#I may want to revisit them in the future <3< /div>
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turtlemurmurs · 1 year ago
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Sharing some various original sketches I did last year-ish tehehe :]
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felassan · 2 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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ramblinscramblin · 3 months ago
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your headcanons were great, may i rq general cuddling headcanons? if you don't want to do all of them then just medic, scout and sniper pls :3
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→Cuddling Headcanons
Genre: tooth rotting fluff
Characters: Medic, Scout, Sniper + Demoman and Engie
EEEKK! I love this so so much! I will likely revisit this and add some more of the mercs in the future, I just have so many requests right now and I want to keep working through them so for now it will just be there three. Let’s goooo!
Scout
Scout is super restless as we know, so you have to get okay with the idea of changing postions a lot.
Loves to cuddle though, clings onto you like a life line. Likes to lay directly on top of you, kind of curled around your body.
Kiss him a lot during cuddling, he blushes and melts every time.
If he senses you getting annoyed/upset with the amount he moves he will hold his breath to try and stay as still as possible. Doesn’t usually last long though.
Chatty, like normal, you guys cuddle while ranting about your days.
Secretly prefers being the small spoon.
Sniper
Sniper likewise, clings to you like his life depends on it. Every time you readjust he asks if you’re getting up, even if he was just dead asleep.
Light sleeper, anything and everything wakes him up. Too loud? He’s awake. Too quiet? He’s awake then too.
Sort of likes his personal space, so cuddling is rare which honestly makes it even more rewarding.
Sleepy kisses on your temple/shoulders, he likes to run his fingers up and down your arm.
Medic
Medic is very into cuddling, it is necessary for you to be within arms reach for him to sleep.
Will complain and whine if you’re not around for him when he wants to go to sleep.
Medic prefers to cuddle with the two of you facing each other, arms wrapped around the others back. Hand running up and down your spine and neck.
If you’re ticklish he is hyper aware of that, and will absolutely use it against you.
Generally very playful while cuddling, likes kissing your neck just as you finally starting dozing off. He’s annoying I love him.
Demoman
He’s also pretty restless too, to be honest, unless he’s drunk, then he’s out like a light.
Likes to cuddle on the couch with you, the closer the better!
He wants to live inside your rib cage secretly, doesn’t want to be apart from you. Cuddling is the closest he can get.
If you choose to show your hair/have hair he loves to play with it! Tender stuff like that is his specialty, will melt if you do the same.
Deep sleeper, you don’t ever have to worry about waking him up.
Engineer
Oh my god he’s so comfortable to lay on I just know it.
Likes to be the big spoon, but will cuddle however you want.
Sleeps like a rock, once he gets into a comfortable position he won’t budge at all.
I have a headcanon that he is a sleep talker, do with that information what you will.
Likes to scratch your back lightly while the two of you are cuddling, especially while you tell him about your day. Give him that domestic nonsense right now.
In truth, I wrote demo and Engie totally on accident. Forgot the characters you asked for almost immediately and went totally rouge, but I hope you enjoyed anyways haha!
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tsuutarr · 2 months ago
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Rate your children (ocs)
Who is the favorite? The first born? The problematic fave? The one you honestly don't give enough attention? The one you would hate if they weren't yours? The one you would go ape shit if anything happened to them? The most popular?
This is legit SUCH a hard question TT I love all my characters................
I don't think I have a favorite, but I have a soft spot for Cot since he was one of my first OCs (he wasn't a yandere back then lol)!
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Plus Cot is super cute + fun to draw imo :3c
I also adore Aizono for similar reasons! He was a really old OC of mine that came about because I was like... what if the Love God was pining after a mortal?
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2. The problematic fave... I mean, they're yanderes so I feel like they're all kind of problematic LOL Ig from my yanderes though, Tynan is probably the most problematic bc he's completely aware of how awful his actions are, he just doesn't care.
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He's a man of his own desires, even if he loves Darling haha
3. I feel like I don't give enough attention to a lot of my OCs tbh TT I'm just one measly living organism with way too many OCs lol + I actually have a LOT of OCs I haven't even shared yet!! I love designing characters + writing different prompts so I just end up w a lot of stuff I think.
I do want to revisit my Vampire MILF and DILF though!
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(I just think they're hot + I want to be pampered!!!!)
4. As for the one I would hate if they weren't mine... I can't really think about it rn! I feel like all my OCs appeal to me in some way for now... who knows, though? Maybe I'll make an OC I heavily dislike in the future LOL
5. In regards to who I'd go ape shit for if they were hurt... I don't really know, honestly. Maybe any of my human OCs? Most of my non-human/monster OCs can handle themselves just fine, but my human ones are (1) a weak guy who's obsessed with you, (2) a sickly guy who's obsessed with you, and (3) a rich crossdresser who's obsessed with you. None of them are strong tbh so they're much more likely to be hurt LOL
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Like, no offense to Sammy, the weak guy who's obsessed with you, but he's kind of pathetic LOL
6. I think the most popular OC I have is either Mulsu or Mason!
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I feel like all of my OCs get attention though, so I'm super grateful for it <3
Wow, this post got super long, but it was fun to do!! I'm super indecisive so the answers may change in the future but for now, I think these are accurate haha
(Yeah... when I post more OCs, the answers will def change haha)
Tysm for reading!! <3
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yivvampire · 4 months ago
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Back at it with some more Obey Me redesigns! This time it's the angels <33
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I bet you thought I was only gonna do the three that show up, huh? WRONG. Lilith and Michael deserve designs too, yk?
Here's the part where I ramble about my design philosophy when it comes to the angles. Generally I wanted to use the same palette on all of them save for the hair and eyes. I've been generally keeping the same eye color as base game does for each character, idk why all the angels have the blue eyes but I kept it going for Lilith.
You might Notice that Simeon is still vv similar to his original design, that's intentional. It kinda serves as a little hint to his future in seasons 3 and 4, and also I actually quite enjoy his og design lmao. Also gave him long hair because uhh.. pretty :3
I don't really have much to say about Luke other than his hat gave me trouble lmao, he and Simeon were def the easiest to do fr.
Raphael Raphael, oh the man you are. I'm gonna be so real when I say that I really don't enjoy his og design that much. Bro is supposed to be intimidating but I'm sorry, when your shirt is only low enough to cover your nipples I'm not gonna be intimidated LMAO. You might notice that his colors are kinda reversed in that his cloak is black instead of white, that's not only to raise his intimidation factor but also a throwback to priests dressing in black.
Lilith gave me some trouble in trynna figure out how and where to put the colors down but I think I got it? I'll likely revisit her in the future. All I had it my brain was to make her cute and pretty and to make her pose playful so uhh kaboom, goal achieved ig??
MICHAEL was kind of annoying to do ngl. You may have noticed that I switched my line brush for him, that's because a. I MISSED MY USUAL BRUSH THIS ENTIRE EXPERIENCE HAS BEEN SO PAINFUL DOING ACTUAL LINE WORK and b. his hair looked like SHIT in the line brush I'd been using for the previous redesigns. Ngl I kinda hate the way I did his face up, I had so much trouble for some reason. Gonna need to revisit it fr
If you read all of this then uhh slay I guess. If you haven't seen my redesigns for the brothers then check them out. Next batch will be the rest of the characters (so Dia, Barbatos, Solomon, Thirteen, and Mephisto).
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literaryvein-reblogs · 7 months ago
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15 Ways to Improve Your Vocabulary
in response to:
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1. Develop a reading habit. Reading is the most effective way to build your vocabulary. Read books, magazines, and newspapers that cover a wide range of topics, and pay attention to unfamiliar words. Look up their meanings and try using them in context. Vocabulary building is easiest when you encounter words in context. Seeing words appear in a novel or a newspaper article can be far more helpful than seeing them appear on vocabulary lists. Not only do you gain exposure to unfamiliar words; you also see how they’re used. In fact, 15 minutes is recognized as the ideal time for students to see positive gains in reading achievement; students who read just over a half-hour to an hour per day improve the most.
2. Utilize word lists. They are incredibly flexible tools that can help you organize your learning in a variety of ways. For instance, vocabulary can be grouped into small, easy chunks that can be revisited for maximum learning benefits. Research shows that a word needs to be seen up to 10 times before we really learn it, and researchers believe that staggered repetition is the best way to learn new vocabulary. Word lists help keep vocabulary terms in manageable chunks that a student can come back to as they gain mastery. I have posted some word lists HERE and will continue to add to this in the future.
3. Use the dictionary and thesaurus. Online dictionaries and thesauruses are helpful resources if used properly. They can jog your memory about synonyms that would actually be better words in the context of what you’re writing. A full dictionary definition can also educate you about antonyms, root words, and related words, which is another way to learn vocabulary.
4. Keep a vocabulary journal. Making a vocabulary journal is a great place to collect and interact with words you hear or see in your reading. Each page should be dedicated to a singular new word, including its definitions, synonyms, and antonyms. Review the journal regularly to reinforce your learning. 
5. Choosing appropriate vocabulary. It’s important to use words and expressions that fit the context so your meaning is clear. For example, different audiences for your writing will require different levels of formality: the vocabulary you use in an academic essay may not be effective for a blogpost targeting a popular audience. Consider the following questions to help you choose the most appropriate words for your audience and purpose:
a. What’s the exact meaning of the word? Words may be broadly similar in meaning but differ in important aspects of that meaning. Consider the difference between ‘the fragrance of flowers’  and ‘the odour of rotten eggs.’ Both words refer to the sense of smell, but fragrance has a positive core meaning while odour has a negative one. If you don’t know what a word exactly means, check it in a dictionary. b. Is the word attached to a feeling? Compare the two sentences: ‘The freeway snakes through the town’ and ‘The freeway meanders through the town’. In this example, snake indicates negative feelings about the freeway while meander doesn’t. c. What level of intensity does the word show? Many words with similar meanings describe different degrees of the same quality or action. For example, ‘comical’, ‘hilarious’ and ‘side-splitting’  show different degrees of funniness. Think about the intensity of what you want to convey when choosing words. d. Is the word formal or informal? Go for formal words and expressions in business communication and academic writing. In the following examples, the second expression in each pair is more formal than the first: (1) come up with / create (2) one after another / at regular intervals (3) huge / considerable (4) enough / sufficient e. Is the word polite? Words which describe negative qualities or sensitive issues too directly can be offensive. Good communicators consider the feelings of their audience. For example, when writing about childhood obesity, it’s more appropriate to use ‘children with weight problems’ or ‘children of an unhealthy weight’ than ‘fat children’. f. Is the word specific or general? Use words with specific meanings whenever possible to make your message clearer to your audience. For example, avoid overusing general verbs such as ‘be’, ‘do’, ‘have’ and ‘get’, especially in academic writing, as they don’t accurately convey specific ideas. It’s better to use a more specific verb or verb phrase to strengthen your message. Compare the impact of the verbs in these sentences: ‘To be successful, learners need to have high-level literacy skills.’ ‘To be successful, learners need to develop and demonstrate high-level literacy skills.’ g. What other words does the word often go with? Some words are frequently used together and therefore sound more natural in combination. This is called collocation. For example, we say ‘fast train’ not ‘quick train’, but ‘quick shower’ not ‘fast shower’. Similarly, it’s more natural to say ‘highly critical’ rather than ‘deeply critical.’
6. Play word games. Classic games like Scrabble and Boggle can function as a fun way to expand your English vocabulary. Crossword puzzles can as well. If you really want to be efficient, follow up rounds of these word games with a little note-taking. Keep a list of the different words you learned while playing the game, and then study that list from time to time.
7. Use flashcards. A quick way to build a large vocabulary is to study a number of words via flashcards. In today’s digital age, a wide array of smartphone apps make flashcards convenient and easy to organize. Aiming for one new word a day is reasonable. You can always go for more, but it may not be reasonable to assimilate dozens of English words every single day.
8. Subscribe to “word of the day” feeds. Some web platforms will provide you with a word a day—either on a website, an app, or via email—to help you expand your vocabulary. You can add these words to running word lists.
9. Use mnemonics. A mnemonic device is a form of word association that helps you remember words’ definitions and proper uses. For instance think of the word obsequious which means “attempting to win favor from influential people by flattery.” Break down that word into components: “obse” is the beginning of “obsessed,” “qui” sounds like the French word for “yes” (oui), and “us” is like the word “us.” So you can think of that big word obsequious as “obsessed with saying yes to us”—which is kind of what it means!
10. Practice using new words in conversation. It’s possible to amass a huge vocabulary without actually knowing how to use words. This means you have to take it upon yourself to put your personal dictionary into use. If you come across an interesting word in your reading, make a point of using it in conversation. By experimenting in low-stakes situations, you can practice the art of word choice and, with a little bit of trial and error, hone in on the right word for a particular context. Furthermore, speaking to native – or non-native – speakers of English (or any language you are learning) will guarantee you the chance to learn new words. Anyone who has ever wondered how to develop their vocabulary will know that the most important thing is putting your vocabulary to use and hearing what people say in return. This is how language works, and before long you’ll be finding ways to work those new words into your everyday use of the language.
11. Watch movies and TV shows. This simple activity can expose you to new words and phrases. When watching TV or a movie, pay attention to the dialogue and note any unfamiliar words. When the TV show or movie is done, look up the meanings of the new words and try to use them in context.
12. Build a story. Learning vocabulary words outside of their context is difficult, so why not create context with some creative storytelling? This can be an individual writing activity or you can do this in a group. A sample group activity: Choose a word list and determine an order in which your students or friends will take their turn. Every person gets to choose one word from the word list. You begin by writing the first sentence of a story; each student then uses their chosen word in a sentence to build on the story. This gets learners comfortable using the words in sentences, and putting those individual vocabulary words into a broader context. This is also an activity you can do via text, chat window, or email, which makes it perfect for remote learning.
13. Draw it. Sometimes the best learning activities are ones that don’t feel like a learning activity. This can be an individual activity but can also be used in group settings. Here’s a way to turn vocabulary acquisition into a game: Ask each student to have a piece of paper and a pen or pencil ready, and tell them you are going to be playing a drawing game. Using the private chat feature of your remote learning software, choose one student and give them a word from your vocabulary list along with its definition, and tell them that they have 20 seconds to draw it. While the student is drawing it, make sure that you make their screen the main screen of the software. You can do a countdown to keep up the momentum, or play music while you wait. At the end of the time, the student shows their drawing to the other students: The first student to guess which vocabulary word has been drawn is the next student to draw. This activity is not only fun, but also benefits students who are visual or tactile learners.
14. Be aware of idioms. Idioms are commonly used word combinations or expressions. These have very specific meanings that are not obvious from the words they contain, e.g. ‘a piece of cake’, ‘get the hang of it’, ‘an Indian summer’, and ‘after a fashion’. Many dictionaries list and define idioms if you look up the component words. For example, try looking up ‘Indian’ or ‘summer’ to find ‘Indian summer’. Idioms are generally more appropriate for speaking and non-academic writing.
15. Practice, practice, practice. In many ways, vocabulary is like a muscle – it will get stronger the more you use it. The key to building a strong vocabulary is to use it regularly. Try using new words in your conversations, writing, and everyday life. The more that you use them, the more they will become a part of your everyday vocabulary.
Sources & other related articles: 1 2 3 4 5 6 ⚜ More: Writing Notes & References
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fandoms-writings · 2 years ago
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hii pretty girl, happy celebration! you deserve everyone who follows you <3 i’m here to request a few things for ur party! (i’ll space them out in asks hehe)
for the first one, may i pmease request a small little blurb with bucky and ‘keep your eyes on me’ from the smut category? it can be any bucky of yours, one dominating and possessive 😵‍💫
thanks baby! i almost got carried away with this one 😵‍💫 i might have to revisit these two in the future - i hope you like it darlin <3
Pairing: DBF!Bucky x college!reader
Word Count: 680
Warnings: Smut 18+ ONLY, car sex, unprotected vaginal sex, oral (f receiving), fingering, slight exhibitionism
come celebrate with me! || part 2
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He knew you shouldn't be here - that this was wrong. 
He was your fathers best friend. But when he met you at your graduation party two years ago, he was enamored. You'd just finished your degree, getting ready to specialize at another university and after some conversation, he learned it would be the one in his city. 
He'd helped you move, helped you get settled in your apartment - which was only a ten minute drive from his house. He told you that if you ever needed anything, that he'd be there for you. 
He didn't necessarily mean it like this, but he'd gladly spend the rest of his days between your legs if it meant he didn't have to see you cry anymore. 
Sure, you muttered about how you two shouldn’t be doing this, asking what you were going to do if your father found out. Bucky assured you he wouldn't, what he was doing to you - ruining you - would be your little secret, and you let him keep going. 
You didn't pull away, you didn't tell him to stop or to leave. If the words were to leave your lips, he'd be heart broken, but he'd go. 
If you told him to, he’d walk to the ends of the earth. He’d find the edge and jump, if you so asked. 
But you didn’t. 
You let him take you out when he ran into you at the mall, you were clearly upset about something and he wanted to make you feel better. He told you to dress up and you put on the sexiest dress you had, the one that left nothing to the imagination, and let him pick you up to take you to the nicest restaurant he could find. 
Bucky listened to how you'd been sort of dating a guy from one of your classes, but turns out he was just another asshole who stood you up and cheated on you. He'd wiped your tears with his thumbs, his hands cupping your cheeks as gently as he could. 
He gave you so much time to pull away, to stop him. 
But when he leaned in, pressing his lips to yours as gently as he could, you kissed him back. 
Now, here you two were, in the back of his car, your back pressed up against the door with his head between your legs, his tongue in your core. Your hands tugged on his hair and your eyes were shut as you moaned. 
He pulled his tongue from your folds to hover just over your cunt. Reaching up, he gripped your chin and squeezed your jaw, getting you to open your eyes. 
"Keep your eyes on me," he ordered, waiting for a nod to tell him you heard him before he latched on to your clit, drawing quick tight circles over it while slipping two fingers into your warmth and curling them. 
He never let go of your jaw and you followed his order, never once taking your eyes off his - except when he brought you over the edge. Your head flew back, hitting the window as your eyes shut and you screamed. 
He pulled his face away from your clit and slipped his fingers out of you, maneuvering you to lay over the center console into the front seat, your arms holding you up on the seats. Gripping your hips and lining himself up with your center, he slammed you down on to him and reached forward, threading his hand into your hair before pulling your head up. 
"You didn't keep your eyes on me," He muttered, holding terribly still, making you squirm. "So you're gonna sit here and warm my cock until I think you deserve to cum again. How's that sound?" 
"What - what if someone sees?" You asked,  your voice thin and worn out. You had a point, if someone were to walk by and glance in the front window, they'd have a front seat view to you getting fucked. But if anything, that spurred him on further. 
"Then I'll show them who you belong to."
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babydollmarauders · 1 year ago
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WYD NOW? — JACK HUGHES
jack hughes x fem!singer!reader
summary: in which y/n writes a song about her ex-boyfriend, 3 years after their breakup, and it gets back to him, leading to their reconnection
notes: inspired by the song WYD Now? by Sadie Jean. ending kinda sucks, but ehh i did my best. pretty sure i lost motivation for this halfway through it, but i tried to power through.
not my gif
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*** JUNE 17TH, 2018 ***
“i bet, at this time in a few years, we’ll be painting the walls of our shared apartment.” my boyfriend’s whisper rings through my ears as i turn my head to look at him.
heat rises to my cheeks, Jack’s blue eyes gazing into mine.
“yeah?” i laugh, running a hand through his hair, still damp from the shower he took before coming over.
“mhm.” he hums in confirmation, his hand snaking up under the stolen shirt that adorns my body, gripping my waist and pulling me closer. “i’ll be playing hockey, and you’ll be a big pop star, my little songbird.”
i bury my face into his neck in attempt to hide the redness on the apples of my cheeks from the nickname.
“you gonna write songs about me?” he whispers, pressing a kiss against the side of my head.
“i already do.” i murmur, my lips brushing against his collarbone, causing him to shiver.
*** JULY 30TH, 2019 ***
“i don’t think i understand.” it feels like my head is underwater, my lungs burning for oxygen, but unable to receive it.
“we can still be friends, y/n. you can call me whenever.” Jack sits on my bed, gripping my hands in his hold. “the future is just, so far away and we don’t know what’ll happen.
“i don’t want my dreams to hold you back from achieving yours, y/n. you may not see it right now, but this just seems like the best option for now. and maybe, down the line, once we’re both at a stable place in our careers, if we’re both single, we can revisit us.”
my head is bobbing ‘yes’ but my heart is screaming ‘no!’
it’s like my brain understands where he’s coming from, that he’s being logical and that he’s doing this for the greater good of both of us; no matter what we’ve always thought, we’re still just kids, we were dreaming. but my heart isn’t getting that message. all my heart knows is that it’s being crushed into a thousand pieces and it feels pretty unsalvageable right now.
“are you okay?”
it’s my instinct to tell him ‘yes’. my instinct to not let him know how much he’s really hurting me. how much i want to scream that we’ll be fine. that i would give up my dream to be by his side while he accomplishes his. but i know that would just hurt him; because that isn’t what he wants.
he may be hurting me, but he’s doing it for all the right reasons. he doesn’t want me to push my dreams aside for his, because he wants to see me living them. he wants the best for me.
“yeah, i’m okay. i understand.”
*** PRESENT: SOCIAL MEDIA ***
y/nonthegram
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liked by tatemcrae and 246,517 others
y/nonthegram in your faded t-shirt
that i’ve kept this long
i still hear you laughing
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user13 NEW LYRICS??
user92 that’s what i was thinking too! seems too poetic to just be a caption
trevorzegras hey that looks familiar
user57 OH MY GOD NEW MUSIC?
user04 AHHH ANNOUNCE A NEW ALBUM PLEASE
user6 I’LL EVEN JUST TAKE A NEW SINGLE! I JUST NEED NEW MUSIC
tatemcrae my best friend writes the best captions
y/nonthegram MY best friend writes the best songs
tatemcrae says you!
user83 new love song? break-up song? both?
colecaufield what’s this 👀
y/nonthegram
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y/nonthegram surprise! ‘WYD Now?’ out tonight at midnight.
wholly written in my bedroom at 2am, this song means the absolute most to me, and i hope some of you can find comfort in it like i have <3
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user04 OH MY GOD! THANK YOU FOR BLESSING OUR EARS TONIGHT!
colecaufield so proud of you!
y/nonthegram thank you, coley ♥️
user94 since when does she know nhl players?
user63 she went to high school with some of the 2019 draft class
user72 I CAN’T WAIT OMG
user18 SHAKING, CRYING, THROWING UP! I’M SO EXCITED
_alexturcotte our little melody makin’ munchkin, making moves!
y/nonthegram oh god please don’t bring back “melody makin’ munchkin”
_alexturcotte too late
tatemcrae GO BEST FRIEND THAT’S MY BEST FRIEND
y/nonthegram LEMME KISS YOUR FACE!! MWAH!!
user55 i’m so curious to hear these lyrics 😭 how am i gonna wait 8 more hours?!
jackhughes
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jackhughes 3/3
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user77 hey wait, didn’t @/y/nonthegram date Jack in high school? is the new song yesterday about him?
user55 yess! it’s gotta be!
trevorzegras dizzyyy
user91 you should go listen to y/n’s new song 👀
user02 have you heard ‘WYD Now?’ ???
user36 omg he remembered to post 3/3
colecaufield same time next summer? 🫡
subbanator 🚀
y/nonthegram
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y/nonthegram i’m so grateful for all the love on ‘WYD Now?’ these past couple days! thank you all! <3
here’s some photos @/tatemcrae took at our song celly night last night to celebrate the release of WYD Now? and greedy!
in celebration, i’ll be answering some questions in the comments!
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user74 is the song fictional? or was it inspired by someone?
y/nonthegram not fictional <3
user99 is this a single off the upcoming album? or just a normal song?
y/nonthegram the album is still being written, so i can’t confirm or deny if this is a single because i’m not sure yet if it’ll be on the track list! <3
colecaufield omg y/n please come to Montreal! i love you so much! you’re my idol!
y/nonthegram hey remember that time i bumped you with my car? i think we should do that again! i’ll stomp on the gas this time!
colecaufield omg you noticed me!!
user42 at 18, where did you imagine yourself being at this age?
y/nonthegram New Jersey <3
trevorzegras where did he set the bar?
y/nonthegram above the moon
user28 if the song isn’t fictional, then who’s it about?
user96 it’s 100% about jack hughes. if you scroll way down on her page, there’s pics of her and jack in high school, but they stop when they were 18. then he moved to new jersey and now he’s playing hockey, like the song states “you finally got the job you like”. that we’re all aware of, she didn’t have any other boyfriends in high school. she and jack seemingly dated from ages 16-18 until he left for the NHL
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_quinnhughes 💙
user10 this song was amazing! i really related and it made me feel so seen!
user88 big question is: has jack heard the song yet?
jackhughes call me?
user98 @/user88 if he hadn’t, i’m guessing he has now
*** PRESENT: REAL LIFE ***
my heart races as the notification comes through.
i wasn’t sure if he listened to my music, or if the song would get back to him. i just needed to get my feelings down on paper, and then it turned into a song, and then i liked it too much to not release it.
the night i wrote it, i had played a small show in New York, and i could’ve sworn i saw him in the back of the venue. of course, i knew it wasn’t, but it had rattled me; bringing all my feelings for him back to the forefront of my brain.
“call him.” my head snaps up to face my best friend, her eyes soft as she looks at me from the doorway.
“i-” Tate cuts me off with a shake of her head.
“don’t make excuses, y/n. call him.” she repeats, “you deserve to be happy, and from what you’ve told me, he makes you happy.”
she doesn’t stick around; instead bidding me goodbye and heading back to my guest room to give me some privacy.
i pace my bedroom, iphone clutched in my hand. his contact is pulled up, but i can’t seem to build up the nerve to call him. though, it seems i don’t have to, because my phone begins to ring instead, Jack’s photo displaying on the screen.
“hi.” i breathe out, pressing the phone to my ear.
“hi.” he repeats. “i heard your new song. i’m so proud of you, my little songbird.”
my face heats up, blood rushing to my cheeks. i haven’t heard that nickname in almost four years.
“thank you.” my words come out a whisper, still in disbelief that i’m talking to him again.
“did you mean it?” the question causes a panic to erupt in me, swarms of butterflies erupting in my nervous system.
“did i mean what, Jacky?” i need him to say it.
“what you wrote,” he clears his throat, “in the song. did you mean it all? do you still think of me? do you really wanna try again?”
laying sprawled out on my bed, i stare up at the ceiling as i speak.
“i wouldn’t have written it if it wasn’t true.”
“oh- okay. so, uh,” he stutters, but i can hear the smile on his lips, causing the same reaction upon my own face, “where are you right now?”
“um, my apartment?” my brows thread together in confusion, but he just chuckles.
“i mean like, are you living in LA? are you home in Michigan? what state?”
“oh.” i bite my lip, squeezing my eyes shut in embarrassment. “i live in New York, Jack.”
“really?” his voice is emotionally distant and seemingly hurt. “so close?”
“yeah.” i nod, although he can’t see me. “i’ve gone to a few of your games.”
“you did?”
“mhm.” i hum in confirmation. “i just- i didn’t wanna be the one to reach out and then have you think oddly of me or have you already be in a relationship or something. i’m sorry i didn’t tell you, i just didn’t wanna be seen as that clingy ex-girlfriend or anything.”
“that’s not what you are, y/n.” he sighs, “would you wanna meet up soon? catch up? i’d love to hear about your glamorous new pop star life.”
“i’d love to. although, i wouldn’t call myself a pop star, Jacky.”
“you are to me.” i blush at his words, glad he can’t see how much of a mess i am at the moment. “are you free on saturday? i have practice in the morning, but after that, maybe we could go to lunch?”
“yeah, i can do that.” i confirm.
“okay great, i’ll text you on friday to hash out details?”
“sounds great!” my cool hand rises to press against my heated face in attempt to cool myself down.
“great. i gotta go, Luke and i are going out with the guys. i’ll talk to you soon, yeah?”
“yeah. bye, Jack.” i wait for him to repeat a goodbye before hanging up, burying face in my pillow and letting out a muffled scream.
***
my knee bounces underneath the table of the New York City diner, my hands clasped together on the table.
Jack should be here any minute, and saying i’m nervous would be an understatement. my palms are clammy, my legs won’t stop shaking, and i’m eighty percent sure that i have no skin left on my bottom lip because i’ve chewed it all off.
the little bell above the door rings and my head snaps up to look, but it’s just a young couple with their toddler. i send a friendly smile to the tired looking mother before looking back down at my hands that won’t stop fidgeting.
i zone out, retreating back into my head and all the thoughts that have been plaguing me since we planned this meeting.
what if he doesn’t like me anymore?
what if he has a girlfriend and he’s just trying to be nice?
or worse, what if he’s just asked me here so he could tell me to leave him alone? to stop writing songs about him.
“hi.” i’m pulled out of my thoughts by Jack sliding into the booth across from me, a gentle smile on his face.
his hand snakes across the table to hold mine, and i can’t help but feel like a teenager again, back when we used to have dates like this all the time; where he would hold my hand over the table and we would laugh and joke around for hours.
“hey.” i smile back, giving his hand a small squeeze in return.
“how are you?” he questions. he brings his hand back in order to hold his menu, but his focus remains on me, not even glancing down at the menu yet.
“i’m good!” i nod. “how are you?”
“good, i’m glad. i’m good too.”
we’re interrupted by a waitress, taking a second to look over our menu’s before giving her our orders.
once she retreats, i squirm from the small talk, never having been any good at it. which Jack seems to remember.
“so, how’s the pop star life?” he smirks teasingly, and i giggle.
“not a pop star.” i remind him, shaking my head. “but it’s good. i like where i’m at right now in my career. i like having a strong fanbase but still being unknown enough that i’m not being hounded on or followed like, say, Taylor Swift.
“i’m able to just write my music and put it out, go on small tours, interact with my fans on a more personal level; it’s really nice. i don’t know if i would want it to be more than that.”
he nods in understanding, a wide grin on his face as he listens.
“i get it. and i’m really glad you’ve achieved what you wanted. i’ve always rooted for you.”
“what about you? mr. ninety-nine point season!” he blushes at my words, shaking his head and looking down at his hands, which rest on the tabletop. “how’s that?”
“it’s good! really good.” he looks back up at me, and i have to fight myself from getting lost in his eyes like i would when we were seventeen. “i love it. it’s hard, it’s a lot of work, but it’s amazing. and honestly, i’m pretty glad i’m not on a canadian team. i like that i can go out and still have a pretty normal life outside of hockey, ya know? not be stopped on the street a bunch.”
“yeah, i get it.” i tell him. “i’m so glad you’re happy though. you play great, as you always have.”
he releases a ‘thanks’ before a silence settles over us, neither of us sure what exactly to say next.
i begin to play with the paper wrapper from my straw, winding it around my finger before sliding it off and gently pulling it straight again.
“so, Cole sends me your songs.”
snap! the paper wrapper breaks in two as i look up at him.
“he does?”
“yeah. you know i don’t get on social media too much, so i don’t always know right away when you put one out, but Cole sends me all of them. just in case i miss one.” he explains.
my head bobs up and down as i try to display a level of cool, “oh.”
“that doesn’t bother you, does it?” he asks. “that i don’t always listen to them right away?”
“not at all! i didn’t really think you listened to them at all.” i confess, sinking lower into the booth. “not really your genre.”
he smiles gently, reaching forward to hold my hand tightly in his.
“y/n, you could write a children’s nursery rhyme, and i would still listen to it.”
my head tips back against the booth, joyous laughter spilling from my lips. my nose scrunches, resulting in a small snort, which cause him to laugh as well.
“you’re just saying that.” i choke out, and he shakes his head.
“no! i’m serious! i would!” Jack insists, right as the waitress arrives with our food. she sets our food in front of us, making sure we’re all set before she retreats.
a comfortable small talk takes over as we eat; discussing our friends and their accomplishments since graduation.
“you remember that time,” Jack starts through broken laughter, “that you hit Cole with your car because he said he didn’t think it would hurt?”
“yes! and i barely even tapped him, but the big baby whined that it hurt so bad, i may have crushed his NHL dreams!” my face hurts from smiling so big, but i can no longer fight it.
“and then he was fine and back to practice that afternoon! not even a bruise left on him!” he retorts.
“ever the dramatic, Cole is.” i sigh, sitting back in my seat from position slouched over the table.
“since we’re walking down memory lane, do you remember how i said that maybe down the line, we could revisit us?”
i’m sobered up now, my smile gone as i eye him. he’s playing with his bracelets, a sign of nerves from him, and i just now realize that he’s still wearing the string friendship bracelet i gave him at eighteen; just before his draft.
i swallow the lump that built in throat, nodding, “yeah.”
“you think maybe now would be a good time to do that?” he asks. “start slow; go on dates again, maybe you could come over sometime for movie night with Luke and i, come to a few more of my games, where i actually know you’re there this time. and then see where that could take us?”
butterflies swarm my stomach, my heart beating rapidly in my chest, and my teeth sink into my lower lip, biting back a smile.
“i’d love that, Jack.”
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orangez3st · 3 months ago
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What actually happened to Rex's batchmates?
Here's my take on this, because atm I'm writing a fanfic about Cadet!Rex as well so I'm appealing for his fanon cadet fate.
I respect both "Rex's batchmates are all decommissioned because the whole batch is defective but Cody and the others saved him so now he's got PTSD from child ab**e" and "Rex got bullied because of his mutated blond hair" fanons (uh hey where did this begin? Had those been widely accepted headcanon that it became fanon eventually? I'm revisiting this fandom and am just stepping my foot into the fanon so maybe safe to say I'm kinda-but-not-really new) but... Hear me out.
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(Future me, approx 2 hours after starting this post: okay this post turns out to be so long you might wanna sit down)
Disclaimer again; I don't hate those fanons but it's kinda bothersome to me (so cruel omg idek if he'd been really strong for, what, just 10 years haunted by child ab**e trauma, based on majority fic depiction? and said trauma lasted into the clone wars even? uh, really? more in 10) that I've pieced the puzzle myself on how one may approach this matter from another angle.
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Facts i (we) know about clones
As far as we know, they have batchmates and squadmates.
Not only are they genetically engineered with accelerated physical stamina, they are also capable of withholding more stress than the average natborn. This is due to the fact that war soldiers generally suffer PTSD and the Kaminoans wanted to create Tupperware clone army. Thus, to a certain extent, genetically, clones prove to be more emotionally stable – mind you, that doesn't mean they're not immune to PTSD and other related traumas. There were clones who defected from the army just because they couldn't handle it anymore. As cruel as this might sound, yeah; there's something wrong with their programming.
There are 3 known mass-produced clone types: CT (Clone Trooper), CC (Clone Commando), and RC (Republic Commando). Each type is made? cloned? bred? separately. Obviously.
Clones are engineered to be obedient and submissive to order and structure. CT has the most extreme levels of this alteration, meanwhile CC has less, due to their supposed strategic position in command they have to adjust to every possible scenario thrown at them, eventually concocting tactically effective battle plans.
Mutations and defective traits are different. Mutations are uniquely positive and genetically induced or by experiment, while defective traits pop up due to poor maintenance or accidents. Kaminoan scientists are willing enough to tolerate mutations as long as it causes no further problems (like Blue Eyes), while they deem the ones with defective traits totally unfit for combat (like 99).
So, to stress and/or narrow them down:
Clones, regardless of type, are capable of handling more stress and adapting to situations quickly.
#GodlikeKaminoanEngineering (or so they say): Nothing wrong with programming = wouldn't suffer trauma and/or related disorders. (Idk if this hypothetically would apply irl. If there's any legit research about this particularly, point me to the journal article lol I'd love to check it out tho I'm not a huge bio fan. Intriguing all the same.)
Nothing wrong with programming = wouldn't defect. Clone Force 99 is a special case, though. (This point is completely unrelated to Rex but I think still worth mentioning)
CT's aren't that much capable of putting all hands on deck in strategy talks (that's what the CC's are for). All they know is to wait for orders from command and follow them thoroughly and make sure the job's done. However, they may or may not develop those traits themselves and finally take initiative basically becoming a kriffin badass CC intern, like Rex.
Genetic mutations, as we know or may assume, consist of change in physical appearance. This could mean lighter skin tone, not-Jango-Fett eye color, or not-so-Jango-Fett hair color. This is due to recessive genes. Jango's sister Arla has natural blond hair, you guys.
Therefore, from my perspective, Rex is in possession of genetic mutations and definitely not defective traits.
Combined with his standard CT emotional intelligence, excellent combat skill, his (pre-Skywalker) undying love for order and structure, and if not little acts of valor that undeniably has to show during his cadet years (I mean it would carry on into his ARC training and first months of the Clone Wars that he's given jaig eyes), I see no reason why he would be bullied and shunned by the rest of his batch.
If any, they regard him with so much respect because he shines – gloriously – throughout his training and essentially be the local pride. He's their brother, after all! Their vod! That's how he would've caught Cody and the other's attention too.
☝🏼🤓 I do accept the fanon that he's a batch behind them. I can't think of a reason. Might as well be freeform. And it's cute.
So.
That's the baseline, for clones.
Now we move on to the man himself.
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(on gif above) That is so Cody-coded, Rex.
(1) Decommissioned batchmates
Tbh not sure what being decommissioned means, but given the generally grim and threatening implication that it strikes enough terror and neck-breaking amount of trauma to Rex of this fanon, it's gotta mean being terminated(?). Correct me if I'm wrong, but for now I'm rolling with that.
Rex exhibits excellent capabilities on field during his training that it easily captures his trainer's attention. A transfer to the CC command training sounds possible, I think, since y'know, Ponds is a CT as well and I'd like to think he's above Rex that the rank Commander is permissible for him (yes yes Rex is given the Commander promotion but he turned it down because he favors fighting up in the front with his men I am a firm believer of this as well). So he just gets separated from his batchmates and situated himself in the new brotherhood.
Also here's my baseless debunking because I just don't know any of those biology-related stuff.
I just don't think every single of his batchmates are so defective that the Kaminoans pulled the genoc**e card. It's just... Not possible. Math and probability, anyone? Hello?
Assuming the only reason for being decommissioned is for possessing defective traits so bad that it's worse than 99, the Kaminoans have no excuse to pull the genoc**e card just because a clone gets blond hair instead of Jango's black hair. As much as I support them being the most ultimate of assholes, I don't think they'd waste resources just like that.
So, in conclusion of this one; I think not. Rex's batchmates are very much alive and well and kicking droid ass during campaigns :)
(2) Traumatized Rex
Fanon: Rex with child ab**e trauma and, in conjunction, PTSD because he witnessed his batchmates get decommissioned.
I shall assume he carries this trauma even to the Clone Wars period.
Oh hang on, okay, he's defective because he's traumatized? Or is it the other way around; he gets traumatized that it somehow affects his already-defected emotional intelligence? What about his coping mechanism, is it defected as well? If the decommissioning of his brothers affects him so much he couldn't cope and carries with him the trauma, I don't think he'd be fit to go further since the start, or even earn those jaig eyes.
One thing about Rex is that he's brave. Since we're working with existing materials to create this headcanon, and that the jaig eyes itself is important, the jaig eyes still gotta be there. He earns it because he commits acts of valor in the battlefield – because he is a man of honor. Rex is very much aware of his emotional state, aware of the proper time and place; when to break down and when to put on a strong façade, because he's that selfless. He puts his men first. He cares about his men. He regards every single troop as his brother. First in, last out. An inspirational figure with strong will, always trying his best being the prime example and morale to his men.
Aside from the genetic stress inhibitor traits, Rex is a strong man, physically and mentally. In line with my previous point about how implausible and improbable it is that every single of his batchmates gets decommissioned, with this fanon scenario, I don't think Rex would be some guy who easily succumbs to trauma. He'd push on through and survive, and lo and behold. Canon-wise, he does. Still does.
(3) Why is he bullied 😭
My poor little meow meow of a heart can't take it. I don't know what this version of Rex is supposed to be bullied for? But if it's because of his blond hair IT'S NOT DEFECTIVE TRAIT it's genetic mutation. Even the majority of the clones sport black hair and brown eyes Jango style and only some of them sport brown hair or lighter, and even fewer of blond hair. And the Kaminoans allow it, as seen in 302.
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Look at him he's precious. Some may think he's overrated, but he's just being him. No wonder he's majority's favorite. So with all that said, I rest my case.
Sorry that took so long and much of your time, but for my part, I'm glad I got those out of me. I might write my Rex and the other's headcanon in the future. Mentioned I'm writing a Cadet!Rex fic, so there's the link, if you're interested.
And don't get me started with the natural vs dyed blond thing. I'm a firm believer that Rex is a natural blond, and I've written the reason somewhere above.
Thank you for coming to my TED talk. You may use this headcanon in your adaptations if you'd like. Cheers!
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aftgficrec · 2 months ago
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Staff Recs - Christmas/Winter
We haven’t done a winter season roundup for a while, so this will be a multi-part post with short fics and more to come. Happiest of holidays to you and yours from the AFTG Fic Rec Fam!
NB: I came across several tumblr posts asking for help finding a fic with specific Christmas scenes, and the answer was ‘let them hear me shout (for you).’ So, you might want to check that out along with the rest of ‘on the tip of my tongue (say something)’ series if you haven’t read it or want to revisit an old favourite. It’s complete now, find it here. 
My personal favorite 5-snowflake fics from this collection are highlighted below and featured at the top of the recs. -A
❆ ❆ ❆ ❆ ❆
‘We Can Live Forever’ by mostly_maudlin - A wintry high school au with healthy rivalries and pining. Best friends andreil are so woven together it’s a wonder no one has dubbed them with a ship name as Andrew helplessly pines. It’s snappy and full of family, foxes and developing relationships. If you don’t normally read fics where they’re teens, you may like this one.
‘The Monkey in the Wrench’ by Fire_Bear - A Die Hard au with bamf!neil protecting his family and reigniting old love feels like the Christmas fic we never knew we needed. Breaking my own rule of falling for a wip for this one.
‘Cerulean Nights’ by misalignedstars - kevjean shipper or not, the star crossed lovers/longing/yearning/regret subplot hurts so good. This may be the yearningest thing I’ve ever read.
❆ ❆ ❆ ❆ ❆
previous recs:
links to previous Staff Recs Christmas/Winter here
Staff Recs - New Year/New Beginnings here
seasonal ask: part 1 winter, part 2 Christmas
‘Your love is my drug’ here (completed)
‘The Missed Connections Support Group’ here
‘A Book for Christmas’ and ‘coffee & crosswords’ here
‘I'm just the same as I was’ here
‘Go Team!’ here
‘Pause and Restart my Heart’ series part 1 here 
‘Guardian Angel’ series here
‘permanent’ here
‘Paint Our Lives In Color’ here
‘A little closer to home’ here
‘Razor sharp smile and icy blue eyes’ here
‘Stop the World’ here
‘True Love Waits’ series here
‘In Time We'll Be Fine,’ ‘Breathing in the Snowflakes,’ and ‘the memory of burning’ here
‘Bedroom Voices’ here 
‘I Caught Fire’ here
‘this room, our universe’ here
‘Virus’ here
‘Andrew Minyard's Diary’ here
‘A Phantom and a Fly’ here
‘In Flanders Fields’ and ‘Front Lines’ here (historical, jewish neil)
‘Burning the skies’ here (fantasy)
‘RED, RISE, RULE’ here (fantasy)
‘Witching You A Happy Holiday’ here (fantasy)
‘Like a River’ here (harry potter)
‘A Falling Star’ series part 3 here (kerejean)
‘Promises’ here (kevaaron)
‘Mixed Feelings and Not Second Choices’ here (kevaaron)
‘Every Sinner Has A Future’ here (neil/aaron)
‘my one, my dear’ here (kevin/robin)
‘daydream in pink’ here (kev/allison)
‘All for the (wrong) game’ here (kevin/oc, recently updated)
We Can Live Forever by mostly_maudlin [Rated T, 46706 Words, Complete, 2022]
PALMETTO HIGH SCHOOL ATHLETIC FUNDRAISER WINTER SERENADES - $5 EACH On sale Dec. 15-17 during lunch blocks. Support our teams, and let them show your friends how much you care through choreographed song and dance! Participation in the fundraiser is mandatory for all student-athletes. Maybe none of this would have happened if they weren't pushed out of their comfort zones. (But honestly, maybe it was always going to end this way.) A story about the joys of competition, the people in your corner, and, of course, the misfortune of being a teenager in love with your best friend.
tw: implied/referenced child abuse, tw: alcohol, tw: internalized homophobia
NB: includes fanart by @letraspal
The Monkey in the Wrench by Fire_Bear [Rated M, 9431 Words, Incomplete, Updated Feb 2024]
Despite his misgivings, Neil has agreed to attend his friends' work's Christmas party on the eve before Christmas Eve. His ex is going to be there, it's in a fancy building, and he's just come off a cross-country flight. There is nothing he wants to do less. It gets worse when an armed group invades the building and takes everyone hostage. Now Neil has to find a way to save everyone and stop the attackers from getting away with it.
tw: violence
Cerulean Nights by misalignedstars [Not Rated, 99742 Words, Complete, 2024]
Neil wasn’t exactly wrong about Ichirou Moriyama, but he also wasn’t exactly right: Ichirou is a shrewd businessman who cares little for Exy, that much is true. Unfortunately, he also likes using his assets to their full potential. Soon after being acquired by Ichirou Moriyama, Kevin finds himself on an errand to Japan with his former teammate, under the guise of a PR tour to distract the media and the public from his real mission. Old wounds rip open and old flames rekindle as Kevin and Jean are forced to navigate the Exy politics of an unknown land and survive the Japanese underworld at the same time. tldr: Ichirou Moriyama becomes the unwitting cupid for Kevin and Jean when he sends them on a PR tour as a front for conducting some secret yakuza business in the background.
tw: alcohol abuse/alcoholism, tw: implied/referenced murder, tw: implied/referenced abuse, tw: implied/referenced rape/noncon, tw: assault
I want to find a home (and I want to share it with you) by ofwhitedaisies [Rated T, 21526 Words, Complete, 2024]
The sun was peeking past the trees, its warm glow bathing the cafe with pretty yellows and oranges. Andrew stuck his ear-buds into his ears, and continued to work. Today would be quiet, he thought to himself. Good. Of course, as God hated Andrew, and peace was never an option, trouble arrived in the form of a boy in ratty orange converse and a lousy motorbike. ~ In which Andrew is a baker, Neil is a delivery man and Kevin just wants to play Exy.
tw: implied/referenced torture
Comfort Food by moonix [Rated T, 29241 Words, Complete, 2024, Locked]
Kevin has just retired from a prosperous Exy career and needs a personal chef, a new couch, and a hobby. Neil reluctantly provides.
wishes are real, not free by defractum [Rated T, 14611 Words, Complete, AFTG Exchange 2016]
A Beauty and the Beast inspired AU in which Andrew's outer monster reflects his inner monster.
tw: implied/referenced csa, tw: implied/referenced rape/noncon, tw: dead animals, tw: hunger, tw: fire, tw: violence, tw: major character injury, tw: canonical character death
Family Affairs by KweenDay [Rated T, 21232 Words, Incomplete, Update Jan 2024, Locked]
Andrew meets Neil and Kevin in a group home when he's thirteen. They're an odd pair, with Neil's reckless outbursts and short fuse, and Kevin's stillness and sad, soulful eyes, and their fierce protectiveness of each other. Against all odds, Andrew befriends them. By the end of the second week, he knows he's found his people. By the end of the month, they make a promise to always find each other, no matter where they land. And they do. Every year, on Christmas Eve, they find each other and spend it together. AKA Andrew, Neil and Kevin make a promise to spend every Christmas together when they're kids. Those are their Christmases over the years.
tw: implied/referenced child abuse, tw: implied/referenced self harm, tw: implied/referenced csa
Winter Woes series by thisonethatone [Rated M/E, Collection, Updated Feb 2024]
Part 1: The Way the Wind Blows [E, 15912 Words, Complete] ‘Who are you?’ ‘Who am I?’ He mocked with a loftily raised brow and faux bravado. ‘You are in My tower. Don’t you think I have the right to such bold questions?’ The boy simply raised a brow in return, his blade tracing a deadly path down to the hollow of his throat. ‘Yet I am not the one under a blade.’ His face morphed into something less deadly as amusement played across his features.
tw: graphic depictions of violence, tw: death threats, tw: child abuse, tw: blood, tw: implied/referenced csa, tw: major character injury
Part 2: Rabbit’s Foot, Snake’s Tongue [M, 4926 Words, Incomplete, Updated Feb 20204] Neil is snatched up by the Moriyama Empire and forcefully betrothed to their deranged youngest son, Andrew is mortally wounded and searching frantically for his lover, and Riko is always one step ahead.
tw: graphic depictions of violence, tw: blood/gore, tw: murder, tw: kidnapping
jewish neil
Spun a Dreidel With My Love by buriedinbaltimore [Not Rated, 14023 Words, Complete, AFTG Winter Exchange 2020]
Chapter 1 (Rated T): It’s 6.5 years after canon and the Foxes host a holiday party! Chapter 2 (Rated E): After the party, Andrew and Neil play strip dreidel and have dirty sex.
tw: explicit sexual content
kandreil, kevaaron, rarepairs
just pretend by orionauriga [Rated M, 23305 Words, Incomplete, Updated April 2023]
This was supposed to be a team bonding trip to rectify Kevin’s never-been-skiing claim — but with everyone else snowed out and him snowed in with the two people he’s spent months avoiding, evading, ignoring, it’s turning out to be an actual nightmare. Not that he’ll ever tell Neil and Andrew that. To make matters worse, he is (regrettably) sort of, kind of, maybe a little bit in love with them. Not that he’ll ever tell them that either.
tw: implied/referenced torture, tw: implied/referenced abuse
Kevin Day Hated Christmas by erosandhades [Rated T, 13340 Words, Complete, 2020]
Kevin Day hated Christmas and no one but himself, his dad and stepmother knew why, and that was the way he wanted things to be. But after an unexpected night and a situation that changes everything, Kevin wonders if maybe the future holds more than he thought possible.
tw: disordered eating, tw: claustrophobia, tw: panic attacks, tw: implied/referenced suicide, tw: implied/referenced child neglect, tw: implied/referenced csa, tw: implied/referenced torture
Fairy Lights by KweenDay [Rated M, 29637 Words, Complete, 2022, Locked]
Neil and Aaron are strangers who swap houses for the holidays, trying to avoid spending them with their families. Then Neil meets Aaron's more-than-a-little-interesting enigmatic brother. And Aaron meets Neil's more-than-a-little-infuriating incredibly attractive best friend. So much for peace, then. a.k.a The Holiday inspired Andreil/Kevaaron AU
tw: explicit sexual content, tw: implied/referenced torture
NB: Christmas Andreil from Fairy Lights art by @strokeofinspiration here
Royal Flush by OfficialStarsandGutters [Rated T, 29460 Words, Complete, AFTG Exchange Winter 2021]
Royalty AU for the AFTG Winter Exchange - Neil Josten is a thief; a shadow without a name, changing identities like people change clothes. Until he steals an invitation to the Royal Winter Games. The Daylands are hosting this year, and their sport is always the same: exy. Neil knows it’s a foolish risk, but he just wants the chance to play on an official court. Just once. He hadn’t factored in how crossing paths with King Andrew Minyard might change things.
tw: violence, tw: blood/gore, tw: murder, tw: implied/referenced drug addiction, tw: implied/referenced child abuse, tw: implied/referenced torture, tw: implied/referenced self harm
Aaron Likes To Be Choked?! by Alluin_Fengari [Rated M, 46422 Words, Incomplete, Updated Nov 2024]
Aaron likes to think that his relationship with Katelyn is perfect. And while Aaron might not be perfect, Katelyn is, in Aaron's eyes anyways. But the question, "Does Aaron likes to be chocked??" Surges when his family over Christmas break notices the bruises in Aaron's neck. But at the same time, his family of monster being them do not think that it was something kinky, sadly, it appears that they are more correct than Aaron wants to ever admit.
tw: dubcon, tw: domestic abuse, tw: unhealthy relationship, tw: implied/referenced rape/noncon, tw: victim blaming, tw: implied/referenced drug addiction, tw: implied/referenced child abuse, tw: implied/referenced murder, tw: implied/referenced alcohol abuse, tw: panic attacks, tw: internalized homophobia
Two's a Crowd, and Three's a Party by rakshasaandcarcasses [Rated T, 11369 Words, Complete, 2024]
In the back of his mind, he was still considering what Jeremy had suggested. Aaron would rather be thrown down ten flights of stairs by Andrew personally than be stuck in between Matt and Jeremy right now. Jeremy, Aaron, and Matt go ice skating, and Aaron realizes something about the others and then about himself!!
Art
winter sweater for a fox art by @girubato
The big three: upperclassmen Christmas banquet art by @mioxza
Happy holidays ya filthy animals art by @emry-stars-art 
tfc winter mug series art by @jojen-hewitt: Neil | Andrew | Kevin | Jeremy | Jean | Renee
andreil mistletoe with betting foxes art by @andreil-minyasten
andreil Nice and Naughty Christmas sweaters art by @kkyraken
andreil New Year’s Eve kiss art by @thematicallycoherent
andreil at the Christmas market art by @ravenclawkward-art 
andreil at a cafe in England for the holidays art by @rainbowd00dles
andreil cozy christmas art by @/ohkitzinger on twitter
Please don’t go, I love you so and Merry Christmas art by @ouijacine
Christmas time!! art by @/amesfgc on twitter
andreil Christmas Redraw art by @/MASSLOW5 on twitter
All I want for Christmas is you art by @jayjuls
andreil: happy new year, christmas baking, decorating tree art by @/lis_photoart on instagram
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seyaryminamoto · 4 months ago
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Fic-to-Art #45: Happy Family
In this house we cope with hard times in fics by thinking of better days and brighter futures!
... By which I mean, the prompt for September was "hope" and to my utter surprise, my Patrons chose Happy Family, my story for Underneath Starlit Skies, as what gives them the most hope in these trying times :'D and to be fair, this particular story is about as opposite to what's going on in Gladiator atm as can be, so... makes sense :'D
This was a hilarious story to write and revisit, always makes me smile. It's another rare situation where I actually feel like I mostly managed to translate my vision of this scene, in my head, to what I wound up drawing... I really wanted to make sure all characters felt as active as could be (except for Mai, who didn't really care about how the game turned out or if Azula burned down a net, she was just getting justice for her son xD), and getting the sunset lighting right was also a big priority.
For anyone who didn't read this chapter (if you're in need of a pick-me-up over Gladiator, I absolutely recommend it haha), at this point, Azula, Sokka, Zuko and Katara were teamed up against Mari, Zi (Zuko and Suki's daughters), Hotaru (Sokka and Azula's daughter) and Mai in a kuai ball match, while the rest of the audience sat on the sidelines, enjoying the show. As Mai's joining the team to substitute for her son, Yuudai, resulted in a near-upset, Sokka and Azula decided they needed to get serious to clinch their victory and... well. I suppose the rest is history xD
It was a little bit insane to finish this in like... 3 days. But. Yeah. I did that. I should've posted earlier but I was nightshading and glazing and whatnot, I got busier than intended... but here it is! Hope you guys like it!
If you'd like to be part of the creative process behind these pieces, a $1 pledge is enough to make you eligible for suggesting and voting on prompts, as well as reading Gladiator snippets 6 days before the next chapter is released!
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puckpocketed · 3 months ago
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hello i was tagged by @18minutemajor for WIP Wednesday. it is not Wednesday but i am also not a cop so . here we gooo!!!!!!! tagging my esteemed colleagues (very politely and with no pressure!!!):
@neonfretra @oensible @sorrellegiance @moregraceful @stereax
@wheelsnipecelebrini
@korshrimpski (EDIT: it won’t?? let me tag you. unless these are on separate lines <3)
what's in-progress in your life <3 writing? art? recipe? skill acquisition?
if any crafty people see this - if ANYONE sees this - and would like to join in, feel free and consider yourself tagged <3 (and tag me back so i can see your stuff!!!) link to 18minutemajor's post if yall curious :3 my VERY long wip dump + ramblings under the cut!
its christmas soon and i like to paint gifts for my friends + and i'm finally revisiting my anime/lineart/inking era (here you are K!! my lineart past, present, and future!! <3) so here are some things i've been working on/coming back to/MAY NEVER FINISH: hockey related:
this is juraj slafkovsky and his dinky little middle part which he can absolutely learn to style into something a little less dinky but never does. i am so charmed by him. i imagine he just rocks it because his pretty privilege supersedes dinky middle parts . LMAO!!
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here is Sasuke from my Naruto Hockey AU. I am a little stuck on jersey mockups lol. here he is. our haunted little 1OA who is absolutely normal and regular about his captain (LOUD incorrect buzzer):
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personal oc art
wanna know some puckpocketed deep lore? i've never been one to make OCs. i was just not a very creative kid tbh. spent all my time drawing sailor moon instead. i still go back to her sometimes because she is one of my favourite shapes in the WORLD!!
in my 20s i took up playing d&d because of the. uh. plague. <3 and got pretty close to having OCs!! those count right? anyway. here is my tavern-wench-turned-wizard!!! i think i painted this 2 years ago? <- put dates on your works guys it saves lives. her name is Mel (short for Melins (pronounced like melons. on account of her knockers. can you tell i never grew out of my 12 yr old booby/cock joke era?) i revisited Mel recently and have started painting her in earnest again!! :3
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I briefly dated someone who was very into streetwear and fashion, and I fell down a techwear/gorpcore/cyberpunk rabbit hole for a couple days out of curiosity. i remember literally zero salient info on any of it except the broad strokes of silhouetting and Vibes. what i emerged with, however, was a ?? sorta OC?? im not sure what to call them. they dont rly have a name or gender. I did this little sheet ages ago + the aborted attempt at a portrait later:
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Here are my most recent explorations (i have been doing SOOOO much art. <3) which include:
unfinished character sheet + chibi art. I played with their jacket (much more structured/square/tailored thing) and added a lotta random buckles and belts. i took textiles class years ago and have a little experience in garment construction. and i know for a fact this thing does not make any sense. it hurts me to look at a little bit LMAO so i've paused it while i go draft patterns (badly. i was never good at drafting. i think i may have to break out my scrap fabric stash and hand sew a real life mock-up. HELP!)
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here is me having fun with them and imagining them as some kind of cyber-fisherman. the best part of every game is the fishing mini-game to me. i love fishing mini-games so much. I made their hair really big because i wanted them to have big unwieldy hair and the vibes told me i should add more movement to the piece aside from the fishing line. I messed with their jacket AGAIN because i can't stop thinking about what kinda jacket they'd wear. gorp-core ? idk. it sure is something!
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gifts for my friends :3
back in my weeb era for real YAYYYY!!! up til now i'd been making hockey art using a zero pressure sensitivity pen brush because i simply did NOT want to deal with that. it is and has always been a barrier to me making art that uses line art. <3 easing my way back into it though!
I used to paint gifts for my friends and then get them printed into lil posters and mount them on nice backing :3 i am now ready and back to painting.
Here is my girlbestie's OC. just a rough pose sketch. i think im pretty unsatisfied with the gesture of the head/hand. i wanted to include her gun in some way. i fear i may have to rework the pose entirely <3
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For the genshin girlies.. here are some of my friends fave characters.
Yelan - this one i started many holidays ago and put on the backburner because the colouring was wigging me out. you can see where i started rendering stuff + got sidetracked and started on something else (the crystal choker IM LAUGHING @ past me...)
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Ayaka - I reaaally like what i did here with the perspective + foreshortening. I don't know if the pose or expression is in-character or not, but i had fun :3 got stunlocked looking at references of genshin weapons so this is where i left off:
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if you made it all the way down here hi... <3 ice hockey really cracked the ketchup bottle open for me when it comes to making art again. i love the communities i've found, and i'm inspired by every artist on here every day. thanks for being so cool + have a great day :)
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lavenderarts · 7 months ago
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Revamp: Monthly Subs and Reward Art!
Hi everyone! After a long hiatus on this due to inconsistent health, I'm back and feeling better than ever, and I'd like to re-institute my monthly subscription service for art rewards. These will be active on my Ko-fi starting on August 1st! Read on to hear about the changes from my old system and details of what you'll get for subscribing, but if you don't care about any of that and just want to see the rewards page, here it is:
Please share this and consider tossing a couple bucks a month my way to help me support myself and my dog! Details below the cut!
So last time I was offering art rewards, it gradually became unsustainable for a number of reasons, chief among them the fact that I was basically offering severely discounted full commissions of all styles, and it was exhausting to fulfill in addition to regular commission work. I just couldn't keep up and got overwhelmed. So to help prevent that this time around, here are the changes I'm implementing:
I'll have a single reward type: single character busts! These are easy to crank out in an hour or less, so I can keep up with demand better. I'll reserve the right to decide between lined/lineless flats and papercrafts as I see fit to keep them interesting and fun for me, but if it's your birthday month or your yearly sub anniversary, you can choose the style and get a little something extra! For examples of what a bust looks like, please check out my recent ArtFight submissions :)
I'm going to do my level best to institute a hard 3-week turnaround rate for all regular commissions, and save the final week of each month for giving these rewards full priority along with onboarding new batches of clients for the following month's commissions.
I'm moving my subscription service over to Ko-fi, where anyone can give between $2-9 a month as a very generous tip and get access to my Discord server, or give $10+ for monthly bust rewards, early access to adoptables, and more! You can choose to give more than $10, but no other rewards exist for higher tier subs, it's up to whatever you feel is appropriate! Ko-fi has both Stripe and PayPal integration, which should be easier on the subscriber end, and it allows me to use PostyBirb to post across multiple sites at once, which makes it much easier to post early-access WIPs and finished work than it was on my old subscription service. It also automatically handles Discord onboarding and role assignment, yay!
I'm on the hunt for a simple Discord bot that can post a single repeating message on the first of every month with a link to a Google form for everyone to submit their requests, so that I don't have to ask for them manually. (If anyone knows of such a bot or is capable of making one, please get in touch!)
Previously I offered a whole suite of other rewards in addition to the monthly art -- things like subscriber-only request streams, early claims on adoptables, and even physical merch, which were not sustainable for me. Going forward, early adoptable claims for a discount will still be available as a reward, and I may occasionally do request streams, but on a less formally-scheduled basis and only as I have the free time to do so. I am not able to offer physical prints/stickers at this time; I might revisit the option in the future, but I need to know more before I try it again! I'll also be continuing to offer a subscriber discount on all commissions that will stack with other sales and discounts, along with the ability to skip the waitlist and jump directly into the work queue.
So to recap, if you subscribe to me, here's everything you get:
For $2-$9 USD: Discord server access with a special role, and my thanks for your generous support!
For $10+ USD: Discord server access with a special role, 24 hour early adoptable access with the ability to claim for a discounted price, a bust of a single character each month, first looks at finished artwork and WIPs/timelapses, commission discounts, and potentially more down the line.
My Discord is open to anyone, and all members can freely chat, post art, attend/host art streams, and answer polls regarding prompts for adoptable designs and more. You just get some nice bonuses for subscribing! While these subscription tiers are available, one-time tips and donations of any amount are still an option for commission clients or anyone else who just wants to show some love.
I hope this all makes sense and sounds enticing; I really love seeing people's OCs and getting to bring them to life and put my own little touch on them, and I'm very excited to start giving something back to all of you out there whose support means so very much to me, and without whom I could never do what I do. Thank you so much for checking out the Ko-fi! As a reminder, reward eligibility begins on August 1st! The tiers are active on Ko-fi now, but if you subscribe before August you won't be rewarded for the month of July, so keep that in mind.
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bismuthburnsblue · 2 months ago
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✨2024 makes wrap up! ✨
this ended up being a big year for me in terms of makes, though it didnt really feel like it at the time! im also realising how many of these projects i never did a proper wrap up post for, so i will try and do some more of those over the coming weeks!
Total sewing projects: 11 Costumes completed: 3 UFOS finished: 1.5 (one was a long-awaited alteration) buttons sewed for coworkers: 13 (ish)
and the full list, with links to posts as i write them!
Anne Pants
Anne Blouse
Anne Corset
Flora Dress
Janet Skirt
Record Bag
Ginny Skirt alteration
Ginny Vest
The Coat
Skirt alteration
Minecraft Guardian plushie
bonus mentions:
(things that werent sewing projects or didnt get completed, but felt important enough not to leave off!)
Anne necklace
Cross stitch progress
design a dress
swallow ita bag
below the cut ive wrote a little about the projects with pictures, if you wanna read more in depth thoughts!
Anne took up most of the start of my year, working from february to may on the parts of the costume. it took me outside my comfort zone in a lot of ways- my first time making pants, and the corset presented a whole bunch of new challenges, being in leather- any seam i made was impossible to fix. i made a whole bunch of mistakes, but im incredibly happy with the overall results anyway.
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I took a break after Anne, chilled out, did some cross stitch, only to jump head first into Flora on an impulse (aka my friend said "do you want to?" and i said "say less") In spite of the time crunch, she was quite an easy build, following a pattern, not too much fitting, and most of the problems ended up being of my own making. after coming back to redo her hem in october, im super happy with how things came out!
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I floated around for a bit over the summer, messing around with patterning the wing collar for the design-a-dress for a while, working on my Janet skirt, and patterning a couple other miscellaneous things before throwing myself into mcm prep again! as mentioned, i redid my Flora hem, and i also decided to learn a new type of skill! bag making!!!
Looking at my archive, i dont think i ever posted anything about the bag i made for Maggie, which is frankly a crime, because i love this thing!!! it was absolutely a learning curve & i didnt have all the best choice of materials (it was mostly scraps from my job and things from in my stash) but i really did learn so much that i can take forward into the future- which there definitely will be a future! i already have plans for at least three more bag projects, and im gonna figure out how to make ita bags too :D
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then it was full steam ahead into november, and i decided i could finish another costume this year, and so it was time for Ginny! She was a mix of refashioning & from scratch work, but every fabric piece was made with recycled materials. I loved making this costume, it was super fun to mess around with techniques with no worry about how professional it looked at the end because she was such an obscure costume!
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At the same time i was working on Ginny, i decided it was high time i finally finished the coat i started working on... two years ago ''':) this too was all about learning new techniques and understanding proper construction, and i am so, so happy with the results. theres definitely a couple pieces id like to come back and revisit at some point (looking at you, collar -_-) but i know those are mostly things only im going to see. im so glad i put it down for a while, i think ive done a lot better than i would have done this time last year- and i know when ive given it some time and come back again, ill do better then, too. but its wearable and cute, and i finally have a lovely winter coat :)
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I thought i would be finishing the year with a couple of long overdue alterations to my favourite skirts, but i ended up only getting one done when my coworker asked for help making a christmas present for their friends kid. the second she showed me the pattern, i knew i could do better, and so i wrapped up my year with a mad dash to make a plushie guardian in a week before i finished work for the year.
You should know by now i love a challenge, and this sure was something different! i think id do things differently if i had more time, but im super happy with how this guy came out! it was great practice for satin stitching on my machine & working with tricky fabrics, and i think id definitely like to make another one, with a few changes to the design- and the colours of the fabric, as i had nothing to do with those! im telling the kid its a shiny guardian ;) either way, i hope the kid has a great time using him as a mace !!
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and thats my year in review!! im hoping next year ill be able to do another one of these and be just as proud of everything ive achieved :)
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lullabyalikpoptarot · 4 months ago
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Ateez Dynamics (Jongho Perspective)
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We are now at the final member of this group's dynamics. It has been a fun ride. I will definitely try to revisit this again next year. But we end with my bias for now. They had some interesting things to say about him, let's see what he has to say.
Hongjoong (The Lustful/Page of Wands) Ya'll I ain't playing. The Lustful card came flying out! Now we know Jongho got this card a lot, and if I remember correctly, Hongjoong also gave him this card, but don't fully remember, anyway, I see them saying a lot of dirty and taboo things together lol Dirty minds here when they are around each other. These two are not afraid to embrace and talk about their sexuality. They seem pretty open to the conversation, which is not bad. They are both very curious and maybe want to explore new things and places together. I see them both wanting to try new experiences together.
Seonghwa (The Actor/7 of Pentacles) They both seems to be good at playing the part, maybe as idol. They both know how to act in certain situations. They know how to be reserved when need be. I think Jongho may learn this from Seonghwa. There is a calmness and patience to him that he may want to emulate and learn from him. There bond seems chill, maybe a bit stagnant at the moment. It is also pretty slow growing. They also both know the value of hard work as well. Not much craziness here, pretty chill, but not getting too much closeness from these cards.
Yunho (The Future/Queen of Pentacles) Yunho may be a strong caring figure in his life. Someone very giving and nurturing. He may give him advice about money and future planning. He seems like a solid and stable figure in his life. I mean Jongho can be the same for him as well. They seem to support and give to each other. There is a sense of independence they both have. They both seem pretty practical and realistic. I don't know if they both plan things together or help each other plan for the future. If they share what they plan to do with their career in the future. I can see these depending on each other for things, or Jongho depends on him for security and dependability. They both also value their career and themselves. I see Yunho being a very grounding figure in his life.
Yeosang (The Warrior/4 of Wands) There is a toughness and strength these two have. I don't know if they may clash at times. There is a strong and stubborn energy he sees in Yeosang. A toughness of will that will achieve anything he wants. He may also have this energy. He may really like this about Yeosang. He fights for what he wants. I can see Jongho being that way too, so there could be clashing with them. But with the 4 of Wands there energy together is pretty stable and happy. I see them both doing whatever it takes, if that means fight or confront things to achieve what makes them happy. They seem to relate on this level. It seems when they are together things are great. These two have fun and there are good vibes there. It seems they enjoy the company of one another. It is like they find comfort in each other.
San (The Independent/Queen of Swords) They are both kind of independent. I don't see these two depending on another that much. He may San as a good listener and a smart individual. Someone who is open-minded and willing to listen to what he has to say with no judgment. And it could be vice versa. There seems to be open dialogue and conversations with them from time to time. But I don't see them as very close. I see him gaining a lot of knowledge from San, maybe they talk about things of the mind or intellectual things. If he wants to see things from a logical point of view, he may refer to San and maybe San does the same. Although, they may not be super tight. There is a respect here.
Mingi (The Farmer/3 of Swords) Well there was some hurt and frustration here, someone got hurt, someone may have said something hurtful to the other. Was it them in Mingi's reading where I got some aggressive energy? I wish I remembered. I try not to look back on readings to be as unbiased as possible. The quote on the farmer card is, 'I enjoy being of service of those who deserve it,' Kind of speaks volumes' for me, like he doesn't want to help him or fu** with him at the moment. He will give to those who he feels deserves it. I wonder if they got into a disagreement about doing something for another. Like did Mingi ask him for something and that triggered him somehow. This one is kind of confusing, not trying to sit on this for too long. But they aren't in the best place at the moment.
Wooyoung (The Teacher/Knight of Pentacles) I say Wooyoung teaches him a lot about life and how to move through it. There is a persistence and diligence Wooyoung has that he admires and wants to follow. It is like he watches what he does and wants to follow it. There is a lot of knowledge and wisdom Wooyoung has. He may give Jongho a lot of advice about things in life and he takes that at face value. It is like he wants to follow his steps. This is interesting because I believe Wooyoung also wanted to learn from Jongho as well. This dynamic surprises me. I didn't expect this. It is like they both learn a lot from each other. There are like aspects of Wooyoung that Jongho would like and vice versa. He sees Wooyoung as grounded individual who stays the course and stays focus on what he wants to do, and he may want to learn to stay consistent and focused on his goals. Jongho may struggle to do this on his own.
This was interesting once again, surprised by Mingi and Wooyoung's dynamics. This was a fun series that I would love to revisit again like I said. But as of now I will conclude with my Ateez series. Hope you enjoyed it.
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steakout-05 · 2 months ago
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i had. an idea. a while ago (and i mean probably back in mid 2023) i drew a little concept for what a Barry Steakfries plush could hypothetically look like in one of my old sketchbooks, but never really expanded on it beyond just a simple sketch. a couple days ago though, after i fixed up some holes in a couple of my old plushies, i remembered that concept and got absolutely flooded with a ton of ideas for a plushie i could possibly make for myself in the future. i quickly sketched some stuff down yesterday and here's what i made :)
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this is inspired by the awesome drawings of a makeship style Barry plush by schnabel53 and the Barry plush Daisy Parker created back in 2013, as well as the Fruit Ninja Sensei plush Halfbick produced!! i love the look of plushies that are in a more standard standing pose with floppier limbs and i wanted to revisit the old idea i had and expand on it a little bit. here's some very rough and rushed sketches of the side, back and how he would hold his jetpack:
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(why tf is that side profile so red lmao)
features:
little magnets on the inside of his hands that can hold stuff
embroidered facial features
his suit jacket can be taken off and replaced with other clothes
little plastic circles on the bottom of his shoes to retain their shape and make sitting him down easier
his body would be completely made out of minky or a similar soft fabric, with clothing made out of a soft material similar to material that the Spamton plush's jacket is made out of (for lack of better comparison lol). his tie would also be made out of minky with no stuffing.
his eyebrows are a separate part that slightly protrudes from his face rather than being embroidered
his jetpack handles have a wire inside and are posable, as well as having a magnet inside that Barry's hands can stick to
accessories:
the machine gun jetpack from MD and JJ
his shotgun from MD
a coin and a spin token
a mini Craig plush
important: i have absolutely no idea if i'm ever going to actually make this or not, these are just concepts. however i have been making little tests with felt and fleece to get myself used to sewing stuff again, as it has been a very long time since i made anything comparable to a plush, and i would like to see this idea realised some day and expand my creative skills. it's just not a guarantee. also since a couple days ago i have literally been obsessed with the thought of sewing into something and have been looking in my closet for any plushies that have holes that need to be sewn up just so i can practise it on some actual material, i'm going insane about it loll
further ideas that i may or may not do (depending on if i want to do them lol):
giving Barry more accessories like a couple of the gadgets from Jetpack Joyride (i'm thinking a lucky last token, air barrys or the gravity belt), revive hearts, a gun from JJ2, his pistol from AOZ and a mini supply crate, a tiny zombie t-rex for him to hold and of course: a plate of steak and fries. maybe also a little australian flag to hold :3
making a repaired suit (with visible seams for extra detail) for Barry
making a few of the Jetpack Joyride costume pieces for him, such as the DJ Barry headphones, the Sensei outfit and maybe even the maid outfit if i'm feeling ballsy enough
making concepts for Flash, Craig and Salesman Barry plushes
Flash accessories and features: the little toy remote thing from the JJ2 anniversary art, some sort of futuristic lookin tennis ball thing, a rocket jet for him to wear (like the one he wears when Barry is operating the Lil' Stomper), a small patterned pillow to sleep on and a bone for him to hold with a magnet located near his mouth. i think it'd also be cute if i were to hypothetically give him a nose that lights up but that's crossing the line of plushmaking and into adruino coding (which i have no clue how to do nor do i have the resources) if i were to actually make that lol
Craig accessories and features: a mini Barry plush, a clipboard and pen, little emotive thingies (like a sweat bead, blush, a question and exclamation mark) to stick on his face via magnets, removable gloves,
Salesman Barry accessories and features: his nametag, removable glasses, his briefcase, a mini gramophone, a clipboard, a little business card
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