fantasy adventure with every chapter having a new locale. Sadly, I can’t say the same for the sequels. The story was ruined for me in the sequels. Besides that, I really like this game! Like, a lot. 
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3. Aka the game with the best battle system ever. This was my first Kingdom Hearts and Square Enix game and my first exposure to gaming that had captivating storytelling and in-depth gameplay. This was the game that started it all and lead to my addiction to Square Enix games.
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4. Aka the best love story. I kind of find this game to be similar to TWEWY in a way since they both have anti-social protagonists who don’t like to open up to people and deal with similar concepts. While the graphics and gameplay aren’t very good and initially turned me off, the story won me over enough to deeply love this game. The game tackles interesting concepts like love, death, and opening up. Rinoa is another reason why I love this game as she is one of the most interesting female characters I’ve seen in gaming. The scenes and interactions with Squall and Rinoa are unforgettable. The soundtrack is amazing too and has one of the saddest tracks I’ve ever listened to. 
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5. Aka the saddest game ever. Honestly, no game has ever made me tear up this bad than this game. It’s one of my favorites because of the large cast of characters and gameplay. The regular one on PSP deserves this spot because I didn’t like the way the HD port was handled. Controls were different from the PSP version, English voice acting wasn’t very good, and they got rid of the red tone of the game in favor of a gold tone, which I feel ruined the grungy and dark look of the game. 
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6. Aka the saddest game number two. Awesome gameplay and interesting story.  Zack is awesome (:
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7. Aka the game that got me into Final Fantasy. I never played a FF game until I played the first Dissidia game. This was a nice way of getting into the series because I got a taste of every main FF character and their world which helped me decide which ones I wanted to play.  
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8. Aka my first Final Fantasy game. After Dissidia, I decided to go with VII as my first FF game and really liked it despite how outdated this game was. I remember the summer nights staying up till dark to play this game and wanting to know what happens next. It’s the memories I have with this game, and others, that makes it special to me. 
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9. Aka my favorite horror series! I only discovered this game in the first place because of the grand Tsukiko Amano and her song Torikago -in this cage-, which is one of my top 3 favorite songs to this day. Fatal Frame 5 is the scariest game I’ve ever played and to this day I have not finished it because I cannot force myself to go through another chapter of dread. Besides being horrified of this game, I love it!! The aesthetic, the characters, the cutscenes, and the gameplay are all really cool and new. One thing that stands out to me is how silent the protagonist is. She’s not a typical girl who screams and says unnecessary things like, “I don’t like this place” while treading down the hall. The protagonist faces the challenges head on and doesn’t talk unless needed to and that’s why I like her. I like a silent protagonist. Cause why talk in a haunted building when you’re alone? It makes no sense
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10. I haven’t played this game yet but I can already tell it’s going to be one of my favorites and that says a lot. I played the demo and watched the trailers and I can tell I’m going to love it. I love the aesthetics and character designs and ahhhh, I just love it. I can’t wait to get this game
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Honorable Mention: Final Fantasy VII G-Bike. This is a mobile game that got terminated but I feel it needs a mention because it was my favorite mobile game! I was addicted to this game and spent many, many hours playing it back in spring 2015. I remember being astonished at how amazing and pretty the graphics were for a 2014 mobile game. It blew everything else out of the water. The best thing about this was discovering new musical arrangements from the FFVII soundtrack-- it was beautiful! And rewarding! I still wish there was a way to play this game today though
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