#I had to make another one for the NPC's :)
Explore tagged Tumblr posts
trashingfish · 4 months ago
Text
Tumblr media
438 notes · View notes
robo-dino-puppy · 4 months ago
Text
Tumblr media
the sunhawk, and sunwing
↓ wider version bc i couldn't decide:
Tumblr media
i didn't really like the composition here (unbalanced and why? is the roof not straight???) but it gives more perspective on size of sunwing vs. lodge
66 notes · View notes
sunlitmiracle · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Day 2 Engineer claiming can lead to the fastest own-goals
bonus: I scuffed this round because I was convinced Yuriko was yet again Gnosia when she was going after Setsu, so I helped run a dogpile that put Yuriko in cold sleep. but then. well.
Tumblr media
final three with two definite humans and Setsu wasn't one of them :') feels bad when you have to use definite enemy on your Situationship
Tumblr media Tumblr media Tumblr media
11 notes · View notes
icewindandboringhorror · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
4 notes · View notes
goblin-enjoyer · 22 days ago
Text
*draws something for the first time in a while. “Man I suck at drawing! Maybe go back to being good at it if I draw more!”
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
*doesn’t draw
“Oh I got a neat idea for a drawing! Surely I have gotten better by now!” Loop post
#this revelation brought to you by the one and only#midnight brainrot#probably could not of put these things together without the malaise of a mind awake at 3 am again despite saying that they’re ”trying to fix#their sleep schedule ~”#bah. I say things yet never do them. my brain always blocks any sort of progress with ”just one more video”#even fun and enjoyment bends the knee to this declaration#even other YouTube videos!#when I do break it I end up back where I was because like asking for literally anything my brain does so much pushback that it feels#inherently wrong on a fundamental level#I don’t think I’m depressed I like life too much and enjoy existence#is this my brain punishing me for not dying before reaching adulthood like I always thought I would? or is it punishment for not constantly#going from the end of high school to another school like I planned because my purpose in life was to learn and go to school until I die#now I am left without purpose. literally wandering my house like a ghost when no one’s home#I say the two same things to my brother when he gets home so much that he once made a joke about me being an npc#and the worse part is. it wasn’t about that dumb TikTok brainrot meme thing. no it was because I say the exact same things the exact same wa#y every time he gets home. worse more is I can think of several other ways that that statement could be more accurate that he doesn’t know a#bout#I wish to game but never do#I want to make art and such but I never do#I went to an art class for years when I was a kid for Pete’s sake!#my parents complain about my hair being too long and I agree but I still want it long I just always kept it short because of simple ma#maintenance. the only reason I ever grew it out was to keep warm I. the winter!#I spent my childhood with self imposed utilitarianism for no reason#no reason to expand my horizons and explore myself because I thought of myself as a lesser being that was fated to die randomly before#I could reproduce.#oh my goodness the reproduction thing! I thought I was straight for the longest time because I had to be#because the purpose of a person is to reproduce. yet I was all like”I can’t reproduce as I am autistic and would taint my offspring. I am a#genetic dead end and deserve to have the effect of natural selection take place”#through tv show mimicry and being a utilitarian little git I forced myself to be straight for years#and the worse part is I KNEW GAY PEOPLE EXISTED AND I ENVYED THEM FOR NOT HAVING TO REPRODUCE OH MY GOD IS THIS WHAT KARKAT FELT LIKE? NO I
2 notes · View notes
Text
I'm ngl the longer it's been since I've played TOTK the less I like it I think
#do not get me wrong i think the game is fun to play and that was like 80% of where my concern lied#but godddd the story sucks so bad. i love the draconification bit with zelda but the rest. augh#why do we need Another ancient civilization literally appearing out of nowhere and infesting hyrule with its ruins#they got rid of all the sheikah stuff with literally no explanation to shove the zonai into the region#but why are we even focusing on the ancient civilizations again????#it would have made so much more sense to focus on hyrule in the present day. work with the npcs to make hyrule greater than it was#move on from the calamity and turn hyrule into a strong bustling country#the zonai were hinted at in botw but they feel so shoehorned in because they have nothing to do with anything in botw#i dont care about the secret stones we had champion abilities#i dont care about the sages the champion descendants had the champions to look up to#i dont care about rauru and sonia because sonia got fridged hard and rauru's character is flat. pleasant but flat#and i dont care at all about ganondorf because the most interesting thing he ever does is do the gmod face#its so frustrating watching the same 'woah secret stones! sages??' cutscene 4 times with Da New Sages and its so frustrating#watching the other characters speculate what happened to zelda and chase down her ghostly paper trail#when like. i can see her in the sky. she's over there guys#the memories were one of my favorite things in botw bc they all subtly stitched together the story of what happened#in totk they are incredibly plot dense and very linear and very confusing to watch out of order. which is easy to do#the one where sonia gets murked is like. the third memory i found#id at least be more interested in all the zonai stuff if link was the one to get teleported to the past while zelda has to try and save him#giving zelda agency. craziest thing they could have done#ok sorry this is a Lot of salt but just. raaaaagh#maybe my expectations were astronomical but outside of gameplay totk brings nothing good to the table imo#i'd significantly rather they made botw2 more gameplay focused where you can do something like make meaningful changes to the map#tarrey town style#than try to shove a whole different zelda game's plot into a carefully constructed preexisting world#i think the zonai story would be cool in its own game but not botw
7 notes · View notes
systemofshadow · 8 months ago
Text
any other systems / collectives / etc have alters / facets / headmates / etc who come out literally Just to do a bit. like the commitment to the bit is what they're here for
4 notes · View notes
anxiously-sidequesting · 1 year ago
Text
Sorry I'm crazy about polls but my autistically flavored brain thought up of 2 more and the shipping one isn't even over yet. Please help
18 notes · View notes
astrxealis · 2 years ago
Text
shy to share my gpose screenshots here but i am soooo happy the screenshots are so cool and pretty and my wol is so cute and gorgeous and
2 notes · View notes
intomybubble · 27 days ago
Text
I’m still playing Sims 4 and so I made a household with a Sim of myself so I can try doing a bunch of different careers (for the items lol)
I ended up romancing Don Lothario and accidentally had his kid after downloading and trying out the WW mod (we had 1 date prior, and I asked for him to live in with me afterwards).
I wasn’t paying too much attention to his name (since this was my first time playing Sims 4 since mid 2010s and I don’t know characters or lore), and used the random name generator and named our daughter, Dawn. I did not realize I basically named her after him lol.
As things are now
We’re partners and “soulmates”
I go out to work (currently doing the spy career), while he’s basically my househusband
He was a creative freelancer when he was added to my household so he makes A LOT from paintings, and sometimes music
I gave him an variation of his default everyday outfit to give him glasses (bc I’m into glasses, but “lorewise” he spends more time at a screen for work so he started to need them)
I used a mod to change his “non-committal” trait into being a family man, and bc he’d still get tense from being “non-committal” (despite trying to get rid of it) I got a “carefree” potion from the rewards store RIP
I don’t 100% remember before changing it, but he was a decent dad beforehand. Now, its super cute seeing him chat and play with our daughter
My Sim wants to marry him, but I’ve been worried about him potentially refusing so I’ve just stuck with being “partners”
I did do a wedding on a different household (OC marrying Liberty) and that was a mess especially since I have no idea what I’m doing
I do now have actual venues to use in the future instead of the ugly base game park 👍
I did give my Sim the same necklace that he wears as a sorta “promise ring” in her outfits (I think its cute lol)
Bc I’m stuck on leveling stats, we don’t leave the house that often. But the WW mod has kept things… spicy without actual dates lmao
I think I’m going to try proposing and just having an incredibly long engagement soon…
#desiree talks#desiree plays#i would like to ignore any of the lore he actually has bc he’s mine now lol#also these are definitely not his kids but Katrina Caliente had two kids?#they’re both black so I’m certain that it was an auto generated NPC before I cleaned up the households#aka moving families back in their home finding stuff in the gallery to upgrade their homes etc#and editing the stories mode settings so they stay and stop having babies#and deleting auto generated sims that were ugly or had too many bad traits#so RIP i won’t know who the dad is and same for Dina and her kid looks asian#our daughter dawn isn’t undeniably cute (she got her eyes and looks like she has no lashes so it’s a bit weird#HIS EYES not mine#im so sorry sweetheart i love you and i’ll max your stats again before making you a teen#like i want to age her but i also want to buy dlc (when on sale) so we can make more memories aka the growing together dlc#also another thing about the WW mod i have to test it so NPCs don’t be doing the nasty in public#i saw one of my OC sims getting railed at the bookstore i placed and I was traumatized#like i have to triple check and test my settings#i also feel like a degen for having the mod and using it a ton on my sim and don but i dont hate it lol#like don is hot af after the design refresh#he got the best of it in comparison to the caliente girls#i saw his early sims 4 design and he looks like barely 20 with a incel podcast or just a listener#and his designs from past games make him look like a 40 year old divorcee#currently he looks like he’s around 30 and I’m getting closer to that age anyway#there are some cute animations either from WW or kawaii’s SoL mod (idr but its probably WW) and they’re really cute#god i want an actual relationship but i need a job and some personal security first before i feel comfortable putting myself out there#i tried the mod with my ocs and it felt more wrong than it being a sim of myself and my basically husband#hang on this is going in an actual post
0 notes
cavegirlpoems · 2 months ago
Text
A story from back when I played D&D. It might have been 3.5 or pathfinder or fantasycraft or one of that ilk. Might even have been 4e. It was like a decade ago.
So. Standard D&D. A party of bold adventurers of diverse origins and skillsets gets together to explore a perilous dungeon and stop a cartoonish baddy. The usual.
I end up building a fairly typical character for me. A goblin Rogue/Assassin. A stealth/melee build designed to get the drop on an enemy, do a bunch of rapid damage, and then fuck off.
She was lawful evil, and firmly in the team-fortress-two-sniper school of "You know who has a lot of feelings? Men what bludgeon their wives to death with a golf trophy. Professionals have standards." school of being a mercenary. I think I even did an aussie accent.
Anyway her schtick was that she'd noticed 'Adventurers' got to do as much violence as they wanted without social consequences, and she loved violence! So she was gonna do a stint as an adventurer, so once she was done she could go home with a big sack of gold to spend on booze and cake and hot girls. But right now she was on the job, so she was an extremely professional team player with a strict code of conduct. Always be honest with the team, follow the plan, don't mess things up for the team, split the loot evenly. Standards.
Verna was a horrible efficient little murder gremlin who was also proudly guild-certified. * * *
Now, another PC was a chaotic neutral gnome bard who was leaning hard on the 'gnomes are amusingly racist to goblins and kobolds and think this is funny and endearing' thing. He teased Verna a bunch about being green and ugly, which she studiously ignored because - remember - she had Professional Standards.
Anyway, there was a human NPC we met that she didn't like, saying he was a bit stupid and very annoying. Our gnome bard decided it would be very funny to use one of his enchantment spells to make Verna suddenly horny for him and watch what happened.
Verna sees the gnome who keeps fucking with her walk up, wave his hands and babble some arcane nonsense, and now she has weird funny feelings she can't explain. She does some thinking and concludes that she'll pay the human for a snog later, because right now this guy's just obviously cast a spell to mess with her mind, which was Not Okay. Of course, she had Professional Standards, so...
She walks up to our gnome friend and basically informs him: "Hi! I know you just did some magical brainwashing on me, and I am not going to tolerate this! However, because we're in a team together, and I don't want this to become a problem, I am going to very generously allow you to settle the matter with me. We will have a bout of single combat to first blood, and then whoever wins I will consider the matter settled and my honour satisfied, and you won't do that again, and we won't mention it. This is a very kind offer of mine, because I have Standards; where I come from the normal response would be to say nothing and strangle you in your sleep tonight."
And our gnome, who is a spellcaster not a combatant, looks at this and decides he doesn't want to get shown up by her, and basically tells her that if she doesn't like getting messed with she can go back to the goblin village, and laughs at her.
So. Shrug. Quickdraw as a free action. I get a surprise round. You're flat footed, so it's easy to hit and I get sneak attack damage. 3/4 of his health is gone. Initiative. He says he wants to say sorry. I respond that he can say that when it gets to his initiative count, but right now it's my action and he's still flat-footed and here's my big pile of d6s for sneak attack and oh dear I think that's him on -10 hp, so he's not going to get the chance.
* * *
Anyway this kicked off a massive shitstorm ooc about how I just kicked off PvP and murdered a PC for no reason and the game fell apart because the gnome's player genuinely didn't seem to understand that 'mind control' is a hostile action. This was in the bad old days before safety tools and I was playing in a fairly neckbeardy group, so 'a man makes a woman horny against her will to humiliate her and laughs about it' was apparently not a deal-breaker while 'the woman stabs him for it' was.
I still think I wasn't the bad guy in this scenario.
There is no point to this story I just wanted to share it.
921 notes · View notes
workingwhileidream · 11 months ago
Text
Okay Burrow's End had me thinking some thoughts... So here are my favorite Dimension 20 moments that rotate like a rotisserie chicken in my brain (in no particular order other than the order I thought if them).
- Riz goes into the butthole of the Corn Ooze Monster (Fantasy High). The first absolutely insane shenanigans move anyone makes on D20, setting the tone the show will have forever.
- Raphaniel kills Queen Pamelia (Ravening War). I think I saw Brennan's soul leave his body briefly when he got that How Do You Want To Do This from Matt. Time was an absolute flat circle that day.
- Hank convinces Brennan to let him role savvy instead of sneak (Mentopolis). Hank is one of the most famous content creators, having him on the show was phenomenal to begin with. Then right out of the gate, he pulls this move in his first episode. And it just works. Hilarious, instantly iconic.
- Jet Dies (A Crown of Candy). When Lapin dies, it is shocking but I wasn't attached to him as a character. Lapin was a bit antagonistic and his death happens early in the season. On the other hand, Jet is instantly likeable. Emily and Siobhan are amazing as siblings, their performances this campaign are some of my favorites. I have siblings and I am very close to them, so this hit me like a ton of bricks.
- The entire epilogue of Burrow's End. "Are you pitching and Air Bud ending?" is one of the instant hall of fame quotes from this show. I started crying I was laughing so hard.
- Ylfa's bottleneck and the TPK (Neverafter). There are so many close calls for total party kills in Dimension 20 history, but this is where it finally happens and it's only 3 episodes in. I was on edge, expecting another TPK at any turn, for the rest of the campaign.
- 3 nat one initiative rolls for the battle that literally opens the season (A Starstruck Odyssey). The beginning of a new season is always full of excitement. This season was extra special, having everyone back in the dome after the pandemic and the season being based off Brennan's Mom's comics. The zoom energy is still in the air and I still think about this season opener a lot.
- Mother Timothy Goose breaks Snow White's concentration with a cantrip (Neverafter). Only Ally Beardsley could and we all damn well know it. Still didn't stop me from being so far in disbelief that all I could do is laugh.
- Hob's "You will never know another lonely day" speech to Rue (A Court of Fey and Flowers). I will still cry about this if I think about it for too long. Rue and Hob's romance is the heart of this season to me. I won't be over it ever.
- Gertrude convinces Nyruth to give the Questing Queens very powerful boons after the Queens tried to rob them only a few hours earlier (Dungeons and Drag Queens). The fact that this season exists drives a level of serotonin into my brain that is unimaginable. This is the definition of a big swing and when Bob rolls well, Brennan has no other choice than to honor it. This is one of the moments I have made a meme of. I cannot wait for season 2.
- Wuuvy shows up to the duel and she did not come to play (A Court of Fey and Flowers). Aabria has talked about how Wuuvy is one of her favorite NPCs and I feel the same. Wuuvy and Rue's relationship has such a great arc and this moment is so pivotal.
- Fabian's no good very bad day (Fantasy High Sophomore Year). An iconic moment in D20 history that was truly wild to watch live. For everything to go so fantastically bad for Fabian and Lou was unprecedented. There is a reason why people still talk about this moment to this day.
- Amathar survives being pushed off the castle (A Crown of Candy). Brennan tried to kill Lou so many times in this campaign. I really thought Brennan had gotten him with this one, my stomach sunk. But Lou pulls it out and Amathar lives once again.
- Pib plays "Smoke on the Water" (Neverafter). "I stepped out to play 'Smoke on the Water' " is also a hall of fame quote to me. This list could be all Pib moments if I'm being honest, he's my favorite Zac character. And the fact that Zac doesn't roll well makes this moment funnier to me.
- Buddy Bear gets planted with the All Blossom (Dungeons and Drag Queens). Jujubee and Brennan owe me a therapy session for this one. I sobbed. My cat is my baby and I will be ruined the day she leaves me, so I get it. I really do.
- "Eat your dice, Brennan" (Fantasy High Sophomore Year). A great bit made physically possible by Siobhan. I hope Siobhan gives him gummy dice or something like that so that Brennan can continue to eat his dice for Junior Year.
- Orange Top Hat Fairy (Neverafter). It's a horror season and the cast is doing bits about how hot a mini is the entire finale and the Adventuring Party that followed. I felt the stress and off the walls energy through the screen. The Smooth Criminal pin was the first piece of Dimension 20 merch I bought.
- Viola's epic takedown of Phoebe (Burrow's End). Watching Rashawn absolutely crush it her first time in the dome was amazing. I loved Viola from the jump, her arc was so satisfying and fun to watch. Also the idea of a tiny stoat kicking a gun just the right way to get it to fire is hilarious. No notes other than please have Rashawn come back on every season she possibly can.
- Evan Kelmp warns the Rosemont student not to duel him (Misfits and Magic). Brennan's deadpan warning matched with the reactions of the other players and Aabria really make this scene. An underrated Brennan moment for sure.
- Stacey Fakename turns out to be real (Mentopolis). This was such a good reoccurring bit, so to have Stacey be real at the end of the story was too funny. In a season of bits, tropes, and puns - this one has the most payoff to me and is definitely my favorite.
3K notes · View notes
cherryfennec · 21 days ago
Note
what could you think of for a second and third phase for super dimentio
Ymmm I don't really see him having another phases so no but I've had something for the first 20 seconds of his initial battle in mind.
Tag, he's it.
Tumblr media
okay so like spm spoilers and stuff but:
When you first start the battle with Super Dimentio there's a certain period of time where he's invincible. You can't damage him and nothing really happens until Timpani returns with the Pure Hearts.
Now in my personal opinion while I'm still glad they added this moment, it still left me a little unsatisfied. Here's why:
Dimentio turning into Super Dimentio with Luigi is his big moment, his victory. He has become something that is indestructible, something that generations of Ancients have been passing down. He is a god. The time frame where he's indestructible in the game is supposed to show that you are powerless against him, that no Pixl and no item will do anything. This is supposed to make you realize in the moment that: it's truly hopeless.
Unfortunately Dimentios spotlight is VERY quickly taken from him, which makes the idea less effective than it could've been. You see Dimentio working for this the entire game, just for him to win in the end only for 20 seconds and then turn into a joke of a fight. The speech he gives before the fight is longer than the actual boss, making everything slightly anticlimactic (at least to me).
The concept I've been thinking about using in my take of the Super Mario lore (SPM specifically here) is that those 20 seconds of standing and waiting around for the game to decide it's time to move on are instead spent on: A reverse game of magical tag.
The concept of a magical tag itself is used earlier in the game by Dimentio himself who makes Mario and Luigi humour him by traveling through the worlds they have been in before and finding ripples in space he's leaving behind to keep the game going. I thought by turning this moment of 20 second invincibility into a game of magical tag where he's “it” this time would help that feeling of hopelessness and stakes sink in.
In this scenario Mario still cannot fight back as Dimentio,actively chasing him, is invincible, which forces him to run from danger. He runs from world to world, but now in contrast to the previous tag game, the worlds are being wiped out as you go through them for the final time. They're barely holding on, torn from their colors and mixing with the white void peeking through. Maybe some leftover npcs encouraging to keep going or just being terrified instead. Dimentio is chasing after you, peeking his long arms or head through the ripples to strike, and as he makes his way behind you the world progressively disappears and you have to make it out before it's entirely gone, else its game over. In the end of this chase you make it back to Castle Bleck where it picks up on Timpani restoring the Pure Hearts with Blumiere and using them to help Mario by removing Super Dimentios invincibility.
In conclusion I think making this moment akin to what I described above would help set the tone of this enemy more. For one this moment is now LONGER so you can see direct consequences of Dimentios victory outside and think about it more, second it turns you into an actual helpless plaything that you were meant to be. The entire path of the chase leads you back to Castle Bleck, it's a circle. This time you cannot escape and this time the evil doings have been set in motion on a rapid scale. It's a moment of Darkness that's broken by Timpani, someone who has been with you since the beginning and who you saw grow. She's now full of love and determined to win, something that to me comes off as super inspiring. She has been cursed to live a miserable existence yet she found the Light thanks to you. And THAT'S why you shouldn't give up even after all the ruined worlds you've seen. You have to keep fighting for them even in their darkest moment, even when they're gone.
also to clear any confusion yes i know this game is 3+ but i still think it'd be cool ig
572 notes · View notes
maximumzombiecreator · 3 months ago
Text
I've seen a lot of posts recently where people say they can't find players to play non-5e TTRPGs with. As someone who moves countries every few years, I've had to rebuild my roster of local TTRPG players from scratch a number of times. Here's how I do it.
Caveats first: while I've done this in small cities, I have always done it in cities. If you're in, like, a rural environment, you might just not have enough interested people around. You can always do it online in that case. I'm not really going to cover finding players online, except to say you should probably look for communities for the specific system you want to play. Most of them are enthusiastically looking for new participants. Especially game masters.
Okay, first things first, you gotta find people. I generally find I get better results if the search is location first. That is, rather than using city-wide or regional Looking For Group type internet groups, I look for physical locations that host gaming groups. Local game stores, public libraries, gaming cafes/bars, etc.
Being location first helps avoid some common bad behaviours. Online LFG groups often have a few shitty people hanging around who can't find long term groups because they're shitty. They'll jump at the opportunity to join new groups where people don't know them, because everyone else knows better than to game with them. But location-based groups are better at filtering this. Someone who harasses people at an LGS can be banned from the store, but decentralized online groups struggle to handle these situations in my personal experience.
Being location first also solves the next problem, which is giving you a location to play. Eventually, when I have a long term group, I'll host games in my home. But there needs to be a level of trust before that feels safe, and we're looking for randoms, so for now we need a public gaming venue. If, for whatever reason, there aren't dedicated gaming spaces where you can do this, I've had the most success gaming in cafes or restaurants during off peak hours. I've run a bunch of games in restaurants from, like, 2pm-5pm on a Saturday, and as long as you're buying drinks and some snacks or something, and being polite and non-disruptive, it's typically not too hard to get permission.
Now, if that local group has enough interest in a non-5e system that I'm interested in running, I'll happily do that, and it's pretty free from there. Most people who are willing to play one other system will gladly try others if they find they like playing with you. But even in big cities, I feel it's pretty often the case that postings for local games of other systems don't wind up actually finding successful groups.
So, here is the bit where, unfortunately, finding people to play non-5e games with involves playing some 5e. Community groups are always looking for more GMs to run games, so I will set out to run a number of short 5e adventures, each with different groups. These are typically oneshots that I have the option of extending for another 1 or 2 sessions.
I always run adventures that I've written myself for these, because I want my particular GMing style to really come through. Looking for players is a two way street. I'm looking for people I like GMing for, but I'm also looking to make sure they know what they're getting. Especially if I'm going to ask them to play a system they've never tried, they should know that there's going to be something they enjoy. So, these short adventures are full of the types of silly but sincere NPCs I tend to run, the open-ended scenarios I prefer, the tropes I favour, etc. If someone isn't going to enjoy playing with me, I want them to know it from this adventure.
I structure the adventures to give me a lot of flexibility in terms of how long they run. They're nearly always mysteries, but with some active component to the mystery, so that if things drag or dawdle I can have the villain show up and force a final confrontation. They're also structured to have a natural "next thing." You find and defeat the villain, but there's an implied next villain you'll be going after. That way, if the group is working well and I want to continue, it's easy to present the option to the group. But if I'm not interested in continuing with the group, the next thing can just serve as an "and the adventures continue" implied epilogue, and the game still feels complete.
I don't like players just bringing their own character sheet to the table. Someone who brings a disruptive character can ruin a session without me getting much useful information out of it, other than that I don't want to play with that person. And if it ruins the experience for the other players, I'm often out the opportunity to game with those people, through neither of our faults. I've experimented with both asking players to submit their characters in advance or making them choose between a collection of premade characters. The former is a good check for whether people will put in a basic amount of effort and follow instructions, but it can dissuade people who are just looking to dip their toes into playing for the first time. The latter can turn off players who are into crunchy games and are excited about character building. As a result, I'll usually choose the approach based on what non-5e system I'm currently most excited about running. Do I want to get together a group for a rules-light game? Premade characters it is. Looking to run some PF2e? Please submit your character sheet in advance. Some locations also do more drop-in based games, in which case it's premades all day.
As I'm running the game, I'm observing the players. There's a simple vibe check, obviously. Do I like playing with this person? But I'm also looking at how they play. What are they here for, what's exciting them? Are they struggling with finding optimal turns in combat, or do they like mastering a system? Are they curious about the world, or do they glaze over when the spotlight isn't on them? Do they light up in dialogue scenes? Do they want to try crazy things outside of their on-sheet abilities? Remember, later, I'm going to try to persuade this person to try to play a game they've never played before. I need to know what specifically is going to excite them.
I have (always with permission) recorded sessions before to go over in making these choices, but honestly even just a few small reminder notes will help me unravel things later. If a session goes well, I'll ask at the end for people to give me their contact information if they'd be interested in playing again. Non-committal, at their comfort, and it doesn't single out people that I don't want to play with. I can always just not call them. Usually I find I'm interested in playing again with a little more than half of the players I meet this way. In my experience, it's fairly rare for a player to say they're not interested in playing again, TTRPGs rule and there's a DM shortage.
What I usually do is keep running these until I have enough people in mind to run something else, even if it isn't the system I'm most excited about. Probably it would be better to spend more time in this starter phase building up more connections, but after running like 4-5 5e adventures, I'm usually more than ready to run anything else, and if I have to shelve my Lancer ideas because I've mostly found crunch-averse players, I'm usually fine with that.
So, next comes the invites. Now, most players I meet this way will eventually be open to playing most games, but listen: you can put people well out of their comfort zone for their third TTRPG, but you gotta be real careful with their second. Most of the time, the game I'm inviting people to will be their first real exposure to a non-5e TTRPG. If they don't like it, they will run back to the safety of 5e and you will never get them out of it again. So I am very careful in picking the right system for the players I am inviting.
Whatever the new system I want to run is, I will set up a pilot session for it. I am very clear to players that I will teach them the system at the session, they do not need to know it in advance. Eventually, when I have a reliable group of TTRPG people to play with, I'll expect them to be able to pick up systems without a ton of help, but for players that are only used to the complexity of 5e, the idea of learning a new system is daunting. I rehearse the teaching of the game session. It's the only thing for TTRPGs I ever rehearse, but I want to know down pat how I'm going to quickly teach a new system and make it feel approachable and non-threatening. I'm also very clear that this will be a single session, with the possibility of turning into a campaign if we like it. All of this is structured to feel very safe. No initial learning required, no long term commitment, with a GM you already know you like.
But even as safe as that is, you still have to pitch the system. Why should the player be excited about playing this new game? Don't go all TTRPG nerd on them and explain all the details of the system, or use a bunch of jargon. Give them one or two things to be excited about with short, detailed anecdotes to back them up.
"We're going to be playing Blades in the Dark. It's a game where you play a gang of criminals in a haunted, steampunk dystopia. Every session you'll do heists, but instead of meticulously planning them, you start right in the action, and when you need to have planned for something, you can do a flashback scene to explain your preparation. One group I ran this for got busted by guards during an early heist, but used a flashback to create a scene where they had gotten a buddy of theirs a job as one of the guards, and he helped them out of the situation. And for some reason they fell in love with this bumbling goof I improvised to be the buddy, and then on a bunch of future jobs they kept using flashbacks to get him jobs wherever they were robbing. So this one idiot was just a de-facto crew member who worked a dozen different inside jobs despite being about as sharp as an eraser. And eventually they fucked up and got him killed, but they brought him back as a ghost, because you can do that in Blades in the Dark."
I find using a specific example of play really helps get peoples' imaginations going, which is what is going to help them say yes. And that example is tailored to what I know that player vibes with, what it is I think that makes them a good fit for this game.
The last detail about the invites is that I'm telling them, not asking them. It is not, "Hey, are you interested in playing this new game?" It's "I'm going to be running this new game. If you're interested in playing, please let me know what times work for you." If you're asking, you're going to get some "well but can it be 5e?" If you're telling, then they can choose to learn a new game in order to keep playing TTRPGs with a GM they know they like, or they can choose not to play at all.
Once you get enough yesses for a game, you run it, and then from there you're on your own. I think those are basically just friends you have at that point, and I'm not gonna tell you how to have friends.
Hopefully at least one person finds all that useful!
839 notes · View notes
endless-ineffabilities · 2 months ago
Text
chemical override (10)
Ewan Mitchell x actress!reader
Tumblr media
a/n: as dictated by the results of poll #6, this chapter will include stunt training, clubbing, and an accident. Plus, you've got tub anon to thank for... well... the tub scene :) Oh, and this is kind of 18+. Just a tad.
series masterlist ▪︎ main masterlist
Matt and the reader eagerly explore the uncharted waters of their budding relationship. Ewan is booked and busy with the preparation for his new franchise. Will Ewan and his darling even find time for each other, or should they just take this opportunity to let go?
Tumblr media
The internet, ever so informative, lets you know that Ewan and Jenna’s arrangement is in its initial stages before he even calls to tell you. 
Their first interview with Josh Horowitz is immediately followed by another feature on the movie set, with the two talking about the pre-production, what they liked about the script, and their chemistry, which according to them, came naturally and did not require much work at all. It was practically the thing they had to work on the least. How lucky. 
A lighthearted reprieve came in the form of a meme that started circulating not long after their interview with Josh. In it, Ewan is caught looking like he's either malfunctioning or deep in a philosophical crisis. The internet ran with it, with captions like, ‘When you realise you left the oven on at home’, to comparing him to an NPC glitching out.
When you asked him about it, he quickly stammered that he simply spaced out. Sure. It was hilarious, nonetheless.
Your publicist Mallory had commented that soon Ewan and Jenna would be obliged to go on pap walks, something that would appear casual and separate from the confines of the project that they’re working on. Something that signals that their relationship is making it into the real world.
“That whole casual ‘just friends hanging out’ vibe they’re gonna push? It’s all part of the gig,” Mallory shared. “Next thing you know, they’ll be taking long walks on the beach or grabbing coffee in some trendy LA spot.”
You’d be lying if you said it didn’t sting. Even just a little. Sure, you know what the business is like. You’ve been on the same end of that deal just recently, with your own film’s PR efforts. But this arrangement that Ewan has doesn’t seem like the usual short-term fling to drum up buzz. It feels… heavy, like something that might actually stick.
“I’d be lying if I say I don’t find it all annoying, darling, but I try to look at it now as part of the job, you know?” he had said, when he phoned you one evening – his afternoon – to let you know that his stay in LA would be much longer than expected. 
You responded with, “Oh, yeah, I completely understand.” What else can you do? You aren’t together – you don’t have a claim to him, and vice versa. You thought that would make things better – easier – but you’re still waiting for that sense of comfort to kick in.
This is for the best, you would remind yourself every time a new headline surfaces. 
It’s only been a month since you last properly saw Ewan, since that night on the rooftop. In the early days, he messaged every day, called whenever he had a spare moment. But slowly, the calls have become shorter, more sporadic – chalked up to his increasingly busy schedule. Your tones have become more dispassionate – he blames it on his exhaustion, profusely swearing that he misses you so fucking much, but something feels different. 
Your job keeps you busy, with your commitments related to the new season of House of the Dragon, event appearances, and gearing up for the release of your film with Jacob. You are even invited to the upcoming Vanity Fair Young Hollywood Ball, an exclusive party to be held in New York.
And Matt is a more than welcome distraction. 
Matt, who has begun spending more time in your apartment after Ewan’s temporary move to LA. Matt, who brings you flowers that are apparently ‘beautiful, but pales in comparison to you’. Matt, who is unfailingly a gentleman, respecting your boundaries and not making a move since that time on your couch after your first date, when you told him to wait. 
He sits with you by your kitchen counter, in a disarmingly tight white shirt that leaves little to the imagination, one sturdy hand nursing a cup of coffee and the other on the small of your back to support you as you sit on the high stool, and you suddenly don’t want him to wait anymore. 
“Have you decided on what you’ll be wearing to the screening tonight, love?” he asks. 
“Why? Does it have to be pre-approved?” you playfully quip, narrowing your eyes at him.
“Ah,” he nods, smiling, playing along, “of course, of course. You think I’m an easy man to date? You’ve got to keep up with my standards, as beautiful as you already are.”
You laugh, playfully mussing his hair, and he catches your wrist before it drops back on the counter. He says, “I ask because I wanted to match you, so to speak. We’d be like two peas in a pod.”
“Oh,” you snort softly, “or you know, like Tweedledee and Tweedledum?”
“Funny girl,” he muses, before leaning forward and capturing your lips in a soft kiss, caffeinated and warm and Matty. You notice that his hand on your back is pressed firmer – he didn’t want you to slip when you leaned in. 
Charming bastard. He isn’t making things any easier… or maybe he is. 
Maybe he’s it. 
But the moment’s broken by a loud, offended-sounding meow. You look down to see Sansa, staring at Matt like he’s personally responsible for all the world’s problems.
“Hey, babygirl,” Matt croons, extending a hand toward her. Sansa, the biggest diva of a kitten, just gives him a slow blink before trotting off, clearly unimpressed.
“Calling her babygirl isn’t going to make her warm up to you,” you tease.
“She already doesn’t seem to like me,” he replies, scoffing. “Which is a shock, pretty much, how can she not?”
“So humble, Matthew.” You smile at his effortless charm, his easy personality. That’s all you seem to be doing nowadays. Matt is like your personal ray of sunshine. 
“I’ll win her over,” he declares confidently, sitting upright. “Anything for my lady.”
You roll your eyes. “How very Daemon of you.”
“Actually,” he laughs, “Daemon would probably feed her to Caraxes for being difficult.”
“Matthew!”
“I’m kidding!”
Sansa meows even louder, bounding away towards your bedroom. 
“Leave my Sansa alone,” you say, pointing at him accusingly.
He gives you a sly grin. “I will… if you come here and give me another kiss.”
Before you can respond, he slides your stool closer to his with a smooth movement, catching you off guard. You find yourself practically in his lap, his thighs pressing against yours as he waits, looking entirely too pleased with himself.
“Okay,” you sigh deeply, narrowing your eyes, unable to mask the smile that graces your lips. “One kiss, but only for Sansa.”
“Oh, shush and kiss me already, love.”
Tumblr media
The film screening had been a private event, by invitation only from those who worked on the film. Edward Bluemel, Matt’s good friend, is a fellow actor marking his directorial debut with this film. For a first go, it was impressive, gripping from start to finish. Almost as much as Matt’s hand resting just above your knee, his thumb absentmindedly tracing soft circles into your skin.
Your cheeks had flushed when a particularly steamy scene came on the screen, and it might have been the nervous gremlins in your mind, but you swore Matt’s hand inched higher up your leg.
Now, on your couch, his hand is even higher. He hovers over you, his breath heavy and uneven as his fingers tease at the warmth between your thighs, so close to where you’re already aching for him. 
Maybe it was all the dirty martinis you drank at the open bar after the screening, or maybe this was a long time coming. Either way, you want him, and from the way his lips move urgently against yours, he wants you too.
It dawns on you that the tension is no longer something you can talk yourself out of.
He pulls away, and you protest with a mewling whine, your body arching into him. He nearly growls in frustration, the unspeakable sound you just made having a direct line to his hardened cock. With a gentle tug at the nape of his neck, you pull him back down to your lips, but he resists. 
“We have to slow down,” he chuckles mirthlessly. “Because we’re about to cross a line that I won’t be able to hold back from, love.”
“Matt – ”
“I understand – ” He licks his lips, letting out a slow and controlled breath. “ – that you want to wait – ”
Your confession comes out slow and measured, letting him know that this is what you really want. “Maybe I don’t want… to wait anymore.”
“Say that again,” he says slowly, his eyes darkening in lust. 
“Maybe I… I want you to fuck me.”
“Maybe?” he whispers, his voice rough, practically pleading.
“Oh, just fuck me.”
That’s all it takes for him to snap.
He undresses you in record time, ripping off every item of clothing from your body with an eagerness that betrays just how hungry he is for you.
Neither of you even bother to travel to your bedroom. At some point, your entwined naked bodies slip off the couch and onto your plush carpet. 
And you have a heated… What was it called again? 
Oh right – a damn good roll in the hay. 
Tumblr media
The water is still warm in your deep clawfoot tub, steam rising gently from the surface. You lean back, head resting against the porcelain, that blissful post-sex daze settling over you. 
Matt slides into the water opposite you, his movements slow, deliberate. His eyes haven’t left you since he stepped in, and you can feel the weight of his gaze lingering on your skin. It isn’t just the remnants of your earlier intimacy – though that heat still hummed in the air between you – it’s something more. Something you can’t name and maybe you’re afraid to, but it tugs at you all the same.
A small smile plays on his lips, the kind that made your chest tighten – half teasing, half dangerous.
“Enjoying yourself?” he asks, voice low and smooth.
You exhale a soft laugh, running your fingers lazily through the water, trailing small ripples across the surface. “I’m not exactly complaining, am I?”
“Good. Wouldn’t want you to have second thoughts.” His tone is light, but the undercurrent of meaning isn’t lost on you.
You close your eyes, letting the warm water soothe your tired muscles, but even with the comfort of the bath, you can’t quite escape the one person lingering in the back of your mind. 
Matt isn’t Ewan, but he’s here, his presence steady, his charm disarming. He makes you laugh, makes you feel wanted in ways that are simple and uncomplicated, and maybe that’s what you need right now. Maybe it was okay to let yourself enjoy this, to live in this moment without overthinking what it meant.
“Penny for your thoughts?” Matt asks, leaning forward.
You open your eyes, catching the glint of amusement in his. “Just... thinking.”
“Dangerous territory,” he teases, reaching for your hand.
“Hmm, maybe,” you murmur, meeting his gaze. “You’re too charming for your own good, you know that?”
He chuckles deeply. “I’ve been told. But I like to think it’s part of my appeal.”
You roll your eyes, though you can’t help the smile tugging at your lips. “Cocky bastard.”
He grins, leaning in even closer, his breath warm against your cheek. “Takes one to know one.” His hand travels to your leg underneath the water, massaging gently.
“I’m serious, though,” he says softly, his voice taking on a more earnest tone. “I don’t want you overthinking this. We’re good, yeah?”
You nod, but there is a flicker of something else in your chest. Guilt, maybe? But Matt is right here, and he isn’t asking for anything more than what you could give, and for now, that is more than enough.
“We’re good,” you whisper, leaning in to press a soft kiss to his lips.
He smiles against your mouth, his hand moving to cup the back of your neck, pulling you in closer. “Good,” he whispers back, his voice a low rumble that sends a shiver down your spine. “Because I’m not done with you yet.”
You laugh, the sound muffled as he kisses you again and positions you on top of him. You shuffle forward and discover a very obvious indication that he’s ready for round two of rolling in the hay. Or in the tub. Whatever works. 
He looks absolutely enraptured when you ride him, your motions causing tremors in the water. 
And in the sheer pleasure he gives you, surrounded by flickering candlelight and the smell of lavender, you allow yourself to let go.
Tumblr media
The event has the industry buzzing - an exclusive event by Vanity Fair celebrating the rising stars of Hollywood. A masquerade party, the notion of which excited you to no end. You’d only read about such in books, in its medieval iterations, all poofy skirts and velvet waistcoats, the whole concept full of prestige and mystery. 
You spent days prepping with your team, the anticipation building until it felt like a living thing inside you. Your dress, a beautiful piece from Atelier Versace, fits like a glove, one side made of draped black sequins shimmering like liquid night against your skin. The theme is Midnight Elysium, and you look every bit the part - dangerous and glamourous and untouchable. 
Your makeup team did an impeccable job. Your eyeshadow resembles a swirling galaxy, a blend of silver and noir. Your lipstick is a perfect nude shade that matches your skin tone and your features.  
But then there was the mask. The final, necessary touch. Delicate black lace that settles over your eyes, framed with gold filigree and flecks of silver – sharp and ethereal at once. It was a piece of art, something you personally commissioned from a local designer in your hometown.
In a room where everyone claims to know everyone, a mask can be more than just a costume piece. It can be a weapon – giving you the freedom to be both seen and unseen. 
Stepping into the nightclub is like slipping in between worlds. Black velvet drapes line the walls, catching the glow of the minimal lighting – gold and silver chandeliers hanging like constellations. The bass from the music pulses underfoot, sending vibrations through your veins. Faces are obscured by extravagant masks, but you are able to recognise some of them if you look close enough. Milly is speaking to someone by the bar, and you remind yourself to pull her aside for a chat later. Timothee is introducing his date to a small flock of people. And Jacob is bounding right for you the moment you make eye contact. 
“There’s my leading lady,” he greets cheerfully, swooping down to kiss you on both cheeks. He’s wearing a metallic silver vest and trousers, along with a white mask that covers one side of his face like The Phantom.
“Wow,” you say, making a show of appraising him, looking at all 6 foot 5 inches of his figure up and down. “You look like a handsome disco ball.”
He laughs, the sound unmistakable even in the bustling nightclub. “And look at you! What are you, a cyberpunk witch? A sleek dominatrix?” 
“Careful now,” you warn him, “or I might just hex you into getting me a drink.”
“Coming right up,” he says, but his attention is pulled by someone calling his name. “Hold on a sec, I have to introduce you to some of my friends.” You let him lead you further into the room, and you’re swept into the rhythm of it all, moving through the crowd as if you belong – because you do. You’re slowly getting used to the weight of eyes on you, but tonight, it feels as if there’s a shadow you can’t quite shake. 
Your personal shadow in a room full of masked shadows. Your skin prickles, an awareness blooming under your ribs. In all the fuss leading up to this event, you hadn’t really bothered to check the full roster of attendees.
After several rounds of conversation, you excuse yourself for a moment and stand off to the side to take a breather. 
And then you see him.
Ewan stands across the room, a drink in hand, his black leather overcoat tailored to perfection. The mask he wears, a sharp cut of black and gold, adds a dangerous air to him. His effortlessly tousled hair sports a smattering of gold embellishments, like streaks of pale blonde hair. You take him in, every inch of him, that mischievous curve of his lips and the glint of his blue eyes underneath that mask. 
It hits you like a tidal wave, like a fucking hurricane, the longing you’ve tried to suppress for weeks. 
You shouldn’t want him this much, not when you both agreed to the break. To keep some distance. His fake romantic arrangement had made sure of that. And after everything, you knew that some separation was what you both needed. 
But seeing him now, looking at you like he’s starving… it’s enough to unravel every careful thread you’d stitched together since you last touched. You want to look away, pretend that this is just another night, that he’s just another fellow actor among the crowd. But the pull is too strong. It’s as if your legs move on their own volition, and you slowly move through the crowd, almost subconsciously drawn to him. 
He steps deeper into the shadows of the club as you approach, disappearing into one of the more secluded alcoves draped in heavy black velvet. No one will see you there. No one will know any better.
The world narrows down to just the two of you, and the music becomes a distant hum. It’s quieter, darker, and for all the trappings of the Hollywood elite, Ewan is far more intoxicating. 
“You’re here,” you whisper, half in question, half in disbelief.
But he’s already moving towards you, his eyes dark and hungry behind the mask. The air between you crackles with an undeniable need – weeks of distance, of longing, building up to this moment. He’s close enough that you feel the warmth of his body through your dress, and you so badly want to forget that this is a bad idea.
“I can’t stay away,” he says, his voice low and raw, like it’s costing him to hold back. “Not tonight.”
You swallow, your heart pounding in your chest, every rational thought slipping away as his fingers skim the bare skin of your waist through the slits in your dress. “We… we can’t,” you manage to say, but even to your own ears, it sounds weak. Oh, who are you trying to fool?
“How can I not? Fuck, how can you look like that and expect me to just walk away?”
You want to say something, something sensible, something to remind him of the stakes. But nothing comes to mind, not when his hand brushes up your arm, raising goosebumps in its wake. His other hand slips to your waist, pulling you closer until there’s no space between you. He dips his head down, breathing against your shoulders and your neck, taking you in like a vice. 
“Ewan,” you finally croak. “We agreed not to – ”
“I don’t bloody care,” he cuts you off, his mouth inches from yours. “We agreed to give it some time, sure, but I never agreed to stop wanting you. Besides, I make good on what’s asked of me. I play the part. I deserve to be rewarded, don’t I? And you’re the only prize I desire.”
His words hit you hard, melting any resistance you’d been clinging to. 
“Oh? So… so I’m just a prize now?”
He only smiles. “The only one worth winning.”
Before you can think, before you can stop yourself, you pull him closer and crash your lips into his. 
The kiss is hard, fierce, his mouth feverishly attacking yours. He tastes bittersweet, all hard bourbon and cigarettes. You’re certain that the lipstick your makeup artist painstakingly applied would be wiped clean off. His hands grip you harder, fingers digging into your flesh, pulling you closer, deeper, like he can’t get enough.
You break apart, gasping for breath. His lips are slick, shining in the occasional flicker of neon blue and red lights, his mask casting shadows across his sharp features.
A bright flash from the party's official photographer erupts in the corner, thankfully not pointed in your direction. Still, it momentarily shakes both of you back to reality. 
“Come with me.” His hand slips into yours, fingers curling possessively as he pulls you away from the cacophony of the club. You barely have time to react before you’re being led down a narrow, dimly lit hallway. He pushes open a door, leading you into a smaller room bathed in that same cold, electric blue. Plush seating is arranged haphazardly in the corners, but the space is mostly empty. The low hum of the bass still thrums in the distance, but it’s reduced to a faint echo. The smell gives off cigarette smoke and spilled liquor.
“Smoking area,” he says with a half-smirk, glancing around the room as if seeing it for the first time himself. “I think.”
“You think?” You raise an eyebrow.
He shrugs, utterly unconcerned. “Who cares? It’s just us in here.”
You shoot him a look, glancing back at the door. “Someone could walk in.”
He chuckles, stepping closer, that familiar heat radiating off him like a furnace. “It’s a party, darling. They’re probably wasted out of their minds. And besides…” He taps the edge of his mask, his eyes glinting mischievously behind the black and gold. “The masks?”
You bite your lip, trying to maintain some semblance of control. “And if someone does walk in?” you ask, arching a brow. “What then?”
He steps closer, crowding into your space, the tension thick between you. “Then they get a show,” he says, his voice playful and teasing, but laced with something darker. 
“Are you fucking serious?” 
“You can still walk away, darling,” he offers, trying to bait you when he knows full well that he already has you hooked. “Or, you can just shut up and kiss me.”
So much for giving it time. Ewan’s lips find yours once more, just as desperate, and you barely notice when he directs you to the seating, your back colliding with its velvet exterior. His low groan sends a wave of heat pooling in your stomach, and you think to yourself, this was a terrible idea. 
Your hands roam, finding the planes of his chest. He smoothly takes off his leather overcoat, revealing his bare torso underneath. The sight of it makes your head spin, and you croak unsteadily, “Ewan… not here, baby, we can’t – ”
“I know, darling,” he croons, his hand cradling your face. “I just wanna kiss you. I just want you… to touch me…” His other hand takes yours and drags it down the firm lines of his stomach, a desperate plea in his eyes. “Please, just – ”
The moment is abruptly shattered by the sound of giggling from the hallway, getting louder. Suddenly, the door opens and in stumbles a pair of girls, one of them you recognise to be Jenna. 
“Oh!” The other girl exclaims, clearly delighted by the situation she’s just walked into. She pulls off her mask, revealing herself as Emma Myers. “We found him! We finally found your date.”
Your heart plummets, right down on the liquor stained carpet.
“Hi,” you manage to squeak, getting to your feet and smoothing down your dress which had ridden scandalously higher up your thighs. “I’m – ”
“Oh, I know who you are,” Jenna says, shaking your hand, not the least bit bothered by the state she found you and Ewan in. “I love your work. I’m Jenna.”
“Oh… thank you – ”
Emma steps in, grinning. “Hi! I’m Emma. I’m such a fan.”
“Oh my god, I should be saying that to you guys!” you blurt, feeling a rush of relief at their easy demeanour. “I love Wednesday.”
They both gasp, and soon the three of you are exchanging compliments like old friends, chatting about each other's work with enthusiasm. Ewan, still seated, watches the scene unfold with barely concealed frustration. He eventually stands, shrugging his leather coat back on, and glances at Jenna.
“One of our producers is here,” Jenna explains cheerfully. “She’d love to chat with both of us.”
Right. Ewan’s her date. The word echoes in your mind, but the jealousy you expected to feel is oddly muted now. 
Ewan speaks, addressing only you, “Darling, will you – ”
“I’ve got her,” Emma declares, looping her arm around yours. “I’ve got so much I want to ask you!” Before you know it, she leads you out of the room like you’ve been best friends for years.
Ewan’s eyes stay on you, full of frustration and yearning, even as he and Jenna follow you out the door.
But you barely see him for the rest of the night.
The party is a blur of celebrities and conversations, but your mind keeps drifting back to that stolen moment in the blue-lit room. Eventually, your social battery runs out, and you slip out of the club early, unnoticed by most. 
Back at your hotel, you peel off your dress and drop onto the bed, staring up at the ceiling as the events of the night replay in your head. The feeling of his hands on your skin, the heat of his body pressed against yours – it’s all too much.
Your phone buzzes on the nightstand, snapping you out of your thoughts. Ewan One-Eye flashes across the screen.
You hesitate, thumb hovering over the screen, but you pick up. His voice is low, almost cautious. “You left early.”
“I was tired,” you reply, voice soft. “The party was great but it was... a lot.” Mainly because of him.
A beat of silence follows, and you wonder if he's wrestling with what to say next. “Are you okay?” You can almost picture him running a hand through his hair, jaw clenched, eyes dark with worry. 
“Yeah, I’m okay,” you say, unable to hide the tremble in your voice. 
Another long pause, with only his slow breathing on the other end. 
“I hate this,” he finally says, voice barely above a whisper, the raw emotion in his words hitting you like a punch to the gut. “I fucking hate that he gets to have you, and I don’t… and I can’t… ” He cuts himself off, and you hear the snap of his lighter followed by his sharp exhale.
You bite your lip, your throat tight with emotion. You’ve both been so careful, dancing around each other, pretending that you could stay apart.
“I’m flying back to London tomorrow night,” you blurt out, the words rushing out before you can stop them. It feels like a confession, like you’re admitting defeat.
“I need to see you before you go.”
“Ewan, we agreed – ”
“Fuck what we agreed!” His sudden outburst takes you by surprise, and you hear the raw need in his voice. “I don’t care about the arrangement, I don’t care about the distance. I just... I need you.”
You want to tell him that you need him too. You want to throw caution to the wind and agree to being together in secret despite the false romance he has to portray to the world. But you can’t. 
“I...” Your voice falters. “We’ll see each other soon.” It doesn’t feel like enough. With a soft sigh, you add on a lighter note, “Alyna still has to kick Aemond’s ass, you know.”
A beat passes, and then you hear his tired laugh on the other end. “Right,” he chuckles softly, the sound both comforting and heartbreaking. “Wouldn’t want to keep the fans waiting for that.”
“Yeah, well,” you say, trying for casual, trying not to let your voice crack, “someone’s got to put Aemond in his place.”
“Hmm, well if that place happens to be right in Alyna’s arms, I doubt you’ll hear any complaints about the script from me this time.”
You can’t help but smile at his teasing, but it only deepens the ache in your heart.
“Ewan…” you begin, but the words hang in the air, unspoken. 
“I know, darling,” he replies, his tone resigned yet gentle. “I miss you too.”
Tumblr media
The training room is alive with the sounds of clashing swords and laughter, but you can’t help but feel a different kind of electricity buzzing in the air. Maybe it’s just the way Matt looks at you, as you rehearse a scene where Daemon helps Alyna brush up on her sword fighting. 
You lunge forward, initiating the first move with confidence, and he counters effortlessly, the blades clashing in a symphony of steel. The practice moves are intense, each swing bringing you closer. His eyes darken with focus as he follows your movements, and for a moment, it becomes easy to forget the rest of the stunt crew in the room. 
“Nice footwork,” Matt compliments, stepping in closer. His body brushes against yours, sending a rush of heat through you. Ever since your night together, he has only been more brazen with his affections. “But you’re leaving yourself open here.” He demonstrates, his sword brushing against your side as he adjusts your stance.
“There,” he says, his voice dropping lower, “feel that?” You swallow nervously, grateful that the stunt coordinator had moved on to Harry in the far side of the room.
“I think I might be too open,” you manage to say, trying to keep your tone light.
“Maybe,” Matt murmurs, stepping back slightly but keeping his gaze locked on yours. “But I can’t help but want to close the distance.”
As you move through the choreography, you both fall into a rhythm, and almost inevitably, the fight turns into something more playful. You circle each other, exchanging faux blows and laughter, the distracting banter causing the stunt director to approach and get you both back on track. 
Next up, you have to train for Alyna’s pivotal scene where she attempts to mount Caraxes as per Daemon’s command. 
As you practice the mounting technique on the mechanical dragon, you’re hyper-aware of every movement. The crew watches closely, ready to offer guidance. You grip the handles tightly, adrenaline coursing through your veins, and for a brief moment, you lose yourself in the character, feeling the thrill of the scene.
But then it happens. The Buck jolts unexpectedly, throwing you off balance. Time seems to slow as you feel yourself slipping. You try to brace for impact, but it’s too late. You land hard, the pain shooting through your ankle as it twists at an unnatural angle.
There is a stinging sensation too, by the side of your head, and all you think is – oh fuck. The world around you fades to a blur, just as chaos erupts.
Tumblr media
When you finally regain consciousness, the sterile scent of antiseptic fills your nostrils. Your surroundings come into focus slowly, and your heart races when you realise you’re in a hospital room. The steady beep of a monitor is the only sound, punctuated by the faint rustle of fabric.
You feel his hand on yours before your eyes even land on his figure, slumped on a chair beside your bed. His head rests on his shoulder, his grip still lightly holding your hand. His brow is furrowed in worry, even in sleep. 
You feel lightheaded, and for a moment you worry that your concussion might be worse than it is, but no. It's just him. 
Then, the sound of your movement catches his attention. He stirs, his eyes fluttering open, and when he meets your gaze, relief instantly washes over his features. 
“Love… you’re awake.”
Tumblr media
Taglist: @namelesslosers @skymoonandstardust @valyrianflower @luckyfirebasement @omgsuperstarg @elissanatok @callsignwidow @sinistersnakey49 @darkwriteracademia @yyrzmomo @queenofshinigamis @luvaerina @shamelessblazecrown @mirandastuckinthe80s @elleinex0x0 @pierrotlu @aegonswife @strangersunghoon @lunampacheco @writer-ann-artist @gaiaea @of-swords-and-words @ateliefloresdaprimavera @m00n5t0n3 @helaenaluvr @peachysunrize @annie-ruk @luvly-writer @ananas26t @athenafaes @lovelyteenagebeard @mamawiggers1980 @moongirl27 @katherine93 @barnes70stark @justbelljust @cloudroomblog @somestufftoday @esposadomd @girl-in-the-chairs-void @insideyourimagination @vyctorya @wildrangers @onlyrealjoy @hotdismylife @thepurplecrown @just-fics-station @clarkysblog @urmomsgirlfriend1 @misfitbimbosblog (continued in comments ... )
💌 next chapter
Tumblr media
Some notes in the margins...
Well, well, well. Yous were convinced that Matty would get the clubbing scene, helped by the red herring of his dancing video. Alas!
Is that Matty at the end there? Or a certain Mitchelly man? Hmm... one wonders. 💖
Complaints? Refund requests? Please direct your thoughts in the comments section below. I can 100% guarantee a satisfying solution. Or 70%.
Or, you know, bugger it. We're all in this together, better or worse ❤️‍🔥❤️‍🔥❤️‍🔥
488 notes · View notes
felassan · 5 months ago
Text
Cliff notes on the new info on Dragon Age: The Veilguard in today’s issue of Game Informer (magazine hub link):
Edit/update: I tidied up this post. ^^
---
In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more
There are hundreds of sliders for body proportions
CC detail: “Features like skin hue, tone, melanin”
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc
Lords of Fortune are pirate-themed, “piratic”
Rook ascends because of competency, not because of a magical McGuffin, contrasting with the 'destiny-has-chosen you’ angle DA:I has for the Inquisitor
Rook is here because they chose to be, “and that speaks to the kind of character that we’ve built. Someone needs to stop this, and Rook says, ‘I guess that’s me'”
The 4 voices we can choose for Rook each have a pitch shifter in CC
The game starts inside the bar (as previously detailed in other coverage)
In some dialogue wheels there is a “romantically inclined ‘emotional’ response” option. These are the replies that will build relationships with characters, romantic and platonic alike, but you can ignore them if you want to. Giving a companion the cold shoulder might nudge them into another companion’s embrace however
Bellara’s surname is Lutara
In the streets of Minrathous (in the opening segment of the game), there is a wide, winding pathway with a pub which has a dozen NPCs in it (is this The Swan tavern?)
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions
There is smart use of verticality, scaling and wayfinding in the gameplay
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature
Neve Gallus is described as being capable
The Venatori Cultists we fight in the opening segment of the game are seizing the chaos caused by the demons unleashed by Solas’ ritual to try and take the opportunity to take over the city
As you traverse deeper and deeper into Solas’ hideout, more of his murals appear on the walls, and things 'get more elven'. Rhodes says “this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of the elves”
At the heart of Solas’ hideout is his personal eluvian
Demons are fully redesigned in this game, on their original premise as creatures of feeling that live and die off the emotions around them. “As such, they are just a floating nervous system, pushed into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find”
In the opening, we stop Solas’ ritual and save the world. “For now” anyways. Rook passes out moments later and wakes up in a dream-like landscape to the voice of Solas. He explains that a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. (I guess this is why they said in the Discord Q&A on June 14th that Rook has good reasons to want to avoid blood magic)
He also says that he was attempting to move Elgar’nan and Ghilan’nain (confirming who the two Evil Gods are) to a new prison, because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and the two gods are now free. “It’s up to Rook to stop them”, thus setting the stage for our adventure
Rook wakes up after this with Harding and Neve “in the lair of the Dread Wolf himself”, a special magical realm in the Fade called The Lighthouse. It’s a towering structure centered amongst various floating islands. This is where the team bonds, grows, and prepares for its adventures. It becomes more functional and homier as you do. “Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet”.
Because it was Solas’ home base, it's gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, which is a realm of dreams that responds to your world state and emotion, the Lighthouse “reflects the chaos and disrepair of the Thedas you were in moments ago”
Clock symbols over dialogue icons signal optional dialogue options
At this point you can head over to Neve, engage in dialogue, and try and flirt with her
There is a dining hall in the Lighthouse. A plate, cutlery and a drinking chalice are at the end of a massive table. Matt Rhodes says that this is a funny and sad look at Solas’ isolated existence, and an example of the detail BioWare’s art team has put into DA:TV. “It’s like when you go to a friend’s house and see their bedroom for the first time; you get to learn more about them”
There is also a library, which is the central area of the The Lighthouse. It’s here that the party will often regroup and prepare for what’s next
The team decides that it must reach the ritual site back in Arlathan Forest. Corinne Busche said that the writer was "missing unique dialogue options here because I’m qunari; an elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue”
The team decide their next move. They go to Solas’ eluvian and back through to the ritual site in Arlathan Forest. However, it’s not fully functional without Solas, and while it returns them to the Forest, it’s not exactly where they want to go. Then a demon-infested suit of mechanized armor known as a Sentinel attacks them, and two NPCs appear to save you: the Veil Jumpers Strife and Irelin. Harding recognizes them, which you would expect if you read the comic Dragon Age: The Missing. They are experts in ancient elven magic. A cutscene ensues and we learn that Strife and Irelin need help finding Bellara Lutara. This cutscene is long and has multiple dialogue options.
“There’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes”
For Rook, this story is about what does it mean to be a leader? We define their leadership style with our choices. “From the sound of it, my team will react to my chosen leadership style in how my relationships play out.” This is demonstrated within the game’s dialogue and a special relationship meter on each character’s companion screen
Bellara is deep within Arlathan Forest, and following the events of the prologue, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands.
In gameplay/combat, players complete every swing in real time. Special care was taken in development for animation swing-through and cancelling. We can dash, parry, charge moves, and a completely revamped healing system that allows us to use potions at our discretion by hitting right on the d-pad. You can combo attacks and even ‘bookmark’ combos with a quick dash, which means that you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward
Abilities can be used to customize your kit. They can be used on the fly as long as you account for cooldowns
When you pause and pull up the ability Wheel, it highlights you and your companions’ skills. There you can choose abilities, queue them, target specific enemies, and strategize with synergies and combos
Each character plays the same in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select
Sword and shield warriors can hip-fire or aim their shield and throw it like Captain America
Warriors can parry incoming attacks which can stagger enemies. Rogues have a larger parry window. The mage the writer played couldn’t parry at all. Instead they throw up a shield that blocks incoming attacks automatically, so long as you have the mana to maintain it
On the start/pause screen: it has the map, journal, character sheets, skill tree, and a library for lore information. You can use it to cross-compare equipment and equip new gear for Rook and their companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. There aren’t in-depth minutiae, just "real numbers". For example, an unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal if you’re a mage. As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a spec, complete with a unique ultimate ability
“Sentinels and legions of darkspawn”
Combat is flashy and quick, with different types of health bars. Greenish-blue represents a barrier, which is taken down most effectively with ranged attacks
The game is gorgeous, with sprinkles, droplets, and splashes of magic in each attack a mage unleashes
The game looks amazing on consoles both in fidelity and performance modes
The mission to find Bellara is called “In Entropy’s Grasp”. You find her. She is the first companion you recruit (as Neve auto-joins). If your background is Veil Jumper, you get unique dialogue here with Bellara. She explains that everyone there is all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, she is bubbly, witty, and charming. She is spunky and effervescent
Companions are the faces of their factions, and in this case with Bellara, their entire area of the world. She is our window into Arlathan Forest. She is described as a sweetheart and a nerd for ancient elven artifacts, which is why she’s dressed more like an academic than a combatant. Her special arm gauntlet is useful both for tinkering with her environment and taking down enemies. While Neve uses ice magic and can slow time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you. Her electric magic is effective against Sentinels. “However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels”
If you don’t direct your companions in combat, they are fully independent and will attack on their own
You progress at this point through the Forest, encountering more and more darkspawn. Bellara says that they have never been this far before because the underground Deep Roads, which they usually escape from, aren’t nearby. However, with “blighted” (BLIGHTED!) elven gods roaming the world, and thanks to the Blight’s radiation-like spread, it’s a much bigger threat in DA:TV than any prior DA game
The Forest has elven ruins, dense greenery and disgusting Blight tentacles and pustules
The style of the game is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable. Matt Rhodes says that this is the result of the game’s newfound dose of magic: “The use of magic has been an evolution as the series has gone on. It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.” The Forest’s whimsy will starkly contrast to the game’s other areas. The devs promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Corinne says it’s like a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. At this point in the game, Bellara’s personality is that thread
We can advance our bonds with our companions on their own personal quests and by including them in our party on main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. “The choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members”. Each companion has access to 5 abilities.
Each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on” (They’ve said that all of the companions have this too in previous promo material)
You progress deeper into the forest and Bellara spots a floating fortress and thinks that the artifact needed to destroy the Veil Bubble is in there. To reach it, we must remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party
Bellara has to activate three of these in the Forest to reach the castle. Each one you activate brings forth a bunch of Sentinels, demons, and darkspawn to defeat
You can create Arcane Bombs on enemies. It does high damage after being hit by a heavy attack
It sounds like mage characters can charge heavy attacks on their magical staffs. “then switch to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks”
Some enemies are “Frenzied”, meaning that they hit harder, move faster, and have more health
After a few more combat sections, including against a Frenzied sentinel, we reach the center of the temple. In there is an artifact called the Nadas Dirthalen. Bellara knows that this means “the inevitability of knowledge”. Before we can progress, a darkspawn ogre boss attacks, hitting hard with unblockable, red-coded attacks and a massive shield that you need to take down first. It is weak to fire
After defeating it (it’s a climactic arena fight), Bellara uses a special crystal to power the artifact and remove it from the pedestal, which destroys the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Bellara thinks that she can fix it (fixing broken stuff is her thing), so the group heads back to the Veil Jumper camp. The writer’s demo then ended.
The design of the game is not open world. The devs describe it as a “hub-and-spoke” design where the needs of the story are served by the level design. A version of DA:I’s Crossroads return (the network of teleporting eluvians) and this is how players will traverse across northern Thedas. “Instead of a connected open world, players will travel from eluvian to eluvian to different stretches of this part of the continent”. e.g. Minrathous, tropical beaches, Arlathan Forest, “to grim and gothic areas and elsewhere”. Some of these areas are large and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but it still has optional paths and offshoots to explore for loot, healing potion refreshes, and other things.
Each location has a minimap, though linear levels like In Entropy’s Grasp won’t have the 'fog of war' that disappears as you explore like in some of the game’s bigger locations
The game has the largest number of diverse biomes in DA history
The Thedas of DA:TV “lives in the uncertainty”. “the mystery of its narrative”, “the implications of its lore”
The writer is surprised by BioWare’s command over the notoriously difficult Frostbite engine, and by how much narrative thought the dev team poured into these characters, even for BioWare.
---
[source: the Game Informer pages from Issue 367 - the cover story from June 18th (link), two]
665 notes · View notes