#Estalia
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Alonso Del Oro
A Conquistador of Estalia landing in the bright Lustrian coastline in search of plunder and glory to “liberate” from the numerous lizardman temples that fill the jungles, however there are threats in Lustria other than Skinks and Saurus, things far more malicious and cruel.
#my art#my artwork#digital art#digital artwork#digital illustration#character design#original character#character illustration#estalia#warhammer#warhammer fantasy#warhammer fantasy battle#warhammer fanart#warhammer total war#illustration#conquistador
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Fashion sketch page
#ffxiv#ff14#ffxiv art#final fantasy 14#final fantasy xiv#ff14 art#warrior of light#miqo'te#ignia estalia#eldheitur draws#commission
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WELCOME TO BOZJA GENTLEWOMAN. I WILL NOT LIE. THE CHANCES OF YOU GETTING THROUGH IT ALL ARE SMALL. SOME PLAYERS MAY EVEN TURN ON YOU AS EUREKA ENJOYERS. BUT YOU HAVE MY WORD I WILL USE MY ARCANE GIFTS TO ENSURE YOUR MORALE LOSS IS SMALL. THIS IS THE GREATEST GIFT, EVEN MORE THAN GIL, FOR THE FATE OF YOUR RELIC IS AN ETERNAL CONCERN. NOW COME, JOIN MY PARTY. STRIKE DOWN THE GARLEANS THAT RISE AGAINST US, ALLOW ME TO SPAWN THIS SOLO ENGAGEMENT. I ASK NOT FOR MY OWN SELFISH TITLE, BUT FOR THE GOOD OF THE INSTANCE.
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The Aln Harem
The Aln harem is part of the upper nobility, though they are not closely related to the royal family and their position is somewhat precarious. It is a newer harem, having only been established for just under one and a half years.
Adin-aln: Male harem lead. A middling upper noble who primarily handles taxation and manages funds for other upper nobles. Has an imposing presence, but is generally conflict-avoidant. Much better with money and numbers than people and puts on a reserved, stoic exterior in order to avoid others. When in a comfortable situation, he tends to be softer and gentler. However, he can also be somewhat spoiled and has an awareness of what his status befits, which can create a man who is stubborn and with enough power to back his stubbornness up.
Ji-aln: Gynomorph of Adin-aln’s harem. He is Adin-aln’s second cousin and they’ve known they were bonded since Ji-aln was determined to be a gynomorph. He’s been taking harem management lessons since he was ten, and is considered to be very good at his job. Despite his generally calm, flirtatious demeanor, he’s often stressed managing the harem and feels uncomfortable dropping the persona he adopted during his lessons, so he’s not close to anyone. He has a minor drug problem with lenir, a woody stick that releases a bitter, but soothing chemical when chewed.
Pris-aln: First wife of Adin-aln. She is the seventh daughter of High Noble Ven-forn, and was a fortuitous match for Adin-aln, in terms of status. She was a significantly less fortuitous match in terms of personality, as she is well-known for having a superior, sneering personality and is prone to throwing childish fits. At barely 21, she is Adin-aln’s youngest wife. She believes that she, and all other things, should be perfect at all times.
Fo-aln: Second wife of Adin-aln. Currently deceased via poisoning. Came from a family primarily involved in the military, with a general as a father. She was noted to be a clever strategist, which was a main crux of her marriage to Adin-aln. A majority of her time was spent reading, and she was quite a romantic soul, often interested in Ji-aln.
Mir-aln: Third wife of Adin-aln. The second daughter of a noble on Adin-aln’s level. She was a match made both for an advantageous familial relationship and for personality compatibility. Mir-aln has a generally stoic personality and a deep interest in her family’s mercantile practice. Her knowledge in finances was considered a benefit to Adin-aln in their marriage, and her stern, but unflappable personality meshes well with his. Mir-aln is largely interested in artistic pursuits, like embroidery and weaving, which she sells regularly.
Telden-aln: Fourth wife of Adin-aln. Was an unusual marriage in that it crossed country borders. Teld-aln was the first daughter of an upper noble who was closely related to the royal family. Due to Veldt’s small size and low political power, she was married to a noble in Estalia to strengthen political ties. She was initially curt and closed off, but after being poisoned alongside Fo-aln and surviving, she developed a less reserved, if rather odd, personality. She tends to spend much of her time in the library, reading furiously about a variety of topics. Her straightforward nature it her biggest strength, and her biggest weakness.
Veniro-aln: Fifth wife of Adin-aln. The first daughter and firstborn of a middle noble, her family managed a rich segment of farmland that experienced a boom when it was discovered that it was fertile growing land for a new strain of sreft, a cotton-like plant that makes high-quality clothes. She is exceedingly shy and struggles to speak to anyone, often remaining in isolation. She is skilled with dyes and spends hours dying fibers and experimenting with new plants.
Menshir-ost: Presumed sixth wife of Adin-aln. Her family is currently negotiating with Adin-aln’s mother, though it seems likely it will go through. She is the youngest daughter of an upper noble and was pursued by Adin-aln’s family due to her family’s military connections. She’s rather athletic and has a lot of energy, as well as a penchant for challenging other people to physical feats. She tends to be high-spirited and energetic.
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Prelims
Fandom: Warhammer Fantasy Part 2/2
Part 1/2
Characters' info under the cut
Morr (wiki)
Domains: the dead, dreams, prophecy
Myrmidia (wiki)
Domains: civilisation, war, Tilea, Estalia
Ranald (wiki)
Domains: god of Luck, Deception, Thieves, and Revolution; The Gambler, The Deceiver, The Night Prowler, The Protector
Propaganda:
the primary reason I like Him so much is because of a quest (Divided Loyalties) where the protagonist is a faithful of Him, and He is our best and worst friend.
Shallya (wiki)
Domains: mercy, compassion and healing
Sigmar Heldenhammer (wiki)
Domains: The Empire of Man
Ulric (wiki)
Domains: war, winter and wolves
Valaya (wiki)
Domains: Ancestor God, Home and Hearth, Brewing
Vaul (wiki)
Domains: Elven God of smiths and artisans
Verena (wiki)
Domains: Knowledge, Law, Justice
#polls#prelims#warhammer fantasy#morr#myrmidia#ranald#shallya#sigmar heldenhammer#ulric#valaya#vaul#verena
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Warhammer Gaslamp: Geopolitics of the Old World
(For the Introduction, see here; for Imperial Society, see here)
The Empire of Man in 2725 IC is the strongest that it has ever been, which is reflected in its growing position of geopolitical power in the Old World. In addition to the Grand Provinces proper, the Empire has an expanded sphere of influence across the Continent:
The Tzardom of Kislev: existing in personal union with the Empire of Man, by treaty and law the position of Tzar or Tzarina is handed down to the younger son or oldest daughter of the Imperial Family, who in turn must be married to a consort of Kislevian royalty, or vice versa. The Tzardom follows its own legal system and maintains its own armies, but is a full member of the Imperial Zollverein and frequently engages in joint exercises with the Imperial Army of the North.
The Merchant Republic of Marienburg: still one of the great financial and commercial powers of the world thanks to its unique trading relationships with Ulthuan, Cathay, Nippon, and Ind, Marienburg is technically a protectorate of the Empire. In exchange for naval protection for its merchant marine and full membership in the Zollverein, Marienburg agreed to elect each Emperor Stadtholder of the Republic, as long as the Emperor agreed to never travel in person to Marienburg and instead govern through a Marienburger Regent (selected by the Empire from a shortlist drawn up the Legislative Assembly).
The Imperial Province of Sudenland (formerly known as the Border Princes): incorporated into the Empire a hundred years ago in one of the last of the Greenskin Wars, the Province of Sudenland is distinguished from the Grand Provinces of the Empire proper through a complex system of linguistic community-based governance whereby Imperial, Tilean, Hellene, and Bretonnian nations maintain their own courts, churches, charitable institutions, and militias under the "benevolent oversight" of Imperial Representatives. Needless to say, the Foreign Ministry sends many of its best and brightest to diplomatic positions in Sudenland, whereas the Imperial Armed Forces consider it one of the worst postings in the services.
Other Nations:
The Federal Republic of Tilea - a relatively decentralized republic, by law the republic's capital switches every year from city-state to city-state. Considered one of the great cultural centers of the Old World, Tilea is known as much for its operas as its many revolutions led by men in poofy red shirts - although these days, Tilean militaries feature muzzle-loading rifles and horse cannons more than pike squares.
The Two Nations of Estalia - for all its decentralization, Tilea is an oasis of peace and harmony compared to its neighbor to the west, which has been mired in a civil war for decades between the Red Faction with its strongholds in the industrialized east and among the rebellious campesinos, and the Black Faction with its basis among the landlords, the caudillos, and the church in the rural west.
L'Ancien Régime of Bretonnia - still dominated by the chivalry, although they've long ago given up their chainmail in favor of musketeers in feathered hats carrying matchlocks and rapiers, Bretonnia is known for having the finest cavalry in the entire world. Unfortunately in a world dominated by mechanized war, Bretonnia has become a backwards-looking, second-rate power that hasn't won a major war in well over a century. Despite the best efforts of the chivalry to censor radical literature from Marienburg and the Laborer's Guild of the Empire, the peasant majority is increasingly resentful and fractious, with many of the best and brightest emigrating to more egalitarian societies to the north, east, and south. Ça ira...
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The starting town in my game is a winter town called Estalia. The whole town is built around a huge cathedral from a forgotten age. The town's not COMPLETELY done yet (want to add more grass and ground texture), but all the NPCs are there now and all the little sidequests, flavor text, etc are in. Yay! Progress! I'm nearly done with the first chapter of the game!
#rpg maker#game dev#indie game development#indie game dev#pixel game#2d game development#jrpg inspired
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(Warhammer Fantasy Battle AU) Warhammer Whackheller AU Pt.1 (Old World Humans)-Modernized with altered Grittiness
In Warhammer Whackheller AU(or WH Whack, if you prefer it short), Archaon the Everchosen’s End Time attempt went utterly failed. Mallus (A.K.A. World-That-Was) stayed, as its civilizations, even ultraconservative Lizardmen, primitive Greenskins, and Norscans had developed in technologies and ideologies. However, situations remain gritty and grimdark. Yet it has some extra flavors of modern lifestyles, diplomacy(that lead to conflicts, or even wars), and CAPITALISM!. Even in the realm of Chaos, it has turned like Hell from Vivziepop (Like, in Hazbin Hotel or Helluva Boss).
Humankind
Empire of Men: Among the religious conflicts between Sigmarite and Ulrican, there was an Empress (thanks to her dad having no son) who came up with a compromise; Sigmar is Ulric’s reincarnation, and both teachings are acceptable. Plus, she made the reformation of the new faith, calling it ‘Reikite Temple’.
The College of magic and Engineer Guild, meanwhile, had competitions for who would lead the Empire's future. The Empress and a few monarchs after her just threw money on both to accelerate the advances. The Recent Emperor; Salmeul, decided to dissolve both and form several Imperial centric versions of them instead.
Bretonnia: Due to Peasants’ uprisings, with a random clergy ‘went Martin Luther’; he made another sect of Lady of The Lake where everyone equally received blessings from their version of ‘the lady’. Situations ended up with the first ruling Queen’s compromising, allowing females to be knighted, and less seats for the noble families’ knights for “granted peasant knights”. Ideology of “Lady of Ocean” is the new popularity for its larger water body for all lives. Plus, allowing progressive and favoring exploration of sciences and expedition. However, it is still slow and behind most of the other humans’ nations. However, it is the only country with large numbers of knights with firearms and armors.(Maybe everybody else has better units?)
Marienburg/Westerland: The conservative Knights of Bretonnia, Dissolved Figures from Empire, and even some other humans who prefer the old ideologies went there. However, it eventually became a kind of semi-autonomous state where the Empire, Bretonnia, and Kislev use it for being their docks, factories, and warehouses. It is an even juicier target for Norscan, yet, the investors also put some forces prepared to protect their goods.
Kislev: Kislev remains hardened, yet, they allow more freedoms and liberty, as long as they have more soldiers for their defense against different foes(Ogres, Vampires, Skaven, and Chaos). Some of them are feminism, transgenderism, same-sex marriages, adopting orphans encouragement, and acceptance of more immigrants with standard. That causes the social dividation into three sides; Conservative, Hardened Socialist, and Armed Liberals.
Conservatives stirred conflicts between the latter two, so they can stay without them overthrowing their older power.
Tilea: After Emperor Salmeul of Empire dissolved the Engineer Guild and College of Magic, large numbers of its engineers and magicians migrated to the Southern realms(Tilea, Estalia and Border Prince Confederacy). Tilea itself was focused on expanding their colonies rather than its own mainland. Such a decision caused Tilean’s governments to be more controlled by the Empire migrated scholars who were against the new Emperor. The merchant princes and mercenaries were mostly forced to pick their sides; Pro-Old Power, Pro-Empire Descents, or even join the rising Empire.
The war ended with the victory of Pro-Empire “Usurper”, forming a federation of Tilea. It was considered by remnants of Tilean powers, who fled to different colonies as “The False Rulers”. The scattering or Tilean powers led to the formation of the “Tilean Commonwealth”, with its Headquarter around the Northwest Southland.
Estalia: Being invaded by Skavens, Sartosan Pirates, and Greenskins, Estalia had suffered both politically and economically. Most kingdoms had fallen, or accepted to join Tilea or Bretonnia’s causes. One of the remnant kingdoms, Nerja, miraculously defended its kingdom from combined forces of Skavens and Norscans. Its king claimed to accept the new church based on the Four Gods; Solkan, Allumnias, Astasis, and Daora. The King believed these four deities could counter the power of chaos, and being its holy version.
However, the temple itself was made centuries ago as a smaller sect which some might consider heretical. Somehow, with the victory mentioned, as few more afters, the belief spread among southern realms. Eventually, Nerja reclaimed most of its lost regions, forming a loose form of federated kingdoms under Nerja as its main seat.(Like England in the UK).
Border Prince Confederacy: Due to political shifts, Border Prince Confederacy had mostly divided into subjugation of its borders. Some even joined dwarves to be smaller parts of their nations. The remaining power moved downward to Badland, where they fought with the local Greenskins and smaller weaker Dwarven Holds. Seeing the benefits of the situations, the High Elves aided them with magic and political favors. Some of the High Elves even embrace its technology somehow, and become part of the new Border Prince Confederacy after being banished by Ulthuan. They are still unstable, and somehow unrecognized. Yet, they are a real domain to be respected.
Part 2: Because words limits.
#warhammer#warhammer fantasy#warhammer old world#wh fantasy#wh fanfic#wh au#warhammer au#vivziepop#helluva boss#hazbin hotel#fictional politics#modernized au#modern au#bretonnia#empire of man#reikland#marienburg#kislev#kislev warhammer#Tilea#Estalia#Border Prince Confederacy
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WELCOME TO ESTALIA GENTLEMEN!
I WILL NOT LIE. THE CHANCES OF YOUR SURVIVAL ARE SMALL. SOME MAY EVEN TURN AGAINST YOUR FRIENDS AS LIVING CORPSES. BUT YOU HAVE MY WORD, THAT I WILL USE MY ARCANE GIFTS TO ENSURE YOUR BODIES ARE GIVEN UNTO MOR'S GARDEN. THIS IS THE GREATEST REWARD, MORE THAN EVEN GOLD, FOR THE FATE OF YOUR SOUL IS AN ETERNAL CONCERN. NOW COME. FOLLOW ME. STRIKE DOWN THE UNDEAD THAT RISE AGAINST US. ALLOW ME TO FIND THIS ELDRITCH AMULET.
I ASK NOT FOR MY OWN SELFISH STUDIES, BUT FOR THE GOOD OF THE EMPIRE.
WHAT
IM SCARED WHAT THR HELL
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Real Magritta
Based in the city of Magritta, home of the SPIKE! trophy and its accompanying annual tournament, Real Magritta takes only members of the landed gentry of Estalia to fill its ranks. This has led to a fairly robust team if not the most devoted to training. What they are able to do is supply the team with the gold necessary to attract the biggest names in Blood Bowl. Giving birth to the latest endeavor of the club, Los Galácticos.
Galácticos era
From Griff Oberwald, Karla Von Kill, or The Mighty Zug, to stars from further afield such as Skrorg Snowpelt, or even Morg’n’Thorg have been approached or at the very least been connected to Real Magritta. Those who have not yet played at the stadium know that “the RM ship does not set sail too many times.” It is a mere matter of time before all these stars fill the firmament, and fulfill their remit to bring the trophies to the holy royal city of Magritta. ¡HALLA MAGRITTA! And “¡HASTA EL FINAL REAL!” Will be heard throughout the Blood Bowling world.
Greatest Rivalries
Tilean Titans 🇮🇹
Chaqua’Skillz Jaguars 🇧🇷
Las Pumas 🇦🇷
Vampire Bay Buccaneers 🏴☠️
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#miniatures#minis#32mm#blood bowl 2020#blood bowl#griff oberwald#Karla Von kill#Morg n Thorg#Skrorg Snowpelt#Mighty Zug
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Wife assets
(Ignia belongs to @sapphiremegane)
#ffxiv#ff14#au ra#ffxiv art#final fantasy 14#final fantasy xiv#ff14 art#warrior of light#miqo'te#caelis rashaan#ignia estalia#eldheitur draws#personal art
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Though the Lord of Shadows took after Khorne more readily than his other parent, the touch of Slaanesh was undeniable. Properly subtle, but there all the same.
Such as went he finally released Freysin back into the field, only to bog his son down with a task fit for a mere Herald. The Malicious One seethed, stepping into the mortal realm from the portal he’d been sent through. Such a paltry task for one as powerful as he! And Malaneth had even been so iresome as to place him far from his goal. It would take days, weeks to reach the Badlands and then days more to “convince” the Hellsmiths to part with their best sorcerors.
No one could bind souls to blades better than the Dawi-Zharr. And the peices of Khade were no mere shards of some luckless daemon. No, it was God-stuff, and the souls of the Dawi-Zharr belonged to the Forge Daemon-God, Hashut. What better materials could there be to see the ritual through? Freysin tried to take pride in that; as simple as this task seemed, there would be far reaching consequences if he succeeded.
...Or failed.
That thought burning in the back of his brain, the Greater Daemon secret himself among the men of Estalia and quickly sniffed out a cult of his god’s followers: worshippers, supplicants, and thralls. Tools he would use to see Malal’s will, and his own, be done. One thing they had over the cultists of other gods? Malal’s acolytes moved with a relative freedom that even the Slaaneshi could not boast. They were hailed by the common man and even tolerated by the Witch Hunters.
The enemy of your enemy was indeed a friend...
“ The God of Shadows hungers for the talents of the Dawi-Zharr,” He hissed at the cult he had assumed command of, secreted away on the watery fringes of Bilbali. “ But they are creatures of chaos. They will not come willingly and for all my power, I am only a single daemon.” Freysin’s eyes swept over the assembled mortals, prostrating themselves.
“ You will go to the other cults who worship my father. Tell them their god has need of them and that there is Hashuti blood that need spilling. Go! Once the number of thralls is to my liking, we will trek east to the Dark Lands.”
Obediantly, the cultist began to file off. Freysin leaned back in the comfortable, ornate chair he was afforded, a glass of wine set between his claws. A spike of frustration and anger stole through him as he recalled another of his father’s edicts: To leave Xogrym and Arlaey to their task. Do not bother them with your presence. The Hierarch had spat. Freysin growled, barking for spirits to take the edge off, and the pleasures of mortal flesh to dull his frustrations even further.
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The blurb got me I need a whole fic about being a wife in the harem. Also as a question is the harem poly or as in wives can go on dates with one another so long as they’re ok having kids with the males too? Just the romance graph for a harem would be so fun to see
I'm glad the blurb was interesting! The question of whether the wives can be romantic with each other varies culture by culture. In the specific area I'm thinking if (a country called Estalia), the general attitude toward wives in harems becoming romantically involved wth each other tends to run on a spectrum from 'generally discouraged, but no one is going to bother to stop it either' to 'that's just what wives in harems do.' Keep in mind that this is all within harems- wives from different harems hooking up or being romantically involved tends to be viewed more unfavorably. There's a general sense of disloyalty about those.
In terms of romance within the harems, that's also an interesting question. Romance in the terms we would consider it (close, intimate relationships between members of the harem, especially the husband and wives) tend to exist more in lower-class families, where harems are more often picked for compatibility and are smaller. In upper classes, wives are often selected into the harems as part of trade deals and harems tend to be larger (how large, again, depends on culture. in Estalia, harems, even for royalty, max out at around ten, at least officially. Other places can have harems that are much larger).
In upper classes, there are some husbands who barely see their wives other than for reproductive purposes- typically these are harems who have gynomorphs, because gynomorphs are often 'supposed' to be romancing the wives on the behalf of their male. However, some males (typically considered 'romantics' by society) will take an interest in their wives and get to know them on a more personal level.
Within harems, it's considered bad form for a husband to have a favorite wife or generally to play favorites, but it's also not unexpected, especially within larger harems. While it's considered actually bad for gynomorphs to have favorites (you can't be the mediator if you're actively favoring one wife over another) husbands having favorite wives is considered bad but also kind of unavoidable. They're discouraged from showing it too openly, but a major topic of gossip is always if a husband is favoring one wife over others.
Children actually are considered a good way to denote favor- a lot of times, especially in wealthier families, wives are married off with 'wife contracts,' so a family is exchanging a wife for a particular advantage with their husband/husband's family. A lot of times, contracts will stipulate that the husband should have children with that wife first/second/third, usually based on wife order (for example, if a wife is first married, she might also have a contract that says she needs to be the first wife to have children with the husband). If there are no contractually-obligated children, the husband going out of order with his partners usually means he favors that wife (for example, having children with his second wife before his first, with no contract stipulating it, usually means he favors that wife.)
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Man I would really want to play a campaign set in the Warhammer Fantasy the Old World..
I'll be from Estalia and make pizza
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yeah should have noted human kingdoms
Yeah, if Warhammer Grimdark didn’t make it pointless, I would love to do stuff on economic development and political reform in the Empire, Marienburg, Tilea, Estalia, Kislev, etc.
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