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#I had to make another one for the NPC's :)
trashingfish · 3 months
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robo-dino-puppy · 3 months
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the sunhawk, and sunwing
↓ wider version bc i couldn't decide:
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i didn't really like the composition here (unbalanced and why? is the roof not straight???) but it gives more perspective on size of sunwing vs. lodge
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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sunlitmiracle · 6 days
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Day 2 Engineer claiming can lead to the fastest own-goals
bonus: I scuffed this round because I was convinced Yuriko was yet again Gnosia when she was going after Setsu, so I helped run a dogpile that put Yuriko in cold sleep. but then. well.
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final three with two definite humans and Setsu wasn't one of them :') feels bad when you have to use definite enemy on your Situationship
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systemofshadow · 6 months
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any other systems / collectives / etc have alters / facets / headmates / etc who come out literally Just to do a bit. like the commitment to the bit is what they're here for
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Sorry I'm crazy about polls but my autistically flavored brain thought up of 2 more and the shipping one isn't even over yet. Please help
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I'm ngl the longer it's been since I've played TOTK the less I like it I think
#do not get me wrong i think the game is fun to play and that was like 80% of where my concern lied#but godddd the story sucks so bad. i love the draconification bit with zelda but the rest. augh#why do we need Another ancient civilization literally appearing out of nowhere and infesting hyrule with its ruins#they got rid of all the sheikah stuff with literally no explanation to shove the zonai into the region#but why are we even focusing on the ancient civilizations again????#it would have made so much more sense to focus on hyrule in the present day. work with the npcs to make hyrule greater than it was#move on from the calamity and turn hyrule into a strong bustling country#the zonai were hinted at in botw but they feel so shoehorned in because they have nothing to do with anything in botw#i dont care about the secret stones we had champion abilities#i dont care about the sages the champion descendants had the champions to look up to#i dont care about rauru and sonia because sonia got fridged hard and rauru's character is flat. pleasant but flat#and i dont care at all about ganondorf because the most interesting thing he ever does is do the gmod face#its so frustrating watching the same 'woah secret stones! sages??' cutscene 4 times with Da New Sages and its so frustrating#watching the other characters speculate what happened to zelda and chase down her ghostly paper trail#when like. i can see her in the sky. she's over there guys#the memories were one of my favorite things in botw bc they all subtly stitched together the story of what happened#in totk they are incredibly plot dense and very linear and very confusing to watch out of order. which is easy to do#the one where sonia gets murked is like. the third memory i found#id at least be more interested in all the zonai stuff if link was the one to get teleported to the past while zelda has to try and save him#giving zelda agency. craziest thing they could have done#ok sorry this is a Lot of salt but just. raaaaagh#maybe my expectations were astronomical but outside of gameplay totk brings nothing good to the table imo#i'd significantly rather they made botw2 more gameplay focused where you can do something like make meaningful changes to the map#tarrey town style#than try to shove a whole different zelda game's plot into a carefully constructed preexisting world#i think the zonai story would be cool in its own game but not botw
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astrxealis · 1 year
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shy to share my gpose screenshots here but i am soooo happy the screenshots are so cool and pretty and my wol is so cute and gorgeous and
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cavegirlpoems · 16 days
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A story from back when I played D&D. It might have been 3.5 or pathfinder or fantasycraft or one of that ilk. Might even have been 4e. It was like a decade ago.
So. Standard D&D. A party of bold adventurers of diverse origins and skillsets gets together to explore a perilous dungeon and stop a cartoonish baddy. The usual.
I end up building a fairly typical character for me. A goblin Rogue/Assassin. A stealth/melee build designed to get the drop on an enemy, do a bunch of rapid damage, and then fuck off.
She was lawful evil, and firmly in the team-fortress-two-sniper school of "You know who has a lot of feelings? Men what bludgeon their wives to death with a golf trophy. Professionals have standards." school of being a mercenary. I think I even did an aussie accent.
Anyway her schtick was that she'd noticed 'Adventurers' got to do as much violence as they wanted without social consequences, and she loved violence! So she was gonna do a stint as an adventurer, so once she was done she could go home with a big sack of gold to spend on booze and cake and hot girls. But right now she was on the job, so she was an extremely professional team player with a strict code of conduct. Always be honest with the team, follow the plan, don't mess things up for the team, split the loot evenly. Standards.
Verna was a horrible efficient little murder gremlin who was also proudly guild-certified. * * *
Now, another PC was a chaotic neutral gnome bard who was leaning hard on the 'gnomes are amusingly racist to goblins and kobolds and think this is funny and endearing' thing. He teased Verna a bunch about being green and ugly, which she studiously ignored because - remember - she had Professional Standards.
Anyway, there was a human NPC we met that she didn't like, saying he was a bit stupid and very annoying. Our gnome bard decided it would be very funny to use one of his enchantment spells to make Verna suddenly horny for him and watch what happened.
Verna sees the gnome who keeps fucking with her walk up, wave his hands and babble some arcane nonsense, and now she has weird funny feelings she can't explain. She does some thinking and concludes that she'll pay the human for a snog later, because right now this guy's just obviously cast a spell to mess with her mind, which was Not Okay. Of course, she had Professional Standards, so...
She walks up to our gnome friend and basically informs him: "Hi! I know you just did some magical brainwashing on me, and I am not going to tolerate this! However, because we're in a team together, and I don't want this to become a problem, I am going to very generously allow you to settle the matter with me. We will have a bout of single combat to first blood, and then whoever wins I will consider the matter settled and my honour satisfied, and you won't do that again, and we won't mention it. This is a very kind offer of mine, because I have Standards; where I come from the normal response would be to say nothing and strangle you in your sleep tonight."
And our gnome, who is a spellcaster not a combatant, looks at this and decides he doesn't want to get shown up by her, and basically tells her that if she doesn't like getting messed with she can go back to the goblin village, and laughs at her.
So. Shrug. Quickdraw as a free action. I get a surprise round. You're flat footed, so it's easy to hit and I get sneak attack damage. 3/4 of his health is gone. Initiative. He says he wants to say sorry. I respond that he can say that when it gets to his initiative count, but right now it's my action and he's still flat-footed and here's my big pile of d6s for sneak attack and oh dear I think that's him on -10 hp, so he's not going to get the chance.
* * *
Anyway this kicked off a massive shitstorm ooc about how I just kicked off PvP and murdered a PC for no reason and the game fell apart because the gnome's player genuinely didn't seem to understand that 'mind control' is a hostile action. This was in the bad old days before safety tools and I was playing in a fairly neckbeardy group, so 'a man makes a woman horny against her will to humiliate her and laughs about it' was apparently not a deal-breaker while 'the woman stabs him for it' was.
I still think I wasn't the bad guy in this scenario.
There is no point to this story I just wanted to share it.
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workingwhileidream · 9 months
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Okay Burrow's End had me thinking some thoughts... So here are my favorite Dimension 20 moments that rotate like a rotisserie chicken in my brain (in no particular order other than the order I thought if them).
- Riz goes into the butthole of the Corn Ooze Monster (Fantasy High). The first absolutely insane shenanigans move anyone makes on D20, setting the tone the show will have forever.
- Raphaniel kills Queen Pamelia (Ravening War). I think I saw Brennan's soul leave his body briefly when he got that How Do You Want To Do This from Matt. Time was an absolute flat circle that day.
- Hank convinces Brennan to let him role savvy instead of sneak (Mentopolis). Hank is one of the most famous content creators, having him on the show was phenomenal to begin with. Then right out of the gate, he pulls this move in his first episode. And it just works. Hilarious, instantly iconic.
- Jet Dies (A Crown of Candy). When Lapin dies, it is shocking but I wasn't attached to him as a character. Lapin was a bit antagonistic and his death happens early in the season. On the other hand, Jet is instantly likeable. Emily and Siobhan are amazing as siblings, their performances this campaign are some of my favorites. I have siblings and I am very close to them, so this hit me like a ton of bricks.
- The entire epilogue of Burrow's End. "Are you pitching and Air Bud ending?" is one of the instant hall of fame quotes from this show. I started crying I was laughing so hard.
- Ylfa's bottleneck and the TPK (Neverafter). There are so many close calls for total party kills in Dimension 20 history, but this is where it finally happens and it's only 3 episodes in. I was on edge, expecting another TPK at any turn, for the rest of the campaign.
- 3 nat one initiative rolls for the battle that literally opens the season (A Starstruck Odyssey). The beginning of a new season is always full of excitement. This season was extra special, having everyone back in the dome after the pandemic and the season being based off Brennan's Mom's comics. The zoom energy is still in the air and I still think about this season opener a lot.
- Mother Timothy Goose breaks Snow White's concentration with a cantrip (Neverafter). Only Ally Beardsley could and we all damn well know it. Still didn't stop me from being so far in disbelief that all I could do is laugh.
- Hob's "You will never know another lonely day" speech to Rue (A Court of Fey and Flowers). I will still cry about this if I think about it for too long. Rue and Hob's romance is the heart of this season to me. I won't be over it ever.
- Gertrude convinces Nyruth to give the Questing Queens very powerful boons after the Queens tried to rob them only a few hours earlier (Dungeons and Drag Queens). The fact that this season exists drives a level of serotonin into my brain that is unimaginable. This is the definition of a big swing and when Bob rolls well, Brennan has no other choice than to honor it. This is one of the moments I have made a meme of. I cannot wait for season 2.
- Wuuvy shows up to the duel and she did not come to play (A Court of Fey and Flowers). Aabria has talked about how Wuuvy is one of her favorite NPCs and I feel the same. Wuuvy and Rue's relationship has such a great arc and this moment is so pivotal.
- Fabian's no good very bad day (Fantasy High Sophomore Year). An iconic moment in D20 history that was truly wild to watch live. For everything to go so fantastically bad for Fabian and Lou was unprecedented. There is a reason why people still talk about this moment to this day.
- Amathar survives being pushed off the castle (A Crown of Candy). Brennan tried to kill Lou so many times in this campaign. I really thought Brennan had gotten him with this one, my stomach sunk. But Lou pulls it out and Amathar lives once again.
- Pib plays "Smoke on the Water" (Neverafter). "I stepped out to play 'Smoke on the Water' " is also a hall of fame quote to me. This list could be all Pib moments if I'm being honest, he's my favorite Zac character. And the fact that Zac doesn't roll well makes this moment funnier to me.
- Buddy Bear gets planted with the All Blossom (Dungeons and Drag Queens). Jujubee and Brennan owe me a therapy session for this one. I sobbed. My cat is my baby and I will be ruined the day she leaves me, so I get it. I really do.
- "Eat your dice, Brennan" (Fantasy High Sophomore Year). A great bit made physically possible by Siobhan. I hope Siobhan gives him gummy dice or something like that so that Brennan can continue to eat his dice for Junior Year.
- Orange Top Hat Fairy (Neverafter). It's a horror season and the cast is doing bits about how hot a mini is the entire finale and the Adventuring Party that followed. I felt the stress and off the walls energy through the screen. The Smooth Criminal pin was the first piece of Dimension 20 merch I bought.
- Viola's epic takedown of Phoebe (Burrow's End). Watching Rashawn absolutely crush it her first time in the dome was amazing. I loved Viola from the jump, her arc was so satisfying and fun to watch. Also the idea of a tiny stoat kicking a gun just the right way to get it to fire is hilarious. No notes other than please have Rashawn come back on every season she possibly can.
- Evan Kelmp warns the Rosemont student not to duel him (Misfits and Magic). Brennan's deadpan warning matched with the reactions of the other players and Aabria really make this scene. An underrated Brennan moment for sure.
- Stacey Fakename turns out to be real (Mentopolis). This was such a good reoccurring bit, so to have Stacey be real at the end of the story was too funny. In a season of bits, tropes, and puns - this one has the most payoff to me and is definitely my favorite.
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maximumzombiecreator · 2 months
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I've seen a lot of posts recently where people say they can't find players to play non-5e TTRPGs with. As someone who moves countries every few years, I've had to rebuild my roster of local TTRPG players from scratch a number of times. Here's how I do it.
Caveats first: while I've done this in small cities, I have always done it in cities. If you're in, like, a rural environment, you might just not have enough interested people around. You can always do it online in that case. I'm not really going to cover finding players online, except to say you should probably look for communities for the specific system you want to play. Most of them are enthusiastically looking for new participants. Especially game masters.
Okay, first things first, you gotta find people. I generally find I get better results if the search is location first. That is, rather than using city-wide or regional Looking For Group type internet groups, I look for physical locations that host gaming groups. Local game stores, public libraries, gaming cafes/bars, etc.
Being location first helps avoid some common bad behaviours. Online LFG groups often have a few shitty people hanging around who can't find long term groups because they're shitty. They'll jump at the opportunity to join new groups where people don't know them, because everyone else knows better than to game with them. But location-based groups are better at filtering this. Someone who harasses people at an LGS can be banned from the store, but decentralized online groups struggle to handle these situations in my personal experience.
Being location first also solves the next problem, which is giving you a location to play. Eventually, when I have a long term group, I'll host games in my home. But there needs to be a level of trust before that feels safe, and we're looking for randoms, so for now we need a public gaming venue. If, for whatever reason, there aren't dedicated gaming spaces where you can do this, I've had the most success gaming in cafes or restaurants during off peak hours. I've run a bunch of games in restaurants from, like, 2pm-5pm on a Saturday, and as long as you're buying drinks and some snacks or something, and being polite and non-disruptive, it's typically not too hard to get permission.
Now, if that local group has enough interest in a non-5e system that I'm interested in running, I'll happily do that, and it's pretty free from there. Most people who are willing to play one other system will gladly try others if they find they like playing with you. But even in big cities, I feel it's pretty often the case that postings for local games of other systems don't wind up actually finding successful groups.
So, here is the bit where, unfortunately, finding people to play non-5e games with involves playing some 5e. Community groups are always looking for more GMs to run games, so I will set out to run a number of short 5e adventures, each with different groups. These are typically oneshots that I have the option of extending for another 1 or 2 sessions.
I always run adventures that I've written myself for these, because I want my particular GMing style to really come through. Looking for players is a two way street. I'm looking for people I like GMing for, but I'm also looking to make sure they know what they're getting. Especially if I'm going to ask them to play a system they've never tried, they should know that there's going to be something they enjoy. So, these short adventures are full of the types of silly but sincere NPCs I tend to run, the open-ended scenarios I prefer, the tropes I favour, etc. If someone isn't going to enjoy playing with me, I want them to know it from this adventure.
I structure the adventures to give me a lot of flexibility in terms of how long they run. They're nearly always mysteries, but with some active component to the mystery, so that if things drag or dawdle I can have the villain show up and force a final confrontation. They're also structured to have a natural "next thing." You find and defeat the villain, but there's an implied next villain you'll be going after. That way, if the group is working well and I want to continue, it's easy to present the option to the group. But if I'm not interested in continuing with the group, the next thing can just serve as an "and the adventures continue" implied epilogue, and the game still feels complete.
I don't like players just bringing their own character sheet to the table. Someone who brings a disruptive character can ruin a session without me getting much useful information out of it, other than that I don't want to play with that person. And if it ruins the experience for the other players, I'm often out the opportunity to game with those people, through neither of our faults. I've experimented with both asking players to submit their characters in advance or making them choose between a collection of premade characters. The former is a good check for whether people will put in a basic amount of effort and follow instructions, but it can dissuade people who are just looking to dip their toes into playing for the first time. The latter can turn off players who are into crunchy games and are excited about character building. As a result, I'll usually choose the approach based on what non-5e system I'm currently most excited about running. Do I want to get together a group for a rules-light game? Premade characters it is. Looking to run some PF2e? Please submit your character sheet in advance. Some locations also do more drop-in based games, in which case it's premades all day.
As I'm running the game, I'm observing the players. There's a simple vibe check, obviously. Do I like playing with this person? But I'm also looking at how they play. What are they here for, what's exciting them? Are they struggling with finding optimal turns in combat, or do they like mastering a system? Are they curious about the world, or do they glaze over when the spotlight isn't on them? Do they light up in dialogue scenes? Do they want to try crazy things outside of their on-sheet abilities? Remember, later, I'm going to try to persuade this person to try to play a game they've never played before. I need to know what specifically is going to excite them.
I have (always with permission) recorded sessions before to go over in making these choices, but honestly even just a few small reminder notes will help me unravel things later. If a session goes well, I'll ask at the end for people to give me their contact information if they'd be interested in playing again. Non-committal, at their comfort, and it doesn't single out people that I don't want to play with. I can always just not call them. Usually I find I'm interested in playing again with a little more than half of the players I meet this way. In my experience, it's fairly rare for a player to say they're not interested in playing again, TTRPGs rule and there's a DM shortage.
What I usually do is keep running these until I have enough people in mind to run something else, even if it isn't the system I'm most excited about. Probably it would be better to spend more time in this starter phase building up more connections, but after running like 4-5 5e adventures, I'm usually more than ready to run anything else, and if I have to shelve my Lancer ideas because I've mostly found crunch-averse players, I'm usually fine with that.
So, next comes the invites. Now, most players I meet this way will eventually be open to playing most games, but listen: you can put people well out of their comfort zone for their third TTRPG, but you gotta be real careful with their second. Most of the time, the game I'm inviting people to will be their first real exposure to a non-5e TTRPG. If they don't like it, they will run back to the safety of 5e and you will never get them out of it again. So I am very careful in picking the right system for the players I am inviting.
Whatever the new system I want to run is, I will set up a pilot session for it. I am very clear to players that I will teach them the system at the session, they do not need to know it in advance. Eventually, when I have a reliable group of TTRPG people to play with, I'll expect them to be able to pick up systems without a ton of help, but for players that are only used to the complexity of 5e, the idea of learning a new system is daunting. I rehearse the teaching of the game session. It's the only thing for TTRPGs I ever rehearse, but I want to know down pat how I'm going to quickly teach a new system and make it feel approachable and non-threatening. I'm also very clear that this will be a single session, with the possibility of turning into a campaign if we like it. All of this is structured to feel very safe. No initial learning required, no long term commitment, with a GM you already know you like.
But even as safe as that is, you still have to pitch the system. Why should the player be excited about playing this new game? Don't go all TTRPG nerd on them and explain all the details of the system, or use a bunch of jargon. Give them one or two things to be excited about with short, detailed anecdotes to back them up.
"We're going to be playing Blades in the Dark. It's a game where you play a gang of criminals in a haunted, steampunk dystopia. Every session you'll do heists, but instead of meticulously planning them, you start right in the action, and when you need to have planned for something, you can do a flashback scene to explain your preparation. One group I ran this for got busted by guards during an early heist, but used a flashback to create a scene where they had gotten a buddy of theirs a job as one of the guards, and he helped them out of the situation. And for some reason they fell in love with this bumbling goof I improvised to be the buddy, and then on a bunch of future jobs they kept using flashbacks to get him jobs wherever they were robbing. So this one idiot was just a de-facto crew member who worked a dozen different inside jobs despite being about as sharp as an eraser. And eventually they fucked up and got him killed, but they brought him back as a ghost, because you can do that in Blades in the Dark."
I find using a specific example of play really helps get peoples' imaginations going, which is what is going to help them say yes. And that example is tailored to what I know that player vibes with, what it is I think that makes them a good fit for this game.
The last detail about the invites is that I'm telling them, not asking them. It is not, "Hey, are you interested in playing this new game?" It's "I'm going to be running this new game. If you're interested in playing, please let me know what times work for you." If you're asking, you're going to get some "well but can it be 5e?" If you're telling, then they can choose to learn a new game in order to keep playing TTRPGs with a GM they know they like, or they can choose not to play at all.
Once you get enough yesses for a game, you run it, and then from there you're on your own. I think those are basically just friends you have at that point, and I'm not gonna tell you how to have friends.
Hopefully at least one person finds all that useful!
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felassan · 3 months
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Cliff notes on the new info on Dragon Age: The Veilguard in today’s issue of Game Informer (magazine hub link):
Edit/update: I tidied up this post. ^^
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In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more
There are hundreds of sliders for body proportions
CC detail: “Features like skin hue, tone, melanin”
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc
Lords of Fortune are pirate-themed, “piratic”
Rook ascends because of competency, not because of a magical McGuffin, contrasting with the 'destiny-has-chosen you’ angle DA:I has for the Inquisitor
Rook is here because they chose to be, “and that speaks to the kind of character that we’ve built. Someone needs to stop this, and Rook says, ‘I guess that’s me'”
The 4 voices we can choose for Rook each have a pitch shifter in CC
The game starts inside the bar (as previously detailed in other coverage)
In some dialogue wheels there is a “romantically inclined ‘emotional’ response” option. These are the replies that will build relationships with characters, romantic and platonic alike, but you can ignore them if you want to. Giving a companion the cold shoulder might nudge them into another companion’s embrace however
Bellara’s surname is Lutara
In the streets of Minrathous (in the opening segment of the game), there is a wide, winding pathway with a pub which has a dozen NPCs in it (is this The Swan tavern?)
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions
There is smart use of verticality, scaling and wayfinding in the gameplay
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature
Neve Gallus is described as being capable
The Venatori Cultists we fight in the opening segment of the game are seizing the chaos caused by the demons unleashed by Solas’ ritual to try and take the opportunity to take over the city
As you traverse deeper and deeper into Solas’ hideout, more of his murals appear on the walls, and things 'get more elven'. Rhodes says “this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of the elves”
At the heart of Solas’ hideout is his personal eluvian
Demons are fully redesigned in this game, on their original premise as creatures of feeling that live and die off the emotions around them. “As such, they are just a floating nervous system, pushed into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find”
In the opening, we stop Solas’ ritual and save the world. “For now” anyways. Rook passes out moments later and wakes up in a dream-like landscape to the voice of Solas. He explains that a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. (I guess this is why they said in the Discord Q&A on June 14th that Rook has good reasons to want to avoid blood magic)
He also says that he was attempting to move Elgar’nan and Ghilan’nain (confirming who the two Evil Gods are) to a new prison, because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and the two gods are now free. “It’s up to Rook to stop them”, thus setting the stage for our adventure
Rook wakes up after this with Harding and Neve “in the lair of the Dread Wolf himself”, a special magical realm in the Fade called The Lighthouse. It’s a towering structure centered amongst various floating islands. This is where the team bonds, grows, and prepares for its adventures. It becomes more functional and homier as you do. “Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet”.
Because it was Solas’ home base, it's gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, which is a realm of dreams that responds to your world state and emotion, the Lighthouse “reflects the chaos and disrepair of the Thedas you were in moments ago”
Clock symbols over dialogue icons signal optional dialogue options
At this point you can head over to Neve, engage in dialogue, and try and flirt with her
There is a dining hall in the Lighthouse. A plate, cutlery and a drinking chalice are at the end of a massive table. Matt Rhodes says that this is a funny and sad look at Solas’ isolated existence, and an example of the detail BioWare’s art team has put into DA:TV. “It’s like when you go to a friend’s house and see their bedroom for the first time; you get to learn more about them”
There is also a library, which is the central area of the The Lighthouse. It’s here that the party will often regroup and prepare for what’s next
The team decides that it must reach the ritual site back in Arlathan Forest. Corinne Busche said that the writer was "missing unique dialogue options here because I’m qunari; an elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue”
The team decide their next move. They go to Solas’ eluvian and back through to the ritual site in Arlathan Forest. However, it’s not fully functional without Solas, and while it returns them to the Forest, it’s not exactly where they want to go. Then a demon-infested suit of mechanized armor known as a Sentinel attacks them, and two NPCs appear to save you: the Veil Jumpers Strife and Irelin. Harding recognizes them, which you would expect if you read the comic Dragon Age: The Missing. They are experts in ancient elven magic. A cutscene ensues and we learn that Strife and Irelin need help finding Bellara Lutara. This cutscene is long and has multiple dialogue options.
“There’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes”
For Rook, this story is about what does it mean to be a leader? We define their leadership style with our choices. “From the sound of it, my team will react to my chosen leadership style in how my relationships play out.” This is demonstrated within the game’s dialogue and a special relationship meter on each character’s companion screen
Bellara is deep within Arlathan Forest, and following the events of the prologue, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands.
In gameplay/combat, players complete every swing in real time. Special care was taken in development for animation swing-through and cancelling. We can dash, parry, charge moves, and a completely revamped healing system that allows us to use potions at our discretion by hitting right on the d-pad. You can combo attacks and even ‘bookmark’ combos with a quick dash, which means that you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward
Abilities can be used to customize your kit. They can be used on the fly as long as you account for cooldowns
When you pause and pull up the ability Wheel, it highlights you and your companions’ skills. There you can choose abilities, queue them, target specific enemies, and strategize with synergies and combos
Each character plays the same in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select
Sword and shield warriors can hip-fire or aim their shield and throw it like Captain America
Warriors can parry incoming attacks which can stagger enemies. Rogues have a larger parry window. The mage the writer played couldn’t parry at all. Instead they throw up a shield that blocks incoming attacks automatically, so long as you have the mana to maintain it
On the start/pause screen: it has the map, journal, character sheets, skill tree, and a library for lore information. You can use it to cross-compare equipment and equip new gear for Rook and their companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. There aren’t in-depth minutiae, just "real numbers". For example, an unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal if you’re a mage. As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a spec, complete with a unique ultimate ability
“Sentinels and legions of darkspawn”
Combat is flashy and quick, with different types of health bars. Greenish-blue represents a barrier, which is taken down most effectively with ranged attacks
The game is gorgeous, with sprinkles, droplets, and splashes of magic in each attack a mage unleashes
The game looks amazing on consoles both in fidelity and performance modes
The mission to find Bellara is called “In Entropy’s Grasp”. You find her. She is the first companion you recruit (as Neve auto-joins). If your background is Veil Jumper, you get unique dialogue here with Bellara. She explains that everyone there is all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, she is bubbly, witty, and charming. She is spunky and effervescent
Companions are the faces of their factions, and in this case with Bellara, their entire area of the world. She is our window into Arlathan Forest. She is described as a sweetheart and a nerd for ancient elven artifacts, which is why she’s dressed more like an academic than a combatant. Her special arm gauntlet is useful both for tinkering with her environment and taking down enemies. While Neve uses ice magic and can slow time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you. Her electric magic is effective against Sentinels. “However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels”
If you don’t direct your companions in combat, they are fully independent and will attack on their own
You progress at this point through the Forest, encountering more and more darkspawn. Bellara says that they have never been this far before because the underground Deep Roads, which they usually escape from, aren’t nearby. However, with “blighted” (BLIGHTED!) elven gods roaming the world, and thanks to the Blight’s radiation-like spread, it’s a much bigger threat in DA:TV than any prior DA game
The Forest has elven ruins, dense greenery and disgusting Blight tentacles and pustules
The style of the game is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable. Matt Rhodes says that this is the result of the game’s newfound dose of magic: “The use of magic has been an evolution as the series has gone on. It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.” The Forest’s whimsy will starkly contrast to the game’s other areas. The devs promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Corinne says it’s like a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. At this point in the game, Bellara’s personality is that thread
We can advance our bonds with our companions on their own personal quests and by including them in our party on main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. “The choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members”. Each companion has access to 5 abilities.
Each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on” (They’ve said that all of the companions have this too in previous promo material)
You progress deeper into the forest and Bellara spots a floating fortress and thinks that the artifact needed to destroy the Veil Bubble is in there. To reach it, we must remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party
Bellara has to activate three of these in the Forest to reach the castle. Each one you activate brings forth a bunch of Sentinels, demons, and darkspawn to defeat
You can create Arcane Bombs on enemies. It does high damage after being hit by a heavy attack
It sounds like mage characters can charge heavy attacks on their magical staffs. “then switch to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks”
Some enemies are “Frenzied”, meaning that they hit harder, move faster, and have more health
After a few more combat sections, including against a Frenzied sentinel, we reach the center of the temple. In there is an artifact called the Nadas Dirthalen. Bellara knows that this means “the inevitability of knowledge”. Before we can progress, a darkspawn ogre boss attacks, hitting hard with unblockable, red-coded attacks and a massive shield that you need to take down first. It is weak to fire
After defeating it (it’s a climactic arena fight), Bellara uses a special crystal to power the artifact and remove it from the pedestal, which destroys the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Bellara thinks that she can fix it (fixing broken stuff is her thing), so the group heads back to the Veil Jumper camp. The writer’s demo then ended.
The design of the game is not open world. The devs describe it as a “hub-and-spoke” design where the needs of the story are served by the level design. A version of DA:I’s Crossroads return (the network of teleporting eluvians) and this is how players will traverse across northern Thedas. “Instead of a connected open world, players will travel from eluvian to eluvian to different stretches of this part of the continent”. e.g. Minrathous, tropical beaches, Arlathan Forest, “to grim and gothic areas and elsewhere”. Some of these areas are large and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but it still has optional paths and offshoots to explore for loot, healing potion refreshes, and other things.
Each location has a minimap, though linear levels like In Entropy’s Grasp won’t have the 'fog of war' that disappears as you explore like in some of the game’s bigger locations
The game has the largest number of diverse biomes in DA history
The Thedas of DA:TV “lives in the uncertainty”. “the mystery of its narrative”, “the implications of its lore”
The writer is surprised by BioWare’s command over the notoriously difficult Frostbite engine, and by how much narrative thought the dev team poured into these characters, even for BioWare.
---
[source: the Game Informer pages from Issue 367 - the cover story from June 18th (link), two]
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number1mingyustan · 5 months
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Up To You ☾
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boyfriend!wonwoo x virgin!fem!reader
Warnings: established relationship, explicit smut, kissing, cursing, fingering (f.), oral (m.), brief handjob, cum swallowing, mild praise kink, mentions of virginity loss, this is so dirty yet so cute, oc is confused and horny
Summary: up to you - nct dream & prettymuch
Word Count: 3k
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(a/n: he’s so bf i can’t)
"Stop it!" You scream, giggling out loud as your eyes remain fixated on the colorful screen in front of you.
"I'm not doing anything baby," Wonwoo smirks.
You huff out in frustration as you hold the Wii remote in your hand. Your boyfriend has hit you with another banana peel in Mario Kart and is nearing the finish line of the third and final lap.
You're no longer trailing right behind him, and two cars has already sped past you. You start driving again, rushing toward the nearest mystery box. It spins before giving you a King Speed. You spam the button, passing the two characters that sped in front of you. You're quick, but not quick enough to pass Wonwoo, who has already zipped past the finish line before you.
Your body slumps into the couch with exhaustion. He's just too good.
"One more game," You demand.
Wonwoo lets out a chuckle. "You said that two games ago."
"I mean it, one more game and I'm gonna win. One more."
Wonwoo shrugs, refusing to wipe the smirk off his face before selecting 'New Game' on the screen. He leans back against the couch and reselects his favorite character, Toad. You choose Toadette and a pink motorcycle. Your glider and wheels match in the same bright shade of pink. He even lets you choose the map just to "give you an advantage."
The screen counts down from three and both your characters start racing across the screen, leaving behind all the NPCs as you focus on the race between the two of you.
As expected, you're no match for him the second his character touches his first mystery box. With each passing lap, the distance between your characters on the mini-map grows further.
You throw out red shells, skillfully aiming the green ones, and the person in ninth place even throws a blue shell at some point during the race. But he holds his spot in first place nonetheless.
As expected, he wins, ranking himself first and you second. He leans back into the couch with the same stupid smirk plastered on his face.
"You cheated!" You exclaim, hitting him playfully.
"This isn't even the kind of game you can cheat in baby, either you got it or you don't.
"Not fair," You mumble, childishly dropping the controller onto the couch.
"Aw don't be a sore loser," He grins. "You almost beat me a few games ago."
You ignore him, pouting harder and crossing your arms.
He leans over, holding you by the sides and begins tickling you. You can't help but react, squirming in his arms and laughing. "Stop!"
He doesn't let up and you continue squirming in his arms. You climb on top of him, pinning him down and interlocking your fingers with his. "You've made your point," You say breathlessly.
"Sure you're not mad at me anymore?" He grins, pushing his hands against yours lightly.
You chew the inside of your lip, eyes looking up and to the side as you contemplate. "Mostly."
His hands unlock from yours and rub up and down your sides lightly. He tilts his head up, allowing his soft lips to meet yours. The kiss is slow and sensual, reflective of the intimate position the two of you are currently in. He can feel himself growing hard beneath the fabric of his sweatpants in the intimate position. "Want me to make it up to you?"
Your lips curve up at the sound of his words. "Only if you do what I say.
He sits up, holding you securely on his lap.
"What is it that you want baby? Tell me," He whispers against the shell of your ear.
It's a bold question, not that you mind it. But it's still pretty early in your relationship and you and Wonwoo are still taking things fairly slowly. It's been a few months, but you haven't had sex yet.
You've gone further than kissing a few times, but things have remained relatively innocent between the two of you. Touching beneath the belt wasn't off the table, but it certainly was a new thing in your relationship and it didn't happen often. He's usually more hesitant about being suggestive around you since you're still a virgin and he doesn't want to rush anything.
Nonetheless, your body goes warm at his suggestive tone. You feel yourself throb and shift yourself on his lap. The little bit of friction causes a soft moan to slip from your lips.
"I want you to make me cum," You whine. Your voice is quiet but filled with desperation.
He's holding himself together, but his head is spinning. His heart starts beating faster as anticipation runs through his veins. There's a small wet patch forming on your panties and he can feel it pressed against his hard cock.
"You want my fingers?" Wonwoo asks.
You nod in response to his question eagerly. His cock twitches beneath you knowing that you want him, need him. You look up at him with round eyes. They're so innocent yet filled with lust and desperation.
His thoughts are flooded with you. You're always on his mind, to tell the truth. But you're clouding his mind even more and making his head spin. You have such a strong effect on him.
He lifts your hips up, pulling your white cotton panties off and tossing them onto the living room floor. You bring your bare crotch back down onto his lap, one of his oversized jerseys covering your body
Silently, you guide his hand into your mouth, sucking on his fingers and making them wet. His breath catches in his throat as you suck on his fingers.
He turns you around on his lap, pressing your back onto his chest. He holds you still with one of his arms wrapped around your frame.
He wastes no time plunging his soaked fingers into you. His digits slip into your folds easily, curving up deep into you. Your back leans further into his chest. His broad frame supports you from behind and his cock twitches in the fabric of his sweatpants.
"Ah fuck–" You gasp, moaning out.
Your back arches as his fingers stretch your cunt.
"Motherfucker–" He groans lowly.
He withdraws his fingers slowly from your folds. You whine and shift uncomfortably in his lap. You can't see, but his brings his fingers to his lips. He spits onto them, lubricating his fingers more. It drives you crazy. He really didn't need to, not with the way you're soaking his fingers and sweatpants already. But there's something so lewd, so filthy about it. It's turning you on so much.
A smack lands on your cunt as his damp fingers return to where you need him. You shift in his lap again, brushing against his hard cock. He slips his fingers back into your wet cunt, this time thrusting his fingers into you faster than before.
He's restless, curving his fingers perfectly and sending waves of pleasure coursing through your body. You let out a squeal, resting your head back against his shoulder as your back arches.
You gasp for breath, moans getting caught in your throat as he fingers you. The squelch of your cunt fills the living room. It's filthy, and you fucking love it. Your eyes roll back and you cry out when his fingers press against your g-spot.
"You still with me gorgeous?" He asks.
"Hah– mhm," You nod.
Your body tenses in his lap as your hips roll into his fingers to their own rhythm. You struggle to control your body, overwhelmed with pleasure and rapidly chasing your approaching high.
He hums in satisfaction. "Gonna give you want you want now." He mumbles against the shell of your ear.
He doesn't need a response to know how badly you want this. His fingers pick up in pace, continuing to brush against the sweet spot inside of you.
A groan escapes his lips as you continue rolling your hips against his fingers desperately. He wants to ruin you, so badly. The sight of you in his lap right now is sending his mind racing. The thoughts clouding his mind alone could make him ruin his sweats untouched.
Your nails dig into the couch as you desperately squirm to find something to hold onto. Your eyes screw shut as you gasp for breath.
"Wonu–fuck–ah!" You groan. He places more pressure on your inner falls, wrist movements coming to a halt. He presses his fingers into your sweet spot, allowing you to continue fucking yourself on his fingers as your high has your head spinning.
You clench around his fingers tightly. You whine and cry out, vision going white as your pussy throbs around his fingers. You take a deep breath, exhaling shakily as you come down from your high.
He leans his head back against the couch and sighs. His adam's apple is prominent and he uses his middle and ring finger to push his glasses up on his nose.
You climb off his lap, face growing hot when you see the wet stain on his grey sweats. "Sorry," You apologize.
He looks down, eyes drifting to where yours seem to be focused on. He lets out a breathy chuckle. " 'S okay baby, I don't mind."
He leaves a playful smack on your butt as you walk away toward the bathroom. He adjusts himself in his sweatpants, thoughts of you still flooding his mind.
You enter the bathroom, closing it behind you. You clean yourself up, but the sight and feeling of his hard cock flood your thoughts. You'd be lying if you said he didn't satisfy you, but you're still undeniably horny. You splash your face with some cool water to distract your mind.
You make your way back to the living room, sitting next to him on the couch. He pulls you back onto his lap comfortably and changes the tv setting from the Wii to Disney +.
He scrolls mindlessly through the options. "You hungry? I was thinking we could order in."
You're having an even harder time focusing now. He's still sprouting a semi beneath you
"I wanna return the favor, Wonu," You blurt.
"I was thinking Thai–oh," Wonwoo clears his throat.
He shakes his head and presses a kiss on your cheek from behind. "It's okay baby, you don't have to worry about me."
"No I want to," You admit. "I'm still horny, and I wanna make you feel good too. Please?"
He's having an internal battle with himself. It feels like things are moving a little quickly, but who is he to deny you? Especially when you're in his lap practically begging him.
He licks his lips slowly, contemplating a response. Thoughts of you have been clouding his mind doing exactly this and he can't help but be selfish and indulge.
"Fuck... okay," He agrees.
You tug at his sweatpants excitedly. You lifts your hips, pulling his underwear and sweats down to his knees in one movement. You sit back down on his thighs, eyes fixated on his dick.
He's only sprouting a semi, not nearly as hard as when he was fingering you early. No biggie.
You tilt your head down, spit falling down onto his cock from your mouth. You start stroking him. He's big and heavy in your hand, it's a little intimidating at first.
But you adjust quickly, finding a steady rhythm. You feel him breathe out in relief at the feeling of your hand. You feel a newfound sense of confidence build inside of you.
Your hand runs along his length, feeling the thick veins on his cock. You can feel the way he grows in your hand, twitching as it rises to full length and hardness.
The tip is flushed pink and dribbles out precum. He lets out a soft curse.
You couldn't help but let your mind imagine how it would feel inside of you. You knew you weren't ready for it yet, but you couldn't help but imagine it. If it was anything like his fingers earlier, you could most certainly consider the possibility of taking your relationship to the next level.
Although, you know it'll hurt. Wonwoo is big, incomparable with his fingers. You know he'd take good care of you, do everything in his power to ease the pain and make you feel good.
His hips jerk when you swipe your thumb across the sensitive tip. He spurts more precum and groans at the sensation. You're practically drooling at the sight of him.
Wonwoo is never this reactive. He's always been more of the calm stoic type. But you're bringing out another side of him, and it's turning you on like crazy.
"Wanna suck it," You breathe out.
Wonwoo tilts his head back into the couch. His hand covers his face as he holds himself back. "Holy fuck..." He breathes out shakily.
You climb off his lap, dropping down to your knees.
"Take your time... Don't wanna hurt you–ah" He moans.
You open your mouth, wrapping your lips around his cock. You taste the precum on your tongue, swiping it across his sensitive tip. He holds himself back from thrusting his cock all the day down your throat. He grips the couch tightly, sinking deeper into the leather beneath him.
He's trying so hard to be a good guy and do the right thing. But fuck, you're making it so hard. He doesn't wanna give you more than you can handle, but the sight of you right now makes him want to ruin you.
Your hand doesn't leave his cock, continuing to stroke him as you take the tip into your mouth. You start off bobbing your head slowly, running your tongue along the bottom side of his length.
He groans, gathering your hair into a makeshift ponytail and helps to guide your head. You're careful not to let your teeth drag, focusing on making sure he feels good.
"Fuck, gorgeous," He groans. "What are you doing to me?"
His words shoot straight to your core. You press your thighs together and take his words as encouragement. You take more of his length down your throat, allowing his tip to touch the back of your throat.
"Holy shit–" He moans. "You're so good, fuck ah–"
He grips the leather of the couch harder, digging his nails into the material to restrain himself from fucking your throat. He gasps and moans, allowing a few curses to slip from his lips.
You continue stroking him, taking more of his into your mouth. You bob your head a little faster, saliva thoroughly coating his length. His tip continues to touch the back of your throat, causing you to gag and tear up.
You stop for a moment, coughing as you wipe your tears and catch your breathe.
"You good?" He asks.
You nod. "I'm good."
"Take your time baby," He coos. "Don't need to rush it."
You nod again before taking him back into your mouth.
You pace yourself, starting slow and progressively growing quicker and more confident with your moves. He guides you using the makeshift ponytail, making sure you don't get ahead of yourself again.
Your other hand cups his balls, making him let out a throaty groan. His cock twitches and throbs in your mouth and hand. "I'm close, baby" He warns you.
You remain steady in your movements, prioritizing his pleasure. His cock throbs once more before his body jerks. "Oh shit–"
He lifts your head off of his cock with your hair and grabs his cock with his other hand. He strokes himself to finish, shooting his load into your mouth. Even overwhelmed with pleasure, he doesn't spurt any of it onto your face.
He groans once more as he comes down from his high. He lets out a breath. "You can spit it, don't feel pressured to–"
Before he can finish his sentence, you swallow his load with ease. His cock twitches at the sight, but he prioritizes you. He dresses himself properly and lifts you back onto his lap. You face him, resting your head on his chest.
He holds you securely, rubbing his hands along your back softly.
"Was that okay?" He asks, continuing to draw circles on your back.
You nod. "Yeah, I'm okay."
He looks down at you, seeing you nibble on your bottom lip pensively.
"You sure?"
You nod hesitantly.
He can tell there's still something on your mind. You've just got that look on your face.
"What's bothering you?" He asks.
You shake your head, burying your head in his chest. He lifts your head, softening his tone with you. "Hey, talk to me."
You frown. "I don't know.... like I feel like I'm ready, but at the same time I'm not sure."
"To have sex?" He asks.
You nod. "I don't know if I'm just getting ahead of myself or if it's really what I want. I'm just a little scared, but I think I want to."
"I get it, but we won't do it unless you're 100% sure. I don't wanna jump into anything prematurely and have regrets. Doesn't matter how much you're on the fence, it won't happen unless you're in it 100%. You hear me?"
You nod. "Thank you Wonwoo, you're the best."
He kisses your cheek. "Just for you."
"I think I'm just overthinking it cuz I'm still horny," You confess.
He leans back into the couch and lets out a breathy chuckle. "Shit Y/n, you're insatiable."
You grin. "Just for you."
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© number1mingyustan - Do not repost without permission.
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paused-waterfall · 4 months
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I wanna make a bold claim: QSMP's greatest innovation as an international server wasn't the live translation, nor the cultural events, nor the multilingual eggs and NPCs.
It was fofoca.
The other tools in the translation toolkit were all crucial, and maybe novel for a Minecraft SMP, but they're not quite novel in the larger streaming space. But the gossip. The fofoca was something truly incredible.
Cause translations are always gonna have gaps. Automatic translations have many errors. Meticulous human-made subtitles can be misread by audience members who are trying to split focus between the subtitles and the rest of the visuals. And even if dialogue is completely dubbed over in another language, cultural context can be missed.
This all sets up a lot of hurdles for viewers who want to watch a streamer whose language they don't know. It's so easy for vital bits of information to bounce off the language barrier, and cause a viewer to lose the plot. And good luck figuring out what you missed from chat or wikis.
But on QSMP there was a glorious fallback for any viewer confusion, and that fallback was fofoca. At its peak, almost every QSMP stream involved one interlude where some other nosey islander would show up and pester the streamer for gossip. And much of the time, these gossip sessions were multilingual. This meant that viewers got regular summaries of important events that were actively tailored to be understandable across languages. Confusing or mistranslated concepts had immediate feedback, allowing for immediate clarification. And none of it felt like a forced concession to international viewers, because it happened in character.
Fofoca wasn't just a running joke, Fofoca was glue that kept the server together during quite a wild year.
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mrrharper · 3 months
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Player Of The Month
You can support me at ko-fi.com/mrrharper
It did not take long.
Jake got a notification saying he'd been chosen as the Player of the Month from the server he's been playing on for months now. He was very excited about this as he's never got any in-game title like that before.
He clicked on the notification and scrolled through all the buzzwords to see what rewards he would be getting. Weirdly, there was no mention of any items, upgrades or other perks. Instead there was a button. "Brand new personalized experience".
Jack eagerly clicked the button, the only option avaliable to him. At first nothing happened and he just assumed the game was loading some new assests which would probably take some time.
Suddenly he felt some buzzing in his head, followed by a sharp pain and a feeling as if his headset was tightening around his head. He was paralyzed by this for a moment, his mind completely losing track of what was happening with his body as it was experiencing sudden sensory overload.
And then he was back in the game, but something was different. He was transported to Iron Gym, a locaton on the opposite side of the map from he was just a minute ago. He looked down and saw that his avatar had changed completely. He tried to access his character menu to see what had happened but he couldn't, so he walked up to a mirror.
In in he saw someone completely different. A young dude, clearly muscular, wearing a backwards cap and a pair of tight compression shorts. He looked like a gym bro! Not only that, he looked pretty similiar to the NPCs that populated this area of the game world, which Jake found very strange. Something went wrong here.
Wait, where was his headset? Jake put his hands on his face, but couldn't find the bulky gear he had to wear to play. What was going on?
A player came up to Jake and chose the option to initiate the conversation.
Jake #27AD0019 turned around to face Player#A97F4. His eyes flashed red, showing he was now in interaction mode.
"ey dude, ya got any issue with me bruh?" he asked, an arrogant streak in his voice. He then waited for the player to choose a response form the dialog tree, entering one of his idling animations, moving slightly from left to right and flexing his bare chest.
"Damn, that's a new one, didn't see this character before here" the player muttered to himself, clearly intrigued by the sudden appearance of a new NPC. He then chose a response.
"No, I just noticed you're a regular here and you seem to be doing pretty good, so I wanted to say hi."
#27AD0019's changed his attitude from annoyed and arrogant to proud and cocky. A new animation was triggered by the player's response, making him flash his teeth in a cocky smile, then flex his arms in a double biceps pose.
"hell yeah bruh, am the top dawg here dude"
The player focused on the NPC's muscular arms, while the character kept them in a flexed position up in the air. Player#A97F4 was starting to enjoy the conversation and knew exactly what dialog option he would choose.
"I see, you clearly work out every day. Your form is very impressive."
This prompted another few animations, in which #27AD0019 flexed his arms, chest and legs, showing off his muscles to the player.
"fuck yeah bro! i lift, like, all day dude, gotta work for guns like this bro huhuhuhuhuhuh" He let out a low, dumb laugh. The player grinned as he saw one of the potential responses he had avaliable.
"So not much happening in your life except the gym, right?"
A few calculations happened int he background that determined whether the NPC would respond positively or with anger. The result then took into account the character's intelligence statistic - 3/10. This gave the player the exact result he was looking for.
"huhuhuh yeah dude, am a real gym bro dude, ain't nothin' more important that liftin' bro. head empty, just gains huhuhuhuhuh" The answer triggered another loop of flexing animations.
#27AD0019 was going to be a very popular NPC.
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mo0nfairy · 1 year
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ᥫ᭡ . # ۫ , ⸺ UNCHAINED MELODY, PART ONE !
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summary :: surviving raccoon city together, you catch the affections of leon kennedy, ada wong, jill valentine, and carlos oliveira. six years later, you reunite with them and realize their obsession with you has increased tenfold.
chapters :: the masterlist.
word count :: 5.7k.
content warnings :: mdni!! yandere!leon, yandere!ada, yandere!jill, yandere!carlos, noncon touching, drugging, kidnapping, ptsd, violence, explosions, weapons, death, mild sexual themes, sexual harassment (done by some random npc), car crash, hospitals, reader breaks their arm.
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──── Rain.
It's the first thing you are able to scrutinize once you come out of your state of comatose. You listen to the tumultuous melody as the droplets batter against the roof of the car. Even with your eyes locked tight, you are able to figure out where you are just by the rumble of the car engine, jostling you around when the tires hit a crevice in the road. A fuzzy, knitted blanket is adorned around your body. Your headphones are set on top of your head, a playlist of your favorite songs playing on a low volume. The sounds come out distorted, somehow, as if the lyrics were tripping over themselves and the tunes were awkwardly dancing with one another. It's almost as if you had been drugged.
The right side of your face is squished against something, which you now perceive as somebody's neck. The surface pushes your headphones uncomfortably into the side of your head. In a fruitless attempt to take them off, you realize you are paralyzed from head to toe. An arm is draped around your shoulder, the other firmly around your legs which are draped among their lap. Whomever this stranger is, they are quite brawny as they tighten their thick arms around you. They press gentle kisses to your forehead, the stubble of their beard tickling your skin. A deep voice whispers sugary affirmations against your temple, but you are unable to dissect them through the warped music and white noise. Have I been kidnapped? Who the fuck is this person?
With what little strength you have left in your body, you are able to peel your eyes open just a crack. You find yourself in the middle of the backseat (the safest spot in the car, which was certainly done on purpose). You find the arms draped around you are tan, adorned in heaps of black hair. Casting your gaze forward, you look to the driver. You see a woman with short, dirty-blonde hair whose slender fingers grasp hold of the steering wheel. The identity of these two people remains unknown to you. Looking at the windows, the rain cascading down the glass prevents you from pinpointing any potential landmarks. The only thing you can do is slump against this stranger and let yourself be driven far, far away.
You rewind into the past to collect any memories that would help decipher the current events. All you are able to garner is a crisp October evening, where you snuggled beneath a blanket in the safe expanse of your bedroom. You remember wrapping the blanket around your shoulders and strolling into the kitchen, where you would then make yourself a hot cup of tea. This was your normal night routine, you recall in defeat. The last memory you had would be of no use, considering the large gap in your mind once you drank the first sip of tea. So, you rewind even further to see if anything abnormal had occurred during the day.
You remember how you had spent your morning journaling in the garden, analyzing the faces of other patients and doctors wandering through your memory. Nothing stuck out, however, so you abandoned your reminiscing of this past morning. You then think back to group therapy at noon, where others would express their traumas from Raccoon City six years prior. You would tell your own story of the agony you endured and how you met several people who had protected you with their lives. Leon Kennedy, Ada Wong, Jill Valentine, and Carlos Oliveira — four names you would never forget.
Then, you would express the grief you felt when you were told none of them had survived the night. You had never felt so alone after. But, fortunately, you were then taken under the wing of this sanctuary built just for survivors. You have stayed in their habitation since.
The faces of those listening to your story were people you have seen every day; none of their features matched the physicality of the people in this car. With that, you fast forward further into the afternoon to find anything that sticks out. The heightened security that seemed to be reserved for you made you furrow your brow. However, it was nothing explicit enough to explain your current circumstances. Several guards stood outside your room as you lost yourself in the book you checked out from the sanctuary's library. The headphones you wore blared your favorite music and tuned out any and all outside noise. Even the hushed noises straight from your kitchen.
The hours of the afternoon faded away while you read through your book. It wasn't until a friend had come to your door to remind you of your plans to go stargazing did you realize the sun had begun to set. As they left, you decided to brew yourself some tea before you would join the others outside. You remember sitting at your frail kitchen table, blanket adorning your shoulders like a cape as you watched the tea kettle on the stove. Silence pervades and you can't help letting your mind wander. It has been six full years since the incident in Raccoon City. Still, your brain always seems to saunter back to the memories of that night.
You think of Leon Kennedy that night. You remember those pale blue eyes, freckled innocence, puppy-soft hair; you remember how he had saved your life that night in Raccoon City. Working at the Mizoil Gas Station, sitting right on the outskirts of the city, you're bound to face your fair share of weird regulars. And Leon Kennedy, by far, was the weirdest. A week before the night that sent your life into a tornado, you had met the new rookie who just arrived in town. And for seven days, you would always spot that familiar green jeep outside your workplace. His relentless appearances made you worry he had a hole in his gas tank or something. However, his visits weren't to grab gas or a quick snack for the road, it was to awkwardly lean against the counter and pathetically try to win your heart.
"Oh, hey Y/N! Funny running into you here..." The twelve visits a day spoil his attempts at being suave. "Yeah. I work here, Leon." His name sounds like nectar on your tongue, to a point where he is on the verge of outright begging you to say it. Even once more.
You then think of how during your closing shift, a coworker had become something ghastly, something monstrous. It all just happened so fast. You think of how you shielded yourself in your cramped work locker, limbs jutting out against the uncomfortable metal walls. To this day, you can still feel the suffocating tightness in your chest from holding back your sobs. All while you helplessly listened to the horrific sounds of your coworkers and customers being torn apart. You're entirely shaken with trauma, but with your brain in survival mode, you know this was no time to rest. Who knows how many more of those things will arrive? Now was your only shot at escaping this hellhole. So, you begrudgingly peel open the locker door and carefully inspect your surroundings. You grab a six-pack of beer on the desk beside you and take one of the bottles out. It was your only available weapon against your zombified coworkers, after all.
Blood paints your sneakers red and cheap beer stains your uniform as you fight your way out of the station. The sight of the entrance feels like a light at the end of the tunnel. Your lungs tighten with exhaustion as you continue to run towards it. That is until a firm grasp on your wrist halts your intentions. Swinging the bottle towards the assailant, they block it with ease and disarm you. It wasn't until a stuttering, concerned voice gasps your name do you realize that you almost just stabbed Leon Kennedy in the face. But God, you never thought you would be so happy for the persistent neediness of this cop.
You don't even know what had overcome you, but the sight of something human fills you with so much relief, you engulf the man into a hug. It lasted a mere second, but it was more than enough to get Leon's heart thumping in his chest. Even in the face of death, a smile tugs at his lips with any crumb of affection he can extrapolate from you. Muttering an apology to him, Leon disregards it entirely and stares at you with that dumb, love-struck expression. Your drop-dead gorgeous self; your witty comebacks that have his ribs tough with laughter… You, of all people, initiated affection with him, you actually wanted to touch him!
The roar of something inhuman cuts Leon off, to where he then bends down and scoops you into his arms. Without a second to resist, Leon (who is far too elated for comfort) sprints through the door with you and books it to his jeep. You're too busy staring at the store in trepidation to stop Leon from opening the car door for you, placing you in the passenger seat, and fastening your seatbelt for you. Almost as if you were a child, incapable of using your own hands.
The car ride to the Raccoon Police Department is quiet. Other than a few hushed reassurances of comfort from Leon, a heavy silence sits between the two of you. It's so bewildering that the people you had spent every day with are all dead. Not even dead, but zombie-fied creatures groaning to tear your flesh asunder. Your brain drifts to one coworker, in particular. One who was a master at getting under your skin. Manipulating your time alone to ask you out to dinner for the umpteenth time while tracing his hands over your skin. You never agreed, but with every attempt to bring this problem to your manager, it was always swept under the rug. And at last, you would have to endure the eerie smile and roaming hands of this middle-aged creep.
But now, things are different. You think about how he is now dead and can never touch you again; you think of how sickeningly good it felt to drive the rear end of a half-shattered bottle into his skull. Looking at your hands, you find your palms caked with his blood. Leon takes notice of this, taking one hand off the wheel and using it to grasp your hand into his. Electricity tickles through him from the contact. "You didn't have a choice" he assures in that soft tone reserved for you, but he is wrong. You did have a choice, and in the end, you wanted to hurt him.
"I wanted to. I wanted to kill him." Your gaze is locked on your red hands as you confess; Leon's gaze is fixated on you. "I just couldn't put up with him anymore. I finally got to fucking get back at him for once, to take advantage of him while he was weak." You don't even notice the tears streaming down your emotionally-drained expression.
You especially don't notice the sheer affect your words have on Leon. Tense jaw, flared nostrils, chest rising up and down with short breaths. What the fuck did he do to you? What had he done to push you, the angel of Leon's life, to such violent measures? He imagines his disgusting hands, dirtying your heavenly form; he imagines your face scrunched up with dismay, tears brimming in your eyes. And it absolutely destroys him. His heavy stare remains locked on you, entirely oblivious to any outside sources. No zombies, no eight-foot-tall tyrants — all that mattered was the audacity this dead man had to put his hands on you. And god, it makes him red with rage.
"Leon- LEON-!!" You shout out to warn him before the jeep then collides into a car wreck. It is pure mayhem as you shield your head with your hands and prepare for your demise. Leon’s arm stretches out over you in a desperate attempt to protect you. How ironic that in the face of a zombie apocalypse, you would die because of someone's poor driving skills.
You reluctantly open your eyes; you're alive. With your ears ringing out and your vision fuzzy, you manage to wrestle your way out of the jeep that had been flipped upside down. A grunt escapes from your chest as you make contact with the pavement. Something wet trickles down your head and from your nose, which doesn't take much for you to perceive as blood. You are so disoriented, you entirely forget about the man who was driving you just moments before. So disoriented, in fact, you don't hear the weak whimpers of your name from Leon as he watches you stumble further and further and further away from him.
You think of Ada Wong that night. You remember the click of her heels, her expensive perfume, her manicured nails; you remember how she had saved your life that night in Raccoon City. Somehow in your bewildered state, you had found yourself in one of the holding cells of RPD. You had collapsed against a metal bench, catching sight of a blood-stained first aid kit just within reach. You then tend to your wounds with feeble efforts. Soon, your senses clear, to where horrifying screams of agony echo through the large expanse. An unseen force rattles the room, and chunks of wall soar through the air from the cell beside you. There's a pop! before a deafening silence settles in the room.
All that is left in the air is your rapid breathing, waiting for your inescapable demise to embrace you. But, there is simply nothing to greet you but you and your thoughts. The gentle tap of quiet footsteps fills the permeating quiet. A woman then enters your train of vision, dressed in a trench coat, sunglasses, and stiletto heels. She stops in her tracks upon seeing you, seemingly inspecting you from behind her eyewear. With a tilt of her head, the woman steps through the threshold of your cell, where you then bundle yourself in the corner of the room. And you are just so adorable how you cave into yourself, almost like a bunny. So frail and terrified; too damn cute.
The way she walks to you is as if she were on a catwalk. Your trauma-ridden body trembles in fear with every step she takes closer. When she is just within reach, you act on instinct and push her away from you, racing past her and out of the cell. She barely stumbles from your attempt at an attack, an amused chuckle vibrating from her chest. You get a good several steps away before you finally discover what had made such a booming noise before. A man lies dead on the ground in the locked cell beside yours with a punctured hole in the wall. His dry mouth is hung agape and his body sits lifeless. Both eyes have been popped out of their sockets, blood seeping down his face and to the ground below. The woman follows you in your footsteps as you stare in horror. She merely tuts at the sight, a sigh of disappointment filling the empty air. How in the world is she not as terrified as you are?
"Come with me." Her voice is feminine, oozing with sultry confidence. It's soothing to listen to.
"Why?" Meanwhile, your voice is nothing like hers. Your speech comes out shaky and quiet, adorned in the fear this woman was apparently immune to.
"Well, you wouldn't want to end up like Ben, would you?" Your silence serves as your unspoken agreement. "Come now." In addition to her poised nature, her voice is also flat with demanding dominance. You find yourself blindly following her as she struts away.
Accompanying this woman as she walks through the police department as if she were the headline of a fashion show, you soon make it to the grimy streets of the city. During that time, she had introduced herself to you as Ada Wong, a spy working to retrieve the G-Virus. Why is she telling you the whole truth about herself, she doesn't know. Why did she make you follow her when she knows she works better alone, she doesn't know, either. There's just something about the way you cower into her when a zombie growls and the way your eyes glimmer with gratitude when she annihilates the monsters in your path. It makes her feel worthy, for something other than violence or money. As if she were the big, bad wolf who had fallen for the helpless bunny rabbit.
Now standing at the end of the street before the sewer entrance, you stare below in apprehension for what you have now learned lies within. This whole time, all the secrets Umbrella have were hidden right beneath your nose. Or better yet, right beneath your feet. A tank truck lies on its side several feet away from you and behind it, a trail of fire travels closer and closer. The flames and oil mending together then causes an explosion to erupt. Before you even had a chance to process anything, you're in the air, where you land in a patch of grass with a loud crack. Permeating pain courses through your right arm. From the time you had broken your wrist in 5th grade from attempting to climb a tree, you can tell your arm has suffered the same fate.
A leather-gloved hand then places itself onto your cheek. You look to see Ada, now with no glasses, tousled hair, and her coat discolored from grass stains. A dandelion had managed to wrangle itself with one of the dark-colored strands on her head. Playfully, you pluck the dandelion from her hair and gift it to her. Then, you make some joking remark about how it's a "thanks for the save earlier" with a weak chuckle. Your hand touches hers and something flutters within Ada's stomach — something grand, something scary. Something... warm. It stuns her into silence and catches her entirely off guard.
Her gaze shifts to your lips. Despite how chapped and dry they are, your bottom lip seeping with blood after the tough fall, they couldn't look any more appetizing to Ada. The mere idea of pressing her lips to yours causes her to relentlessly fall further and further into this unfamiliar, twitter-pated oblivion. You are just so benevolent, softhearted, and so, so bright. Ada's head is so fogged up with all sorts of devoted insanity, she doesn't take notice of the mass of zombies treading closer. While Ada is crouching beside you, she is then tackled to the ground. A pandemonium of zombies roaring ensues, and you're attacked by the undead, as well. With a hard kick to the skull of your assailant, you're able to wrangle yourself out of their grip on your leg. You stand to your feet and search for Ada to no avail, the heaps of zombies restraining you from any clarity.
With that, you turn tail and slam open the doors of the closest shelter you could find: Gun Shop Kendo.
You think of Jill Valentine that night. You remember her calloused hands, her rough-edged attitude, her scent of gunpowder; you remember how she had saved your life that night in Raccoon City. When you enter the gun shop, you're met with a man and a woman, both disheveled with dirt and blood. They point their guns at you upon your rushed entrance and in response, you raise your hands to surrender. The pummeling on the doors then has you all racing to barricade the entrance, using abandoned shelves and boxes as impromptu defenses. With heavy panting and a hefty barrier, the three of you stand, exasperated, trying to catch your breath. You sink to the floor and hold your arm, flashes of agony pumping through the broken limb.
Despite the danger just outside and your arm overcome with pain, this is the best you'll get in your current state. Shelter and weapons. You'll just have to endure how the shop owner shoved the barrel of his gun in your face and how the cop beside him sees you as gum beneath her shoe. Jill treats you like she does everyone else: ice-cold and blunt. She doesn't say a word to you; she barely acknowledges your presence. For that, you assume she hates your guts. Considering the circumstances, however, you don't take it to heart. Instead, you thank the two for allowing you to stay in the shop while the storm of zombies outside dies down.
However, things are quite different on Jill's end. The simple way you exist — it stuns her. Throughout her entire life, this dull ache has resided in her chest. She feels nothing. She would try and garner any feeling whatsoever; she'd do something adrenaline-inducing to feel fear, she'd do something ignorant to feel guilt. She would do everything to fill this hollow void within her. But, her incessant efforts were all brought to no avail.
That is until you came along.
Even though you're just some helpless civilian with no other desires than temporary protection, something foreign pervades her brain. Jill has come to realize you are far more than just the pretty face on the surface (although the idea of others witnessing your beauty causes her stomach to churn). She then tends to your broken arm, acting as if her heart wasn't running a mile a minute from the close contact. Meanwhile, lust-driven fantasies that would make even a harlot blush muddle her brain. To have you beneath her, staring up at her like that. You can't expect her to not swoon at the mere thought of how you'd taste, how you'd sound, how you'd tremble from her touch. Her mouth waters at the mental image alone.
Without thinking, Jill leans in to kiss you, fully ready to take you here on the floor of this filthy gun shop. The cock of Kendo's gun brings her out of her haze. You, on the other hand, assume this woman views you as nothing but a burden despite the clear display of infatuation in front of you. She informs you with a flat tone how survivors would be taken to the subway station, where they would then be transported out of the city. You thank her again for her hospitality, but mostly out of culpability. With your arm now covered with swiftly-made bandages, you reach with the other for an abandoned gun. Now that you've accepted the assumption this woman doesn't want a thing to do with you, the only way you'll get out of Raccoon City is by yourself. However, she blocks your attempt with a gentle grasp of your wrist.
"No need." Her voice is rough, but beneath the facade, it is timid and fearful.
"Why not?"
"You have me. I won't let anything happen to you." You stare at her, completely flabbergasted at the sudden alter in attitude.
The journey to the subway station was a breeze, to say the least. With your new bodyguard there to obliterate any danger in your path, it was practically a stroll in the park. She tells you her name and you tell her yours. Y/N Valentine has kind of a ring to it, Jill thinks. But with only just a few blocks to cross, something large, something beastly, something entirely inhuman stops you in your tracks. Incredibly massive with its large teeth protruding from its mouth, it groans a deep "S.T.A.R.S" before it begins to stomp towards you. Terror submerges your senses and immobilizes you. A red laser points from the rocket launcher in its hands, the dot sitting right by your feet. Jill then grabs hold of your hand and tries to run off with you, but her futile attempts were too late. A rocket then strikes the pavement and its force sends the two of you into the air. Your bandaged arm lands first against the unforgiving ground, anguish permeating your entire body.
You think of Carlos Oliveira that night. You remember his gruff voice, his kind heart, his dirt-caked skin; you remember how he had saved your life that night in Raccoon City. The pain in your arm is so blinding, there is nothing else you can think about. Not Jill, not Ada, not Leon, not the myriad of monstrous creatures on your tail. The only thing that exists right now is the torturous misery coursing through you. You're writhing on the cold pavement as you cling to your arm, cries of distress and exhaustion trembling from your chest. God, when will this nightmare fucking end?
The gut-wrenching entrance you're in is broken when you feel a hand on your shoulder. You expect to find Jill and her stone-cold, yet concerned expression, only to turn over your shoulder and see a complete stranger. He has a head full of messy, dark hair, with loose strands shielding his face; a strong body, with his military vest filled with heavy weaponry. His expression, however, was the most memorable. God, he looks at you as if you've hung the moon. His appearance is unkempt and dirty, but still overwhelmed with cheesy rom-com levels of infatuation. Why is this stranger looking at you as if you were walking down the aisle on your wedding day? You don't know. Besides, there are far more important matters to concern yourself with.
The heavy slam of Jill's boots reverberates as she sprints over to you. She helps you to your feet, not without a quick glare at the man beside you that reads "don't you fucking touch them." Jill puts your intact arm around her and leads you into Moon's Donuts, all while the deafening sounds of gunfire and grisly roars echo from behind. You don't dare turn around; you couldn't bear to look at that abomination once more. The quiet hum of heavy rock welcomes you as you enter the deserted donut shop. You practically collapse into one of the booths, Jill following behind and sitting across from you. With an exhale of relief, you relax into the seat and hold your arm in an attempt for temporary comfort. The man from before enters shortly, as well, then barricades the entrance with ease.
Your bandages are now torn and peeling. In an effort to fix it yourself, that same agonizing pain satiates through your arm instead. You hiss in response, alerting the two others. The man leans down before you, introducing himself as Carlos Oliveira, then eagerly asking you to inform him of your name. You oblige and he visibly shivers when your skin makes contact with his, an expressed concoction of nerves and irrepressible obsession. Upon gingerly grasping hold of your arm, he uses medical equipment from the various pockets around his chest and tends to you. His touch is careful, delicate — as if you would drift away if he applied any pressure. With every whimper and groan of pain from you, shocks are sent straight to his heart. Carlos had just met you moments ago yet still, he can't fathom the idea of you in pain. He assumes it's merely empathy, but when he feels tears brim in his eyes at the sight of you suffering, he knows this isn't normal.
With Jill's hand on your shoulder, consoling you through the pain, Carlos finishes swiftly before reluctantly breaking physical contact with you. He then gives you his canteen bottle, allowing you some water after your exhausting efforts to survive. You down the water like you've been parched for years. In the process, you are entirely oblivious to the heavy breathing from Carlos, who is left stunned at the prospect of an indirect kiss. Your lips against his — he feels his cheeks heat up from the idea alone. He doesn't realize how totally deranged he looks in his lovesick hysteria before the sharp snap of Jill's fingers brings him back to reality. Her possessive stare, her physical affection with you. Carlos feels his world crumble at the revelation that falls: you belong to Jill. The partner of his dreams is sitting right in front of him, but at the same time, is entirely out of reach. And it shatters him.
With that being said, Carlos isn't always the most articulate with his attempts at garnering information, hence why he stuck to the guns. So, as Jill and Carlos guard you like feral dogs with a bone while you travel back to the subway, he lets his facade slip.
"So... Are you two-like... Are you guys-um? Like, together?" Smooth as silk, Carlos. Smooth as silk.
Jill rolls her eyes in response. Mostly due to how annoying she thought him to be, but especially due to the fact that you aren't actually hers. Meanwhile, you tilt your head in confusion like a lost puppy (and you miss the way they visibly melt from the sight). After another fit of relentless stammering from Carlos, Jill finally clears the air.
"No, we're not dating." It hurts her to say it, evident in the way she clenches her jaw in an attempt to suppress her protruding emotions. Meanwhile, Carlos is sent to cloud nine.
Despite the blood, death, and gore he had witnessed in a single night, he had never felt so elated in all his years alive. Jill scoffs at his thinly-veiled euphoria, before grasping your hand and treading forward. Through trial and error (and more zombies than you could count), the three of you finally make it back to the subway station. You could cry, it's almost over. However, you can't help but notice how Jill and Carlos are perceptibly devastated by the idea of letting you go.
You hug Jill. It was nothing intimate, merely a thanks for the help she had provided you. Still, her body goes rigid and her heart flourishes with every kind of emotion she has never felt before. Through all the revelations that have taken place in this hellhole of a night, none of it compared to the earth-shattering emotions you have given her. Fear, lust, jealousy, devotion — it's all so overwhelming and she loves it.
You hug Carlos next. Again, nothing intimate or ulterior about the act of affection. But just like Jill, his heart practically detonates from the close contact. If only you could see his love-struck face; his expression is practically straight out of a cartoon. Cupid's bow through his chest, bluebirds swarming around his head and all. When the friendly hug soon started to turn into a romantic embrace, you push yourself off of Carlos, excusing his actions as nothing short of post-traumatic nerves.
With that, you join the other civilians on the train. The subway doors close behind you as you look at the survivors around you. All of them are riddled with trauma, shaken and silently weeping from the sights they have witnessed. Despite the harrowing circumstances, you're alive. That is all that matters and you could not be more grateful. Sitting on an empty seat, an exhale of relief escapes your chest. The train whirs as it begins to move. You turn your shoulder and look through the filth-stained windows to find Jill and Carlos, eyes blown wide with emotion as they watch you leave them. They stand in the same place you had left them, gazing wistfully at the love of their life. Picking up speed, you are soon out of their sight and they are now without the one they love most. And the sheer affect it has on them is gut-wrenching.
Fortunately for you, the ride out of the city is plain sailing. And with no S.T.A.R.S. members on the train, there is no 8-foot-tall creature there to set everything ablaze. You have now become one of the very few people who can say they made it out of Raccoon City alive.
You think of Raccoon City the morning after and the consequences that came from surviving. You think about what Carlos had said to you in the midst of danger. "I'm not gonna die on you and leave you in a cold, cruel, Carlos-less world." Liar.
Upon escaping the city safely, you and the other survivors were sent to a local hospital. From thereon, you would spend the next several days there (and finally receive proper treatment for your broken arm). After several days of anxiously anticipating the well-being of your friends and the entirety of Raccoon City, a doctor you had never seen before enters your room in the dead of night. Introducing himself as Dr. Matt Gorkis, he then reveals the news of the missile strike sent to the city and how there were no other survivors. A wave of devastation and helplessness washes over you. Weeping softly, the doctor bluntly provides details of the matter.
He then informs you of a sanctuary being built just for survivors of the incident. There will be provided shelter, basic necessities, and all sorts of therapeutic activities that will help you during your healing journey. And with your job, your home, and all of your friends eradicated to dust, you know you have no other choice. With another month of being tested for infections and going through physical therapy, you are released from the hospital and sent away with the doctor. For the past six years, this sanctuary is what you have learned to call home.
The hissing of the tea kettle makes you jump, bringing an abrupt halt to your road trip down memory lane. And while you pour yourself a cup of tea, you realize that your memories will be of no use for your current circumstances. For now, you'll have to let yourself be lulled to sleep in the back of this stranger's vehicle, driven far away to god-knows-where. But, the embrace the person has on you is so warm, so inviting. Your body can’t help but succumb to the relaxation this stranger provides.
You just hope that when you wake up, whatever welcomes you isn't anything reminiscent of the nightmare you faced six years ago.
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⁺ 🎧 , 🪷 ۫ you are currently listening to . . . ⁺ 🪺 , 🎵 ꪆ
❝ MY LOVE, MY DARLING
I'VE HUNGERED FOR YOUR TOUCH . . . ❞
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not a single person had asked for this, but it has been all my brain has been able to think about. i hope u all can appreciate some breadcrumbs from the ramblings of my heart hehe.
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