#I feel like I’m mourning it a bit
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I never actually felt at home even once in all my years at my hometown but there’s a familiarity there on those streets that I fear I won’t ever experience anywhere else
#even now I don’t think of the place I lived for years as home#never actually felt at home anywhere#but that place was familiar#and there’s a part of me that breaks a little bit whenever I’m in the area and I see that things have been changed#and it becomes less familiar to me#I feel like I’m mourning it a bit#sorry everyone I’m in a lil bit of a melancholic mood at the moment#was roped into visiting my old legal guardians yesterday for a late Mother’s Day visit#couldn’t even visit my childhood room because they’re renting it out to this family#I don’t really have any happy memories associated with that room but still#it was a room that I had spent so many years in#and I’ll never be able to go back into it#huh#no fandom
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man. even tho it wouldn’t have lasted forever in a romantic sense. and it wasn’t quite the same in both directions. cori and haurche really did love each other so much.
#haurche was something of an escape turned refuge for cori that i don’t think long term would have really held up#to what she wanted or needed#but at the time. 🥺#it’s harder for me to decide how i think haurche feels about it lol#bc i simultaneously think he really saw cori as a person first but is also mayhap a little bit too into the whole storybook hero thing??#so like even without the shtola of it all they wouldn’t have lasted. but they would still have been good friends 🥺#maybe not in affair au though agdhfjskd#i need a text post tag#heavensward spoilers#in case. the way i’m talking about him is a spoiler lol#the other thing i’m thinking about is a joke i made a while ago about tataru using cori as the face of a hair care product brand#and being aghast when cori comes home from tural with short hair#the whole nation mourns…
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Cushing over Price truthers have won by the way.
Very interesting thread over on Bluesky by Emmrich’s writer
#Emmrich is the only thing I truly loved about datv and even though I feel so disheartened that the game is what it is I still love him#and the poor writing at the conclusion of his quest I believe is more of a core game problem than a his writer problem#it feels like they just didn’t have time#and if I’m being REALLY honest…#Emmrich and his quest are my favorite bits of the game but I wish they were a separate game entirely#they feel like it already…almost no one feels like they are a part of the DRAGON AGE universe..#but like…objectively Emmrich’s story and the Mourn Watch could be so cool divorced from DA#that’s my big feelings#also he very obviously looks more like Cushing than Price anyway#emmrich volkarin#and I am a fan of Ask the Mortician so it’s cool to see her work influenced Emmy some#actually just finished her first book a few weeks ago#she’s a little judgmental in there in a way that doesn’t come out in her videos but it was still an interesting read
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steroids have decided the two emotions for tonight are Gamer Rage and Deep Yearning Sadness
#marzi speaks#marzivents#i think i’ve sort of hit an energy limit tonight and it’s frustrating me. if i had to guess#probs mourning some of the energy and capability i used to have that i have to build back now#which is. manifesting at being angry that i’m rusty at splatoon lmao#sighhhh. i’m handling the concept of being disabled relatively well i think but shit is still hard abt it#i feel like talking to my brother’s friend abt it exhausted me a little. bc he said a lot of the little annoying things#the kind you can brush off as meaning well but that still add up#shit like ‘when i heard what happened i felt so sorry for you’#and comparing it to an acute injury he had. and saying he was relieved he didn’t have to medically withdraw#(having to medically withdraw from the semester has been the toughest part of this for me. i miss college so bad)#plus he like. did not seem to Get that i am Freshly Disabled!! i can’t walk out in the texas heat for very long#i have energy limits. i’m following a meds schedule (which is admittedly getting easier)#i dunno i’m just tired of it tonight i think. it’s frustrating#this got a bit more vent-y than i intended but ah well we’re here. i’ll give it the vent tag so ppl can block it if needed#i’m really lucky to know so many people that understand. because if every interaction with other people was like today’s i think i’d lose it
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Thinking about Kairi & Sora but mainly Kairi and going insane. Girl you have so many issues
#blue babbles#I think she should get worse actually I think it would fix her/hj#I think she needs to figure out who the fuck she is. I think she needs to figure out who she is completely without him#to become someone who isn’t defined by his presence or absence#I also think she should explore her gender. use he/him pronouns as a treat. she doesn’t gotta stick with them#but I think trying it out would be helpful.#I almost think she would benefit in a way that might screw her over a bit to think Sora is 100% dead and gone. not waiting for him not with#him not searching for him and sudden being forced to mourn him because there’s nothing else to do.#I think in a way she’s been mourning him for years already but to truly feel and acknowledge those feelings would be great for her#him coming back would screw her up a bit again (bc of course he’d come back) but in the end she’d have a better leg to stand on with ever#I also think being friends with Ventus might help her? I don’t know give her friends man. I want her to form connections.#I think Roxas and Naminé’s relationship with her should be explored too.#I need to put her under a microscope. I need to stick her in a blender. I need to watch her to be stripped down to her very core#and then build herself up again. she needs so much therapy#there is something very specific about the way I am insane about her in particular. she is has The Issues Ever to me I need to dissect her#I’m chewing on her like bubblegum. I love her she deserves so much better#also she deserves to be hugged. to be given so many hugs.#I think she needs to start over from the beginning with Sora and Riku. they need to build a new friendship instead of playing in the ruins#of an old one. they don’t know each other and they’ve known each other since they were small and they are now strangers.#I need them to not see each other for decades i need to lock them in a room together I need Kairi to punch them directly in the face#something she may struggle with because she is 5ft. but she deserves it#one of the characters ever I need her to scream at someone#there’s something about her that is just the ever. the character ever to me. I love her
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the replica Gansey made of their memories could have been a good bittersweet story choice to me if it was treated like LMD Coulson on AoS, a little comeback wrong, him needing to work through hard identity issues about who he is now and everyone else working through what their relationship to him is and how it’s changed and each having a different stance. Or just a plain came back wrong narrative could’ve worked too. Lots of interesting potential but the execution…
#I do feel like you could read td3 Ronan and Adam as sort of half in mourning without acknowledging it and that’s why they’re isolated from#Gansey but then I hate what that theoretically does to Blue… unless something about her mirrorism makes him more real with her than with th#others and after all she did see him without his masks the most.#I’m just thinking through some things before I get back into td3 I need to make myself more at peace w parts of it#am Very excited to go back to Hennessy and Jordan post becoming more and more into doppelgänger stuff though! That I’m fully excited for#I also think I will properly become a Declan Stan I liked him when I read those but not the way ya’ll do#but I think my tastes have changed a bit so I’ll be more invested#s speaks#not using a main tag since it’s just rambling to myself
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hate me all you want. but I cannot mourn over a relationship where I spent almost half the time feeling alone and unloved.
#if I were to mourn I would be mourning over time I felt so alone and unloved.#maybe I could have mourn over losing you and our relationship. But how could I when it felt like you weren’t there?#yes you were talking to me. but it felt like you weren’t there at the same time.#although I get it that you were going through a rough time. but I felt pushed away from you#i moved on quick I know. it wasn’t cool I did that. it’s not the best I did that. but how could I mourn when I felt alone?#none of it is all your fault. some if it is mine.#we weren’t meant for each other. we weren’t meant to last. and we never will be#but.. I’m glad to have spent some time with you and getting to know you.#to me - the end of the relationship was the best thing. I felt free from feeling alone. I didn’t have to have my heart crushed#when I saw you didn’t text me back for hours but you made posts on tumblr within those hours.#I get that you may have not had the energy. but telling me wouldn’t have hurt.. now would it?#… maybe it’s hard to say but try not to mourn over a relationship that wasn’t meant to be. we weren’t meant to be together.#we weren’t much compatible with each other. and the distance only made things a bit worse#look at the sun and feel it’s warmth - take care..#alex talks
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So far, what I’ve gotten from learning Japanese instead of working despite risking total collapse very, very soon:
1. I can partially read the Japanese comics that have been saved and rotting in my gallery for years now as the closest free media I can get my hands on.
2. I somewhat feel deeply cursed by point 1, purely because those comics have been saved for artworks of one single character in them, very much not the actual content itself. A silent nod to my telepathic audience is in order.
3. But god damn, do I have to admit through gritted teeth…are they entertaining sometimes.
Maybe someday, I’ll be able to read a manga to my liking…I’ve currently decided to dive headfirst into N3 vocabulary instead of all the work piled up on me that I’ll likely be explaining to hospital staff in just under a week, which— according to public opinion— is a perilous mistake, but is it worth the three seconds of pure happiness at being able to understand something, literally anything, even if it’s deeply questionable media from the depths of my storage?
Yes. Of course. I don’t care if I’m sitting here like Sisyphus trying to get the same three words I keep forgetting for two years now into my head over and over again back somewhere from N5 while knowing how to use less grammar than a watermelon. Finally, finally, it feels like everything is starting to pay off.
And yes, this does deserve a main account post. I haven’t been sitting here for so long, for years treading through endless months of absolutely no motivation, wish or energy to learn this language, let alone do literally anything else, to not post something ten times less uptight than my usual textposts when for the first time, I’ve gotten somewhere like this through my own efforts I’ve miraculously never given up on.
I suppose…if you want to do something with a goal you deem far too ambitious, it’s always worth a try as long as it drives you, and I say this as an impatient pessimist who barely ever has any hope and usually wants results immediately. Admittedly, realistically, not everything will always be possible, but nobody can tell what exactly that may be, and I thought that the point I’m at right now was unachievable. Two years ago, I was probably sitting in the same spot I’m sitting in at the moment, frustrated that I was making much too invisible progress—if any at all— and today, I can’t even explain the feeling of catharsis this provides. It hasn’t been the best day, week, month or year, and that’s the most sugarcoated understatement of the century, but despite everything, I feel almost relieved right now. Maybe it won’t last me until tomorrow, maybe it won’t get me through the week, but it was all still worth it for this moment. Even if all this time and effort meant I’d spend just one single evening feeling a tiny bit lighter…I think I’d do it again and again.
On a side note…perhaps, somewhat ironically, the reason my past self was so unmotivated and miserable is actually the reason I’ve gotten here now, in a strange way…I’ve never paid for classes, barely ever spoke to anyone from Japan, only ever kept a Duolingo streak alive to at least face the language one single time per day for less than a minute, and I pretty much studied grammar and vocabulary whenever I felt like it instead of having a set time every day for it. If that meant going weeks and months without looking at it much, so be it, I always made it something I actively chose to do at any given moment instead of doing it out of necessity. Considering I’m…well…very, very prone to burning out terribly fast, as I’ve come to find out in the most unfortunate of ways, even having a class weekly would start feeling like a stressful necessity to me I’d get tired of, but this way, albeit very slowly and frustratingly enough at times, I ultimately never truly gave up on it and never lost even the slightest ounce of interest through means out of my control, and…it still got me somewhere. Slowly, quickly, doesn’t matter— in the end, I can see I’ve gotten further than I ever believed I could, and perhaps it’s not much objectively at all, but even to someone like me, for once, it’s beyond enough.
Anyhow, do forgive the messy ramble. I private or delete most of my impulsive textposts, but perhaps I’ll keep this one for a bit longer, just for the sentiment. It’s…something to cling onto.
#text post#asachuu#I’m a bit mournful about the fact that any tiny shred of happiness just has to get drowned out#by the fact that it’s currently shoved between so many godawful things happening#but just for a little moment I need to cherish this#I hope I can find a way to come back to this feeling after this nightmare passes#maybe that’s why I’m leaving this post up even if it’s too personal for my liking
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You decide to sleep on the couch after an argument pt.3
pt.1 pt.2 character: Caleb note: not proofread. haven't played the game since he came out so he might be a little oc
Caleb’s mind is simple: you being away from him means he can’t protect you from any possible danger. He is overprotective to the point it disturbs you and sometimes you think if it was up to him he would tie you to his side so you never leave his sight. Because you’re the safest by his side right?
Considering his possessive nature towards you, you can imagine the intensity of arguments between you two. The problem is, he doesn’t see how he’s wrong. You’re a professional hunter? You’ve lived for years without him? You’re one of the best at your dangerous job? falls on deaf ears and right now you’re so so close to strangling him. Instead, you turn around and go to your bedroom to get a blanket and pillow, because sleeping beside this obstinate asshole is the last thing you want tonight. after a minute you can sense Caleb’s presence. He yawns as he leans against the doorframe
“Whatcha doin’ pipsqueak?” His question is playful
“Oh, I’m pipsqueak again”
Caleb laughs at your sarcastic answer which earns your glare, making him mumble “Still mad I see” under his breath. Silently, you wonder if he is bothered by the argument at all. You gather everything in your arms and walk to the door and as you pass him he grabs your shoulder from behind and drapes himself over you.
“A little bit dramatic don’t you think?”
“You’re heavy, you asshole”
You grumble as you try to shrug him off but he won’t budge. Quite the opposite actually, his arms are wrapped around your shoulders tightly with his face in your neck.
“Can’t handle it? I thought you were a strong girl.”
“Do you, really? Because you act like I’m made of glass”
“Well, not glass. More like-”
You try to smack him but he moves his head to avoid it and laughs, instead catching your wrist and placing a kiss on your pulse point. Even though the gesture makes you blush, you snatch your hand back and accidentally hit his metal arm, causing you to hiss at the pain. He looks at you with a raised eyebrow as if saying ‘See?’ which makes you more furious.
He starts to say something but you interrupt.
“Let me go, Caleb. I’m mad at you and don’t want to sleep in the same bed as you”
“No”
“No?”
“Gotta keep you away from your thoughts, pipsqueak. What if you decide you want to leave me or something because of this stupid argument, hm? What then?”
You fall silent for a moment because you need to get this straight. So, he thinks that after he ‘died’ and you mourned him, thinking about him almost every day, years later you find out that he’s alive and is doing everything to keep you close, you will leave him because of an argument? Now, you doubt his sanity. On the other hand, Caleb takes your silence as a bad sign and starts panicking.
“Pipsqueak? Come to bed, please. And we can do whatever you want tomorrow. I’m yours the whole day- Hey, I’ll make braised chicken wings. You still love them right? Or whatever you want, you name it…” When he gets no answer, he drops his head on your shoulder, giving up “Okay, if you really don’t wanna sleep beside me, I’ll take the couch, just, please sleep in the bedroom.”
Finally, you sigh and lean your head against his chest.
“You won’t drop this, will you?”
He smirks because he knows you. He knows you want to give into him but your pride won’t let you. So you try to blame him. Make it look like, you don’t have a choice, so you don’t feel bad about yourself. But he’ll take it. He’ll take all the blame and allegation if it means you’ll stay with him.
“Not a chance” his voice is muffled against your neck as he pecks it, before removing himself from you and leading you back to your bedroom.
“I don’t think you’re made of glass,” he tells you when you’re both lying down on the bed and you place your head on his chest, in return, he wraps his arms around you.
“Hm?” you’re confused before you remember your earlier statement
“I don’t think you’re weak. The opposite actually, I think you’re very strong I just… I worry about you, I can’t help it. So what if you’re one of the best hunters? you’re not immortal. And when I think that there’s even the slightest chance that I might lose you again… I won’t be able to take it. So all this overprotective act is also for the sake of my sanity.” He laughs humourlessly in the end.
You raise your head to look at him. He’s already watching you with adoration behind his purple eyes. You brush the strands of hair from his forehead and place a kiss on his lips.
“I won’t leave you” You kiss the corner of his mouth “You’re crazy if you think leaving you has even crossed my mind. Now that I have you back? You’re stuck with me as much as I am with you”
There’s a faint smile on his lips as his eyes run over your face.
“Goodnight, pipsqueak"
“Goodnight, Caleb”
You both fall silent as you lay back down on his chest. However, the silence is broken by you.
“You’re making braised chicken wings for me, tomorrow”
“Absolutely” he agrees with a silent chuckle.
#love and deepspace#loveanddeepspace#caleb x mc#caleb x reader#love and deepspace caleb#caleb lads#lnds caleb#lads caleb#caleb#caleb lnds#caleb love and deepspace#caleb x you#caleb x y/n
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While I’m still a bit bummed that they didn’t go with a more book-aligned POC Fiyero for the Wicked movie, I’ve been thinking (heheh) about how his being white highlights the really interesting foil relationship between him and Glinda (and, in many ways, the audience yourself).
At its core, Wicked is a cautionary tale about propaganda, (literal) scapegoating, and what it means to uphold the status quo. The audience is watching through Glinda’s eyes—it is through her, arguably the most beautifully tragic character of the show, that we learn how lonely life becomes when you forfeit your values in favor of systemic power and likability (“No One Mourns the Wicked” is, in many ways, about HER).
Now, this is where Fiyero’s whiteness can get interesting—if you consider him and Glinda to share roughly equal footing at the beginning in terms of privilege/how much they have to lose (applying our real-world lens of race and power here, where whiteness is the apex), his storyline essentially represents what could have happened if Glinda had made the brave (and arguably wise and loving, if you’re picking up what I’m putting down 👀) choice to go with Elphaba and fight the good fight (this is also why I feel like a queer reading of G&E’s relationship is almost implicit to the story, but I digress).
As the POC/marginalized allegory, Elphaba has much less of a real choice in her curtain-pulled-back turning point. But Fiyero and Glinda—both representing privilege—get to choose. So in Act II, we see the consequences of both the choice to stay (Glinda) and to go (Fiyero). In Fiyero’s case, his ultimate rejection of his own power, privilege, and even beauty leads to immense physical loss—including his own body—but that is then compared to the loss of love, community, and identity that we see Glinda left with by the end. And this brings us to the question that the audience is left grappling with: in an unjust system where loss is inevitable (a.k.a. our own world, as the Wizard himself represents), which of these things are YOU more willing to give up?
It’s important that Glinda is an empathetic character because, in reality, most people are going to be Glindas (obvi this is nuanced among us Elphabas of marginalized identities, but I’d still argue that there’s some level of Glinda in us all)—and it’s important to be rattled by the end of the show when you realize that she is the one who has the sad ending. But it’s also so important that Fiyero is empathetic (which I’m SO glad this movie leaned into)—because he’s ultimately who Glinda—and thus we, as the audience—should have been.
And especially given the state of US politics right now…this is just all more relevant than ever.
#I could go on about how the male and female gender roles/queerness also plays into these dynamics but I NEED to finish my grad apps hrrrr#soon maybe#also don’t get me started on the trump era of it all#WOOF I forgot how much I love this show#THE WORLD CAN FINALLY SEE WHY ITS BEEN ROTTING MY BRAIN FOR 20 YEARS#wicked#wicked meta#wicked spoilers#fiyero tigelaar#glinda upland#fiyeraba#gliyeraba#gelphie
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I was talking to my coworker today about my deep belief that more media should be finite. Some of the most disappointing endings in TV happen because there wasn’t an end goal that the plot was working toward all along. Ironically this came up because I was lamenting Arcane only being two seasons, a decision I admire, respect, and mourn.
I was juxtaposing How I Met Your Mother with The Office. The whole conceit of HIMYM is that the story is supposed to be leading toward this woman who haunts the narrative with her absence but because they set out with no end goal the finale is ultimately so unsatisfying. Nine seasons of build up for someone who could never have lived up to the hype because she wasn’t chosen beforehand or included early on.
Contrasted the The Office which was nine seasons that only ever claimed to be about the daily lives of office workers. Things get a bit looney tunes at times but ultimately the finale feels correct because there wasn’t some stated goal they’d been working toward narratively all along.
I then stated that the best and most elegant storytelling for TV was on The Good Place, in which every episode furthered the understanding of moral philosophy, advanced the plot, and was funny. It set out with a clear story and wrapped up exactly where it intended in one of the most satisfying conclusions ever that makes me cry every time.
My coworker then said, “What’s The Good Place?”
I froze. I frantically ran back everything I’d said thus far for spoilers and concluded that I had not ruined the plot. “You haven’t seen it?”
“No, it’s pretty good?”
“It’s. Really good.”
He mused about watching it with his partner or alone. I know he doesn’t like to rewatch media but I still suggested, “Watch it alone first, and then rewatch it with her. Trust me. The twist at the end of the first season will recontextualize everything and you’ll get to watch her reaction.”
I hope I get to hear him talk about it when I work with him next. I’m excited.
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq+#1k+
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i loove the way you characterize the marauders! is there any chance i can request a drabble of protective! marauders when their s/o wears something very revealing to like a girls night out 🙈
Thanks for requesting lovely!
cw: alcohol, men (the ones who aren't our loverboys)
poly!marauders x fem!reader ♡ 843 words
Although he doesn’t think of himself as the confrontational type, Remus has no qualms at all with letting his stare bore relentlessly into the man standing against the wall. It takes a minute for the bloke to feel it, but when he looks away from you and catches Remus’ eye, he decides to ogle his drink instead.
“Fuck,” Sirius sighs, longing woven into the threads of his voice, “that skirt is right dangerous.”
James hums emphatically, both of their eyes glued to where you’re off dancing with your friends.
When you’d pulled it on earlier and your boyfriends’ tongues had just about fallen out of their mouths, you’d described it as a “low rise miniskirt.” Remus thought it might more accurately be called a “strip of fabric.” He’s fairly sure you own headbands that are thicker than what you’re wearing now. Pairing it with one of your little tops had all but ensured James wouldn’t be getting a full, intelligent sentence out all night, and you’d covertly asked Remus to take your boyfriends to the bar for a drink when Sirius wouldn’t unstick his hands from you long enough to let you actually dance.
“She’s alright,” Remus says, turning his stare on another man eye-fucking you from near them at the bar. “She knows how to take care of herself.”
(And you do, though he doubts you’d mind him offering you a bit of help.)
“I meant for me.” Sirius’ expression is theatrically pained. He looks like he couldn’t rip his eyes away from you if he tried. “Look, you both know I don’t like to get too steamy in public—” James snorts, and Remus coughs into his drink “—but if one of you doesn’t kiss me passionately within the next few minutes, I don’t think I’ll be able to stop myself from dragging all three of you straight home.”
“I thought Moony was supposed to be the one with the irresistible urges,” James jokes. Sirius doesn’t seem to hear the joke, but Remus accepts the quick cheek peck James offers him in recompense. “Hang on, I’ll snog you in a bit. Angel!”
He waves his hand until you look over, gesturing for you to come to the bar. If you’re disappointed to be taken away from your girlfriends you don’t show it, though Remus thinks you might be the sort of tipsy where you’re happy with just about everything regardless. You’re beaming as you make your way over to them.
“Hey, lovie,” James says. He kisses your cheek while his fingers find the hem of your skirt, giving it a firm tug so it covers more of your ass. Sirius watches its descent with torment in his eyes. “Do you want another drink?”
Your smile goes crooked. Remus thinks you’re trying to be sly, which is just fucking adorable. “You’re gonna get one for me?” you ask, batting your eyelashes at James.
James grins back at you just as contentedly. “If you want,” he agrees, grasping the fabric of your top to shimmy it up an inch. “Another dirty shirley?”
“Please.” You peck him on the lips.
While James turns to speak to the bartender, Sirius steals you away. He takes your hips in both hands, manhandling you closer until he can wrap his arms around your waist and drop his chin on your shoulder. You look happy to be manhandled.
“You don’t know what you’re doing to me,” Sirius laments, putting his lips to your skin so his voice is a mournful mumble. You bring up a hand to pet his hair, and the look you give Remus says that you do know, actually. “I think we ought to go home.”
You appear unsurprised at this request. You turn your head to reply, “I’m having fun, though. Aren’t you?”
“I was,” Sirius groans. “Let me come back out there with you, please? I promise to behave this time.”
You hum thoughtfully, sending Remus a playful look. “I don’t know. Do you think he can manage it?”
Remus suppresses a smile. Sirius does love to dance, but Remus knows he sees dancing with you as an opportunity to prove to onlookers that you’re taken as much as it is a chance to grope you himself. And with the mood his last few cocktails have put him in, Remus wouldn’t be surprised if “dancing” turned into a very public makeout session in record time.
“Doubtful,” Remus says, impervious to Sirius’ pout, “but why rob us all of the show.”
Sirius’ grin spreads like a sunrise.
“Alright,” you say as James hands you your drink. “Ready?”
Sirius agrees enthusiastically, and you start back towards the dance floor, shouting a quick “Thanks, Jamie!” over your shoulder as you lift your drink above the crowd.
“Think we ought to worry about her taking that out there?” James cranes his neck to keep track of you. “You know, uncovered and all?”
“No,” Remus says placidly as Sirius snaps at a bloke who happens to glance at your drink as it goes by. “He’s got her just fine.”
#poly!marauders#poly!marauders x reader#poly!marauders x fem!reader#poly!marauders x you#poly!marauders x y/n#poly!marauders x self insert#poly!marauders fanfiction#poly!marauders fanfic#poly!marauders fic#poly!marauders fluff#poly!marauders imagine#poly!marauders scenario#poly!marauders drabble#poly!marauders blurb#poly!marauders one shot#poly!marauders oneshot#james potter#james potter x reader#sirius black#sirius black x reader#remus lupin#remus lupin x reader#marauders#marauders fanfiction#marauders fandom#the marauders#hp marauders#marauders era#marauders x reader
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I feel that after the first baby, it just further fuels these men's need to breed, so how quickly are they trying to get reader to have another baby/how long does it take to secure Baby 2: The Sequel? Do they use the same methods as the first time or do they switch it up? I imagine they're waiting just until reader is cleared by the doc to start trying again. Sorry if this is weird
Don’t ever apologize for being who you are. It is us freaks that are the cultural backbone of society.
It depends a lot on you! Like, baby one is obviously the hardest sell. Usually if mama liked baby one then baby two is not a hard sell at all if the means are available! But I think they do vary a lot on the in between period.
Uhmmm author’s note now that I finished this: I am so sorry I did you first, Gaz. Because I clearly just got progressively more insane and you suffered from first pancake here. No one look at me I’m ovulating rn
cw: pregnancy. So much baby.
Gaz wants like 1 year of baby one before moving onto baby 2. Enough to get used to things. Then, he will gently broach the baby 2 topic. Starts heavy with the compliments.
“He’s just so perfect. Having a baby with you has been like a dream come true, love. But you know what’s better than one baby?”
Soap is gonna wait til one of the development milestones, either speech or assisted walking. Truly, he wasn’t sure that he even wanted another one, but once your baby starts talking he’s like oh my god. It’s all happening too quickly. Tomorrow I’ll be sending him off to college. I need another one.
“Don’t ye think he’s a bit… lonely, hen? Think he needs a little sibling… Maybe two. And, well, ye dinnae want there to be a middle child, so, four total should do it, right, bonnie?”
Ghost is going for a 4-6 year gap. I think you all underestimate just how much he loves your first baby. Light of his life. Never thought there could be something in this world as beautiful as you. Perfection incarnate. How is it just? That he should be such a bastard for his whole life and get blessed with this? He mourns every moment he misses. Thinks about quitting the service altogether— just to spend more time at home. He never felt the itch to come home from deployment before he met you, and now that there’s the baby too, it’s agonizing. Every photo sent to him from you is equal parts soothing and torturous. Every time he has to leave, he says sternly to his baby, “you’d better not be any bigger when I get back, sweet’art, or you’re in big trouble.” It’s when she starts going off to school, getting dropped off for the whole day, that he’s ready for another. Be just can’t bear the thought of coming home on leave and not having a baby to spend every second with. He’ll cry if he has to drop her off at school every day without another little rugrat in his arms to keep him strong.
“Must be gettin’ bored— little darlin’ off at school all day…Think I’ve got a solution for that, dovie.”
Price is the man that’s waiting for the doctor’s go ahead to start trying for another. He wants one in your belly, one on your hip, and one clutching at your skirts at all times. He wants to be covered in munchkins when he walks through the front door. This man doesn’t just want a family, he wants a clan.
“Just the three of us in this big house…. Seems like a waste, doesn’t it? And I remember that wallpaper you fancied at the shops the other day… perfect for another nursery, don’t you think?”
König is waiting 2-4 years. He is another man who has complete and total reverence for the miracle that is his first child. I like to imagine he felt such giddiness at seeing your baby photos, now that he has his own? It’s nothing short of euphoria. He’s a papoose kind of dad— loves the constant contact. Similar to Soap, he has a complete crisis when his baby takes her first steps. “What if one day, she doesn’t need me anymore? Gott in himmel— it’s all happening too quickly, meine liebe.” So he’s quite eager to have another once you’re both feeling settled and a bit more confident with the first.
“You are a wonderful mother, you know. I knew you would be. I think… we can handle one more, ja?”
Nikolai has a sort of que sera mentality. Whatever will be, will be. Of course he would love a big family, but he won’t be tracking your cycles after the first baby. He’s confident in his virility. Will you go on birth control? No. Will he be pulling out? Also no (mostly. Sometimes a pretty girl needs a pearl necklace). So if you get pregnant again straight away— lovely. If it takes another year or so for things to line up that way, that’s fine too. More time for him to think of names. He’s not a greedy man, he knows that having you in one arm and your baby in another is a wealth most men will not know in their entire lifetimes, and he has a lot of life yet to live.
“A gift that begets more gifts. That’s what you are, malyshka. I’ll not forget that for as long as I live.”
#writing#cod fanfic#simon ghost riley#john soap mactavish#simon riley x reader#john soap mctavish x reader#könig#könig x reader#kyle gaz garrick x reader#kyle gaz garrick#Nikolai#nikolai x reader#nikolai cod x reader#cod nikolai x reader#konig cod#johnny mactavish x reader#johnny mactavish#john price x reader#captain john price#john price#simon riley x you#simon ghost riley x reader#konig x you#konig x reader#könig x you
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What if prompt for the 141: In the Rain
"It's pouring rain, why are you here?" Or something to this nature. I love a confession in the rain, stuck in the rain, kissing in the rain, all of it! Lol
I too love a good confession in the rain. That final scene in Pride & Prejudice is still peak confession in the rain trope for me. I think about it all the time. I think about it on repeat. I want it tattooed on my eyelids. When I think "in the rain," I think of that scene.
So, these aren't smutty by any means but one (maybe two) have some spice to them. They are full of love and longing. There are emotions, angst, and lots of kissing. It's our soaked to the bone 141 boys confessing their hearts in the pouring rain.
For the masterlist and how to submit your own request, click HERE
Task Force 141 x Reader
Content & Warnings (per the warnings MDNI): swearing, brief mention of alcohol, suggestive themes, grief/mourning, love confessions, kissing, emotional hurt/comfort, feelings, intimacy, non-descriptive sex
Word Count: 3k
ao3 // taglist // main masterlist // imagines & what if masterlist
John Price
There are few things that John Price indulges in.
Cigars. Whiskey. The thought of you as his woman.
That last one plagues him. It burrows in. Makes a home every night to flood his dreams with images of you. John awakens each morning with you on his mind—and then you linger the rest of the day, crawling forward to say hello when he least expects it.
John sits on a barstool in a dive bar, contemplating life in the bottom of his whiskey glass. It’s the middle of fucking nowhere, but that’s the point. This isn’t a celebration or a job well done. This is a “thank fuck it’s over” drink.
The dive bar is dark and smoky. A jukebox in the corner endlessly rotates between eighties rock and country music. Next to the jukebox is a pool table where a group of three play. Otherwise, the place is entirely empty.
John knocks back the rest of his whiskey, signaling the bartender for a refill. He’s only half-listening to the conversations around him.
Laswell, MacTavish, Garrick, and Riley are all here. Simon is silent, staring off into space as the other three have an animated conversation. You’re here too, sandwiched between MacTavish and Riley. You’re not speaking, but you are listening, nodding your head at all the right moments.
But you look tired. Like you’re about ready to pack it up and call it a night. It’s deserved. This mission sucked. It was brutal. Tough. A complete shit-eating stink of a job. You aren’t part of the team. Not really. Laswell dragged you in last second, and John is happy that she did. Otherwise, he’d never have met you.
And that would be a tragedy.
John only has eyes for you. It is a sweet tooth that cannot be satiated. He’s been a bit reserved in how he’s approached you, but you always have a soft smile for him or a cheeky remark. It’s devolved into flirting at times, and at points so blatant that everyone else chimes in.
“I think I’m gonna head out,” you yawn, pushing your empty glass to the edge of the bar. The bartender walks by and snags it, whisking it away to be deposited into the sink.
This is it. You’re about to walk away. John will likely never see you again unless Laswell decides to call on you. This might very well be his only chance.
You slip off your barstool, and John abruptly stands, his leg smacking into Laswell’s stool. Everyone—including Simon—turns in John’s direction.
He coughs. Clears his throat. “I’ll walk you to your car,” he says quickly.
MacTavish smirks and elbows Gas in the arm. The two men exchange a knowing glance before they both raise their eyebrows at John. MacTavish even shakes his shoulders a bit. John shoots them a cold look over your shoulder. They stifle their laughter behind their glasses.
You don’t notice at all. Your focus is on John, and that’s exactly how he wants it.
The entrance of the dive consists of one interior door, a small entryway, and an exterior door. As the two of you enter the small entryway, a crack of thunder erupts overhead. You pause, staring out the small window on the exterior door. It’s not pouring, but the rain is steady. Getting caught it in for any period of time will likely result in soaked clothes.
You turn slightly in his direction, and John is suddenly aware of how cramped the space is.
“You don’t need to walk me to my car,” you say softly, gesturing toward the downpour. “Not with the rain.”
John shrugs. “I want to.”
It’s true. He does. But there is an ulterior motive here. This is his one chance to have a final goodbye or a new start.
You smile softly, gaze flicking down to the floor before returning to his face. John’s cheeks heat—and it’s ridiculous. He’s a grown fucking man. He doesn’t get flustered. But this space is small. It is far too cramped. John is nearly on top of you.
Beneath those long eyelashes are your gentle eyes. It’s a look you only give him. Your lips part slightly. They’re gorgeous. You’re gorgeous. He wants nothing more than to lean down and close the distance.
“Okay,” you reply with a teasing laugh, opening the door.
The earthy scent of rain hits him first and then the pattering of the falling rain comes next. You slip out the door and stand close to the building under the small awning, attempting to stay out of the rain. John follows behind, coming up next to you.
Your smile is sweet as you gaze up into the dark sky. But then you turn to him, and that smile morphs into something devious.
“Should we race to the car?” you ask, as if conspiring.
John grins. “Think you can beat me?”
You laugh. “An old man like you? Absolutely.”
John can’t help but smile back, nudging you with his elbow. “Not that old.”
“What do I get if I win?” you ask, turning to look at him.
“A kiss,” says John automatically. It rolls right off his tongue. There is no way for him to take it back. And he doesn’t want to. “What do I get if I win?”
You wait a beat. And then answer.
“A kiss,” you reply slowly.
A kiss.
John blinks, his mind momentarily stuttering out. Your grin widens, and then you’re off, sprinting into the rain and to the car.
John nearly trips as he jogs after you. The gravel is slick and the rain splatters against his jacket. He isn’t all that interested in racing. John is only watching you, and the way your ass bounces as you make for the car. Your curves are lovely. He imagines opening the rear door and pushing you into the back seat, only to drag you into his lap to take whatever he wants.
You make it before he does, but John is right behind, nearly sliding to a stop in the wet gravel. You turn toward him, grinning. Pieces of hair stick to the sides of your face. John cannot help himself. He grabs the back of your neck and draws you in.
You don’t resist. You surrender.
John’s mouth crashes against yours and you open beautifully for him. There is no one kiss. There are many. Multitudes. It is endless. It is rain-laced. Whiskey-drenched. John might have the buzz of alcohol in his veins but you are quickly replacing it.
Your lips part and John slides his tongue inside. Your hands grab at him, fingers digging in. The two of you are pressed together, rain falling to drench clothing and skin.
With a low groan, John pushes you up against the car, intensifying his kisses. You eagerly greet him, accepting them all, returning them in equal measure. You are just as desperate. Just as hungry. Time is an illusion—and it isn’t until you shiver beneath him that John pulls away, aware that the two of you are now soaked through.
“Why are you still here?” you ask.
“You don’t know?” he replies, his hand cupping your face, thumb brushing against your bottom lip.
“It’s pouring, John.”
“I know.” You smile, and John goes in for one more kiss. “Do you not feel this? Am I the only one?”
You shake your head. “I feel it. Everywhere, John. I feel you everywhere.”
“Let’s go. Get out of here.”
“Right now?”
John’s grip tightens and you gasp, hips pressing against his.
“Right now.”
Simon "Ghost" Riley
The rain is light but steady. It falls from the cloudy sky to patter against your umbrella.
The graveyard is empty, and yet you knew Simon would be here. He always is on the anniversary of Johnny’s death. Like clockwork. It’s routine for him. A ritual.
Simon’s back is to you, his head bent as he stands in front of Johnny’s grave. There is no body there. It’s ornamental. Something for family and friends. There are fresh flowers next to the headstone.
You have no idea how long Simon has been out here. Simon has no umbrella with him, and the hood of his jacket is off. He’ll catch a chill like this, which is why you came. Seeing him like this is always difficult, and since Johnny’s passing, Simon has grown more attached.
He is always checking in on you—always near. You’d call it protectiveness but it feels more like obligation. A duty. Most days, Simon appears to be on the cusp of telling you something, revealing a secret that he’s itching to confess. You don’t know what it might be. Couldn’t take a guess. But you have thought about it. You have imagined all sorts of possibilities.
The two of you are always finding the other. Always reconnecting. Always reaching out. If it’s not him, it’s you. Perhaps it’s Johnny’s death that has brought this on. Whatever it might be, Simon is closer to you than he’s ever been, and sometimes it frightens you.
It feels like more.
“I brought you an umbrella,” you say to Simon’s back.
He turns slightly, glancing over his shoulder. Simon’s gaze sweeps from the ground and then lands on you. His hair is wet and droplets of water speckle his face like freckles.
Simon fully turns toward you.
The rain picks up a bit, soaking Simon further. You rush to him, holding your umbrella over his head, cutting off the rain. The two of you stand under it in silence, simply staring at each other. Time stretches, and then Simon’s hand rises, wrapping around your own where you hold to the handle.
“Why are you here?” he asks.
You swallow, and gather your courage. “You shouldn’t grieve alone.”
Simon’s brow softens. “I’m supposed to be the one looking after you.”
“I never asked you to,” you reply.
“But Johnny did.”
You start, eyes widening slightly. “What do you mean?”
Simon licks his lips. A droplet of water drips from the tip of his nose. “I made a promise. To Johnny. I made a promise to him.”
“What promise?” you whisper as the rain picks up more. The rain strikes the top of the umbrella in loud patters that nearly drown out your voice.
Another droplet falls from Simon’s nose. He leans in slightly, and the movement is confusing. It’s too intimate, like he wants to close the distance.
“I promised that I would—” he abruptly cuts off, swallowing. Simon’s gaze darts from your eyes to your lips and then back again.
“What is it, Simon?”
He sighs. “Fuck it,” he growls, shredding any distance there might have been between your bodies.
Simon claims your lips, kissing you so completely that you’re momentarily stunned. You taste the rain. Mint. A slight hint of smoke. You return the kiss, not pushing him away or pulling back. You open for him, accepting it all, and Simon continues to take, his free arm wrapping around your waist to draw you closer.
Even though he’s drenched, Simon is incredibly warm. It’s unfair how he can be an inferno in this downpour.
The graveyard is forgotten. The rain is a distant. There is only Simon’s lips, and the groan he makes when you return each kiss in equal enthusiasm.
Simon goes in for a quick nip before drawing away. It leaves you breathless and wanton.
“Was that part of the promise?” you ask, only half-joking.
Simon shrugs. “In a way.” You arch an eyebrow and Simon smiles softly. “I told Johnny I’d make a move. And now I have.”
“Yes,” you agree, heat blooming in your cheeks and your core. “You have.”
Kyle "Gaz" Garrick
There is no turning back.
You made a choice. Kyle made a choice.
This is how it is.
You don’t want to be at the airport. You don’t want to leave. This entire situation is shit. But Kyle seemed willing to let you go. He’s not here. He didn’t beg you to stay. He didn’t try to convince you that all he wants in life is you.
That’s all you need. To be wanted. To be loved.
After all of this—after everything, and Kyle isn’t here.
You’re not mad. Not really. You are both adults. You both have made a choice. Just because you don’t like something doesn’t mean you don’t understand. Because at the end of the day, you do. Truly.
Sighing, you haul your suitcase over the curb and on the sidewalk. The Uber that brought you here is already pulling away to go pick up someone else. The airport is packed on the inside, and the rain that falls from the sky in sheets. You have a coat, and the hood is up, but what you really need is an umbrella.
Already, you feel the water seeping into the unprotected places. Rain does that sometimes. Trickles in where it isn’t wanted.
You start to pull your suitcase behind you. A wheel catches in a small crack, and it nearly takes you down with it. Stumbling forward, you put a hand out to catch your fall. You expect your bare palm to land on concrete. To burn with pain.
But you don’t make it to the ground. You don’t touch it at all.
There are arms around you. They are strong. And somehow so damn familiar it’s frightening.
Then, you’re being lifted, guided back to your feet. Those strong arms ease you onto solid ground, and then you’re turning to thank the stranger that’s saved you from falling face first into the concrete.
But it is no stranger.
“Kyle,” you breathe, staring into the face of the man you’ve loved for years now.
Something breaks. Shatters.
“What are you doing here?” you ask.
Kyle hasn’t let you go. His arms are still around you. Your hands grasp his biceps, and his jacket is slick with rain. His hood is not up. And yours has fallen at some point. Already, the rain is soaking your hair. Strands of it stick to your face.
“Coming to right a wrong,” he says. Your lips part but Kyle shakes his head. “I’m sorry. I didn’t fight hard enough. I let you slip through the cracks.”
Kyle draws you in a bit closer. The people passing by and the cars are distant.
“I should have told you ‘I love you’ every day. I should have been present.”
“Kyle—”
Your next words are stolen. Kyle closes the distance, and then you’re wrapping your arms around the back of his neck, sinking into the kiss.
You can’t leave now.
You can’t.
John "Soap" MacTavish
The rain falls gently from the sky.
Johnny grins, staring up into it, opening his mouth. His tongue is out to capture the droplets. You laugh, and wrap your arms around his shoulders, going in for a quick kiss on his cheek.
As you draw back, one of Johnny’s hands shoots out, snagging your arm. You playfully yelp, and swat at him, thinking that Johnny will let you go. He’s flirty, and sweet, but there is nothing more to it.
At least, you didn’t think so.
But Johnny’s gaze is heated, and the way he holds you against him is far too intimate to be anything other than what it is.
“Johnny,” you laugh, trying to play it off, but he remains firm.
His smile faulters slightly but it’s not a frown. It’s a heated stare. His gaze is on your lips, and you can see the desire there. What would happen if you went for it? If you kissed him?
“What are we doing?” he asks. “Can’t I have you?”
Startled, everything leaves your head. “What?”
Johnny’s gaze flicks up, and those gorgeous eyes drown you—submerging you in his depths. “Why are we stepping around this? We want each other.”
You do want him, but you thought it was mostly one-sided.
“Is that what you want?” you ask, softly.
Johnny smirks, and then he’s lifting you up into the air, placing you on top of the low stone wall. “Should I use my words?” he asks, fingers sliding underneath your rain-drenched shirt. He is warm, and his touch heats your skin. “Or should I show you with my body?”
Johnny nips at your bottom lip as his hands ascend. One slides between your breasts just as his lips meet yours. Your core clenches, and then you’re grabbing for him, touching him as much as he’s touching you.
The two of you are in the Scottish countryside. There are no people around. Just the two of you, and rolling green hills.
Johnny slots himself between your legs, and you reach beneath his kilt, finding him hard and wanting. He hisses, and then groans when you stroke him.
Everything is warm. Everything is rough.
It doesn’t matter that it’s raining, or that it’s a bit cold. You allow Johnny to shove articles of clothing aside, to find the places where you’re needing him to be. His touch is a brand, and you love how it feels, pulsing through your loins like an overheated engine.
“Johnny,” you gasp into the rain, fingers threading through his hair as he goes to his knees to taste between your thighs.
There is only heavy breath. A twisting of pleasure.
When he finally brings your bodies together, there is nothing but him. Nothing but you. Just two people finding each other.
The rain is nothing.
It isn’t even cold anymore.
Johnny is all heat. And you are burning for him.
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Man, I need something with Jason's big hands, so big that one hand can cup your entire sex...
He will smack your clit, cup your sex, you'll grind on it and he will do something while cupping your lady bits.
I can live off of your body heat
Jason Todd/Reader, 2.4K
AN: I've actually had mutiple req for Jason and/or Dick slapping and pinching the readers clit which is like so specific, but I get it. Like I feel yall so much. I know Jay being a giant is fanon thing, but goddamn my 5'4 ass wants to be crushed by his hands so bad. CWs: Mentions of Jay's scars, swearing, size difference, Dom!Jay, teasing, Jay being really rough, nipple play, clit pinching, clit slapping. Petnames: Baby, babe, babygirl, good girl, Name-calling: Filthy girl, bitch, slut. Recommended listening: Body Heat - Kate Nash
There’s a scar on his chest. Actually, there are many scars on his chest. However, there’s one in particular that stands out; a long taut piece of skin that stretches from his left shoulder blade, right down to his sternum. Its pale sheen stands out against his tan skin and begs you to trail a finger along it.
Despite the temptation, you don’t.
Jason hasn’t slept this well in weeks so you daren't risk waking him yet. Instead, you watch the gentle rise and fall of his torso under the mellow light of the morning sun until the need to move is too great.
Your feet have barely touched the ground when a pair of sturdy arms close around you, enveloping you in the warmth of the very body you’d just been admiring and pulling you back into the bed. Or more, pulling you on top of his body, primarily by his choice, partially because there isn’t enough room for you both to lay without some overlap. Every time you mention buying a larger bed, Jason vetoes it; says he likes the close proximity. That feeling your body against his helps him to relax and you can’t really argue with that sentiment.
“Where’d you think you’re going?” He asks from the spot in the crook of your neck he loves to nuzzle into. He peppers the side of your neck with sleepy half-kisses.
It would be endearing, were his hands not already under the oversized Red Hood tee you’d stolen from him to sleep in.
“Oh, I don’t know.” You hum, hands wrapping around his wrists, purely for additional skin-on-skin contact. You couldn’t stop him from ghosting his calloused fingertips up your body if you wanted to. It’s strange, and arousing to think that he can, and has trapped both of your wrists in with just one hand.
“You don't know?” He’s rousing properly now, amused by your answer.
“Probably just to shower, make a coffee, maybe read a book until you wake up.”
“I’m awake now.” He reminds you, rolling his hips to emphasise his double entendre. The heat of his mourning wood grinds against your backside, and at the same time, one of his wandering hands finally settles on a target. He cups the underside of your breast, and you can’t help sucking in a breath as he pinches your nipple between his thumb and forefinger. Already so brutal, despite the slow, sensual way he���s been exploring until now.
You sigh in relief when he lets go, allowing just enough time for the blood to rush back before he clamps down again, this time in a twisting motion that has your hands shooting up into his hair. “Jay!”
He seems unaffected by your attack on his scalp, chuckling into the tender spot behind your ear, and causing a chill to run down your spine. “Yeah, baby?”
“You should be asleep.” You’d intended to deadpan for comedic effect, but it comes out in short, strained breaths that only serve to make you sound needy as hell.
It’s at this point you hear a snapping sound, followed by the light sting of your underwear’s elastic waist snapping against your skin, drawing your attention downwards just in time to feel Jason cupping your entire sex in just one of his hands. All the while he never stops the assault on your now raw tits.
“Do you want me to stop?” He questions. At the same time, he palms your folds through the fabric of your underwear, pressing the ball of it against your increasingly aching clit.
“Feels nice.” You sigh, letting your head fall back against his shoulder, allowing him further access to the sensitive skin of your neck which he eagerly accepts, honing in to suck and nibble, sloppily leaving marks in his wake. You don’t want to back down, but God, you do not want him to stop.
“Come on baby, I need a real answer. Do you want me to go back to sleep?” He eventually circles back, lips barely leaving your flesh as he speaks. Distracting you from the erotic sting of your nipples and the heat between your legs as his rugged fingers push all the right buttons. “Or do you want me to keep playing with your cute little pussy?”
“Fuck, Jay please- “ You’re ready to give in but as you speak he hooks two fingers under the crotch of your underwear, and the resulting, embarrassingly wet squelch that sounds out as he presses them between your folds has you hissing.
“Please what?” He goads, now upping the pressure. He’s doing it on purpose, cause he’s a fucking tease. “Please stop?”
“No! Please don’t stop touching my cunt!”
“Your cunt? You’re fucking filthy, girl. You know that?” He plants a quick, hard kiss on your cheek and, as if you weigh nothing, lifts you by your pussy, repositioning you for his own ease until your legs are stretched wide, his own wedged in between to keep you in place. The speed at which he moves is enough to give you whiplash. You barely have enough time to gasp at the retraction of his hands before they’re on you again, settling in new positions. With one hand he completely pulls aside your panties, exposing your hot, soaked folds to the tepid air. The other pulls your tee over your head before cupping the back of your head, forcing your gaze downwards. “Don’t move. I want you to watch everything I do to you. Can you do that for me, baby”
Shit. You think your heart might beat out of your chest. All this vehement energy so early in the morning. “Yes, Jay!”
Immediately contradicting yourself, you turn your head to admire his handsome profile. The determined squint of his eyes, the bed head, the morning stubble, you really lucked out with him you think as you lean closer to kiss his cheek. Before you can make contact Jay's grip tightens on the back of your head, sharply turning you back to watch as he dips two long fingers between your slit. Your clit practically twitches at the sight of them; long enough to span from top to entrance in excess.
You try your hardest to watch as he repeatedly strokes your lips in short, lazy motions but it’s a challenge not to close your eyes and get lost in the moment. It’s even harder not to throw your head back and scream when he suddenly sinks his fingers around your clit and starts pinching, it. Tightly rolling the sensitive bud between two curled fingers.
“Shit, Jay.” You pant through gritted teeth. “That hurts so good.”
Just like with your nipples, what feels even better is the rapid return of blood flow when he releases it. He repeats the process twice over, laughing every time you flinch or whine. Whispering in your ear about how you’re his “good girl”, how “you can take it” every time you dig your nails into his arm in an attempt to relieve the pain.
“Help me out here babe. Spread your pussy out for me.” He instructs, playfully gasping into your ear when you pull back your lips to reveal your now dark and swollen core. You’re too turned on to care about the sight of it. Happy to expose yourself, certain that the moment he starts kneading you with care, you’ll cum in seconds.
Jason must be thinking the same as he dips one finger into your entrance, just enough to coat it with your arousal before returning to your puffy clit to rub around it in circles. Even at twice the size, your clit is smaller than the tip of his finger.
“Ohh, I’m gonna cum soon.” Before you’ve even finished your sentence Jay retracts his hand, ripping a distraught weep from you in the process. You’ve been here a hundred times before, splayed out for him, gasping, and begging for his touch, but the red-hot shame at your flagrant desperation never eases. “What the fuck, dude!?”
“Dude?” Without warning, Jay comes back down. Hard. Your whole body shakes under the intensity of the vicious slap he delivers to your clit. “Who the fuck are you calling dude?”
He doesn’t give you enough time to answer before he smacks your open folds again. Flipping the switch in your body from heady to adrenaline-filled arousal.
“Say my name.” He barks as he dispenses a third slap.
“Jay!” You don’t have it in you to say his full name, but it seems to satisfy.
“Say it louder.” His words are punctuated by the lewd echo of sharp, stinging strikes. “I want the neighbours to hear what a dirty fucking slut you are. Want them to know who you belong to.”
“Jason. You Jason!” You close your eyes and throw your head back, crying with everything you can muster, not caring how raunchy or pathetic you sound. Ignoring the pain of your own nails digging into your flesh. “Jason. I’m yours, Jason.”
“That's better.” He growls. Finally, his arm falls slack. With no friction from your dripping, wanting walls, Jason glides two fingers into your entrance and you tremble, your whole body tingling, ecstatic to finally feel him inside you. It’s just two fingers, two impressively strong, thick fingers that make you feel so full. “You’re so beautiful, you know that?”
Abashed by his sudden gentleness you open your eyes once more, positioning yourself to look at him as best you can. He’s one to talk. You’re always telling him he could be a model if he decided to quit being a part-time crime lord, part-time crime fighter.
You’re unable to concentrate on him for long, however, as he starts pumping in and out of you in torturously slow thrusts. After all the excitement, it quietens your mind and eases your muscles. For the first time since he’d repositioned your bodies, you notice the pressure of his cock, pulsing against your lower back. The rigged hardness of it makes you feel fuzzy and content at his equal levels of arousal.
You stay like that for a few minutes, simply enjoying the calm as Jason gently massages your insides until it’s not enough. You need more, your body yearns, your core practically twitching for his touch on your clit again. An orgasm is approaching steadily, but you’ll get nowhere without it.
The heel of his hand is so close, so sturdy, you don’t even think about what you’re doing, you just start undulating your hips, rutting up against him in unstable motions. He doesn’t stop you; in fact he curls his fingers and brings his palm down closer, letting you use him to chase your orgasm.
“That's it, baby. Hump me like a bitch in heat.” He coos so softly in your ear that it would set your pulse racing if it wasn’t already running at a mile a minute. “Remember I'm the only who does this for you, the only one who can make you feel so full and cock drunk on just my hands.”
He's right, he's so fucking right.
“Keep that up, I might just cum too.”
“Fuck me.” You breathe, affected both by his words and the reminder of his throbbing dick squeezed between your bodies.
“Not until you cum on my fingers.” He’s only half joking. “Can you do that for me baby, cum all over my finger like a good little slut?”
Fuck yes, you can. You want to say, but all your energy is focused on riding his hand, fucking yourself on his brawny fingers, and gyrating against his palm like it's your job. His groans and rasps become a motivational mantra as you keep bucking your hips.
“You’re nearly there.” He comments, able to feel your walls tightening around his digits, convulsing uncontrollably as it hits you. It takes all your strength to ride it out; to keep going as you topple over the edge but fuck it’s worth it for the full extent of your release. “That it babygirl, cum for me baby, fucking soak me.”
Worth it for the explicit sound of your wet cum streaming against Jason’s hands, for the rush of ecstasy that bleeds through your body, and especially for the unexpected heat that spreads across your lower back in spaced-out intervals; Jason's own ejaculation seeping through his boxers and dispersing on your skin.
Simultaneously, you both grow limp, breathing in time with each other until the rapid movements of your chests begin to ebb back to a steady pace.
“You were so good for me, I’m so proud of you.” Jason praises as he rolls your bodies onto their sides, never releasing you in the process, but allowing him a better ability to press a smattering of kisses to the side of your head, lingering along your jawline. You're grateful for his sweet words, but still too fucked-out to speak, but you coo when he lifts a hand to run his thumb along your neck, presumably checking out his earlier handy work. You arch to get a better look at him, and given the subtle, but smug smile on his face, you’re certain he’s left quite the mark.
“Let me guess.” You find your voice. “It’s not just the neighbours who’ll know who I belong to?”
“Hmmmm.” He tilts his head and puckers his lips in mock consideration. “I think you should donate all your scarf.”
“Jay!” You punch his shoulder, and he has enough decency to play along, briefly leaning back as though you could even make a dent on his towering frame. “Is it really bad?”
“No. No no no.” He’s lying through his teeth, snickering as he leans in to crush your lips with his own. His skin is slick with sweat you realise when you reach up to gently grasp his other shoulder and guide him closer to you. His morning breath is frankly kind of gross, but yours probably is too. Nevertheless, it’s a price you’re willing to pay for his affection.
“What do you wanna do now?” He asks when he pulls back from your mouth, continuing to press kisses down your neck, along your collar, and slinking closer to your chest with each brush. He asks some variation of this same question everytime you fuck. Letting you direct how much you can take from him in one go or what kind of aftercare you need.
“I don’t know.” You hum, imitating your earlier indecision, as you stretch against the mattress. “Shower, coffee, and a book still sounds good to me.”
“Sounds very good. Mind if I join?” He’s not actually asking, that much is evident as he lifts you in his arms and cradles you against his chest as he stands. You’ll both be grateful to get your sticky, cum soaked underwear off. You’ll be even more grateful for the chance to lather and massage your boyfriend up in soapy bubbles, to really get your fingers on those pretty scars that call to you. Maybe you can convince him to take a nap later when you’re curled up on the couch, reading together.
“Wouldn’t have it any other way, Jay.”
#gilverrwrites#anon#dc#reader insert#jason todd#jason todd/reader#jason todd x reader#red hood#red hood x reader#red hood/reader#x reader#f reader#/reader#imagine#divider by @anitalenia#1k
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