#I feel like this is true to the character pre-development
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castellankurze · 6 months ago
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"You know, they say that all men are created equal, but you look at me and you look at Zoraal Ja and you can see that statement is not true. See, normally if you go one on one with another viper, you got a 50/50 chance of winning. But I'm a genetic freak and I'm not normal! So you got a 25%, AT BEST, at beat me. Then you add Koana to the mix, your chances of winning drastic go down. See the 3 way at Succession, you got a 33 1/3 chance of winning, but I, I got a 66 and 2/3 chance of winning, because Koana KNOWS he can't beat me and he's not even gonna try!
"So Zoraal Ja, you take your 33 1/3 chance, minus my 25% chance and you got an 8 1/3 chance of winning at Succession. But then you take my 75% chance of winning, if we was to go one on one, and then add 66 2/3 per cents, I got 141 2/3 chance of winning at Succession. See Zoraal Ja, the numbers don't lie, and they spell disaster for you at Succession."
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yuurei20 · 6 months ago
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Is it true that Cater is a playboy? I've seen some people saying that he's a Playboy, but I'm not sure if its canon. Thanks!!
Hello hello! ^^ Thank you for this question!
This was also mentioned a little bit in response to an earlier question about Cater's habit of flirting with people, which includes a compilation of screenshots of what is probably the kind of scenes that people are thinking about when they talk about Cater being a playboy!
But I think this might depend on your definition of "playboy" 👀
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As of this post, the only canonical romantic relationship we have heard of in the game (on EN 👀) is Ace and his ex-girlfriend!
If your definition of "playboy" is "someone who dates a lot of different people," then "playboy" does not apply to Cater, as far as we know :>
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What we do know is this!
His family moved around a lot when he was a child so, at some point, he started intentionally keeping his interpersonal relationships shallow rather than try to forge meaningful connections:
"That's why I always tried to be on good terms with everyone, rather than forge strong bonds with a chosen few. Like a circus performer who has a grand old time with people from around the world, and then packs up and moves on."
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While never stated outright, it is a common theory that this is why Cater keeps Trey at arm's length during Wish Upon a Star:
Trey is already his closest friend, so Cater might be keeping up a buffer zone of secrets like what his true wish for the Star Sending is so that they do not become any closer, and their inevitable parting will be less painful.
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Lilia tries to encourage Cater, saying that, in deciding not to get too close to any one person he may be the wisest one there, but Cater is not convinced that Lilia can truly empathize:
"Lilia's developed cherished relationships while living in the same place his whole life. There's no way he could ever understand how helpless I feel."
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Another thing we know about Cater is that he might be feeling the loss of one, specific friend in particular! He tells Silver that he remembers making a friend at a new school one time, only to immediately learn that he would be moving away again the next month.
It is interesting that he mentions this one friend in particular--were they the catalyst? Was that the point when he decided that he would never get close to another person? We do not know 👀
If you are seeing "playboy Cater" coming from the JP side of the fandom, it is possibly because his speech patterns are that of a チャラい character on JP!
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I think "flirt" is a decent translation for チャラい? 🧐 (It was localized as "shallow" on EN, and is the reason why Eliza rejects Cater during the Phantom Bride event.)
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They are characters that talk/look flashy, seem shallow, and tend to flirt with everyone equally rather than picking someone specific to pursue. (Orange hair is common but is not required ww)
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This survey of 3,324 people voted the top three チャラい anime characters as Moroboshi Ataru (Urusei Yatsura), Saeba Ryo (City Hunter) and Lupin III, to give you an idea of the チャラい character archetype ^^
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And a common theme of Twst is: appearances can be deceiving!
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Vil and Lilia seem to suspect Cater of having "a morose side that the rest of us never see" hidden by his sunny disposition, but Cater claims otherwise 👀
Much like Epel appears delicate but is actually the opposite and Lilia appears young but is actually old, it is possible that Cater intentionally acts shallow while actually he has a complex inner world--he is flighty not because he is trying to attract people, but because he is trying to keep them away.
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More here! ^^
・Cater's Inner Life ・Cater's Childhood
To the original question: I do not believe that we have heard about Cater having any relationships (romantic or otherwise) at all except for one single friend from pre-NRC, which might not qualify him as a "playboy"! ^^
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regulusrules · 9 months ago
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Guide for: What Tags to Add to Your Fic
Do you guys have the same problem of how when you're about to post a fic and reach to the tags section you're like .. what r werds 🫠
It's also why some works don't get any visibility even though we're blessed by god almighty for no algorithm in ao3
And I kid you not, I found some of the best goddamn fics out there by sheer coincidence because they weren't tagged right and they remain overlooked because of this fact
So here's a small classified guide for you!
This post is solely based on observation, the ao3 tag search, and my own personal system for tagging! I am not, by any means or sorts, an ao3 fandom moderator, but someone who's read nearly 30 thousand of the fics out there and struggles to read the rest
General tags for any fic
For fic forms: Art - Fanart - Digital Art - Drabble - Short - Complete - One shot - 5+1 Things - Poetry - Podfic - Songfic - Text Fic - Prompt Fic - Case Fic - Ficlet - RPF
For plot: Fix-it - Pre-Canon - Canon Era - Post-Canon - Canon Compliant - Not Canon Compliant - Everybody Lives/Nobody dies - Everybody dies/Nobody lives - Alternate Universe: Modern / Canon Divergence / Historical / College / Fantasy / Soulmates / Royalty / Powers / No Powers / Roommates - Kid Fic - Sickfic - Future Fic - Reincarnation - Time Travel - Plot What Plot (PWP) - Epilogue What Epilogue (EWE) - Slow Build - Missing Scene - Flashbacks - Crossover - ANY triggering topic you are writing about (eg: death, rape, violence, suicide, etc)
For vibes: Hurt/Comfort - Comfort - Hurt No Comfort - Humour - Fluff - Domestic Fluff - Fluff and Angst - Angst - Light Angst - Heavy Angst - Angst with a Happy Ending - No Happy Ending - Happy Ending - Whump - Crack - Cute - Humour - Dark - Sweet
For relationships: Slow burn - Romance - First Kiss - No/Mild/Explicit Sexual Content - Specific kinks (eg: Praise Kink) - Smut - No Smut - Feels - Getting Together - First Time - Pre-Relationship - Developing Relationship - Established Relationship - Mutual Pining - Pining - Friends to Lovers - Enemies to Lovers - Friends With Benefits - Love Confessions - Unrequited Love - True Love - Forbidden Love - Falling in Love
For characters: POV (insert character name) - Pining (character) - Hurt (character) - Jealous (character) - Worried (character) - Protective (character) - Dark (character) - BAMF (character) - Possessive (character) - Caring (character) - Top/Bottom (character) - Good/Evil (character) - Oblivious (character) - Manipulative (character) - Soft (character) - (character) lives - (character) dies
For tropes: Christmas - Sharing a bed - Weddings - Jealousy - Misunderstandings - Secret Relationship - First Meetings - Scars - Aftercare - Arranged Marriage - Kidnapping - Blood - Blood and Injury - Injury - Magic - Panic Attacks - Amnesia - Bathing/Washing - Soul-Identifying Marks - Touch-Starved
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crumb · 7 months ago
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i love how benson is, on the surface, this devil-may-care kind of character, going around shooting people, dragging randy around to fix his life and scaring the hoes in the process—but at the same time there are these little details that show how much he does care. I mean the big obvious one is his motivation for wanting to fix randy, fix randy and help him not turn out like benson and the rest of the people in the small town, we all know this and have gone over these themes. but the smaller details, unintentional or not, those are really nice. Benson being the only one at Burger Burgers Burgers who has his sleeves cuffed and his shirt tucked in. This is one of many details that shows Benson does care, he cares about how he looks and how he's perceived to some extent. because let's be honest, it does set his character apart from the stereotypical 'redneck working at a fast food joint'. Which then gives an added weight to when he walks outside for his cigarette and untucks his shirt. he's releasing himself from this more restrained version he's presented himself as up until that point. Which then ALSO makes Chris saying "Benson, why do you fucking care?" even funnier. because like... Benson basically responds by killing him which in a way is him saying "hey, you're right, why do I fucking care?" lmaoooo Benson is also the only one, other than Randy (and I guess hardy?) who is wearing BBB uniform trousers. Chris is wearing cargo joggers and Jess is wearing a mini skirt with fishnets. If benson really didn't care about that job, or how he looked at that job, would he be wearing 100% of the uniform, well fitted, cuffed, tucked, cleaned, and ironed? And then when changing outfits at his house he puts on a fuzzy yellow/green cardigan and graphic ringer tee, the choices of which feel very intentional and like they're his favorite pieces of clothing. Which I think must be true if you think about him knowing this is his swan song, he wants to go out looking good. But what he doesn't change? His trousers. You'd think after killing three people at a job you probably don't particularly like and dragging their bodies around, changing out of the uniform would be a relief, other than wanting to just get out of clothes that are recognizable to the restaurant. Which makes me think his BBB uniform trousers are the best/most well-fitting trousers he owns which in itself is interesting. I mean look at the clothes he gives randy, they're not that much different in body size so even on benson those jeans would've been oversized as hell. This somewhat cleaned up version of himself that he presents, especially pre-killing spree, juxtaposed to his home life and his car is, I think, a great representation of Benson as a person. His home life, the clutter, his Ma in the front room, the clothes he gives randy, the junk strewn around his car—versus his cleaned and cuffed and tucked uniform and his stylish cardigan and graphic tee (idc what you say i love the cardigan)—I think it shows someone who is struggling but putting on a brave front, trying to come off as put together, as someone who knows himself and doesn't care about other people's perceptions, but at the same time so desperately does care and hates that he cares, and hates that he can't seem to change things. he can only dress them up a little to look presentable to passersby. and maybe it's one of those "the walls are just blue because they're blue!!" type situations and the wardobe dept or kyle or carter or the art director and whoever else, maybe it's just simply style/design decisions by one or several of them and there's no subtextual meaning behind it all—but even if so, I love that, to me at least, it's developed this deeper meaning within the context of the film and the character.
Don't even get me started on the Kurt Cobain cardigan and Benson having a shotgun in his trunk.
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leoserblog · 1 year ago
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Ok this might be an unpopular opinion but someones gotta say it...
Cassandra is a better Casey Jones than Casey Jr
Ive gotta be honest... i think casey jr is a kinda mid and i dont particularly think all the fanfare about him is warranted LOL
I want to note real quick that i dont DISLIKE him! He is a good character who only got as much development that a 2 hour movie could give him, and he filled and satisfied the role he needed to play in the movie, but the way the fandom latched onto him over the og casey... kinda makes me raise a brow
(Essay/rant about the prioritization of casey jr vs og casey under the cut :P)
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Fandom spaces love a traumatized boy from the future, and believe me i do too! But the amount of attention given to casey jr after being revealed as casey is a wild amount compared to the amount of attention the original casey gets. Maybe its just me getting into rottmnt after the movie aired, but this seems a little baised?
Not only that, but the amount of... idk the best way i can think to describe it is infantilization of casey jrs character isnt helping my opinion of him. It feels like most content surrounding him babify him and reduce him only to his trauma post movie. I understand that it can be interesting to explore his trauma now that he no longer lives in the literal apocalypse, but it feels strange to see him reduced to someone who cant get around on his own and lives with the turtles when the original pitch for the movies ending has him leave to explore the world, which i feel is very appropriate for him and wish they had kept it in
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In the movie when april shows us where the og casey has been and what shes been doing throughout the film, it tells us that casey is friends april which in theory, shouldve also shown us that she and the turtles are friends to some degree as well and should already have her place established within the group as this generations casey jones
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However the final shot of the movie is a group shot of the family+casey jr, which subtlety implies that he's the new casey instead, and that this is the main cast moving forward (should it move forward *sob*). While both caseys being considered in the main cast could be true, it does strike me as a little odd that this was the final direction the rot team decided on for the official ending versus the scrapped ending, especially because it complicates the pre-established canon. It wouldve been one thing if our og casey was a different character, but that isnt the case.. y... (<_<)
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Casey jr is an interesting character though! And i can understand why he appeals to fans, especially as his character post movie is fun to expand on aswell as developing his past involved with future versions of the main5, but one (me lol) could argue that the og casey is just as interesting of a character to delve into as she was involved, when you boil it down, a cult most of her life, and that concept, as well as the guilt she could hold for working with the foot and releasing the shredder, ontop of trying to befriend and gain the turtles and aprils trust are also intriguing concepts that could be explored, yet finding content that mentions her at all beyond her relation to casey jr is scarce
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It feels as though shes been reduced to a background character within the fandom despite being a reoccuring character for the entire show.
For the two seasons of rottmnt that we did get, we are shown just what kind of character casey is and her possible dynamics with the turtles+april. Shes passionate and powerful and beyond determined to prove her worth and reach her goals. Shes also playful and reckless, a side that fits well with the main cast and their humor and, if the show was given more time, couldve developed naturally as the newest addition to the family as most caseys are. I could also argue that her characterization fits that of previous caseys more than casey jrs does (though i will admit that considering the plot of the movie, i cant positively say what hed be like outside of life or death scenarios, but i also cant imagine hes going to make a 180 in personality without it feeling jarring and ooc)
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Now, i wont ignore the fact that her arc was cut horribly short and her involvement in the movie was quite literally a brief mention, both of which definitely play into how under appreciated she is. But at the same time it almost feels like everyone, including the show runners, have willingly pushed her aside for this new boy version to fill the role of casey jones. Hell, even when you look up rottmnt casey jones, cassandra barely shows up. Its casey jr which further proves my point
Idk, TLDR im pretty disappointed that despite being a consistent character for the entire show, no one seems to write or acknowledge her and if she is mentioned, its only relevant to push forward casey jrs character development or a brief cameo. As much as i do love casey jr (i can feel like hes mid and i can like him!) it seems like most people forget about the original casey, or favor casey jr in her place and she deserves more love and credit than shes given!
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eowynstwin · 2 months ago
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Generally, I feel like a lot of AI discussion gets down into weeds that obfuscate the foundation of the issue—data storage, environmental impact, copyright law. I couldn’t hypothesize why other than to (perhaps snobbishly) imagine that very few people on either “side” of the issue have a formal art education, because quite frankly two questions matter the most to me, as a trained artist:
1) Is the thing the computer spat out actually, ontologically a piece of art?
2) If yes, who is the actual artist that can claim provenance of that work?
Something you learn toward the end of your BFA, after your fundamental design courses and studio classes, when you’re sitting around with your fellow students in discussion with your professor, is that a creative work’s value as an artistic piece relies on the artist’s intent. A piece of art is a piece of art because the artist who made it intended for it to be a piece of art.
Of course there is PLENTY of philosophical debate to be had regarding a piece’s artistic value, given that once it is determined to be a piece of art it is then subject to critique, but that debate has been ongoing since Marcel Duchamp plopped a urinal onto a plinth and called it art all the way back in 1917.
That debate will not stop until the heat death of the sun.
(Side note: a key talking point for the alt/far-right, when it comes to art, is to claim that the Modernism and its corollary movements are not true art in comparison to the breadth of art history that ended roughly with late Victorian academic practice. Do not give their arguments credence by repeating them.)
Intent is what matters. That’s generally been the foundation of artistic critique for approaching a century. Not necessarily a stable foundation, but whatever.
An analogy:
A professor spends a semester instructing his students how to draw or paint in some classical “style”—let’s say, just for giggles, the Pre-Raphaelite.
He demonstrates specific techniques with specific media and provides specific reference material to his students so they can practice what he has taught them. Throughout the semester he corrects his students’ mistakes and helps them to develop strategies they can use to reproduce the hallmark traits of the Pre-Raphaelite movement.
At the end of the semester, all of his students can reliably create work that looks if not identical to work by artists such as Millais, Rossetti, or Waterhouse, then certainly remarkably similar to them.
Who is the artist of this similar work?
The obvious answer, the CORRECT answer, is his students. Just because the professor trained them to paint in this style does not mean their work becomes his, or, for that matter, any of the artists I mentioned.
His students put brush to canvas and moved pigment around to make a picture. The work is their provenance. They intended to create art that looked Pre-Raphaelite, and then they made it.
I think the application of this analogy to the issue of AI art is obvious, but for clear argument’s sake:
AI is not sentient. AI is not sapient. AI is an extremely well-programmed randomizer not unlike the fantasy name generators nerds use to name their DnD characters (all my love to those nerds).
It associates pixel and hue arrangements with words and phrases and generates images based on those associations. AI has no independent thought. It’s a computer program. It does what you tell it to and has no feelings or opinions of its own.
It cannot have intent.
The only thing that can be successfully argued about an image created by an AI program is that that program did, in fact, create it. Its programming functioned as designed. (No, by the way, this does not mean its programmers are artists either.)
Meanwhile, the tech bro typing “big tittied anime girl” into the prompt line has PLENTY of what you might call intent. He wants to see big tittied anime girls, and he wants to see them in any variety of style he can think of. All he has to do is add “Eiichiro Oda” to his prompt and boom, he has as many big-tittied anime girls with the combined proportions of a Hooter’s waitress and a Jabiru stork as his heart desires.
But he didn’t make the image. The AI did. He may have had an idea of what he wanted the image to look like, but he could as easily have navigated to Google images and typed in the same prompt to pull up the same result.
Here we come to the thrust of my argument: telling a program to generate an image makes you no more the artist of that image than it makes the professor the artist of his students’ work. Being involved in the creation of an image simply by asking for it to be made does not make you its creator.
Telling something, or someone, to create a piece of art does not assign that art’s provenance to you.
So, to answer the questions I posed at the beginning:
2) The AI is the provenance of the image, but
1) No, it is not art, because the AI had no personal intention to create it.
Whether or not AI can be used to create art at all is a different argument, which boils down to: eh, maybe. In my view, AI can create material which an artist can use to go on to make a piece of art. But that requires further intent to be added within that use.
Which tech bros just aren’t adding.
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jennelikejennay · 6 months ago
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One thing that bugs me about the way Vulcans are usually depicted (with some lovely exceptions) is that their philosophy—logic, or the teachings of Surak, for short I'm just going to call it Surakianism—is very often shown as a bad thing. Either that, or Vulcans aren't following it at all.
Writing about religion (and I do think Surakianism is best approached as a religion*) is always fraught. Because generally as a writer, you don't actually practice the faith in question, so naturally you'll have an outside view. That's doubly true of Surakianism, a way of life humans basically can't follow and it would probably be bad for us to try.
[*I know they don't call it a religion. But the way it deeply affects the interior life of Vulcans, their ethics, and so on feels very religious to me. It doesn't seem to have a position on theism; Vulcans get their beliefs about god(s) from elsewhere, such as traditional Vulcan polytheism and their own perceptions of the universe. But the way it exists as a social structure AND a guide to the inner self is absolutely religious to me.]
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We are told that Vulcans developed this philosophy specifically because they needed it—they were destroying themselves without it! Their emotions were overpowering and violent, and they were clannish to the extreme. So despite what most of the human characters say, especially Bones, I think the path of logic is a good thing for Vulcans, even if humans don't get it at all.
Surak's teachings can be summed up into three basic points (a Vulcan somewhere just raised an eyebrow clear into their bangs at this oversimplification, but I'm doing my best here):
1. Logic, or the use of reason as a guide and the control of emotions
2. Nonviolence
3. IDIC—infinite diversity in infinite combinations.
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Of course we only ever hear about the first one, because that's part humans notice. I'd say it was like reducing Catholics to fish Fridays and Mormons to underwear, but that's exactly what people do, so I guess it's understandable.
But I think the ordering goes the other way for Vulcans. First, acknowledge that others are of value, including and especially when they're different from you. Then, do them no harm. And finally, to achieve that goal, control your wild, violent emotions.
People imagine pre-reform Vulcans a lot of ways (and I never get tired of reading about them), but I think the best guide as to what they're like is by looking at Romulans. Romulans aren't wildly expressive with their emotions, we're certainly not talking about people who would otherwise be laughing and crying constantly. Instead, they're secretive and carry long, hateful grudges. They're loyal only to those closest to them, and they seem entirely without empathy otherwise.
Imagine the Vulcan emotions are like that. They have strong bonds to their clan, probably in part because of their telepathy. They're suspicious of outsiders, angry, prone to violence. Preferring the familiar is an instinct in humans too, but a mild one. Certainly humans have been and still are racist, but it's something we can generally overcome. I'm not sure the Vulcans could, not by relying on their emotions.
So they came up with the solution to control their emotions completely. Use reason instead as a guide to behavior, because logic will tell you that your own clan is not more important than another, and that reaching out in peace is beneficial to yourself and others. Don't give your emotions any credence and don't let them run wild.
Humans do some of this ourselves, and should arguably be doing more. We spend a huge chunk of our childhood learning to control antisocial impulses like screaming, hitting, and biting. We demonstrate self control in many tiny, unnecessary ways, in order to show to others that we are in control of ourselves: stuff like etiquette, social rules, even just leaving the last cookie on the tray for someone else. These are signals that say I am not governed by my appetites; I can be trusted to consider the needs of others.
And we could obviously be doing more. Too many political questions are being answered by people's emotional, knee-jerk responses like "I feel threatened by people who are different" or "I am angry about my enemies and want them punished" instead of "what produces the most benefit for everyone?" If we leaned more heavily on logic and reason to get us our answers, we'd make way better decisions than we do. Star Trek doesn't often acknowledge that in real life, making a snap gut decision doesn't actually have a very high success rate. Logic gives you better odds of saving the day.
But, you might say, Vulcans aren't doing very well at any of this. A heck of a lot of them that we've seen are racist. And while they repress their emotions just great, they don't actually make the most logical decisions most of the time.
But I don't think this actually discredits a religion at all. We all know Christians who are great at the easy parts of their religion—learning Bible verses or saying rosaries—but don't seem to be even trying to love their neighbor. That's in fact the way religions are usually practiced! External elements that people can easily see (like never smiling) are adhered to by social pressure, but more heart-level things are aspirational at best. That doesn't mean the message of a religion is bad; it doesn't really tell us anything.
This is especially true for a religion whose practice isn't optional. You have to follow Surak to stay on the planet. I can see this rule was necessary during the time when the Romulans were kicked out—pacifism doesn't work as a global solution unless everybody's doing it. Now, it seems a bit harsh. I think they get around it by not exiling anybody who's at least giving lip service to logic. That racist baseball guy in DS9 isn't a good Vulcan, but as long as he doesn't do anything violent or openly reject Surak, they're willing to say he counts.
Why are Vulcans so often the opposite of what their religion teaches? I think it's the other way around: their religion focuses specifically on their chief faults: clannishness, racism, ego. It just hasn't successfully transformed everyone. Makes perfect sense, really. We might as well ask why Christianity goes on and on about sex when humans are well known to be super obsessed with sex. Well that's WHY! It's one of our strongest impulses which in the past we felt the most desperate need to control.
The best argument against Surakianism is that total repression isn't the best way to handle emotion, that we need self-awareness of our emotions before we can account for them.
To which all I can say is, don't you think Vulcans know that?
I imagine there are lots and lots of viewpoints on this among Vulcans. Some favor repression and some favor understanding and acceptance; some think it's okay to have a little dry humor and some think we should be serious. We have the kolinahri who believe in the excision of all emotion (which I imagine is universally seen as extreme, like we might see cloistered nuns or monks who reject the world to achieve enlightenment). And surely there are ancient, wise Vulcans who deeply understand all their emotional impulses and are completely in control of them. Spock certainly seems this way by the movie era if not before: he knows that he has emotions, what they are, and how to respond to them. He has overcome the emotion of shame. So he seems not impassive on the outside, but a person at complete peace inside and out.
I just feel like we could stand to see more good Surakians, who are good not in spite of their belief in logic, but because of it. Kind of like how we see both good and bad followers of the Prophets on Bajor. I'm kind of anti religion myself, but I still want to see it given its due—especially a religion founded on such good principles. Sure, it's not a religion humans can really practice, nor need—a good half of our emotions are positive and pro-social, so it's no wonder a person like Bones would be convinced Vulcans are just punishing themselves unnecessarily. But it successfully turned Vulcan from a planet so violent it almost destroyed itself to a home of peace and learning. Of course Vulcans aren't going to mess with what works!
That has been my rant about logic for today. I highly recommend @dduane 's book Spock's World for a much deeper dive into logic and the path Vulcan took to get there.
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communistkenobi · 11 months ago
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also I know I’m strolling in seven years late to Horizon’s representation problems but I feel like these games are an instructive example in how the liberal imagination understands “good representation.” the game seems to take a lot of care in demonstrating (what the developers understand to be) a fully post-racial society by way of universal racial integration - every society or ‘tribe’ or group of people you encounter is almost uniformly racially diverse. Being generous, I think this is an attempt to avoid any possible racist implications in the fanciful costumes and outfits that Horizon is known for; there is a lot of focus in representing the different people of Horizon’s world through what they wear. You can immediately tell an Oseram from a Carja, not by their racial makeup, but by their clothing. This means that, if you meet a particularly ‘savage people’ (a term characters in the game use semi-frequently) who wear ‘exotic clothing’ and face-paint, the diverse racial makeup of the group prevents (or is intended to prevent) a racist conclusion about that group. 
Likewise, the game presents a world free from systemic homophobic prejudice - Aloy is notably gay, but also her asking people about their partners, or assuming other people around her are gay, generally passes without comment. Horizon is presenting a fully ‘integrated’ social world, one whose conflicts are not meant to map onto ‘modern-day’ racism and homophobia.
But the underlying logic and structure of racism and homophobia (and binaristic, oppositional gender) are left intact. Humanity in Horizon is still presented as fundamentally separate from nature, moving overtop of it, extracting what they need from it, but never part of it as such. And this construction of nature as separate from “man” is not problematised, “man” just gets universalised into “human,” and “human” gets universalised into a non-racial category. This is completely side-stepping the history of this construction of nature as a white supremacist, colonial, capitalist construction, an understanding of nature as something colonial Europe is meant to hold dominion over through the dehumanisation of non-white, non-European people, converting them into non-human labourers and pests who live atop the land Europe is attempting to colonise and enclose. “Nature” in the modern western understanding is a fundamentally racial concept; nature is a ‘scientific, rational, biological’ container meant to house everything non-human about the world, an object to be studied and exploited by the one true subject of history, Mankind - and who is considered part of mankind is a question of whether you belong to the white European ruling class.
I think Aloy in particular represents this problem well - her access to and understanding of pre-apocalypse technology makes her universally suspicious and dismissive of any religious or ‘spiritual’ beliefs she encounters in other groups, frequently getting into reddit-atheist-adjacent quibbles with the ‘unenlightened,’ ‘primitive’ people of the world about the fact that the machines that harvest food for them and take care of the land are not gods, silly, they’re just machines! Her only real counterpart in terms of technological understanding is Sylens (a Black man), who is an antagonist. Like despite the game’s attempts at neutralising race as a coherent category, it is kind of unavoidable to notice that the protagonist is a white woman who’s only equal is a Black man engaging in constant deception for his own benefit lol
And Aloy’s anti-religious sentiments are deeply funny, because the game’s narrative itself has a theological relationship to technology - humans destroyed the world with technology, yes, but salvation of humanity is only possible through technology, specifically a globe-spanning technological system meant to be an environmental steward to the planet, repairing the damage caused by previous technological catastrophes and human wars. Human beings themselves are insufficient to the task of taking care of the planet, and “nature” itself is incapable of self-governance or regulation. And the way this technological system is made to function properly again is, hilariously, unlocked through the genetic code of a white woman, a perfect clone of the technological system’s original creator. the solution to Horizon’s central conflict and threat is, ultimately, a white saviour 
And so the appropriative elements of Horizon - calling the Nora ‘braves,’ the abstracting of hundreds of north american Indigenous cultures into mere aesthetics and symbols, the invocation of words like savage and primitive, and so on - are not surface-level problematic elements of an otherwise anti-racist game, they are indicative of a liberal anti-racist imaginary, a place where we’re all equal human beings whose main problem are vague sectarian grudges, without looking at or dealing with any of the underlying ideological frameworks that produced race or gender in the first place.
So I think Horizon is, despite attempts to imagine a post-racist world, nonetheless very limited in how it represents this post-racial world because it understands racism as prejudice against particular phenotypic characteristics, not an underlying logic that renders “nature” and “human” as fundamentally racial concepts in history
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acourtofthought · 15 days ago
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Why Elain's POV is important
Spoilers for the White Hot Kiss series though names are not mentioned.
Without a POV / Inner Monologue :
He dipped his chin again, looking terribly innocent. “You’ve never been kissed before, have you?”
“That’s so not your business.” I folded my arms as (redacted) waited for an answer. “I think it’s obvious. I can’t kiss anyone. You know, the whole soul-sucking thing makes it difficult.”
“Not if you’re kissing someone who doesn’t have a soul.” I made a face. “And why would I kiss someone who doesn’t—”
“See,” he murmured in a thick voice, and he let go, his fingers trailing over my cheeks. “Your life isn’t about all you can’t do. It’s about what you can do.”
“Your tongue is pierced,” I said dumbly.
(Redacted) cocked his head to the side. “Now you’ve been kissed. One thing off the bucket list.”
I hit him.
Cocked back my arm and punched him in the stomach like I was a heavyweight boxer.
He grunted out a choked laugh. “Ouch. That kind of hurt.”
“Don’t ever do that again!”
Even after I hit him, he still looked pleased with himself.
“You know what they say about first kisses.”
“You regret them?”
The FMC did not want to discuss her experience, did not consent to the kiss and afterwards she hit him then told him not to do it again. Without her inner thoughts we have no idea whether she likes the MMC, whether she liked the kiss. Based off her words and actions one wouldn't say so.
With POV / Inner Monologue:
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The FMC is struggling with warring emotions. Anger that he kissed her, yes, as we see above. But anger at herself for liking it and like it she did. In her thoughts the kiss was "sublime". Everything she ever imagined it could be and then some. She had a yearning so deep it caused her fear as a result.
Even after this moment in the book, the FMC is still struggling with the feelings she has for someone else, someone she's wanted for a long time. Even as she's developing feelings in the story for the MMC above, a guy she had told herself she didn't like, she still wants the other guy, still wants to fit into the other guys world.
This is what I mean when I say it is important that Elain has a pov. That her words and actions alone when it comes to Lucien are not telling of the full story, her true emotions. That even if she has feelings for Lucien that she's trying to bury it does not mean she can't still fixate on someone who maybe reminds her of her past (Az) since Az has rounded ears and looks human without his shadows. Az who acts "human-like" around Elain with his proper manners as he hides his rage / darker things he's done from her versus Lucien who she shares a super intense, primal fae mating bond with. For all we know, Az is like a safety blanket to her because he's part of Feyre's inner circle and Elain is clinging to the security that Feyre's group provides to her since they're really the only people she knows since being turned fae. Elain made friends with Feyre and Rhys's servants / spies. She latched on to the only single male in their friend group. It's giving "I'm afraid to branch out of my own so I'll just make do with whatever is in my immediate vicinity that is pre-approved by my sister who I'm worried about disappointing".
We have no idea all the thoughts Elain could be having, all the things she's feeling. Acting like "because she said so!" and "because she clearly doesn't want him based on her actions / nearly kissing Az!" is all you need when it comes to what she feels for Lucien is kind of a silly argument when you consider any other book. A FMCs true emotions are never as simple as all that and my guess is her willingness to hook up with Az is also not as simple as "she can't wait to move in with him and spend her life with him".
The complexity of a characters thoughts are what makes them compelling and Sarah writing Elain's character as "she has no interest in Lucien and wants Az" as the full story is pretty one dimensional especially when it comes to the intensity of a fae mating bond.
If someone doesn't think we need Elain's POV to fully understand her actions, then I think they're fine with a shallow FMC.
If they continue arguing how we already know everything we need to know when it comes to Elain with Lucien, her mate, than I think they're afraid of what her thoughts will actually reveal.
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wotw round 1
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propaganda under the cut!
shen qingqiu:
Okay first a quick intro: Shen Qingqiu / Shen Yuan is the main character of SVSSS, and his deal is that he's a guy from the modern world who wakes up in the novel he read, in the body of one of the characters. Shen Yuan is his name in his original world, while Shen Qingqiu is the name of the character he became - that he uses for himself for most of the novel.
Now, what happened to him… The thing is, at the core of his woobification are his actual canon traits, but some fans really crank them up to the point where it becomes a disservice to the character. So you never know when someone saying "oh Shen Qingqiu is so oblivious" means "due to several intersecting factors Shen Qingqiu has some extremely specific blindspots regarding certain topics" (which is just true) or "haha Shen Qingqiu could get kissed by a man and still not realize that man has romantic feelings for him" (just one variation of the sentiment, but one i find particularly bewildering considering. in canon. a man kissing him was exactly what made Shen Qingqiu realize that man was actually in love with him. like my dudes the bar is low but its there!).
Stumbling into this second version in fic was funny a first few times, but now it's like… I genuinely can't tell whether any particular author is overplaying it for comedy, or genuinely believes the character is That dumb.
Also ppl often severely underestimate his power level. Like idk if that's because they compare him to the characters he often hangs out with, who are those genius top-of-the-world experts (despite him outpacing literally everyone else he ever fought against), or because of how he bungled his first-ever case (like, you know, two weeks after waking up in a whole NEW BODY, in a different world), or because he tends to downplay his own strength and also tries to avoid killing people… but like, this man took a technique that in the original was just "aesthetic and interesting" and developed it into something that could be super deadly within weeks, he's just not using it that way. And he also fixed og Shen Qingqiu's broken cultivation within the first few months of being in that body. So he's actually extremely talented and pretty strong, he just spends most of the book either nerfed by external factors (such as poison that disables his spiritual energy at random times) or surrounded by veritable powerhouses.
And this is for Shen Yuan-as-Shen Qingqiu. But the version that drives me completely up the wall is actually the portrayal of just Shen Yuan - in fanworks where he either never gets transported to the world of the novel, or wakes up as a different character. Because suddenly the traits that already get unduly amplified with Shen Qingqiu version become straight up caricature-like. He's not only oblivious to the extreme, he also gets painted as this completely naive soft babyboi (this is about a guy whose most well-known pre-transmigration canon trait is that he writes famously vitriolic rants about novels on the internet); plus, like, on the physical level, super frail and waifish which uh. wow. nice walking right back into the BL tropes the novel itself avoided?…… So yeah I'm super not keen on this portrayal. I know he doesn't appear as not-Shen Qingqiu version of himself in the novel, if we don't count the rant in the beginning, but like. please extrapolate from the character we actually have instead of writing this mega-woobie who shares nothing with the base version?
Terrible little bastard man who has a sad backstory but is actually genuinely a terrible person. Fans like to act like he is just a soft sad boi deep inside and make him lose all of his edge.
So the thing about Shen Jiu / og!Shen Qingqiu in canon is that we first learn of him as an unquestionably, almost cartoonishly villainous character. As in, he is literally a villain in the book our main character has been reading… before dying and waking up in the world of the book, as that very villain (hence the distinction of Shen Jiu being the "original" Shen Qingqiu, as our main character begins to use the name Shen Qingqiu for himself. Shen Jiu, however, is an old name that only the original has used). The original Shen Qingqiu that our main character knows is a serial child abuser in a teaching position, a murderer (killed his colleague, killed his old fiancee's entire family…), and a lecher (visited brothels and had designs on his female disciple).
Then, over the course of the novel, we learn more about Shen Jiu - in particular, that a number of things our MC "knew" about him were not true. He did not kill his colleague, but rather failed to save him, despite trying to; he killed his "fiancee"'s family because her older brother has abused him for years (and also, Shen Jiu was forced into agreeing to marry her), and also he only actually killed half of them (only men); he visited brothels because he only felt safe in the company of women, and he just went there to get a good night's sleep; and he only ever saw that female disciple he was accused of lusting after as a daughter. And in general, he had a horrible childhood, and was himself a victim of abuse.
However, not everything gets disproved. Shen Jiu still turned from a victim to perpetrator, abusing a child (coincidentally the protagonist of the og book) and trying to set him up to die/be killed several times. Canon is very clear on that point. The situation with Shen Jiu and the og book version of the protagonist is very much an illustration of cycles of abuse.
Also at a certain point, we meet the author of the in-world book, the one our MC was reading - who explains he scrapped Shen Jiu's tragic backstory because it would make him too controversial. Quoting from memory, something like: 'if you said he was a villain, he was also tragic; but if you said he was pitiful, he'd also done terrible things. All in all, a character like this was a hotbed for all kinds of fandom discourse.'
Prophetic fucking words.
Somehow, seeing all that, some 'fans' have decided to jump into a completely opposite direction: making Shen Jiu a poor little misunderstood meow meow who did nothing wrong ever and was a soft princess and totally was never mean to the protagonist ("the protagonist just has inflated sense of ego and misunderstood Shen Jiu's normal teaching as singling him out for abuse" was a take I had to see with my own two eyeballs. Theres btw an extra from Shen Jiu's pov where he laments that the fake manual he gave the kid has failed to horrifically kill him yet).
Which puts the rest of us in an awkward position of having to defend his canon assholery. Like, the whole point of this character is that he's complex! That he's both a villain and a victim! Reducing him to just one is doing him a disservice, and either extreme is equally incorrect! And this is something that happens with many similar characters, I know, but what boggles my mind about Shen Jiu's case in particular is that. it's spelled out. The whole deal with his character is spelled out in canon. And some people still go "oh so Shen Jiu was secretly the most morally pure and good character, got it". Like. how?????????????? ??? ?? ?????
noriaki kakyoin:
Uke-fied to the max so he can be shipped with jotaro lol
Ohmygod where do I even start. Kakyoin's the poster boy for twinkification and woobification of a canonically very capable, interesting (and not twinky at all) character who's so many things at once- a loyal friend, really smart, a bit of a weirdo, infodumping trivia at random times, quick-thinking in dangerous situations, reckless, polite and respectful, vengeful towards enemies but always kind to friends, depressed, determined and motivated in the face of mortal danger despite it all - even when he had the chance to leave the Stradust Crusaders and just come back to his normal life, he decided to stick with them. This decision eventually cost him his life since he got killed by Dio, the main villain. The fandom either calls him a cardboard with no personality (which is not true at ALL, where did that take even come from) or they downplay his canon badassery- Jotaro x Kakyoin shippers are often guilty of this along with twinkifying Kakyoin. The ship is fine, but they're way more interesting if you take into account their canon characterisation as huge weirdos who somehow work pretty well together- they're both different flavors of autistic that sometimes just so happen to align on the same wavelength.
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golfishwiththebigeyes · 10 months ago
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long disjointed farcille thoughts
I’m so farcille-pilled and I have thoughts, mainly one thought and that is that the events of dungeon meshi have made Marcille a much more fitting partner for Falin. As much as I adore them pre-canon, I think they would not have been good together as they were before. We see in the early story Marcille is, for lack of a better term, kind of a control freak. That’s just her nature, and it makes a lot of sense given her backstory, she’s had to grapple with something out of her control from a very young age-her loved ones dying- so of course she’d be very protective over what she does have control over. This would be fine on it’s own, but Falin, especially before the events of the story, is sooo non confrontational, she’s so gentle and tries not to rock the boat, which also makes a lot of sense given her backstory! But as we see even in bonus materials, Marcille has a pretty solid trap of what she likes and what she wants, and she doesn’t usually take well to that being challenged. Falin is the opposite in every facet. While this makes them great friends, I feel like it just wouldn’t lend itself well to a romantic relationship, especially when you also factor in the fact that romance is another thing Marcille is very set in her ways about. And then Falin gets eaten. 
And boom, suddenly Marcille cannot be in her comfort zone anymore, she has to eat gross things, branch out in her magic and teaching to try her best to fill Falin’s place, and, most damning of all, ultimately give up a power that would let her enforce what she thinks is best with no issue. Marcille’s arc, or one of her big ones, is about coming to terms with things being out of her control and learning to just appreciate being alive, worrying more about making the most of what’s left instead of desperately chasing what could be. 
And while the crux of this post was why the events of the story make Marcille a much better partner for Falin than she would have been otherwise, Falin’s character and development (which, by the way, Ryoko Kui you genius how could you so brilliantly give an entire arc to a character who is comparatively not very present in the story, augh Falin’s haunting of the narrative is so good and Falin herself is written so beautifully) by the end of the story are very good for the possible future Farcille. As more and more information has come out, like Falin’s post-canon talk with Toshiro, we see that Falin’s second resurrection has given her a new kind of confidence and security about herself and her place in the world. In everything from her eyes being open to the clothes that she chooses to her body language, in all the post-canon material we can see so clearly that she is so much happier and genuine with herself, mask off, and that in and of itself is so wonderful. And that, by extension, allows her to be a much more open partner and in a much better space to be in a long term relationship.
The events of the story, a story which stresses the validity of desire and potential, have allowed these two women who adore each other to fulfill their true potential both apart and together, and that’s wonderful to me.
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After enduring 200 years of torture, starvation, and prostitution under Cazador, Astarion's current identity is known, but his past remains obscured. I wanna do an exploration akin to the "Nature vs Nurture" debate to discern which aspects of his character were shaped by pre-existing elements and which were forged by the traumatic experiences he endured. Of course, due to limited source material, this is all mosrlt interpretation and conjecture.
Before Cazador, Astarion possessed a fully developed personality with thoughts, feelings, and opinions. (And we have to keep in mind his original story was discarded from Clearly Evident Canon beyond the being a Magistrate part) The subsequent 200 years of trauma, compounded by the transformation into a vampire, brought mental and physical alterations. While the specifics of the mental changes are unclear due to the ambiguous rules of Spawn, the undeniable shift included an insatiable blood thirst imposed by his newfound vampiric nature.
Unraveling Astarion's true self involves deciphering what parts of him existed prior to Cazador, (not possible, given source material) what remnants of that man endure, how these aspects have been distorted, and what parts of him ONLY exist as a result of the trauma, and were never a part of the "original" man.
Astarion faces the daunting task of reinventing himself rather than reclaiming his previous identity. This process requires meticulous consideration of every action and emotion to discern what aligns with his core self and what doesn't. The struggle lies in navigating a sense of self that eludes recovery, because he CANNOT view the "old framework" for hints and must instead just try to figure out what feels right when EVERYTHING feels wrong because he is stuck in a cortisol overload and near permanent state of fight-or-flight right until the end of the game.
His own journey within himself aside I wanted to start a chat with fandom:
Considering his character, what original but now warped traits do you sense he retained?
Which traits are likely products of learned behavior or trauma?
As the game concludes, regardless of the path he chooses (Spawn, Ascended, romanced or single) what key feature(s) do you believe define the person he decides to become?
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artemisiavulgaris1114 · 14 days ago
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I normally don't do discourse but, I've seen some floating around and I maybe have some relevant perspectives so here's my opinion on a thing:
so I am a hella subtext girlie. ships are always painful as fuck for me (in the good way) because give me breadcrumbs and I'm HOOKED I wanna eat that whole loaf crumb by crumb!! no ez mode. that's boring. I love a nice slow burn, I'll happily gnaw my way through 50 chapters of complicated setup and character development before they even meet (and like lol maybe this is actually the problem). And I love Lucanis's romance and I'm happy with his story, the writing and the way it progressed for the most part. I'm demi so I got it and that's all I'm gonna say on that point til a bit further down.
I STILL think that the way it was handled doesn't work well with the pacing of the game, and I don't think that's down to the writing, I think it's mostly the way the game story progression was designed. I think this is true to some degree for all the romances because there's no interactivity outside of quest cutscenes and the ambient dialogue that happens right after the commitment scene. But especially for Lucanis because to me their romance is in the little details, the every day interactions as their relationship slowly deepens. That's obviously done really well in the cutscenes we get, but feels like it makes less sense in the scope of the whole story because there are a whole bunch of in-between pieces missing.
If you're going to finish everything there is to do by the end of the game, a huge chunk of the time that you spend doing quests is completely devoid of any reference to your romance. I feel like especially for Lucanis and Rook more ambient dialogue between them would have made it feel more natural and substantial, especially especially if they are both Crows. For example, the way it's handled between Taash and Harding/Lucanis and Neve feels much smoother and the development is more overt. I think being that those happen more toward the end of the game, there feels like more of a natural character development-relationship development progression as you go through their individual quests.
Like, 2-3 lines of additional unique dialogue peppered throughout the lead-up to endgame after the romance is locked in with Lucanis would have vastly improved it and helped bridge the gap, I feel. And I'm not necessarily talking about romantic interactions, just some unique dialogue to show how well they've come to know each other, how Rook understands his mind and that it helps them build trust, any sort of communication to illustrate the subtler ways they're building their bond. It's clear from Lucanis's journal that they're intended to be spending a decent chunk of their off-time together--so why is there little to no evidence of it in game other than the initial reference? There's no reactivity from Teia and Viago, which made me sad because theirs is the reaction I'd want to see the most. I've gotten lines from Neve and Taash about the romance after it's locked in, and the convo with Emmrich about gifts, but that's it as far as other companions go. Maybe there's stuff I'm missing? Maybe this is something lacking in all the romances.
And honestly as a demi person the final romance scene kinda came out of left field for me. considering it felt like not much communication had been happening leading up to it (minus the pre-endgame convo, which I'm also gonna mini-argue should be more explicit with the emotions involved from Rook's end, like the spanish translation) and understandably a lot has been going on. but I wasn't really expecting it to escalate the way it did with so little dialogue, I'm fine with it but this is one of those cases where I prefer less subtext and more text before something like that happens, actually.
I did a replay where I saved Lucanis's quests until last and that honestly felt a lot better, so maybe the pacing's just a me problem idk. I'm gonna chalk a lot of this stuff up to cut content? and maybe like, the fact that they didn't want to get too specific with Rook's ambient dialogue since they're meant to be player-driven. Going back to the companion romance comparison, it's a lot easier to write dialogue between two characters who are more specifically defined.
Anyway blah blah that's it. i'm nitpicking because overall I'm happy, so anything i feel doesn't work or is lacking is gonna be a gripe, and you can be happy and still have valid criticisms. I enjoyed the game and the writing and the characters quite a lot, and I honestly wasn't expecting to, so yay! Time to gnaw on that subtext and see what kinda creative juice comes out~
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mysterycitrus · 11 months ago
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i know you've been talking about jason lately so i'll ask about smth different... robin jason (sorry)
idk idk lately i've been wanting to take a peek at his robin comics for the sake of writing fic (ofc...) but i'd like to hear what u think before that, a summary of sorts if u may (i also wanna contrast what u say with what i get out of it so yeah)
i feel like his robin days are so muddled by his identity as red hood later on, and even before that it was his death. u had people constantly blaming jason for dying in text (or else they'd have to admit bruce can make mistakes and everyone in dc is allergic to doing that) and painting him like someone reckless and violent (classist editorial u need to DIE), and then people in fanon painting him like a sweet fella who would do nothing wrong and as well as being bruce's Only Actual Son etc etc for the sake of making the situation around him all the more sadder (yeah yeah pathetic meow meow we've all seen it)
and i'm just curious bc i rlly wonder what the actual comics say about him, most likely something in the middle of this? exams are killing me but my god i'll come back to life after im done just to read jason robin's days... have a good day !!!
the difficulty with reading about jason as robin is that there are three primary periods that all differ fairly dramatically from each other — pre-crisis jason todd is a strawberry blond acrobat who’s almost adopted by dick grayson before becoming robin; post-crisis jason todd is a kid from crime alley who steals the wheels off the batmobile before becoming robin; and post-crisis, post-utrh jason todd is a very angry, very violent kid who becomes a cautionary tale after he gets himself killed (something he is often blamed for).
we can walk the line here. pre-crisis jason isn’t particularly relevant because so much of robin!jason’s stories depend on his reinvention after the reboot. all the crucial factors leading up to death in the family — growing up in the alley, both his mothers, his relationship with the robin mantle, his developing relationship with dick grayson, his slow schism from bruce, his relative isolation from other superheroes — are all crucial to who he is, especially after his death.
fanon about jason is annoying because there are valid criticisms that can be made about how he’s written with regressive, classist stereotypes, but as always it pivots way too far in one direction. jason wasn’t the “happy” or “angry” robin in the same way that dick wasn’t the happy or angry robin — they’re both characters that possess more than a single emotion. it’s true that jason was later written to be more explicitly violent (to contrast him with dick) but also like… they’re both pretty similar characters that differ in interesting ways. dick created robin to be a symbol of hope and joy. jason carried that on when he took up the mantle. they can both be angry at stuff without the world falling apart. it’s not that serious.
the dialogue about dick being a child soldier but jason being the true son makes me want to tear my hair out. jason became robin because bruce missed dick and was afraid of being alone. they’re both his gd kids. acting as though bruce wayne doesn’t love dick grayson so much that extra-dimensional beings can clock it is so fucking stupid. it once again ties into fanon’s obsession with each character only getting to be “one” thing. tim is smart, which means he’s the smartest. jason said robin made him magic, which means he’s happy all the time. dick chased after zucco in a grief spiral, which means he’s the violently angry one, with no other character traits. dick can’t have been nice to jason because he’s nice to tim, etc. seems a little silly, no?
i think i’ve only read jason’s brief run as robin once, though ive gone through a death in the family + a lonely place of dying a bunch of times, so ig my advice for reading him is to keep in mind the context in which he was created. dc comics was reeling from losing dick grayson as robin, and were really throwing anything at the wall to get something to stick. many, many negative tropes are baked into his introduction, and thanks to writers like jeph loeb and scott lobdell they have compounded over time. jason’s updated backstory is, with actual critical intent by the writer, a really good examination of how poverty and class will affect how someone views the world. his death was not his fault — and removing sheila haywood from that warehouse purposely makes his story less tragic. he was a good kid! and he was angry for a good reason. if jason had lived, i believe he would’ve carried on the robin tradition and left bruce behind once their differences became insurmountable.
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texanmarcusdavenport · 2 months ago
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It can be tempting to assume that Adam & Chase's dynamic is meant to mirror Donald & Douglas respectively, but Erm actually 🤓☝️ upon closer examination it seems more likely that Chase is actually Donald's parallel, while Adam and Bree are more like Douglas.
We don't have many clues as to what Donald & Douglas' dynamic was pre-show/growing up, but from what we do know, Douglas was the (self-proclaimed) better programmer, who regularly "beat Donald up" until Donald made a robot to defend himself. They developed the bionic chips together, but Douglas is the one who adapted them for human use (despite having dropped out of med school!) and Donald didn't really understand these modified chips despite presumably studying them for 15+ years, so clearly Douglas is more skilled in that area as well.
My theory: growing up Donald & Douglas were always compared to each other. Douglas was superior physically, either because he was older (*cough*likeAdam*cough*) or not, & possibly considered intellectually superior as well. Obviously, Donald developed a bit of an inferiority complex from this. However, I think Douglas was at least subconsciously jealous of Donald as well, perhaps because he was their parents' favorite (as he was probably the more well-behaved, level-headed, business-minded sibling). (Maybe that's what Douglas meant by that line in "Avalanche" --"I know what it's like to have a sibling that always steals the spotlight & never gives you the credit you deserve").
Now, compare this to Adam, Bree, & Chase's dynamic. Adam and Bree are physically stronger than Chase and they have, even jokingly, been viewed as superior to Chase in terms of looks, social skills, abilities, etc. for years. The (physical) power imbalance is more pronounced with Adam bc Disney is just like that with brothers, but it's still definitely there with Bree, and it's one that Donald not only recognizes but encourages ("Brother Battle").
I've always thought that was odd considering Donald was supposedly also the weak, nerdy one in his family. But then I remembered that in canon, Adam & Bree consider Chase to be Donald's favorite. While I don't think that that's necessarily true, I do think that Chase is the child that Donald finds the most relatable--which, if my interpretation of his & Douglas' relationship is correct, explains so much.
Donald encourages this power imbalance between Adam, Bree, & Chase because he sees himself in Chase. He wants Chase to learn how to fight back and handle his own problems the same way he did. It's obviously misguided since this dynamic between himself and Douglas is what caused this whole mess, but maybe he genuinely believes it. Maybe he even favors Chase in an attempt to make up for this disparity.
I don't think that even the characters themselves realize this--that's why Douglas tries to relate to Chase in "Avalanche" the way he does. Douglas sees himself as the victim in his & Donald's relationship, and Chase is clearly the victim here, so therefore they must be alike, right?
But really Chase is Donald's mirror: the rule-following, arrogant golden child and youngest son, most beloved by his parent(s), who still feels overshadowed by his more talented older sibling(s).
And Adam & Bree are their father's children: impulsive, jealous, free-spirited older sibling(s) beloved by all but still overlooked by their parent(s) in favor of their more conventional younger brother.
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imsobadatnicknames2 · 1 year ago
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top 5 ttrpgs for beginners
Sorry that this one took me a bit longer to answer than all the other Top 5 asks :p i wanted to explain a bit of my reasoning behind it and this gave me q chance to ramble a bit about something that bothers me lol
So, first of all I want to talk about what TO ME makes something a good beginner RPG.
Ramble:
I've talked a bit in the past about how I have sort of a bone to pick with the way so many people, when asked for recs for beginner TTRPGs, immediately decide to recommend extremely rules-light/minimalist/one-page RPGs (Hacks of Lasers&Feelings in particular seem to be somewhat popular on this front), when IMO these types of RPGs are at their best when played by an experienced group (or at the very least with least one very experienced player/GM who can provide some guidance to the others). I think a lot of ppl seem to have the impression that simpler mechanics inherently make a game more beginner-friendly, and that thus the most beginner-friendly games are inherently gonna be the ones with the simplest mechanics. And while this is true to an extent (a 700-page RPG with tons of complicated mechanics to remember is obviously gonna be inaccessible to beginners), when you consider that mechanics exist to DELEGATE decisions about the fiction away from the players and the GM so that they don't have to manually arbitrate them every time, there is point where less mechanics are gonna make harder for new players because it means there's more thing they're gonna have to find a way to arbitrate on and decide by themselves, and that's a skill that takes time to develop. An experienced group can probably get a ton of mileage out of a system that essentially ammounts to "the GM describes the world. The players describe what their characters do, and the GM describes how the world reacrs. When the outcome of a player action is uncertain, then [simple resolution mechanic]" but a beginner group is gonna be a little lost. Especially if the game, like many of these types of games, includes practically nothing in terms of GM tools. So I think recommending beginner RPGs solely on the base of how simple they are is well-intentioned but misguided.
(Ramble over)
So, some of what, to me, makes something a good beginner RPG is
Rules provide enough support that the group won't have to constantly be figuring out how to adjudicate stuff on the fly, but they're simple and flexible enough that they're easy to remember and learning them doesn't feel like a daunting task like it does with a certain game (*cough cough* D&D)
Relatively short and uni timidating. Maybe between like 20 and 100 pages. Players should be able to read through the rules and mechanics in one sitting.
Plenty of examples of play, often a good example of play is what makes a game's rules really *click* for a new player.
Relatively quick and painless to start running for the first time. Character creation should be quick and snappy, and if possible a short pre-written adventure (hopefully with some room to be expanded into something larger) should be included within the same book and ready to run out of the box. Even if your group doesn't like using prewritten adventures, having a *good* prewritten adventure can be a huge help in understanding how to write/design them.
Solid set of GM tools and resources (if it's a game with a GM, of course)
Optionally, plenty of compatible material to either use or take inspo from.
So, I think my recs would for beginner games would be...
Mausritter
If any of you have EVER heard me talk about RPGs you knew Mausritter was gonna be here TBH. I've repeatedly talked about it being one of my favorite RPGs and also that I consider it pretty much an ideal introduction to the hobby. I think the woodland critter theme is extremely charming and attractive for people of any age, while the slightly darker elements that rear their head from time to time keep it from feeling too childish.
The mechanics are simple and flexible but still provide enough structure that even a new GM will rarely if ever be at a loss about how to resolve a particular action. They're familiar to anyone who's played a dungeon game while still being extremely streamlined. 3 stats with the main action resolution being roll-under tests, no classes, characters are defined mostly by their inventory, all attacks auto hit and initiative is extremely streamlined, which keeps combat quick and dynamic, etc. And the mechanics are pretty short and esy to digest too, the players' section of the rulebook only takes 18 pages, including stuff like inventory tables and examples of play, and the website features a handy one.page rules summary (which also comes with the box set)
It's super easy to get running: character creation takes a couple minutes at most, and it features both a simple adventure and hexcrawl that can be used right out of the box with plenty of interesting directions to expand for further adventures.
Now, Mausritter takes most of its mechanics from Into The Odd, so a lot of its virtues come to it, but I think the few changes it made DO make mausritter most beginner-friendly, such as its inventory system which makes inventory management into a genuine challenge without having it devolve into a slog of tedious book-keeping, and the incorporation of a streamlined version of GloG's magic system, which manages to still be simple and easy without being as loose and freeform as the magic system from a lot of OSR games of similar complexity (which can be initially daunting to new players)
But what REALLY makes mausritter shine IMO is the extremely solid set of GM tools. In just a few pages mausritter manages to provide simple rules, procedures, generators and advice for running faction play, making an engaging hexcrawl, making adventure sites, and generating stuff like treasure hoards, NPCs, an adventure seeds and overal just a ton of useful stuff that takes a huge load off of the shoulders of any beginner GM.
Cairn
Lets say you're into Mausritter mechanically but your players aren't into the whole woodland creature theme and want to play something more traditional. Cairn is also built on Into The Odd's system, and takes inspiration from some of the same sources, so it's very similar mechanically. It does feature some significant differences regarding magic, character advancement, and how injury and healing work, but overall it's still mostly the same system under the hood, so a lot of what I said makes Mausritter a great introduction to the hobby mechanically still applies here (quick and flavorful character creation, dynamic and streamlined but dangerous combat, etc). It's also a classless system that features msotly inventory-defined characters, but aside from the option to randomly roll your gear, the game also offers the option of picking a gear package in case you wanna emulate a particular fantasy archetype.
Now, Cairn is a much more barebones document, and doesn't even feature examples of play or an explicit GM section with resources for running the game, which breaks with the things I said I look for in a beginner RPG. However, in this case I'm willing to forgive this because, first, Cairn's website features a plethora of first party and third party stuff that isn't featured in the book itself, including examples of play, GM procedures and tools, modular rules, and a wealh of conversions of creature stat blocks and adventures from D&D and other fantasy adventure ttrpgs.
And Second, something different that specifically distinguishes Cairn as a good example of a beginner RPG is how it explicitly outlines its philosophical and design principles, and the principles of play for both the GM and the players before it even shows you any rules, which is something that I think more games and ESPECIALLY begginer games should do. IMO the whole book is worth it just for that little section.
Troika!
Troika is a game built on the Fighting Fantasy system (which originally was less of a TTRPG system and more of an engine for a series of choose-your-own-adventure books) with a really interesting pseudo-victorian space opera weird gonzo setting which is a load of fun. It has very simple 2d6 mechanics, with characters having three stats (Stamina, Skill, and Luck), and being mostly defined by their inventory and the special skills from their background. Character creation is quick and snappy. The game gives you 36 weird and extremely creative character backgrounds, but creating a custom background is as easy as coming up with a concept and the names of a couple special skills that support that concept. It also has a very unique initiative system which might be a little divisive but which I DO find fun an interesting.
While it lacks many of the GM tools I praised Mausritter for, it makes up a little bit for it with an initial adventure that does a wonderful job at naturally introducing the weirdness of the setting, and which at the end presents a ton of opportunities to segway into a variety of urban adventures.
Now, a lot of beginners come into RPGs specifically looking for a D&D-type fantasy game (which is a problem because D&D is a pretty bad option for a beginner RPG) so for those types of players I would recommend
The Black Hack
The Black Hack is probably my favorite game for doing D&D-style fantasy roleplaying. It's a game that at its core uses the original 1974 white box edition of D&D for inspiration, but modernizes, reimagines, and streamlines every aspect of it to be one of the most simple yet elegant D&D-like experiences out there. For example, TBH uses the six stat array that all D&D players know and love, and with the same 3-18 point range, but does away with the attribute score / attribute modifier dichotomy, instead building its entire system around the attribute scores, with all rolls in the game being roll-under tests for a relevant attribute (including initiative, attack/defense rolls, and saving throws). It also innovated some extremely elegant mechanics that went on to be very influential for other games, such as its Usage Die mechanic as a way to streamline keeping track of consumable resources. Basically, it's like if D&D actually played the way it looks in cartoons and stuff: character creation doesn't take 3 hours, every combat encounter doesn't take five hours, and you can place some emphasis on resource management without the game making you want to tear your hair out with boring bookkeeping.
And one of the coolest things about it is the way it handles compatibility. Despite taking loose at best mechanical inspiration from D&D and playing very differently from it, TBH is intentionally designed to be compatible with a wealth of old-school D&D material. While it very clearly stands as its own distinct game, it's designed in such a way that you can prety much grab any creature stat block or adventure module written for any pre-3e version of D&D and use it in The Black Hack with little to no effort in conversion required.
The first edition of the game is a pretty barebones 20-page booklet that just describes the basic game mechanics, since it was assumed you'd probably be using D&D creature stat blocks and adventures with it anyway, but the second edition was significantly expanded with a bestiary, expanded GM procedures and advice, and tool for creating anything you could want: Hexcrawls, towns, dungeons, quests, treasure hoards, NPCs, dungeon rooms, traps, secrets doors, etc. plus a short premade adventure and even a few premade unkeyed dungeon maps that you can take and key yourself if you're in a pinch for a map, which as you all know, I think GM tools are an important part of a beginner game.
The game only includes the 4 basic classes from old-school D&D (fighter, thief, cleric, magic user) but the community has made several supplements adding back more modern classes.
Now, if you're that type of player that wants a D&D-like experience and you want an alternative that's still beginner-friendly but doesn't deviate as much from D&D's design, I would suggest:
either Basic Fantasy, or Old-School Essentials (or any good retroclone of Basic D&D tbh)
BF and OSE differ a bit from each other but at their core they're both attempts to repackage a relatively faithful but slightly modernized version of the 1981 Basic/Expert D&D set, retaining mostly the same mechanics while ditching a few of the aspects that might seem counterintuitive to a modern audience (such as descending AC, which I personally don't mind but I udnerstand why a lot of people find it confusing). I'm recommending these bc I think if you're gonna play any actual D&D product, the B/X set represents D&D at its most beginner-friendly (character creation is at its quickest and simplest, combat flows faster and remain itneresting due to doing side initiative rather than individual initative, the mechanics forsurprise, stealth, and dungeon exploration actions such as looking for traps are streamlined to simple D6 rolls) while still being recognizably D&D and these retroclones put in a bit of an extra effort to make them even more accessible to modern audiences.
Now, just like The Black Hack, these retroclones are limited in their race/class choice to the classic old-school D&D human/halfling/elf/dwarf and fighter/cleric/thief/magic user, but in the case of Basic Fantasy, the community has made several race and class supplements, some of which are showcased on the official website, and in the case of OSE, the OSE: Advanced addon reintroduces many of the modern classes and races that were originally introduced in the Advanced D&D line.
Have in mind that this list is pretty limited by my own tastes and experiences. I'm very aware that the very specific type of game I tend to play and like and experiences inroducing some of my friends to the hobby completely color the scope of what I can recommend as a good beginner RPG, and that that scope is significantly limited. I also like more narrative storygame type stuff, and I don't doubt that some of them would also make a fantastic introduction to the hobby (some PbTA stuff like Ironsworn, Dungeon World and Monster of the Week comes to mind) but my experience with them is not significant enough for me to feel confident in telling which of them are good beginner RPGs.
Also note that there are several games that I consider to be more MECHANICALLY beginner-friendly than the ones I listed here, but that I avoided mentioning specifically because they offer extremely little to no support in terms of GM tools, which I think is an important and often overlooked aspect of beginner-friendliness for any game that includes a GM! But they still might be worth checking out. These include games like DURF, FLEE, OZR, A Dungeon Game, Bastards, Dungeon Reavers, Knave 1e, and Tunnel Goons.
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