#I discovered this recently
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maxladcomics · 3 months ago
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Undyne tells us where she is from her perspective, she is to the right of Papyrus.
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In contrast, Papyrus tells us directions from a players perspective
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quicksilversnails · 4 days ago
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It's so fun how the Princess and the Dragon acknowledges and plays with game mechanics that are assumed to be non-diegetic, and uses them to add insight to the story/characters.
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The title card is a really obvious example, being something that TLQ actually sees and can comment on, and something that the Princess hadn't ever seen. What most would assume is just a framing device for the player is a real element of the world/construct.
I think it emphasizes how the story that the Narrator constructed is only "meant" to be told to TLQ. After all, The Narrator only appears in TLQ's mind, providing elaborate descriptions and attempting to contextualize the events of the game as a heroic task to save the world. Meanwhile the Princess is all alone, with no title cards or exposition, no context for why any of this is happening to her. The story revolves around her, but it doesn't care about her beyond her designated role, as something to be slain and hated. Her perspective is irrelevant to the Narrator's plan, so she doesn't get the fancy presentation or necessary context: she doesn't deserve it.
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There's also those long stretches of dialogue where the voices talk to each other in TLQ's mind without progressing the story. They're occasionally acknowledged by the Princess elsewhere (Prisoner, Nightmare) but P&tD makes it very explicit and confirms that time is actively passing during these conversations, with TLQ staring in silence for who knows how long.
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(Personally I don't think all of the voice dialogue is necessarily in real time, if only because some Princesses wouldn't have had the patience for it. Like if you had really stood still for that long, the Beast would've definitely eaten you... she's not waiting for you to finish thinking lol)
This one I think is more for humour, but it also draws attention to how much of the inner conversation the Princess is missing in normal chapters, when the voices aren't actively speaking to her through TLQ's body. Where we're having vibrant debates or key information revealed by the Narrator, she just sees a silent, staring figure. Speaking of the Narrator, He's completely absent from the Princess' POV, either because He doesn't want to speak to her or is somehow unable to (He does say in Tower that she's not supposed to be able to interact with Him...) Again, the story was not made to be told to her, so she isn't given His context, and because the player is usually so immersed in TLQ's perspective, they probably wouldn't realize just how much she's missing until they see things from her perspective.
One other example: if you choose to [Say nothing] immediately after you excise yourself, the Princess reacts to it:
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I just find this so hilarious tbh, and the fact that she repeats back those exact words implies that she literally senses the text written in brackets. If you do it once you're back in the basement, she says this:
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I wonder if it's the same for the Narrator/voices... do they also “feel” your actions while you’re choosing them? Do they hear you say (Lie) before you lie? When Skeptic said "Wink" out loud did he actually choose a dialogue option with [Wink] in brackets?? Ok that last one's a joke but there's lots of potential here
I just think it's cool because the average player wouldn't think twice about any of these things, because they seem like simple stylistic/game design choices. In a game where all player input is through dialogue options, the square brackets are an immediately understandable way to convey action, as opposed to plain text. In a game structured around repeating loops, it makes sense to make those loops distinguishable for players by separating each loop with a title card, and the chapter naming convention works as a nod to the fairytale storybook aesthetics the game draws from.
But by placing you into the Princess's head and acknowledging those design choices as diegetic elements that change depending on your perspective, it forces you to reevaluate your experiences: the things you didn't think were really "part of the game" and the experiences you didn't realize weren't universal. It exposes your hidden privileges, the luxuries and structural supports you have compared to the Princess that you don't even notice because you've never experienced the alternative.
It might make you realize how the way you perceive and conceptualize the world might be very different from how others conceptualize it (Tony's recent ask about the multicoloured glass in HEA could also play into this in a fascinating way, with the mismatch in perception between TLQ and the Narrator's script). It's all just very cool for a game that's based on perception.
It also makes me wonder... what other elements of this game are diegetic that we just haven't paid attention to?
Well, I think that the captions are probably also diegetic. TLQ occasionally refers to the voices by their complete titles despite them not ever referring to each other by those titles, instead opting for descriptors like "jumpy one" or "the worst one" or "rage boy" or "chilly little freak" lol. For a direct comparison, Paranoid exclusively calls Smitten "the lovesick one" or some variant in HEA, but TLQ refers to him by his full name using quotation marks, as if he's quoting something he's read:
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The voices don't seem aware that these titles exist, while TLQ does, despite them sharing a mind. Also, when the Princess shares a body/mind with you, she never uses their titles either. In the Spectre/Princess and the Dragon, she calls Hero "the nice one", Cold "the quiet one" or "cold little freak", and the Narrator "the bossy one" or "that murder-happy know-it-all". Spectre describes the voices as shards of broken glass on the floor, so she likely perceives them completely differently to how we/TLQ see them.
Even The Narrator isn't aware of His title. If you call Him that in the mirror conversation, He says "'The Narrator'. I suppose that's my job, isn't it?", reacting to the title as if it's His first time hearing about it. There's also this question from the fourth Shifty encounter:
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It seems like the titles are presented specifically for The Long Quiet/decider, and that they somehow reflect how TLQ perceives the voices/Narrator, since TLQ takes credit for "calling him" that. If the captions were specifically shown to TLQ in the same way that the title cards are, it'd explain how he has this information without it ever being verbally told to him, and why the Princess doesn't know their titles even when she's sharing your body.
But besides the captions, I think it could be fun to interpret the game as if most, if not all of its game mechanics exist in-universe. The choice menu, the music, the cursors, the save/load icons, saving/loading in general, the title screen, the Clown Princess living in the walls (game files), you name it. Let’s peel away these game mechanics cell by cell! Let's see what meaning we can find together, let's see what we're made of!
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bet-on-me-13 · 6 days ago
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Dark Secret
So! Danny was discovered pretty quickly after his first battle against the Lunch Lady. His hair turned white, and his body shape was a little different, but he largely looked very similar to his Human Form, so it was only a matter of time really.
Thankfully he was assumed to be a Metahuman.
He didn't look like any other Ghost, the closest resemblance was his hair and eye color, but even that could be explained away. Also his parents were adamant that he couldn't be a Ghost because he was still Sentient and not Evil, so he must just have powers that just looked similar to Ghost Powers esthetically. Probably as a result of the Portal Accident, which he used as an explanation for how his powers awakened.
Danny also avoided using the more obvious Ghost Powers like Intangiblity and Invisiblity, sticking mostly to the most basic Flight and Energy based Powers he got to be as generic as possible. If anybody saw otherwise, it was a trick of the light or a trick of the Ghosts.
Danny became the Hero of Amity Park, always pretending to be something else. It was his darkest secret.
Unfortunately because the public never saw a Ghost like Phantom on a positive light, their perception of Ghosts never changed. Nobody believed that Ghosts could be anything aside from Evil, and as the knowledge of Ghosts and the Ghost Zone began to spread around the world that perception became more and more commonplace.
If Danny had been revealed in the early days, it could have been salvageable, but nowadays if his secret was revealed he would have to convince the entire world that everything they knew about Ghosts was wrong. It would practically be impossible.
Even when he joined the Justice League when he became an Adult, he still had to hide his secret. Years of hiding made sure he could conceal his true Nature from the magic users on the team, but he still had to be distant from the team just to be sure.
While all this was going on in the Living Realm, his adventures in the Ghost Zone still happened as normal. He saved Pandora and the Acropolis, dethroned the Tyrant King Aragon, managed to defeat Pariah Dark in Single combat, and even became recognized as a Great Warrior by the Far Frozen.
After years of hiding, he actually felt more at home in the Ghost Zone than in the Human Realm. There he could be his true self without having to hide a huge part of his identity, and people accepted him for who he was. Sure he had enemies there, but he also had more real friends outside of Tucker and Sam.
He was content with his double life, acting as a Hero to the Public while hiding his true self, and secretly going to the Ghost Zone to be himself among his friends and even his enemies.
Of course it all came crashing down when he Anti Ecto Acts finally passed.
Now there was a Legal Path for Humans to enter and profit off of the Ghost Zone. Beyond just being able to legally kill and experiment on Ghosts, the Acts also allowed Humans to claim parts of the Ghost Zone as their own Property, enslaving the Ghosts residing there, and destroying the Ecosystem of the Zone because there were no laws preventing it.
And now Danny had a choice.
He could either side with the Humans to which he was a Hero, allowing them to destroy the Ghost Zone and Enslave the denizens living there with the full support of the Government, or he could side with the Ghost Zone, betraying Humanity and the people he had been protecting for years, but trying to save those who had accepted him for his true self years ago.
To him the answer was obvious.
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crunchyncrumbly · 9 months ago
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Lawyers doing lawyer things and having unnecessary feelings for each other etc
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dynachan · 5 months ago
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I don't know who needs to hear this... But Toya and Shoto are the same height.
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I am NOT okay.
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puppppppppy · 8 months ago
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surfs up!!
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gnomewithalaptop · 6 months ago
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Miss ma'am PLEASE
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froggerland · 2 months ago
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POV you’re Cornelius Hickey wanting to visit your hot new marine dog boyfriend and find him with his other two boyfriends what do you do
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Based on this (couldn’t find it in better quality, will keep on looking tho)
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marlowe-art · 8 months ago
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farmers' market garlic
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chaotic-minds-think-alike · 26 days ago
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I was originally going to wait till I had 4 guys done but I’m insane
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Some freaks!
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viktortittiforov · 7 months ago
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breaks my heart how often i see people posting yoi fanart/fanfic after a long time of not engaging w the fandom say that they "know the fandom is pretty much dead". like babes i get why you'd think that but we are very much still here alive and kickin!! sure there's less of us now but i see new fanfics being posted on AO3 almost every day. not even just oneshots either, there's super elaborate multichapter fics too! people are still writing meta and drawing amazing fanart and translating interviews and doing art collabs etc etc. there's even an active discord server (maybe even more than one but i don't know about the others). that's not what a dead fandom looks like. we're LOYAL
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vylanka · 1 month ago
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lizzie!!!
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ardienothesieno · 7 months ago
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IIIIIIT'S VICKYYYYYYYYYYYYY
i love her so much. she's so silly... little chaos gremlin
@dingodoodles hi i drew the child. i am also considering drawing the monkey
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blondeaxolotl · 17 days ago
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Hell yeah trans Jamil!
Heheh spreading my bigender Jamil propaganda because I love her dearly
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Also talked about before how only a few selected people are allowed to refer to Jamil as she (like ones shes close with or just has enough trust in them) so I decided to doodle the said characters who are allowed to call Jamil she and not get killed for it 🙏
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kaleidoscope-ize · 10 months ago
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David Dastmalchian is killing it!!
Photoshoot by Mike Ruiz
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raconteur-wanpi · 1 month ago
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Interaction I'm convinced they've had at some point.
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