#Gaming Narrative
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Exploring Romance in Dragon Age: The Veilguard
The Art of Romance in Video Games In the realm of storytelling, the classic narrative of boy meets girl has been a timeless theme. However, translating this delicate dance of emotions into video games has always posed a unique challenge. This is where Dragon Age: The Veilguard steps in, a new title that offers players the chance to forge romantic bonds through engaging dialogue options,…
#Bellara#BioWare#character development#Dragon Age#Emmrich#gaming narrative#Immersive Experiences#John Epler#romantic interactions#storytelling#The Veilguard#video game romance
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🚀 Ready for an adventure? "The Road to Resolution" in Rise of the Ronin awaits you! Join Princess Atsuko on a quest filled with fierce battles, emotional choices, and hidden surprises. Discover the secrets behind this captivating story in our latest blog post! 🏯🌸
#Rise Of The Ronin#The Road To Resolution#Edo 1868#Princess Atsuko#Gaming Mission#Action Adventure#Story Driven Games#Character Development#Mission Objectives#Game Rewards#Interactive Storytelling#Video Game Quests#Role Playing Game#Combat Strategies#Adventure Game#Dialogue Choices#Game Walkthrough#Gaming Community#Hidden Cats#Renowned Games#PlayStation Games#Game Tips#Explore Edo#Gaming Content#Mission Overview#Gaming Narrative#Epic Gaming#Historical Games#Game Influence#Gaming Inspiration
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Assassin's Creed Unity: ARNO ORPHANED at Versailles! EPIC Story REVEALED!
#Assassin's Creed#Unity#Arno orphaned#Versailles#François de la Serre#Charles Dorian#gaming narrative#video game history#epic moments#storytelling in games#Youtube
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
#masterlist#masterpost#writeblr#writing#writing tips#writing advice#writing help#writing resources#author resources#writer resources#creative writing#character writing#character development#plot development#narrative#book writing#writers block#writer stuff#writer things#fantasy writing#writer ask game#deception-united
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played it on a whim but now its gonna be stuck with me forever
#mouthwashing#mouthwashing 2024#body horror#adding this to the list of games that really nail a good narrative#along with mermaid-swmp#anyway daisuke is my boy love that guy
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edit (10/23/2024) now that the poll is over: Original version, with 10 questions, from April 2023 here
And, given that the original is from April 2023, that means I can very easily say:
No, this was not an ISAT reference!
Just because I use parentheses and 2nd person pov and love the same concepts of what a time loop can do to a person doesn't mean it's ISAT
(Yes, I like ISAT, the original poll is why I was recommended the game! But if you look at the original, you can see all the origins of the options to choose from, including what spurred me on with the moss option from the replies)
If I were going to make something for ISAT, I would never be so vague, you can simply look at my ao3 for proof of that
#egg speaks#writing#polls#my writing#egg writes#my polls#poetry#time loops#listen I want to run this again#time loop poll#<- check that tag on my blog for the original 10 option version lmao#unreality#you know I didn't think I'd get fed up with people making isat jokes about this#I thought it'd be like oh hey neat same hat#we both like the same game#but people keep going “oh this is JUST an ISAT reference”#as if it's not a genuine work of creativity I did myself. it feels a bit devaluing#“op you played isat” yes but that came after the original!!!!!#I KNOW it's not meant like that but I want people to engage in my work as its own thing. you can make jokes about similar media!!!#but this is it's own thing!!!!#I want people to like it for what it is. I want people to enjoy it outside of other media. I want it to stand on its own#I'm flattered someone said it was good enough that they think it could be narration from the game and read just as well!!!!#but like. idk. all the other medias popping up (pmmm. orv. higurashi. etc) aren't people calling it a /reference/#if I wanted it to be an ISAT reference I would have tagged it originally. I would have targeted it toward ISAT fans more intentionally.#I love fanworks but this was an ode to time loops alone. I wanted people to think. to have to CHOOSE. I wanted PARTICIPATION#time loops as a narrative and as horror and as a group activity via polls on tumblr. also s/o to the person who said 40 hr work week so tru
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haven't seen this on here yet so:
in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
#dungeon meshi#she only started playing video games after dunmeshi got picked up???? damn#that's dedication to the craft#i would *so* play a dunmeshi video game...#likes top-down perspective and strong narratives and character reactivity... she's just like me fr
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"Does he have the..." "The sword of Aegon the Conqueror? Blackfyre? Yeah, he does."
#Daemon Blackfyre#blackfyre rebellion#house blackfyre#fanart#illustration#a song of ice and fire#asoiaf fanart#asoiaf#asoiaf art#Daemon#Game of Thrones#Hotd#House of the Dragon#Thats my princess diana#you can be my silver springs Daemon#No one haunts the narrative of our campaign like this man#THATS OSWICKS BEST FRIENDDD#pigeon princess#my art
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Saw the sonic 3 trailer are you telling me the movie based on Sonic Adventure 2 is Not anti-military??? No anti-authority theming here?? Nothing?? The game where a kid gets gunned down? Where Shadow’s grief and hate for humanity is BECAUSE of the military?? Where Sonic runs from the cops and is consistently annoyed at their existence?
#sonic 3 spoilers#sonic 3 trailer#Sonic 3 trailer spoilers#I’m. just confused.#I don’t understand#WHERES AMY N ROUGE AS WELL bad day for women Jesus Christ#YOU COULD SO EASILY FIT THEM IN THE MOVIE THO. LIKE YOU CAN EASILY PUT THEIR NARRATIVES IN THERE TO COINCIDE WITH SONIC N SHADOW’S#the GAME DID IT. WHATS YOUR EXCUSE#we’re not gonna see Sonic get arrested. are we gonna see the fucked up prison cell of Gerald. probably not#I have Thoughts okay#I ramble
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I’m the ghost in the back of your head
(WIP)
#ghost in more ways than one#I haven’t gotten a chance to play the rest of the game yet#but I KNOW chloe/arcadia bay does NOT haunt the narrative enough#life is strange#life is strange double exposure#lis#max caulfield#wip#sketch#my art
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hopeless time loop. the way out isn’t to save everyone. the way out isn’t to save even one person. the way out isn’t to change anything. the way out is accepting how it happened the first time is how it always will be. that’s how you acted, that’s how they acted, that’s how you would have acted every time if you weren’t given the curse of hindsight. the way out is accepting you can’t fix the past; you can only forgive yourself for it.
#there's this game i love called little hope that plays with these ideas (though not with a time loop)#i do love time loops narratives that explore how a person is confronted with their life and their choices#when forced to live the same day over and over again#and i LOVE time loops that try to reverse mistakes made and lives lost#but to see a character put themselves through loops upon loops upon loops#trying to rectify past mistakes (especially in the case where people died) only to be confronted with the reality it isn't working#and even in a loop where they save everyone the loop just resets#because the universe is essentially saying 'no that isn't how it happened and you know that's not how it happened'#it compels me!#i feel similarly about time travel where time 'fights back'#like this idea that there is a central timeline that time does not like being diverted from#so it will try to course correct itself#you save lincoln from an assassination only for him to die in a train crash#it's a cool way to confront the idea of fate#anyway all tragedies are hopeless time loops thank you for coming to my ted talk#a shout into the void#1k#5k#10k
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a win for tortured writers and haunted artists everywhere
#alan wake#alan wake 2#the game awards#tga#the game awards 2023#tga 2023#for real. I was so happy to see it win that first Best Narrative I could’ve screamed#to see a game go places no game— and I’m starting to think no film or tv show either— has ever gone creatively#(and execute the landing SO ENCHANTINGLY WELL)#to see a game like that receive even part of the recognition it so richly deserves… it makes my heart swell.#I’ve never felt so creatively inspired in my life. I’m so happy
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🚀 Step into the world of Visions of Mana with Chapter 4: Back with a Vengeance! 🌠 Discover the heart-wrenching objective "Look Around Gudju" as Val and the Alms confront their grief and fight to reclaim Hinna's corestone. Learn how this chapter brings depth to their quest for redemption in our latest blog post!
#Visions Of Mana#Look Around Gudju#Chapter 4#Gaming Narrative#Emotional Gameplay#Character Development#Fantasy Adventure#Quest For Redemption#Gamer Community#Exploration#Interactive Storytelling#Video Game Quest#Hinna Corestone#Emotional Depth#Puzzle Solving#Treasure Hunt#Courageous Characters#Game Design#Narrative Driven#Fantasy Gaming#Epic Journey#Gaming Blog#Game Analysis#Loss And Healing#Gaming With Emotion#Critical Quest#Level Up#Val And The Alms#Gamer Culture#Fantasy World
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COZY GAMES ARE MEANT TO BE A LITTLE DARK
I keep getting videos on YouTube that talk about how cozy games are secretly not cozy because they have dark elements to them like the war in Stardew.
Apparently this is somehow meant to ruin the coziness? I hate to break it to you but THATS THE POINT.
These games do not exist in a cozy vacuum where nothing bad happens ever. That would frankly be a terrible game and an even worse story. Cozy games are not cozy in SPITE of their dark elements they are cozy BECAUSE of them.
In Stardew yes there's a war, and people have dysfunctional relationships and that's the point! you're in a shitty town living on a shitty farm but you're there to help. you make friendships, and you fix your farm, and you leave the town a little better than when you found it.
In Palia you're living under an oppressive government and everyone has lots of problems. Some people are just struggling to be a single parent, others are on the run from a cartel. It's not light and cheery! but you get to help these people as you work to find your place in the world. I could go on for hours about other games but I think these examples are enough to drive home what I'm going to say next. COZY GAMES ARE ABOUT COMMUNITY, LOVE, AND FRIENDSHIP.
You don't expect your real life friends and communities to be conflict free. Bonds are built on the back of hardship. Lifting each other up. Loving each other and being kind when things are hard.
villagers in both games give me advice on how to do what I need to so I can fix up my property and start life in their town, They send me gifts they think will help with my projects. And in turn I give them a relationship they need. I'm an understanding friend for Linus, or an open ear for Najuma.
WE SUPPORT EACHOTHER IN HARD TIMES.
#screaming from the rooftops#please please please#let narratives have depth and conflict#cozy games#cozy gaming community#stardew valley#palia#palia game#cozycore#cozy aesthetic#Oddling Opinions
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these two had me rolling. no sneak attack, they are dealing 7 to 8 damage with their normal attacks and screaming at each other. Rogue on Rogue violence I love you
(click for better resolution, image without text boxes under the cut)
#fantasy high#fhjy spoilers#fhjy#riz gukgak#kipperlilly copperkettle#high contender for funniest fight moment this whole episode#when the narrative foils abandon the mind games and descend into a full shrieking match#d20
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hey did you know that slay the princess is out now? did you know it's on sale with a 10% launch discount until november 2nd? do you want to spend several hours getting sternly lectured by and annoying jonathan sims?? well this is your game i think it's good and you should buy it but don't listen to me look at that 91 metascore—and for us, just a couple of lil guys make a game with no gameplay other than click dialogue options! idk must be fun
“An existentially horrific visual novel, with an incredibly well-written plot, a beautiful score and graphics that will enrapture all senses. One of the best narrative games of 2023.” 10/10 – Voxel Smash
“There isn’t a single thing I don’t like about Slay the Princess. The presentation is beautiful, the story is fantastic and moving, the voice acting of amazing characters is done phenomenally well, and the branching paths of the story give you what feels like unlimited possibilities.” 10/10 – Try Hard Guides
“Slay the Princess will stay with you for a long time, I think. It’s absurdist and dark and haunting in a way that not a lot of games are. If you have an itch for something that’s spooky but also morally confronting and you will be thinking about it for days to come, it’s impossible not to recommend this.” A- – Player 2
Anyways more seriously truly from the bottom of our hearts thank you all so much for making this launch a world-shifting experience for us! We can't wait to share more games with you, starting with Episode 5 of Scarlet Hollow 👀
#slay the princess#scarlet hollow#jonathan sims#nichole goodnight#indie games#visual novel#interactive fiction#narrative design#gamedev#horror game#horror games
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