#February 2021 Calendar
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2022calendars · 2 years ago
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January 2023 calendar with holidays india
January 2023 calendar with holidays india
Here is January 2023 calendar India. This calendar is ready to print and is completely free. Is this the agenda for you? So click on the red button to proceed to the print page. To choose a different calendar or to choose a universal version, to see a different month or even a different year, navigate on the site with the buttons. January 2023 calendar with holidays The India calendar for the…
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fandomtrumpshate · 10 months ago
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FTH 2024 Auction Calendar
We blinked, and it's 2024, and our EIGHTH year of running this auction. 2024 has all the same problems as last year but more — but we also have a lot to be hopeful about, and a lot of good projects worth supporting and fighting for.
You can look at this page (also linked in our header) for the list of this year's supported nonprofit organizations. We'll be posting more detailed profiles of each of them in the coming weeks. Below is the full calendar for this year's auction.
February 5th: creator signups open
February 12: Fan Craft Bazaar signups open
February 19th: creator signups close
February 29th: browsing period begins, Fan Crafts Bazaar opens
March 5th: bidding opens
March 9th: bidding closes
March 16th: proof of high bid donations due
March 20th: Fan Crafts Bazaar closes (individual stalls may close sooner)
March 21st: proof of 2nd chance donations and Craft Bazaar donations due
December 31st: fanworks due
Back in 2021, as we were pulling together the fifth FTH auction, we joked together behind the scenes about how great it felt that the name of our auction was no longer quite as on-the-nose as it had been in our first few years. But it's 2024, and in all likelihood 45 will be back on the ballot: just one of the many sobering and scary things we're facing down this year.
But for the past seven years, we've had the privilege of watching thousands of fans -- yes, literally thousands -- dedicate their time and money and energy to the twin projects of sending support to some amazing organizations while building and strengthening community ties within fandom. Now, more than ever, that kind of community-building is essential.
We hope you'll join us, and join one another, in sending much-needed financial support to these amazing organizations and in putting more joy and beauty out into the world in the form of fanworks. These are dark times, but when we join together we can make them a little brighter.
(What is Fandom Trumps Hate anyway? Read our FAQ.)
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lilianasgrimoire · 7 months ago
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Every Pagan Holiday
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JANUARY 
KALENDS 
1st January 
Origins: Ancient Greece/Rome 
Observed by: Hellenic/Roman polytheists 
Honouring Janus/Juno, first day of the Year. Kalends brought us the word 'calendar'. 
ÞORRABLÓT (THORRABLÓT) 
End of January/beginning of February 
Origins: Iceland 
Observed by: Heathens, Asatru 
Midwinter Festival honouring Thor, usually by feasting and poetry. 
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FEBRUARY 
IMBOLC 
2nd February 
Origins: Celtic polytheism /Ireland, as St. Brigid's Day 
Observed by: Most neopagans, Wiccans, Druids, Asatru (as Charming of the Plow)  
Imbolc is the most widely known and observed pagan holiday in the months of January and February. It falls at the beginning of spring/end of the winter for the Celtic peoples; marking the changing of the seasons, as most holidays do. St. Brigid is a Christianised form of or inspired by the Celtic fertility goddess Brigid who is celebrated on this day.  
PARENTALIA 
13th-21st February 
Origins: Ancient Rome 
Observed by: Greco-Roman polytheists 
Translating to 'Ancestors Day', Parentalia is a nine-day celebration of deceased ancestors. Historically it was observed by feasting and making offerings and sacrifices to the dead and spirits of the underworld.  
VÁLI'S BLOT 
14th February 
Origins: Old Norse 
Observed by: Heathens, Asatru, Norse polytheists 
Váli's Blot is considered by some Asatru to be the Norse equivalent of Valentine's Day but is widely acknowledged as a season changing festival. A day for marriage and celebrating with family and friends, and for remembrance of Váli, the son of Odin who defeated Höðr on this day.  
LUPERCALIA 
15th February 
Origins: Ancient Rome 
Observed by: Greco-Roman polytheists 
Festival thought to honour a wolf who raised abandoned princes, celebrated originally by sacrificing goats to the gods, feasting, and, for fertility, nudity and fornication. 
LESSER ELEUSINIAN MYSTERIES 
17th-23rd February 
Origins: Ancient Greece 
Observed by: Hellenic polytheists 
Initiation to the cult of Persephone and Demeter by sacrificing a pig. Prelude to Greater Mysteries, initiations held on these dates. Once completed, initiates could then move onto Greater Mysteries in the autumn.  
ANTHESTERIA 
27th February - 1st March 2021 
Origins: Ancient Greece 
Observed by: Hellenic polytheists 
Athenian festivals dedicated to Dionysus and the dead. Held around the full moon in the month of Anthesterion, which in the Gregorian calendar this year roughly translates to 27th February. 
THE DISTING/DÍSABLÓT 
End of February/beginning of March 
Origins: Uppsala, Sweden 
Observed by: Heathens, Asatru, Norse polytheists 
Celebration of Valkyries and other female spirits, called dísir. Sacrifices were made for a good harvest. Celebrated still by an annual market in Sweden.  
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MARCH 
KALENDS 
1st March 
Origins: Ancient Greece/Rome 
Observed by: Hellenic/Roman polytheists 
Honouring the god Mars/Ares. Kalends brought us the word 'calendar'. 
OSTARA/EARRACH 
20th March 
Origins: Anglo Saxon paganism, popularised as Ostara by Wicca 
Observed by:  Anglo Saxon Pagans, Wiccans, Neopagans, Druids (as Alba Eilir), Heathens (as Summer Finding), Ásatrú (as Sigrblót)  
The northern hemisphere's vernal equinox, the word Ostara was introduced though Wicca and named for the goddess Eostre. Surprisingly unrelated to Easter in all but name, Ostara symbolises the beginning of spring. As a seasonal holiday it is widely celebrated by many different groups of pagans.  
RAGNAR LODBROK'S DAY 
28th March 
Origins: Icelandic Sagas 
Observed by: Ásatrú  
Day of remembrance for Ragnar Lodbrok, Viking King of legend  
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APRIL 
KALENDS/VENERALIA 
1st April 
Origins: Ancient Greece/Rome 
Observed by: Hellenic/Roman polytheists 
Celebration of the first of the month, this one honouring the goddess, Venus. 
REMEMBRANCE FOR HAAKON SIGURDSSON 
9th April 
Origins: Norway, C9th 
Observed by: Ásatrú 
Day of remembrance for ruler of Norway who claimed lineage to Odin in the Icelandic Sagas.  
WALPURGISNACHT 
30th April 
Origins: German Christianity, originally Saint Walpurga was known for banishing witches and other pests 
Observed by: LaVeyan Satanists 
Anton LaVey chose to celebrate this holiday as a follow up to the spring equinox and due to its past association with witchcraft.  
HEXENNACHT (WITCHES' NIGHT) 
30th April 
Origins: German folklore, as Walpurgisnacht but witches were alleged to convene with the devil in this night 
Observed by: Temple of Satan as 'a solemn holiday to honour those who were victimized by superstition'.  
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MAY 
BEALTAINE/BELTANE 
1st May 
Origins: Celtic (Ireland/Scotland/Isle of Man)  
Observed by: Wiccans, Neopagans, Celtic reconstructionist, Ásatrú/Heathens (as May Day)  
One of the more well-known pagan festivals, Beltane is a festival of fire and the beginning of the summer. Also widely referred to as May Day, it is celebrated by lighting fires.  
KALENDS 
1st May 
Origins: Ancient Greece/Rome 
Observed by: Hellenic/Roman polytheists 
Honouring the goddess Maia, for whom the month may have been named.  
REMEMBRANCE FOR Guðröðr of Guðbrandsdál 
9th May 
Origins: C11 Norway, Icelandic Sagas 
Observed by: Ásatrú, Norse, heathens 
Guðröðr had his tongue removed by Óláfr for rebelling against violent conversion from Norse paganism to Christianity.  
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JUNE 
KALENDS 
1st June 
Origins: Ancient Greece/Rome 
Observed by: Hellenic/Roman polytheists 
Anniversary of temples to Juno Moneta (protectress of money, her temple was where coins were made), Mars/Ares (God of war), and the Tempestates (goddesses of storms).  
ARRHEPHORIA 
3rd Skirophorion (translates to mid-June)  
Origins: Ancient Greece 
Observed by: Hellenic reconstructionist 
Feast in celebration of Athena and fertility.  
MIDSUMMER/SUMMER SOLSTICE 
21st June 
Origins: Agricultural holiday/longest day observed for centuries by many civilisations. Christianity can date to as early as C4th 
Observed by: Wiccans/Germanic neopagans (as Litha), Asatru/Heathens, Druids (as Alban Hefin)  
One of the main four holidays in the Wheel of the Year and popularised by Wiccans and neopagans as Litha which is taken from the Anglo-Saxon words for June/July, this is the longest day of the year and the middle point and sometimes considered the beginning of summer.  
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JULY 
REMEMBRANCE FOR UNNR/AUD THE DEEP MINDED 
9th July 
Origins: C9th Iceland 
Observed by: Ásatrú, Heathens, Norse reconstructionist 
Aud was a traveller in the 9th century moving between Dublin, the Hebrides, Orkney, and finally Iceland following the deaths of her husband and son. This day is to honour her memory.  
HERACLEIA 
July/August  
Origins: Ancient Greece 
Observed by: Hellenic polytheists  
Festival dedicated to Heracles the demigod and his death, involving feasting and celebration.  
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AUGUST 
LUGHNASADH/LAMMAS 
1st August 
Origins: Celtic Britain (Ireland, Scotland, Isle of Man) 
Observed by: Wiccans, Neopagans, Christians (as Lammas), Ásatrú (as Freyfaxi)  
Named for the god Lugh, this festival is one of the Celtic harvest festivals and marks the beginning of the harvesting months. It was celebrated by climbing mountains, bull sacrifice, offerings, and feasting. Handfasting is commonplace with Wiccans in modern times.  
REMEMBRANCE FOR REDBAD, KING OF THE FRISIANS 
9th August 
Origins: C7th Frisia (area of Germany/Netherlands)  
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SEPTEMBER 
NOUMENIA 
8th September  
Origins: Ancient Greece 
Observed by: Hellenic polytheists 
Celebration of new Hellenic lunar month. Offerings of honey and incense made to household deities.  
REMEMBRANCE FOR HERMANN THE CHERUSCAN 
9th September 
Origins: C9th CE 
Observed by: Heathens, Ásatrú 
Hermann the Cheruscan, also known as Arminius of the Cherusci tribe, led the defeat against the Romans at the Battle of Teutoburg Forest and is lauded for saving Eastern Germanic peoples from being conquered by the Roman Empire.  
AUTUMN EQUINOX (NORTHERN HEMISPHERE)  
22nd September  
Origins: 1970s neopaganism 
Observed by: Wiccans and Neopagans (as Mabon), Ásatrú (as Winter Finding)  
Named Mabon by prominent Wicca and Neopagan Aidan Kelly, after the Welsh mythological figure Mabon ap Moldron, the autumn equinox is one of the harvest festivals and marks the beginning of autumn in the northern hemisphere. Mabon is a relatively new pagan holiday not based on any specific historical festival, but traditionally people around the world would celebrate some kind of harvest festival around the end of September/beginning of October. 
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OCTOBER 
PYANOPSIA 
7th October 
Origins: Ancient Greece 
Observed by: Hellenic polytheists 
Pyanopsia, or Pyanepsia, is a festival to honour Apollo, one of the most important deities, God of music, the sun, knowledge, healing, and archery - amongst other things. During the festival, two special offerings would be placed on doorways and carried to the temple. These offerings were a bean stew, and an olive branch wrapped in wool with honeys, pastries and seasonal fruits hanging from it. 
REMEMBRANCE FOR LEIF EIRIKSSON 
9th October  
Origins: C10th CE 
Observed by: Heathens, Ásatrú, Norse pagans 
Remembrance for Leif and his sister Freydís Eiríksdóttir, children of Erik the Red, who are cited with being the first Norse explorers in North America.  
THESMOPHORIA 
12th-14th October 
Origins: Ancient Greece 
Observed by: Hellenic polytheists 
Festival held in honour of Demeter Thesmophoros, goddess of agriculture, and her daughter Persephone, goddess of death and life, Queen of the Underworld. Celebrated primarily by women, this festival is linked with fertility, and we know very little about it due to its secretive rites. It is thought that it involved the sacrifice of pigs (although some sources say women), and abstinence.  
REMEMBRANCE FOR ERIK THE RED 
28th October 
Origins: C9th CE 
Observed by: Heathens, Ásatrú, Norse pagans 
Erik the Red, probably named for the colour of his hair and beard, was the first permanent European settler in Greenland. His children were explorers too, who went to America, and although his wife converted to Christianity, Erik remained faithful to his Norse pagan gods. 
SAMHAIN (HALLOWE'EN) 
31st October-1st November  
Origins: Gaelic - Scotland, Ireland, Isle of Man 
Observed by: Celtic pagans, Neopagans, Wiccans 
Pronounced SOW-in (sow rhyming with cow), Samhain was originally a harvest festival marking the beginning of winter. The day itself is the 1st November, but celebrations begin on October 31st, and this has become the accepted associated day. It's a festival of the dead, where the síthe, fae and spirits, can enter this realm from their own. Wiccans talk of a 'veil' thinning, meaning the boundary between worlds. Similar death related festivals around this time can be noted in other faiths from across the globe, and of course in the modern Hallowe'en. 
WINTER NIGHTS (VETRNAETR), ÁLFABLÓT/DÍSABLÓT 
31st October 
Origins: 
Celebrated by: Heathens, Ásatrú, Norse pagans 
Winter Nights is mentioned in the Ynglinga Saga as one of the three greatest blessings of the year, the other two being Sigrblót in April, and þorrablót in late Jan/early Feb. Winter Nights is the celebration of the beginning of the winter season; Álfablót is a sacrifice to the elves, and Dísablót a sacrifice to the female spirits (dísir) and Valkyries.  
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NOVEMBER 
REMEMBRANCE FOR SIGRID THE HAUGHTY 
9th November 
Origins: C9th CE 
Observed by: Heathens, Ásatrú, Norse pagans 
It is not actually known whether Sigrid Storråda, or Sigrid the Haughty, was an actual historical figure, an amalgamation of a few, or simply a myth. The lore goes that she was proposed to multiple times and turned down many but went on to orchestrate conflict when a potential suitor - Olaf Tryggvason, King of Norway - attempted to convert her to Christianity.  
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DECEMBER 
REMEMBRANCE FOR EGILL SKALLAGRÍMSSON  
9th December  
Origins: C10th CE  
Observed by: Heathens, Ásatrú, Norse pagans  
Day celebrating the poet, farmer, and berserker Egill Skallagrímsson, who is recalled in The Icelandic Sagas by Snorri Sturluson. Egill is known for his many killings and escaping death by writing an epic poem after being captured when washing up on our Northumberland coastline.  
SATURNALIA  
17th - 23rd December  
Origins: Ancient Rome  
Observed by: Roman polytheists, some Hellenic  
Like Yule and Lesser Dionysia, Saturnalia was the Roman winter festival celebrating the coming return of the sun and honouring the god Saturn. The standard feasting and drinking feature, and slaves would be treated as equals like Dionysia. Saturnalia is another festival cited as being picked up by Christians and used as inspiration for Christmas.  
WINTER SOLSTICE (YULE/MIDWINTER)  
21st December  
Origins: Germanic nations, as early as C4th CE  
Observed by: Norse pagans, Wiccans, Neopagans, LaVeyan Satanists, Ásatrú, Heathens, many Germanic nonpagan peoples  
Yule is the midwinter festival known commonly among pagans as a time for feasting, being with loved ones, remembering ancestors, and looking forward to the return of the light and warmer days. Many pagans will celebrate Yule for more than one day, some celebrating a week either side, some for longer, up to two months, and some for twelve days afterwards. True Yule would have originally been in January for midwinter, but King Haakon the Good  
moved it to coincide with the Christian celebrations in the 10th century, as told in the Ynglinga Saga.  
On the 24th of December, Anglo Saxons are said to have celebrated 'Mothers Night' honouring female ancestors. 
RURAL/LESSER DIONYSIA  
End of December/beginning of January  
Origins: Ancient Greece  
Observed by: Hellenic polytheists  
Smaller festival honouring the god Dionysus (Greater Dionysia took place in cities at the end of winter). Feasting, mask wearing to stop distinction between classes so that everyone could feel equal, sacrifices, parades, and phallic display were all used to celebrate.
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justlikebart-allen · 3 months ago
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saw a couple posts about today (Aug 9th) being Damian Wayne's birthday, but when I looked for a source I couldn't find one for the life of me. which of course sent me down a rabbit hole of batfam birthdays. so.
Official Birthdays
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*official as in they appear in canon and seem to be the most popular amongst fans. a bunch of these knuckleheads have multiple birthdays.
Cassandra Cain was born on January 26th according to Batgirl (2000) #33, though in that same issue she celebrates it some time in June because fuck her dad.
Bruce Wayne was born of February 19th according to the Detective Comics #494 fan letters column. Or April 7th, if you're looking at Star Spangled Comics #91 (Golden Age), or October 7th in Legends of the Dark Knight (2021) #10. Feb 19th seems to be the one that's used most often.
Dick Grayson was born on "the first day of spring" (aka March 20th) according to Robin (1993) Annual #4, or November 11th according to the Super DC Calendar of 1976, or a week-ish before Halloween according to Secret Origins (1986) #50, or December 1st according to Young Justice (2011) #20. March 20th fits into the robin origin story though, so we're gonna go with that.
Alfred Pennyworth was born on April 8th according to the Super DC Calendar of 1976, or August 16th according to Injustice: Gods Among Us: Year Five #26 (side note: double colons in titles should be illegal). Neither of these are anywhere near real canon, but Injustice is supplementary material for a fighting game, and I'm always more inclined to go with a pure comics source. Plus this way he and Jason don't have to share.
Tim Drake was born on July 19th according to Robin (1993) #116. He's only got the one birthday and in that issue he totally forgot about it.
Jason Todd was born on August 16th according to Detective Comics #790. No information on when exactly his rebirth day is.
Barbara Gordon was born on September 23rd according to the Super DC Calendar of 1976. That's the only source we've got so that's what we're gonna use.
Unofficial Birthdays
Stephanie Brown, Duke Thomas, and Damian Wayne have never had their birthdays stated in canon, so most people have assigned them birthdays based on either their debut date (Duke) or some other criteria that is a mystery to me. Those dates (from what I have gathered) respectively are:
Steph: August 11th, Duke: August 13th, Damian: August 9th
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WHY ARE THEY ALL AUGUST??? THAT'S 4 (or 5 if you count Alfred) BIRTHDAYS IN THE SPAN OF A WEEK! WHY DO THEY ALL HAVE TO BE LEOS???
anyway that's the fruits of my afternoon/evening. if anyone has corrections with sources or dc canonizes a birthday in a comic I'm not reading (which is most of them, my comics taste is stuck in the 90s/early 2000s), let me know.
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motogp-museum · 9 days ago
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Top 5 Motogp ships on ao3 during the last decade
I filtered each year from Jan 1st to December 31st. No other fics are included in each year's rank, only the ones posted during that calendar year.
'New' means that they were either new to any year's top 10 on ao3, or new to this list. If I included the plus minus, that means it was not new to the top ten, it just hadn't made the top 5 yet.
2014
P1- Marc Marquez/ Dani Pedrosa
P2- Marc Marquez/ Valentino Rossi
P3- Alex Marquez/ Dani Pedrosa
P4- Jorge Lorenzo/ Original Female Character
P5- Dani Pedrosa/ Valentino Rossi
2015
P1- Marc Marquez/ Dani Pedrosa (=)
P2- Jorge Lorenzo/ Alex Marquez (New)
P3- Alex Marquez/ Original Female Character (New)
P4- Marc Marquez/ Valentino Rossi (-2)
P5- Dani Pedrosa/ Valentino Rossi (=)
2016
P1- Marc Marquez/ Dani Pedrosa (=)
P2- Daniil Kvyat/ Marc Marquez (New)
P3- Jorge Lorenzo/ Dani Pedrosa (+6)
P4- Jorge Lorenzo/ Marc Marquez (New +5)
P5- Jorge Lorenzo/ Valentino Rossi (New +3)
(Rosquez down 3 places to P7)
2017
P1- Marc Marquez/Dani Pedrosa (=)
P2- Luca Marini/Alex Marquez (New)
P3- Jorge Lorenzo/Dani Pedrosa (=)
P4- Jorge Lorenzo/Marc Marquez (=)
P5- Marc Marquez/Valentino Rossi (+2)
2018
P1- Marc Marquez/Valentino Rossi (+4)
P2- Marc Marquez/Dani Pedrosa (-1)
P3- Jorge Lorenzo/Dani Pedrosa (=)
P4- Luca Marini/Alex Marquez (-2)
P5- Jorge Lorenzo/Marc Marquez (-1)
2019
P1- Marc Marquez/Valentino Rossi (=)
P2- Jorge Lorenzo/Dani Pedrosa (+1)
P3- Luca Marini/Alex Marquez (+1)
P4- Jorge Lorenzo/Valentino Rossi (New +5)
P5- Marc Marquez/Dani Pedrosa (-3)
2020
P1- Fabio Quartararo/Maverick Viñales (New +6)
P2- Marc Marquez/Valentino Rossi (-1)
P3- Jorge Lorenzo/Dani Pedrosa (-1)
P4- Luca Marini/Alex Marquez (-1)
P5- Marc Marquez/Dani Pedrosa (=)
2021
P1- Marc Marquez/Valentino Rossi (+1)
P2- Fabio Quartararo/Maverick Viñales (-1)
P3- Marc Marquez/Dani Pedrosa (+2)
P4- Marc Marquez/Fabio Quartararo (New )
P5- Jorge Lorenzo/Dani Pedrosa (-2)
2022
P1- Marc Marquez/Fabio Quartararo (+3)
P2- Marc Marquez/Valentino Rossi (-1)
P3- Jorge Martin/Fabio Quartararo (New)
P4- Jorge Lorenzo/Dani Pedrosa (+1)
P5- Luca Marini/Alex Marquez (+1)
2023
P1- Marc Marquez/Valentino Rossi (+1)
P2- Marc Marquez/Fabio Quartararo (-1)
P3- Jorge Lorenzo/Dani Pedrosa (+1)
P4- Luca Marini/Alex Marquez (+1)
P5- Marco Bezzecchi/Celestino Vietti (New)
2024
P1- Marc Marquez/Valentino Rossi (=)
P2- Marco Bezzecchi/Celestino Vietti (+4)
P3- Francesco Bagnaia/Marc Marquez (New)
P4- Marco Bezzecchi/Marc Marquez (New)
P5- Jorge Lorenzo/Dani Pedrosa (-2)
Top 5 of all-time and their ao3 debut date
P1- Marc Marquez/Valentino Rossi (17 June 2014)
P2- Marc Marquez/Dani Pedrosa (26 December 2013)
P3- Jorge Lorenzo/Dani Pedrosa (21 July 2014)
P4- Luca Marini/Alex Marquez (15 February 2016)
P5- Fabio Quartararo/Maverick Viñales (13 November 2019)
Discussion:
Since there were so little motogp fics in the first few years, some of the ships in the top 5 were there because of a single writer. So it does not always reflect the fandom's opinions of the ships. For example, all of the Alex/Dani and Alex/Jorge fics were written by the same person (at the time. There are new ones).
It also shows how a ship being popular for a short time can have lasting effects on the all-time rank. Maverick/Fabio being an example of this as they are still in the top 5 overall, despite only being in the top 5 of the yearly rank twice.
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ilyasorokinn · 1 year ago
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the perfect father , elias pettersson
note, this was originally written for jacob markstrom but i decided to rewrite it for someone else. just a personal thing. also, this fic is part of the "home with the petterssons" series. check out this masterlist for more. timeline: this takes place between february 2021-october 2021 pair, elias pettersson x reader summary, y/n and elias manage to keep a huge secret from the world during quarentine. warnings, children/kids, pregnancy, covid/quarantine, a little cheesey word count, 3873 words
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(gif not mine)
The NHL schedule was confusing during the regular season, but now you were even more confused with the 2020-2021 season underway. So, to make things easier for you, Elias bought a calendar with your favorite animals and filled it out with all the dates of games.
The calendar really came in handy when planning your doctor's appointment. You had a hunch about what was causing all your sickness and it wasn't a cold.
So, you called the person you knew you could rely on, the one person who would give you the advice you needed to hear and would give you the cold hard truth even if it would hurt.
Holly Horvat.
She did indeed give you the cold hard truth and confirmed your suspicions. She also stayed on the line with you while you booked your appointment.
In the meantime, to ease some anxiety and nerves, you went to the store and grabbed as many pregnancy tests as you could fit in your hands. You purchased them and rushed home as fast as you could.
You sat on the closed toilet lid, head in hand as you waited for your timer to go off. Those two minutes felt like hours. You didn't ever understand that feeling before, but you did now. Time really did go slower.
You and Elias had been together for almost five years, engaged for less than a year, and everything was great. You were great. You had talked about babies briefly, but you talked about it as if it was something in the distant future. After marriage, after a few years more in the league. Clearly, life doesn't always go the way you want it to.
When the timer went off, you jumped out of your skin. You pulled your hands away from your eyes and flipped the tests over, inhaling as you looked at all of them.
"Holy crap." You muttered.
-
“I’m home!” Elias announced a few hours later, walking into the house. He found it strange that Luna, your dog, didn’t immediately run up and greet him. He followed the sound of the TV into the living room, where he found you fast asleep, and Luna curled up around you.
He smiled, turned off the TV, and draped a blanket over you, but not before kissing you on the head. He made his way into the bathroom to take a shower. He was waiting for the water to warm up a little when he spotted something sticking out of the trashcan.
He pulled it out of the trash and his eyes widened. He dug deeper into the trash, not even caring that he was digging into the trash, and looked at all of the tests in front of him, "Holy..." He covered his mouth in shock before he ran as fast as he could to the living room.
He dropped them on the coffee table then shook you awake, "Y/N." He called out, continuing to shake you before you turned around.
"What?!" You snapped, turning around, about to snap at him again, but you stopped when you noticed the tests sitting on the table, "Oh..." You looked back up at Elias, who was looking to you for confirmation, "Surprise." You gave him a nervous smile.
"Really?" He broke out into a smile, and when you nodded, he jumped onto the couch with you and wrapped you in his arms. You hugged him tighter, kissing his cheek as he pulled away, "Are you okay? Do you need anything?" He frantically asked, cupping your face and then looking down at your stomach.
"No, I'm okay." You smiled at his sudden panic, but stopped and thought about it, "Actually..."
"Anything." He stated before you could finish.
"Anything?" He nodded, "That's a lot of responsibility, Mr. Pettersson." You joked.
"I can do it." He nodded.
"If you say so." You shrugged, before listing off the things you wanted at that very moment, which he grabbed from the kitchen with no hesitation.
-
Because your plan to surprise Elias was spoiled, you changed your appointment to a day when Elias would actually be home. When that day finally came, Elias woke up before you and made breakfast big enough to feed a small family.
While you ate, you pointed off to different dishes you didn't want and he gave them to your next-door neighbors, who were thrilled and excited by the Swedish dishes Elias had made.
When it was finally time to drive to the doctor's, he was bouncing off the walls of the car, barely able to contain his excitement, "I really can't go in with you?" He frowned as you slipped your bag onto your shoulder.
"I'm sorry." You pouted, "But I'll ask if I can FaceTime you." You promised.
"Okay." He perked up a little at that, "I love you. Say 'hi' to the baby for me." You smiled, leaning over to kiss him.
"I will." You gave him a salute then were on your way in. You waited anxiously, texting Elias the entire time while you waited.
"Pettersson." You stood up, dropping the magazine sitting in your lap and garnering a few looks from the other people sitting in the waiting room.
"That's me." You announced. The nurse offered you a warm smile and nodded, gesturing for you to follow her. She led you into an empty room and instructed for you to sit down.
"Is this your first time?" She asked, typing a few things into the computer.
"Is it that obvious?" You laughed nervously.
"It's okay." She gave you a smile that let you know she knew what she was doing. After she asked her questions, she quickly took some tests and rushed them off to test. And that left you by yourself in the complete quiet. And in that time, everything started to sink in.
You were pregnant.
You didn't know how much time had passed, you were so stuck in your own little world, but someone knocked on the door, and that shook you from your thoughts. A woman you presumed was a doctor popped her head in and gave you a smile.
"I'm Dr. Rowe, it's nice to meet you." She reached out and shook your hand before she made her way over to the small sink, "Y/N, right?"
"Yes." You nodded. She snapped on a pair of gloves and then sat in the chair next to the big bed-table thing next to you.
"So, we got your results back, and congrats, Mrs. Pettersson, you are pregnant." She told you. You let out a breath you hadn't known you were holding and a choked laugh, "Now, I know this is a little overwhelming, so if you need a minute..."
"I'm good." You shook your head, "I'm ready."
"All right, well, I'm going to walk you through what I'm going to do then do it, is that okay?" She smiled when you nodded again.
True to her word, she walked you through what she was going to do, step by step. She then grabbed all the tools she would need and helped you lie down.
"Can I call my husband? Would that be okay?" You asked.
"Of course." She nodded. You whipped out your phone and immediately dialed Elias' number.
"Is it time?" He asked, picking up before the first ring was over. You and Dr. Rowe laughed.
"Yes." You nodded, flipping the camera around as she squirted jelly onto your stomach.
"All right, let's find a baby." She moved the wand around your stomach. Both you and Elias watched in fascination as she moved the wand and a little blob showed up on the screen.
"Is that-?"
"Your baby." She nodded. Neither you nor Elias could say anything as you stared at the screen in pure awe, "Would you like to hear the heartbeat?" You felt yourself nod and heard Elias say 'yes' immediately again.
She pressed a button on the machine and you were in awe all over again, "Elias..." Was all you managed to say through the tears. A silence enveloped the room, the only thing filling it was the heartbeat of your baby, a sound you had decided was your new favorite.
"Would you like some pictures?" Dr. Rowe asked, breaking the silence.
"Yes, please." You nodded.
You walked out of the doctor's office 10 minutes later, sonogram in hand. You made it back to the car and looked at Elias, "It's real."
"We're actually having a baby." He tearfully smiled.
-
After your appointment, all Elias could talk about was seeing your little baby in a little Pettersson jersey and how cute it would be, so before he came back, you decided to make part of his dream come true.
When Elias finally did have to leave for the little stint of away games, you decided that would be the perfect time to enact your plan. You went to the team store and got a little baby jersey customized, almost crying in your car when you pulled the jersey out of the bag and finally got a look at it.
As soon as you got home, you wrapped the jersey with your nicest wrapping paper, slapped the prettiest bow you owned on it, and began the countdown until Elias would be home.
He wouldn't be home for a few more days, and when he came home, you heard him before you saw him. He came through the door, looking disheveled.
"I'm home." He hummed, dropping his stuff where he stood and making his way over to you quickly, "Did I miss anything? Are you okay? Do you need anything?" He spoke frantically.
"Okay, you need to breathe." You laughed, "I'm fine. We're both fine." You reassured him, "Why don't you get changed and come back out here? I have something for you."
"This feels backwards. I should be bringing you gifts." He laughed.
"Just go." You pushed him towards the bedroom. You waited patiently, trying to keep your excitement at bay. When he finally came back into the kitchen, he looked at the bag on the coutner confused.
"You used the pretty wrapping paper." He pointed out, eyeing the gift suspiciously, "You only use that when it's a good gift."
"Just open the gift, Elias." You told him snappily. He raised his hands in surrender but opened the gift. He froze when he caught a glimpse of the tiny jersey.
He picked up the jersey and held it up so he could look at his name sprawled on the back of it, "Y/N..."
"You talked so much about the baby wearing your jersey, so I got one made." You told him, making your way over to him, "Are you okay?" You asked, worried when you saw he was frozen in place.
"This is perfect." He said, his voice so quiet you almost didn't hear him.
"Oh, Eli." You cooed, wrapping him in a hug.
-
"Cakes here!" Elias shouted from the door. He shut the door with his foot and carried the cake to the kitchen where you were waiting for him.
You looked at each other nervously, not because the cake was bad, but because you were finally, after months of waiting, going to know the gender of Baby Petey, and that thought filled you with both joy and anxiety.
"You ready?" You asked. He nodded, "All right." You took a breath and set up your camera while Elias grabbed the cake cutter from one of the drawers, "Pettersson family gender reveal." You clapped in front of the camera, imitating one of the movie clappers.
Elias pulled the cake out of the box and you both inhaled sharply. He set it down and his hand hovered over the cake cutter. You grabbed his hand and together, you held the cutter.
"One, two, three." You counted down together, then cut into the cake. When you pulled the slice out, you burst into tears.
"A boy!" He cheered, dropping the cutter and wrapping you in a hug, unable to fight his own tears so you stood in your kitchen, crying tears of joy together at the thought of your unborn son.
-
With all the guys away on a roadie, one of the girls decided to have a little get-together at her house so you could all watch the game together.
When you knocked on the door, instead of it being the host, it was Gunner Horvat, who must've seen you through the video camera and ran to the door before anyone could stop him.
"Hi, G." You laughed, "I don't think you're supposed to open the door without an adult." He simply stared at you but raised his arms, wordlessly asking for you to pick him up, "I missed you, too, bud." You laughed when he wrapped his arms around you.
"Let her get in the door, Gun." Holly laughed, grabbing the bag in your hand so you could hold onto the child more easily. She led you to the main room where a few other girls were already.
"Surprise!" They all shouted. You gaped in shock at the scene in front of you. Instead of being a little watch party, there were baby decorations all around the living room and kitchen.
"What the heck?" You gasped, tears filling your eyes as you looked at all the other girls.
"Elias told us you were a little bummed that you couldn't have a gender reveal party, so we decided to throw you a little shower." One of the girls explained with a smile.
"This is so sweet." You smiled tearfully. They led you over and grabbed some snacks before leading you to the living room where a small mountain of presents sat, "Wow."
"We might've gone a little overboard." They all laughed. Before they started, they made sure you had everything you needed and wanted before you began.
You opened so many things you didn't even know you needed but all the other mothers told you you needed. The last present was smaller than the others but they all looked excited for you to open.
You pulled out an exact replica of your special denim jacket with 'Pettersson' on the back. Everything was the same, even down to the special patches you had put on it.
"Wow." You gaped, at a loss for words as you turned the jacket around to look at every detail.
"Do you like it?" You could hear the worry in her voice.
"I love it. It's beautiful." Your eyes filled with tears again, and they all crowded you in a big hug.
-
It was really late. Way too late for you to be up late. It was almost 3 in the morning, and you were awake. Why you may ask? Because the baby wouldn’t stop moving, plus she was craving food.
You knew Elias was asleep. It was evident by the loud snoring. Instead of trying to fall back asleep, you got out of bed. As soon as your feet swung over the edge of the bed, Luna was up and standing next to you.
You smiled when she trotted alongside you towards the living room. By the time you made it to your destination, you were a little tired, but the overwhelming hunger outweighed the tiredness. So, you turned on the TV, before making your way into the kitchen. You grabbed an armful of different snacks and headed back to the living room.
You settled on the couch, the dogs curling into you on each side. You got through half an episode when you heard footsteps coming down the stairs, “What are you doing up? It’s almost 3:30.” Elias rubbed the sleep from his eyes as he made his way over to you on the couch.
“I was hungry, and couldn’t sleep.” You shrugged. He gave you a tired smile and carefully sat down next to you.
“Why didn't you wake me and tell me you were hungry?”
“You looked peaceful, and I just didn’t want to wake you.” You told him.
“I wish you had told me.” He yawned, and you chucked.
“I’ll be sure to do that next time.” You nodded.
"How's baby?" He asked sleepily, leaning his head on your shoulder.
“He doesn’t know when it’s time to play and when it’s time to sleep.” You told him, looking down at your bump and rubbing it.
“And how are you?”
“I’m really tired.” You admitted, looking over at him. When you finally met his eyes, he could see how tired you really were.
He grabbed your hand and pressed a few kisses to it. He grabbed the chip bags surrounding you and took them back to the kitchen. By the time he got back, your eyes were drooping, and you were on the verge of sleep.
“Come on. Let's get you to bed." He got off the couch and helped you get up too. He placed a kiss on your head before leading you down the hallway, back towards your bedroom.
He helped you get situated back in bed, tucking you in and making sure you were comfortable. He then climbed in next to you, "Sleep well." He whispered, caressing your cheek. He made sure you were asleep before he fell asleep.
-
Your due date was a few days away, and both you and Elias were getting very excited. Every day, you would wake up, and waddle down the stairs where Elias was already making breakfast. You would sit at the kitchen island, and the two of you would talk about the dreams you had the previous night.
You would spend most of the day lounging around the house. Either watching TV, reading books, going for drives, organizing the house again, it was the same thing every day.
Then, after dinner, the two of you would go out for a walk with the dogs. It was really the only outside interaction you would get all day unless you went out to the backyard.
The night was no different. After dinner, you grabbed your jackets and leashed up the dogs. All throughout the day, you had stomach pain. You brushed it off all the time as stomach pain. Elias usually walked ahead because he had quicker strides, but never too far because he was protective.
You were walking in silence when a sharper pain hit you, and you let out a pained noise. That caught Elias' attention, and he whipped around, “What is it? What’s wrong?” He asked, cupping your face with one hand, while his other went down to your stomach.
“I-” Before you could finish, you felt a wave of liquid trickle down your leg, “I think I’m going into labor.” You winced. You looked at him and saw all the color drain from his face, “What are you doing?!” You hit him in the arm when he didn't move, “We gotta go.”
That snapped him out of it, “Come on, baby. Let’s get you to the hospital.” He helped you walk, well waddle, back towards the house, “Breath baby, breath.” He kept telling you and placing kisses on your temple.
-
“He's beautiful,” Elias whispered as he leaned down over your shoulder to look at the newborn.
“He's perfect.” You smiled at him, cradling your son closer to your chest. Leonardo Michael Pettersson was perfect in every way. When you called and told Brock that you had given Leo his middle name, he almost cried.
Elias had been nothing but supportive throughout the whole process. He waited on you hand and foot, the same way he had all throughout your pregnancy, getting you whatever you asked. He even let you curse at him, and squeeze his hand which was the least he could do.
A few hours after birth, you had fallen asleep, leaving Elias and the baby alone. Elias was sitting in the chair next to your bed without a shirt, cradling little Leo to his chest. He had read somewhere that skin-to-skin contact was good for babies, so he figured he would give it a try. He couldn’t take his eyes off of the little baby.
“We’re so happy you’re here.” He whispered. Leo couldn't understand a word he was saying, but he looked up at him with his big blue eyes. His blue eyes, “We waited so long for you, and now that you’re here, you’re gonna be so spoiled.” He pressed a kiss to his chubby cheek.
“You’re already so loved. You have aunts and uncles who are so excited to meet you.” Somewhere in between his conversation, you started to wake up, but kept your eyes closed, “And of course mommy and I are so happy you’re here.” He added.
You continued to listen to Elias talk to Leo, and it warmed your heart. You knew, from the moment you told him you were pregnant, and he started taking care of you and telling you not to lift a finger, you knew he was gonna be a great father.
And boy were you right.
-
5 months later, February 2022
After months of waiting, you finally got the clearance for Leo to a game, and Elias was thrilled. You slipped the little Pettersson jersey on him, a surprise Elias didn't know you had in store for him.
You bundled him up in a blanket, and even got a little beanie with the number 40 embroidered on the top of it, "Papa is so excited for tonight, and you probably won't remember anything, but it's such a big night." You whispered as you got Leo ready.
You parked yourself in front of the arena, standing alongside a few of the other girls and their kids, as you waited for the guys to skate out.
When they skated out, Elias did his usual skate around the ice, tossing a few pucks over the glass to a few fans, and shooting at the net a few times, before he finally skated around to where you were standing. 
You couldn't help but smile when you saw the smile on his face. His face showed nothing but pride as he watched Leo sleep. He blew you a kiss, then blew a kiss at Leo, who blissfully continued to sleep.
He tossed a puck over and one of the guards standing in front of the ice caught it and handed it over to you, "Thank you." You smiled at the man, slipping it into the bag and gathering your stuff.
After the game, and an OT goal from Elias which he chalked up to dad strength in a post-game interview, you finally met up with him in the parking garage.
"I'm so proud of you." You wrapped him in a hug before he could get into the car, "An overtime goal." You cheered.
"I had my good luck charms with me." He beamed, kissing your head and then kissing Leo's. When he pulled away, he finally noticed the jersey and gaped, "It's the jersey."
"It felt fitting for his first game." You shrugged with a smile.
"It's perfect." He picked up Leo carefully and cradled him to his chest, kissing his head again, "I love you." He leaned down, leaning his forehead against yours.
"I love you, too." You hummed, leaning up to kiss him.
-
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starburstmlp · 12 days ago
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Luz is actually 13 at the start of the Owl House and here's why (Owl House timeline analysis).
Please read!!! 👉👈
Ok, so I've been rewatching the owl house recently through Danny Motta's videos on YouTube, and it got me to thinking about the years the owl house takes place in and the logistics of the BI and Earth time zones. So, I made an analysis:
*SPOILERS BELOW*
First off, let's talk about Luz.
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When you look up Luz's age online, it says that Luz is canonically 14 years old in the show. But when you look at the events of the show (*Spoilers sorry*), we see that Luz is celebrating her birthday on the BI, and we see Eda say this line:
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Ok, no big deal, right? Well, if we look at the events of the show, we know that the kids were in the Human realm for a while. It was fall in the human realm when the kids arrived after the day of Unity. After the montage of them in the Human realm, it is shown to be Halloween. This means that they would have been in the Human realm for a little under a year, meaning it doesn't make sense that Eda would say that line because Luz would have already turned 15 during that year in the Human realm while the collector was controlling the BI.
So, for this timeline, I'm gonna reference @drachenfalter's calendar analysis (check it out, it's great). In this analysis, they use this picture of a BI calendar.
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We see here that the calendar has 42 days in a month, and so their analysis shows that the BI would have 9 months in a year instead of 12, meaning the time zones don't change, but the calendar is longer (hence, why Luz can text her mom in the same time zone).
For Luz's birthday, there is no specific birthday stated for her, but for the sake of the post, I'm gonna head cannon it to be April 8th because that is the day Watching and dreaming came out. Watching and dreaming came out in 2023, and there is a 3-year timeskip at the end, with Luz having graduated High school already in the human realm and preparing to start college in the BI. If we assume that the timeskip takes place in that modern day in 2023, then that would mean that Belos's final defeat takes place in 2020, and the start of the show would have taken place not in 2020, when the show came out, but in 2019, 1 year prior, explaining Luz's narration at the end.
With that in mind, here is my timeline Headcannon.
Luz- 13 years old at the start of the show finishing 8th grade.
Time: Mid-May or beginning of June 2019.
Luz birthday: April 8th (H.C.)
Luz turns 13, finished 8th grade, Camilla sends luz to camp; Luz leaves for BI in Mid-May (March for BI), 2019.
Luz learns magic, attends Hexside, dates Amity in the span of 5 BI months, 7 Earth Months. (It is fall when Luz finds Vee and returns home after the day of Unity).
Luz fights Belos and goes back to the Human realm in November 2019 (September for BI).
The Hexsquad go live in human realm for 1 calendar year, give or take.
- Luz goes back to school, the gang experiences the different seasons in the Human realm montage in Thanks to Them, time jump ends at Halloween.
Luz turns 14 during this time in 2020, and is a sophomore in high school in Thanks to Them (reminder: there is no pandemic in the Owl house universe)
The Hexsquad fights Belos again and goes back to the BI on Halloween in 2020 (End of August/Beg. of September for BI).
The Hexsquad saves the BI in November 2020 (September for BI).
*Timeskip 3 years later*
Luz turns 15 in 2021, spends it rebuilding the Isles.
Luz turns 16 in 2022
Luz turns 17 in 2023, reaches the end of senior year, graduates' high school in the human realm with Vee.
The finale takes place on April 8th, 2023 (February for BI).
- Luz turns 17, celebrates her "King-ceañera".
Luz goes to magic university in the BI in 2023.
- Luz's move in date for school is shown to be August 21st in "Watching and Dreaming", which would be June for the BI, meaning that Luz will have left for school 3-4 months early since she is also shown to be packing in the episode.
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Ok, so one last thing to note, with this timeline, the finale would take place in 2023, and Luz would be celebrating her 17th birthday in the BI. This means that Luz would have still been a legal minor when starting college. My head cannon is that Camilla allowed Luz to stay with Eda and Raine for the 3-4 months before starting school, and constantly checked in on Luz during her time in the dorms before turning 18 (as well as long after, of course:)). Eda and Raine would likely also coparent to make sure that Luz was keeping up with her move in process and magic studies.
Anyway, that's my timeline analysis for the Owl house! Hope y'all like it! (I also have other Head cannons for the ages of the other Hexsquad members that go with this timeline if y'all wanna know).
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dragonagefanevents · 6 months ago
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Dragon Age Fan Event Listings
The beauty of fan events is that they are run by fans.
Including you.
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▸What are the types of fan events? - #education
▸Start a new event! - #how tos (coming soon)
▸Ask Box - send us advice, or ask for it!
▸Blog Tag List
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Below is a list of all Dragon Age fan-run events we can find. The links should bring you to the most recent iteration of the event. Where possible, the time period the event covers is listed next to the event.
Want to get an event listed? Check out the link and submit. Look here for multi-fandom events, or more events in general.
Event Masterlist - #compendium
Bangs
25k Big Bang (July - November)
10k Big Bang (March - April)
Dragon Age Reverse Bang
Exchanges
Arlathan Exchange (April - June)
DA Polyshipping (August - November)
Handers Exchange (March - May)
Templartations Exchange (March - May)
Black Emporium Rare Pair Exchange (June - September)
Platonic Ideal Gen Fic Exchange (December - February)
Smutquisition (January - March)
Theme Weeks/Months
Krem Week 2024 (July 22 - 28)
City Elf Week (August 5 - August 11)
Zevwarden Week (2024 dates TBD)
Tranquil Week (August 25 - 31)
Sera Appreciation Week (Oct 13 - 19)
Kink Memes
Dragon Age Kink Meme (Dreamwidth) | DAO | DA2 | DAI
Zines
Dragon Age Flower Zine (Creation Period)
Wanderers Zine (Creation Period)
Dragon Age OC Zine (Mod Apps Open)
Alistair Zine (Creation Period)
Special Events
Dragon Age Drunk Writing Circle
Dragon Age Annual (2025 Production Period)
Dragon Age Create-A-Thon (Begins Sept 15 2024)
Reddit Weekly Dragon Age Writing Prompts
Unofficial Dragon Age Day (Dec 4)
Solavellan Day (April 11)
Past Events
Retired Bangs
DragonAgeBB (last: 2015; formerly on LJ and elsewhere)
Retired Exchanges
Demands of the Qun (Qunari)
A Paragon of Their Kind (DA Dwarves)
Solas Lovers
Hightown Funk (Varric/Hawke)
Retired Theme Weeks/Months
Autumn of Anders (Anders Appreciation Event)
Dalish Week
30 Days of Dorian (Dorian Appreciation Event)
Dragon Age Fan Week (2013)
Cullen Appreciation Week (2019)
Cullen Week (2021)
14 Days of DA Lovers
Fenris Appreciation Month (2017)
Rylen Appreciation Week (2018)
Sera Appreciation Week (2019)
Sub!Solas Week (2016)
Past Zines
Adoribull Fairytales
Age of Romance Zine (Incomplete)
ApprovesGreatly (Incomplete)
Andoralis Zine
Arcana: A Dragon Age Zine
Arlathvhen Zine (Incomplete)
Beyond the Veil Zine (Zine)
Bring Down the Sky Bioware Fanzine
Dragon Age 2 10th Anniversary Zine (Zine)
Dragon Age Codex Zine & Myths and Legends Zine
Fortitudo Dorian Artbook
Good for Each Other (Adoribull Zine)
In Peace, Vigilance Zine
Insufficient Skill Fanzine
Legend Mark Zine
Lotus and Root OC Zine
Love Across Thedas Zine (Zine)
Na Via Lerno Victoria (Fenris Zine)
Patron of the Arts Zine
Rebel Hearts Handers Zine (Zine)
Road to the Imperium Zine
Solasmancy Zine
Sunlight (Anders Zine)
The Coming Storm Zine (Ukrainian Zine)
The Dragon Age Zine (Russian Zine)
The Keeper's Codex Fairy Tale Zine
The Unsung Dragon Age Zine
The Zevran Zine (incomplete)
Thedosian Archives (incomplete)
to be happy (FenHawke Zine)
Wicked Eyes: A Dragon Age Finery Zine
Year of the Mabari (Incomplete)
Other Past Events
Dragon Age Calendar 2018
Dragon Age Calendar 2021
For Fans by Fans - Fan Forge
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nejis-desk · 9 months ago
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Jack Jeanne Complete Collection - Interview with Ishida Sui and Towada Shin Translation
This interview is from the Jack Jeanne Complete Collection art book, it’s available on CDJapan and Amazon jp. You can also purchase a digital only version on bookwalker jp. I encourage anyone reading to purchase the game (if you haven't already) or the art book itself to support Ishida and Towada directly. 💕
This is a VERY long interview so I apologise for any typos or errors I may have missed.
~ ~ ~
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An interview with Ishida Sui and Towada Shin, who both worked on writing the story of Jack Jeanne. In this interview they reveal what went on behind the scenes during production, rejected story ideas and much more. This interview was conducted remotely on the 9th of February 2021.
Interviewer: Yui Kashima
How did Ishida Sui end up making an otome game?
—How did the production of Jack Jeanne begin?
Ishida: It was sometime around Autumn 2015 I think… On an old personal site that I used to run, I received an email from the company Broccoli to an email address that I no longer use. It was a commission request for character designs.
—In 2015 Tokyo Ghoul was still being serialised wasn’t it?
Ishida: Yes. Usually job offers like that go through Shueisha first, so I contacted my editor asking why this one was sent to my private email…  At the time, in addition to working on Tokyo Ghoul, I was also drawing illustrations for a tear-off calendar and very busy with various other things, so when my editorial department heard about the offer they seemed very shocked like "What!?".
—Why did you decide to accept the offer even though you were so busy?
Ishida: I would often receive offers asking for me to draw manga or illustrations, so I figured that this one was a similar case. However, some words in the email caught my eye. Like ‘Gender Swap’, ‘Takarazuka’ and ‘All Boys Opera'. When I saw these concept ideas, a dream began to swell in my chest and I felt like giving it a try.
I think if it had just been a normal character design job, I would have turned it down. However just from reading the short brief in the email my interest was piqued. While in discussions with the Young Jump editorial department, I also casually mentioned the kind of offer I’d received to Towada-san.
Towada: Yeah, Ishida-san asked me for some advice. I was also drawn to the ‘Gender Swap’ and ‘Opera’ concepts. I could easily visualise the setting of the story. Additionally, it seemed like it would be a story that included many different themes such as gender. When I thought about that, I figured that Ishida-san would be a good fit, since I knew he would be able to draw something that went beyond all genders.
Ishida: I’ve been drawing androgynous characters for a long time, so Towada-san and I talked and wondered if that's what they must be looking for. After that, I created my own proposal and submitted it to Broccoli.
—You created your own proposal, Ishida-san?
Ishida: When I looked at the original proposal that Broccoli had sent me, a lot of it differed from my personal tastes. It was a very upbeat and dazzling story. It would’ve been hard for me to match my art style to that, so in my proposal I noted things like ‘if it were me, I’d do something more like this’. I was interested in this unpolished gem of a story, so I thought it would be a waste to turn it down altogether. I wanted to at least try throwing my own ideas into the ring, so I spent a week creating the six main characters and sent them in.
—At that time, I heard that the game wasn’t titled ‘Jack Jeanne’ yet, but was instead called ‘Jiemarie’.
Ishida: At first, I wanted to try creating a word that doesn’t exist. So using French as a base, I came up with ‘Jiemarie’ as the game's provisional title. But then a month later when I was reconsidering the title, I looked at it again and thought, damn this looks lame. So I hurriedly called Towada-san on Skype and we entered a discussion that lasted about ten hours over what the title should be.
That’s when we decided on ‘Jack Jeanne’. The male roles take the name from the knight, or the ‘Jack’ in a deck of playing cards. And the female roles ‘Jeanne’ take from the word parisienne and Jeanne d’Arc. When these two terms are put together, I feel like you can comprehend what the game is about with a bit of nuance. Plus you can shorten it to ‘JJ’… That’s also the title of a magazine though (lol).
—Taking on another job whilst your manga was being serialised sounds like it would be tough on you both physically and mentally.
Ishida: I think I must’ve been a bit unwell (lol). My body was fine, but being able to work on something other than a serialised manga was a lot easier on me mentally. I may have seen it as a way to escape, so I didn’t feel that working on two projects at the same time was difficult. When it comes to game development, I can only create what I’m capable of, and there was no set release date yet. Of course, I would work on and submit things whenever I could though.
—What kind of things would you submit?
Ishida: I would sketch character designs, discuss and create story elements with Towada-san and try to put Univeils history into chronological order. Then I would share the progress with Broccoli and have meetings and such with them. In the beginning, rather than having to draw anything yet, it was mostly just brainstorming and planning. That’s why I think I was able to do it all concurrently with the serialisation of my manga. 
~ ~ ~
How Ishida Sui and Towada Shin know each other
—Do you chat with Towada-san often?
Ishida: Well yeah, she is my older sister after all.
Towada: We talk a lot. When we both have the time we chat over Skype.
Ishida: Once we start the conversation can last up to five or six hours. We mostly talk about things that happened throughout our day. When I’m talking to someone I often bring up something that’s happened to me and ask their opinion on it. She became someone that I could chat with whilst working on my manga. Ever since my student days we’d talk until early morning, I usually told her about storyboards I’d drawn.
—At the Ishida Sui exhibition it was revealed that Towada-san had even given you advice on some of your earliest works.
Ishida: Yeah that’s right. It was a work I’d prepared for a 'bring your own work along' induction course in Tokyo that I attended back in my student days. It was a manga about two characters who eventually became the prototypes for Tsukiyama and Hori Chie in Tokyo Ghoul. It was only about 30 pages long, however when I showed it to Towada-san the day before the presentation, she told me that she thought my linework was too thin.
Towada: Yeah, the overall linework of the manga was thinly drawn. Once I told Ishida-san this thought, he began tracing over his linework and making it thicker. And then when he looked at it again, he said “Yep, I need to redraw the whole thing”.
The linework being too thin was only my personal opinion and the presentation was in Tokyo the next day, so in horror, I began hastily telling him, “You won’t make it in time, stop, stop!”
Ishida: All I could think about was that the lines really were too thin, so I wanted to redraw it. All of the screentones had already been affixed to the panels, but I didn’t want to bring something along with me whilst knowing it wasn’t the best that it could be.
Towada: Ishida-san handled the linework and I helped with redoing the screentones. We worked throughout the night and finished redrawing the whole manuscript. Once it was done, it wasn’t even comparable to the previous version, the lines were powerful and the characters' expressions conveyed a lot. I was seriously worried though (lol), I didn’t know if we’d complete it in time.
Ishida: I couldn’t think about anything other than the lines being too thin, so I wasn’t even worried about whether I had enough time or not.
Towada: I fell asleep halfway through, but you continued and boarded that Tokyo bound flight without having slept a wink, didn’t you?
Ishida: Yeah. I let Towada-san sleep and continued applying the screentones myself right up until the very last minute. I was still applying them whilst on the plane and also after my arrival in Tokyo. I used screentone number 10 a lot, so I remember the scenery around me gradually began to look grainy like the screentone. It felt as though I was hallucinating.
—Sounds like it was a tough manuscript to complete. Towada-san was also the author for the Tokyo Ghoul novels, has your relationship always been one akin to work partners?
Ishida: When it was decided that Tokyo Ghoul would be getting a novelisation, I was given other authors' works to look at. However, none of their styles really clicked with me, and they didn’t seem right for the series. I knew that Towada-san wrote, so I tried reaching out to her.
Although back in the days of Tokyo Ghoul’s serialisation, Towada-san and I didn’t talk as much as we do now. If I had any concerns I would just try and sort them out by myself. We’d always gotten along as brother and sister, however we didn’t really start to have a ‘work partners’ kind of relationship until we started working on Jack Jeanne together.
Towada: That’s true. Back then, we only occasionally conversed regarding the novelisation of Tokyo Ghoul. Before :re we only spoke once every few months over Skype. As Ishida-san said, it wasn’t until I started working on Jack Jeanne that we really started properly talking to one another.
—How often would you contact each other?
Towada: Depending on what stage we were at, we would bounce ideas off each other once every three or so days. Ishida-san would make a request like “I’d be happy if this part of the script was done within the next two weeks.” And then I’d present what I’d written and we’d discuss it and then I’d return to writing again. This process was repeated until Jack Jeanne reached its completion.
—Was Ishida-san the one that reached out to Towada-san to write the script of Jack Janne?
Towada: He didn’t ask me specifically to write the script, early in development he’d ask me to help with some research like “I’d like you to look up some information on this, could you help me?”. I’ve always liked ikusei games and within that genre I also enjoy romance and otome games. So I think that’s why it was easy for Ishida-san to consult me about it. We’ve had a common interest in games ever since we were kids.
Ishida: Back then I played games like ‘Pinnochia no Miru Yume’ and ‘Angelique’. I wanted to try and conquer Marcel in Angelique but it was one difficult game, so it was a tough task. Before I could even raise any flags with him, the training aspect of the game was so hard that no matter how many times I played I never got any good at it.
Towada: I’m the type that loves playing games, so after talking with Ishida-san, I went on to play every popular otome game that had been released around 2015, as well as every Broccoli published otoge. I completed every single character route in those games. I began analysing otome game trends and Broccoli’s brand identity and relayed my findings to Ishida-san. After that, I went along with the Jack Jeanne production team and Makasano Chuuji-san from Shueisha, who was the scriptwriter of the Tokyo Ghoul anime. We all visited the city of Takarazuka for research.
Ishida: I was also supposed to be there for the Takarazuka trip but since I had my manga to worry about, I had Towada-san go and take in the atmosphere in my place.
Towada: I did have to gather material but I think I visited Takarazuka a total of five or six times. From morning I would watch the Takarazuka theatre from afar and simply watch the guests move about, soaking in the atmosphere of the city.
Along with the Takarazuka plays, I also watched student plays, in total I probably went and watched one hundred shows. Theatre shows that are performed by professionals are fully realised and flawless. So getting to see the contrast to student plays, where they progress and improve until the show is complete was a very helpful reference.
I’ve always enjoyed watching plays, so everything I had to research overlapped with my own hobbies. I still shared my own input with Ishida-san though.
Ishida: I’d never formally been asked to write a script before… I felt like a fraud (lol). I think it’s because I’m not very good at being considerate of other people. I don’t think I’d be able to work with anyone other than Towada-san on something.
—Why is that?
Ishida: Well, for one I don’t want to talk to anyone for long periods of time (lol). Because Towada-san understands what aspects of a story are important to me, she’s also able to comprehend what I mean when I talk in abstract concepts. We could save time by not needing to have any pointless discussions.
Towada: Back then Ishida-san was still very busy publishing his manga, so bringing in all sorts of new people to work on the project probably would’ve put quite the burden on him. That’s why I wanted to help him out in some way.
After researching all sorts of things, I ended up participating in a production meeting for Jack Jeanne, but I was not expecting that I myself would end up being in charge of writing the script. Rather, I was more just looking forward to getting to play a game made by Ishida-san. As things progressed though, I was asked to try plotting things out, or to write part of the script to be used temporarily. Eventually I came to think, why don’t I just write the scenario myself?
I’d never written the script for a game before though, so that’s what had been holding me back. Unlike novels, it’s commonplace to not have to write descriptively. Novels are made up of dialogue and descriptions, like describing the setting and characters' expressions or emotions. So I had to spend a lot of time working out how to write to properly convey a story through dialogue alone.
When I first started getting the hang of it, I tried writing a script that still included descriptions but I quickly stopped. Jack Jeanne is about theatre, so I figured that it would be easier to convey the presence and narrative of the story through conversation. I usually write novels, so I was uncertain, but since Jack Jeanne has sprites of the characters on screen, I thought that I could do it. I suppose it’s closer to writing for a manga rather than a novel.
~ ~ ~
The rejected character routes
—Before Tokyo Ghoul was completed, what kind of things did you work on?
Ishida: The first two years were mostly spent creating the game’s world and mechanics. Like deciding how many performances there would be, how the plays would be presented. Would it be a dialogue drama? Would there be mini games? Things like that. We also had to decide whether summer break would be included or not, how raising affection would work and how the choices would be presented. Those are the sort of things that were talked about first.
—You got to watch over the entire game’s development then.
Ishida: At first, I got carried away and envisioned a stage play game full of skill mechanics that I personally enjoyed. A busy game full of specs you can raise and improve in mini games, however when I explained these details to a friend of mine, they were like “You’re just imagining a game that you would like, right?”.
They asked me if that’s what the eventual players of Jack Jeanne would be looking for. That same friend said that since it’s a story that deals with the theme of theatre, it would be better if the player could witness the performances themselves. So I took that advice and the prototype of the current Jack Jeanne was created. I told all of this to Towada-san and had her handle the script.
Towada: You can’t write a script without knowing how the game’s system works after all.
Ishida: Now that I think about it, before Tokyo Ghoul was finished, rather than build the game's foundation, all I was really doing was scattering the sand to prepare for said foundation.
When Tokyo Ghoul entered its endgame especially, I really had to concentrate on it, so I took a six month break from Jack Jeanne. Ending a story requires a lot of energy and attention, so I left the practical work of Jack Jeanne to Towada-san and only supervised the music production and attended any important meetings.
—So during serialisation you were making preparations to jump right into it afterwards?
Ishida: Yes exactly. I wasn’t able to do much practical work, so I had Towada-san prepare the script in advance for me. And for the time being, create one character route.
—Which character was it?
Towada: It was Shirota. I wrote about the equivalent length of a short book and it was more or less complete. In the end, we scrapped the entire thing though… Because the atmosphere in the beginning was quite dark.
Ishida: It was dark because I was too used to Tokyo Ghoul. It included issues like a troubled household and severe bullying. Reading something like that wouldn’t put the player in a happy mood.
Despite it being a story about the theatre, my attention drifted to other topics which didn’t fit. And it was me who had asked Towada-san to write something like that… A couple months after the Shirota route had been completed, I read over what Towada-san had written for me once again and realised that it was a bit too gloomy. I’d forgotten what prompt I’d even given to her in the first place (lol).
The first character portraits and CGs that I created were for Shirota too. The reason being that Shirota is the only second year student and he was already a complete individual, so he was easy to create for. As for the third year students, there’s three of them, Fumi, Kai and Neji. Along with Kisa, Suzu and Yonoga are also first years, so continuity and character relationships need to be taken into account in order to create them, so they were a little more complex.
—How did the other characters come to be?
Ishida: At the proposal stage, the first character that I created was Kai. It’s a game where characters will be falling in love and confessing to one another, so first off I wanted a character that was handsome. Then I made Fumi who would be Kai’s partner. After that, I think Shirota was next.
Towada: At first you created the characters by basing them on plays didn’t you?
Ishida: I’m a fan of Yamamoto Shugoro’s work ‘Kikuchiyosho’ so Shirota was created using that as a base. In Shirota's case the genders are swapped, but Kikuchiyosho is a story about a girl who is born into a samurai family and raised as a boy. It has an element of androgyny and portrays the confusion and anger concerning gender quite well.
—How did you select the plays to base the characters on?
Ishida: I chose plays that lots of people are familiar with and would be easy to assign characters to. Kai is ‘The Phantom of the Opera’, Fumi is ‘Salome’, Neji is ‘Faust’ and Yonoga is ‘Shintokumaru’. Kisa and her classmate Ootori are ‘Don Quixote’. Ootori ended up becoming a side character though.
—So Ootori was originally meant to be a main character?
Ishida: Yeah. If I were to compare it to Tokyo Ghoul, Ootori is in the same position as Tsukiyama. I wanted a pompous character like that in Quartz. However I may have made him a little too unique (lol).
I received feedback from Broccoli that they want the main six characters to be an elite group, so a more easy to approach character would be better. So I moved the bright and cheerful character that I had originally made as Onyx’s Jack Ace over. That character was Suzu.
Making the characters personifications of plays started to become difficult to stick with though, so I abandoned the idea entirely halfway through.
—Despite appearing glamorous, the characters are all dealing with their own issues, like certain complexes and family troubles. I think that they’re all conflicts that are easy to sympathise with, how did you decide what the backbone of each character's conflict would be?
Ishida: First I created the character's appearance and then decided what personality would match them. Like with Fumi, when I began to think about making his story about the unique struggles that come with being born into a respected family, if becoming a successor was going to come into question, then he needed to have a brother.
In this way, I worked backwards from the vibe of his appearance and created his home life. I did the same with the other characters too, thinking things like ‘to have a personality like this they must not have parents, or they must struggle with expressing themselves’.
I think that if you let your characters do human-like things, then aspects of them that are easy to sympathise with will be born.
Jealousy, setbacks due to failure, inferiority complexes… Each and every character naturally ended up having some form of theme attached to them.
—I feel as though Kisa had a different sort of personality than that of a typical heroine.
Ishida: To put it simply, I want my protagonists to be fighting something. If they’re not giving it their all, then it’s no good. If they’re just standing around, then you can’t empathise with them.
—There’s times where she draws others towards her or supports those around her. She also has some masculine aspects to her.
Ishida: I think that I’m moved by characters who make me think “This kid’s really admirable”. That’s why I made Kisa a girl who works hard no matter the difficult situation that she’s in. I like Kisa and I’m sure Towada-san feels the same way.
Towada: She’s the result of both of our preferences. While due to the game’s setting, she of course has struggles related to being a girl, but I was careful to write the main thread of her story in a way that transcended gender and instead simply showed her charm as a human being.
—Regarding gender, I was impressed by how neutrally it was portrayed.
Ishida: Yes. Originally, I was going to make Shirota a character with a feminine personality, but I ended up scrapping the idea. In the end, he ended up having more of a masculine mentality. The premise of Jack Jeanne is that boys also play the female roles on stage, but it’s not a metaphor for anything and I didn’t want it to raise any questions. I simply wanted to give it my all creating plays with that setting and create something new and refreshing.
I don’t struggle with any gender related issues myself, so it’s not like I can fully understand what it’s like, but in general I’ve never considered gender to be a very big deal. If someone born male were to tell me “I have the heart of a woman” then I’d just think ‘ok cool’.
To me it feels strange to place so much weight on such an issue. I don't see why others need to be bothered by someone else's gender, I'm not since I myself am not able to speak for such experiences.
Towada: At first, it was possible to take that direction with Shirota but as I continued to write, I came to realise that there was no need to exaggerate any emphasis on his gender identity.
To those looking from an outside perspective, it may seem like a unique identity such as that is a person's defining trait, when in reality it's only just a portion of their whole self. If you consider it to be all they are, then you end up denying the other aspects of that person.
Whilst considering the individually of each character, I kept in mind to write them in a way that seemed natural for them.
—The side character, Tanakamigi Chui of Amber, had a very striking presence. How did you go about creating him?
Ishida: I wanted someone that’s easily understood to be the antagonist, so I went ahead and tried to draw someone who looked like an unstoppable genius. Despite being a second year, it’s as if he controls the school. I wanted an enigmatic and intriguing character like that. Once I named him Tanakamigi Chui I felt as though he was complete and his inclusion in the story was quickly decided on.
—On the flip side, were there any characters that you had a hard time creating?
Ishida: I had to think a little harder about the other members of Amber. They needed to have the aura of the enemy but since they’re only villains in the context of the stage, they’re not actually bad people. So it was hard to find that balance between them.
Visually they’re edgy and have a talented vibe, but they also have their own individual quirks, they’re not all homogeneous. I struggled with Kamiya Utsuri especially, I wanted him to visually look like he could be a Jeanne while also still looking like a boy, so it was difficult to get him right. I didn’t have to do many redesigns though and all the other characters came to be without much trouble.
What I actually had more trouble with, was the fact I made the cast too large. I initially created almost double the amount of first year characters, but when I looked back over the script that Towada-san created, I told her “There’s way too many characters, please cut some of them out.” To which Towada-san replied, “Ishida-san, you’re the one who created them in the first place.” (lol).
Towada: That’s because the cut characters had already appeared in the script (lol).
Ishida: I feel that when there’s too many characters a lot of them get wasted, so just like that I end up creating and scrapping a lot of my characters. I think even Broccoli were surprised by the amount of times I’d suddenly tell them “Oh that character doesn’t exist anymore.”
—Apart from characters, were there any other aspects of the game that were abruptly discarded?
Ishida: The performances I suppose… Originally I had wanted there to be a larger variety of shows, but if you were to put all of them in the script it probably would’ve ended up being three million characters long.
In the beginning of development, I had originally planned for each character's route to have a different final performance. There’s six main characters, and including Kisa’s route, that would total to seven unique shows.
Before that there’s the newcomers, summer, autumn and winter performances, so I arranged to have a script written for each. Basically I wanted to include more shows and increase the amount of sub stories, but that would be confusing to play through and development would never end. The game engine has its limits too, so I decided to keep it simple.
Towada: It would’ve been difficult to play through all that as well (lol). For the final performance, we settled on it being one show and letting the player enjoy it from each character’s perspective instead. And even then, there’s still over 20 different endings to the game, so it still took a long time until everything was fully complete.
—Newcomers, summer, autumn, winter and the final performance, were these five show’s scripts all original?
Towada: Yes. However at first, like the characters, we had planned to base them on famous productions. Like Shakespeare or fairy tales. We figured that players would find it easy to get immersed in plays that they were already familiar with.
Ishida: For the newcomers' performance, I thought we could have a show called ‘House of Biscuits and Candy’ based on Hansel and Gretel. I had also originally planned to use each character's motif to base the plays on.
Towada: Like Shintokumaru, right?
Ishida: Yeah yeah. I even went as far as getting permission to use it, but if the show were to be following a story that already exists, then the script would be bound to it. Once I understood that it would make it difficult to relate the stories to Univeil, we decided to create the plays ourselves.
Since I acquired the permission to adapt Shintokumaru though, maybe I’ll have to make a manga about it someday…
By the way, the one who was saying “Let’s do this” and then changing it to “Nevermind let’s not” was all me. I’ll start on something wholeheartedly thinking that it’s the right choice before realising halfway through that I can’t actually take it anywhere and stop. Jack Jeanne’s development was full of trial and error.
Whenever I’m about to start something, Towada-san will express her concerns with my ideas but I always end up pushing on with them only to ultimately scrap it.
I probably have at least ten books worth of scrapped drafts alone. I had no real knowledge of how to properly craft a story. I hadn’t drawn anything other than Tokyo Ghoul, so even though I had no idea what the fundamentals of storytelling were, I misunderstood that I could write other kinds of stories too. This time around I studied and revised each time… I really learnt a lot.
Towada: You learn things by doing them, so I think I just got used to it (lol). Also, you don’t commonly see stories presented within stories, I thought that it was a rare case for a game especially.
~ ~ ~
The story behind ‘Lyrics: Ishida Sui’
—You also wrote the lyrics for each of the songs used in the performances didn’t you, Ishida-san?
Ishida: Yes, that’s how things ended up. It goes without saying, but no one, including myself, thought that I’d be the one writing the lyrics.
Originally Broccoli brought in several professional lyricists and had me look over what they’d written. However I couldn’t help but feel that they were lyrics I’d heard somewhere before, or they at least didn’t leave a unique impression on me. I did feel the finesse of a professional, and they were beautiful lyrics that fit the story in one way or another… But the words used didn’t touch on the core of the story. 
The songs in Jack Jeanne are stage songs that Neji wrote for the members of Quartz. So unless you’re familiar with the setting and understand how the characters are feeling, then you won’t be able to write lyrics that perfectly fit the scenario.
While I knew that my lyric writing technique would be far from that of a professionals, I thought that no one understands and loves these characters more than me, so I approached Broccoli about it. I’d poured my heart into not only the character designs, but also the story and system of the game, so I didn’t want to compromise on the lyrics and have them pale in comparison.
So, to the best of my ability, I wanted to at least try my hand at writing them. I had Broccoli check whether or not what I’d written was viable and asked them “If there are no problems, then please let me write the lyrics.”
—Did you sing the temporary vocals for the songs too?
Ishida: When I submitted the lyrics to Broccoli, I got the normal response of “Thank you, we’ll leave the temporary vocals to you.” Along with this message they also wrote “You can hire a professional vocalist if you’d like, or you could record the temporary vocals yourself.”
Because of this I started thinking that maybe I should record them myself. Similar to how one wouldn’t be able to write lyrics for the songs without a deep understanding of the story, if you weren’t the one who wrote the lyrics, you wouldn’t know how they’re supposed to be sung either.
So, after deciding that I had to be the one to do it, I made preparations to acquire some audio recording equipment and downloaded some editing software. I divided up the parts and harmonised with myself and over the course of three days, I finished recording the temporary vocals. That’s more or less how I did it.
—When recording yourself singing, being self conscious about it can interfere, can’t it?
Ishida: I don’t think I was possessed by him or anything, but… When I tried to go all out, as expected I felt a bit hesitant, so I began recording whilst imagining I was Neji.
In the game, Neji is the one who writes the scripts, so surely he would also write the lyrics and subdivide the song and do everything himself. So I got through it thinking like that. In that pumped up mental state, I sent in the temporarily recorded songs but all Broccoli said back was “Alright, let us know your upcoming schedule”, I got so carried away that I was somewhat bewildered by the cold response (lol).
~ ~ ~
Recruiting via DM, gathering specifically selected creators
—It appears the creators you gathered to handle things such as the concept art and music are all people whose work you enjoy.
Ishida: Yes. Almost everyone was sent a targeted offer. For example, I’ve always loved the concept artist Lownine-san’s work ever since I was a student. I suppose you could say I was jealous of how high quality their artwork is… They’re someone who I thought I'd never be able to beat in my entire life. Lownine-san is an amazing artist who is especially good at blending characters into their backgrounds.
When we were creating Jack Jeanne, I wasn’t sure if I’d be able to pull something like that off, so I definitely wanted to recruit Lownine-san for the job. After getting permission from Broccoli, I reached out to Lownine-san myself through Twitter DM’s. I had only appreciated Lownine-san’s work from afar, and we’d never actually interacted before, but we did both follow each other. I received a reply that Lownine-san was fully on board to accept the job.
Towards the end of Jack Jeanne’s development, I got the chance to speak with Lownine-san, so I asked them “Could you teach me how to draw?” They gladly accepted this request and taught me how to draw whilst screen sharing over Skype. However, in about 10 minutes, they’d already drawn such an amazing piece that I felt I should just put my pen down (lol).
Towada: You were a little down after that, weren’t you?
—Had you been a fan of Kosemura-san, who was in charge of music, since you were a student as well?
Ishida: Yes, I’ve listened to Kosemura-san’s music a lot since I was a student. When I was brainstorming what kind of music would fit Jack Jeanne, Kosemura-san’s ‘Light Dance’ immediately came to mind, since it fit perfectly. Because I didn’t have any personal connections to Kosemura-san however, I didn’t know how to get in contact with him, so I made the request through Broccoli. I only found out about this recently, but apparently Kosemura-san almost turned the offer down*, I was quite shocked to hear that (lol).
*When the initial request was sent, it was under wraps that the game was being made by Ishida Sui, and since Kosemura-san didn’t have much experience in writing game music, he wasn’t optimistic about the offer. However, later, when he learned that it was a game being made by Ishida Sui, he readily accepted the offer.
—How did Seishiro-san, who was in charge of the choreography, get chosen for the job?
Ishida: A very long time ago I saw the group Tokyo Gegegay appear on a program called DANCE @ HERO JAPAN and I remember thinking ‘this group is crazy good’ and I was immediately charmed by them. After that, whilst I was looking through more videos of Tokyo Gegegay on YouTube, I happened upon a studio workshop video and discovered Seishiro-san.
—What about him caught your eye?
Ishida: Whilst first and foremost his dancing was super sexy, it also had a certain strength to it. I remember thinking that he danced in a way that embraced the best elements of both masculinity and femininity. And that had stayed in my memory ever since. When Seishiro-san was recording motion capture for the game, he allowed me to interrupt and even taught me some of the choreography.
(note: you can watch Seishiro dance here, he is also the choreographer behind this RADWIMPS music video!)
—I hear you’ve known Gyudon-san, who was in charge of making the movies, since your Tokyo Ghoul days. 
Ishida: Yes. Around the time volume 13 of Tokyo Ghoul was set to be released, we held a still image MAD (Music Anime Douga) contest. The grand prize winner of said contest was Gyudon-san, who at the time was still only a student. The way they made a video by manipulating the manga panels to move so fluidly was really cool and stood out from the rest. 
Around when Tokyo Ghoul had ended and :re was about to start, I had Gyudon-san make a minute long video for me. After that, Gyudon-san grew in popularity and became someone whose work is in high demand, so they seemed very busy.
However when Jack Jeanne was announced, we were able to have them create a promotional video for us. Since I’ve known them since Tokyo Ghoul, I figured I couldn’t go wrong entrusting the job to Gyudon-san. They didn’t just deliver their finished work without a word either, Gyudon-san also made a variety of suggestions and worked on the project with a positive attitude. For the videos used in the performances, I was asked to provide materials and became very involved in the process. I think it took about two weeks… Despite the really tight deadline, Gyudon-san allowed me to catch up and was super helpful.
I was also the one who reached out to Touyama Maki-san, who was in charge of creating the in-game chibi characters and the 4koma manga used for promotional purposes. During Tokyo Ghoul’s publication, Touyama-san would draw short comics for the series as a hobby, I thought they were a nice person for doing so. Their art was great too and I was very thankful. So when it was decided that we’d be displaying chibi characters during the game’s lesson segments, I wanted to leave it to Touyama-san and sent them the offer.
(note: this is the MAD that gyudon won the contest with, they now regularly make moving manga CM's for jump titles, they make the Choujin X ones too!)
~ ~ ~
The winter performance moves into Quartz’s ending, and the divergence in the story since the beginning of the year drastically branches off
—The performances, packed full of each of the character’s skills, continue for a year and pass by in the blink of an eye. Once the new year breaks, it feels as though the atmosphere of the game drastically changes. What were your intentions behind this?
Towada: That’s when the character route specific endings begin. So we packed all the needed material to set them up into the winter performance.
Ishida: The winter performance is like an ending for Quartz as a whole, so we packed it full of good lines and scenes without holding back. I may have used up all of my cards but by using them all without compromise, we were able to make the story reach a nice peak. After that, the story switches to focusing on each character's individual ending.
Towada: We used a lot of great material in the winter performance, which meant the final performance would have to be even better still. In a good way, it gave us a higher hurdle that we now needed to overcome.
—So you needed to create even more anticipation heading into March?
Towada: From January to March, each character’s route is completely different. From the new year onwards I needed to create seven different scripts, so it was very challenging. The amount of text for the last three months of the game alone just about eclipses the amount of text from up until the winter performance. There was so much to write that I began to fear I wouldn’t even be able to finish it.
Ishida: Having more choices that drastically change the ending of the game makes the player feel more involved. So, despite it making things tougher on ourselves, around the time we were working on the autumn performance is when we began thinking about how the game’s big branches should work. Along with the main routes, we also planned for there to be the option to deepen your bonds with the side characters.
—How did you go about creating the confession scenes?
Towada: Before the winter performance, to some extent each character has already grown closer to Kisa, so I kept in mind not to disrupt that flow. Since if I didn’t make it a confession that respected both Kisa and her suitor’s feelings, then I felt it would spoil the fun.
—Is that how you approached the ‘realising Kisa’s a girl’ scenes as well?
Towada: Yes, I suppose so. As I was writing the script, I knew that a point was going to come where Kisa would have no choice but to acknowledge the fact that she’s a girl. There’s characters that realise her true gender once their bond deepens and on the flip side, there are some who don’t realise it at all. There’s also the case of Yonaga, who knew Kisa’s situation from the beginning. I guess you could say each reveal followed one of these three patterns. Those who came to realise it, those who didn’t notice anything and those who knew from the start. I think they ended up being nice variations and I put careful consideration into writing them to make sure none of the realisations felt forced.
Also, the beginning half of the story is akin to that of a sports drama about teenagers putting on shows together, so the room for romance to be added is limited. That’s why, when I first started adding romantic elements to the character routes, it felt strange to me, so I discussed it with Ishida-san. I wasn’t able to effortlessly soak the story in romance. I think I had to rewrite Shirota’s ending at least three times…
Ishida: Shirota was who you tried writing an ending for first after all.
Towada: Shirota and Kisa aren’t the sort of people who’d be all flirty, and Shirota’s initial route was already muddy, so it was difficult to pull everything together. However, once I stopped trying to write in a way that forced romance on them and instead wrote them becoming closer as partners, things went more smoothly.
It may not be a stereotypical sort of love, but it was a human love. I thought that the natural way these two would be drawn together wouldn’t be through whispering sweet nothings to one another, but instead by coming to understand one another without having to exchange words at all. Once I’d completed Shirota’s route, to some extent, I continued writing the other routes in a similar way.
Ishida: While it’s true Shirota acts like that, the other characters all act differently. To the point some aren’t even comparable. In contrast to Shirota, Suzu’s route ended up being more of your stereotypical kind of romance. I thought that it would be nice for each character to have their own unique form of love.
Towada-san’s strong suit is writing a love story with your more classic otome guys like Suzu and Kai. I have no idea about that kind of thing, so I left Towada-san to pour her own ideas into their routes. On the flip side, characters like Fumi and Neji were dyed more with my own ideas. Neji’s way of flirting especially were mostly lines that I requested.
Towada: He’d say “Make him say something like ‘Try seduce me!’ Because I want this CG to appear.” (lol).
Neji especially plays with his words a lot, so unless Ishida-san told me what wordplay to write, I wouldn’t have been able to expand on it. Ishida-san has a very unique way of phrasing things, so I asked him for advice a lot to make sure I was making Neji speak in a Neji-like way. I then arranged the lines and created events in order to reach the intended goal. I constructed the route in a way that wouldn’t disrupt the flow of the story. As for Fumi, Ishida-san wrote his route himself.
Ishida: Yes, I wrote it all myself.
—Well isn’t this quite the exciting plot twist?
Ishida: I turned into quite the young maiden myself (lol). Even though I’m clumsy at it… I began wondering why I ended up loving writing it so much. I added some lines that have more of an adult and deeper meaning to them, so when I played the route myself I was like “Woah!”.
Towada: It’s more interesting if at least one character is that way. From the early days of production, I’d quietly wanted Ishida-san to write a character himself, so I was happy. I was unsure how to deal with Fumi too, so it was a big help that Ishida-san took him on. His route ended up being a lot sweeter than I’d been expecting though, it got my heart racing (lol).
Ishida: I was also the main writer for Kisa’s solo route. There’s no romance in it, but it’s an ending where long lasting friendships are born and it ended up being the kind of story you’d see in an uplifting shoujo manga.
Towada: It’s full of Ishida-san’s flair, I loved it.
Ishida: If love is a lie, then how do you face that lie? That’s the sort of thing I thought about. Kisa is lying about her gender and pretending to be a boy, but Neji, Suzu, Fumi, Yonaga and so on, are also hiding lies within themselves.
The fact they’re all hiding their true motives is something that they have in common with Kisa. Whilst hiding, the two grow closer. I think that a confession is a scene where all these lies intersect and burst open. Everyone is lying, and I thought that was like a play, without realising it I think that slowly became the theme of the work. 
As people, we meet others whilst lacking something and some people end up becoming a necessary part for someone else. I wanted to see a drama like that. Despite it being a game with confession scenes, I wanted it to be a story that both women and men alike are able to identify with.
~ ~ ~
From thorns to rounded edges, how the style of work transformed 
—If there was a small novels worth of rejected material, then how many books worth of words made it into the final game?
Towada: In terms of paperback books, probably about twenty volumes worth.
—Because as well as the main scenario, there’s also the sub scenarios and the stage plays?
Ishida: As much as time allowed, I put my all into creating the game. However there was a deadline for things like the voiceline recordings, so I was working both day and night to get things done in time.
Towada: I was only getting around three hours of sleep. I feel like at one point Ishida-san didn’t sleep for four days.
Ishida: I was in a serious pinch so I don’t remember it well, but when I was writing the script I would hole myself up in a manga cafe for around thirty hours at a time. Multiple times a month. Once I felt as though I’d written to a good point, I’d go home only to return to the manga cafe again. Why? Because I was sleeping in the manga cafe. I mays well have been living there…
Towada: Once Ishida-san had finished writing his part of the script, he’d have me check it. So at the same time, I’d have Ishida-san check what I’d written.
Ishida: For a period of time it seemed like Towada-san was always awake. Whenever I would send a check request she always responded right away regardless of the time, so I figured she must not be sleeping.
So that my productivity wouldn’t be affected, I made sure to sleep at a regular time, however I’d be awake for like 30~40 hours at a time and then sleep for 10 and then be awake again for another 40. My sleeping patterns would repeat in this cycle. During Tokyo Ghoul’s serialisation my sleeping patterns were similar, so to some extent I might’ve gotten used to it.
—That’s just like Neji-senpai, isn’t it?
Ishida: Yeah yeah, I worked in a similar way to him. However in Neji’s case, he can complete a script just one day after coming up with the idea for it, so he works way faster than us. It took us around two months to write parts of the script, so Neji really is a genius isn’t he? I was writing whilst wishing I could be like Neji.
After experiencing writing a script, I’ve come to have a lot of respect for authors. Writing is completely different from drawing. When writing I need to really concentrate on it, I can’t multi-task or think about anything else. Whereas with drawing, there are some things that can be done as long as you can move your hand, so I can talk to someone whilst drawing or watch a movie in the background or work whilst thinking about other things. I can’t do that when I’m writing though, I was starting to wonder if I really had to think so deeply about everything I wrote.
—During the production of Jack Jeanne, as you worked on the script or the lyrics etc, did you notice any changes in how you worked?
Ishida: For Tokyo Ghoul, I was always consciously adding things, meaning I would draw everything that I came up with. I thought that it was fine to only put 20% of my output into the characters and dialogue. However, when I was working on Jack Jeanne, I began to think that my method of just adding things was incorrect and that I should also consciously remove things. It’s ok to just be left with what’s necessary. My way of thinking ended up being the exact opposite to before.
—What brought about this change in thinking?
Ishida: It was early in production, when I had asked Towada-san to write Shirota’s route for me, I got concerned about the ‘sharpness’ of the story. As I mentioned earlier, I ordered Towada-san to add this and that and sent her walking on a long journey. Except, what lay completed at the end of that road was such a painful story that even I myself was shocked by it. When I looked down at the world I had created it was as if I’d received a psychological shock. I think I even smelt the faint scent of blood.
—From thorns to rounded edges. I still remember the comment you made during a press conference saying, “I was careful to not kill off any characters”.
Ishida: Stories where characters die are usually fast paced with high stakes, however, the kids at univeil are living a different kind of story. I had to consider the best way to create drama in that kind of setting. I thought about it a lot and it may have only ended up being possible because of the fact it was a game.
—Why is that?
Ishida: Because of the flow of the dialogue, backed by Kosemura-san’s music while it's being read out by all of the voice actors. It all comes together as one… That’s what I think at least. Writing and illustrating are Towada-san and I’s main domain of expertise, but I think that it was thanks to all of the other various creators involved that we were able to create something new.
—Do you think anything about yourself changed, Towada-san?
Towada: It came down to the fact I wanted to create something for Ishida-san whilst there were also things that I wanted to add myself. This dilemma caused me trouble at times, however when I started to consider what components I should add, or which ones I should remove, I began to discover what elements I liked and what my own skillset was. 
The way that Ishida-san and I go about creating stories is different. I came to understand that Ishida-san’s strong point is creating impactful scenes, whilst mine is plotting and world building. Ishida-san being in charge of the pivotal scenes would make things more exciting, so I concentrated on writing everything else whilst keeping the balance in mind. Through working on Jack Jeanne, I’ve become able to say that my strong suit is being able to create a story that flows well.
It may be true that by working with other people, you come to understand more about yourself. Starting with Ishida-san, I also looked at what the other creators were doing and thought ‘so this is how they interpret the story.’ Seeing what they came up with made me notice different approaches that I hadn’t thought of.
I’d write whilst listening to Kosemura-san’s music and decide which way to take a scene. Or I’d watch Seishiro-san dance and think about how I could make the performances more exciting. We were all connected in some way. Novels are usually written alone by one person, so I came to learn the thrill of working on something in a team.
—The way you all came together as gears to create a single work sounds similar to the story of Univeil.
Towada: True. I never thought I’d experience something straight out of my youth again at this age. Being helped by other team members or being supported by them, being motivated by simple phrases like “It was great” or “I like this idea”.
For example, when I was working on the final phases of the story, I was just writing and writing with no end in sight, I couldn’t take it anymore and my pen just stopped moving. During this dire moment so close to the end, my proofreader messaged me saying, “You’re almost done.” And with that simple message alone, it was as if a burst of light appeared before my eyes. Everything had gone pitch black, but they lit everything back up again. Ishida-san also wrote some of the script, so I didn’t feel as alone.
Ishida: At that time I left all my drawings alone and decided to solely focus on the scenario.
Towada: Yeah, because I hit a point where I wasn’t able to write it on my own anymore… When Ishida-san sent me the script he’d written, it was interesting and I let out a breath of relief. I felt the joy of being able to see someone else's work. I was the same as the Univeil students who find joy in performing with others. I definitely wouldn’t have been able to do it if I was alone.
Ishida: You’ve got that right. I think that if anyone was missing from the team, it wouldn’t have worked out. Not to mention that in my case, everyone’s contributions were directed to me, and they were all people that I’d personally gathered.
With manga, even if it comes to the worst case scenario, at the very least it would all just fall on me. However this game isn’t just something I made on my own, I need to contribute as much as I can or the efforts of everyone around me will go to waste as well. There was a moment where I felt afraid of having such a heavy responsibility placed on me. However, if I had tried to do it all on my own, I think I would have given up.
By listening to wonderful music, reading interesting scripts and moving forward together with everyone, I was inspired. Coming together with fellow creators to make one work came with a lot of challenges, but it was fun. It was refreshing being in an environment working alongside other people, and because of it I was able to experience something new.
—Has working alongside other people changed the way you work at all?
Ishida: Right now I’m still in the state immediately after being swept away by the raging waves of a storm, so I’m not sure how I really feel yet. I’m in the phase of just watching what becomes of Jack Jeanne as the waves subside.
Even though the script and illustrations were done, like bonus stages lots and lots of new tasks kept popping up. So I was still busy with work up until the beginning of October last year. When I looked at some of the thoughts people had on the demo version of the game, it felt as though what we’d all been working so hard on had finally taken shape, and I was relieved.
Working on this project I’ve come to learn both the hardships and the fulfilment that comes with creating something with others. So, I suppose I’ve started considering working on something by myself again… I’m not trying to say that it’s in my nature to want to work alone, I think I’m just experiencing some kind of aftershock. I think the waves are returning.
Towada: I’m still working overtime and supervising Jack Jeanne (lol). Like checking content that will be posted on social media, as well as the 4koma manga. Content is still being released and there have been bug reports from some people who played the demo… Meaning that my journey is still not over yet. I think that things should calm down once the game has been released for a while.
Ishida: Yeah, probably after around five months (lol).
—After their final performance, the members of Quartz all threw a party to celebrate. Did you and the rest of the creators do the same upon the game's completion?
Towada: I celebrated with Ishida-san as siblings. And then afterwards we got swamped with work again (lol).
Ishida: Yeah, we didn’t end up meeting with the other developers or the voice cast. Big project after parties aren’t as common these days, but I do want to hear everyone’s stories of any struggles they had.
Towada: There were way too many people involved in total for me to be able to speak with them all, but I’d still love to convey my impressions to them. Like letting them know what I thought was good, or letting them know that a certain thing really helped me out.
Ishida: Ideally I would like to gather everyone and really have it feel that ‘this is the team of people that created Jack Jeanne’ and I’d like to express my gratitude to them all in person. I hope that an opportunity like that will come one day.
~ ~ ~
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cowboynia · 3 months ago
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thinking about how in February 2022 Aramco became a joint title-sponsor of the Aston Martin F1 Team. saudi arabia has a plan called Saudi Vision 2030 in which saudi arabia and mohammed bin salman are attempting to diversify the nation's economy by investing their oil fortunes into other industries and boosting tourism. i know that jeddah gp was planned in 2019 and added to the calendar in 2021, and so i'm sure F1 is a big part of their attempt to grow sports and entertainment in saudi arabia.
same with the miami grand prix added in 2022, since Microsoft, Apple, Nvidia, Goldman Sachs and a ton of other tech and finance companies are relocating and expanding in Miami, starting from the pandemic onward.
not that it's a surprise that f1 moves where the billionaires are, but i remember someone on f1 tumblr talking about doing a report on f1 and corporate sustainability, so i've been thinking about these connections lately..
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edai-crplpnk · 1 year ago
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Temari was pregnant on her wedding day: A Naruto Timeline analysis
[usual disclaimer: I love studying canon timeline but no one's headcanons have to be bound to it just do what you like bye]
Note: for simplicity, I gave years numbers, the Kyuubi attack/Naruto's birth are in 2000 and the other dates are based on that
Fact 1: Gaara is at least 20
In Gaara Hidden, one of the councilmen tells Gaara "You've steadily grown, and reached the age of twenty" and Temari and Shikamaru are in the process of choosing their wedding date in this novel as well, so the Wedding has to happen later than that.
We know from the data book that Gaara is from the same school year as Naruto, and born in January, so he is born in January 2001. (In Japan, the school year is from April to March of the next year and the children in the same class are the ones born during the same school year, not civil year. If you want to know why I say that data books are based on school years, not civil years, flick me a request and I will happily do so! Just not here because it'd be too long.)
We can conclude that the wedding is in February 2021 or later.
Fact 2: Shikadai graduates 15 years after the 4th war
There is no indication that I've found in canon material about when the Boruto events happen, but we can read in this interview that Naruto Gaiden happens 15 years after the last chapter of Naruto. (We will have to assume that "last chapter" here means chapter 699, not 700, or else all the new gen has spent 15 years being teenagers at the academy.) Naruto Gaiden opens with Shino telling the class (Shikadai is there) that the graduation exam will be in a week.
The issue here is that chapter 699 happens in October (Minato says happy birthday to Naruto in chapter 691 the same day, and we know from the data books he was born in October) and the graduation is presumably in March (again, that's one the school year ends, and Itachi is also said to graduate "in the springtime" in Itachi Shinden). So it could mean either 15,5 years later, or 14,5 years later.
The 4th War happens in October 2017 (Naruto turns 17 during it, that's the age the data book gives us).
We can conclude that Shikadai graduates either in March 2032 or 2033.
Fact 3: Shikadai graduates at 11
It is the minimum age as per the law (it is said in Itachi Shinden, this law is made shortly before the Rookie 9 graduate: “now that it was a time of peace [...] it was no longer possible to graduate in a short time [...] no matter how talented Sasuke was, he couldn't become a ninja until he was eleven years old”).
It is the age at which all the Rookie 9 graduate (they are said to turn 12 during the first year of naruto and 13 during the second, again, I can give more details about data book ages in another post if needed).
The naruto wiki tells me that the Naruto data book says he is 12 for the Chuunin Exam, but the scan I have of the data book do not seem to indicate any age that I can find?
So this is not 100% a fact that I have found a canon material number about, but it's the most logical possibility (he's not allowed to graduate younger, there's no reason he would graduate older, this is what happened to the previous gen, and this is what the whole fandom seems to believe, so, yeah).
Similarly, everyone seems to agree that his birthday is September 23, I have not found where that comes from yet, but I have to assume it does come from somewhere. If you know please tell me!
[Edit: apparently it comes from a bonus calendar in the Shounen Jump issue 6-7 of 2019 but I haven't found a scan yet.]
We can conclude that Shikadai was born in either September 2020 or 2021, depending on the graduation date.
Conclusion
If Gaara Hiden and the wedding were in 2021, Shikadai cannot have been born in 2020, so he has to be born in September 2021. If we imagine that Gaara Hiden takes place right after Gaara's birthday (the earliest date) and then Temari and Shikamaru got married on the month that followed, Temari would have been 2 months pregnant, and this is the minimum she could have been.
Your honour, they have sinned.
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2022calendars · 2 years ago
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January 2023 calendar canada with holidays
January 2023 calendar canada with holidays
Here is January 2023 calendar Canada. This calendar is ready to print and is completely free. Is this the agenda for you? So click on the red button to proceed to the print page. To choose a different calendar or to choose a universal version, to see a different month or even a different year, navigate on the site with the buttons. January 2023 calendar Canada with public holidays The Canada…
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virtual-winter · 9 months ago
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A perfect night by Mari Mancusi - 3 year(ish) anniversary!
Oops! Looks like I had a slight calendar-malfunction 😆
The Agduna (Agnarr x Iduna) centered short story "A perfect night" was released for free by Mari on February 10th, 2021 on nerdist.com and this was the 1-year-anniversary edition I put together in 2022!
Some of the illustrations/screencaps were provided by the fantastic @shade74
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arofili · 2 years ago
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Tolkien Fandom Event Calendar
Recently I’ve received some asks about events/weeks in the Tolkien fandom, so I thought I’d compile a list of those that I know about. This is not exhaustive, and dates are subject to change by the organizers of these events!
Other blogs you can check out are @tolkieneventsblog and @tolkienfandomevents, though I’m not sure how active those are. The @silmarillionwritersguild Discord also has a channel dedicated to signal boosts for all sorts of Tolkien-related & general fandom happenings, which is another excellent way to keep up with fandom goings-on.
Want to run your own event? Here’s some of my tips!
If your event is not on here and you’d like it to be, let me know and I can add it :) Note: I will only add events that have announced dates!
~
JANUARY Screw Yule My Slashy Valentine @myslashyvalentine — work time Lord of the Rings Secret Santa @lotr-sesa — reveals Thorin’s Spring Forge @thorinsspringforge — signups Second Age Week @secondageweek
FEBRUARY Hidden Paths My Slashy Valentine — reveals Thorin’s Spring Forge — claims Maedhros and Maglor Week @maedhrosmaglorweek
MARCH Back to Middle-earth Month @spring-into-arda Thorin’s Spring Forge — work time Fëanorian Week Fun with Fanon Fest Round 1 @funwithfanon
APRIL Tolkien Reverse Summer Bang @tolkienrsb — signups Silm Remix @tolkienremix — signups & assignments Thorin’s Spring Forge — reveals  Aralas Week @aralas-week Barduil Month @bi-widower-dads All of Arda is Autistic @all-of-arda-is-autistic F3: Focus on Friendship & Family, Phase I @spring-into-arda
MAY Tolkien Reverse Summer Bang — claims Silm Remix — reveals Aspec Arda Week @aspecardaweek Angbang Week @angbangweek Gondolin Week @gondolinweek F3: Focus on Friendship & Family, Phase II
JUNE Tolkien Reverse Summer Bang — work time Scribbles and Drabbles @fall-for-tolkien — signups Tolkien Ekphrasis Week @tolkienekphrasisweek F3: Focus on Friendship & Family, Phase III
JULY Tolkien Reverse Summer Bang — work time Scribbles and Drabbles — claims Tolkien Gen Week @tolkiengenweek LotR Ladies Week @lotrladiessource Tolkien Appreciation Week @tolkienweek Tolkien Latin American & Caribbean Week @tolkienlatamandcaribbeanweek
AUGUST Tolkien Reverse Summer Bang — deadlines Scribbles and Drabbles — art reveals Innumerable Stars Exchange @innumerable-stars — nominations & signups Tolkien of Colour Week @tolkienofcolourweek Silvergifting Week @silvergiftingweek Tolkien OC Week @tolkienocweek
SEPTEMBER Tolkien Reverse Summer Bang — reveals Scribbles and Drabbles — work time Innumerable Stars Exchange — signups & assignments Sindar Week @sindarweek Dor Cúarthol Week @dorcuartholweek Finwëan Ladies Week @finweanladiesweek
OCTOBER Innumerable Stars Exchange — reveals Scribbles and Drabbles — work time Half-elven Week @halfelvenweek
NOVEMBER Tolkien Secret Santa @officialtolkiensecretsanta — signups & assignments Scribbles and Drabbles — fic reveals Nolofinwean Week @nolofinweanweek
DECEMBER Tolkien Secret Santa — advent calendar & reveals My Slashy Valentine @myslashyvalentine — signups & assignments Lord of the Rings Secret Santa — claims Khazad Week @khazadweek
MONTHLY EVENTS: These events have prompts/challenges occurring every month. Teitho Contest Tolkien Short Fanworks Silmarillion Writers’ Guild @silmarillionwritersguild
(this list was last updated 5/4/23)
LEGACY EVENTS: These events used to occur, but have not happened within the last year. Arda Needs More Pride @ardaneedsmorepride (bimonthly; last run 2020) Kiliel Week @kilielweek (timing variable; last run 2021) @oneringnet monthly events (last run 2021) Atani Week @ataniweek (January; last run 2021) Legendarium Ladies April @legendariumladiesapril (April; last run 2020) Gates of Summer Exchange @gatesofsummerexchange (May-June, last run 2022) Tolkien South Asian Week, run by @arwenindomiel (June; last run 2022) Arafinwëan Week @arafinweanweek (July; last run 2019) Fëanturi Week (August; last run 2019; no official blog and the creator has deactivated) Imladrim Week @imladrimweek (November; last run 2019) Doriath Week @doriathweek (November; last run 2020) Tolkien Family Week @tolkienfamilyweek (November; last run 2021)
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thoughtfulchaos773 · 6 months ago
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I wrote a sydcarmy timeline a while ago- you can read it here.
I wonder if there will be a big kismetmoment for Sydney and Carmy?
This show aims to provide detailed information for the theme of time. Information such as life events through calendars, clocks, obituaries, photos, and resumes. They aim for perfection in counting the years, months, weeks, days, hours, minutes, and seconds.
So my question is this- what was Carmy doing in Febuary 2022-July of 2022 before he met Syd? What's the moment, the deciding factor during this time that made him come back to the Beef? Mikey died and he never made the funeral he didn't come home until the summer.
As for Sydney, in 2021, she worked at Alinea, which was her last job before she started her own catering business. I am curious to know what made her leave Alinea and how she managed her catering business when Carmy was coping with Mikey's death in New York, which occurred between February and July of 2022.
What is the big moment that led Sydney and Carmy to the Beef in July of 2022?
Will we get answers? WIll there be more flashback episodes?
They probably experienced a great loss at the same time...it's giving twin flame energy.
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rnmevents · 6 months ago
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2024 RNM Fandom Events Calendar
Below, you’ll find an always-being-updated list of events going on in the RNM fandom throughout the year as they are announced:
RNM Big Bang
Signups open: April 3rd
Sign ups CLOSED
RNM After Dark
Dates to be announced
RNM Secret Santa Exchange
Sign Ups Close Nov. 15th
2019 calendar || 2020 calendar || 2021 calendar || 2022 calendar || 2023 calendar
Questions? Concerns? See an event missing? Send us a message!
past 2024 events:
Sunrise on CrashDown
January 13th-15th
Kyle Valenti Weekend
February 9th-11th
Liz Week
May 13th-19th
Hatch Day Party
June 14th-16th
RNM Femslash Exchange
June 24th-30th
Isobel Evans Weekend
July 26th-28th
Max Evans Weekend
September 27th-29th
RIP Roswell
October 31st-November 3rd
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