#BEYOND SOFTWARE
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retrocgads · 10 months ago
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USA 1997
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Console Sports Games of 1993 - Tony La Russa Baseball
Tony La Russa Baseball is the second entry in the Tony La Russa series of Baseball games from the 90s and is one of only two in the series to appear on home consoles, all other entries were either on the Commodore 64, MS-DOS or Windows. 
Tony La Russa Baseball was released exclusively on the Sega Genesis in 1993 and released exclusively in the United States. Tony La Russa Baseball is the final entry in the series under the development studio name Beyond Software, with the studio changing to Stormfront Studios in 1993. 
Licenced with over 500 real baseball players, Tony La Russa Baseball allows you to watch your team, play as your team or if you are looking for a more strategic experience manage your team. 
1. Intro 00:00 
2. Gameplay 00:15 
3. Outro 11:53 
Twitter (Gaming & AI Art) 
https://twitter.com/zero2zedGaming
Instagram (AI Art) 
https://www.instagram.com/random_art_ai/
For more sports game videos check out the playlists below 
Console Sports Games of 1993 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEhIf6hohng9T2IPLCpzn7o
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n64retro · 1 year ago
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HeXen: Beyond Heretic (Raven Software, id Software / Software Creations, GT Interactive, 1997)
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locusfandomtime · 14 days ago
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you can really tell the different audience demographics of Lifesteal vs Hermitcraft by the comment sections because the average spokeishere or whatever comment is like “LIKE THIS if you are a real Spoke fan!!! ❤️👊😎 if this comment gets 100 LIKES ill tell my mom to subscribe 🤪 who else is watching in 2028❓❓😂” whilst the average ethoslab comment is like “my wife is giving birth but this is more important”
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front-facing-pokemon · 10 months ago
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#something is very obviously different about these two compared to my normal images on this blog. i acknowledge this#also the sv model is Really good. and since they always stare straight at the camera anyway… and no one pays attention to the background…#and the only high-quality phantump model i could find was so horribly shiny that its eyes were just white voids#in my defense‚ phantump always just stare straight at you in game#the lighting is different‚ yeah. that's probably the dead giveaway. beyond the background. but like. i'm the only being on the planet who#really likes phantump anyway. i feel like it's a generally forgettable pokémon to most folks#phantump#HELLO this one is a weird one. i have some explaining to do. so when i did this one i didn't know how to edit models really at all#and when i got the models for these‚ the xy models were super shiny. shiny to the point that it made their eyes fuckin invisible#and i decided that since you could barely tell it was phantump‚ i needed a different way to get these images#i remembered that in the SV dlc‚ every time you find a wild phantump‚ it just fucking. stares. at you. and i was like. aha#i kinda remembered because of the test stream that i did. tumblr user alligayytorr (am i getting the right amount of Ys) said#“haha i am getting a sneak peek” when i zoomed the camera in on a phantump. and i remembered that. and i was like. i can utilize this#and ended up using just an in-game screenshot of SV in replacement of the regular content. later on‚ after that#once we got into gen 7 and it became less and less reliable to find models‚ i had to learn how to edit them manually to remove the shine#i am a software dev. not a 3d modeler. this ended up coming down to editing the code of the models directly (which i ended up writing a#script to automate). now‚ today‚ january 22nd (the day of me writing these tags and updating this post)‚ i remembered this post was in the#queue and was not normal. so i went back‚ ran the script on the phantump and trevenant models‚ and unshinified them#then edited these two posts to be normal. i have left the original pictures i took under the cut for reference and as bonuses#because i really enjoy phantump. so that's why those images are there‚ and that's why these tags are here#just for posterity's sake‚ the folks who come here mostly for my commentary‚ i've left the ORIGINAL tags of the post when i initially#made it with the SV pictures up at the top (i wanted to rearrange them‚ but tumblr makes that Very difficult‚ so i left them as-is)#so if these tags are confusing to read i Apologize. but i hope now that you're at the bottom you understand what happened#i'm gonna go edit the trevenant post now
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valyrfia · 5 months ago
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So what Binottoesque quotes will Fred deliver for us today. But I'm not supposed to worry about whatever fuckery is going on in garage 16 👍
I'm not even joking when I said I've just gone down a rabbit hole seeing whether there's any potential of a remote engine shut off from somewhere
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anonymocha · 7 months ago
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Happy Fibre Optic Friday!!! Say hi to Empyrean (she/they/it)
Also a scrapped i2 concept:
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rosewheresheshouldntbe · 7 months ago
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> Rose: We need to cook!
Gas mask sprite by @kalza. Hoodie base sprite by nerdferd.
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vladdyissues · 9 months ago
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Yaaaaay
I finally seem to have broken through my writer's block and I upgraded my Photoshop from CS6 to the 2023 version. Got all my swatches and patterns and actions for making DP gifs imported and everything is sweeeeet
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easyaesthetics · 2 years ago
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Sprite edits for Even the Mountains Crumble, a fic by @whoalookingcooljoker !
Chapter 2 vs Chapter 13
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retrocgads · 2 years ago
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UK 1985
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gebo4482 · 3 months ago
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Beyond Hanwell
Website
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n64retro · 6 months ago
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HeXen: Beyond Heretic Raven Software / id Software / Software Creations / GT Interactive Nintendo 64 1997
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disasociatehaze · 8 months ago
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Giga's Beyond the Way Miku lives rent free in my head.
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qwertyfingers · 8 months ago
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dads been getting back into making music in a big way and its so funny to have lots of back and forth about cool experimental stuff we've come across and i ask how his own tinkering is going and he tells me he's spent the last 2 days perfecting the setup on his RGB keyboard instead
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alertarchitect · 6 months ago
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So! A new Doom game got announced!
Here's the trailer for those interested, it will help with what I'm about to go into:
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As a bit of a Retro Throwback Shooter Shitter myself, I have some Thoughts. Read on if you're interested.
So, first of all I like the premise of exploring the time the Doom Slayer spent fighting demons alongside the warriors of Argent D'Nur. It's a time period that was purposefully left pretty damn vague in Doom Eternal, and the Slayer's lore before waking up again wasn't even really talked about much - if at all - in Doom 2016 from what I remember, since they were trying to play it a little safe due to Doom 2016 being a soft reboot of a series that hadn't gotten a new game in 12 years at that point, with the last title (Doom 3 and its various editions that attempted to improve it a bit) being a pretty big departure that had a wealth of issues, such as it being a Doom game with one of the worst shotguns ever put into a shooter. So it's a cool idea to explore this time frame of the Doom Slayer's history, and possibly show the events leading to the Slayer's imprisonment in Hell before he was rediscovered and subsequently awoken by Samuel Hayden in Doom 2016, including the Makyrs' fall from grace.
Second, I'm actually kinda hyped to see id Software still working on making retro throwback shooters. I was worried they'd get shuttered and their IP sold off after Rage was such a flop back in 2011, and they didn't make anything after it for 5 years until Doom 2016 came out, so it's nice to see they've found their groove again - making some of the best examples of the retro throwback shooter subgenre. Doom 2016 started the BoomShoot Renaissance, and Doom Eternal is still one of the best examples of the genre, mechanically. They are masterclasses in using an old formula while keeping the level design and visuals fresh with modern game design principles that have improved a lot since the 90s, along with new game mechanics to keep the moment-to-moment gameplay feeling fresh as well (such as the weapon / stat upgrade systems, the movement abilities you get in Doom Eternal, etc.). Seeing them pushing that even further is a treat to behold, and I'm confident it's going to be a pretty damn fun game, as long as it doesn't get forced into being $70.
Final point, though, is a bit of a downer for me personally. Why in the fuck are they making a game in the Doom series that's going for a more medieval-ish feel, when the Quake franchise is right fucking there and begging for a better modern entry than goddamn Quake Champions?? Seriously, making a Quake game calling back to the first game in the franchise - with the Lovecraftian inspirations, the more medieval-ish setting, the unique monsters like the Shambler you didn't see much of past Quake 1 - would be a fucking money printer. But no, Microsoft wants them to play it safe so they can get a guaranteed blockbuster because Quake Champions hasn't done very well since it came out of early access in 2022, which is definitely a fault of the Quake franchise not having any consumer interest and 100% for sure not because Quake Champions pivoted into being a fucking hero shooter trying to emulate the feel of old arena shooter deathmatching!! It's not like a soft reboot wouldn't be sorely needed after the goddamn disaster of a story that was the Quake 4 campaign! It's not like a modern Quake game that actually relies on having a fun weapon sandbox instead of relying on taking your opponents off guard with fucking superpowers on cooldowns is something the fanbase they're trying to pander to would nut in our fucking pants over or anything!!!!
TL;DR: This game looks really good and fun, and I like to see id is still making banger games, but I'm actually kinda angry that they'd rather make a Doom game with medieval vibes rather than using that other fantastic retro shooter IP they own to make something that kind of vibe would actually fit into better.
#doom#doom 2016#doom eternal#quake#retro shooters#boomer shooter#id software#fps#retro fps#Seriously I hope it was a decision from Bethesda or Microsoft management to do this shit instead of a Quake game#and not the devs' choice#because if even the *devs* don't want to make Quake games#especially ones that follow more in the footsteps of the first game instead of Quake 2 and beyond#where they went from “Lovecraftian medieval-ish game” to just another “Shoot the aliens Mr. Space Marine!!" series#that'd actually make me kinda sad tbh#Quake Champions#would be a horrible note to end such a good series of games on for the foreseeable future#Seriously the reason I have trouble enjoying the PvP in games like Destiny#or even just hero shooters in general like with Overwatch (ignoring the other problems involved with anything made by fucking Blizzard)#is because it feels like you're actively discouraged from relying on a well-made and fun weapon sandbox#instead you just use your Superpower Buttons as much as possible bc they just matter *more* than any weapon#other than maybe D2's heavy weapons#possibly CAN matter in a match#I know I sound like a nostalgia lord here but seriously just give me more games like Splitgate. Halo. or Unreal Tournament#hell even fucking COUNTER STRIKE is more fun to me bc it's your gunplay that matters#Team Fortress 2 as well#since despite it arguably being the progenitor of the hero shooter subgenre it still maintains its roots as a Quake / Half-Life mod#where the classes don't have Magic Superpowers but instead weapons and items that are part of a large and mostly healthy toolbox#Hell I even prefer Titanfall 2 bc even though it KINDA has superpowers it's more about the movement and shooting#than your 1-2 use killstreaks n shit
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