#Combo Breaker 2018
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I watched Doyoung, Jungwoo, Haechan, and Chenle on Idol On Quiz
Lmao "How did YOU FOUR get chosen to be on this show when you have TWENTY-THREE guys???"
So according to Haechan, Doyoung is 100% smart, Haechan is 50% smart and 50% funny, Jungwoo is 100% funny, and Chenle is for foreign languages lol.
Hyungdon: Chenle, your Korean has improved a lot I still remember when Chenle was on weekly idol for NCT 2018 and he looked nervous when speaking Korean
Jungwoo's right, Haechan knows a lot of dances so he'll probably fare well in this dance game
The way the MCs tried to trip up the Neos with the spelling of Sherlock and Jungwoo, Chenle, and Haechan were all like "IT'S R-L!!!!!"
Sunbaenim team: Toothpaste tastes good Jungwoo and Chenle: Can you eat toothpaste?!
Hyungdon: Let's move on to the next question
Yubin: You guys did so much yesterday
Hyungdon: Whisper in my ear Chenle: *Says it loud enough for everyone to hear*
Hyungdon: Chenle do you swear to tell the truth? Chenle: I don't think I can Chenle's brattiness is fun for this kind of show >3
Wait Sungkyu used to be a news anchor? XD What a shift
Hyungdon: Haechan do you swear to tell the truth? Haechan: No. Honestly lying is the most fun Chenle and Haechan can have sometimes XD
Jongmin being a gymnast for 6 months is still a big deal imo
Every man for himself
Jungwoo and Chenle going "ahhh~" at the same time
All of senior idol team were wearing yellow and they all cut the yellow wires and were all correct :3
Is Chenle going to be the combo breaker???
Jongmin's job is bluffing to make the other team nervous lol
Oh wow NCT Team got all of their answers right too. I feel like a lot of their answers were based on hunches rather than them trying to think about a past experience lol.
Chenle looks smol but Yubin is smoller
Yubin standing strong >3
Ok but the way Jungwoo, Doyoung, and Haechan moved on to the next stage so quickly and smoothly ^^;;
Jungwoo vs. Haechan for the final was fun :P
Having first dibs in the chair game is such a big advantage
Lol Yubin just has artifacts from the Joseon Dynasty in her house.
I guessed it was an iron too! :3
They put Jungwoo under so much pressure to be goofy lol
Team senior idols with the come from behind win!!! lol
#screencaps & commentaries#nct#doyoung#jungwoo#haechan#chenle#chenle & doyoung & haechan & jungwoo#wonder girls#yubin
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I still don’t think it’s good to go out in public in a way that ensures that literally everyone who lays eyes on you is made painfully aware of your exact sexual fetish, but if anyone on this planet has earned the right to do so, it’s SonicFox.
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Mago quick comeback against Punk [Combo Breaker 2018] | Street Fighter V https://youtu.be/bOy-eX8cUi0
#Mago#Punk#Combo Breaker 2018#Street Fighter#SFV#CPT 2018#CPT#pro#professional#video#game#games#gamer#gamers#gaming#gameplay#eSPort#eSports#e-Sport#e-Sports
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One of the greatest weekends of my life comes to a close. I will be at Combo Breaker every year.
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Wait, WHAT??? Daigo’s going to be at COMBO BREAKER?!?
#combo breaker#combo breaker 2018#fighting games#fcg#street fighter#super turbo#daigo umehara#DUDE!!!#i am not worthy to be in his presence#i mean valle ricki and jwong are all cool#but i've met all them before#our midwest major is getting bigger
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#why do i feel the urge to make these pre-friday photos match my vibe of the day !#why to make them a diary entry and talk about ~*~me mE ME~*~#of course#but if you take one thing away from this blog....i hope it's a tee shirt#omg what if i did sell tees on here wouldn't that be something#surprise combo breaker with a black sweater today#dark greige-y rose lip because im a moody lady#but the tony caito pants still sell the academia#dumb posi upgrade killing the vibes today#on singles day cmon now !#but eh whatever#im a bitch and a boss and i shine like gloss#anyway this is#off camera with sam jones 2018
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NJPW WRESTLE KINGDOM 14 Night 2 Review (Jan 5th 2020, Tokyo Dome)
NEVER OPENWEIGHT 6-MAN TAG TEAM CHAMPIONSHIP MATCH/GAUNTLET MATCH: Togi Makabe, Toru Yano & Ryusuke Taguchi (c) vs. Tomohiro Ishii, YOSHI-HASHI & Robbie Eagles vs. Shingo Takagi, EVIL & BUSHI vs. Taichi, El Desperado & Yoshinobu Kanemaru vs. Bad Luck Fale, Yujiro Takahashi & Chase Owens **3/4
JUSHIN THUNDER LIGER RETIREMENT MATCH Ⅱ: Jushin Thunder Liger & Naoki Sano vs. Hiromu Takahashi & Ryu Lee ***1/2
IWGP Jr. HEAVYWEIGHT TAG TEAM CHAMPIONSHIP MATCH: El Phantasmo & Taiji Ishimori (c) vs. SHO & YOH ***1/2+
BRITISH HEAVYWEIGHT CHAMPIONSHIP MATCH: Zack Sabre Jr. (c) vs. SANADA ****
IWGP US HEAVYWEIGHT CHAMPIONSHIP MATCH: Jon Moxley (c) vs. Juice Robinson ***1/4
NEVER OPENWEIGHT CHAMPIONSHIP MATCH: KENTA (c) vs. Hirooki Goto ****
Kota Ibushi vs. Jay White ****
Hiroshi Tanahashi vs. Chris Jericho ****1/4
IWGP HEAVYWEIGHT AND IWGP INTERCONTINENTAL DOUBLE CHAMPIONSHIP MATCH: Kazuchika Okada (Heavyweight Champion) vs. Tetsuya Naito (Intercontinental Champion) *****
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This was an excellent show that, despite being the “deeper” card, ended up not quite being up to the standard of yesterdays phenomenal show, which burnt me out in some respects. Which isn’t a slight at all. It did, however, feature a ton of really memorable moments, a whole bunch of great matches, and an all-time classic of a main event. Things began on the pre-show with an entertaining, but ultimately superfluous gauntlet match for the NEVER 6 Man Titles, which proved to just get as many people as possible on the show. It boiled down to defending champions Taguchi, Makabe and Yano, and the LIJ trio of Shingo, EVIL and BUSHI as the final two teams. To the surprise of no one, the Ungovernables won the most meaningless belts in the company, when Takagi pinned Taguchi with Made In Japan. The main show kicked off with the final match of Jushin Thunder Liger’s career. This was an emotional bout, which really helped enhance the action as if it weren’t Liger’s last outing, it would literally have been just a match. Obviously, the action was driven by Liger’s altercations with Hiromu, and the masked legend was more motivated then he’s been since the Suzuki match in October. Also, Liger’s trainer, Yoshiaki Fujiwara was out there, which made things seem extra special. Lee and Sano both hit dives, but largely weren’t much involved in the bulk of the action. After Liger scored a great near fall on the new Jr Champion after a big Shoutei and a Brainbuster (it certainly isn’t easy watching Takahashi bump on his neck!), Hiromu rallied back with the Death Valley Bomb into the corner, then tries Time Bomb, but Liger turns it into a cradle for another near fall. A lariat from Takahashi follows, as does the Time Bomb, and the long time “Ace” of the Junior division puts the current “Ace” over in the most decisive way possible after 12:16 of very good action. Hiromu got in Liger’s face in the post match, but the former Dragon Lee helped the legend to his feet and bowed to him. Liger then got the mic and thanked everyone for their support over the last 31 years, before heading to the back and signing off on a truly marvelous career.
The Jr tag title match had a difficult time following that emotional ride, as the crowd weren’t too invested early, but it was still a borderline great doubles clash. The story here was Phantasmo getting his comeuppance after a year of being a dick, and the babyface team finally vanquished him to win the belts. The finish saw SHO hit the Daisuke Sekimoto double German Suplex on both champions, and after kicking out of an ELP Styles Clash, he outsmarted the dastardly heel when he no-sold a dick punch, which Phantasmo has been using to win matches for months, including their really great singles showdon in San Jose, revealing he was wearing a cup all along. The challengers took Ishimori out with 3K, then pinned Phantasmo at the 14:08 mark with their new finish; a double stomp/Shock Arrow combo they’re calling STRONG X. The RPW British Title encounter between Zack Sabre Jr. and SANADA was an excellent match. It was quite unlike anything else on either show, and was just a fascinating, mat-based struggle. Super fast paced, and revolving around amazing counter sequences, this never stopped for it’s entire 12:32 runtime, and both guys looked great here. Zack avenged his G1 defeat by retaining over Cold Skull, when they traded a series of cradles in hyper speed, then ZSJ finally locked in the European Clutch to take the win. The Moxley/Juice US Title bout that followed was by far the weakest match these two have had together, and also the weakest match on the main card of this show. It was fine, but felt flat, and Moxley retained when he hit a Double Arm DDT out of nowhere, rolling through into Death Rider and taking the win at 12:48. The post match though, was great, as Minoru Suzuki came out, clearly sore about that DDT Mox gave him at the WTL Finals show in December, locked him in a rear naked choke, then laid him out with the Gotch Piledriver. That should be an interesting match indeed.
Ten years ago, I’d have killed for a KENTA/Hirooki Goto match, and we finally got it here in 2020. It wasn’t anywhere near as good as it would have been back then (mainly due to KENTA’s current physical limitations, and Goto’s staleness), but it was still a great, hard-hitting battle. KENTA stalled early, because he’s a master heel, but it built into a compelling slugfest. The defending champion got a near fall after hitting Shibata’s PK on Shibata’s childhood friend, and a Busaiku Knee, but after a really stiff strike exchange, Goto puts him away after an Ushigoroshi, the GTW, and the match winning GTR at 16:12, and win maybe his 63rd NEVER title, just to continue the rut he’s in. The battle of the double championship losers between Jay White and Ibushi, a rematch of the superb G1 final in August, couldn’t possibly live up to that, given its placement here, and as a result was something of a disappointment, despite being excellent. After Switchblade turned a top rope frankensteiner attempt into a massive Uranage Superplex, and further dropped Ibushi on his head with a nasty looking Sleeper Suplex, the Golden Star battled back with a Boma Ye, then tried Kamigoye, but White pulled Ibushi into referee Marty Asami (who took a bump like he was Curt Hennig), which was the cue for Gedo to run in. He nailed Kota in the back with a chair, who no-sold it, got the “murder eyes”, and floored Gedo with a palm strike. After the ref resurfaced, Ibushi destroyed White with kicks, and hit a stiff Kamigoye, but the dastardly Gedo pulled Asami out whilst he counted. This allowed Jay to throw a chair straight at Ibushi’s head, then Gedo hit a brass knucks shot, allowing White to hit the cross-arm Bloody Sunday and Blade Runner to steal the win in 24:58. Going into this weekend, I theorised that Ibushi was likely the one of the four to go winless this weekend. This is because New Japan do 50/50 booking more often than some would like to admit, and that he had to give his G1 wins back. Ibushi was not happy in the post match.
The semi final saw reigning AEW World Champion Chris Jericho take on The Ace himself, Hiroshi Tanahashi, in something of a dream match with a much talked about potential future title match on the line. I loved this, even though it wasn’t close to being the best match on the show, and both guys have seen better days physically (though it must be said, cosmetically speaking, Tanahashi looks 20 years younger than Jericho), this was a lot of fun, with both veterans clearly having a blast. Jericho took it outside early, hitting a dangerous looking DDT onto the English announce table, but tries a High Fly Flow of his own, and misses. The shot of Tanahashi grinning in glorious fashion because Jericho had missed was tremendous. Tana blocks a Lionsault attempt by dumping Jericho to the floor, then hitting a HFF to the outside. He nailed a series of Dragon Screws, blocks a Code Breaker, and works over the leg with more Dragon Screws. Tana misses the High Fly Flow, and Le Champion hits the Lionsault but the damaged knee prevents him from covering in time, and Tanahashi kicks out. After escaping a Walls Of Jericho, Tana goes up for another HFF, but Jericho turns it into a mid-air Code Breaker. The Ace blocks a Judas Effect and hits a Code Breaker of his own, which busted up Jericho’s mouth, but the former Y2J counters a Sling Blade into the Walls, which Tana turns into a cradle for a 2 count. Tana tries another Flow, but Jericho rolls through into the Walls, and transitions into the high-angle old school Lion Tamer in the centre of the ring. After a mighty struggle, Tanahashi had no choice but to tap at the 22:24 mark. This was great stuff and the crowd were really into it.
And in the main event of the evening, both the IWGP Heavyweight and Intercontinental Titles were on the line in a winner-takes-all match between Okada and Naito. This was the culmination of a 6 year (!) story in which Naito promised, after winning the 2013 G1, that he’d beat Okada at the the Dome (he didn’t), which became an obssession to Naito after failing to do so again in 2018. But this year, he was determined to get the job done. First things first, this was an outstanding wrestling contest, filled with amazing drama and emotion, and is the best match these guys have ever had together. With the stakes so high, the crowd were super into this from the get-go and it lead to an amazing atmosphere. This started slow, but picked up tremendously after Okada started working over Naito’s injured knee, even planting him knees first through a ringside table, much to the crowds chagrin, and leading to a great countout tease. After taking a huge missle dropkick, Naito escapes a Rainmaker attempt, but eats a nasty German, which Okada rolls through into another Rainmaker attempt, but Naito turns it into a Tornado DDT. Naito hits Gloria, then a terrifying top rope reverse rana, which Okada lands right on his head for, scoring a great near fall. After escaping a Destino attempt, Okada beautifully dropkicks Naito out of the air as he tries his flying forearm, but eats a running Destino for another great near fall. Naito tries another Destino, but Okada shoves him into the ropes, and hits another big dropkick for the double down. Both men start “selling” exhaustion big, and Naito slaps Okada, resulting in him taking a Spinning Rainmaker. Naito fights back, but Okada turns a Destino attempt into a Tombstone, then hits Rainmaker for another great near fall. Naito spits at Okada, which causes him to start stomping on the injured knee to the crowds dissmay, earning loud boos. He hits two short Rainmakers, but Naito counters a third into Destino, again for a two count. Naito then turns the clocks back five years, and hits his old babyface finish; the Stardust Press (a move he missed at WK12, which ultimately cost him the match), but Okada gets the shoulder up at 2.999 as the crowd goes insane. Naito tries Destino again, but Okada blocks and tries the Fire Thunder Driver, only for Naito to escape and drop Okada on his head again with Valentia. He then lifts Okada up and hits another Destino, this time getting the win at the 35:37 mark and fulfilling his “Destiny” in becoming the first ever double champion. This was outstanding.
What more can be said about Okada at this point? He’s essentially the greatest of all-time, and it’s incomprehensible to think of someone having two matches as good as this and his match with Ibushi yesterday, on two consecutive days. As for Naito, it’s his time to win the big one, as it’s either now or never for him. He’s clearly very banged up, sometimes clearly phoning it in, and the state of his neck and knees is pretty worrying (it’s slightly ironic that someone who is a huge Keiji Muto fan would follow suit in having utterly devastated knees by his mid 30′s). Either way, this was fantastic storytelling and an amazing blow-off to a years-long story arch. Naito in the post match gives a shout out to Okada, and tells him they need to do it again. Okada, who whilst being helped to the back, gives Naito his own fist bump pose in the affermative. However, before Naito can finish his victory speech, evil heel KENTA runs in out of nowhere, hitting a clothesline and a PK, then killing the new double champ with Go 2 Sleep, before sitting on his chest cross-legged, holding up both titles and laughing. BUSHI arrives, chasing off KENTA, then helps a beaten down Naito to the back as the Dome booes loudly. I know a lot of people are mad about KENTA ruining Naito’s big moment (and God forbid Naito fans have something to be mad about), and it really isn’t an ideal wayto end such a historic show, but it’s the perfect way to get KENTA over as a believable challenger, someone who the crowds are sometimes cold towards, seeing him still as an ‘outsider’. But now everyone is going to want to see him get his for ruining such a momentus occasion, and it may provoke the usually tranquil Naito into being a lot more fired up than usual.
NDT
#njpw#wrestle kingdom 14#review#njwk14#kazuchika okada#tetsuya naito#hiroshi tanahashi#chris jericho#kota ibushi#jay white#kenta#hirooki goto#jon moxley#minoru suzuki#zack sabre jr#sanada#roppongi 3k#jushin thunder liger#hiromu takahashi#new japan pro wrestling#puroresu#los ingobernables de japon#bullet club#wrestling review#wwe#aew#roh
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This is kind of odd to post here, but Mago’s answer to “Proudest moment in fighting games?” still echoes in my mind after all this time. Rather than just it being about winning in a certain game or tournament the answer was really unexpected.
It’s something I thought I had when I started doing art and animation seriously but somewhere down the line I’ve kind of lost it. Still looking for it again til this day though the effort could be better.
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Good evening, folks, and welcome to today’s ESC statistical map, where we’re continuing with our long-lived series of song inspections - going under the bonnet to look at the quantifiable rather than subjective things that can affect the way the way we experience music, such as RPM, key, song structure, or, today, lyrical repetitiveness.
Whilst “repetitive” sounds like a negative label for a song, a certain degree of repetition in music is not only intrinsic and damn sight near unavoidable but also beneficial - a song with little lyrical repetitiveness would sound like a spur of consciousness word stew, and even songs with higher percentages might eschew the building blocks of song like repeated bridges and choruses that help songs stick in our mind. When you throw in articles, conjunctions, prepositions, pronouns and other oft repeated words, most songs in English, even the wordiest, seldom top 50-55% unique words. The challenge is a balancing act: to give a song enough repetitive elements to be memorable, without going overboard and making it annoyingly monotonous.
Whilst “repetitive” is often chucked about as a subjective label, there is an objective way to quantify repetitiveness - by dividing the number of unique words (words that were not repeated elsewhere in the lyrics) over the total number of words. In this year’s field, songs vary wildly from being over half unique words to just being one in five. The average song in this year’s field has a 36.7% rate of unique words - down by a percentage from 2018. The number of songs with less than 30% unique words has alsos shot up considerably from 7 last year to 13 this year.
In a way, this is not surprising, because ‘18 was in many ways a combo-breaker of a year. Whilst usually the bookies’ top 10 swings more towards the less repetitive songs, 8 of the top 10 last year had below average unique word counts. Furthermore, for the first time in the many years we’ve tracked this, the most lyrically repetitive song - Fuego - not only qualified but came second, a very different fate from Unbroken, Falling Stars, Line and others that had held that record. 6 of the 10 most lyrically repetitive songs got through to Saturday night, more than the usual rate, albeit of them only Cyprus and Sweden did well in the grand final. Meanwhile, 5 of the top 10 lyrically unrepetitive songs stayed in the semis.
So, it is not too bewildering to see a bumper crop of above-averagely repetitive songs this year and very few English language songs breaking the 50% unique word rate. However, Eurovision, if anything, is cyclical and this year, a number of the songs deemed most likely to not qualify are, once again, often amongst the most repetitive. It’s also very possible that we’ll see a winner with a less lyrically repetitive song than Fuego or Toy (31% unique words) given that so many of the bookies’ favourites, like the Netherlands and Italy, are in the “goldilocks zone” of 35-45% lyrical repetitiveness from which we have seen so many winners. A full data table is available below!
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New video posted on: https://dailyvideovault.com/esports-top-plays-of-may-2018-esports-espn/
Esports Top Plays of May 2018 | Esports | ESPN
youtube
#2018#breaker#combo#combo breaker 2018#espn#espn esports#espn esports 2018#espn esports top plays#espn live#esports#esports top plays 2018#fnatic#g01 vs chrisg#g01 vs sonicfox#kingzone dragonx#may#mid season invitational#mid season invitational 2018#msi#of#plays#sports#top#top plays of 2018#xian combo breaker 2018
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At Combo Breaker 2018 for the weekend. On the ground for all the fighting game madness
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(sigh) Is it Thursday yet?
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Bandai Namco has released new information and screenshots of God Eater 3, introducing more story-related elements, new character Phym, close combat weapon Burst Arts, and Burst Arts Effects.
Get the details below.
■ Developing Routes with the Caravan
Following a devastating Ash Storm, the protagonist and company temporarily board the Ash Crawler called Chrysanthemum. The protagonist and company, who learn from Hilda that the crew members in charge of the Resonance Radar necessary to travel through the Ash Storms have been lost, and understand that the further restoration of destroyed routes is necessary to move forward, decide to take on that role in exchange for compensation. That was the first step towards achieving the goal shared by the protagonist and company.
By dispatching the protagonist and company to the objective point and ensuring their safety, the Caravan will gradually reclaim the routes lost in the Ashlands and advance towards its destination. By clearing missions, the protagonist and company will connect the beacons on the map and gradually restore the Caravan routes.
■ Mysterious Girl Phym
Phym (voiced by Rina Endou)
A mysterious girl who the protagonist and company encounter during a scouting mission. She happens to be present when an Ashland Aragami attacks the Caravan container. With a horn on her forehead, she has a non-human appearance. The protagonist and company’s encounter with this girl will have a major impact on their story.
■ Example Burst Arts for Each Close Combat Weapon
Burst Arts are special attacks that can only be used during Burst Mode. The Burst Arts special attacks takes a different form depending on what the players are doing; running, jumping, be on the ground, or in the air.
Since each Burst Art can be selected from several types, you can discover and combine your favorite actions to battle with your own style.
Short Blade Burst Arts
—Dead End (an evolution of Rising Edge)
A Rising Edge with high density energy that pierces Aragami armor. After it is activated, you can transition to an aerial attack.
—Licht Kreuz (an evolution of the third stage of the aerial Square attack)
Slashes in the air while making a big retreat in the opposite direction.
—Universal Reversal (an evolution of the step Triangle attack)
A two-hit attack that slashes down from up in the air, then uses that momentum to strike the ground. Its power will increase if you hit the enemy’s weak point.
Long Blade Burst Arts
—Life-Reaping Claw (an evolution of the fourth stage of the ground Square attack)
Unleashes a high power hit in the combo’s final stage that synchronizes the God Arc and its user. It absorbs HP upon hitting the Aragami.
—Sacred Edge (an evolution of the third stage of the aerial Square attack)
Unleashes a slash attack while sliding horizontally in mid-air. Its power will increase if you hit the enemy’s weak property.
—Hiten Soar (an evolution of the step Triangle attack)
Scrapes the blade against the ground from a low stance to fly up and slash the enemy.
Buster Blade Burst Arts
—Blast Attack (an evolution of the ground Triangle attack)
A combo that covers the blade in Oracle energy and unleashes a smashing slash attack on the Aragami. Even if you are hit, the attack has the ability to absorb the impact.
—Grand Horizon (an evolution of the aerial Square attack)
Steps forward in mid-air while unleashing a mow-down atatck. Its power will increase if you hit the enemy’s weak point.
—Distraction (an eveolution of the step Triangle attack)
Leaps forward while unleashing a forceful blow with the God Arc. Even if you are hit, the attack has the ability to absorb the impact. Its power will increase if you hit the enemy’s weak point.
Burst Hammer Burst Arts
—Gale Rush (an evolution of the Burst Rush)
Activates Oracle Cells to unleash an intense barrage attack that surpasses the Burst Rush.
—Stigmata (an evolution of the aerial Square attack)
Unleashes up to a four-hit attack in mid-air. For each attack unleashed, the user gradually rises higher.
—Calamity Nova (an evolution of the step Square attack)
Increases in power for each spin attack, and uses that momentum to finish and unleash a powerful strike. It can even pierce through an Aragami with strong armor.
Charge Spear Burst Arts
—Deadly Blitz (an evolution of the ground Triangle attack)
A combo that covers the spear’s blade in Oracle energy and unleashes a series of stabs. Its power will increase if you hit the enemy’s weak property.
—Akashic Breaker (an evolution of the ground Square attack)
A combo that combines movement and attacks to air-rush and mow-down the enemy before retreating. Even if you are hit, the attack has the ability to absorb the impact.
—Chain Move (an evolution of the step Square attack)
A two-hit attack that steps, stabs, and unleashes a spinning slash. Its power will increase if you hit the enemy’s weak point.
Variant Scythe Burst Arts
—Dance of Atonement (an evolution of the fourth stage of the ground Square attack)
A spin attack that stops in place before mincing the Aragami for as long as your stamina allows. The attack consumes a lot of Oracle Points.
—Fanatic Scythe (an evolution of the fourth stage of the ground Square attack)
An aerial combo that minces the Aragami for up to six hits. Its power will increase if you hit the enemy’s weak point.
Hell’s Gate (an evolution of the step Square attack)
Readies the God Arc before flying upward and swinging down towards the ground at full power. Its power will increase if you hit the enemy’s weak property.
Biting Edge Burst Arts
—Rainy Stinger (an evolution of the ground Triangle attack)
A combo that covers the blade in Oracle energy and unleashes stab attacks like heavy rain. Its power will increase if you hit the enemy’s weak property.
—Northern Cross (an evolution of the aerial Square attack)
A two-hit attack that steps forward in mid-air while quickly slashing in the shape of a cross. Its power will increase if you hit the enemy’s weak property.
—Double-Edged Stab (an evolution of the step Triangle attack)
Following a step, unleashes a powerful striking slash attack towards the ground. Its power will increase if you hit an Aragami while its down.
Heavy Moon Burst Arts
—Fatal Upper (an evolution of the ground Triangle attack)
The final stage of the combo turns into an attack that launches the user into the sky. After it is activated, you can transition to an aerial attack.
—Sixteenth Night (an evolition of the aerial Square attack)
A combo that covers the blade in Oracle energy and unleashes a spin attack in mid-air. Its power will increase if you hit the enemy’s weak property.
—Slashing Dance (an evolution of the step Square attack)
Following a step, unleashes two consecutive spin attacks that produce several hits. Its power will increase if you hit the enemy’s weak property.
■ New System: Burst Arts Effects
Burst Arts have a customization element called “Burst Arts Effects,” which allows the player to add additional effects on top of a chosen Burst Art. This section introduces a selection of them.
Burst Arts
—Sword
A bombardment of godspeed sword strokes with blade-like Oracle energy.
—Lightning Slash
Generates area slash-like Oracle energy that instantly slices Aragami at a vast range.
—Thorns
Unleashes and sets thorn-style Oracle energy forward for a fixed period of time.
—Thunder Run
Several Oracle energies will crawl through and leap out of the ground for multiple hits.
—Piercing Light
Concentrates Oracle energy into a single spot of the God Arc and unleeashes it all in an attack.
—Spread
Fires off several fan-shaped Oracle energies.
—Samsara
Generates Oracle energy that revolves around the user, which circulates for a while and damages anything it touches.
—Flugel
A flashy attack that unleashes wing-like Oracle energy.
■ Opening Animation Cuts
God Eater 3 is due out for PlayStation 4 on December 13, 2018 and PC on February 8, 2019 in Japan, and for PlayStation 4 and PC on February 8, 2019 in the Americas and Europe.
View the screenshots at the gallery.
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Throwback to the TEKKEN 7 winner semis at Combo Breaker 2018. This heart-pounding match still gets us on the edge of our seat every time. Don't miss out on moments like these! Click here to get your tickets to the TEKKEN WORLD TOUR 2018 FINALS in Amsterdam.
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