#I feel like I’m mourning it a bit
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I never actually felt at home even once in all my years at my hometown but there’s a familiarity there on those streets that I fear I won’t ever experience anywhere else
#even now I don’t think of the place I lived for years as home#never actually felt at home anywhere#but that place was familiar#and there’s a part of me that breaks a little bit whenever I’m in the area and I see that things have been changed#and it becomes less familiar to me#I feel like I’m mourning it a bit#sorry everyone I’m in a lil bit of a melancholic mood at the moment#was roped into visiting my old legal guardians yesterday for a late Mother’s Day visit#couldn’t even visit my childhood room because they’re renting it out to this family#I don’t really have any happy memories associated with that room but still#it was a room that I had spent so many years in#and I’ll never be able to go back into it#huh#no fandom
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man. even tho it wouldn’t have lasted forever in a romantic sense. and it wasn’t quite the same in both directions. cori and haurche really did love each other so much.
#haurche was something of an escape turned refuge for cori that i don’t think long term would have really held up#to what she wanted or needed#but at the time. 🥺#it’s harder for me to decide how i think haurche feels about it lol#bc i simultaneously think he really saw cori as a person first but is also mayhap a little bit too into the whole storybook hero thing??#so like even without the shtola of it all they wouldn’t have lasted. but they would still have been good friends 🥺#maybe not in affair au though agdhfjskd#i need a text post tag#heavensward spoilers#in case. the way i’m talking about him is a spoiler lol#the other thing i’m thinking about is a joke i made a while ago about tataru using cori as the face of a hair care product brand#and being aghast when cori comes home from tural with short hair#the whole nation mourns…
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steroids have decided the two emotions for tonight are Gamer Rage and Deep Yearning Sadness
#marzi speaks#marzivents#i think i’ve sort of hit an energy limit tonight and it’s frustrating me. if i had to guess#probs mourning some of the energy and capability i used to have that i have to build back now#which is. manifesting at being angry that i’m rusty at splatoon lmao#sighhhh. i’m handling the concept of being disabled relatively well i think but shit is still hard abt it#i feel like talking to my brother’s friend abt it exhausted me a little. bc he said a lot of the little annoying things#the kind you can brush off as meaning well but that still add up#shit like ‘when i heard what happened i felt so sorry for you’#and comparing it to an acute injury he had. and saying he was relieved he didn’t have to medically withdraw#(having to medically withdraw from the semester has been the toughest part of this for me. i miss college so bad)#plus he like. did not seem to Get that i am Freshly Disabled!! i can’t walk out in the texas heat for very long#i have energy limits. i’m following a meds schedule (which is admittedly getting easier)#i dunno i’m just tired of it tonight i think. it’s frustrating#this got a bit more vent-y than i intended but ah well we’re here. i’ll give it the vent tag so ppl can block it if needed#i’m really lucky to know so many people that understand. because if every interaction with other people was like today’s i think i’d lose it
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Thinking about Kairi & Sora but mainly Kairi and going insane. Girl you have so many issues
#blue babbles#I think she should get worse actually I think it would fix her/hj#I think she needs to figure out who the fuck she is. I think she needs to figure out who she is completely without him#to become someone who isn’t defined by his presence or absence#I also think she should explore her gender. use he/him pronouns as a treat. she doesn’t gotta stick with them#but I think trying it out would be helpful.#I almost think she would benefit in a way that might screw her over a bit to think Sora is 100% dead and gone. not waiting for him not with#him not searching for him and sudden being forced to mourn him because there’s nothing else to do.#I think in a way she’s been mourning him for years already but to truly feel and acknowledge those feelings would be great for her#him coming back would screw her up a bit again (bc of course he’d come back) but in the end she’d have a better leg to stand on with ever#I also think being friends with Ventus might help her? I don’t know give her friends man. I want her to form connections.#I think Roxas and Naminé’s relationship with her should be explored too.#I need to put her under a microscope. I need to stick her in a blender. I need to watch her to be stripped down to her very core#and then build herself up again. she needs so much therapy#there is something very specific about the way I am insane about her in particular. she is has The Issues Ever to me I need to dissect her#I’m chewing on her like bubblegum. I love her she deserves so much better#also she deserves to be hugged. to be given so many hugs.#I think she needs to start over from the beginning with Sora and Riku. they need to build a new friendship instead of playing in the ruins#of an old one. they don’t know each other and they’ve known each other since they were small and they are now strangers.#I need them to not see each other for decades i need to lock them in a room together I need Kairi to punch them directly in the face#something she may struggle with because she is 5ft. but she deserves it#one of the characters ever I need her to scream at someone#there’s something about her that is just the ever. the character ever to me. I love her
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the replica Gansey made of their memories could have been a good bittersweet story choice to me if it was treated like LMD Coulson on AoS, a little comeback wrong, him needing to work through hard identity issues about who he is now and everyone else working through what their relationship to him is and how it’s changed and each having a different stance. Or just a plain came back wrong narrative could’ve worked too. Lots of interesting potential but the execution…
#I do feel like you could read td3 Ronan and Adam as sort of half in mourning without acknowledging it and that’s why they’re isolated from#Gansey but then I hate what that theoretically does to Blue… unless something about her mirrorism makes him more real with her than with th#others and after all she did see him without his masks the most.#I’m just thinking through some things before I get back into td3 I need to make myself more at peace w parts of it#am Very excited to go back to Hennessy and Jordan post becoming more and more into doppelgänger stuff though! That I’m fully excited for#I also think I will properly become a Declan Stan I liked him when I read those but not the way ya’ll do#but I think my tastes have changed a bit so I’ll be more invested#s speaks#not using a main tag since it’s just rambling to myself
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hate me all you want. but I cannot mourn over a relationship where I spent almost half the time feeling alone and unloved.
#if I were to mourn I would be mourning over time I felt so alone and unloved.#maybe I could have mourn over losing you and our relationship. But how could I when it felt like you weren’t there?#yes you were talking to me. but it felt like you weren’t there at the same time.#although I get it that you were going through a rough time. but I felt pushed away from you#i moved on quick I know. it wasn’t cool I did that. it’s not the best I did that. but how could I mourn when I felt alone?#none of it is all your fault. some if it is mine.#we weren’t meant for each other. we weren’t meant to last. and we never will be#but.. I’m glad to have spent some time with you and getting to know you.#to me - the end of the relationship was the best thing. I felt free from feeling alone. I didn’t have to have my heart crushed#when I saw you didn’t text me back for hours but you made posts on tumblr within those hours.#I get that you may have not had the energy. but telling me wouldn’t have hurt.. now would it?#… maybe it’s hard to say but try not to mourn over a relationship that wasn’t meant to be. we weren’t meant to be together.#we weren’t much compatible with each other. and the distance only made things a bit worse#look at the sun and feel it’s warmth - take care..#alex talks
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💜
#I think I’m like almost mourning for the six year ago version of me that had no where to go and felt so hopeless#which seems kind of silly because I’m about to have a place I belong for the first time and no one can kick me out of as long as I pay my#mortgage and everything so I should just be excited and I am excited but it’s also like it feels like if you broke a bone and it didn’t#quite heal and every so often it hurts like it was just broken if that makes sense?#like I’m happy about my home and I’m looking forward to it but hurts a little bit too and I don’t know if I can fully explain why#other than that I guess it reminds me of being homeless even if it’s joyful that I’ve bought a home now#i’m just talking to myself#it’s weird#how is there such a population of people that have been homeless in the world but so little talk about it and how it stays with you
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if teenage years are the best years of my life why am i apologising to the little girl in my head why am i fearing my family falling apart why am i failing to accept my bio family are not good for me why am i worried about grades and jobs and life why am i preparing to mourn my best friend why am i fearing growing old why do i miss what i never had why do i miss people who don’t miss me why am i disgusted by my own urges, wants and needs why do i cry over the things i love the most why do i seek comfort in fiction because reality is against me why do i fear the touch i crave why do i feel i am dying
#thinking a bit too hard now#am i even going to survive long enough to make it all ok#why does nobody see i’m a kid#also side note obsession hurts so fucking bad especially when your object causes guilt because you know it should be someone else#pattern recognition is a curse#mmm yknow what fuck it i’m gonna elaborate briefly on everything because fuck silence i deserve to be heard for once#apologising to Boo because i ruined her life#i fear my family falling apart because most of us want to die and it’s impossible to keep everyone happy it seems#the bio family kinda speaks for itself but uuuh yeah i am not accepting my sister is bad#worried about grades and jobs because there’s a lot less money at home now but my brothers won’t cut back so i have to#which is really fucking up my progress with my ed#preparing to mourn because Angel’s been dying a while now and now he’s trying to finish the job himself#fearing growing old because will i really be better or will i spend my life miserable and psychotic#i miss Vermin again#i want him back but he was never here#i miss Wade#but i don’t think he misses me#he’s been online he’s just ignoring me#disgusted because hypersexuality is a bitch and i’ve tried sliding it into conversations with people i really need to fucking talk about it#it’s starting to feel suffocating but i’m too fucking embarrassed still#like i know it’s just a coping mechanism for all the trauma but#i can’t help feeling disgusting still#i cry over my family near every day because i just want us to be fucking happy for once#i have been clinging so hard to newer headspace members to give the others a break#two of them just happened to take the form of Chris Redfield and Mewtwo#again a sex thing i want to feel like my husbands want me but i’m too scared to do anything yet#ok confession done i’m gonna regret this tomorrow but whatever who really cares
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So far, what I’ve gotten from learning Japanese instead of working despite risking total collapse very, very soon:
1. I can partially read the Japanese comics that have been saved and rotting in my gallery for years now as the closest free media I can get my hands on.
2. I somewhat feel deeply cursed by point 1, purely because those comics have been saved for artworks of one single character in them, very much not the actual content itself. A silent nod to my telepathic audience is in order.
3. But god damn, do I have to admit through gritted teeth…are they entertaining sometimes.
Maybe someday, I’ll be able to read a manga to my liking…I’ve currently decided to dive headfirst into N3 vocabulary instead of all the work piled up on me that I’ll likely be explaining to hospital staff in just under a week, which— according to public opinion— is a perilous mistake, but is it worth the three seconds of pure happiness at being able to understand something, literally anything, even if it’s deeply questionable media from the depths of my storage?
Yes. Of course. I don’t care if I’m sitting here like Sisyphus trying to get the same three words I keep forgetting for two years now into my head over and over again back somewhere from N5 while knowing how to use less grammar than a watermelon. Finally, finally, it feels like everything is starting to pay off.
And yes, this does deserve a main account post. I haven’t been sitting here for so long, for years treading through endless months of absolutely no motivation, wish or energy to learn this language, let alone do literally anything else, to not post something ten times less uptight than my usual textposts when for the first time, I’ve gotten somewhere like this through my own efforts I’ve miraculously never given up on.
I suppose…if you want to do something with a goal you deem far too ambitious, it’s always worth a try as long as it drives you, and I say this as an impatient pessimist who barely ever has any hope and usually wants results immediately. Admittedly, realistically, not everything will always be possible, but nobody can tell what exactly that may be, and I thought that the point I’m at right now was unachievable. Two years ago, I was probably sitting in the same spot I’m sitting in at the moment, frustrated that I was making much too invisible progress—if any at all— and today, I can’t even explain the feeling of catharsis this provides. It hasn’t been the best day, week, month or year, and that’s the most sugarcoated understatement of the century, but despite everything, I feel almost relieved right now. Maybe it won’t last me until tomorrow, maybe it won’t get me through the week, but it was all still worth it for this moment. Even if all this time and effort meant I’d spend just one single evening feeling a tiny bit lighter…I think I’d do it again and again.
On a side note…perhaps, somewhat ironically, the reason my past self was so unmotivated and miserable is actually the reason I’ve gotten here now, in a strange way…I’ve never paid for classes, barely ever spoke to anyone from Japan, only ever kept a Duolingo streak alive to at least face the language one single time per day for less than a minute, and I pretty much studied grammar and vocabulary whenever I felt like it instead of having a set time every day for it. If that meant going weeks and months without looking at it much, so be it, I always made it something I actively chose to do at any given moment instead of doing it out of necessity. Considering I’m…well…very, very prone to burning out terribly fast, as I’ve come to find out in the most unfortunate of ways, even having a class weekly would start feeling like a stressful necessity to me I’d get tired of, but this way, albeit very slowly and frustratingly enough at times, I ultimately never truly gave up on it and never lost even the slightest ounce of interest through means out of my control, and…it still got me somewhere. Slowly, quickly, doesn’t matter— in the end, I can see I’ve gotten further than I ever believed I could, and perhaps it’s not much objectively at all, but even to someone like me, for once, it’s beyond enough.
Anyhow, do forgive the messy ramble. I private or delete most of my impulsive textposts, but perhaps I’ll keep this one for a bit longer, just for the sentiment. It’s…something to cling onto.
#text post#asachuu#I’m a bit mournful about the fact that any tiny shred of happiness just has to get drowned out#by the fact that it’s currently shoved between so many godawful things happening#but just for a little moment I need to cherish this#I hope I can find a way to come back to this feeling after this nightmare passes#maybe that’s why I’m leaving this post up even if it’s too personal for my liking
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I was talking to my coworker today about my deep belief that more media should be finite. Some of the most disappointing endings in TV happen because there wasn’t an end goal that the plot was working toward all along. Ironically this came up because I was lamenting Arcane only being two seasons, a decision I admire, respect, and mourn.
I was juxtaposing How I Met Your Mother with The Office. The whole conceit of HIMYM is that the story is supposed to be leading toward this woman who haunts the narrative with her absence but because they set out with no end goal the finale is ultimately so unsatisfying. Nine seasons of build up for someone who could never have lived up to the hype because she wasn’t chosen beforehand or included early on.
Contrasted the The Office which was nine seasons that only ever claimed to be about the daily lives of office workers. Things get a bit looney tunes at times but ultimately the finale feels correct because there wasn’t some stated goal they’d been working toward narratively all along.
I then stated that the best and most elegant storytelling for TV was on The Good Place, in which every episode furthered the understanding of moral philosophy, advanced the plot, and was funny. It set out with a clear story and wrapped up exactly where it intended in one of the most satisfying conclusions ever that makes me cry every time.
My coworker then said, “What’s The Good Place?”
I froze. I frantically ran back everything I’d said thus far for spoilers and concluded that I had not ruined the plot. “You haven’t seen it?”
“No, it’s pretty good?”
“It’s. Really good.”
He mused about watching it with his partner or alone. I know he doesn’t like to rewatch media but I still suggested, “Watch it alone first, and then rewatch it with her. Trust me. The twist at the end of the first season will recontextualize everything and you’ll get to watch her reaction.”
I hope I get to hear him talk about it when I work with him next. I’m excited.
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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i loove the way you characterize the marauders! is there any chance i can request a drabble of protective! marauders when their s/o wears something very revealing to like a girls night out 🙈
Thanks for requesting lovely!
cw: alcohol, men (the ones who aren't our loverboys)
poly!marauders x fem!reader ♡ 843 words
Although he doesn’t think of himself as the confrontational type, Remus has no qualms at all with letting his stare bore relentlessly into the man standing against the wall. It takes a minute for the bloke to feel it, but when he looks away from you and catches Remus’ eye, he decides to ogle his drink instead.
“Fuck,” Sirius sighs, longing woven into the threads of his voice, “that skirt is right dangerous.”
James hums emphatically, both of their eyes glued to where you’re off dancing with your friends.
When you’d pulled it on earlier and your boyfriends’ tongues had just about fallen out of their mouths, you’d described it as a “low rise miniskirt.” Remus thought it might more accurately be called a “strip of fabric.” He’s fairly sure you own headbands that are thicker than what you’re wearing now. Pairing it with one of your little tops had all but ensured James wouldn’t be getting a full, intelligent sentence out all night, and you’d covertly asked Remus to take your boyfriends to the bar for a drink when Sirius wouldn’t unstick his hands from you long enough to let you actually dance.
“She’s alright,” Remus says, turning his stare on another man eye-fucking you from near them at the bar. “She knows how to take care of herself.”
(And you do, though he doubts you’d mind him offering you a bit of help.)
“I meant for me.” Sirius’ expression is theatrically pained. He looks like he couldn’t rip his eyes away from you if he tried. “Look, you both know I don’t like to get too steamy in public—” James snorts, and Remus coughs into his drink “—but if one of you doesn’t kiss me passionately within the next few minutes, I don’t think I’ll be able to stop myself from dragging all three of you straight home.”
“I thought Moony was supposed to be the one with the irresistible urges,” James jokes. Sirius doesn’t seem to hear the joke, but Remus accepts the quick cheek peck James offers him in recompense. “Hang on, I’ll snog you in a bit. Angel!”
He waves his hand until you look over, gesturing for you to come to the bar. If you’re disappointed to be taken away from your girlfriends you don’t show it, though Remus thinks you might be the sort of tipsy where you’re happy with just about everything regardless. You’re beaming as you make your way over to them.
“Hey, lovie,” James says. He kisses your cheek while his fingers find the hem of your skirt, giving it a firm tug so it covers more of your ass. Sirius watches its descent with torment in his eyes. “Do you want another drink?”
Your smile goes crooked. Remus thinks you’re trying to be sly, which is just fucking adorable. “You’re gonna get one for me?” you ask, batting your eyelashes at James.
James grins back at you just as contentedly. “If you want,” he agrees, grasping the fabric of your top to shimmy it up an inch. “Another dirty shirley?”
“Please.” You peck him on the lips.
While James turns to speak to the bartender, Sirius steals you away. He takes your hips in both hands, manhandling you closer until he can wrap his arms around your waist and drop his chin on your shoulder. You look happy to be manhandled.
“You don’t know what you’re doing to me,” Sirius laments, putting his lips to your skin so his voice is a mournful mumble. You bring up a hand to pet his hair, and the look you give Remus says that you do know, actually. “I think we ought to go home.”
You appear unsurprised at this request. You turn your head to reply, “I’m having fun, though. Aren’t you?”
“I was,” Sirius groans. “Let me come back out there with you, please? I promise to behave this time.”
You hum thoughtfully, sending Remus a playful look. “I don’t know. Do you think he can manage it?”
Remus suppresses a smile. Sirius does love to dance, but Remus knows he sees dancing with you as an opportunity to prove to onlookers that you’re taken as much as it is a chance to grope you himself. And with the mood his last few cocktails have put him in, Remus wouldn’t be surprised if “dancing” turned into a very public makeout session in record time.
“Doubtful,” Remus says, impervious to Sirius’ pout, “but why rob us all of the show.”
Sirius’ grin spreads like a sunrise.
“Alright,” you say as James hands you your drink. “Ready?”
Sirius agrees enthusiastically, and you start back towards the dance floor, shouting a quick “Thanks, Jamie!” over your shoulder as you lift your drink above the crowd.
“Think we ought to worry about her taking that out there?” James cranes his neck to keep track of you. “You know, uncovered and all?”
“No,” Remus says placidly as Sirius snaps at a bloke who happens to glance at your drink as it goes by. “He’s got her just fine.”
#poly!marauders#poly!marauders x reader#poly!marauders x fem!reader#poly!marauders x you#poly!marauders x y/n#poly!marauders x self insert#poly!marauders fanfiction#poly!marauders fanfic#poly!marauders fic#poly!marauders fluff#poly!marauders imagine#poly!marauders scenario#poly!marauders drabble#poly!marauders blurb#poly!marauders one shot#poly!marauders oneshot#james potter#james potter x reader#sirius black#sirius black x reader#remus lupin#remus lupin x reader#marauders#marauders fanfiction#marauders fandom#the marauders#hp marauders#marauders era#marauders x reader
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Man, I need something with Jason's big hands, so big that one hand can cup your entire sex...
He will smack your clit, cup your sex, you'll grind on it and he will do something while cupping your lady bits.
I can live off of your body heat
Jason Todd/Reader, 2.4K
AN: I've actually had mutiple req for Jason and/or Dick slapping and pinching the readers clit which is like so specific, but I get it. Like I feel yall so much. I know Jay being a giant is fanon thing, but goddamn my 5'4 ass wants to be crushed by his hands so bad. CWs: Mentions of Jay's scars, swearing, size difference, Dom!Jay, teasing, Jay being really rough, nipple play, clit pinching, clit slapping. Petnames: Baby, babe, babygirl, good girl, Name-calling: Filthy girl, bitch, slut. Recommended listening: Body Heat - Kate Nash
There’s a scar on his chest. Actually, there are many scars on his chest. However, there’s one in particular that stands out; a long taut piece of skin that stretches from his left shoulder blade, right down to his sternum. Its pale sheen stands out against his tan skin and begs you to trail a finger along it.
Despite the temptation, you don’t.
Jason hasn’t slept this well in weeks so you daren't risk waking him yet. Instead, you watch the gentle rise and fall of his torso under the mellow light of the morning sun until the need to move is too great.
Your feet have barely touched the ground when a pair of sturdy arms close around you, enveloping you in the warmth of the very body you’d just been admiring and pulling you back into the bed. Or more, pulling you on top of his body, primarily by his choice, partially because there isn’t enough room for you both to lay without some overlap. Every time you mention buying a larger bed, Jason vetoes it; says he likes the close proximity. That feeling your body against his helps him to relax and you can’t really argue with that sentiment.
“Where’d you think you’re going?” He asks from the spot in the crook of your neck he loves to nuzzle into. He peppers the side of your neck with sleepy half-kisses.
It would be endearing, were his hands not already under the oversized Red Hood tee you’d stolen from him to sleep in.
“Oh, I don’t know.” You hum, hands wrapping around his wrists, purely for additional skin-on-skin contact. You couldn’t stop him from ghosting his calloused fingertips up your body if you wanted to. It’s strange, and arousing to think that he can, and has trapped both of your wrists in with just one hand.
“You don't know?” He’s rousing properly now, amused by your answer.
“Probably just to shower, make a coffee, maybe read a book until you wake up.”
“I’m awake now.” He reminds you, rolling his hips to emphasise his double entendre. The heat of his mourning wood grinds against your backside, and at the same time, one of his wandering hands finally settles on a target. He cups the underside of your breast, and you can’t help sucking in a breath as he pinches your nipple between his thumb and forefinger. Already so brutal, despite the slow, sensual way he’s been exploring until now.
You sigh in relief when he lets go, allowing just enough time for the blood to rush back before he clamps down again, this time in a twisting motion that has your hands shooting up into his hair. “Jay!”
He seems unaffected by your attack on his scalp, chuckling into the tender spot behind your ear, and causing a chill to run down your spine. “Yeah, baby?”
“You should be asleep.” You’d intended to deadpan for comedic effect, but it comes out in short, strained breaths that only serve to make you sound needy as hell.
It’s at this point you hear a snapping sound, followed by the light sting of your underwear’s elastic waist snapping against your skin, drawing your attention downwards just in time to feel Jason cupping your entire sex in just one of his hands. All the while he never stops the assault on your now raw tits.
“Do you want me to stop?” He questions. At the same time, he palms your folds through the fabric of your underwear, pressing the ball of it against your increasingly aching clit.
“Feels nice.” You sigh, letting your head fall back against his shoulder, allowing him further access to the sensitive skin of your neck which he eagerly accepts, honing in to suck and nibble, sloppily leaving marks in his wake. You don’t want to back down, but God, you do not want him to stop.
“Come on baby, I need a real answer. Do you want me to go back to sleep?” He eventually circles back, lips barely leaving your flesh as he speaks. Distracting you from the erotic sting of your nipples and the heat between your legs as his rugged fingers push all the right buttons. “Or do you want me to keep playing with your cute little pussy?”
“Fuck, Jay please- “ You’re ready to give in but as you speak he hooks two fingers under the crotch of your underwear, and the resulting, embarrassingly wet squelch that sounds out as he presses them between your folds has you hissing.
“Please what?” He goads, now upping the pressure. He’s doing it on purpose, cause he’s a fucking tease. “Please stop?”
“No! Please don’t stop touching my cunt!”
“Your cunt? You’re fucking filthy, girl. You know that?” He plants a quick, hard kiss on your cheek and, as if you weigh nothing, lifts you by your pussy, repositioning you for his own ease until your legs are stretched wide, his own wedged in between to keep you in place. The speed at which he moves is enough to give you whiplash. You barely have enough time to gasp at the retraction of his hands before they’re on you again, settling in new positions. With one hand he completely pulls aside your panties, exposing your hot, soaked folds to the tepid air. The other pulls your tee over your head before cupping the back of your head, forcing your gaze downwards. “Don’t move. I want you to watch everything I do to you. Can you do that for me, baby”
Shit. You think your heart might beat out of your chest. All this vehement energy so early in the morning. “Yes, Jay!”
Immediately contradicting yourself, you turn your head to admire his handsome profile. The determined squint of his eyes, the bed head, the morning stubble, you really lucked out with him you think as you lean closer to kiss his cheek. Before you can make contact Jay's grip tightens on the back of your head, sharply turning you back to watch as he dips two long fingers between your slit. Your clit practically twitches at the sight of them; long enough to span from top to entrance in excess.
You try your hardest to watch as he repeatedly strokes your lips in short, lazy motions but it’s a challenge not to close your eyes and get lost in the moment. It’s even harder not to throw your head back and scream when he suddenly sinks his fingers around your clit and starts pinching, it. Tightly rolling the sensitive bud between two curled fingers.
“Shit, Jay.” You pant through gritted teeth. “That hurts so good.”
Just like with your nipples, what feels even better is the rapid return of blood flow when he releases it. He repeats the process twice over, laughing every time you flinch or whine. Whispering in your ear about how you’re his “good girl”, how “you can take it” every time you dig your nails into his arm in an attempt to relieve the pain.
“Help me out here babe. Spread your pussy out for me.” He instructs, playfully gasping into your ear when you pull back your lips to reveal your now dark and swollen core. You’re too turned on to care about the sight of it. Happy to expose yourself, certain that the moment he starts kneading you with care, you’ll cum in seconds.
Jason must be thinking the same as he dips one finger into your entrance, just enough to coat it with your arousal before returning to your puffy clit to rub around it in circles. Even at twice the size, your clit is smaller than the tip of his finger.
“Ohh, I’m gonna cum soon.” Before you’ve even finished your sentence Jay retracts his hand, ripping a distraught weep from you in the process. You’ve been here a hundred times before, splayed out for him, gasping, and begging for his touch, but the red-hot shame at your flagrant desperation never eases. “What the fuck, dude!?”
“Dude?” Without warning, Jay comes back down. Hard. Your whole body shakes under the intensity of the vicious slap he delivers to your clit. “Who the fuck are you calling dude?”
He doesn’t give you enough time to answer before he smacks your open folds again. Flipping the switch in your body from heady to adrenaline-filled arousal.
“Say my name.” He barks as he dispenses a third slap.
“Jay!” You don’t have it in you to say his full name, but it seems to satisfy.
“Say it louder.” His words are punctuated by the lewd echo of sharp, stinging strikes. “I want the neighbours to hear what a dirty fucking slut you are. Want them to know who you belong to.”
“Jason. You Jason!” You close your eyes and throw your head back, crying with everything you can muster, not caring how raunchy or pathetic you sound. Ignoring the pain of your own nails digging into your flesh. “Jason. I’m yours, Jason.”
“That's better.” He growls. Finally, his arm falls slack. With no friction from your dripping, wanting walls, Jason glides two fingers into your entrance and you tremble, your whole body tingling, ecstatic to finally feel him inside you. It’s just two fingers, two impressively strong, thick fingers that make you feel so full. “You’re so beautiful, you know that?”
Abashed by his sudden gentleness you open your eyes once more, positioning yourself to look at him as best you can. He’s one to talk. You’re always telling him he could be a model if he decided to quit being a part-time crime lord, part-time crime fighter.
You’re unable to concentrate on him for long, however, as he starts pumping in and out of you in torturously slow thrusts. After all the excitement, it quietens your mind and eases your muscles. For the first time since he’d repositioned your bodies, you notice the pressure of his cock, pulsing against your lower back. The rigged hardness of it makes you feel fuzzy and content at his equal levels of arousal.
You stay like that for a few minutes, simply enjoying the calm as Jason gently massages your insides until it’s not enough. You need more, your body yearns, your core practically twitching for his touch on your clit again. An orgasm is approaching steadily, but you’ll get nowhere without it.
The heel of his hand is so close, so sturdy, you don’t even think about what you’re doing, you just start undulating your hips, rutting up against him in unstable motions. He doesn’t stop you; in fact he curls his fingers and brings his palm down closer, letting you use him to chase your orgasm.
“That's it, baby. Hump me like a bitch in heat.” He coos so softly in your ear that it would set your pulse racing if it wasn’t already running at a mile a minute. “Remember I'm the only who does this for you, the only one who can make you feel so full and cock drunk on just my hands.”
He's right, he's so fucking right.
“Keep that up, I might just cum too.”
“Fuck me.” You breathe, affected both by his words and the reminder of his throbbing dick squeezed between your bodies.
“Not until you cum on my fingers.” He’s only half joking. “Can you do that for me baby, cum all over my finger like a good little slut?”
Fuck yes, you can. You want to say, but all your energy is focused on riding his hand, fucking yourself on his brawny fingers, and gyrating against his palm like it's your job. His groans and rasps become a motivational mantra as you keep bucking your hips.
“You’re nearly there.” He comments, able to feel your walls tightening around his digits, convulsing uncontrollably as it hits you. It takes all your strength to ride it out; to keep going as you topple over the edge but fuck it’s worth it for the full extent of your release. “That it babygirl, cum for me baby, fucking soak me.”
Worth it for the explicit sound of your wet cum streaming against Jason’s hands, for the rush of ecstasy that bleeds through your body, and especially for the unexpected heat that spreads across your lower back in spaced-out intervals; Jason's own ejaculation seeping through his boxers and dispersing on your skin.
Simultaneously, you both grow limp, breathing in time with each other until the rapid movements of your chests begin to ebb back to a steady pace.
“You were so good for me, I’m so proud of you.” Jason praises as he rolls your bodies onto their sides, never releasing you in the process, but allowing him a better ability to press a smattering of kisses to the side of your head, lingering along your jawline. You're grateful for his sweet words, but still too fucked-out to speak, but you coo when he lifts a hand to run his thumb along your neck, presumably checking out his earlier handy work. You arch to get a better look at him, and given the subtle, but smug smile on his face, you’re certain he’s left quite the mark.
“Let me guess.” You find your voice. “It’s not just the neighbours who’ll know who I belong to?”
“Hmmmm.” He tilts his head and puckers his lips in mock consideration. “I think you should donate all your scarf.”
“Jay!” You punch his shoulder, and he has enough decency to play along, briefly leaning back as though you could even make a dent on his towering frame. “Is it really bad?”
“No. No no no.” He’s lying through his teeth, snickering as he leans in to crush your lips with his own. His skin is slick with sweat you realise when you reach up to gently grasp his other shoulder and guide him closer to you. His morning breath is frankly kind of gross, but yours probably is too. Nevertheless, it’s a price you’re willing to pay for his affection.
“What do you wanna do now?” He asks when he pulls back from your mouth, continuing to press kisses down your neck, along your collar, and slinking closer to your chest with each brush. He asks some variation of this same question everytime you fuck. Letting you direct how much you can take from him in one go or what kind of aftercare you need.
“I don’t know.” You hum, imitating your earlier indecision, as you stretch against the mattress. “Shower, coffee, and a book still sounds good to me.”
“Sounds very good. Mind if I join?” He’s not actually asking, that much is evident as he lifts you in his arms and cradles you against his chest as he stands. You’ll both be grateful to get your sticky, cum soaked underwear off. You’ll be even more grateful for the chance to lather and massage your boyfriend up in soapy bubbles, to really get your fingers on those pretty scars that call to you. Maybe you can convince him to take a nap later when you’re curled up on the couch, reading together.
“Wouldn’t have it any other way, Jay.”
#gilverrwrites#anon#dc#reader insert#jason todd#jason todd/reader#jason todd x reader#red hood#red hood x reader#red hood/reader#x reader#f reader#/reader#imagine#divider by @anitalenia#1k
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Heck yeah Freddie Fox!!!!what if reader plays Gwayne and Alicent sister, but their chemistry is sooooo good that the creators had to cut their scenes together because "they're Hightowers, not Targaryens"🤣🤣🤣and the cast are having the time of their lives with that
Me and the Devil (Freddie Fox x Y/N)
Y/N L/N, who stars as Lady Eleanor Hightower, has an absolutely electric chemistry with her on-screen brother, Freddie Fox, who plays Ser Gwayne Hightower, much to the amusement and exasperation of the HOTD cast and crew.
TW // Strong language and profanities, incestuous undertones, sexual tension and innuendos.
The sun was rising behind the walls of the Red Keep, casting long, creeping shadows over the Outer Courtyard. Lady Eleanor Hightower, clad in the deep, grieving olive of her house, stood with an air of weary grace beside her sister, Dowager Queen Alicent. Her face was a picture of calm, though her eyes were heavy with the sorrow of loss and the weight of recent weeks.
“Do you think he’ll bring that dreadful horse again?” Eleanor asked, her voice soft but dripping with that sharp edge she never quite lost, even in mourning.
Alicent’s lips twitched, but she held her composure. "If he does, I’ll have it stabled outside the walls. I’m not having that beast piss all over the courtyard again."
The rumble of hooves on cobblestones drew their attention. The gates opened, and a column of knights in shining armor, bearing the sigil of House Hightower, entered the courtyard. At their head was Ser Gwayne Hightower, his helm tucked under one arm, revealing the tousled auburn hair and devil-may-care grin that Eleanor had grown so used to seeing—when he wasn’t hiding it behind an arrogant smirk.
“Well, well, look who it is. The fairest blooms of Oldtown,” Gwayne drawled, striding over like he owned all Seven Kingdoms. “Alicent, you’re still holding up the realm with that iron fist of yours. And Eleanor…” His eyes trailed over her, lingering just a fraction too long, “Looking every bit the grieving widow. Tell me, how does it feel to be free of that hideous arsehole, late Lord Hastwyck? May the Seven forgive him.”
Eleanor shot him a withering look, but there was a glint of mischief in her eyes. “About as good as it feels to watch you strut around like you haven’t been fucked in months.”
“Oh, fuck off, Ellie,” Freddie retorted, still in character, his grin widening. “Thought all that mourning might’ve taken the edge off your bite, but clearly, I was wrong.”
Eleanor arched an eyebrow, a smirk that could rival his playing on her lips. “And you, brother, seem as full of yourself as ever. Did the trip here inflate your ego even further?”
Gwayne grinned wider, flashing teeth. “Careful, little sister, or I’ll think you missed me.”
Alicent, tired of their verbal sparring, interjected. “Gwayne, you’ve arrived at an important time. Ser Criston Cole has replaced our father as Hand, and there is much work to be done.”
Gwayne’s grin faded into a sneer. “Ser Criston Cole? That jumped-up cunt of a knight? What, are we that desperate, we’re pulling nobodies out of the arse-end of the Kingsguard now?”
The crew, who had been trying to keep it together, finally lost it. Laughter rang out across the courtyard, cameramen shaking their heads as they tried to stay steady.
“Cut! Fucking hell, cut!” Geeta Patel called out, struggling to keep the exasperation out of her voice. She stepped forward, waving her hands as she approached the trio. “Alright, Freddie, Y/N, that was... Jesus Christ, that was incredible. But you’re not Jaime and Cersei Lannister, alright? You’re Hightowers. That kind of sibling chemistry doesn’t fly in this family. Tone down the ‘let’s fuck each other senseless’ vibes, okay?”
Freddie turned to Y/N, a devilish grin spreading across his face. “Hear that, darling? We’re too bloody hot for Westeros.”
Geeta rolled her eyes, but she was smiling despite herself. “I swear, you two are going to give me aneurysm. Just... try to remember you’re siblings. No more of that smoldering shit. The Hightowers don’t do what the Targaryens do, alright?”
Freddie put on a mock-serious face, hand over his heart. “I solemnly swear to be the picture of brotherly love. No more dirty looks, no more—“
“Smoldering looks, you tosser,” Y/N corrected, elbowing him in the ribs. “And good luck with that.”
The crew was still giggling, a few members openly impressed. “Honestly, we haven’t seen chemistry like this since Game of Thrones,” one of the grips muttered, shaking his head. “It’s fucking unreal.”
As Geeta returned to her chair, giving notes to the crew, Freddie leaned in closer to Y/N. “Honestly, how are we supposed to act like siblings when you keep giving me those eyes?”
Y/N shot him a sidelong glance. “You mean the same eyes you’re giving me right now? Don’t think I don’t notice.”
Freddie chuckled, his voice low enough that only Y/N could hear. “Well then how about we really give them something to talk about?”
Y/N swatted at him playfully. “Behave yourself, Fox. Or I’ll tell Geeta.”
“You wouldn’t dare.”
“Try me.”
Before Freddie could fire back, Geeta’s voice rang out again. “Alright, enough banter, you two. Places! And for fuck’s sake, remember—you’re Hightowers, not Targaryens or Lannisters!”
Freddie straightened up, slipping back into his role as Ser Gwayne, but not before giving Y/N one last, devilish wink. “For now,” he muttered under his breath, just loud enough for her to hear.
Y/N fought to keep her expression neutral, but the corners of her mouth twitched with suppressed laughter. She shot him a look that promised retribution later.
As the cameras rolled once more, they slipped effortlessly back into character, their banter sizzling with that same crackling chemistry that had the entire crew both laughing and marveling at just how damn good these two were together—siblings or not.
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On a different day, Geeta Patel was giving final instructions to Olivia Cooke and to Fabien Frankel. “Alright, Olivia, Fabien,” Geeta began, her tone calm. “This scene is all about the farewell. Criston, you’re asking for Alicent’s favor before you leave for war. This is a significant moment between you two. We need it to be subtle, yet powerful. Got it?”
Fabien nodded, his expression serious. “Got it, Geeta.”
Olivia smiled. “Ready when you are.”
Geeta gave them a satisfied nod and turned to the crew. “Okay, everyone, positions! Let’s make this one count.”
As the cameras rolled, Criston Cole approached Alicent with a grave expression, his armor gleaming in the dying light. He bowed low, his voice steady but laced with emotion. “Your Grace,” he began, his tone respectful, yet carrying an undercurrent of something deeper.
Alicent looked at him with those sharp, knowing eyes, giving him a slight nod. “May the Seven guide you, good knight,” she said, her voice soft but resolute. “And lead you not to shadow and death.”
Criston bowed his head even lower, his hand resting on the hilt of his sword. “I thank Your Grace for her prayers,” he replied, his voice filled with reverence.
Alicent turned as if to leave, her gown sweeping the stones with a soft rustle. But before she could take more than a step, Criston’s voice called her back. “And I would request,” he said, his words halting her in her tracks, “that Her Grace grant me her favor. That her Lord Commander may go into battle with her blessings… in his heart.”
The scene hung heavy in the air, the tension thick between them as Criston’s plea echoed through the courtyard. Alicent hesitated, her hand brushing against the delicate fabric of her sleeve as she turned back to him, her eyes locking onto his. There was a moment of silence, a breath suspended in time, as everyone waited to see what she would do.
She finally reached into her sleeve, pulling out the small, delicate handkerchief embroidered with her initials. The camera zoomed in, capturing the intricate details, the way her fingers trembled just slightly as she held it out to him. “Take this,” she murmured, her voice carrying a subtle tremor, “as a token of my favor. Return victorious, Ser Criston. And know that you carry my thoughts with you.”
Criston bowed his head, taking the handkerchief. “Your Grace,” he replied, his voice rough, “I shall return with your favor in my heart and the victory of your cause in my hands.”
The scene was supposed to be the focal point of the episode—an understated farewell between the Dowager Queen and her paramour.
Or at least, that was the plan.
In the background, Eleanor and Gwayne were supposed to be having a far simpler exchange—just a quick farewell between siblings, nothing more.
The moment the camera panned to them, what was meant to be a brief, subdued farewell exploded into something far more dramatic.
“Eleanor, my sweet sister,” Gwayne declared, sweeping her up in an exaggerated embrace, his voice loud enough to carry across the courtyard. “How will I ever endure the horrors of war without your smile to guide me through the darkness?”
Y/N played right into it. She pulled back just enough to look up at him, her eyes shining with fake tears. “Gwayne, you reckless fool, you’d better come back to me—or I swear I’ll hunt you down myself.”
The crew exchanged glances, trying desperately to keep their laughter in check as the two continued to ad-lib their way through what was supposed to be a simple goodbye.
Gwayne placed a hand on Eleanor’s cheek, his expression one of melodramatic intensity. “If I do not return, tell the world I died with your name on my lips.”
“Oh, for fuck’s sake,” someone from the crew muttered, barely audible over the sound of snickering.
Geeta Patel, perched in her director’s chair, pinched the bridge of her nose, trying to maintain some semblance of control. “Cut! CUT!” she finally called out, though her voice was tinged with reluctant amusement. “Freddie, Y/N, what the bloody hell was that? You’re supposed to be siblings, not star-crossed lovers.”
Freddie turned to Y/N with a grin that could only be described as wicked. “Sorry, Geeta, got a bit carried away there. Can you blame me? Look at her—who wouldn’t fall madly in love?”
Y/N smirked, not missing a beat. “Don’t flatter yourself, Fox. It’s called acting.”
Geeta threw up her hands in defeat. “I swear, you two are the bane of my existence. How am I supposed to get a serious scene out of you when you keep turning everything into a bloody pantomime?”
The crew was struggling to keep it together. Even Olivia, standing nearby as Alicent, was biting her lip, trying to stay in character despite the ridiculousness happening behind her.
Freddie chuckled. “Geeta, darling, I think what we’re doing here is revolutionary.”
Y/N rolled her eyes dramatically, though she was clearly enjoying herself. “What he’s trying to say, Geeta, is that we’re just too damn good together. Maybe it’s time to change the script.”
“Or maybe,” Geeta retorted, her tone playful despite her frustration, “you two could try actually sticking to the script for once. I’m pretty sure HBO isn’t paying you to improvise a Lannister-style farewell.”
Freddie turned to Y/N, pretending to consider it. “What do you think, Eleanor? Should we behave ourselves this time?”
Y/N gave a mock sigh, brushing an imaginary speck of dust off her costume. “I suppose we could try.”
Geeta couldn’t help but shake her head as she gestured for the crew to reset. “Alright, let’s take it from the top. And this time, keep it in your pants, Hightower freaks.”
Cameras rolled once more, the scene resumed, with Criston and Alicent taking center stage as intended from the start.
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The camera opens on a sleek, modern studio set, the familiar logo of Max glowing softly in the background. Y/N and Freddie are seated side by side, relaxed and comfortable, both dressed casually but stylishly—Y/N in a chic blouse and jeans, Freddie in his usual mix of sharp yet slightly rumpled attire.
The interviewer, a young woman with a cheerful demeanor, smiled warmly at them. “Thank you both for joining us today. Why don’t we start with some introductions?”
“Hello, everyone! I’m Y/N L/N, and I play Lady Eleanor Hightower on House of the Dragon,” Y/N says, her voice smooth and confident as she introduces herself.
Freddie chimes in right after. “And I’m Freddie Fox, and I play Ser Gwayne Hightower, Eleanor’s incredibly charming, dashingly handsome older brother.”
Y/N snorts, nudging him with her elbow. “You forgot modest, Freddie. Always so modest.”
The interviewer laughs, clearly enjoying their banter. “It’s great to have you both here. So, as you know, House of the Dragon has a massive fandom, and one of the things they love to do is theorize and create ships outside of the canon. They really get invested in the chemistry between characters—and, let’s be honest, between the actors as well.”
Freddie and Y/N exchange a look, both trying to suppress knowing smiles.
The interviewer continues with a mischievous glint in her eye. “So, naturally, people are starting to wonder—could we be seeing the next Kit Harington and Rose Leslie? You know, screen partners turning into real-life partners?”
Freddie, never one to miss an opportunity for a bit of fun, suddenly turned in his seat, getting down on one knee in front of Y/N. With an exaggeratedly serious expression, he took her hand. “Y/N, dearest Lady Eleanor, would you do me the immense honor of becoming my wife? I promise to annoy you, to steal your snacks, and to outshine you in every single scene we ever do together.”
Y/N bursts out laughing, placing a hand over her heart as if genuinely touched. “Oh, Freddie, how could I ever say no to such a heartfelt proposal? But I must warn you—I take up all the covers at night, and I’m not above hiding the remote if you try to switch to football during one of our movie nights.”
The interviewer is cracking up now, along with the crew behind the cameras. “I didn’t expect this, but I’m loving it! You two are absolutely priceless.”
Freddie stood up, still holding Y/N’s hand, and they both gave a bow to the camera. “Well, you know," he says, turning back to the interviewer, “it’s all about keeping the fans on their toes. Can’t make it too easy for them to figure out what’s going on, right?”
Y/N grins. “Exactly. We like to keep things... interesting.”
The interviewer, still grinning, leans in. “So, should we start planning the wedding, or...?”
Freddie looked thoughtfully at Y/N, tapping his chin. “Well, we’re thinking of something small. Just us, a couple of dragons, and maybe a White Walker to officiate. Keep it intimate, you know?”
Y/N nodded sagely. “Very exclusive. Only the crème de la crème of Westeros.”
The interviewer shakes her head, thoroughly entertained. “Okay, okay, I think we’ve just given the fandom even more fuel for their theories! On a serious note, though, it’s clear you two have incredible chemistry. What’s it like working together on set?”
Y/N smiled warmly at Freddie before answering. “Honestly, it’s a blast. Freddie and I just click, and I think that shows on screen. We’ve got a great rapport, and it’s always fun bringing these characters to life together.”
Freddie nodded, adding, “Yeah, we give each other a lot of shit, but that’s part of what makes it work. We trust each other, and that allows us to really push the boundaries in our scenes—sometimes a bit too much, according to Geeta,” he added with a wink.
The interviewer wraps it up, still chuckling. “Well, it’s been an absolute blast talking with you both. Can’t wait to see what chaos you bring to House of the Dragon next season.”
As the camera pulls back and the lights dim, Freddie and Y/N share a quick, conspiratorial glance, knowing they’d just given the fandom more than enough to talk about—and probably a few new fanfics to write as well.
When the interview dropped on the internet, the fandom absolutely exploded. Social media was flooded with clips of Freddie’s mock proposal, and the internet lost its collective mind.
Fans were dissecting every moment of the interview, from the playful banter to the way Freddie had gazed up at Y/N during his over-the-top proposal. The comments sections were filled with fans declaring that they were “shipping” the two even harder now, some even demanding that someone should cast them both in a romcom.
Amid the chaos, Y/N decided to fan the flames a bit more. She posted a cheeky selfie on Instagram, looking effortlessly stunning as always, with a caption that read, “The coolest of the Hightower siblings.”
It didn’t take long for Freddie to jump in on the fun. He reposted her selfie to his own Instagram story, adding the caption, “THE future Mrs. Fox.”
The internet went into overdrive. Fans were tagging each other, sharing screenshots, and even their House of the Dragon co-stars started chiming in with their own comments, playing along with the joke. The whole thing had taken on a life of its own, and it was clear that Y/N and Freddie had become the fandom’s favorite new obsession.
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During a press event, when Rhys Ifans, the man behind Otto Hightower, was asked about his thoughts on Freddie and Y/N’s antics, his face split into a wide, unabashed grin.
“Well, as Otto,” he began, dropping into character with a serious tone, “I have to say, it’s a major fucking ick. Completely inappropriate! Gwayne and Eleanor getting all... cozy? That would make Otto want to strangle someone. He’d be straight to the quill, penning some strongly worded letters to sort that shit out.”
The crowd erupted in laughter, knowing exactly how Otto Hightower would react to such scandal.
“But as Rhys?” he continued, his tone shifting to one of genuine enthusiasm, “I’m all in! I mean, have you seen those two together? The chemistry is off the bloody charts! If they don’t end up getting married after all this, I’ll be sorely disappointed. They’re perfect for each other—on and off the screen.”
His lighthearted comment sent the room into a ripple of laughter, with everyone loving the idea of Rhys being a secret shipper of Freddie and Y/N.
Within hours, his quote—“Ick as Otto, but fuck yes as Rhys!”—became the battle cry of the fandom, plastered across memes, gifs, and fan art that flooded every corner of the internet. It wasn't just spreading; it was detonating.
The whole situation exploded into a full-blown phenomenon, with fans practically canonizing Rhys as the unofficial president of the Freddie and Y/N ship. People started tagging him in everything, from wild fan theories to NSFW fanfiction, with captions like “Rhys would approve” or “Otto hates it, but Rhys lives for it.”
It was unhinged, chaotic, and utterly glorious. Rhys’s endorsement didn’t just add fuel to the fire; it threw in a grenade, making the whole thing go nuclear.
#hotd#hotd fandom#hotd fanfic#hotd x reader#freddie fox#freddie fox x reader#gwayne hightower#ser gwayne#gwayne x reader#gwayne hightower x reader#gwayne fanfic#hotd gwayne#gwayne x alicent#gwayne x you#ser gwayne hightower
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Please please please I am in desperate need of Astarion comforting Tav.
Like Tav is always comforting everyone else, but there is never anybody to hold their hand when they are scared or hug them when they are sad. Please let them be scared. Let them be sad, let them be vulnerable and let them feel their own emotions.
Tav needs a hug :,)
a/n. no you're so right because I AM ALWAYS OPEN TO TAV LOVE!!!!! This ended up a lot more fluffy and lighthearted than I expected but I hope that’s okay! :) also this is not proofread pls excuse me for the grammar errors that are definitely in here.
You don’t mind helping others, really. You don’t mind guiding Shadowheart to escaping her evil goddess, you don’t mind finding a way to aid Gale’s ticking time bomb, and you don’t mind spending hours in battle to find a piece of infernal iron for Karlach. It’s natural after all, because they’re your precious companions.
But it’s also made the thought of being something else—the one being comforted—more shameful than anything.
It was just a bad day, honestly. Bits of your life being pricked at with needles. The whole week had been hellish, but today seemed to be bent on finally wiping you clean. A battle going wrong, the lake freezing over and preventing you from taking a bath, the pot of soup you were in charge of burning to cinders—they’re all small, but they add up. And when you find that your favorite pair of gloves are splitting at the seams, it’s your final straw.
You stumble into your tent, barely holding back tears as you close the flap shut behind you, signaling that you wanted to be alone. You collapse into your bedroll, face first as even the blanket beneath you isn’t enough to cushion you against the hard floor.
Gods.
You squeeze your eyes shut, begging your tears to leave. The others have a lot more problems at the moment—ones that wager between life and death—but you can’t help the overwhelming burst of emotions you’ve kept bottled in for weeks now. So many bad things are happening, but there’s no time for you to mourn, because the least you can do is stand beside your companions in their own grief. It forces you to constantly stay alert, keeping your heart open for them but shut closed for yourself.
It’s so, so overwhelming. It almost feels like it’ll swallow you whole.
“Are you alright, darling?”
You hadn’t even heard him entering the tent, and immediately your shoulders tense as you shoot up into a sitting position, wiping desperately at your eyes. You know they’re red, but you hope he ignores it. “No, I’m just tired. I’m turning in early for tonight, sorry.”
He stares at you, making his suspicion blatantly obvious to urge you to continue but you don’t, forcing your eyes to the ground. “No need to be sorry, my love. I was just making sure.”
You want to throw yourself into him. To let him hold you as you complain about the more mundane parts of life as well as the feelings wracking the sobs of your chest. To let him soothe you as all you can do is cry.
But you don’t. It’s just not what you do.
“Pity, these pretty things of yours,” he lifts your gloves that had been discarded on the ground with a cock of a brow. “I quite liked them. But…they don’t seem to be at a complete loss yet.”
You finally look at him.
“Why it just needs a bit of stitching and some polish. It’ll look even better than it did before with my handiwork,” he inspects the fabric closely. “Hm, I was finished with fixing Karlach’s shirt anyway, I suppose I could spare some time for your gloves.”
Despite his words, his eyes are gentle as they shift over to you, and it makes your lip quiver.
“I’ll ask again,” he says softly, and you know it’s an effort in vain to resist. “Are you alright?”
Like a river breaking through a dam, you fling yourself into him, tears already slipping down your cheeks as they smear against his shirt. You worry about the snot for a split second, yanking away, but he just pushes your head back to him, sighing with you practically wrapped on top of him.
“You should have told me before things had gotten this bad, my love,” he says, no true judgment laced in his words. If anything, he sounds amused. It makes you cry even harder as you wail loudly into his chest, with his hand rubbing soothing circles into your back.
It’s like a breath of fresh air.
“Would you like to talk about it?” He asks eventually after what seems like eternity, and your sobs have calmed to sniffles.
“…not now.”
“Very well,” he laces his fingers with yours, and you tilt your head up just enough to see the fond smile stretching on his lips. “I shall remain here until you’re ready. Until then, I have no quarrels with our current arrangement.”
You mumble against him as he lifts your knuckles to his lips. “…thank you for this.”
“You needed this,” he replies, as if it’s obvious. “I’m not you, of course, which is why comfort is not my strong suit, as charming as I am. I much prefer blowing off steam in a bloody battle, but this—“ he runs a hand through your hair, gentle enough not to pull at any strands. You resist the need to sigh into the feeling. “—this, I can do as many times as you need.”
#astarion ancunin#baldur's gate 3#baldur's gate astarion#bg3 astarion#astarion x tav#astarion x reader#astarion#bg3 x reader#fluff#bg3
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Hi there! May I request an Adrian x reader where he's in need of comfort, so he asks (maybe shyly) if he can sit in her lap, even though she's smaller? She holds him gently, soothing him in any way she can?
Thank you for your consideration ❤️
A/N: YESSSS MY BABY BOY NEEDS COMFORT SO BADLY AND THIS IS SUCH A CUTE PROMPT<3
You and Adrian had been spending days on end cleaning up the castle, disposing of bodies after the battle and mopping up the blood, mending torn drapery and broken artifacts. The work was tiring, both physically and emotionally for Adrian. Having to go through his destroyed childhood home where he had killed his own father hurt him like nothing before, feeling the melancholic feeling of nostalgia waving over him as he wandered the halls of his childhood home, avoiding his old bedroom like the plague. You didn’t clean that room up yet, not wanting to overstep any boundaries before Adrian was ready. He was very quiet and solemn, as expected from someone going through his situation, but you made sure he wasn’t alone for it. You made sure he ate, would hold him as the both of you slept, would offer him a shoulder to cry on when he needed it.
On a day like the past few weeks, you were at the table sorting through dried herbs in the kitchen while Adrian was working elsewhere in the castle. It was so empty and silent and dreary in the castle, even being alone for a little bit made you feel uneasy, knowing it once housed a loving family. In the dreaded silence, you heard Adrian’s shows against the floor from the doorway behind you, and saw his shadow loom from the torches in the hallway.
“What’s on your mind, my love?” You asked without turning around, hearing his footstep get closer to you before a pair of thin, pale arms wrapped around your shoulders and a chin rested on your head.
“I’m not sure. My mind is just wandering right now.” He replied with little emotion, compelling you to set down everything you were sorting and turn to face him. His beautiful face was solemn and stern, his eyes puffy as if he had been crying, and his sweet lips in a tight frown. He looked as if he were about to cry right there in front of you, his eyes not meeting yours and looking down, as if he were ashamed to cry in front of you.
“My love?” You repeated, a hand moving to hold one of his, causing him to snap out of his thoughts and finally look you in the eyes with his own teary ones.
“May I…may I sit in your lap?” He asked with a trembling voice and a blush across his face. You told him ‘of course’ and moved so he could, wrapping your arms around his waist as he kept his around your shoulders. He took a deep breath of relief before letting out a shaky breath, slowly dissolving into tears as he buried his face in the crook of your neck. You immediately held him tighter, moving one of your hands to rub his back as you buried your own face in his hair. You felt his body tremble against your own, his tears already soaking your blouse as he held onto you tightly, as if you’d disappear into thin air at any moment.
“Shhhhh, I know, darling.” You cooed, kissing his clothes shoulder as you yourself began to tear up. It hurt so much seeing the man you loved be so distraught and lost, stuck in a mourning phase he couldn’t escape. The two of you sat like that for what felt like forever until his sobs melted into sniffles, finally out of tears to cry.
“Adrian?”
“Y-Yes?”
“I love you. So much. You know that, right?”
“O-Of course.” He pulled away from the crook of your neck and you wiped any tears left away from his pretty face, holding it in your hands as he leaned into your touch. “I love you, too, Y/N.”
“How about we go to bed early tonight? I just want to hold you.”
“I would like that very much.”
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