Got a fair amount of the Weeping Peninsula explored today, and defeated the Leonine Misbegotten on my second try (my first ended embarrassingly and abruptly as I fumbled around trying to decide what to do first for some reason and got myself stunlocked into a corner. Oops!). I'm not exactly sure how, considering that my budding combat skills devolved into flailing and running around to drink a flask while my Lone Wolves distracted the boss, but hey, it was clearly effectual flailing so I've definitely learned something!
It's gotten me to thinking about how way too many Souls fans make Fromsoft's games out to be the kind of difficult that's unapproachable, the kind where you already need to be good at games like this and have perfect reflexes and pattern recogniton and if you have an impossibly hard time, that's just how it is, git gud!
But -- for Elden Ring at least -- it's NOT that kind of difficult. It's learnable and adjustable. It rewards observation and strategic thinking, and if things are still too tough? You can grind levels and get items and summons that will help smooth out fights. You can get weapons that are melee and ranged, fast and slow, and find out what playstyle you like best. You don't have to fight every single thing, you can sneak, and you can run the fuck away from open field enemies. And if you die, at worst you lose some runes if you die again before you can retrieve what you dropped, but you keep all your levels and your stuff. Keep your runes spent down and it's a minor setback at worst.
That still isn't everyone's cup of tea, and that's fine -- sometimes you want a game that you can learn as you go along and not have to make a lot of do-overs. But it's not the monolith of unapproachable difficulty so many fans have made it out to be, and it really frustrates and annoys me that by portraying Fromsoft's games like that, those fans put me off of trying them until @bleaksqueak's enthusiastic nudging and encouragement got me excited enough to try Elden Ring anyway. Now I'm having a great time that's only marred by how tired I am of looking at the vagabond armor's dirty old cloak.
20 notes
·
View notes
YOOUUR BLOG MEANS SO MUCH TO ME I LOVE UR KIRBY AND BANDEE CONTENT…. I ALWAYS PLAY AS KIRBY AND MY SISTER ALWAYS PLAYS AS BANDEE AND SEEING UR STUFF LITERALLY MAKES ME GUSH WITH SOOOO MUCH LOVE AND JOY AND HAPPINESS…… I LOVE THOSE TWO…. LIVE AND LOVE!!!
GAHH IM OVERJOYED TO HEAR THAT😢😢 relating characters to people in your life and seeing others work with them is such a nice feeling, im happy you have that!!! i drew these two for you :)
81 notes
·
View notes
Dont you think its kinda curious how divisive fishing is in stardew valley?
In theory i do know that its because of the skill needed, but i still find it curious how love it or hate it the minigame is. Like, how it somehow is both very hard but also kinda easy
7 notes
·
View notes
Random question about the “they should make persona for people who like good games” post. Do people think the persona series is that bad? I know they aren’t perfect but I wouldn’t call them bad games.
I had a wholeass essay written out before i realized im too tired to make it sound coherent. AND my only experience is p 4 and 5, so my opinion on it means jack shit. All i can say is that the most recent titles suffer from bad writing. (And repetitive gameplay, but thats a different issue). Be it poorly written characters and dialogue, or poorly written interactions and plot, it is hard to take some of the stuff in the more recent games at face value. One could argue that that just means the game is subpar, not necessarily bad, but thats subjective; bad means different things to different people. And i say this as someone who thinks this game is Not the best but still found it incredibly engaging and entertaining.
14 notes
·
View notes