#I have at least 4 more that I want to add
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zuritee · 16 minutes ago
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This Isn't Even My Final Form:
a game about playing pretend with your friends
Materials:
overactive imagination
2-4 like-minded friends
pad of paper (optional)
Characters:
Characters have a name and points spread between 5 stats.
Strength
Agility
Battle IQ
Willpower
Ki/Power/Energy
(optionally a special ability/power may be listed)
Conflict:
Whenever there's a conflict between characters, both character's player will choose a stat and argue what they do to resolve the conflict using their chosen stat. The other player(s) will act as referees decide the argument's validity.
If a player describes an action that is not constitute a conflict, other players again act as referees to decide it's validity. Majority rules.
Procedure of Play:
Each player creates a character, at least one must be villainous or opposed to the other characters. Heroes assign points from a shared pool (1000). Villains distribute points from individual pools (800).
Fight & tell the story
When all looks lost for one side, one or more players may do one of two things: (1) They power up [gain 300 points in any stats] (2) They die, allowing a stronger character to take their place [make a new player with point total higher than the strongest villain/hero].
Repeat until bored or arguing gets too intense.
This game may be archived.
I think it's probably a little over 200 (depending on if you count the subtitle :p).
Essentially I wanted to create a game inspired by the way conflict goes back in forth in Shonen manga/anime while also capturing the slapdash nature of elementary school pretend play. I was especially inspired by Dragon Ball Z which I read feverishly recently and found the format of heroes and enemies getting stronger and outclassing other heroes/villains. I guess it's a game about power-scaling.
If I had 100-200 more words I would add more direct information about power-ups and probably a section on time-skips or something. The thing that's probably most important that's missing is examples for some terms that might be slightly more ambiguous / specific than they could be.
I did write this in 30 minutes though, so there's definitely a lot of improvement that could be made. Also sorry for if I made any formatting errors, this is honestly my first time making a long tumblr post.
200 Word RPGs 2024
Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
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noxiatoxia · 2 days ago
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I don't know if this is common knowledge, but Komaeda's talent in Japanese is not "Ultimate Lucky Student". It is "Ultimate Good Fortune" (or good luck).
I know the word "lucky" has connotations with being good luck, but "luck" itself seems neutral to me at least.
I think the fact Komaeda is praised for, and has his talent be centered on, his good fortune is a very important nuance. People only see the good that happens to him. People keep telling him what happens to him is "good luck". His parents dying and getting kidnapped end up being called "good luck" in the end. I think this reinforces his pattern of thought more than people just saying he has extraordinary luck (good and bad). It's a minor difference, but it adds a lot. I have been thinking about this for a little bit now.
Because of the fact it is good luck specifically, I wanted to find parts where Komaeda specifically talks about bad luck. Lines such as "my awful luck/dreadful luck..." doesn't make much sense in the context of his Japanese talent. It made me wonder if those English lines even existed or if it was a "Luke, I am your father" situation. I don't have either the English or Japanese script memorized.
I checked the Freetime Events because of this, and found an interesting thing. There's a number of mistranslations, or simply translation choices I don't really agree with.
The freetime events heavily misrepresent how often Komaeda uses the word "luck". He uses both 不幸 and 不運 an equal amount I'd say. Maybe the former more. The former means "misery" "sorrow" or "misfortune". The latter means "bad luck" or "ill-fortune".
Likewise, 幸運 means good luck, but it also means good fortune. It's the word used in his talent as I described above.
Now, that's not to say I think Komaeda's "talent" should not be referred to as luck, nor am I saying he should never use the word luck. I think good and bad luck is a perfectly apt English word to describe his experiences. I just think the English translation overuses it. It wouldn't have killed them to make him say "isn't that just awful" or "what a tragedy, right?" instead of "isn't that such bad luck?" every conceivable moment. Maybe I'm just nit picky.
Now, onto the free time events. I want to talk about them.
I'll be talking about them in order as they appear. Also, I am only going to talk about the 3rd event onward, after Komaeda's chapter 1 reveal.
Freetime event 3
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A minor nitpick, but "friends" is not the word I'd use here. It's true you can translate it that way, but considering everything else about Komaeda, at this point in the game, he wouldn't readily call Hinata his friend. Especially considering the connotations that holds for him.
That's precisely likely why he, in fact, doesn't say "friend" in the Japanese text. He uses 仲間 which like I said, while can and does translate as friend when used in that way, it just means people of a common thread. Like, a group, I guess.
My TL:
Because we both share the common goal of seeking out hope!
Freetime event 4
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This is a really bad translation IMO. Hope is never said once in the original dialogue. I don't know why they put it there.
My TL:
Hinata: It's pretty ironic that you got wrapped up in this shitshow considering your "Ultimate Good Luck". Komaeda: It's not ironic at all! This is no doubt just the beginning of the good things to come my way! Komaeda: Um, let's just say the "good luck" I was born with is a little less straightforward [than the name would suggest]... Komaeda: once this is all over, I'll be rewarded with good fortune of the highest caliber.
And though this next one isn't much of a "mistranslation", I want to offer an alternative translation that highlights my criticism of "overusing the words good/bad luck".
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My TL:
Komaeda: The greater the misfortune I experience before hand...the greater the good that comes my way afterwards! It completely cancels out everything before it!
Freetime event 5
I sadly cannot find in-game pictures of this since it's one of the wrong dialogue choices, so here's the script file text for it instead (sorry)
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I remembered this line in English specifically because I always thought it sounded weird for Komaeda to say - "It's rare to hear you give such a half-assed answer".
While not a mistranslation totally, I think the tone is a bit off.
I would write it more as, "Ah ha ha! That's quite the answer, Hinata-kun!"
It literally translates as "for Hinata-kun, that is a very suitable answer!" but it's clearly supposed to be teasing/sarcastic. So he means to say "oh, wow, Hinata-kun, you're answering with that?" but in a lighthearted tone.
Freetime event 6
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Almost didn't include this because it's the mistranslation we all know and hate, but it's worth mentioning in case people don't know.
My TL:
Please, just one last thing...don't ever forget...that from the bottom of my heart, I love y...I love your hope that sleep dormant inside you.
Though he does just say "please, don't forget", he uses どうか which is a pretty polite turn of phrase for Komaeda. It also is a way to emphasize a request, as in please do this to the benefit of me.
He backtracks pretty heavily. The verb comes at the end in Japanese sentences, so giving an exact one-to-one would be hard, but I'll try to explain it.
ボクはキミを... キミの中に眠る希望を心から愛していると。
Boku wa Kimi wo... Kimi no naka ni nemuru kibou wo koko kara aishiteiru to.
の/no = possessive. Such as, "Lucy's cat" "David's car".
を/wo = verb particle. There's no real English equivalent but you use it to signify some verb is being done onto something. Such as, "I kicked the ball" ("ball wo kick") or "I pet the cat" ("cat wo pet").
は/wa = topic particle. Commonly translates as "is/am" but that is NOT what it means. It just signifies everything that comes after it relates back to what comes before it. It's most accurate to think it as "as for the topic of..." Such as, "my damaged car wa had to go into the repair shop." After wa, "had to go into the repair shop", you ask, "what had to go into the repair shop?" you can find the answer in the topic, which is before wa: my damaged car. (or... me no damaged car.)
So, with this knowledge, let's break down the sentence.
Boku = I/me.
Kimi = you.
So this would make Boku wa Kimi wo in it's most literal form: as for the topic of me (aka, speaking for me), I, onto you...
Then he trails off. wo becomes no.
I, onto your hope sleeping inside of you...
and then we return to wo:
from the bottom of (one's) heart, love [the hope sleeping inside of you].
One could easily see it as Komaeda quickly changing the wo to no to add extra steps to not make the confession so head-on. Because if we remove everything after no and just continue where the wo leaves off, we get:
Boku wa Kimi wo koko kara aishiteiru to.
As for me, I, from the bottom of my heart, love you.
Now...one could also read it as him not backtracking, but adding. Saying I love you and the hope that lies dormant within you. Both are equally plausible. Listening to the audio it can go either way, but the way he quickly and softly drops off when he gets to the first wo makes me feel like it's a backtrack. Or maybe the background music is just too loud haha.
Well, that's all I got for now.
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msunitedstatesjames · 2 days ago
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Ranking Veilguard Companion Questlines:
This ranking is truly based off how much I enjoyed the questlines overall, not how much I like each character. I liked all the companions and overall liked their quests, but some really stood out to me more than others.
7. Neve
Neve was one of my favorite companions in terms of personality, and depending on the choices you make she can have a really interesting role in the endgame. However, her quests felt kind of bland and one note to me. Evil blood mages are kind of old hat in the DA games at this point, and Aelia just didn't really stand out from the crowd as a villain. There were some pretty gruesome moments in the final quest where Aelia is puppeting people, but overall I just didn't find these quests to be super memorable.
6. Harding
This one should probably be higher up the list just for its lore implications, but for some reason I just didn't feel all that engaged with her storyline. I guess I wanted a little more. Harding implies that she's struggling with her powers, but we're never really shown much of that, other than the fact that she has confusing dreams now. She talks about her anger in regards to the Titan revelation, but again, I think we needed more. She only really seems angry for brief moments here and there, which makes it a little hard to believe when her final choice is pretty much whether or not to hold onto her anger. She does talk about how she's kind of a people pleaser and likes to seem cheerful as a result, but if that's the case they still coild have done more with that.
5. Bellara
Going into this, I had to remind myself about some of the details of Bellara's storyline, because other than the situation with her brother I didn't immediately remember her plot. The problem I have with her story is that sometimes it feels like there are two separate issues at play, the Archive and her brother. They do end up being connected, but it feels kind of loose. Dealing with the feelings of betrayal and grief in regards to her brother did add an important emotional resonance to her story, so that helped rank her above some others. The choice you make in the end feels very meaningful in terms of the world, but we don't have the chance to see it play out in any meaningful way within the game. I would have liked to see a noticeable shift of some kind, at least in Veiljumper territory, based on Bellara's choice, but all we got is one moment in the finale where the game has to tell us we're seeing the results of her decision.
4. Lucanis
Lucanis's storyline had some pretty cool scenes. The Ossuary. Going into his own mind. Confronting Zara. But considering everything he has going on, at times his storyline seemed like it needed more fleshing out. This dude is a non-mage possessed by a demon. Is that ever really explained other than by the fact that Zara was just a freaky, evil experimenter? We've had so many characters in DA with absolutely nightmarish experiences with possession, and honestly everyone is just pretty cool with Lucanis and Spite just being a chill partnership, maybe because he's not a mage. I know there are comments about how people probably aren't actually cool with it, Lucanis says as much about the Crows in the end, but we don't really get to see that. It might have been interesting for there to be more tangible tension between Lucanis and those around him based on his demonic possession.
3. Taash
I really struggled with where to place Taash's questline, as some aspects felt quite weak and others felt deeply meaningful. In the end, I surprised myself by ranking them so high. When I immediately look back on their questlines, there doesn't seem to be a lot there. Taash hunts around for some dragons, has dinner with their mom, and finally in the end fights the Dragon King. Taash's story is perhaps less related to the overall plot of Veilguard than any other character but Emmrich, which didn't necessarily help. And though I find Taash's quest for identity to be an important one, it doesn't lend itself to the same kind of excitement as some of the others. Still, emotionally this series of quests ends up doing a lot of heavy lifting. Specifically, I found Taash's relationship with Shathann to lend a lot to their story. Even if you can't relate to Taash's struggles with gender or identity, almost everyone can relate to the struggle between a parent and a child. I was never quite sure what to think of Shathann. And I think that's very real. When I look at the parents of my friends and loved ones I often see the duality of everything they've done out of love for their children and everything they've done that has harmed them. At times I found Shathann to be caring and protective, at other times to be borderline abusive and too desiring of control over Taash's life. And though this situtaion might be extreme compared to many people's experiences with their parents, there's an almost innate toxicity to all parent child relationships at one point or another, as a child tries to grow in one direction that might not be what the parent wants or hopes. And I think these quests walk that thin line we all tread at one point or another in our lives, where you have someone that you love even when you feel that they don't deserve your love or deserve you, but you still can't help but care about them anyway. But in the end Taash does love their mother, and when Shathann dies Taash's rage feels very real, as does their entire relationship dynamic throughout the game.
2. Davrin
Davrin's story benefits from being perhaps more closely tied in to the world and the story of Veilguard than any other. The Grey Wardens and the Blight have always been central to DA, and only Origins has made them more central than Veilguard did. But Davrin and Assan really did steal my heart. At first, I didn't find Davrin to be especially exciting. He seemed like just another stoic warrior type. But the more time you spent with he and Assan and the other Wardens, the more you came to love him. The Gloom Howler storyline, along with the return of the griffons, was fascinating and the stakes felt extremely high. The stakes felt so high in fact that I often wondered how Davrin remained so calm as Rook paraded around the Necropolis Gardens or Arlathan while the Gloom Howler was off somewhere doing who knew what to the world's only family of griffons. The choice you made about the griffons was honestly the hardest in the game for me. Many of the other choices felt obvious from a typical heroic video game character sense of morality, where the game designers seem to want you to pick the happy, cheerful, forgiving route over any other. But the griffon choice had no obvious answer to a question I didn't even expect to be asked, and I stared at the screen for a while before I made it. My one problem with this is that it felt bizarre for Rook to even be making such a choice. And the other good thing about this quest is that at least you get to visit with the griffons a few times after the choice to get a little taste of how your choice is panning out. The interesting thing will be to see if this choice plays into any future DA stories and games.
1.Emmrich
All right, I can't even pretend to be unbiased here. If you scroll through my blog you will see countless Emmrich posts. This dude was my unexpected romance choice and my unexpected favorite companion in the game. He has interesting commentary in most situations, his voice acting is delightful, and he stands out as a fresh and unique character among many wonderful DA companions over the years. But this is supposed to be about his questline, not just how much I adore him. I've written extensively about my love for these quests elsewhere on my blog, but I'll restate the basics here. His questline had one major thing going for it from the very beginning, that being that we've heard much about the Mourn Watch and the Necropolis, but have never had the chance to experience any of it. I was immediately intrigued to learn more about them. I very much expect a certain dark and spooky vibe from Necromancers, but in many ways the Necromancers in this questline defy expectations. Yeah, they're still kind of weirdos who love everything to do with the dead, but Emmrich is a kind, compassionate weirdo and Hezenkoss is, despite being the villain, kind of just a dorky chick. And yet, somehow this makes her the best villain in the game. She's evil. She tortures souls. She wants to embody a giant skeleton and rule over Nevarra City as a giant, immortal skeleton queen. She wants to commit murders because her peers are too dull, too stupid, or have committed plagirism. She has weird little gestures she does as she discusses her evil plan. She uses overdramatic, stereotypical villain language like calling everyone "fools" and complaining about Emmrich's "sanctimonius bleating." She completely believes that Emmrich is the main character in this story, he must be because she believes herself to be the main villain. She's just as much of a nerd as Emmrich and equally as skilled, and in fact reflects quite poignantly the atrocities Emmrich could have committed if he wasn't so deeply compassionate. She's an extremely memorable villain compared to others in the companion quests (and even the main quest), and she's all the better because she helps define Emmrich that much more clearly, which is exactly the job of a good companion quest and a good villain. She's so good that she's even brought back to bicker with Emmrich from beyond death for the rest of the game. All that, and I haven't even touched on Emmrich's big choice. The lich choice is so effective because it forces Emmrich to confront his very clearly stated worst fear, death, which is doubly interesting considering his occupation. It's also such a good choice because it presents you with an immediate and tangible effect, unlike many other quests. Either you save Manfred and Emmrich remains mortal, or you lose Manfred and Emmrich transforms into an immortal skeleton. Either way, you're bound to notice and feel the difference. Even without a major main quest connection, this storyline was just so well done.
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fantasiac · 3 days ago
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Sonic X Silver Unleashed would be really cool
especially for 2026, which seems like it might be year of Silver, as Sonic 4 has rumored to have Silver in it, sega would probably want to do the Sonic X Shadow generations success again, as well as finally establishing Silvers origin and finally Sonic Unleashed for modern consoles, and a pc port that people have been BEGGING for
Giving silver the chance to fix his origin would be a great chance to take if they decide that his Rivals story isn't canon (because of the way it breaks Eggman Nega), or just isn't well known enough by fans, finally setting why everyone knows him would be cool
although, he wouldnt actually meet sonic in this game, but maybe he could interact with characters that aren't in the original story, adding more to it, and maybe could have sonic and silver meet in an epilogue short like Dark beginnings
it would also probably just fit really well, with silver coming back in time to fix the ruined planet, not that I want another "silver comes back to the past to fix the future" plot, but it could work, especially if they decide to rewrite him, and because it would take place during unleashed, it could definitely work as a good introduction for his character to the world, as it's the next main game after 06 (besides secret rings) so it could probably be much more of a "this is what happened instead of 06 because the timeline reset", if they decide to lean into that (it would live up to the stuff 06 was claiming to be, a cool new direction/reboot to the Sonic world, setting Unleashed as what happened instead of 06 would not only make that statement correct, but also reintroduce silver around that time period in the series)
they could also put shadow in it, because all the fans new and old would want more of him in games, especially in "the best game in the franchise", also seeing shadow post shadow 05 would be cool, Ian Flynn could work in the Super Hard Mode being canon, where he joins GUN at the end, bringing "Shadow's best characterisation" not only into main canon finally, but also into the best game in the franchise
it would print millions for sega
and Silver's powers could get reworked for the boost engine, which would be interesting, and his powers could react with the dark Gaia energy somehow, changing the playstyle to match up with base unleashed
and I somehow didn't mention that I DESPERATELY want more of that peak unleashed world building, with the distinct cultures in the world, it would blend into silvers story really well, as he's not used to all the people and life, finally capturing that "woah, this time period is beautiful" element that wasn't there very much in 06, despite it helping his motivation to save his world so much
and because unleashed is already one of everyone's favorites, bringing it to the forefront of the Sonic franchise for new players to enjoy would probably put sonic back on top as a gaming icon
also a mixing up more of the anthros from Forces into the humans of unleashed, would not only be cohesive, but add to sonics world, Sonic, Tails, and Amy wouldn't be the only animal characters seen in the game where you see the entire planet, making sonic seem special among them and explaining why nobody really questions sonic's existence
unleashed is one of the only games that really builds up a full world for sonic, and all the other games subsequently forgot about it all instantly, I desperately want to know where Station square is on the map, or White Acropolis, or Westopolis, or Seaside Hill, or Sunset Heights, I want all the stages from the games on one big map.
Frontiers also confirms that unleashed is part of the canon, so it would set standards for the next games to add on to it, because the stages in unleashed are considered the best In the whole franchise, in music, stage design AND worldbuilding. we need it to be a base for the rest of the franchise to follow at least a little bit when making new stages, a remake would not only fix that, but also give the silver game that people have been begging for for 18 years, and finally give him a base intro to the story for the wide audience to fall in love with, because silver is rad as hell
also a game that takes place before whatever forces does would be cool, because after unleashed, the games barely even touch on the world of Sonic anymore, Colors? in space, Generations? timeless void, Lost World? Lost Hex, only really touching on it in Forces, where Eggman completely shapes the globe in his image, but they don't even really show what he changed besides "sand hill", and then Frontiers is on a separated island that we don't know where it is on the planet, if unleashed was remade, it would bring back the worldbuiilfing it had, and open up the doors to have games that add on to the main timeline come out while sticking to that worldbuilding without it seeming off because unleashed is a recent and well talked about game by this point
it could work so well sega, pleeeaasse
I just love unleashed so much, and I'm not the only one
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molecularhomosexual · 2 days ago
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wanted to add some thoughts on this thread. i've seen a lot of responses from professors and educators who care quite a bit for their students and create space for them to be able to put effort toward understanding things--and this latter perspective synergizes with being against using AI for essays at school. i wanted to add some more thoughts onto this with the context of: getting to work in teaching and learning shops at universities, i've found a huge variance between the care and patience that professors have for their students with essay-style assignments.
higher ed seems to be becoming quite interested in checking for ai-based plagiarism in essays (might be happening in k12 spaces too, i'm just not familiar with it as much). turnitin, the company that does the whole plagiarism checking software for schools and colleges, now has an ai detection tool that clients can purchase (that also, in our testing, pulls up far more false positives and false negatives than what they advertise to clients). the company always publicly claims that the turnitin similarity checker (this is the main "plagiarism detection" tool) is not exactly a watertight tool, it is a tool that can help with starting conversations about academic integrity with students, and it needs to be paired with instructor expertise on the topic. this ends up conflicting with a common-enough attitude among some faculty that turnitin is getting a perfect match on whether a student has plagiarized or not. combine this move in higher ed with:
depending on how a course is run, the fact of activities being graded in those courses can add a great deal of pressure on students that may not be conducive to learning. i think Jesse Stommel has some compelling stuff to say here through his concept of ungrading: he notes how grading systems have become increasingly comparative and numerical over time, he notes that grades in and of themselves aren't great incentives for learning or the best indicators of feedback in learning, grade-based education tends to favor (or at least be more amenable to) the banking model of education over critical pedagogy--and he backs this up with in-class experiments and experience. i've noticed that creative writing programs have often been at the forefront of finding alternatives to grading systems that are more supportive for their students (Asao Inoue talks about labor-based grading contracts as more equitable than grading systems that connect grades to an evaluation of quality, though I do think even this system could cut out the grading component altogether and still retain its interventional value).
these two points can lead to the following: students often have to do two tasks in an essay being graded: a) write an essay in and of itself, with its intent of critical thinking, effort, analysis; and b) get a good grade, because regardless of the actual material efficacy of grades in getting future work outside of the university (this will cash out differently sometimes based on the field you're working in as well), there will be students who feel a pressure to get good grades (for a variety of reasons). multiply one essay in a course with taking 4 or 5 more classes (common in undergrad) and working a job at the same time (common at my alma mater at the very least), and we're creating a recipe for students to feel absolutely unsupported in the academic environment to actually work on practicing analysis without additional outside pressure.
i think the current conditions across a lot of academia help create conditions for students to use cheating as a strategy to get a better grade: "i can either put all the extra work in to doing this right and possibly get a bad grade anyway, depending on how my professor is deciding to grade the quality of essays; or given that i have a shift to run to after this and family to take care of at home, i can see if there's a quicker solution to take, even if that could also have a risk of ruining my grade. what's worth it, to me?" and in response to this, academic integrity offices will start wondering how to discourage students from cheating, and in happy and hawkish response, academic integrity software companies can get new product contracts on their ai detection tools, that instructors, in their variance of usage of plagiarism tools, can use to either have conversations with students about work in the best case scenario, or punish students through grading them poorly in the worst.
i dunno. i am a philosopher at the end of the day--in my experience with the kind of writing philosophy demands, i don't think that AI writing passes muster in the first place (i imagine this is the case with... most any field that involves any amount of creative writing). but i just want to keep in mind that in my experience working at the university space, for every professor who is genuinely interested in their students' learning and who does everything within their capacity to set them up for success, there is a professor who, regardless of interest, generates a great deal of distress for their students by dispensing with punitive measures in the learning space.
i think that this is likely a reason why some teaching and learning shops have tended to build guidelines for how to use or discuss AI writing with students instead of recommending faculty to discourage its use by students altogether: even though i think a shop should ideally be able to recommend the latter, that doesn't do a lot for the reactionary portion of a faculty community who will consider the shop backwards for making such a recommendation, then continue on with teaching practices that are harmful to students' learning and well-being. (i think the defensive position also comes from not having any deciding power over the business contracts for AI software happening with leadership doing kingdom-building far away from the rest of us [unionize, anyone?], where if there's an evaluation that there's nothing the institution can do to prevent AI usage, then it makes sense to have a damage mitigation strategy to do the least harm to students as possible).
i would have been lucky to have any of the teachers on this thread as my own when i was going through undergrad. unfortunately, what i faced far more were instructors who didn't care very much--either from being tenure-track researchers who weren't particularly committed to teaching, or from (understandably) reacting against being overworked adjunct lecturers who didn't have the capacity to care as much as they should have. what i faced in undergrad quite a bit, barring some notable exceptions here and there, were instructors who didn't care anyway whether i could think critically about something or put effort into writing about a certain perspective. what i faced in undergrad, primarily so, were instructors who were just checking if i could say the correct thing back to them in the correct way--and instructors who would punish me or my peers for failing to do this, no matter how much work they put into an assignment.
if universities as an institution want students to not use AI for essays (something that i'm generally aligned with), they need to give adequate resources to faculty and students alike to be able to focus on essays without fear of academic punishment and without generated lack of capacity from overwork. (but of course, universities is an abstraction here--faculty/staff unions and student worker unions do push for those resources, because university leadership isn't otherwise interested in granting them, because it's not particularly profitable to care about the conditions of learning.)
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lemurianmaster · 11 hours ago
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Woke up at 4 this morning in a cold sweat thinking about the financial and social terrors of Christmas, so I decided to cheer myself up by thinking about the LaDS penises instead (as you do) and it kinda spiralled. Typed up on my phone, so I can't add any banners or fancy text (not that I know how to because I'm an old noob).
SUGGESTIVE LANGUAGE (so run away children) AND MENTIONS OF FEMALE MC
Zayne I think would be longer than the others, maybe an eye watering 7.5 inches, but his girth wouldn't be as impressive—you could get your hand and mouth around it no problem. He'd taste so sweet, though, from all the macarons and sugar he ingests and you'll have him check your blood sugar levels after you swallow him down. His length may cause you to wonder if a cervix could actually break, but he spends so much time working you up, taking at least an hour on foreplay and pulling numerous orgasms from you before intercourse, that you're already too far gone to care. And those pelvic floor exercises he encouraged you to do every day pay off as you choke the cum out of him. His favourite position would be with you straddling him as he sits on a chair or propped up in bed. 1, so it would be more comfortable for you and to take as much of his long cock as you're comfortable with, and 2, so he can feel all of your body, his mouth and tongue on the pulse point of your neck. With Zayne, his long, dexterous fingers are where the true magic lies.
Xavier would be on the smaller side, at an acceptable and comfortable 5.5 inches, but his girth would be what makes you see stars. Your thumb won't be able to meet your fingers when you wrap a hand around him. He wouldn't taste particularly sweet, more of a literal man gravy taste from all the hotpots he consumes. Think of the protein! Not that you get much of an opportunity to go down on him, because this man lives between your legs. Always has his hands on your thighs no matter what it is you're doing, be it watching a movie, snuggling in bed to go to sleep or hoisting your legs over his shoulders while he laps you up for hours. This man is like a scuba diver and will stay down there until he's taken you to the stratosphere at least 3 times. His favourite position is either lazily spooning you from behind, panting in your ear while he slowly grinds into you, or folding you into a mating press when he feels particularly feral so he can drive as deep into you as he can get and he NEEDS your thighs within touching or biting distance of his seductive face.
Rafayel would be the most "normal" out of the bunch. A manageable 6 inches and reasonable girth, though he's more tapered, making the base of his cock thicker than the tip. He has a very prominent ridge on the underside that adds friction to where you want it the most. Being a fish and a cannibal lol, he would taste a bit funky, so probably best to keep a mint tucked into the inside of your cheek when you go down on him. He's an experimenter; finding any and all ways to see what feels best for you, but will take his time with anything you both try. Loves to watch you come undone so expect his eyes on you at all times, but his favourite position is prone bone because that magical ridge of his hits your clit just right when he's taking you from behind and he swells with pride when he knows you're about to cum, so he doesn't mind not being able to see your face when you do.
Sylus the impaler. It would be like sliding down a tube of pringles. This man is a horse at a scary 9 inches and his girth makes you look like a little hamster with stuffed cheeks when you attempt to take him in your mouth. He loves the way your back teeth scrape against his cock when you do go down on him, but will always keep a presence of mind so he doesn't accidentally thrust into your throat and cause you discomfort. He would taste quite pleasant due to all the fine dining and healthy eating and if you swipe off all his precum on your fingers then suck them like a lollypop, he's fucking gone. He likes to lay back, his hands interlocked behind his head as he watches you slowly and steadily sink down into his monster of a cock. Your expressions morphing from "holy fuck," to "oh my gods, right there" are what slays him. He's used to people trying to take from him, but for you, he gives everything willingly without question as much as you want.
Okay, so I know nothing about Sylus, sorry!
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nemo-in-wonderland · 2 years ago
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I have 4 artworks out of 10 ready for the Anastasia!AU and my gods, I want to share them so badly.
MUST.
RESIST.
FROM.
POSTING.
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chessb0r3d · 11 months ago
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i cracked the code.
#believing dirk is the worst guy because its what dirk thinks of himself#ignoring daves bisexuality and think hes a gay man in denial even when he explained hes bisexual#believing john 'im not a homosexual' egbert is explicitly straight while he makes out with his mcconahey and cameron posters more#than he kissed women(literally only once)#believing that rose is an edgy psyhcotic little bitch when she was neglected. she speaks elegantly to cover that shes silly and a total ner#and how did people forget that rose also writes gay wizard fanfiction. reads Wikipedia. and her beautiful artstyle as a result of neglect#(and by neglect meaning having SO MUCH TIME to draw)#jake wasnt into dirk. he also told di that he didnt like how brobot getting touchy with him during strifes#but as part of the repression 4(prospit kids). he refused on changing the bot settings#what jane said about roxy being better when she was drunk. it was fucking sarcasm. its the least insane shit you could say to a best friend#all the kids have issues and of course people get mad over a girl being sarcastic.#when KARKAT said THE SAME THING to rose when she was drunk on the meteor nobody bats an eye#trolls are just grey humans that are bugs. he doesnt get an excuse for being an alien. humans were made from KARKATS BLOOD#jade isnt all silly girl and is so FULL OF HATE towards the trolls. she called karkat a fuckass (VERY FUNNY) to do her a favor#“jade would rather have punched karkat in the fact then had a pleasent conversation with him.”#“she viewed the trolls as rude mean and cruel. and even thought that nepeta was just making fun of her.#despite it being that nepeta just wanted to roleplay and have fun."#dred.loki#I HAVE YET TO ADD MORE. THESE ARE JUST NOTES#homestuck#chss
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axolotlclown · 1 month ago
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So I finished Moominvalley season 4 and here is my review:
Of course, spoilers ahead! It's long. It's detailed. It's a bit much, and I spent hours writing it.
I greatly disliked this season, not just from one particular angle. When Moominvalley first came out, it was advertised as the first narrative-style adaptation. This would imply one concrete story that ran throughout the show. They said the story would take time and required patience, but there was a larger narrative story. What was that story exactly? In the beginning, each character was established with certain flaws that they needed to grow from.
For Moomintroll, throughout season 1, we see him struggle with his father's expectations. He never quite makes his own decisions—either doing what he's told or what other people in his life would do. In the last episode of the season, Midwinter Ancestor, Moomintroll is told by Too-Tikky to not open the closet door. Going against her wishes, he does so anyway. This is the first instance of Moomintroll making a decision for himself. In the end, it was a bad decision, and he regretted it, but it still was a big moment. We understand the importance of this journey when he changes out the picture by his bedside table. It was a baby photo with his parents; now, it's a photo of Moomintroll fully grown. This was meant to denote a journey of independence.
We see him continue with this struggle in season 2. The Hobgoblin's hat adds to the internalized identity crisis. During the lighthouse arc, Moomintroll is mostly doing his own thing, somewhat. Although, I think that cutting out his glade from the book sort of hurt this theme of independence. I hoped that they would revisit that somehow, but they never did. In season 3, Lonely Mountain, we see a sort of regression with Moomintroll. (Ignore how this affected Snufkin, I'll come back to this later.) When Moomintroll unpacks his things, we see a collection of items that represent Moomintroll's past. One of these items was the old baby picture. Aside from this episode, we don't see any notable growth from Moomintroll this season.
In season 4, we watch Moomintroll fall right back into his father's shadow. He continues to struggle to carve his own path. The set up for Comet in Moominland was promising, but ultimately did not deliver. When Moomintroll goes against his friends to make a decision for himself, it turns out to be a bad decision that he regrets later, and someone else has to guide him out of the situation.
Moomintroll ends from the same place he started as a character. All growth is erased and ignored. While this is the most egregious example—with him being the protagonist—he is not the only character that this happens with.
Snufkin probably upsets me the most, as he had so much potential to be the most interesting character in the series. In season 1, The Spring Tune, we see where Snufkin is starting as far as his strengths and flaws go. What particularly intrigued me was his relationship to attachment. We see that Snufkin ultimately fears abandonment, and he copes with this in conflicting ways. He wants to be with Moomintroll out of fear of being left behind, but he is afraid that he feels this way. He tries to create distance between him and Moomintroll in an attempt to ease what he experiences as pain. This is demonstrated further in the next episode, The Last Dragon in the World, when he frees the dragon. We see his struggle with responsibility and commitment in Snufkin and the Park Keeper.
In season 2, The Hobgoblin's Hat, Snufkin is explaining to Moomintroll what the King's Ruby is. The ruby functions as a metaphor for love throughout the season. Moomintroll imagines that the Hobgoblin must love this ruby, while Snufkin argues that he only wants to possess it. While both may be correct in their own ways, they fail to understand each other. As a result, Snufkin decides to leave Moomintroll out of fear of being possessed himself under the false pretense that he is helping with the hat (he did not). We never visit this plot point again.
Snufkin has some large developments in season 3. In the Lonely Mountain, we see Snufkin break down his walls and let Moomintroll in. He acknowledges his responsibility to him and his longing to see him. Unfortunately, this aspect of his character is completely abandoned in season 4.
Back to season 1, Snufkin and the Park Keeper, we get a flashback in which Snufkin is enjoying a party with Moomintroll until he is overwhelmed by the presence of others. He winds up abandoning Moomintroll and the valley. He does this again in season 2, The Hobgoblin's Hat, as discussed above. In season 3, Snufkin and the Fairground, Snufkin chooses not to abandon his responsibility to Moomintroll or the valley. When faced with an uncomfortable challenge, he chooses to stay and support Moomintroll.
In season 4, The Great Cold, when faced with a crowded challenge, Snufkin abandons Moomintroll again. While he appears later in the episode, it felt disingenuous to me. The original problem had already been solved. In Comet in Moominvalley, Snufkin does not abandon Moomintroll. In fact, he makes an active effort to stay by his side. But it feels strange, almost undeserved? We saw so little of Snufkin this season, and when we did, he spent his screen time backtracking his progress.
In season 3, Lonely Mountain, Snufkin has a small monologue about listening to the campfire as the sparks dance and fly. Well, the whole episode was about listening. Anyway, that was a call back to the season 1 episode, The Invisible Child, in which Too-Tikky tells Moomintroll that there are many lost souls in Moominvalley that needed to be heard. The screen then cut to Snufkin leaving the valley. It would have been really cool to find out what that meant!
His abandonment issues never really get addressed. Refusing to let Snufkin meet his father was just baiting the audience. It was also just bad writing! What's his deal—where's his lore?? Who made him like this? Why is he so afraid of intimacy? Why are basic fundamental questions about this main character being left unanswered?
It really is disappointing. Every adaptation (and the books, if we're being honest) treat Snufkin like a stoic hero. He doesn't want to be looked up to, yet he's always painted as a character that you should. This is the first adaptation that gave him flaws. He felt like a character that needed growth and time. He was never given either.
I won't spend so much time on Snorkmaiden, even though she was robbed, too. She never grew to be more independent apart from Moomintroll. In the same vein as Moomintroll and Snufkin, her character ends exactly the way she started. All of her character growth vanished in seasons 3 and 4. I love this version of Snorkmaiden. I certainly prefer it to her other portrayals. But the writers screwed her over so bad, it's heartbreaking.
None of the characters actually learn or change. Everyone sort of becomes a static character, which makes any semblance of a plot impossible to write. For the fun of it, I will try to decode a plot, anyway.
So, you're not crazy. Moomintroll and Snufkin were set up to be endgame. There was a way to make Moomintroll and Snorkmaiden endgame in a satisfying way, but the writers chose against it. It's a very suspicious backtracking that reeks of queerbaiting, but let me explain the narrative romance angles first.
I feel unsatisfied with the ending Moomintroll and Snorkmaiden got. Throughout seasons 1 and 2, they would frequently lie for each other's approval, and jealousy was a common player. They would ignore each other when someone more interesting came along. Ultimately, what led to the break up in season 2, Farwell Snorkmaiden, was the understanding that Snorkmaiden was just more mature than Moomintroll. In her own way, she was ready for a serious committed relationship, and Moomintroll was not.
However, there was never a formal conversation of them getting back together. They just sort of were? And all of the problems in their relationship were never resolved. They still lied to each other and ignored one another for something shinier all the time. It was irritating. These two became no better than Sniff in the end. I'm standing on business with that.
I'm also not convinced that Moomintroll and Snorkmaiden can have a healthy relationship after the finale. They will definitely break up again. They haven't resolved any of the issues that led to their original break.
Okay, so Moomintroll and Snufkin. Let's chat about that for a while. The first three episodes establish Moomintroll, Snufkin, and their relationship together (in that order). We, as viewers, are led to believe that their relationship (either romantic or platonic) is the key to understanding the story. Throughout seasons 1 and 2, every single motif for love (lanterns, fires, the ruby, etc.) that is introduced is done with Moomintroll and Snufkin. Regardless, different expressions of love and intimacy were the focal point of the show. That was almost completely abandoned in seasons 3 and 4. While turning the focus on the greater community could have added depth, it ultimately detracted from the close personal relationships that were driving the narrative.
So, the Groke. She does not just represent fear, she is a reflection of each character's own fears. I loved this! I thought it was a really cool concept, and the ways that she was portrayed in seasons 1 and 2 were excellent. Here's the thing. In her introduction in season 1, Night of the Groke, we are also introduced to lanterns/fires as a motif about love. The Groke is chasing love and craves acceptance. It's not quite something you can catch, and trying to is a failed endeavor. Brilliant episode. We saw what Snufkin's greatest fear was earlier in the season (loving Moomintroll), but we needed to pay more attention to see Moomintroll's fear. I think it was complex. On one hand, with the lanterns, Moomintroll could also be afraid to love Snufkin. However, as we saw at the end of Moomintroll and the Seahorses, he needs to learn independence before he can love someone. This was also reinforced through Snorkmaiden in Farwell Snorkmaiden. The fires and lanterns were constant reoccurring motifs (not just for Moomintroll and Snufkin, though that's where the focus is right now). Rewatch the season 3 episode, Lonely Mountain, and that one monologue that Snufkin gives will start to make sense.
By abandoning these important motifs, the Groke's conclusion feels unfinished. It just felt wrong. In the end, she did just represent fear. This completely erased the layer of depth that she had to start.
For Moomintroll to learn to be more independent and self-reliant, he needed to learn from Snufkin. For Snufkin to learn to accept love and responsibility, he needed to learn from Moomintroll. They were the keys to each other's growth. When they were together, the plot moved. When they weren't, the episodes felt like filler for the most part.
Also, small detail, despite the change in one photo (the baby photo to grown Moomintroll) the photo with Moomintroll and Snufkin never changed. Which narratively makes no sense.
The writers originally set this up for them to be romantically involved. Which, given the context of their dynamic in the books and comics, makes sense. It's not as much of a stretch as people are trying to gaslight themselves into believing. These characters were originally heavily queer coded. However, the original text is sort of a tragedy. No matter what happened, Moomintroll and Snufkin could never truly be together—no matter how much they tried. This mirrored Tove Jansson's relationship to her first fiance Atos Wirtanen as well as her relationship to her own queerness. However, it looked like Moominvalley wanted something different. Queer people had enough tragic stories told already. This one would tell queer kids that it was going to be okay, and that they were going to find love. Tove Jansson's original message about love and freedom was finally going to be understood.
Instead, not only was this potentially beautiful story abandoned, it was mocked. In the season 4 episode, Midsummer Meddling, there was a scene I found quite shocking. Sniff had convinced himself that he was to fall in love with somebody. One of his "love interests" was a male scarecrow. This is the only openly queer semblance of romance that we got and it was played off as a joke. In the final season. They didn't even backtrack Moomintroll and Snufkin, they just completely ignored everything that was set up.
In the final episode, Comet in Moominland, there was an incredibly brief exchange between Moomintroll and Snufkin about who looked up to who. This would have been a fantastic place to give these characters some sort of conclusion, but we don't get that. In all of the 45 minute special, the characters are never prioritized. In the whole season, even. Really, not a single character got a satisfying conclusion, but Moomintroll and Snufkin were the most important.
This is a powerful and historic piece of queer media. Tove Jansson's queer legacy was so iconic that she was directly cited as an influence in the legalization of same sex marriage in Finland. Her work proved to further the queer community. Despite sodomy laws and fear of incarceration, Jansson continued to do what she could to tell her own queer story. That is what Moomin is. That is its legacy.
I was prepared to defend Gutsy if Snufmin didn't go canon. At the end of the day, it's usually TV execs threatening to pull the whole show off the air. The show was too costly to risk any interesting writing. However, the writers didn't recover, and some of the writing just felt downright melicious at times.
Anyway, if you love slice-of-life content, you probably loved this season and the show's conclusion. It is such a shame that the creators promised something completely different from what the show turned out to be. It's no surprise that viewers are disappointed.
I do have one more thing to say ☝️😀. This is going to hurt Moomin's mission to expand to the US. It's been very obvious that they have been trying to expand to North America. Brave and bold writing would have caught the attention of new viewers. Instead, few Americans are going to recommend this show to others. Aside from that, the next logical move is to make an American adaptation. Good luck trying to find a competent YA cartoon creator that won't threaten to walk off the project if they can't have Snufmin. That being said, they'll have better luck making that canon here anyway. (Everybody say, "thank you Rebecca Sugar and Pendleton Ward.")
Well, in the end, I don't think the fight to make Snufmin a real, transparent queer story ends with Moominvalley. I can say, though, that the prioritization of profit over respect and love for others is not at all what Tove Jansson would have wanted.
Seasons 1 and 2 were peak, and season 3, episode 8, was batshit insane. That is all.
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cubedmango · 1 year ago
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episode 12 // movie
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aroaceofthesea · 5 months ago
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sometimes i forget that i live in a world where most people see ads everywhere and im the weird one in this little island of using 10000 adblocks and i get really sad for all those people
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thank you. (again) i appreciate the advice very much so, and this is probably a lot to unpack amongst other things; so i have a fair amount of things that i should probably sit on for a while. not like i didn’t already but regardless
i think that a lot, if not all of what you said are valid observations and/or true. so let me elaborate
“I guess the core question, if you want to finally hash out your feelings on this one way or another, is: why are you so afraid of calling yourself a fox? Or at least, why are you so determined that that can't be the case?”
i actually spent a while calling myself a fox not long ago. i ENJOYED it, it feels good to say, sure, but it just felt like too much of an empty statement when my own actions (or anything really) don’t back up that statement. it’s like i don’t have “proof”. i can technically call myself anything; but the affirmation carries dubious meaning when that’s all there is to it. “i am (x)”. it’s there though, and i would know because the feeling is a lot more prominent when i’ve been called it by others in the past
may i add that i don’t really live in a situation where i can openly express something like that in real life. i still get occasionally taunted from the time i was openly a furry (4/6 years ago) and i don’t think it’s something people around me would ever take well.
but to answer your question. i suffer from holding the “it isn’t something that would happen to me” mentality (if that makes sense). i seem to hold that idea a lot, even outside of this context. there is a very real and recognisable mental wall that i have constructed that separates me from the concept of “being something else”. i’m not sure why or how that became a thing at all, other than the way i try to perceive these concepts (from an “outside view”) but it’s just the way i end up thinking for some reason. it feels slightly irrational, especially considering everything else, but it’s not something i actively mean to do
even when i do try to entertain it, i think i have a predetermined belief that my own “being” of these things is somehow inherently less than others. that in particular probably comes from a lack of emotional permanence. imposter syndrome? i don’t know
nevertheless i genuinely can not thank you enough for taking a moment to understand. the advice is useful, and i value it. and don’t worry about overstepping; i can assure that you didn’t. i hope (once again) that this was worded coherently enough to be understood
i don’t think my words hold much value to people like you, and i don’t think you would be willing to listen or take it to heart, but it’s still worth trying. i would like you to realise that you are human in every way. you are not an animal, you are not a dragon. (you probably already know this. maybe you’re in denial. i don’t know) either way, none of you would actually be willing to give it even a second of thought because you’re insecure about yourself, and you’re insecure because you know you’re human. i assure you that you will not reach full personal contentment until you live out your life without pretending to be a mythical creature. wtv have a good day
Ooh, I haven’t gotten one of these asks in a few years.
So I ask this, and every other question I will follow up with, completely genuinely, and if you’re willing to really get into the weeds discussing it I’d love to do so (though I’ll probably reblog any follow-ups to my other blog): why do you think you know me and my experiences better than I do?
Why do you think you can armchair diagnose me with insecurity? What evidence do you actually have for that, besides the fact that I’m nonhuman? What evidence do you have that I’m not already content and fulfilled in my life?
Is it possible that identifying as nonhuman is unrelated to those things entirely, and you’re making a false assumption?
I get it. It looks crazy, when you’re completely new to the concept. It’s weird - it is! But pause and listen to us when we talk about our experiences for a moment.
For many of us, myself included, finding nonhumanity is a moment of suddenly understanding - of pieces falling into place, of my life experiences suddenly making sense. Awakening is something that made me more content and fulfilled, not less - there’s a sadness in it sometimes, yes, but so too is there the comfort of understanding yourself in a new way, of realizing, oh. I’m not just weird. There’s not something wrong with me. There are other people like me.
(If this sounds a lot like the experience of figuring out you’re queer, there’s a reason for that.)
To use myself as an example of the flaws in your hypothesis: there’s… honestly not much dissatisfaction with my life right now. I’ve got a stable job with decent income. I’d like to be able to cut back my hours a bit, but that will come in time. I’ve got enough free time as it is to do my art and play my tabletop games with friends in my off time. I’ve got family and friends around me. Sure, I miss my wings, but I’m hoping to pick up powered paragliding in the near future and hoping that’ll scratch that itch at least somewhat. I’m doing pretty well, honestly. This isn’t the case for all otherkin, but it’s not the case for all orthohumans (people who aren’t alterhuman in any way) either. What it does indicate, however, is that your hypothesis that being otherkin inherently means you’re insecure and unhappy with your life is false, or at minimum flawed - if it were true, I wouldn’t exist.
So, I ask again: why do you think you understand my own experiences better than I do? And moreover, why does it bother you so much that I am the way I am?
The name for the thing you’re doing here, intentionally or not, is concern trolling - trying to push me out of an identity by professing concern for problems that don’t exist. Why? Why are you going out of your way to tell other people they’re wrong about their own identity? Why is your reaction, when you see an identity you don’t understand, to decide it’s unhealthy, or just make-believe, or whatever, and then to make that the problem of the people who identify that way? What exactly makes you think this is inherently unhealthy?
Would it not be better to devote that energy to trying to understand us, instead of trying to change us?
You don’t have to answer these questions to me, obviously, but I do encourage you to answer them to yourself at least. Pick apart your worldview for a minute and see if it actually holds up under scrutiny - it’s good for you, and mental enrichment to boot! If you are willing to really get into the weeds of this discussion with me, again, I’d love to do that - I love having discussions like this, and it’s good for me to have my worldview challenged every so often too! Please, genuinely, pick at the flaws in my logic if you see them - if it can be pulled apart under scrutiny, it needs to be pulled apart and rebuilt. No one on the internet is obligated to let a stranger do that, obviously, but personally I enjoy it - it’s a meat pumpkin for me - so let’s talk, if you’re up for it. It’s been a hot minute since I’ve gotten a good interesting antikin to debate with.
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lilleputtu · 1 year ago
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Lille's Kingdom Events Generator
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It is done-ish! And by that I mean the most basic form of this lil idea I had is ready to be unleashed on the world.
But Lille, what even is this?
Why thank you for asking, audience in my head. This is a random generator that reads in a list of events and a list of kingdoms and gives you random events that make sense to happen to said kingdoms based on requirements. Kinda like everyones beloved ROS, but instead of being for single households usually, it's on a more neighborhood scale and has a few more ways for you to influence which events roll.
I am bad at explaining it, but I promise it makes sense.
Is it necessarily a sims thing? Absolutely not! I am sure you could use this for writing prompts or random events in a TTRPG campaign or whathaveyou. But my main thought was "medieval simmers would love to have a random thing to throw natural disasters or war refugees from whatever fictional 'other' kingdoms are around in their minds at them" because I AM that medieval simmer.
So here's what you get:
An .exe which randomizes things, ala ROS, but while taking requirements into account.
An XML with sample events to generate. Are they good? Eh, they'll do. This is why it's an XML, so you can edit it and someone smarter than me can make a cooler version.
An XML with sample Kingdoms, upon which the requirements for the events are tested. They are named A,B,C,D and E and just had random-ish values thrown at them. Edit them. make them your own!
A Readme, which explains things in more detail.
Huge thanks to @clouseplayssims for throwing some inspiration in the form of every single ROS list in existence at me and being one of my initial guinea pigs, as well as enabling the silly little idea in the first place.
Alrighty, to the download, yes?
DOWNLOAD(SFS)
Note: Due to how I turned the base python code into an exe, some antiviruses flag it as a possible Trojan. I do not know how to fix that. I can only say that me and my 200 lines of code do not want to damage your computer or steal your monies, I promise.
Further note: I compiled and tested this on Windows 10. It might work on other operating systems, but i make no promises. If anyone is running into issues like that and or knows how to compile a python script, please let me know, i am more than happy to pass you the sourcecode so more people can have a functioning version of this.
I will happily answer any questions, take suggestions or try to do tech support, just let me know!
Also definitely feel free to share your edited events/kingdoms files. My examples are thrown together haphazardly and it SHOWS.
Also - you can totally use it for non medieval things. Just write modern events and ignore the fact that the program calls things in the kingdom file kingdoms. They could be cities, or planets, or whatever else you can come up with!
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rotisseries · 11 months ago
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inspired by elli's poll lol cause this seems fun actually but if you guys have bad answers I'll kill myself on your doorstep or smth
#“rori all of these are your faves how can there be a bad answer” well I still have an internal ranking on some of these#and if all of you pick an option that I think pales in comparison to the others. well. hm#I know what's gonna sweep though because two of these are niche as hell and 4 maybe 5 of these are things you people don't follow me for#fun fact I actually had to scrape my brain to make sure I couldn't come up with any more#I am unintentionally very picky on what is a favorite apparentlyyyy#I also just don't watch/read enough stuff these days so there's that#AND I NEED LONG TERM EXPOSURE TO KNOW THEY'RE STICKING AROUND#so like. I have some options but I don't KNOWWW if they're sticking yet#but this feels like such a small poll lmao#also no sapphics on here this is actually cause I hate women-#NO. JOKING. zelink is here. I almost put gideon and harrow but I'm in a perpetual state of not having finished tlt#and I couldn't put nebetta and darya I was drawing the line at 2 tbos ships. well. actually. changed my mind#not editing these tags actually you guys can see my thought process#WAIT AND SAYMARI. FUCK. I LITERALLY MADE A PLAYLIST FOR THEM I LOVE THEMMM#ok. is 4 tbos ships too many. hmm#I said 2 of these are niche now four of these are niche it's really the “which tbos pairing is your fave” poll#THIS POLL IS SO FUNNY IT'S SO SELF INDULGENT I HAVE TO TAKE OUT AT LEAST ONE TBOS SHIP#I should add one more general one...#cause I do actually want genuine and varied answers I gotta give y'all options so they don't all pool at the first two#I also almost put ellie and abby on here.. that would've been so funny four popular 1 rarepair 3 super niche ships#ellie and abby are soooo interesting to me though so of course the thought of them having something horrible going on together compels me#and they are one of my 3 favorited ao3 tags... they deserve a place...#ok well while I debate on that I'm putting akutagawa and atsushi on here I admittedly have only had like two months of exposure to them#but it is enough I can tell they are so crazy to me#the way my tags are just me overthinking everything on what is supposed to be a fun and silly poll... no one does it like me I'm afraid
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icewindandboringhorror · 3 months ago
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It always seems a bit unbalanced on The Great Food Truck Race when there will be multiple teams who are cooking a wide variety of complex dishes with 10 different components and a bunch of prep work, and then there's that one team who like... exclusively serves plain crepes with some premade nutella on them, or plain waffles with just some whipped cream and cut up strawberries lol...
#AND then they'll be the winning team or whatever and its like... wow... imagine that... I wonder how its possible that they can get#more dishes out faster than the other teams... hrrmm.... lol#Not that they aren't still doing work like. obviously it's still hard and there's still a sales component and other stuff to be done#but It's just kind of unbalanced seeming when one group is serving like grilled shrimp sandwich with 3 homemade sauces and a#slaw and two sides and the other people are like... slicing fruit and drizzling a bottle of hersheys chocolate syrup on top of some thing#they just threw in a waffle maker for a few minutes#You see the footage of the teams cooking and everyone is like prepping a ton of different things and meat and vegetables and they have#boiling pots and pans and fryers going and tossing stuff in bowls and compiling these multi component dishes#and then That One Team is always just casually slicing bananas or doing some whipped cream in a bowl gbjhbhj#They usually dont even make their own caramel or chocolate sauces or anything. Nutella out of a jar babey!#So all you're really Making is like... whipped cream. and some sort of batter (waffle. crepe. etc)#If I got placed in a competition like that and I found out one of my opponents just sold waffles or pancake sticks or etc#like that I would just be like... okay.. I'm out then. bye. OR I would pivot and be like.. right I shall remove all complexity from my menu#whatsoever and just start selling plain balls of fried dough with powdered sugar or plain fries with nothing on them or something lol#update: OH my god.. one of these teams on a newer season is selling a 'bonus add on' where you can add#cinnamon sugar and caramel syrup (possibly not even home made by them???? just from a bottle) for $5 extra on your order#If I bought a $12 waffle from a food truck and they were like 'hey do you want to upgrade? for only $5 we'll drizzle a teaspoon#of caramel and sprinkle a little sugar and cinnamon on there!' I feel like I would cancel my order and walk away.#that is a $1 add on at MOST.. for a freaking DRIZZLE of caramel sauce LOL#and of course this team is in the top 3... squirrel.... come ON...#Which I know all these shows are fake and bad and whatever. I dont watch them seriously. I think I liked the first few seasons#but then anything past like season 4 (or whenever they started having established people who already ran food trucks on there#instead of taking a bunch of peope who had never run a food truck before and giving them one - which is a much more equal footing#premise to me) I have just been increasingly annoyed at and I really just have the show on for background noise#whilst doing chores or something and am not genuinely paying that much attention but... my god.. At least try to pretend its fair lol#WHICH I KNOWW... you can say 'well the other teams could do similar if they wanted.' or blah blah. tehcnically it's THEIR choice to#make stuff from scratch and not sell a bunch of packaged frozen chicken wings dropped into a fryer over a shitty 6min waffle or etc.#but... I will never respect a $5 for 1tbsp of caramel sauce type of situation.. even if they win.. you will always be losers in my heart#So many teams with real cooking skill & good concepts go home to the 'slap nutella on fried dough' people... how...
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geraiodli · 6 months ago
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this little thing for artfight so i can actually use it on there
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