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#Collective review
maltrunners · 1 day
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Collective Review: Tobermory 28 (1994) Royal Mile Whiskies
Review by: Maltrunners Raygun’s Introduction: This Tobermory came from Royal Mile Whiskies, a well-known shop in Edinburgh located appropriately enough on the Royal Mile. They’ve done occasional bottles under their own label for a while now, but seem to have stepped up the number of those starting in 2023. This full review features a summary of what we found, a group score, and our individual…
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sustancy · 8 months
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The duality of goodreads.
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jeeaark · 9 months
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You have no idea how much I really wanted a 'call Orin out on her bullshit' dialogue option
Wishful thinking this comic. I did not know about the initiate-combat-while-talking option until after this campaign, so I have no idea if there are actual consequences to kicking orin's ass mid-trickery or not
Bonus in Regards to Sleepy Gale:
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hotwaterandmilk · 2 months
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An IRL friend of mine recently suggested I cut back on posting content because "maybe a dozen or two dozen people" like my posts and they weren't sure why I bothered when there was no money or engagement in it.
I definitely felt a bit like that a few years back, particularly when I'd see people repost my scans on other platforms and get tens of thousands of likes. If I'd shifted platforms and focused on engagement that could well have been me.
However, that's not really what I've ever been about. I share what I share because I like it and want other people who like these works to enjoy what I have in my collection too (or to discover new works they might not have encountered). Nobody has to engage with what I post though, I could get 0 likes/reblogs and I'd still keep plugging away because ultimately this is just a hobby and I'm just a fan.
I don't want to harp on with the cheesy "you should do things for yourself first and foremost" with hobbies, but at the end of the day my affection for certain series and artists won't evaporate just because my posts about them aren't popular on Tumblr.
I've been here for 14 years and have only just hit 10,000 followers. I'm not an important internet person by any stretch of the imagination and I think that's OK. If I'd been angling for something beyond simply being a fan of certain things, I can see how this might be considered failure. For me (personally) though, I don't feel like my hobby needs to have any form of hustle attached to it. This is what I do to express my affection for things.
Not everyone will feel the same way as I do about sharing content online and that's fine, we're all individuals and we engage with things differently. I just wanted to express this while the thoughts were still fresh in my mind.
Enjoy your hobbies in the ways that work for you. You'll find people who appreciate your contributions (big or small) wherever you go online and if you move onto different fandoms or hobbies, you'll find new folks who like what you do there too. Just don't feel locked into numbers as the ultimate way of judging your own love for media.
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squash1 · 5 months
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a collection of things that are the raven cycle but are not the raven cycle:
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thesoftboiledegg · 11 months
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"Unmortricken" was a lot. In fact, it might have been a little too much.
To start, I loved the glimpse of what exists outside the Central Finite Curve. The visuals were stunning and reminded me of M.C. Escher's drawings. The Jetson-like family was a nice touch--if anything can happen, who says they can't have different animation styles? All those colorful portals make me wonder what's lurking just out of sight.
It's also funny that the space outside the Curve is full of Rick's favorite thing: crystals. If he took a trip there, he'd come back with his pockets stuffed with gemstones.
Evil Morty's reappearance gave us a decent character study. Since he wasn't the antagonist, we saw him interact with the C-137s as a regular person. Morty's a little impressed, and Rick has a grudging respect for him. Others have called Evil Morty the Rickest Morty, and I agree: similar intelligence, similar technology and similar bloodthirst.
I was glad that he left in the end because that's what his character arc is about anyway. He doesn't want to be part of anyone else's story, not even another Morty's.
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However, that's also part of the issue that I had with this episode. Seeing Evil Morty was great, but it was also a little...pointless? You could've had the same story without him. He's not working with Prime, and he has no ties to C-137 after "Rickmurai Jack," so it felt like the writers just said "Hey, you know what would be cool?"
I'm not against writers having fun and giving the audience what they want. "Spider-Man: No Way Home" (yeah, groan at me, Marvel haters) is fan service in blockbuster form, and it was one of the best theater experiences I've ever had.
Still, if Evil Morty came back, I think he should've had a separate episode. The episode juggled C-137 Rick, Morty, Evil Morty and Prime Rick pretty well, giving them satisfying interactions with each other, but no Evil Morty would've meant more relationship development for the C-137s.
Evil Morty's backstory also didn't reveal much about him. I mean--yeah, we all figured that he had an abusive Rick and got fed up. The fact that he had a "regular" Rick instead of a deranged lunatic does make a point about the banality of abuse. Monsters aren't always raving maniacs who torture people in their basements. Ordinary people can wear you down with a slow drip of toxicity and neglect.
I enjoyed this episode, and Evil Morty's return was exciting, but cramming the series' two biggest antagonists and storylines into twenty minutes was a little overwhelming. New plot developments kept showing up, too: Rick found Prime! Prime's various lairs! Omega device! I would've preferred a two-parter.
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I'll admit that if you told me that we'd see Evil Morty and Rick Prime in the same shot, I never would have believed you, but here we are.
On that note, Prime's characterization was perfect. No attempt at a cutesy, sad backstory; he's a laughing monster until the end. And is it really the end? He has regeneration abilities, but C-137 acts like he's dead and even gives up the search. This leaves us with a few options:
C-137 killed him.
Prime fooled C-137 into thinking that he's dead when he isn't.
C-137's keeping him alive for later use.
Hopefully, this is more complicated than it looks because I'll be disappointed if this is the end of Prime. He's a brilliant reflection of C-137: the Rick he'd be without his tiny shred of humanity.
And Prime's a maniac, but he tells C-137 the truth. Rick broke into Prime's house. He pretended he belonged with this group of strangers. He latched on to Prime's grandson because he never had his own. His brutal, violent streak never went away no matter how long he tried to play house.
Prime says "Admit it! You would have been me!" In season three and parts of season four, Rick was close. His love for his family--love that he pretended he didn't have--and desire for their approval just barely pulled him back. But what kept that spark alive? How close was he to becoming a cold, unfeeling shell?
In the end, C-137's not satisfied after he destroys Prime--and weirdly, I'm not satisfied, either. Beating Prime to an unrecognizable pulp doesn't bring Rick's original family back. It doesn't erase the atrocities that Rick's committed. It doesn't make his grief go away. It doesn't change the fact that Rick teetered on the edge of turning into the monster that he despised.
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What's more satisfying is that Rick didn't turn out like Prime. His Morty doesn't give two shits about Prime, but he loves him. He hugs him in relief (come on, Rick, hug him back already!), cries out "Rick? Rick!" and shakes his body when he thinks he's dead, and talks excitedly as they return home.
Rick's going to therapy, which Prime would have mocked. He went from having nobody to living with FIVE kids if you count Morty and Summer. Even he and his Jerry are pretty tight.
Rick knows this, but he still feels empty all the time. Vengeance doesn't work, drinking doesn't work...wouldn't it be easier if he just switched off his humanity and laughed at everything, even his own death?
But now that he knows how it feels to be loved, especially by his hypothetical grandson, I think he'll always find himself at the Smiths' doorstep.
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statementlou · 2 months
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hey some very smart people (my babes @captainrayzizuniverse and @goldcrumble) have cracked a 28 Clothing pattern check this out: Drop 1 and Drop 2 came out August and November last year and were both Collection 01 (labeled on the clothing tags); Drop 3 (this July) is Collection 02...
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...which suggests a possible pattern of one collection consisting of two drops close together late in the year per year, which feels consistent with teasing items from the next drop in the promo for this recent one; so we would see Drop 4- the second half of Collection 02- in October or November, and then another long wait until the second half of next year for more?
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This negative review for Hi-Fi Rush is fucking sending me like--
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Bro, what did you expect???
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cupiidzbow · 4 months
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i forget there interests I don’t really talk about to other people or keep to a minimum bc I know they’re not the most conventional but I have a huge special interest in crayola art supplies/and collecting and I have almost every recent release of specialty crayon and I get so excited when they release new ones . I got so excited recently bc they just released swirl crayons ( I think they’re a revival from a 90s version) but I’m literally so fucking excited you don’t get it. you don’t even know. Sorry I wanted to ramble. Hark! to my completely unrelated tumblr blog I go!☝🏽
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meandmyechoes · 2 days
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The Japan first edition blu-ray is here! \(^o^)/
The digital content is the same save for an additional Japanese dub, so I'm way more curious about the trinkets!
2nd pic is a set of six postcards that iirc are DVD volume covers. (Wow remember the early days of TCW where there's ZERO Ahsoka on any promo materials) Each cover features screencaps of the episodes it contains.
3rd pic is keychain charms. 4th pic is a poster by… I think, Kilian Plunkett? It looks a little too finished to be Filoni… Enlighten me if you do.
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1nternetangel · 3 months
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Figure review: Lucky star FREEing mini figures ^_^ I love theseee theyre my only lucky star figures so far! They all come with a second hand pose that you can switch out :3 the only issue is that the parts of the figure come apart easily, but that makes sense since im pretty sure these r older figs. Overall they are super cute and look nice next to my larger figures =^_^= 10/10
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thetimelordbatgirl · 6 months
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And now we're gotten to the point terf's are claiming now our choice of toys is biological based, aka somehow our hormones choose our toys I guess.
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acquired-stardust · 15 days
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Game Spotlight #16: Yu-Gi-Oh! Dark Duel Stories (2000)
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Just in time to celebrate its upcoming release as part of Yu-Gi-Oh! The Early Years compilation, Ash takes a look at the very first title in the series released in the west with Dark Duel Stories, a quirky little game that remains surprisingly playable to this day. Come take a quick look at the game to know what you're in for when The Early Years releases later this year!
Yu-Gi-Oh! is a series that Larsa and I have a lot of affection and nostalgia for. Once upon a time we were even avid players of the physical card game (Larsa to much greater competitive success than I), and we've kept up with the series in all its various forms for most of our lives now. Binging the notoriously campy and hilarious English dub of the anime together was one of the first things we did as a couple, and when we started Acquired-Stardust it was a no-brainer to create some content in tribute to the series. That content even went on to become some of our most popular posts, so the series holds a special place in our hearts as well as in the history of the blog.
It's a fascinating series that has taken on a lot of different forms throughout the years and you might be surprised to learn that the iconic physical card game, now mostly known for its incredibly long first-turn combo plays that determine who wins and loses before you're even able to do much playing, wasn't even the original hook of the series. Yu-Gi-Oh! began life as a manga by the late Kazuki Takahashi, the story of a high school boy possessed by an ancient spirit that would punish Domino City's many bullies and thugs through the power of Shadow Games, dishing out Twilight Zone-esque ironic punishments to them, with the signature card game the series is so synonymous with only being played a total of twice in the first 60 chapters before becoming the main focus with the Duelest Kingdom arc which the anime most western fans are familiar is based on. It was a shockingly dark and violent manga especially compared to the camp that the series is more well known for.
Just as well, the physical real-world card game itself has undergone radical shifts in mechanics and formats over the years since its 1999 introduction, and the result is a series that means something different to everyone. If you poll a hundred people, odds are they'll all have a different bit of the franchise as their favorite and consider a different era to be its peak. Larsa and I are personally most fond of the early years of the series, and so playing some of the video games set in that awkward 'wild west, anything goes' time when they were learning and experimenting with exactly what they wanted the card game to be was a pretty intriguing prospect.
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And make no mistake about it - Yu-Gi-Oh! Dark Duel Stories is very much in that early feeling-out period. So early in fact it released a mere two days before the Playstation classic Forbidden Memories and eleven days after the debut of the physical card game in America. Dark Duel Stories may have been the first Yu-Gi-Oh! game released in the west, but it's actually the third game in a Gameboy-specific series of Yu-Gi-Oh! titles (and has had its name swapped with its predecessor - whereas Dark Duel Stories is the name of the second title in Japan, this game was originally titled Tri-Holy God Advent in Japan). This series follows what I'll be calling the Gameboy Format for the game for the purpose of this piece, and for the most part it faithfully recreates the base mechanics of the physical card game (which we're assuming you have at least some level of familiarity with, but if not actually playing Dark Duel Stories yourself is a fine way to learn) with a number of key differences.
The first important difference in the Gameboy Format is its de-emphasis, but not total elimination, of Effect Monsters, Traps and Magic cards. Decks consist of a mandatory total of 40 cards, each with their own cost and level limit associated with them. Monster cards will make up the bulk of decks due to their low costs compared to the very costly Magic and Trap cards, necessitating clever usage of the game's largely weak lineup of Monster cards. Facilitating this is the biggest key difference between the traditional physical card game and the Gameboy Format in the much larger emphasis it places on the elemental typing of Monster cards, more inspired by the original manga's version of the card game. Each monster card in the game has an element associated with it (a total of eleven elements exist in the game), with the elements following a rock-paper-scissors sort of mechanic not unlike Pokemon that sees elements strong against one another (such as Water being strong against Fire) be able to inflict increased damage on their opposing element. Unlike Pokemon however, Yu-Gi-Oh's Gameboy Format sees Monster cards of an element weak to its diametrically opposed element outright destroyed before inflicting any potential lifepoint damage to players.
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While this can (and will) lead to asinine scenarios in which the iconic Blue Eyes White Dragon card is destroyed by the meager Kuriboh, it adds an interesting layer of strategy to the game that goes beyond simply loading decks with the most powerful cards obtainable. It also stands in stark contrast to the physical card game in which setting up unbeatable scenarios with very little counterplay outside of hyper-specific scenarios on the first turn has become a hallmark.
Another aspect of the Gameboy Format that differs from the physical card game is the lack of Polymerization, a Magic card that enables the fusion of Monsters into a new and more powerful creature. While the Polymerization card is missing the fusion mechanic itself remains, relegated to an entirely unexplained process in which the player can attempt to combine any two monsters to potentially result in a successful fusion with getting the formula incorrect resulting in the first card being replaced by the second. It's small touches like this and the unique elemental system that promote a lot of experimentation and make sure that every Monster card has a potential use regardless of how weak they are statistically.
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Players are given a deck of cards to start with and tasked with defeating three tiers of opponents, all of whom being an iconic characters from the manga and anime, five times each. Defeating opponents will earn the player more cards and card parts (more on this in a moment), as well as raising the deck level and cost limitations imposed on the player slowly but surely. There are a total of 800 obtainable cards in the game which can also be acquired through the usage of the Password system that allows players to add one of each card to their collection through entering the corresponding password associated with them. The Password system also allows players to unlock the game's hidden bosses as well as enabling additional post-duel drops indefinitely.
The game's main hook is its allowing of the player to create custom cards through combination of obtained card parts, with players able to combine top and bottom halves of original Monster cards in all sorts of ways that change their attack and defense values, elements, names and appearances. It's a small gimmick that the player is not necessarily required to interact with by any means but does help immerse you in the series by allowing you to create your own unique signature cards.
The end result of Dark Duel Stories' gameplay loop and format is a game that is perfectly suited for its handheld platform in all the best and worst ways. Its small, almost bite-sized duels go by rather quickly and painlessly but obtaining cards without the use of Passwords is a grind-heavy experience that leaves the player completely at the mercy of random chance. The costs associated with constructing decks can feel stifling at first but forces you to engage with the game and appreciate some of its eccentricities like the elemental system, and makes finally being able to include higher-value cards feel like the major upgrade in power that it really is.
It's a perfect fit with the Gameboy Color that allows you to sink however much time you want into it, grinding away to raise your level and cost limits or obtain cards on long road trips or just spending a few minutes beating Joey Wheeler or Seto Kaiba one more time.
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Another strong aspect of the game is its art, faithfully adapting 800 cards from the game's early era to the Gameboy Color with a lot of success. Opposing duelists are also particularly strongly adapted, including a lot of (but unfortunately not all) the iconic characters one would expect to find in the game in impressive detail all without an over-reliance on digitizing existing artwork from the manga's original artist. The beautiful pixel art splash screens after selecting an opponent hold up extremely well and have my vote for some of the best visuals on the platform.
Not quite as strong is the sound, with songs being inoffensive and not super memorable but certainly serviceable - you won't be muting the game to protect your ears or anything, but turning on your own music instead might help with some of the grind if you're wanting to invest bigger chunks of time into obtaining Dark Duel Stories' large amount of cards or raising the limits imposed on your deck.
A small touch I greatly appreciated was the lack of manual saving, with Dark Duel Stories featuring a reliable autosave that happens after every duel, making rematching or putting the game down both a painless experience. One particular annoyance is the lack of a search function in the card library, so it's helpful to keep a guide on hand to reference individual card numbers you might be looking for rather than having to scroll through 800 cards manually.
While it's not a perfect game by any means, Dark Duel Stories remains a very fun and addictive time capsule of an era of the game now decades past and comes at an extremely early point in the existence of the physical card game and series at large. There's a lot of charm and a deceptive amount of depth to hook new and old players alike, and the gameplay remains smooth and fast all these years later despite obvious platform limitations.
It even allows players to link two Gameboy systems to duel or trade, though this will be less attractive a feature to people playing the game via emulation on PC which typically lacks the capabilities necessary for multiplayer functions. Original manga author Kazuki Takahashi constantly designed little games that appeared in the backs of compiled volumes of the manga, most often played with dice, and it's not surprising that he'd also come up with a very fun card game too even if this wasn't exactly the format we'd come to know in the years after the release of Dark Duel Stories.
A gem hidden among the stones, Yu-Gi-Oh! Dark Duel Stories is undoubtedly stardust.
-- Ash
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cometrose · 7 months
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how do you feel about the eyes being a window to the soul and Zhongli's eyes not being shown in flashback?
oh now we are getting into videogame analysis.
The first it could represent his "unchanging expression" during the Archon War. It is was rumored that during the war, Morax did not show emotion and was rather "cold and unfeeling" and his judgements were "rational and dispassionate". He wore an emotionless mask and his stone-cold expression did not change until the war ended and not seeing his eyes is a simple representation of Morax's behavior. There are no eyes, because there is no emotion, there is barely a face (he is blank as stone) so its just very clever visual symbolism.
On the other hand, it could suggest there is more to Zhongli than meets the eye. As you said eyes are windows to the soul, and from a narrative point eye symbolism is powerful tool in literature. The most common usage for eye symbolism is to represent wisdom, knowledge, truth, perception or control.
Not seeing Zhongli's eyes means there is something the writer's are deliberately hiding. It could mean his true nature, has not been revealed to us. It doesn't necessarily means his physical eyes have changed but rather the Morax of the past presented himself differently than the Morax of today.
Zhongli's true origins are unknown we have no idea where he came from, what he truly is and the truth of many of his contracts (the tsaritsa, celestia, khaenriah just to name a few). We have known Zhongli for so long, but do we actually know anything about him? Not seeing Zhongli's eyes means there is even more to his identity that has not been revealed to the traveler. His true soul, identity, or purpose have not been revealed, we have not seen him for all that he is.
I have my own theories about Zhongli's true origin (why is the third act of liyue archon quest a new star approaches hmmmm) but if you look through some of the Liyue books or character stories you will notice there is a lot of mention about Zhongli's eyes.
In Rex Incognito, Rex Lapis' disguises as a woman with "eyes shone a brilliant amber" or a rugged worker with "eyes shone like amber from the mountain mines in the light of the setting sun" and a noble young man with "his golden eyes smiling."
In Moonlit Bamboo Forest, the main character meets a woman that "didn't appear to be an adeptus, apart from the piercing gaze of her golden eyes."
Even Tubby, you know the teapot adeptus that takes care of your teapot? In the story quest for the teapot she mentions a "golden-eyed adeptus" explained the limits of adeptal power in teapot to her. First of all Ping mentions in part I of the same quest that Rex Lapis blessed the adepti with "illumination" that allows them perform sub-space creation and form teapots. So the adeptus is clearly him.
In the description for the Euphonium Unbound: Winding, the teapot furnishing that allows you to play music "According to Tubby, a certain adepti with black hair and golden eyes wanted to temporarily change the melody echoing in the Realm Within to match the aesthetic of the tea on the table when he was having a small gathering with his friends in the Realm Within."
These are just the descriptions I can remember off the top of my head. Like many characters have gold eyes but Zhongli alone has so many many references to his eyes. Whenever genshin wants to describe Zhongli without saying his name they just say a person with "golden/amber eyes". Hell there was literally some Millelith soldier that knew Rex Lapis wasn't dead because he saw some guy with golden eyes walk past him.
Like really long story short. Eye symbolism is super important to Zhongli and a key part of his characterization. It is clear that no matter what form he takes it seems his eyes stay the same. Which is super interesting for shapeshifter characters. Shapeshifters usually change everything about themselves unless it very important to them so for Zhongli to hold onto a part of himself could suggest so many things. It could also just be a limitation of his transformation.
ANYWAY to hide Zhongli's eyes in his flashbacks even though we have seen the eyes of all the other archons and then to make his signature description his "golden eyes" is so interesting. Why make his signature feature his eyes then not show us his eyes!! What is the reason!
And again the first answer isn't exclusive at the same time, because his eyes are so important Zhongli not showing his eyes in flashbacks could mean that back then he was hiding a part of himself. Now that he is free from the title of Rex Lapis he can show his eyes freely without care, he is free from the contract of protecting humanity he doesn't have to wear an emotionless mask anymore so his beautiful eyes are on display.
Though interestingly in his museum collaboration we got to see Morax's eyes and in his archon outfit and all. However that could've taken place after the war and is also a fun little collab so like *shrugs shoulder* who knows!
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