#I need to draw Storyteller more often
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angrybatart · 1 year ago
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Another wip I intend to finish. If not for Christmas, then at least before New Year's is considered over.
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weaselishmcdiesel · 4 months ago
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#cat creech#cat creech is my vent tag i think. block it if you don’t want my venting#venting in these tags pls ignore this post if you don’t want to read vent#I feel like I don’t care about stories enough. I don’t read books watch movies or shows#the games I play I’ve already played before or have no story at all. I feel childish and trapped in familiarity#if I could slightly different versions of the same story over and over again I’d be happy. I don’t need stories at all it seems.#I even avoid it often. would opt for comedy or something baseless over a story.#and I wouldn’t be upset over this if I didn’t major in animation#I don’t want to be a director I don’t want to be a writer I don’t want to be in charge of story#but this stupid fucking school makes you do every part of the pipeline. I don’t read or watch anything so unsurprisingly my story is boring#my story for my thesis I mean. it’s uninspiring I’m not proud of it. and it’s changed so much from where it was in the beginning#it doesn’t even feel like mine anymore. I don’t like it and it’s not mine. I don’t want anything to do with it#and I think I realized that being a storyteller means having lessons to tell people or experiences to share#I don’t have either of those things. my life is uninteresting and I don’t learn from my mistakes. my mistakes themselves are boring#all my issues are boring and privileged. no one needs a story or lesson from me. what the fuck can I say that hasn’t been said#and even if I did have a story to tell I don’t want to? I don’t care to teach people or share my experience. that’s never been what art-#-was about for me. art is a selfish escape for me. nothing more. nothing artsy feely or intellectual. ‘why do you draw’ idk it’s fun#I remember old classes where people answered why theyre artists. everyone had interesting answers and here i was-#- I said because it’s fun. like a fucking childish moron. never should have pursued art as a job. you have to want to be an artist to make-#a living from it. I don’t want to be an artist. I just am one as a byproduct of drawing. not the same thing.#I don’t even want to fucking animate anymore. I don’t know what the fuck happened to me but I hate it I hate it so much#I miss when making art wasn’t a task or a job or homework. I really fucking do#I’m tearing up#anyway#weasel speaks#vent
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I have poppy playtime brain rot and wrote this to clear my thoughts. This is also my first time writing anything for poppy playtime. If you have any constructive criticism, please let me know!
If you like my work, please consider commissioning me or leaving a tip on Ko-fi (˶ᵔ ᵕ ᵔ˶))
Fluffy Doey head canons because he deserved better!
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★ Sometimes, when he's lonely or just needs to relax, he draws on the walls. His drawings often attract the smaller toys to join in. He likes picking them up so that the higher places are in reach. He can even be a staircase if a lot of people want to join! the more the merrier!
★ He would put everyone above himself, even Poppy. Despite everything that has happened, she is still his family. All the toys in safe haven are. Each and every one of them. They mean the world to him.
★ Kissy and him have sleepovers! they share a tent together and he makes up happy stories to pass the time. It's good for them both because Kissy sleeps better when someone she trusts is close to her. And Doey loves sleepovers because it reminds him of his old life. It makes him feel normal.
★ He can sew. It helps him cope, whether it's patching up old rips and tears or creating new pillows and stuffed animals. If they were to ask, he would teach the other toys basic sewing skills.
★ He willingly takes on extra tasks and responsibilities to lighten the load for the other toys. Whether it's cleaning, organizing, or running errands, he is always the first to volunteer. He doesn't know it, but it's earned him a lot of goodwill.
★ As mentioned above, Doey has a talent for storytelling. He often gathers the toys around for bedtime stories. It brings a sense of comfort and routine to the Safe Haven and allows everyone to feel involved.
★ When Kissy isn't feeling her best Doey guides Kissy through mindful breathing exercises, helping her feel more grounded. Doey's calm demeanor and reassuring voice helps Kissy feel more centered. They are certified besties!
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art · 1 year ago
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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phantomarine · 2 years ago
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Clam's Quick Tips for Starting Your Very First Webcomic
Howdy! Here are the three bits of advice I tend to give people who ask me about getting into webcomic-making. Maybe they can help you jump into the fray with a little less fear.
1) Make Your First Chapter a Pilot Episode
You will be told by webcomic veterans to start with a short, simple comic idea first - which is wise - but if all you can think about is your big magnum opus, then you might as well hop in, right? Otherwise you'll just be glancing back at the other cooler project forever.
But if you can't start with a small simple story, start on a small, simple part of that larger story. Your first chapter should be a snapshot of the main conflict - show us a simple scene with few characters, ease us in slowly, keep things clear and focus on emotion/impact/clarity. Get the audience to care by offering something easily digested, but full of promise.
Once you're done with that 'pilot' chapter, and you're feeling more comfortable with the whole comic process, you can open the gates and show us the larger world. At that point, you'll be way more ready.
2) Simplify Your Art Style For Your Own Sanity
Always try to make your webcomic's art style as simple as possible - the standard rule is to use only 75% of your artistic skill for every comic page you make. Otherwise you will burn out quickly and terribly.
But you also need to be PROUD of your art style. If you're really feeling itchy, add a couple bells and whistles to your style so you can look at the finished page and say "Yeah, looks cool." You'll find the right balance the more you draw.
Also, don't be afraid to change your art style as you go along. Ultimate consistency is often impossible in webcomics anyway - so embrace your desire to try new things, streamline your work, whatever you feel needs to happen to be happiest. Sometimes the coolest part of reading a webcomic is noticing that style change - so don't hesitate to embrace it!
3) Resist the Reboot! RESIST!
The curse/blessing of drawing the same things over and over is that you'll inevitably get better at drawing those things. The trouble comes when you look back at old stuff and start thinking "Damn, I could draw that way better now."
You must recognize that this feeling never goes away. Not after a hundred pages. Not after three hundred. Not after a thousand.
I think everyone should be allowed one soft reboot for their first webcomic. Redraw some panels that bother you. Change up some dialogue if it doesn't make sense with your new story ideas. Do maintenance, basically. One of the beauties of webcomics is that they can be easily edited, without reprinting a whole book or remaking a whole game.
But if the ultimate purpose of a webcomic is to tell a story, then constant reboots will just be retelling the same story - slightly better each time, but the same at its core. We've heard it before. Most audiences would rather you save your strength and just keep going, rather than circling back year after year and going "Wait wait wait! I'll do it better this time."
Reboot early, not often, and only when you absolutely must! You're a storyteller, and you're constantly getting better at telling your story. Don't be ashamed of it - look back how much ground you've covered, and keep walking!
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That's a good start. Happy webcomicking - don't be afraid to jump in, but be prepared to learn a lot very quickly. And if this advice doesn't work for you or adhere to how you did it, that's absolutely fine - webcomics are diverse by nature, and so are their creation processes. Feel out what works best for you, and good luck!
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k-eilonwy · 7 months ago
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decided to get back to my roots for a bit and tackle redesigns of my all-time favourite mlp G3 dream team : 3 these five have shaped my early 2010s and helped me to grow both as an artist and storyteller (i started writing silly little fanfics and my own take on the then-hypothetical G5 based on G3 and these five characters in particular), so they have, and always will have my entire heart.
i came up my own kind of au version of G3 and here are some of my small headcanons for each character!!
Rainbow Dash:
her parents are Parasol (G1 pony) and Barnacle (G1).
she is the oldest (and the tallest!) of the five.
she is a major fashionista and diva, but with a hint of adventurousness and even ferocity behind those eyes. Dash is a fan of all things beautiful, be it bright colours, grand celebrations, and more down-to-earth values.
naturally, her craft is related to rainbows - she draws them with the special paint she makes herself, and it's a very rare knowledge among the Ponyville citizens (Unicornia's rainbow-creating magic works on the same basis as Dash's paint, she just makes it without the unicornian magic involved).
oftentimes she is the voice of reason for her friends.
in her free time she designs clothing in collaboration with Sew-and-So and funds/runs fashion shows.
isn't the biggest fan of sweets (thinks it spoils her figure and coat).
absolutely adores rainy weather (cause rainbows).
is a sap for romance and cheep romantic novels.
Spike:
was born in a dragon tribe living far from pony societies.
was born wingless and with water-based powers, while most dragons breathed fire and had wings, so he's an oddball amongst the common dragons.
the dragons were supposed to work with pony royalty/leaders and protect them. The way the dragons chose did it was passing a test of obtaining a very rare flower only meant to be gifted to the royalty - the Royal Everbloom, a flower which was near impossible to maintain/grow but could bloom for forever.
Spike failed to pass his test of safely delivering the Royal Everbloom back to the tribe, failing to protect the flower from a bad storm so it withered under hard rain. However, Wysteria noticed Spike struggling to keep the flower safe just outside her cottage and brought them both inside - nursing the poor dragon and the flower back to health. It suddenly bloomed under her care, so by the old tradition, it meant that Wysteria belonged to royalty.
cue the events of Princess Promenade pretty much the same as they went down in the original as Spike played the role of mentor and royal advisor to Wysteria. She still rejected the title in the end, proclaiming that Ponyville didn't need royalty to govern over them and that she was no more special than any other.
Spike is humbled (and charmed) by her worldview and decides that he rather enjoys the simple life of local ponies - besides, he has grown deeply devoted to Wysteria and doesn't want their friendship to end, so he parts with his tribe and lives with the purple gardener in her little cottage.
he greatly helps Wystie with gardening - his water-breathing powers come in handy while working with plants! He finds that even if he doesn't breathe fire like "normal" dragons, he still can make his abilities work in other fields.
he is often the brains of the group - his exotic dragonic upbringing is a great contrast to the ponies' more down-to-earth worldviews.
is a vegetarian (idk if all dragons in this universe are or it's just him, but-).
is a big fan of literature of all kinds, especially poetry.
generally is a huge nerd and is prone to rambling about his favourite subjects. Not the most outgoing person, more of an introvert, especially in contrast to most ponies (that's why they match their energies with Wysteria so well).
absolutely adores Wysteria, they are something of platonic soulmates/life-partners. Can be very protective of her, even though he is usually non-threatening/pretty chill (he is her personal dragon guardian!)
Wysteria:
her parents are Blossom (G1) and Salty (G1).
Petal Blossom (G2) is her maternal older cousin.
Wysteria took to gardening and flower arrangement since early years from her mother. Participated in a lot of local fair gardening competitions through her fillyhood and won the majority of them (the trophies are kept at her parents’ house). 
moved out from her parents’ house once she had managed to save up enough money to purchase a small but neat cottage at the edge of the woods; it is located near Ponyville, but quite far from its centre. Pinkie, Minty and Dash like to visit their bestie and her dragon friend on weekends and each time together they plan some really fun activities. 
during spring and summer seasons, Wysteria lives off selling flowers and bouquets at Ponyville’s biggest market. Once autumn hits however, she and Spike stay at one of their three closest friends’, Pinkie, Minty or Dash’s, house until next spring - each year they stay at a different pony’s house. Wysteria and Spike help out with chores and share household duties during their stays, but even regardless of that their friends are simply happy to let the two live with them.  
Wysteria is socially anxious and quite solitary, content with keeping a limited circle of friends to spend time with. Akin to Snufkin she requires a lot of “alone” time away from others, that’s why she likes living so far from the town. However she is very dependable and very very kind, so a lot of ponies confide in her.
hates. weeds. so. much.
often feeds stray and forest animals coming to her cottage. Is fond of bunnies and birds the most.
Pinkie Pie:
her parents are Cotton Candy Snr. (G1) and Slugger (G1). Is a twin sister to Cotton Candy Jr (G3).
Pinkie runs a gift shop along with Minty, her bestie since fillyhood and a life-partner.
works as a party planner as her second job - generally just love celebrations and organising events.
she is a natural leader and is able to make even opposing groups come and work together. Sociable and easy-going, pretty chill to be around.
isn't easily scared and usually doesn't believe things she can't see with her own eyes or try out.
has a MAJOR sweet-tooth: her sister runs an ice-cream cafe, so there's that.
has a "supernatural" ability to come up with a solution to almost anything, - using Pinkie's squink (basically just squeezing her eyes tight and thinking long enough).
is drawn to photography and films.
Minty:
her parents are Minty Snr. (G1) and Steamer (G1). Ice Crystal (G1) is her maternal uncle.
everyone's favourite disaster-monger.
works in a gift shop alongside Pinkie. Generally can't function well without her supervision lol.
Clutzy and socially anxious, but in a different way than Wysteria, Minty is obsessive, hyperactive and makes up for her awkwardness with her pony-pleasing attitude. Enjoys helping others out, it makes her feel important.
can't sit still for long period of time, needs an outlet for her excessive energy.
collects SOCKS.
winter is her favourite season; it reminds her of warmth and companionship of her friends huddled close by the fireplace. Exchanging gifts and stories. Making others smile.
is surprisingly good at checkers.
is claustrophobic, hates being limited.
doesn't enjoy reading that much, but rather likes picture-book illustrations.
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Astrology Observations 🤍✨
Hi friends! Welcome back to another post 💅🏻 today we’ll be looking at astro observations! Please like, comment and reblog to help this blog grow ✨
Aries + Taurus pairing as friends/couple are the show stoppers. They draw attention wherever they go, there’s so much fire between them. Although Taurus is an Earth sign, Taurus does enjoy the finer things in life and passion! Aries helps to bring the heat in the connection and the two have a lot in common. Aries is headstrong, Taurus is as well. Both are self starters and independent. Both know what they want (taurus is a fixed sign) and both know what it takes to create + sustain it.
Aquarius sun experienced being the quiet one in group settings, especially if they were with people they didn’t necessarily understand or get along with. Its not that they aren’t smart, or capable of human interaction. They’re actually great at it, they just preserve their energy for better people/interactions.
Gemini’s love to story tell and embellish their stories! They love adding jokes, flare, and drama to their stories. They’re a bit like Leo-great at storytelling and communicating! Both Leo and Gemini love to entertain 🤍✨
Transits in your 4th house-family will require your attention more, and specifically the Mother could be around a lot more. Physically, emotionally and mentally even if you may not have a great connection. She may try to wiggle her way in your life during these 4th house transits. If you work with ancestors, they will be sending you dreams and messages day to day even more than usual. Expect the things that you need to liberate yourself from will come up in dreams, or day to day. Dreaming of your childhood for example can be triggering to some, whether the dream was good or bad.
Sagittarius are often quiet but have a lot to say when in a proper group setting. They think a lot of the world around them, and I notice they like to be in situations where they can mansplain 🤣 but offering advice and mediating conversations is their specialty. They’re blunt, honest, and get to the point.
Leo women often walk with a lot of respect, flare and spirit. Their head is held high.
Cancer women love going out and love staying home! They have their homebody moments too 💅🏻 cancers love a good time! And are not stuck in their shell as ya’ll may think
Cancer women may also be the type to have fairy tattoos, or tattoos that are delicate. They have tattoos that have a whimsical charm to them, even if it may be considered “dark.” There is an ethereal vibe to it!
Virgo women love planning, decorating and getting family together! Or who they consider family. They love setting the mood, setting the atmosphere, environment. They would be great party planners/wedding planners!
Pisces women may be into cars 👀
Scorpio moon women may get into nursing at some point or considered studying that!
Gemini women may love doing their own nails, and being proud of their art! They love to show off anything that expresses their skill.
Gemini Venus women want to speak different languages but may get frustrated at the effort required 😂 as a gemini venus myself yes
Capricorn moon women may enjoy having a minimalistic setup in their room, colors that are light and simple, but with a dash of darkness or vivid color! They love creating balance in their room and have an eye for intensity through detail
Leo rising commands all the attention in the room for themselves. But I’ve noticed if a Leo rising is not feeling confident in themselves, they can come across as arrogant, and self absorbed. It’s because part of them needs their own attention and space, but the native isn’t realizing that. Or the native doesn’t know how to meet their needs.
Thank you all for being here! I really appreciate it 🥹💗 Please enjoy the little observations I put together! Feel free to like comment and reblog ✨
Paid Readings 💗✨
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raven-at-the-writing-desk · 13 days ago
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Hewaaa!! Is your OC related to Director Crowley, The Maleficent crow or something? I saw your design and I found it really interesting 🩵🖤
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While Miss Raven and Crowley share many visual similarities + she considers him her legal guardian and family, they’re not actually blood-related! She just showed up at NRC’s doorstep own day and Crowley took her under his wing as his “niece”. In truth, Crowley became acquaintances with Raven’s previous caretaker during his travels. That person—the “Storyteller”—knew that he would soon pass away, so he asked Crowley to please look after his ward for him.
One thing I love about Twst is how even if the inspiration for a character seems obvious at a glance (like Ace is obviously twisted from the Ace of Hearts card soldier), they can embody the traits of other characters (for example, Ace acts like Alice in that he constantly defies the Queen of Hearts). Miss Raven is technically twisted from an Alice in Wonderland riddle that was intended to have no answer... but I wanted my OC to also draw from multiple sources so that they also feel “real” and like they “fit in” the world of Twst.
(By the way!! There’s an excellent post on the Twst subreddit that discussed how Crowley is inspired by various iconic Disney birds. I’d recommend giving it a read; it’s fascinating!)
I integrated aspects of Diablo and the Evil Queen’s ravens in Miss Raven’s relationships with the equivalent Twst characters, Malleus and Vil. Diablo is Maleficent’s only competent minion, performing a number of important tasks on her behalf. Raven and Malleus aren’t familiar with one another, but she does play a key role in that she delivers the notes from the dorm leader meetings he misses. Malleus believes that she is brave to approach him (does this make them friends???), so he had assumed a strange self-proclaimed “mentor” role. He sometimes flags her down and attempts to socialize (key word: attempts) but more often than not he ends up hovering like a sleep paralysis demon… Rave has to wonder if Malleus-senpai is in need of something.
The Evil Queen’s ravens is only on screen for like… what, a minute?? And mostly just acts shocked and scared of her transformation potion brewing. This is paralleled in how Raven is intimidated by Vil’s aura, but does manage to get over it eventually to ask him for advice on how to become a “proper lady” herself. He’s the one that taught her a lot about social etiquette and manners in general.
There’s also other Disney and non-Disney references I’ve included in her lore. The backstory of Miss Raven’s guardian (pre-Crowley) is very similar to that of Beast from Beauty and the Beast… She is pessimistic at times, claiming some prospects are impossible or “nevermore” (Edgar Allen Poe)… She lacks confidence, believing she is an “ugly duckling” and wishes to become an elegant and beautiful swan… Tons more; I can’t list them all here!
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In a nutshell, yes. There’s a lot more to it than just borrowing the phrase because I happen to like AiW though!
The riddle “why is a raven like a writing desk” comes from the tea party scene in the original Lewis Carroll novel, Alice's Adventures in Wonderland. Disney translated it over to their animated film, but the riddle makes appearances or is referenced in many other AiW adaptations.
According to Carroll, the riddle was meant to be nonsensical and have no answer. (In the book, the Mad Hatter himself admits, “I haven't the slightest idea,” and then Alice asks about why they are wasting their time with riddles that have no answer.) However, many people have come up with their own absurd answers to the supposedly unanswerable riddle, including: “Poe wrote on both”, “they both stand on sticks”, “they both come with inky quill”, and “because there is a B in both and an N in neither”. Ironically, Carroll was pressured into including an answer in a later edition of his book. His response was, “because it can produce a few notes, tho they are very flat; and it is never put with the wrong end in front!” In the original version of this preface, “never” was spelled “nevar” (“raven” backwards).
I liked the open-endedness of the question. It keeps the door open to allow for many possibilities and encourages us to explore, to indulge in our curiosity, to experiment and let our unique perspectives shape unique replies to the same riddle. I wanted to run a blog with that kind of a creative spirit. The fact that both writing and ravens are mentioned are serendipity, but it ends up working out really well for what I do here.
My Twst OC, Raven Crowley, is also closely associated with “why is a raven like a writing desk?”. In fact, she’s twisted from the raven in the riddle, and this ties in with her backstory. Because the riddle is just… that, a riddle (and not an actual flesh-and-blood character that does things in the story) with no answer (aimless, open, without direction), Miss Raven’s character reflects that. She is a curious girl always seeking out new experiences. but she lacks self-confidence, believing that she isn’t a “main” character, just a supporting role or even a background character. Her story is that of finding her own strength, learning to become confident in her own identity, and taking charge of her own destiny—even if she’s unsure of where the winding oath may take her.
It’s all connected! ^^
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tanadrin · 5 months ago
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There's this big gripe I have with a lot of television shows that are dramas, which is that they take the formal elements of modern prestige television--very good cast, high-quality cinematography, terrific music, often even a pretty interesting premise--and just fall completely flat-footed on the execution, because the plot has the structure of a floppy spaghetti noodle.
Plot can be just one damn thing after another, but in general this is not a satisfying way to approach plot. Satisfying plots usually have some kind of structure, build logically to some kind of climax (or even series of climaxes, in serial formats like television), often leveraging diverse dramatic techniques so that even if the plot temporarily veers off into some cul-de-sac or subplot, you feel like the overall momentum of the story is moving forward, is coming to some conclusion. In short, you feel like there is a reason for you to be watching this story in particular, that it has some weight or consequence for its characters, that each sub-element of the overall plot, each chapter or episode or what have you, is in retrospect a necessary element in the story the creator wants to tell, and the audience wants to watch.
(Obviously, for more episodic structures, which a lot of perfectly great TV shows have, the rules are different, because the plot of each episode is partially or wholly discrete; but a key element of modern prestige TV is a serial and not episodic format. I don't know why this is exactly, but I assume it has something to do with the long shadow of The Sopranos and the notion that episodic formats are for cheesy sitcoms or cheap science fiction.)
But almost every prestige drama and quite a few other shows I have tried to watch in like the past--I dunno. Ten years? Maybe not that long, but it sure feels that long--has the floppy spaghetti plot problem. The plot really is just One Damn Thing After Another, usually fuelled by characters having to hand off the Emotional Idiot Ball to one another to generate conflict. Hell, one reason Game of Thrones stood out was that it wasn't this: for all I have ragged on George R.R. Martin, I think he has some notion of structure, and though in a long-running book series you can let that structure expand and breathe, the parts of the show that followed the plot he laid out in advance benefitted strongly from having that structure to guide them. Most showrunners these days seem to think only as far ahead as the next episode, and boy, it shows!
I'm not saying all writers need to be J. Michael Straczynski, and plot their shows out five seasons in advance with multiple escape hatches for various characters in case their actor has to leave the show, but I do think I haven't seen a well-structured serial drama television show since around the time of The Wire. And this lack-of-structure problem has even infected a lot of episodic, decidedly non-prestige TV shows that have tried to incorporate overarching plots into their seasons, which I think is in part due to the idea that serial storytelling is somehow, I dunno... like More Serious Television? Anyway, I wish it would stop. I wish writers and showrunners would care more about structure!
(There's also a related problem where a show will start out with some interesting premise or concept, and abandon it like three episodes in to focus on side plots, despite the premise being the whole draw of the show.)
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bleaksqueak · 5 months ago
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just wanted to say, as a fellow artist, THANK YOU for talking about shortcuts 🙏🙏 ive had baggage over not doing art """properly""" (re: the repetitive frustrating way just to prove i can), and im finally letting myself use tricks like warping and textured brushes and such, but i still feel weird sometimes. then i see a batshit amazing artist like you uses them, and i feel better. so thanks 😭 (and yes aye-eye is not included in this, mass theft isnt a shortcut)
The great thing about baggage is you can and absolutely should work up to just checking that crap in at the front desk and then conveniently forget to ever pick it back up~ Seriously though, it's no problem, and I'm glad to hear you're loosening up with it! If it helps, shortcuts are drilled into you if you work professionally in art. The only people who don't use shortcuts who work professionally are people who simply don't want to (be it stubbornly or out of enjoyment) and people who can afford to (names so big that deadlines will either be lenient or are dictated by the artist themself) The urgency to do everything the painstakingly hard way is, weirdly enough, a mindset most common in hobbyist spaces. People who want to do it that way (out of enjoyment, out of pride) are more than welcome to do it (as I'll sometimes just do slow crosshatching, no special brushes, because I find it relaxing)... but those who insist others do it or they aren't a real artist are often speaking from a position of bad faith, or are repeating what they had drilled into them by another hobbyist or their childhood/teen year art teachers, *or* are doing it to place themselves on a pedestal competitively. So, basically! Do things manually if you feel like it, but also know that there's hardly a "pro" out there that doesn't utilize a lot of fun little tricks and shortcuts. We still do it by our artistry, which is where the line is drawn with generated bullshit (also, you know, it's theft), but I guess a good way to look at it is like this: When you're drawing a piece of storytelling art or a comic page and the character has an elaborate costume with chains (my own character's lapel pins... we can look at Spawn, or a Nomura character and their department store of belts)...What's more important? The intricate detail of the chain, proving you can do it (again and again and again, since every angle would need to be drawn anew) Or the character acting, the composition, the atmosphere? It's the aspects that tell something about the character, the action, and the story that are always going to win out and matter, meaning that chain is just busy work-- a prime candidate for a quick swipe of a chain brush, or if you're me, this little friend:
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So, yeah!! At the end of the day, the most important thing is to do what brings you joy or what meets your goal. I do love drawing clothes and I love details (love patterns and gold details especially)... but I also love finishing my work and shortcuts allow me to focus on the charcter acting and the atmosphere instead! Go forth and don't feel guilty. So long as you're not stealing from anyone and having fun, you're not doing anything wrong.
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marticoresims · 2 months ago
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My Rotational Gameplay System
Hi! There's a video on my channel about how I play rotationally, but some info there is outdated. I figured a post can always be edited, so it's a better way to share how I play The Sims 2.
What is rotational gameplay?
Playing rotationally means that you play multiple households for the same number of days, jumping from one to the other in rounds. This way, you keep the households even, have story progression in all of them, and then you can make them interact, intertwine and merge into new families, not leaving any playable Sim behind.
If you play two-three households and leave the rest unplayed, that's also rotational gameplay. There's no right or wrong way to play The Sims 2!
Setting up the neighborhood
First of all, stealth hoods. I don't want all the same Sims appearing in my family bin over and over, so I made the stealth hoods empty. This tutorial shows how to do it, but it's actually more simple than that – just go into those folders and delete all files in 'Characters'. DO NOT do it in the Documents directory!
Second, I think of which subhoods make sense for this neighborhood. I hardly ever add Downtown. Vacation destinations depend on what I need, I usually add one during gameplay if I'm planning a vacation (which is rare). I like to have one, max two university hoods, especially if they include pre-made Sims. And Bluewater Village is completely redundant, but I sometimes make my own shopping district as an extra area. For example, in my Pleasantview 2.0 I made "Goth Square" that is kind of like a downtown district with apartment buildings, restaurants, clubs etc.
Sometimes I'll tinker with seasons, e.g. Strangetown seems like warm climate, so I might turn off winter in it. Riverblossom Hills must stay default, though.
Basics and keeping track
One round is 4 days for most of my neighborhoods. Some people do it by days of the week or seasons in-game, but I can't be bothered synchronizing my neighborhood after someone moves out and it's again a summer Monday for them. If it's Thursday in the middle of winter in another household at the same time, I really don't mind.
I'm an old school gal when it comes to taking notes to keep track of played days. I have a paper notebook with the grid pattern and mark rounds as squares – each line is one day. I have a whole list of families named by last names mostly, but if a last name repeats (which is often), I either sign them with one of the Sims' first name or their last name + initials. For example, in Riverblossom Hills I have families named Roth (for the "main" Roth family still living in the original house) and Roth LF (Roth – Larch & Fiona).
These days, I use erasable pens in my notes, so no crossing out if a family merges with another or changes its name. For marking days, I still like to use a simple pencil. For side notes (such as planning someone's career or matchmaking) I either use sticky notes or draw a special square and use the erasable pens again to take easily erasable notes. If there's no space on the page anymore, I move onto another. I always keep the old pages, though! I have them pinned in the back of the notebook. Also, I only use notebooks that have tabs of different colors and each neighborhood has its color. Blue for Pleasantview, green for Strangetown, purple for Veronaville, orange for Riverblossom Hills etc. I like to match pen colors to it as well. Yes, I do have ideasthaesia.
For more "serious" neighborhoods I have an additional document on my PC in table form where I plan out the storytelling. I pretty much only have it for my Youtube let's play neighborhoods like Townieville. Fun fact: I have two separate notebooks for "work neighborhoods" and "private neighborhoods". The work one is in smaller format 😂
Here's a fragment of my Townieville notes (the Bendett-LeTourneau family takes too much space when spelled out lol):
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As for aging, I made my own custom lifespan that mimics real life years (1 day = 1 year). However, I only age up Sims at "1 day away" (aka the orthodox way) when they're babies and teenagers. Babies because I want them to be 1 year old as toddlers (only Nopke somehow figured out a way to make the baby stage actually 1 day), and teenagers to give them time to attend college. In all the other stages, I wait until the last minute for them to age up on their own. I would never remember to age them up manually or throw parties, also the 1 extra day would make it difficult for me to count their age. That results in the elder stage starting at "57 days old", but I count it as 60 years old. I like to know how old my Sims are for context, that's all.
Population
My limit for one neighborhood is 16 families. If there's more, one round takes forever and I lose interest. In my old Pleasantview, I finally managed to lower the number of families from 24 to 18 and still going. It feels great! So, as you see, I can't do an uberhood/megahood.
To stop my neighborhood from expanding too much, I simply don't make too many kids. I have pretty strict rules that are based on aspirations: Family+Family is 3 kids, Family+Other is 2 kids, Other+Other is 1 kid. If both Sims have family as a secondary aspiration (and I remember that they do), I'll make them have two. It has been working pretty well, but I'm open to changes in the future. Sometimes I will even impregnate a Sim with InSimenator instead of naturally to make sure it's not twins.
I mark every birth on a certain day as a dot and letter (B/G – boy/girl) and plan newborns in advance to have babies be born at a similar time and with balanced genders, so I can match them later. Of course I do have same-sex couples and big-age-difference couples as well. It all comes out when the babies get older, but synchronizing births creates a solid basis. Usually there are no more than 4 kids born in one round.
I love townies, but I avoid bringing them into the neighborhood as much as I can (it expands the population). If two playables are not related and have the potential to be together, I'll tinker with their chemistry to make it happen. I have this mod to help me avoid marrying second-cousins, even if it's not really that big a deal in real life. I do follow chemistry very much in matchmaking though, so if there's any decision to be made between two Sims, I'll always go for the one with the higher chemistry (sort by chemistry and choose the one that appears first – even if the bolts are the same, they are sorted by points).
Wants & Fears
I like to say that I play half-wants-based. I especially like to use wants to avoid having only wealthy families. How? Only if they roll a want of getting a skill point, I'll prioritize career skill points and let them get promoted. Otherwise, they might stay at the same level for years and do other things instead such as hobbies. Even if their lifetime want is the top of a career – the Sims are responsible for progressing in their careers. I don't lock the skill wants either, only the promotion ones if a promotion is guaranteed. But keep in mind that I use mods for no friends needed for careers and less often promotions (I changed it to 85%). That way, some Sims struggle financially, some just have enough to pay the bills, some accumulate money very slowly, and some become rich fast. It's true that it's fortune Sims that usually reach the top of their careers, knowledge Sims are second place, but isn't that actually realistic? If a Sim's lifetime want is anything other than a career, I realize they won't get everyday wants regarding that LTW (unless it's a knowledge Sim with "Max out 7 skills"), so I will push them towards it, but still, not every Sim completes their lifetime want. Also, I use 50 New LTWs and Slower LTA Gain. Homework works a similar way. Since, without mods, your Sims are either failing or having an A+, I use the School Grade Mod for more grade variations, but also base doing homework on the child or teen's wants. If they have any wants about education (private school, college, fear to go to school because of bad grades), they do their homework that day. Also, on weekends I make them catch up on homework if they're not busy.
I do like to listen to what my Sims want to do, but if the want is ridiculous (like wanting to get married to 3 Sims at once for Romance Sims on dates), I'll ignore it. I only use wants or lack thereof for more variety and less decision-making. I use a lot of mods that change wants as well, such as Fewer Hobby Wants. What about pets? If more than half of the household has corresponding wants to get a pet, I'll get them one.
Decisions
Deciding makes me anxious. I want gameplay to be fun and the Sims to be their own people. That's why I have certain rules for choosing aspirations and careers. Here's my entire calculator that saves me in choosing careers. For aspirations, I only use the calculator sometimes if I'm not sure, but usually I look at the Sim's personality and can easily see their aspiration based on traits. Obviously I make exceptions to that rule, I WILL have a grouchy Family Sim from time to time. But I do that only if I feel a certain vibe, so no decision is needed either, I just know this Sim will be the exception. Sometimes, I make exceptions to also differentiate Sims from their parents, as personality is genetic for the most part, so it's likely for two Knowledge Sims to “produce” another Knowledge Sim and I'd like to avoid repetition. Especially with Family Sims, as with my population system it might lead to one family dominating the neighborhood. Family+Family having 3 kids and all of them with the Family aspiration? Not on my watch!
In families of more than one child, how do I decide who moves out and who stays home as an adult? If there are no other factors influencing it, the youngest child stays because the older ones moving out will create the space for the next generation. But it varies based on what housing situation the potential partner has. Oh, yeah, I don't play with elders only, that's boring.
How do I decide who changes their name at marriage? These days, I like to keep the OG last names, so if there's a townie marrying into a pre-made family, I'll keep the pre-made family's name. Gender doesn't matter. If it's two pre-mades getting married, I decide based on how many other Sims there are with that last name (do the Sims have siblings?). It's real tactical work sometimes. If I want to keep both, a hyphenated name is always an option too.
Random events
Not a lot of random events happen in my game. Mostly it's just Sims cheating. I have ACR's risky woohoo set to zero most of the time. I do have some mods that make Sims' lives more risky like more dangerous fires (this version is edited to work with the fire safety skill) or death by childbirth. But if someone dies untimely, they die. Especially if they've already had kids (which sounds cruel lol, but my gameplay is based on legacy and genetic continuity). I also ignore chance cards because they make my game too hectic, and my Sims don't get promoted too much, so I don't need the difficulty. I'll only click on them (randomly without reading) if a family is exceptionally boring.
University
One round is 4 days, that means 4 years, so I guess it would make sense to play the "empty nest" once the offspring is in college. But I don't do that. College is frozen time. In my game, the teenager stage is 9 days – from 13 to 22. It would be too short if I treated university as passing time, as 22 is when US college students graduate. So, I mark a dot with the letter C whenever someone is "1 day away" and ready for college. It's often for the future more than the past, as I like to send a few Sims at once (you know, the babies marked 22 days earlier), so I plan ahead and need to know how many days left. I also send them to college according to their age (even if I don't have to do that with frozen time, it's fun to do), so if there's 2 years difference between Sims, one of them will be a Freshman when the other one is already a Junior. Also, not everyone goes to college! It's wants-based, again. If the teen has the want to go to college the very last morning of their teen stage, they go immediately. And again, exceptions. Sometimes I'll lock in the college want because I just can't imagine that Sim not going to college. I have the No Memory Uneducated mod to stop Sims who didn't want to go to college from crying about it. My university gameplay is the most strictly wants-based, to avoid having all Sims graduate with honors. Don't have a want to gain skill points, but fear academic probation? We're doing bare minimum. That kinda thing. The only want I lock in is "Make Dean's List" because it's pretty rare, and without it I was ending up with 3.2 GPA for every single Sim. This want means we're doing everything to get the highest grade possible.
Supernatural Sims
I'm not a fan of supernatural in The Sims (unless it's Planet Alades). The only occult I absolutely LOVE is ALIEN. I will have aliens in nearly every neighborhood. No Multi PT mod needed. PlantSims are cool too, but only in neighborhoods where they appear from the start. Very rarely do I let my Sims become werewolves, or especially vampires and zombies. If a Sim doesn't age, I don't see a point in playing them. Best regards to all the 'aging off' Simmers out there 😆
That's all! Now I can stop rambling about it in my let's plays and just send you guys to this post if you have questions. Phew!
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ejoym · 2 months ago
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Continuing on the last ask about learning to start drawing OCs, do you have any tips on developing styles? I find it really difficult to “let go” of the need for things to be proportional or physically accurate, but I really want to start developing a more cartoon style.
Hi! In reference to this last post. I'm going to site a lot of stuff from a book called Understanding Comics: The Invisible Art by Scott McCloud. It's a great resource for anyone interested in cartooning, visual art, and comics as a unique storytelling art form.
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Cartooning, whether it’s for comics or animation, is a very utilitarian art form. Cartooning skills and an artist's style are often forged in the hellfire of a deadline. For example, what my art style looks like when I've drawn an 80-panel comic in one week looks very different from a single illustration I’ve done in that same time frame.
Cartoonists simplify for the function of needing to draw everything by hand over and over and over again. But we also simplify for the emotional universality of the cartoon image! As stated by McCloud in the following three images.
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Technically all 2D art is a form of caricature because we are reducing our 3D reality onto a 2D plane - which inherently abstracts form. Anytime someone sits down to draw (or write), they're engaging with a level of representation within pictorial space.
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As an artist, we inevitably work in all modes at some point or another. But I think most artists will show a preference towards different corners of this diagram and that influences their style!
Ask yourself: where would you place the style you're seeking to achieve on this triangle? There's a more detailed version below with many cartoonists and styles for more examples.
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I like this diagram especially because it shows the wide variety of cartoonist's styles. That's why this ask has been particularly tricky for me to answer. It's hard to give advice on becoming more cartoony without knowing what that specifically means for you, anon!
That said, I can still give some general good practice tips that hopefully anyone can utilize in their cartooning journey!
Figure drawing. Short poses (1-5 minutes). Figure drawing from life is ideal because life very rarely sits still. If you don't have any figure drawing studios in your area then go to libraries and coffee shops. You can also ask friends or family to sit for you. And finally there are figure drawing resources online that often include timers. Tip: Try drawing only with ink so you can’t erase. You won't have to do this forever but it's a great way to live with the "happy accidents" and then move on to the next drawing!
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2. Gesture lines and S-curves. The gesture line captures the initial motion of the pose and will often follow the direction of the spine! S-curves are the alternating "S" shaped curves that represent the distribution of weight across the body. Exaggerating the S-curves is how cartoonists and animators often push the expressive form of the figure. When drawing the figure try to find the gesture line first and then build the weight of the pose on top of that!
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3. Give yourself a deadline. Set a timer. Stick to it! Even if all you manage is a quick line gesture. Just move on to the next pose!
Finally, I really recommend reading Understanding Comics by Scott McCloud! It's a wonderful resource that anyone interested in the visual arts could benefit from reading. I first read it 17 years ago, back in my high school film class.
Phew! That's a long one. Hopefully, there's some useful info in there for you. But do feel free to ask any follow-up questions. And good luck on your cartooning journey! 🖤
(There's also another ask in my inbox about drawing cartoonish expressions. I'm working on a response but it may take a little bit. But don't worry, I'll have a detailed answer to that in the coming weeks!)
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genericpuff · 6 months ago
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Do you have any entry level recommendations for someone looking to learn a bit more about Greek mythology? I’d love to read up on it but I’m not sure how to find reputable sources and avoid Americanisation.
I mean, at the risk of sounding crass, you're likely going to run into Americanization no matter what you do because America itself was built on many cultures, especially that of Greek philosophy and storytelling.
Buuut if you mean you wanna read some actual Greek myth content that AREN'T modern American spins on classic tales, Emily Wilson is a popular choice for many people dipping their toes into translated mythology as her translations are both simplistic and concise in their language choices as well as fun in their structure to read both internally and orally (iirc her translations are done in iambic pentameter which is very familiar to anyone who's ever read Shakespeare). I've been working through her translation of The Odyssey, it's been pretty enjoyable :)
I've also heard great things about both Lattimore and Fitzgerald, the latter of whom I will be reading next after I finish Wilson's translation. That said, I haven't read either of their works yet, so take my recommendation of them with grains of salt! (I hope you enjoy them though if you check 'em out! If you beat me to it, let me know how they went!)
OH also, I know it's sorta the opposite of what you're likely looking for as it's VERY influenced by modern contexts, but thanks to another anon I recently got into Destripando la Historia which is a super fun animated Youtube series that retells the stories of various different gods from different mythologies. If you're into stuff of the goofy anime variety, you might enjoy them, it's a Spanish series but you can turn on captions to read the translations! It's super beginner-friendly, it covers a lot of different stories and myths without getting into so much detail that it's overwhelming (but gives you a good kickoff point to start with!) and the songs and animations slap, Afrodita is one of my favorites haha
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Overall the biggest advice I can give you if you're trying to avoid fanfiction-y / "Americanized" retellings is just to cross-reference. If you find a retelling you really like but aren't completely sure of its legitimacy as a functional retelling, keep reading, watching, and learning more. It's a skill like any other, and the more you read, the more you'll be able to pick out what's a legitimate retelling from studied scholars vs. what's fanfiction that you don't need to take too accurately or seriously LMAO
And honestly, nothing wrong with the fanfiction stuff! Mythology, in its very nature, changes over time, it's an inevitability and many of the myths we still draw from today are often derivative in and of themselves from even older versions that pre-existed them (see: Ovid).
it's okay if your introduction to Greek myth is through derivative fanfic, stuff like Disney's Hercules and even Lore Olympus ARE fun to consume for a lot of people and make for a good entry point into learning more about the myths!
What's frustrating - and what I tend to criticize the most here - is when the fanfiction gets advertised / sold as legitimate retellings; when the fanfiction grossly misrepresents the actual mythology and yet tries to claim it as legitimate anyways which results in fanbases that are running around with completely false information claiming it as fact. If you can give the team behind Hercules credit for one thing, their rendition may not be completely accurate, BUT the folks who made it never bragged about how much smarter they were than other people about Greek myth or call themselves "folklorists" when they didn't even have any formal education/training/etc. in it cough like another creator we know cough 💀 If we want to make a comparison between LO and a Disney film in terms of how it grossly misrepresents the themes and cultural contexts of the original stories it was drawing from... Disney's Pocahontas does exactly that 💅
So if you want to avoid any "grossly" Americanized versions of Greek myth that are borderline disrespectful to the stories they're drawing from... yeah, that's usually a pretty indicative red flag LMAO
But outside of those very specific scenarios, just have fun with it, there really is no "right or wrong" way to engage with the mythology if you're simply just wanting to learn more, the beauty of it being mythology is that it's very diverse in its mediums and thus you don't have to be restricted to learning about it exclusively through academic translations or lectures. Of course, there are cultural intersections with these myths that shouldn't be ignored, we always have to treat it with care when engaging with it so that we aren't overwriting another culture's traditions or beliefs - but if you're simply wanting to learn about and entertain yourself with some amazing stories that have quite literally stood the test of time, do so however you see fit :)
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bidonica · 11 days ago
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what does it mean when maegery patroned merchants and singers? Is it just giving money to them or is it getting something designed? Is it like when someone writes a book and they get it distributed all in the book stores
Well, to patron merchants you simply buy stuff from them; it probably means she had some trusted dealers she went to to buy luxury goods. I often think of the description of the Small Council chamber as an indicator that luxury goods in Westeros are mostly bought from abroad, and you need merchants for that:
The chamber was richly furnished. Myrish carpets covered the floor instead of rushes, and in one corner a hundred fabulous beasts cavorted in bright paints on a carved screen from the Summer Isles. The walls were hung with tapestries from Norvos and Qohor and Lys, and a pair of Valyrian sphinxes flanked the door, eyes of polished garnet smoldering in black marble faces.
As for sponsoring singers, it would mean they were given food and lodging in exchange for entertaining the noblefolks, and probably also money and/or material gifts. You see it with Marillion at the Eyrie:
Since coming to the Eyrie, the singer had become her favorite. He sang Lord Robert to sleep every night, and tweaked the noses of Lady Lysa's suitors with verses that made mock of their foibles. Her aunt had showered him with gold and gifts; costly clothes, a gold arm ring, a belt studded with moonstones, a fine horse. She had even given him her late husband's favorite falcon. It all served to make Marillion unfailingly courteous in Lady Lysa's presence, and unfailingly arrogant outside it.
In the pre industrial Western society asoiaf draws from, artists and often even intellectuals (though the latter could be independently wealthy, which makes sense: there's a higher chance a wealthy person gave their children an education compared to the working classes, though entering the clergy could provide some upward mobility in that respect) depended on the patronage of kings, nobles, and to an extent of institutions such as the church or the state, as in the case of republics. This also meant their work circulated in a much more limited manner than it would do today; we don't call them "mass media" for nothing. Think of how before we figured out how to record and broadcast sounds (so a VERY recent invention), the only way to listen to music would have been to either play it yourself or find someone who played it. You understand that actually "owning" a guy who could play and possibly even write music for you was one hell of a status symbol. In asoiaf you see a pretty archaic version of this, with their singers being essentially troubadours and storyteller, but in essence that's what Mozart was also doing. Hope that answers your question anon!
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traceyc-uk · 10 months ago
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I love your art and comics so much!!! You are like the queen of HL comics for me!!! ❤️❤️❤️ So much so you've been inspiring me to start making my own comics (it has been since high school since I made comics and let's not get into how long ago that was 😂).
I was wondering if you would be willing to share some of your comic making process, especially in the early stages? I had much of a process in pre-planning stages, but now I'm trying it to see if it will help with my storytelling.
I hope you have a great day!! ❤️❤️
Thank you! 😭 that’s so cool you’re making comics again! And bashful by your ask as I do it for lols and still figuring it out myself. I refer a LOT to a couple of my favourite comic artists too, which I think is noticeably incorporated in mine but I’ll try and show my workings best as I can
Think it’s already obvious I love drawing expressions, is usually my first starting point doodling idly what would become the key frames
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Of course study your favourite artists! The ones I look to is Akira Himekawa - Zelda Twilight series and Adam Warren - Empowered (not for under 18s)
I dragged out some previous comic pages I think are appropriate examples of the initial paper scribbles, rough lines to final.
venomous valour is an example of messing up as I focused too much on the faces and the speech gets cluttered.
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Crucio attempting to draw the eye where it needs the main focus.
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A couple of pages from Shadow Mountain, the fight was drafted more to keep a consistent line of action and not let it get disoriented on the geography, personally I try and stick to the 180 rule. The arc here was more a happy accident but helps lead movement across the page
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Dialogue I like the least, but this page the speech bubbles lead the page layout so it’s read in the correct order reading from left to right
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Generally I try not get too fussy about the details and aim overall for readability:
- Clear silhouettes, in figures, framing and composition. I often check rough pages within drafts on my tiny phone screen, does the focus get drawn where it should
- Is there enough information on what is happening or about to happen, like an anticipation in a pose to lead into the next panel
-Show intentions without having to say it, ask myself if no dialogue is the intent still there? Using your lovely Serena and the Fifth-Year as an example
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It shows when I get lazy and draw my panels like a film frame and I use principles more rooted in animation so I make blunders or newbie mistakes when translating into a comic format but it’s all in good fun. Anyway I hope this helps you in your process and look forward to seeing more of your comics too! 💕
Extra: the ineligible scrawls of the shadow mountain and ancient magic drafts
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dailyadventureprompts · 1 year ago
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Tableskills: Making a Game of It
Recently I learned a bit of an unspoken truth that I'd brushed up against in my many years of being a dungeonmaster that I'd never seen put into words before: If you want to liven up whatever's going on in your adventure, figure out a way to engage the players in some kind of game. It's simultaneously the best way to provide a roadblock while making your player's victories feel earned.
This might seem redundant, since you're already playing d&d but give a moment of thought to exactly what portions of d&d are gamified. Once you learn your way around the system, it becomes apparent that D&D really only has three modes of play:
Pure roleplay/storytelling, driven by whatever feels best for the narrative. Which is not technically a game, nor should it (IMO) be gamified.
Tactical combat with a robust rules system, the most gamelike aspect.
A mostly light weight skills based system for overcoming challenges that sits between the two in terms of complexity.
The problem is that there's quite a lot of things that happen in d&d that don't fall neatly into these three systems, the best example being exploration which was supposed to be a "pillar" of gameplay but somehow got lost along the way . This is a glaring omission given how much of the core fantasy of the game (not to mention fantasy in general) is the thrill of discovery, contrasted with the rigours of travelling to/through wondrous locations. How empty is it to have your party play out the fantasy of being on a magical odyssey or delving the unknown when you end up handwaving any actual travel because base d&d doesn't provide a satisfying framework for going from A to B besides skillchecks and random encounters (shameless plug for my own exploration system and the dungeon design framework that goes with it).
The secret sauce that's made d&d and other ttrpgs so enduring is how they fuse the dramatic conventions of storytelling with the dynamics of play. The combat system gives weight and risk to those epic confrontations, and because the players can both get good at combat and are at risk of losing it lets them engage with the moment to moment action far more than pure narration or a single skill roll ever could.
I'm not saying that we need to go as in depth as combat for every gamified narrative beat (the more light weight the better IMO) but having a toolbox full of minigames we can draw upon gives us something to fall back on when we're doing our prep, or when we need to improvise. I've found having this arsenal at hand as imortant as my ability to make memorable NPCs on the fly or rework vital plothooks the party would otherwise miss.
What I'd encourage you as a DM to do is to start building a list of light weight setups/minigames for situations you often find yourself encountering: chase scenes, drinking contests, fair games, anything you think would be useful. Either make them yourself or source them from somewhere on the web, pack your DM binder full of them as needed. While not all players are utterly thrilled by combat, everyone likes having some structured game time thrown in there along with the freeform storytelling and jokes about how that one NPC's name sounds like a sex act.
A quick minigame is likewise a great way to give structure to a session when your party ends up taking a shortcut around your prepared material. Oh they didn't take that monster hunter contract in the sewers and instead want to follow up on rumours about a local caravan? The wagon hands are playing a marble game while their boss negotiates with some local mercahnts, offering to let the party play while they wait. The heroes want to sail out to the island dungeon you don't have prepped yet? Well it looks like the navigator has gone on a bit of a bender, and the party not only need to track them down but also piece together where they left the charts from their drunken remembrances as a form of a logic puzzle.
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