#I need to draw Storyteller more often
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angrybatart · 1 year ago
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Another wip I intend to finish. If not for Christmas, then at least before New Year's is considered over.
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art · 9 months ago
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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phantomarine · 1 year ago
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Clam's Quick Tips for Starting Your Very First Webcomic
Howdy! Here are the three bits of advice I tend to give people who ask me about getting into webcomic-making. Maybe they can help you jump into the fray with a little less fear.
1) Make Your First Chapter a Pilot Episode
You will be told by webcomic veterans to start with a short, simple comic idea first - which is wise - but if all you can think about is your big magnum opus, then you might as well hop in, right? Otherwise you'll just be glancing back at the other cooler project forever.
But if you can't start with a small simple story, start on a small, simple part of that larger story. Your first chapter should be a snapshot of the main conflict - show us a simple scene with few characters, ease us in slowly, keep things clear and focus on emotion/impact/clarity. Get the audience to care by offering something easily digested, but full of promise.
Once you're done with that 'pilot' chapter, and you're feeling more comfortable with the whole comic process, you can open the gates and show us the larger world. At that point, you'll be way more ready.
2) Simplify Your Art Style For Your Own Sanity
Always try to make your webcomic's art style as simple as possible - the standard rule is to use only 75% of your artistic skill for every comic page you make. Otherwise you will burn out quickly and terribly.
But you also need to be PROUD of your art style. If you're really feeling itchy, add a couple bells and whistles to your style so you can look at the finished page and say "Yeah, looks cool." You'll find the right balance the more you draw.
Also, don't be afraid to change your art style as you go along. Ultimate consistency is often impossible in webcomics anyway - so embrace your desire to try new things, streamline your work, whatever you feel needs to happen to be happiest. Sometimes the coolest part of reading a webcomic is noticing that style change - so don't hesitate to embrace it!
3) Resist the Reboot! RESIST!
The curse/blessing of drawing the same things over and over is that you'll inevitably get better at drawing those things. The trouble comes when you look back at old stuff and start thinking "Damn, I could draw that way better now."
You must recognize that this feeling never goes away. Not after a hundred pages. Not after three hundred. Not after a thousand.
I think everyone should be allowed one soft reboot for their first webcomic. Redraw some panels that bother you. Change up some dialogue if it doesn't make sense with your new story ideas. Do maintenance, basically. One of the beauties of webcomics is that they can be easily edited, without reprinting a whole book or remaking a whole game.
But if the ultimate purpose of a webcomic is to tell a story, then constant reboots will just be retelling the same story - slightly better each time, but the same at its core. We've heard it before. Most audiences would rather you save your strength and just keep going, rather than circling back year after year and going "Wait wait wait! I'll do it better this time."
Reboot early, not often, and only when you absolutely must! You're a storyteller, and you're constantly getting better at telling your story. Don't be ashamed of it - look back how much ground you've covered, and keep walking!
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That's a good start. Happy webcomicking - don't be afraid to jump in, but be prepared to learn a lot very quickly. And if this advice doesn't work for you or adhere to how you did it, that's absolutely fine - webcomics are diverse by nature, and so are their creation processes. Feel out what works best for you, and good luck!
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k-eilonwy · 3 months ago
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decided to get back to my roots for a bit and tackle redesigns of my all-time favourite mlp G3 dream team : 3 these five have shaped my early 2010s and helped me to grow both as an artist and storyteller (i started writing silly little fanfics and my own take on the then-hypothetical G5 based on G3 and these five characters in particular), so they have, and always will have my entire heart.
i came up my own kind of au version of G3 and here are some of my small headcanons for each character!!
Rainbow Dash:
her parents are Parasol (G1 pony) and Barnacle (G1).
she is the oldest (and the tallest!) of the five.
she is a major fashionista and diva, but with a hint of adventurousness and even ferocity behind those eyes. Dash is a fan of all things beautiful, be it bright colours, grand celebrations, and more down-to-earth values.
naturally, her craft is related to rainbows - she draws them with the special paint she makes herself, and it's a very rare knowledge among the Ponyville citizens (Unicornia's rainbow-creating magic works on the same basis as Dash's paint, she just makes it without the unicornian magic involved).
oftentimes she is the voice of reason for her friends.
in her free time she designs clothing in collaboration with Sew-and-So and funds/runs fashion shows.
isn't the biggest fan of sweets (thinks it spoils her figure and coat).
absolutely adores rainy weather (cause rainbows).
is a sap for romance and cheep romantic novels.
Spike:
was born in a dragon tribe living far from pony societies.
was born wingless and with water-based powers, while most dragons breathed fire and had wings, so he's an oddball amongst the common dragons.
the dragons were supposed to work with pony royalty/leaders and protect them. The way the dragons chose did it was passing a test of obtaining a very rare flower only meant to be gifted to the royalty - the Royal Everbloom, a flower which was near impossible to maintain/grow but could bloom for forever.
Spike failed to pass his test of safely delivering the Royal Everbloom back to the tribe, failing to protect the flower from a bad storm so it withered under hard rain. However, Wysteria noticed Spike struggling to keep the flower safe just outside her cottage and brought them both inside - nursing the poor dragon and the flower back to health. It suddenly bloomed under her care, so by the old tradition, it meant that Wysteria belonged to royalty.
cue the events of Princess Promenade pretty much the same as they went down in the original as Spike played the role of mentor and royal advisor to Wysteria. She still rejected the title in the end, proclaiming that Ponyville didn't need royalty to govern over them and that she was no more special than any other.
Spike is humbled (and charmed) by her worldview and decides that he rather enjoys the simple life of local ponies - besides, he has grown deeply devoted to Wysteria and doesn't want their friendship to end, so he parts with his tribe and lives with the purple gardener in her little cottage.
he greatly helps Wystie with gardening - his water-breathing powers come in handy while working with plants! He finds that even if he doesn't breathe fire like "normal" dragons, he still can make his abilities work in other fields.
he is often the brains of the group - his exotic dragonic upbringing is a great contrast to the ponies' more down-to-earth worldviews.
is a vegetarian (idk if all dragons in this universe are or it's just him, but-).
is a big fan of literature of all kinds, especially poetry.
generally is a huge nerd and is prone to rambling about his favourite subjects. Not the most outgoing person, more of an introvert, especially in contrast to most ponies (that's why they match their energies with Wysteria so well).
absolutely adores Wysteria, they are something of platonic soulmates/life-partners. Can be very protective of her, even though he is usually non-threatening/pretty chill (he is her personal dragon guardian!)
Wysteria:
her parents are Blossom (G1) and Salty (G1).
Petal Blossom (G2) is her maternal older cousin.
Wysteria took to gardening and flower arrangement since early years from her mother. Participated in a lot of local fair gardening competitions through her fillyhood and won the majority of them (the trophies are kept at her parents’ house). 
moved out from her parents’ house once she had managed to save up enough money to purchase a small but neat cottage at the edge of the woods; it is located near Ponyville, but quite far from its centre. Pinkie, Minty and Dash like to visit their bestie and her dragon friend on weekends and each time together they plan some really fun activities. 
during spring and summer seasons, Wysteria lives off selling flowers and bouquets at Ponyville’s biggest market. Once autumn hits however, she and Spike stay at one of their three closest friends’, Pinkie, Minty or Dash’s, house until next spring - each year they stay at a different pony’s house. Wysteria and Spike help out with chores and share household duties during their stays, but even regardless of that their friends are simply happy to let the two live with them.  
Wysteria is socially anxious and quite solitary, content with keeping a limited circle of friends to spend time with. Akin to Snufkin she requires a lot of “alone” time away from others, that’s why she likes living so far from the town. However she is very dependable and very very kind, so a lot of ponies confide in her.
hates. weeds. so. much.
often feeds stray and forest animals coming to her cottage. Is fond of bunnies and birds the most.
Pinkie Pie:
her parents are Cotton Candy Snr. (G1) and Slugger (G1). Is a twin sister to Cotton Candy Jr (G3).
Pinkie runs a gift shop along with Minty, her bestie since fillyhood and a life-partner.
works as a party planner as her second job - generally just love celebrations and organising events.
she is a natural leader and is able to make even opposing groups come and work together. Sociable and easy-going, pretty chill to be around.
isn't easily scared and usually doesn't believe things she can't see with her own eyes or try out.
has a MAJOR sweet-tooth: her sister runs an ice-cream cafe, so there's that.
has a "supernatural" ability to come up with a solution to almost anything, - using Pinkie's squink (basically just squeezing her eyes tight and thinking long enough).
is drawn to photography and films.
Minty:
her parents are Minty Snr. (G1) and Steamer (G1). Ice Crystal (G1) is her maternal uncle.
everyone's favourite disaster-monger.
works in a gift shop alongside Pinkie. Generally can't function well without her supervision lol.
Clutzy and socially anxious, but in a different way than Wysteria, Minty is obsessive, hyperactive and makes up for her awkwardness with her pony-pleasing attitude. Enjoys helping others out, it makes her feel important.
can't sit still for long period of time, needs an outlet for her excessive energy.
collects SOCKS.
winter is her favourite season; it reminds her of warmth and companionship of her friends huddled close by the fireplace. Exchanging gifts and stories. Making others smile.
is surprisingly good at checkers.
is claustrophobic, hates being limited.
doesn't enjoy reading that much, but rather likes picture-book illustrations.
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celestialtarot11 · 8 months ago
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Astrology Observations 🤍✨
Hi friends! Welcome back to another post 💅🏻 today we’ll be looking at astro observations! Please like, comment and reblog to help this blog grow ✨
Aries + Taurus pairing as friends/couple are the show stoppers. They draw attention wherever they go, there’s so much fire between them. Although Taurus is an Earth sign, Taurus does enjoy the finer things in life and passion! Aries helps to bring the heat in the connection and the two have a lot in common. Aries is headstrong, Taurus is as well. Both are self starters and independent. Both know what they want (taurus is a fixed sign) and both know what it takes to create + sustain it.
Aquarius sun experienced being the quiet one in group settings, especially if they were with people they didn’t necessarily understand or get along with. Its not that they aren’t smart, or capable of human interaction. They’re actually great at it, they just preserve their energy for better people/interactions.
Gemini’s love to story tell and embellish their stories! They love adding jokes, flare, and drama to their stories. They’re a bit like Leo-great at storytelling and communicating! Both Leo and Gemini love to entertain 🤍✨
Transits in your 4th house-family will require your attention more, and specifically the Mother could be around a lot more. Physically, emotionally and mentally even if you may not have a great connection. She may try to wiggle her way in your life during these 4th house transits. If you work with ancestors, they will be sending you dreams and messages day to day even more than usual. Expect the things that you need to liberate yourself from will come up in dreams, or day to day. Dreaming of your childhood for example can be triggering to some, whether the dream was good or bad.
Sagittarius are often quiet but have a lot to say when in a proper group setting. They think a lot of the world around them, and I notice they like to be in situations where they can mansplain 🤣 but offering advice and mediating conversations is their specialty. They’re blunt, honest, and get to the point.
Leo women often walk with a lot of respect, flare and spirit. Their head is held high.
Cancer women love going out and love staying home! They have their homebody moments too 💅🏻 cancers love a good time! And are not stuck in their shell as ya’ll may think
Cancer women may also be the type to have fairy tattoos, or tattoos that are delicate. They have tattoos that have a whimsical charm to them, even if it may be considered “dark.” There is an ethereal vibe to it!
Virgo women love planning, decorating and getting family together! Or who they consider family. They love setting the mood, setting the atmosphere, environment. They would be great party planners/wedding planners!
Pisces women may be into cars 👀
Scorpio moon women may get into nursing at some point or considered studying that!
Gemini women may love doing their own nails, and being proud of their art! They love to show off anything that expresses their skill.
Gemini Venus women want to speak different languages but may get frustrated at the effort required 😂 as a gemini venus myself yes
Capricorn moon women may enjoy having a minimalistic setup in their room, colors that are light and simple, but with a dash of darkness or vivid color! They love creating balance in their room and have an eye for intensity through detail
Leo rising commands all the attention in the room for themselves. But I’ve noticed if a Leo rising is not feeling confident in themselves, they can come across as arrogant, and self absorbed. It’s because part of them needs their own attention and space, but the native isn’t realizing that. Or the native doesn’t know how to meet their needs.
Thank you all for being here! I really appreciate it 🥹💗 Please enjoy the little observations I put together! Feel free to like comment and reblog ✨
Paid Readings 💗✨
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tanadrin · 17 days ago
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There's this big gripe I have with a lot of television shows that are dramas, which is that they take the formal elements of modern prestige television--very good cast, high-quality cinematography, terrific music, often even a pretty interesting premise--and just fall completely flat-footed on the execution, because the plot has the structure of a floppy spaghetti noodle.
Plot can be just one damn thing after another, but in general this is not a satisfying way to approach plot. Satisfying plots usually have some kind of structure, build logically to some kind of climax (or even series of climaxes, in serial formats like television), often leveraging diverse dramatic techniques so that even if the plot temporarily veers off into some cul-de-sac or subplot, you feel like the overall momentum of the story is moving forward, is coming to some conclusion. In short, you feel like there is a reason for you to be watching this story in particular, that it has some weight or consequence for its characters, that each sub-element of the overall plot, each chapter or episode or what have you, is in retrospect a necessary element in the story the creator wants to tell, and the audience wants to watch.
(Obviously, for more episodic structures, which a lot of perfectly great TV shows have, the rules are different, because the plot of each episode is partially or wholly discrete; but a key element of modern prestige TV is a serial and not episodic format. I don't know why this is exactly, but I assume it has something to do with the long shadow of The Sopranos and the notion that episodic formats are for cheesy sitcoms or cheap science fiction.)
But almost every prestige drama and quite a few other shows I have tried to watch in like the past--I dunno. Ten years? Maybe not that long, but it sure feels that long--has the floppy spaghetti plot problem. The plot really is just One Damn Thing After Another, usually fuelled by characters having to hand off the Emotional Idiot Ball to one another to generate conflict. Hell, one reason Game of Thrones stood out was that it wasn't this: for all I have ragged on George R.R. Martin, I think he has some notion of structure, and though in a long-running book series you can let that structure expand and breathe, the parts of the show that followed the plot he laid out in advance benefitted strongly from having that structure to guide them. Most showrunners these days seem to think only as far ahead as the next episode, and boy, it shows!
I'm not saying all writers need to be J. Michael Straczynski, and plot their shows out five seasons in advance with multiple escape hatches for various characters in case their actor has to leave the show, but I do think I haven't seen a well-structured serial drama television show since around the time of The Wire. And this lack-of-structure problem has even infected a lot of episodic, decidedly non-prestige TV shows that have tried to incorporate overarching plots into their seasons, which I think is in part due to the idea that serial storytelling is somehow, I dunno... like More Serious Television? Anyway, I wish it would stop. I wish writers and showrunners would care more about structure!
(There's also a related problem where a show will start out with some interesting premise or concept, and abandon it like three episodes in to focus on side plots, despite the premise being the whole draw of the show.)
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bleaksqueak · 1 month ago
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just wanted to say, as a fellow artist, THANK YOU for talking about shortcuts 🙏🙏 ive had baggage over not doing art """properly""" (re: the repetitive frustrating way just to prove i can), and im finally letting myself use tricks like warping and textured brushes and such, but i still feel weird sometimes. then i see a batshit amazing artist like you uses them, and i feel better. so thanks 😭 (and yes aye-eye is not included in this, mass theft isnt a shortcut)
The great thing about baggage is you can and absolutely should work up to just checking that crap in at the front desk and then conveniently forget to ever pick it back up~ Seriously though, it's no problem, and I'm glad to hear you're loosening up with it! If it helps, shortcuts are drilled into you if you work professionally in art. The only people who don't use shortcuts who work professionally are people who simply don't want to (be it stubbornly or out of enjoyment) and people who can afford to (names so big that deadlines will either be lenient or are dictated by the artist themself) The urgency to do everything the painstakingly hard way is, weirdly enough, a mindset most common in hobbyist spaces. People who want to do it that way (out of enjoyment, out of pride) are more than welcome to do it (as I'll sometimes just do slow crosshatching, no special brushes, because I find it relaxing)... but those who insist others do it or they aren't a real artist are often speaking from a position of bad faith, or are repeating what they had drilled into them by another hobbyist or their childhood/teen year art teachers, *or* are doing it to place themselves on a pedestal competitively. So, basically! Do things manually if you feel like it, but also know that there's hardly a "pro" out there that doesn't utilize a lot of fun little tricks and shortcuts. We still do it by our artistry, which is where the line is drawn with generated bullshit (also, you know, it's theft), but I guess a good way to look at it is like this: When you're drawing a piece of storytelling art or a comic page and the character has an elaborate costume with chains (my own character's lapel pins... we can look at Spawn, or a Nomura character and their department store of belts)...What's more important? The intricate detail of the chain, proving you can do it (again and again and again, since every angle would need to be drawn anew) Or the character acting, the composition, the atmosphere? It's the aspects that tell something about the character, the action, and the story that are always going to win out and matter, meaning that chain is just busy work-- a prime candidate for a quick swipe of a chain brush, or if you're me, this little friend:
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So, yeah!! At the end of the day, the most important thing is to do what brings you joy or what meets your goal. I do love drawing clothes and I love details (love patterns and gold details especially)... but I also love finishing my work and shortcuts allow me to focus on the charcter acting and the atmosphere instead! Go forth and don't feel guilty. So long as you're not stealing from anyone and having fun, you're not doing anything wrong.
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ettawritesnstudies · 2 years ago
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Etta's Guide to Writeblr (March 2023)
So you fled here from Twitter/TikTok... Where to start?
Welcome to Writeblr! Pull up a chair, open those documents, and pour yourself a cup of your favorite tea, coffee, or cocoa. The first thing you'll want to do is start following other writers. Check out this post for recommendations! Search through the notes to find hundreds more. Since I made that post, a bunch of people mentioned they're lurking and still trying to figure out tumblr, so I thought I'd make this post to help people get settled.
How to set up your blog
Make your blog name something not resembling a pornbot - it can be whatever you want, anything fun goes, just not [name###]. If you include "writer" or "author" somewhere in the url it makes it easier to spot writeblrs at a glance but it's not a requirement
Change your profile to something that's not the default, Make sure you have a blog title, and add a little description in your blog header if you feel like it!
Make a pinned post introducing yourself (pls don't use your real name or any IDing information for privacy's sake, this isn't facebook), a short summary of your WIPs, and links if you have an author's website/newsletter/ao3/etc. You can check my pinned post for an example
Make intro posts for each WIP! You can spruce these up with graphics (canva and unsplash are both great free resources to make edits/moodboards), excerpts, lists of tropes, character intros, etc. Link to the WIP intro in your pinned post so it's easy to find! You can update these as often as needed
If you want to make character intros, go wild. If you can't draw, piccrew is a great option. Just start talking about your WIP!
Come up with a tagging system to keep your blog organized. I recommend individual wip tags or at least one for your original writing in general so it's easy to search for your work on your blog
Keep track of Taglists for your WIPs. Whenever you post a new thing about your story, tag the people who asked to be notified to make sure they see it! Only tag people who ask to join the taglist, but it's a good way to keep track of interest. It's normal to have multiple taglists for each story+ one general writing taglist.
How to make writer friends
Reblog their work and add nice comments, either in the tags, comments, or the reblog itself People notice regulars in their notes and appreciate the attention. I promise it's not weird to compliment a total stranger
If that's too intimidating, community events are your friend!
Weekly Ask Games: These are weekly events that are loosely themed where writers send each other asks about their WIPs! The most common are Storyteller Saturday (about the writing process), Blorbsday (aka Blorbo Thursday about characters), and Worldbuilding Wednesday (about the setting of your story). If you answer these late, nobody really cares, but it's a fun way to receive prompts and learn more about other people's stories.
Ask Games/Memes: These are posts with lists of questions you can reblog from other people, sometimes themed or listed with emojis. It's common courtesy to send an ask from the list to the person you reblog it from, then people can send you questions as well, so you can talk about your stories! You can search for dozens of them
Tag games: There's a ton of different types of tag games, but basically someone @s you with a challenge/question, you reblog with your answer, and then @ a bunch of other people to continue the chain. Some common ones are Heads Up 7s Up (share the last 7 lines of your WIP), Last Line Tag (share the last line you wrote), and Find the Words (ctrl+f the given words in your doc and share the results, then give new words).
Formal events: These are community wide participation challenges organized by certain blogs! @writeblrsummerfest is every July?? August? I think? It's run by @abalonetea a few years strong, and there are daily prompts and ask games! @inklings-challenge is a month-long short story entry for Christian writeblrs. I think there was a valentines event in February. @moon-and-seraph is hosting a pitch week soon! Since these are more organized, it's very easy to find similar blogs and support!
Misc. Notes on using Tumblr
Follow the tags #writeblr and #writeblr community to find other writers, as well as other tags that interest you like #fantasy for example
If you want to bookmark a post to read later, you can like it and/or save it to your drafts
The queue/schedule function is very useful if you want to space out posts or have a backlog to keep your blog running when you get busy. This is good for the community because it gives older posts a chance to be rediscovered! You can change the posting frequency in the settings.
REBLOG YOUR OWN STUFF. People aren't always on at the same times and so it's the best way to account for people with different schedules and timezones. If you're worried about being annoying, you can tag those #self reblog or something similar and other people can filter the tag, but otherwise it's a welcomed and accepted practice.
If your excerpt is pretty long, put it under a cut. On desktop you can do this by selecting the squiggly button on the far right when you make a new paragraph, on mobile type :readmore: then hit enter.
It's polite to add descriptions to images and videos for visually or auditory impaired people. If you don't know how to write descriptions, here's a good resource
In your dashboard settings, it's best to shut off the options "Best Stuff First" and "Based on your Likes". These function as the website algorithm and suppresses the blogs you actually follow, which defeats the purpose of the site, letting the dash be in reverse chronological order. Also turn off Tumblr Live because it's malware as far as anyone's concerned.
Curate your experience, block the trolls, and be nice
Update for March 2024
How to shut off AI Scraping on your blog
Go to settings and find the Visibility tab
Scroll down to the tag that says "Prevent Third-Party Sharing"
Turn that knob over so that Automattic can't steal your work for their language training model databases >_<
The other settings will just hide your blog from search engines so they're useful for hiding from nosy parents or other Tumblr users but if you're trying to build an author platform you can leave them off.
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Again, welcome to the community! I hope you have a ton of fun!
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genericpuff · 2 months ago
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Do you have any entry level recommendations for someone looking to learn a bit more about Greek mythology? I’d love to read up on it but I’m not sure how to find reputable sources and avoid Americanisation.
I mean, at the risk of sounding crass, you're likely going to run into Americanization no matter what you do because America itself was built on many cultures, especially that of Greek philosophy and storytelling.
Buuut if you mean you wanna read some actual Greek myth content that AREN'T modern American spins on classic tales, Emily Wilson is a popular choice for many people dipping their toes into translated mythology as her translations are both simplistic and concise in their language choices as well as fun in their structure to read both internally and orally (iirc her translations are done in iambic pentameter which is very familiar to anyone who's ever read Shakespeare). I've been working through her translation of The Odyssey, it's been pretty enjoyable :)
I've also heard great things about both Lattimore and Fitzgerald, the latter of whom I will be reading next after I finish Wilson's translation. That said, I haven't read either of their works yet, so take my recommendation of them with grains of salt! (I hope you enjoy them though if you check 'em out! If you beat me to it, let me know how they went!)
OH also, I know it's sorta the opposite of what you're likely looking for as it's VERY influenced by modern contexts, but thanks to another anon I recently got into Destripando la Historia which is a super fun animated Youtube series that retells the stories of various different gods from different mythologies. If you're into stuff of the goofy anime variety, you might enjoy them, it's a Spanish series but you can turn on captions to read the translations! It's super beginner-friendly, it covers a lot of different stories and myths without getting into so much detail that it's overwhelming (but gives you a good kickoff point to start with!) and the songs and animations slap, Afrodita is one of my favorites haha
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Overall the biggest advice I can give you if you're trying to avoid fanfiction-y / "Americanized" retellings is just to cross-reference. If you find a retelling you really like but aren't completely sure of its legitimacy as a functional retelling, keep reading, watching, and learning more. It's a skill like any other, and the more you read, the more you'll be able to pick out what's a legitimate retelling from studied scholars vs. what's fanfiction that you don't need to take too accurately or seriously LMAO
And honestly, nothing wrong with the fanfiction stuff! Mythology, in its very nature, changes over time, it's an inevitability and many of the myths we still draw from today are often derivative in and of themselves from even older versions that pre-existed them (see: Ovid).
it's okay if your introduction to Greek myth is through derivative fanfic, stuff like Disney's Hercules and even Lore Olympus ARE fun to consume for a lot of people and make for a good entry point into learning more about the myths!
What's frustrating - and what I tend to criticize the most here - is when the fanfiction gets advertised / sold as legitimate retellings; when the fanfiction grossly misrepresents the actual mythology and yet tries to claim it as legitimate anyways which results in fanbases that are running around with completely false information claiming it as fact. If you can give the team behind Hercules credit for one thing, their rendition may not be completely accurate, BUT the folks who made it never bragged about how much smarter they were than other people about Greek myth or call themselves "folklorists" when they didn't even have any formal education/training/etc. in it cough like another creator we know cough 💀 If we want to make a comparison between LO and a Disney film in terms of how it grossly misrepresents the themes and cultural contexts of the original stories it was drawing from... Disney's Pocahontas does exactly that 💅
So if you want to avoid any "grossly" Americanized versions of Greek myth that are borderline disrespectful to the stories they're drawing from... yeah, that's usually a pretty indicative red flag LMAO
But outside of those very specific scenarios, just have fun with it, there really is no "right or wrong" way to engage with the mythology if you're simply just wanting to learn more, the beauty of it being mythology is that it's very diverse in its mediums and thus you don't have to be restricted to learning about it exclusively through academic translations or lectures. Of course, there are cultural intersections with these myths that shouldn't be ignored, we always have to treat it with care when engaging with it so that we aren't overwriting another culture's traditions or beliefs - but if you're simply wanting to learn about and entertain yourself with some amazing stories that have quite literally stood the test of time, do so however you see fit :)
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traceyc-uk · 6 months ago
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I love your art and comics so much!!! You are like the queen of HL comics for me!!! ❤️❤️❤️ So much so you've been inspiring me to start making my own comics (it has been since high school since I made comics and let's not get into how long ago that was 😂).
I was wondering if you would be willing to share some of your comic making process, especially in the early stages? I had much of a process in pre-planning stages, but now I'm trying it to see if it will help with my storytelling.
I hope you have a great day!! ❤️❤️
Thank you! 😭 that’s so cool you’re making comics again! And bashful by your ask as I do it for lols and still figuring it out myself. I refer a LOT to a couple of my favourite comic artists too, which I think is noticeably incorporated in mine but I’ll try and show my workings best as I can
Think it’s already obvious I love drawing expressions, is usually my first starting point doodling idly what would become the key frames
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Of course study your favourite artists! The ones I look to is Akira Himekawa - Zelda Twilight series and Adam Warren - Empowered (not for under 18s)
I dragged out some previous comic pages I think are appropriate examples of the initial paper scribbles, rough lines to final.
venomous valour is an example of messing up as I focused too much on the faces and the speech gets cluttered.
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Crucio attempting to draw the eye where it needs the main focus.
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A couple of pages from Shadow Mountain, the fight was drafted more to keep a consistent line of action and not let it get disoriented on the geography, personally I try and stick to the 180 rule. The arc here was more a happy accident but helps lead movement across the page
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Dialogue I like the least, but this page the speech bubbles lead the page layout so it’s read in the correct order reading from left to right
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Generally I try not get too fussy about the details and aim overall for readability:
- Clear silhouettes, in figures, framing and composition. I often check rough pages within drafts on my tiny phone screen, does the focus get drawn where it should
- Is there enough information on what is happening or about to happen, like an anticipation in a pose to lead into the next panel
-Show intentions without having to say it, ask myself if no dialogue is the intent still there? Using your lovely Serena and the Fifth-Year as an example
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It shows when I get lazy and draw my panels like a film frame and I use principles more rooted in animation so I make blunders or newbie mistakes when translating into a comic format but it’s all in good fun. Anyway I hope this helps you in your process and look forward to seeing more of your comics too! 💕
Extra: the ineligible scrawls of the shadow mountain and ancient magic drafts
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dailyadventureprompts · 11 months ago
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Tableskills: Making a Game of It
Recently I learned a bit of an unspoken truth that I'd brushed up against in my many years of being a dungeonmaster that I'd never seen put into words before: If you want to liven up whatever's going on in your adventure, figure out a way to engage the players in some kind of game. It's simultaneously the best way to provide a roadblock while making your player's victories feel earned.
This might seem redundant, since you're already playing d&d but give a moment of thought to exactly what portions of d&d are gamified. Once you learn your way around the system, it becomes apparent that D&D really only has three modes of play:
Pure roleplay/storytelling, driven by whatever feels best for the narrative. Which is not technically a game, nor should it (IMO) be gamified.
Tactical combat with a robust rules system, the most gamelike aspect.
A mostly light weight skills based system for overcoming challenges that sits between the two in terms of complexity.
The problem is that there's quite a lot of things that happen in d&d that don't fall neatly into these three systems, the best example being exploration which was supposed to be a "pillar" of gameplay but somehow got lost along the way . This is a glaring omission given how much of the core fantasy of the game (not to mention fantasy in general) is the thrill of discovery, contrasted with the rigours of travelling to/through wondrous locations. How empty is it to have your party play out the fantasy of being on a magical odyssey or delving the unknown when you end up handwaving any actual travel because base d&d doesn't provide a satisfying framework for going from A to B besides skillchecks and random encounters (shameless plug for my own exploration system and the dungeon design framework that goes with it).
The secret sauce that's made d&d and other ttrpgs so enduring is how they fuse the dramatic conventions of storytelling with the dynamics of play. The combat system gives weight and risk to those epic confrontations, and because the players can both get good at combat and are at risk of losing it lets them engage with the moment to moment action far more than pure narration or a single skill roll ever could.
I'm not saying that we need to go as in depth as combat for every gamified narrative beat (the more light weight the better IMO) but having a toolbox full of minigames we can draw upon gives us something to fall back on when we're doing our prep, or when we need to improvise. I've found having this arsenal at hand as imortant as my ability to make memorable NPCs on the fly or rework vital plothooks the party would otherwise miss.
What I'd encourage you as a DM to do is to start building a list of light weight setups/minigames for situations you often find yourself encountering: chase scenes, drinking contests, fair games, anything you think would be useful. Either make them yourself or source them from somewhere on the web, pack your DM binder full of them as needed. While not all players are utterly thrilled by combat, everyone likes having some structured game time thrown in there along with the freeform storytelling and jokes about how that one NPC's name sounds like a sex act.
A quick minigame is likewise a great way to give structure to a session when your party ends up taking a shortcut around your prepared material. Oh they didn't take that monster hunter contract in the sewers and instead want to follow up on rumours about a local caravan? The wagon hands are playing a marble game while their boss negotiates with some local mercahnts, offering to let the party play while they wait. The heroes want to sail out to the island dungeon you don't have prepped yet? Well it looks like the navigator has gone on a bit of a bender, and the party not only need to track them down but also piece together where they left the charts from their drunken remembrances as a form of a logic puzzle.
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phantomrose96 · 5 months ago
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I feel like it takes A Lot to collectively traumatize a fandom as fond of vivisection as the Danny Phantom fandom, but damn that'd do it. Fantastic fic!!!
Also I *love* the detail of the news report in the background of the breakfast scene. At first I was like "oh cool they're talking about PTSD, which he definitely seems to be developing" then I read it again and I was like "oh *fuck* they're talking *about Danny*" which is *chef's kiss* superb
(Prometheus)
Achievement unlocked! Danny gets to be an easter egg in his own story!!
I'm a fan of the trope (I guess it's a trope) of the secret-identity character who just has to listen powerlessly while the talking heads on the tv muse about what's happened to them. Doesn't matter if the broadcast is sympathetic or damning. Either way it hits for me.
When I was first piecing that scene together, I was intending to have Danny, Jack, and Jazz pay attention to the broadcast when it became obvious the reporters were talking about Phantom. It would be the vehicle to communicate to the audience that Phantom is slipping and Danny's definitely grappling with PTSD at this point.
But when I thought about it more, I wasn't actually in love with it as the delivery vehicle. Yeah I like the trope but it felt a little too much of just "I'm saying story details at the reader and using the newscaster as a mouth for that." It felt contrived in a way I don't like.
And what would everyone's reaction be? There wasn't a meaningful place to bring it. Like sure maybe Jack could scoff and say something like "Ghosts don't have complex feelings" or something else dismissive, but that wasn't constructive to the narrative I was building. What Jack thinks about Phantom isn't important to this kind of story. I could have Jazz maybe try to talk to Danny, but there's no way to do that with Jack in the room, and Jazz wouldn't need the newscasters for this anyway. It's her own baby brother, she'd have seen this before any tv host. And there's nothing important for Danny to gain from this. Other than maybe knowing his slipping is visible, but he knows.
So I came to a much better conclusion: ignore the news cast.
It does not need to be a contrived narrative device. It does not need to steer the scene. It does not need to misdirect me into unimportant conversations.
They ignore it. And THAT is so much more thematically potent to what is happening. Danny fighting through his denial. Danny shutting his friends out. The elephant in the room is ON THE TV and no one is even allowed to address it.
Tv host saying "Phantom has PTSD" isn't the vehicle I need for this "communicate to the reader Danny has PTSD" scene. THAT is much better done with Jack, and with his invention, and with the chekov's gun he's been dismantling and remantling the whole fic. It's done with Jack pointing a weapon at Danny - a thing which has occurred a THOUSAND times before - but it's different NOW, because of the trauma Danny is not coping with.
To be cliche, it's the show-don't-tell answer here. (And to be fair, there are PLENTY of places where "tell" is an entirely acceptable route and is often a necessary part of maintaining narrative velocity.) But in this case, the chill Fenton family breakfast atmosphere (tv ignored) snapping cold in the instant Jack draws the weapon on Danny is what the scene needed. The snap-change to Jack and Jazz's attitudes as they notice Danny's reaction. The "this isn't normal anymore" to a morning that was perfectly normal until this moment. And, only after that moment, revealing to the reader that Danny is crying.
The news cast gets to serve its best purpose as environmental storytelling. Confirming to the reader that this is bad enough to be impacting Phantom's ability to fight, to supplement the narrative which (coming from Danny's POV) is trying to not admit how bad it is. ("Super healing is cool!")
It gets to serve its purpose by being completely ignored. Until it's too late.
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drinkyourvillainjuice · 6 months ago
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how to not let your autistic inner child win (or how to write an if) by the secretary
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[id: a student with glasses being pointed at and mocked by two students on screens, and two more offscreen with only their arms showing. the central bullied student looks sad, and everyone else is laughing. end id]
Ruhoh, is this another secretary essay? Well, yes it is! The gender politics one will eventually come around when I feel like it, but this one, as the title suggest, is about how to write an IF. And since I'm presuming most of you are on the spectrum (or on a spectrum), it gets a little tongue-in-cheek.
hehe
Anyways, if you have autism, you have eternal swag. It's just true! But having so much swag makes it a problem when writing, or doing any sort of project. This is something I've noticed from people who don't have evil autism. Those not afflicted by the rare autism version of evil autism (my autism) will often be really bad at just... doing things - despite having all the abilities to do so! I think it might be a adhd thing or something too. Anyways, I love helping people, (this is my evil autism), and I'd like to share some girl tips on how to kill your inner child :)
I think something I've noticed from people making any sort goals- online, real life, job, working, etc - is it is straight forward. ie: I want to graduate from high school, I want to make a video game, I want to journal everyday. These are all achievable using your abilities that you learn and gain through your life, and failure doesn't exempt you from trying again. Thing is, this specific thing I just described (straightforward goals) is something I think a lot of autistic people struggle with.
I deeply remember sitting down in the corner of my high school, looking like the hottest girl who played pokemon on her ds when someone who had +1% more autism than me told me that, one day, he was going to make the most cool pokemon game ever where you could date other characters and have babies and have your children go on adventure too. As a 14 year old, I thought to myself 'bitch, shut up' but also, 'this is so unrealistic, but he really believes it, uh'. And he did! And you know, I think that's okay. I think it's okay to believe that you can make things that you cannot do at the moment - I mean that's just how life it. We didn't go on the Moon thinking we couldn't
But... the guy didnt know how to code, or how to make games, or how to program, or how to develop stories, or how to make art, etc etc etc. He didn't know these things, but he wanted to make these things. And I see this to a certain degree quite a bit when it comes to creation. I want to say: it's a very important of the process but simply one part.
I think being able to imagine what you could do if you have all the resources in the world, all the time, and all the help is important - but it is even more important to look within and go 'alright with all this in mind - what can I do?'
And if you're in the field of IF, well, what can you do? Coding, storytelling, character design, plotting arcs, etc. I think the skills can be learned by anybody (sidenote incoming)
If anybody ever fucking says that art is innate, they're fucking lying. It's a skill you grind out. You work it out. You work even if you feel not creative. You write words even if they don't come to you naturally. You draw even if the images can't be conjured. You work you work you work and you make something. You cannot always make art when feeling creative because you aren't always creative. you must be willing to die for your art, yes, but you must also be willing to create without any creative sparks! If you want to be an artist, you better work bitch.
(sidenote ending) and with that in mind, you need to develop restraints onto yourself. In IF, it's actually to create restraints, and here are some I suggest for all of my fellow autists who might struggle with them. I love you guys, truly, anyways. here they are:
restrain characters.
Make three characters + a main character. Write a couple of scenes with them. Is that your maximum? Is that too much? Go up and down until you find the right amount. You can add more character when your writing is better. Stick to a minimum per scene. If you have ideas for 30 characters, you can easily melt them into 10. Seriously. Put the heat on maximum and start creating new fun dolls to play with.
2. restrain scenes
You cannot write 500 per interaction. This is a bad idea because a) you might do the thing where you run out of creativity which you need to learn to do without but it is hard and b) interactions are time limited and time sensitive. not everybody will go through them. if you have a 30k update, but most people will only see 1k... are you really writing a game for them or for yourself? I made my wife do this format:
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youll gain the ability to gauge if a scene is important or not eventually, I'm sure.
3. restrain area
I recommend writing like a murder novelist. You have a closed circle, and the player cannot leave it. they can only be within that space. That space that exists within that specific story is the only thing they have access to. it can be a school, a city, a bedroom - but its limited. you create setpieces that players interact with. some set pieces are the same with just a different coat of paint on.
anyways, i believe in dreaming big, but i also believe that we have little time on our hands to create. when wanting to make something, restraint yourself. its always way more fun to find ways to break out of our bonds then just roaming free, right? I mean... maybe not. I'm not your mother, you know.
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stevelieber · 2 years ago
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Thoughts on giving critiques to comics artists.
Seeing lots of discussion from students about sour experiences with an unhelpful art teacher, so here's a long, long post about giving critiques.
NB: I have no formal training as a teacher, but I was a student, and I've spent decades giving artists feedback on their work.
When someone brings me a portfolio, I like to establish my limitations & clarify my perspective. My work is firmly rooted in traditional US comics storytelling (i.e., not manga or art-comics.) I can give feedback on other approaches but they should know where I’m coming from.
“We've only got a little time for this, so I'm going to spend that time focusing on things to correct. That doesn't mean you're doing everything wrong, or that there’s nothing good here, but it’ll be more helpful if I identify some problems and show you how to fix them.”
Why? Because for many young artists their entire sense of self worth is wrapped up in being good at what they do. (It was for me!) In school they were probably the best artist in their peer group. But now if they're hoping to turn pro, they’re at the bottom.
Sometimes you know what’s up when you see page 1, but try to keep an open mind. Some build their portfolios by sticking new pages at the back & don’t weed out the old stuff up front, so the work gets better as you go. When it’s like that I ask: “Show me your best 8 pages.”
I ask questions: "What's the goal? Do you want to be hired to work on someone else's project, or to get the story you're showing me here published?"
If 1, I steer towards a portfolio that'll showcase hirable skills. If 2, I look for what tweaks will make that particular story more effective.
"Do you have teachers giving you regular feedback? What are they telling you?" Sometimes a student is getting bad advice. In cases like that, I'll do my best to be extra clear WHY I'm giving them advice that's 180 degrees from what they've been hearing.
“What artists are you looking at? Is there someone you admire or try to emulate?” This often helps me understand choices they're making, and I can sometimes incorporate things those artists do into my suggestions.
I ask myself questions about what I’m seeing. First: Is there a narrative? If not, I make it 100% clear I'm not speaking as any sort of expert. I'm good at critiquing storytelling, but don't have anywhere near as much to offer illustrators or designers.
Can I follow the story? Or am I confused about what's going on? Are the characters and settings drawn consistently? If not, is the artist at least making use of tags (distinctive clothing, hair etc.) to keep the characters recognizable?
Does the artist demonstrate a good command of basic academic drawing? If not, Do I think they need it? Do I focus on "how to draw" or on "what to do when you can't draw?" Is the artist putting the viewer’s eye where it needs to be to tell the story effectively?
(At this point I’m usually doing little doodles to go with my instructions. I scribble out ugly little 5 second diagrams that I hope will clarify what I’m talking about. Or they might make me seem demented. Hard to say!)
Is the artist making choices that are creating more work than necessary? Is there a particular weakness? I once spoke to an artist with a portfolio full of great work when he was drawing animals and monsters, but his humans were amateurish in comparison. I spent that critique talking about drawing people.
A crit can be a grab bag. In addition to big-picture advice, I'll point out tangencies, violations of the 180-degree rule, wonky anatomy, weird perspective, places where the artist neglected to do important research, odd choices in how they spotted black, whatever catches my eye.
I also try to make a point of defining the terms, so that jargon like “tangency,” “180-degree rule,” and “spotting black” don't go over their heads. Find simple, concrete ways to talk about these things, & clarify why it's a problem when they aren't done correctly. Draw diagrams!
Recognize that even a perfectly phrased explanation might not sink in. Some lessons can only be learned when a student is ready, and it might take a year or two of work before they can understand what you were saying. It's good to plant seeds.
Are there other artists who are particularly good at solving the problems the student is trying to solve? I steer them towards that artist's work. And I always recommend life drawing & the use of reference to give work specificity, variety, and authority.
Despite what I said earlier about focusing on what's wrong, I try at the end to find something encouraging to say. And if I’ve really piled on the criticism, I emphasize that I only spent the time and energy to do so because I take their efforts seriously.
If I've done my job right, they'll leave my table with tools to make their work better. And maybe in a few years they'll be looking at some younger artist's work, surprised to discover just how much you can learn when you're asked to teach.
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nerdishpursuits · 1 day ago
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And this is one of the countless reasons I love chatting about Mafin with @midniteowlet: she's my very own toma a Tierra and grounds me, so I can approach things more rationally.
Upon concluding our debate of the current turn of events on the show, Mafin on the whole and their narrative? I've come to look at things as follows. The show very much reflects society as it is: a sad state of affairs where good people hurt and unsavory characters often prevail. The fact that we want everything good and wholesome to triumph at every turn? Idealistic, not realistic. Not to mention lofty expectations actually prevent one from truly appreciating the show, with all its ups and downs and winding roads. And personally, I'd like to keep enjoying it, without getting dragged down the utopian rabbit-hole.
For the most part, the representation we get is actually well crafted: Mafin feels organic, tried and true, and the chemistry between them is undeniable and thrilling. More so? Their story doesn't feel forced and thus, can be promoted to any viewership without it coming across as preachy and condescending, or having an agenda. If anything, Mafin is by far the best developed, healthiest relationship on the show. I, for one, much prefer the portrayal of good communication, heartfelt romance and overcoming obstacles together than a deluge of r-rated scenes. And honestly? We are being offered a damn good story here, even as it fails to satisfy everyone's hopes and demands (which in all honesty, it never could - at the end of the day, someone will always be disappointed)
I'm also reminded of Marta B. mentioning in a recent interview that the show is not aimed exclusively at the sapphic community. As such, it will not depict or cater to its particular needs. It's part of a larger ensemble and needs to appeal to a broad audience. And, when all is said and done, it actually manages to accomplish more with this kind of storytelling: one that's simpler, one that doesn't try to be pedantic. Ergo, they will not linger and preach to the audience. What they will do instead is allow the characters, their circumstances and actions, to speak for themselves. And they will trust they're doing a good enough job to let people draw their own conclusions. So far, I think they've achieved that: there’s heterosexual people watching the novela who love Mafin and think they’re the best couple on the show, there’s elderly people learning to be more open-minded, everyone loves Damian's character development, everyone hates Santiago and acknowledges he is a despicable lowlife etc. The show is moving the pieces along the board quite deftly and it makes for an interesting, if not always gratifying, game.
As for today's episode? There's no doubt that Marta and Fina only have eyes for each other. They're an established couple who will face anything thrown their way as they always have, as one. No mustachioed men will ever change that. Marta and Fina's narrative will never be whether they desperately adore each other. That they do couldn’t be more obvious. Their story? Ever has it been, and will continue to be, about their fight to attain freedom: freedom to live their love in a society that forbids it.
Therefore, I've reached the point where I'm not worried at all about either Santiago or Pelayo. Based on Pelayo's reaction upon learning Marta is a lesbian? I doubt he'll help Santiago in his attempt to sink Marta's ships. To me he comes across as a calculated businessman, but not a heartless one. He stands to profit more from a partnership with the de la Reina family than throwing Marta to the wolves. He also didn't bat an eye at Santiago's reveal, wasn't surprised or outraged. Which, I'll go out on a limb and say, is telling. He's either gay himself or simply plans on advancing his business / political career by securing a partner that won't demand his attention or affection. The first scenario ensures he remains socially upstanding while the second allows him to live as he pleases. To a man like Pelayo? It's a jackpot either way. Hopefully, the benefits outweigh the costs for Marta as well, should the plot move in that direction. And given all the signs? It's already halfway there.
That being said. It remains to be seen what happens to Santiago. I assume, and hope, his little ploy at denouncing Marta to the Civil Guard will cost him, dearly or otherwise. His own thirst for vengeance pushed him to make the wrong move which is, in my opinion, seeking out Pelayo. And while there's plenty of outraged cries that Marta & Fina don't need another man to save them? Let's not forget it's 1958. The likelihood of neither of them attracting a suitor, fake or otherwise unwelcome, is as doubtful as improbable. The fact they managed to successfully evade them so far? Quite the feat.
As for what awaits? Marta won't go to jail, I think, since that card has already been played. Or who knows? We might be surprised. The fear they need to instill in her requires new heights, in order for Marta to reluctantly accept another cage. Mind you, she's still trapped: as much freedom as she currently wields, Marta remains a woman whose very social status entraps her, singling her out as prime real estate. She's the proverbial golden goose, especially as dictated by the mores of society back then. Marta and Fina's shared dream of freedom remains, for now, a dream. One they've almost had at their fingertips, which makes their current circumstances all the more painful. I will say: it stings that Fina won't be the first to read Marta's journal. Undoubtedly, at some point, she will. After all, that journal is a mirror of Marta's very heart. It lays out her deepest fears, her innermost longings. It chronicles the fiercest battles Marta has had to wage with herself, her losses and triumphs, her meditations and hymns, the anguish and the deliverance of her love for Fina. To have it fall into the wrong hands? A violation of the utmost personal, a desecration of what is deemed sacred and untouchable. The diary symbolizes Marta having a safe space to call her own, one where she was allowed to embrace her true self, one that initiated her journey to freedom, her quest to rid herself of her shackles. Santiago has no honorable bone in his body and his hatred towards women, and Marta in particular, drives him to invade and vandalize her privacy, this blessed sanctuary she got to call her own. Let's see if Pelayo rises to the occasion and proves himself as a noble character. You can never have too many allies. Do I still take issue with how certain things are handled, with the inconsistencies and shoddy character work? Definitely. But I’m also able to simply sit back and enjoy. Let's see where all this goeth, shall we? Hello pain, let's go again.
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casualaruanienjoyer · 5 months ago
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What kind of D&D character would these Aot characters play as?
Armin: forever DM. He'd love to play but no one else is organized enough to run games. This man is an excellent storyteller, able to vividly describe events unfolding. Players find him to be very scary sometimes.
Annie: Barbarian. She likes smashing, she likes raging. Hit first, ask questions later! No multiclassing, she hates when things get complicated. Has to constantly check what her abilities do beside HIT.
Mikasa: Rogue. Assassin usually. No one ever sees her coming. Does the most damage in one go out of everyone somehow.
Jean: Fighter, Battle Master. Absolute control of the battlefield. Always in the spotlight! He loves the Gladiator background. He also has a massive collections of painted miniatures.
Connie: Bard, College of Creation. He loves cheering everyone up with his songs but also loves using riddiculous spells against the enemy. His most used spell is Tasha's Hideous Laughter.
Reiner: Paladin. Righteous. Classic, balanced, elegant. But his character somehow always ends up in a bad spot. He's been on saving throws more times than he can count.
Pieck: Warlock, Pact of the Fiend. A literal devil. Her characters are usually extremelly attractive and use spells like Charm Person. She likes fucking with everyone and often gets the team into trouble. Also often late to sessions.
Hange: Wizard. And she loves multiclassing, so much so that she ends up forgetting her abilities all the time. Loves Polymorph especially if it's friendly fire.
Sasha: Ranger. Comes naturally. Also, she likes being able to control the field from all the way over there! Plus, she gets a cute wyvern!
Historia: Cleric, Life domain. She's the mother of all healing. Always there to bring people back up if needed.
Ymir: Druid, Circle of the Moon. Loves transforming into big scary beasts. Dire wolves are her favorite form.
Levi: Blood Hunter. He just thinks it's neat. As much as Levi didn't want to start playing D&D, he's now got the most kills of everyone.
Onyankopon: Monk. Way of Astral Self. This man knows how to fight! But he's also so elegant. Like a punch ghost! Sadly, his rolls are almost never succesful.
Gabi: Swashbuckler Rogue. Flamboyant, over the top charistmatic characters. She's surprisingly good at roleplaying and likes putting on a show.
Falco: Wild Magic Sorcerer. He has loads of potential, but random things keep happening to him out of nowhere. He also enjoys drawing out maps for them to play on.
Eren: Fighter, Champion. Often likes stealing kills from Jean. He always asks Armin: Can I do this?? Can I do that??
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