#I have a lot more experience drawing one of these characters compared to the others
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I after reading @uncleskyrule’s tags on this post, I was inspired
edit: THERE IS NOW A FIC
#Legend my guy#I know you love your apples but onions are a whole different animal#Also who on earth is “your man” in the scenario#My art#linked universe#linked universe fanart#lu legend#lu four#lu wild#I have a lot more experience drawing one of these characters compared to the others#Can you tell who lol#different era same spirit au
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How the hell do you manage to superimpose the hilariously exagerated proportions of the tf2 mercs into a cohesive 2d style? I always struggle SO much with like, the way the mercs' models have huge hands, the way they have relatively low-poly definition on things like arms, shoulders, and legs... and Especially the way like, the models are kinda janky when you pose them for art purposes- when using movement tools, things like armpits and seams between body parts get all deformed... Which makes the study of form and silhouette rather difficult.
I assume that a lot of your ability to translate the concept of the mercs from their original mediums into your own works of art comes to you quite naturally- through experience you have with drawing and art style stuff, as well as through intuition. I was simply wondering if I could poke at your mind and get some insight into your process, any thoughts you have about the proportions and silhouettes of the mercs, any quirks you've found while drawing the mercs, or simply what you enjoy drawing about them. Like, don't be afraid to infodump about something just because you think people wouldn't find it interesting- I am here, I am sitting, and I am listening- if you so choose to speak.
I am utterly fascinated and enraptured by the more behind-the-scenes aspect of art. The mundane things that come second nature to great artists yet seem so revolutionary to less experienced artists.
I love your work, I look forward to seeing more of it, and I hope you have a nice day :]
Sorry for the late reply! I've been a little…stuck on how to answer this but that's mainly because to me, drawing is composed of SO many different little skills - you have form, anatomy, shape language, silhouette, appeal, rhythm, acting and posing…not to mention everything AFTER your raw draughtmanship like line style, rendering and colour theory. Trying to distill a multiude of small skills into some pithy advice is overwhelming to my brain. So I'll take the invitation to ramble instead :))
I don't think I have any new or revolutionary insight into the tf2 guys specifically - more I'm using them as work horses to excercise general silhouette/posing/shape-language and further my skills when it comes to drawing characters!
I do agree though the proportions are rather silly when you stop and think about them realistically…they can be kinda tricky if you follow their 'actual' proportions. what looks great individually was maybe never meant to be directly compared (ie: Heavy's hand size against Spy's lol). It would've been funny if the TV show exsisted and we had more content to review…would the animators have had rules like Spy and Heavy can never shake hands? Would they cheated the proportions for shots? Or would they have said WHATVER it's gonna look weird and embraced it? (Like Kingpin in Spiderverse lol)
Paul Lasaine for 'Into the Spiderverse' This is AWESOME. But it's also one of the silliest designs I've ever seen comitted to screen. The varied scales of the characters work because of the unifying treatment (lighting, rendering, consistant hand anatomy, consistant clothing fold treatment etc) and because they are sort of proportional within themselves. A common mantra is that hands should be about as large as a characters face....which they all are here!
Human brains are very flexible and forgiving though. It's totally fine for you to put a character with huge hands and head next to a teeny tiny character! Vanellope and Ralph from Wreck-It Ralph look grand next to each other! And in that film you even have varying levels of stylisation sitting against each other (unified by the look dev treatment of the shaders and lighting). I think as long as the chracter is proportional within themselves it sort of works out. IE: a general rule is that a hand should be as large as the face so…you can have some large arse hands as long as their placed on a body with a big arse head. Unifying characters with the same treatment (ie: lineart brush, colouring style will also help them look cohesive next to each other :) )
I don't actually reference the 3D models/animations very much at all and instead draw their proportions based on my tastes for stylisation following their general vibes/silhouette profiles. I don't stick THAT close to their in-game looks and there are artists who do that are so so so much better than me (Creedei and Flapjack come to mind). I'm not amazing at body-type differentation and TBH they're all wearing chunky clothes all the time so I usually draw the guys as one-of-three body shapes: Heavy is the uniquely wide guy; Sniper/Scout/Spy are all tall and slim and Demo/Soldier/Medic/Engie have a little more of the generic 'hero' bodytype with varying tallness and broadness of the shoulders
Something like this! You can vary all these individual elements in terms of size, thickness, taper amount etc to create different characters. If you ARE going to reference the 3d works though you'll need to apply some anatomy knowledge to overcome the weird shoulders, armpits and knees which desperately need blendshapes to correct the 3D volumes and approach it a little more like an animation supervisor. There's a reason why you see in making-ofs and art-ofs character designers, character leads or animation supes doing drawovers of the models. These are character models that have had great effort put into their 'base' silhouette but it still needs to be reinforced in every frame for maximum appeal.
Shiyoon Kim for 'Raya' This sort of thing will occur at multiple stages during the animation process. Shiyoon Kim's notes are post final model but pre-animation. Most likely for internal rig tests, exploring what blend shapes and alt shapes are needed for the rigs etc. If your production has time, this will continue all the way to final anim. IF! But it's interesting to see how he emphasises the shapes and enhances the character acting of the 3d model.
As for 'mundane things' - I wouldn't say they're second nature! (If that makes you feel better!) I have to actively really persue certain advice and try to figure out how to best apply it. This can sometimes involve redrawing and redrawing an element of the drawing until I've grasped the nettle of whatever I'm after or…..until I get frustrated and either delete the drawing or just call it done lol
Here, I'm looking for a really specific flow of the head that sells both the acting and a subtle head tilt. I'm also trying to apply the general mantra regarding faces that converging lines (set by the eyebrows and mouth) are more appealing than parallel. It's tough! I also tend to use a drawing I've already done as a template/reference on the page too. Oh! This page is an amazing example of why I'm not an animator or storyboarder…consistancy? Who is she? 💅
Converging lines (that form tapered shapes) are always more appealing than parallel. Using this logic you can loft the facial features across converging lines to create dynamic appealing espressions. Combining this with anatomy, perspective and rotation is the tough part though. I'm still learning o7
The things I probably think about MOST are always flats vs curves, simple vs complex and general line of action/flow...and then eliminting tangents. Each of these can be a dedicated visual-essay on their own - hence my stumbling as to answer your question. Anyhow, not sure if it's ever come up on this blog but I looove dinosaurs :)) so i'm using a wee piece to demostrate these ideas! (but also to demostrate these concepts apply to everything from humans characters to animals, props and background design)
Okay, I'm getting self-aware that this is getting really long :') I have a wee tutorial tag for my blog if anyone wants to comb through my garbled art-thoughts. Learning, studying, repetition and practice will always be the greatest teachers! I'm glad you like my art- thank you so much for the lovely comments - I feel like such a noob still and not qualified to give people advice but we're in it together learning! High-five! 🙌
#tutorial#asks#sorry for any spelling mistakes whoops!#hopefully...this is VAGUELY useful or interesting to people ;;#TBH I'd much rather do youtube drawovers/videos of my own or others work as that is...my job...rather than doing writeups lol#its much easier to talk and vibe about a piece of art vocally than to try and make everything uber succint in writing
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Moominvalley: Or Not at All
A long post about Moominvalley through the different seasons. Planning, potential, promises, and outcomes.
This won’t go super far into detail about season 4 but it will talk about a certain outcome as well as handling of characters and relationships. If you don’t want any spoilers or info on the fourth season steer clear
(I’m not the best with titles)
I watched season 4 of moominvalley last night and I was pretty dang disappointed in how certain things were handled. Don’t get me wrong. There was some nice stuff. But it still felt like it was largely missing what made me love the show so much from the start. As well as things I had been looking forward to from the books. Above all else, I feel like their handling of the fandom’s favorite pairing was bad. I can’t even begin to put into words how upset I am since gutsy and by extension moominvalley felt like a company that wouldn’t do this. I want to put my thoughts on paper so to speak.
It’s insanely disappointing to know that this company has been queerbaiting since day one. This show is a huge comfort to me and it was nice to watch since it helped me feel more at ease with my own sexuality. But now that feeling has been largely reversed because I know that those moments were manufactured to sell the show only for them to drop them by the end. So let’s look at things
Queer coding has existed for a long time. It’s helped creators give hints and nods to a character’s identity or hints of a relationship when times and places don’t exactly allow for it. There are many stories that have queer coding and give this beautiful subtext that those in the community can enjoy. Even though it would remain ambiguous whether a character was gay or two men or women were dating, the coding allowed it to be suggested even when it wasn’t allowed given the time period.
Queerbaiting is almost the opposite of this. Queerbaiting comes about more from existing in a time or place where it is accepted but instead of giving genuine representation, a person uses the desire to see that representation to sell a product. Moments between characters that are clearly more than friendship only to disappear - often replaced by a hetero pairing. (Tbf the character who was implied to have feelings for someone of the same gender would still be bi or pan but it stings when the idea of something between two people of the same gender was suggested but removed) Queerbaiting has been an extremely frustrating thing to experience in fandom spaces. Series like voltron, sherlock, supernatural, etc. You get invested in these characters. There’s a possibility and every moment that suggests it could be more gets you hooked. Similar to how miraculous viewers became invested in the romance that’s hinted since day one. If you put the time and effort into using that for a story and draw people in with it only to take it away it’s bordering false advertising. It sucks because you spent time caring about it and waiting to see how it would play out.
I mean just look at this. The moominvalley team did this deliberately. I mean, they included that one scene in the teaser which made it seem like more snufmin. It felt like a taste of what the season would offer but in reality it was one of few crumbs. And I mean crumbs. Because compared to the other seasons there was hardly anything. Their moments didn’t have this underlying feeling that they usually did. Every other season felt like it had underlying feelings to be explored. But here it became hollow. And snufkin took a backseat to a lot of the action this season
But they definitely knew that the fans were interested in this pairing. It’d be tough to get into the moomins without knowing about this part of the story and community. And they acknowledged this idea of moomin and snufkin multiple times in interviews and qnas.
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And voice actors aren’t the ones who decide but there were more than just vas discussing this.
This series started off with their relationship. Episode one ended with the first mention of snufkin who’d be returning to the valley in the very next episode. That entire second episode gave a clear look into how their relationship would develop throughout the series. Moomin waiting for snufkin longingly while snufkin took his time until showing up felt right all while missing moomintroll. This episode has a sort of sense that there could be something more to them. Especially seeing as moomin is more focused on snufkin than snorkmaiden, his love interest. The following episode gives us this:
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And while moomin wants the dragon to be his loyal pet, we know that “And just promise me this, that you'll give me all your kisses Every winter, every summer, every fall”
is referring to somebody other than that. This leaned much heavier into the potential for something beyond friendship between them.
There are the usual moments that could go either way, with focus between them and close contact.
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This is more similar to other adaptations where they have a clear, close relationship. But in most of those you could come to love the pairing but you generally know they won’t do something unambiguous. Just the occasional scene that could be read as potentially romantic.
Moominvalley doesn’t strictly stick to this though. It feels similar to the original works where there is something ambiguously there. Then it further implies that there will be something important between them storywise. You get Tooticky saying that there are other lost souls waiting to be heard before the camera cuts to Snufkin leaving the valley alone.
And this didn’t really get fulfilled in any real way. Yet it implies that the future of the series will go in a direction where moomin is the one to help snufkin in some way. That part isn’t even romantic, but it goes to show that they stopped focusing on this important connection between them.
Their relationship in season 2 continues very beautifully. Moomin immediately wants to go make sure snufkin is okay when the volcano’s gonna erupt. There’s an entire conversation that highlights their difference of perspective with loving vs possessing in regards to the ruby and the hobgoblin. Something that is linked to their relationship and things they need to figure out. Then when they have to leave the valley, moomin wonders if he’ll ever see snufkin again. On top of that, he and snorkmaiden have their break up.
Which I want to talk about their relationship a bit. A majority of the episodes that feature them as leads do it with a wedge between them. Their relationships is honestly not great going both ways. They clash and are generally unhappy. And usually moomin has to apologize for something that doesn’t exactly feel is entirely on him. Little My I get. I mean he didn’t think the note would get to mymble but this was still a genuine mess up on his part. But he ended up on a rock in the middle of the sea over the ghost episode. And snorkmaiden spends much of their time making a home together getting angry because he misses his family and hasn’t come to terms with saying goodbye to them. There are times they’re together where he’s selfish and she’s just angry at him. They don’t feel like a happy couple to cheer for. Back in 90s moomins I actually did like them. They were cute. I was a bit divided between that and snufmin because there were these moments that really did count for a lot and had such a wholesome feeling. But moominvalley honestly made me cheer for a break up. Meanwhile, he and snufkin have this relationship that they’re navigating in moominvalley. They don’t argue much even when they have different perspectives. Moomin admires snufkin and in some ways tries to emulate him. But all while still being his own moomin and figuring himself out.
The two are still given parallels in little moments such as zooming in when they take each other’s hands.
So back to season 2 and how it handled snufmin. When moomin leaves the valley we see snufkin dealing with that absence for a change. He begins to understand how moomin feels when he’s gone. While he’s at the moomin house he seems pretty in his element for the most part. He seems happy to play along and give toffle an idea of what the moomin family was like. But in that there are scenes where he’s looking for a note. We see bits of how much he misses moomin and wants to know where his friend has gone and when he’ll be back. This is the beginning of a shift in their relationship. Because snufkin gets to feel what moomin feels like. And when he hears that the moomins are coming his face lights up the way moomintroll’s would.
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They’re often portrayed in a way that shows that they’re the most important person to the other. There’s this sort of soft undertone that seems to suggest feelings. And all while their relationships grows and changes and they become all the better for it.
Also there’s this
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Season 3!
Season 3 felt like there was a change in direction. I feel at this point that there was deliberate queerbaiting but I also know that there was a shift somewhere around season 3. We got the music cut. The voice actor for moomin changed. There were some adjustments with the writing team. But they still deliberately put in scenes with this duo. And with romantic framing. I could be convinced that season 1 and 2 were made with the idea of them as endgame in some capacity. That the queerbaiting wasn’t from day 1 and that it began here. There were really great moments with them. But it feels like they shoehorn snorkmaiden in as a romantic interest again. A lot of episodes with her here don’t exactly make it explicit but there are some that nail it in. They reunite and it almost feels like they’re back together again without a full conversation. Especially with the final episode. I feel like the narrative would’ve been richer if they hadn’t done that considering the way they’ve been building snufmin up.
But I’ll focus on moomin and snufkin for now. When snufkin sees moomin again moomin goes for the greeting he’s been used to but snufkin gives him a hug. That description alone won’t do it justice though. The music rises as it zooms in on their eyes as they make their way to each other. When snufkin hugs moomin you can see the joy from both of them. It shows how their greetings and by extension their relationship has evolved over the seasons.
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And then it cuts to snorkmaiden.
This becomes a notable pattern in season 3. It’ll give a really meaningful scene that pushes snufkin and moomin in a more romantic light only to undercut it by reminding you that snorkmaiden is here. It’s at this point where it feels like they know a ton of fans are here for snufmin. They include the pairing. But they also seem to be reminding us that snorkmaiden is here to stay and in a more romantic way. But there’s still this hope, especially if you recall everything from seasons 1 and 2 and the way that they felt. Especially if you rewatch them right before watching season 3. And the show very clearly uses that and makes it feel like there’s a chance. Makes the viewers hope and stick around to find out.
So let’s go through season 2. Moomin and snufkin make some progress on their relationship. They’ve switched positions now and have more of an idea of how the other feels when one of them leaves. And from there they communicate that. Especially moomin. This is shown to a degree in the episode with the fairgrounds. Again in lonely mountain. There are also little nods here and there about their relationship. But again. Lonely mountain is the big one. It starts with little my getting on moomin’s case for worrying over his ‘precious snufkin’
As usual moominmama also seems to act like she knows there’s something more to his relationship with snufkin. Papa remains oblivious though. There’s a parallel between the parents and snufmin too. But the most well known part is this
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look. there’s nothing remotely platonic about this. This is one of those things that someone straight and homophobic could detect. The point where they’d stop arguing ‘they’re just friends’ because there’s no way that’s all. I mean just listen to moomin’s “yes” when snufkin goes to add something. There’s so much hope and feeling in that word that I would love to get my hands on the script to find the voice direction for that. I mean come on
And better yet it ends with an interruption so we know they’ll have a whole heart to heart later. A conversation where they lay out their feelings. The feelings that were clearly present here.
Except they don’t
Anyway the season goes on. Moomin, snufkin, and obligatory third wheel sniff go on a journey to take the sun back after it was stolen. They get it back and the season ends with a beautifully queer scene that promises more to come from these two.
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Except that a few minutes prior snorkmaiden calls moomin her soulmate and they have their usual thing. And even after snorkmyden really did get some good content this season.
Look, I know that snorkmyden was probably not on their minds throughout production. There’s a difference between the way they handle snufmin and the way they handle snorkmyden. Both duos get great development in their relationships but while there are a ton of cute moments between snorkmaiden and little my, it never feels like there’s a focus on making that endgame. It feels more like snufmin did in some of the other adaptations - something with cute moments and a genuine bond that could be seen as romantic but it’s highly unlikely it won’t be. I want to say this since this series didn’t feel that way for snufmin. It felt like the first chance of it working out fully. I put a lot of scenes in here showing it but the first two season really show it in a way clips and gifs can’t. There’s just so much there and it’s beautiful and sweet. It feels hopeful for them.
Until season 4. Season 4 feels like the team shrugged off all of it. They step even further away. It’s like season 3 but without any of the scenes between them. Suddenly, you’re looking at scenes between them where they talk and have physical contact but the deeper feelings are completely gone. It’s like the anime. Where you can smile about it and think ‘aw them’ but you know it won’t happen. They heavily lean to snorkmaiden and moomin instead. This is the final season. They know people will watch to see if moomin and snufkin go anywhere romantically. And even if people don’t finish it, they’ve got people paying for memberships just to see if it happens. So it doesn’t matter if it doesn’t happen. Because they’ve secured the views and the money.
I do want to say that when I refer to it as becoming canon I don’t know if they’d call each other boyfriends or even kiss. But I would expect them to acknowledge it as there being something more. Like the series ending with them having a discussion about how much they mean to each other. Something that shows they’ll go into the future and continue to get close. Physical closeness like a hug or one putting his hand on the others or even just leaning against each other. Whatever it would be I’d expect more than this. Because they very clearly built these two to be inseparable in that one required the other to undergo their full arc. The show starts with a promise that their relationship will be close to the story. But then season 4 hardly shows snufkin at all
This is what queerbaiting is. And I never expected it to happen with this series. Not after the team talked about it with care. It’s such a gut punch after waiting for five years to see how it’d turn out. I don’t know if they always intended it to be a way to bring in customers. Maybe it was initially going to work out but they changed it between season 2 and 3. I don’t know. But this. This really is queerbaiting. We live in a time where gay relationships are more accepted. They show up in the media more. We’re finally at a time where this relationship could be made more explicit instead of having this ambiguously romantic subtext. And if someone made a new adaptation of moomins and didn’t do that, that would be perfectly and completely fair and okay. If they didn’t consistently imply that there could and even would be something more. But here they used a very old and well loved pairing to gather fans and make money only to never have it come to fruition. Season 4 of moominvalley felt like companies on july 1st. I literally can’t think of a better comparison for how it feels. The first video starts with the quote “The Spring Tune is where we say that this series is going to be different. That you’re going to have to wait and give it time and just be patient. And wait for the story to unfold.”
And so many people did. But then it turned out like this. And I don’t know if that was always the intention. Because it feels like that interview was suggesting that it would go in that direction. But heck. The whole series up until season 3 felt like it would go in that direction. And then it didn’t.
Gay representation is something that has a huge positive impact on the lgbtq community. Even more so on the world overall since it allows people to see these relationships and shows that it’s okay for people to be gay. And it would be even nicer for a series that started off with that subtext got the full representation now that we’re in more accepting times. And it felt like it would be even more meaningful with recent treatment of gay stories.
Our flag means death was cancelled, shadow and bone, the owl house had its final season drastically shortened, good omens is only getting a single episode for their finale
Many are just getting dropped and in a time where this community needs them more than ever. These are shows that make people feel seen. Shows that bring a feeling of joy and comfort and acceptance. And it’s even worse to see that there’s still queerbaiting now. This could’ve had such a beautiful ending and likely would’ve been loved for many years to come if they committed to what they’d built up all this time. How could someone take a series created by a woman who not only added subtext in her original stories but was bi, and use it to build up a romantic story just to bring in money and then toss all that development away. I don’t know what else to say other than this is queerbaiting. And the gay community deserves better. I really did believe that moominvalley would do better by us.
#moominvalley season 4#moominvalley#moomins#snufmin#snufkin#moomintroll#long post#moominvalley spoilers#Youtube
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I’d love to hear your thoughts on the final MHA chapter because the internet seems to be very divided
I waited till MHA officially ended! Long post ahead!! People being divided on the ending makes sense. Different people come to watch shows and read comics for very different reasons and with very different expectations for an ending in mind. Especially for a series like MHA which is a battle manga that seeks to subvert shonen genre tropes.
I think part of the reason why people are so divided on it right now is because of leak culture and reaction culture. People have to remember that comic books and manga are a storytelling medium. The author actually thinks about the arrangement of the panels, what’s in the panels, and how the combination of these things can form a narrative. Reading it from twitter thread/discords from people in a rush to translate to get the information to you as fast as possible is NOT the intended way to experience the story.
The “leak format” kind of encourages people to put too much focus on certain panels and roughly translated text that would otherwise feel very different when you are reading the story through the intended medium, and when you pair that with the highly reactive way people ‘consume content’ nowadays, the result is a snowball of very volatile emotions being thrown around without a moment for people to breathe, think, and wonder for themselves “Why did the author write it like this? Was there something I missed? How does this re-contextualize story? Have I actually missed the point this whole time?” etc.
That being said, I sort of have a philosophical way of approaching MHA?? When I got back to it again, I was hyper-critical of it especially because I just came back from reading One Piece (and the writing styles and messages are VERY different). I slowly learned to judge the writing for what it is rather than keep comparing it to other series and I learned it was more enjoyable to experience the story like that.
The ending is a very hard pill to swallow for a lot of people which is understandable, but it didn’t come out of nowhere. I mean, just look at the ending lines of "Do Not Be Defeated by Rain", the poem that inspired Deku’s character:
I am also a stubbornly optimistic person, and my number one rule is never to engage with anything in bad faith. I CHOOSE to see hope through the margins and the final chapter being so open to potential encourages that thinking of mine.
So even though I think there are some things that could be handled better (the villains) and storylines I WISH were explored (OFA vestiges my beloved) there’s no reason why it couldn’t be fixed.
There is this openness to it that leaves so much room for hope and imagination that I can’t truly be mad at it.
I might find MHA lacking as an entertainment piece, but I will defend it to the end as an artistic piece.
Horikoshi has said before that he doesn’t care if his manga is popular or not, MHA is basically a culmination of the stuff he enjoys, and I KNOW drawing whatever the hell you want despite knowing not everyone will like it takes a lot of guts and it’s what makes MHA so human.
All the traces of him are in there, flaws and everything, so you can endlessly turn it around, flip back and forth and there will be always something new to unpack, learn, and realize and the thought of what could've been will always haunt people (just like Star Wars, a series he also likes kajdbaldnlk)
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It's Supposed to Be Fun
(a letter to my friends in the twst fandom)
I've been wanting to make this post for a while and these thoughts may seem scattered but I’m gonna try to express them.
Lately, I have seen many friends and moots that either are leaving the fandom or feel guilty over not having posted in a while or losing interest in twst. On the other side, I also have friends being harassed.
This a reminder to remember why you joined this community to begin with. I know that keeping up with the fast-moving pace of fandom and comparing ourselves to others, can skew our perspective on these things.
It’s supposed to be fun.
Why do we post art or write? Sure, partly for recognition, there's no denying that. But, why do we create, I mean really? For enjoyment. Not for others, not to be “popular” FOR JOY.
So, whether you’re dealing with people critiquing you or feeling guilty about not creating. My question is this: Why waste so much of your time on something that makes you miserable?
Did it stop being fun? Why? Haters? Loss of interest?
To my friends who feel guilty for not creating and not sure if they lost interest in twst:
Don’t feel guilty. At one time, the creation of your twst content was natural. It's what you did for fun with friends or for yourself. Revisit that mindset and think - if creating twst content now will bring that same joy it did before.
If the answer is no, then maybe it’s time to pivot. It’s okay for interests to fade. It doesn’t mean that time, memories, or the friends you made are lost. Connect with your friends, we will understand! We still love you! It's not a race there's no time limit, just pick up were you want to. Draw fanart of old events or OCs.
To my friends who have been harassed:
I say this with sincerity…. People who harass others over fictional characters are fucking losers.
Like… There’s no other eloquent way to encapsulate it. I’m starting to not care for the reason anymore - If you harass or be shady to others over a ship or fictional character. CONGRATS! YOU ARE A LOSER.
We all join fandoms as a hobby, for fun. We’re all just kids in the sandbox playing pretend again… and if you are the type of person to go up just to “kick the doll out of someone’s hand" or make commentary on how “their way of playing is wrong." You’re a loser. I have a life outside of twst, we all do. Someone saying my ship is wrong or cringe is just so laughable to me. We have to make fun of these people more for being so goddamn lame.
Imagine being so unhappy that when you see someone having fun you HAVE to comment on it. By all means, if it gets you through the day...talk shit to close friends or even post about it on your own blog. (THAT WAS ALWAYS ALLOWED.) Don't bother creators directly. Don't be a loser. I sure see tolerance leave people’s bodies when they see a fandom opinion they don't like. (And this is coming from someone who has lots of opinions on these things! But that's why I always put the disclaimers that, hey this is just MY opinion.)
Discussion is one thing, unhelpful comments are another. We shouldn’t give these people the time of day. Curate your online space. Yes, when you post things online you are subjecting yourself to scrutiny. But, we as creators need to stop letting these people have power over us. Period. We do this for free!! FOR FUN. The best thing you can do is create shamelessly.
Delete weird replies, block whoever you need to do to rid yourself of these people who have nothing better to do. Keep your peace. It’s supposed to be for fun. You don’t owe anyone a response.
The twst fandom is like a little family to me and I guess I feel protective over the people in it? I have made many friends and memories because I joined it. And even dispite a handful of the negative experiences (AKA: A couple of “losers" that I’ve had to deal with.) I’ll always look fondly back on this time.
The key for me has always been to just…create for myself. I originally made bunnwich for me and one friend to make fun little arts about our Yuu’s and now I get to have lots of friends to share it with! I’ve transitioned from an OC blog to probably more of an Oc x Canon blog…but I don’t care tbh. I just…draw what I feel like. I know there are people who probably dislike me for that or feel strange about my content and that’s fine. I’m still gonna keep drawing it, loser.
And I just want you guys to do the same, twst or not.
I can’t forget that all my followers and friends are a bonus, if I had never joined tumblr I’d still be drawing the silly shit I draw in peace. And while yes, I do want to grow as an artist and sell more merch and keep growing... I can’t forget my initial excitement for this silly little game. I like to talk about it. I like to write about it. It inspires me.
It’s supposed to be fun. Please remember that. I know it can be discouraging to have others being shitty to you. Or going through a creative drought. But, try not to let this stop you from creating what you love.
#Anyways just had to get this out#feel free to ignore#I love you guys alot and idk if this is helpful but I hate to see you guys upset#ren speaks🌱#twst
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ii16 spoilers under cut
MORE talk about fan similar to the other post because there is still a lot to say. This is more about what fan means to mephone
Compared to most of the other contestants, Fan wasn't originally created to BE a contestant, which I find most interesting. Fan was quite literally created to be a fan of the show and randomly appears in season 1 (and he also delivers food I guess). Even if Mephone4 consciously made Fan or not, his appearance and creation obviously meant Mephone wanted appreciation for the things he was making, as is Fan's main purpose and service to Mephone. Fan is technically a manifestation of Mephone's love for the show itself, but he is also expressing vulnerable happiness of which Mephone feels like he could not express properly considering his issues with vulnerability. This might be why he is so outwardly dismissive of Fan's strong emotional enthusiasm for the show!!
So Fan technically is a support Mephone desperately wants, but he can't respond well to- but this definitely means Mephone appreciates Fan's dedication as he quite literally wished for Fan to exist as he is, being such an engaged Fan. He expresses passion for the show in a way Mephone couldn't do himself! Fan gives Mephone support as complete opposite to what Mephone feels Cobs would have! And you know what else Cobs does that Fan has an extreme well known trait of disliking and being scared of? Change. Cobs constantly reinvents, makes new things, discards old things, but Fan latches on. He observes patterns, he begs for predictability, structure and consistency.
Another notable trait of Fan is his defensiveness. Even if he's not good at it, he's incredibly stubborn to protect his passion and love to no end, being incredibly irrational about it. Cobs is well. Yeah. Massive Passion Disliker. He don't gaf about that. Fan might've looked up to cobs and meeple, but god if he's not possibly a parallel that's the opposite. I'm going to walk into the ocean. Im forever gonna think about how fan was created to be a support. like his entire goddam purpose is to love something so much!!!! and give it so much attention! and he is having so much fun doing it!!! IT IS MAKING ME CRAZY!!!!
I'm not sure if the characters are partly "extensions" of Mephone or if they're Mephone projecting specific parts of himself, I believe most of all they are created from his desire (like, wanting a specific thing and that thing just appears for him if this is done unintentionally,) but either way I enjoy thinking about what each trait that manifested for Fan's character specifically would resonate with Mephone's experiences and why he would create him with those traits. or something.
My working theory is that Mephone labeled each character in his mind as one thing, such as "the jerk" for Knife and nothing more, letting the contestants take their own shape and personality as they gain more experience on the show, which I feel is validated through Lightbulb saying "I don't think we were all there yet" once seeing the season 1 contestants in alternate reality show! They build more of their personality as it goes along. I think Mephone has minimal control of the contestants personality wise after he's generated them, but i do think he influences their memories or experience with time or something?? I dont know. guess we will all see. Also this somehow isn't about fan anymore wow that's weird actually who am i where am i
relevant drawing. Time to collapse to my knees over this shit again
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For me the most disappointing thing about Palworld is the designs being so boring and bland that you'll never have cause to review them. We deserve better from a creature collecting game, especially one making this much money!
Yeah here's the most opinion I can possibly muster on any of them:
DUMUD: it's a big fat shark-like mudskipper and that's a good concept, it just doesn't really have the charm of any Pokemon it shares anything in common with.
WUMPO: resembles the fur-wearing "werewolf" pokemon that got cut from the first or second generation, crossed with Tangrowth. One of the more okay designs because those are two good pokemon.
SIBELYX: this is supposed to be their Gardevoir I guess and I think it's an owl? Or is it a moth? Well it ends up one of the slightly cooler looking ones a little less obviously derivative of specific pokemon. Maybe they were also going for a Dimitrescue knockoff with the hat
CAWGNITO: an alright one because plague doctors just generally look cool. However the simple formula of plague doctor + actual bird would have been far too obvious and underwhelming as a Pokemon. There's no novelty or twist to this.
HANGYU: this is the one that's a ghostly noose canonically used to execute people. It's a funny little send-up of the darker pokemon pokedex entries, though the design is uninspired compared to object-based creatures in Pokemon, Digimon or any other monster franchise I can think of.
LOVANDER: this is one that fucks people, and they possibly borrowed the topography of Salazzle's official model. I want to think they did intend it to be freaky and unwholesome looking with the rubbery goblin hands, but I suspect they intended something actually sexy by furry monsterfucker standards and just weren't good at it. Yes I know that likely does not stop people from being into it anyway.
TEAFANT: I was going to say this is the only pal that looks better than its closest equivalent Pokemon, because they would be Cufant, and I gave Cufant a pretty negative review back in the day.
......But actually, now I kind of like Cufant. A lot, come to think of it! Teafant is cute and competent in the most paint-by-numbers possible way. It's what almost anyone would draw in ten seconds if asked to make a cute marketable teacup elephant pokemon. Cufant is an awkward, messy design but it is comparatively cute in a goofy, dorky way that's rare among the Pals, and more importantly, it is unique. I don't think they used AI to generate any Palworld models (the tech isn't there yet) but I can see why people assume they used AI just to get the initial ideas, because it's very easy to find people who have more a more creative eye for character design. I'd say even if not ESPECIALLY people with zero experience in art would have made the Pals look more interesting.
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another nofna style emulation strip... i haven't drawn anything about Legend's HIOT treatment, even though it is kind of important, mostly because... no fight scenes, lots of tiny letters and twisting roots, and its contingency on other events happening first (like it'd be weird to draw her going to HIOT before even drawing the strip with the voice in it). at the same time, most of the information here? totally just restated information already known by the audience--
Resolve looks small compared to JS, but she's actually quite large... they're just very different heights.
(technically you could also call Remitting Dr. Remitting because she is also qualified to treat patients......) The Rationale member is an african savanna hare.
i want to say that Resolve's an interesting character, in that i don't really have strong opinions about her, which usually means They're Complicated, but i'm kind of meh about her. she's just very Normal. eventually i will write a follow-up strip with her and Remitting post-JS-treatment where her relationship to her patients and work is elaborated upon a little. she is almost 46 years old and she has outlived generations of patients -- for short-lived rodents, probably generations in the double digits. she gets to see from admission to death the results of her work, or lack thereof. i wouldn't say that she has a sense of superiority, as i think she tries to cultivate an open-mindedness, but she has so much experience, she can be quick to solidify her thoughts on matters, and she is not easily swayed by dissenting opinions from younger individuals when she knows her opinion will outlive theirs by her mere act of Continuing to Exist.
as demonstrated in Glyptography, it seems that some HIPAA-alike doesn't exist in this society, and HIOT members are free to comment on any patients in their care. still, with a more legally binding case of committal, i decided that there would be one "lead" individual who had legal guardianship over a patient, and, consequently, the final word on their treatment. Parabola described HIOT in a variety of ways, along with its functions, which included "cataloging anomalies" and "behavior oversight." he also noted that cataloging or investigating behaviors was more of an "early" stage of HIOT, whereas modern HIOT ascribes meaning to the findings and formulates legal conclusions (along with, presumably, still monitoring and controlling anomalous behavior). i treated the admission of patients as fairly common, then, perhaps one of HIOT's main purposes at this point, where members would contend with the fact that there was just an endless stream of new people to treat -- their work didn't seem to change anything about the root of the problems they're tending to.
JS failed her metanoia proposal due to incompletion. what she had while sparring with Machinations, was mostly all she still had by the time she was expected to turn in a thesis, albeit she could spell entire words now. her proctor was willing to pass her with a low grade because it WAS undeniable, even if devoid of apparent purpose.
Remitting and Resolve are, like Misgivings, wearing Guthriea capensis, hidden flower, as corsages. Resolve is wearing a female flower, and Remitting is wearing a male flower. it grows hidden under its own leaves, and its nectar is very bitter, driving most pollinators away. i could have used the same flower that smoothie wore, but i Did Not Feel Like It. the Rationale hare is wearing pale everlasting flowers (Helichrysum pallidum). i figured they would all wear the same corsages? but i don't think we've seen a Rationale member clothed... Maybe the wolf official from Syconium, but that's ambiguous. I had Legend wear a rather formal and pricey mantle, because this is a very humiliating situation for her, and I feel she'd dress up to the 9s to compensate for this loss of face. her corsage is large mountain ink flowers (Cycnium racemosum), a semi-parasitic plant which primarily uses sedges and long grasses as hosts. these flowers turn dark like ink when damaged -- hence their name. they can grow very large, up to multiple feet tall, and she has the long stem threaded through the front of her mantle. her paws are covered in abrasions, not dirt, and her claws have been worn down almost to the quicks due to excessive digging and scratching at surfaces like tree bark.
anyway i think that's all i have to say about this one it's not my most interesting strip. it facilitates later strips like legend asking Resolve about false memories or accessing HIOT documents to pass time and developing her thesis with this new knowledge.
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hi!! do you have any tips for anybody who wants to create a webcomic?
hope you’re doing well! :3
Well if you want to make a comic you probably already have an idea in mind so go ahead and make that one ;)
It’s usually good advice to make a shorter comic first but just jump in and make any comic you want. 👍
I recommend making a collection or mood board consisting of other comics you really like so you can examine them and see how each artists handles transitions, speech bubble placement, framing etc. it can give you a lot of ideas and inspiration.
Another fun thing is to try doing some ‘test’ pages. If it’s not ‘the official comic’ in your mind then it might encourage you to experiment a bit and you can figure out how you want to do the colors and lineart and such.
Random tips that come to mind:
-don’t get stuck doing only ‘close up shots’ it’s a good idea to have at least one panel on each page (or at least every 5 panels) that is zoomed out a bit so you can see a full shot of your characters and some background.
-if the scene changes to a new area it’s a good idea to start with an establishing shot with a big background image that shows off the new area.
-don’t avoid the things you’re bad at drawing. Purposely write your weaknesses into the story so you can get better at drawing them.
-pay attention to the kind of angles you’re drawing your characters at. If you notice you’re only drawing a front or side view it can be fun to try more dynamic shots like one from overhead or one from below.
-readability is important so make sure you pick a font that’s easy to read and make sure the text isn’t too small. (Try comparing the size and readability to other well known comics to give yourself a reference.)
-use references a lot and as much as you can. It might seem like the effort of finding a reference picture will make the drawing process longer but I find that it speeds up my drawing process A LOT. I’ll struggle to draw a hand from memory and keep deleting it but as soon as I just take a pic of my own hand to look at I’ll have it drawn in 30 seconds lol.
-don’t stress over anything I’ve said here and just have fun drawing. At the end of the day, all that matters is that you’re making comics because that’s the only way to get better at them 👍
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WHAT DO YOU MEAN IT'S 2024?!?!
next, you're gonna tell me it's gonna be some made-up year like "2025" next. tch, imagine that.
anyways, whoo! 2023! compared to both 2022 and 2021, i gotta say, my art style took a hard swerve in some direction this year. i mean, look at that klavier from january and that butch kim from just this december! (granted, i heavily referenced the portrait of butch kim but still, i didn't use to paint! mama mia!)
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the way i drew faces has definitely changed, that's what i get for getting into something that's live-action and into smth that has realistically proportioned art lol
OH! OH! HOW COULD I FORGET!!! IT WAS (and still will be) THE YEAR OF THE OLD MAN!! i really learned how to draw aged faces this year! ach fraulein, i have not stopped drawing people in their 40's-50's! i would say "send help" but i'm actually having a lot of fun ASKSKS
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i think a funny thing about these art summaries i've done is that they're mostly ace attorney but then there's just a month where i become a different type of ill LMAO this year it was four months for the price of two new interests!
cheers! here's to 2024!!! hope y'all have a fun art year!!!!
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i'm gonna ramble more below about like, other art things i did this year but i'm gonna put it under 'keep reading' bc this baby is getting way too wordy now WHEEZES
1. FAVORITE THINGS I'VE DRAWN THIS YEAR (IN NO PARTICULAR ORDER)
⚖️ mea culpa comic [x]
drawing this one was so time-consuming and ambitious but boy, do i love the end result! i had fun doing the inks for this one but was it a lot! i usually color in lineart and render everything but i had to stop myself from doing it for this one bc man, i'll die asksks
this also has some of my favorite apollos i've drawn, definitely
also! the part about the lineart not being colored and no rendering ended up being a deliberate stylistic choice for this one bc i had like more freedom to do just shadows with inks without it looking too out of place.
💐 my lawfully wedded zine spread [x]
now this one isn't out yet but take my word for when i say that this is one of the most craxy things i've ever drawn for this year, on account of drawing a comic AND group shot all in one!
also literally one of the prettiest things i've rendered this year, lookit that klav...
🎉 aa4 redraw - 2022 anniversary [x]
kind of like my wedding zine piece, group photos are insane, and rendering like uhhh [looks at drawing] 11 CHARACTERS IS ALSO INSANE if i try and draw a group photo again you have to stop me DFGHDJ
🎨 my art fight stuff [x] [x]
was possessed in the month of july or smth bc i pumped out like how many drawings so quickly (before i got burnt out that is pftt)
pace yourselves and don't be like me pls ajshgdghhjk
💥 people park day [x]
my friend told me that it was very obvious i watched across the spiderverse when they saw this FDFGHJD
but yea! this is when i started getting really into like, thought bubbles or just like, panels or drawings within a drawing when coming up with layouts
i still love the colors on this one...
🪩 fem disco portraits
ok so i haven't uploaded these yet but you have to trust me when i say that something was in the water DFGHDJ
who knew that all it took for me to learn how to paint was butches
2. ALSO DID YOU KNOW THAT I SOLD STICKERS THIS YEAR IN OUR UNI'S ART MART?
THE ONLY GOOD THING ABOUT THAT SCHOOL I SWEAR PFTTT this experience has also awaken the merch beast in me and i need to make more physical things for my brain to be happy, that's just how it be pfttt
hopefully next year i can actually start like a shopee shop or whatever lmao
3. ART FIGHT
i'm actually quite happy i got to participate in art fight this year! very delighted for all the art i've gotten and very fun to have drawn for others too!!
4. ZINES
i got invited and joined so many zines from 2022 continuing to 2023 that i kind of got burnt out from participating for now ngl ASKSKSKS not gonna be joining much this year oopsiessss! (unless i lose self-control [very likely])
5. SCHOOL
i don't actually like a lot of the stuff i draw for art school bc i tend to cram and not have fun pftt <- adhd moment, tragic! but here are some that i actually kind of like lol
6. THAT'S IT!
i think that's it! thanks for reading all the way down here!! o(* ̄▽ ̄*)ブ
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Episode 13 was...something
I have to be real with you all: I don't think I liked this episode very much. And no, it has nothing to do with my theory. This is a lot more serious than that. But hey, we're actually moving forward with the plot, and there's a lot to discuss about this episode
Let's cover the big things in detail, shall we?
Levi the Moral Sociopath
So let's get this out of the way: yeah, I was probably wrong here. I thought maybe Arei had talked to Levi about his secret and they reached a mutual understanding, and that turns out not to have been the case. In ways that NOBODY predicted.
See, we were all under the impression that Levi had moral reasons to kill and that's why he holds "no remorse." Turns out that interpretation was meant literally; as in, Levi doesn't experience remorse. Or compassion. Or empathy.
From the way he describes it, it sounds like Levi has Antisocial Personality Disorder or something similar, something that impedes his sense of empathy. See, there's two types of empathy to consider: Cognitive Empathy and Affective Empathy.
Cognitive is where you can interpret the emotions of another, while Affective is the ability to share in emotional experiences with others. Low cognitive empathy is what autistic peeps (such as myself) experience, while low affective empathy is what one would associate with sociopaths. They recognize emotions in others and mimic them accordingly, but they're not able to share or really understand them.
Levi...seems to be lacking in both. He has trouble interpreting emotions and he admits he doesn't really feel anything when it comes to the others; their deaths might as well be the deaths of complete strangers on the other side of the world. He murdered three strangers and his own father, yet he barely remembers them because he's moved on since then.
But Levi is not an evil person. Quite to the contrary, he still believes in doing good and helping people, even if he has no emotional attachment to doing so, because it guarantees him a better and easier life than continuously being a delinquent. He may not really be able to feel compassion for others, but he'll still try and help protect them. That's such a rare presentation of a character with low empathy, especially compared to the more common stereotype that they're all serial killers, and I just think that's really neat.
Way more interesting than him being the volatile, crazed murderer so many believed he was.
2. Hu, Veronika and Nico
So while it was largely skimmed over, here's what I did get right: Hu is the one who's attempted suicide three times and Ronnie has engaged in self-harm in the past. The latter didn't share because she decided it would be more interesting to hold onto it, and also because she considers suicide a boring motivation. Concerning.
And as it turns out, we finally discussed the murder method and they managed to draw an important conclusion: Nico's attempted murder of Ace and our current murder do indeed have a connection. That entire scene wasn't just there to happen, I'm still willing to believe that it was due to David's influence and that was the first attempt.
Because, again, the last people we saw with David before the attempted murder were Nico and Hu. And then Nico tries to kill Ace. And then Arei apparently dies in the same method.
Does that mean Nico is the culprit no? No, probably not. As I've said many times, we have to consider that rule that the Blackened doesn't have to be the murderer, they have to be the "most mastermind-y." Nico also really doesn't seem to have any motivations, at least at this point in time. Levi seemed like he did, but as he explained it, it became clear he had even less reasons to do so than we thought. Nico already has very few reasons themself.
This isn't us zeroing in on the culprit, just moving the story along. And boy did we REALLY need that. Now time for the part where Mod complains.
3. The Wheel-Spinning Is Becoming A Real Problem
Now, one thing I've praised DT for in the past is how well it handles foreshadowing. Small details always come back, no matter how seemingly innocuous. It really gives the impression that everything in the story matters in some respect, which is what good stories should do.
...But we've only just NOW started discussing the murder plot, and it took only a couple minutes to say what many of us have been saying: they used the carousel the hang the victim and snap their neck using the trash and the rafters. We're on Episode 13 of this chapter. It took us 5 episodes and 17 months to get here.
That's what's made this trial and this chapter in general so frustrating to me, because most of our time hasn't been spent on what's relevant to the situation at hand. Most of it has been spent on tangents about secrets, or just pointless nonsense and comedy hijinks. And I get it, this is DR, that's to be expected. But at this point? We should have more information than we do, because we only have a handful of episodes to work with and so many things left unexplained.
I harped on the smaller details because time was devoted to them, attention was drawn to them, and I refused to believe they're going to be totally irrelevant to this chapter. Now I worry they are and I have to wonder why time was spent on them this chapter and not the one(s) where they'll actually matter.
There were so many tangents this chapter and so much time spent on discussing them, I want to believe we're building to something for the climax.
"You mean your theory, right?" You may ask.
And I have to be honest, the theory is barely on my mind at this point. My concern isn't just the many, many tangents that don't seem to add anything, but the direction DT seems to be heading.
4. What even was that scene with Arei?
I have...so many questions about David's flashback.
To immediately dispel the obvious question, no, he's not lying here. If we're allowed to see it, that means it's what actually happened. What Arei said in that scene was what really went down. And I'm not really happy about that.
Now, I'll admit, I had a very negative initial reaction to that scene. Arei confronts David about his secret, and it turns out...she's relieved that it's true. My initial reading of that scene was that she was giving up on being a good person because David being a liar has proven it's pointless. She then goes on to say that Eden's probably done something terrible as well, so there's really no such thing as a good person, and it really felt like a cynical, mean-spirited undermining to everything that came before.
But revisiting it, that's not really what happened. TA and Poi pointed out how, no, what she really seems to be saying by "there's no such thing as a good person" is there's no one who's just naturally morally upstanding. And that it's okay, because it means she's not too far gone.
What came off as her giving up really seems to be more of her deciding not to live by some arbitrary standard about who isn't and isn't a good person, because everyone's probably done something they really regret. Her saying Eden's probably done something terrible isn't dismissing all her good efforts, since she still considers her a friend. It's her accepting that labels like "good person" are meaningless, and that it shouldn't stop you from trying to be better.
And she extends a hand to David, hoping that maybe both of them can be better in the future.
And David...doesn't share a word of this with anyone, especially not Eden. That means that scene only exists for the audience's benefit. We're meant to consider what she said for whatever reason, and while my initial interpretation wasn't wrong, I do have concerns about that.
First of all, while this could still work with my theory, this is probably the biggest factor that changes things. At this point, I'm willing to accept there's an 80% chance I'm wrong. The problem is, theory or not, I worry what exactly showing us that scene is meant to suggest. Why did we as the audience need to see it for dramatic irony purposes?
There are only three interpretations that really come to mind, and I have to say, I'm not fond of two of them:
My theory is correct and this is all part of Arei's 4000 IQ play.
My theory is wrong and that scene only exists to twist the knife for our sake, especially if David is the Blackened.
My theory is wrong, David is the rival, and that scene exists to facilitate his future character development.
And that last one is fridging. Like, it's blatant fridging, where a (frankly more interesting) female character dies in order to spur development in a dude. I'm going to be genuinely pissed if that happens, because it renders her entire character arc this chapter pointless and ends it in such poor taste. It's also a very dumb course of action because why would you ever say all this to someone you know is a MANIPULATOR WHO TAKES ADVANTAGE OF PEOPLE?!
The second one is just poor writing, where it's only there to hurt the audience a little bit more. It's unnecessary and ends things on such a pointlessly bittersweet note. But I'll take that over option 3, because I genuinely don't give a shit about David and I really don't want Arei's death only happen to focus on him more. He doesn't want to change, he believes it's better to sacrifice everyone's lives for some cause he refuses to disclose.
And at this point, I'm pretty sure I'm wrong. Whatever, I expected to be wrong anyway, but that's hardly my biggest concern.
My biggest concern is that DT is resorting to genuinely bad writing decisions and it's going to have a lasting negative effect on the story. I don't understand what other interpretations there could be with that scene, and I really don't like the possibilities we do have. Everything I point to as a basis for my theory could end up being completely pointless to the story, and I have to ask what the point was.
Maybe I'm wrong. Maybe I'm reading all this in bad faith and something else will happen, and we'll spend the remaining episodes discussing everything I've brought up in detail. I've been burned a lot by stories I've enjoyed going in very poor directions and characters I got invested in bore the brunt of it. Regardless of my theory being true or not, I don't want the same to happen to DT.
And I can see reasons why I may be wrong here: David only really gives a damn about Xander, for instance, and we've yet to really discuss the hows and whys of the murder. And I still wonder why J has been getting so much focus when she was barely in Daily Life.
Overall, while I got really negative here, I hope next proves me wrong and things head in a new direction.
#mod talks#a student out of time#drdt#danganronpa despair time#I got really negative in this one#But I still enjoy DT#I hope you can at least understand the issues I have#And maybe this will all turn out to be nothing anyway
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Reviewing every rpg book on my shelf: 5, Flying Circus
Flying Circus is a a game by Erika Chappell where you fly planes, have messy dramatic relationships, and find out who you are. Sometimes all at the same time. More specifically you fly *rickety planes from the dawn of aviation* and have messy, dramatic relationships, and find out who you are *in an essentially queer way*.
The first thing I love about Flying Circus is it's sheer audacity in taking pbta (usually deployed for low crunch storygame-y titles) and twisting it into a highly detailed and technical system for running dogfights. I think its really clever how Erika has taken the idea of a detailed combat system are re-appraised it from the ground up in the context of dogfighting.
There is no grid based movement here, it simply is not useful in the three dimensional world that planes inhabit. Instead your positioning is modelled through altitude and air speed, with each being tradeable for the other and spend able to perform maneuvers.
Honestly the whole system is rather intimidating (a fact the book freely admits). Each plane requires a little personal instrument panel sheet (and a few extra side sheets) that resemble somthing you would expect in a euro-game boardgame more than an rpg. The system goes as far as modelling how your plane performs as you use up your modelling fuel and with varying altitude. There are also a lot of fairly involved moves that it feels would be a little tricky to keep aware of while running a dogfight. However, from what I hear, the system works well and, once you understand it, isn't /that/ tricky to run. I think this isn't actually that crunchy when compared to your standard tactical battlers, it's just completely new (and working in a zone most people have less of an intuitive understanding of [although its worth noting that most peoples intuitive understanding of medieval style combat is dead wrong]) so we are unably to draw upon our preexisting assumptions.
You will notice I have to fall back on reports and intiitions here because I am yet to be able to play the game, which is honestly my biggest problem with it: it carves such a specific niche that I think I will really struggle to ever bring it to the table. Anyone I have talked to about the game has always responded to the effect of 'I don't think I'm into planes enough for this'.
I am also not half as into planes specifically as Erika Chappell is. But what I am into is getting deep into things in general, and this whole system excels at letting you get incredibly technical and nerdy about your plane (as far as things like exactly what radiator fluid it has, if you use the advanced rules) and making those choices actually matter in play.
ok, that's probably enough about planes (a phrase I anticipate has never once been uttered by the author of this book), what are you doing when you get out of the planes?
The game follows a cycle of mission and downtime, which you spend relieving stress (in healthy or unhealthy ways) and running upkeep on your company. This is where you do a lot of the character work and bring into focus the 'coming of age' narrative that the game intends.
Which seems a good lead in to talking about the playbooks. Each playbook is focused around a particular thematic idea or experience, which is helpfully spelled out directly in a 'themes' section for each one. This isn't a game where you play as a fighter because you want to solve problems by hitting them but rather one where you play as a Fisher because you want to engage with "a queer reclamation of the monstous", or a scion because you want to engage with "privilege and power, and what obligations come with it", or a believer because you want to engage with "a mindset that thrives on radicalism", or a survivor because you want to engage with "a metaphor for what it feels like to be a transgender person escaping an unwelcome or abusive situation".
Obviously, alongside themes you do also get a load of cool abilities to use.
Of the many games that claim to be ghibli-esque but I think Flying Circus hews closest on account of two things: understanding miyazaki's perspective on war and also due to being absolutely unhinged about planes.
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WARNING!!! INCOMING YAPPING SESSION!!! PROCEEDED WITH CAUTION!!!
i could’ve written bakugo so much better just by drawing from personal experience istfg.
it’s sorta implied that inko and mitsuki were friends and thats why bakugo and deku were friends, and i had the same thing with one of my old childhood friends.
out of the two of us she was the ‘izuku’ and i was the ‘bakugo’. she was nice, sweet, and over all just a perfect kid with no obvious flaws. but i was rude, loud, and overall just a very difficult child. and i resented her for being so perfect. when i was maybe 8 or 9 our family’s had a big falling out and i haven’t spoken to her in like 10 years.
now, if we took that and expanded upon it, their story would look something like this.
bakugo always being compared to izuku. ‘izuku is so sweet! why can’t you be like that katsuki?’ and one day deciding ‘well, if i can’t be nice like him, i’m just going to be better than him'
and bakugo didn't even have to become his bully! they could’ve just drifted apart after a big fight and then UA having them come back together!
like c’mon hori please use your brain for two seconds
There are so many ways to write bakugos character differently than what horikoshi did.
I remember coming across an interview where horikoshi says he regrets making bakugo do and say what he did in the beginning of the manga to izuku and bakugo did gain a lot of popularity so after that horikoshi had to change bakugos character and give him a "redemption" arc that wasn't done well because he refused to give izuku agency and actually have Izuku go through complex emotions against bakugo so he just focused on bakugo and how he changed.
However, by doing that horikoshi also forgets to develop bakugos character outside of izuku and so he feels like he is just there attached to almost every arc and izuku instead of being a complex individual character that the fans are supposed to have mixed opinions about.
Your rewrite is a lot more realistic and gives us a proper reason as to why bakugo maybe distant with Izuku that canon doesn't. Realistically, in canon bakugo has everything a good quirk, people admiring him, a healthy body, good family and he is well of however izuku doesn't have that. Izuku is quirkless, with an "impossible" dream (or what others thought was an impossible dream), an absent father, a neglectful mother and he is being bullied.
I do remember talking about some of the wasted potential within bakugos character especially the prototype version of him.
#mha critical#mha#bnha critical#horikoshi critical#hori is a bad writer#bnha#bhna critical#thanks for the ask#thanks for the ask!#anti bakugou#anti bakugo#anti bakugo katsuki#anti bakugou katsuki#thanks anon!#thanks anon
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So I wrote a whole long thing about Amy's tarot cards, but what about, you know... the rest of the Sonic Frontiers DLC? The new alternate story route, the hours of new gameplay, all that?
Having now played it, I'm not sure Sonic has ever had this specific combination of good ideas that make the future of the series look bright, and execution that I fucking hate.
(Full spoilers ahead.)
The good
There's a lot to like here, conceptually.
First and foremost, Tails, Knuckles, and Amy are finally playable in a new mainline 3D Sonic game for the first time since 2006! Seventeen years! We've been begging for this for so very, very long. Nature is finally truly healing from the fallout of Sonic '06. Early on I hedged my bets and expected them to be locked to Cyber Space or something like that, assuming that there was no way they'd be fully playable in the Open Zone. But sure enough, while they're a bit limited compared to Sonic, they're still all full-blown characters with skill trees to unlock and lots of exploration to do.
We also got a more bombastic alternate final boss fight, after the first take on The End kind of underwhelmed. And it's obvious that Sonic Team has listened to our pleas to focus on the 3D platforming over the forced 2D sections, and to reduce the amount of automation in the level design. This update is chock full of Actual Platforming. Wow! I can only pray this means we never get an area as agonizing to explore as Chaos Island again.
Sure, there's still some jank - especially with Knuckles' movement, which is kinda rough. But if this is the stuff they're trying out so that they can refine it further for the next game, then I'm really excited.
On the other hand, good fucking lord is The Final Horizon tedious. And that tedium sapped most of the fun out of it for me.
The frustrating
The new scenario massively increases the difficulty over the base game, seemingly out of a desire to give the hardcore players who were posting speedrun videos and whatnot more of a challenge. It's the Super Mario Bros.: The Lost Levels of Sonic. This difficulty comes in many forms throughout your playtime, some worse than others, and continues to ramp up over time.
Rather than giving you a tutorial level, the new scenario dumps you directly into a remixed version of the final island and makes you do some fairly precise platforming with Amy, Knuckles, and Tails - new characters with new movesets that you won't have any experience with. You'll also need to find character-specific Koco that give you free levels, because Sonic's friends all start at level one and certain locked moves in their skill trees will be mandatory to progress. They don't even have Cyloop unlocked at the start. And because they're all low level, that means you'd better steer clear of the beefed-up bosses scattered around the map, which will absolutely annihilate Sonic's friends. (I honestly just avoided them and never bothered beating any of them, not even with my high-level Sonic. I have no idea if they're beatable with the others.)
None of this is explained to you particularly well. I spent my first few minutes with Amy wondering why the attack button did nothing, only to eventually think to check her skill tree and realize that I had to unlock her basic attack. If you don't bother to take the time to read through the skill trees, you'll very quickly find obstacles you have no way of getting past with no clues as to what exactly you're supposed to do.
Adding to this confusion is the fact that objective markers often tell you to go half a kilometer into the sky, and you'll have no idea how to get up there because all of the relevant platforms are out of your draw distance. Many objects seem to only pop in for me when I'm within about 60 meters of them, which isn't a long distance for a high-speed open world platformer like this. I was having this problem running the game with high graphics on PC, so I can only imagine how obnoxious it is on Switch. I'd frequently find myself poking around nearby clusters of platforming objects and praying that they'd lead me to a spring, rail, or cannon that would eventually point me in the direction of the floating objective marker.
There were always complaints about the art direction in Frontiers and the way it relies on floating rails and prefab platforms that are visually disconnected from the natural scenery of the islands, but it's even more dire here. The new platforming sections are dense and complex, but they seemingly didn't have the budget to change the topography of Ouranos Island at all, so it all takes the form of these prefabs. It very strongly gives the vibe of a Forge creation in Halo 3, back when there were no blank canvas maps and people just had to make "new maps" by jamming a bunch of shipping containers and barricades together in the sky above one of the default arenas.
I was still more or less having fun, though, despite the jank. It's a big creative swing, I told myself! They're trying stuff out! They're experimenting!
And then I hit the towers.
The towers are agonizing because they're SO close to being great. The logical part of my brain understands why some people love them, but god, I just fucking hate them. The platforming there IS cool! These layouts are cool! The individual challenges along the way are a bit tough, but totally doable. You know what's not cool? Making one mistake and slowly falling 800 meters all the way back down to the ground, forcing you to start over. Because none of these towers have checkpoints. For me, this one decision transforms what should have been a fun set of platforming challenges into a massive, unfun difficulty spike.
I enjoy some masocore platformers, but those are typically games with quick deaths and restarts like Celeste, Super Meat Boy, or VVVVVV. Hell, the Mario games tend to get way more difficult than the average Sonic game, and those are obviously all great. Quite frankly, unlike those games, Sonic Frontiers is nowhere near tight or polished enough to make this difficulty feel fair. Bits of jank that I could ignore in the base game due to its lower difficulty are now matters of life or death. Missing a jump because I boosted off an incline in a way the game didn't like for reasons I don't understand is not fun. Falling off a tower because the camera was pointing in the wrong direction while I was in midair and I couldn't see the next thing I was expected to homing attack is not fun.
And it's such a jarring spike when moving from the base game to the DLC that it feels like the game is suddenly quizzing me on skills it never bothered to instill in me. Maybe if you've spent the last year labbing out the movement tech in this game this is all a no brainer, but for the average returning player it's a kick in the dick.
I'm sure I could've beaten these towers normally if I gave them enough tries. They aren't the hardest thing in the world. But I very quickly decided I had better things to do with my life and turned on easy mode, which adds tons of extra springs and homing attack balloons to make all of the platforming piss easy. I wish there was a middle option between Only Up: Sonic Edition and this extreme hand holding, but when given the choice between the two I gladly picked baby mode. I just wanted to see the story.
(The new Cyber Space levels are also long, challenging, and devoid of checkpoints, not unlike the towers. But I only ever found the entrances to two of them. So I only did two. They're theoretically required, because they give you "Lookout Koco" that you need for... some reason? But in a rare act of mercy, Sonic Team put Cyloop treasure spots that give you free Lookout Koco all over the map.)
As I continued, so many little things started adding up to piss me off. Why do you only reveal like five tiny squares of the map at a time? I would've loved to find all the new 1-on-1 dialogue scenes, but not if I had to do dozens of hard mode versions of the stupid little puzzles and challenges to reveal the whole map. Why does every character need their own unique collectibles? What is this, Donkey Kong 64? Why can't I just grab this EXP for Amy when I find it as Tails? Why can I only manually swap characters by talking to an out-of-the-way NPC unlocked right before the final boss? Why is fast travel disabled? Why are the new vocal themes you hear when playing as Amy, Knuckles, and Tails so monotonous, with a single verse repeating over lo-fi beats ad nauseum? Why is the jukebox feature completely disabled throughout the DLC, even after rolling the credits? Why can't Tails homing attack? Why do I have to wrestle with the camera so much while also holding the jump button to fly as Knuckles and Tails? How many right thumbs do they think I have? Why is this animation for picking up animals in the Cyber Space levels so incredibly slow, and why can I still take damage while it's playing? Why does the stupid starfall event have to make it so hard to see what I'm doing when climbing these towers? Why does this shitty combat trial have a popup that makes it seem like I should be using the Cyloop when the actual strategy revolves around repeated parries? And on and on and on...
The story
What about the new story? Well, there sadly isn't much to chew on here. Most of the DLC has the cast running around and finding different macguffins for arbitrary reasons, as part of some sort of plan to divide up the work on the last island so that Sonic can go train with the spirits of the Ancients and harness the power of his cyber corruption. What the fuck is an Impact Form? I don't know, but Knuckles needs something to do, so go find one.
It's a thin excuse plot meant to make you do platforming challenges around Ouranos Island, with little room for Ian to add any real flavor of his own, even though he certainly tries. Having Sonic meet the spirits of the Ancients who controlled the Titans, who are revealed to directly parallel the personalities of him and his friends, is kinda neat, I guess? It's something. The optional conversations seem to have some fun bits, including both conversations between the supporting cast and additional lore. But again, I only found a few of those because of how tedious filling out the map was.
The writing is also let down by the voice acting - or I guess the voice direction, because I know this cast can do better. Roger's voice continues to be weirdly, distractingly deep as Sonic, which was clearly something that was requested of him just for this game. (For a recent example of him going back to his regular Sonic voice, see this LEGO trailer.) The performances of Sonic's friends are also WILDLY mismatched. This is most clear when they start feeling the effects of the cyber corruption. Knuckles seems to be barely affected at all, Tails sounds like he's moderately hurt and low on energy, and Amy starts completely overselling her pain out of nowhere. The extremely strained performance makes it sound like Cindy's literally being tortured in the fucking booth. I have no idea what's going on over there.
The final challenges
People have debated whether or not things like the towers and the new Cyber Space levels are fair challenges. What's not up for debate is the fact that Master King Koco's Trial is complete and utter bullshit, and I can't believe they shipped this.
Before you can fight the new final boss, the game forces you to do a boss rush of the first three Titans - INCLUDING the pre-Super Sonic climbing sections - with a hard limit of 400 rings. For all three lengthy, heavily scripted fights. Back to back. You can't even cheese it with the leveling system, because you're forced to do this at level 1. This all but forces you to look up speedrun strats for the Super Sonic fights so that you don't run out of rings and fail the trial.
And the real kicker? They changed the parry just for this trial! Originally, you could just hold down the bumpers endlessly and Sonic would ready himself to parry the next attack, whenever that may hit. Now it requires you to do a "Perfect Parry" with specific timing. And you HAVE to hit those parries if you wanna clear this trial and get to the new ending. Miss a few and you're probably fucked. You just have to reset. Time to go through all those fights, all those climbing sequences, all those QTEs, and all those unskippable mid-fight cutscenes all over again. This is by far the most egregious example of the DLC deciding to quiz you on new skills that the base game never required of you, and it's one of the most absurdly unfair things I have ever seen in a Sonic game.
Easy mode does make this trial easier by making the timing window for Perfect Parries much more generous, but that's all the help you get. It's still easy to lose time failing to parry Wyvern's hard-to-read animations, or to lose rings by getting hit on the climb sections, or for things to just fuck up because these fights were always kinda jank. I gave it a few shots. I looked up guide videos. I tried the Quick Cyloop and stomp combo strat that seems all but mandatory. But I quickly decided that, again, this wasn't a worthwhile use of my time. It just sucks. And I really, REALLY didn't want to overwrite all my fond memories of these Titan fights, some of my favorite setpiece moments in any Sonic game, with memories of this shit ass boss rush.
So I cheated! And if you're on PC, you should too.
With the worst hurdle out of the way, I turned cheats back off and moved on to the new final boss. It was pretty cool. It's much flashier than the original fight against The End, that's for sure. It's still kinda annoying, and it requires you to do very specific shit without properly telegraphing it, but it's nowhere near as bad as the preceding challenges. I was hoping for one last new metalcore song to go with the new fight, which we sadly didn't get, but at least the new version of I'm Here is good.
The ending is... mostly the same, with a couple altered scenes that don't really change anything in the long run. But overall the new finale was pretty good. I just wish it hadn't been such a slog to get there.
Closing thoughts
Sonic Frontiers: The Final Horizon wants to be three things:
A patch that adds a new alternate ending that was probably supposed to be in the base game in the first place.
An experimental take on making Tails, Knuckles, and Amy playable again, presumably testing things for the next game. And...
An official Kaizo Sonic Frontiers mod for the sickos.
The thing is, the people showing up for #1 and #2, the main things that Sega hyped up about the update, are not necessarily going to be down for #3. If they had announced some uber-hard new Cyber Space levels for the arcade mode or whatever, I'd be like, neat! And then not play them. I would never touch Master King Koco's Trial if it was an optional challenge. I would leave that for the sickos. But instead, they made the hardest content mandatory for anyone who wants to see the new Good Ending where the final boss gets an actual budget.
I'm mostly left in a state of shock that it shipped like this. I cannot believe they playtested this and decided this was the state The Final Horizon should be released in. That this should be the note Frontiers ends on. That this should be how we remember those Titan fights. That this should be the lingering taste in our mouths as we wait however many years for the next 3D game.
Armchair devs always love to say that things would be "easy to fix," but like... there really would be easy fixes for the insane difficulty and general tedium here! Add a few more tutorial popups explaining what the game expects of you with Sonic's friends. Give the Cyber Space stages and the towers a couple checkpoints. Give the combat trials more generous time limits, especially on the lower difficulties. Remove half of the map puzzles, and make the ones that remain uncover twice as many squares. Skip the startup animation for Knuckles' glide. Let me turn on the goddamn jukebox. Since so much of this update was designed around fan feedback, I can only pray that Sonic Team is still listening, and that they tweak at least a few of these things with a balance patch.
But still, after those many, many paragraphs of complaining... this still somehow makes the future of 3D Sonic seem pretty promising?
Sonic's friends are FINALLY playable again, and the focus is back to proper 3D platforming, rather than railroading players into awkward forced 2D sections in what's otherwise an open world. These are the things that they hopefully want to carry over to the next game. The difficulty? Well, that's just because it's the postgame DLC that's supposed to be the toughest challenge in the game. It's just an unreasonably cruel one of those - an example of how designing and balancing for a vocal minority of your fanbase can really hurt your game. But Sonic Team is onto something here, and I hope that they can learn the right lessons from this expansion and not throw the baby out with the bathwater.
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So this is my 1st season watching live after catching up through the hiatus and sorry if you're not comfortable answering but does the show always hype up eps like this and nothing come of it? As much as I love this show, I'm not gonna continue if there's a possibility of being baited into watching for views. Been there too many times to get any enjoyment or satisfaction out of that sort of promotion.
Yeah, it has happened before, but it isn't something that always happens. Once in a while the journalists will hype up an episode that turns out to be mediocre or they'll hype up a good episode to be 'fantastic'. Like last night's episode. It was good, but it certainly wasn't 'great'.
I always read the journalist's takes and sometimes they are spot on, but sometimes they overhype something to have more people read their articles. It happens. It's their job to make sure people watch the ep and read their articles, so there's that.
In this fandom we do tend to be too invested into what the journalists tease in their tweets. I admit that I'm guilty as well. I try to keep a healthy distance, but it's easy to get swept away in the excitement and teasing of it all.
Personally, I've already made the decision to stop being as invested in what the journalists write about new upcoming episodes on social media. Their tweets are usually vague and could mean anything, so I'm going to try to be more cautious about those tweets.
Ultimatelly the journalists don't know where the plot is going to go either. They'll hype something up, but I wouldn't exactly call it baiting. They only see the episodes a few days in advance and they tease us about it. That's it.
The actors don't bait either. They only know the parts they play, so for them some storylines can be fun and meaningful while the fans might not be as impressed. They remember taping those scenes and having fun doing that, which offers them a different experience.
Also, they don't always know the other storylines going on in the episode, so Oliver saying the ep would be fun means it was fun for him filming the Buck scenes, but he wasn't talking about the Denny storyline.
Last night's episode is obviously an episode that Oliver loved doing. I suspect it has to do with the weird Halloween elements of curses and diseases. He seems to like filming the mystery storylines. Good for him.
That being said though, it doesn't take away that Oliver said some very interesting things in recent interviews. The information we got about the slow burn relationships and how much he loves them is certainly intriguing. And the quote about Tommy not being helpful? We got to see that play out yesterday. The way he talks about Buck and Eddie's relationship in those interviews, compared to the BT relationship speaks volumes to me. Put that next to the all of the times that Eddie pops up in the BT narrative? There is definitely something there.
Conclusion? This wasn't baiting. So far I see no evidence of baiting. There's been hinting and teasing, but not baiting. Baiting is what happens when the show keeps promoting and using the two people in question to draw in viewers, but nothing comes of it in the end. But we're not at the end yet. We're only at episode 5.
We've had plenty of great Buddie scenes in season 7 and even a few really good ones in 8, like in last night's episode. All of these scenes were significant and loving. For now they aren't particularly romantic in nature, but it's still early days. Buck only came out last season and Eddie? Well, there's a lot to unpack there before we can get to the core of him. Episode 6 should offer us a glimpse into his psyche.
So no. We're not there... yet. If the show keeps on promoting the show by using Ryan and Oliver and if the actors and showrunners keep hinting at something more between Buddie, but they never go through with it? If we reach the last episodes of season 8 and there has never even been a hint of anything at all changing between the characters? Then we'll have something to talk about Nonny. Then we'll be able to open up this particular can of worms. Then we will have a reason to be angry.
But for now? Nah, we've only seen 5 episodes so far. Let's keep calm and see where this storyline is going.
#nonnies galore#so many people are talking about this in my asks#and we're really not there yet you guys#not even close#Let's first let this story play out and then we'll get back to this discussion.#This is just my opinion on the subject. If you disagree I fully respect that. You do you.#buddie speculation
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PROPAGANDA
Rose Quartz Propaganda
"We saw her character arc in reverse!! We first saw all the good she did and then learned of her terrible actions in the past. If her story was told the other way around, it would have been a great redemption arc. Yes, she did some terrible things, but she had no choice. She did everything she could to stop the colonization of earth peacefully buy nothing worked. Blue and yellow diamond just didn't listen to her and when they did, THEY were the ones who made the zoo and shit. Rose wanted to free them but couldn't get to them after the war! And with the corruption, there's no way she could have known that'd happen. There's so many things she wanted to do but just couldn't. And with spinel, yes it was shitty to leave her alone for so long, but again, between running her court, running the rebellion, dealing with earth, she likely wasn't a very high priority and like with the zoo, there was no way to get to her after the war since the galaxy warp was destroyed. And don't forget, she was practically a child around this time. You're saying you didn't do any stupid, selfish, or harmful things as a kid? She learned from her experiences and grew, we just saw that growth in reverse, leaving us as viewers with a poor perception of her."
"Rose Quartz is Steven Universe’s dead mom. Initially, she’s set up as sort of an ethereal perfect figure who everyone misses and compares him to. Later we get to see more of her backstory and discover that she’s actually like, a person, with flaws, who has done some bad things, but she did those bad things largely in the course of trying to escape an abusive home life and save the people and planet that she fell in love with. It’s very clear that despite her flaws she was trying to do the right thing and that she deeply cared about others. Unfortunately, a woman who was not a Perfect Martyr was way too much for the Steven Universe fandom to handle. She pretty much set off the wave of SU crit blogs because these people were furious either that she had taken violent measures to solve her problems, that she hadn’t taken violent enough measures to solve her problems, or both somehow. Lots of “Why didn’t she just murder her abusive parental figures?” Lots of “She was evil for having a baby even though she knew she’d die in childbirth!” Lots of “She should’ve been able to protect everyone from a magic nuclear weapon with the power of love somehow.” Lots of “She shouldn’t have rebelled (even though not rebelling would’ve meant the destruction of Earth) because her abusers retaliated and that’s her fault.” LOTS of people drawing her as stick thin even though she was fat in the show. People treated her like she was on the same level or even worse than her abusive parental figures who were also the main villains of the show. It was unbearable to witness."
Mahiru Propaganda
"They got unfairly voted guilty in the first round and keeps getting blamed She never meant to hurt anyone and the only reason she did was cause she couldn’t read social ques"
"Mahiru Shiina is the most traditionally feminine character in Milgram, and she’s very in love with the idea of love. That makes her an easy fandom target. In Milgram, we are introduced to ten murderers. It quickly becomes apparent that not all of these murders are conventional. By the time we are introduced to Mahiru, we already know most of these unconventional murderers. Mahiru’s first music video depicts her going on various dates with her boyfriend, even though he is not shown in the frame. At the end of the video, Mahiru wakes up, turns to the camera, and has a horrified expression. Whatever happened, she didn’t want it to happen. And then a lot of the fandom accused her of being a stalker. Was that what got her a 55% guilty/unforgiven vote? I don’t know. I wasn’t there. But she heard what the fandom said. She heard these voices saying she couldn’t be forgiven. Saying that she was a stalker or that she didn’t really love her boyfriend, even though that wasn’t true. She was beaten to near-death by Kotoko, a vigilante who was forgiven by 67%. Fuuta, who also sustained serious injuries from Kotoko, calls out the audience surrogate, saying what we did with our verdicts would have made us the same as him if Mahiru had died. And yet Mahiru doesn’t blame either us or Kotoko. Mahiru’s second music video shows that she was indeed in a proper relationship with her boyfriend. She smothered him with her love. The video slowly revealed the toxicity in their relationship. She asked why she can’t do anything right. The fandom perception was better in that she was safely voted innocent/forgiven. Still, there are issues. Some infantilize her or say that she’s delusional. Yes, she had a sheltered upbringing and has difficulties reading social cues, but that doesn’t take away her agency. On the flip side, some have theorized that she kidnapped her boyfriend and wasn’t in a proper relationship with him. (Not sure what to say about that, but this is a series about sympathetic murderers.)"
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