Sitting To Know Your Collection: Week 10! (March 3rd - March 10)
Album: Tall People Have No Feelings by The Vanilla Milkshakes
Play Count: 3-4 ish times
Top 2 Tracks:
- We Sound Shitty So Spin Will Like Us (Track 11)
- Deez Boots (Track 3)
Yay! We made it to 10 weeks!
Doesn’t the title give the same energy and Randy Newman’s “Short People Got No Reason To Live?” 😂
Back in 2019 I went and saw a Green Day cover band and these fine folks were opening for them. At that show I’m pretty sure I got a free copy of this week’s album and if it wasn’t free then I just paid for it like an upstanding human lol. Anyway this is a solid, cheap punk record and I had fun listening to it. The repetitive lines (inside of songs) that come with a lot of punk music were some of my favorite parts, especially because when I’m binging ish, I’m drawn to anything that I can latch onto. So, it doesn’t take too long for me to attach myself to lines like “I annoy myself with my misery. I annoy myself with my misery. I annoy myself with my misery….” lol.
If y’all want some sh*tty but good and easy punk to dabble in and have fun with, go check them out. I don’t think they’re on Instagram anymore, but there’s BandCamp and Spotify and wherever else you consume music.
PS: Just like no sealed tapes, I unsealed this one cause, no sealed CDs either lol.
Sitting To Know Your Collection: Week 11 (March 11 - March 17)
Album: Metro Station (2007) by Metro Station
Play Count: 3-ish times
Top 2 Tracks:
- California (Track 9)
- Seventeen Forever (Track 1)
We visited 2007 for the second time during this year of albums and let’s just say I love 30 minute-ish albums. They’re just so digestible. Back in the day, like back in high school, I remember standing in Walmart and trying to decide whether to get this album or Taylor Swift and 17 years later you could see what kind of teen I was and thus part of the elder “emo” I grew up to be. The album came on and I immediately knew every word. I haven’t listened to this one in a while, but it came back like it was yesterday. There was only like one or two songs that needed to get to the chorus before I got it, but I still got it. We still got it. That being said the scene although it still gives good memories, gives me some pause as well lol.
Sitting To Know Your Collection: Week 12 (March 18 - March 24)
Album: As Cruel As School Children (2006) by Gym Class Heroes
Play Count: 4
Top 2 Tracks:
- 7 Weeks (Track 7)
- Shoot Down The Stars (Track 2)
It’s fun coming back to this album when I do cause for the most part there still are some good vibes, however this time I caught somethings I hadn’t before and will say that not all vibes are good vibes. Maybe I just missed every time it came on previously, but the song about the affair with the teacher was not it bruh. And we all love Clothes Off, but we don’t have to take them off to have a good time. Now I’m not trying to trash the album or anything like that, I’m just realizing what I’ve been singing for many years now. Look up them lyrics y’all lol. Anyway it was still fun, just had to pause a little bit.
Sitting To Know Your Collection: Week 13 (March 24 - March 31)
EP: I Try Not To Think About The Past (2018) by Zach Frost Music
Play Count: 4
Top Track:
You Can’t Go Back (Track 2)
I usually avoid EPs with these listens cause they’re so short, however due to #NoSealedCDs and this one being special I made an exception.
A few years ago the very kind Zach Frost sent me a some merch and a few CDs after I talked about a band he used to be in that I really loved. I never opened the cd because I never found the right moment and just listened to him on Spotify. Anyway I finally cracked it open and gave it a few official physical listens.
My opinion is that this sounds like it could have been a Ska record. Maybe it’s because I’ve been listening to like one Ska Punk artist or the catchy lines in You Can’t Go Back. Anyway I had fun with this one and wish I would have gotten more than 4 listens in cause it was so digestible. (I honestly just kept forgetting to press play after it was over.)
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What was your favorite from March or what would you check out?
re: that HEFTY siffrin sweep on id5’s isat favourite blorbos poll — this might sound silly but i do actually think it’s kinda fascinating that isat, as a game so inseparably steeped in (for lack of a better way to describe it) queer fandom culture, managed to so completely sidestep the common Fandom Phenomenon that i suspect was behind the poll in the first place by creating a main character that is also overwhelmingly the fan favourite character for once.
obviously there are any number of factors we could point at to explain the extent to which siffrin nomiddlenames nolastnames manages to grab people and absolutely not let go, but personally i think one of the most interesting ones to consider is the one specific to the medium — that is, how siffrin subverts the “silent blank slate video game protagonist” archetype in such a way that happens to be primo brainrot breeding grounds.
like, when a video game dev makes a silent protagonist it’s usually a bid to maximize immersion by closing the aesthetic distance between player and character as much as possible, right? which is especially true of rpg video games — players find connection in the generic, as that is what gives you the freedom of motion to insert yourself into the story in whatever unique shape suits you best. you are your character and your character is you.
(as ever, post ran long. yall know the drill. tossin in a quick header pic before thoughts on blank slates & blorboification continue under the cut)
and then you’ve got siffrin, who is expressly pointed out to be the taciturn type; who when initially giving the player exposition about their journey so far doesn’t seem to hint at a life or history or even really any motivations outside the journey; whose every thought and action is narrated in second person so as to keep tracing and re-tracing the connection between him and you.
even their design — all darkless and shapeless, bundled up in that big cloak, as if an invitation for you to fill it in with whatever lets you relate to them most! at this point they are their own character for sure, but they also have enough very clear parallels going on with the silent protagonist archetype to feel more than accidental.
of course, as you keep playing you start to recognize that his blankness is much, much more than just a grab at immersion; his apparent lack of backstory, itself a fundamental piece of backstory. this is where he flips dramatically in the player’s perception from “generic vessel for story delivery” to “thoroughly multidimensional character trapped within endless torment nexus custom-built to target and exacerbate all his very specific worst traits rooted in very specific traumas”.
yknow, the good stuff !
but by then you have also been playing enough to be feeling the effects of the thing isat’s design does best of all. i’m talkin bout that ludonarrative lockstep baby. every piece of isat’s gameplay is designed to make you feel what siffrin is feeling — you understand by now that he is not a stand-in for you, but all the same you share in his frustration, his grief, his rare moments of joy and the subsequent heart-in-your-shoes devastation when that joy is inevitably poisoned — and through it all, the desperate grasping for anything new — all as if they were every bit your own.
so in this way the connection is maintained, even if you were someone for whom siffrin’s particular traits & struggles might not otherwise cause you relate to them at all if you had encountered them elsewhere, in a setting where you weren’t actively controlling them as a player. siffrin still gets to carry all the “just like me fr” impact of the blank slate protagonist in the tropes he embodies and in the game mechanics’ design, while totally free to evolve completely into his own character and keep you relating to closely them all the same. now toss back in the fact that said traits & struggles very much ARE of a flavour that a great many people Would Tend To Relate To and just like that you’ve got a perfect storm cookin.
too individual and compellingly written to be an empty vessel for plot delivery. too closely connected with the player’s emotional state to be a story observed impassively from the outside. he has 92 mental illnesses and for the low low price of free u can give him yours to carry too. nobody is doin it like him. congratulations on your well-deserved nose sniffrin nomiddlenames nolastnames <3
pathologic but it's a lost 1920s german expressionist film [id under cut]
[id:
image 1: a digital drawing of a fake poster, using bright colours and rough, painterly brushstrokes. the title, 'pest' (german for 'plague'), is written at the top in spiky black text. in the foreground a man dressed as a tragedian is staring intently at the viewer, his hands raised and splayed as if in horror. in the background, the town is framed against a red sky, with the polyhedron in yellow behind.
images 2 and 3: fake casting sheets for the film, with the names of the actors and the characters they are playing above a black-and-white portrait photograph of them. all the text is in german. in english it reads:
'Pest', a film by Robert Wiene
Alfred Abel as Victor Kain
Ernst Busch as Grief
Lil Dagover as Katerina Saburova
Ernst Deutsch as the Bachelor
Carl de Vogt as Vlad the Younger
Marlene Dietrich as the Inquisitor
Willy Fritsch as Mark Immortell
Alexander Granach as Andrey and Peter Stamatin
Bernhard Goetzke as General Block
Dolly Haas as the Changeling
Ludwig Hartau as the Haruspex
Brigitte Helm as Anna Angel
Brigitte Horney as Maria Kaina
Emil Jannings as Big Vlad
Gerda Maurus as Yulia Lyuricheva
Lothar Menhert as Georgiy Kain
Asta Nielsen as Lara Ravel
Ossi Oswalda as Eva Yan
Fritz Rasp as Stanislas Rubin
Conrad Veidt as Alexander Saburov and Tragedian
Paul Wegener as Oyun
Gertrud Welcker as Aspity
image 4: four digital sketches of set designs for various locations. all are strongly influenced by expressionist imagery, using extreme angles, warped perspective, and dramatic shapes. they are labelled 'street 1' (a street lined with houses), 'street 2' (a square with a lamppost and a set of steps), 'polyhedron exterior' (the polyhedron walkway), and 'cathedral interior' (the dais at the far end of the cathedral).
image 5: four digital drawings in a black-and-white watercolour style, showing fake stills from the film. all are similarly distorted and lit by dramatic lighting. the first shows katerina's bedroom, with katerina standing in the centre of the floor. the second shows the interior of an infected house. the third shows daniil staring out of the frame in horror, one hand on his head and the other raised as if to ward something off. the fourth shows an intertitle with jagged white text reading 'the first day' against a dark background.
There was a post about how Tom is the only crew member who isn't really affected by the Borg, and there's a theory that he has so much luck because he saw the past and the future when he crossed the transwarp threshold. He saw the past and the future, all of time and space. There's some subconscious part of him that remembers that experience. In fact, Tom refused to play a part in Chakotay indulging Annorax's temporal incursions, probably because a part of him knew nothing good could come of it.
If we extend that same theory to Janeway, some of her wild luck with time travel and other crack plans starts to make sense. She doesn't verbally hate time travel until after the events of Threshold, since it happens in Time and Again without complaint. Janeway has an uncanny knack for time travel, as evidenced every time she deals with it. She hates time travel, but it might be because part of her knows exactly how to manipulate the timeline. She manages to avoid the "inevitable" temporal explosion in Future's End, saving both Voyager and Braxton. She resets the entire timeline in Year of Hell, and no one else followed her reasoning. She pulled it off flawlessly. In Relativity, she senses the incidents are all related, despite it being just one reading that connects them. By the time she's involved, she has a temporal incursion factor of .0036 and a time travel protocol named after her, even if that may just be Braxton's personal grudge. Then there's Endgame, where she intentionally changes the timeline. Up until this point, she has been dragged into time travel, but for the first time, she jumps in on purpose. How does Admiral Janeway know how to get them home sooner in a way that completely avoids the Temporal Integrity Commission? It's because she has seen all of time, and part of her knows exactly what needs to happen so she can get Voyager home and do it in a way that becomes baked into the prime timeline. Maybe she doesn't consciously remember what happened during her transformation, but the experience lives in her mind somewhere, guiding her decisions.
I like radiostatic in a "Vox has a pathetic crush on Alastor and his love language is violence, Alastor thinks its fucking hilarious but has no romantic feelings for Vox (or anyone for that matter)" kinda way
Pac: Take care of Ramon, take care of Richas, ok? See you on the other side, big boy.
Fit: [Laughs] Take it easy, big boy. Take it easy, big boy. Actually, nononono– You can't just say "big boy" and then just expect me to not drag you outta here. [Fit tries to lasso Pac] You're coming with me.
Pac: No, I need to leave!
Fit: You're coming with me. You are not dying today! You are not dying today!
Pac: I need to leave, Fit! I'm sorry, I'm sorry!
Ironmouse: Are you guys like, having sexy time?
Fit: There's homosexual activity going on Mouse, don't worry about us, ok?
Ironmouse: You guys, we don't have time to be gay right now.
[ Full Transcript ↓ ]
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Pac: I'm just here to say goodbye to you, Fit.
Fit: Goodbye? We're not– we're gonna be fine, we're going to get out of here, don't worry.
Aypierre: Yeah, don't worry!
Pac: I know, but like– I will sleep until the end, you know? I will pass through this moment sleeping, man. I won't be able to be awake for the moment.
Fit: [Laughs] You know, it's– I mean, if that's how you wanna go, but– I mean, that- I mean, isn't that bed kind of like.... I don't know, it's–
Pac: No no, I will be staying on the sofa, you know, I will be staying on the sofa.
Fit: Oh the sofa. Ok, that's a nice sofa! Yeah, that is a pretty nice sofa.
Pac: Yeah, it's a nice sofa right? No, yeah– I'm going to stay on the sofa, you know? So, since I will be going Fit... [Pac starts tossing Fit all his items]
Aypierre: [Not paying attention to their conversation] Is that bigger cell? I don't think it's a bigger- biggest one.
Fit: Oh... Thank you Pac, thank you.
Pac: Everything you need to survive, ok?
Fit: Wow.
Aypierre: Wow.
Pac: And if you need this one also, maybe, who knows? [Throws him more items]
Fit: Ohhh, well hey– just take this to remember me by, ok? [Tosses him a photo of himself – the same one Aypierre was carrying all day yesterday]
Pac: [Laughs] Ok, I will sleep holding the picture you know, like this. You know, I will dream about you, Fit. And I hope this is gonna be good dreams. I see you in the other side. Good luck, my friend.
Fit: The other side... Yeah, you know, yeah, we– we– you know? It's been an honor, Pac. It's been an honor, you know?
Pac: Yeah, for me too, you know? Take care of Ramon, take care of Richas, ok?
Fit: Ok.
Pac: See you on the other side, big boy.
Fit: I will sing your praise– Oh yeah, hey– [Laughs] Take it easy, big boy. Take it easy, big boy. Actually, nononono– You can't just say "big boy" and then just expect me to not drag you outta here. You're coming with me.
Pac: No, I need to leave!
Fit: You're coming with me. You are not dying today! You are not dying today!
Pac: I need to leave, Fit! I'm sorry, I'm sorry!
Fit: Sorry, there's–
Pac: I'm sorry!
Ironmouse: Are you guys like, having sexy time?
Fit: There's homosexual activity going on Mouse, don't worry about us, ok?
Ironmouse: You guys, you guys– we don't have time to be gay right now, come on. There's no time.
Pac: No, there's no time! Oh, goodbye Fit...
Fit: Ok, c'mon, no no no, come on, we got this we got this!