#Can you tell I like the game lmao
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m-g-15 · 14 days ago
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Yolvan my beloved <3
Imma just gush about Ender Magnolia for a second so if y'all wanna read it'll be under the cut. Also, spoiler alert :)
Ender Lillies is my favorite game, so I was excited when Ender Magnolia was announced.
Firstly, the art and atmosphere really drew me to the first game. While I knew the second game would be just as good in those aspects, I was awed with just how much better; imo, it was. Outdoor areas felt infinitely spacious and open with underground areas feeling rightfully contained.
Also, the themes of each area being individually unique yet still feeling connected is really nice. Just the difference in the upper, central, and lower stratum display this really well. The oriental look of the steel factory and declan's estate are also really cool and are probably my favorite areas design-wise. It all makes Ender Magnolia feel so much bigger than the first game.
Also as a side note, the backgrounds for the boss fights? Absolutely enchanting. I died to Yolvan the first time because I was just studying the clocktower and kinda forgot I was in a fight. It's so cool to look at.
Secondly, the character designs and interactions. Magnolia does both so well. I love Lilac's design and the fact we can customize her appearance with different mantles is a nice contrast to the ever-present decay of blight in Lily's design. Onto the Homunculi we gather throughout the game. Again, I like how unique each character is and how well their designs compliment their stories. No. Seven and Yolvan being my favorite examples, with No. Seven being a combat puppet with that oriental aesthetic mentioned earlier and Yolvan being an escaped test subject once subjected to animal fusion experiments.
Now onto the character interactions. This was the thing I was most stoked about when I read about the game. Ender Lillies had some character on character interactions; mainly had between Lily and the Umbral Knight. She doesn't interact with the spirits outside of purifying them after the boss fights. Lilac on the other hand, not only speaks; she speaks to the Homunculi within the story as well as in little tidbits while sitting at respites. Small interactions that expand the world we explore and the characters we surround ourselves with. This makes the game and characters feel so much more alive, which I suppose is the point. It's not the same undead world as the previous game.
I could go on, especially about the actual gameplay mechanics, but this is pretty long already. Maybe I'll make another post about it. Idk
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forgettable-au · 2 months ago
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FORGETTABLE-AU (page 82-85)
THAT LAZYBONES!!
[BEGINNING] [PREVIOUS] [CONTINUE]
#So sorry it took me almost 2 weeks to post these#I was busy irl but ALSO I had too much fun doing extra art and forgot to work on these for like 3 days lmao#NOW THIS TIME I DO HAVE SOME THING TO SAY#YAY RIVERPERSON! SO MANY PEOPLE GUESSED CORRECTLY!#It wasn't that hard#We know Papyrus knows the river person#are they friends? idk BUT I PERSONALLY THINK THEY ARE#I just LOVEEE looking at the dialogue and making connections#I referenced one of the lines from the river person here...sometimes they'll ask you if you know any game you can play with a dog...#They said they were “asking for a friend...”#And I couldn't help but think about Papyrus' problem with the annoying dog LMAO#+ Papyrus seems very excited to know if the river person is there when you call him nearby that area#Okay so... now ...some comic thing that I made up but also didn't...#“FLOWEY DOESN'T KNOW WHO THE RIVER PERSON IS?”#okay so...#I feel like#It's not very common for them to be there...#When talking with Undyne around that area it's kind of *unclear* if she knows about the river person being there....#She tells you about the river connecting different areas and that you should “jump in”#She then clarifies that's the only thing they got for public transport#AND LIKE? It's unclear if she's telling you to jump in the boat (OR IF SHE KNOWS THERE'S SOMEONE WITH A BOAT) or is she's literally telling#you to jump in the river?????#Anyways...so...that's that#HEHE Flowey and Papyrus finally arrived at the house! WOHOO#Sans is too lazy to bring his old stuff to the surface! (or does he still think he'll end up back in the underground eventually?)#undertale#undertale comic#forgettable-au-comic#papyrus#flowey
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merrigel · 1 year ago
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I want it back = I drag its dead weight forward
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asgardian--angels · 29 days ago
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my god bbno$ just got invited to riot hq because of the jayvik livestream either they're gonna tap him for jayvik marketing ideas or christian linke himself is gonna take him out back and shoot him
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monicaeidolith · 7 months ago
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it's been 8 years and she's still down bad for her neighbor (who wouldn't)
and so there she is: Step 3 Athena! 🌙✨
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Step 1 & Step 2 here
(Infos about Athena in every steps except 4 below if you're interested)
(watch out it's long.)
Step 1 -
At 10, Athena is a very curious girl, somewhat nosey and a bit clumsy (main reason why she often has bandages). She likes puzzles, creepy stuff and drawing (but nothing that serious about that hobby yet). While she isn't very shy, she's still uneasy around people she doesn't know and moving to a new town isn't helping. She has trouble accepting changes, and this whole situation is a way too big change.
Athena is very close to her mom during step 1. Unfortunately for her, she doesn't really look like her that much and she's kind of bothered by that, especially because the person she obviously looks like, her "dad", isn't there. Not having a dad isn't really a huge problem for her, but Athena fears a little bit people's opinion on that subject: "Is it weird that I don't have a dad...?".
She's feeling sad and scared about moving out, as she has to get used to a completely different world (in her eyes). "At least I have my mom", she thinks. But if moving in Golden Grove was scary at first, meeting Qiu and Tamarack was a huge help for Athena to feel included.
She thinks Qiu, aka "Autumn", is funny but also a huge show-off, haha. She LOVES to tease Qiu. But Athena's also genuinely worried about Qiu sometimes, because that kid is a huge people-pleaser.
When it comes to Tamarack, man... Athena totally puts this girl on a pedestal. She thinks Tamarack is amazing and pretty. And should Tamarack say anything positive about Athena, you can be certain the latter will go crazy internally. At 10, Athena doesn't realize she actually has a huge crush on Tamarack yet, though.
Step 2 -
At 14, Athena became a sort of troublemaker, she barely cares about rules. She's not mean but she grew to be more blunt and direct than she was as a 10-year-old, this and her current appearance make her seem unapproachable. However she kept her soft side, a side that she ironically doesn't even keep that much hidden but that you still have to deserve. If at 10 she would often have bandages because of her clumsiness, at 14, it's mostly because she's reckless. Some things that remained are her love for puzzles, creepy stuff and drawing, in fact, she started to get interested in visual arts.
In fact, the tough side of her personality grew when her first group friends with Qiu and Tamarack slowly fell apart. She couldn't do anything to prevent that from happening, so she felt like she had to toughen up. But to be honest, she's becoming tired of being the sole link between them, she's barely trying to now. Maybe Qiu and Tamarack won't become friends again. She has to accept it... but maybe Athena still has troubles accepting changes, no matter how old she is, after all.
Despite all that, Athena still treats both of them nicely. She still teases Qiu whenever she can (watch out Athena, the teasing could backfire on you). Her worries about them are still present too, but for different reasons than in step 1. Even 4 years later, Athena still retrieve Qiu's lost papers because they would NOT do it themselves. No matter what, Autumn remains her dear friend and the feeling is mutual.
Tamarack, aka "Tam", is her best friend! ... and the girl she has a crush on, Athena realized it now. Athena doesn't know if Tam feels the same way or not, though. Athena still thinks Tamarack is the most amazing and most talented person out there, she wishes Tam could see it too. She's highly worried about Tamarack potentially leaving Golden Grove at any moment but she tries to hide it from Tamarack. "Tam probably has enough of people walking on eggshells with her", she thinks. Athena dislikes Tamarack's parents for not only never being there for their daughter but also for making her situation so uncertain, only for their own interests (in her eyes).
Another feeling started to grow: jealousy. Athena will feel jealous of anyone who seems a bit too close to Tamarack. Does she think she's no match for Tamarack? Yes. Does that stop her from being jealous? No. She knows she has no right to be, Tamarack is a wonderful girl, it's impossible not to like her, but she can't help it.
Athena grew to be even more bothered by her lack of resemblance with her mother. Some times before turning 14, she started to dye her hair cranberry, just like her mom's hair color (let's say Opal didn't really like to see that her daughter started dyeing her hair at her young age, reaction Athena didn't appreciate, all she wanted was to look like her mom, what's the problem?). Ironically, while Athena wishes so hard to look like her mom, her relationship with her became somewhat strained. As if resembling a completely unknown guy wasn't enough. Living his best life nowhere to be found, uh? Resentment is the word here. Never towards her mom, even if their relationship is not that good at this point, but towards this guy who gave her his physical traits she never wanted and started to despise.
At least she became used to live in Golden Grove.
Step 3 -
At 18, Athena is not the rough troublemaker that she was at 14 anymore. Now she's more like a silly prankster, seemingly always up to something more stupid than before, although she remains reckless and blunt (but less on purpose and more out of habit). Of course, her interest in visual arts remained intact. Her liking for creepy stuff turned into a huge love for horror and its aesthetic.
Her relationship with her mom is getting better than it was 4 years ago. Athena grew out of the resentment she had for her "dad" during step 2 and learned to accept she may not look that much like her mom, but that it doesn't cancel the fact she's Opal's daughter no matter how she looks. Plus "some bits of [Opal] did end up in [her]" after all, right?
Athena's relationship with Autumn is what you could describe as "siblings by hearts", Athena does consider them as the sibling she never had.
Athena and Tamarack are still officially "besties for life", but little do they know that they both ended up falling in love with each other, plain and simple.
Her jealousy and resentment did tone down, but when she thinks back to her 14-year-old self, she feels bad, so bad. For being jealous of Tamarack's friends, for being resentful of a random donor and basically making many things about herself. "Man, I was such a prick. And for what?".
If when she was 14, Athena felt like she was no match for Tamarack because she put Tam on a pedestal, at 18, she now thinks she's simply not good enough as a person for Tamarack. She kind of "accepted" that if Tamarack only wants to be friends, then it's fine, she cannot force Tam to love her back. It's silly to think someone like her could be extra-special in Tam's heart anyway (girl if you knew.), it's nice enough to be her best friend.
Between step 2 and 3, Athena managed to put a label on herself: she's lesbian.
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lotus-lamps · 9 months ago
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just a quick doodle.
(i would do oneshot freeware challenge but i dont have the energy lmao. i should also start making refs for artfight... oh well)
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budugaapologist · 3 months ago
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still dont see how so many people say that dawntrail is poorly written in comparison to other expansions like. what, did you realize you had to learn about a new culture and immediately not care anymore lmao? you've done it before, was this one not white enough for you?
genuinely i think more people should do side quests during msq so idk you can form a heart about the characters you're interacting with if you struggle with that and understand the land better so when impactful shit happens your illiterate ass can actually read and have empathy. theres no excuse for this.
if you can't handle storybuilding and character introductions from the expansion that feels like stormblood and shadowbringers had passionate gay sex that got one of them pregnant and birthed a beautiful daughter they both love and care about then idk what to tell you, maybe youre just lame and can't read. best of luck with that.
#'they dont take as many risks as shadowbringers and endwalker!!' okay one WHAT risk did ENDWALKER take lmao#and two DID YOU PLAY PAST ZORMOR LMAO?????????? HELLO?????????? DID YOU LEAVE TULIYOLLAL??? WHAT ARE YOU TALKING ABOUT#like i genuinely think you guys just complain about shit without actually playing the game#god forbid you have to learn about another world#some people heard this was stormblood 2 and immediately gave up caring#oh im sorry you were able to care about literal racist elves in cold france but a refugee? a non white civilization? oh i see#shadowbringers literally set up its societies too they were already in war dawntrail wasnt already#i think people should replay stormblood. it was never a bad expansion and i dont know what people are talking about???#half of the complaints i see for stormblood are racist and the other half werent reading any of the dialogue#'the horrors of war expansion has horrors of war in it i just wanna play on the playground with gay elves'#bitches will literally say they dont understand stormblood or dawntrail and then say yotsuyu was justified zenos is hot and wuk lamat is bad#why play a fantasy game if youre not interested in exploring new worlds#dawntrail takes so many more risks than shadowbringers and endwalker combined and sticks the landing with just about all of them#i think my only problem was how many times theg brought up they arent related by blood. no i can tell lol#some of yall are just haters that cant form their own opinion and are just mindlessly nodding along to somebody#you follow on twitter that was gonna hate DT regardless because zenos didnt come back to life this time#consume new media. go do side quests. touch grass. walk a trail at dawn and perhaps you have appreciation for story building#you guys are pathetic and i wish you the worst <3#dawntrail's twists are on par with shb and stb thats why i call it the love child of stormblood and shadowbringers#ffxiv
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angiestown · 1 year ago
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I finished that dressup game I said I was working on !! would very appreciate people giving it a go because I spent literally a week on this. like 7 days off work doing nothing but drawing clothes lmao
in order to make the different body types work without ballooning up the file size way more than it already is, I had to make it so you choose your skin tone twice. in meiker you can't arrange the order elements appear in, but I recommend starting with these two options to pick out your body type and skin tone first, since some options look better on certain bodies imo
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also !! meiker !! I don't hear people talk about it much, but it's really cool I like it a lot! it's like picrew, but instead of uploading a bunch of pngs, you arrange and label your layers in folders and upload a single psd file. personally I liked the process a lot more than picrew because I'd rather work with one big file than a million tiny image files, but that's just me. plus you can make the images bigger than you can on picrew too
also posting this again since I can attach it to a post with the game, but I made a tutorial on how to create a bunch of colour options super fast if you want to make your own dressup game. there's no way I'd have nearly as many options if I didn't know how to do this. once you understand the actions feature you can do so much stuff so much more efficiently it's insane it's like my favourite photoshop feature
youtube
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moeblob · 1 year ago
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Me, too, Blade. Me. Too.
(I am taking donations to buy a gigantic $250 stuffed cheeseburger. It's giant. I want it. I will never obtain it. I saw it in a shop window and..... wow. Big.)
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shima-draws · 2 days ago
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Currently in the midst of replaying Pokemon Shield and I’m like. Still so baffled that people hated on these games so much. Bc honestly? They’re fucking GORGEOUS. Obviously yes there’s some texture things that could use some improvement (I’m looking at you tree bark texture) but the colors are super pretty and even the way the routes and towns are designed too? Ballonlea in particular is still one of the best designed towns in any Pokemon game imo. And comparing SwSh to SV, I’m going to say it, SV is severely lacking in good, unique route design. I know a lot of that is because of the open world aspect but I just hate that so much of the map feels super empty and just auto generated landscapes compared to SwSh which has a unique design for every route and city and you can even go inside a lot of the buildings! Which SV didn’t give us!
Anyway SV I love you to death forever and ever but SwSh kicks your ass in terms of actual environment design any day of the week
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lizzybeeee · 3 months ago
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(Same anon) It's also just a lot harder for me because Solas in Inquisition was trying to take down the Veil in a world that was genuinely shitty to elves, mages, and spirits (nvm that until this game I was 100% sure that he was trying to do this more for the ancient elves, like why else imply there are more out there to Abelas? I guess he was just being polite?) Veilguard depicts Thedas as being largely okay with mages and spirits even outside of Tevinter and pointedly doesn't depict racism against elves outside a handful of throwaway lines. So they had him going at this with the same conviction from DAI, of a man trying to reverse the slow genocide of his people, but they've boiled his motivations down to "The Veil is unnatural" Like. How much more awesome if we could have convinced him not to destroy the world because of a culmination of choices in this game and all the others that made Thedas a kinder place idk man. ngnegnwgnf sorry for ranting in your inbox, I still liked Solas enough in this game but it was really bittersweet that they just dumbed down his motivations. I love your idea for influencing the Inky though, it definitely should have been a choice closer to the end and allowed for more variations (ideally all Inkies should have that, not just the Solavellans)
Hello again, Anon! :)
100% agree that the sanitization of the world and lore absolutely hurts Solas's motivations - especially if you look at it solely from what Veilguard gives us and with no background from previous games. All of the previous games, mostly Origins, were really effective in conveying how shit life could be for an elf - and how inbuilt this prejudice against the elves was in all aspects of Thedas.
The chant of light removing the canticle of Shartan, the march on the Dales, the struggles of the Dalish to simply live, the treatment of elves by the ruling class/chantry/ and others in general...it all painted such a bleak outlook for the elves and showed how ingrained this prejudice was in all aspects of Thedas. They had no way out - the structures of power in Thedas would fight them at every turn - which was why Solas being set up as a way for them to fight against all these systems was so compelling! You want the elves to win - but it will be at the cost of everything else if Solas goes ahead with his plan.
(You can definitely also make an argument that perhaps he's using them just to restore the world from before -> Felassan argued with him about this: to see the world as it was as real and worth improving.)
DATV felt divorced from the previous games, and its reluctance to meaningfully go into issues surrounding the lives of elves in Thedas - all the ugliness that brings - really did nothing to add to Solas's motivations for bringing down the Veil. If anything, I got the impression that he does not see anyone in Thedas as being 'real' and that he's simply doing it out of regret and to soothe his own ego/guilt. If this game wanted me to be sympathetic towards Solas it didn't do a good job of making me feel it, especially when you look at the totality of everything that Solas has done.
What I took from Trespasser was that Solas wanted to heal the wound he had left on the world - the Veil - and what he had inadvertently done to the elves. He had given everything he had to free the elven people from oppression and tyranny, only to inadvertently leave them vulnerable to the same oppression from others -> taking away their magic and long lives in the process. He was so blinded by his goal (stopping the evanuris) that he failed to see what his own actions might have wrought in the process.
Trespasser set up the 'Elven Rebellion 2.0' with a Solas who was torn between the world he once knew and the world it had become in spite of his intentions. Does he truly care about the elven people in current Thedas? Or does he just care about the world that came before? In DAI he was such a fascinating character because he could be so polarizing! People loved him! People hated him! Both were correct!
But starting the game with the ritual, sanitizing the world (no real signs of conflicts about spirits, mages, elves, anything really etc...), and simplifying his motivations to "fix fade -> be immortal/magic -> profit"...it just feels so shallow.
Solas: "Long before we met, I failed my oldest friend. She died for that failure. If I leave the Veil in place, I am destroying the world she wanted."
He spells his motivations out pretty clearly at the end and it's just...Mythal? He doesn't seem to care about the elves that are currently living in Thedas - not even Lavellan. Like you said, in Tresspasser I also got the impression that he wanted stop the slow genocide of his people. But apparently it was 'Mythal All Along'!
The lack of supporters/agents really gives him no credence to say that this is anything that the elves want - elven Rook can even call him out on it and he doesn't care. For a character whose own trauma began with bring coerced into a body he didn't want he doesn't give a shit about doing the same to thousands of other elves.
It's far less compelling, to me at least, than what I felt was set up in DAI: the Dread Wolf, god of rebellion, rallying elves after ages of systematic abuse and oppression with the goal of liberating his people and restoring the world that was - the world he inadvertantly denied them with the consequences of his actions. Instead it's just Solas doing his own thing because he's right and he needs to fix what he did wrong for Mythal.
It would have been great to be able to convince him to change his mind/ pursue another path as a result of the culmination of our actions throughout the series. It could be a nice nod to our past decisions and a nice conclusion to see the results of those choice in missives/codex entries. Same as the 'south can repel the blight' counter idea, have their be some kind of 'convince Solas to pursue another option' tally that demonstrates that this world is willing to change and he should be too.
#Thanks for the ask!#the same anon who asked about the lavellan ending :)#the sanitized lore/world absolutely hurt the game - especially the elves#his motivations could also extend to wanting to restore the titans but the game emphasizes that mythal is the key to what he's doing#which is weird since he ends up killing her in DAI?? lmao#solas is just really unlikeable in datv for me#his character regressed because they didn't want to address DAI and add nuance to how his relationship was with the Inquisitor + companions#so all that meaning behind 'you could all be real' is just gone#elven rook can mention how hard it is being an elf and then that's it basically - the game needs to show me this and not just tell me!#feels like solas just chose the most nuclear option to 'help' the elves#again if you like Solas/think this game handled him well this isn't an attack or anything! Just my opinion!#this game does so little to convince me that he gives a damn about anyone in Thedas as it is now - not even Lavellan#did a lavellan playthough -> did the 'happy ending' -> reloaded to a previous save and kicked his ass into the fade because i hated it lmao#he's the best part of the game - but any likeable qualities he had are over-riden by my dislike of everything else#one day i will be able to divorce 'dai solas' from 'datv solas' and enjoy him as a character again but it is not this day#working on another ask I got as well! it's coming I'm just slow and bad with grammar :)#asks#datv spoilers#datv critical#dragon age the veilguard#veilguard critical
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c00kietin · 9 months ago
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thanks to you both @fragonreal and @lobotomize-d you have caused me to draw this/silly
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defiledtomb · 4 months ago
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rook be upon ye
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demigod-of-the-agni · 1 year ago
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A DEVIL REBORN
Happy Halloween!!! A detailed ID will be placed under the cut (it's close to being 1K i could literally post this to Ao3)
p1. ड्याम्म (dyamma) - Nepali for "(feeling) full", "hitting something"
p3. Chutiya - Hindi for "idiot", "moron" and other related insults
p5. க்ரீச் (kreech) - Tamil onomatopoeia describing scraping/screeching sounds
[Extended Image ID: DYAMMA! Slamming his hands on a table, Achanba Okram finds himself in the darkness of his laboratory. He is wearing black clothes and a white lab coat on top, and has a bowl cut with rectangular glasses.
His thoughts whirl within boxes that are coloured gold and are outlined with red; they put a voice to the uneasy feelings Okram knows are stirring inside of him. The thought boxes read:
With Pavitr gone, I finally have time to string my thoughts together. Half-drowned answers bleed out of my pores. Coalescing like some great, abysmal creature of unknown origin.
Bracing his hands against the table, Okram is acutely aware of his body, of the gaping holes in his back that bubble with demonic energy. His thoughts narrate, My body quakes when I begin to question, wracked with paranoia. With dread, as if the idea of what I had to face was unbearable.
The holes in back — four of them, spaced evenly from each other — begin to ooze golden liquid, hot like fire and viscous like tar.
And yet, Okram thinks, I felt it all the same: that crawling, scintillating horror of my reality. Of my tainted flesh and blood. My being here is the work of demonic forces.
Golden arms, fluid yet bony, powered by some otherworldly thing, unravel from the void in his back. They flounder and expand around him, filling the lab with a cold glow. The fingers are tipped with talons, and, if he looked hard enough, Okram swears they are edged with blood.
I died years ago, Okram thinks. I lost my humanity to the fire of the devil's madness. Thus, the question remains: what is the future of Achanba Okram, a DEVIL REBORN?
The lights of the lab suddenly brighten, and Okram hears him before he sees him. His arms register the presence of the other person, immediately unraveling and slipping out of reality. Just outside, Pavitr Prabhakar's voice calls, "HEY, DOCTOR OKRAM! Sorry I'm late! Traffic was abysmal today."
Pavitr's entrance catches Okram by surprise, and he stutters out, "PAVITR?! You- ah- you have one of your shifts today?"
His thoughts reprimand him, You CHUTIYA! Pavitr always has his shifts on Tuesdays!
Pavitr is unaware of Okram's turmoil, sauntering into the laboratory while hefting up a white plastic bag. He's wearing a black and white flannel shirt, and he has circular earrings. Pavitr's eyes are trained on the bag in his hand. He answers Okram's question with, "Yeah, I do. I, uh, got a little hungry along the way (I'm always so hungry)." Pavitr whispers the last part as he lifts the bag up. He continues, "so I went and bought some vada pav, and—"
He suddenly pauses, his eyes locking onto Okram. He can't tell what is going beyond Pavitr's eyes, but the other man's analysing gaze unnerves Okram to a degree beyond description.
(In Pavitr's POV: his Spider-Sense was just triggered. Red and gold squiggly lines emanate from and surround his head in a halo.)
Pavitr lowers the bag slightly in concern. "Uhm," Pavitr says "are you okay, Doctor?"
Dread and fear floods Okram's system. Suddenly he is hyperaware of everything in the room, including the golden arm that has sprouted from his back and was lying on the workbench behind him, right in Pavitr's line of sight.
Play dumb! Okram's mind screams at him. Accordingly, Okram replies, a tad too tightly, "Of course I am, Pavitr! Why wouldn't I be?"
KREECH. The golden arm scrapes its taloned fingers across the table, no doubt giving away its location.
Okram chuckles nervously, sweating almost immediately, at which his mind howls, Not that dumb!
Pavitr narrows his eyes at Okram and at the golden arm on the workbench. "Are those...demonic arms?" he asks Okram, a shadow crossing his face.
(In Pavitr's POV: In the back of his mind, Pavitr sees a vague and faded image forming in response to seeing the arms. He remembers Doctor Octopus, the man with two extra sets of arms who had attacked him many years ago; he was one of the first villains Pavitr fought as Spider-Man. But... Doctor Octopus died a long time ago. Perhaps...?)
"Oh, Doctor..."
Pavitr's gaze softens as he asks, "Are you being haunted by demons? Have you been attacked by them? Why didn't you tell me? I'm so sorry this has been happening to you. I can't imagine how stressful this is for you." A moment, and then, "Do you want to talk about?"
Okram hides his face in his hands, quickly responding, "No, I'm alright, Pavitr."
Pavitr walks forward, placing his bag down and reaching down to place a reassuring hand on Okram's shoulder. "But, Doctor, men of your generation have ignored their mental health for too long."
"Yes, I know," Okram sighs.
"It'll be okay, Doctor," Pavitr promises, "we can figure something out!"
"And what?" Okram asks somewhat sarcastically. "You will be here with me 'every step of the way'?"
"One hundred percent!" Pavitr says.
Behind them, one of Okram's demonic arms reaches out to peer at Pavitr and Okram; if an arm could be happy, it certainly was. The arm is seemingly pleased with Pavitr's helpful and understanding nature. /.End ID]
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saintadeline · 5 months ago
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My latest normal person project that took me a thousand years. They're probably about 6ft tall
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butchvamp · 3 months ago
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i really like a lot of the banter in veilguard, it's one of the few times the companions can actually exchange some verbal jabs especially at the start of the game. i've said repeatedly that this game is lacking friction and i stand by that ☝️ i think the problem isn't that they all automatically get along, some of them don't at all in the beginning-- Davrin and Lucanis i think are the most obvious, and Taash and Emmrich as well-- but the thing is. Rook just speaks their therapy-speak to them and suddenly it's all fine. we don't see a lot of the friction in cutscenes or significant questlines, only in banter.
again there is Davrin and Lucanis of course who i do think are the most successful and organic relationship in the game. and that's because we actually get to see them go from being hostile to supporting and ultimately liking each other, and it feels born out of mutual respect rather than Rook forcing them to hold hands.
i like a lot of Bellara and Neve's banter as well, and they seem to spend a lot of time together at the start of the game when there's not that many people at the Lighthouse yet, and Neve consistently shows up for Bellara during her story. i also like Neve and Lucanis together, they're very cute. there are definitely friendly relationships that feel natural, but then there are moments like where Taash bulldozes over Bellara when discussing Mythal's and Solas's relationship, and Bellara isn't allowed to snap back at Taash for being disrespectful. she (+ elven Rook) are also never allowed to call out Harding for her racism, we either have to agree or just not acknowledge it and always be really really nice to Harding specifically.... and i think little moments of friction within actual main plot beats and significant cutscenes (like is done with Davrin and Lucanis) would have made a lot of the dynamics more interesting rather than just dancing around it and relegating it to banter or limited interactions you could ultimately miss if you don't have them constantly in your party/aren't constantly checking in at the Lighthouse. also companion approval should actually matter and they should be allowed to vocally disapprove of Rook's choices.
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