#I know you think this is about solas dragon age
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lavellaned · 2 days ago
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kills me that the reason given for rook to exist as pc is that "ooo we need to find people solas doesn't know in order to hunt him down" and then in the very first conversation you have with him solas knows exactly who rook is. and then the inquisitor shows up at the end of the game anyways.
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angrykittybarbarian · 3 days ago
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Things that bother me about Dragon Age: The Veilguard part 3 (final thoughts)
I have finally finished the playthrough. I endured because I wanted to give this game a fair chance. I wanted to see it from start to finish in the hopes it would deliver something, anything capable of redeeming it. But it just didn't. Or more precisely, not in a way sufficient to make its flaws easy to overlook. These are my closing impressions on the game. I have already done two posts about this in which I documented my observations and comments as I progressed. I will link the posts here: Part 1, Part 2.
Let's finish this ride for now.
!Spoilers below the cut!
The music
I don't know what the direction of the music was meant to take. When it was announced Hans Zimmer would compose the OST I had high hopes. Hans Zimmer is a houshold name in Hollywood and skilled at what he does. I listened to a number of movie OSTs of his making and they were all excellent. So what happened here?
The music sounds generic most of the time without a clear theme or a unique piece that got me searching for it on youtube.
The main theme has sort of a recognizable composition but isn't anything outstanding. Emmrich's theme sounds like a halloween piece written for Wednesdsy Adams and the rest of the OST seems to mimic Trevor Morris' work for DA:I, namely the Lost Temple and In Hushed Whispers themes, but without the emotional impact the original pieces created.
It's as someone has already pointed out and I agree: Bioware has bought the name Hans Zimmer but not his quality. It sounds like he didn't even seriously create something but half heartedly whipped something out of his sleeve and called it a day.
The facial animations
The main problem with these is they often don't fit the emotions the VAs are communicating.
The VAs actually did a fantastic job. The scene that touched me the most was the one Rook confronts Solas in after they escape the regret prison in the fade. That was the first time Rook felt involved, raw and real.
But what broke the atmosphere in an otherwise flawless scene was how unmoving their facial expression was. There was the VA shouting their lung out and the animation couldn't even give half a fuck about it.
I don't even see an excuse for this lack of facial animation. It was possible to do since DA:O, hell, even since the first Mass Effect back in '07. Why is it not possible in the year of our Lord 2024, when technology is presumably better?
The handholding of the player
The plot is tightly paced. This is not necessarily a bad thing as I didn't really like the Open World approach of DA:I since it stretched the main plot too thinly and the maps created weren't filled with interesting side content but boring and pointless fetch quests.
But Veilguard went into the opposide extreme as it leaves only little room for the player when and how to do things. The quests are activated and must be completed in a specific order. They have also only one outcome without room to make different decisions.
Rook can never be truly ruthless. They can never disagree and butt heads with their companions.
And I hate how on the side of the screen the game exactly tells you what you have done and how it affects your companions' behaviour. It doesn't bake it into the interaction organically. Instead it has yet again, explained to me what I did and why it has this very specific effect without any of the characters discussing it. But the beauty of consequential decisions lies in the very unpredictability of its outcome. That's what creates the emotional impact. It doesn't work if I am being warned and explained to like a small child.
It's this lack of trust the game puts into the intelligence of its players that is so experience breaking, insulting even. It doesn't trust its players to figure stuff out themselves. It assumes we are too stupid to get any of the things it tries to tell us.
The ting is though, dear Bioware writers, if you think you have to overexplain your story because you think your audience won't get it then that's a telltale sign of the story being actually badly written.
Another area where this becomes appearant are the "puzzles". I used the quotation marks because there isn't really anything to solve. The solutions are obvious and at times your companions go out of their way to tell you.
The romances
Romances have always been a nice bonus on top of the otherweise amazing game content. They added some enjoyable extra fluff purely for enjoyment and some cases even deepened the main storyline.
In Veilguard they don't do that. In almost all of them the flirting is so meaningless that your cutscene with them just proceeds as if nothing happened.
There is no shift or change to their tone towards Rook. You don't build up the relationship with them. There is no last goodbye kiss before the last mission or passionate affirmations of love and trust. It just leaves you cold.
The only romance that seems to have that old depth is Emmrich's. The rest however, they don't add anything significant. There virtually is no difference to the game without the romances.
Companion relationships
Let's begin here with the simple fact that all deeper interactions Rook has with the companions are strictly scripted which ties back into the handholding part of this criticism. Rook cannot initiate a conversation and ask them some general questions about their histories and opinions on certain matters.
Rook only gets to interact with them when they happen to want something from them. Otherwise they cannot be bothered to acknowledge Rook with more than a one sided oneliner.
And then there are the relationships between the companions themselves. They either get along swimmingly or the game feels the need to stage some immature conflict between them without any deeper purpose.
Like Harding not understanding why Emmrich brings so many books on the road despite it literally not being any of her damn business bevause it doesn't personally affect her in any way.
Or Taash not understanding his profession as a Mournwatcher as they call him names so Rook has to point out Taash in turn likes dragons which is an interest he doesn't share only to culminate the discussion with a "We need to respect our differences" sort of statement.
These are not conflicts, these are squabbles of children and like children Roik talks to them which is brought ad absurdum with Emmrich because he is literally old enough to be Rook's father.
Why bother at all with writing conflict if it is only to be something as inconsequential as this?
Varric's death
This one is a .... choice.
I won't go into why the decision to let him die or not is good or bad because I feel like this is highly subjective.
However the impact of the reveal of this fact is only partly executed well.
Why?
Because it only hits hard when the player has known and cared about Varric at least since DA:I if not DA 2. The execution of this plotpoint thus relies too heavily on nostalgia instead of building the tension up within its own setting.
When thinking about Bioware also wanting to be newcomer friendly with this game I am left to wonder then why they didn't introduce Varric properly and didn't give the players time to build up the relationship? Why would a new player care about Varric? They don't know him.
Bioware cannot in good conscience claim they designed the game to be new player friendly while simultaniously heavily relying on knowledge from previous games, dlcs, comics, novels and other spin-off media. They cannot claim this and have anything but DATV do the heavy lifting when it comes to executing their plot.
The final mission
For my final point I also want to lose some positive feedback about this game.
The ending was actually well written.
In relation to Solas it comes full circle. You can actually feel what's at stake and the decisions Rook makes actually matter.
The final questline roughly follows a Mass Effect 2 approach where it is classified as nothing short of a suicide mission.
Companion quests essentially function as loyalty missions and Rook gets to assign various posts in battle. Just like in Mass Effect 2 assigning a companion a post completely outside of their expertise may get them killed.
The dialogue is actually written well at this point in the game. There isn't really much to complain about.
But even this part is not entirely without faults.
For one I don't like the non negotiable sacrifice that has either to be made by Harding or Davrin. Rook doesn't even get a chance to save any of them. But again these non negotiable companion deaths where you only make the choice who's it's going to be isn't anything new (i.e. Hawke and whatever Warden you happen to get, Kaidan/Ashley in ME 1). So maybe a bit if a bummer but nothing experience breaking.
A stronger point however is that Rook will always keep the Veil intact in the end.
I suppose this outcome already is part of the game title itself but was it necessary to take it so literally?
With everything the elves have lost and the discrimination they faced it should absolutely have been an option to agree with Solas and tear the Veil down.
But since we don't talk about racism and slavery I guess Rook doesn't reflect on these points either. So I guess keeping the Veil intact is in line with the game's general sanitization of the world.
So in conclusion?
The game is far from great, not gonna lie. It feels like the devs actually wanted a new IP but were too afraid of the risks that come with such an endeavor and thought gutting an existing franchise that already did the heavy lifting of building a fanbase and using it as a package would save their ideas from flopping. Surely no one will notice it is actually something else if we market it as Dragon Age, right?
But we are not that stupid. This behaviour is insulting to put it plain and simple and I am heartbroken, angry and said that this was done to Dragon Age. I wanted to love this game. I was optimistic before the release. Everything looked fine, nothing in particular to worry about.
But I cannot continue to defend this without breaking my basic brain function.
The most frustrating part is that with the ending the devs showed they can write a story and meaningful dialogues. It left me wondering why it couldn't be done like this for the rest of the game and living with the reality that I will never get what this game could have been.
All in all this is not a good Dragon Age game. It is a massive disappointment and does not live up to the promises made by the devs.
I am sorry for everyone who preordered.
I am sorry for everyone who paid the full release price.
Nominating it for Game of the Year is not justified no mattee how you look at it.
If you are genuinely enjoying the game, I hope you continue to do so and all power to you.
For the rest: let's stop excusing Bioware's disrespect towards the fans and enabling them by paying them too much money for it.
Don't buy at release. Don't buy spin off media. Wait for sales. These people only understand the problem when you give them a good run for their money.
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rookinthecrownest · 1 day ago
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I think the thing that Gets Me about Veilguard is just how much of an impossible task it had heaped on it from EA from the start of its inception.
It’s arguably supposed to be a soft reboot for the series while ALSO being a follow up to Inquisition. These are two fundamentally incompatible goals in my opinion. This game had to walk the most insane line of any video game in recent memory. I guess EA wanted to have their cake and eat it too.
And the more I think about it the sadder I become for the original team who worked on Joplin. From what I’ve seen of the art book, Joplin was going to be about as firm a sequel to DAI as you could get - with references to rescuing whoever was left in the Fade, having Calpernia and Imshael as companions, having to fight Solas’ agents, etc.
Then EA makes them scrap it for live service. Fine. But wait - now we’re scrapping it again. Back to single person RPG but you also kind of need to distance yourself from the previous games as much as possible while still somehow being a follow up to the previous game.
New setting, few returning companions, and new Big Bads in the form of Elgarnan and Ghilanain to get a clean slate. Any mention of what’s happening in the South (where we spent 3 whole games!) needs to be relegated to letters and codex. ** I dont have the art book yet, so I dont know if these two were supposed to appear in Joplin beside Solas - or if Solas was supposed to be the sole antagonist in that iteration of the game.
But.. I hope you see what I mean when I say this game had a monumentally, borderline impossible task ahead of it. And when I think of it that way, I think it did as good a job as it possibly could. Especially since the actual development time was closer to 3ish yrs to get what we know of as datv today even though it’s been 10 whole years since DAI.
I hope it’s successful enough to get DA5, but who know’s what’ll happen.
I wish everyone except the EA execs who meddled with this game’s development and are seemingly trying to kill dragon age a pleasant day. I have a cynical detective I need to romance 😔
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dalishious · 21 minutes ago
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Teia and Viago Master Post
It seems my overwhelming love for Teia Cantori and Viago de Riva has garnered a reputation that I’m worth asking questions about them. I’m honoured! But I think it would be easier to just make a master post about them that I can direct to, so that’s what this is.
Appearances
Dragon Age: Deception (Teia and Viago appear as unnamed Crows. It is later confirmed in Tevinter Nights that it was them)
Dragon Age: Tevinter Nights; “Eight Little Talons”
Dragon Age: The Missing
Dragon Age: The Veilguard
Pre-DATV Events
9:44 – Teia and Viago are in Ventus when the Antaam attack.
Between 9:44 and 9:52 – The events of “Eight Little Talons” takes place. (Viago says they were “recently” in Ventus when the Qunari attacked, meaning it’s probably closer to 9:44.)
9:52 – Teia and Viago are in Vyrantium when the Antaam attack. They took a contract together to kill Lady Crysanthus, who was a member of the Venatori. They briefly run into Varric and Harding, who are following Solas’s trail.
Information on Teia
Teia’s full name is Andarateia Cantori. She is the head of House Cantori, which holds the seat of Seventh Talon. House Cantori’s territory is centred in Rialto.
Teia is 28 in “Eight Little Talons”. While we don’t know for sure when the story takes place, it is most likely around 9:45-9:46 based on context clues. If so, this would make Teia in her mid-30s during Dragon Age: The Veilguard.
Teia grew up on the streets of Antiva City with no family, surviving on thievery. She was taken by the Crows at age eight, and considers them her family now. (In “Eight Little Talons,” she reflects that she’s been a Crow for 20 years.)
Teia was the youngest Crow to gain the rank of Talon in history. She is also an outlier in that she does not come from a wealthy, prolific family background. This caused quite a controversy, where she was considered an “overreaching street rat;” while the Crows tell recruits that anyone can become a Talon, it very rarely happens.
Teia has her own set of rules to follow; for example, she refuses to kill servants unless absolutely necessary.
Teia’s best skill is being a master manipulator, with a level of astute observation in others that gives her an advantage in pretty much any conversation. She is very good at figuring out what to say and do in order to get the response she wants from someone.
Teia’s biggest flaw is, in my opinion, her naiveté. You could also say that the fact that she’s held onto strong morals and sensitivity to others is a strength, certainly. But the fact that she wants to see good in everyone, even people who arguably don’t give her any reason to, has gotten her into trouble.
Teia was in an abusive relationship in the past; Dante Balazar, who was Second Talon before his death in “Eight Little Talons”. Dante was addicted to lyrium, and would lash out at her verbally and physically. At some point Teia fought back and finally broke things off, while leaving a scar on his shoulder. Despite all this, Teia held sympathy for him.
Teia is afraid of dogs, after being chased by rabid ones on the streets as a little girl.
Teia has a tattoo marking her as a member of House Cantori on her back.
Teia’s horse is named Andoral (after the archdemon).
Teia has probably not been a Talon for very long; I would guess less than five years as of “Eight Little Talons.”
Information on Viago
Viago is the head of House de Riva, which holds the seat of Fifth Talon. House de Riva’s territory is centred in Salle.
We do not know Viago’s age for certain, but I would guess he’s in his mid-40s during Dragon Age: The Veilguard based on vibes and sensible timelines.
Viago is a master poisoner, and carries around plenty of it wherever he goes… as well as antidotes, because in addition to this, he is extremely paranoid about being poisoned himself. He does not eat or drink anything before testing it first, and he even takes a small dose of Adder’s Kiss every day to build up a resistance to it.
As one of many bastard children of the Antivan King, Viago was only given two choices in life: either live in luxurious exile, or join the Crows. He resents all his half-siblings who chose the first, and he resents the king himself. Viago may be more powerful than them all, even the king, but he is now stuck in this life. Had he not been, he thinks he could be a better ruler of Antiva.
Viago also holds resentment towards his mother, who it is hinted was an alcoholic to cope with the loss of interest from the King. Viago recalls her wine-stained “demon teeth” from when he was a child.
Viago does not give a shit if people like him or not; he only wants to be respected and feared. (Despite this, Teia tries to make the other Talons like him.) He is also used to having to constantly watch his back, and typically thinks the worst in people.
Viago tries to avoid emotional thinking, preferring hard facts and logic.
Viago has a pair of adder snakes he milks for venom. He also now has a third named Emil, choosing to keep the snake that bit and nearly killed him in “Eight Little Talons”.
Viago enjoys art collection.
My guess for how long Viago has been a Talon is somewhere around 10-15 years, based on vibes and timelines. I think he was fairly young himself when he succeeded his predecessor. I also think it’s entirely possible that the Antivan King arranged his rise to power, based on the comment in “Eight Little Talons” from Dante: “Your daddy will protect you.”
Dialogue
(I will add more as I hear it!)
Rook: The Cantori Diamond is your casino? The occupation hasn't closed your business?
Teia: Business may be down, but it isn't "my" casino to close.
Viago: An easy mistake to make. Isn't that right, Andarateia Cantori?
Teia: I am no landlord, and anyone who treats me as such shall be evicted.
-
Rook: Are there many Crows like Jacobus?
Viago: We have many fledglings, but he is something of a prodigy. They tend to do very well, or very badly.
Teia: Not all things end with clarity, as you and I both know.
Viago: Fine. Endings are fuzzy. Starts are shocking. Middles... middles are worth lingering.
-
Teia: Fighting back suits you. Your tone has much improved since we last argued.
Viago: Excuse me. I wasn't aware it was my tone that was at issue.
Teia: That's all right, I'm sure you'll pay closer attention from now on.
Viago: See, this is why we split. And got back together. And split.
-
Teia: Fighting back, making our voices heard... this is feeling like old times. The good ones.
Viago: Thank you for the clarification.
Teia: I meant it.
Viago: So did I.
-
Rook: So you two are both Talons. Doesn't that make you rivals?
Viago: Rank in one area is rarely applicable to others. Which is to say, only a fool would try to impose rank on Teia.
Teia: Wise words from a sometimes fool.
Viago: A history I would wish on no one, lest they take it from me.
-
Teia: Thank you for spurring this rebellion, Rook. It's good to see Viago energized.
Viago: When have I ever been not energized?
Teia: Certain mornings.
Viago: Only after certain evenings.
-
Rook: You two are confident we can take the Butcher when the time's right?
Viago: Ending one life is a punctuation. There is much more to be said first.
Teia: Let's not craft a treatise when a limerick can suffice.
Viago: And that is why your epitaphs are legendary.
-
Viago: Have you been home in the last week?
Teia: I won't let the fledglings see the Diamond empty.
-
Rook: The Cantori Diamond is your casino? The occupation hasn't closed your business?
Teia: Business may be down, but it isn't "my" casino to close.
Viago: An easy mistake to make. Isn't that right, Andarateia Cantori?
Teia: I am no landlord, and anyone who treats me as such shall be evicted.
-
Teia: I told her their bickering was amateurish, and that they'd need to work much harder to argue as well as we do.
Viago: That was altogether the wrong message to take away from that.
Teia: I thought you enjoyed our little squabbles?
Viago: Among—and possibly overshadowed by—other things.
-----
SOURCES:
Dragon Age: Deception
Dragon Age: Tevinter Nights
Dragon Age: The Missing
Dialogue between Teia and Viago (DATV)
Letter from Mistress Trella (DATV)
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luckyjak · 1 day ago
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how I would fix veilguard
general note: I enjoyed Dragon Age: The Veilguard and it is very easy, post game release, for me (a person who doesn't work for Bioware and isn't the game's developers) to sit back in my armchair and go "This is what they should have done instead." That said, this is the internet, and I have opinions, so let's roll.
also, spoilers, obviously.
First, I would have made two games out of the material in Veilguard, not one.
Game one (which we will still call The Veilguard) takes place in Northern Thedas. The beginning of the game is the same: you interrupt Solas's ritual, and Elgar'nan and Ghilan'nain escape. However, rather than taking over Thedas together, the two decide to divide and conquer: Ghilan'nain takes over the North, and Elgar'nan takes over the South.
Most of the game stays the same. You still play as Rook; however, the game starts with Varric recruiting you, so you get a chance to spend time with Varric before, you know, Solas. You still recruit your seven friends. For pacing purposes, romance and friendship scenes occur faster. This is because we're going to end the game sooner.
We're going to shave off all of Act 3.
Why would we do this? Ghilan'nain and Elgar'nan are both stand-out villains who deserve their own time in the spotlight. As it is now, we hardly spend any time with Elgar'nan other than the constant looming threat of him, and Ghilan'nain mostly comes off as his lackey as opposed to a full-fledged "mother of monsters" she deserves to be. By splitting them into two games, each gets to shine as a villain, and Rook doesn't seem like such a overpowered protagonist who is able to kill (potentially) three elven gods.
So, where does Veilguard end? Last mission of The Veilguard should be "Isle of the Gods" and it should end exactly as that mission ends: Ghilan'nain's death, the realization of where Varric has been all along, and Solas trapping Rook in the Fade. Rook is trapped in the prison of regrets, realizes they are trapped, and then bam, end credits.
but wait, doesn't Veilguard suck now then? Most people agree acts 2 and 3 are the best part! And they are! But I think with tighter pacing, the whole game is improved. Remember, we are moving companion's Act 3 moments up to the end of Act 2 as well. We won't spend quite as long wondering when Lucanis will ever talk to us if we have his romance happen sooner, and that becomes true of all the companions.
So does the "Hero of the Veilguard" thing matter? It does, but not until the next game! Hold your horses!
--
So, now we make Game 5: Dragon Age: Dreadwolf. At the end of the last game, Solas established himself as a villain (by putting Rook in prison) so now it's time to really mess with that.
For starters: Game 5 cannot happen unless world state is included, and I'm talking about most of the Keep. Game 5 takes place in Southern Thedas, with the focus being on Fereldan, Orlais, and the Free Marches.
You play as the Inquisitor once more. You get to decide what happened between you and your LI in character creation: are you married now? Did you break up post-game? The game starts with you saying goodbye to your LI (if you still have one) then getting on a ship. No need for dialogue from LI, so no excuses about hunting down voice actors. The game starts with you getting a spirit hand, so that you can once again be the hero of the land. The ship is your Lighthouse, your base of operations that is always moving.
Your companions are:
dwarven grey warden woman (warrior)
human or elven orleasian bard man (rogue)
qunari runaway saarebas woman (mage)
spirit of wisdom (mage) *this is Solas in disguise, spying on you.
human avaar man (warrior)
human woman who definitely killed her husband (warrior)
dwarven artificer who is making bombs and got exiled to the surface (woman, rogue)
elf man who used to work for Solas but deflected (mage)
DLC character: my son Kieran, who is customizable, and also a blood mage
All of them are romancable if your Inky is single except for maybe Kieran.
Don't worry, though: you get frequent letters from your previous LI's giving you life updates (except for Solas but like. you know)
The core gameplay loop is sailing the Waking Sea to defend people from darkspawn and try to find more info on Elgar'nan, who is definitely causing trouble.
Places you visit:
Highever (Fereldan): I have legit always wanted to go there. Saving my origin character's hometown that is currently being ravaged by darkspawn? Fuck yeah
obviously, the slaughter of Denerim (Fereldan). Bonus points if we save the life of King Alistair/Queen Anora
Ostwick (Free Marches)
Val Royeaux (Orlais)
Cumberland (Orlais)
Maybe also Orzamar?
Jader
Final battle at Halamshiral because we love a callback.
Essentially, all the stuff we hear about in Inky's letters about the south, we now get to experience in the game.
Elgar'nan has done something fucky with time magic and now Halamshiral is half modern Orlais, half ancient elven empire. He's trying to bring the veil down, and Solas is unsure if he wants to stop him, or wait until he brings the Veil down to stop him.
Inky requests Rook from the Fade. Rook tells Inky about Solas's betrayal. Double-team Act 3 time, where people may still die depending on faction strengths in Veilguard, and who/what Inky has managed to save in Dreadwolf.
Assume you manage to stop Elgar'nan, and then the question becomes:
Do you, the Inquisitor, stop Solas? Save him from himself? Or die trying?
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vigilskeep · 2 days ago
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i can't remember if you ever mentioned this but out of curiosity, which of your inquisitors did you put in veilguard? + what did you think about how they were presented in game and does it differ from your own characterization
to be honest. the inquisitor simply does not mean that much to me. so having somebody there, with a face that looked vaguely right, saying generic lines was like :| okay. it was basically like having another npc there to me jgsjsksk
i input toramar cadash, who was the guy i was playing right before veilguard whose playthrough i didn’t finish in time lmao. i guess nothing was that OUT of character... it truly washed right over me. normally i would say he should have been grouchier but also it’s been a decade of living with josie you can forgive a guy for mellowing out. i don’t think i felt anything about him until right at the end when he was on screen with solas and i was like wait fuck these guys know each other! i was there! and remembered that i still believe solas was in love with him lmao. so that scene specifically was fun sure. god knows what he said in it i played that at like 5am
but then i haven’t had toram for that long. maybe i would feel differently if i had put in, like, arthur, who i have never gotten that far with in dai but is on a technicality my oldest dragon age oc. or nennaia who is the only one i actually finished the base game with. i’ve input her with my new thorne purely because she makes opposite decisions to toram (chantry inquisition + prepared to stop solas by whatever means necessary) and i’m curious abt the differences. also, gilf <3
veilguard and its lack of worldstate is for better or worse facilitating me caring about inquisition even less because i don’t have to think about it to engage with the current state of thedas 😭 truly we’re never going to get me through trespasser lads
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ell-vellan · 3 days ago
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A random collection of Veilguard Thoughts after completing the game, because I need to vent some feelings. spoilers below!
Firstly: I was going to love this game regardless. I came into it with the fewest amount of spoilers possible. I do love this game. I won't argue with anyone - if we have different opinions, that's fine! I won't tolerate hate, though.
This is my messy stream of consciousness, but let's start with the good stuff!
The Good:
-Gameplay was fun! Combat was fun and inventive, for someone who plays on Storyteller mode and tries to get through combat as fast as possible so I can get back to the story, it rarely aggravated me.
-The maps/puzzles are fun. They were usually easy enough to figure out on my own without looking it up, but just complex enough I felt smart when I got it. I like that the game almost always rewards you for looking around and exploring off the beaten path a bit.
-It felt like a spiritual successor to Mass Effect 2 in the way that you have to build your team up in order to save the world. I loved that.
-The griffons coming back is one of the best things in the Dragon Age universe ever, and I love that we could decide what to do with them. (But I'm kind of concerned that there's only 12, and they're...related? I feel like that's not enough individuals to grow the species back...)
-Letting us pet and hug Assan (with different animations!) over and over was one of the best things they ever did. Also, photo mode was a great idea.
-The little hints about Those Beyond The Sea we keep getting?! Dear God, I hope we get another game and get more lore. I'm dying to know. They've teased this for so long, I really, really wanna know what's up with this part of the world.
-i loved being able to choose our body proportions.
-I'm so thankful we got to make our Inquisitor and keep the same vallaslin and voice actor. I hate the outfit they gave them and how we had no choice in it, and I would have also preferred to have a choice in their prosthetic, but I'm grateful for what we did get. The missives from them were also a nice touch, and seeing the letter from the Inquisitor's love interest was SO HEALING. Tbh, in reality, I think the Inquisitor would have been involved WAY more, especially since the crossroads would have made travel basically instant across Thedas. But I get why Rook needed to stand on their own two feet.
-Morrigan/Mythal was a great touch. It made sense logically, there was character growth, and I'm glad Mythal wasn't gone entirely, but I wish we could know what's become of Kieran.
-All the VAs are so good. the world felt lush, magical, twisted, and fun, with just the right amount of tragedy and horror balanced with hope and love. Arlathan was gorgeous and tragic and horrific and I took SO MANY photos.
-we got more Dalish and more Qunlat words!!
-THE LORE. So many questions finally answered. I kind of thought we would learn that the Black City was actually the prison Solas made for the gods, but hey, maybe next time? I also still want to know if Andraste was real and more about the origins of elves as spirits, but alas...
-i loved the inventory system. I wish we could have sold equipment we didn't need instead of just the valuables, but it's a minor quibble. It was so much easier to manage, I didn't have to waste a bunch of time going through everything to find the best items for everyone
-ARCHON DORIAN PAVUS !! He was barely in the game which made me sad, but the fact that he was there at all and so glorious was wonderful. I wonder if people new to the game know or care about the significance of him being in charge of Tevinter, though, since we didn't even really get to have a conversation with him
About Solas:
I played thru DAI on release day. My first Inquisitor romanced him. When Everything Happened(tm) I was PISSED. I wanted revenge on Solas, I wanted to hunt him down. I've thought about him for 10 years, and now I am so wistful for more of him. I want to give him a hug. Moreover I want Lavellan to hug him.
Solas was INCREDIBLE in this. I loved, loved getting to see his memories firsthand - this was more than I'd hoped for - and the banter with Rook was one of the best parts of the game. Seeing him with hair - seeing him change into Fen'harel and fight a DRAGON? him helping us in the fade by baiting Elgar'nan and getting all bloody and beat up trying to help us, thinking he was going to trick us one final time? My wildest dreams came true. He was layered, he was complex, he was incredibly heroic and sympathetic and tortured and clever and absolutely ruthless. He was at turns heartbreakingly sincere and infuriatingly traitorous.
He showed a wide range of emotion; we got to see the real Solas, not the polite pretender of Inquisition. He was the shining star of the game for me. And he was sorely lacking.
We hardly got to speak to him!! It drove me nuts that we couldn't talk to him as much as our other companions. He literally knows the most about our enemies and how to defeat them. And we know he's probably planning some trickery in his lil mind prison. Why are we not checking on Solas at every chance we get?
Learning more about and speaking with Mythal? Chef's kiss. But I so, so wish that a romanced Inquisitor, along with Mythal's release of Solas, was what prompted Solas to realize there could be more to his life than rebellion and penance. He's betrayed everyone he's ever loved, and killed his closest friends, but he didn't kill her. Mythal represents his past, she's the origin of where it all went wrong - I wanted Solas to see a Lavellan that understands and forgives, even after everything, and that universal acceptance is the thing he needs to finally let go of trying to make up for what he's done. (It's fine, I'll just write a fanfic about it, whatever)
My Complaints:
-That we only can choose 3 possible variables for worldbuilding to keep from Inquisition. I think this the biggest, most egregious and disrespectful thing they did in the game, and I'm sure it's been talked about to death, but I'll just add that I hate it. I'll live with it - I'd rather they be vague than ret-con or kill off beloved characters off-screen - but still, what's the point of all of our previous choices if we don't get to see how they shape this world?
-The relationships felt SHALLOW. For a game that revolves around your companions, everything felt surface level. While I loved that almost every time you went to the Lighthouse, people were somewhere different and talking to each other, I HATED that Rook couldn't participate in their conversations. We only listened. I hate that we couldn't really ever initiate any long, deep conversations where we got to ask our companions strings of questions about themselves and their histories. I feel like I barely know Neve or Lucanis. I did like getting a bit more in depth with characters during their missions, but still...I feel like I barely know them, not the deep closeness I've felt with Dragon Age companions in the past. Nobody ever argues or disagrees with you, not really, just a couple times and it doesn't truly matter. I loved the companions. Their designs are so cool. I wanted to know everything about them and talk to them more. Why can't we ask Davrin about his vallaslin (it's obviously Ghilan'nain) and how he feels about it now that we are fighting her, especially if we're also an elf? And Bellara, why can't we ask about her tattoo and where her clan is and how she joined the Veil Jumpers? Why can't we ask Neve about her prosthetic? I loved the references to Inquisition in Harding's design, but since we couldn't import more than 3 things, she couldn't even talk about the Inquisition beyond the most vague things. Taash barely speaks at all. Emmrich has no life beyond the dead.
-The companions are so...one-note. Taash brings up being non-binary at every. single. quest, even though their adaari-ness and crossroads between being Qun and being Rivani was super interesting to me. (more on Taash in a minute.) Lucanis likes coffee. Davrin's personal quests mention "torlum" ad nauseum and the fact that Assan eats a lot. Bellara at least talks about other interests, but everyone else is so predictable. Even their banter doesn't seem to give them a lot of individual personality.
-the body models for female elves felt..a bit odd? My Rook always looked bow-legged. And do bras not exist in Thedas anymore? Lol
-The choice of who dies? HEART-WRENCHING. why was it between those two?! Why isn't the romance scene until AFTER this choice? Why doesn't the thing that happens with Harding and The Stone protect her (I thought it would!) and why don't we get any resolution to that if we lose her? I understand that Davrin was prepared to sacrifice himself as a Grey Warden, but making us lose Assan too...? Cruelty. That's what it is.
-I don't like that there are permanent deaths that happen regardless of our choices. That sucks. I know it's realistic, but this is a game, and I want my happily ever after for everyone, DAMN IT! The twist truly shook me, and I didn't see it coming. I didn't think I'd be caught by surprise and I was.
-The characterization of Rook is all over the place. I played an elven Rook with non-traditional vallaslin (figuring that the newer generation of Dalish Veil Jumpers might blend tradition with their new focus of exploring the Veil.) At various times, my Rook has said these things: "I didn't grow up with the Dalish." "I'm Dalish where it counts. "As a fellow Dalish--" WHICH IS IT? I'm in the most elfy faction, it's not even that I picked something unlikely for an elf with a face tattoo. I don't know what you have to do, what flags you have to trigger in the code, but the game still seems so confused about who our characters are. Pick a lane, Rook!
-While I'm on this subject: it would have been so nice to be able to know from the character creator what every kind of tattoo, body paint, and scar pattern went with what faction. And for the Dalish, which god matched to which vallaslin. It would have blown my mind in a good way if our choice of vallaslin came up in any way shape or form
-I would have loved if our race and faction actually like..mattered more. Walking around the Veil Jumper camp at the beginning and nobody talking to me except Strife and Irelin, that was so boring! Nobody recognizes you or asks how you've been. Just silence. Like everyone around you is a cardboard cutout. I expected more from Bioware.
-We got so much amazing lore in this game, and I'm really happy about it! But why did Bioware have to take the most marginalized group of people in Thedas, who were barely clinging to their own language and culture and freedom to begin with, and make everything bad that ever happened THEIR FAULT? What was the thought process there? That they used to have power but their leaders were in fact so terrible that they tore themselves apart and now live on the fringes of society? It makes it feel like the elves deserved their present fate, which is...pretty sucky. I'm glad they did not massacre the elves in this game as they have in the past, and that the elves didn't become even MORE the enemy by joining with the gods, but it really feels like the humans are only going to kill more elves in retribution for their gods almost ending the whole world. Also, related: nobody ever gives us sass about being an elf, not even in Minrathous, where elves are almost entirely slaves?!
-i know everything's changing with the lore stuff we typically know, but why did it seem that existing physically in the Fade is just no big deal anymore?
-at no point does Harding mention Varric dying? They don't have a funeral, a memorial? The Inquisitor says nothing, Morrigan says nothing? I know Solas messed with rook's mind, but even after...?
-the fact that the romance scenes don't happen until after the deaths. So it's possible for your love interest to die before that? Cruelty. Also, weird places to hook up, right after I just found out someone I thought has been alive this whole time DIED AT THE BEGINNING, and another dear friend sacrificed themselves, and we aren't sad at all during this? I understand sex after loss is perfectly normal and I understand that. But at least for the scene I saw, there was no "celebration of being alive" feel, it felt...more lustful than loving? Just an abrupt tonal shift.
-it just...ends. there's the typical little wrap up slides, but they're, again, shallow. A few lines here and there. Apparently the whole of Thedas was nearly destroyed, and not a single country went unscathed, but it's all gonna be ok! The bit of hope was nice, but...I don't feel settled at all. And it seems like we won't get DLC? which...ugh. and they fired the writers, which, again, cruel. If they make another Dragon Age, I can't see it being truly Dragon Age without them.
-i decided to make Taash's whole deal and the Qun a separate post lol
All in all - so thankful we got this game, so thankful we got what we did, I'm still processing a lot of it, and the past 3 weeks of my life I have done little else but live inside this story, but I just really need to scream into the void now!!
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rosieofcorona · 1 month ago
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every now and then i'll see someone post a truly rancid take about a character and i genuinely want to ask if we've consumed the same source material. like baby your analysis is so far off you could not see this character with the hubble telescope
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vaguely-concerned · 12 days ago
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To the ‘themes I am picking up on in Veilguard’ list, let's go ahead and add what I have a sneaking suspicion will actually turn out to be The theme:
— the world has changed and can never be as it was again.
— I have been changed and can never be who I was again.
— in this simple unavoidable truth there is endless grief and endless hope.
And I… may be getting a bit emotional about it haha. Let me show my work a bit: 
if da:o is a game about people who are already dead or half ghosts in some form (through societal forces, psychologically, functionally, literally, in body, through the joining etc.) coming together anyway to save the world from being swallowed by total nihilism and despair (symbolized by the blight) through the power of love and friendship and also this sword/potential heroic sacrifice that I found, da2 is a game about people who have lost their homes and been set adrift finding and building new homes in each other (while completely failing to save the world. also through the power of love and friendship. as well as years of petty bickering <3 we must imagine kirkwall if not happy then worth having been because the love was there the love was there and that's the only sanctifying force we can ever have in this doomed world and city of ours), and da:i is a game about old stabilizing-but-unjust comfortable lies vs. disruptive but potentially liberating uncomfortable truths, and the power of friendship to help us distinguish the one from the other and navigate through them...
folks… I'm starting to think that veilguard might be a game specifically about moving towards recovery and acceptance after trauma — about how even in this flawed, severed, scarred state, what is here right now is worth loving and worth caring for. even in an imperfect and impermanent world and self, there is worth and joy. and of course the first real tragedy — and threat — of Solas is that he just cannot find it in himself to accept this and move on, to let go of what was, the regret won’t let him go or he won’t let go of it. which means that even though on the surface it’s Elgar’nan and Ghilan’nain (and the will to subjugate and violate they represent) who are the main villains, the real antagonistic force in this story beneath that is the Dread Wolf’s despair. A despair Rook must make an answer to by the end of the game, one way or another, compassionately or with righteous fury, triumphant or pyrrhic.
The world will change again and again and so will you — BUT the crucial element is that so will everyone else who exists along with you, you are fundamentally not alone in this existential truth. all we’ll ever have is each other and my god that is plenty, my god that is enough!!! Which is the second thing Solas just can’t accept, he keeps himself separate and completely alone out of an awful mix of fear and pride and feeling himself unworthy of anything else. Rook and the player want to save the world of Thedas because it’s where everyone we love lives, Solas wants to go back to the past because that’s the only neighbourhood where he can still visit those he loved — and the person he himself was, before. A very sympathetic and human instinct/trap to fall into when touched by trauma, I think, if only it wasn’t backed by godlike power, a fundamentally oppositional personality, and a catastrophic lack of therapy to make it literally everyone else’s problem too lol. It’s varric and solas’ banter about the man on the island and where meaning in a life comes from all over again, writ large and with detail work — and the added idea of ‘what if there are also other islands out there, though. With other people on them that you could find if you reach for each other’. Rook with the best of intentions has to make choices to which there are no perfect outcomes and live with what happens — and not cut themselves off from everyone else around them even when there is regret or shame. You get back up every day and you make a life with other people doing the same and you do your best, and that’s the only victory this world will give you. In the end, that is more than enough, that is essential. And I um. I love that. So much. It’s why some of the writing clumsiness on top can’t hurt me because this thematic spine is so solid and so beautiful to me. It’s DA2 all over again that way for me personally — I forgive this story for what it isn’t and couldn’t be, and I love it with my whole stupid open heart for what it actually is. Thank you for coming to my TED-talk and goodbye etc.      
(For my fellow TLT heads out there — you know what this story is reminding me of most of all, actually? It has some big Nona the Ninth vibes down there in the deep. It’s about… the horror and unspeakable beauty that can only be found in liminality, and the role of love in making that basic fact of existence bearable. And also even more unbearable at the same time. I'm so sorry.)
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lavellaned · 5 hours ago
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Actually I think one of the reasons why this game is so awful to get through is how it treats abuse, abusers, and abuse victims.
Under cut due to length of rambling:
First of all, Morrigan. Abused as a child by her mother, Flemeth aka Mythal, learned about the world and how to interact with it in a skewed way. Was treated in a way that no child should be by anyone let alone their parent.
Fast forward to Inquisition, particularly a worldstate in which Kieran is alive. The scene in the fade where Morrigan confronts Flemythal is one of the most important and special scenes in all of dragon age to me.
Growing up through abuse as a child you never think "I don't deserve this", you mainly think things like "Why is this happening to me?" and "Bad things happen to me." You know that these things are bad and make you feel bad, but when your baseline for how you should experience the world is abusive, you don't have the point of reference to think otherwise. And then you grow up. You look back on the abuse through the eyes of the child who experienced it but also through the detached, adult view that you currently have and have to reconcile the two. It's not easier nor pleasant. Getting to the age your abuser was/getting into the position of power your abuser had over you is difficult. Being at that stage and picturing yourself doing what was done to you to someone else is fucking sickening, and then you start to realize "I wasn't the problem, it WASN'T my fault, YOU are the one that's fucked up." But a lot of people can't and therefore the cycle of abuse continues.
But Morrigan does. She straight up tells her abuser "I will not be the mother you were to me." To have a character who survived childhood abuse be able to reach a point in their life where they can take back their personhood from their abuser is pretty damn important, actually. To this day I get weepy just thinking about it.
And then fucking veilguard happened.
Not only does it not matter if Kieran is alive or if Morrigan drank from the well (something that would BIND HER SPIRIT TO HER ABUSER), but Morrigan straight up let Mythal hitch a ride in her. The very thing that Morrigan tried to prevent ever since the first goddamn game? And we're all just supposed to accept and be ok with this?
The only way I can see this not being a complete character assassination of Morrigan is if Mythal just straight up possessed her unwillingly/killed her. Have Mythal use Morrigan as a information receptacle for new players, but also use old players' already-implemented relationship with her as a way to manipulate them. Either way, shit sucks.
Then there's the Crows. You know, the guild who takes children from brothels, orphanages, the streets and puts them through Hunger Games levels of training in which they either die or survive to become a slave assassin for the rest of their life. Not in veilguard. We're all just one big happy family. We rule Antiva, yippee!
Finally, there's Solas. One could argue his entire existence is the product of abuse, and everything that has happened in Thedas is because of it. I think framing his regrets as physical manifestations that want to kill him is a really interesting narrative choice. Unlocking the regret murals was one of the very few parts of this game that invoked a strong emotional response from me, not just because I'm an unapologetic Solas Enjoyer but because the implications are heartbreaking.
And then the game has you sit through the most fucking unbearable CBT group therapy session to talk about them with some of the most annoying damn people in Thedas who treat the literal apocalyptic levels of abuse Solas went through for millennia as something like a joke? And we the player are not given the option to challenge this? This game makes the point to force the player to agree with the flippant attitudes brought up from this.
Then brings up the final scene with Solas. Do I think the meeting with Mythal and Solas was handled well? Yes and no, but that's for another time. Solas is so far in the trenches of the trauma of abuse that he will not stop until his abuser pretty much tells him "I'm done abusing you." I think this was good and bad, again another time.
The way Solas interacts with his abuser is the direct flipside of how Morrigan does. You see more than one way someone can heal/not heal from it.
Morrigan, someone with arguable little power in the world, stands up against her abuser unflinchingly.
Solas, described through history as a GOD, someone with unfathomable amounts of knowledge and power, cowers and offers his abuser a literal weapon to kill him with, unprompted.
If this was a good game, it would be about regret but also about survivor's guilt, something that those who survived abuse have to deal with for the rest of their lives. But it's not, because it's a a bad game.
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thebookworm0001 · 5 months ago
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i can't quite put words together about it but it is very funny and telling that when solas talks to you on your balcony, it is wildly obvious in retrospect how he's trying to figure out if you're more like the spirits he considers people than the rest of thedas
"your mind, your morals, your [insert massive pause and look off into the distance] spirit"
like, i wonder which one of those things matters most to you in this moment. you'd never be able to tell
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rookinthecrownest · 2 days ago
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Discussion about romances + expectations under the cut (I'd put it as like..mildly critical, but also coming from a place of understanding?). As usual, will tag as such so you don't have to engage/read on if you don't wish to. I always invite open discussion, just keep it respectful (as I will endeavour to do so myself).
This is going to be a bit of a ramble, so I apologize if my thoughts are not clearly laid out like they should be.
I think I've found the reason why I (and maybe others), feel that the romances in Veilguard feel a bit... idk, hollow, at times (not BAD!!! just feeling like there could be MORE). And that's because of the trap of expectations. I may also be speaking completely for myself here.
Anyway, let's rewind to 2014.
Be me, 10 years ago. You're not really a gamer, but indulge in action RPG's casually.
See a commercial for this hot new game coming out called Dragon Age: Inquisition. Be intrigued by the character designs, but know nothing about the world. Come to find out it's part of a trilogy. So naturally, you buy the first two games and play through them before playing the third.
Be amazed, and completely hooked on the characters, the lore, the world, the darker elements and themes. It becomes your favourite game series of all time.
But you had no idea that you could romance any of the companions going into the experience. And man, does it fundamentally rewire your brain chemistry to fall in love with cRPG and get ridiculously attached to your Warden/Hawke/Inquisitor.
So, you romance Alistair first because he's funny as hell, and has a really interesting story/character arc. Then you romance Zevran, and love that too - he's charming and suave and awkward and funny. Then you go onto DA2 and romance Fenris and Anders, and each of those romances pack their own emotional gut punches. Then it's finally time for DAI, and predictably, you go for Solas (a veritable slow burn that spans TWO games), Cullen, and partially (I never finished those playthroughs lol) Blackwall and Dorian.
I had no idea you could romance companions going into these games. It was a pleasant surprise! It always felt like an important part of the story, while not overshadowing the main plot. There was enough material in the codexes, the cutscenes, and party banter to make each romance feel complete and whole and awesome and nuanced.
And then, like some of you I suspect, I read an article that touted Veilguard as "The Most Romantic Bioware Game Yet", and I thought - "Wow, if they're saying this then the romances must be something else", given the quality of the previous romances you've experienced in these games!
But you get to the game - and while you're having fun, it definitely leans more into the ARPG style where romances feel a bit more pushed to the side in order to tell a certain story than the traditional Bioware/Larian RPG experience you've come to love.
Which is fine! Again, once I stopped thinking of Veilguard as a classic Bioware CRPG, and more like GOW/The Witcher, I found I was able to appreciate it a lot more for what it is. Things have to Happen A Certain Way for the narrative to work, and that's not a bad thing. DA2 was similar - it was a harrowing, personal tragedy about the Hawke family and their struggle to survive in Kirkwall.
Just like DA2, there are aspects of Veilguard that make me glad things happened the way they did. I'm not mad that Rook has so much dialogue without a ton of player input and you can't 'be evil' - because the game doesn't make sense if you can. At its core, Veilguard's narrative is centered around Regret, after all - you can't have an evil protagonist running around because Solas' Regret prison would never work (evil people don't generally tend to regret their actions...)!
Now, if you're expecting a long-winded, fully researched academic breakdown of every romance I'm sorry but that ain't happening tonight lol. This is not based in any fact, this is all opinion.
I can't quite put my finger on it, but sometimes it feels like the romances in this game (and I say this with the biggest grain of salt as I've only done Emmrich and Lucanis' - and am going through Neve's now), are just missing....something, to take them from good to great.
I loved Emmrich's romance. I thought it was very well done. I think a lot of people would agree it's one of the stronger ones in the game - doubly so if you play as a Mourn Watch Rook (you get a TON of MW specific lines going this route, it's great). His side romance with Strife if you don't get together is very cute, I enjoyed it. But as superbly well done as it was, somehow, I wouldn't even put it in my top 4 Bioware romances.
With Lucanis' romance - whatever my hangups may be about how it was handled, certain parts of his romance were done excellently (even better than some of the previous Bioware romances, I'd say). You can read more about my thoughts on his romance here which is why I'm not going into detail about it. Unlike Emmrich's, I would put it in my top 4 because I fell in love with the character that much (both in the game but really, I've loved him since Tevinter Nights), and I've grown very attached to my first Rook and him as a pairing. I've seen others share a similar sentiment on here (and I hate to say it but I agree) - sometimes it feels like I fell in love with Rookanis despite the way it was handled, not because of it. I can't say that for many other romances. While it's been fun to think up a lot of HC/write fics/make art about those abandoned concept sketches and parts where I felt the game could have showed us more of their dynamic, I can't help but feel like his (and other) romances would have immensely benefited from even 1 or 2 extra small scenes to flesh it out a bit more if they weren't going to let us freely talk to our companions.
The issue with the romances might also have something to do with the pacing of the game itself. I think Act 2 is where the pacing goes a bit awry, before picking back up in Act 3 (which is great, I love it).
Sometimes I also felt that there was a little too much reliance on codex entries and party banter to tell the story of the romance rather than showing it explicitly through cutscenes. I think that's what makes the romances feel a bit truncated at times, compared to the previous entries? Some of the romance-specific party banter was so good, it probably deserved its own cutscene. But it's also highly dependent on the party you have, and it's easy to miss/not trigger. I remember absolutely living for the cutscenes in the first three entries and I can't explain why I feel like, subjectively speaking, Veilguard just has less romance content (this may not be objective reality - I haven't compared the amount of romance specific content head to head with other games).
I also couldn't tell you why I feel DA2 doesn't suffer the same problems as DATV in terms of romance interaction - because you can't freely talk to your companions in that game either. Yet somehow, it always felt like I was getting enough of them to not notice that. I do miss being able to chat my LI's ear off and ask them questions about their life/their views/etc. like I could in DAO and DAI. I think it's a shame we can't because the companions in DATV are SO interesting. I want to ask them all a billion questions about their lives/stories/etc even if they're not my love interest. The party banter in this game is immaculate but being able to talk to them individually about this stuff would've been SO nice. I feel that I've missed out on SO MUCH of these characters just because I didn't have two of them in my party at the same time!
Anyway, I need to wrap this up.
In closing, perhaps, if I hadn't read that article about how it was going to be Bioware's most romantic game ... maybe I wouldn't feel this way? I think it sent my expectations through the stratosphere, and that's no one's fault but my own. Not Bioware, not EA, mine.
I know that this game's development cycle was a unique sort of hell that the other games didn't suffer. To go from Joplin -> Morrison -> Veilguard. To have so many of the original staff leave the team when Joplin got scrapped. To have to pivot from Live Service and then back to single person RPG. More lay-offs. It's a miracle this game got made. I'm happy I can sit around thinking about it. And I hope its successful enough that we get DA5 so we can all sit around dissecting that in 5-10 yrs time.
Don't get me wrong - I enjoy the Veilguard romances for what they are. I'm enjoying them more I play and discover additional banter/codex/etc that I missed the first time around. Like any Bioware romance, there are spots where they hit their stride, and spots where they falter a bit. When they hit their stride they knock it out of the fucking park. But when they falter, you can really feel it. Romance is hard to write! And you'll never fully please everyone.
But a small part of me wishes I'd gone in blind, and checked my own expectations a bit.
Maybe you agree, maybe you don't. Tell me about it. What was your experience with the romances? Did you also read that article and get your expectations up?
I hope this makes sense.
Kind regards good fandom folks,
Keep the discussion respectful. And please don't use this post as an excuse to just blatantly hate on the game.
-Rookie
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morrithal · 4 months ago
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Fandom loves the drama of a white man you're in a romantic and sexual relationship with lying to you about his entire identity and much of his life story and they hate it when a black woman keeps her emotional life private but is clear and honest about her opinions on nearly everything else. And they'll call her a bitch
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kirkwallsquad · 5 months ago
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The Veilcast Episode 2: Before The Veilguard
in this week's episode, max chats about veilguard lore, all the companions, and manages NOT to go on an hour-long tangent about how hot davrin and taash are.
people and posts i reference in this episode:
@felassan, specifically the companion compilation post
@dalishious, specifically the catching up with thedas post
elle tchi's post about animating lucanis, which as a non-twitter-user i can't find or link to rn, but @biowho posted these screenshots
@bryceypants' post about emmrich being a sweet bean (with gorgeous fanart by @timethehobo)
@anneapocalypse's dragon meta post
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alongtidesoflight · 19 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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mohntilyet · 14 days ago
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let me be clear i like veilguard but it does suck that no one disapproves anymore outside of like. three choices. i want to be fighting for my life earning approval back again someone has GOT to hate my ass. i should be careful about party composition and companion reactions again. i miss tactically taking fenris out of the party before i'm nice to merrill like those were the days
#please omg can someone hate my ass . not really. but in previous games it sometimes did feel like i was earning approval back#like a. 'even when we fight i still love you. don't forget that' way . i wanted some uphill battle and dav IS super sanitised#the difference is more staggering to old players than new ones. i think dav plays rly well for someone who doesnt know the franchise#but i keep asking questions like 'should the dalish not be more worried about solas/etc' 'the crows r not this nice'#'why wouldnt isabela ask about varric' 'there should probably be more fantasy racism here'#of course these r the devs who were slandering zevran weeks before release. however its also just. man.#I AM ENJOYING THE GAME THOUGH. just wish it had a bit (a lot) more relevance and respect to what its built up in the prev games#dragon age#dav spoilers#veilguard spoilers#dav#txt#like for example i think one of my favorite small writing moments is cass asking about the inquisitor's family in dai#where she approves if you are also estranged but disapproves if you say you want to go back#because for a split second she does not just see a so called 'herald' that she's forced to work with#it's someone just like her who never got along w their family and despite herself she likes the inquisitor more for it#or it's someone who couldn't be less like her and her dislike and initial mistrust becomes more certain#it just. there's is an amount of depth lost when vg tries this hard to make rook be loved as a default
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