#CL 29
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rockpaperscissuhs · 26 days ago
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Band of Brothers Birthdays
January
1 John S. Zielinski Jr. (b. 1925)
21 Richard D. “Dick” Winters (b. 1918)
26 Herbert M. Sobel (b. 1912)
30 Clifford Carwood "Lip" Lipton (b. 1920)
31 Warren H. “Skip” Muck (b. 1922) & Robert B. Brewer (b. 1924)
February
8 Clarence R. Hester (b. 1916)
18 Thomas A. Peacock (b. 1920)
23 Lester A. “Les” Hashey (b. 1925)
March
1 Charles E. “Chuck” Grant (b. 1922)
2 Colonel Robert L. “Bob” Strayer (b. 1910)
4 Wayne “Skinny” Sisk (b. 1922)
10 Frank J. Perconte (b. 1917)
13 Darrell C. “Shifty” Powers (b. 1923)
14 Joseph J. “Joe” Toye (b. 1919)
24 John D. “Cowboy” Halls (b. 1922)
26 George Lavenson (b. 1917) & George H. Smith Jr. (1922)
27 Gerald J. Loraine (b. 1913)
April
3 Colonel Robert F. “Bob” Sink (b. 1905) & Patrick S. “Patty” O’Keefe (b. 1926)
5 John T. “Johnny” Julian (b. 1924)
10 Renée B. E. Lemaire (b. 1914)
11 James W. Miller (b. 1924)
15 Walter S. “Smokey” Gordon Jr. (b. 1920)
20 Ronald C. “Sparky” Speirs (b. 1920)
23 Alton M. More (b. 1920)
27 Earl E. “One Lung” McClung (b. 1923) & Henry S. “Hank” Jones Jr. (b. 1924)
28 William J. “Wild Bill” Guarnere (b. 1923)
May
12 John W. “Johnny” Martin (b. 1922)
16 Edward J. “Babe” Heffron (b. 1923)
17 Joseph D. “Joe” Liebgott (b. 1915)
19 Norman S. Dike Jr. (b. 1918) & Cleveland O. Petty (b. 1924)
25 Albert L. "Al" Mampre (b. 1922)
June
2 David K. "Web" Webster (b. 1922)
6 Augusta M. Chiwy ("Anna") (b. 1921)
13 Edward D. Shames (b. 1922)
17 George Luz (b. 1921)
18 Roy W. Cobb (b. 1914)
23 Frederick T. “Moose” Heyliger (b. 1916)
25 Albert Blithe (b. 1923)
28 Donald B. "Hoob" Hoobler (b. 1922)
July
2 Gen. Anthony C. "Nuts" McAuliffe (b. 1898)
7 Francis J. “Frank” Mellet (b. 1920)
8 Thomas Meehan III (b. 1921)
9 John A. Janovec (b. 1925)
10 Robert E. “Popeye” Wynn (b. 1921)
16 William S. Evans (b. 1910)
20 James H. “Moe” Alley Jr. (b. 1922)
23 Burton P. “Pat” Christenson (b. 1922)
29 Eugene E. Jackson (b. 1922)
31 Donald G. "Don" Malarkey (b. 1921)
August
3 Edward J. “Ed” Tipper (b. 1921)
10 Allen E. Vest (b. 1924)
15 Kenneth J. Webb (b. 1920)
18 Jack E. Foley (b. 1922)
26 Floyd M. “Tab” Talbert (b. 1923) & General Maxwell D. Taylor (b. 1901)
29 Joseph A. Lesniewski (b. 1920)
31 Alex M. Penkala Jr. (b. 1924)
September
3 William H. Dukeman Jr. (b. 1921)
11 Harold D. Webb (b. 1925)
12 Major Oliver M. Horton (b. 1912)
27 Harry F. Welsh (b. 1918)
30 Lewis “Nix” Nixon III (b. 1918)
October
5 Joseph “Joe” Ramirez (b. 1921) & Ralph F. “Doc” Spina (b. 1919) & Terrence C. "Salty" Harris (b. 1920)
6 Leo D. Boyle (b. 1913)
10 William F. “Bill” Kiehn (b. 1921)
15 Antonio C. “Tony” Garcia (b. 1924)
17 Eugene G. "Doc" Roe (b. 1922)
21 Lt. Cl. David T. Dobie (b. 1912)
28 Herbert J. Suerth Jr. (b. 1924)
31 Robert "Bob" van Klinken (b. 1919)
November
11 Myron N. “Mike” Ranney (b. 1922)
20 Denver “Bull” Randleman (b. 1920)
December
12 John “Jack” McGrath (b. 1919)
31 Lynn D. “Buck” Compton (b. 1921)
Unknown Date
Joseph P. Domingus
Richard J. Hughes (b. 1925)
Maj. Louis Kent
Father John Mahoney
George C. Rice
SOURCES
Military History Fandom Wiki
Band of Brothers Fandom Wiki
Traces of War
Find a Grave
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khawla-gfm2 · 2 months ago
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📰Khawla's Family Campaign Update: 38📰
$5,482/$20,000 as of September 21st [10pm CDT]
Only $18 away from $5,500 as a short term goal!
$4,518 away from $10,000 as the next target. It's the halfway mark!
If about 750 people donated $20 we'd reach the $20,000 initial goal as soon as possible!
Please consider donating even just $5 or $10 if you can, and keep spreading the campaign around so that more people who can donate may see it!
[for more information on the fundraiser check out my pinned post, the campaign page itself, or message me directly if you have any questions.]
[tag list under the cut]:
@corpsenurse @vita-e @guiltycrunch @onetruesirius @gaysebastianvael @inplodinggofer616 @iamthecatthatkilledthecar @d3lph1unkn0wn @confusedsheepsblog @p33rpressure @ahperrytheplatypus @your-13th-suffers @hericanee @murderbot @arceusbeta @tam-shade-song @coleheinous @frizzyhairedfriend @diberhaze @space-batzz @devilmeows @gizdathemxel @slowbrobutch @hotsugarbyglassanimals @dubiousyuri @pinetreesdoodles @mores0 @suzu-by-starlight @sparky-is-spiders @natsukashiisan @hellotheretraveler @hahvdh @archferret @softeninglooks @moronic0xymoron @darthferbert @virgincognito @animebabe55 @profoundlyscreechingkryptonite @princessnessa2017-blog @just-little-confused @neptuneschaos @the-mold-under-your-bed123 @ropes3amthoughts @wild-forest-bee @rsquid2 @faerie-lights @lapastelr0sa @allegedlysicktomystomach @number-1-carrie-white-fan @adept7777
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@reusablebagofrats @eptck @577-6523 @killer-wizard @sapphicdragons-1 @rainy-clawz @afunlessland @dwarf-enjoyer @juchily @extrabitterbrain @classyeyeballs @jeynees @ajatheoleander12 @yiyongs @sentienceoverload-29 @kareena-sobha @manic-pixie-dream-cock @jinnazah @1ikeavirgil @darlingbookworm @wetccarpet @griefgrl @chthonianalacrity @glutenfreeviolence @samurotting @aldryrththerainbowheart @token-middle-child @jane-prentiss-my-beloved @malloryintimeloop @mochipuppy16 @darinaethelaianprophet @dontlook4bo @this-deadgirlwalking @dassy-88 @moonfire1 @rob-os-17 @escaramelo @moonbisexualsharktamerr @victormcdicktor @screamnpatches @luvdisc69 @ghostb3loved @fuckcapitalismasshole @zirazirablue @the-void-calls-for-me @no-clue-just-vibin @cheesemctoastnuggets @twashcat360 @amythestvaporeonbackup @lazy-but-amazing
@dusty-brain @loucygoosey @bichi2004 @stalinistqueens @wynsummers @rrandomlyrandomlyy @sad-cat-02 @rottingoranges @thingfromanoutherworld @ak1w1i @apinklion01 @chip-thief @karlloss @freckledzombie @ashkaranast @donationsmatter @dead111111111111 @punkeropercyjackson @patchoulite @stonedust4 @ofishally @redmystery314 @asquidnotkid @omorimoroii @tanoroe @magicalfunnyartpalace-blog @slightly-foolish @sergeantsarga @melanatedhoe @thebluespacecow @reusablebagofrats @eptck @killer-wizard @sapphicdragons-1 @rainy-clawz @afunlessland @juchily @classyeyeballs @yiyongs @sentienceoverload-29 @kareena-sobha @manic-pixie-dream-cock @jinnazah @1ikeavirgil @darlingbookworm @wetccarpet @griefgrl @chthonianalacrity @glutenfreeviolence @samurotting
@aldryrththerainbowheart @token-middle-child @jane-prentiss-my-beloved @malloryintimeloop @mochipuppy16 @darinaethelaianprophet @dontlook4bo @this-deadgirlwalking @dassy-88 @moonfire1 @rob-os-17 @escaramelo @moonbisexualsharktamerr @weakestwarrior @iridescent-oyster @v1rtualv4mp @fiapple @tryna-sleep @snapcracklepop-myjoints @l-art-stuff-l @minosbull @duskstarshit @cosmicgamerboy @squidkiddoesstuff @attaboy-art @rainbowbookcasesandlargemugs @fireflyingaway @blackcrystalball @lookineedsleep @i-luv-ateez-sm @lampthehealthminister @artdinosaursgaming @therealdjpocky @holyeaglecupcake @amberspacedf @teeethbrush @bunnannie @lesbitching @lonelypotato23 @swaggy-hairy-thang @murenaaaaa @pikathe1stone @karlmarxmaybe @littlegaypancake @malkaveean @zimislockedinthefreezer @hollylowejones @nyidori @catboywillferal
@yetisidelblog @tspicer23 @galax-dragon @redpinejo @orphancat @missdeross @sea-200 @literally-one-million-bees @aroacedisasterr @blvvdyindustries @lesbianbutters @fuzzythememe @sunmooneclipseandstars @theandroidsentbycyberl1fe @reblogingstuffrandomly @animatorfun @r4yt0r0f4nb0y @fazar234 @mstormcloud @theguiltygearheritageposts @doubleedgemode @millionthcephalophore @white-mirrors @cherubsaliaa @alienghostbeebaby @ash24601 @vermillion-reeds @willhelmthewhale @garden0flowr @cipherinator @sister-lucifer @missivorystone @4de2ssy0 @alpabett @99orangeblossoms @totally-six @sematary-drive @knittedquails @masterofthepistachio @gagreflexoxo @owlchow @specificiumray @valentinemailbox @patzweigz @papus-clown-enclosure @melodiceelegy @montewave @chilewithcarnage @easariel @leftyreea
@genderlesscrows @erikaogrady @quesofromagecheese @spookygayferret @cloudy-osc @thatonedemon @ethanscrocs @hellswolfie @hungee-boy @thenamelessdepths @courtly-kenzie @funnypickle3 @ittotloml @wompwompwoooooomp @sapphirepetal @ashytheslashy @magnuficentwo @celestialserenity24 @thatgothicgirl @geodetojoy @feelo-fick @herondale-infj @nerdytextileartist @queencantaloupe @clownbugg-ie @lil-jellyw @wayward-bitch @xxhalfempty @ransiquack @rowletlittenpopplioteam @the-coley-zone @kayle-chiped @somenobodyok @secondaryserenade @choosethename @furrysinthematrix @frograaa @doe-in-the-woods @mattsinclairvo @snufkin1970 @bi-worm @sillymarillly @luckycloverforducks @sithlordpadawan @kippahkaplan @bonecodoposto-45 @tinkerscrickets @starshinesparkle @9sy
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monstersdownthepath · 4 months ago
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Homebrew Horror: The Unnamed
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The world hosts all manner of boogeymen and ghost stories, many of which are based on very real entities that prank or prey upon mankind when the sun sets and the lights go out, but few enjoy the obscurity and success of the Thing with No Name. There is perhaps a handful of people in all the world who can claim to have witnessed the nameless horror hunt its prey, and fewer still who are telling the truth about it, as to speak of it to another is to invite it into your life.
The scant scratches of concrete information that can be pieced together all paint a similar picture: It is predator that has haunted thinking beings as far back in history as anyone can look, its methods of hunting and its means of killing leaving precious little evidence behind. What it truly is, where it came from, and why it hunts the way it does are all mysteries which cannot be solved. Rare and esoteric writings which tell of it list numerous titles, all unhelpful; The Thing with No Name, the Stain on the Page (or simply "the Stain"), the Nameless Legend, and simply the Unnamed. It is written that such ambiguous titles are to protect the reader, not the creature, for attempting to affix any more descriptive title to it is the surest way to invite its horrific attention.
The Unnamed is one of several self-keeping secrets in creation, hunting down and annihilating any creature which knows too many details or who becomes too curious of it, for reasons which may never be truly known. For those it hunts, it seems like a nightmare made terribly real in a way few other creatures can match; an unstoppable, inescapable force which will use seemingly any trick to disorient, mislead, and ultimately capture its victim.
Anyone targeted by the Stain can always feel when it's near, and rarely do they ever manage to find help before they're simply never seen again. Witnesses to the scenes rarely speak, and never coherently, never to say what they saw, lest it target them next. Even in scenes where a tremendous struggle obviously took place, investigators struggle to turn up so much as a single drop of blood or scrap of hair of the victim... but sometimes they find something else. A misshapen footprint, a handprint caused by something deeply inhuman, or some strange fluid almost but not quite like blood that causes the mind to reel with a single touch.
Not enough to solve a mystery, just enough to make one curious. Just enough to make one try and wipe away a stain of ink on some dusty old report tucked away in the back of an archive to see what could have been written underneath.
The Unnamed CR 13 Chaotic Evil Medium Aberration (Shapechanger) Init: +8 Senses: Darkvision 60ft, low-light vision, thoughtsense 60ft, blindsight 20ft; Perception +23 Aura: Unwind (30ft, DC 24) ------ Defense ------ AC 29, touch 14, flat-footed 25 (+4 Dex, +15 natural) HP 193 (15d8+105), Regeneration 5 (Cold) Fort +12, Ref +9, Will +14 Defensive Abilities: Amorphous, Unbound, Undone; DR 10/Cold Iron and Lawful; Immune: Charms and compulsions, death effects, poison; Resist: Acid 15, Electricity 15, Fire 15; SR 19 ------ Offense ------ Speed: 50ft, climb 30ft Melee: Bite +17 (1d8+6 plus poison/19-20), slam +15 (1d8+6 plus grab), 3 tentacles +15 (1d4+6 plus pull) Ranged: Bone dart +15/+10/+5 (1d3+6 plus poison/19-20) Space: 5ft, Reach: 5ft (10ft with bite, 20ft with tentacles) Special Attacks: Pull (10ft), rake (Bite +17, 1d8+6 plus poison), Unwind Spell-like Abilities (CL 15, concentration +17) Constant: Freedom of Movement At-will: Dancing Darkness, Ghost Sound (DC 13), Ventriloquism (DC 13) 3/day: Rusting Grasp, Telekinesis (DC 17), Warp Wood 1/day: Knock, Modify Memory (DC 16), Teleport, Traumatic Eyebite (DC 18) ------ Statistics ------ Str 23 Dex 19 Con 25 Int 13 Wis 21 Cha 15 Base Atk: +11; CMB: +16; CMD: 31 Feats Combat Reflexes, Critical Focus, Improved Critical (bite, bone dart), Improved Initiative, Multiattack, Traumatic Spell-like Ability (Eyebite), Sickening Critical Skills Acrobatics +13, Bluff +13, Climb +21, Intimidate +15, Perception +23, Stealth +21, Survival +23 Languages All; language mastery. SQ Change Shape (any past victim; see Uncanny), Compression, Unknown ------ Ecology ------ Environment: Any Organization: Unique Treasure: Standard (taken trophies) ------ Combat: The Stain enjoys toying with its Target out of both sadism and pragmatism, forcing them to make mistakes and expend resources battling shadows and hallucinations. It goes Unseen as long as it is able to, tormenting them with its spell-like abilities to haunt them, destroy or remove light sources, weapons, and escape routes, and make it seem as though it is coming from everywhere at once. It will attempt to hit them with one or several of its bone darts to infuse them with its poison and terrorize them with the hallucinations, but it will try to avoid killing them with its darts (including by making them nonlethal). It will further toy with them with its tentacle attacks from a distance, making them think their hallucinations are real, until eventually wearing them down and closing in to finish them off and consume them. Against a large group of victims, it will attempt to isolate and pick them off one by one after loosening their reasoning with its poisonous aura, stolen voices, and Eyebite. When the mood strikes, it leaves one survivor (never its Target) alive but traumatized and possibly insane, usually using its Modify Memory to erase the majority of the encounter. But never all of it.
Morale: If a group of creatures has no Target among them, the Unnamed will fight only long enough to potentially traumatize one into becoming a Target later, and then flee to let the memories fester. When in a combat involving its Target, the Unnamed will always attempt to kill them, even if its own life is in danger. If its foes prove to be beyond its power, it will still attempt a death or glory attack against its Target. Its own life doesn't matter. It will come back eventually. ------ Special Abilities ------
Unbound (Ex): The Unnamed will not be denied its happiness. It may make an additional saving throw at the end of each of its turns to remove any effect causing any of the following conditions, even if the effect causing the condition does not normally permit a saving throw: blind, confused, dazed, deafened, exhausted, fatigued, nauseated, sickened, slowed, staggered, and stunned. This does not require an action. If it is affected by multiple effects or conditions, it may only make one additional saving throw with this ability each turn.
Uncanny (Ex): The Unnamed can use its Change Shape ability as a full-round action to change into any creature it has ever consumed, but its shape is grotesquely twisted to the point it could not possibly be mistaken for a normal creature. It does not gain any additional abilities or attacks, the changes are purely cosmetic. Similarly, though it can speak any language, its voice is completely inhuman and distorted. Creatures under the effects of its poison (see Unwind, below) or who are confused or insane instead see and hear it as if the transformation was flawless. This effect is lost if they are adjacent to it.
Undone (Su): If the Unnamed reduces a Target to 0 HP or lower with its attacks while the Target is both within its reach and suffering from the effects of its poison (see Unwound, below), the Target's body crumbles to a fine dust the Unnamed may inhale as an immediate action or at any point within the next minute as a swift action. When it does so, it regains 4d8+15 hitpoints and may immediately end one condition or effect on itself.
Unknown (Su): Whenever a creature attempts to give a more descriptive title or a name to the Unnamed, or attempts to describe or dictate its appearance or abilities in detail to another being, they must attempt a DC 19 Will save. Success indicates that they stop themselves from going through with the attempt as a brief sense of dread washes over them. Failure allows them to fully convey the information, but they become a Target. When creature becomes a Target, they are shaken automatically for one round by the sense that they have committed some unfathomable wrong. What "naming/describing the Unnamed" entails will vary at the DMs discretion; it could be as simple as writing details into a document meant to be read by another, speak the details aloud to another, or drawing it a little too clearly, but it must be a willing, conscious attempt to define or describe the Unnamed to another intelligent creature. Creatures defining or describing the Unnamed only for themselves may still become Targets, at the DMs discretion (it often allows these creatures to write just enough to make a potential reader curious, but no more). The Unnamed knows the precise location of all Targets not shielded by divine power, as well as the distance and direction to them relative to itself. Targets become permanently shaken whenever the Unnamed is within 1 mile of them as a feeling of impending doom creeps into their minds, and if it is within 100ft, this condition pierces all forms of immunity to fear. All parts of this ability work across all boundaries and through any barrier.
Unseen (Sp/Su): When not being observed by an intelligent creature, the Unnamed may become invisible as a standard action, as per Greater Invisibility, except the effect lasts until an intelligent creature successfully sees the Unnamed through any means (such as if it's outlined through Glitterdust or mundane dust, or viewed through True Seeing), until any creature ends its turn adjacent to the Unnamed (or vice-versa), or until the Unnamed ends the effect itself as an immediate or free action. It can only use its spell-like abilities while invisible using this ability.
Unwind (Ex): The Unnamed produces a powerful, hallucinogenic poison which it delivers with its bite and dart attacks. It may also produce a colorless, odorless version of the poison as an aura with a 30ft radius, affecting all creatures which inhale it, though they gain a +5 circumstance bonus to the save. It may begin producing this aura version of its poison as a full-round action and stop as a move action; its bite and dart attacks do not poison their targets while it's producing the aura, and it can only maintain the aura for a total of 7 rounds a day (they do not have to be consecutive).
--Unwinding Venom: Bite, dart, or aura--injury, contact, or inhaled; save Fort DC 24, frequency 1/round for 5 rounds, effect 1d3 Wis damage plus hallucinations for 1 round (all other creatures have 20% concealment), cure 2 consecutive saves.
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muddyorbsblr · 4 months ago
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arrival to colombia for the night manager s2 filming :: 29 july 2024 (video)
Sir are you trying to give me a heart attack serving all that mango on my birthday how very dare you…do it again 😳🥴
@lokisgoodgirl @lokischambermaid @michelleleewise @mochie85 @fictive-sl0th @xorpsbane @ladyofthestayingpower @loopsisloops @joyful-enchantress @acidcasualties @liminalpebble @alexakeyloveloki @dangertoozmanykids101 @mischief2sarawr @simplyholl @vbecker10 @holdmytesseract @smolvenger @lokiprompts @give-me-a-moose @ijuststareatstuffhereok89 @holymultiplefandomsbatman @wheredafandomat @caffiend-queen @km-ffluv @kikster606 @itsybitchylittlewitchy @littlelokilad @glitchquake @gigglingtiggerv2 @november-rayne @viv-annelore @five-miles-over @gruftiela @coldnique @smirkingkitten @raqnarokr @jaidenhawke @mrs-illyrian-baby @tallseaweed @chantsdemarins @cabingrlandrandomcrap @jiyascepter @cl-0-vr @foxherder ++
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veetyuh · 1 year ago
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I'm reminded of that "antishipping isn't purity culture because it isn't conservative christianity" post... And I think I've done some unpacking on why it triggers me so much.
I was an intersex child shoved into the role of a female, in a rural & conservative Christian environment. I've had not just purity culture shoved down my throat, but also the shame of not being able to meet the expectations put on women in that environment.
It's not just cover up, slut. That implies I had something to show off, to begin with. And men still want to ogle you and imagine what your body is like beneath that modest dress. So here, literal child. Have this shapewear to make your figure conform to that of a developing middle school female's under your clothes.
It's contradictory that way. You have to try to be unappealing to not 'tempt' men, but you still need to be appealing in the sense of conventional female attractiveness. Moreover, you must not think about men or sex at all. But you cannot be asexual — your parents demand grandchildren.
Antis do the same with their queer representation. It's the same contradictory expectations... They champion the idea of breaking societal norms through queerness (i.e. the idea of 'queer as in fuck you'), then demand that every nuclear family norm be met. Queer characters must be disruptive without actually disrupting anything. And the contradictions apply to fans, too — you're homophobic if you don't like a canon queer ship, and you're fetishistic if you like queer ships too much. (There are more, but I'd be stuck here forever if I listed them all. 😅)
There's also the obvious — fictional sins being as bad as things done in real life. There's Matthew 5, which includes so many popular verses about thought control that Christians use, and equates bad thought to bad doing.
27 “You have heard that it was said, ‘You shall not commit adultery.’ 28 But I tell you that anyone who looks at a woman lustfully has already committed adultery with her in his heart. 29 If your right eye causes you to stumble, gouge it out and throw it away. It is better for you to lose one part of your body than for your whole body to be thrown into hell. 30 And if your right hand causes you to stumble, cut it off and throw it away. It is better for you to lose one part of your body than for your whole body to go into hell.
And fuck if antis aren't cutting off their entire goddamn arm and gouging out both eyes.
It's not just purity culture they embody, though — it's the satanic panic, too. Good lord the amount of times my grandma wouldn't let me watch Ghost Hunters because she thought I was welcoming demons into the home, or her concern for me watching horror movies because I'd surely become more violent. It's the same shit, different horse.
On a more light-hearted note, they play the same game that Christian demoninations do, too. I was Baptist, and considered the Methodists okay. But the Catholics? No, keep that shit away from me. Why are you worshipping Mary? That's idolatry! How horrible, to openly spit in God's face. When I read antis' DNI lists rattling off forbidden, unredeemable fandoms, it feels the same way, haha.
But what really seals the deal for me is how they smile in your face and promise they're just looking out for you. Christians do that, too. "We want you to get better. We want to help you. You're on a dark path." While they break your bones to force you into their mold. You may not be hurting anyone on your dark path, but they'll convince you that you ARE. You're hurting yourself "spiritually," you're hurting the community, your family, by being an abomination to God. You're hurting everyone and yourself, you just need us to help you realize it. Antis feel the exact same. I block them pre-emptively because I cannot handle having that shit directed at me again.
Moreover, their insults feel the same. The childish "icky," the ad hominems. It's too reminiscent for me. Of my mom hating my icky facial hair and my classmates making fun of my masc traits when they thought I couldn't hear; you are a gross person!!1! Ew!!!
It's funny that antis are so often anti-kink, considering they're so fucking intent on giving me a golden shower and telling me it's rain. I hope they're careful not to choke on the homophobic, pedophilic pastor cock they're sucking.
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thecreaturecodex · 5 months ago
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The Laughing Hand
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Image by Jolyne Garcia, © Hasbro and Critical Role. Accessed at the Critical Role Wiki here
[Sponsored by @tar-baphon. Critical Role is not something I ever got into. And despite two official D&D sourcebooks for Critical Role and a post-OGL fantasy heartbreaker RPG written for the setting, there's no official statblock for Ganix the Laughing Hand. There are, however, plenty of dedicated fans on the CR Wiki and on Reddit who made observations about his abilities and some guesswork onto their own statblocks, which I did reference. Some things that I noticed while working on this stat block are the persistence of D&D 4e design elements into what is nominally a 5e campaign (but of course is really an entertainment podcast first and foremost). In Critical Role, the Laughing Hand is a servitor of Torog, a god from the 4e "Points of Light" setting who does not officially appear in D&D 5e except in the Critical Role sourcebooks. He can also summon minions, and has absolutely no ranged capacity, which are both very 4e design elements. I made him a servitor of Yhidothrus, being PF's giant subterranean worm divinity, gave him unholy blight so he wasn't completely helpless against an army of flying PCs and... had to get creative with the minions.]
The Laughing Hand CR 17 CE Outsider (extraplanar) This hulking giant is twice as tall as a normal man. His skin is gray and splashed with red, and his eyes burn yellow beneath his thick hooded leather cloak. One of his hands is replaced with an oversized, double-edged blade, and the other has a fanged mouth in the palm. Similar fanged mouths open up over his body at odd angles, twisted into wry, mocking smiles.
The Laughing Hand was once a mortal general named Garix. Garix dared to challenge Yhidothrus, rallying an army to slay the Ravager Worm in a mad attempt to fight and kill the concept of entropy itself. Only Garix and his prized hunting hounds were even able to reach Yhidothrus directly, and the demon lord was amused by the hubris of his human adversary. After a century of torture, Garix was transformed into the Laughing Hand, a fiend that will come back from death endlessly to inflict suffering on the world of men.
Garix finds his own torment and transformation hilarious, and unless he is trying to be stealthy, he constantly laughs from his many mouths. This laughter causes creatures to freeze in terror, being unable to flee or fight back as the Laughing Hand tears them apart. If blades are raised against him, a new mouth opens up, adding to the horrible chorus. The Laughing Hand is often mobile in combat, leaping across the battlefield in order to target vulnerable targets. He can summon ghastly shadows of his beloved hounds, which he uses to block pursuit and set up flanking.
In order to slay Garix permanently, his heart must be found—this was cut from his chest and transformed into an oversized reliquary of sorts. This structure, called the Permaheart, is on a demiplane accessible only through a handful of portals. Finding this heart is a goal of both Yhidothrus’ enemies and cultists—his cultists in order to gain leverage over one of their god’s most powerful servants. If the Permaheart is ever destroyed, the Laughing Hand’s defenses weaken, but even then he is still a powerful melee combatant.
The Laughing Hand        CR 17 XP 102,400 CE Large outsider (chaos, evil, extraplanar) Init +8; Senses darkvision 60 ft., Perception +31, see invisibility Aura mocking laughter (15 ft., DC 25)
Defense AC 33, touch 14, flat-footed 29 (-1 size, +4 Dex, +1 dodge, +4 armor, +15 natural) hp 264 (23d10+138) Fort +13, Ref +17, Will +18 DR 15/good; Immune poison; Resist cold 10, electricity 10, fire 10; SR 28 Defensive Abilities fortification (50%),rejuvenation
Offense Speed 40 ft. Melee armblade +30 (2d8+8/17-20), slam +30 (2d6+8 plus grab), bite +30 (1d8+8) Space 10 ft.; Reach 10 ft. Special Attacks rake (bites +30, 1d8+8) Spell-like Abilities CL 17th, concentration +21 Constant—see invisibility At will—unholy blight (DC 18) 1/day—summon (8th level, 100%)
Statistics Str 27, Dex 19, Con 22, Int 13, Wis 20, Cha 18 Base Atk +23; CMB +32 (+36 grapple); CMD 47 Feats Cleave, Combat Reflexes, Dodge, Improved Critical (armblade), Improved Initiative, Great Cleave, Mobility, Nimble Moves, Outflank, Power Attack, Precise Strike, Spring Attack Skills Acrobatics +30 (+34 when jumping), Climb +34, Intimidate +30, Perception +31, Sense Motive +31, Survival +31, Swim +34 Languages Abyssal, Aklo, Common SQ mighty leap, spawn maw
Ecology Environment any land or underground (Abyss) Organization unique Treasure standard (+2 moderate fortification leather armor, other treasure)
Special Abilities Armblade (Ex) The Laughing Hand’s armblade is treated as a primary natural weapon that deals slashing damage and threatens a critical hit on a roll of 19-20. Aura of Mocking Laughter (Su) All creatures within 15 feet of the Laughing Hand must succeed a DC 25 Will save or cower in fear for 1 round. The Laughing Hand can suppress or resume this ability as a free action. Demons are immune to this effect. This is a mind-influencing fear effect and the save DC is Charisma based. Mighty Leap (Ex) The Laughing Hand suffers no penalty from making a long jump without a running start. If he does get a running start, he doubles the distance traveled. Rake (Ex) When the Laughing Hand uses his rake attack, he normally has only one bite. He gains more bites by the use of the spawn maw ability. Rejuvenation (Su) If the Laughing Hand is slain, he reforms 24 hours later in the Spiral Paths. This can be disrupted if the Permaheart, hidden on a demiplane, is destroyed. If the Permaheart is destroyed and the Laughing Hand still lives, he loses his energy resistances, his DR is reduced to 5/good and his SR reduced to 18. Spawn Maw (Su) Whenever the Laughing Hand takes 10 or more damage from a piercing or slashing weapon, a new mouth opens up in the wound. This raises the save DC of the aura of mocking laughter by +1 for as long as the maw exists (to a maximum save DC of 35 for 10 maws), and gives the Laughing Hand another bite attack it can use when it uses its rake ability. Maws spawned this way last for 1 minute before they are resorbed into the Laughing Hand’s body. Summon (Sp) Once per day as a standard action, the Laughing Hand can summon four bleak hounds. Treat these as 10th level dog animal companions, only with spider climb as a constant supernatural ability and Precise Strike and Outflank as bonus feats. These hounds last for 1 hour or until slain.
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wosowrites · 2 years ago
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They Know (Vivianne Miedema x Reader)
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Warnings: ⚠️sexual topics⚠️
A/N: More of a ficlet tbh. also let’s pretend viv isn’t an @cl victim rn
Prompt: In which your teammates say something to you and viv that takes you both by surprise
You had just finished playing a game in which Arsenal had won 3-0 against Manchester City. You had officially scored your first hat trick for the club. You had been at Arsenal for seven months now, having made friendships that you knew would last forever. You had gotten especially close with Leah Williamson, Rafaelle Souza, Katie McCabe, and the one and only, Vivianne Miedema.
You walked into the changing room last, most of the team already sitting in the room. Jonas had held you back, telling you that the media wanted a quick interview. You had obliged, but by the time you were back in the changing room, Jonas still wasn’t back. "Hey! There’s the magician!" Leah said, walking up to you and grabbing your face, pressing her forehead to yours and smiling at you wildly. "Thanks, Lee Lee,"you laughed, using the nickname you knew she hated. "I’ll let it slide this time, y/l/n," Leah said, regaining her cubby. The next person to congratulate you, was your secret situationship. You guys weren’t anything specific, just having a little fun. But you knew you wanted more. You wanted her.
Viv high fived you, giving you eyes you both thought no one else would notice. "Oh please, i can’t take it anymore! you guys are high fiving each other as though you haven’t been fucking for like, three months." Katie said.
It was needless to say that Katie’s words sent a shockwave through your body, making you choke and start coughing ridiculously. "Katie, what the hell?" Viv said, a hand on your back as you we’re still doubled over. "Oh come on! I’m saying what everyone’s thinking." Katie said, looking around the room and receiving amused nods from every player. Most of them were obviously trying not to loose it, Gio and Lotte were so red from keeping their laugh in, you thought they were going to pass out.
"Okay, you shits all have two minutes to laugh." You said, glaring at the room.
And thus how the arsenal women’s locker room got louder than it ever was. Most players were crying by the time the two minutes were up. "Are you gonna let us explain now?" Viv asked. "So you’re not denying you’ve been fucking?" Katie asked. "No" Viv said. "Yes." You answered. "Uh oh. Trouble in paradise?" Kim said. "Come on y/n… they know." Viv said, ignoring Kim and looking at you. "Fine. They know. Everyone knows. But how? We were hiding it really well!" You said. "You’re joking? Right?" Manu asked. "Welp. There were three main tellers." She then added.
———
Three months ago.
It was the night after your first hookup, you had both woken up in a slight panic. You barely spoke to each other, trying your best not too look at each others bodies will putting your training gear back on. You slipped on a pair of shorts and your training jersey, and then mumbled something to Viv before rushing out the door and driving to training.
"Do we say anything?" Leah whispered to Rafa, eyeing the number 11 written on the short you we’re wearing. "Uhm… I don’t know about you but I don’t want to have that conversation with them." Rafa said, Leah and Rafa’s eyes drifting in sync towards Vivianne who was passing the ball with Beth, a clearly visible number 29 on her shorts. "They’re officially hooking up." Leah said, snickering.
The captain and the brazilian had both made the mistake of telling Katie about the shorts incident, and soon enough, Katie had told everyone. But the rest of the team managed to keep in on the down low, telling Katie that if she uttered a word about it to the dutch forward and the swedish midfielder, that they would get Ruesha involved. That was enough to shut up the irish woman.
———
Two months ago.
The next incident was small, but said so much. Viv’s apartment had the most beautiful floor to ceiling windows in the bedroom, letting the light pour into the room every morning. On one particular sunday, when the London sky was the crispest of blues, Vivianne posted a picture of the sky through her windows, and on the bedside table, we’re three rings. It was known to anyone who had ever been around you while you weren’t in your soccer kit, that you loved rings. Your favorite three were silver, a plain thick silver band, a smaller silver band with a heart, and a zig zaggy ring. The exact three rings from the bedside table.
"They’re actually stupid." Rafa said, the entire team but you both huddled around Leah’s phone and watching the story. "They think they’re slick." Leah added.
"What’s up guys?" you said, walking into the changing room with Viv trailing behind.
Leah basically threw her phone across the room, and the whole team disspersed quickly.
"Just-uhm-" Leah stuttered, scurrying over to the far corner to grab her phone from the floor. Luckily for her, Jonas walked in and started talking about what they would be focusing on in training today.
"Saved by the Jonas." Jen whispered to Leah who had taken her seat back at her spot, glaring at the cracked screen on her phone.
———
A week ago
It had been a particularly rainy day at training, and you were all completely soaked. You had all showered, enjoying the warm water immensely. You were the last to walk out of the shower, a sports bra on and your shorts riding low. When you walked into the changing room, everyone subtly looked at Viv, waiting to see her reaction. "Hey Viv, can you throw me my hoodie?" You asked at the entrance. "I took the wrong one." You asked, standing in the doorway.
Viv didn’t answer, just seemingly zoned out on your stomach. "Viv!" Manu said, snapping her fingers in the forwards face. "Mhm! Shirt! Yeah!" She said, grabbing your hoodie and tossing it to you. "Thank you." You said, turning away quickly and hoping no one saw your massive blush.
They all saw the blush, and the way Viv’s eyes traced your stomach when you entered the room, and they all definitely saw her eyes on your ass as you walked out the room.
———
Present day:
The girls had just finished explaining all the reasons why they knew about you and Viv, all of them smiling at you both cheekily.
"I did not give you 'fuck me' eyes" Viv said, turning to you. "Oh you definitely did. You looked like you were trying not to groan every time we changed." Katie teased. "I hate all of you." Viv answered, making you smile at her. "Oh my god! Now y/n’s giving Viv 'fuck me' eyes!" Katie yelled. "I was just smiling at her you leprechaun!" You yelled, throwing your shin pad at her.
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moirindeclermont · 15 days ago
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It's day 29! Tomorrow is the last day of this BridgertonS3 Polin Kinktober (technically, it's the 31st, but I'm writing that one slowly. It will arrive eventually). Today it is virg!nity k|nk (a modern!au). Enjoy!!
How do you tell the love of your life (who only recently realized you are actually his, too) that you're in your 30s but have never been with a man? Especially when said love of your life is looking at you like he wants to devour you? Pen wants Colin. Fuck, Colin is the only man Pen ever wanted. But she never thought her silly dreams would actually come true.
They were kissing and making out on his bed, and she could tell Colin wanted to do more. Hell, she wanted too.
She just wanted to tell him, "Colin... if I tell you something embarrassing, you will not laugh at me, right?"
Colin looked at her. "You can tell me everything," he said honestly.
She took a big breath, trying not to giggle at how Colin kissed her neck.
"Okay. You did promise. It's just... I've never done it. I've never been with a man before, just women."
Colin looked at her for about ten seconds before understanding. To his credit, he didn't laugh. He seemed more... extremely turned on.
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"I've done... something, not just the whole deal, you know?" she babbled, trying to conceal her embarrassment. Colin lifts her chin and kisses her.
"I'm honoured, Pen. We go slow, and if you're uncomfortable, say the word, and I'll stop, okay?" Shit. It was happening. She nodded. "Words, love?" She melts when he calls her "love". "Yes, Colin! Yes!"
They kiss again, and Colin seems to be everywhere: on her waist, her hips, her breasts.
"You have no idea how it turns me on the idea that I'll be the first and the only one who will know how you look as I slide in you," Pen shivers, also turned on beyond belief. Colin seemed the one embarrassed this time, as he admitted something vulnerable: "Colin... please touch me. I'm so glad it's you!! " Colin smiles at her. Pen could touch the sun for that smile.
Colin touched her with such reverence and care that it made her almost cry.
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"You're so pretty, Pen," Colin murmured against her lovely tits, taking them with both hands and making her moan softly. He seemed to know how to touch her to drive her crazy - which was no surprise. Colin always knew her body, mind, heart and soul. He took both nipples in his mouth, sucking on them lightly as he pushed against her thighs to give himself a bit of relief. Soon, she was naked, just like him. She let her eyes wander, taking in the view.
"Like what you see?" he asked, not knowing he was so good-looking; it was almost unfair.
She kissed him again, marvelling at the sensation of his skin against his. Spreading her legs for him - so Colin could touch her - was as natural as breathing. It was always meant to be this way.
Colin slides a hand on her thigh, breathing and closing his eyes, overcome by the moment. He touched her lightly as a feather at first and then with more pressure as he sensed how wet she was for him.
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"Pen! I want to taste you, can I?" she nodded to him, letting her head fall back against the pillow as his tongue danced on her skin. When he arrived at her folds, he used his fingers as well, opening her slowly. She felt so cherished as her first orgasm with him was just below the surface.
His tongue touched her cl|t, and she moaned loudly, the sensation so good as she had grown accustomed to the feeling of his light stubbornness on her thighs as he ate her like a man starving.
"Pen, you are delicious," he moaned against her skin before resuming his movements. Soon, she was falling apart on his tongue and mouth, two fingers inside her. She was ready. She had been ready her whole life.
"Colin! Please, I need you!"
He kissed her again, making her feel her taste, and she could feel his dick sliding on her soaked pussy.
"I need to focus, Pen. I feel like I will come the second I'm inside you," he whispered to her, her heart soaring in her chest.
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Colin aligned himself and, focusing on her face, pushed a bit. Pen's mouth opened in delight. She was used to fingers and mouth, d1ldos and v1brators, but nothing could have prepared her for the sensation of having Colin inside her. He pushed all the way in fairly quickly, yet it was like her heart, in turn, had been split open. Maybe he sensed her inner turmoil as he bent down to kiss her, allowing her to get used to the feeling. "Good?" he asked, "Yes, I'm alright!" she said back to him.
"Please, Colin. Move. I want to feel you," she added, moaning when he did as asked. "Fxck Pen. You feel so good. So good. So perfect for me," he sighed, establishing a slow rhythm that drove her insane. "Harder, Colin! Make me feel you for days!" she told him, already lost to the pleasure.
Colin smirked, "You wish is my command." He started pushing faster and stronger, making her gasp with the intensity of it.
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For some minutes, the only sounds in the room were the ones they were making together—skin against skin. Kisses shared. Moans and sighs as they find their pleasure in each other arms. Pen came first, Colin following her soon. She was feeling good and sated, and she could not stop touching his arms or chest as he collapsed on her side.
She was about to fall asleep when Colin asked her, "Why didn't you do it before?" His tone was not judgmental or shameful, just curious.
"If it's sacred to you, it can wait," she answered, adding, "It never felt right with men I've tried dating before. Now I know they weren't you," she said, a small tear escaping her eyes. Colin caressed her cheek. "Thank you. Not because you waited for me. But because I'm sharing this first with you... it felt like a first to me, too, somehow."
They kissed... and then Colin smirked at her. "But you'll have to tell me about these women."
"Only if you tell me about yours!"
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ARREPENDIMENTO E RESPONSABILIDADE
Na passagem de Mateus 11:20-24, Cristo denuncia as cidades que não se arrependeram após Sua visita. Corazim, Betsaida e Cafarnaum tiveram a oportunidade de ver e ouvir o que muitos profetas desejaram, mas, mesmo assim, não creram.
Essas cidades eram israelitas e estavam em uma posição privilegiada por conhecerem a Lei Mosaica. No entanto, esse conhecimento teórico não bastava sem o entendimento espiritual. Cristo sabia disso e repreendeu-as, afirmando que se a Verdade tivesse sido revelada a Sidom, Tiro ou Sodoma, elas teriam se arrependido há muito tempo.
Essas três cidades não foram mencionadas apenas para provocar ciúmes nos judeus, mas para nos alertar sobre a maior responsabilidade daqueles que têm olhos para ver, ouvidos para ouvir, mas um coração que não se converte. Isso se refere àqueles que dizem conhecer a Cristo, mas escolhem o pecado (Jo 15:22).
Tiro e Sidom eram cidades gentias e muitas vezes inimigas de Israel. Elas simbolizam aqueles que não tiveram a oportunidade de ouvir sobre Cristo, mas que, se tivessem, teriam sido transformados. Para estes, pouco foi dado e, portanto, pouco será cobrado no Grande Dia do Senhor.
Sodoma representa os povos que viveram antes de Cristo. Eles não conheciam a Lei Mosaica nem o plano de Deus. Mas, se tivessem ouvido sobre Ele, teriam seguido a Verdade. Se Sodoma tivesse visto e ouvido o que Israel viu e ouviu, teria permanecido até hoje. Por isso, no dia do Juízo, haverá menos rigor para os sodomitas do que para aqueles que conhecem o plano da salvação.
Assim como Israel teve contato direto com Cristo, os povos da Nova Aliança possuem uma responsabilidade maior por estarem cientes dos mistérios da graça de Deus. Para nós, da Nova Aliança, muito foi dado e, por isso, é justo que muito nos seja cobrado (Lc 12:47,48). Haverá maior rigor para aqueles que ouvem as palavras do Messias do que para aqueles que nunca as conheceram. A quem mais foi confiado os tesouros de Deus, mais dele é esperado (Cl 1:26,27).
A lógica divina espera mais de você, que sabe o que desagrada e o que agrada a Deus, pois muito lhe foi confiado e por isso muito lhe será pedido. Pois o que seria pior: largar a mão do arado conhecendo a Verdade ou errar sem conhecimento? Sabendo disso, o que tens feito com o tesouro do conhecimento de Deus: obedecido ou negligenciado?
Pois, 'se alguém viver deliberadamente em pecado, depois de ter conhecido a verdade, nenhum outro sacrifício poderá solucionar essa situação. Restará apenas uma terrível expectativa de juízo e de fogo intenso que destruirá todos os inimigos de Deus. O homem que se recusasse a obedecer às leis dadas por Moisés era morto sem misericórdia se houvesse duas ou três testemunhas do seu pecado. Imaginem como será muito mais terrível o castigo daqueles que desprezaram o Filho de Deus e trataram o sangue purificador da aliança como se fosse comum e profano, e insultaram o Espírito Santo, que traz a graça de Deus ao seu povo.' - Hebreus 10:26-29
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stormbreaker101 · 6 months ago
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Wizard101 Power Leveling Guide (Summer 2024)
Updated September 30, 2024
This post is heavily inspired by the far more well-known Teleportable Dungeons guide on Reddit, so of course credit for the idea and MUCH of the information to the OP there. However, that guide was written in early 2020, and since then we've had a whole new arc, as well as some other changes. This guide aims to correct for those changes.
Along with teleportable instances and quests that either only require level progression or have no prerequisites, this guide includes every reusable housing gauntlet currently available. If you want to use this guide to its fullest but don't have a gauntlet yourself, you can message my acquaintance stormclouds_ on Discord, who can provide free and constant access to every gauntlet. (She gave me permission to cite her 👍)
The instances are listed in order of giving least to most XP. In the case of a dungeon providing multiple quests, it's ordered by the quest that gives maximum XP. Occasionally, I'll have notes in square brackets.
If a dungeon has both a Standard and Challenge mode, then I am strictly referring to Standard mode. You can't port into Challenge mode instances.
Accursed Play (Tier 1): 100 [If lowest wizard is Level 1-19]
Great Clock Tower (Tier 1): 100 [If lowest wizard is Level 1-19]
Accursed Play (Tier 2): 200 [If lowest wizard is Level 20-39]
Sinbad and the Iron Sultan (Tier 1): 200 [If lowest wizard is Level 1-25]
Great Clock Tower (Tier 2): 200 [If lowest wizard is Level 20-39]
Sunken City (Nightside, WC): 75 230 195 250 275
Accursed Play (Tier 3): 300 [If lowest wizard is Level 40-59]
Accursed Play (Tier 4): 300 [If lowest wizard is Level 60-79]
Sinbad and the Iron Sultan (Tier 2): 300 [If lowest wizard is Level 26-50]
Great Clock Tower (Tier 3): 300 [If lowest wizard is Level 40-59]
Great Clock Tower (Tier 4): 300 [If lowest wizard is Level 60-79]
Frostholm (Vigrid Roughland, GH): 320 320 320
Accursed Play (Tier 5): 500 [If lowest wizard is Level 80-99]
Great Clock Tower (Tier 5): 500 [If lowest wizard is Level 80-99]
Throne Room of Fire (Palace of Fire, KT): 600 645 205
Accursed Play (Tier 6): 700 [If lowest wizard is 100+]
Sinbad and the Iron Sultan (Tier 5): 700 [If lowest wizard is Level 101+]
Great Clock Tower (Tier 6): 700 [If lowest wizard is 100+]
Vault of Ice (Entrance Hall, KT): 735
Midnight Sun Pagoda (Tier 1): 779 [If lowest wizard is Level 1-19]
Emperor's Retreat (Entrance Hall, KT): 785 585 785 845
Karanahn Palace (Karanahn Barracks, KT): 915
Tomb of the Beguiler (Well of Spirits, KT): 685 785 895 960
Temple of Storms (Well of Spirits, KT): 960 960
Ironworks (Digmoore Station, MB): 1,005 1,360 400 435 1,430
Counterweight East (Royal Museum, MB): 1,480
Counterweight West (Royal Museum, MB): 1,520
Katzenstein's Lab (Scotland Yard Roof, MB): 1,480 1,480 1,520 475 485
The Stellarium (District of the Stars, CL): 1,595
Manticore's Madness (Nucleus Gallery, NV): 1,600 [Not recommended. This fight takes a LONG time for so little XP]
Kesington Park (Digmoore Station, MB): 1,565 1,580 1,640
Crimson Fields (Hametsu Village, MS): 335 665 665 2,085 335 2,085 2,095 1,675 2,095
The Grand Chasm Past (The Grand Chasm, DS): 715 2,230
Shirataki Temple (Shoshun Village, MS): 1,880 2,410
The Labyrinth (The Necropolis, DS): 830 2,580 2,580 2,580 2,580 2,580
Tree of Life (Yoshihito Temple, MS): 450 2,840 2,840
Spiral Cup Gauntlet (Tier 1): 3,175 [If lowest wizard is Level 1-19]
Grand Tourney Arena (Tier 1): 3,300 [If lowest wizard is Level 1-19]
Fantastic Voyage (Tier 1): 3,300 [If lowest wizard is Level 1-29]
Winterbane Hall (Tier 1): 3,375 [If lowest wizard is Level 1-19]
Kembaalung (begins in The Oasis, KT): 230 230 580 3,180 4,230 1,920 [Minimum level of 25 is required. Only the 3k and 4k figures are from dungeons, the rest are from quests that only require dialogue.]
Midnight Sun Pagoda (Tier 2): 4,650 [If lowest wizard is Level 20-39]
Loremaster (The Atheneum, DS): 7,300 [Though not a typical dungeon, wizards can accept her quest at any level and with no story progression necessary.]
Barkingham Palace (begins in Wolfminster Abbey, MB): 340 680 6,800 680 6,800 680 7,905 2,040 [Minimum level of 40 required. The 7k and 8k quests are from the dungeons themselves.]
Nastrond (Hrundle Fjord, GH): 5,375 8,955 10,075 5,375 10,075 9,850
Spiral Cup Gauntlet (Tier 2): 12,150 [If lowest wizard is Level 20-39]
Grand Tourney Arena (Tier 2): 12,675 [If lowest wizard is Level 20-39]
Fantastic Voyage (Tier 2): 12,675 [If lowest wizard is Level 30-59]
Winterbane Hall (Tier 2): 12,900 [If lowest wizard is Level 20-39]
Midnight Sun Pagoda (Tier 3): 14,730 [If lowest wizard is Level 40-59]
The Portico (Celestia Base Camp, CL): 21,125 17,420
The Chancel (Celestia Base Camp, CL): 3,040 10,345 23,375
Trial of the Spheres (Celestia Base Camp, CL): 25,000
Grand Tourney Arena (Tier 3): 31,085 [If lowest wizard is Level 40-59]
Zigazag (begins in Balance School, KT): 2,010 1,005 33,480 9,315 39,510 9,130 [Minimum level of 60 required. Dungeons award the 2 >30k quests.]
Spiral Cup Gauntlet (Tier 3): 38,480 [If lowest wizard is Level 40-59]
Winterbane Hall (Tier 3): 39,975 [If lowest wizard is Level 40-59]
Fantastic Voyage (Tier 3) : 40,150 [If lowest wizard is Level 60-89]
Hall of Heroes (Telos, LM): 40,300
Control Room (Nimbus Citadel, EM): 40,584
Castle Gobbsmack (Gobblerton, KM): 44,150 [Personally not recommended. This dungeon is agony even at max level.]
Midnight Sun Pagoda (Tier 4): 47,620 [If lowest wizard is Level 60-79]
Midnight Sun Pagoda (Tier 5): 50,090 [If lowest wizard is Level 80+]
Aeroship (Nimbus Citadel, EM): 51,177
Storm Titan's Wake (Husk, EM): 51,177 [Easier nowadays thanks to Standard Mode. If you put a Balance Dispel on the Trident then change the bubble, the Dispel keeps it from replacing the damage cap bubble, allowing you to one-shot it]
Guest Quarters (Sky City, LM): 56,420
Spiritual Grove (Husk, EM): 61,770
Dream Shrine (Nexus, EM): 69,361
Deepest Mine (Cenote, AZ): 69,375
Freddie's Domain (Dreaming, WL): 69,720
Logging Warehouse (Black Licorice Forest, KM): 79,448
Cistern (Inner Athanor, EM): 83,481
Pipeline Cave (Gumdrop Forest, KM): 88,276
Ancient Shrine (Mandoria, LM): 88,660
Temple of Mother Moon (Pitch Black Lake, AZ): 92,760
Monquistan Fortress (Puerto Nuovo, NV): 96,495
Headquarters (Sepidious, EM): 96,540
Shadow House (Zanadu, EM): 96,540
Charging Station (Zanadu Sewers, EM): 96,540
Ink Spillway (Sepidious, EM): 96,540
Honeybee Diner (Heap, LM): 96,720
Wellspring (Heap, LM): 96,720
Golden Lion's Mind (Heap, LM): 96,720
Humongishfrog Battleplain (Northeast Aero Plains, EM): 102,354
Keep of Ganelon (Outer Yard, AV): 105,030 [Players can only teleport into the final room, with the Black and White dragons]
Temple of Light (Inner Athanor, EM): 108,927
Cafe Melee (La Ville Rose, NV): 110,280
Manticore's Plan (Nucleus Gallery, NV): 110,280
Solomon Crane's House (Night Forest, LM): 112,840
Atrium (Mandoria, LM): 112,840
Lab Entrance (Mandoria, LM): 112,840
Spiral Cup Gauntlet (Tier 4): 123,490 [If lowest wizard is Level 60-79]
Grand Tourney Arena (Tier 4): 128,824 [If lowest wizard is Level 60-79]
Fantastic Voyage (Tier 4): 128,850 [If lowest wizard is Level 90-120]
Winterbane Hall (Tier 4): 131,110 [If lowest wizard is Level 60-79]
Rosina's House (Black Licorice Forest, KM): 136,828
Bank (Hope Springs, WL): 139,440
Sandiago's Dream (Dreaming, WL): 139,440
Beacon of Hope (Zanadu, EM): 139,882
Aethyrium (Zanadu, EM): 144,810
Palace (Zanadu, EM): 144,810
Runoff Drain (Zanadu Sewers, EM): 144,810
Right Ocular Vein (Sepidious, EM): 144,810
Left Ocular Vein (Sepidious, EM): 144,810
Heart Sector (Sepidious, EM): 144,810
Four Points (Aggrobah, MR): 145,000
Lock Up (Heap, LM): 153,140
Bass Chamber (Telos, LM): 153,140
Treble Chamber (Telos, LM): 153,140
Military Training Grounds (Nimbus Citadel, EM): 153,531
Rear Courtyard (Nimbus Citadel, EM): 153,531
Private Wing (Nimbus Citadel, EM): 153,531
Audience Chamber (Nimbus Citadel, EM): 153,531
Astral Grove (Husk, EM): 153,531
Elemental Grove (Husk, EM): 153,531
Gingerbread Room Academy (Karamelle City, KM): 167,725
Temple of Truth (Wildlands, LM): 169,260
Volcano Path (Ursai Village, LM): 169,260
Killawahoo (Ursai Village, LM): 169,260
Tomb of He-Mander (Mandoria, LM): 169,260
Jailor's Office (Mandoria, LM): 169,260
Krull's Tent (Mandoria, LM): 169,260
Guard Complex (Sky City, LM): 169,260
Water Purification Plant (Sky City, LM): 169,260
Morg Fortress (Sky City, LM): 169,260
North Time Dunes (Chronoverge, MR): 169,500
Lower Passage (Stone of Heaven, NV): 174,610
Booth's Lair (Conatus, NV): 174,610
Cabal Base (La Ville Rose, NV): 174,610
Barn Division (Candy Corn Farm, KM): 184,883
Glockenspiel (Karamelle City, KM): 185,379
Gobbler Cave (Gumdrop Forest, LM): 185,379
Mining Tunnel B (Nibbleheim Mines, KM): 185,380
Silo (Candy Corn Farm, KM): 185,379
Dueling Space (Nucleus Gallery, NV): 192,990
Cliffside Nest (Puerto Nuovo, NV): 192,990
Saboteur Cave (Puerto Nuovo, NV): 192,990
Secret Tunnel (Aeriel Jungle, EM): 195,777
Dundara's Tunnel (Hope Springs, WL): 209,160
Lost King's Mine (Kingsland, WL): 209,160
Rebel Mine (Outback, WL): 209,160
Pink Lake (Eucalyptus Forest, WL): 209,160
Furryosa's Dream (Dreaming, WL): 209,160
Dark Cloud Base (Southwest Aero Plains): 214,507
Beastman Tunnels (Aeriel Jungle, EM): 215,232
Dead Archive (Arcanum): 217,620
Darkmoor (begins in Nightside, WC): 19,560 19,560 48,905 146,725 39,125 23,965 19,560 220,090 80,700 [Minimum level of 100 is required. The 147k, 24k, and 220k quests are from the 3 dungeons. To my knowledge it's not yet possible to power level someone to 100 without any questing, so including this in the list is likely impractical. Still, I intend to be thorough.]
Lagoon Pipeline (Billabong Resort, WL): 229,080
Spiral Cup Gauntlet (Tier 5): 234,500 [If lowest wizard is Level 80+]
Winterbane Hall (Tier 5): 248,980 [If lowest wizard is Level 80+]
Matheus' House (La Ville Rose, NV): 257,320
Financial Department (Karamelle City, KM): 264,828
Hot House Silo (Candy Corn Farm, KM): 275,521
Overlord's Ossuary (Alkali Barrows, MR): 412,000
Grand Tourney Arena (Tier 5): 413,280 [If lowest wizard is Level 80+]
Fantastic Voyage (Tier 5): 413,280 [If lowest wizard is Level 120+]
Steam Plant (Inner Athanor, EM): 419,901
Kalamar Clearing (Chaos Jungle, EM): 499,369
Dream Hive (Nexus, EM): 571,732
Kalypso (Kalypso Dock, PL): 741,320
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justicegundam82 · 5 months ago
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2E to 1E Conversion: Sahkil, Chakanaj
This creature comes from the adventure module titled "Night of the Grey Death", which mostly deals with the threat of the Grey Gardeners in Galt. Again, I tried to portray them as appropriate for their CR, and I mostly tried to use equivalent abilities to convert certain abilities that the Chakanaj have in 2E. However, I still think I'm a bit iffy on the spell-like abilities. Please feel free to criticize and offer alternatives, if you think there is room for improvement.
EDIT: Corrected the saving throw DCs for fear and horrific doubles, and corrected feats. Thanks to @thecreaturecodex for pointing out errata and giving suggestions.
SAHKIL, CHAKANAJ
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Image (c) Paizo, from "Night of the Grey Death", artist unknown.
This creature is a repulsive chunk of quivering flesh imitating the form of some small article of clothing. It is featureless except for an excessive number of scuttling insectile legs in the lower part of its body.   
CHAKANAJ                       CR 14
XP 38’400
NE Tiny Outsider (evil, extraplanar, sahkil)
Init +9; Senses darkvision 60 ft., low-light vision, true seeing; Perception +24
DEFENSE
AC 29, touch 22, flat-footed 19 (+9 Dex, +1 dodge, +7 natural, +2 size)
hp 200 (16d10 + 112)
Fort +12, Ref +19, Will +16
Damage Reduction 10/good; Immune death effects, disease, fear, poison; Resist cold 10, electricity 10, sonic 10
Spell Resistance 25
OFFENSE
Speed 10 ft., fly 40 ft. (good)
Melee 2 leg slashes +27 (1d3+9 / x3 plus unholy strike)
Special Attacks augmented critical, look of fear (30 ft., DC 25), sneak attack +4d6, unholy strike
Spell-Like Abilities (CL 16th, concentration +23)
     Constant – true seeing
     At will – dancing lights, detect thoughts (DC 18), greater teleport (self plus 50 lbs. of objects only) magic circle against good, major image, speak with dead, suggestion (DC 19)
     3 / day – blink, fear (DC 22), greater invisibility, wall of ectoplasm
     1 / day – deeper darkness, horrific doubles (DC 22), summon (level 6, 1 chakanaj, 35%), veil
STATISTICS
Str 10, Dex 29, Con 24, Int 14, Wis 23, Cha 23
Base Atk +16; CMB +14; CMD 33 (cannot be tripped)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Feint, Improved Feint, Mobility, Slashing Grace (B), Weapon Finesse, Weapon Focus (leg slash)
Skills Acrobatics +26, Bluff +25, Disguise +24 (+32 when bonded), Fly +32, Intimidate +24, Knowledge (arcana) +12, Knowledge (planes) +16, Knowledge (religion) +20, Perception +24, Sense Motive +24, Stealth +30; Racial Modifiers +8 Disguise when bonded
Languages Abyssal, Celestial, Infernal, Necril; telepathy 100 ft.
Special Qualities bond with host, ear for secrets, easy to call, emotional focus, skip between, spirit touch
ECOLOGY
Environment any (Ethereal Plane)
Organization solitary, pair or plot (3-5)
Treasure standard
SPECIAL ABILITIES
Augmented Critical (Ex): A chakanaj’s legs are incredibly sharp and easily penetrate a victim’s vital organs. A chakanaj’s leg slash attack inflicts triple damage on a confirmed critical hit.
Bond With Host (Ex): A chakanaj can physically link itself with a willing host that must be at least one size category larger than itself. Bonding with a host is a full round action that provokes an attack of opportunity, and the chakanaj must physically enter the host’s space in order to use this ability. Once a chakanaj is bonded, it covers a suitable surface on the host, such as the face or back, and alters its own appearence in order to look like some harmless piece of vestiary or equipment, usually a hood, a mask or a scarf. The chakanaj occupies the same space as its host and moves with its host. Once bonded, a chakanaj gets a +8 racial bonus to all Disguise checks to appear as an article of clothing.
While bonded with a chakanaj, the host’s senses and movement are not impaired in any way. The host gains a +2 circumstance bonus to his AC as the sahkil moves to intercept and deflect enemy attacks. The sahkil also establishes a constant shield other effect with the bonded creature. Attacks that target the chakanaj target the host instead, but use the higher AC or saving throw values between the chakanaj and the host. Area effects apply to both the chakanaj and the host, as normal for an area of effect. A bonded chakanaj cannot attack or move on its own, but moves along with the host and can use its spell-like abilities as normal.
If the host is hit by a melee attack or grappled, the chakanaj can make a single leg slash attack against the attacker. This counts as the chakanaj’s attack of opportunity for that round, and automatically reveals the chakanaj’s true nature to the attacker.
A chakanaj can detach itself from a host as a move action. If it does so, it is placed in a square adjacent to the former host and can act independently right away.   
Ear For Secrets (Ex): A chakanaj knows when a creature within 30 feet lies unless that creature succeeds on a Bluff check opposed by the chakanaj’s Sense Motive check. This ability does not allow the chakanaj to know the truth, only that a lie was told.
Look of Fear (Su): A creature affected by a chakanaj’s gaze is gripped by an irrational dread that his secrets are about to be revealed. The target becomes shaken and acts as if under the effects of a paranoia spell for 1d6 rounds.
Unholy Strike (Su): A chakanaj’s natural attacks are considered evil-aligned and inflict 2d6 points of extra damage to non-evil targets struck by them, like a magical weapon with the unholy quality.
Among the most subtle members of a fiendish race that pride themselves on their subtlety, a chakanaj’s diminutive size belies its power and cruelty. These sahkil represent the fear of secrets being revealed – an unfaithful spouse, a corrupt minister embezzling funds, a fugitive trying to conceal an heinous crime, chakanaj flock to these like flies upon honey and take advantage of their target’s shame to manipulate them. They are not interested in secrets that are merely embarassing or amusing. Only secrets that can potentially ruin lives and sow chaos are within a chakanaj’s purview.   
A chakanaj takes a slow and torturous approach to its prey. It starts out ferreting out secrets and tormenting its prospective victim by leaving hints that someone knows the truth about them. They do so knowing that most victims will act on their fear of exposure, to the point of committing more despicable actions in order to avoid being found out. This gives the chakanaj more leverage against its victim, starting a vicious cycle that more often than not leaves a victim broken and insane, if it leaves them alive at all.
While they prefer manipulation to violence, chakanaj are fast and sneaky combatants. Despite their lack of physical power, they instinctively know where to aim to bypass physical protections and strike at an opponent’s vitals. Their greatest asset, however, is their ability to link themselves to a willing creature and disguise themselves as an article of clothing or similar harmless items. This not only lets them see and hear anything their host does, but it lets them rest their sharp legs against the host’s face or skin, a subtle threat of violence to keep a host in line.
A chakanaj is usually about 2 ft. wide and weighs about 5 lbs.
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mamuzzy-creates-stuff · 3 months ago
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My little OrdoMaze art collection in one place <333
「Dynamic of Ordo and Maze」[Snippet]
ORDO x MAZE CLONESHIP 18/09/2023| Ordo Skirata, Alpha-26 Maze | They are awkward af | Start of my brainrot for them | 
「I don’t deserve you」[COMIC]
ORDO x MAZE CLONESHIP |28/11/2023| Ordo Skirata, Alpha-26 Maze | Ship prompt | Prompt | Hurt & Comfort | Ordo is spiraling but Maze comforts him. In his own way. | 
「When your boyfriend is a bookworm」[ART] 
ORDO x MAZE CLONESHIP 10/01/2024| Ordo Skirata, Alpha-26 Maze | Fluff | 
「Erotic Dice Game with the Di’kutla couple」[ART]
ORDO x MAZE CLONESHIP 14/01/2024| Ordo Skirata, Alpha-26 Maze | Maze wants to try an erotic game and Ordo is going psycho again | I swear they are in love, they told me!
「Maze’s fictional crush died :((((((」  [ART]
ORDO X MAZE CLONESHIP 31/01/2024 | Ordo Skirata, Alpha-26 Maze | Sketchbook | Ordo is a jealous one, jealous even about fictional lovers |
「Fuck you, Maze」 [COMIC]
ORDO x MAZE CLONESHIP 02/02/2024 | Ordo Skirata, Alpha-26 Maze | Sketchbook | Ordo is a menace |
「You were late, now suffer the consequences」 [COMIC]
18+ ORDO x MAZE CLONESHIP 04/02/2024 | Ordo Skirata, Alpha-26 Maze | I’m obsessed with juicy alpha-class thighs, your honour | The art goes to an SFW tumblr post so from there you can decide if you want to see Maze’s juicy alpha-class thighs yourself by clicking on the AO3 link |
「He asked for no onions」 [ART]
Ordo x Maze CLONESHIP 19/02/2024 | Ordo Skirata, Alpha-26 Maze | They are both awkward. Period. | 
「Tactical smooch」 [ART]
19/02/2024 | Ordo Skirata, Alpha-26 Maze | Kissing | Mentions of homophobia, mentions of clonecest phobia | This is a companion-art to He Asked for No Onions. When I started to being active, I swore that every anti-cloneship hate post/comment I get, I’ll do kissing clones and tag the haters under it. Ok, I won’t do such things because I don’t want my ship art about boys being soft be tainted with fandombullshit all the time. You don’t mess with Mamuzzy, they are going to cry!!! (and becomes a vengeful spirit, lol) |
「It’s safe under the blanket」 [ART]
Ordo x Maze CLONESHIP 20/02/2024 | Ordo Skirata, Alpha-26 Maze | Wholesome fluffness I think they pretty much sleep like this~ | 
「O Ordo, Ordo wherefore art thou Ordo」[ART]
ORDO x MAZE CLONESHIP 20/02/2024 | Alpha-26 Maze | Maze is daydreaming in the office | Romeo and Juliet parody | 
「They are so stupidly in love I just can’t」 [ART]
ORDO x MAZE CLONESHIP |01/03/2024 | Ordo Skirata, Alpha-26 Maze | Received a very kind ask <3 | 
「It is not socially acceptable to throw up in the alleys of Coruscant」 [FIC] + [AO3]
ORDO x MAZE CLONESHIP 08/03/2024 | Ordo Skirata, Alpha-26 Maze | Kissing prompt | They are drunk as fuck | 
「Just let me boil in my water a little longer」 [FIC]
ORDO X MAZE CLONESHIP 14/03/2024 | Ordo Skirata, Alpha-26 Maze | Kissing prompt | It’s actually just a post with the AO3 link and I think I will keep this format when uploading fics from now on. |
「Maze, Ordo and books」 [HEADCANON]
ORDO x MAZE MAZE x BOOKS :DDD CLONESHIP 17/03/2024 | Ordo Skirata, Alpha-26 Maze | Headcanon | Maze is a booklover. | 
「Why cat shaped if not a cat?」[COMIC]
29/03/2024 | Ordo Skirata, Alpha-26 Maze, Arligan Zey, Commander Fox | Ordo is cat-coded for me. |
「BOOP!!!! Part I」 [COMIC]
CLONESHIP ORDO x MAZE 12/04/2024 | Ordo Skirata, Alpha-26 Maze | Maze uses vile tactics against the Null to deescalate their usual tense encounter |
「It's not for customers, I promise!」 [COMIC]
14/04/2024 | Alpha-26 Maze, Kal Skirata, Ordo Skirata, Mereel Skirata, Prudii Skirata | Restaurant!AU | Based on this post. | WARNING: Under the cut there is a comic with cartoon violence, blood and dead body depicted in comically goreish situation. |
「Your eyes are shit」 [ART]
CLONESHIP ORDO x MAZE 17/04/2024 | Ordo Skirata, Alpha-26 Maze | Wanted to draw something wholesome with them, or at least, something cute-couple thing to do <3 | Also I'll never get bored of Maze having glasses |
「BOOP! Part II」 [COMIC]
CLONESHIP ORDO x MAZE 21/04/2024 | Ordo Skirata | Ordo had a few sleepless night after that incident |
「OrdoMaze: Rimming」 [ART]
18+ ORDO x MAZE CLONESHIP 23/04/2024 | Ordo Skirata, Alpha-26 Maze | The only they don't fight is when they have sex, and Ordo is especially losing any will to bicker when Maze giving him a rimjob |
「He attacc he protecc but most importantly he stalks」 [ART]
CLONESHIP ORDO x MAZE 15/06/2024 | Captain Maze, Ordo Skirata | Ordo being an adorable little creep but Maze doesn't mind |
「An interactive OrdoMaze story」 [Ficlet]
CLONESHIP ORDO x MAZE 15/06/2024 | Captain Maze, Ordo Skirata | I intend to continue this. | CW: stalking |
「Spiteful Kiss」 [ART]
CLONESHIP ORDO x MAZE 14/07/2024 | Ordo Skirata, Alpha-26 Maze, Kal Skirata, Mereel Skirata, Jaing Skirata | Prompt: Spiteful kiss | What is more spiteful than kissing your boyfriends who hides you from his dad and brothers? |
「Trust」 [ART]
CLONESHIP ORDO x MAZE 20/07/2024 | Ordo Skirata, Alpha-26 Maze | Ordo is a jealous person and his intrusive thoughts about killing Maze are not helping | Based on song |
「Lopott könyvek」 [ART]
CLONESHIP ORDO x MAZE 22/07/2024 | Ordo Skirata, Alpha-26 Maze | A song inspired me and had to draw them being softies |
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mofffun · 9 months ago
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Hirakawa Yuzuki 1st Photobook "Yuzuki."
Commemorative live TODAY: 29/2 (JPT) 20:00 instagram 20:30 CL (LDH's mobile app, free to watch live)
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Release Date: May 2, 2024 (Thu)
Price: ¥3,080 (incl. tax)
Spec.: 112 pages, B5 (176×250mm /6.9×9.8 in) (planned)
Photographger: Mae Kosuke
twitter: @/yuzuki_h_0502
instagram: @/yuzuki.h.0502
Yuzuki's first photobook is shot in Akita, northeast Japan. It's her first time to a snowy region ever[1]. You get to see her innocence playing in the snow, as well as in a nostalgic classroom, swimming pool, with Akita's signature dish Kiritanpo[2] and many different scenarios.
For the Tokyo section, Yuzuki visited Amazing Coffe[3] and went bowling, with a theme of her day-off.
Yuzuki's Comment
I will release my first photobook, Yuzuki. I never thought I would have my own photobook, I was very surprised and very happy about the project. We went to Akita for this book. This is my first time visiting the northeast. Seeing the scenic snow, I was excited all throughout the shoot. In the Tokyo part, I think you an learn more about who I am in private. I'd love for this photobook to be my name card. Please enjoy it.
[1] Yuzuki is from Kumamoto, southern Japan, with average <4cm snowfall. [2] Meshed rice tube skewer/hotpot [3] LDH's own cafe brand. Tokyo hasa store in Meguro and Haneda Airport, and a branch in Osaka.
Behind-the-scenes video:
youtube
promo pic 1, 2, 3
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bigbangharringrove · 9 months ago
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Week 5 Wrap-Up (2/26-2/29)
It is officially posting month for this event, and some amazing creations have already been posted! Every week we'll be doing a round-up of every post so you don't miss anything. Also, be sure to check out the Ao3 collection here.
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Mr Steve and the Monster Hunter - Fic and Art by @dragonflylady77 and @adelacreations
Text to Heart - Art by @raven-cl
They're Burning All of the Witches (Even if You Aren't One) - Fic by @theladycarpathia
Separate Ways - Art by @lemonhitsu
Tied Together With A Smile (But You’re Coming Undone) - Fic by @mourntheantagonist and Art by @disterra
Moonflower, Mine - Fic by @bigdumbbambieyes and Art by @hellfirefucker
Barbarian Youth - Fic by @thissortofsorcery and Art by @decadentworld
X
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wild-karrde · 1 year ago
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NEW WEEK, NEW RECS! START SENDING YOUR FAVORITE FANDOM CREATIONS FROM THIS WEEK IN FOR ME TO QUEUE UP FOR FRIDAY!
The goal of Fandom Friday: provide a place where people can shout-out their favorite creators from the week, whether it’s a piece of fan art that made you smile or a fanfic that moved you. Drop a link to your favorite creations this week into my ask box along with what you loved about it, and I will give them a shout! It doesn’t have to be Star Wars either! If it’s on another website (AO3, Twitter, etc.), please be sure to state that as well.
This happens each week, so don’t feel like you’ve got to get out everything in one week. Just keep track of them throughout the week or send me an ask whenever you find something, and I’ll drop them all on Fridays (or throughout the weekend if I get a lot). You may submit for this week until THURSDAY MORNING (I’m in the Pacific timezone). Anything received after that will roll to the next week. A summary of the weeks’ recs will get added onto this post on Saturday, so check back here for all of the awesome fics and art! And be sure to go give the creations on that list some love (and don’t just share the ask responses I put out).
This week’s submissions will start posting on Friday, September 29.
Rules and additional details under the cut! PLEASE make sure you read the rules before sending something in. If your submission violates any of the rules, I will delete it.
Rules:
Please send submissions to my ask box (sending them all to one place makes wrangling them easier each week). In your ask, please include the creator’s handle, a link to their work/post (if links aren’t working for the ask, please DM me them), and what you loved about it!
Please ensure the link is to the creator’s original post and not your own reblog or repost of their work (if they’re on another platform). The idea is to drive people to visit the creator’s page!
The creation does not have to have been posted this week! It can be something older. Also, don’t worry about whether or not a rec is a repeat from a prior week. Just looking to celebrate things that made an impression on you this week, whether you’ve seen it before or not!
NSFW is alright! Just make sure you note it in the ask so I can flag appropriately! Since I’m including 18+ material, minors may not participate. 18+ posts will be tagged with NSFT/lemon/lemony lemon (trying to cover all my bases).
NO incest, underage, cl*necest, master/padawan (or similar power dynamics), dub-con/non-con/rape. Also, no H*rry Potter. There are a few others that I also won’t share due to my discomfort with them (i.e., R*xsoka), so if you’re not sure, ask. Also, many of you submit multiple works at once, and that’s fine, but if one of those works contains something that violates the rules, I will delete the entire ask, so something to be extra careful about when submitting!
If your rec involves spoilers from a show that’s currently running, please include that info in the ask so I can tag it appropriately (I will normally tag a few different ways, but I always use #<show title> spoilers if you need to filter, for example: Andor spoilerswill be tagged #Andor Spoilers). I will stop tagging spoilers two weeks after the show stops airing.
You can submit GIF sets or edits, but please ensure you are submitting from the blog that actually created them. Wanted to add that caution since there’s been a lot of people stealing/reposting GIFs and edits in particular recently. So just be cautious.
Try to avoid commentary in your ask that might make others feel bad (“the only person who knows how to write XXX correctly…”). It’s important to be able to appreciate creators without making others feel bad, so let’s try to keep the commentary complimentary without being off-putting for other creators.
Self recommendations are allowed and encouraged! Shout out your own hard work! You deserve the recognition!
*Rules subject to change so PLEASE make sure you read them before sending something in. If your submission violates any of the rules, I will delete it.
**If you have any questions about any of the rules, don’t hesitate to DM me!In addition to sending me asks, I highly encourage you to go either leave a comment on and/or reblog someone’s work (tag me or use the #Fandom Friday tag if you do!). Let’s get the interaction back up on this website and show the creators that work so hard on their stuff some love!
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thecreaturecodex · 7 months ago
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Xiangliu
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Image © deviantArt user YunaXD, accessed at her gallery here
[Sponsored by @coldbloodassassin. The xiangliu appears in Guideways through Mountains and Seas as an individual, Xiangliu, who is the minister of the malevolent water god Gonggong. I did consider making it a native or even extraplanar outsider because of that, but ended up going with aberration to stress its connection to nagas. Not that nagas are very aberrant as far as aberrations go...]
Xiangliu CR 14 NE Aberration This creature is an oversized serpent with nine heads and slime coating its scales. Its heads are disturbingly humanoid, but still bear fangs and forked tongues.
Xianglius are sadistic water serpents that delight in spreading disease and stagnant water. They are native to swampy lands, and fight violently against any attempt to drain such swamps or make them suitable for cultivation. Nearby fields are likely to be subject to their attacks, including flooded crops, summoned clouds of malarial mosquitoes and fouling wells and springs. Xianglius sometimes find allegiances with evil druids, daemons of pestilence and famine, or even gods of water who are hostile to civilization.
A xiangliu rarely hesitates to fight. Their bites are not fully venomous, but carry a foul slime that renders creatures bitten weak and queasy. They can spit jets of water with lethal force, and often split their attacks, biting creatures up close while barraging enemies that are more distant. Fighting a xiangliu is often quite frustrating, as the monsters create moats of mud and water to slow anyone approaching on foot, and can manipulate water to isolate and capsize boats. Wise adventurers approach a xiangliu’s lair from the air.
Despite their nine heads, a xiangliu has only one personality; peevish, cruel and sadistic. They are notorious gluttons; one legend is that they have nine heads in order to eat nine different meals at the same time. A xiangliu grows to about twenty feet long. Their lifespans are measured in centuries.
Xiangliu              CR 14 XP 38,400 NE Large aberration (aquatic) Init +6; Senses all around vision,darkvision 60 ft., Perception +22, scent
Defense AC 29, touch 15, flat-footed 23 (-1 size, +6 Dex, +14 natural) hp 190 (20d8+100) Fort +13, Ref +15, Will +16 DR 10/magic; Immune acid, disease, poison, sickness and nausea effects; SR 25
Offense Speed 30 ft., swim 40 ft. Melee 9 bites +20 (1d6+4 plus sickening slime) Ranged 9 water jets +20 (1d8 bludgeoning plus push) Space 10 ft.; Reach 10 ft. Special Attacks combined arms, mud wave, push (5 ft.) Spell-like Abilities CL 15th, concentration +20 (+24 casting defensively) At will—contagion (DC 18), putrefy food and drink 3/day—control water, insect plague 1/day—plague storm (DC 21), transmute rock to mud
Statistics Str 19, Dex 23, Con 20, Int 18, Wis 19, Cha 20 Base Atk +15; CMB +20; CMD 36 (cannot be tripped) Feats Blind Fight,Combat Casting, Combat Reflexes (B),Deadly Aim, Great Fortitude, Improved Critical (bite), Lightning Reflexes, Point Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Finesse Skills Acrobatics +22, Climb +20, Heal +18, Intimidate +21, Knowledge (arcana, geography) +18, Knowledge (nature) +20, Perception +22, Sense Motive +17, Spellcraft +20, Stealth +24, Swim +28; Racial Modifiers +2 Perception Languages Aquan, Common, Draconic SQ amphibious, improved swamp stride, multiheaded reflexes
Ecology Environment any swamps and aquatic Organization solitary Treasure standard
Special Abilities Combined Arms (Ex) When using a full attack action, a xiangliu can divide its nine attacks up between bites and water jets. Improved Swamp Stride (Su) A xiangliu can move without penalty through natural or magically manipulated mud, water, or vegetation native to swamp environments. Insect Plague (Sp) When a xiangliu uses its insect plague spell-like ability, it summons mosquito swarms instead of wasp swarms. Mud Wave (Su) As a standard action, a xiangliu can create a burst of mud and water in a twenty foot radius centered on itself. All creatures in the area take 14d6 points of bludgeoning damage and are knocked prone. A DC 25 Reflex save halves the damage and negates the prone effect. The area affected by the mud wave becomes difficult terrain for the next minute. A xiangliu can use this ability three times per day, but must wait 1d4 rounds between uses. The save DC is Charisma based. Multiheaded Reflexes (Ex) A xiangliu gains Combat Reflexes as a bonus feat. It can make as many attacks of opportunity in a round as it has heads. Sickening Slime (Ex) A creature bitten by a xiangliu must succeed a DC 25 Fortitude save or be sickened for 1 round. Failing additional saves increases the duration of the sickened effect by 1 round per save failed. The save DC is Constitution based. Water Jet (Su) A xiangliu can spit water from one of its mouths as a standard action, and up to all nine as a full attack. Treat each water jet as a ranged attack from a projectile weapon with a range increment of 20 feet. Attacks with water jets do not provoke attacks of opportunity. A creature struck by a water jet takes 1d8 points of bludgeoning damage and is exposed to the xiangliu’s push attack.
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