#Disc Training
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wefacilitate · 1 year ago
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Certified DiSC Practitioners | Find DiSC Assessment Certification
We Facilitate-DiSC offers DiSC certification training courses online.They are diamond award-winning authorized partner dedicated to providing disc training.Visit their website for more information about disc certification courses.
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murderbees · 8 months ago
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more Tron thoughts
Training new security programs before and after
So, Early Tron, He's just happy. It's safe, and he's fulfilling his purpose, protecting The Grid. The new moniters rezz in, sure they have all the knowledge, the moves, but they don't know anything yet, they don't know HOW to fight. So they train, and the first thing he does, is let them all try to beat him. They all lose of course.
He laughs, and teaches them how to fight. They run through senario after senario, and sometimes he shows off a little. A flip there, a jump here, but the new moniters? They eat it up, they want to do the same, protect, fight, and show off. He's happy to be their model.
Later Tron is more cautious. He's not the only one in charge of security anymore, and he can't tell which ones will get "transferred" to Clu. He teaches the necessities, and the few who stand out get brought into his squads quickly and viciously. He can't keep them all safe, but he tried his best.
Uprising Tron only trains Beck. All his past monitors are derezzed or rectified. He hates how weak he feels, he can't even train Beck one on one, relying on simulation after simulation. He's proud, and Beck learns so quickly, but if Tron could just train him like he used to, it would go faster. Beck wouldn't just survive each encounter, he could win. But Tron is crumbling to his scars, and Beck can't devote all his time to being the Renegade. They make do with half measures and patches.
Rinzler doesn't train anyone, not really. Some other program teaches the rectified to fight, and Clu sends them to him. He doesn't really fight, shows off for Clu, but always, about half are derezzed. The survivors move on, are sent out, the rest are swept off the platform. He doesn't care, not really. Just another fight, another game to play. He always tries to stay and watch the voxels fall into the pits as the janitors clean. Sometimes Clu doesn't let him.
For fun, Clu will make him fight old squad members. Rinzler doesn't know who they are, neither do they. But he figures it out quickly, they move too similarly to him. Clu stops the fight before they get derezzed, usually.
Tronzler hates training. He knows too much, is too fast and too deadly. Easy for him is death to another. He only fights the best, they barely survive. If he could never train them, he would, but The Grid needs it's protection, and he will fulfill his purpose.
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doomspaniels · 1 year ago
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Guinevere had a followup at the hospital. Her last visit in July was long and stressful. We expected this visit to have a lot of quiet waiting but not so much added stress. So I brought supplies to try to make the waiting better, and reduce overall stress for future trips. Indeed, right after we got there, Guinevere was already ready to bolt for home, or possibly just blindly into traffic.
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The rope disc is one of Gwyn's current favorite activities, so once we were waiting alone in a room, we played some frisbee. Gwyn brightened up and relaxed significantly, even taking the frisbee to go lay down for a while.
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Then Gwyn got bold enough to investigate my supplies bag, and found the hat I brought, too. First she played with the pom-pom and ties for a bit, then I put it on her and took it off several times (with appropriate treats).
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By then Gwyn was feeling much calmer about being in a strange place with a history of stress, and began investigating the room too. Ridiculously adorable!
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Because Gwyn's last visit was awful, the vets wanted to muzzle her for part of her exam. They were happy to move slowly, give treats, and wait for Gwyn to be comfortable at each step; they just also needed to reduce their own risk, entirely reasonable. We had just practiced "hat," of course, so I reminded Gwyn several times that other things go on her head and come back off just like hats, then buckled the muzzle while giving lots of treats. Once the exam was done, we practiced one more time taking the muzzle off (good girl!), putting it back on (lots of treats!), and taking it off again (good girl!).
We return home with a slightly refined medication/food regimen, and we're going to go back to discuss her complete diet (mostly, soluble/insoluble fiber supplements & also added treats) with the nutritionist because it's a complicated issue.
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elvenferretots · 3 months ago
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On one hand, I feel horribly guilty for having a couple weekends where I've committed to absolutely nothing to the point of backing out of volunteering at a local dog show.
On the other hand, I have dog sport events literally every weekend and practice or class at least twice a week throughout the entirety of October and November. I think I get a free pass for a couple weekends.
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godslush · 7 months ago
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The devs Disc thought of everything
And here is a set of the same comic but with no text boxes and flat colors, to be ever-so-slightly more in line with the in-game comics. I don't know which I necessarily like more.
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Today, on April 24th, 1982 - Queen Story!
Leiden, Netherlands, Groenoordhallen
'Hot Space European Tour'
Queen on board the train from Leiden to Amsterdam after gig - Queen received Gold and Silver awards for "Greatest Hits" album on the NS (Nederlandse Spoorwegen) train
📸 Photo by © Rob Verhorst
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weepylucifer · 7 months ago
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glorious 25th makes me think again about that one idea i once had for a discworld spinoff set in the future that would deal with the natural conclusion to the industrial revolution arc: communism comes to discworld
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grison-in-space · 2 years ago
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Specialization is so far advanced in dogdom that even among working lines there are divisions between trial and hunting or herding dogs. Whereas not too many years ago field trials were merely a way to keep a dog employed in the off-season, they have become ends in themselves. Trial dogs, be they pointers, retrievers, spaniels, setters, herders, or hounds, tend as a rule to be possessed of high energy, drive, and speed. Some of the trials are timed events with scores awarded for the number of animals treed or flushed, while others simply require precise execution of prescribed tasks. Intensely trained and drilled, the dogs work close to their handler, taking direction from him or her.
Working dogs must be more independent. Situations on the hunt, the ranch, or farm are considerably more complicated and subtle than those in a trial, where the goal is to make everything uniform so the dogs can be measured against each other or against a standard of behavior—for example, whether a retriever can follow a beeline for a duck on the ground one hundred yards away and bring it back with minimal human direction. A super trial dog, trained to point one tamed bird at a time, might forget entirely what to do when in the field on a hunt it encounters a covey of wild quail intent on scattering to all points of the compass. Or it might face pheasants whose idea of fun is to keep moving along the ground, forcing it either to hold point over empty space or to engage in a kind of moving point, which its handler has worked to discourage.
Dog’s Best Friend, Mark Derr (1997)
I think this passage really gets into what @canisitsnotlupus was discussing the other day about working vs sport in terms of behavior. Here, Derr is talking specifically about gundogs, but the general principle is fairly easy to extend to other forms of working and sport.
In particular, the dog's attention to the handler is something I think tends to get amped up and intensified when tasks transition from the demands of work into the demands of sport. Sport rewards specificity and precision as well as uniformity and often speed, and dogs and handlers alike have to dedicate intense attention to one another in order to execute the tasks of the game competitively.
By contrast, work is longer, often more boring, and simultaneously more demanding: as Derr points out, working situations are less controlled and therefore likely to throw up unanticipated hurdles for the dog and handler alike. Working situations therefore are more likely to reward a wider range of successful strategies and styles, depending on the function to which the work is put and the specific demands and uses of the job.
Moreover, the jobs themselves are likely to vary substantially depending on local conditions, including local culture, technology availability, the social context of the task, and the local opinions about how dogs should be managed... and this can heavily impact the choice of breeds used for various tasks, especially if the breeders controlling the development of a breed with the same historical purpose are no longer engaging in that purpose. For example, I made a point about St. Bernards not being very good for SAR the other day, and part of that is the increased use of cramped vehicles and helicopters for transporting dogs over large surfaces and the necessity of navigating tight spaces and precarious ground for SAR dogs, alongside the ability to cover large swathes of distance in a pinch. The way we do the task has changed, and the ideal dog to perform the task changes alongside it.
Here's another point: jobs for dogs open up all the time. The wide range of tasks service dogs are put to, for example, requires a lot of complex traits. I would submit that no one right now is producing an ideal dog for mobility service work, although Swissies and Bernese are probably the best placed to enter that niche... and both breeds have small gene pools that don't have a ton of room to change and grow in accordance with the needs of the job, either. How big does a mobility assistance dog need to be? How long lived could we make big dogs?
The trick is thinking of situations where a dog brings value to the task without creating more work to manage the dog than than that value eases. For example, herd dogs and horses can be replaced with ATVs.... but they stress cattle less, and once trained they are easy enough to control, so the niche remains. The sensory capacities of a dog are hard to replicate, so many niches for dogs depend on scentwork (and sometimes dogs' hearing) today.
In some ways, then, the fact that we use dogs for tasks in day to day life so much less is partly a cultural failure of imagination and partly a delayed response to enormous changes in technology. But tech often comes with its own drawbacks. I wonder sometimes if obedience schools might benefit from classes designed to teach useful tricks, like the kind of guided retrieves that can result in a dog that can fetch a targeted object. For all the man is, ah, a bit terrifying and not good at managing arousal, Zak George's short-lived Superfetch show did a great job of showcasing this and showing off some of the genuinely useful things dogs could be asked to do and provide, like racing upstairs for a clean diaper.
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groenendaze · 2 years ago
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adult 🥺
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wefacilitate · 1 year ago
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DiSC Consultant | Become a Certified DiSC Practitioner
We Facilitate-DiSC offer Professional DiSC Certification training. Their teams of experts help you to become a successful DiSC practitioner. Contact them today for DiSC personality certification online!
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kat-n-dog · 1 year ago
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Starting to learn freestyle disc with Tarot. The first move we've learned is a dog catch! Starting to incorporate it into small sequences.
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wildflowercryptid · 1 year ago
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spoilers for lacey & crispin's league club room interaction below the cut!
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CRISPIN, MY DEAREST BESTIE, DO YOU HAVE A CRUSH ON LACEY?????
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corokoro · 1 year ago
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game freak tried their best but i still fuckign hate carmine
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fluxedbuds · 3 months ago
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Hello. I have remembered another random sculk/deep dark adjacent fun fact
When asked if the sculk-like sounds in the music disc 11 do originate from the sculk, the sound director for Minecraft said “The darkness tells its own stories.” So enjoy that
I'm a completely normal and sane man so I've spent some time listening to the isolated sculk & warden sounds and. Yeah! Yeah it sure does
You can hear the sound of music distantly in the third-warning shriek of a shrieker. Some of the warden's sounds contain the sound of creaking wood. When you break any sculk block, it screams at you, and its a scream of rage. You hear a similar one under the warden's roar near the end of Disc 5, faintly
It's playing its own stories on endless repeat. Permanent echoes. The Deep Dark is a haunted house, and it does not want visitors.
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fruitless-vain · 1 year ago
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Work hard nap harder
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