Leo's perspective is probably the most fun one in the lost hero. But I like Rick Riordan's choice to rotate perspectives. It's different, but it helps give each character a voice. Leo's voice/perspective happens to be the funniest to read, but I like Jason and Piper a lot too. The book has three amazing protagonists. Jason, Leo and Piper are all fun characters, and I've found things relatable about all of them.
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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I know Toy Story 4 is not really loved by the masses, but I can’t help admitting that I’m that person who loves it just as much as the trilogy. I was really excited about it back in 2019 and even had a little bit of hyperfixation on it. I really adore the concept of lost toys who live on their own. As much as Woody’s choice in the end was unexpected, I think it opened big possibilities for post-canon ideas. Like this one! I decided to design his possible appearance after a couple of years of living outside with Bo. Description under the cut!
I noticed what was missing from those few fanarts on events after the end of Toy Story 4 that I found on the internet. Bo Peep is all so cool and fancy with her hook, raincoat and all sorts of useful thingies that she carries with her, and Woody is just clean and unscathed, as if he just yesterday got out of a dry and warm room. Naaah he wouldn’t stay like this for long 😆
Because what is lost toy’s life? Dirt, unforeseen damage and the need to periodically fight off stray animals. Moreover, we already know that Woody has a tendency to get into troubles. Moreover, he is a rag doll — that is, more than Bo is vulnerable to problems like unstable humidity, getting stuck somewhere with his limbs and getting attacked by cats / dogs / raccoons / whatever else they can encounter. He should become as hardcore as Bo after a couple of years, because otherwise there is no way to survive in this world.
The “raincoat” is of nylon, most likely cut out parts of an umbrella that someone conveniently lost in the park during stormy weather. The trick is that it’s waterproof, since when you are made out of natural fabric, it's important not to get wet as much as possible. Moreover, Woody is quite old, and he should be concerned about the condition of his fabric if he does not want to literally fall apart after a couple of years of such adventures.
The holster is used as a pocket for small things, here it’s used for matches and paper clips, which can be useful in different situations. For matches, a striking surface from a matchbox is attached to the outer side of the right boot. This will allow to quickly light a match by yanking a foot down while holding match to it and thus minimize extra full-body movements, which can be useful in an emergency situation. I think that this can be effective not only for lighting up spaces, but also for scaring away animals, especially small ones like rats.
The hook is a pencil and a fishhook with a broken tip, strapped with duct tape. Basically an analogue of Bo’s hook but made from improvised materials. As we have already seen in her example, it is an excellent utility for crossing various obstacles and, if necessary, for self-defense.
Stitches and scuffs. Both Bo Peep's arms were broken off and are taped back. That means, free living involves the regular risk of losing limbs. Even in an antique store, Woody got his foot stuck somewhere several times, which suggests that either himself or with the help of some stray animal he lost one or another limb and had to sew it back on his own or with Bo’s assistance. He will have to overcome his fear of being broken and accept this as a new part of his existence.
These were general notes on this sketch! Perhaps I will continue to develop this idea in order to find some new interesting solutions.
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Yuri Leclerc as a concept is sooo funny because here is the most beautiful woman you've ever seen, sike! He's a man actually. and you're like okay, okay, cool. he's still the most beautiful person ever, looks introverted yet elegant, so you'd expect him to have a demure-ish personality with delicate hobbies. speaks in noble tongue, voice as soft as the lilac in his hair maybe. probably into fashion as well.
and then he opens his mouth.
DEEP voice, crass, and a menace. were it not for the game's rating and setting, this guy would be cursing worse than a sailor. ANDDD the funniest thing is that he's 😂 an underground mafia boss. his first conversation with the player character is that he'd slit their throat for crossing his men. he's confident, sarcastic and smug, absolutely at odds with his soft appearance. NONE of his hobbies aside from the makeup are ""girly"" at all.
but that's not all! get this. he's... a momma's boy. intimidating fucker that he is, everything he does, the maiming the killing the swindeling, it's all to send money back to her. AND following that, he's something of a Robin Hood minus the heroic fanfare. as in, he's for the common folk. from orphans to the disabled, his care protects them all. beneath the scary job and personality, his compassion runs deep.
he can't stand not knowing things. he sings so prettily but scowls when he's made to do it in public. people call him a Savage Mockingbird and he does do nothing but mock and toy with his prey sometimes. he hates attention. A+ honors student but dropped out for doing crime. he's gotten into shit situations where people took advantage of him for his pretty looks.
he likes stargazing. he's named after a star. his real name at least. the one only his mom calls him.
isn't the dichotomy just the funniest. like don't all these aspects combined together make for the most delightfully jarring character ever. but it makes sense. the totality of his life circumstances made the person that he is now and it just... works.
"Yuri is the best he's my favorite!" -Yuri himself (actual line in game btw)
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