#I feel like I’m mourning it a bit
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I never actually felt at home even once in all my years at my hometown but there’s a familiarity there on those streets that I fear I won’t ever experience anywhere else
#even now I don’t think of the place I lived for years as home#never actually felt at home anywhere#but that place was familiar#and there’s a part of me that breaks a little bit whenever I’m in the area and I see that things have been changed#and it becomes less familiar to me#I feel like I’m mourning it a bit#sorry everyone I’m in a lil bit of a melancholic mood at the moment#was roped into visiting my old legal guardians yesterday for a late Mother’s Day visit#couldn’t even visit my childhood room because they’re renting it out to this family#I don’t really have any happy memories associated with that room but still#it was a room that I had spent so many years in#and I’ll never be able to go back into it#huh#no fandom
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killing people who don’t get an animals consent before touching them &/or ignore when animals are visibly uncomfortable with being touched.
#MOTHERS FRIEND DOING THIS WITH OUR CAT RN IM PISSED.#SHE DIDNT EVEN GIVE TOFU ANY TIME TO SNIFF OR ANYTHING??#Sigh.#tofu came downstairs to see what was up bc person was in the house#But person just immediately started petting her#even tho tofu was visibly uncomfortable and clearly just wanted a sniff test or sm#went to my room asap after that and tofu followed quick on my heels#obvs I let her sniff as much as she wants before petting her (if she even wants fuss) so she had a sniff and very much seemed to want fuss#so I gave her a few strokes and then sorta checked in and she swirled around and bumped her head into my hand (all the while her tail was#pointed straight up with the tip quivering a little every few moments - a sign of happiness/excitement to see a familiar person)#so we had cuddles for a bit until she hopped off my chest to go get water or sm :3#BUT I DONT GET WHY MORE PEOPLE DONT HAVE SIMPLE WHOLESOME INTERACTION WITH THEIR CAT LIKE THIS??#LIKE. CATS ARE SENTIENT. THEY SEEK AUTONOMY - ESPECIALLY BODILY AUTONOMY. WHY TF WOULD YOU NOT LET THEM GIVE/DENY CONSENT??#like. if you aren’t willing to learn enough about an animal to understand when it’s unhappy at the very least *why* would you interact with#one?? (This person literally has a cat as well.)#idk man these are the same sorts of people that’d probably do the ‘awww just give me a hug! I’m your auntie(/whatever)! why can’t i have a#hug? 🥺’ sorta thing.. like. BRO. It isn’t my/the cat ‘s fucking job to regulate/look after your own grown ass feelings.#SIGH..#just. The fact this person has like.. met tofu once. Lived in the same house as her for maybe 4/5 days one time and thinks the cat is#obligated to put up with her or whatever.#(This is how I imagine people be acting around cats when they’re like ‘idk man cats just don’t like me! Cats are just independent by nature#I’m just stood there having to listen to them shit talk a whole species bc they don’t understand consent (or at least don’t universally#value it - eg; with children; with animals) ANYWAYS. CATS ARE A SOCIAL SPECIES WHO HAVE DEVELOPED TO LIVE CLOSELY WITH AND DEPEND ON HUMANS#THEYRE OFTEN VERY AFFECTIONATE AND LOVING AND FORM LASTING RELATIONSHIPS WITH THEIR HUMANS AND WILL MOURN THEIR DEATH PROBABLY MORE THAN#HALF OF THE HUMANS WHO ATTENDED THEIR FUNERAL.)#If tofu doesn’t like you I don’t like you mate. I am wholeheartedly willing to cut people off if they act wrong with my cat - like - BRO.#IVE KNOWN HER LONGER THAN I HAVE MOST OTHER PPL IN MY LIFE. SHES GOT ME THROUGH WORSE AND IS ALWAYS HAPPY N EXCITED TO SEE ME.#That cat has done more for me than you ever have! She loves me with her whole fucking soul and I her with mine. If she picks up the wrong#vibes from you/you break any of her clearly set boundaries we are DONE.#(Obvs /nbh - nobody here. & generally lighthearted but uhh yeah needed to rant abt this bc I care strongly abt it and other ppl should too)
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man. even tho it wouldn’t have lasted forever in a romantic sense. and it wasn’t quite the same in both directions. cori and haurche really did love each other so much.
#haurche was something of an escape turned refuge for cori that i don’t think long term would have really held up#to what she wanted or needed#but at the time. 🥺#it’s harder for me to decide how i think haurche feels about it lol#bc i simultaneously think he really saw cori as a person first but is also mayhap a little bit too into the whole storybook hero thing??#so like even without the shtola of it all they wouldn’t have lasted. but they would still have been good friends 🥺#maybe not in affair au though agdhfjskd#i need a text post tag#heavensward spoilers#in case. the way i’m talking about him is a spoiler lol#the other thing i’m thinking about is a joke i made a while ago about tataru using cori as the face of a hair care product brand#and being aghast when cori comes home from tural with short hair#the whole nation mourns…
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6 weeks of breathing clean air, I still miss the smoke…..
🏝️🤙🏄🏾♀️🏄🏼♂️💔
#seemed appropriate to use t swift lyrics since I associated so many of her songs with them &haven’t been able to listen to any of them sinc#I don’t even want to say their names#if you know you know#purging them from my life has been depressing as hell#I’m so fucking sick of behind the scenes bullshit ruining my favourite ships#this is the THIRD TIME this has happened to me btw#I’ve genuinely been in mourning#I’m not even exaggerating when I say that finale triggered a days long anxiety attack for me#it’s so ridiculous how something that wasn’t even real caused me to have physical symptoms of distress but it’s true#my heart wouldn’t stop racing. chest was tight. started shaking a few times. felt lightheaded. couldn’t sleep. eating made me sick#it was awful#but now I’ve mostly moved on to anger#I’m angry at a lot of people involved for different reasons#I’m also angry because I’ve lost my inspiration to write#I was solely committed to writing about them the past few years and now that they’re over I have no desire to write for them or another shi#I’m crushed that I’ve lost my joy for writing those ficlets but it’s too painful now. probably always will be tbh#feeling pretty lost creatively…#thank god I made a new friend on here before shit hit the fan#she and I have been venting out our sadness and frustrations together and it’s helped a lot#I hope everyone else in the fandom was able to find support like I did#I know my exit from the fandom was abrupt but I had just finished watching and was reacting purley on raw emotion#but I still think it was my best way to cope with it all#apologies for the rant and to everyone following me who don’t know wtf I’m talkimg about but I was thinking about them today#and I needed to unload a bit#I’m not going to tag anything but I do miss this fandom terribly#I’m still at a point where I don’t want to hear anything about this show or ship ever again… but yeah… I really miss those good times#take me back to the season 3 hype#THIS is the bad place#personal#laura says things
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steroids have decided the two emotions for tonight are Gamer Rage and Deep Yearning Sadness
#marzi speaks#marzivents#i think i’ve sort of hit an energy limit tonight and it’s frustrating me. if i had to guess#probs mourning some of the energy and capability i used to have that i have to build back now#which is. manifesting at being angry that i’m rusty at splatoon lmao#sighhhh. i’m handling the concept of being disabled relatively well i think but shit is still hard abt it#i feel like talking to my brother’s friend abt it exhausted me a little. bc he said a lot of the little annoying things#the kind you can brush off as meaning well but that still add up#shit like ‘when i heard what happened i felt so sorry for you’#and comparing it to an acute injury he had. and saying he was relieved he didn’t have to medically withdraw#(having to medically withdraw from the semester has been the toughest part of this for me. i miss college so bad)#plus he like. did not seem to Get that i am Freshly Disabled!! i can’t walk out in the texas heat for very long#i have energy limits. i’m following a meds schedule (which is admittedly getting easier)#i dunno i’m just tired of it tonight i think. it’s frustrating#this got a bit more vent-y than i intended but ah well we’re here. i’ll give it the vent tag so ppl can block it if needed#i’m really lucky to know so many people that understand. because if every interaction with other people was like today’s i think i’d lose it
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Thinking about Kairi & Sora but mainly Kairi and going insane. Girl you have so many issues
#blue babbles#I think she should get worse actually I think it would fix her/hj#I think she needs to figure out who the fuck she is. I think she needs to figure out who she is completely without him#to become someone who isn’t defined by his presence or absence#I also think she should explore her gender. use he/him pronouns as a treat. she doesn’t gotta stick with them#but I think trying it out would be helpful.#I almost think she would benefit in a way that might screw her over a bit to think Sora is 100% dead and gone. not waiting for him not with#him not searching for him and sudden being forced to mourn him because there’s nothing else to do.#I think in a way she’s been mourning him for years already but to truly feel and acknowledge those feelings would be great for her#him coming back would screw her up a bit again (bc of course he’d come back) but in the end she’d have a better leg to stand on with ever#I also think being friends with Ventus might help her? I don’t know give her friends man. I want her to form connections.#I think Roxas and Naminé’s relationship with her should be explored too.#I need to put her under a microscope. I need to stick her in a blender. I need to watch her to be stripped down to her very core#and then build herself up again. she needs so much therapy#there is something very specific about the way I am insane about her in particular. she is has The Issues Ever to me I need to dissect her#I’m chewing on her like bubblegum. I love her she deserves so much better#also she deserves to be hugged. to be given so many hugs.#I think she needs to start over from the beginning with Sora and Riku. they need to build a new friendship instead of playing in the ruins#of an old one. they don’t know each other and they’ve known each other since they were small and they are now strangers.#I need them to not see each other for decades i need to lock them in a room together I need Kairi to punch them directly in the face#something she may struggle with because she is 5ft. but she deserves it#one of the characters ever I need her to scream at someone#there’s something about her that is just the ever. the character ever to me. I love her
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the replica Gansey made of their memories could have been a good bittersweet story choice to me if it was treated like LMD Coulson on AoS, a little comeback wrong, him needing to work through hard identity issues about who he is now and everyone else working through what their relationship to him is and how it’s changed and each having a different stance. Or just a plain came back wrong narrative could’ve worked too. Lots of interesting potential but the execution…
#I do feel like you could read td3 Ronan and Adam as sort of half in mourning without acknowledging it and that’s why they’re isolated from#Gansey but then I hate what that theoretically does to Blue… unless something about her mirrorism makes him more real with her than with th#others and after all she did see him without his masks the most.#I’m just thinking through some things before I get back into td3 I need to make myself more at peace w parts of it#am Very excited to go back to Hennessy and Jordan post becoming more and more into doppelgänger stuff though! That I’m fully excited for#I also think I will properly become a Declan Stan I liked him when I read those but not the way ya’ll do#but I think my tastes have changed a bit so I’ll be more invested#s speaks#not using a main tag since it’s just rambling to myself
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hate me all you want. but I cannot mourn over a relationship where I spent almost half the time feeling alone and unloved.
#if I were to mourn I would be mourning over time I felt so alone and unloved.#maybe I could have mourn over losing you and our relationship. But how could I when it felt like you weren’t there?#yes you were talking to me. but it felt like you weren’t there at the same time.#although I get it that you were going through a rough time. but I felt pushed away from you#i moved on quick I know. it wasn’t cool I did that. it’s not the best I did that. but how could I mourn when I felt alone?#none of it is all your fault. some if it is mine.#we weren’t meant for each other. we weren’t meant to last. and we never will be#but.. I’m glad to have spent some time with you and getting to know you.#to me - the end of the relationship was the best thing. I felt free from feeling alone. I didn’t have to have my heart crushed#when I saw you didn’t text me back for hours but you made posts on tumblr within those hours.#I get that you may have not had the energy. but telling me wouldn’t have hurt.. now would it?#… maybe it’s hard to say but try not to mourn over a relationship that wasn’t meant to be. we weren’t meant to be together.#we weren’t much compatible with each other. and the distance only made things a bit worse#look at the sun and feel it’s warmth - take care..#alex talks
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💜
#I think I’m like almost mourning for the six year ago version of me that had no where to go and felt so hopeless#which seems kind of silly because I’m about to have a place I belong for the first time and no one can kick me out of as long as I pay my#mortgage and everything so I should just be excited and I am excited but it’s also like it feels like if you broke a bone and it didn’t#quite heal and every so often it hurts like it was just broken if that makes sense?#like I’m happy about my home and I’m looking forward to it but hurts a little bit too and I don’t know if I can fully explain why#other than that I guess it reminds me of being homeless even if it’s joyful that I’ve bought a home now#i’m just talking to myself#it’s weird#how is there such a population of people that have been homeless in the world but so little talk about it and how it stays with you
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if teenage years are the best years of my life why am i apologising to the little girl in my head why am i fearing my family falling apart why am i failing to accept my bio family are not good for me why am i worried about grades and jobs and life why am i preparing to mourn my best friend why am i fearing growing old why do i miss what i never had why do i miss people who don’t miss me why am i disgusted by my own urges, wants and needs why do i cry over the things i love the most why do i seek comfort in fiction because reality is against me why do i fear the touch i crave why do i feel i am dying
#thinking a bit too hard now#am i even going to survive long enough to make it all ok#why does nobody see i’m a kid#also side note obsession hurts so fucking bad especially when your object causes guilt because you know it should be someone else#pattern recognition is a curse#mmm yknow what fuck it i’m gonna elaborate briefly on everything because fuck silence i deserve to be heard for once#apologising to Boo because i ruined her life#i fear my family falling apart because most of us want to die and it’s impossible to keep everyone happy it seems#the bio family kinda speaks for itself but uuuh yeah i am not accepting my sister is bad#worried about grades and jobs because there’s a lot less money at home now but my brothers won’t cut back so i have to#which is really fucking up my progress with my ed#preparing to mourn because Angel’s been dying a while now and now he’s trying to finish the job himself#fearing growing old because will i really be better or will i spend my life miserable and psychotic#i miss Vermin again#i want him back but he was never here#i miss Wade#but i don’t think he misses me#he’s been online he’s just ignoring me#disgusted because hypersexuality is a bitch and i’ve tried sliding it into conversations with people i really need to fucking talk about it#it’s starting to feel suffocating but i’m too fucking embarrassed still#like i know it’s just a coping mechanism for all the trauma but#i can’t help feeling disgusting still#i cry over my family near every day because i just want us to be fucking happy for once#i have been clinging so hard to newer headspace members to give the others a break#two of them just happened to take the form of Chris Redfield and Mewtwo#again a sex thing i want to feel like my husbands want me but i’m too scared to do anything yet#ok confession done i’m gonna regret this tomorrow but whatever who really cares
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So far, what I’ve gotten from learning Japanese instead of working despite risking total collapse very, very soon:
1. I can partially read the Japanese comics that have been saved and rotting in my gallery for years now as the closest free media I can get my hands on.
2. I somewhat feel deeply cursed by point 1, purely because those comics have been saved for artworks of one single character in them, very much not the actual content itself. A silent nod to my telepathic audience is in order.
3. But god damn, do I have to admit through gritted teeth…are they entertaining sometimes.
Maybe someday, I’ll be able to read a manga to my liking…I’ve currently decided to dive headfirst into N3 vocabulary instead of all the work piled up on me that I’ll likely be explaining to hospital staff in just under a week, which— according to public opinion— is a perilous mistake, but is it worth the three seconds of pure happiness at being able to understand something, literally anything, even if it’s deeply questionable media from the depths of my storage?
Yes. Of course. I don’t care if I’m sitting here like Sisyphus trying to get the same three words I keep forgetting for two years now into my head over and over again back somewhere from N5 while knowing how to use less grammar than a watermelon. Finally, finally, it feels like everything is starting to pay off.
And yes, this does deserve a main account post. I haven’t been sitting here for so long, for years treading through endless months of absolutely no motivation, wish or energy to learn this language, let alone do literally anything else, to not post something ten times less uptight than my usual textposts when for the first time, I’ve gotten somewhere like this through my own efforts I’ve miraculously never given up on.
I suppose…if you want to do something with a goal you deem far too ambitious, it’s always worth a try as long as it drives you, and I say this as an impatient pessimist who barely ever has any hope and usually wants results immediately. Admittedly, realistically, not everything will always be possible, but nobody can tell what exactly that may be, and I thought that the point I’m at right now was unachievable. Two years ago, I was probably sitting in the same spot I’m sitting in at the moment, frustrated that I was making much too invisible progress—if any at all— and today, I can’t even explain the feeling of catharsis this provides. It hasn’t been the best day, week, month or year, and that’s the most sugarcoated understatement of the century, but despite everything, I feel almost relieved right now. Maybe it won’t last me until tomorrow, maybe it won’t get me through the week, but it was all still worth it for this moment. Even if all this time and effort meant I’d spend just one single evening feeling a tiny bit lighter…I think I’d do it again and again.
On a side note…perhaps, somewhat ironically, the reason my past self was so unmotivated and miserable is actually the reason I’ve gotten here now, in a strange way…I’ve never paid for classes, barely ever spoke to anyone from Japan, only ever kept a Duolingo streak alive to at least face the language one single time per day for less than a minute, and I pretty much studied grammar and vocabulary whenever I felt like it instead of having a set time every day for it. If that meant going weeks and months without looking at it much, so be it, I always made it something I actively chose to do at any given moment instead of doing it out of necessity. Considering I’m…well…very, very prone to burning out terribly fast, as I’ve come to find out in the most unfortunate of ways, even having a class weekly would start feeling like a stressful necessity to me I’d get tired of, but this way, albeit very slowly and frustratingly enough at times, I ultimately never truly gave up on it and never lost even the slightest ounce of interest through means out of my control, and…it still got me somewhere. Slowly, quickly, doesn’t matter— in the end, I can see I’ve gotten further than I ever believed I could, and perhaps it’s not much objectively at all, but even to someone like me, for once, it’s beyond enough.
Anyhow, do forgive the messy ramble. I private or delete most of my impulsive textposts, but perhaps I’ll keep this one for a bit longer, just for the sentiment. It’s…something to cling onto.
#text post#asachuu#I’m a bit mournful about the fact that any tiny shred of happiness just has to get drowned out#by the fact that it’s currently shoved between so many godawful things happening#but just for a little moment I need to cherish this#I hope I can find a way to come back to this feeling after this nightmare passes#maybe that’s why I’m leaving this post up even if it’s too personal for my liking
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While I’m still a bit bummed that they didn’t go with a more book-aligned POC Fiyero for the Wicked movie, I’ve been thinking (heheh) about how his being white highlights the really interesting foil relationship between him and Glinda (and, in many ways, the audience yourself).
At its core, Wicked is a cautionary tale about propaganda, (literal) scapegoating, and what it means to uphold the status quo. The audience is watching through Glinda’s eyes—it is through her, arguably the most beautifully tragic character of the show, that we learn how lonely life becomes when you forfeit your values in favor of systemic power and likability (“No One Mourns the Wicked” is, in many ways, about HER).
Now, this is where Fiyero’s whiteness can get interesting—if you consider him and Glinda to share roughly equal footing at the beginning in terms of privilege/how much they have to lose (applying our real-world lens of race and power here, where whiteness is the apex), his storyline essentially represents what could have happened if Glinda had made the brave (and arguably wise and loving, if you’re picking up what I’m putting down 👀) choice to go with Elphaba and fight the good fight (this is also why I feel like a queer reading of G&E’s relationship is almost implicit to the story, but I digress).
As the POC/marginalized allegory, Elphaba has much less of a real choice in her curtain-pulled-back turning point. But Fiyero and Glinda—both representing privilege—get to choose. So in Act II, we see the consequences of both the choice to stay (Glinda) and to go (Fiyero). In Fiyero’s case, his ultimate rejection of his own power, privilege, and even beauty leads to immense physical loss—including his own body—but that is then compared to the loss of love, community, and identity that we see Glinda left with by the end. And this brings us to the question that the audience is left grappling with: in an unjust system where loss is inevitable (a.k.a. our own world, as the Wizard himself represents), which of these things are YOU more willing to give up?
It’s important that Glinda is an empathetic character because, in reality, most people are going to be Glindas (obvi this is nuanced among us Elphabas of marginalized identities, but I’d still argue that there’s some level of Glinda in us all)—and it’s important to be rattled by the end of the show when you realize that she is the one who has the sad ending. But it’s also so important that Fiyero is empathetic (which I’m SO glad this movie leaned into)—because he’s ultimately who Glinda—and thus we, as the audience—should have been.
And especially given the state of US politics right now…this is just all more relevant than ever.
#I could go on about how the male and female gender roles/queerness also plays into these dynamics but I NEED to finish my grad apps hrrrr#soon maybe#also don’t get me started on the trump era of it all#WOOF I forgot how much I love this show#THE WORLD CAN FINALLY SEE WHY ITS BEEN ROTTING MY BRAIN FOR 20 YEARS#wicked#wicked meta#wicked spoilers#fiyero tigelaar#glinda upland#fiyeraba#gliyeraba#gelphie
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I was talking to my coworker today about my deep belief that more media should be finite. Some of the most disappointing endings in TV happen because there wasn’t an end goal that the plot was working toward all along. Ironically this came up because I was lamenting Arcane only being two seasons, a decision I admire, respect, and mourn.
I was juxtaposing How I Met Your Mother with The Office. The whole conceit of HIMYM is that the story is supposed to be leading toward this woman who haunts the narrative with her absence but because they set out with no end goal the finale is ultimately so unsatisfying. Nine seasons of build up for someone who could never have lived up to the hype because she wasn’t chosen beforehand or included early on.
Contrasted the The Office which was nine seasons that only ever claimed to be about the daily lives of office workers. Things get a bit looney tunes at times but ultimately the finale feels correct because there wasn’t some stated goal they’d been working toward narratively all along.
I then stated that the best and most elegant storytelling for TV was on The Good Place, in which every episode furthered the understanding of moral philosophy, advanced the plot, and was funny. It set out with a clear story and wrapped up exactly where it intended in one of the most satisfying conclusions ever that makes me cry every time.
My coworker then said, “What’s The Good Place?”
I froze. I frantically ran back everything I’d said thus far for spoilers and concluded that I had not ruined the plot. “You haven’t seen it?”
“No, it’s pretty good?”
“It’s. Really good.”
He mused about watching it with his partner or alone. I know he doesn’t like to rewatch media but I still suggested, “Watch it alone first, and then rewatch it with her. Trust me. The twist at the end of the first season will recontextualize everything and you’ll get to watch her reaction.”
I hope I get to hear him talk about it when I work with him next. I’m excited.
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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i loove the way you characterize the marauders! is there any chance i can request a drabble of protective! marauders when their s/o wears something very revealing to like a girls night out 🙈
Thanks for requesting lovely!
cw: alcohol, men (the ones who aren't our loverboys)
poly!marauders x fem!reader ♡ 843 words
Although he doesn’t think of himself as the confrontational type, Remus has no qualms at all with letting his stare bore relentlessly into the man standing against the wall. It takes a minute for the bloke to feel it, but when he looks away from you and catches Remus’ eye, he decides to ogle his drink instead.
“Fuck,” Sirius sighs, longing woven into the threads of his voice, “that skirt is right dangerous.”
James hums emphatically, both of their eyes glued to where you’re off dancing with your friends.
When you’d pulled it on earlier and your boyfriends’ tongues had just about fallen out of their mouths, you’d described it as a “low rise miniskirt.” Remus thought it might more accurately be called a “strip of fabric.” He’s fairly sure you own headbands that are thicker than what you’re wearing now. Pairing it with one of your little tops had all but ensured James wouldn’t be getting a full, intelligent sentence out all night, and you’d covertly asked Remus to take your boyfriends to the bar for a drink when Sirius wouldn’t unstick his hands from you long enough to let you actually dance.
“She’s alright,” Remus says, turning his stare on another man eye-fucking you from near them at the bar. “She knows how to take care of herself.”
(And you do, though he doubts you’d mind him offering you a bit of help.)
“I meant for me.” Sirius’ expression is theatrically pained. He looks like he couldn’t rip his eyes away from you if he tried. “Look, you both know I don’t like to get too steamy in public—” James snorts, and Remus coughs into his drink “—but if one of you doesn’t kiss me passionately within the next few minutes, I don’t think I’ll be able to stop myself from dragging all three of you straight home.”
“I thought Moony was supposed to be the one with the irresistible urges,” James jokes. Sirius doesn’t seem to hear the joke, but Remus accepts the quick cheek peck James offers him in recompense. “Hang on, I’ll snog you in a bit. Angel!”
He waves his hand until you look over, gesturing for you to come to the bar. If you’re disappointed to be taken away from your girlfriends you don’t show it, though Remus thinks you might be the sort of tipsy where you’re happy with just about everything regardless. You’re beaming as you make your way over to them.
“Hey, lovie,” James says. He kisses your cheek while his fingers find the hem of your skirt, giving it a firm tug so it covers more of your ass. Sirius watches its descent with torment in his eyes. “Do you want another drink?”
Your smile goes crooked. Remus thinks you’re trying to be sly, which is just fucking adorable. “You’re gonna get one for me?” you ask, batting your eyelashes at James.
James grins back at you just as contentedly. “If you want,” he agrees, grasping the fabric of your top to shimmy it up an inch. “Another dirty shirley?”
“Please.” You peck him on the lips.
While James turns to speak to the bartender, Sirius steals you away. He takes your hips in both hands, manhandling you closer until he can wrap his arms around your waist and drop his chin on your shoulder. You look happy to be manhandled.
“You don’t know what you’re doing to me,” Sirius laments, putting his lips to your skin so his voice is a mournful mumble. You bring up a hand to pet his hair, and the look you give Remus says that you do know, actually. “I think we ought to go home.”
You appear unsurprised at this request. You turn your head to reply, “I’m having fun, though. Aren’t you?”
“I was,” Sirius groans. “Let me come back out there with you, please? I promise to behave this time.”
You hum thoughtfully, sending Remus a playful look. “I don’t know. Do you think he can manage it?”
Remus suppresses a smile. Sirius does love to dance, but Remus knows he sees dancing with you as an opportunity to prove to onlookers that you’re taken as much as it is a chance to grope you himself. And with the mood his last few cocktails have put him in, Remus wouldn’t be surprised if “dancing” turned into a very public makeout session in record time.
“Doubtful,” Remus says, impervious to Sirius’ pout, “but why rob us all of the show.”
Sirius’ grin spreads like a sunrise.
“Alright,” you say as James hands you your drink. “Ready?”
Sirius agrees enthusiastically, and you start back towards the dance floor, shouting a quick “Thanks, Jamie!” over your shoulder as you lift your drink above the crowd.
“Think we ought to worry about her taking that out there?” James cranes his neck to keep track of you. “You know, uncovered and all?”
“No,” Remus says placidly as Sirius snaps at a bloke who happens to glance at your drink as it goes by. “He’s got her just fine.”
#poly!marauders#poly!marauders x reader#poly!marauders x fem!reader#poly!marauders x you#poly!marauders x y/n#poly!marauders x self insert#poly!marauders fanfiction#poly!marauders fanfic#poly!marauders fic#poly!marauders fluff#poly!marauders imagine#poly!marauders scenario#poly!marauders drabble#poly!marauders blurb#poly!marauders one shot#poly!marauders oneshot#james potter#james potter x reader#sirius black#sirius black x reader#remus lupin#remus lupin x reader#marauders#marauders fanfiction#marauders fandom#the marauders#hp marauders#marauders era#marauders x reader
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I feel that after the first baby, it just further fuels these men's need to breed, so how quickly are they trying to get reader to have another baby/how long does it take to secure Baby 2: The Sequel? Do they use the same methods as the first time or do they switch it up? I imagine they're waiting just until reader is cleared by the doc to start trying again. Sorry if this is weird
Don’t ever apologize for being who you are. It is us freaks that are the cultural backbone of society.
It depends a lot on you! Like, baby one is obviously the hardest sell. Usually if mama liked baby one then baby two is not a hard sell at all if the means are available! But I think they do vary a lot on the in between period.
Uhmmm author’s note now that I finished this: I am so sorry I did you first, Gaz. Because I clearly just got progressively more insane and you suffered from first pancake here. No one look at me I’m ovulating rn
cw: pregnancy. So much baby.
Gaz wants like 1 year of baby one before moving onto baby 2. Enough to get used to things. Then, he will gently broach the baby 2 topic. Starts heavy with the compliments.
“He’s just so perfect. Having a baby with you has been like a dream come true, love. But you know what’s better than one baby?”
Soap is gonna wait til one of the development milestones, either speech or assisted walking. Truly, he wasn’t sure that he even wanted another one, but once your baby starts talking he’s like oh my god. It’s all happening too quickly. Tomorrow I’ll be sending him off to college. I need another one.
“Don’t ye think he’s a bit… lonely, hen? Think he needs a little sibling… Maybe two. And, well, ye dinnae want there to be a middle child, so, four total should do it, right, bonnie?”
Ghost is going for a 4-6 year gap. I think you all underestimate just how much he loves your first baby. Light of his life. Never thought there could be something in this world as beautiful as you. Perfection incarnate. How is it just? That he should be such a bastard for his whole life and get blessed with this? He mourns every moment he misses. Thinks about quitting the service altogether— just to spend more time at home. He never felt the itch to come home from deployment before he met you, and now that there’s the baby too, it’s agonizing. Every photo sent to him from you is equal parts soothing and torturous. Every time he has to leave, he says sternly to his baby, “you’d better not be any bigger when I get back, sweet’art, or you’re in big trouble.” It’s when she starts going off to school, getting dropped off for the whole day, that he’s ready for another. Be just can’t bear the thought of coming home on leave and not having a baby to spend every second with. He’ll cry if he has to drop her off at school every day without another little rugrat in his arms to keep him strong.
“Must be gettin’ bored— little darlin’ off at school all day…Think I’ve got a solution for that, dovie.”
Price is the man that’s waiting for the doctor’s go ahead to start trying for another. He wants one in your belly, one on your hip, and one clutching at your skirts at all times. He wants to be covered in munchkins when he walks through the front door. This man doesn’t just want a family, he wants a clan.
“Just the three of us in this big house…. Seems like a waste, doesn’t it? And I remember that wallpaper you fancied at the shops the other day… perfect for another nursery, don’t you think?”
König is waiting 2-4 years. He is another man who has complete and total reverence for the miracle that is his first child. I like to imagine he felt such giddiness at seeing your baby photos, now that he has his own? It’s nothing short of euphoria. He’s a papoose kind of dad— loves the constant contact. Similar to Soap, he has a complete crisis when his baby takes her first steps. “What if one day, she doesn’t need me anymore? Gott in himmel— it’s all happening too quickly, meine liebe.” So he’s quite eager to have another once you’re both feeling settled and a bit more confident with the first.
“You are a wonderful mother, you know. I knew you would be. I think… we can handle one more, ja?”
Nikolai has a sort of que sera mentality. Whatever will be, will be. Of course he would love a big family, but he won’t be tracking your cycles after the first baby. He’s confident in his virility. Will you go on birth control? No. Will he be pulling out? Also no (mostly. Sometimes a pretty girl needs a pearl necklace). So if you get pregnant again straight away— lovely. If it takes another year or so for things to line up that way, that’s fine too. More time for him to think of names. He’s not a greedy man, he knows that having you in one arm and your baby in another is a wealth most men will not know in their entire lifetimes, and he has a lot of life yet to live.
“A gift that begets more gifts. That’s what you are, malyshka. I’ll not forget that for as long as I live.”
#writing#cod fanfic#simon ghost riley#john soap mactavish#simon riley x reader#john soap mctavish x reader#könig#könig x reader#kyle gaz garrick x reader#kyle gaz garrick#Nikolai#nikolai x reader#nikolai cod x reader#cod nikolai x reader#konig cod#johnny mactavish x reader#johnny mactavish#john price x reader#captain john price#john price#simon riley x you#simon ghost riley x reader#konig x you#konig x reader#könig x you
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