#I WANNA DISCUSS BUT DISCUSS WHAT???
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sketchingstars03 · 1 year ago
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hhhhhh
that moment when you have Thoughts and Feelings about Fiction and Characters and want to talk about them but don’t know what to talk about
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dcminions · 29 days ago
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👡  ⏤  𝐃𝐀𝐍𝐈𝐄𝐋𝐋𝐀 𝐏𝐄𝐑𝐊𝐈𝐍𝐒   in GROWN - ISH S6  .
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IN   THE   SOURCE   ,   you   will   find   seven   hundred   &   fifty   gifs   (  750  )   please   don’t  claim   these   gifs   as   your   own  bc  i  made  them  <3   .   like   &   reblog   if   you   plan   on   using   them  or   just   enjoy   them   ! 
tw  :  drinking  ,  body  image  ,  kissing  .
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die-tenebris · 4 months ago
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don't wanna derail the post I saw this discussion on- it was all in the notes anyway, so it certainly isn't op's problem. I'm gonna say this with so much love:
Calling somebody a 'theyfab' is not punching up. If someone's being transmisogynistic, say that, or call them a bigot. Naming the tangible harm done to you will always be the most effective thing to do.
The cis people who created that term made it with the explicit intent to mock and insult people's identities. No matter what you mean when you say it, this is its origin and to most people, its only meaning. It describes nothing about the discrimination you face.
People afab are marginalized, especially if they're queer. You cannot "punch up" on a fellow oppressed group. I understand the specific vitriol that they inflict on you hurts.
You don't need a word to call somebody, you need and deserve adequate justice for the tangible harm done to you; and my heart aches that nobody queer- especially trans women- ever seems to receive that.
I'm aware I can't make anybody do anything, so I'm not gonna try to tell you not to use that word. I just want to say it can't ever address, undo, or heal any harm done to you. It can only redirect it.
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vasito-de-leche · 10 months ago
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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a lot of people talk about abed comparing troy to comfort TV, but not enough people talk about the implication of how, by saying that, abed positions himself as a parasocial fan
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carrioncider · 1 year ago
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bastard's box more like bastard's Ball
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luna-the-cretar · 2 months ago
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I want yall to know that it was technically Torbek’s entire character that made me realize what Kremy and Gideon’s character arcs are, and that they even had character arcs in the first place
And I have an actual explanation for this. I’m not just pulling this out of my ass here.
Torbek from the get-go is everything that Kremy and Gideon are not. He is honest (or as honest as he can be), kind, compassionate, morally decent (I’d say the goblinoids are the 2 party members with the highest morals), and is incredibly emotional (and forthright with said emotions).
Not to say that the husbands are incapable of being any of these things—in fact, Kremy and Gideon both have repeatedly shown signs of kindness and compassion, both to their friends and to strangers. But also…im not gonna sugarcoat it, they’re not good people. They steal, they destroy, they murder (and actively enjoy the murdering process—or at least Gid does), etc. Kremy’s whole character is built on lies (literally his part of the opening poem says “when turned to words, could only lie”), and Gideon is very emotionally stunted (I’ve made a separate post going into this fairly in-depth, so I’m not gonna get too into it here, but he clearly hides behind a mask of anger whenever he feels genuinely sad, nervous, frightened, etc).
Anyway, I didn’t realize that Kremy has been going through a sort of character arc regarding his lies until they met Pincushion, where Kremy tried lying and bullying his way into getting what he wants (and it not working), and Torbek tried being kind and truthful into getting what information they needed (and it working wonderfully).
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lesbidin · 7 months ago
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i just love swapped!luke and leia aus, especially when they keep their original personality traits and (some) storylines from the ot. luke is still extremely curious about the universe, still on the path to becoming a jedi, only hes an alderaanian prince. leia is still extremely competent, can hold her own with a deep interest in politics, but she’s a tatooine farmgirl. i think the potential there is so interesting.
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liliadrawingstuff · 4 days ago
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Answers.
I NEED ANSWERS
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jkriordanverse · 5 days ago
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.
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teapetal44 · 4 months ago
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The state of the league of villains during act 3 is so sad man. Compress literally gave his ass for the league, got arrested and nobody gaf. Twice’s demise amounted to nothing, nobody cared. The whole discrimination arc Spinner was involved in was a mess. Suddenly Hori decided he cared about realism in his story so Toga dropped like a fly from a simple blood transfusion. Dabi is forced to sit and listen to Endeavor whine and yap about how sad he is about being an abusive pos, all the while nobody actually cares and he never got any real repercussions besides his family being (justifyingly) mean to him. Shigaraki was sidelined for a boring villain and was stripped off all his autonomy and agency.
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chapinii · 7 months ago
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thinking about "I spent the last 15 years looking for you" "I spent 15 years trying to survive"
and
"what terrible thing could I have done as a child to receive such a punishment... I had a house, a family, what did I do?"
and
"I don't know what you went through, I have no idea but you don't know what I went through either"
oohhhh gêmeos do mistérios you will forever be my haunting muse
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trans-androgyne · 5 months ago
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The tme/tma binary is problematic because bioessentialism and gender essentialism is problematic.
The bioessentialism in its use includes assuming that everyone born with a vulva cannot experience transmisogyny in a meaningful way despite being presented with evidence otherwise. Sure it’s not all in the same way, not all trans women and transfems amab have all the same experiences either, but they can always specify something like “hey I’m an intersex trans woman who was afab but raised as a guy.”
The gender essentialism in its use includes assuming that everyone who identifies as a man cannot experience transmisogyny in a meaningful way despite being presented with evidence otherwise. Drag queens don’t get systemically targeted by transmisogyny even when there is legislation targeting their right to be in children’s and public spaces when they identify as men (cis or trans)? Are you certain? Because I’m not a drag queen and I’m not certain of that, so I can ask drag queens about it instead of assuming what their experiences are.
Julia Serano’s criticism of the tme/tma binary is that it’s use can consist of “boiling down people’s complex experiences with different types of sexism into ‘some people are privileged and some people are marginalized,’” and that’s my issue with it too.
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nanawaffles · 3 months ago
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*looks at Sam Hazeldine* Sam... buddy... what are you doing??????
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teddypickerry · 7 months ago
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the things i would do to see lorelai and jess between gg and ayitl. how we went from lorelai thinking jess is pure scum in human form to blowing him a kiss… thinking about all the family get togethers, the holidays post gg s7, visiting jess in the city, bonding over WHAT? teasing luke together, her calling him hon and actually worrying about him “i know we’ve had our differences but…” 🙁. IT WOULD’VE BEEN SO GOOD. WE WERE ROBBED.
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nintendont2502 · 4 months ago
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btw i will forever recommend just. refusing to engage in discourse. its free its easy and you literally arent missing anything LMAO - 99% of discourse on here is just on the most pointless petty shit that literally doesnt mean a single thing to anyone in real life (i am looking directly at you "pRo/AnTi" shippers), and the other 1% is genuinely important shit... that isnt going to be solved in any productive way by insulting '''the other side''' online. arguing with strangers online never changes anyones mind all youre doing is making yourself *and* your cause look annoying as hell :thumbsup: maybe chill out. find a hobby.
#dont even get me started on how apparently this entire fucking site has never heard of nuance in its life#im ngl dude i think if youre boiling down a complicated topic to 'well this is the good side (my side) and then the BAD EVIL SIDE'#and putting anyone who even slightly falls out of line with your beliefs on the evil side#like. thats not gonna be productive in the slightest right. you understand that right#if you wanna have meaningful nuanced discussions with people you actually know about serious topics then go for it!#just dont drag random strangers into it#if i have to see one more post with dumb bullshit acronyms that everyones expected to know that insults anyone who doesnt blindly agree wit#them i stg#'if you dont agree with this then clearly youre a [evil side] who hates [group] and does [bad thing]. theres no other logical explanation#for you possibly not agreeing with me'#and theyre talking about the most obscure insane discourse youve literally never heard of before thatll be flooding your dash for the next#month#had to unfollow a really good artist because they just kep reblogging the most aggressive 'every [evil side] sucks and hates [good side] an#doesnt care about them and wants to oppress them'#(said '[evil side]' wasnt even a moral stance it was literally just something you were born as. like. you get how thats fucked up right)#which uh. sucked! especially since i was part of that [evil side]#anyway midnight rant over tldr uhhh discourse stupid go get hobbies#and if i ever mention what discourse topic inspired this post ill probably get torn apart LMAOO#(hint: its one of the stupid pointless ones)#me.txt
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