#jrpg inspired
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rainyteiproductions · 9 months ago
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The starting town in my game is a winter town called Estalia. The whole town is built around a huge cathedral from a forgotten age. The town's not COMPLETELY done yet (want to add more grass and ground texture), but all the NPCs are there now and all the little sidequests, flavor text, etc are in. Yay! Progress! I'm nearly done with the first chapter of the game!
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verewynda · 1 year ago
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Fake RPG Forest Music!
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lavendearart · 1 month ago
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Finally finished what I was working on. Here we see our boy Elio relaxing in the grass after a training session as a Poolderhesk approaches him
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sheepalmighty · 2 months ago
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One of my favourite moments from the game Chained Echoes.
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angeldoll77 · 2 years ago
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Even a doll can cry.
Plain-Doll was the winner of the last fan-art poll.
Fan-art votes are done on my Instagram and Twitter.
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tisorridalamor · 1 month ago
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OC-tober Day 14: Who/What inspired your OCs?
Lots of inspirations for my OCs but it's mostly Oops! All video games!
My Main Girls were initially created during middle / high school, so their inspiration can be almost entirely traced back to what video games I was into at the time. This was mostly JRPGs. Every OC (with the exception of Kama) at one point had their own gaggle of JRPG party members, most of which have been reworked or removed entirely. I could not stop myself from assigning every side character a combat role, deciding they were a healer or a tank or support... Outgrowing this approach to character / story creation has heavily influenced all of my OC's and led to a lot of reworking!
Lark: Appearance and initial story was heavily inspired by Fire Emblem Awakening. Lark is what I named Robin (the player character) and her look is based off of how I styled Robin:
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Truly the resemblance is uncanny. And yes, the prince she meets is likewise based off of Chrom 😅 They're both younger than their FE counterparts though and have VERY different personalities now. Putting them side by side makes the comparison obvious to me, but Lark has truly grown into her own and no part of her story really mimics Robin's besides the initial meet cute.
Cadence: So there's a few notes of inspiration in here. Surprise surprise, it's Fire Emblem Awakening again - Cadence was initially based off of Cordelia (hence the red hair) but she's more nervous and less skilled. Actually, when FE 3 Houses came out, I realized that Marianne was far more similar to Cadence than Cordelia! Cadence's "magical girl / superhero" style is closer to Cordelia though, because it's when her hair is down and she becomes more confident. Also, I've always had her theming that of a valkyrie, and in my mind her disguise is similar to the male Valkyrie class in Bravely Default (specifically the helmet and how covers the face for obscuring her identity). Cordelia is a pegasus knight which is similar to a valkyrie, so I wonder if that's how I made the connection between the two?
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Cadence used to have other supporting superhero characters (one for each color of the rainbow, Cadence was red of course), but they have been deleted / had their powers revoked. Only two really remain, Cadence's photography friend and love interest Ira (formerly pink) and her old roommate who was based on FE Awakening's Lissa (formerly yellow).
Kama: Kama's story is inspired by genderswapping the opera Turandot, or more specifically the idea of the "ice princess"'s cold heat being melted by that of a special gentleman. I made it far more literal here though, with Kama's prince literally becoming a magic ice man and her getting fire powers to fight / save him. The source for her story being an opera rather than a JRPG means she never had a party of side characters like my other OCs, but it has made coming up with side characters in general a bit harder.
Micha: Micha herself is just a cool knight character that I've gradually made suck more and more (she used to be far more noble), but her setting and many side characters were influenced by the Tales series. Of the "JRPG party" characters I've made I like hers the most and they've stayed to some degree in her story. Going through the party roles quickly, Micha is the tank / damage and protagonist, she has a mentor character who is long range damage / support, a sibling duo of grumpy older brother medic and energetic younger sister heavy damage dealer, and a young musical magic user. Last but not least there's of course the rival character who eventually joins the crew too. Her story no longer supports all of them traveling together in classic JRPG style but they are still present in the world and I'm very fond of them :>
Delta: Delta's first iteration was totally inspired by The World Ends With You, which is also why she's in a modern urban fantasy (or scifi?) kind of setting. All side character's for Delta's story are no more as I've shifted from TWEWY's JRPG style for more of a mystery visual novel focus, which works far better with her character. I am literally always imagining Delta in goofy protag poses from mystery vns.
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My dream for her is to carry the torch of "normal but slightly snarky mystery vn protag". I'm so tired of male protags though we need more women protags in mystery vns and if that means I have to do it myself then so be it!!! Also... her name is entirely a homage to the Zero Escape series' Sigma and Phi. It really suites her so I'm glad I tool that inspiration.
GG: GG is really interesting cause her design is inspired by a piece of concept art by an artist I love that I saw when I was younger. The only elements that are the same now are the white hair and the pink dress, and her personality does not fit the original art I remember at all. I think I made her sci fi because I really wanted a sci fi JRPG setting... It was originally another Tales series inspired world too, but GG has become much more of a loner and I don't see her traveling in a party like she used to. Her setting is still being reworked but I'm a lover of spacefaring scifi and have a lot of series I like that I could take inspiration from. Much to consider.
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tiny-chrys · 1 year ago
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Mabel Pines (JRPG Version)
[ENGLISH]
If there's Dipper, they have to have Mabel too.
[PORTUGUÊS]
Se têm o Dipper, têm que ter a Mabel também.
Follow me/Siga-me:
Instagram: @tiny_chrys
Deviantart: Chrys0Teen
TikTok: tiny_chrys
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faepanic · 15 days ago
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I can't believe I never posted this! 😱 I bought this cosplay second hand just to try it out, but I figured Aerith may not be my character. 😅
I personally think I'd look better as Tifa! 💪
Insta | TikTok | Patreon
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linuxgamenews · 4 months ago
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Alterium Shift Update: Delays and Commitment to Amazing Gameplay
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Alterium Shift update arrive for the 2D retro-inspired JRPG game for Linux, Steam Deck, Mac, and Windows PC. Thanks to the amazing creativity of Drattzy Games. Available via Steam Early Access. Drattzy Games LLC here, your favorite indie studio known for those great retro-inspired JRPG titles. Now they have some important updates for the highly-anticipated game, Alterium Shift. While having some big changes recently. So it's time to let you know there is still commitment to deliver amazing gameplay on Linux and Steam Deck.
Current Status and Challenges
First things first, let's talk about the delay in the timeline. When releasing the 2D retro-inspired JRPG Early Access version of Alterium Shift back in July 2023, there was supposed to be a full release update by now. But as you know, things don’t always go as planned. The Early Access phase showed there were a bunch of critical features that players wanted. So Drattzy had to reassess and refocus development.
Major Change in Publishing Partnership
Here's the big news: Drattzy ended the agreement with their publisher as of July 2024. This was a tough decision, but it was best for both sides to focus on their own goals. As a result, they appreciate all the support from the former publisher and wish them the best. This transition has been in the works since early 2024 and has impacted the timeline and focus.
Alterium Shift Early Access Trailer to support the update
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Implications and Moving Forward
Here’s what this means:
Project Delay: There were hopes to launch the full version of Alterium Shift this year, but now there is an update to the timeline. Don’t worry, though, the developer is still aiming for a major content update. Due to hit 75% completion by the end of this year.
Localization Removal: The former publisher owned the localization rights. So they have temporarily removed localization from the title. Drattzy is working on solutions to bring this back in the future.
Development Focus: Now that publishing is on Drattzy, they ask for your patience to refine the roadmap. The small team is eager to push forward, even with the added challenge of handling everything internally.
Future Plans and Community Engagement
Looking ahead, there are plans to share a high-level roadmap with players. This will give the best estimates for the project's timeline. But also keep in mind, these might get an update since Alterium Shift development can be volatile. There will also be participation in upcoming events like 2D Con in Minnesota and PAX West in Seattle. Due to get ready for these showcases but will provide more detailed updates after the events.
The Commitment
Despite the setbacks update, the dedication to Alterium Shift is rock solid. Since the developer is working nonstop and is committed to more frequent and transparent updates. Your support and patience mean the world, as they are determined to meet and exceed your expectations with the final product. Available now via Steam Early Access. Priced at $19.99 USD / £16.75 / 19,50€. Along with support for Linux, Steam Deck (Verified), Mac, and Windows PC. A huge thank you to the community for the unwavering support and feedback. Since there is potential for Alterium Shift and there is much to update for this journey. Stay tuned for more 2D retro-inspired JRPG updates and announcements.
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dragonkid11 · 2 years ago
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Fabula Ultima by Emanuele Galletto, published by Need Games, is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs, where you can tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters!
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perenlop · 2 years ago
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i dont think people still do this as often after yms’s breakdown of the kimba vs lion king controversy but honestly its so exhausting how people equate inspiration to plagiarism. like yes, there’s absolutely a line to be drawn and some stuff is genuinely just plagiarism, but wow no one is allowed to be inspired by something important to them that pushes them to make more of that kind of content. no one is allowed to have homages. everything ever has to exist completely independently with no influences of other media whatsoever and is not allowed to use basic tropes or character dynamics just in case something else already did them. no care or passing on the torch allowed.
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bmpmp3 · 2 years ago
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creature design is so difficult everyday i dream of creating the most horrifying offputting gross grody scary silent hill trauma monster creatures and then i sit down and draw something that looks like this
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gaiatan · 1 year ago
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Dungeons and Drag-ons
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bloodtreachery · 1 year ago
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[smacks myself with a broom] my!! art!! doesn't!! have!! to!! conform!! to!! my!! interests !! to!! be!! good!! RAAAAA
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shadowiie · 2 years ago
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What are your favorite and least favorite Sonic games in your current tastes?
I haven't played every game yet, however my current favorites amongst those I've played are SA1, SATSR, 06, and Chronicles :)
I don't have a least favorite among those I've played tbh. Each one is fun in their own way.
I will say though that I get very easily burnt out by Sonic games that do level after level without giving any time to breathe. SA2 and Rush, while I do enjoy playing them, I can only play in small doses every time because the levels just keep coming and they don't stop coming 😩
I tend to prefer the games with hub worlds the most, as not only does that fix the burnout problem by giving you a place to chill in between levels, but also because I'm a gamer who loves to explore. My favorite part about games is immersing myself into a world and getting incredibly fascinated by pointless details!!
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foureyesisafish · 2 months ago
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thank u david I saw an exact post to this effect a while ago and you articulated my thoughts in a way I simply couldn't. Also, I wanna add that there are games that try for the latter feel as well. It's just they're less well known because most of the time that's where DND goes.
Realistically, the answer to "why are ostensibly Studio Ghibi inspired tabletop RPGs always Kiki's Delivery Service or My Neighbor Totoro and never Nausicaä or Princess Mononoke?" isn't because people forget that the latter exist – it's because 95% of the people who want that side of things are trying to run it using Dungeons & Dragons.
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