#Fabled Hades
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sarahg-fanarts99 · 11 months ago
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A drawing I made of Samara and Malik with three Hello Kitty's characters cosplaying as the Egyptian Gods. Based on the merchandise of both franchises.
While Hades enjoys his burger.
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And it's obvious that Malik is not happy to see what they did to his ace card, Winged Dragon of Ra.
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yesiplaygamez · 5 months ago
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when you replay a game and meet the antagonist
Oc:
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Antagonist:
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mageswithcats · 2 months ago
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That one character
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semi-sketchy · 2 months ago
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Honestly...I'm debating if I should even pick this up.
I know, for the whole package, $38 is a good price, especially since it's such a new release, but...I've owned half the package for years. It's called Sonic Generations. (Espio's Classic mission was a bitch to S rank, I don't know how y'all perfectly execute swings like that.)
Shadow's levels look cool and have neat concepts, like being able to take alternate paths if you use Chaos Control at certain points, although I really don't know if it'll be another "yeah the game is alright, but..." I'm willing to be surprised, though after Frontiers and seeing the Gens rewrite, I'm pretty sure I'll end up frustrated again.
I don't know if I want to pay almost $40 just to feel frustrated.
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abugsomewhere · 4 months ago
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I’ve been hyperfixating so hard that i haven’t talked about basically any of my interests other than HK and MCSM, so i’m just gonna put a bit of a list under the cut!
- Hermitcraft
- The Life Series (3rd Life, Double Life, etc.)
- D&D (Critical Role and The Adventure Zone)
- Bug Fables
- Hades/Hades II
- In Stars and Time
- Rain World
- Stray (the cats and robots game)
- Greek Mythology in general
And that’s all i can currently think of! I may try and be a bit more diverse with what i post, cus i do want to make stuff for these, but also the ADHD does what it wants lmao.
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spid3r-trans · 1 year ago
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i love u, fishing in video games
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eldritchlittleblackdragon · 9 months ago
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Omg Hades II is available for early access this is not a drill
*yells*
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sarahg-fanarts99 · 1 year ago
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Fakes Screenshot I made of my OC, Samara Yumeko in Yu-Gi-Oh! Duel Links.
Thanks to my friend on Facebook for the template. 😊😄
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yesiplaygamez · 10 months ago
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when you hate that one npc, but you also need them.
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norabdi · 4 months ago
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cryoverkiltmilk · 27 days ago
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This person gets it.
The thing about myths is that ultimately they're just made-up stories. There is no such thing as the most real version, as there is no such thing as the most valid shape of a shadow. Light source changes, and it's completely different again. Historical records of different sources are naturally their own thing, but as far as myths are myths, every variation of the same tale is still just as much another valid variation of it. You can just fucking say whatever.
The earth turns cold and dark and fruitless in the winter because Persephone has returned to the underworld to stay with Hades, and Demeter grieves being apart from her daughter. Ice and frost form beautiful flowers in your windows because Persephone is pegging him.
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i-am-a-fish · 8 months ago
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I'm going to list off some random videogames and media that I love because I don't usually post about my interests on here, these are just some of the things I could come up with off the top of my head
viddy games:
splatoon, little big planet, tamodachi life, pokemon showdown, snail simulator, hades, plants vs zombies, bug fables, kirby air ride, danganronpa, cyber hook
shows:
one piece, avatar the last airbender, doro he doro, dungeon meshi, the dragon prince, full metal alchemist, mob psycho 100, gravity falls, she-ra and the princesses of power
other hobbies:
boardgame design, lesbianism, cooking breakfast sandwiches, console emulation, swimming, streaming, looking at/ holding bugs, yearning, dungeons & dragons
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the-artificem · 8 months ago
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@foibles-fables mentioned something about rangshi x hades 🤗
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literaryvein-reblogs · 1 month ago
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I don’t know if you’ve answered something similar before, but I’m writing for a story including mermaids and sirens and was wondering if you had any information or advice?
Writing Notes: Mermaids & Sirens
Mermaid - a fabled marine creature with the head and upper body of a human being and the tail of a fish.
Siren - (in Greek mythology) a creature half bird and half woman who lured sailors to destruction by the sweetness of her song.
MERMAIDS
Similar divine or semidivine beings appear in ancient mythologies (e.g., the Chaldean sea god Ea, or Oannes).
In European folklore, mermaids (sometimes called sirens) and mermen were natural beings who, like fairies, had magical and prophetic powers. They loved music and often sang. Though very long-lived, they were mortal and had no souls.
Many folktales record marriages between mermaids (who might assume human form) and men. In most, the man steals the mermaid’s cap or belt, her comb or mirror. While the objects are hidden she lives with him; if she finds them she returns at once to the sea.
In some variants the marriage lasts while certain agreed-upon conditions are fulfilled, and it ends when the conditions are broken.
Though sometimes kindly, mermaids and mermen were usually dangerous to man.
Their gifts brought misfortune, and, if offended, the beings caused floods or other disasters.
To see one on a voyage was an omen of shipwreck.
They sometimes lured mortals to death by drowning, as did the Lorelei of the Rhine, or enticed young people to live with them underwater, as did the mermaid whose image is carved on a bench in the church of Zennor, Cornwall, England.
Aquatic mammals, such as the dugong and manatee, that suckle their young in human fashion above water are considered by some to underlie these legends.
SIRENS
According to Homer, there were two Sirens on an island in the western sea between Aeaea and the rocks of Scylla.
Later the number was usually increased to three, and they were located on the west coast of Italy, near Naples.
They were variously said to be the daughters of the sea god Phorcys or of the river god Achelous by one of the Muses.
In Homer’s Odyssey, Book XII, the Greek hero Odysseus, advised by the sorceress Circe, escaped the danger of their song by stopping the ears of his crew with wax so that they were deaf to the Sirens.
Odysseus himself wanted to hear their song but had himself tied to the mast so that he would not be able to steer the ship off its course.
Apollonius of Rhodes, in Argonautica, Book IV, relates that when the Argonauts sailed that way, Orpheus sang so divinely that only one of the Argonauts heard the Sirens’ song.
According to Argonautica, Butes alone was compelled by the Sirens’ voices to jump into the water, but his life was saved by the goddess Cypris, a cult name for Aphrodite.
In Hyginus’s Fabulae, no. 141, a mortal’s ability to resist them causes the Sirens to commit suicide.
Ovid (Metamorphoses, Book V) wrote that the Sirens were human companions of Persephone.
After she was carried off by Hades, they sought her everywhere and finally prayed for wings to fly across the sea. The gods granted their prayer.
In some versions Demeter turned them into birds to punish them for not guarding Persephone.
In art, the Sirens appeared first as birds with the heads of women and later as women, sometimes winged, with bird legs.
The Sirens seem to have evolved from an ancient tale of the perils of early exploration combined with an Asian image of a bird-woman. Anthropologists explain the Asian image as a soul-bird—i.e., a winged ghost that stole the living to share its fate. In that respect the Sirens had affinities with the Harpies.
Some Character Tropes
Alchemic Elementals. Merfolk and similar beings are sometimes portrayed as water elementals.
Bathtub Mermaid. Merfolk and other aquatic creatures kept in stationary tanks and other containers.
Inhumanly Beautiful Race. Merfolk, mermaids in particular, are often very beautiful beyond human standards.
Mermaid Arc Emergence. When mermaids surface, it is often with splendor.
Mermaid in a Wheelchair. Mermaids on land often use wheelchairs to get around.
Mobile Fishbowl. Merfolk who can't breathe air bring water with them to interact with land-dwellers.
Mute Mermaid. A mermaid who is unable to speak.
Selkies and Wereseals. Human-seal shapeshifters.
Sirens Are Mermaids. The Sirens of mythology portrayed as mermaids.
Unscaled Merfolk. Merfolk that are aren't scaled fish below the waist.
Sources: 1 2 3 ⚜ More: Notes ⚜ Writing Resources PDFs
Choose which of these notes you'd like to incorporate in your story, and do more research if you need to add more detail. Hope these help inspire your writing!
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siderealcity · 6 months ago
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More Dawntrail narrative thoughts, this time about the Golden City. Spoilers below.
There are several layers to the Golden City as a plot device in Dawntrail, and I think they're interesting enough to just unpack them all and look at them.
The first time we hear the term, it's from Hades in Endwalker:
"Tell me, have you been to the ruins beneath the waters of the Bounty? Or the treasure islands beyond the frozen waters of Blindfrost, in Othard's north? The fabled golden cities of the New World? The sacred sites of the forgotten people of the south sea isles?"
It's telling that he groups that with the sacred sites of the south sea isles. The plot later tells us that they are explicitly connected to one another, but why does it call them "citiies," plural? Where's the other one, Hades?
(Also, we haven't yet been to the treasure islands in the north, but every one of those locations in the quote above has to do with cross-rift travel. Every. One. So, that may be something we see again later.)
But apart from their lore and plot significance (and potential foreshadowing), the Golden City is, from the first time we hear of it, a lure. Bait, dangled before an explorer, enticing them to go onward. It is, for lack of a better word, a promise of things to come. In the specific case in Endwalker, it's a promise that your story isn't over yet, there's still more to come. Even though you are, at that moment, standing in front of the amassed dead of countless worlds. Death is not the end, it's the beginning of new life.
The second time we hear the term, it's from Wuk Lamat. Who is, again, using it to entice us to join her. We don't know at that point that her actual title is, in fact, Promise. And that is significant.
It is, likewise, the bait for Krile's involvement in the story. The thing she knew her grandfather had been asked to study, the secret he'd kept out of the records of the Students, the promise of a connection. To the past, to someone she loved who is now gone.
But then there's the Rite of Succession. And it changes the meaning of the plot device entirely.
The Rite is structured to follow the Tulliyolal saga--the journey Gulool Ja Ja undertook, over the course of who knows how many years, to unify the peoples of Tural into a single nation. A journey which notably has nothing to do with the Golden City. To the Turali, it's a fairy tale. It is so detached from the story of Gulool Ja Ja that Koana immediately has to ask if the city being the final goal means his father actually has some proof it exists.
The Rite itself, as Gulool Ja Ja later admits to us, is meant to be instructional for his children. They are not meant to simply find and cross the finish line, they're supposed to be learning how to be the rulers of Tural.
As we complete feats in the rite, we are awarded stories of the Golden City by each of the races in Yok Tural. And they all follow a significant pattern: The Golden City was the literal dream of the Yok Huy. The conquerers of every single people in southern Tural. The stories we are given are the stories shared by colonized people of their oppressors.
The conquest of Yok Tural is mentioned repeatedly. Every group we meet was displaced and enslaved by the giants during their empire, and the ultimate goal of that empire was to find the Golden City--a paradise of eternal life without pain or suffering. It is at this point that the Golden City becomes a warning. It is the promise of self-destruction. Searching for it ultimately toppled the Yok Huy empire and changed the giants forever. It displaced and disrupted numerous cultures and started centuries of war.
It is, ultimately, the reason why Gulool Ja Ja ever had to play the role of peacemaker and unifier in the first place. The divide-and-conquer tactics employed by the Yok Huy created every problem he set out to solve.
Why did he choose to make it the final goal of the Rite of Succession? A place he famously did not find before becoming Dawnservant? Was it, perhaps, as a lesson to his children, his Promises? Especially his son Zoraal Ja who had dreams of empire?
But interestingly, the Golden City was also set forth as the specific goal for Erenville to find by his mother. Cahciua wasn't present in the flashbacks to Galuf and Gulool Ja Ja and Kettenram viewing the gate, but we know that she met them afterward, and had Erenville with her. Was she with them the first time they'd found the gate? I have to think she was. The only people who seem to have known for sure about it, among Gulool Ja Ja's circle of friends and allies, were the explorers. The ones who would have been interested in searching for it purely for the joy of discovery.
I think it's safe to say that for Cahciua, at least at the time that she gives her son his quest, the Golden City is the Almost Impossible Dream. One that can, in fact, be found, but crucially, not alone. The Yok Huy, who searched for it for generations, and crushed everyone around them trying to get inside, had it in their possession all along. But they never even saw the gate. It took Gulool Ja Ja, who had friends to help him, who actually discovered the way in. It is the promise of discovery through love and fellowship, for her only son who was withdrawn and antisocial.
And then we actually find it.
It is not an accident that the way to reach the Golden City is through a cenotaph of lost hope. We literally pass through waters littered with the bodies of children who were never born--promises never fulfilled--to get to its gate.
And it's eating the Yok Huy ruin. The electrope spreads out from the gate like an infection, over-writing the Yok Huy stonework, erasing their culture.
And it's still... oddly beautiful? But in the way a poisonous mushroom is beautiful.
And it's closed. We don't go through it at this point, though we walk right up to the seal on the doorway. Because we're alive.
We're told by Erenville that many people have sought the Golden City, never to return. And of course they didn't.
Because this is the gateway to death.
Zoraal Ja is the first person we actually see go through it. The False Promise. Just to reinforce that this is, in fact, Zoraal Ja's role, Sareel Ja leads him to the gate and hands him the key with a speech that is wholly constructed of the same false platitudes about Zoraal Ja's magical birthright that have driven Zoraal Ja to be this self-destructive and miserable in the first place. And we can see how much the speech upsets Zoraal Ja, who just lost the contest to both his siblings. He knows every word of his inherent greatness and destiny is a lie. Sareel Ja hands him the key, and he grips it like it might be a bludgeon without even looking at it. And the second time Sareel Ja makes a "Resilient Son" speech, Zoraal Ja literally stabs him in the back.
Having skipped all the lessons and warnings about the danger of pursuing death and destruction, Zoraal Ja walks through its front door.
And I don't think it's accidental that the dome appears in Xak Tural, even though the gate itself is located in Yak T'el, far to the south. Xak Tural is the land that defeated the Yok Huy advance without a single battle. The unconquerable land. This is the part of Tulliyolal that Gulool Ja Ja didn't have to fix because it was never broken in the first place. They very notably do not live in the segregated societies the people of the south do, because nobody imposed that on them. The towns we see are a mix of races living together, and probably served as the inspiration for Gulool Ja Ja to build Tulliyolal in the first place, differing people pursuing communal and sometimes conflicting interests together. These are the people Zoraal Ja has been rambling about nonsensically, "teaching the value of peace by the misery of war." The ones who don't need Tulliyolal, but merely want to be part of it.
He can make his mark here because his father never did.
When the dome appears over Yyasulani, we, the players, know it's Zoraal Ja's passage through the gate that caused it, but the characters don't learn this until after he's brutally slaughtered people. We players see the sequence of events as: Zoraal Ja, the Promise of Death, walks into the land of death and carries it out with him. But the characters are instead following the trail of death back to the land of the dead. We don't enter Alexandria through the Golden City. Not at first. We enter it through a swathe of destruction and desolation and a storm that never ends. That's our first view of it. The promise of ruin. We do not see the paradise that led the Yok Huy to their doom until after we know that Sphene, like the Yok Huy, is willing to lay waste to the lives around her to have her Golden City.
And then we have the vision.
I don't think it's an accident that the only people who have ever seen anything come out of the gate to the Golden City are the Warrior of Light, Gulool Ja Ja, Kettenram, Galuf, and indirectly Cahciua. All characters who inherently understand that life comes from death and the balance between them is vital. And it's symbolically significant that it's a child who is delivered from the land of the dead. Her parents don't come with her. The dead don't get to return, we get new life instead.
And then we go there. And it looks like Amaurot.
We call it Living Memory, but the resemblance to Amaurot, and the knowledge of what's actually here means that we immediately understand the lie. The Golden City, the cloud, the twelfth level of Everkeep, all of it has always been a false promise. Zoraal Ja, the False Promise, walked into the land of False Promises and became its king.
And Sphene, the Queen of False Promises, has always had the impossible task of keeping the dead alive.
As we make our way through Living Memory, it's notable that what we actually do is remove the beautiful, golden veneer from the land of the dead. The city is still there when we're done with it. We walk back outside through its gate. We do not have the power to remove death any more than we could destroy despair. But we take the lie out of it, we free the stolen life force to become life again. It's now just dead. No more promises of paradise or ruin to fulfill.
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