#Haptic Feedback Technology
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virtualrealitynewstoday · 11 months ago
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Bstick:重塑虛擬現實互動,掌中的觸感革命
在科技飛速發展的今日,虛擬現實(VR)不再是遙不可及的夢想。隨著Bstick的誕生,我們進一步邁向了真實與虛擬無縫對接的新紀元。這款手持式虛擬現實力回饋控制器,以其獨特的設計和功能,重新定義了我們與數位世界的互動方式。 首先,Bstick的設計極為人性化。它摒棄了現有骨骼外骼手套式產品的不便,讓使用者無需忍受穿戴上的困擾。其簡潔的棒狀設計,不僅便於握持,更提供了傳統產品無法比擬的實在握感和震動體驗。這種設計,基於人體工學元素,將功能性放在首位,呈現出簡單而有效的外觀。 此外,Bstick的多功能性也是其一大亮點。無論是遊戲、醫療、虛擬訓練還是健身,這款產品都能派上用場。其六面不同類型的設計,讓任何人都能輕鬆上手,為各種內容提供更豐富的互動體驗。 更值得一提的是,Bstick在提供娛樂體驗的同時,也極大地促進了虛擬現實在醫療、復健、健康護理以及專業技能訓練等領域的應用。其直觀的棒狀模…
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sonsofks · 1 year ago
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Sobrecarga de Emociones: Stray Souls se Renueva con un Parche Monumental para PC y Consolas
Jukai Studio y Versus Evil Impactan con un Monumental Parche que Transforma la Experiencia en el Thriller Psicológico Stray Souls ¡Cuidado con lo que te espera en el mundo aterrador de Stray Souls! La exitosa colaboración entre el estudio independiente Jukai Studio y Versus Evil ha dado un giro monumental con el lanzamiento de un parche impresionante para su juego de horror psicológico,…
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lyssophobiaa · 10 days ago
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Quick sketch for Piers’ bionic arm.
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Design Features
•Aesthetics: Streamlined, ergonomic design with a minimalist look, often featuring a matte or metallic finish.
•Materials: Lightweight composites like carbon fiber and titanium, providing durability without sacrificing mobility.
•Color Options: Customizable colors or finishes, including options for skin-like textures or futuristic metallics.
Technology
•Actuation: Advanced motors and actuators that enable precise, fluid movement mimicking natural limb motion.
•Sensors: Integrated sensors (e.g., myoelectric sensors) to detect muscle signals for intuitive control and movement.
•Feedback Systems: Haptic feedback mechanisms to provide users with sensory information about grip strength and object texture.
Safety and Durability
•Water and Dust Resistance: High IP ratings to protect against environmental factors.
•Emergency Features: Manual override systems or fail-safes in case of technology malfunction.
Advanced Technological Interface
•Integrated Biosensors: Built-in biosensors that can analyze blood or interstitial fluid samples to measure viral load in real time.
•Data Analytics: Utilizes algorithms to process biosensor data, providing insights on viral dynamics and trends.
•Alerts and Notifications: Real-time alerts sent to the user or healthcare provider when viral load exceeds predetermined thresholds.
•Communication System: Integrated with a communicator on the wrist, the arm serves as a reliable device for maintaining contact with his team. This system includes encrypted channels for secure communication during high-stakes operations.
•Objective Management Display: The arm features a holographic display that provides a detailed version of the communicator’s data, allowing Piers to view mission objectives and tactical data in real-time. This feature minimizes the need for external devices and keeps critical information accessible.
Augmented Reality (AR) Compatibility
•Enhanced Visualization: The arm’s display projects augmented reality overlays, allowing Piers to see additional information, such as enemy positions, weapon stats, or tactical directions, directly in his line of sight.
•Environmental Scanning: The arm can analyze the surroundings for potential threats, detect biological or chemical hazards, and provide alerts for safer navigation through hostile environments.
Electricity Conduction and Control
•Energy Conduit Design: The bionic arm acts as a conductor for the constant electrical energy generated by Piers’ mutation. It includes specialized channels and circuits designed to manage this energy flow, allowing Piers to use his mutation’s electrical pulse without it spiraling out of control.
•Dielectric Structures: The arm’s design incorporates materials that mimic the dielectric properties of his mutated tissue, particularly in the finger joints and bones. These dielectric components help regulate and contain the high voltage his body produces, diffusing excess energy safely throughout the arm.
•Controlled Release Mechanism: To avoid overload, the arm features a controlled release system that allows Piers to release pulses of energy strategically, whether in combat or to alleviate the internal buildup. This system prevents the arm from overheating or sustaining damage from prolonged electrical activity.
Containment and Compression of the Mutation
•Compression Framework: The prosthetic was specially designed by UMBRELLA engineers to act as a containment “net” around his mutation. It includes a flexible, reinforced framework that compresses the mutated tissue, keeping it in check and preventing further growth or erratic shifts in form.
•Adaptive Pressure System: As the mutation strains against the arm, sensors detect any changes in size or energy output, triggering adaptive responses. The arm tightens or loosens as necessary to hold the mutation back, functioning almost like a high-tech brace that adjusts in real-time to maintain Piers’ arm in a stable form.
•Automatic Safety Lock: In the event of a significant spike in mutation activity or electrical output, the arm engages an emergency lock to keep the mutation from expanding. This feature is a safeguard against sudden bursts of energy that could cause the arm to revert to its mutated state.
Dependency and Risks of Removal
•Rapid Mutation Onset: Without the prosthetic in place, Piers’ arm begins to mutate almost immediately, returning to its original, unstable form. The electrical pulse that his body generates becomes unrestrained, emitting a continuous, breath-like rhythm that is both painful and dangerous, with energy leaking through protruding bones and exposed tissue.
•Uncontrollable Pulse: When uncontained, the electrical pulse from his mutation surges in intensity, lacking any natural “closure” or stopping point. This pulse causes rapid fluctuations in his vital signs and risks systemic overload, leading to loss of control over his mutation and putting him at severe physical risk.
Miscellaneous Details
•The arm has a unique serial code engraved on an inner plate, serving as an identifier for UMBRELLA technicians. This code also links to Piers’ personal health records, mutation data, and arm specifications for quick access during maintenance or in emergencies.
•Due to the intense electrical pulses generated by his mutation, the arm is equipped with an internal cooling system. Micro-fans and heat-dissipating channels prevent overheating during extended use, keeping the arm at a safe, comfortable temperature. If the arm overheats, an internal alarm alerts Piers to prevent any potential damage.
•The outer layer is treated with a UV-resistant coating to protect it from environmental damage and exposure. This ensures that prolonged exposure to sunlight or harsh conditions doesn’t wear down the arm’s exterior, making it more durable in diverse climates and situations.
•Designed for various operational environments, the arm is fully waterproof and corrosion-resistant. It functions normally underwater, which is crucial for aquatic missions or when exposed to rain, mud, or corrosive substances.
•The holographic display can be customized to show additional details, such as weather, GPS navigation, or tactical maps. Piers can also set personal preferences, like color schemes or alert tones, for a more intuitive user experience. This flexibility lets him prioritize the information he finds most critical during missions.
•The communicator has an onboard language translator, enabling Piers to communicate with individuals across different languages. The arm’s display shows translated text, and a subtle earpiece can even relay audio translations, making it easier for him to gather intel and negotiate in multilingual environments.
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egg-witch · 4 months ago
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As usual I am thinking too hard about the biology of fictional characters so. Thoughts I am compelled to share about Boothill below
Canonically he has synthetic, blue blood. This would cause his skin tone to seem quite strange and greyish. Extra so if he's as pale as he is in-game but this would still be apparent with most darker skin tones as well. Man's gonna be looking a bit like a zombie
The intent here is debatable but I also choose to interpret that same line to mean that he does *not* have a synthetic heart - the original's still in there, just running on new juice
Related to this and also the fact he can seemingly have a bullet explode in his mouth without serious repercussions I am going to assume that his skull and whatever else would be left of his skeleton have been enhanced or replaced (having human bone marrow in there making new blood cells would likely mess with things if they replaced that whole system)
This is very funny to me because it seemingly means instead of just putting his brain inside a whole synthetic body the doctor went to the trouble to keep his original face, despite replacing/augmenting his teeth, eyes, tongue and, one can extrapolate, his entire damn skull. He was ready to give up everything except his pretty complexion I guess...
(Unless his face *is* synthetic and intellitrons just have no desire for a realistic human face with the capacity to emote? The rest of boothill's body seems flexible in a way that would suggest a good synthetic equivalent to human skin, so... it's plausible)
Speaking of, I really do not subscribe to the idea that he can't feel anything from the neck down. Do you know how hard it'd be to do anything as a human with a meat brain (or even as a robot for that matter) without any haptic feedback? If they have the technology to make him a whole new body that has equal or better mobility and general function than the old one then they can make it feel things, I promise. Probably not in all the same ways human flesh can feel things, especially if a lot of it is rigid plating, but it'd still be conductive to heat and electricity at least
I know the reason his model is that way is bc it's just a different texture on the same default character model, hence it bending and stretching like a soft body - building, rigging and animating a humanoid body that truly moves like a rigid machine would be an absurd amount of work and also limit the visual design, his canon design straight up would not be able to move or work if all those parts really were rigid no matter how you approached it lol. but it is very hot and looks cool which is what really matters. so I've settled on most of the "plating" being tough but still somewhat flexible, not actually metal but an advanced synthetic material of some sort. and then material more like an artificial skin between joints and in the parts that need extra stretch and flexibility. he's harder (and heavier) than a human but he's not a tin can
Based on screwllum's dialogue that he can and does eat regular food (but the phrasing implies that he could also eat other stuff? And there's that exchange from one of the light cones where ruan mei makes a joke about him having to drink machine oil) and the implication that the doctor who gave boothill his new body was an intellitron, I think boothill must have something similar - he can still eat normal food but also process other things. Idk if the fuel hatch on his back is a redundancy then or what. Could just be that nobody anticipated he'd think gasoline tastes good lmao
(side note while it's kinda implied in game that his weird tastes are a result of an augmented mouth and tongue I like to think he was always like that. He was eating rocks out of the garden as a kid and licking rusty old coins and stuff u can't convince me otherwise)
(also this is getting off track but this guy clearly has some kinda fixation on like. machinery. I think even though he did it for unrelated reasons he thinks his cyborg body is very hot and probably also has a little bit of a thing for intellitrons ngl. which is interesting given his history and the associations one would first assume he'd have with that kind of technology and aesthetic, but. can't fault a guy for knowing what he's into)
Whoops this got super long
Stay tuned for the sequel, "KC analyses boothill's personality way too seriously"
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demifiendrsa · 2 months ago
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Horizon Zero Dawn Remastered - Announce Trailer
Horizon Zero Dawn Remastered will launch for PlayStation 5 and PC (Steam, Epic Games Store) on October 31, 2024 for $49.99. Existing owners of Horizon Zero Dawn can upgrade to Horizon Zero Dawn Remastered for $9.99.
First details
Over seven years ago, we released Horizon Zero Dawn into the wilds. Players got to meet Aloy, our leading hero, thrust into a journey of (self-)discovery in a mysterious, far-future world ravaged by deadly machines.
It was also the beginning of a thriving community of cosplayers, virtual photographers, fan artists, and content creators who inspire us to this day with their incredible creations. Horizon Zero Dawn is near and dear to many fans, as well as to everyone at Guerrilla.
And that community has not stopped growing. Each year, many millions more pick up Horizon Zero Dawn for the first time. But seven years is a long time in the world of computer graphics; technology improves. As time moved on, we really wished that new players who join Aloy on her origin story can do it with a version that is worthy of their PS5 or compatible PC. And so, we are thrilled to announce that the game has been remastered by our talented friends at Nixxes.
Horizon Zero Dawn Remastered launches on October 31. The captivating story and awe-inspiring post-apocalyptic world returns alongside a host of technological improvements, visual enhancements, and upgraded features. It also includes The Frozen Wilds content, a vast expansion featuring additional lands, skills, weapons, and machines. Take a look at the announcement trailer below.
Horizon Zero Dawn Remastered features over 10 hours of re-recorded conversation, mocap and countless graphical improvements that bring the game to the same visual fidelity as its critically acclaimed sequel Horizon Forbidden West. The game’s lush world includes frozen mountains, dense jungles, and arid deserts with stunning new visuals and 4K graphics and travelling between settlements is now lightning-fast.
The story’s many compelling characters have been upgraded, bringing them in line with current generation advances in character models and rendering. We hope that improved animation, lightning, textures and more will make new and existing fans excited to dive into the action!
The audio experience in Horizon Zero Dawn Remastered has been significantly enhanced. We’ve completely revamped the sound mix, now supporting PlayStation 5 Tempest 3D Audio Tech for higher-order ambisonics and Atmos rendering for an immersive soundscape. Our sound design has also seen major improvements, with hundreds of improvements both in-game and in the cinematics.
Horizon Zero Dawn Remastered takes full advantage of the PlayStation 5 console’s power and features. The DualSense controller’s haptic feedback and adaptive triggers ensure incredible immersion during tense combat, stealthy exploration, or scaling a gigantic Tallneck. We’ve integrated custom haptics for the DualSense controller throughout the game, providing tactile feedback that heightens immersion. Additionally, we’ve introduced a new optional accessibility feature that utilizes sound and haptic feedback to notify players of interactable elements, such as pickups, that were previously only indicated visually.
We’re also very happy to share that Horizon Zero Dawn Remastered comes with native support for PlayStation 5 Pro. This includes a range of graphical features that have been improved to make use of the power of the PlayStation 5 Pro, while also delivering ultra-high fidelity at blazing fast framerates.
The PC version on Windows includes the PlayStation overlay with Trophy support and has its own set of features, such as support for ultra-wide resolutions and the latest performance enhancing technologies like NVIDIA DLSS 3 and AMD FSR 3.1 with frame generation. We will let our Nixxes partners expand more in a future blog.
Many of the accessibility features that were first introduced in Horizon Forbidden West have been included for this Remastered version as well; remappable controls, haptic cues, and various assist toggles will enable all players to fully enjoy the game.
For those that have already played it, we’ve made sure that your old save games will work; so this is a great opportunity to dive into New Game+ or get back into Photo Mode with all your previously unlocked outfits and customizations.
We’re excited to share that pre-orders for Horizon Zero Dawn Remastered will open on October 3 for both platforms.
For existing owners of Horizon Zero Dawn (PlayStation 4, PC) and/or Horizon Zero Dawn Complete Edition (PS4, PS5, PC): you can upgrade to the digital version of Horizon Zero Dawn Remastered for $9.99 on both PlayStation 5 console and on PC (via Steam or Epic Game Store). This includes fans who added the game to their libraries during PlayStation’s Play At Home initiative.
Owners of the Horizon Zero Dawn PlayStation 4 game disc can access this offer by inserting the game disc into their PlayStation 5 console (and will need to keep the disc inserted each time to play the game). PlayStation 4 game disc owners who buy the PlayStation 5 Digital Edition disc-free console will not be able to access the upgrade offer.
For new fans, the game can be purchased for $49.99 on PlayStation Store, Steam, or Epic Game Store. You will receive the Horizon Zero Dawn Complete Edition.
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simping-for-kamski · 1 year ago
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HAPPY BIRTHDAY ELIJAH!
To celebrate I'm sharing this pic!
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And I posted chapter 3 of The Heist!
The RK800’s eyes flickered. Unit 52 had finally been dispatched from CyberLife and the Administrator was fully committed to the operation. CyberLife VR suits easily resembled Level D hazmat suits, although the glasses sooner provided Augmented Reality than protection, and the facial mask was both part of the haptic feedback net and the main olfactory transfer system. The Administrator’s suit was tailored specifically for him, sleek against his body, turning him into a being of ivory, ebony and turquoise with silver touches—plastic, all of it, and vacuum-tight. “Honest opinion. Do I look good?” he’d asked Chloe. She’d smiled. “It really highlights how thin and wiry you’ve become. It’s like a plugsuit from Evangelion made love with a set of holographic stickers. It would look perfect in a music video by Lady Gaga, twenty years ago.” The Administrator pushed the glasses up his nose and nodded. “Thanks.” So, Unit 52—Connor—had been dispatched, and the VR suit was coming to life around the Administrator. Sensory feeds were being transmitted, and soon, the Administrator was one with the suit, and one with Connor. “We are now bonded,” he murmured.Everything Connor saw, he saw. Everything Connor heard, he heard. Every touch, sensation, shift in temperature or smell was relayed over to him. Thank goodness the tastes weren’t part of the experience. Connor was delivered to the DPD and told that he wasn’t, in fact, meant to attend the newly discovered crime scene, but to first “make himself useful” and “find Hank.” Find Lieutenant Anderson was thus Connor’s first objective. “This is so disrespectful…” the Administrator muttered in disbelief. “They’ve got that top-of-the-line android to assist them, a model equipped with the most sophisticated and advanced portable forensic technology, and…” He sighed. “Honestly, I can’t even fault them for treating him like that.”
Would you want to be in the Administrator’s place?
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stevebattle · 4 months ago
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CanguRo RidRoid (Ride + Roid) (2018), Future Robotics Technology Center (fuRo), Japan. CanguRo, 'kangaroo' in Italian, is a transforming robot vehicle with an automotive intelligence. "In robot mode, CanguRo operates like a buddy droid in a movie. As a loyal partner, it follows its master in shopping malls, giving help at times. Sometimes it works as a communications terminal, letting its master chat with friends and family members. Even from some distance away, CanguRo comes to its master upon a call from a smartphone or tablet. The fully automatic operation is based on scanSLAM—fuRo’s proprietary SLAM technology. CanguRo is a partner robot that never leaves the side of its master. When the master wishes to travel, CanguRo automatically transforms itself into ride mode. In ride mode, CanguRo supports its master as an integral part of his or her body. As the master leans right and left to make a turn, CanguRo actively transforms its body and leans accordingly. It gives the master a sense of integration, like slalom skiing. CanguRo has a built-in body-sonic system. According to the travel speed, CanguRo generates pulses like heartbeats, transmitted via the saddle to let the rider recognize the current speed by haptics. The steering has a force feedback, which directly transmits the radius of the turn to the rider’s arms. All these sensory functions are implemented to produce a sense of human-machine integration."
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republicsecurity · 4 months ago
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Together and not
Inside their dimly lit resting stations, IOT5E and M10EW reclined comfortably, their helmets securely fastened, immersing them in the film "Godzilla's Buddy." The film's virtual reality overlays synchronized seamlessly with the conscripts' helmets, creating an engaging spectacle.
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IOT5E: (via helmet channel) This Godzilla film is a wild ride, isn't it?
M10EW: (responding through the channel) Absolutely. Did you catch that scene with Godzilla and his new buddy tearing through the city? The visuals are stunning.
IOT5E: (nodding) Yeah, the attention to detail is incredible. It's like we're right there with them. And the haptic feedback adds a whole new layer to the experience.
M10EW: (enthusiastically) Right? I could almost feel the vibrations as they stomped through the city. The director really nailed the immersive aspect.
IOT5E: (pauses) You think this is a metaphor for something? Conscripts bonding with unexpected allies, maybe?
M10EW: (chuckles) Well, it's a Godzilla film, so who knows? But I like that interpretation. It's like us, conscripts finding camaraderie in unexpected places.
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IOT5E: (reflects) True. In the midst of our duties and resting in these cupboards, we still find ways to connect, even if it's through films about giant monsters.
M10EW: (laughs) Yeah, that's the downside of these high-tech helmets and armor suits. No cuddling during movie time.
IOT5E: (jokingly) Maybe they'll add that feature in the next upgrade. Virtual reality cuddle simulations for conscripts in resting stations.
M10EW: (playfully) Sign me up for that! It'd be a revolutionary advancement in conscript comfort technology.
IOT5E: (chuckles) Until then, we'll just have to settle for discussing films through our helmet channels.
As they bantered about the limitations of their armored suits and the potential for futuristic upgrades, the camaraderie between IOT5E and M10EW continued to thrive, even in the absence of physical closeness.
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satoshi-mochida · 6 months ago
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Until Dawn remake launches this fall
From Gematsu
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The Until Dawn remake will launch for PlayStation 5 and PC this fall, publisher Sony Interactive Entertainment and developer Ballistic Moon announced.
Here is an overview of the game, via Sony Interactive Entertainment:
About
When eight friends return to the isolated lodge where two of their group vanished a year prior, fear tightens its icy grip, and their mountain retreat descends into a nightmare with no escape. Immerse yourself in a gripping slasher horror rebuilt from the ground up with stunning visuals in Unreal Engine 5. Enhanced by movie-like cinematography, refined gameplay mechanics and more, venture into a thrilling exploration of an isolated mountain where nothing is as it seems. Face your fears and determine who survives until dawn, rebuilt and enhanced for PlayStation 5 console and PC.
Key Features
Cult Horror Rebuilt – Immerse yourself in a gripping slasher horror rebuilt from the ground up with stunning visuals in Unreal Engine 5. Enhanced by movie-like cinematography, refined gameplay mechanics and more, venture into a thrilling exploration of an isolated mountain where nothing is as it seems.
Their Fate in Your Hands – Create your own gripping tale as you take control of nine unique characters portrayed by an all-star cast, including Hayden Panettiere, Brett Dalton, and more, and decide their fate through your choices. Through dynamic animations and nuanced facial-capture performances, learn what makes each character tick, and who among the group has what it takes to survive.
Terror Never Looked So Good – Explore a rich and detailed environment that will leave you breathless with every step. With new visual enhancements for PlayStation 5 consoles, the original game has been rebuilt from the ground up—utilizing cutting-edge visual technology to bring the nightmare to life.
Rebuilt for a New Generation – Discover new collectibles, all-new environments to investigate, and re-cut narrative sequences that deepen the mystery further. Through the DualSense wireless controller, interact with the world like never before, and get closer to the action with an all-new, immersive third-person camera. Plus, enjoy a brand-new musical score and reauthored audio that’ll keep you on the edge of your seat throughout the journey.
PlayStation 5 Features
Ultra High-Speed SSD – With seamless scene-to-gameplay transitions made possible by the PlayStation 5 console’s ultra high-speed SSD, stay fully immersed in the heart-pumping horror and face your fears without a moment’s respite.
Adaptive Triggers – Experience the resistance of a firearm’s trigger, pick up objects in the environment, and feel the weight of your decisions through adaptive triggers as you survive the mountain’s horrors.
Tempest 3D AudioTech – Pinpoint every breathless whisper, unknown footstep, and chilling scream through 3D audio, as you navigate the darkness relying on each of your senses to stay alive.
Stunning Visuals – Rebuilt from the ground up in Unreal Engine 5, the power of PlayStation 5 consoles brings the horror to life with realistic lighting and ray traced character shadows. Explore the eerily-lit interiors of the lodge, the clawing darkness of the mines, and moonlight-bathed mountain wilderness in stunning detail.
Haptic Feedback – Feel the footsteps of friends and foes alike intensify with proximity, and every bump and scrape as you claw through the darkness on the run from a killer. From the clicks of a digital camera to the supernatural power of nearby totems, the DualSense wireless controller’s haptic feedback connects you to your environment like never before.
Watch a new trailer below.
Gameplay Trailer
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aurosoulart · 1 year ago
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finally got around to recording and subtitling my performance at the Augmented World Expo 😤 it's 6 minutes long, but worth the watch if you wanna understand more about what I do!
this was part of a competition centered around using XR technology (virtual reality, augmented reality, spatial computing - whatever you want to call it) to fight climate change.
we were the only ones competing in the category of Replace - and I gave this performance showing how Figmin XR, a software that can create free-to-download digital objects (aka 'digital twins'), could be used to massively reduce material waste in the future.
AR glasses and haptic feedback technologies are still in their infancy, and they're not YET at the stage where they can be as ubiquitous as smartphones - but as someone lucky enough to work with them every day, let me tell you:
this stuff is powerful. being able to to see, hear, and FEEL digital objects in 3D space changes the wiring of your brain. it's truly indescribable unless you've experienced it yourself, but everything feels real, like it's there with you, especially if it's something you've brought into existence with your own two hands. I share my virtual inventory with my friends - we play with confetti together, paint together, make things together - all in-person, the entire process feeling so natural that we forget all of it is just made out of light.
this is the entirety of what Figmin's mission is about - empowering people to re-learn the joy of playing (which so many of us don't have the time or money for anymore!), while also reducing material waste in the process.
once this new form of 3D computing finally becomes accessible to the public (and it will - it's too magical to be forgotten), we could see a huge cultural shift of innovation similar to what happened with the rise of the internet and personal computers in the first place.
and, like the original PC, it's only going to get better once it does reach people. I'm not going to say that every person out there will use XR for good (we all know how corporate greed goes by now), but that doesn't mean it's inherently bad or scary.
all technology is still just a tool, and we can still use it to connect with one another, to learn, to create... and, hopefully, to change the world for the better.
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playstation-stores · 26 days ago
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How to buy PS5 Pro 30th Anniversary Bundle at playstation-stores.com
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You can buy the PS5 Pro 30th Anniversary Bundle Today by simply following the steps below.
Go to playstation-stores.com then click the Banner on the homepage.
Choose your quantity, review your total, then proceed to checkout.
Next, enter your Billing and Shipping details, then make your payment.
You will receive a confirmation email containing your order details and sales invoice once payment has been confirmed.
Celebrate the 30th Anniversary of the original PlayStation console with the PS5 Pro — 30th Anniversary Limited Edition Bundle.
This bundle comes packed with a special version of the PS5 Pro console, and awesome accessories, that feature throwback design elements and a legacy color scheme that pays homage to the legendary original PlayStation console, which launched on December 3rd, 1994. Each Limited Edition PS5 Pro console for sale is individually numbered as a collector’s item, and only 12,300 of these numbered consoles will be available for customers to purchase globally.
With the PlayStation 5 Pro console, the world’s greatest game creators can enhance their games with incredible features like advanced ray tracing, super sharp image clarity for your 4K TV, and high frame rate gameplay*.
Due to high demand, there is a limit of 10 consoles per order.
DISC-FREE CONSOLE — Internet connection and an account for PlayStation™Network required.
Disc Drive and Vertical Stand included.
Only 1 DualSense included.
Paid for PlayStation®Plus subscription required for online multiplayer. Sold separately. See Additional Terms for details.
Free Standard Shipping on all orders.
PS5 Pro consoles will ship separately.
A signature will be required upon delivery for this product.
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30 Day Refunds, Returns and Exchanges PS5 Pro restock updated as received from PlayStation Official.
What’s in the Box Package includes:
Limited Edition PS5® Pro console
Limited Edition DualSense Edge™ wireless controller
Limited Edition DualSense® wireless controller
Limited Edition DualSense® Charging Station
Limited Edition Console Cover for Disc Drive
Limited Edition Vertical Stand
2TB SSD
2 Horizontal Stand Feet
HDMI® cable
USB cable
AC power cord
Original PlayStation™ controller-style cable connector housing
4 PlayStation™ Shapes cable ties
PlayStation™ sticker
Limited Edition PlayStation™ poster
PlayStation™ paperclip
Printed materials
ASTRO’s PLAYROOM (Pre-installed game)**
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Key Features
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All-digital console with no disc drive***
Add a Disc Drive**** to play games and watch movies
2TB of Storage
Play at 60fps, or up to 120fps, with 4K Output and Ray
PS5® Pro Game Boost and Backwards Compatibility*****
Enhanced Image Quality for PS4 Games
Next Level Online Wireless Connectivity
Ultra-High Speed SSD
Integrated I/O
4K-TV Gaming
1440p HDMI Video Output
8K Gaming Support
Up to 120fps with 120Hz Output
Variable Refresh Rate (VRR)
HDR Technology
Tempest 3D AudioTech
Haptic Feedback
Adaptive Triggers
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spacetimewithstuartgary · 28 days ago
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Researchers simulate moon dust collection with teleoperated robots
Teleoperated robots for gathering moon dust are a step closer, according to research by scientists at the University of Bristol. The researchers presented their paper "Demonstrating Trustworthiness in Open-Loop Model Mediated Teleoperation for Collecting Lunar Regolith Simulant" at IROS 2024 (IEEE/RSJ International Conference on Intelligent Robots and Systems).
The team were able to complete a sample collection task by controlling a virtual simulation, which then sent commands to a physical robot to mirror the simulation's actions. They were able to do so while only monitoring the simulation—without needing physical camera streams—meaning this tool could be particularly useful for delayed teleoperation on the moon.
Alongside a boom in lunar lander missions this decade, several public and private organizations are now researching how best to extract valuable resources, such as oxygen and water, from readily available materials such as lunar regolith (moon dust). Remote handling of regolith will be an essential step in these activities, as it would first need to be collected from the moon's surface. Beyond this, moon dust is not easy to work with. It's sticky and abrasive, and will be handled under reduced gravity.
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Lead author Joe Louca from the Bristol's School of Engineering Mathematics and Technology, and the Bristol Robotics Laboratory, explained, "One option could be to have astronauts use this simulation to prepare for upcoming lunar exploration missions.
"We can adjust how strong gravity is in this model, and provide haptic feedback, so we could give astronauts a sense of how moon dust would feel and behave in lunar conditions—which has a sixth of the gravitational pull of the Earth's.
"This simulation could also help us to operate lunar robots remotely from Earth, avoiding the problem of signal delays."
Using a virtual model of regolith can also reduce the barriers to entry for people looking to develop lunar robots. Instead of needing to invest in expensive simulants (artificial dust with the same properties as regolith), or have access to facilities, people developing lunar robots could use this simulation to carry out initial tests on their systems.
Now, the team will investigate how people actually respond to this system when controlling a robot, with several seconds of delay. Systems with human operators that are technically effective may still have to overcome non-technical barriers, like whether a person trusts that the system will work.
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Louca added, "The model predicted the outcome of a regolith simulant scooping task with sufficient accuracy to be considered effective and trustworthy 100% and 92.5% of the time.
"In the next decade we're going to see several crewed and uncrewed missions to the moon, such as NASA's Artemis program and China's Chang'e program.
"This simulation could be a valuable tool to support preparation or operation for these missions."
The testing was carried out at the European Space Agency's European Center for Space Applications and Telecommunications site in Harwell.
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spidermannotes · 1 year ago
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PlayStation 5 Console - Marvel’s Spider-Man 2 Limited Edition Bundle
What's in the box?
This console has a disc drive.
Game requires download before it can be played. Voucher code supplied within box, redeemable on PlayStation™Store.
Only 1 DualSense included.
1 Player.
PS5 bundles will ship separately when additional items are in the order.
A signature will be required upon delivery for this product.
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Limited Edition PlayStation®5 Console 
Limited Edition DualSense® Wireless Controller
Base
 HDMI Cable
 AC Power Cord 
USB Cable
Printed Materials 
Marvel’s Spider-Man 2 voucher for a digital copy of the Standard Edition of the game* (redeemable from Oct 20, 2023)
Pre-order incentive items: 
Arachknight Suit for Peter early unlock (includes three color variants). 
Shadow-Spider Suit for Miles early unlock (includes three color variants). 
Web Grabber gadget early unlock. 
+3 Skill Points. 
ASTRO’s PLAYROOM (Pre-installed game)**
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PlayStation 5 Console Features
Lightning Speed - Harness the power of a custom CPU, GPU, and SSD with Integrated I/O that rewrite the rules of what a PlayStation® console can do. 
Stunning Games - Marvel at incredible graphics and experience new PS5™ features. Play a back catalog of supported PS4™ games. 
Breathtaking Immersion - Discover a deeper gaming experience with support for haptic feedback, adaptive triggers, and 3D Audio*** technology.
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Game Features
Experience an original Marvel’s Spider-Man single player story. Switch between two playable Spider-Men, Peter Parker and Miles Morales, while exploring Marvel’s New York. Wield Peter Parker’s new symbiote abilities and Miles Morales’ explosive bio-electric venom powers. Fight a rogues’ gallery of Marvel’s Super Villains – including Kraven the Hunter, Lizard, an original take on Venom, and many more!
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Available at Amazon.
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discodeerdiary · 2 years ago
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I hate touchscreens. We built futuristic visual-interactive technology without developing haptic feedback tech to replace what we lost in the old models.
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demifiendrsa · 1 year ago
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Ratchet & Clank: Rift Apart - PC Reveal Trailer
The PC version of Ratchet & Clank: Rift Apart will launch for Steam and Epic Games Store on July 26, 2023.
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Pre-orders include early access to the in-game items “Carbonox Armor Set” and “Pixelizer Weapon.”
Ratchet & Clank: Rift Apart first launched for PlayStation 5 on June 11, 2021.
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Screenshots
Overview
About
The intergalactic adventurers are back with a bang in Ratchet & Clank: Rift Apart!
Go dimension-hopping with Ratchet and Clank as they venture onto a PC near you for the very first time. Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond.
With their own universe next in the firing line, dust off the dynamic pair’s outrageous weaponry and stop a dimensional collapse in its tracks!
Unite the double team supreme with a cast of familiar allies and new faces, including newcomer Rivet. She’s a Lombax resistance fighter from another dimension, who is just as determined to take out the robotic scourge.
Enjoy a dazzling interdimensional adventure. Built from the ground up by acclaimed studio Insomniac Games and brought to PC by Nixxes Software, you’ll go beyond what you see with in-game actions coming to life in your hands via the DualSense wireless controller. Haptic feedback and adaptive trigger technology create lifelike sensations: feel the hum of a spacecraft vibrate across the surface of the controller, or the kick of pulling your trusty Enforcer’s trigger.
PC Features
Blast your way through an interdimensional adventure as Ratchet and Clank make their way to PC for the very first time!
Wrap your eyes around delightful, diverse dimensions, with ultra-wide support for 21:9, 32:9, and 48:9 (triple monitor support) resolutions!
See the omniverse brought to life with the option of unlocked frame rates! You can also enjoy ray-traced reflections, as well as newly added, ray-traced shadows for exteriors.
Witness the very latest, performance-enhancing upscaling technologies for yourself, including NVIDIA DLSS 3, AMD FSR 2, Intel XeSS and Insomniac Games’ Temporal Injection. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.
Play with the DualSense controller to experience haptic feedback and dynamic trigger effects. Or choose mouse and keyboard—with a wide range of control customization options.
Includes support for achievements and cloud saves on PC game launchers.
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livastia-universe · 11 months ago
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Just finished the game Chorus, and it actually has me doing some pretty serious brainstorming right now! For a while I’ve been contemplating trying to implement greater degrees of human/MAI interfacing between the driver and their charge, and I guess I’m finally pulling the trigger and doing it.
Pictured is a sort of complex haptic/sensory suit that a driver or pilot would wear and get hooked up to their unit in, where the bright green represents a map of feedback locations and other sensory systems. The suit allows the driver to feel everything that their MAI does in the form of either vibrations, pressure, or tens unit-like electronic shocks. Yeah - unfortunately the pain aspect would probably be required for reduced human/MAI sensory disparities. You can’t have the driver thinking that they’ve had a rock thrown at them when the reality is that they’ve been shot at. The helmet serves the purpose of protection first, then senses second - as with other dark grey parts of the suit, but it also provides real time external audio, and, when paired with the AR headset, a look through the eyes of the MAI. The AR headset’s viewpoint is controlled by the wearer’s eyes functioning as a sort of cursor along the peripherals.
On top of the human being able to sense things from the MAI via the suit, it also sends information to the MAI: in addition to the driver’s sensory feedback, they get vitals information like body temp, heart rate, oxygen levels, and other readings that help deduce state of health or threats to life within the hull.
This is a technology that was likely lightly experimented with during the war, but it only saw the interiors of a rare few MAI as it was quite janky and sometimes even distracting in its early days. Most plausibly, it would have been possible to greatly refine and turn into something usable by the 2030s or 2040s.
Everything here is cool and all, but I actually have something really important to share along with this……………..this suit makes it possible to now hug an MAI and have them be able to feel it wrap the whole way around them. I rest my case.
bonus doodle of a driver and MAI touching each others’ faces by touching their own faces LMAO
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