#I have more thoughts about the world building related to this
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raven-at-the-writing-desk · 5 hours ago
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Any particular thoughts on if all of the characters are going to get hometown events? On one hand, it seems like a good way for the devs to have a steady stream of easy story ideas and milk some money from hometown gatcha events. On the other hand, I can see some hometowns being logistically difficult to justify (I can’t think of a reason why Idia or Ortho would bring their schoolmates to their top-secret organization home) or potentially repetitive (Lilia, Silver, and Malleus feel like characters whose hometown events might be difficult to make distinct- Kalim too, if the Firelit Skies event didn’t count as his hometown event).
I guess they could pull a Vil and just have some of the characters go places that aren’t home. Idia could bring some people to an anime convention with him, or Lilia could play tour guide in a place he’s visited frequently. Of course, this all assumes the game’s going to last long enough to get to everyone, but it’s interesting to speculate.
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I feel like every one of the main 22 NRC students will get some kind of travel abroad event with a related SSR eventually. They’re great for world building and for making the game $$$/j!! We’ve been colloquially calling these “hometown” events, but it’s kind of a misnomer. For example, Fairest City isn’t Vil’s; he is just traveling there for work-related reasons. This opens us up to the possibility of exploring locations other than students’ hometowns in events.
When you think about it, that makes some sense because there are many weird exceptions in the cast. To name just a few (this is by no means an exhaustive list)!! Cater’s family supposedly moves around a lot, so he has no “true” hometown. Riddle and Trey share the same hometown so if they both had “hometown” events we would theoretically explore the same place, no? We’ve technically already visited the Shroud brothers’ hometown, the Isle of Woe, in book 6. Lilia has a complicated history of traveling around a lot and is banished from the capital where he used to serve; what would count as his “hometown” here???
It would be easier for the devs to logistically justify + avoid repetition, as well as varied and more interesting lore-wise to expand where we can go rather than lock us down to “hometowns ONLY!!” You could get super creative with the reasons for going abroad and bumping into family members (or, as Tamashina Mina has established, not actual blood relatives of the SSR at all) 🤩 I love the idea of joining Idia for an anime con… maybe Silver revisiting the Land of Swords where the Dawn Knight fell in combat and rediscovering his heritage. Figuring out wtf is up with the whole Hunt family, maybe in an event framed like a murder mystery or exploring a jungle region? For Lilia, I’d love to visit his retirement-home-to-be the Land of Crimson Long :DD There are just so many exciting possibilities!!
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blueikeproductions · 2 days ago
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It always seemed like the staff on EarthSpark didn’t fully understand what they were doing, as the “G1.5” setting could be rife with other characters related to G1.
For example, the show, at least at first, was big on allegories between Transformers and humans, and considering official media and thirsty fans, you’d think some humans in-story would have romantic relationships with TFs.
So I thought it’d be funny if Astoria was present, with her openly dating Powerglide, with Powerglide being the stepdad to Astoria’s daughter. Astoria’s company is a big shareholder in GHOST, and wants to see results in apprehending all evil Decepticons on the planet after their role in her father and previous husband’s demise following a botched energy scheme. Like many, she’s not particularly pleased at Megatron’s presence, and more than once has said she wants him arrested too once matters are settled. Astoria fell for Powerglide the moment he saved her and her daughter Charlie from their collapsing company building. Charlie’s a little unsure about Powerglide at first, because she thought he was a Decepticon Jet, but was won over by the plane’s charm and that he took her into the clouds to see the beauty of it all.
Charlie is best friends with Max, the son of GHOST agent Alanna and Autobot Seaspray. The two kids often tag along with the Witwiccans (Phoenix and Grahm’s Terran group) and the Maltobots. The two don’t receive Cyber Sleeves though, probably due to being too young for the responsibility.
Beachcomber I saw as a victim of Mandroid’s reprogramming, one of several Autobots and Decepticons forced into the Arachnamech faction. Upon being freed of that, he becomes another mentor figure to the Terrans, passing on his laid back “hippie” way of thinking to the more high strung Phoenix, Ethan, Jawbreaker, Thrash and Camshaft.
He’s one of the few Autobots Dot actually likes, as they both bond over a shared love of nature.
Gears is trans in this version of events, though in story it’s not really dwelled on. The only real hint she is beyond just being another gender bend like Skywarp and Frenzy is Gears remarking she got an overhaul during the Earth conflict and never felt better. Something about upgrading from a stick shift, as a confused Thrash would describe it. Gears is still a bit of a grump though, annoyed at Megatron being an Autobot and having an existential crisis at the possibility the Transformers stuck on Earth are the only ones left in the universe. It’s this moment that sees Hashtag use her internet power to send a signal out into space to see whether or not other Autobots still exist. Gears is pleased to later learn Cybertron is ok, but sour at it being under Decepticon control at the moment. She also is surprised to hear the Colony Worlds are for the most part still intact after the Cosmic Rust incident, and several are actually descendants of Quintus Prime like the Terrans.
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discowingneckline · 3 days ago
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if i'm correct, the timeskip from act 1 and act 2 was 3-6 months, but from my knowledge we don't know how long the timeskip between act 2 and 3 is. HOWEVER! it certainly wasn't a day, and here is my thoughts on why:
vi suffered from some sort of slash on her abdomen and protecting jinx's body in an explosion, yet she is able to fight just fine in the last episode. she even carried gert in episode 9, like she definitely wasn't as injured as she was from episode 6.
ambessa had the time to bury her dead, send for reinforcements to come by sea (and if she didn't send for more outside of piltover, she at the very least had to get communication to those docked, which at that...why wouldn't caitlyn take care of them pre-battle?), and do a bunch of shit with singed.
singed/viktor made the little bubble womb thing viktor is fermenting in, which is hooked up to a ton of pipes and like idk hose things. viktor has time to go and see mel and jayce and fight them, change into the machine herald, change ppl into metal things. singed had time to go and fix up vander. singed at some point leaves to go to his lab to save his daughter.
topsiders and zaunites both had time to train during the whole sequence thing, and i doubt they joined, trained, and then fought within like two days.
topside made more hextech related weapons (see the one loris and the pianist operate)
not necessarily counting these, but like still kinda point to it NOT being a day or even really a few days before the attack:
jinx had time after escaping jail to burn down the last drop, go to her hideout, and fail multiple times (technically) at killing herself
jinx and ekko at some point went to the firelight tree (if we are also going off of jinx fixes everything)
someone pierced ekko's ears
someone cut jinx's hair to look nicer
jinx and ekko both got new fits
jinx and ekko painted on each other (according to one of the writers)
jinx and ekko rally all the different gangs to go up topside to help
jinx configured her hideout into a hot air balloon that is completely redecorated (OR she found something similar to her hideout and decorated it)
so those are some of the big reasons i'm a little like mm no the time between act 2 and 3 isn't a day or even a few days. also caitlyn calls it a war...if this was the only battle (episode 9) with no other instances of fighting...that is a really shit word choice by the writers. like why wouldn't caitlyn just send out enforcers to go and fight ambessa while she's down in zaun with singed and viktor while she's at a huge disadvantage? why would zaunites just be fine with ambessa and her army being in their territory?
prev reblogs hit it on the "but it's armor" argument. like granted piltover is known for not having military and relying on enforcers to do all that stuff (which is it's own world building issue about the ins and outs of enforcers...) but like zaunites have literally built better armor and mechanical suits that protect them better. why wouldn't they use those or just go in their own clothes. you can't say it's so they can recognize friend from foe, because ambessa's army wears red and silver, and piltover is blue and gold. if anyone else wore other stuff, you could still easily identify the enemy.
and the argument over why zaunites shouldn't be wearing their oppressor's uniform has nothing to do with whether zaunites are valid or not. zaunites that end up wearing it for the battle are just as valid as those who don't because they are both fighting for their lives. ambessa was literally in their territory, viktor saved (killed) a good chunk of their community. what is being criticized is that the writers made that choice to show piltover enforcers being nice to some people, and zaunites deciding that they'll help because actually their oppressors are good people! it's a bad choice, end of.
on another note, sevika being on the council is a horrible decision like prevs said. it is NEVER said (and correct me if i'm wrong with some evidence from the writers) that caitlyn gave up her family's council seat for sevika specifically. mel left, leaving her seat empty. jayce resigned, leaving his seat empty. and heimerdinger was kicked off, leaving his seat empty. it is never really said who "replaced" who. all we know (from what the scene shows us) is that sevika has ONE seat. having one voice out of many who are the entire government
i.e piltover council seems to create and vote in laws, conduct trials, and when heimerdinger was on the council, have complete control over piltover education
gets you nowhere. especially when the other councilors seem to find your very presence to offensive. sure, sevika can advocate for changes in zaun, but if she wanted them to do anything, she'd likely have to bribe them. some votes on the council have to be unanimous, others simple majority. this part alone would need another separate post to really go into just how screwed she got. also! hate to be that person, but sevika has like little to no control over the undercity. she has silco's crew (unless some of them left after he died) and vaguely the jinxers by proxy. there are still 3 chembaron gangs (not including those from finn or renni, because idk what happened to their gangs) unaccounted for and the firelights. they have been shown to not really agree with each other on much of anything. you know who would be a better voice for zaun? ekko. he had ties to heimerdinger and doesn't completely hate topside. he, like caitlyn, worked to dismantle shimmer. logically, he would make the most sense. also, if it WAS caitlyn who gave up her seat for sevika, then it makes even less sense why she wouldn't pick ekko. she vaguely knows ekko, but her only real interactions with sevika were fighting her. also she was NOT the only one fighting for their rights and stayed true to her beliefs. we see this when she starts to understand vander's point on not giving up their own people, which she tells smeech. she has grown in her understanding and personal beliefs.
anyway, i saw the response and was like "what in the hell" so hope you enjoyed my ramblings on this topic.
so much interesting nuance regarding all out war between the two cities set up in s1 that is then completely not followed through in s2 cuz they just change the plot halfway through to something more confusing and less grounded and less interesting.
And then they try to pretend they had well developed and well explored themes regrading war and class and progress cuz a character who doesn’t do anything for half the season gets a seat on the council when we don’t even see the complex negotiations that would have led to that happening.
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joys-of-everyday · 1 year ago
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SVSSS’s women and MXTX’s commentary on sexism
Every time someone starts with ‘MXTX is great but her women…’, I feel conflicted. I think the way she writes women is secretly brilliant, but that was a conclusion I came to after a long hard think about SVSSS (which was the third series I got into). I absolutely went through the 'MXTX is great but her women...' phase.
So thoughts for my fellow travelers on this journey of enlightenment or whatever. I’m focusing on SVSSS here, because otherwise the post would be more than three times as long. I'm also not... idk how to phrase it... 'starting at the basics' since I think there's plenty already out there on MXTX's strong/not strong presence of female characters. (There’s this for advertisement. Then a somewhat more involved post on Su Xiyan which is brilliant btw. defo recommend.) This is more like... side notes, of things I have yet to see discussed. (maybe someone has discussed them and I've yet to find it.)
1. Ning Yingying, Institutionalised Sexism, and Growth
There were also some incredible female cultivators, but on the whole, these girls’ strength and mental fortitude was lacking, and they often required help… they spent their time playing around instead of actually working. Basically they looked quite hopeless.
What I really have to appreciate about SVSSS is that it slaps you around the face with a giant cucumber so you really can't miss it. This was the passage that made me put down the book and think. Why is this here? What is the point? Idk it just stuck out to me.
So there's a lot to say here about SY's stunning narration, what that says about his internalised beliefs, as well as the portrayal of women in certain genres and how frustrating it can be as a reader/viewer (looking at you, shonen), but I wanted to divest for a second to mention implicit sexism (for no other reason than I happen to care).
In SVSSS, there isn’t much explicit sexism aimed at female characters in world. By this, I mean there is no point at which a character in the world of SVSSS says sexist things to a female character, nor are there moments were female characters are specifically barred from doing anything because of their gender. Of course, it could in part be due to SQQ’s blindness to such issues, but there’s also another facet to this – the abundance of implicit sexism.
The Little Palace Mistress was the Old Palace Master’s beloved daughter. Her martial skills were the product of his hands-on teaching… Meanwhile, Ning Yingying was the beloved youngest shimei who was pampered by the entirety of Qing Jing Peak; she very rarely encountered danger and had virtually no real battle experience.
Ning Yingying is never pushed. She’s loved and cared for, but not expected to excel. The thing with implicit/institutionalised anything is that it’s hard to point to any specific case and go ‘that’s sexist’ or whatever. The effect is only clear when taken over a larger group. Returning to the Immortal Alliance Conference, what do our female participants look like? We have LMY doing her thing, ofc. But QWY? QWR? Their immediate reaction to danger is to cling to the nearest strong person and rely on them for protection. It feels like they’ve never learnt to stand for themselves.
MXTX’s later works often get the ‘there aren’t enough female characters in positions of power’ or ‘all the female characters die’ kind of remarks, but I think there’s something deeper to be said about the kind of commentary it's making on society. Anyway, I won't go deeper here, but the subversion of NYY’s stereotypical role (and so arguably the whole point of her character thematically) is that she doesn’t continue to be the loli icon with IQ 40. When NYY is forced to fend for herself and given the space to grow, she does grow. And isn’t that a nice message?
2. LMY, the Daoist Nuns, and Sex Positivity
Because her face was excessively beautiful, capable of stealing souls, she had to hide it behind a veil all year round, rendering her like unto a flower on a high cliff, unattainable and out of reach.
The women of SVSSS are all about subversions of troupes, and the subversion of LMY’s troupe is twofold. At first, she is introduced as the ‘pure’ one, in contrast to SHL’s ‘sexy’ (commentary on the ‘two types of women: frigid and slut’ narrative). Then she’s the ‘not like other girls’. She’s beautiful but doesn’t care for her looks. She doesn’t care for men but they fall at her feet. She’s stoic and competent, the ideal of a ‘strong independent woman’. And then, right at the end, we learn that she writes very kinky gay porn.
I think there's a lot of disappointment around for LMY's potential not being fulfilled, and while I agree SVSSS on the whole wrapped things up very quickly, honestly? I think this is the funniest twist ever.
LMY a fanfic writer, a shipper, a BL enthusiast. The kind of woman whose literature has always been regarded with something between confusion, denial, and disgust: from the rise of shonen ai and Yaoi of the 60s-80s, or slash fiction in 70s, to the popularity of danmei in China. The CP fan, in all its bravery and ugliness. She's not a hero, she doesn't particularly do anything, other than pursue her hobbies. She's neither ‘pure’ nor ‘strong’, but touchingly realistic.
And even better, she’s not alone. There’s the Daoist nuns, who (hilariously) are nuns who in an apparently life-or-death situations suggest dual cultivation??? (Now celibacy was necessary in some Daoist schools but not all, but since Shen Jiu mentions specifically that there’s nothing strictly wrong with him sleeping with prostitutes because they’re not a Daoist sect, it feels like there’s a subversion lurking there.) (idk they have Catholic girl school vibes.)
ngl, I just love LMY. She's very sexy.
3. LPM, QWY, and Breaking Down the Mean Girl
If LMY is ‘not like other girls’ then the LPM is the ‘mean girl’. Also, the ‘girl who tries to break up the MLs’ of a BL. The two troupes are in the same ballpark. Rich, pretty, privileged. Also petty, stupid, and unnecessarily cruel. More generally, the Huan Hua trio - LPM, QWY, QWR all take different elements of the 'unlikable girl'.
I don’t have many deep thoughts about this, other than their abject failure to make a dent on LBH’s devotion to SQQ being really funny (and an excellent post on QWY which breaks down her character and her relationship to og!LBH), but something that snagged with me is the comparison between these extracts.
Why did he act like one of those bitter courtyard complex concubines with too much time on their hands?
This is about Shen Jiu. Ya know, Shen abuses children Jiu.
He very much did not enjoy the sight of a sixty-year-old coot and a young girl in her teens cooing at each other right in front of him.
This is one of two (?) times that svsss mentions a young girl being married to an old coot (the second being SJ's mysterious jiejie). If you didn't know, the situation of women in much of Chinese history is... not great.
The Little Palace Mistress: Bitter, locked-up woman. She herself says that Luo Binghe treats her like a kept pig.
Also, the existence of Wang Lingjiao in MDZS, servant turned lover, who everyone hates (she’s the one stuck to Wen Chao if you’re like me and forgot her name most the time).
There’s condemnation there (none of these characters are portrayed in a sympathetic light) but there’s a hint of pity there too. LPM has lost a father. QWY a sister. And in MDZS, WLJ is plagued by the anxiety of an unfaithful lover who she relies on entirely for her power.
(Someone (irl!) mentioned Beauvoir to me in a (not svsss!) conversation (lol the brain rot is real but not 100% yet) and now I feel like maybe I should go back to the Second Sex for svsss reasons (so maybe the brain rot is real 🤔). Beauvoir writes a lot about 'bad women'.)
Anyway, this is not particularly organised and doesn't really have a point. I might expand some more on something at some point, but that requires me having coherent thoughts, which probably requires me having actual conversations to get a few things straight, so no guarantees. Whatever. Have a great day :)
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sheryl-lee · 2 years ago
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idk if this makes sense. but i kind of love that the last of us makes me cry and viscerally FEEL true emotions on a weekly basis. like i cant remember the last tv show i watched that had me consistently bawling my eyes out and so immersed in a show because of the characters, the story, the incredibly strong writing, etc. and it doesn't feel manipulative. it just feels profound and beautiful and poetic but also tragic and... human.
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tapeworrmart · 2 months ago
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So I have consumed that whole SH2 remake James' mental illness and SA theory document and I gotta say.... It fits. I can really see it. My eyes are open. I wouldn't put it past a game like that to make suggestions in that direction.
Also printing the Silent Hill 2 novel off to read as we speak. I'm normal about that guy and his trauma I swear
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unproduciblesmackdown · 2 years ago
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no, More active effort, More conscious consideration
#boo we HATE your [the implicit perspective that anything taking less effort / less thought is Good / an Improvement]#and it's like Getting Good at anything. Some element does become easier to navigate successfully?#great so now you can forever move on to devoting more conscious effort to Another element / really further evolutions of the same process#build on whatever understanding. if you realize something you thought was Correct seems not to be?#congratulations: it was inaccurate / too limited all along but now You know that. Better#thinking about [effort] thinking about [communication] means emitting a psychic blast doing all the Languaging of honing ideas#and b/c interactions are two way streets you get no guarantee anyone will listen / put effort into considering what they're picking up#it's a delight when someone Does happen to feel you're worth effort but everyone could be doing that on principle. they are not lol.#some actually not [jfc] comment on an akd interview like#they speak w/such precision they're used to not being listened to or understood like#well we'd have to ask them ofc but i won't even argue w/that concept lol#having One Chance To Get A Word In Ever like but you don't really when ppl misunderstand you which is an inevitability#and then made more likely by any number of factors. including not considering you worth the effort of Trying to understand#if they misinterpreted what you're conveying no they didn't; that's just What You Meant. double empathy style#gotta be out here figuring out The Approach when the outlier is ppl who do Not [only think you're worth effort as An Obstacle]#alleging how when you like urself you will now Earn Friends like the more i respect myself the more idc if i'm Interpersonally Beliked#the interpersonal relationship that Is guaranteed relevant of ''we're both people in the world & so already in relation in just that way''#i love to Socialize by being in public ''alone'' like clearly no i'm not & like getting to take up my bit of space / do my bit of a thing#while this fits into everyone else also having their presence; doing their thing; is >>>>> being with a group as its nth wheel for no reaso#the effort of what communication works w/what person in what situation#the effort of what navigation of the inherent mutual effect of your sharing [whatever System (like; physics style)] works out best / better#when ppl imagining this are still limiting it to Certain Interactions b/w everyone anytime as the ''ideal''....#sesame street was out here like. sometimes there's people wanting to be alone / who are ''unfriendly'' & they're still part of things#once again it's like kermit thee frog knows what's up. mister macabee old timey barkeep what should i do#furiosa as well lmao i should watch fury road again. i can sense it#you can't have much of a chitchat with her. and yet
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shidoukanae · 5 months ago
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there are some scenes in the light novel i really wished made it to the manhwa. of the ones i liked so far:
-Prince Tyrone trying to fight Lyla by throwing a snow storm at her and Paris stepping in to stop it sheerly because he felt like it. Which then proceeds to him learning Lyla's name and following her, freaking her the hell out as she tries to navigate not gaining his interest, and which then leads him to connecting the dots and sending her to Fian
-Paris apparently fighting off other people from approaching Fian and even going to his father and telling him not to put Fian in with the Kylon Imperial Knights bc he didn't want Fian to be swarmed by humans
-Helene telling Odelia and Tyrone to shut up when they insulted Lyla. I'm so upset these scenes aren't canon (tho obviously it's understandable why they aren't) and i hope Helene in the manhwa gets to protect Lyla like this sometime in the future
-Fian takes Lyla out for a ride during the festival in his dragon form. which was adorably cute
-Helene approaching Lyla and asking her if she was sad about her mother's passing, patting Lyla affectionately and telling her "it's okay to be sad" only to end up crying when she leaves, much to Lyla's shock
-Helene telling Paris that she wants Lyla dead because she doesn't want to look at the girl and remember things she wants to forget but can't erase herself bc apparently memory erasure isn't a thing. This is not a spoiler because it's an AU as fuck thing from the manhwa im 100% sure. but yeah Helene's fucked up as a character and she might not be telling the truth here bc so far the LN is making her feel like she could be a liar but i honestly can't get a read on her in the LN aside from the fact she's probably messed up af
-on that note, Paris kneeling to Helene and pledging loyalty to her was really neat. The actions he took before it though...well let's just say i like the manhwa's take on their talk about Daniel more :>
-Helene being unhinged. God do i enjoy her being unhinged. If you think manhwa her is at all unhinged, oh you don't know the half of it
-also Paris bickering with Helene at the hunting festival banquet by saying "at least i don't try and kill my siblings" after she snarked about how close he was to his cousin was such good use of tension. Im really enjoying that they both feel like they're on their toes around each other in the light novel and that Paris both is fascinated with Helene like in the manhwa but also he tries his best to "nope" out of helping her and her demands
-Helene watched Lyla still the Dragon's Heart Fragment from the Imperial Vault and knew she took the fake. It's all but implied she was the one watching Lyla steal it (tho not much has really come of that funnily enough)
#TME LN#The Mighty Extra#im 45 chapters in (up to the talk Paris has with Helene about Daniel awakening as a dragon) and i have some thoughts LMAO#im ngl i think i prefer the manhwa more because everything feels more cleverly written there than it does in the LN#bc the light novel feels more#disjointed?#disconnected?#something like that#i have a harder time connecting to the characters (and rely heavily on my attachment to the manhwa versions of them to carry me lol)#but i like getting more information about this world and how it operates and more about stuff the manhwa skimps on#such as OG!Helene's relationship with Paris and Fian#or how the Dragon's Heart Fragment and it's association to Helene shouldn't be overlooked whatsoever#i will say that i prefer the manhwa for its plot and character cast/development#but i think i like the light novel more in terms of world-building and how more realistic Lyla feels as a character#like no joke one of my favorite lines of hers is “while Helene and Odelia were arguing about politics i was thinking of dinner”#like damn Lyla stop being relatable as fuck#tho i wish the story would revolve a little less around her like it does in the manhwa#Paris being more interested in Lyla than Helene for example makes me D:#bc part of what makes Paris so appealing is in the manhwa is that he's the only dragon who doesn't really care about Lyla#which shows that she's not the center of the universe whereas in here that's less the case :/#also btw did you know there's like 180 chapters and each chapter correlates to roughly the same number in the manhwa#so hypothetically by the time the manhwa ends it should have about 180 episodes total#and currently it's only at 82?#wild~
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astro-g0re · 1 year ago
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tempted to make a story that'd cause so much discourse on this app and would probably get me doxxed if it got noticed
#i want to make “problematic” stories with shitty characters#like yes they're great for these aspects but also they're a murderer#and i want to take a character of mine and make two of them to study how people would react/treat them#my stories will probaby never get any notice but i like the idea of it causing discourse#the mc is a girl who's a fucked up burnt out people pleaser that easily gets manipulated and turns into a god against her will#i think people would find a way to find bad stuff about her like 'she didnt have to kill those guardian angels or kill that capitalist scum'#but she had to because she thought jt was the only option to and she's stuck with someone highly manipulative#and on top of it the manipulative guy is a major fucking liar who's like “yeah these guys are actually killing humans lol”#people would probably really like or hate this one character from the cult the mc kind of breaks up?#she doesnt full on destroy the cult as its existence still lingers but its still there haunting the narrative and the character#as hes constantly in some kind of hiding and terrified of any strangers as he sees everyone as some sort of threat#also i think a funny part i havent revealed to people i know is that hell does and doesn't exist at the same time because its just earth#heaven doesnt exist either#god(s) exist in the world just because they're technically just what makes up the universe/crucial things that hold up existence#but gods are really easy to kill tbh#hard to make but easy to kill#also angels are technically like fucked up lice/dandruff that tried to find a purpose and build a society#and the only way they can travel to earth is through black holes#all of this is more of background info tbh#some major themes would be about the affects of abuse/mental issues and thay family doesnt have to be blood related#also of course dog metaphors will fit some of the characters#and of course how obsession left unchecked is really unhealthy for every side sometimes#a lot of the themes are a little vent related but id rather put my soul into a story rather than make it plain and going into purity culture#edit: also most of the characters are trans and queer but not explicitly said because its not important to the story/whats going on#like yes this kid in hiding is trans and queer but he's in hiding from a cult to really think of romance or more about his gender#also i think itd be kind of silly that even through the worst living conditions that he was still given a binder and gender affirming care#considering how his life goes in there#like “your family will miss you please dont leave us my faithful daughter” “hey actually im a guy sorry” “oh okay. dont leave us my son”#they can excuse child torture and cannibalism but they draw the line at transphobia
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crushmeeren · 4 months ago
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Sex chocolate with Hawks, Dabi, Aizawa and maybe Toshinori???
⋆ ft. izuku ⋆
⋆ this is written as if the guys didn’t know they’d eaten the chocolate and how they’d react to the treat. sorry I didn’t put Toshinori in this, I’m not quite sure how to write his personality yet. (ó﹏ò。)
𝛏 master list link 𝛏
// @emmab3mma hope you enjoy! ₊˚ʚ₍ᐢ. ̫.ᐢ₎₊˚✧ ゚.
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Izuku’s lips would tug into a sheepish smile, no doubt thankful for the sweet treat pick me up. His eyes would brighten, a satisfied hum dancing in the air.
Izuku would be unbearably jittery out on patrol that evening, hopping from the sidewalk on one side the street to the other, green light crackling in his wake. He’d do it mindlessly, thoughts wandering to you and what you currently could be doing.
Suddenly, he’d be flailing mid air when he vividly imagines you on your knees, plush lips stretched so wide on his cock he knows it must hurt your mouth. Izuku would stumble when he hit the concrete, catching himself on the bench nearby.
Izuku’s expression would twist from calm to horrified, thoughts running a mile a minute when he steadies himself and realizes his cock is…hard. Throbbing. Straining against his hero suit. He’d make haste running to the nearest building with a public restroom.
Izuku would shut the door to the restroom and lock it before anyone could even notice he entered. He’d be frantic, shoving his pants down mid thigh as he leaned against the wall and hissed through his teeth when the cool air hit his freely bobbing cock.
He’d have a million concerns in the back of his head but not be able to focus on a single one. Izuku would have a one track mind, wrapping a hand around himself and jerking until he came in less than 20 seconds to the image of you on your knees.
Izuku would be so embarrassed afterwards, cheeks bright pink as he adjusts his clothes and washes his hands.
Being as smart as he is, he’d have a suspicion this is related to the chocolate you gave him and he intends to find out once he’s home. Once he returned, he’d tease you until you’re on the edge of tears and blurting out the truth, fucking you until your mind whites out and you scream his name.
Lucky you.
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Keigo would give you a flirty grin, winking playfully as he snatched the chocolate from you and swallowed it within two bites. You’d give him an unimpressed look but he’d just laugh like it’s the funniest thing in the world.
Keigo isn’t surprised when he got a boner while soaring through the skies on the way to his agency. He’d been thinking about you anyways and his dick getting hard wasn’t uncommon when he thought of you. It’d be fair to say that happened often, if he’s honest.
Keigo would take note of the violent flush crawling down his neck and snaking under the fuzzy collar of his flight jacket. He’d suck his bottom lip in between his teeth and adjust his cock in his pants so it’s sticking straight up instead of outward.
He’d be able to somewhat focus on the business meeting he didn’t want to attend in the first place, only being reprimanded a few times more than normal for zoning out.
Keigo’s pulse would thunder. He’d wear a neutral expression, letting his chin rest in his propped up hand as he sent a feather to find and turn on the air because why the fuck is it so hot in here?
He’d text you something filthy as discreetly as he could under the table, biting his knuckles when you sent back a picture of yourself with your tits on display. Keigo would come to the conclusion that maybe he was a bit more pathetically horny than normal and he needed to ditch this meeting yesterday.
Keigo would go straight home, ignoring anyone who had tried to speak with him on his way out. He’d find you on the couch with nothing on but an oversized shirt and waving what’s left of the chocolate bar at him with a smirk when he entered through the balcony.
He wouldn’t even be upset when you told him what you’d done. He’d just crowd close, looming over you with a wolfish grin that shot a thrill down your spine.
Keigo would succumb to the aphrodisiac completely. He’d bend you over the backrest of the couch at hip level and wrench your arms taut behind you, fingers circling your wrists to secure you in place.
Keigo would have no mercy, sliding his cock in your tight pussy before you’re turned on enough to take him smoothly. He’d send a feather down to play with your clit until you strain to escape, not stopping despite your pleas because “this is what you wanted, isn’t it baby? yeah, so stop yapping and take it.”
In the end all you can do is nod, because if you truly wanted him to stop you’d only have to say the safe word.
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Shouta would raise an eyebrow with a bored expression on his features. He’d roll his eyes and eat the chocolate after you pushed your lower lip out and fluttered your lashes at him.
Shouta’s a sucker for you.
He’d be grading papers that afternoon, knuckles rubbing at his sleepy eyes in the office of your shared home. He’d take a break, pressing his palms to his eyes and resting his elbows on the desk.
A scenario would pop into his head, one where you sat on the edge of the desk while he’d relax in his chair and lazily eat you out. He can imagine the way your clit would feel against his tongue, how warm and soft your pussy would be on his lips.
Shouta would lean back in the chair, a hand absently dropping to his lap to palm his cock and he’d be startled at just how much he’d filled out already. His dick hot and sticking to his inner thigh. Shocked at the unavoidable thick warmth swirling in his belly when it’d usually take a bit more than a brief daydream to get this worked up.
He’d be certain that you had something to do with this and irritation would lance through him. He’d sit in the kitchen once he’s finished, arms crossed and cock stubbornly refusing to flag until you returned home.
Shouta would ask you about it as if he were asking a child if they had stolen a cookie from the cookie jar. Easily, you admit to it. No hesitation, no shame, just a smug air about you.
Then, Shouta would make his fantasy a reality. He’d eat your pussy until you were right on the edge of cumming and then he’d stop. He’d speak condescendingly, saying “poor baby, your pussy just wants to cum doesn’t she?” as he sits you roughly down on his cock.
He’d spank you a few times, teasing you a bit more but he’d make you cum so intensely your toes would cramp — and then he’d keep going until his own brain got fuzzy.
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Touya would say fuck no at first. He doesn’t like chocolate. Until you mention there’s something special about the sweet and he assumes it’s an edible. You don’t bother to correct him because, technically, it is an edible, just not the kind filled with weed.
Touya would be leaning his back against the railing on your balcony, angled so he can peer into the open doors of your living room. He’d have a cigarette dangling from his lips, scrubbing at his cheek with one hand because yeah, his cheeks are typically roasting but they’re never this hot.
He’d shrug it off and nonchalantly light up the cigarette with his pointer finger. He’d startle as the tiny flame bursts into a fireball that he really didn’t mean to create when you stride past the doorway in soft shorts that show the crease of where your thigh joins your ass.
You’d freeze mid step and turn to stare at him incredulously, lips parted slightly when the aftershock of heated air damn near singes your skin.
Touya would be flustered. Cheeks painted rosy pink with embarrassment at the lack of control over his quirk. He’d scowl harshly, pinching his brows together as he dropped and stomped on his cigarette to put it out. He’d stalk towards you and snarl “why the hell are you wearing those fucking shorts?” as if his sudden overbearing lust is your fault specifically.
You’d roll your eyes and begin walking in the direction you’d intended in the first place but Touya would snatch your wrist tight enough the bones grind together and drag you to your bedroom. He’d ignore your obviously fake bewildered expression and shove you onto the mattress. He can’t focus on the fact that you seem to be going along with this a bit too easily.
His cock would be jumping and pushing painfully against the zipper of his jeans before he so much as kissed you. He wouldn’t get either of you truly naked, he’d just slide your soft shorts to the side and unzip his jeans. He’d shove your shirt to your collarbone so he could watch the way your tits are about to bounce.
Touya would yank your ankles up and over his shoulders until the backs of your thighs press into his chest and then fold you in half like you’re a fucking blanket. He’d tilt his hips until his tip catches on your pussy and then he’s shoving his cock all the way inside to steal the breath from your lungs.
Touya wouldn’t have the self control to stop for a long time that evening and you’d almost regret giving him the chocolate. Almost.
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thewriteadviceforwriters · 6 months ago
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10 Ways to Add Sizzle to Your Boring Writing
Writing that sizzles captures the reader's attention and keeps them engaged from start to finish. Whether you're an experienced writer or just starting out, there are several techniques you can use to make your writing more exciting and dynamic. Here are ten detailed ways to add sizzle to your boring writing:
1. Use Vivid Descriptions
Vivid descriptions bring your writing to life by creating a rich, immersive experience for the reader. Instead of relying on generic or bland language, use specific details that appeal to the senses. Describe how things look, sound, smell, taste, and feel to paint a vivid picture.
In Detail:
Visual Descriptions: Use color, shape, and size to create a mental image. Instead of saying "The car was old," say "The rusty, olive-green car wheezed as it pulled into the driveway."
Sound Descriptions: Incorporate onomatopoeia and detailed sound descriptions. Instead of "The music was loud," say "The bass thumped, and the high notes pierced through the night air."
Smell and Taste Descriptions: Use sensory language. Instead of "The food was good," say "The aroma of roasted garlic and herbs filled the room, and the first bite was a burst of savory flavors."
2. Show, Don't Tell
"Show, don't tell" is a fundamental writing principle that means revealing information through actions, thoughts, dialogue, and sensory details rather than straightforward exposition. This approach makes your writing more engaging and allows readers to experience the story.
In Detail:
Actions Over Exposition: Instead of telling the reader "Jane was scared," show her fear through her actions: "Jane's hands trembled as she fumbled with the lock, her breath coming in shallow gasps."
Dialogue: Use conversations to reveal character traits and emotions. Instead of "John was angry," show his anger through his words and tone: "John's voice was a low growl as he said, 'I can't believe you did this.'"
Internal Thoughts: Reveal characters' inner worlds. Instead of "Emma felt relieved," show her relief: "Emma let out a long breath she didn't realize she was holding and sank into the chair, a smile tugging at her lips."
3. Create Relatable Characters
Relatable characters are crucial for keeping readers invested in your story. Characters should have depth, including strengths, weaknesses, desires, and fears. When readers see aspects of themselves in your characters, they're more likely to care about their journeys.
In Detail:
Character Flaws: Give your characters realistic flaws. A perfect character can be boring and unrelatable. Show how these flaws impact their decisions and relationships.
Character Arcs: Ensure your characters grow and change throughout the story. A well-crafted character arc can turn a good story into a great one.
Background and Motivations: Provide backstories and motivations. Why does your character act the way they do? What drives them? This adds depth and makes them more three-dimensional.
4. Add Dialogue
Dialogue can break up large blocks of text and make your writing more dynamic. It reveals character, advances the plot, and provides opportunities for conflict and resolution. Ensure your dialogue sounds natural and serves a purpose.
In Detail:
Natural Speech: Write dialogue that sounds like real conversation, complete with interruptions, pauses, and colloquial language. Avoid overly formal or stilted speech.
Purposeful Dialogue: Every line of dialogue should have a purpose, whether it's revealing character, advancing the plot, or building tension. Avoid filler conversations that don't add to the story.
Subtext: Use subtext to add depth. Characters might say one thing but mean another, revealing their true feelings through what they don't say directly.
5. Use Strong Verbs
Strong verbs make your writing more vivid and energetic. They convey action and emotion effectively, making your sentences more powerful and engaging.
In Detail:
Action Verbs: Choose verbs that show precise actions. Instead of "She went to the store," say "She dashed to the store."
Avoid Weak Verbs: Replace weak verbs and verb phrases with stronger alternatives. Instead of "He was walking," say "He strode."
Emotionally Charged Verbs: Use verbs that convey specific emotions. Instead of "She was sad," say "She wept."
6. Vary Sentence Structure
Varying sentence structure keeps your writing interesting and prevents it from becoming monotonous. Mix short, punchy sentences with longer, more complex ones to create a rhythm that engages readers.
In Detail:
Short Sentences for Impact: Use short sentences to create tension, urgency, or emphasize a point. "He stopped. Listened. Nothing."
Complex Sentences for Detail: Use longer sentences to provide detailed descriptions or explain complex ideas. "As the sun set behind the mountains, the sky transformed into a canvas of oranges, pinks, and purples, casting a warm glow over the serene landscape."
Combine Different Structures: Mix simple, compound, and complex sentences to maintain a natural flow. Avoid repetitive patterns that can make your writing feel flat.
7. Introduce Conflict
Conflict is the driving force of any story. It creates tension and keeps readers invested in the outcome. Without conflict, your story can become stagnant and uninteresting.
In Detail:
Internal Conflict: Characters should struggle with internal dilemmas, fears, and desires. This adds depth and relatability.
External Conflict: Introduce obstacles and challenges that characters must overcome. This can be other characters, societal pressures, or natural forces.
Resolution: Show how conflicts are resolved, leading to character growth and plot progression. Ensure resolutions feel earned and satisfying.
8. Use Metaphors and Similes
Metaphors and similes add creativity and depth to your writing. They help readers understand complex ideas and emotions by comparing them to familiar experiences.
In Detail:
Metaphors: Directly state that one thing is another to highlight similarities. "Time is a thief."
Similes: Use "like" or "as" to make comparisons. "Her smile was like sunshine on a rainy day."
Avoid Clichés: Create original comparisons rather than relying on overused phrases. Instead of "busy as a bee," find a fresh analogy.
9. Create Suspense
Suspense keeps readers on the edge of their seats, eager to find out what happens next. Use foreshadowing, cliffhangers, and unanswered questions to build tension and anticipation.
In Detail:
Foreshadowing: Drop subtle hints about future events. This creates anticipation and a sense of inevitability.
Cliffhangers: End chapters or sections with unresolved tension or unanswered questions to compel readers to keep going.
Pacing: Control the pace of your story to build suspense. Slow down for crucial moments and speed up during action scenes.
10. Edit Ruthlessly
Great writing often emerges during the editing process. Be willing to cut unnecessary words, tighten your prose, and refine your sentences. Editing improves clarity, pace, and overall readability.
In Detail:
Cut Redundancies: Remove unnecessary words and repetitive phrases. "In my opinion, I think" can be reduced to "I think."
Focus on Clarity: Ensure each sentence conveys its intended meaning clearly and concisely.
Proofread: Check for grammar, punctuation, and spelling errors. A polished manuscript reflects professionalism and attention to detail.
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acid-ixx · 4 months ago
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You mention in the first story that the Batfam finally realizes where we are because jon showed Damian our picture while calling us his parent- so I was wondering about how Damian reacted to that? Like did he realize we’d left at that point or did he just get hit in the face with that info?
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— related post !
reblogs and interactions are encouraged and appreciated
a/n: y'all i have clogged nose and i hate it LMAO. anyways, i'm gonna write smth about this soon but damian's character for both the series again & again and this series is genuinely one of the more complicated to write because of how he's raised but it really goes like this—
"jon... what do you mean? that's my—"
he cuts himself off before he could continue running his mouth off. damian ignores the slight raise of jon's eyebrow, his thoughts running a mile every second.
his parent? no, never once in his life has damian considered you his parent, pushing you away whenever you try to bond with him. whatever gifts you gave him, no matter how small, or big, expensive, or inexpensive they are, he always makes a show of ripping them away right in front of you.
he told you himself. you are not his parent, never will be his parent, you'll never replace talia's standing, and there will never be a time where damian will see you as one. dick, jason, tim, literally anyone can consider you as theirs, but damian is a product of two genetically perfect individuals— you are imperfect, and it's not your business to coddle him just because you are merely married to his father in paper.
no matter how much you softly gaze at him with loving eyes, invite him with welcoming arms, praise his passion for drawing; all you'll do is weaken him and damian hates feeling weak, hates how you tempt him into melting into a puddle. that automatically makes you a burden in his book.
he hates you, and he should've been glad you disappeared off of the face of the manor.
yet the record stands still: why are you with jon? why do you hold him like he is the world in the picture? what does he mean by "sorry, damian, but me and my parents are gonna go to the carnival later!"? you, as in, bruce's spouse? why are you with them, of all people?
... why does jon get to have fun, with you? and he doesn't...?
and yet he couldn't reply to him, not when his friend babbles on for longer about his... parent. about how you, make him feel so complete. that you'll be the one helping him with his science fare project, how you two spent the night yesterday building a volcano, how you treat him with ice cream every time he achieves a good enough grade for a subject, how you, you, you always spoil jon, always comfort him, read him bedtime stories, matched bracelets, sung karaoke together, played board games with each other, picked him up from school, help him with assignments—
the more jon goes on, the more damian wants to rip his hair out. he doesn't know, doesn't know why he's suddenly pissed. is it because jon can never shut up, or because he couldn't shut up about you? about how perfect you are apparently? how you're the ideal parent he never once bat an eye on? the domestic life jon seems to brag about, it's something damian secretly wanted, and it's all ripped away from him.
it makes damian wonder, would you have done the same for him?
he knows it in himself, that if he hadn't pushed you away, he might've been in jon's place.
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exeggcute · 2 years ago
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the great reddit API meltdown of '23, or: this was always bound to happen
there's a lot of press about what's going on with reddit right now (app shutdowns, subreddit blackouts, the CEO continually putting his foot in his mouth), but I haven't seen as much stuff talking about how reddit got into this situation to begin with. so as a certified non-expert and Context Enjoyer I thought it might be helpful to lay things out as I understand them—a high-level view, surveying the whole landscape—in the wonderful world of startups, IPOs, and extremely angry users.
disclaimer that I am not a founder or VC (lmao), have yet to work at a company with a successful IPO, and am not a reddit employee or third-party reddit developer or even a subreddit moderator. I do work at a startup, know my way around an API or two, and have spent twelve regrettable years on reddit itself. which is to say that I make no promises of infallibility, but I hope you'll at least find all this interesting.
profit now or profit later
before you can really get into reddit as reddit, it helps to know a bit about startups (of which reddit is one). and before I launch into that, let me share my Three Types Of Websites framework, which is basically just a mental model about financial incentives that's helped me contextualize some of this stuff.
(1) website/software that does not exist to make money: relatively rare, for a variety of reasons, among them that it costs money to build and maintain a website in the first place. wikipedia is the evergreen example, although even wikipedia's been subject to criticism for how the wikimedia foundation pays out its employees and all that fun nonprofit stuff. what's important here is that even when making money is not the goal, money itself is still a factor, whether it's solicited via donations or it's just one guy paying out of pocket to host a hobby site. but websites in this category do, generally, offer free, no-strings-attached experiences to their users.
(I do want push back against the retrospective nostalgia of "everything on the internet used to be this way" because I don't think that was ever really true—look at AOL, the dotcom boom, the rise of banner ads. I distinctly remember that neopets had multiple corporate sponsors, including a cookie crisp-themed flash game. yahoo bought geocities for $3.6 billion; money's always been trading hands, obvious or not. it's indisputable that the internet is simply different now than it was ten or twenty years ago, and that monetization models themselves have largely changed as well (I have thoughts about this as it relates to web 1.0 vs web 2.0 and their associated costs/scale/etc.), but I think the only time people weren't trying to squeeze the internet for all the dimes it can offer was when the internet was first conceived as a tool for national defense.)
(2) website/software that exists to make money now: the type that requires the least explanation. mostly non-startup apps and services, including any random ecommerce storefront, mobile apps that cost three bucks to download, an MMO with a recurring subscription, or even a news website that runs banner ads and/or offers paid subscriptions. in most (but not all) cases, the "make money now" part is obvious, so these things don't feel free to us as users, even to the extent that they might have watered-down free versions or limited access free trials. no one's shocked when WoW offers another paid expansion packs because WoW's been around for two decades and has explicitly been trying to make money that whole time.
(3) website/software that exists to make money later: this is the fun one, and more common than you'd think. "make money later" is more or less the entire startup business model—I'll get into that in the next section—and is deployed with the expectation that you will make money at some point, but not always by means as obvious as "selling WoW expansions for forty bucks a pop."
companies in this category tend to have two closely entwined characteristics: they prioritize growth above all else, regardless of whether this growth is profitable in any way (now, or sometimes, ever), and they do this by offering users really cool and awesome shit at little to no cost (or, if not for free, then at least at a significant loss to the company).
so from a user perspective, these things either seem free or far cheaper than their competitors. but of course websites and software and apps and [blank]-as-a-service tools cost money to build and maintain, and that money has to come from somewhere, and the people supplying that money, generally, expect to get it back...
just not immediately.
startups, VCs, IPOs, and you
here's the extremely condensed "did NOT go to harvard business school" version of how a startup works:
(1) you have a cool idea.
(2) you convince some venture capitalists (also known as VCs) that your idea is cool. if they see the potential in what you're pitching, they'll give you money in exchange for partial ownership of your company—which means that if/when the company starts trading its stock publicly, these investors will own X numbers of shares that they can sell at any time. in other words, you get free money now (and you'll likely seek multiple "rounds" of investors over the years to sustain your company), but with the explicit expectations that these investors will get their payoff later, assuming you don't crash and burn before that happens.
during this phase, you want to do anything in your power to make your company appealing to investors so you can attract more of them and raise funds as needed. because you are definitely not bringing in the necessary revenue to offset operating costs by yourself.
it's also worth nothing that this is less about projecting the long-term profitability of your company than it's about its perceived profitability—i.e., VCs want to put their money behind a company that other people will also have confidence in, because that's what makes stock valuable, and VCs are in it for stock prices.
(3) there are two non-exclusive win conditions for your startup: you can get acquired, and you can have an IPO (also referred to as "going public"). these are often called "exit scenarios" and they benefit VCs and founders, as well as some employees. it's also possible for a company to get acquired, possibly even more than once, and then later go public.
acquisition: sell the whole damn thing to someone else. there are a million ways this can happen, some better than others, but in many cases this means anyone with ownership of the company (which includes both investors and employees who hold stock options) get their stock bought out by the acquiring company and end up with cash in hand. in varying amounts, of course. sometimes the founders walk away, sometimes the employees get laid off, but not always.
IPO: short for "initial public offering," this is when the company starts trading its stocks publicly, which means anyone who wants to can start buying that company's stock, which really means that VCs (and employees with stock options) can turn that hypothetical money into real money by selling their company stock to interested buyers.
drawing from that, companies don't go for an IPO until they think their stock will actually be worth something (or else what's the point?)—specifically, worth more than the amount of money that investors poured into it. The Powers That Be will speculate about a company's IPO potential way ahead of time, which is where you'll hear stuff about companies who have an estimated IPO evaluation of (to pull a completely random example) $10B. actually I lied, that was not a random example, that was reddit's valuation back in 2021 lol. but a valuation is basically just "how much will people be interested in our stock?"
as such, in the time leading up to an IPO, it's really really important to do everything you can to make your company seem like a good investment (which is how you get stock prices up), usually by making the company's numbers look good. but! if you plan on cashing out, the long-term effects of your decisions aren't top of mind here. remember, the industry lingo is "exit scenario."
if all of this seems like a good short-term strategy for companies and their VCs, but an unsustainable model for anyone who's buying those stocks during the IPO, that's because it often is.
also worth noting that it's possible for a company to be technically unprofitable as a business (meaning their costs outstrip their revenue) and still trade enormously well on the stock market; uber is the perennial example of this. to the people who make money solely off of buying and selling stock, it literally does not matter that the actual rideshare model isn't netting any income—people think the stock is valuable, so it's valuable.
this is also why, for example, elon musk is richer than god: if he were only the CEO of tesla, the money he'd make from selling mediocre cars would be (comparatively, lol) minimal. but he's also one of tesla's angel investors, which means he holds a shitload of tesla stock, and tesla's stock has performed well since their IPO a decade ago (despite recent dips)—even if tesla itself has never been a huge moneymaker, public faith in the company's eventual success has kept them trading at high levels. granted, this also means most of musk's wealth is hypothetical and not liquid; if TSLA dropped to nothing, so would the value of all the stock he holds (and his net work with it).
what's an API, anyway?
to move in an entirely different direction: we can't get into reddit's API debacle without understanding what an API itself is.
an API (short for "application programming interface," not that it really matters) is a series of code instructions that independent developers can use to plug their shit into someone else's shit. like a series of tin cans on strings between two kids' treehouses, but for sending and receiving data.
APIs work by yoinking data directly from a company's servers instead of displaying anything visually to users. so I could use reddit's API to build my own app that takes the day's top r/AITA post and transcribes it into pig latin: my app is a bunch of lines of code, and some of those lines of code fetch data from reddit (and then transcribe that data into pig latin), and then my app displays the content to anyone who wants to see it, not reddit itself. as far as reddit is concerned, no additional human beings laid eyeballs on that r/AITA post, and reddit never had a chance to serve ads alongside the pig-latinized content in my app. (put a pin in this part—it'll be relevant later.)
but at its core, an API is really a type of protocol, which encompasses a broad category of formats and business models and so on. some APIs are completely free to use, like how anyone can build a discord bot (but you still have to host it yourself). some companies offer free APIs to third-party developers can build their own plugins, and then the company and the third-party dev split the profit on those plugins. some APIs have a free tier for hobbyists and a paid tier for big professional projects (like every weather API ever, lol). some APIs are strictly paid services because the API itself is the company's core offering.
reddit's financial foundations
okay thanks for sticking with me. I promise we're almost ready to be almost ready to talk about the current backlash.
reddit has always been a startup's startup from day one: its founders created the site after attending a startup incubator (which is basically a summer camp run by VCs) with the successful goal of creating a financially successful site. backed by that delicious y combinator money, reddit got acquired by conde nast only a year or two after its creation, which netted its founders a couple million each. this was back in like, 2006 by the way. in the time since that acquisition, reddit's gone through a bunch of additional funding rounds, including from big-name investors like a16z, peter thiel (yes, that guy), sam altman (yes, also that guy), sequoia, fidelity, and tencent. crunchbase says that they've raised a total of $1.3B in investor backing.
in all this time, reddit has never been a public company, or, strictly speaking, profitable.
APIs and third-party apps
reddit has offered free API access for basically as long as it's had a public API—remember, as a "make money later" company, their primary goal is growth, which means attracting as many users as possible to the platform. so letting anyone build an app or widget is (or really, was) in line with that goal.
as such, third-party reddit apps have been around forever. by third-party apps, I mean apps that use the reddit API to display actual reddit content in an unofficial wrapper. iirc reddit didn't even have an official mobile app until semi-recently, so many of these third-party mobile apps in particular just sprung up to meet an unmet need, and they've kept a small but dedicated userbase ever since. some people also prefer the user experience of the unofficial apps, especially since they offer extra settings to customize what you're seeing and few to no ads (and any ads these apps do display are to the benefit of the third-party developers, not reddit itself.)
(let me add this preemptively: one solution I've seen proposed to the paid API backlash is that reddit should have third-party developers display reddit's ads in those third-party apps, but this isn't really possible or advisable due to boring adtech reasons I won't inflict on you here. source: just trust me bro)
in addition to mobile apps, there are also third-party tools that don’t replace the Official Reddit Viewing Experience but do offer auxiliary features like being able to mass-delete your post history, tools that make the site more accessible to people who use screen readers, and tools that help moderators of subreddits moderate more easily. not to mention a small army of reddit bots like u/AutoWikibot or u/RemindMebot (and then the bots that tally the number of people who reply to bot comments with “good bot” or “bad bot).
the number of people who use third-party apps is relatively small, but they arguably comprise some of reddit’s most dedicated users, which means that third-party apps are important to the people who keep reddit running and the people who supply reddit with high-quality content.
unpaid moderators and user-generated content
so reddit is sort of two things: reddit is a platform, but it’s also a community.
the platform is all the unsexy (or, if you like python, sexy) stuff under the hood that actually makes the damn thing work. this is what the company spends money building and maintaining and "owns." the community is all the stuff that happens on the platform: posts, people, petty squabbles. so the platform is where the content lives, but ultimately the content is the reason people use reddit—no one’s like “yeah, I spend time on here because the backend framework really impressed me."
and all of this content is supplied by users, which is not unique among social media platforms, but the content is also managed by users, which is. paid employees do not govern subreddits; unpaid volunteers do. and moderation is the only thing that keeps reddit even remotely tolerable—without someone to remove spam, ban annoying users, and (god willing) enforce rules against abuse and hate speech, a subreddit loses its appeal and therefore its users. not dissimilar to the situation we’re seeing play out at twitter, except at twitter it was the loss of paid moderators;  reddit is arguably in a more precarious position because they could lose this unpaid labor at any moment, and as an already-unprofitable company they absolutely cannot afford to implement paid labor as a substitute.
oh yeah? spell "IPO" backwards
so here we are, June 2023, and reddit is licking its lips in anticipation of a long-fabled IPO. which means it’s time to start fluffing themselves up for investors by cutting costs (yay, layoffs!) and seeking new avenues of profit, however small.
this brings us to the current controversy: reddit announced a new API pricing plan that more or less prevents anyone from using it for free.
from reddit's perspective, the ostensible benefits of charging for API access are twofold: first, there's direct profit to be made off of the developers who (may or may not) pay several thousand dollars a month to use it, and second, cutting off unsanctioned third-party mobile apps (possibly) funnels those apps' users back into the official reddit mobile app. and since users on third-party apps reap the benefit of reddit's site architecture (and hosting, and development, and all the other expenses the site itself incurs) without “earning” money for reddit by generating ad impressions, there’s a financial incentive at work here: even if only a small percentage of people use third-party apps, getting them to use the official app instead translates to increased ad revenue, however marginal.
(also worth mentioning that chatGPT and other LLMs were trained via tools that used reddit's API to scrape post and content data, and now that openAI is reaping the profits of that training without giving reddit any kickbacks, reddit probably wants to prevent repeats of this from happening in the future. if you want to train the next LLM, it's gonna cost you.)
of course, these changes only benefit reddit if they actually increase the company’s revenue and perceived value/growth—which is hard to do when your users (who are also the people who supply the content for other users to engage with, who are also the people who moderate your communities and make them fun to participate in) get really fucking pissed and threaten to walk.
pricing shenanigans
under the new API pricing plan, third-party developers are suddenly facing steep costs to maintain the apps and tools they’ve built.
most paid APIs are priced by volume: basically, the more data you send and receive, the more money it costs. so if your third-party app has a lot of users, you’ll have to make more API requests to fetch content for those users, and your app becomes more expensive to maintain. (this isn’t an issue if the tool you’re building also turns a profit, but most third-party reddit apps make little, if any, money.)
which is why, even though third-party apps capture a relatively small portion of reddit’s users, the developer of a popular third-party app called apollo recently learned that it would cost them about $20 million a year to keep the app running. and apollo actually offers some paid features (for extra in-app features independent of what reddit offers), but nowhere near enough to break even on those API costs.
so apollo, any many apps like it, were suddenly unable to keep their doors open under the new API pricing model and announced that they'd be forced to shut down.
backlash, blackout
plenty has been said already about the current subreddit blackouts—in like, official news outlets and everything—so this might be the least interesting section of my whole post lol. the short version is that enough redditors got pissed enough that they collectively decided to take subreddits “offline” in protest, either by making them read-only or making them completely inaccessible. their goal was to send a message, and that message was "if you piss us off and we bail, here's what reddit's gonna be like: a ghost town."
but, you may ask, if third-party apps only captured a small number of users in the first place, how was the backlash strong enough to result in a near-sitewide blackout? well, two reasons:
first and foremost, since moderators in particular are fond of third-party tools, and since moderators wield outsized power (as both the people who keep your site more or less civil, and as the people who can take a subreddit offline if they feel like it), it’s in your best interests to keep them happy. especially since they don’t get paid to do this job in the first place, won’t keep doing it if it gets too hard, and essentially have nothing to lose by stepping down.
then, to a lesser extent, the non-moderator users on third-party apps tend to be Power Users who’ve been on reddit since its inception, and as such likely supply a disproportionate amount of the high-quality content for other users to see (and for ads to be served alongside). if you drive away those users, you’re effectively kneecapping your overall site traffic (which is bad for Growth) and reducing the number/value of any ad impressions you can serve (which is bad for revenue).
also a secret third reason, which is that even people who use the official apps have no stake in a potential IPO, can smell the general unfairness of this whole situation, and would enjoy the schadenfreude of investors getting fucked over. not to mention that reddit’s current CEO has made a complete ass of himself and now everyone hates him and wants to see him suffer personally.
(granted, it seems like reddit may acquiesce slightly and grant free API access to a select set of moderation/accessibility tools, but at this point it comes across as an empty gesture.)
"later" is now "now"
TL;DR: this whole thing is a combination of many factors, specifically reddit being intensely user-driven and self-governed, but also a high-traffic site that costs a lot of money to run (why they willingly decided to start hosting video a few years back is beyond me...), while also being angled as a public stock market offering in the very near future. to some extent I understand why reddit’s CEO doubled down on the changes—he wants to look strong for investors—but he’s also made a fool of himself and cast a shadow of uncertainty onto reddit’s future, not to mention the PR nightmare surrounding all of this. and since arguably the most important thing in an IPO is how much faith people have in your company, I honestly think reddit would’ve fared better if they hadn’t gone nuclear with the API changes in the first place.
that said, I also think it’s a mistake to assume that reddit care (or needs to care) about its users in any meaningful way, or at least not as more than means to an end. if reddit shuts down in three years, but all of the people sitting on stock options right now cashed out at $120/share and escaped unscathed... that’s a success story! you got your money! VCs want to recoup their investment—they don’t care about longevity (at least not after they’re gone), user experience, or even sustained profit. those were never the forces driving them, because these were never the ultimate metrics of their success.
and to be clear: this isn’t unique to reddit. this is how pretty much all startups operate.
I talked about the difference between “make money now” companies and “make money later” companies, and what we’re experiencing is the painful transition from “later” to “now.” as users, this change is almost invisible until it’s already happened—it’s like a rug we didn’t even know existed gets pulled out from under us.
the pre-IPO honeymoon phase is awesome as a user, because companies have no expectation of profit, only growth. if you can rely on VC money to stay afloat, your only concern is building a user base, not squeezing a profit out of them. and to do that, you offer cool shit at a loss: everything’s chocolate and flowers and quarterly reports about the number of signups you’re getting!
...until you reach a critical mass of users, VCs want to cash in, and to prepare for that IPO leadership starts thinking of ways to make the website (appear) profitable and implements a bunch of shit that makes users go “wait, what?”
I also touched on this earlier, but I want to reiterate a bit here: I think the myth of the benign non-monetized internet of yore is exactly that—a myth. what has changed are the specific market factors behind these websites, and their scale, and the means by which they attempt to monetize their services and/or make their services look attractive to investors, and so from a user perspective things feel worse because the specific ways we’re getting squeezed have evolved. maybe they are even worse, at least in the ways that matter. but I’m also increasingly less surprised when this occurs, because making money is and has always been the goal for all of these ventures, regardless of how they try to do so.
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felassan · 19 days ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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hypertextdog · 8 months ago
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YOU -- mm i want a fat man on me gaystyle but with clothes on
FURRY INCLINATION [Medium: Success] -- Any *animalline traits* to him, two-legs?
SENSATION -- That would do nicely, texturally speaking...
YOU -- not for now, but i'll keep that in mind.
POSTER'S GAMBIT [Easy: Success] -- Yes. YES. It's the perfect emotion. Everyone wants -- even if not that. So generalize, blogsman. Ambiguate. With this, you can finally build your *viral empire.*
BROAD APPEAL [Hard: Success] -- With your crowd: three faves, and a flirtatious re-blog from some fur-fag. Eight if the bitcoinette or the not-lycanthrope touches it...
POSTER'S GAMBIT -- Try again. We're *this* close to another "you have to let 'denny's parking lot at 3am' go."
YOU -- mm i want big men on me gaystyle #gay #mlm #lgbt #asexual
SENSATION [Medium: Success] -- But it's not about "big" -- "big" alone is nothing. Non descript. You crave *plasticity* -- you want to feel him pushing through, between your fingers...
FURRY INCLINATION -- Oh, yes. Sounds *sonft,* two-legs.
SENSATION -- *Really* sonft. If we must say it that way. And so *heavy* on our supine body, too. I almost wonder if we could...
New task: Administer the *auto-hand-job.*
SENSATION -- Yeah.
POSTER'S GAMBIT -- NEVER MIND THEM. Never mind any of that. You're almost there. Keep going, blogsman. *Earn* the U.R.L.
BROAD APPEAL [Hard: Success] -- Thirteen faves, four reblogs. None flirtatious -- none you think.
YOU -- what's missing?
BROAD APPEAL -- What do you think?
YOU [Impossible: Success] -- the *sapphic* factor.
BROAD APPEAL -- Exactly right. I *told* you I'm named this way for a reason...
HIGH SCHOOL G.S.A. -- Do it for Erin. And Michaela. I wonder if they're still...
BROAD INTUITION [Medium: Success] -- They're not.
YOU -- mm i want big men or women on me #lgbt #ambiguously queer
HIGH SCHOOL G.S.A. -- Ah-ah-ah.
BROAD APPEAL -- And about that word "big" ... you know what has to happen.
YOU -- but that's the core of it to me, kind of.
POSTER'S GAMBIT [Easy: Success] -- And to the fur-fag sector.
BROAD APPEAL -- A sector is nothing. We want the *website* in our hands. Even the proponents of Astarion, and the proprietors of "best girls"...
YOU -- Yuck.
BROAD APPEAL -- I know. But they're the only way.
VANITY [Easy: Failure] -- God, we'll be on *Ellen.*
BROAD APPEAL -- Enough of that. She's out.
YOU [Impossible: Success] -- mm i want anything at all #lgbt #ambiguously queer #asexual
POSTER'S GAMBIT -- STOP THERE. YOU'VE FOUND IT, BLOGSMAN. QUICKLY -- BEFORE WE BOTH FORGET -- TYPE IT UP AND POST.
BROAD APPEAL -- The known numbers don't go high enough. You've found a ticket out of here -- out of *Massachusetts.*
SHIVERS -- IN 2027, A METEOR THE SIZE OF A KLEAN KANTEEN WILL LAND IN THE CENTER OF ROXBURY AND LEVEL BOSTON WITH ITS ZETTA-JOULES OF IMPACT ENERGY. TOO SMALL AND TOO QUICK FOR EVEN M.I.T.'S OBSERVATORY-BOYS TO DETECT.
POSTER'S GAMBIT -- More important things than that are happening -- and sooner, too. Type it up, blogsman. This is the easy part...
YOU -- You type: "mm i want anything at all #lgbt #ambiguously queer #asexual."
SENSATION [Hard: Success] -- Stop. Go back. It's dishonest.
BROAD APPEAL -- This was never about you -- you were only ever the basis on which *this* could be constructed. If that...
POSTER'S GAMBIT -- Post it, blogsman. Make the world relate to you.
YOU -- You hit: "post."
YOU -- The progress bar reaches -- reaches -- completes. A green light indicates success.
POSTER'S GAMBIT -- YES. YES... Oh, I suppose we should have waited for *optimum posting hours.* It doesn't matter now. It's done -- and the onslaught faves will begin rolling in catastrophically in three... two...
POSTER'S GAMBIT -- In three... two...
Thought gained: Any day now...
POSTER'S GAMBIT -- Don't worry, blogsman. Just keep checking your phone -- the *wi-fi* here is *bunk,* anyway.
VANITY -- And once it does -- Ellen.
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daretoassume · 4 months ago
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77 quotes to change your perspective
carl jung
"if the path before you is clear, you are probably on someone else's."
"until you make the unconscious conscious, it will direct your life, and you will call it fate."
"the world will ask who you are, and if you do not know, the world will tell you."
"it all depends on how we look at things and not how they are in themselves."
"there is no coming to consciousness without pain."
joe dispenza
"can you accept the notion that once you change your internal state, you do not need the external world to provide you with a reason to feel joy, gratitude, appreciation, or any other elevated emotion?"
"if you want a new outcome, you will have to break the habit of being yourself and reinvent a new self."
"if you were to start investing your attention and energy into the unknown, your body would then be able to follow your mind into the unknown—a new experience in your future."
"if you cannot get beyond your stresses, your problems, and your pain, you cannot create a new future where those things do not exist."
"if you focus on the known, you get the known. if you focus on the unknown, you create a possibility."
eckhart tolle
"the primary cause of unhappiness is never the situation but your thoughts about it."
"life is not as serious as the mind makes it out to be."
"you find peace not by rearranging the circumstances of your life but by realizing who you are at the deepest level."
"pleasure is always derived from something outside you, whereas joy arises from within."
"most of the so-called bad things that happen in people's lives are due to unconsciousness. they are self-created, or rather ego-created."
wayne dyer
"when you judge another, you do not define them, you define yourself."
"you are not stuck where you are unless you decide to be."
"begin to see yourself as a soul with a body rather than a body with a soul."
"be miserable. or motivate yourself. whatever has to be done, it is always your choice."
"you are what you choose to be today. not what you have chosen to be before."
louise hay
"every thought we think is creating our future."
"i do not fix problems. i fix my thinking. then problems fix themselves."
"you have been criticizing yourself for years, and it has not worked. try approving of yourself and see what happens."
"there is no written law that says that because you once believed something, you have to continue to believe it forever."
"the more we love ourselves, the less we project our pain onto the world."
jen sincero
"if you are serious about changing your life, you will find a way. if you are not, you will find an excuse."
"your life is your party. you get to choose how you invite people and experiences and things into it."
"you need to go from wanting to change your life to deciding to change your life."
"what you tell yourself on a daily basis is more powerful than you know."
"comparison is the fastest way to take all the fun out of life."
tony robbins
"it is your decisions and not your conditions that determine your destiny."
"you cannot have a plan for your day until you have a plan for your life."
"belief in limits creates limited people."
"the only thing that is keeping you from getting what you want is the story you keep telling yourself."
"if i could uncover what beliefs and values control me, i could literally redesign myself."
marcus aurelius
"the happiness of your life depends upon the quality of your thoughts."
"our life is what our thoughts make it."
"the best revenge is not to be like your enemy."
"every living organism is fulfilled when it follows the right path for its own nature."
"today i escaped anxiety. or no, i discarded it because it was within me, in my own perceptions—not outside."
jay shetty
"the more we define ourselves in relation to the people around us, the more lost we are."
"actually, the greatest detachment is being close to everything and not letting it consume and own you."
"it is impossible to build one's own happiness on the unhappiness of others."
"if you are satisfied with who you are, you do not need to prove your worth to anyone else."
"the grass is greener where you water it."
mel robbins
"if you only ever did the things you do not want to do, you would have everything you have ever wanted."
"you are one decision away from a completely different life."
"when it comes to change, goals, and dreams, you have to bet on yourself."
"change your decisions, and you will change your life. and what will change your decisions more than anything? courage."
"if you have the courage to start, you have the courage to succeed."
alan watts
"man suffers only because he takes seriously what the gods made for fun."
"never pretend to a love which you do not actually feel, for love is not ours to command."
"you are under no obligation to be the same person you were 5 minutes ago."
"a person who thinks all the time has nothing to think about except thoughts. so, he loses touch with reality and lives in a world of illusions."
"hurrying and delaying are alike ways of trying to resist the present."
ram dass
"the quieter you become, the more you can hear."
"your problem is you are too busy holding on to your unworthiness."
"i can do nothing for you but work on myself…you can do nothing for me but work on yourself."
"free yourself from the illusion of good and bad days. labeling time makes us nostalgic for the past and demanding the future. there is only here and now. let it be."
"no matter what someone else does to you, never put anyone out of your heart."
lao tzu
"care about what other people think, and you will always be their prisoner."
"the best fighter is never angry."
"respond intelligently even to unintelligent treatment."
"if you do not change direction, you may end up where you are heading."
"nature never hurries, yet everything is accomplished."
muhammad ali
"if my mind can conceive it, and my heart can believe it—then i can achieve it."
"do not quit. suffer now and live the rest of your life as a champion."
"he who is not courageous enough to take risks will accomplish nothing in life."
"i have never let anyone talk me into not believing in myself."
"i am the greatest. i said that even before i knew i was."
steve harvey
"you cannot leave what is important to you up to someone else."
"stop wasting time looking at someone else's reality while doing nothing about yours."
"the dream is free, but the hustle is sold separately."
"your dream has to be bigger than your fear."
"you cannot tell big dreams to small-minded people."
albert einstein
"i am enough of an artist to draw freely upon my imagination. imagination is more important than knowledge. knowledge is limited. imagination encircles the world."
"anyone who has never made a mistake has never tried anything new."
𓍯 entryfromsane004 (extracted from the old blog two years ago)
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