#City Builder
Explore tagged Tumblr posts
chizupuff · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
lakeside restaurant and hotel
90 notes · View notes
mysticfoxdesigns · 12 days ago
Text
Y'ALL LOOK AT THIS CYBERPUNK GAME I GOT
Tumblr media Tumblr media
I can create and plan my cyberpunk cities more now!!!
The game is called Dystopika, its available on Steam and is like $7 but is on sale rn for $5
23 notes · View notes
sepulchuresketchbook · 2 months ago
Text
Tumblr media
Faith and Reason War for the blood of our city!
FP2 sketchy sketch as I try to figure out what the campaigns about and what themes from it I should incorporate into my art. Not really complete.
21 notes · View notes
brsomebody · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
Casting Spell of "Play Gourdlets On Steam" on everyone who encounters this post.
It's $4 and you build an island for little guys, what more could you want?
22 notes · View notes
kesbeacon · 1 year ago
Text
New generator! Get your weird cities here, 100% artisanally crafted weirdness.
160 notes · View notes
videogamepolls · 6 months ago
Text
Tumblr media
36 notes · View notes
simesthetick · 6 months ago
Text
Tumblr media
If I'm not around here, this is where I am 👆
18 notes · View notes
frogshunnedshadows · 22 days ago
Text
youtube
Dystopika, a sandbox-style city building sim with no resource management – just have fun chillaxing & building your Blade Runner-esque cyberpunk city : )
6 notes · View notes
honeylovecity · 3 months ago
Text
Tumblr media
I've been obsessed with gourdlets lately <3
--
Bluesky | Ko-fi | Stickers and Prints | Commissions
9 notes · View notes
artschoolglasses · 5 months ago
Text
Tumblr media Tumblr media
Playing a remake of a childhood favourite. 🖤 I tried downloading the original version, Pharaoh as well as Cleopatra, but sadly it wouldn't work on my Steam Deck, so the remake it is!
Pharaoh: A New Era
15 notes · View notes
devileaterjaek · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
SimCity 4 (PC)
//Discord// //Twitch// //Ko-Fi//
5 notes · View notes
theresattrpgforthat · 2 years ago
Text
THEME: Map-Making Games
This week's games are centred around map-making or city-building games.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Quiet Year by Avery Alder.
The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
This game uses a deck of cards and a map that the group will communally elaborate upon, picking up characters and elements of the setting to answer questions as the game goes on. You will play through four seasons, and at some point in Winter, the game will suddenly end.
If you like this idea, but would like to play from the perspective of monsters putting their lives back together before the Humans come back, you should try The Deep Forest, by Avery Alder and Mark Diaz Truman.
The Shrike, by sadpress.
It is early evening aboard the airship The Shrike. Far below us, rich pine forests roll past. It is fine flying weather, and the skies around us, for now, are empty. Soon pale miniature cliffs slip away beneath, and now we are over the vast dark sea. The sun's glow on the horizon fades. One by one the stars come out, but they fail to illuminate the waves below. We are hurtling in the quiet darkness. We put on our lanterns. Our voyage has begun.
The Shrike is a game about fantastical voyages aboard a skyship. It's inspired by Avery Alder's The Quiet Year, John Harper's Lady Blackbird, Italo Calvino, Ursula K. Le Guin, and utopian and dystopian fiction. It features four complete adventures (two multiplayer, two for solo play). 
Adventures for The Shrike provide a level of detail between traditional game-books and oracle-based games such as The Quiet Year. You'll encounter people, places, and other prompts, but you'll also have the flexibility to build your own world and tell your own stories. 
If you are interested in this game, you might also be interested in The Shrike Voyage Generator (which is still in alpha!
Cul-de-sac, by Clint Smith.
Cul-de-sac is a neighbourhood-building RPG exploring the connections, or lack thereof, between people living in close proximity. Players collaboratively create the occupants of a neighbourhood, what their lives are like, and what secrets they hold. 
This game uses Tarot cards, with the Minor Arcana representing the everyday occurrences of the neighbourhood, while the Major Arcana represents significant events. The Neighbourhood centres on the families of the neighbourhood, and you will spend 12 turns exploring the personalities of the Cul-de-sac. Each turn has two phases: the Day Phase and the Night Phase. The Day Phase tells us about new events; the Night Phase tells us about the cult-de-sac’s personalities. 
This game is a very interpretive game; it’s also simple and pay-what-you-want. It’s inspired by games such as the Quiet Year, and I’m sorry did you say street magic, which, as you might have guessed, have had a big impact on map-making games in the indie scene.
The Station, by pidj
The Station is a GMless worldbuilding game where players take turn answering prompts about a train, a station and the people. The Station explores how places shape people and people shape places in the vein of i'm sorry did you say street magic by Caro Asercion and The Quiet Year, by Avery Alder.
The Station uses no dice. It uses playing cards, paper (such as index cards) and points.  The game is A6, fully illustrated and laid-out, and is 16 pages long. Play time is adjusted by setting the number of Train Progress cards required to begin resolution or by changing the size of the deck. Draw cards and answer questions to build a world. The prompts are genre-agnostic and you will have plenty of opportunities to ask your own questions of the table. When your time is up, collaborate to bring the game to a close in a bitter-sweet resolution. Spend points to resolve the stories of some of the characters you have collaborated on and bring your time together to a close.
If you like the quiet everyday magic of Studio Ghibli movies, this might be the game for you. The artwork carries a mix of whims and mundanity, and the game is set up so that everyone has some level of creative control.
What the Water Gave Us by JordannaGeorge
What the Water Gave Us is collaborative storytelling game about strange things that come out of the water, and how the community deals with it.
This game also uses a deck of cards, and players will take turns drawing cards and answering questions about what exactly is coming out of the water - and whether or not it turns out to be a blessing or a curse. The game plays out over the course of a four seasons, with the option to continue playing after the first year if you feel like you haven't fully fleshed out the narrative yet. It's simple to set up, with an easy oracle to get you started. If you're looking to tell a story specifically about seaside or lakeside towns, or if you like stories about the mysterious and unknown, this might be the game for you.
Questlandia (Second Edition) by turtlebun.
In Questlandia, you and your friends will invent a world from scratch. It might be fantastic or bizarre, from a remembered past or imagined future. You’ll paint a picture of your society and its people, their laws and customs, how they live and how they dream.
But your society is failing.
As you play, your characters will attempt to find beauty and purpose amidst the chaos of a changing world.
Questlandia is a tabletop roleplaying game that creates fantastical worlds in states of change. It may be medieval fantasy in a ghost-haunted kingdom, neo-noir in a roboticized undercity, or microscopic slipstream suburbia in a puddle.
The concept of Questlandia is beautiful and enchanting, and it lends itself to new and exciting worlds in which you can play using the same system, or re-visit with a game of your choice. The second edition uses a deck of cards as well as d6s: cards to build the world, d6's to explore the conflict that is befalling your beloved world.
The first edition of Questlandia is $2 cheaper, and can be found here.
An Altogether Different River by ehronlime.
 It has been some time since you’ve left home, but now it’s finally time to return. To what, though?
The home you held in your mind, and the home you will encounter will not be the same. You are not the same.You can’t step into the same river twice. You can’t go home again.
This is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is inspired in parts by Downfall, by Caroline Hobbs and Microscope, by Ben Robbins. It is about a Town, the people who have left it and returned, and the people who stayed behind.
This is a game that is just as much about a town as it is about the people who live in it. It explores themes of change and growth, and the feeling you get when you go back to a town that isn't really home anymore. At the end of the game, you'll likely have questions unanswered, so if you like finishing games with a bit of bittersweetness, you might want to try this one out.
An archipelago-based fishing town, separated by its various islands, gathers annually to celebrate the turn of the harvest.
A collective of magical artists embarks on an ambitious project: a guerrilla public transit system powered by enchanted street art.
In a sprawling metropolis decades from now, breakthroughs in biotechnology offer citizens superpowers far beyond mortal ability.
This city that we call home has a magic all its own. It is wonder, and joy, and spirit — and with that spirit, we breathe life into our city together.
i'm sorry did you say street magic is a GMless city-building story game for two to six players, that runs three or more hours.  Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships.
This is an enchanting game, with the breadth you need for any city, whether it be fantastical, futuristic, or modern-day. You can mix and match with different themes, and each player has a chance to imbue the city with their own personal touch. At the end of every round, one player instigates an event that will certainly stir up excitement, but wil usually won't be resolved by the time the game is over. If you're looking at establishing a setting for a game with distinct city sectors and characters that act as emblems for a larger neighbourhood, if you want a game that hands a series of story hooks over to the GM by the time you've finished, this is absolutely the game for you.
The author has also written a supplement that you can use to generate true names if you want some inspiration. It is called there are names more powerful here than our own.
180 notes · View notes
greentrapped · 8 months ago
Text
Hey why can't we have more city builder games like frostpunk? A game that's not the same "simulator" Over and over again where you just play Cities Skylines.
I want a game that makes me build a city not just because it's cool, but so I can make people *survive* here. Give me moral choices, make me work for the resources and god damn let me try to make sure nobody's starves.
Are there any other games like it? Did I not look into the correct places? Please let me know Tv T
11 notes · View notes
droozywizard · 1 month ago
Text
FrostPunk 2 Livestream!
last time we unlocked the ability to make new settlements so now we can concur the snowy land! Twitch: https://www.twitch.tv/droozythewizard Youtube: https://www.youtube.com/watch?v=XFYUEYv4SrQ
3 notes · View notes
massgalaxy · 2 years ago
Photo
Tumblr media
Our cozy city builder is 20% off Showing the titlescreen art from the last update.  https://store.steampowered.com/app/1552220/LakeSide/
72 notes · View notes
azulmori-studio · 9 days ago
Text
Tumblr media
2D City-Building Games: Our Inspiration and Vision
Why 2D? Why city-building? These are two questions we’ve asked ourselves countless times, and the answer always comes back to one word: connection. Do you remember, millennials, that during our childhood there were construction games with simple wooden blocks? And that there were also sticker albums, where you placed the stickers on a very simple background? That's where everything comes from!
2D city-building games have a unique magic—they combine the satisfaction of building something from scratch with the beauty of visual simplicity. Games like SimCity and Terraria inspired us, but we wanted to add something different and with a narrative: the chance to connect with the stories of the past and the people who once lived there through little details.
In our game, you’ll not only construct cities but also breathe life into the forgotten. Every building tells a story, and every city has secrets waiting to be discovered. Our vision is to create a game that feels like opening a treasure chest of memories, and we can’t wait to share it with you.
2 notes · View notes